@basmilius/sparkle 2.0.0 → 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +1053 -28
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +4840 -400
- package/dist/index.mjs.map +1 -1
- package/package.json +7 -2
- package/src/aurora/consts.ts +3 -0
- package/src/aurora/index.ts +10 -0
- package/src/aurora/layer.ts +180 -0
- package/src/aurora/types.ts +13 -0
- package/src/balloons/consts.ts +3 -0
- package/src/balloons/index.ts +12 -0
- package/src/balloons/layer.ts +169 -0
- package/src/balloons/particle.ts +110 -0
- package/src/balloons/types.ts +14 -0
- package/src/bubbles/consts.ts +3 -0
- package/src/bubbles/index.ts +10 -0
- package/src/bubbles/layer.ts +246 -0
- package/src/bubbles/types.ts +21 -0
- package/src/canvas.ts +32 -1
- package/src/color.ts +19 -0
- package/src/confetti/consts.ts +13 -13
- package/src/confetti/index.ts +20 -2
- package/src/confetti/layer.ts +155 -0
- package/src/confetti/particle.ts +106 -0
- package/src/confetti/shapes.ts +104 -0
- package/src/confetti/types.ts +4 -1
- package/src/distance.ts +1 -1
- package/src/donuts/consts.ts +19 -0
- package/src/donuts/donut.ts +12 -0
- package/src/donuts/index.ts +9 -0
- package/src/donuts/layer.ts +301 -0
- package/src/effect.ts +107 -0
- package/src/fade.ts +87 -0
- package/src/fireflies/consts.ts +3 -0
- package/src/fireflies/index.ts +12 -0
- package/src/fireflies/layer.ts +169 -0
- package/src/fireflies/particle.ts +124 -0
- package/src/fireflies/types.ts +17 -0
- package/src/firepit/consts.ts +3 -0
- package/src/firepit/index.ts +10 -0
- package/src/firepit/layer.ts +193 -0
- package/src/firepit/types.ts +20 -0
- package/src/fireworks/create-explosion.ts +237 -0
- package/src/fireworks/explosion.ts +9 -9
- package/src/fireworks/firework.ts +9 -8
- package/src/fireworks/index.ts +19 -3
- package/src/fireworks/layer.ts +203 -0
- package/src/fireworks/spark.ts +9 -9
- package/src/fireworks/types.ts +2 -2
- package/src/glitter/consts.ts +13 -0
- package/src/glitter/index.ts +9 -0
- package/src/glitter/layer.ts +181 -0
- package/src/glitter/types.ts +33 -0
- package/src/index.ts +27 -0
- package/src/lanterns/consts.ts +13 -0
- package/src/lanterns/index.ts +9 -0
- package/src/lanterns/layer.ts +178 -0
- package/src/lanterns/types.ts +22 -0
- package/src/layer.ts +26 -0
- package/src/leaves/consts.ts +16 -0
- package/src/leaves/index.ts +9 -0
- package/src/leaves/layer.ts +258 -0
- package/src/leaves/types.ts +25 -0
- package/src/lightning/consts.ts +3 -0
- package/src/lightning/index.ts +11 -0
- package/src/lightning/layer.ts +41 -0
- package/src/lightning/system.ts +196 -0
- package/src/lightning/types.ts +20 -0
- package/src/matrix/consts.ts +5 -0
- package/src/matrix/index.ts +9 -0
- package/src/matrix/layer.ts +154 -0
- package/src/matrix/types.ts +17 -0
- package/src/orbits/consts.ts +13 -0
- package/src/orbits/index.ts +9 -0
- package/src/orbits/layer.ts +213 -0
- package/src/orbits/types.ts +27 -0
- package/src/particles/consts.ts +3 -0
- package/src/particles/index.ts +10 -0
- package/src/particles/layer.ts +360 -0
- package/src/particles/types.ts +10 -0
- package/src/petals/consts.ts +13 -0
- package/src/petals/index.ts +10 -0
- package/src/petals/layer.ts +174 -0
- package/src/petals/types.ts +15 -0
- package/src/plasma/consts.ts +3 -0
- package/src/plasma/index.ts +10 -0
- package/src/plasma/layer.ts +107 -0
- package/src/plasma/types.ts +5 -0
- package/src/rain/consts.ts +3 -0
- package/src/rain/index.ts +12 -0
- package/src/rain/layer.ts +194 -0
- package/src/rain/particle.ts +132 -0
- package/src/rain/types.ts +22 -0
- package/src/sandstorm/consts.ts +3 -0
- package/src/sandstorm/index.ts +10 -0
- package/src/sandstorm/layer.ts +152 -0
- package/src/sandstorm/types.ts +10 -0
- package/src/scene.ts +201 -0
- package/src/shooting-stars/index.ts +3 -0
- package/src/shooting-stars/system.ts +151 -0
- package/src/shooting-stars/types.ts +11 -0
- package/src/simulation-canvas.ts +83 -0
- package/src/snow/consts.ts +2 -2
- package/src/snow/index.ts +9 -2
- package/src/snow/{simulation.ts → layer.ts} +64 -89
- package/src/sparklers/consts.ts +3 -0
- package/src/sparklers/index.ts +16 -0
- package/src/sparklers/layer.ts +220 -0
- package/src/sparklers/particle.ts +89 -0
- package/src/sparklers/types.ts +13 -0
- package/src/stars/consts.ts +3 -0
- package/src/stars/index.ts +10 -0
- package/src/stars/layer.ts +139 -0
- package/src/stars/types.ts +12 -0
- package/src/streamers/consts.ts +14 -0
- package/src/streamers/index.ts +10 -0
- package/src/streamers/layer.ts +223 -0
- package/src/streamers/types.ts +14 -0
- package/src/trail.ts +140 -0
- package/src/waves/consts.ts +3 -0
- package/src/waves/index.ts +10 -0
- package/src/waves/layer.ts +164 -0
- package/src/waves/types.ts +10 -0
- package/src/wormhole/consts.ts +3 -0
- package/src/wormhole/index.ts +10 -0
- package/src/wormhole/layer.ts +197 -0
- package/src/wormhole/types.ts +10 -0
- package/src/confetti/simulation.ts +0 -221
- package/src/fireworks/simulation.ts +0 -493
package/src/scene.ts
ADDED
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import { LimitedFrameRateCanvas } from './canvas';
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import { applyEdgeFade } from './fade';
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import type { SimulationLayer } from './layer';
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/**
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* Internal canvas runner that drives all layers in a Scene.
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*/
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class SceneCanvas extends LimitedFrameRateCanvas {
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readonly #layers: SimulationLayer[];
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readonly #contextOptions: CanvasRenderingContext2DSettings;
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#offscreen: HTMLCanvasElement | null = null;
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#offscreenCtx: CanvasRenderingContext2D | null = null;
