@babylonjs/viewer 7.41.1-alpha → 7.42.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/configuration/configuration.d.ts +107 -0
- package/configuration/configuration.js +16 -0
- package/configuration/configuration.js.map +1 -0
- package/configuration/configurationCompatibility.d.ts +8 -0
- package/configuration/configurationCompatibility.js +66 -0
- package/configuration/configurationCompatibility.js.map +1 -0
- package/configuration/configurationContainer.d.ts +10 -0
- package/configuration/configurationContainer.js +10 -0
- package/configuration/configurationContainer.js.map +1 -0
- package/configuration/globals.d.ts +6 -0
- package/configuration/globals.js +18 -0
- package/configuration/globals.js.map +1 -0
- package/configuration/index.d.ts +2 -0
- package/configuration/index.js +4 -0
- package/configuration/index.js.map +1 -0
- package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
- package/configuration/interfaces/cameraConfiguration.js +2 -0
- package/configuration/interfaces/cameraConfiguration.js.map +1 -0
- package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
- package/configuration/interfaces/colorGradingConfiguration.js +2 -0
- package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
- package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
- package/configuration/interfaces/environmentMapConfiguration.js +2 -0
- package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
- package/configuration/interfaces/groundConfiguration.d.ts +24 -0
- package/configuration/interfaces/groundConfiguration.js +2 -0
- package/configuration/interfaces/groundConfiguration.js.map +1 -0
- package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
- package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
- package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
- package/configuration/interfaces/index.d.ts +15 -0
- package/configuration/interfaces/index.js +16 -0
- package/configuration/interfaces/index.js.map +1 -0
- package/configuration/interfaces/lightConfiguration.d.ts +60 -0
- package/configuration/interfaces/lightConfiguration.js +2 -0
- package/configuration/interfaces/lightConfiguration.js.map +1 -0
- package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
- package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
- package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
- package/configuration/interfaces/modelConfiguration.d.ts +65 -0
- package/configuration/interfaces/modelConfiguration.js +2 -0
- package/configuration/interfaces/modelConfiguration.js.map +1 -0
- package/configuration/interfaces/observersConfiguration.d.ts +5 -0
- package/configuration/interfaces/observersConfiguration.js +2 -0
- package/configuration/interfaces/observersConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
- package/configuration/interfaces/sceneConfiguration.js +2 -0
- package/configuration/interfaces/sceneConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
- package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
- package/configuration/interfaces/skyboxConfiguration.js +2 -0
- package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
- package/configuration/interfaces/templateConfiguration.d.ts +67 -0
- package/configuration/interfaces/templateConfiguration.js +2 -0
- package/configuration/interfaces/templateConfiguration.js.map +1 -0
- package/configuration/interfaces/vrConfiguration.d.ts +16 -0
- package/configuration/interfaces/vrConfiguration.js +2 -0
- package/configuration/interfaces/vrConfiguration.js.map +1 -0
- package/configuration/loader.d.ts +4 -0
- package/configuration/loader.js +17 -0
- package/configuration/loader.js.map +1 -0
- package/configuration/mappers.d.ts +43 -0
- package/configuration/mappers.js +193 -0
- package/configuration/mappers.js.map +1 -0
- package/configuration/renderOnlyLoader.d.ts +33 -0
- package/configuration/renderOnlyLoader.js +162 -0
- package/configuration/renderOnlyLoader.js.map +1 -0
- package/configuration/types/default.d.ts +6 -0
- package/configuration/types/default.js +121 -0
- package/configuration/types/default.js.map +1 -0
- package/configuration/types/environmentMap.d.ts +5 -0
- package/configuration/types/environmentMap.js +14 -0
- package/configuration/types/environmentMap.js.map +1 -0
- package/configuration/types/extended.d.ts +6 -0
- package/configuration/types/extended.js +317 -0
- package/configuration/types/extended.js.map +1 -0
- package/configuration/types/index.d.ts +14 -0
- package/configuration/types/index.js +51 -0
- package/configuration/types/index.js.map +1 -0
- package/configuration/types/minimal.d.ts +6 -0
- package/configuration/types/minimal.js +43 -0
- package/configuration/types/minimal.js.map +1 -0
- package/configuration/types/renderOnlyDefault.d.ts +30 -0
- package/configuration/types/renderOnlyDefault.js +31 -0
- package/configuration/types/renderOnlyDefault.js.map +1 -0
- package/configuration/types/shadowLight.d.ts +9 -0
- package/configuration/types/shadowLight.js +64 -0
- package/configuration/types/shadowLight.js.map +1 -0
- package/helper/index.d.ts +29 -0
- package/helper/index.js +66 -0
- package/helper/index.js.map +1 -0
- package/index.d.ts +30 -0
- package/index.js +46 -0
- package/index.js.map +1 -0
- package/initializer.d.ts +11 -0
- package/initializer.js +35 -0
- package/initializer.js.map +1 -0
- package/interfaces.d.ts +5 -0
- package/interfaces.js +7 -0
- package/interfaces.js.map +1 -0
