@basmilius/sparkle 2.0.0 → 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1053 -28
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +4840 -400
- package/dist/index.mjs.map +1 -1
- package/package.json +7 -2
- package/src/aurora/consts.ts +3 -0
- package/src/aurora/index.ts +10 -0
- package/src/aurora/layer.ts +180 -0
- package/src/aurora/types.ts +13 -0
- package/src/balloons/consts.ts +3 -0
- package/src/balloons/index.ts +12 -0
- package/src/balloons/layer.ts +169 -0
- package/src/balloons/particle.ts +110 -0
- package/src/balloons/types.ts +14 -0
- package/src/bubbles/consts.ts +3 -0
- package/src/bubbles/index.ts +10 -0
- package/src/bubbles/layer.ts +246 -0
- package/src/bubbles/types.ts +21 -0
- package/src/canvas.ts +32 -1
- package/src/color.ts +19 -0
- package/src/confetti/consts.ts +13 -13
- package/src/confetti/index.ts +20 -2
- package/src/confetti/layer.ts +155 -0
- package/src/confetti/particle.ts +106 -0
- package/src/confetti/shapes.ts +104 -0
- package/src/confetti/types.ts +4 -1
- package/src/distance.ts +1 -1
- package/src/donuts/consts.ts +19 -0
- package/src/donuts/donut.ts +12 -0
- package/src/donuts/index.ts +9 -0
- package/src/donuts/layer.ts +301 -0
- package/src/effect.ts +107 -0
- package/src/fade.ts +87 -0
- package/src/fireflies/consts.ts +3 -0
- package/src/fireflies/index.ts +12 -0
- package/src/fireflies/layer.ts +169 -0
- package/src/fireflies/particle.ts +124 -0
- package/src/fireflies/types.ts +17 -0
- package/src/firepit/consts.ts +3 -0
- package/src/firepit/index.ts +10 -0
- package/src/firepit/layer.ts +193 -0
- package/src/firepit/types.ts +20 -0
- package/src/fireworks/create-explosion.ts +237 -0
- package/src/fireworks/explosion.ts +9 -9
- package/src/fireworks/firework.ts +9 -8
- package/src/fireworks/index.ts +19 -3
- package/src/fireworks/layer.ts +203 -0
- package/src/fireworks/spark.ts +9 -9
- package/src/fireworks/types.ts +2 -2
- package/src/glitter/consts.ts +13 -0
- package/src/glitter/index.ts +9 -0
- package/src/glitter/layer.ts +181 -0
- package/src/glitter/types.ts +33 -0
- package/src/index.ts +27 -0
- package/src/lanterns/consts.ts +13 -0
- package/src/lanterns/index.ts +9 -0
- package/src/lanterns/layer.ts +178 -0
- package/src/lanterns/types.ts +22 -0
- package/src/layer.ts +26 -0
- package/src/leaves/consts.ts +16 -0
- package/src/leaves/index.ts +9 -0
- package/src/leaves/layer.ts +258 -0
- package/src/leaves/types.ts +25 -0
- package/src/lightning/consts.ts +3 -0
- package/src/lightning/index.ts +11 -0
- package/src/lightning/layer.ts +41 -0
- package/src/lightning/system.ts +196 -0
- package/src/lightning/types.ts +20 -0
- package/src/matrix/consts.ts +5 -0
- package/src/matrix/index.ts +9 -0
- package/src/matrix/layer.ts +154 -0
- package/src/matrix/types.ts +17 -0
- package/src/orbits/consts.ts +13 -0
- package/src/orbits/index.ts +9 -0
- package/src/orbits/layer.ts +213 -0
- package/src/orbits/types.ts +27 -0
- package/src/particles/consts.ts +3 -0
- package/src/particles/index.ts +10 -0
- package/src/particles/layer.ts +360 -0
- package/src/particles/types.ts +10 -0
- package/src/petals/consts.ts +13 -0
- package/src/petals/index.ts +10 -0
- package/src/petals/layer.ts +174 -0
- package/src/petals/types.ts +15 -0
- package/src/plasma/consts.ts +3 -0
- package/src/plasma/index.ts +10 -0
- package/src/plasma/layer.ts +107 -0
- package/src/plasma/types.ts +5 -0
- package/src/rain/consts.ts +3 -0
- package/src/rain/index.ts +12 -0
- package/src/rain/layer.ts +194 -0
- package/src/rain/particle.ts +132 -0
- package/src/rain/types.ts +22 -0
- package/src/sandstorm/consts.ts +3 -0
- package/src/sandstorm/index.ts +10 -0
- package/src/sandstorm/layer.ts +152 -0
- package/src/sandstorm/types.ts +10 -0
- package/src/scene.ts +201 -0
- package/src/shooting-stars/index.ts +3 -0
- package/src/shooting-stars/system.ts +151 -0
- package/src/shooting-stars/types.ts +11 -0
- package/src/simulation-canvas.ts +83 -0
- package/src/snow/consts.ts +2 -2
- package/src/snow/index.ts +9 -2
- package/src/snow/{simulation.ts → layer.ts} +64 -89
- package/src/sparklers/consts.ts +3 -0
- package/src/sparklers/index.ts +16 -0
- package/src/sparklers/layer.ts +220 -0
- package/src/sparklers/particle.ts +89 -0
- package/src/sparklers/types.ts +13 -0
- package/src/stars/consts.ts +3 -0
- package/src/stars/index.ts +10 -0
- package/src/stars/layer.ts +139 -0
- package/src/stars/types.ts +12 -0
- package/src/streamers/consts.ts +14 -0
- package/src/streamers/index.ts +10 -0
- package/src/streamers/layer.ts +223 -0
- package/src/streamers/types.ts +14 -0
- package/src/trail.ts +140 -0
- package/src/waves/consts.ts +3 -0
- package/src/waves/index.ts +10 -0
- package/src/waves/layer.ts +164 -0
- package/src/waves/types.ts +10 -0
- package/src/wormhole/consts.ts +3 -0
- package/src/wormhole/index.ts +10 -0
- package/src/wormhole/layer.ts +197 -0
- package/src/wormhole/types.ts +10 -0
- package/src/confetti/simulation.ts +0 -221
- package/src/fireworks/simulation.ts +0 -493
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import { hexToRGB } from '@basmilius/utils';
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import { Effect } from '../effect';
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import { MULBERRY } from './consts';
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import type { Wave } from './types';