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constructor(canvas: HTMLCanvasElement, layers: SimulationLayer[], frameRate: number, options: CanvasRenderingContext2DSettings) {
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super(canvas, frameRate, options);
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this.#layers = layers;
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this.#contextOptions = options;
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canvas.style.position = 'absolute';
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canvas.style.top = '0';
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canvas.style.left = '0';
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canvas.style.height = '100%';
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canvas.style.width = '100%';
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}
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start(): void {
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for (const layer of this.#layers) {
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layer.onMount(this.canvas);
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}
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super.start();
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}
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destroy(): void {
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for (const layer of this.#layers) {
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layer.onUnmount(this.canvas);
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}
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super.destroy();
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}
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draw(): void {
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this.canvas.height = this.height;
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this.canvas.width = this.width;
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const ctx = this.context;
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ctx.clearRect(0, 0, this.width, this.height);
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for (const layer of this.#layers) {
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if (layer.fade) {
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const offCtx = this.#getOffscreenCtx(this.width, this.height);
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offCtx.clearRect(0, 0, this.width, this.height);
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layer.draw(offCtx, this.width, this.height);
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applyEdgeFade(offCtx, this.width, this.height, layer.fade);
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ctx.drawImage(this.#offscreen!, 0, 0);
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} else {
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ctx.save();
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layer.draw(ctx, this.width, this.height);
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ctx.restore();
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}
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}
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}
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tick(): void {
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const dt = (this.delta > 0 && this.delta < 200 ? this.delta / (1000 / 60) : 1) * this.speed * LimitedFrameRateCanvas.globalSpeed;
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for (const layer of this.#layers) {
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layer.tick(dt, this.width, this.height);
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}
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}
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onResize(): void {
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super.onResize();
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if (this.#offscreen) {
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this.#offscreen.width = this.width;
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this.#offscreen.height = this.height;
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}
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for (const layer of this.#layers) {
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layer.onResize(this.width, this.height);
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}
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}
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#getOffscreenCtx(width: number, height: number): CanvasRenderingContext2D {
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if (!this.#offscreen) {
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this.#offscreen = document.createElement('canvas');
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this.#offscreen.width = width;
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this.#offscreen.height = height;
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this.#offscreenCtx = this.#offscreen.getContext('2d', this.#contextOptions)!;
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}
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return this.#offscreenCtx!;
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}
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}
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/**
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* Composable canvas that renders multiple Effect layers in order (first = bottom, last = top).
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*
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* @example
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* const scene = new Scene()
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* .mount(canvas)
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* .layer(new Aurora({ bands: 5 }))
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* .layer(new Stars().withFade({ bottom: 0.4 }))