- package/labs/environmentSerializer.d.ts +126 -0
- package/labs/environmentSerializer.js +191 -0
- package/labs/environmentSerializer.js.map +1 -0
- package/labs/texture.d.ts +183 -0
- package/labs/texture.js +351 -0
- package/labs/texture.js.map +1 -0
- package/labs/viewerLabs.d.ts +51 -0
- package/labs/viewerLabs.js +134 -0
- package/labs/viewerLabs.js.map +1 -0
- package/loader/modelLoader.d.ts +56 -0
- package/loader/modelLoader.js +202 -0
- package/loader/modelLoader.js.map +1 -0
- package/loader/plugins/applyMaterialConfig.d.ts +12 -0
- package/loader/plugins/applyMaterialConfig.js +16 -0
- package/loader/plugins/applyMaterialConfig.js.map +1 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
- package/loader/plugins/index.d.ts +19 -0
- package/loader/plugins/index.js +44 -0
- package/loader/plugins/index.js.map +1 -0
- package/loader/plugins/loaderPlugin.d.ts +24 -0
- package/loader/plugins/loaderPlugin.js +2 -0
- package/loader/plugins/loaderPlugin.js.map +1 -0
- package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
- package/loader/plugins/msftLodLoaderPlugin.js +21 -0
- package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
- package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
- package/loader/plugins/telemetryLoaderPlugin.js +36 -0
- package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
- package/managers/observablesManager.d.ts +66 -0
- package/managers/observablesManager.js +35 -0
- package/managers/observablesManager.js.map +1 -0
- package/managers/sceneManager.d.ts +245 -0
- package/managers/sceneManager.js +1375 -0
- package/managers/sceneManager.js.map +1 -0
- package/managers/telemetryManager.d.ts +78 -0
- package/managers/telemetryManager.js +117 -0
- package/managers/telemetryManager.js.map +1 -0
- package/model/modelAnimation.d.ts +215 -0
- package/model/modelAnimation.js +237 -0
- package/model/modelAnimation.js.map +1 -0
- package/model/viewerModel.d.ts +233 -0
- package/model/viewerModel.js +673 -0
- package/model/viewerModel.js.map +1 -0
- package/optimizer/custom/extended.d.ts +13 -0
- package/optimizer/custom/extended.js +101 -0
- package/optimizer/custom/extended.js.map +1 -0
- package/optimizer/custom/index.d.ts +9 -0
- package/optimizer/custom/index.js +26 -0
- package/optimizer/custom/index.js.map +1 -0
- package/package.json +28 -19
- package/readme.md +28 -28
- package/renderOnlyIndex.d.ts +11 -0
- package/renderOnlyIndex.js +18 -0
- package/renderOnlyIndex.js.map +1 -0
- package/templating/eventManager.d.ts +35 -0
- package/templating/eventManager.js +66 -0
- package/templating/eventManager.js.map +1 -0
- package/templating/plugins/hdButtonPlugin.d.ts +9 -0
- package/templating/plugins/hdButtonPlugin.js +22 -0
- package/templating/plugins/hdButtonPlugin.js.map +1 -0
- package/templating/plugins/printButton.d.ts +9 -0
- package/templating/plugins/printButton.js +41 -0
- package/templating/plugins/printButton.js.map +1 -0
- package/templating/templateManager.d.ts +197 -0
- package/templating/templateManager.js +561 -0
- package/templating/templateManager.js.map +1 -0
- package/templating/viewerTemplatePlugin.d.ts +21 -0
- package/templating/viewerTemplatePlugin.js +69 -0
- package/templating/viewerTemplatePlugin.js.map +1 -0
- package/viewer/defaultViewer.d.ts +130 -0
- package/viewer/defaultViewer.js +672 -0
- package/viewer/defaultViewer.js.map +1 -0
- package/viewer/renderOnlyViewer.d.ts +9 -0
- package/viewer/renderOnlyViewer.js +46 -0
- package/viewer/renderOnlyViewer.js.map +1 -0
- package/viewer/viewer.d.ts +258 -0
- package/viewer/viewer.js +783 -0
- package/viewer/viewer.js.map +1 -0
- package/viewer/viewerManager.d.ts +58 -0
- package/viewer/viewerManager.js +91 -0
- package/viewer/viewerManager.js.map +1 -0
- package/viewer/viewerWithTemplate.d.ts +9 -0
- package/viewer/viewerWithTemplate.js +20 -0
- package/viewer/viewerWithTemplate.js.map +1 -0
- package/assets/photoStudio.env +0 -0
- package/dist/babylon-viewer.esm.js +0 -2
- package/dist/babylon-viewer.esm.js.map +0 -1
- package/dist/babylon-viewer.esm.min.js +0 -2
- package/dist/babylon-viewer.esm.min.js.map +0 -1
- package/dist/chunks/EXT_lights_ies-BS2USlck.esm.min.js +0 -2
- package/dist/chunks/EXT_lights_ies-BS2USlck.esm.min.js.map +0 -1
- package/dist/chunks/EXT_lights_ies-C-joQ5O4.esm.js +0 -84
- package/dist/chunks/EXT_lights_ies-C-joQ5O4.esm.js.map +0 -1
- package/dist/chunks/EXT_lights_image_based-C3wbbb5Z.esm.js +0 -171
- package/dist/chunks/EXT_lights_image_based-C3wbbb5Z.esm.js.map +0 -1
- package/dist/chunks/EXT_lights_image_based-DDdRDnM2.esm.min.js +0 -2
- package/dist/chunks/EXT_lights_image_based-DDdRDnM2.esm.min.js.map +0 -1
- package/dist/chunks/EXT_mesh_gpu_instancing-AXAnRQN7.esm.js +0 -86
- package/dist/chunks/EXT_mesh_gpu_instancing-AXAnRQN7.esm.js.map +0 -1
- package/dist/chunks/EXT_mesh_gpu_instancing-BcjPo6uC.esm.min.js +0 -2
- package/dist/chunks/EXT_mesh_gpu_instancing-BcjPo6uC.esm.min.js.map +0 -1
- package/dist/chunks/EXT_meshopt_compression-DlUkQB2P.esm.js +0 -134
- package/dist/chunks/EXT_meshopt_compression-DlUkQB2P.esm.js.map +0 -1
- package/dist/chunks/EXT_meshopt_compression-yJ4OpORd.esm.min.js +0 -2
- package/dist/chunks/EXT_meshopt_compression-yJ4OpORd.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_avif-BQWbvJfK.esm.min.js +0 -2
- package/dist/chunks/EXT_texture_avif-BQWbvJfK.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_avif-C0pGpnGv.esm.js +0 -44
