@blamnetwork/blf 1.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/README.md +82 -0
  2. package/dist/bitstream/enum.d.ts +6 -0
  3. package/dist/bitstream/enum.d.ts.map +1 -0
  4. package/dist/bitstream/enum.js +15 -0
  5. package/dist/bitstream/enums.d.ts +21 -0
  6. package/dist/bitstream/enums.d.ts.map +1 -0
  7. package/dist/bitstream/enums.js +31 -0
  8. package/dist/bitstream/errors.d.ts +5 -0
  9. package/dist/bitstream/errors.d.ts.map +1 -0
  10. package/dist/bitstream/errors.js +11 -0
  11. package/dist/bitstream/index.d.ts +7 -0
  12. package/dist/bitstream/index.d.ts.map +1 -0
  13. package/dist/bitstream/index.js +5 -0
  14. package/dist/bitstream/math.d.ts +28 -0
  15. package/dist/bitstream/math.d.ts.map +1 -0
  16. package/dist/bitstream/math.js +149 -0
  17. package/dist/bitstream/reader.d.ts +81 -0
  18. package/dist/bitstream/reader.d.ts.map +1 -0
  19. package/dist/bitstream/reader.js +400 -0
  20. package/dist/bitstream/writer.d.ts +56 -0
  21. package/dist/bitstream/writer.d.ts.map +1 -0
  22. package/dist/bitstream/writer.js +330 -0
  23. package/dist/blam/common/cache/index.d.ts +2 -0
  24. package/dist/blam/common/cache/index.d.ts.map +1 -0
  25. package/dist/blam/common/cache/index.js +1 -0
  26. package/dist/blam/common/cache/security_functions.d.ts +2 -0
  27. package/dist/blam/common/cache/security_functions.d.ts.map +1 -0
  28. package/dist/blam/common/cache/security_functions.js +19 -0
  29. package/dist/blam/common/index.d.ts +3 -0
  30. package/dist/blam/common/index.d.ts.map +1 -0
  31. package/dist/blam/common/index.js +2 -0
  32. package/dist/blam/common/memory/data_compress.d.ts +10 -0
  33. package/dist/blam/common/memory/data_compress.d.ts.map +1 -0
  34. package/dist/blam/common/memory/data_compress.js +28 -0
  35. package/dist/blam/common/memory/index.d.ts +2 -0
  36. package/dist/blam/common/memory/index.d.ts.map +1 -0
  37. package/dist/blam/common/memory/index.js +1 -0
  38. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts +37 -0
  39. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts.map +1 -0
  40. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +125 -0
  41. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts +14 -0
  42. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -0
  43. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +30 -0
  44. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts +114 -0
  45. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts.map +1 -0
  46. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +292 -0
  47. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts +70 -0
  48. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts.map +1 -0
  49. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +174 -0
  50. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts +10 -0
  51. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts.map +1 -0
  52. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +16 -0
  53. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts +28 -0
  54. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts.map +1 -0
  55. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +109 -0
  56. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts +56 -0
  57. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts.map +1 -0
  58. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +142 -0
  59. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts +27 -0
  60. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts.map +1 -0
  61. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +190 -0
  62. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.d.ts +10 -0
  63. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.d.ts.map +1 -0
  64. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.js +9 -0
  65. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts +10 -0
  66. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -0
  67. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +18 -0
  68. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts +8 -0
  69. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -0
  70. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +18 -0
  71. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts +13 -0
  72. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts.map +1 -0
  73. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +39 -0
  74. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts +34 -0
  75. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts.map +1 -0
  76. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +59 -0
  77. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts +14 -0
  78. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts.map +1 -0
  79. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +13 -0