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const DEFAULT_COLORS = ['#0a3d6b', '#0e5a8a', '#1a7ab5', '#3399cc', '#66c2e0'];
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export interface WavesConfig {
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readonly layers?: number;
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readonly speed?: number;
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readonly colors?: string[];
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readonly foamColor?: string;
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readonly foamAmount?: number;
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readonly scale?: number;
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}
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export class Waves extends Effect<WavesConfig> {
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#speed: number;
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#foamAmount: number;
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#scale: number;
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readonly #foamRGB: [number, number, number];
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#waves: Wave[] = [];
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#foamParticles: { x: number; y: number; alpha: number; size: number }[] = [];
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#maxFoamParticles: number;
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constructor(config: WavesConfig = {}) {
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super();
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const layers = config.layers ?? 5;
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const colors = config.colors ?? DEFAULT_COLORS;
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this.#speed = config.speed ?? 1;
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this.#foamAmount = config.foamAmount ?? 0.4;
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this.#scale = config.scale ?? 1;
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this.#maxFoamParticles = 120;
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this.#foamRGB = hexToRGB(config.foamColor ?? '#ffffff');
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if (innerWidth < 991) {
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this.#maxFoamParticles = Math.floor(this.#maxFoamParticles / 2);
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}
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for (let i = 0; i < layers; i++) {
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const depth = i / Math.max(layers - 1, 1);
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const color = colors[i % colors.length];
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this.#waves.push({
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amplitude: (20 + MULBERRY.next() * 30) * (1 - depth * 0.4),
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frequency: 0.005 + MULBERRY.next() * 0.008 + depth * 0.002,
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speed: 0.4 + MULBERRY.next() * 0.6 + depth * 0.3,
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phase: MULBERRY.next() * Math.PI * 2,
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baseY: 0.35 + depth * 0.13,
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color,
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foamThreshold: 0.6 + MULBERRY.next() * 0.3,
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rgb: hexToRGB(color)
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});
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}
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}
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configure(config: Partial<WavesConfig>): void {
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if (config.speed !== undefined) {
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this.#speed = config.speed;
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}
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if (config.foamAmount !== undefined) {
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this.#foamAmount = config.foamAmount;
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}
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if (config.scale !== undefined) {
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this.#scale = config.scale;
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}
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}
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tick(dt: number, width: number, height: number): void {
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for (const wave of this.#waves) {
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wave.phase += 0.015 * wave.speed * this.#speed * dt;
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}
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let aliveFoam = 0;
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for (let i = 0; i < this.#foamParticles.length; i++) {
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const foam = this.#foamParticles[i];
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foam.alpha -= (0.008 + MULBERRY.next() * 0.006) * dt;
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foam.x += (MULBERRY.next() - 0.5) * 0.5 * dt;
