@blamnetwork/blf 1.0.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +82 -0
- package/dist/bitstream/enum.d.ts +6 -0
- package/dist/bitstream/enum.d.ts.map +1 -0
- package/dist/bitstream/enum.js +15 -0
- package/dist/bitstream/enums.d.ts +21 -0
- package/dist/bitstream/enums.d.ts.map +1 -0
- package/dist/bitstream/enums.js +31 -0
- package/dist/bitstream/errors.d.ts +5 -0
- package/dist/bitstream/errors.d.ts.map +1 -0
- package/dist/bitstream/errors.js +11 -0
- package/dist/bitstream/index.d.ts +7 -0
- package/dist/bitstream/index.d.ts.map +1 -0
- package/dist/bitstream/index.js +5 -0
- package/dist/bitstream/math.d.ts +28 -0
- package/dist/bitstream/math.d.ts.map +1 -0
- package/dist/bitstream/math.js +149 -0
- package/dist/bitstream/reader.d.ts +81 -0
- package/dist/bitstream/reader.d.ts.map +1 -0
- package/dist/bitstream/reader.js +400 -0
- package/dist/bitstream/writer.d.ts +56 -0
- package/dist/bitstream/writer.d.ts.map +1 -0
- package/dist/bitstream/writer.js +330 -0
- package/dist/blam/common/cache/index.d.ts +2 -0
- package/dist/blam/common/cache/index.d.ts.map +1 -0
- package/dist/blam/common/cache/index.js +1 -0
- package/dist/blam/common/cache/security_functions.d.ts +2 -0
- package/dist/blam/common/cache/security_functions.d.ts.map +1 -0
- package/dist/blam/common/cache/security_functions.js +19 -0
- package/dist/blam/common/index.d.ts +3 -0
- package/dist/blam/common/index.d.ts.map +1 -0
- package/dist/blam/common/index.js +2 -0
- package/dist/blam/common/memory/data_compress.d.ts +10 -0
- package/dist/blam/common/memory/data_compress.d.ts.map +1 -0
- package/dist/blam/common/memory/data_compress.js +28 -0
- package/dist/blam/common/memory/index.d.ts +2 -0
- package/dist/blam/common/memory/index.d.ts.map +1 -0
- package/dist/blam/common/memory/index.js +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts +37 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +125 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts +14 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +30 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts +114 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +292 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts +70 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +174 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts +10 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +16 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts +28 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +109 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts +56 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +142 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts +27 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +190 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.d.ts +10 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.js +9 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts +10 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +18 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts +8 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +18 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts +13 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +39 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts +34 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +59 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts +14 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +13 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts +393 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +1590 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts +49 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +216 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts +79 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +496 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts +26 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +118 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts +29 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +116 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts +22 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +54 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts +22 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +82 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts +22 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +85 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts +13 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +75 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +4 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.js +3 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts +2 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.d.ts +66 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.d.ts.map +1 -0
- package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.js +586 -0
- package/dist/blf_chunk.d.ts +41 -0
- package/dist/blf_chunk.d.ts.map +1 -0
- package/dist/blf_chunk.js +126 -0
- package/dist/blffile.d.ts +5 -0
- package/dist/blffile.d.ts.map +1 -0
- package/dist/blffile.js +23 -0
- package/dist/chunk_signature.d.ts +10 -0
- package/dist/chunk_signature.d.ts.map +1 -0
- package/dist/chunk_signature.js +47 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.d.ts +4 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.d.ts.map +1 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.js +3 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.d.ts +21 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.d.ts.map +1 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.js +112 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_end_of_file.d.ts +7 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_end_of_file.d.ts.map +1 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_end_of_file.js +72 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_start_of_file.d.ts +13 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_start_of_file.d.ts.map +1 -0
- package/dist/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_start_of_file.js +83 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +7 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +6 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_author.d.ts +26 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_author.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_author.js +109 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_compressed_data.d.ts +4 -0