  80. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts +393 -0
  81. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -0
  82. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +1590 -0
  83. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts +49 -0
  84. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -0
  85. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +216 -0
  86. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts +79 -0
  87. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts.map +1 -0
  88. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +496 -0
  89. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts +26 -0
  90. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts.map +1 -0
  91. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +118 -0
  92. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts +29 -0
  93. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -0
  94. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +116 -0
  95. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts +22 -0
  96. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -0
  97. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +54 -0
  98. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts +22 -0
  99. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts.map +1 -0
  100. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +82 -0
  101. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts +22 -0
  102. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts.map +1 -0
  103. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +85 -0
  104. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts +13 -0
  105. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts.map +1 -0
  106. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +75 -0
  107. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +4 -0
  108. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -0
  109. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.js +3 -0
  110. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts +2 -0
  111. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts.map +1 -0
  112. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +1 -0
  113. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.d.ts +66 -0
  114. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.d.ts.map +1 -0
  115. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.js +586 -0
  116. package/dist/blf_chunk.d.ts +41 -0
  117. package/dist/blf_chunk.d.ts.map +1 -0
  118. package/dist/blf_chunk.js +126 -0
  119. package/dist/blffile.d.ts +5 -0
  120. package/dist/blffile.d.ts.map +1 -0
  121. package/dist/blffile.js +23 -0
  122. package/dist/chunk_signature.d.ts +10 -0
  123. package/dist/chunk_signature.d.ts.map +1 -0
  124. package/dist/chunk_signature.js +47 -0
  125. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.d.ts +4 -0
  126. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.d.ts.map +1 -0
  127. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.js +3 -0
  128. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.d.ts +21 -0
  129. package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.d.ts.map +1 -0
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  137. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +7 -0
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  143. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_compressed_data.d.ts +4 -0
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  146. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts +8 -0
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  149. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.d.ts +24 -0
  150. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.d.ts.map +1 -0
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  152. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.d.ts +15 -0
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  154. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.js +85 -0
  155. package/dist/decorators.d.ts +38 -0
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  158. package/dist/error.d.ts +4 -0
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  161. package/dist/index.d.ts +7 -0
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  164. package/dist/s_blf_header.d.ts +14 -0
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  167. package/dist/versions/halo3/v12070_08_09_05_2031_halo3_ship.d.ts +5 -0
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  170. package/dist/versions/halo3odst/v13895_09_04_27_2201_atlas_release.d.ts +5 -0
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  181. package/dist-cjs/bitstream/reader.js +404 -0