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* .start();
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*/
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export class Scene {
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readonly #layers: SimulationLayer[] = [];
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readonly #frameRate: number;
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readonly #defaultOptions: CanvasRenderingContext2DSettings;
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#runner: SceneCanvas | null = null;
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constructor(frameRate: number = 60, options: CanvasRenderingContext2DSettings = {colorSpace: 'display-p3'}) {
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this.#frameRate = frameRate;
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this.#defaultOptions = options;
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}
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/**
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* Mount the scene to a canvas element or CSS selector.
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*/
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mount(canvas: HTMLCanvasElement | string, options?: CanvasRenderingContext2DSettings): this {
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if (typeof canvas === 'string') {
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const el = document.querySelector<HTMLCanvasElement>(canvas);
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if (!el) {
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throw new Error(`Scene.mount(): no element found for selector "${canvas}".`);
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}
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canvas = el;
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}
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this.#runner?.destroy();
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this.#runner = new SceneCanvas(canvas, this.#layers, this.#frameRate, options ?? this.#defaultOptions);
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return this;
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}
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/**
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* Add an effect layer. Layers are rendered in the order they are added.
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* If the scene is already running, the layer is mounted immediately.
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*/
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layer(effect: SimulationLayer): this {
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this.#layers.push(effect);
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if (this.#runner?.isTicking) {
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effect.onMount(this.#runner.canvas);
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}
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return this;
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}
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/**
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* Start the render loop.
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*/
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start(): this {
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this.#runner?.start();
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return this;
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}
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/**
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* Pause rendering without destroying state. Use resume() to continue.
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*/
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pause(): this {
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this.#runner?.pause();
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return this;
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}
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/**
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* Resume rendering after pause().
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*/
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resume(): this {
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this.#runner?.resume();
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return this;
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}
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/**
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* Stop and destroy all layers.
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*/
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destroy(): void {
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this.#runner?.destroy();
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this.#runner = null;
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}
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get speed(): number {
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return this.#runner?.speed ?? 1;
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}
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set speed(value: number) {
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if (this.#runner) {
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this.#runner.speed = value;
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}
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}
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get isTicking(): boolean {
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return this.#runner?.isTicking ?? false;
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}
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}
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/**
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* Factory alternative to `new Scene()`. Call .mount() and .layer() on the returned instance.