- package/dist/chunks/EXT_texture_avif-C0pGpnGv.esm.js.map +0 -1
- package/dist/chunks/EXT_texture_webp-Dd7Uqtmh.esm.min.js +0 -2
- package/dist/chunks/EXT_texture_webp-Dd7Uqtmh.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_webp-DehlrnW-.esm.js +0 -43
- package/dist/chunks/EXT_texture_webp-DehlrnW-.esm.js.map +0 -1
- package/dist/chunks/ExtrasAsMetadata-C5NMuDj4.esm.js +0 -64
- package/dist/chunks/ExtrasAsMetadata-C5NMuDj4.esm.js.map +0 -1
- package/dist/chunks/ExtrasAsMetadata-Cp3LHdoG.esm.min.js +0 -2
- package/dist/chunks/ExtrasAsMetadata-Cp3LHdoG.esm.min.js.map +0 -1
- package/dist/chunks/KHR_animation_pointer-DEBOwDXh.esm.min.js +0 -2
- package/dist/chunks/KHR_animation_pointer-DEBOwDXh.esm.min.js.map +0 -1
- package/dist/chunks/KHR_animation_pointer-Dx1OeG2b.esm.js +0 -352
- package/dist/chunks/KHR_animation_pointer-Dx1OeG2b.esm.js.map +0 -1
- package/dist/chunks/KHR_draco_mesh_compression-Ch0QOlBL.esm.min.js +0 -2
- package/dist/chunks/KHR_draco_mesh_compression-Ch0QOlBL.esm.min.js.map +0 -1
- package/dist/chunks/KHR_draco_mesh_compression-D59SFLyo.esm.js +0 -610
- package/dist/chunks/KHR_draco_mesh_compression-D59SFLyo.esm.js.map +0 -1
- package/dist/chunks/KHR_interactivity-Blj_9jts.esm.min.js +0 -2
- package/dist/chunks/KHR_interactivity-Blj_9jts.esm.min.js.map +0 -1
- package/dist/chunks/KHR_interactivity-CR0LYUa7.esm.js +0 -4033
- package/dist/chunks/KHR_interactivity-CR0LYUa7.esm.js.map +0 -1
- package/dist/chunks/KHR_lights_punctual--w0a62AP.esm.js +0 -581
- package/dist/chunks/KHR_lights_punctual--w0a62AP.esm.js.map +0 -1
- package/dist/chunks/KHR_lights_punctual-BojffBbG.esm.min.js +0 -2
- package/dist/chunks/KHR_lights_punctual-BojffBbG.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_anisotropy-BPtHWkOQ.esm.js +0 -65
- package/dist/chunks/KHR_materials_anisotropy-BPtHWkOQ.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_anisotropy-DU5_bnCL.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_anisotropy-DU5_bnCL.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_clearcoat-BBuRlPhc.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_clearcoat-BBuRlPhc.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_clearcoat-Eg0xbuWN.esm.js +0 -96
- package/dist/chunks/KHR_materials_clearcoat-Eg0xbuWN.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_diffuse_transmission-Bkzk60Y5.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_diffuse_transmission-Bkzk60Y5.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_diffuse_transmission-C3DaLgRY.esm.js +0 -97
- package/dist/chunks/KHR_materials_diffuse_transmission-C3DaLgRY.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_dispersion-DL_XFhxj.esm.js +0 -62
- package/dist/chunks/KHR_materials_dispersion-DL_XFhxj.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_dispersion-DbMQPBgM.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_dispersion-DbMQPBgM.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_emissive_strength-BuHyjtBD.esm.js +0 -55
- package/dist/chunks/KHR_materials_emissive_strength-BuHyjtBD.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_emissive_strength-Djlr_ul3.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_emissive_strength-Djlr_ul3.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_ior-BIe6qBOo.esm.js +0 -64
- package/dist/chunks/KHR_materials_ior-BIe6qBOo.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_ior-DOfaAmNY.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_ior-DOfaAmNY.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_iridescence-BgElZgUu.esm.js +0 -72
- package/dist/chunks/KHR_materials_iridescence-BgElZgUu.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_iridescence-lUeo07SZ.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_iridescence-lUeo07SZ.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-9ShQyhJ6.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-9ShQyhJ6.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-DE5LjLg6.esm.js +0 -81
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-DE5LjLg6.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_sheen-BfZe6ZFu.esm.js +0 -85
- package/dist/chunks/KHR_materials_sheen-BfZe6ZFu.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_sheen-OWjuK2V4.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_sheen-OWjuK2V4.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_specular-dowPxbW3.esm.js +0 -75
- package/dist/chunks/KHR_materials_specular-dowPxbW3.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_specular-nWeBZu0R.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_specular-nWeBZu0R.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_transmission-BPNQkK0O.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_transmission-BPNQkK0O.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_transmission-CHr_yLLX.esm.js +0 -307
- package/dist/chunks/KHR_materials_transmission-CHr_yLLX.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_unlit-BYXpcsdj.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_unlit-BYXpcsdj.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_unlit-Cr7YsDHT.esm.js +0 -74
- package/dist/chunks/KHR_materials_unlit-Cr7YsDHT.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_variants-BCVX3sJa.esm.js +0 -262