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  183. package/dist-cjs/blam/common/cache/index.js +17 -0
  184. package/dist-cjs/blam/common/cache/security_functions.js +22 -0
  185. package/dist-cjs/blam/common/index.js +18 -0
  186. package/dist-cjs/blam/common/memory/data_compress.js +33 -0
  187. package/dist-cjs/blam/common/memory/index.js +17 -0
  188. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +129 -0
  189. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +34 -0
  190. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +305 -0
  191. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +182 -0
  192. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +20 -0
  193. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +113 -0
  194. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +151 -0
  195. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +195 -0
  196. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.js +25 -0
  197. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +22 -0
  198. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +22 -0
  199. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +43 -0
  200. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +63 -0
  201. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +29 -0
  202. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +1640 -0
  203. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +224 -0
  204. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +508 -0
  205. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +124 -0
  206. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +120 -0
  207. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +58 -0
  208. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +87 -0
  209. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +93 -0
  210. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +79 -0
  211. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.js +19 -0
  212. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +17 -0
  213. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.js +591 -0
  214. package/dist-cjs/blf_chunk.js +139 -0
  215. package/dist-cjs/blffile.js +26 -0
  216. package/dist-cjs/chunk_signature.js +52 -0
  217. package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.js +10 -0
  218. package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.js +115 -0
  219. package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_end_of_file.js +75 -0
  220. package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_start_of_file.js +86 -0
  221. package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +23 -0
  222. package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_author.js +115 -0
  223. package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_compressed_data.js +10 -0
  224. package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.js +81 -0
  225. package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.js +133 -0
  226. package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.js +88 -0
  227. package/dist-cjs/decorators.js +75 -0
  228. package/dist-cjs/error.js +10 -0
  229. package/dist-cjs/index.js +53 -0
  230. package/dist-cjs/package.json +1 -0
  231. package/dist-cjs/s_blf_header.js +117 -0
  232. package/dist-cjs/versions/halo3/v12070_08_09_05_2031_halo3_ship.js +20 -0
  233. package/dist-cjs/versions/halo3odst/v13895_09_04_27_2201_atlas_release.js +20 -0
  234. package/dist-cjs/versions/haloreach/v12065_11_08_24_1738_tu1actual.js +25 -0
  235. package/package.json +99 -0
@@ -0,0 +1,334 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.c_bitstream_writer = void 0;
4
+ const enums_1 = require("./enums");
5
+ const errors_1 = require("./errors");
6
+ const math_1 = require("./math");
7
+ const { _bitstream_byte_fill_direction_msb_to_lsb, _bitstream_byte_fill_direction_lsb_to_msb, } = enums_1.e_bitstream_byte_fill_direction;
8
+ class c_bitstream_writer {
9
+ m_data;
10
+ m_data_size_bytes;
11
+ m_state;
12
+ m_byte_order;
13
+ m_packed_byte_order;
14
+ m_byte_pack_direction;
15
+ m_byte_unpack_direction;
16
+ current_stream_bit_position;
17
+ current_stream_byte_position;
18
+ static new(size, byte_order) {
19
+ return new c_bitstream_writer(size, byte_order, {
20
+ packed_byte_order: byte_order,
21
+ byte_pack_direction: _bitstream_byte_fill_direction_msb_to_lsb,
22
+ byte_unpack_direction: _bitstream_byte_fill_direction_msb_to_lsb,
23
+ });
24
+ }
25
+ /** Use this when dealing with bitstream data from the Halo 3 Beta or prior. */
26
+ static new_with_legacy_settings(size, byte_order) {
27
+ return new c_bitstream_writer(size, byte_order, {
28
+ packed_byte_order: enums_1.e_bitstream_byte_order.swap(byte_order),
29
+ byte_pack_direction: _bitstream_byte_fill_direction_lsb_to_msb,
30