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- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_compressed_data.js +3 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts +8 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.js +78 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.d.ts +24 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.js +130 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.d.ts +15 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.d.ts.map +1 -0
- package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.js +85 -0
- package/dist/decorators.d.ts +38 -0
- package/dist/decorators.d.ts.map +1 -0
- package/dist/decorators.js +68 -0
- package/dist/error.d.ts +4 -0
- package/dist/error.d.ts.map +1 -0
- package/dist/error.js +6 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +6 -0
- package/dist/s_blf_header.d.ts +14 -0
- package/dist/s_blf_header.d.ts.map +1 -0
- package/dist/s_blf_header.js +113 -0
- package/dist/versions/halo3/v12070_08_09_05_2031_halo3_ship.d.ts +5 -0
- package/dist/versions/halo3/v12070_08_09_05_2031_halo3_ship.d.ts.map +1 -0
- package/dist/versions/halo3/v12070_08_09_05_2031_halo3_ship.js +4 -0
- package/dist/versions/halo3odst/v13895_09_04_27_2201_atlas_release.d.ts +5 -0
- package/dist/versions/halo3odst/v13895_09_04_27_2201_atlas_release.d.ts.map +1 -0
- package/dist/versions/halo3odst/v13895_09_04_27_2201_atlas_release.js +4 -0
- package/dist/versions/haloreach/v12065_11_08_24_1738_tu1actual.d.ts +10 -0
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- package/dist-cjs/bitstream/enum.js +19 -0
- package/dist-cjs/bitstream/enums.js +34 -0
- package/dist-cjs/bitstream/errors.js +16 -0
- package/dist-cjs/bitstream/index.js +29 -0
- package/dist-cjs/bitstream/math.js +167 -0
- package/dist-cjs/bitstream/reader.js +404 -0
- package/dist-cjs/bitstream/writer.js +334 -0
- package/dist-cjs/blam/common/cache/index.js +17 -0
- package/dist-cjs/blam/common/cache/security_functions.js +22 -0
- package/dist-cjs/blam/common/index.js +18 -0
- package/dist-cjs/blam/common/memory/data_compress.js +33 -0
- package/dist-cjs/blam/common/memory/index.js +17 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +129 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +34 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +305 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +182 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +20 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +113 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +151 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +195 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/index.js +25 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +22 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +22 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +43 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +63 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +29 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +1640 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +224 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +508 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +124 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +120 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +58 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +87 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +93 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +79 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/index.js +19 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +17 -0
- package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/saved_game_files.js +591 -0
- package/dist-cjs/blf_chunk.js +139 -0
- package/dist-cjs/blffile.js +26 -0
- package/dist-cjs/chunk_signature.js +52 -0
- package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/index.js +10 -0
- package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_compressed_data.js +115 -0
- package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_end_of_file.js +75 -0
- package/dist-cjs/chunks/halo3/v12070_08_09_05_2031_halo3_ship/s_blf_chunk_start_of_file.js +86 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +23 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_author.js +115 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_compressed_data.js +10 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.js +81 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_game_variant.js +133 -0
- package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_packed_game_variant.js +88 -0
- package/dist-cjs/decorators.js +75 -0
- package/dist-cjs/error.js +10 -0
- package/dist-cjs/index.js +53 -0
- package/dist-cjs/package.json +1 -0
- package/dist-cjs/s_blf_header.js +117 -0
- package/dist-cjs/versions/halo3/v12070_08_09_05_2031_halo3_ship.js +20 -0
- package/dist-cjs/versions/halo3odst/v13895_09_04_27_2201_atlas_release.js +20 -0
- package/dist-cjs/versions/haloreach/v12065_11_08_24_1738_tu1actual.js +25 -0
- package/package.json +99 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.c_player_traits = exports.c_player_trait_sensors = exports.c_player_trait_appearance = exports.c_player_trait_movement = exports.c_player_trait_weapons = exports.c_player_trait_shield_vitality = void 0;
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class c_player_trait_shield_vitality {
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m_damage_resistance_percentage_setting = 0;
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m_body_multiplier = 0;
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m_body_recharge_rate = 0;
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m_shield_multiplier = 0;
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m_shield_recharge_rate = 0;
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m_overshield_recharge_rate = 0;
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m_headshot_immunity_setting = 0;
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m_vampirism_percentage_setting = 0;
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m_assasination_immunity = 0;
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m_cannot_die_from_damage = 0;
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}