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foam.y += (MULBERRY.next() - 0.5) * 0.3 * dt;
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if (foam.alpha > 0) {
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this.#foamParticles[aliveFoam++] = foam;
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}
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}
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this.#foamParticles.length = aliveFoam;
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if (this.#foamAmount > 0 && width > 0 && height > 0) {
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const spawnCount = Math.ceil(2 * this.#foamAmount * dt);
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for (let s = 0; s < spawnCount && this.#foamParticles.length < this.#maxFoamParticles; s++) {
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const waveIndex = Math.floor(MULBERRY.next() * this.#waves.length);
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const wave = this.#waves[waveIndex];
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const x = MULBERRY.next() * width;
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const centerY = wave.baseY * height;
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const primary = wave.amplitude * Math.sin(wave.frequency * x + wave.phase);
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const secondary = wave.amplitude * 0.4 * Math.sin(wave.frequency * 2.3 * x + wave.phase * 1.7 + 1.3);
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const waveY = centerY + (primary + secondary) * this.#scale;
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const slopeCheck = Math.cos(wave.frequency * x + wave.phase);
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if (slopeCheck > wave.foamThreshold - 1) {
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this.#foamParticles.push({
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x,
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y: waveY - MULBERRY.next() * 4 * this.#scale,
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alpha: 0.4 + MULBERRY.next() * 0.6,
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size: 1 + MULBERRY.next() * 3
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});
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}
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}
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}
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}
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draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
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const step = 2;
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for (let wi = 0; wi < this.#waves.length; wi++) {
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const wave = this.#waves[wi];
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const [wr, wg, wb] = wave.rgb;
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const centerY = wave.baseY * height;
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ctx.beginPath();
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ctx.moveTo(0, height);
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for (let x = 0; x <= width; x += step) {
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const primary = wave.amplitude * Math.sin(wave.frequency * x + wave.phase);
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const secondary = wave.amplitude * 0.4 * Math.sin(wave.frequency * 2.3 * x + wave.phase * 1.7 + 1.3);
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const tertiary = wave.amplitude * 0.15 * Math.sin(wave.frequency * 4.1 * x + wave.phase * 0.6 + 2.8);
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const waveY = centerY + (primary + secondary + tertiary) * this.#scale;
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ctx.lineTo(x, waveY);
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}
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ctx.lineTo(width, height);
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ctx.closePath();
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const gradient = ctx.createLinearGradient(0, centerY - wave.amplitude * this.#scale, 0, height);
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gradient.addColorStop(0, `rgba(${wr}, ${wg}, ${wb}, 0.85)`);
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gradient.addColorStop(0.4, `rgb(${wr}, ${wg}, ${wb})`);
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gradient.addColorStop(1, `rgb(${Math.floor(wr * 0.6)}, ${Math.floor(wg * 0.6)}, ${Math.floor(wb * 0.6)})`);
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ctx.fillStyle = gradient;
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ctx.fill();
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}
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if (this.#foamAmount > 0) {
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const [fr, fg, fb] = this.#foamRGB;
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for (const foam of this.#foamParticles) {
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if (foam.alpha <= 0) {
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continue;
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}
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ctx.beginPath();