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*/
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export function createScene(frameRate?: number, options?: CanvasRenderingContext2DSettings): Scene {
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return new Scene(frameRate, options);
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}
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import type { ShootingStar } from './types';
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export interface ShootingStarSystemConfig {
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readonly interval: [number, number];
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readonly color?: [number, number, number];
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readonly trailLength?: number;
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readonly trailAlphaFactor?: number;
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readonly speed?: number;
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readonly scale?: number;
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readonly alphaMin?: number;
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readonly alphaRange?: number;
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readonly decayMin?: number;
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readonly decayRange?: number;
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}
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export class ShootingStarSystem {
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readonly #interval: [number, number];
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readonly #color: [number, number, number];
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readonly #trailLength: number;
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readonly #trailAlphaFactor: number;
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readonly #speed: number;
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readonly #scale: number;
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readonly #alphaMin: number;
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readonly #alphaRange: number;
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readonly #decayMin: number;
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readonly #decayRange: number;
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readonly #rng: () => number;
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#cooldown: number;
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#stars: ShootingStar[] = [];
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constructor(config: ShootingStarSystemConfig, rng: () => number) {
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this.#interval = config.interval;
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this.#color = config.color ?? [200, 230, 255];
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this.#trailLength = config.trailLength ?? 18;
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this.#trailAlphaFactor = config.trailAlphaFactor ?? 0.5;
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this.#speed = config.speed ?? 1;
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this.#scale = config.scale ?? 1;
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this.#alphaMin = config.alphaMin ?? 0.7;
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this.#alphaRange = config.alphaRange ?? 0.3;
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this.#decayMin = config.decayMin ?? 0.008;
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this.#decayRange = config.decayRange ?? 0.01;
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this.#rng = rng;
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this.#cooldown = this.#interval[0] + this.#rng() * (this.#interval[1] - this.#interval[0]);
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}
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|
+
tick(dt: number, width: number, height: number): void {