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exports.c_player_trait_shield_vitality = c_player_trait_shield_vitality;
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class c_player_trait_weapons {
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m_damage_modifier_percentage_setting = 0;
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m_melee_damage_modifier_percentage_setting = 0;
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m_initial_primary_weapon_absolute_index = 0;
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m_initial_secondary_weapon_absolute_index = 0;
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m_initial_grenade_count_setting = 0;
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m_infinite_ammo_setting = 0;
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m_recharging_grenades_setting = 0;
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m_weapon_pickup_setting = 0;
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m_equipment_usage_setting = 0;
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m_equipment_drop_on_death_setting = 0;
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m_infinite_equipment_setting = 0;
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m_initial_equipment_absolute_index = 0;
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}
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exports.c_player_trait_weapons = c_player_trait_weapons;
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class c_player_trait_movement {
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m_speed_setting = 0;
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m_gravity_setting = 0;
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m_vehicle_usage_setting = 0;
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m_double_jump_setting = 0;
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m_jump_modifier = -1;
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}
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exports.c_player_trait_movement = c_player_trait_movement;
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class c_player_trait_appearance {
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m_active_camo_setting = 0;
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m_waypoint_setting = 0;
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m_gamertag_setting = 0;
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m_aura_setting = 0;
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m_forced_change_color_setting = 0;
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}
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exports.c_player_trait_appearance = c_player_trait_appearance;
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class c_player_trait_sensors {
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m_motion_tracker_setting = 0;
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m_motion_tracker_range_setting = 0;
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m_directional_damage_setting = 0;
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}
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exports.c_player_trait_sensors = c_player_trait_sensors;
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class c_player_traits {
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m_shield_vitality_traits = new c_player_trait_shield_vitality();
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m_weapon_traits = new c_player_trait_weapons();
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m_movement_traits = new c_player_trait_movement();
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m_appearance_traits = new c_player_trait_appearance();
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m_sensor_traits = new c_player_trait_sensors();
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decode(bitstream) {
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const sv = this.m_shield_vitality_traits;
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sv.m_damage_resistance_percentage_setting = bitstream.read_integer("damage-resistance", 4);
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sv.m_body_multiplier = bitstream.read_integer("body-multiplier", 3);
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sv.m_body_recharge_rate = bitstream.read_integer("body-recharge-rate", 4);
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sv.m_shield_multiplier = bitstream.read_integer("shield-multiplier", 3);
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sv.m_shield_recharge_rate = bitstream.read_integer("shield-recharge-rate", 4);
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sv.m_overshield_recharge_rate = bitstream.read_integer("overshield-recharge-rate", 4);
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sv.m_headshot_immunity_setting = bitstream.read_integer("headshot-immunity", 2);
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sv.m_vampirism_percentage_setting = bitstream.read_integer("vampirism", 3);
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sv.m_assasination_immunity = bitstream.read_integer("assasination-immunity", 2);
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sv.m_cannot_die_from_damage = bitstream.read_integer("cannot-die-from-damage", 2);
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const w = this.m_weapon_traits;
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w.m_damage_modifier_percentage_setting = bitstream.read_integer("damage-modifier", 4);
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w.m_melee_damage_modifier_percentage_setting = bitstream.read_integer("melee-damage-modifier", 4);
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w.m_initial_primary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-primary-weapon", 8);
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w.m_initial_secondary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-secondary-weapon", 8);
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w.m_initial_grenade_count_setting = bitstream.read_integer("player-trait-initial-grenade-count", 4);
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w.m_infinite_ammo_setting = bitstream.read_integer("player-traits-infinite-ammo-setting", 2);
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w.m_recharging_grenades_setting = bitstream.read_integer("player-traits-recharging-grenades", 2);