- package/dist/chunks/KHR_materials_variants-BCVX3sJa.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_variants-BXzl6KpJ.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_variants-BXzl6KpJ.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_volume-BD9KEaJz.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_volume-BD9KEaJz.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_volume-DrqGUGW6.esm.js +0 -87
- package/dist/chunks/KHR_materials_volume-DrqGUGW6.esm.js.map +0 -1
- package/dist/chunks/KHR_mesh_quantization-Dg22auJA.esm.min.js +0 -2
- package/dist/chunks/KHR_mesh_quantization-Dg22auJA.esm.min.js.map +0 -1
- package/dist/chunks/KHR_mesh_quantization-hvxpvTbe.esm.js +0 -26
- package/dist/chunks/KHR_mesh_quantization-hvxpvTbe.esm.js.map +0 -1
- package/dist/chunks/KHR_node_hoverability-BDiqFmBB.esm.js +0 -39
- package/dist/chunks/KHR_node_hoverability-BDiqFmBB.esm.js.map +0 -1
- package/dist/chunks/KHR_node_hoverability-CumkOtZM.esm.min.js +0 -2
- package/dist/chunks/KHR_node_hoverability-CumkOtZM.esm.min.js.map +0 -1
- package/dist/chunks/KHR_node_visibility-BKEa-Yfj.esm.min.js +0 -2
- package/dist/chunks/KHR_node_visibility-BKEa-Yfj.esm.min.js.map +0 -1
- package/dist/chunks/KHR_node_visibility-K0fsD4Vv.esm.js +0 -46
- package/dist/chunks/KHR_node_visibility-K0fsD4Vv.esm.js.map +0 -1
- package/dist/chunks/KHR_texture_basisu-8YVY1pKo.esm.js +0 -43
- package/dist/chunks/KHR_texture_basisu-8YVY1pKo.esm.js.map +0 -1
- package/dist/chunks/KHR_texture_basisu-BM__NeSW.esm.min.js +0 -2
- package/dist/chunks/KHR_texture_basisu-BM__NeSW.esm.min.js.map +0 -1
- package/dist/chunks/KHR_texture_transform--qxpdvRw.esm.js +0 -63
- package/dist/chunks/KHR_texture_transform--qxpdvRw.esm.js.map +0 -1
- package/dist/chunks/KHR_texture_transform-C0MO-oJp.esm.min.js +0 -2
- package/dist/chunks/KHR_texture_transform-C0MO-oJp.esm.min.js.map +0 -1
- package/dist/chunks/KHR_xmp_json_ld-D9FpHvJo.esm.js +0 -51
- package/dist/chunks/KHR_xmp_json_ld-D9FpHvJo.esm.js.map +0 -1
- package/dist/chunks/KHR_xmp_json_ld-DeXPWWQE.esm.min.js +0 -2
- package/dist/chunks/KHR_xmp_json_ld-DeXPWWQE.esm.min.js.map +0 -1
- package/dist/chunks/MSFT_audio_emitter-BbICSwFH.esm.min.js +0 -2
- package/dist/chunks/MSFT_audio_emitter-BbICSwFH.esm.min.js.map +0 -1
- package/dist/chunks/MSFT_audio_emitter-Dd5lbfUc.esm.js +0 -2201
- package/dist/chunks/MSFT_audio_emitter-Dd5lbfUc.esm.js.map +0 -1
- package/dist/chunks/MSFT_lod-B0zrRF3s.esm.js +0 -337
- package/dist/chunks/MSFT_lod-B0zrRF3s.esm.js.map +0 -1
- package/dist/chunks/MSFT_lod-Bd4znUfD.esm.min.js +0 -2
- package/dist/chunks/MSFT_lod-Bd4znUfD.esm.min.js.map +0 -1
- package/dist/chunks/MSFT_minecraftMesh-CdIpMgsb.esm.min.js +0 -2
- package/dist/chunks/MSFT_minecraftMesh-CdIpMgsb.esm.min.js.map +0 -1
- package/dist/chunks/MSFT_minecraftMesh-WFc8m_Ka.esm.js +0 -46
- package/dist/chunks/MSFT_minecraftMesh-WFc8m_Ka.esm.js.map +0 -1
- package/dist/chunks/MSFT_sRGBFactors-CTbtGna8.esm.js +0 -47
- package/dist/chunks/MSFT_sRGBFactors-CTbtGna8.esm.js.map +0 -1
- package/dist/chunks/MSFT_sRGBFactors-yTSoBQJx.esm.min.js +0 -2
- package/dist/chunks/MSFT_sRGBFactors-yTSoBQJx.esm.min.js.map +0 -1
- package/dist/chunks/animationGroup-8TJDgymS.esm.js +0 -2482
- package/dist/chunks/animationGroup-8TJDgymS.esm.js.map +0 -1
- package/dist/chunks/animationGroup-toXtd3a1.esm.min.js +0 -2
- package/dist/chunks/animationGroup-toXtd3a1.esm.min.js.map +0 -1
- package/dist/chunks/assetContainer-7pMDUaac.esm.min.js +0 -2
- package/dist/chunks/assetContainer-7pMDUaac.esm.min.js.map +0 -1
- package/dist/chunks/assetContainer-DYzO0AbX.esm.js +0 -1720
- package/dist/chunks/assetContainer-DYzO0AbX.esm.js.map +0 -1
- package/dist/chunks/audioEngine-Kz4HSEXd.esm.min.js +0 -2
- package/dist/chunks/audioEngine-Kz4HSEXd.esm.min.js.map +0 -1
- package/dist/chunks/audioEngine-peiGqjr6.esm.js +0 -305
- package/dist/chunks/audioEngine-peiGqjr6.esm.js.map +0 -1
- package/dist/chunks/bakedVertexAnimation-BZvcL01J.esm.min.js +0 -2
- package/dist/chunks/bakedVertexAnimation-BZvcL01J.esm.min.js.map +0 -1
- package/dist/chunks/bakedVertexAnimation-CPflSjER.esm.js +0 -114
- package/dist/chunks/bakedVertexAnimation-CPflSjER.esm.js.map +0 -1
- package/dist/chunks/basisTextureLoader-CR0XhSAg.esm.js +0 -600
- package/dist/chunks/basisTextureLoader-CR0XhSAg.esm.js.map +0 -1
- package/dist/chunks/basisTextureLoader-DVJdcB62.esm.min.js +0 -2
- package/dist/chunks/basisTextureLoader-DVJdcB62.esm.min.js.map +0 -1
- package/dist/chunks/dds-6EdM5O6M.esm.js +0 -540
- package/dist/chunks/dds-6EdM5O6M.esm.js.map +0 -1
- package/dist/chunks/dds-DVX_K9B3.esm.min.js +0 -2
- package/dist/chunks/dds-DVX_K9B3.esm.min.js.map +0 -1
- package/dist/chunks/ddsTextureLoader-BAK7Ib2Z.esm.min.js +0 -2
- package/dist/chunks/ddsTextureLoader-BAK7Ib2Z.esm.min.js.map +0 -1
- package/dist/chunks/ddsTextureLoader-_nktVxwZ.esm.js +0 -88
- package/dist/chunks/ddsTextureLoader-_nktVxwZ.esm.js.map +0 -1
- package/dist/chunks/decalFragment-C_Cews3-.esm.js +0 -18
- package/dist/chunks/decalFragment-C_Cews3-.esm.js.map +0 -1
- package/dist/chunks/decalFragment-Dmj88EX9.esm.min.js +0 -2
- package/dist/chunks/decalFragment-Dmj88EX9.esm.min.js.map +0 -1
- package/dist/chunks/default.fragment-Bv_nR7po.esm.min.js +0 -2
- package/dist/chunks/default.fragment-Bv_nR7po.esm.min.js.map +0 -1
- package/dist/chunks/default.fragment-CkZQyJVM.esm.min.js +0 -2
- package/dist/chunks/default.fragment-CkZQyJVM.esm.min.js.map +0 -1
- package/dist/chunks/default.fragment-CyFHDykY.esm.js +0 -446
- package/dist/chunks/default.fragment-CyFHDykY.esm.js.map +0 -1
- package/dist/chunks/default.fragment-ej-2z5tS.esm.js +0 -515