+ byte_unpack_direction: _bitstream_byte_fill_direction_lsb_to_msb,
31
+ });
32
+ }
33
+ static new_from_instance(size, instance) {
34
+ return new c_bitstream_writer(size, instance.get_byte_order(), {
35
+ packed_byte_order: instance.m_packed_byte_order,
36
+ byte_pack_direction: instance.m_byte_pack_direction,
37
+ byte_unpack_direction: instance.m_byte_unpack_direction,
38
+ });
39
+ }
40
+ constructor(size, byte_order, options) {
41
+ this.m_data = new Uint8Array(size);
42
+ this.m_data_size_bytes = size;
43
+ this.m_state = enums_1.e_bitstream_state._bitstream_state_initial;
44
+ this.m_byte_order = byte_order;
45
+ this.m_packed_byte_order = options.packed_byte_order;
46
+ this.m_byte_pack_direction = options.byte_pack_direction;
47
+ this.m_byte_unpack_direction = options.byte_unpack_direction;
48
+ this.current_stream_bit_position = 0;
49
+ this.current_stream_byte_position = 0;
50
+ }
51
+ get_byte_order() {
52
+ return this.m_byte_order;
53
+ }
54
+ get_current_offset() {
55
+ return [
56
+ this.current_stream_byte_position,
57
+ this.current_stream_bit_position,
58
+ ];
59
+ }
60
+ write_enum(value, size_in_bits) {
61
+ this.write_integer(value, size_in_bits);
62
+ }
63
+ write_integer(value, size_in_bits) {
64
+ (0, errors_1.assert_ok)(this.writing());
65
+ const bytes = new Uint8Array(4);
66
+ const view = new DataView(bytes.buffer);
67
+ const u = value >>> 0;
68
+ switch (this.m_packed_byte_order) {
69
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_little_endian:
70
+ view.setUint32(0, u, true);
71
+ break;
72
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_big_endian:
73
+ view.setUint32(0, u, false);
74
+ break;
75
+ }
76
+ this.write_bits_internal(bytes, size_in_bits);
77
+ }
78
+ write_signed_integer(value, size_in_bits) {
79
+ (0, errors_1.assert_ok)(this.writing());
80
+ (0, errors_1.assert_ok)(size_in_bits > 0 && size_in_bits <= 32);
81
+ // Avoid `1 << 31` — JS bitwise ops are 32-bit signed and overflow.
82
+ const maximum = size_in_bits === 32 ? 0x7fffffff : (1 << (size_in_bits - 1)) - 1;
83
+ const minimum = size_in_bits === 32 ? -0x80000000 : ~maximum;
84
+ (0, errors_1.assert_ok)(value >= minimum, "value>=minimum");
85
+ (0, errors_1.assert_ok)(value <= maximum, "value<=maximum");
86
+ this.write_integer(value >>> 0, size_in_bits);
87
+ }
88
+ write_bool(value) {
89
+ this.write_integer(value ? 1 : 0, 1);
90
+ }
91
+ seek_relative(bits) {
92
+ const zero_bytes = new Uint8Array(Math.ceil(bits / 8));
93
+ this.write_bits_internal(zero_bytes, bits);
94
+ }
95
+ write_float(value, size_in_bits) {
96
+ (0, errors_1.assert_ok)(this.writing());
97
+ const bytes = new Uint8Array(4);
98
+ const view = new DataView(bytes.buffer);
99
+ switch (this.m_packed_byte_order) {
100
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_little_endian:
101
+ view.setFloat32(0, value, true);
102
+ break;
103
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_big_endian:
104
+ view.setFloat32(0, value, false);
105
+ break;
106
+ }
107
+ this.write_bits_internal(bytes, size_in_bits);
108
+ }
109
+ write_raw_data(value, size_in_bits) {
110
+ (0, errors_1.assert_ok)(value.length >= Math.ceil(size_in_bits / 8));
111
+ this.write_bits_internal(value, size_in_bits);
112
+ }
113
+ write_qword(value, size_in_bits) {
114
+ (0, errors_1.assert_ok)(this.writing());
115
+ const bytes = new Uint8Array(8);
116
+ const view = new DataView(bytes.buffer);
117
+ switch (this.m_packed_byte_order) {
118
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_little_endian:
119
+ view.setBigUint64(0, value, true);
120
+ break;
121
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_big_endian:
122
+ view.setBigUint64(0, value, false);
123
+ break;
124
+ }
125
+ this.write_bits_internal(bytes, size_in_bits);
126
+ }
127
+ write_index(value, max_value, bit_size) {
128
+ (0, errors_1.assert_ok)(value <= max_value);
129
+ if (value === -1) {
130
+ this.write_bool(true);
131
+ }
132
+ else {
133
+ this.write_bool(false);
134
+ this.write_integer(value, bit_size);
135
+ }
136
+ }
137
+ write_quantized_real(value, min_value, max_value, size_in_bits, exact_midpoint, exact_endpoints) {
138
+ const quantized = (0, math_1.quantize_real)(value, min_value, max_value, 1 << size_in_bits, exact_midpoint, exact_endpoints);
139
+ this.write_integer(quantized, size_in_bits);
140
+ }
141
+ write_point3d(point, axis_encoding_size_in_bits) {
142
+ (0, errors_1.assert_ok)(axis_encoding_size_in_bits > 0 && axis_encoding_size_in_bits <= 32);
143
+ (0, errors_1.assert_ok)(point.x < 1 << axis_encoding_size_in_bits);
144
+ (0, errors_1.assert_ok)(point.y < 1 << axis_encoding_size_in_bits);
145
+ (0, errors_1.assert_ok)(point.z < 1 << axis_encoding_size_in_bits);
146
+ this.write_integer(point.x, axis_encoding_size_in_bits);
147