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w.m_weapon_pickup_setting = bitstream.read_integer("player-traits-weapon-pickup-allowed", 2);
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w.m_equipment_usage_setting = bitstream.read_integer("player-traits-equipment-usage", 2);
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w.m_equipment_drop_on_death_setting = bitstream.read_integer("player-traits-equipment-drop", 2);
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w.m_infinite_equipment_setting = bitstream.read_integer("player-traits-infinite-equipment", 2);
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w.m_initial_equipment_absolute_index = bitstream.read_signed_integer("player-trait-initial-equipment", 8);
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const m = this.m_movement_traits;
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m.m_speed_setting = bitstream.read_integer("player-speed", 5);
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m.m_gravity_setting = bitstream.read_integer("player-gravity", 4);
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m.m_vehicle_usage_setting = bitstream.read_integer("player-traits-movement-vehicle-usage", 4);
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m.m_double_jump_setting = bitstream.read_integer("player-traits-movement-double-jump", 2);
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if (bitstream.read_bool("player-traits-movement-jump-modifier-changed")) {
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m.m_jump_modifier = bitstream.read_integer("player-traits-movement-jump-modifier", 9);
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}
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else {
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m.m_jump_modifier = -1;
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}
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const a = this.m_appearance_traits;
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a.m_active_camo_setting = bitstream.read_integer("player-traits-appearance-active-camo", 3);
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98
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a.m_waypoint_setting = bitstream.read_integer("player-traits-appearance-waypoint", 2);
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a.m_gamertag_setting = bitstream.read_integer("player-traits-appearance-gamertag", 2);
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a.m_aura_setting = bitstream.read_integer("player-traits-appearance-aura", 3);
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a.m_forced_change_color_setting = bitstream.read_integer("player-traits-appearance-forced-change-color", 4);
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const s = this.m_sensor_traits;
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s.m_motion_tracker_setting = bitstream.read_integer("player-traits-sensors-motion-tracker", 3);
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s.m_motion_tracker_range_setting = bitstream.read_integer("motion-tracker-range", 3);
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s.m_directional_damage_setting = bitstream.read_integer("player-traits-sensors-directional-damage", 2);
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}
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encode(bitstream) {
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bitstream.write_integer(this.m_shield_vitality_traits.m_damage_resistance_percentage_setting, 4);
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bitstream.write_integer(this.m_shield_vitality_traits.m_body_multiplier, 3);
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110
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bitstream.write_integer(this.m_shield_vitality_traits.m_body_recharge_rate, 4);
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bitstream.write_integer(this.m_shield_vitality_traits.m_shield_multiplier, 3);
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112
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bitstream.write_integer(this.m_shield_vitality_traits.m_shield_recharge_rate, 4);
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bitstream.write_integer(this.m_shield_vitality_traits.m_overshield_recharge_rate, 4);
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bitstream.write_integer(this.m_shield_vitality_traits.m_headshot_immunity_setting, 2);
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bitstream.write_integer(this.m_shield_vitality_traits.m_vampirism_percentage_setting, 3);
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bitstream.write_integer(this.m_shield_vitality_traits.m_assasination_immunity, 2);
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bitstream.write_integer(this.m_shield_vitality_traits.m_cannot_die_from_damage, 2);
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bitstream.write_integer(this.m_weapon_traits.m_damage_modifier_percentage_setting, 4);
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bitstream.write_integer(this.m_weapon_traits.m_melee_damage_modifier_percentage_setting, 4);
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120
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bitstream.write_signed_integer(this.m_weapon_traits.m_initial_primary_weapon_absolute_index, 8);
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121
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bitstream.write_signed_integer(this.m_weapon_traits.m_initial_secondary_weapon_absolute_index, 8);
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122
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bitstream.write_integer(this.m_weapon_traits.m_initial_grenade_count_setting, 4);
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123
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bitstream.write_integer(this.m_weapon_traits.m_infinite_ammo_setting, 2);
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bitstream.write_integer(this.m_weapon_traits.m_recharging_grenades_setting, 2);
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bitstream.write_integer(this.m_weapon_traits.m_weapon_pickup_setting, 2);
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bitstream.write_integer(this.m_weapon_traits.m_equipment_usage_setting, 2);