|
|
47
|
+
this.#cooldown -= dt;
|
|
48
|
+
|
|
49
|
+
if (this.#cooldown <= 0) {
|
|
50
|
+
this.#stars.push(this.#create(width, height));
|
|
51
|
+
this.#cooldown = this.#interval[0] + this.#rng() * (this.#interval[1] - this.#interval[0]);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
let alive = 0;
|
|
55
|
+
|
|
56
|
+
for (let i = 0; i < this.#stars.length; i++) {
|
|
57
|
+
const star = this.#stars[i];
|
|
58
|
+
|
|
59
|
+
const trail = star.trail;
|
|
60
|
+
const maxLen = this.#trailLength;
|
|
61
|
+
|
|
62
|
+
if (trail.length < maxLen) {
|
|
63
|
+
trail.push({x: star.x, y: star.y});
|
|
64
|
+
star.trailHead = trail.length - 1;
|
|
65
|
+
} else {
|
|
66
|
+
const next = (star.trailHead + 1) % maxLen;
|
|
67
|
+
trail[next].x = star.x;
|
|
68
|
+
trail[next].y = star.y;
|
|
69
|
+
star.trailHead = next;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
star.x += star.vx * this.#speed * dt;
|
|
73
|
+
star.y += star.vy * this.#speed * dt;
|
|
74
|
+
star.alpha -= star.decay * dt;
|
|
75
|
+
|
|
76
|
+
const inBounds = star.alpha > 0 && star.x > -50 && star.x < width + 50 && star.y < height + 50;
|
|
77
|
+
|
|
78
|
+
if (inBounds) {
|
|
79
|
+
this.#stars[alive++] = star;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
this.#stars.length = alive;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
draw(ctx: CanvasRenderingContext2D): void {
|
|
87
|
+
const [cr, cg, cb] = this.#color;
|
|
88
|
+
|
|
89
|
+
ctx.globalCompositeOperation = 'lighter';
|
|
90
|
+
|
|
91
|
+
for (const star of this.#stars) {
|
|
92
|
+
const trail = star.trail;
|
|
93
|
+
const trailLen = trail.length;
|
|
94
|
+
const isFull = trailLen === this.#trailLength;
|
|
95
|
+
const oldest = isFull ? (star.trailHead + 1) % trailLen : 0;
|
|
96
|
+
|
|
97
|
+
for (let t = 0; t < trailLen; t++) {
|
|
98
|
+
const progress = t / trailLen;
|
|
99
|
+
const trailAlpha = star.alpha * progress * this.#trailAlphaFactor;
|
|
100
|
+
const trailSize = star.size * progress * this.#scale;
|
|
101
|
+
|
|
102
|
+
if (trailAlpha < 0.01) {
|
|
103
|
+
continue;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
const idx = (oldest + t) % trailLen;
|
|
107
|
+
|
|
108
|
+
ctx.globalAlpha = trailAlpha;
|
|
109
|
+
ctx.beginPath();
|
|
110
|
+
ctx.arc(trail[idx].x, trail[idx].y, trailSize, 0, Math.PI * 2);
|
|
111
|
+
ctx.fillStyle = `rgb(${cr}, ${cg}, ${cb})`;
|
|
112
|
+
ctx.fill();
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
const alpha = star.alpha;
|
|
116
|
+
const headSize = star.size * 2 * this.#scale;
|
|
117
|
+
const glow = ctx.createRadialGradient(star.x, star.y, 0, star.x, star.y, headSize);
|
|
118
|
+
glow.addColorStop(0, `rgba(${cr}, ${cg}, ${cb}, ${alpha})`);
|
|
119
|
+
glow.addColorStop(0.5, `rgba(${cr}, ${cg}, ${cb}, ${alpha * 0.3})`);
|
|
120
|
+
glow.addColorStop(1, `rgba(${cr}, ${cg}, ${cb}, 0)`);
|
|
121
|
+
|
|
122
|
+
ctx.globalAlpha = 1;
|
|
123
|
+
ctx.beginPath();
|
|
124
|
+
ctx.arc(star.x, star.y, headSize, 0, Math.PI * 2);
|
|
125
|
+
ctx.fillStyle = glow;
|
|
126
|
+
ctx.fill();
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
ctx.globalCompositeOperation = 'source-over';
|
|
130
|
+
ctx.globalAlpha = 1;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
#create(width: number, height: number): ShootingStar {
|
|
134
|
+
const startX = this.#rng() * width * 0.8;
|
|
135
|
+
const startY = this.#rng() * height * 0.4;
|
|
136
|
+
const angle = 0.3 + this.#rng() * 0.5;
|
|
137
|
+
const speed = 8 + this.#rng() * 12;
|
|
138
|
+
|
|
139
|
+
return {
|
|
140
|
+
x: startX,
|
|
141
|
+
y: startY,
|
|
142
|
+
vx: Math.cos(angle) * speed * this.#scale,
|
|
143
|
+
vy: Math.sin(angle) * speed * this.#scale,
|
|
144
|
+
alpha: this.#alphaMin + this.#rng() * this.#alphaRange,
|
|
145
|
+
size: 1.5 + this.#rng() * 2,
|
|
146
|
+
decay: this.#decayMin + this.#rng() * this.#decayRange,
|
|
147
|
+
trail: [],
|
|
148
|
+
trailHead: 0
|
|
149
|
+
};
|
|
150
|
+
}
|
|
151
|
+
}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import { LimitedFrameRateCanvas } from './canvas';