+ this.write_integer(point.y, axis_encoding_size_in_bits);
148
+ this.write_integer(point.z, axis_encoding_size_in_bits);
149
+ }
150
+ write_point3d_efficient(point, axis_encoding_size_in_bits) {
151
+ (0, errors_1.assert_ok)(axis_encoding_size_in_bits.x > 0 && axis_encoding_size_in_bits.x <= 32);
152
+ (0, errors_1.assert_ok)(axis_encoding_size_in_bits.y > 0 && axis_encoding_size_in_bits.y <= 32);
153
+ (0, errors_1.assert_ok)(axis_encoding_size_in_bits.z > 0 && axis_encoding_size_in_bits.z <= 32);
154
+ (0, errors_1.assert_ok)(point.x >>> 0 < 1 << axis_encoding_size_in_bits.x);
155
+ (0, errors_1.assert_ok)(point.y >>> 0 < 1 << axis_encoding_size_in_bits.y);
156
+ (0, errors_1.assert_ok)(point.z >>> 0 < 1 << axis_encoding_size_in_bits.z);
157
+ this.write_integer(point.x, axis_encoding_size_in_bits.x);
158
+ this.write_integer(point.y, axis_encoding_size_in_bits.y);
159
+ this.write_integer(point.z, axis_encoding_size_in_bits.z);
160
+ }
161
+ /** Writes raw UTF-8 bytes + NUL (matches blf_lib `String::as_bytes()`). */
162
+ write_string_utf8(char_string, max_string_size) {
163
+ (0, errors_1.assert_ok)(this.writing());
164
+ (0, errors_1.assert_ok)(max_string_size > 0);
165
+ const bytes = new TextEncoder().encode(char_string);
166
+ (0, errors_1.assert_ok)(bytes.length <= max_string_size);
167
+ for (const byte of bytes) {
168
+ this.write_value_internal(new Uint8Array([byte]), 8);
169
+ }
170
+ this.write_value_internal(new Uint8Array([0]), 8);
171
+ }
172
+ write_string_extended_ascii(char_string, max_string_size) {
173
+ (0, errors_1.assert_ok)(this.writing());
174
+ (0, errors_1.assert_ok)(max_string_size > 0);
175
+ (0, errors_1.assert_ok)(char_string.length <= max_string_size);
176
+ for (const ch of char_string) {
177
+ const code = ch.codePointAt(0);
178
+ if (code > 0xff) {
179
+ throw new errors_1.BitstreamError(`Cannot encode non-Latin-1 char: ${ch}`);
180
+ }
181
+ this.write_value_internal(new Uint8Array([code]), 8);
182
+ }
183
+ this.write_value_internal(new Uint8Array([0]), 8);
184
+ }
185
+ write_string_wchar(value, max_string_size) {
186
+ (0, errors_1.assert_ok)(this.writing());
187
+ (0, errors_1.assert_ok)(max_string_size > 0);
188
+ (0, errors_1.assert_ok)(value.length <= max_string_size);
189
+ for (let i = 0; i < value.length; i++) {
190
+ const code = value.charCodeAt(i);
191
+ const bytes = new Uint8Array(2);
192
+ const view = new DataView(bytes.buffer);
193
+ switch (this.m_packed_byte_order) {
194
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_little_endian:
195
+ view.setUint16(0, code, true);
196
+ break;
197
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_big_endian:
198
+ view.setUint16(0, code, false);
199
+ break;
200
+ }
201
+ this.write_value_internal(bytes, 16);
202
+ }
203
+ this.write_value_internal(new Uint8Array(2), 16);
204
+ }
205
+ begin_writing() {
206
+ this.reset(enums_1.e_bitstream_state._bitstream_state_writing);
207
+ }
208
+ writing() {
209
+ return this.m_state === enums_1.e_bitstream_state._bitstream_state_writing;
210
+ }
211
+ finish_writing() {
212
+ this.m_state = enums_1.e_bitstream_state._bitstream_state_write_finished;
213
+ this.m_data_size_bytes = Math.ceil((this.current_stream_byte_position * 8 +
214
+ this.current_stream_bit_position) /
215
+ 8);
216
+ }
217
+ get_data() {
218
+ (0, errors_1.assert_ok)(!this.writing());
219
+ return this.m_data.slice(0, this.m_data_size_bytes);
220
+ }
221
+ write_value_internal(data, size_in_bits) {
222
+ this.write_bits_internal(data, size_in_bits);
223
+ }
224
+ write_bits_internal(data, size_in_bits) {
225
+ const size_in_bytes = Math.ceil(size_in_bits / 8);
226
+ if (data.length < size_in_bytes) {
227
+ throw new errors_1.BitstreamError(`Tried to write ${size_in_bits} bits but only ${data.length * 8} were provided`);
228
+ }
229
+ const surplus_bytes = data.length - size_in_bytes;
230
+ const surplus_bits = (data.length * 8 - size_in_bits) % 8;
231
+ let remaining_bits_to_write = size_in_bits;
232
+ while (remaining_bits_to_write > 0) {
233
+ const bytes_written = Math.floor((size_in_bits - remaining_bits_to_write) / 8);
234
+ let bits_written = 0;
235
+ let writing_byte;
236
+ switch (this.m_packed_byte_order) {
237
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_little_endian:
238
+ if (remaining_bits_to_write < 8) {
239
+ writing_byte =
240
+ (data[bytes_written] << (8 - remaining_bits_to_write)) & 0xff;
241
+ }
242
+ else {
243
+ writing_byte = data[bytes_written];
244
+ }
245
+ break;
246
+ case enums_1.e_bitstream_byte_order._bitstream_byte_order_big_endian: {
247
+ let bits = (data[bytes_written + surplus_bytes] << surplus_bits) & 0xff;
248
+ if (surplus_bits !== 0 &&
249
+ remaining_bits_to_write > 8 - surplus_bits) {
250
+ bits |=
251
+ (data[bytes_written + surplus_bytes + 1] >> (8 - surplus_bits)) &