- package/dist/chunks/default.fragment-ej-2z5tS.esm.js.map +0 -1
- package/dist/chunks/default.vertex-16mVOFgT.esm.js +0 -211
- package/dist/chunks/default.vertex-16mVOFgT.esm.js.map +0 -1
- package/dist/chunks/default.vertex-D--q2At3.esm.min.js +0 -2
- package/dist/chunks/default.vertex-D--q2At3.esm.min.js.map +0 -1
- package/dist/chunks/default.vertex-DDlgZTrR.esm.js +0 -190
- package/dist/chunks/default.vertex-DDlgZTrR.esm.js.map +0 -1
- package/dist/chunks/default.vertex-_jqs3KiZ.esm.min.js +0 -2
- package/dist/chunks/default.vertex-_jqs3KiZ.esm.min.js.map +0 -1
- package/dist/chunks/defaultUboDeclaration-8YG0iNg8.esm.js +0 -15
- package/dist/chunks/defaultUboDeclaration-8YG0iNg8.esm.js.map +0 -1
- package/dist/chunks/defaultUboDeclaration-BoBSRTbi.esm.js +0 -13
- package/dist/chunks/defaultUboDeclaration-BoBSRTbi.esm.js.map +0 -1
- package/dist/chunks/defaultUboDeclaration-Dt_5vo1d.esm.min.js +0 -2
- package/dist/chunks/defaultUboDeclaration-Dt_5vo1d.esm.min.js.map +0 -1
- package/dist/chunks/defaultUboDeclaration-R6gGjkAM.esm.min.js +0 -2
- package/dist/chunks/defaultUboDeclaration-R6gGjkAM.esm.min.js.map +0 -1
- package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js +0 -11
- package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js.map +0 -1
- package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js +0 -2
- package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js.map +0 -1
- package/dist/chunks/dumpTools-Bhux0wvM.esm.js +0 -200
- package/dist/chunks/dumpTools-Bhux0wvM.esm.js.map +0 -1
- package/dist/chunks/dumpTools-CHCb2UkY.esm.min.js +0 -2
- package/dist/chunks/dumpTools-CHCb2UkY.esm.min.js.map +0 -1
- package/dist/chunks/engine-DF_zE4qj.esm.js +0 -2213
- package/dist/chunks/engine-DF_zE4qj.esm.js.map +0 -1
- package/dist/chunks/engine-DVmdDcyP.esm.min.js +0 -2
- package/dist/chunks/engine-DVmdDcyP.esm.min.js.map +0 -1
- package/dist/chunks/engine.common-CvOmoKru.esm.js +0 -1162
- package/dist/chunks/engine.common-CvOmoKru.esm.js.map +0 -1
- package/dist/chunks/engine.common-DpTzktQJ.esm.min.js +0 -2
- package/dist/chunks/engine.common-DpTzktQJ.esm.min.js.map +0 -1
- package/dist/chunks/envTextureLoader-4YxGm-Px.esm.js +0 -64
- package/dist/chunks/envTextureLoader-4YxGm-Px.esm.js.map +0 -1
- package/dist/chunks/envTextureLoader-DMQui088.esm.min.js +0 -2
- package/dist/chunks/envTextureLoader-DMQui088.esm.min.js.map +0 -1
- package/dist/chunks/environmentTextureTools-BPGrTBPI.esm.min.js +0 -2
- package/dist/chunks/environmentTextureTools-BPGrTBPI.esm.min.js.map +0 -1
- package/dist/chunks/environmentTextureTools-DvkpsqkN.esm.js +0 -382
- package/dist/chunks/environmentTextureTools-DvkpsqkN.esm.js.map +0 -1
- package/dist/chunks/exrTextureLoader-BRkB54sO.esm.js +0 -1683
- package/dist/chunks/exrTextureLoader-BRkB54sO.esm.js.map +0 -1
- package/dist/chunks/exrTextureLoader-BtN7_zst.esm.min.js +0 -2
- package/dist/chunks/exrTextureLoader-BtN7_zst.esm.min.js.map +0 -1
- package/dist/chunks/fogFragment-BrGGFaiu.esm.js +0 -101
- package/dist/chunks/fogFragment-BrGGFaiu.esm.js.map +0 -1
- package/dist/chunks/fogFragment-ByOwwQur.esm.min.js +0 -2
- package/dist/chunks/fogFragment-ByOwwQur.esm.min.js.map +0 -1
- package/dist/chunks/fogFragment-Chod24nu.esm.min.js +0 -2
- package/dist/chunks/fogFragment-Chod24nu.esm.min.js.map +0 -1
- package/dist/chunks/fogFragment-gZfybCpt.esm.js +0 -102
- package/dist/chunks/fogFragment-gZfybCpt.esm.js.map +0 -1
- package/dist/chunks/fresnelFunction-BdEia8ob.esm.min.js +0 -2
- package/dist/chunks/fresnelFunction-BdEia8ob.esm.min.js.map +0 -1
- package/dist/chunks/fresnelFunction-DBlxfmri.esm.js +0 -12
- package/dist/chunks/fresnelFunction-DBlxfmri.esm.js.map +0 -1
- package/dist/chunks/glTFLoader-D4C1IGb3.esm.min.js +0 -2
- package/dist/chunks/glTFLoader-D4C1IGb3.esm.min.js.map +0 -1
- package/dist/chunks/glTFLoader-fUFiWvYb.esm.js +0 -7693
- package/dist/chunks/glTFLoader-fUFiWvYb.esm.js.map +0 -1
- package/dist/chunks/glTFLoaderAnimation-BB_Vw079.esm.min.js +0 -2
- package/dist/chunks/glTFLoaderAnimation-BB_Vw079.esm.min.js.map +0 -1
- package/dist/chunks/glTFLoaderAnimation-CttmY50U.esm.js +0 -77
- package/dist/chunks/glTFLoaderAnimation-CttmY50U.esm.js.map +0 -1
- package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js +0 -2
- package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js.map +0 -1
- package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js +0 -67
- package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js.map +0 -1
- package/dist/chunks/harmonicsFunctions-B0Rp1hEo.esm.min.js +0 -2
- package/dist/chunks/harmonicsFunctions-B0Rp1hEo.esm.min.js.map +0 -1
- package/dist/chunks/harmonicsFunctions-Cca_z552.esm.js +0 -34
- package/dist/chunks/harmonicsFunctions-Cca_z552.esm.js.map +0 -1
- package/dist/chunks/harmonicsFunctions-D4ID83NC.esm.min.js +0 -2
- package/dist/chunks/harmonicsFunctions-D4ID83NC.esm.min.js.map +0 -1
- package/dist/chunks/harmonicsFunctions-HJ5dbl0w.esm.js +0 -35
- package/dist/chunks/harmonicsFunctions-HJ5dbl0w.esm.js.map +0 -1
- package/dist/chunks/hdrTextureLoader-C3kqy6YV.esm.js +0 -253
- package/dist/chunks/hdrTextureLoader-C3kqy6YV.esm.js.map +0 -1
- package/dist/chunks/hdrTextureLoader-Dhlluz4z.esm.min.js +0 -2
- package/dist/chunks/hdrTextureLoader-Dhlluz4z.esm.min.js.map +0 -1
- package/dist/chunks/helperFunctions-BJotVqUd.esm.min.js +0 -2
- package/dist/chunks/helperFunctions-BJotVqUd.esm.min.js.map +0 -1