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ctx.arc(foam.x, foam.y, foam.size * this.#scale, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(${fr}, ${fg}, ${fb}, ${foam.alpha * this.#foamAmount})`;
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ctx.fill();
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}
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}
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}
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}
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import { Wormhole } from './layer';
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import type { WormholeConfig } from './layer';
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import type { Effect } from '../effect';
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export function createWormhole(config?: WormholeConfig): Effect<WormholeConfig> {
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return new Wormhole(config);
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}
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export type { WormholeConfig };
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export type { WormholeDirection, WormholeParticle } from './types';
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import { hexToRGB } from '@basmilius/utils';
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import { Effect } from '../effect';
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import { MULBERRY } from './consts';
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import type { WormholeDirection, WormholeParticle } from './types';
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export interface WormholeConfig {
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readonly count?: number;
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readonly speed?: number;
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readonly color?: string;
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readonly direction?: WormholeDirection;
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readonly scale?: number;
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}
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export class Wormhole extends Effect<WormholeConfig> {
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#speed: number;
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readonly #colorRGB: [number, number, number];
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readonly #direction: WormholeDirection;
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#scale: number;
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#count: number;
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#particles: WormholeParticle[] = [];
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#width: number = 960;
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#height: number = 540;
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#initialized: boolean = false;
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constructor(config: WormholeConfig = {}) {
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super();
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let count = config.count ?? 200;
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this.#speed = config.speed ?? 1;
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this.#colorRGB = hexToRGB(config.color ?? '#6699ff');
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this.#direction = config.direction ?? 'inward';
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this.#scale = config.scale ?? 1;
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if (innerWidth < 991) {
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count = Math.floor(count / 2);
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}
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this.#count = count;
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}
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onResize(width: number, height: number): void {
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this.#width = width;
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this.#height = height;
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if (!this.#initialized) {
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this.#initialized = true;
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this.#particles = [];
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for (let i = 0; i < this.#count; ++i) {
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this.#particles.push(this.#createParticle(true));
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
configure(config: Partial<WormholeConfig>): void {
|
|
57
|
+
if (config.speed !== undefined) {
|
|
58
|
+
this.#speed = config.speed;
|
|
59
|
+
}
|
|
60
|
+
if (config.scale !== undefined) {
|
|
61
|
+
this.#scale = config.scale;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
tick(dt: number, width: number, height: number): void {
|
|
66
|
+
this.#width = width;
|
|
67
|
+
this.#height = height;
|
|
68
|
+
|
|
69
|
+
const maxRadius = Math.sqrt((width / 2) ** 2 + (height / 2) ** 2);
|
|
70
|
+
|
|
71
|
+
let alive = 0;
|
|
72
|
+
|
|
73
|
+
for (let i = 0; i < this.#particles.length; ++i) {
|
|
74
|
+
const particle = this.#particles[i];
|
|
75
|
+
|
|
76
|
+