252
+ 0xff;
253
+ }
254
+ writing_byte = bits;
255
+ break;
256
+ }
257
+ }
258
+ writing_byte &= 0xff << (8 - Math.min(8, remaining_bits_to_write));
259
+ const writing_bits_at_position = Math.min(8 - this.current_stream_bit_position, remaining_bits_to_write);
260
+ const remaining_bits_at_position = 8 - this.current_stream_bit_position;
261
+ let bits;
262
+ switch (this.m_byte_unpack_direction) {
263
+ case _bitstream_byte_fill_direction_lsb_to_msb:
264
+ bits =
265
+ (writing_byte <<
266
+ (Math.min(8, remaining_bits_to_write) -
267
+ writing_bits_at_position)) &
268
+ 0xff;
269
+ break;
270
+ case _bitstream_byte_fill_direction_msb_to_lsb:
271
+ bits = writing_byte & (0xff << (8 - writing_bits_at_position));
272
+ break;
273
+ }
274
+ switch (this.m_byte_pack_direction) {
275
+ case _bitstream_byte_fill_direction_lsb_to_msb:
276
+ bits >>>=
277
+ 8 - (this.current_stream_bit_position + writing_bits_at_position);
278
+ break;
279
+ case _bitstream_byte_fill_direction_msb_to_lsb:
280
+ bits >>>= this.current_stream_bit_position;
281
+ break;
282
+ }
283
+ this.ensure_byte_capacity(this.current_stream_byte_position);
284
+ this.m_data[this.current_stream_byte_position] |= bits;
285
+ bits_written += writing_bits_at_position;
286
+ if (writing_bits_at_position === remaining_bits_at_position) {
287
+ this.current_stream_bit_position = 0;
288
+ this.current_stream_byte_position += 1;
289
+ }
290
+ else {
291
+ this.current_stream_bit_position += writing_bits_at_position;
292
+ }
293
+ remaining_bits_to_write -= writing_bits_at_position;
294
+ if (remaining_bits_to_write > 0 && bits_written < 8) {
295
+ const extra_bits_at_position = Math.min(remaining_bits_to_write, 8 - bits_written);
296
+ let extra_bits;
297
+ switch (this.m_byte_unpack_direction) {
298
+ case _bitstream_byte_fill_direction_lsb_to_msb:
299
+ extra_bits = writing_byte & (0xff << (8 - extra_bits_at_position));
300
+ break;
301
+ case _bitstream_byte_fill_direction_msb_to_lsb:
302
+ extra_bits = (writing_byte << bits_written) & 0xff;
303
+ break;
304
+ }
305
+ if (this.m_byte_pack_direction ===
306
+ _bitstream_byte_fill_direction_lsb_to_msb) {
307
+ extra_bits >>>= 8 - extra_bits_at_position;
308
+ }
309
+ this.ensure_byte_capacity(this.current_stream_byte_position);
310
+ this.m_data[this.current_stream_byte_position] |= extra_bits;
311
+ bits_written += extra_bits_at_position;
312
+ this.current_stream_bit_position = extra_bits_at_position;
313
+ remaining_bits_to_write -= extra_bits_at_position;
314
+ }
315
+ }
316
+ }
317
+ ensure_byte_capacity(byte_index) {
318
+ if (byte_index < this.m_data.length) {
319
+ return;
320
+ }
321
+ const new_size = Math.max(this.m_data.length * 2, byte_index + 1);
322
+ const grown = new Uint8Array(new_size);
323
+ grown.set(this.m_data);
324
+ this.m_data = grown;
325
+ this.m_data_size_bytes = new_size;
326
+ }
327
+ reset(state) {
328
+ this.m_state = state;
329
+ this.current_stream_bit_position = 0;
330
+ this.current_stream_byte_position = 0;
331
+ this.m_data.fill(0);
332
+ }
333
+ }
334
+ exports.c_bitstream_writer = c_bitstream_writer;
@@ -0,0 +1,17 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./security_functions"), exports);
@@ -0,0 +1,22 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.security_calculate_hash = security_calculate_hash;
4
+ const js_sha1_1 = require("js-sha1");
5
+ const GEN3_SALT = hex_to_bytes("EDD43009666D5C4A5C3657FAB40E022F535AC6C9EE471F01F1A44756B7714F1C36EC");
6
+ function hex_to_bytes(hex) {
7
+ const out = new Uint8Array(hex.length / 2);
8
+ for (let i = 0; i < out.length; i++) {
9
+ out[i] = Number.parseInt(hex.slice(i * 2, i * 2 + 2), 16);
10
+ }
11
+ return out;
12
+ }
13
+ function security_calculate_hash(data) {
14
+ const digest = js_sha1_1.sha1.arrayBuffer(concat(GEN3_SALT, data));
15
+ return new Uint8Array(digest);
16
+ }
17
+ function concat(a, b) {
18
+ const out = new Uint8Array(a.length + b.length);
19
+ out.set(a, 0);
20
+ out.set(b, a.length);
21
+ return out;
22
+ }
@@ -0,0 +1,18 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./cache"), exports);
18
+ __exportStar(require("./memory"), exports);
@@ -0,0 +1,33 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.zlib_compress = zlib_compress;
4
+ exports.runtime_data_compress = runtime_data_compress;
5
+ exports.runtime_data_decompress = runtime_data_decompress;
6
+ const pako_1 = require("pako");
7
+ const error_1 = require("../../../error");
8
+ /**
9
+ * Zlib (RFC 1950) compression matching blf_lib `runtime_data_compress`:
10
+ * `Compress::new_with_window_bits(Compression::new(9), true, 15)` via flate2+zlib.
11
+ */
12
+ function zlib_compress(data) {
13
+ return (0, pako_1.deflate)(data, {
14
+ level: 9,
15
+ windowBits: 15,
16
+ memLevel: 8,
