@basmilius/sparkle 2.0.0 → 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1053 -28
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +4840 -400
- package/dist/index.mjs.map +1 -1
- package/package.json +7 -2
- package/src/aurora/consts.ts +3 -0
- package/src/aurora/index.ts +10 -0
- package/src/aurora/layer.ts +180 -0
- package/src/aurora/types.ts +13 -0
- package/src/balloons/consts.ts +3 -0
- package/src/balloons/index.ts +12 -0
- package/src/balloons/layer.ts +169 -0
- package/src/balloons/particle.ts +110 -0
- package/src/balloons/types.ts +14 -0
- package/src/bubbles/consts.ts +3 -0
- package/src/bubbles/index.ts +10 -0
- package/src/bubbles/layer.ts +246 -0
- package/src/bubbles/types.ts +21 -0
- package/src/canvas.ts +32 -1
- package/src/color.ts +19 -0
- package/src/confetti/consts.ts +13 -13
- package/src/confetti/index.ts +20 -2
- package/src/confetti/layer.ts +155 -0
- package/src/confetti/particle.ts +106 -0
- package/src/confetti/shapes.ts +104 -0
- package/src/confetti/types.ts +4 -1
- package/src/distance.ts +1 -1
- package/src/donuts/consts.ts +19 -0
- package/src/donuts/donut.ts +12 -0
- package/src/donuts/index.ts +9 -0
- package/src/donuts/layer.ts +301 -0
- package/src/effect.ts +107 -0
- package/src/fade.ts +87 -0
- package/src/fireflies/consts.ts +3 -0
- package/src/fireflies/index.ts +12 -0
- package/src/fireflies/layer.ts +169 -0
- package/src/fireflies/particle.ts +124 -0
- package/src/fireflies/types.ts +17 -0
- package/src/firepit/consts.ts +3 -0
- package/src/firepit/index.ts +10 -0
- package/src/firepit/layer.ts +193 -0
- package/src/firepit/types.ts +20 -0
- package/src/fireworks/create-explosion.ts +237 -0
- package/src/fireworks/explosion.ts +9 -9
- package/src/fireworks/firework.ts +9 -8
- package/src/fireworks/index.ts +19 -3
- package/src/fireworks/layer.ts +203 -0
- package/src/fireworks/spark.ts +9 -9
- package/src/fireworks/types.ts +2 -2
- package/src/glitter/consts.ts +13 -0
- package/src/glitter/index.ts +9 -0
- package/src/glitter/layer.ts +181 -0
- package/src/glitter/types.ts +33 -0
- package/src/index.ts +27 -0
- package/src/lanterns/consts.ts +13 -0
- package/src/lanterns/index.ts +9 -0
- package/src/lanterns/layer.ts +178 -0
- package/src/lanterns/types.ts +22 -0
- package/src/layer.ts +26 -0
- package/src/leaves/consts.ts +16 -0
- package/src/leaves/index.ts +9 -0
- package/src/leaves/layer.ts +258 -0
- package/src/leaves/types.ts +25 -0
- package/src/lightning/consts.ts +3 -0
- package/src/lightning/index.ts +11 -0
- package/src/lightning/layer.ts +41 -0
- package/src/lightning/system.ts +196 -0
- package/src/lightning/types.ts +20 -0
- package/src/matrix/consts.ts +5 -0
- package/src/matrix/index.ts +9 -0
- package/src/matrix/layer.ts +154 -0
- package/src/matrix/types.ts +17 -0
- package/src/orbits/consts.ts +13 -0
- package/src/orbits/index.ts +9 -0
- package/src/orbits/layer.ts +213 -0
- package/src/orbits/types.ts +27 -0
- package/src/particles/consts.ts +3 -0
- package/src/particles/index.ts +10 -0
- package/src/particles/layer.ts +360 -0
- package/src/particles/types.ts +10 -0
- package/src/petals/consts.ts +13 -0
- package/src/petals/index.ts +10 -0
- package/src/petals/layer.ts +174 -0
- package/src/petals/types.ts +15 -0
- package/src/plasma/consts.ts +3 -0
- package/src/plasma/index.ts +10 -0
- package/src/plasma/layer.ts +107 -0
- package/src/plasma/types.ts +5 -0
- package/src/rain/consts.ts +3 -0
- package/src/rain/index.ts +12 -0
- package/src/rain/layer.ts +194 -0
- package/src/rain/particle.ts +132 -0
- package/src/rain/types.ts +22 -0
- package/src/sandstorm/consts.ts +3 -0
- package/src/sandstorm/index.ts +10 -0
- package/src/sandstorm/layer.ts +152 -0
- package/src/sandstorm/types.ts +10 -0
- package/src/scene.ts +201 -0
- package/src/shooting-stars/index.ts +3 -0
- package/src/shooting-stars/system.ts +151 -0
- package/src/shooting-stars/types.ts +11 -0
- package/src/simulation-canvas.ts +83 -0
- package/src/snow/consts.ts +2 -2
- package/src/snow/index.ts +9 -2
- package/src/snow/{simulation.ts → layer.ts} +64 -89
- package/src/sparklers/consts.ts +3 -0
- package/src/sparklers/index.ts +16 -0
- package/src/sparklers/layer.ts +220 -0
- package/src/sparklers/particle.ts +89 -0
- package/src/sparklers/types.ts +13 -0
- package/src/stars/consts.ts +3 -0
- package/src/stars/index.ts +10 -0
- package/src/stars/layer.ts +139 -0
- package/src/stars/types.ts +12 -0
- package/src/streamers/consts.ts +14 -0
- package/src/streamers/index.ts +10 -0
- package/src/streamers/layer.ts +223 -0
- package/src/streamers/types.ts +14 -0
- package/src/trail.ts +140 -0
- package/src/waves/consts.ts +3 -0
- package/src/waves/index.ts +10 -0
- package/src/waves/layer.ts +164 -0
- package/src/waves/types.ts +10 -0
- package/src/wormhole/consts.ts +3 -0
- package/src/wormhole/index.ts +10 -0
- package/src/wormhole/layer.ts +197 -0
- package/src/wormhole/types.ts +10 -0
- package/src/confetti/simulation.ts +0 -221