- package/dist/chunks/helperFunctions-C66wRWtu.esm.js +0 -110
- package/dist/chunks/helperFunctions-C66wRWtu.esm.js.map +0 -1
- package/dist/chunks/helperFunctions-DwEZ9rqh.esm.min.js +0 -2
- package/dist/chunks/helperFunctions-DwEZ9rqh.esm.min.js.map +0 -1
- package/dist/chunks/helperFunctions-gnki_9Kj.esm.js +0 -83
- package/dist/chunks/helperFunctions-gnki_9Kj.esm.js.map +0 -1
- package/dist/chunks/iesTextureLoader-QDs2Cwy5.esm.js +0 -189
- package/dist/chunks/iesTextureLoader-QDs2Cwy5.esm.js.map +0 -1
- package/dist/chunks/iesTextureLoader-pwA6Q4HK.esm.min.js +0 -2
- package/dist/chunks/iesTextureLoader-pwA6Q4HK.esm.min.js.map +0 -1
- package/dist/chunks/index-C6hXZyZb.esm.js +0 -74889
- package/dist/chunks/index-C6hXZyZb.esm.js.map +0 -1
- package/dist/chunks/index-rZVkfTE6.esm.min.js +0 -57
- package/dist/chunks/index-rZVkfTE6.esm.min.js.map +0 -1
- package/dist/chunks/ktxTextureLoader-jVu-Sj-0.esm.js +0 -814
- package/dist/chunks/ktxTextureLoader-jVu-Sj-0.esm.js.map +0 -1
- package/dist/chunks/ktxTextureLoader-zG9azrZF.esm.min.js +0 -2
- package/dist/chunks/ktxTextureLoader-zG9azrZF.esm.min.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-0cA1pTvQ.esm.min.js +0 -2
- package/dist/chunks/logDepthDeclaration-0cA1pTvQ.esm.min.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-CYxYhXIS.esm.js +0 -11
- package/dist/chunks/logDepthDeclaration-CYxYhXIS.esm.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-D4KGxdX-.esm.min.js +0 -2
- package/dist/chunks/logDepthDeclaration-D4KGxdX-.esm.min.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-DJlt2-H5.esm.js +0 -35
- package/dist/chunks/logDepthDeclaration-DJlt2-H5.esm.js.map +0 -1
- package/dist/chunks/logDepthVertex-BS2JEtXA.esm.min.js +0 -2
- package/dist/chunks/logDepthVertex-BS2JEtXA.esm.min.js.map +0 -1
- package/dist/chunks/logDepthVertex-DKPfA10X.esm.js +0 -81
- package/dist/chunks/logDepthVertex-DKPfA10X.esm.js.map +0 -1
- package/dist/chunks/logDepthVertex-ojTShW5I.esm.js +0 -77
- package/dist/chunks/logDepthVertex-ojTShW5I.esm.js.map +0 -1
- package/dist/chunks/logDepthVertex-v-0pHNc-.esm.min.js +0 -2
- package/dist/chunks/logDepthVertex-v-0pHNc-.esm.min.js.map +0 -1
- package/dist/chunks/mainUVVaryingDeclaration-BAzmbS0W.esm.min.js +0 -2
- package/dist/chunks/mainUVVaryingDeclaration-BAzmbS0W.esm.min.js.map +0 -1
- package/dist/chunks/mainUVVaryingDeclaration-Cnux1jkK.esm.js +0 -11
- package/dist/chunks/mainUVVaryingDeclaration-Cnux1jkK.esm.js.map +0 -1
- package/dist/chunks/mainUVVaryingDeclaration-CwS0hUUZ.esm.min.js +0 -2
- package/dist/chunks/mainUVVaryingDeclaration-CwS0hUUZ.esm.min.js.map +0 -1
- package/dist/chunks/mainUVVaryingDeclaration-DCawby1A.esm.js +0 -11
- package/dist/chunks/mainUVVaryingDeclaration-DCawby1A.esm.js.map +0 -1
- package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js +0 -119
- package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js.map +0 -1
- package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js +0 -2
- package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js.map +0 -1
- package/dist/chunks/meshUboDeclaration-QvH0RgeZ.esm.js +0 -26
- package/dist/chunks/meshUboDeclaration-QvH0RgeZ.esm.js.map +0 -1
- package/dist/chunks/meshUboDeclaration-g2s_cYI1.esm.min.js +0 -2
- package/dist/chunks/meshUboDeclaration-g2s_cYI1.esm.min.js.map +0 -1
- package/dist/chunks/objFileLoader-BOutXdVR.esm.min.js +0 -2
- package/dist/chunks/objFileLoader-BOutXdVR.esm.min.js.map +0 -1
- package/dist/chunks/objFileLoader-BPwrX8RK.esm.js +0 -1338
- package/dist/chunks/objFileLoader-BPwrX8RK.esm.js.map +0 -1
- package/dist/chunks/oitFragment-CmcWUhsZ.esm.js +0 -1240
- package/dist/chunks/oitFragment-CmcWUhsZ.esm.js.map +0 -1
- package/dist/chunks/oitFragment-D8XBQ6Wa.esm.js +0 -1078
- package/dist/chunks/oitFragment-D8XBQ6Wa.esm.js.map +0 -1
- package/dist/chunks/oitFragment-DgAlmoHs.esm.min.js +0 -2
- package/dist/chunks/oitFragment-DgAlmoHs.esm.min.js.map +0 -1
- package/dist/chunks/oitFragment-DpJ5xGhy.esm.min.js +0 -2
- package/dist/chunks/oitFragment-DpJ5xGhy.esm.min.js.map +0 -1
- package/dist/chunks/pass.fragment--XRaXRhU.esm.js +0 -15
- package/dist/chunks/pass.fragment--XRaXRhU.esm.js.map +0 -1
- package/dist/chunks/pass.fragment-5Q3qXxDe.esm.min.js +0 -2
- package/dist/chunks/pass.fragment-5Q3qXxDe.esm.min.js.map +0 -1
- package/dist/chunks/pass.fragment-BBLiyU_i.esm.min.js +0 -2
- package/dist/chunks/pass.fragment-BBLiyU_i.esm.min.js.map +0 -1
- package/dist/chunks/pass.fragment-DI4ZYZJe.esm.js +0 -15
- package/dist/chunks/pass.fragment-DI4ZYZJe.esm.js.map +0 -1
- package/dist/chunks/pbr.fragment-C7xQS4ZJ.esm.js +0 -3269
- package/dist/chunks/pbr.fragment-C7xQS4ZJ.esm.js.map +0 -1
- package/dist/chunks/pbr.fragment-Ddxaik8T.esm.min.js +0 -2
- package/dist/chunks/pbr.fragment-Ddxaik8T.esm.min.js.map +0 -1
- package/dist/chunks/pbr.fragment-fky04gH_.esm.js +0 -3222
- package/dist/chunks/pbr.fragment-fky04gH_.esm.js.map +0 -1
- package/dist/chunks/pbr.fragment-ya1zai4w.esm.min.js +0 -2
- package/dist/chunks/pbr.fragment-ya1zai4w.esm.min.js.map +0 -1
- package/dist/chunks/pbr.vertex-BPEYHoRM.esm.js +0 -223
- package/dist/chunks/pbr.vertex-BPEYHoRM.esm.js.map +0 -1
- package/dist/chunks/pbr.vertex-BXcMYADF.esm.js +0 -348
- package/dist/chunks/pbr.vertex-BXcMYADF.esm.js.map +0 -1
- package/dist/chunks/pbr.vertex-BjA08auU.esm.min.js +0 -2
- package/dist/chunks/pbr.vertex-BjA08auU.esm.min.js.map +0 -1