if (this.#direction === 'inward') {
|
|
77
|
+
const normalizedDistance = particle.distance / maxRadius;
|
|
78
|
+
const acceleration = 1 + (1 - normalizedDistance) * 3;
|
|
79
|
+
particle.distance -= particle.speed * this.#speed * acceleration * dt * this.#scale;
|
|
80
|
+
|
|
81
|
+
particle.trail = 5 + (1 - normalizedDistance) * 25;
|
|
82
|
+
|
|
83
|
+
if (particle.distance > 0) {
|
|
84
|
+
this.#particles[alive++] = particle;
|
|
85
|
+
} else {
|
|
86
|
+
this.#particles[alive++] = this.#createParticle(false);
|
|
87
|
+
}
|
|
88
|
+
} else {
|
|
89
|
+
const normalizedDistance = particle.distance / maxRadius;
|
|
90
|
+
const acceleration = 1 + normalizedDistance * 3;
|
|
91
|
+
particle.distance += particle.speed * this.#speed * acceleration * dt * this.#scale;
|
|
92
|
+
|
|
93
|
+
particle.trail = 5 + normalizedDistance * 25;
|
|
94
|
+
|
|
95
|
+
if (particle.distance < maxRadius + 20) {
|
|
96
|
+
this.#particles[alive++] = particle;
|
|
97
|
+
} else {
|
|
98
|
+
this.#particles[alive++] = this.#createParticle(false);
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
particle.angle += (MULBERRY.next() - 0.5) * 0.002 * dt;
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
this.#particles.length = alive;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
draw(ctx: CanvasRenderingContext2D, width: number, height: number): void {
|
|
109
|
+
const cx = width / 2;
|
|
110
|
+
const cy = height / 2;
|
|
111
|
+
const maxRadius = Math.sqrt(cx * cx + cy * cy);
|
|
112
|
+
const [cr, cg, cb] = this.#colorRGB;
|
|
113
|
+
|
|
114
|
+
|
|
115
|
+
const glowRadius = 40 * this.#scale;
|
|
116
|
+
const glow = ctx.createRadialGradient(cx, cy, 0, cx, cy, glowRadius);
|
|
117
|
+
glow.addColorStop(0, `rgba(${cr}, ${cg}, ${cb}, 0.25)`);
|
|
118
|
+
glow.addColorStop(0.4, `rgba(${cr}, ${cg}, ${cb}, 0.08)`);
|
|
119
|
+
glow.addColorStop(1, `rgba(${cr}, ${cg}, ${cb}, 0)`);
|
|
120
|
+
|
|
121
|
+
ctx.globalCompositeOperation = 'lighter';
|
|
122
|
+
ctx.globalAlpha = 1;
|
|
123
|
+
ctx.beginPath();
|
|
124
|
+
ctx.arc(cx, cy, glowRadius, 0, Math.PI * 2);
|
|
125
|
+
ctx.fillStyle = glow;
|
|
126
|
+
ctx.fill();
|
|
127
|
+
|
|
128
|
+
for (const particle of this.#particles) {
|
|
129
|
+
const normalizedDistance = particle.distance / maxRadius;
|
|
130
|
+
const px = cx + Math.cos(particle.angle) * particle.distance;
|
|
131
|
+
const py = cy + Math.sin(particle.angle) * particle.distance;
|
|
132
|
+
|
|
133
|
+
const trailFactor = this.#direction === 'inward' ? 1 : -1;
|
|
134
|
+
const trailLength = particle.trail * this.#scale;
|
|
135
|
+
const tx = px + Math.cos(particle.angle) * trailLength * trailFactor;
|
|
136
|
+
const ty = py + Math.sin(particle.angle) * trailLength * trailFactor;
|
|
137
|
+
|
|
138
|
+
let intensity: number;
|
|
139
|
+
|
|
140
|
+
if (this.#direction === 'inward') {
|
|
141
|
+
intensity = particle.brightness * (1 - normalizedDistance);
|
|
142
|
+
} else {
|
|
143
|
+
intensity = particle.brightness * normalizedDistance;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
const alpha = Math.max(0.05, Math.min(1, intensity));
|
|
147
|
+
const lineWidth = Math.max(0.5, particle.size * this.#scale * (0.5 + intensity * 0.5));
|
|
148
|
+
|
|
149
|
+
const gradient = ctx.createLinearGradient(px, py, tx, ty);
|
|
150
|
+
gradient.addColorStop(0, `rgba(${cr}, ${cg}, ${cb}, ${alpha})`);
|
|
151
|
+
gradient.addColorStop(1, `rgba(${cr}, ${cg}, ${cb}, 0)`);
|
|
152
|
+
|
|
153
|
+
ctx.globalAlpha = 1;
|
|
154
|
+
ctx.beginPath();
|
|
155
|
+
ctx.moveTo(px, py);
|
|
156
|
+
ctx.lineTo(tx, ty);
|
|
157
|
+
ctx.strokeStyle = gradient;
|
|
158
|
+
ctx.lineWidth = lineWidth;
|
|
159
|
+
ctx.stroke();
|
|
160
|
+
|
|
161
|
+
ctx.globalAlpha = alpha;
|
|
162
|
+
ctx.beginPath();
|
|
163
|
+
ctx.arc(px, py, lineWidth * 0.6, 0, Math.PI * 2);
|
|
164
|
+
ctx.fillStyle = `rgb(${cr}, ${cg}, ${cb})`;
|
|
165
|
+
ctx.fill();
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
ctx.globalCompositeOperation = 'source-over';
|
|
169
|
+
ctx.globalAlpha = 1;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
#createParticle(spread: boolean): WormholeParticle {
|
|
173
|
+
const maxRadius = Math.sqrt((this.#width / 2) ** 2 + (this.#height / 2) ** 2);
|
|
174
|
+
const angle = MULBERRY.next() * Math.PI * 2;
|
|
175
|
+
|
|
176
|
+
let distance: number;
|
|
177
|
+
|
|
178
|
+
if (this.#direction === 'inward') {
|
|
179
|
+
distance = spread
|
|
180
|
+
? MULBERRY.next() * maxRadius
|
|
181
|
+
: maxRadius * (0.8 + MULBERRY.next() * 0.2);
|
|
182
|
+
} else {
|
|
183
|
+
distance = spread
|
|
184
|
+
? MULBERRY.next() * maxRadius
|
|
185
|
+
: MULBERRY.next() * maxRadius * 0.1;
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
return {
|
|
189
|
+
angle,
|
|
190
|
+
distance,
|
|
191
|
+
speed: 0.5 + MULBERRY.next() * 1.5,
|
|
192
|
+
size: 0.8 + MULBERRY.next() * 2.2,
|
|
193
|
+
brightness: 0.4 + MULBERRY.next() * 0.6,
|
|
194
|
+
trail: 5
|
|
195
|
+
};
|
|
196
|
+
}
|
|
197
|
+
}
|
|
@@ -1,221 +0,0 @@
|
|
|
1
|
-
import { hexToRGB } from '@basmilius/utils';
|
|
2
|
-
import { LimitedFrameRateCanvas } from '../canvas';
|
|
3
|
-
import { DEFAULT_CONFIG, MULBERRY } from './consts';
|
|
4
|
-
import type { Config, Particle, ParticleConfig, Shape } from './types';
|
|
5
|
-
|
|
6
|
-
const TWO_PI = Math.PI * 2;
|
|
7
|
-
|
|
8
|
-
// Precomputed unit-size (size=1) Path2D objects per shape.