- package/src/fireworks/simulation.ts +0 -493
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import { LimitedFrameRateCanvas } from '../canvas';
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import type { Point } from '../point';
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import { MULBERRY } from './consts';
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import { Explosion } from './explosion';
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import { Firework } from './firework';
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import { Spark } from './spark';
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import { EXPLOSION_CONFIGS, type ExplosionType, type FireworkSimulationConfig, type FireworkVariant } from './types';
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export class FireworkSimulation extends LimitedFrameRateCanvas {
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#explosions: Explosion[] = [];
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#fireworks: Firework[] = [];
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#sparks: Spark[] = [];
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#hue: number = 120;
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#positionRandom = MULBERRY.fork();
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readonly #autoSpawn: boolean;
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readonly #baseSize: number;
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readonly #scale: number;
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readonly #tailWidth: number;
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constructor(canvas: HTMLCanvasElement, config: FireworkSimulationConfig = {}) {
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super(canvas, 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
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const scale = config.scale ?? 1;
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this.#autoSpawn = config.autoSpawn ?? true;
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this.#baseSize = 5 * scale;
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this.#scale = scale;
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this.#tailWidth = 2 * scale;
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this.canvas.style.position = 'absolute';
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this.canvas.style.top = '0';
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this.canvas.style.left = '0';
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this.canvas.style.height = '100%';
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this.canvas.style.width = '100%';
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}
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draw(): void {
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if (this.canvas.width !== this.width || this.canvas.height !== this.height) {
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this.canvas.width = this.width;
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this.canvas.height = this.height;
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}
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this.context.clearRect(0, 0, this.width, this.height);
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this.context.globalCompositeOperation = 'lighter';
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for (const spark of this.#sparks) {
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spark.draw(this.context);
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}
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for (const explosion of this.#explosions) {
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explosion.draw(this.context);
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}
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for (const firework of this.#fireworks) {
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firework.draw(this.context);
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}
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}
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fireExplosion(variant: FireworkVariant, position?: Point): void {
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const pos = position ?? {x: this.width / 2, y: this.height * 0.4};
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this.#hue = MULBERRY.nextBetween(0, 360);
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this.#createExplosion(pos, this.#hue, variant);
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}
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tick(): void {
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if (this.#autoSpawn && this.#fireworks.length < 6 && this.ticks % (this.isSmall ? 60 : 30) === 0) {