17
+ });
18
+ }
19
+ /** Reach runtime blob: BE `u32` uncompressed size + zlib payload. */
20
+ function runtime_data_compress(source, big_endian = true) {
21
+ const compressed = zlib_compress(source);
22
+ const out = new Uint8Array(4 + compressed.length);
23
+ new DataView(out.buffer).setUint32(0, source.length, !big_endian);
24
+ out.set(compressed, 4);
25
+ return out;
26
+ }
27
+ /** Reach runtime blob: BE `u32` uncompressed size + zlib payload. */
28
+ function runtime_data_decompress(source, big_endian = true) {
29
+ if (source.length < 4) {
30
+ throw new error_1.BlfError(`runtime_data_decompress needs at least 4 bytes, got ${source.length}`);
31
+ }
32
+ return (0, pako_1.inflate)(source.subarray(4));
33
+ }
@@ -0,0 +1,17 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./data_compress"), exports);
@@ -0,0 +1,129 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.c_game_engine_custom_variant = void 0;
4
+ const error_1 = require("../../../../error");
5
+ const c_game_engine_custom_variant_au1_settings_1 = require("./c_game_engine_custom_variant_au1_settings");
6
+ const c_game_engine_default_1 = require("./c_game_engine_default");
7
+ const c_game_engine_traits_1 = require("./c_game_engine_traits");
8
+ const c_string_table_1 = require("./c_string_table");
9
+ const c_megalogamengine_map_permissions_1 = require("./megalogamengine/c_megalogamengine_map_permissions");
10
+ const s_custom_game_engine_definition_1 = require("./megalogamengine/s_custom_game_engine_definition");
11
+ const s_game_engine_player_rating_parameters_1 = require("./megalogamengine/s_game_engine_player_rating_parameters");
12
+ const s_user_defined_option_1 = require("./megalogamengine/s_user_defined_option");
13
+ class c_game_engine_custom_variant {
14
+ m_encoding_version = 0;
15
+ m_build_number = 0;
16
+ m_base_variant = new c_game_engine_default_1.c_game_engine_base_variant();
17
+ m_player_traits = [];
18
+ m_user_defined_options = [];
19
+ m_script_strings = new c_string_table_1.c_string_table(112, 0x4c00, 15, 15, 7);
20
+ m_base_name_string_index = 0;
21
+ m_localized_name = new c_string_table_1.c_string_table(1, 0x180, 9, 9, 1);
22
+ m_localized_description = new c_string_table_1.c_string_table(1, 0xc00, 12, 12, 1);
23
+ m_localized_category = new c_string_table_1.c_string_table(1, 0x180, 9, 9, 1);
24
+ m_engine_icon = 0;
25
+ m_engine_category = 0;
26
+ m_map_permissions = new c_megalogamengine_map_permissions_1.c_megalogamengine_map_permissions();
27
+ m_player_ratings = new s_game_engine_player_rating_parameters_1.s_game_engine_player_rating_parameters();
28
+ m_score_to_win_round = 0;
29
+ m_fire_teams_enabled = false;
30
+ m_symmetric_gametype = false;
31
+ m_base_variant_parameters_locked = Array.from({ length: 1280 }, () => false);
32
+ m_base_variant_parameters_hidden = Array.from({ length: 1280 }, () => false);
33
+ m_user_defined_options_locked = Array.from({ length: 32 }, () => false);
34
+ m_user_defined_options_hidden = Array.from({ length: 32 }, () => false);
35
+ m_game_engine = new s_custom_game_engine_definition_1.s_custom_game_engine_definition();
36
+ m_au1_settings;
37
+ decode(bitstream) {
38
+ this.m_encoding_version = bitstream.read_signed_integer("encoding-version", 32);
39
+ this.m_build_number = bitstream.read_signed_integer("version", 32);
40
+ this.m_base_variant.decode(bitstream);
41
+ const player_trait_count = bitstream.read_integer("player-trait-count", 5);
42
+ for (let i = 0; i < player_trait_count; i++) {
43
+ const traits = new c_game_engine_traits_1.s_player_trait_option();
44
+ traits.decode(bitstream);
45
+ this.m_player_traits.push(traits);
46
+ }
47
+ const user_defined_option_count = bitstream.read_integer("user-defined-option-count", 5);
48
+ for (let i = 0; i < user_defined_option_count; i++) {
49
+ const option = new s_user_defined_option_1.s_user_defined_option();
50
+ option.decode(bitstream);
51
+ this.m_user_defined_options.push(option);
52
+ }
53
+ this.m_script_strings.decode(bitstream);
54
+ this.m_base_name_string_index = bitstream.read_integer("base-name-string-index", 7);
55
+ this.m_localized_name.decode(bitstream);
56
+ this.m_localized_description.decode(bitstream);
57
+ this.m_localized_category.decode(bitstream);
58
+ this.m_engine_icon = bitstream.read_integer("engine-icon-index", 5);
59
+ this.m_engine_category = bitstream.read_integer("engine-category", 5);
60
+ this.m_map_permissions.decode(bitstream);
61
+ this.m_player_ratings.decode(bitstream);
62
+ this.m_score_to_win_round = bitstream.read_signed_integer("score-to-win-round", 16);
63
+ this.m_fire_teams_enabled = bitstream.read_bool("fire-teams-enabled");
64
+ this.m_symmetric_gametype = bitstream.read_bool("symmetric-gametype");
65
+ for (let i = 0; i < 1280; i++) {
66