|
|
9
|
-
// Size is encoded into the context transform, so each path is drawn once and reused every frame.
|
|
10
|
-
const SHAPE_PATHS: Record<Shape, Path2D> = {
|
|
11
|
-
circle: (() => {
|
|
12
|
-
const path = new Path2D();
|
|
13
|
-
path.ellipse(0, 0, 0.6, 1, 0, 0, TWO_PI);
|
|
14
|
-
return path;
|
|
15
|
-
})(),
|
|
16
|
-
diamond: (() => {
|
|
17
|
-
const path = new Path2D();
|
|
18
|
-
path.moveTo(0, -1);
|
|
19
|
-
path.lineTo(0.6, 0);
|
|
20
|
-
path.lineTo(0, 1);
|
|
21
|
-
path.lineTo(-0.6, 0);
|
|
22
|
-
path.closePath();
|
|
23
|
-
return path;
|
|
24
|
-
})(),
|
|
25
|
-
ribbon: (() => {
|
|
26
|
-
const path = new Path2D();
|
|
27
|
-
path.rect(-0.2, -1, 0.4, 2);
|
|
28
|
-
return path;
|
|
29
|
-
})(),
|
|
30
|
-
square: (() => {
|
|
31
|
-
const path = new Path2D();
|
|
32
|
-
path.rect(-0.7, -0.7, 1.4, 1.4);
|
|
33
|
-
return path;
|
|
34
|
-
})(),
|
|
35
|
-
star: (() => {
|
|
36
|
-
const path = new Path2D();
|
|
37
|
-
for (let i = 0; i < 10; i++) {
|
|
38
|
-
const r = i % 2 === 0 ? 1 : 0.42;
|
|
39
|
-
const angle = (i * Math.PI / 5) - Math.PI / 2;
|
|
40
|
-
if (i === 0) path.moveTo(r * Math.cos(angle), r * Math.sin(angle));
|
|
41
|
-
else path.lineTo(r * Math.cos(angle), r * Math.sin(angle));
|
|
42
|
-
}
|
|
43
|
-
path.closePath();
|
|
44
|
-
return path;
|
|
45
|
-
})(),
|
|
46
|
-
triangle: (() => {
|
|
47
|
-
const path = new Path2D();
|
|
48
|
-
for (let i = 0; i < 3; i++) {
|
|
49
|
-
const angle = (i * 2 * Math.PI / 3) - Math.PI / 2;
|
|
50
|
-
if (i === 0) path.moveTo(Math.cos(angle), Math.sin(angle));
|
|
51
|
-
else path.lineTo(Math.cos(angle), Math.sin(angle));
|
|
52
|
-
}
|
|
53
|
-
path.closePath();
|
|
54
|
-
return path;
|
|
55
|
-
})()
|
|
56
|
-
};
|
|
57
|
-
|
|
58
|
-
export interface ConfettiSimulationConfig {
|
|
59
|
-
readonly scale?: number;
|
|
60
|
-
readonly canvasOptions?: CanvasRenderingContext2DSettings;
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
export class ConfettiSimulation extends LimitedFrameRateCanvas {
|
|
64
|
-
|
|
65
|
-
readonly #scale: number;
|
|
66
|
-
#particles: Particle[] = [];
|
|
67
|
-
|
|
68
|
-
constructor(canvas: HTMLCanvasElement, config: ConfettiSimulationConfig = {}) {
|
|
69
|
-
super(canvas, 60, config.canvasOptions ?? {colorSpace: 'display-p3'});
|
|
70
|
-
|
|
71
|
-
this.#scale = config.scale ?? 1;
|
|
72
|
-
|
|
73
|
-
this.canvas.style.position = 'absolute';
|
|
74
|
-
this.canvas.style.top = '0';
|
|
75
|
-
this.canvas.style.left = '0';
|
|
76
|
-
this.canvas.style.height = '100%';
|
|
77
|
-
this.canvas.style.width = '100%';