- package/dist/chunks/pbr.vertex-Cx2V3lNf.esm.min.js +0 -2
- package/dist/chunks/pbr.vertex-Cx2V3lNf.esm.min.js.map +0 -1
- package/dist/chunks/postprocess.vertex-BHpQrNSx.esm.min.js +0 -2
- package/dist/chunks/postprocess.vertex-BHpQrNSx.esm.min.js.map +0 -1
- package/dist/chunks/postprocess.vertex-DnDbk0tq.esm.js +0 -20
- package/dist/chunks/postprocess.vertex-DnDbk0tq.esm.js.map +0 -1
- package/dist/chunks/rawTexture-CWiRIto8.esm.js +0 -191
- package/dist/chunks/rawTexture-CWiRIto8.esm.js.map +0 -1
- package/dist/chunks/rawTexture-DX8V9PEj.esm.min.js +0 -2
- package/dist/chunks/rawTexture-DX8V9PEj.esm.min.js.map +0 -1
- package/dist/chunks/ray-ix7SqYNQ.esm.min.js +0 -2
- package/dist/chunks/ray-ix7SqYNQ.esm.min.js.map +0 -1
- package/dist/chunks/ray-nTZBkOil.esm.js +0 -946
- package/dist/chunks/ray-nTZBkOil.esm.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-Be3ofvlt.esm.min.js +0 -2
- package/dist/chunks/rgbdDecode.fragment-Be3ofvlt.esm.min.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-C05QJpT2.esm.js +0 -13
- package/dist/chunks/rgbdDecode.fragment-C05QJpT2.esm.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-D3SYBclQ.esm.min.js +0 -2
- package/dist/chunks/rgbdDecode.fragment-D3SYBclQ.esm.min.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-DBG6KfKF.esm.js +0 -13
- package/dist/chunks/rgbdDecode.fragment-DBG6KfKF.esm.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-BlhtohrO.esm.js +0 -13
- package/dist/chunks/rgbdEncode.fragment-BlhtohrO.esm.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-BmJKYw6A.esm.min.js +0 -2
- package/dist/chunks/rgbdEncode.fragment-BmJKYw6A.esm.min.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-dr2kGjSO.esm.js +0 -13
- package/dist/chunks/rgbdEncode.fragment-dr2kGjSO.esm.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-hXPzg1p5.esm.min.js +0 -2
- package/dist/chunks/rgbdEncode.fragment-hXPzg1p5.esm.min.js.map +0 -1
- package/dist/chunks/splatFileLoader-Bs42LtsP.esm.min.js +0 -2
- package/dist/chunks/splatFileLoader-Bs42LtsP.esm.min.js.map +0 -1
- package/dist/chunks/splatFileLoader-Dp33YOem.esm.js +0 -3379
- package/dist/chunks/splatFileLoader-Dp33YOem.esm.js.map +0 -1
- package/dist/chunks/spotLight-C0NmKeem.esm.js +0 -701
- package/dist/chunks/spotLight-C0NmKeem.esm.js.map +0 -1
- package/dist/chunks/spotLight-CcuCNdES.esm.min.js +0 -2
- package/dist/chunks/spotLight-CcuCNdES.esm.min.js.map +0 -1
- package/dist/chunks/standardMaterial-C1E5n_4w.esm.min.js +0 -2
- package/dist/chunks/standardMaterial-C1E5n_4w.esm.min.js.map +0 -1
- package/dist/chunks/standardMaterial-v_D8QA4q.esm.js +0 -1807
- package/dist/chunks/standardMaterial-v_D8QA4q.esm.js.map +0 -1
- package/dist/chunks/stlFileLoader-DC2IRQDj.esm.min.js +0 -2
- package/dist/chunks/stlFileLoader-DC2IRQDj.esm.min.js.map +0 -1
- package/dist/chunks/stlFileLoader-LRHEIFfU.esm.js +0 -238
- package/dist/chunks/stlFileLoader-LRHEIFfU.esm.js.map +0 -1
- package/dist/chunks/tgaTextureLoader-2ekJC0En.esm.js +0 -349
- package/dist/chunks/tgaTextureLoader-2ekJC0En.esm.js.map +0 -1
- package/dist/chunks/tgaTextureLoader-Clj6zUK-.esm.min.js +0 -2
- package/dist/chunks/tgaTextureLoader-Clj6zUK-.esm.min.js.map +0 -1
- package/dist/chunks/thinEngine-DksimP2U.esm.js +0 -3848
- package/dist/chunks/thinEngine-DksimP2U.esm.js.map +0 -1
- package/dist/chunks/thinEngine-tsALaFYH.esm.min.js +0 -2
- package/dist/chunks/thinEngine-tsALaFYH.esm.min.js.map +0 -1
- package/dist/chunks/thinInstanceMesh-B8AW0Oa2.esm.js +0 -314
- package/dist/chunks/thinInstanceMesh-B8AW0Oa2.esm.js.map +0 -1
- package/dist/chunks/thinInstanceMesh-kCGEJ0-e.esm.min.js +0 -2
- package/dist/chunks/thinInstanceMesh-kCGEJ0-e.esm.min.js.map +0 -1
- package/dist/chunks/vertexColorMixing-Bjijk3lU.esm.min.js +0 -2
- package/dist/chunks/vertexColorMixing-Bjijk3lU.esm.min.js.map +0 -1
- package/dist/chunks/vertexColorMixing-D9917nJN.esm.js +0 -428
- package/dist/chunks/vertexColorMixing-D9917nJN.esm.js.map +0 -1
- package/dist/chunks/vertexColorMixing-DgthWrKf.esm.min.js +0 -2
- package/dist/chunks/vertexColorMixing-DgthWrKf.esm.min.js.map +0 -1
- package/dist/chunks/vertexColorMixing-U1SA6UK3.esm.js +0 -538
- package/dist/chunks/vertexColorMixing-U1SA6UK3.esm.js.map +0 -1
- package/dist/chunks/webgpuEngine-BOGR1D8F.esm.min.js +0 -2
- package/dist/chunks/webgpuEngine-BOGR1D8F.esm.min.js.map +0 -1
- package/dist/chunks/webgpuEngine-BrzOpZ-2.esm.js +0 -11533
- package/dist/chunks/webgpuEngine-BrzOpZ-2.esm.js.map +0 -1
- package/dist/chunks/workerPool-BUOov2K1.esm.js +0 -122
- package/dist/chunks/workerPool-BUOov2K1.esm.js.map +0 -1
- package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +0 -2
- package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +0 -1
- package/lib/index.d.ts +0 -591
- package/lib/index.js +0 -2165
- package/lib/index.js.map +0 -1
|
@@ -1,446 +0,0 @@
|
|
|
1
|
-
import { i as ShaderStore } from './index-C6hXZyZb.esm.js';
|
|
2
|
-
import './defaultUboDeclaration-BoBSRTbi.esm.js';
|
|
3
|
-
import './oitFragment-D8XBQ6Wa.esm.js';
|
|
4
|
-
import './mainUVVaryingDeclaration-DCawby1A.esm.js';
|
|
5
|
-
import './helperFunctions-gnki_9Kj.esm.js';
|
|
6
|
-
import './fresnelFunction-DBlxfmri.esm.js';
|
|
7
|
-
import './fogFragment-BrGGFaiu.esm.js';
|
|
8
|
-
import './logDepthDeclaration-CYxYhXIS.esm.js';
|
|
9
|
-
import './decalFragment-C_Cews3-.esm.js';
|
|
10
|
-
import './meshUboDeclaration-QvH0RgeZ.esm.js';
|
|
11
|
-
|
|
12
|
-
// Do not edit.