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bitstream.write_integer(this.m_weapon_traits.m_equipment_drop_on_death_setting, 2);
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bitstream.write_integer(this.m_weapon_traits.m_infinite_equipment_setting, 2);
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129
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bitstream.write_signed_integer(this.m_weapon_traits.m_initial_equipment_absolute_index, 8);
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bitstream.write_integer(this.m_movement_traits.m_speed_setting, 5);
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bitstream.write_integer(this.m_movement_traits.m_gravity_setting, 4);
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bitstream.write_integer(this.m_movement_traits.m_vehicle_usage_setting, 4);
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bitstream.write_integer(this.m_movement_traits.m_double_jump_setting, 2);
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if (this.m_movement_traits.m_jump_modifier === -1) {
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bitstream.write_bool(false);
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}
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else {
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bitstream.write_bool(true);
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bitstream.write_signed_integer(this.m_movement_traits.m_jump_modifier, 9);
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}
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bitstream.write_integer(this.m_appearance_traits.m_active_camo_setting, 3);
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bitstream.write_integer(this.m_appearance_traits.m_waypoint_setting, 2);
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bitstream.write_integer(this.m_appearance_traits.m_gamertag_setting, 2);
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bitstream.write_integer(this.m_appearance_traits.m_aura_setting, 3);
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145
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bitstream.write_integer(this.m_appearance_traits.m_forced_change_color_setting, 4);
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146
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bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_setting, 3);
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bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_range_setting, 3);
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bitstream.write_integer(this.m_sensor_traits.m_directional_damage_setting, 2);
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149
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}
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150
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}
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151
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exports.c_player_traits = c_player_traits;
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@@ -0,0 +1,195 @@
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1
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"use strict";
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2
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Object.defineProperty(exports, "__esModule", { value: true });
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3
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exports.c_string_table = exports.c_single_language_string_table = exports.k_language_count = void 0;
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4
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const bitstream_1 = require("../../../../bitstream");
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const data_compress_1 = require("../../../common/memory/data_compress");
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exports.k_language_count = 12;
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7
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/** One wire byte per code unit (U+00–U+FF), matching blf_lib extended ASCII / NullString slots. */
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function read_null_terminated_string(data, offset) {
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let end = offset;
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while (end < data.length && data[end] !== 0) {
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end++;
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}
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let out = "";
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for (let i = offset; i < end; i++) {
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out += String.fromCharCode(data[i]);
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}
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return out;
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}
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function write_null_terminated_string(writer, value, max_length) {
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writer.write_string_extended_ascii(value, max_length);
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}
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/** Wire byte length (one byte per decoded code unit). */
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function string_byte_length(value) {
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for (let i = 0; i < value.length; i++) {
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if (value.charCodeAt(i) > 0xff) {
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throw new Error(`String table entry U+${value.charCodeAt(i).toString(16)} cannot be encoded as Latin-1`);
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}
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}
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29
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return value.length;
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}
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31
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function write_buffer_blob(bitstream, buffer, buffer_size_bit_length, is_compressed) {
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32
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bitstream.write_integer(buffer.length, buffer_size_bit_length);