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
fire(config: Partial<Config>): void {
|
|
81
|
-
this.onResize();
|
|
82
|
-
this.draw();
|
|
83
|
-
|
|
84
|
-
const resolved = { ...DEFAULT_CONFIG, ...config };
|
|
85
|
-
const { angle, colors, decay, gravity, shapes, spread, startVelocity, ticks, x, y } = resolved;
|
|
86
|
-
const numberOfParticles = Math.max(1, resolved.particles);
|
|
87
|
-
|
|
88
|
-
for (let i = 0; i < numberOfParticles; i++) {
|
|
89
|
-
const particle = this.#createParticle({
|
|
90
|
-
angle,
|
|
91
|
-
color: hexToRGB(colors[Math.floor(MULBERRY.next() * colors.length)]),
|
|
92
|
-
decay,
|
|
93
|
-
gravity: gravity * this.#scale,
|
|
94
|
-
shape: shapes[Math.floor(MULBERRY.next() * shapes.length)],
|
|
95
|
-
spread,
|
|
96
|
-
startVelocity: startVelocity * this.#scale,
|
|
97
|
-
ticks,
|
|
98
|
-
x: this.width * x,
|
|
99
|
-
y: this.height * y
|
|
100
|
-
});
|
|
101
|
-
|
|
102
|
-
this.#tickParticle(particle);
|
|
103
|
-
this.#particles.push(particle);
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
if (!this.isTicking) {
|
|
107
|
-
this.start();
|
|
108
|
-
}
|
|
109
|
-
}
|
|
110
|
-
|
|
111
|
-
draw(): void {
|
|
112
|
-
const { context, width, height } = this;
|
|
113
|
-
context.clearRect(0, 0, width, height);
|
|
114
|
-
|
|
115
|
-
const particles = this.#particles;
|
|
116
|
-
|
|
117
|
-
for (let i = 0; i < particles.length; i++) {
|
|
118
|
-
const p = particles[i];
|
|
119
|
-
const flipCos = Math.cos(p.flipAngle);
|
|
120
|
-
const size = p.size;
|
|
121
|
-
|
|
122
|
-
// Encode translate + rotate + scale(flipCos, 1) + scale(size, size) in a single setTransform call,
|
|
123
|
-
// avoiding save()/translate()/rotate()/scale()/restore() — 5 API calls replaced by 1.
|
|
124
|
-
context.setTransform(
|
|
125
|
-
p.rotCos * flipCos * size,
|
|
126
|
-
p.rotSin * flipCos * size,
|
|
127
|
-
-p.rotSin * size,
|
|
128
|
-
p.rotCos * size,
|
|
129
|
-
p.x,
|
|
130
|
-
p.y
|
|
131
|
-
);
|
|
132
|
-
context.globalAlpha = 1 - p.tick / p.totalTicks;
|
|
133
|
-
context.fillStyle = p.colorStr;
|
|
134
|
-
context.fill(SHAPE_PATHS[p.shape]);
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
context.resetTransform();
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
tick(): void {
|
|
141
|
-
const particles = this.#particles;
|
|
142
|
-
let alive = 0;
|
|
143
|
-
|
|
144
|
-
// Normalize to 60fps-equivalent units so physics is frame-rate independent.
|
|
145
|
-
// dt ≈ 1.0 at 60fps, 0.5 at 120fps, 2.0 at 30fps.
|
|
146
|
-
// Cap at 200ms to avoid large jumps after tab switches or dropped frames.