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let count = MULBERRY.nextBetween(1, 100) < 10 ? 2 : 1;
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while (count--) {
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this.#hue = MULBERRY.nextBetween(0, 360);
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this.#createFirework();
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}
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}
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for (const firework of this.#fireworks) {
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firework.tick();
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this.#sparks.push(...firework.collectSparks());
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}
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for (const explosion of this.#explosions) {
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explosion.tick();
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}
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for (const spark of this.#sparks) {
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spark.tick();
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}
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const newExplosions: Explosion[] = [];
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const newSparks: Spark[] = [];
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for (const explosion of this.#explosions) {
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if (explosion.checkSplit()) {
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for (let i = 0; i < 4; i++) {
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const angle = explosion.angle + (Math.PI / 2) * i + Math.PI / 4;
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newExplosions.push(new Explosion(
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explosion.position,
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explosion.hue,
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this.#baseSize * 0.6,
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'peony',
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this.#scale,
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angle,
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MULBERRY.nextBetween(3, 6)
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));
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}
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}
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if (explosion.checkCrackle()) {
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for (let j = 0; j < 8; j++) {
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newSparks.push(new Spark(
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explosion.position,
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explosion.hue + MULBERRY.nextBetween(-30, 30)
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));
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}
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}
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}
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this.#explosions.push(...newExplosions);
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this.#sparks.push(...newSparks);
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this.#explosions = this.#explosions.filter(e => !e.isDead);
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this.#sparks = this.#sparks.filter(s => !s.isDead);
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}
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#createExplosion(position: Point, hue: number, variant?: FireworkVariant): void {
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const selected = variant ?? this.#pickVariant();
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if (selected === 'saturn') {
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this.#createSaturnExplosion(position, hue);
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return;
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}
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if (selected === 'dahlia') {
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this.#createDahliaExplosion(position, hue);
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return;
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}
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if (selected === 'heart') {
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this.#createHeartExplosion(position, hue);
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return;
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}
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if (selected === 'spiral') {
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this.#createSpiralExplosion(position, hue);
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return;