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if (is_compressed) {
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const compressed = (0, data_compress_1.runtime_data_compress)(buffer, true);
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bitstream.write_bool(true);
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36
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bitstream.write_integer(compressed.length, buffer_size_bit_length);
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37
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bitstream.write_raw_data(compressed, compressed.length * 8);
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}
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else {
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bitstream.write_bool(false);
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bitstream.write_raw_data(buffer, buffer.length * 8);
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42
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}
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43
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}
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44
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class c_single_language_string_table {
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45
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max_string_count;
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46
|
+
max_string_length;
|
|
47
|
+
offset_bit_length;
|
|
48
|
+
buffer_size_bit_length;
|
|
49
|
+
count_bit_length;
|
|
50
|
+
strings = [];
|
|
51
|
+
m_buffer_is_compressed = true;
|
|
52
|
+
constructor(max_string_count, max_string_length, offset_bit_length, buffer_size_bit_length, count_bit_length) {
|
|
53
|
+
this.max_string_count = max_string_count;
|
|
54
|
+
this.max_string_length = max_string_length;
|
|
55
|
+
this.offset_bit_length = offset_bit_length;
|
|
56
|
+
this.buffer_size_bit_length = buffer_size_bit_length;
|
|
57
|
+
this.count_bit_length = count_bit_length;
|
|
58
|
+
}
|
|
59
|
+
decode(bitstream) {
|
|
60
|
+
this.strings = [];
|
|
61
|
+
const string_count = bitstream.read_integer("string-count", this.count_bit_length);
|
|
62
|
+
if (string_count === 0) {
|
|
63
|
+
return;
|
|
64
|
+
}
|
|
65
|
+
const offsets = [];
|
|
66
|
+
for (let i = 0; i < string_count; i++) {
|
|
67
|
+
if (bitstream.read_bool("exists")) {
|
|
68
|
+
offsets.push(bitstream.read_integer("offset", this.offset_bit_length));
|
|
69
|
+
}
|
|
70
|
+
else {
|
|
71
|
+
offsets.push(0);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
const buffer_size = bitstream.read_integer("size", this.buffer_size_bit_length);
|
|
75
|
+
this.m_buffer_is_compressed = bitstream.read_bool("compressed");
|
|
76
|
+
const string_data = this.m_buffer_is_compressed
|
|
77
|
+
? (0, data_compress_1.runtime_data_decompress)(bitstream.read_raw_data(bitstream.read_integer("compressed-buffer-size", this.buffer_size_bit_length) * 8))
|
|
78
|
+
: bitstream.read_raw_data(buffer_size * 8);
|
|
79
|
+
for (const offset of offsets) {
|
|
80
|
+
this.strings.push(read_null_terminated_string(string_data, offset));
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
encode(bitstream) {
|
|
84
|
+
bitstream.write_integer(this.strings.length, this.count_bit_length);
|
|
85
|
+
if (this.strings.length === 0) {
|
|
86
|
+
return;
|
|
87
|
+
}
|
|
88
|
+
const string_writer = bitstream_1.c_bitstream_writer.new_from_instance(this.max_string_count * this.max_string_length, bitstream);
|
|
89
|
+
string_writer.begin_writing();
|
|
90
|
+
let offset = 0;
|
|
91
|
+
for (const string of this.strings) {
|
|
92
|
+
bitstream.write_bool(true);
|
|
93
|
+
bitstream.write_integer(offset, this.offset_bit_length);
|
|
94
|
+
write_null_terminated_string(string_writer, string, this.max_string_length);
|
|
95
|
+
offset += string_byte_length(string) + 1;
|
|
96
|
+
}
|
|
97
|
+
string_writer.finish_writing();
|
|
98
|
+
const buffer = string_writer.get_data();
|
|
99
|
+
write_buffer_blob(bitstream, buffer, this.buffer_size_bit_length, this.m_buffer_is_compressed);
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
exports.c_single_language_string_table = c_single_language_string_table;
|
|
103
|
+
class c_string_table {
|
|
104
|
+
max_string_count;
|
|
105
|
+
max_string_length;
|
|
106
|
+
offset_bit_length;
|
|
107
|
+
buffer_size_bit_length;
|
|
108
|
+
count_bit_length;
|
|
109
|
+
strings = Array.from({ length: exports.k_language_count }, () => []);
|
|
110
|
+
m_buffer_is_compressed = true;
|
|
111
|
+
constructor(max_string_count, max_string_length, offset_bit_length, buffer_size_bit_length, count_bit_length) {
|
|
112
|
+
this.max_string_count = max_string_count;
|
|
113
|
+
this.max_string_length = max_string_length;
|
|
114
|
+
this.offset_bit_length = offset_bit_length;
|
|
115
|
+
this.buffer_size_bit_length = buffer_size_bit_length;
|
|
116
|
+
this.count_bit_length = count_bit_length;
|
|
117
|
+
}
|
|
118
|
+
decode(bitstream) {
|
|
119
|
+
this.strings = Array.from({ length: exports.k_language_count }, () => []);
|
|
120
|
+
const string_count = bitstream.read_integer("string-count", this.count_bit_length);
|
|
121
|
+
if (string_count === 0) {
|
|
122
|
+
return;
|
|
123
|
+
}
|
|
124
|
+
const offsets = Array.from({ length: exports.k_language_count }, () => Array.from({ length: string_count }, () => -1));
|
|
125
|
+
for (let j = 0; j < string_count; j++) {
|
|
126
|
+
for (let i = 0; i < exports.k_language_count; i++) {
|
|
127
|
+
if (bitstream.read_bool("exists")) {
|
|
128
|
+
offsets[i][j] = bitstream.read_integer("index", this.offset_bit_length);
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
const buffer_size = bitstream.read_integer("size", this.buffer_size_bit_length);
|
|
133
|
+
this.m_buffer_is_compressed = bitstream.read_bool("compressed");
|
|
134
|
+
const string_data = this.m_buffer_is_compressed
|
|
135
|
+
? (0, data_compress_1.runtime_data_decompress)(bitstream.read_raw_data(bitstream.read_integer("compressed-buffer-size", this.buffer_size_bit_length) * 8))
|
|
136
|
+
: bitstream.read_raw_data(buffer_size * 8);
|
|
137
|
+
for (let i = 0; i < exports.k_language_count; i++) {
|
|
138
|
+
for (let j = 0; j < string_count; j++) {
|
|
139
|
+
const offset = offsets[i][j];
|
|
140
|
+