|
|
147
|
-
const dt = this.delta > 0 && this.delta < 200 ? this.delta / (1000 / 60) : 1;
|
|
148
|
-
|
|
149
|
-
// Single pass: tick live particles and compact the array in-place.
|
|
150
|
-
// Avoids filter() allocation and a separate forEach pass.
|
|
151
|
-
for (let i = 0; i < particles.length; i++) {
|
|
152
|
-
const p = particles[i];
|
|
153
|
-
|
|
154
|
-
if (p.tick < p.totalTicks) {
|
|
155
|
-
this.#tickParticle(p, dt);
|
|
156
|
-
particles[alive++] = p;
|
|
157
|
-
}
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
particles.length = alive;
|
|
161
|
-
|
|
162
|
-
if (alive === 0) {
|
|
163
|
-
this.stop();
|
|
164
|
-
}
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
onResize(): void {
|
|
168
|
-
super.onResize();
|
|
169
|
-
this.canvas.width = this.width;
|
|
170
|
-
this.canvas.height = this.height;
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
#createParticle(config: ParticleConfig): Particle {
|
|
174
|
-
const launchAngle = -(config.angle * Math.PI / 180)
|
|
175
|
-
+ (0.5 * config.spread * Math.PI / 180)
|
|
176
|
-
- (MULBERRY.next() * config.spread * Math.PI / 180);
|
|
177
|
-
|
|
178
|
-
const speed = config.startVelocity * (0.5 + MULBERRY.next());
|
|
179
|
-
const rotAngle = MULBERRY.next() * TWO_PI;
|
|
180
|
-
|
|
181
|
-
return {
|
|
182
|
-
colorStr: `rgb(${config.color[0]}, ${config.color[1]}, ${config.color[2]})`,
|
|
183
|
-
decay: config.decay - 0.05 + MULBERRY.next() * 0.1,
|
|
184
|
-
flipAngle: MULBERRY.next() * TWO_PI,
|
|
185
|
-
flipSpeed: 0.03 + MULBERRY.next() * 0.05,
|
|
186
|
-
gravity: config.gravity,
|
|
187
|
-
rotAngle,
|
|
188
|
-
rotCos: Math.cos(rotAngle),
|
|
189
|
-
rotSin: Math.sin(rotAngle),
|
|
190
|
-
rotSpeed: (MULBERRY.next() - 0.5) * 0.06,
|
|
191
|
-
shape: config.shape,
|
|
192
|
-
size: (5 + MULBERRY.next() * 5) * this.#scale,
|
|
193
|
-
swing: MULBERRY.next() * TWO_PI,
|
|
194
|
-
swingAmp: 0.5 + MULBERRY.next() * 1.5,
|
|
195
|
-
swingSpeed: 0.025 + MULBERRY.next() * 0.035,
|
|
196
|
-
tick: 0,
|
|
197
|
-
totalTicks: config.ticks,
|
|
198
|
-
vx: Math.cos(launchAngle) * speed,
|
|
199
|
-
vy: Math.sin(launchAngle) * speed,
|
|
200
|
-
x: config.x,
|
|
201
|
-
y: config.y
|
|
202
|
-
};
|
|
203
|
-
}
|
|
204
|
-
|
|
205
|
-
// dt defaults to 1 (60fps-equivalent) for the initial kick in fire() before the loop starts.
|
|
206
|
-
#tickParticle(particle: Particle, dt: number = 1): void {
|
|
207
|
-
const decayFactor = Math.pow(particle.decay, dt);
|
|
208
|
-
particle.vx *= decayFactor;
|
|
209
|
-
particle.vy *= decayFactor;
|
|
210
|
-
particle.vy += particle.gravity * 0.35 * dt;
|
|
211
|
-
particle.swing += particle.swingSpeed * dt;
|
|
212
|
-
particle.x += (particle.vx + particle.swingAmp * Math.cos(particle.swing)) * dt;
|
|
213
|
-
particle.y += particle.vy * dt;
|
|
214
|
-
particle.rotAngle += particle.rotSpeed * dt;
|
|
215
|
-
particle.rotCos = Math.cos(particle.rotAngle);
|
|
216
|
-
particle.rotSin = Math.sin(particle.rotAngle);
|
|
217
|
-
particle.flipAngle += particle.flipSpeed * dt;
|
|
218
|
-
particle.tick += dt;
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
}
|