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}
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if (selected === 'flower') {
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this.#createFlowerExplosion(position, hue);
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return;
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}
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if (selected === 'concentric') {
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this.#createConcentricExplosion(position, hue);
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return;
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}
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const type: ExplosionType = selected;
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const config = EXPLOSION_CONFIGS[type];
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const particleCount = Math.floor(MULBERRY.nextBetween(config.particleCount[0], config.particleCount[1]));
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const effectiveHue = type === 'brocade'
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? MULBERRY.nextBetween(35, 50)
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: hue;
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for (let i = 0; i < particleCount; i++) {
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let angle: number | undefined;
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let speed: number | undefined;
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if (type === 'ring') {
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angle = (i / particleCount) * Math.PI * 2;
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speed = MULBERRY.nextBetween(config.speed[0], config.speed[1]) * 0.5 + config.speed[0] * 0.5;
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} else if (type === 'palm' || type === 'horsetail') {
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const spread = type === 'horsetail' ? Math.PI / 8 : Math.PI / 5;
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angle = -Math.PI / 2 + MULBERRY.nextBetween(-spread, spread);
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}
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this.#explosions.push(new Explosion(position, effectiveHue, this.#baseSize, type, this.#scale, angle, speed));
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}
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}
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#createSaturnExplosion(position: Point, hue: number): void {
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const velocity = MULBERRY.nextBetween(4, 6);
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// Outer shell — evenly spaced circle
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const shellCount = Math.floor(MULBERRY.nextBetween(25, 35));
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for (let i = 0; i < shellCount; i++) {
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const rad = (i / shellCount) * Math.PI * 2;
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this.#explosions.push(new Explosion(
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position,
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hue,
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this.#baseSize,
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'peony',
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this.#scale,
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rad + MULBERRY.nextBetween(-0.05, 0.05),
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velocity + MULBERRY.nextBetween(-0.25, 0.25)
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));
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}
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// Filled interior — random speeds from 0 to velocity for sphere fill
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const fillCount = Math.floor(MULBERRY.nextBetween(40, 60));
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for (let i = 0; i < fillCount; i++) {
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const rad = MULBERRY.nextBetween(0, Math.PI * 2);
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const speed = velocity * MULBERRY.nextBetween(0, 1);
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this.#explosions.push(new Explosion(
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position,
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hue,
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this.#baseSize,
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'peony',
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this.#scale,
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rad,
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speed
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));
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}