|
|
2
|
+
import { applyEdgeFade } from './fade';
|
|
3
|
+
import type { EdgeFade, SimulationLayer } from './layer';
|
|
4
|
+
|
|
5
|
+
export class SimulationCanvas extends LimitedFrameRateCanvas {
|
|
6
|
+
readonly #simulation: SimulationLayer;
|
|
7
|
+
readonly #contextOptions: CanvasRenderingContext2DSettings;
|
|
8
|
+
#offscreen: HTMLCanvasElement | null = null;
|
|
9
|
+
#offscreenCtx: CanvasRenderingContext2D | null = null;
|
|
10
|
+
|
|
11
|
+
constructor(canvas: HTMLCanvasElement, simulation: SimulationLayer, frameRate: number = 60, options: CanvasRenderingContext2DSettings = {colorSpace: 'display-p3'}) {
|
|
12
|
+
super(canvas, frameRate, options);
|
|
13
|
+
this.#simulation = simulation;
|
|
14
|
+
this.#contextOptions = options;
|
|
15
|
+
|
|
16
|
+
canvas.style.position = 'absolute';
|
|
17
|
+
canvas.style.top = '0';
|
|
18
|
+
canvas.style.left = '0';
|
|
19
|
+
canvas.style.height = '100%';
|
|
20
|
+
canvas.style.width = '100%';
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
withFade(fade: EdgeFade): this {
|
|
24
|
+
this.#simulation.fade = fade;
|
|
25
|
+
return this;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
start(): void {
|
|
29
|
+
this.#simulation.onMount(this.canvas);
|
|
30
|
+
super.start();
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
destroy(): void {
|
|
34
|
+
this.#simulation.onUnmount(this.canvas);
|
|
35
|
+
super.destroy();
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
draw(): void {
|
|
39
|
+
this.canvas.height = this.height;
|
|
40
|
+
this.canvas.width = this.width;
|
|
41
|
+
|
|
42
|
+
const ctx = this.context;
|
|
43
|
+
|
|
44
|
+
if (this.#simulation.fade) {
|
|
45
|
+
const offCtx = this.#getOffscreenCtx(this.width, this.height);
|
|
46
|
+
offCtx.clearRect(0, 0, this.width, this.height);
|
|
47
|
+
this.#simulation.draw(offCtx, this.width, this.height);
|
|
48
|
+
applyEdgeFade(offCtx, this.width, this.height, this.#simulation.fade);
|
|
49
|
+
ctx.drawImage(this.#offscreen!, 0, 0);
|
|
50
|
+
} else {
|
|
51
|
+
ctx.save();
|
|
52
|
+
this.#simulation.draw(ctx, this.width, this.height);
|
|
53
|
+
ctx.restore();
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
tick(): void {
|
|
58
|
+
const dt = (this.delta > 0 && this.delta < 200 ? this.delta / (1000 / 60) : 1) * this.speed * LimitedFrameRateCanvas.globalSpeed;
|
|
59
|
+
this.#simulation.tick(dt, this.width, this.height);
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
onResize(): void {
|
|
63
|
+
super.onResize();
|
|
64
|
+
|
|
65
|
+
if (this.#offscreen) {
|
|
66
|
+
this.#offscreen.width = this.width;
|
|
67
|
+
this.#offscreen.height = this.height;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
this.#simulation.onResize(this.width, this.height);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
#getOffscreenCtx(width: number, height: number): CanvasRenderingContext2D {
|
|
74
|
+
if (!this.#offscreen) {
|
|
75
|
+
this.#offscreen = document.createElement('canvas');
|
|
76
|
+
this.#offscreen.width = width;
|
|
77
|
+
this.#offscreen.height = height;
|
|
78
|
+
this.#offscreenCtx = this.#offscreen.getContext('2d', this.#contextOptions)!;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
return this.#offscreenCtx!;
|
|
82
|
+
}
|
|
83
|
+
}
|
package/src/snow/consts.ts
CHANGED
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
import { mulberry32 } from '@basmilius/utils';
|
|
1
|
+
import { type Mulberry32, mulberry32 } from '@basmilius/utils';
|
|
2
2
|
|
|
3
|
-
export const MULBERRY = mulberry32(13);
|
|
3
|
+
export const MULBERRY: Mulberry32 = mulberry32(13);
|
package/src/snow/index.ts
CHANGED
|
@@ -1,2 +1,9 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
1
|
+
import { Snow } from './layer';
|
|
2
|
+
import type { SnowConfig } from './layer';
|
|
3
|
+
import type { Effect } from '../effect';
|
|
4
|
+
|
|
5
|
+
export function createSnow(config?: SnowConfig): Effect<SnowConfig> {
|
|
6
|
+
return new Snow(config);
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
export type { SnowConfig };
|