+ this.m_base_variant_parameters_locked[i] = bitstream.read_bool("base-variant-parameters-locked");
67
+ }
68
+ for (let i = 0; i < 1280; i++) {
69
+ this.m_base_variant_parameters_hidden[i] = bitstream.read_bool("base-variant-parameters-hidden");
70
+ }
71
+ for (let i = 0; i < 32; i++) {
72
+ this.m_user_defined_options_locked[i] = bitstream.read_bool("user-defined-options-locked");
73
+ }
74
+ for (let i = 0; i < 32; i++) {
75
+ this.m_user_defined_options_hidden[i] = bitstream.read_bool("user-defined-options-hidden");
76
+ }
77
+ this.m_game_engine.decode(bitstream);
78
+ if (this.m_encoding_version > 106) {
79
+ const au1 = new c_game_engine_custom_variant_au1_settings_1.c_game_engine_custom_variant_au1_settings();
80
+ au1.decode(bitstream);
81
+ this.m_au1_settings = au1;
82
+ }
83
+ }
84
+ encode(bitstream) {
85
+ bitstream.write_signed_integer(this.m_encoding_version, 32);
86
+ bitstream.write_signed_integer(this.m_build_number, 32);
87
+ this.m_base_variant.encode(bitstream);
88
+ bitstream.write_integer(this.m_player_traits.length, 5);
89
+ for (const player_trait of this.m_player_traits) {
90
+ player_trait.encode(bitstream);
91
+ }
92
+ bitstream.write_integer(this.m_user_defined_options.length, 5);
93
+ for (const option of this.m_user_defined_options) {
94
+ option.encode(bitstream);
95
+ }
96
+ this.m_script_strings.encode(bitstream);
97
+ bitstream.write_integer(this.m_base_name_string_index, 7);
98
+ this.m_localized_name.encode(bitstream);
99
+ this.m_localized_description.encode(bitstream);
100
+ this.m_localized_category.encode(bitstream);
101
+ bitstream.write_integer(this.m_engine_icon, 5);
102
+ bitstream.write_integer(this.m_engine_category, 5);
103
+ this.m_map_permissions.encode(bitstream);
104
+ this.m_player_ratings.encode(bitstream);
105
+ bitstream.write_signed_integer(this.m_score_to_win_round, 16);
106
+ bitstream.write_bool(this.m_fire_teams_enabled);
107
+ bitstream.write_bool(this.m_symmetric_gametype);
108
+ for (const parameter of this.m_base_variant_parameters_locked) {
109
+ bitstream.write_bool(parameter);
110
+ }
111
+ for (const parameter of this.m_base_variant_parameters_hidden) {
112
+ bitstream.write_bool(parameter);
113
+ }
114
+ for (const parameter of this.m_user_defined_options_locked) {
115
+ bitstream.write_bool(parameter);
116
+ }
117
+ for (const parameter of this.m_user_defined_options_hidden) {
118
+ bitstream.write_bool(parameter);
119
+ }
120
+ this.m_game_engine.encode(bitstream);
121
+ if (this.m_encoding_version > 106) {
122
+ if (!this.m_au1_settings) {
123
+ throw new error_1.BlfError("Writing v107 gametypes (and higher) requires AU1 Options to be set.");
124
+ }
125
+ this.m_au1_settings.encode(bitstream);
126
+ }
127
+ }
128
+ }
129
+ exports.c_game_engine_custom_variant = c_game_engine_custom_variant;
@@ -0,0 +1,34 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.c_game_engine_custom_variant_au1_settings = void 0;
4
+ class c_game_engine_custom_variant_au1_settings {
5
+ m_flags = 0;
6
+ m_precision_bloom = 0;
7
+ m_active_camo_energy_curve_min = 0;
8
+ m_active_camo_energy_curve_max = 0;
9
+ m_armor_lock_damage_drain = 0;
10
+ m_armor_lock_damage_drain_limit = 0;
11
+ m_magnum_damage = 0;
12
+ m_magnum_fire_delay = 0;
13
+ decode(bitstream) {
14
+ this.m_flags = bitstream.read_integer("flags", 32);
15
+ this.m_precision_bloom = bitstream.read_quantized_real(0, 2, 8, false, true);
16
+ this.m_active_camo_energy_curve_min = bitstream.read_quantized_real(0, 2, 8, false, true);
17
+ this.m_active_camo_energy_curve_max = bitstream.read_quantized_real(0, 2, 8, false, true);
18
+ this.m_armor_lock_damage_drain = bitstream.read_quantized_real(0, 2, 8, false, true);
19
+ this.m_armor_lock_damage_drain_limit = bitstream.read_quantized_real(0, 2, 8, false, true);
20
+ this.m_magnum_damage = bitstream.read_quantized_real(0, 10, 8, false, true);
21
+ this.m_magnum_fire_delay = bitstream.read_quantized_real(0, 10, 8, false, true);
22
+ }
23
+ encode(bitstream) {
24
+ bitstream.write_integer(this.m_flags, 32);
25
+ bitstream.write_quantized_real(this.m_precision_bloom, 0, 2, 8, false, true);
26
+ bitstream.write_quantized_real(this.m_active_camo_energy_curve_min, 0, 2, 8, false, true);
27
+ bitstream.write_quantized_real(this.m_active_camo_energy_curve_max, 0, 2, 8, false, true);
28
+ bitstream.write_quantized_real(this.m_armor_lock_damage_drain, 0, 2, 8, false, true);
29
+ bitstream.write_quantized_real(this.m_armor_lock_damage_drain_limit, 0, 2, 8, false, true);
30
+ bitstream.write_quantized_real(this.m_magnum_damage, 0, 10, 8, false, true);
31
+ bitstream.write_quantized_real(this.m_magnum_fire_delay, 0, 10, 8, false, true);
32
+ }
33
+ }
34
+ exports.c_game_engine_custom_variant_au1_settings = c_game_engine_custom_variant_au1_settings;