if (offset < 0) {
|
|
141
|
+
this.strings[i].push(null);
|
|
142
|
+
}
|
|
143
|
+
else {
|
|
144
|
+
this.strings[i].push(read_null_terminated_string(string_data, offset));
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
encode(bitstream) {
|
|
150
|
+
const string_count = this.strings[0]?.length ?? 0;
|
|
151
|
+
bitstream.write_integer(string_count, this.count_bit_length);
|
|
152
|
+
if (string_count === 0) {
|
|
153
|
+
return;
|
|
154
|
+
}
|
|
155
|
+
const string_writer = bitstream_1.c_bitstream_writer.new(exports.k_language_count * this.max_string_count * this.max_string_length, bitstream_1.e_bitstream_byte_order._bitstream_byte_order_big_endian);
|
|
156
|
+
string_writer.begin_writing();
|
|
157
|
+
let offset = 0;
|
|
158
|
+
for (let j = 0; j < string_count; j++) {
|
|
159
|
+
let deduplicate = true;
|
|
160
|
+
const reference = this.strings[0]?.[j] ?? null;
|
|
161
|
+
if (reference === null) {
|
|
162
|
+
deduplicate = false;
|
|
163
|
+
}
|
|
164
|
+
else {
|
|
165
|
+
for (let i = 1; i < exports.k_language_count; i++) {
|
|
166
|
+
if (this.strings[i]?.[j] !== reference) {
|
|
167
|
+
deduplicate = false;
|
|
168
|
+
break;
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
for (let i = 0; i < exports.k_language_count; i++) {
|
|
173
|
+
const string = this.strings[i]?.[j] ?? null;
|
|
174
|
+
if (string === null) {
|
|
175
|
+
bitstream.write_bool(false);
|
|
176
|
+
continue;
|
|
177
|
+
}
|
|
178
|
+
bitstream.write_bool(true);
|
|
179
|
+
bitstream.write_integer(offset, this.offset_bit_length);
|
|
180
|
+
if (!deduplicate) {
|
|
181
|
+
write_null_terminated_string(string_writer, string, this.max_string_length);
|
|
182
|
+
offset += string_byte_length(string) + 1;
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
if (deduplicate && reference !== null) {
|
|
186
|
+
write_null_terminated_string(string_writer, reference, this.max_string_length);
|
|
187
|
+
offset += string_byte_length(reference) + 1;
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
string_writer.finish_writing();
|
|
191
|
+
const buffer = string_writer.get_data();
|
|
192
|
+
write_buffer_blob(bitstream, buffer, this.buffer_size_bit_length, this.m_buffer_is_compressed);
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
exports.c_string_table = c_string_table;
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
+
if (k2 === undefined) k2 = k;
|
|
4
|
+
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
+
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
+
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
+
}
|
|
8
|
+
Object.defineProperty(o, k2, desc);
|
|
9
|
+
}) : (function(o, m, k, k2) {
|
|
10
|
+
if (k2 === undefined) k2 = k;
|
|
11
|
+
o[k2] = m[k];
|
|
12
|
+
}));
|
|
13
|
+
var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
14
|
+
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
15
|
+
};
|
|
16
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
17
|
+
__exportStar(require("./c_game_engine_custom_variant"), exports);
|
|
18
|
+
__exportStar(require("./c_game_engine_custom_variant_au1_settings"), exports);
|
|
19
|
+
__exportStar(require("./c_game_engine_default"), exports);
|
|
20
|
+
__exportStar(require("./c_game_engine_survival_variant"), exports);
|
|
21
|
+
__exportStar(require("./c_game_engine_traits"), exports);
|
|
22
|
+
__exportStar(require("./c_game_variant"), exports);
|
|
23
|
+
__exportStar(require("./c_player_traits"), exports);
|
|
24
|
+
__exportStar(require("./c_string_table"), exports);
|
|
25
|
+
__exportStar(require("./megalogamengine"), exports);
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.c_megalo_game_statistic = void 0;
|
|
4
|
+
class c_megalo_game_statistic {
|
|
5
|
+
m_name_string_index = 0;
|
|
6
|
+
m_format = 0;
|
|
7
|
+
m_sort_order = 0;
|
|
8
|
+
m_growuping = 0;
|
|
9
|
+
decode(bitstream) {
|
|
10
|
+
this.m_name_string_index = bitstream.read_integer("name-string-index", 7);
|
|
11
|
+
this.m_format = bitstream.read_integer("format", 2);
|
|
12
|
+
this.m_sort_order = bitstream.read_integer("sort-order", 2);
|
|
13
|
+
this.m_growuping = bitstream.read_integer("groupingt", 1);
|
|
14
|
+
}
|
|
15
|
+
encode(bitstream) {
|
|
16
|
+
bitstream.write_integer(this.m_name_string_index, 7);
|
|
17
|
+
bitstream.write_integer(this.m_format, 2);
|
|
18
|
+
bitstream.write_integer(this.m_sort_order, 2);
|
|
19
|
+
bitstream.write_integer(this.m_growuping, 1);
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
exports.c_megalo_game_statistic = c_megalo_game_statistic;
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.c_megalogamengine_map_permissions = void 0;
|
|
4
|
+
class c_megalogamengine_map_permissions {
|
|
5
|
+
m_except_map_ids = [];
|
|
6
|
+
m_allow_by_default = false;
|
|
7
|
+
decode(bitstream) {
|
|
8
|
+
const map_id_count = bitstream.read_integer("exception-count", 6);
|
|
9
|
+
for (let i = 0; i < map_id_count; i++) {
|
|
10
|
+
this.m_except_map_ids.push(bitstream.read_integer("map-id", 16));
|
|
11
|
+
}
|
|
12
|
+
this.m_allow_by_default = bitstream.read_bool("default-permission");
|
|
13
|
+
}
|
|
14
|
+
encode(bitstream) {
|
|
15
|
+
bitstream.write_integer(this.m_except_map_ids.length, 6);
|
|
16
|
+
for (const map_id of this.m_except_map_ids) {
|
|
17
|
+
bitstream.write_integer(map_id, 16);
|
|
18
|
+
}
|
|
19
|
+
bitstream.write_bool(this.m_allow_by_default);
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
exports.c_megalogamengine_map_permissions = c_megalogamengine_map_permissions;
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.c_object_filter = void 0;
|
|
4
|
+
const megalogamengine_references_1 = require("./megalogamengine_references");
|
|
5
|
+
class c_object_filter {
|
|
6
|
+
m_label_string_index = 0;
|
|
7
|
+
m_valid_parameters = 0;
|
|
8
|
+
m_object_type;
|
|
9
|
+
m_team;
|
|
10
|
+
m_user_data;
|
|
11
|
+
m_min = 0;
|
|
12
|
+
decode(bitstream) {
|
|
13
|
+
this.m_label_string_index = bitstream.read_integer("label-string-index", 7);
|
|
14
|
+
this.m_valid_parameters = bitstream.read_integer("valid-parameters", 3);
|
|
15
|
+
if ((this.m_valid_parameters & 1) !== 0) {
|
|
16
|
+
const object_type = new megalogamengine_references_1.c_object_type_reference();
|
|
17
|
+
object_type.decode(bitstream);
|
|
18
|
+
this.m_object_type = object_type;
|
|
19
|
+
}
|
|
20
|
+
if ((this.m_valid_parameters & 2) !== 0) {
|
|
21
|
+
this.m_team = bitstream.read_integer("team", 4);