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// Elliptical ring — rotated 2D ellipse with z-depth
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const ringRotation = MULBERRY.nextBetween(0, Math.PI * 2);
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const ringCount = Math.floor(MULBERRY.nextBetween(40, 55));
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const ringVx = velocity * MULBERRY.nextBetween(2, 3);
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const ringVy = velocity * 0.6;
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for (let i = 0; i < ringCount; i++) {
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const rad = (i / ringCount) * Math.PI * 2;
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const cx = Math.cos(rad) * ringVx + MULBERRY.nextBetween(-0.25, 0.25);
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const cy = Math.sin(rad) * ringVy + MULBERRY.nextBetween(-0.25, 0.25);
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const cosR = Math.cos(ringRotation);
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const sinR = Math.sin(ringRotation);
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const vx = cx * cosR - cy * sinR;
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const vy = cx * sinR + cy * cosR;
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236
|
-
const screenAngle = Math.atan2(vy, vx);
|
|
237
|
-
const screenSpeed = Math.sqrt(vx * vx + vy * vy);
|
|
238
|
-
const vz = Math.sin(rad) * velocity * 0.8;
|
|
239
|
-
|
|
240
|
-
this.#explosions.push(new Explosion(
|
|
241
|
-
position,
|
|
242
|
-
hue + 60,
|
|
243
|
-
this.#baseSize,
|
|
244
|
-
'ring',
|
|
245
|
-
this.#scale,
|
|
246
|
-
screenAngle,
|
|
247
|
-
screenSpeed,
|
|
248
|
-
vz
|
|
249
|
-
));
|
|
250
|
-
}
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
#createDahliaExplosion(position: Point, hue: number): void {
|
|
254
|
-
const petalCount = Math.floor(MULBERRY.nextBetween(6, 9));
|
|
255
|
-
const particlesPerPetal = Math.floor(MULBERRY.nextBetween(8, 12));
|
|
256
|
-
|
|
257
|
-
for (let petal = 0; petal < petalCount; petal++) {
|
|
258
|
-
const baseAngle = (petal / petalCount) * Math.PI * 2;
|
|
259
|
-
const petalHue = hue + (petal % 2 === 0 ? 25 : -25);
|
|
260
|
-
|
|
261
|
-
for (let i = 0; i < particlesPerPetal; i++) {
|
|
262
|
-
const angle = baseAngle + MULBERRY.nextBetween(-0.3, 0.3);
|
|
263
|
-
|
|
264
|
-
this.#explosions.push(new Explosion(
|
|
265
|
-
position,
|
|
266
|
-
petalHue,
|
|
267
|
-
this.#baseSize,
|
|
268
|
-
'dahlia',
|
|
269
|
-
this.#scale,
|
|
270
|
-
angle
|
|
271
|
-
));
|
|
272
|
-
}
|
|
273
|
-
}
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
#createHeartExplosion(position: Point, hue: number): void {
|
|
277
|
-
const velocity = MULBERRY.nextBetween(3, 5);
|
|
278
|
-
const count = Math.floor(MULBERRY.nextBetween(60, 80));
|
|
279
|
-
const rotation = MULBERRY.nextBetween(-0.3, 0.3);
|
|
280
|
-
|
|
281
|
-
for (let i = 0; i < count; i++) {
|
|
282
|
-
const t = (i / count) * Math.PI * 2;
|
|
283
|
-
|
|
284
|
-
// Parametric heart curve
|
|
285
|
-
const hx = 16 * Math.pow(Math.sin(t), 3);
|
|
286
|
-
const hy = -(13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t));
|
|
287
|
-
|
|
288
|
-
const scale = velocity / 16;
|
|
289
|
-
const vx = hx * scale;
|
|
290
|
-
const vy = hy * scale;
|
|
291
|
-
|
|
292
|
-
// Rotate slightly
|
|
293
|
-
const cosR = Math.cos(rotation);
|
|
294
|
-
const sinR = Math.sin(rotation);
|
|
295
|
-
const rvx = vx * cosR - vy * sinR;
|
|
296
|
-
const rvy = vx * sinR + vy * cosR;
|
|
297
|
-
|
|
298
|
-
const angle = Math.atan2(rvy, rvx);
|
|
299
|
-
const speed = Math.sqrt(rvx * rvx + rvy * rvy);
|
|
300
|
-
|
|
301
|
-
this.#explosions.push(new Explosion(
|
|
302
|
-
position,
|
|
303
|
-
hue,
|
|
304
|
-
this.#baseSize,
|
|
305
|
-
'heart',
|
|
306
|
-
this.#scale,
|
|
307
|
-
angle,
|
|
308
|
-
Math.max(0.1, speed + MULBERRY.nextBetween(-0.15, 0.15))
|
|
309
|
-
));
|
|
310
|
-
}
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
#createSpiralExplosion(position: Point, hue: number): void {
|
|
314
|
-
const arms = Math.floor(MULBERRY.nextBetween(3, 5));
|
|
315
|
-
const particlesPerArm = Math.floor(MULBERRY.nextBetween(15, 20));
|
|
316
|
-
const twist = MULBERRY.nextBetween(2, 3.5);
|
|
317
|
-
const baseRotation = MULBERRY.nextBetween(0, Math.PI * 2);
|
|
318
|
-
|
|
319
|
-
for (let arm = 0; arm < arms; arm++) {
|
|
320
|
-
const baseAngle = baseRotation + (arm / arms) * Math.PI * 2;
|
|
321
|
-
const armHue = hue + arm * (360 / arms / 3);
|
|
322
|
-
|
|
323
|
-
for (let i = 0; i < particlesPerArm; i++) {
|
|
324
|
-
const progress = i / particlesPerArm;
|
|
325
|
-
const angle = baseAngle + progress * twist;
|
|
326
|
-
const speed = 2 + progress * 8;
|
|
327
|
-
|
|
328
|
-
this.#explosions.push(new Explosion(
|
|
329
|
-
position,
|
|
330
|
-
armHue,