|
|
22
|
+
}
|
|
23
|
+
if ((this.m_valid_parameters & 4) !== 0) {
|
|
24
|
+
this.m_user_data = bitstream.read_signed_integer("user-data", 16);
|
|
25
|
+
}
|
|
26
|
+
this.m_min = bitstream.read_integer("min", 7);
|
|
27
|
+
}
|
|
28
|
+
encode(bitstream) {
|
|
29
|
+
bitstream.write_integer(this.m_label_string_index, 7);
|
|
30
|
+
bitstream.write_integer(this.m_valid_parameters, 3);
|
|
31
|
+
if ((this.m_valid_parameters & 1) !== 0) {
|
|
32
|
+
this.m_object_type.encode(bitstream);
|
|
33
|
+
}
|
|
34
|
+
if ((this.m_valid_parameters & 2) !== 0) {
|
|
35
|
+
bitstream.write_integer(this.m_team, 4);
|
|
36
|
+
}
|
|
37
|
+
if ((this.m_valid_parameters & 4) !== 0) {
|
|
38
|
+
bitstream.write_signed_integer(this.m_user_data, 16);
|
|
39
|
+
}
|
|
40
|
+
bitstream.write_integer(this.m_min, 7);
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
exports.c_object_filter = c_object_filter;
|
package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js
ADDED
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.c_trigger = exports.e_trigger_type = exports.e_trigger_execution_mode = void 0;
|
|
4
|
+
var e_trigger_execution_mode;
|
|
5
|
+
(function (e_trigger_execution_mode) {
|
|
6
|
+
e_trigger_execution_mode[e_trigger_execution_mode["normal"] = 0] = "normal";
|
|
7
|
+
e_trigger_execution_mode[e_trigger_execution_mode["for_each_player"] = 1] = "for_each_player";
|
|
8
|
+
e_trigger_execution_mode[e_trigger_execution_mode["for_each_player_randomly"] = 2] = "for_each_player_randomly";
|
|
9
|
+
e_trigger_execution_mode[e_trigger_execution_mode["for_each_team"] = 3] = "for_each_team";
|
|
10
|
+
e_trigger_execution_mode[e_trigger_execution_mode["for_each_object"] = 4] = "for_each_object";
|
|
11
|
+
e_trigger_execution_mode[e_trigger_execution_mode["for_each_object_with_label"] = 5] = "for_each_object_with_label";
|
|
12
|
+
e_trigger_execution_mode[e_trigger_execution_mode["unknown6"] = 6] = "unknown6";
|
|
13
|
+
e_trigger_execution_mode[e_trigger_execution_mode["unknown7"] = 7] = "unknown7";
|
|
14
|
+
})(e_trigger_execution_mode || (exports.e_trigger_execution_mode = e_trigger_execution_mode = {}));
|
|
15
|
+
var e_trigger_type;
|
|
16
|
+
(function (e_trigger_type) {
|
|
17
|
+
e_trigger_type[e_trigger_type["normal"] = 0] = "normal";
|
|
18
|
+
e_trigger_type[e_trigger_type["subroutine"] = 1] = "subroutine";
|
|
19
|
+
e_trigger_type[e_trigger_type["on_init"] = 2] = "on_init";
|
|
20
|
+
e_trigger_type[e_trigger_type["on_local_init"] = 3] = "on_local_init";
|
|
21
|
+
e_trigger_type[e_trigger_type["on_host_migration"] = 4] = "on_host_migration";
|
|
22
|
+
e_trigger_type[e_trigger_type["on_object_death"] = 5] = "on_object_death";
|
|
23
|
+
e_trigger_type[e_trigger_type["local"] = 6] = "local";
|
|
24
|
+
e_trigger_type[e_trigger_type["pregame"] = 7] = "pregame";
|
|
25
|
+
e_trigger_type[e_trigger_type["incident"] = 8] = "incident";
|
|
26
|
+
})(e_trigger_type || (exports.e_trigger_type = e_trigger_type = {}));
|
|
27
|
+
class c_trigger {
|
|
28
|
+
m_execution_mode = e_trigger_execution_mode.normal;
|
|
29
|
+
m_trigger_type = e_trigger_type.normal;
|
|
30
|
+
m_object_filter_index = -1;
|
|
31
|
+
m_first_condition = 0;
|
|
32
|
+
m_condition_count = 0;
|
|
33
|
+
m_first_action = 0;
|
|
34
|
+
m_action_count = 0;
|
|
35
|
+
decode(bitstream) {
|
|
36
|
+
this.m_execution_mode = bitstream.read_enum("execution-mode", 3, e_trigger_execution_mode, { within_bits: true });
|
|
37
|
+
this.m_trigger_type = bitstream.read_enum("trigger-type", 3, e_trigger_type, { within_bits: true });
|
|
38
|
+
if (this.m_execution_mode ===
|
|
39
|
+
e_trigger_execution_mode.for_each_object_with_label) {
|
|
40
|
+
this.m_object_filter_index = bitstream.read_index("object-filter-index", 16, 4);
|
|
41
|
+
}
|
|
42
|
+
else {
|
|
43
|
+
this.m_object_filter_index = -1;
|
|
44
|
+
}
|
|
45
|
+
this.m_first_condition = bitstream.read_integer("first-condition", 9);
|
|
46
|
+
this.m_condition_count = bitstream.read_integer("condition-count", 10);
|
|
47
|
+
this.m_first_action = bitstream.read_integer("first-action", 10);
|
|
48
|
+
this.m_action_count = bitstream.read_integer("action-count", 11);
|
|
49
|
+
}
|
|
50
|
+
encode(bitstream) {
|
|
51
|
+
bitstream.write_enum(this.m_execution_mode, 3);
|
|
52
|
+
bitstream.write_enum(this.m_trigger_type, 3);
|
|
53
|
+
if (this.m_execution_mode ===
|
|
54
|
+
e_trigger_execution_mode.for_each_object_with_label) {
|
|
55
|
+
bitstream.write_index(this.m_object_filter_index, 16, 4);
|
|
56
|
+
}
|
|
57
|
+
bitstream.write_integer(this.m_first_condition, 9);
|
|
58
|
+
bitstream.write_integer(this.m_condition_count, 10);
|
|
59
|
+
bitstream.write_integer(this.m_first_action, 10);
|
|
60
|
+
bitstream.write_integer(this.m_action_count, 11);
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
exports.c_trigger = c_trigger;
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
+
if (k2 === undefined) k2 = k;
|
|
4
|
+
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
+
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
+
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
+
}
|
|
8
|
+
Object.defineProperty(o, k2, desc);
|
|
9
|
+
}) : (function(o, m, k, k2) {
|
|
10
|
+
if (k2 === undefined) k2 = k;
|
|
11
|
+
o[k2] = m[k];
|
|
12
|
+
}));
|
|
13
|
+
var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
14
|
+
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
15
|
+
};
|
|
16
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
17
|
+
__exportStar(require("./c_megalo_game_statistic"), exports);
|
|
18
|
+
__exportStar(require("./c_megalogamengine_map_permissions"), exports);
|
|
19
|
+
__exportStar(require("./c_object_filter"), exports);
|
|
20
|
+
__exportStar(require("./c_trigger"), exports);
|
|
21
|
+
__exportStar(require("./megalogamengine_actions"), exports);
|
|
22
|
+
__exportStar(require("./megalogamengine_conditions"), exports);
|
|
23
|
+
__exportStar(require("./megalogamengine_references"), exports);
|
|
24
|
+
__exportStar(require("./megalogamengine_text"), exports);
|
|
25
|
+
__exportStar(require("./s_custom_game_engine_definition"), exports);
|
|
26
|
+
__exportStar(require("./s_game_engine_player_rating_parameters"), exports);
|
|
27
|
+
__exportStar(require("./s_user_defined_option"), exports);
|
|
28
|
+
__exportStar(require("./s_variable_metadata"), exports);
|
|
29
|
+
__exportStar(require("./s_variant_variable"), exports);
|