|
|
331
|
-
this.#baseSize,
|
|
332
|
-
'spiral',
|
|
333
|
-
this.#scale,
|
|
334
|
-
angle,
|
|
335
|
-
speed + MULBERRY.nextBetween(-0.3, 0.3)
|
|
336
|
-
));
|
|
337
|
-
}
|
|
338
|
-
}
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
#createFlowerExplosion(position: Point, hue: number): void {
|
|
342
|
-
const velocity = MULBERRY.nextBetween(4, 7);
|
|
343
|
-
const count = Math.floor(MULBERRY.nextBetween(70, 90));
|
|
344
|
-
const petals = Math.floor(MULBERRY.nextBetween(2, 4));
|
|
345
|
-
const rotation = MULBERRY.nextBetween(0, Math.PI * 2);
|
|
346
|
-
|
|
347
|
-
for (let i = 0; i < count; i++) {
|
|
348
|
-
const t = (i / count) * Math.PI * 2;
|
|
349
|
-
|
|
350
|
-
// Rose curve: r = |cos(n * theta)|
|
|
351
|
-
const r = Math.abs(Math.cos(petals * t));
|
|
352
|
-
const speed = velocity * r;
|
|
353
|
-
|
|
354
|
-
if (speed < 0.3) {
|
|
355
|
-
continue;
|
|
356
|
-
}
|
|
357
|
-
|
|
358
|
-
this.#explosions.push(new Explosion(
|
|
359
|
-
position,
|
|
360
|
-
hue + MULBERRY.nextBetween(-15, 15),
|
|
361
|
-
this.#baseSize,
|
|
362
|
-
'flower',
|
|
363
|
-
this.#scale,
|
|
364
|
-
t + rotation,
|
|
365
|
-
speed + MULBERRY.nextBetween(-0.2, 0.2)
|
|
366
|
-
));
|
|
367
|
-
}
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
#createConcentricExplosion(position: Point, hue: number): void {
|
|
371
|
-
const outerCount = Math.floor(MULBERRY.nextBetween(35, 50));
|
|
372
|
-
const outerSpeed = MULBERRY.nextBetween(7, 10);
|
|
373
|
-
|
|
374
|
-
for (let i = 0; i < outerCount; i++) {
|
|
375
|
-
const angle = (i / outerCount) * Math.PI * 2;
|
|
376
|
-
|
|
377
|
-
this.#explosions.push(new Explosion(
|
|
378
|
-
position,
|
|
379
|
-
hue,
|
|
380
|
-
this.#baseSize,
|
|
381
|
-
'ring',
|
|
382
|
-
this.#scale,
|
|
383
|
-
angle + MULBERRY.nextBetween(-0.05, 0.05),
|
|
384
|
-
outerSpeed + MULBERRY.nextBetween(-0.25, 0.25)
|
|
385
|
-
));
|
|
386
|
-
}
|
|
387
|
-
|
|
388
|
-
const innerCount = Math.floor(MULBERRY.nextBetween(25, 35));
|
|
389
|
-
const innerSpeed = MULBERRY.nextBetween(3, 5);
|
|
390
|
-
|
|
391
|
-
for (let i = 0; i < innerCount; i++) {
|
|
392
|
-
const angle = (i / innerCount) * Math.PI * 2;
|
|
393
|
-
|
|
394
|
-
this.#explosions.push(new Explosion(
|
|
395
|
-
position,
|
|
396
|
-
hue + 120,
|
|
397
|
-
this.#baseSize,
|
|
398
|
-
'ring',
|
|
399
|
-
this.#scale,
|
|
400
|
-
angle + MULBERRY.nextBetween(-0.05, 0.05),
|
|
401
|
-
innerSpeed + MULBERRY.nextBetween(-0.25, 0.25)
|
|
402
|
-
));
|
|
403
|
-
}
|
|
404
|
-
}
|
|
405
|
-
|
|
406
|
-
#createFirework(position?: Point): void {
|
|
407
|
-
const hue = this.#hue;
|
|
408
|
-
const targetX = position?.x || this.#positionRandom.nextBetween(this.width * .1, this.width * .9);
|
|
409
|
-
const targetY = position?.y || this.height * .1 + this.#positionRandom.nextBetween(0, this.height * .5);
|
|
410
|
-
const startX = this.width * 0.3 + this.#positionRandom.nextBetween(0, this.width * 0.4);
|
|
411
|
-
|
|
412
|
-
const firework = new Firework(
|
|
413
|
-
{x: startX, y: this.height},
|
|
414
|
-
{x: targetX, y: targetY},
|
|
415
|
-
hue,
|
|
416
|
-
this.#tailWidth,
|
|
417
|
-
this.#baseSize
|
|
418
|
-
);
|
|
419
|
-
|
|
420
|
-
firework.addEventListener('remove', () => {
|
|
421
|
-
this.#fireworks.splice(this.#fireworks.indexOf(firework), 1);
|
|
422
|
-
this.#createExplosion(firework.position, hue);
|
|
423
|
-
}, {once: true});
|
|
424
|
-
|
|
425
|
-
this.#fireworks.push(firework);
|
|
426
|
-
}
|
|
427
|
-
|
|
428
|
-
#pickVariant(): FireworkVariant {
|
|
429
|
-
const roll = MULBERRY.nextBetween(0, 100);
|
|
430
|
-
|
|
431
|
-
if (roll < 12) {
|
|
432
|
-
return 'peony';
|
|
433
|
-
}
|
|
434
|
-
|
|
435
|
-
if (roll < 22) {
|
|
436
|
-
return 'chrysanthemum';
|
|
437
|
-
}
|
|
438
|
-
|
|
439
|
-
if (roll < 29) {
|
|
440
|
-
return 'willow';
|
|
441
|
-
}
|
|
442
|
-
|
|
443
|
-
if (roll < 34) {
|
|
444
|
-
return 'ring';
|
|
445
|
-
}
|
|
446
|
-
|
|
447
|
-
if (roll < 39) {
|
|
448
|
-
return 'palm';
|
|
449
|
-
}
|
|
450
|
-
|
|
451
|
-
if (roll < 44) {
|
|
452
|
-
return 'crackle';
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
if (roll < 48) {
|
|
456
|
-
return 'crossette';
|
|
457
|
-
}
|
|
458
|
-
|
|
459
|
-
if (roll < 55) {
|
|
460
|
-
return 'saturn';
|
|
461
|
-
}
|
|
462
|
-
|
|
463
|
-
if (roll < 62) {
|
|
464
|
-
return 'dahlia';
|
|
465
|
-
}
|
|
466
|
-
|
|
467
|
-
if (roll < 67) {
|
|
468
|
-
return 'brocade';
|
|
469
|
-
}
|
|
470
|
-
|
|
471
|
-
if (roll < 71) {
|
|
472
|
-
return 'horsetail';
|
|
473
|
-
}
|
|
474
|
-
|
|
475
|
-
if (roll < 75) {
|
|
476
|
-
return 'strobe';
|
|
477
|
-
}
|
|
478
|
-
|
|
479
|
-
if (roll < 82) {
|
|
480
|
-
return 'heart';
|
|
481
|
-
}
|
|
482
|
-
|
|
483
|
-
if (roll < 89) {
|
|
484
|
-
return 'spiral';
|
|
485
|
-
}
|
|
486
|
-
|
|
487
|
-
if (roll < 94) {
|
|
488
|
-
return 'flower';
|
|
489
|
-
}
|
|
490
|
-
|
|
491
|
-
return 'concentric';
|
|
492
|
-
}
|
|
493
|
-
}
|