|
|
13
|
-
const name$1 = "lightsFragmentFunctions";
|
|
14
|
-
const shader$1 = `struct lightingInfo
|
|
15
|
-
{diffuse: vec3f,
|
|
16
|
-
#ifdef SPECULARTERM
|
|
17
|
-
specular: vec3f,
|
|
18
|
-
#endif
|
|
19
|
-
#ifdef NDOTL
|
|
20
|
-
ndl: f32,
|
|
21
|
-
#endif
|
|
22
|
-
};fn computeLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var result: lightingInfo;var lightVectorW: vec3f;var attenuation: f32=1.0;if (lightData.w==0.)
|
|
23
|
-
{var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var attenuation: f32=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}
|
|
24
|
-
else
|
|
25
|
-
{lightVectorW=normalize(-lightData.xyz);}
|
|
26
|
-
var ndl: f32=max(0.,dot(vNormal,lightVectorW));
|
|
27
|
-
#ifdef NDOTL
|
|
28
|
-
result.ndl=ndl;
|
|
29
|
-
#endif
|
|
30
|
-
result.diffuse=ndl*diffuseColor*attenuation;
|
|
31
|
-
#ifdef SPECULARTERM
|
|
32
|
-
var angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
|
|
33
|
-
#endif
|
|
34
|
-
return result;}
|
|
35
|
-
fn getAttenuation(cosAngle: f32,exponent: f32)->f32 {return max(0.,pow(cosAngle,exponent));}
|
|
36
|
-
fn getIESAttenuation(cosAngle: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->f32 {var angle=acos(cosAngle)/PI;return textureSampleLevel(iesLightTexture,iesLightTextureSampler,vec2f(angle,0),0.).r;}
|
|
37
|
-
fn computeBasicSpotLighting(viewDirectionW: vec3f,lightVectorW: vec3f,vNormal: vec3f,attenuation: f32,diffuseColor: vec3f,specularColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=max(0.,dot(vNormal,lightVectorW));
|
|
38
|
-
#ifdef NDOTL
|
|
39
|
-
result.ndl=ndl;
|
|
40
|
-
#endif
|
|
41
|
-
result.diffuse=ndl*diffuseColor*attenuation;
|
|
42
|
-
#ifdef SPECULARTERM
|
|
43
|
-
var angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;
|
|
44
|
-
#endif
|
|
45
|
-
return result;}
|
|
46
|
-
fn computeIESSpotLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var dotProduct=dot(lightDirection.xyz,-lightVectorW);var cosAngle: f32=max(0.,dotProduct);if (cosAngle>=lightDirection.w)
|
|
47
|
-
{attenuation*=getIESAttenuation(dotProduct,iesLightTexture,iesLightTextureSampler);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
|
|
48
|
-
var result: lightingInfo;result.diffuse=vec3f(0.);
|
|
49
|
-
#ifdef SPECULARTERM
|
|
50
|
-
result.specular=vec3f(0.);
|
|
51
|
-
#endif
|
|
52
|
-
#ifdef NDOTL
|
|
53
|
-
result.ndl=0.;
|
|
54
|
-
#endif
|
|
55
|
-
return result;}
|
|
56
|
-
fn computeSpotLighting(viewDirectionW: vec3f,vNormal: vec3f ,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var cosAngle: f32=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)
|
|
57
|
-
{attenuation*=getAttenuation(cosAngle,lightData.w);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}
|
|
58
|
-
var result: lightingInfo;result.diffuse=vec3f(0.);
|
|
59
|
-
#ifdef SPECULARTERM
|
|
60
|
-
result.specular=vec3f(0.);
|
|
61
|
-
#endif
|
|
62
|
-
#ifdef NDOTL
|
|
63
|
-
result.ndl=0.;
|
|
64
|
-
#endif
|
|
65
|
-
return result;}
|
|
66
|
-
fn computeHemisphericLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,groundColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=dot(vNormal,lightData.xyz)*0.5+0.5;
|
|
67
|
-
#ifdef NDOTL
|
|
68
|
-
result.ndl=ndl;
|
|
69
|
-
#endif
|
|
70
|
-
result.diffuse=mix(groundColor,diffuseColor,ndl);
|
|
71
|
-
#ifdef SPECULARTERM
|
|
72
|
-
var angleW: vec3f=normalize(viewDirectionW+lightData.xyz);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;
|
|
73
|
-
#endif
|
|
74
|
-
return result;}
|
|
75
|
-
fn computeProjectionTextureDiffuseLighting(projectionLightTexture: texture_2d<f32>,projectionLightSampler: sampler,textureProjectionMatrix: mat4x4f,posW: vec3f)->vec3f {var strq: vec4f=textureProjectionMatrix*vec4f(posW,1.0);strq/=strq.w;var textureColor: vec3f=textureSample(projectionLightTexture,projectionLightSampler,strq.xy).rgb;return textureColor;}`;
|
|
76
|
-
// Sideeffect
|
|
77
|
-
ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
|
|
78
|
-
|
|
79
|
-
// Do not edit.
|
|
80
|
-
const name = "defaultPixelShader";
|
|
81
|
-
const shader = `#include<defaultUboDeclaration>
|
|
82
|
-
#include<prePassDeclaration>[SCENE_MRT_COUNT]
|
|
83
|
-
#include<oitDeclaration>
|
|
84
|
-
#define CUSTOM_FRAGMENT_BEGIN
|
|
85
|
-
varying vPositionW: vec3f;
|
|
86
|
-
#ifdef NORMAL
|
|
87
|
-
varying vNormalW: vec3f;
|
|
88
|
-
#endif
|
|
89
|
-
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
90
|
-
varying vColor: vec4f;
|
|
91
|
-
#endif
|
|
92
|
-
#include<mainUVVaryingDeclaration>[1..7]
|
|
93
|
-
#include<helperFunctions>
|
|
94
|
-
#include<lightUboDeclaration>[0..maxSimultaneousLights]
|
|
95
|
-
#include<lightsFragmentFunctions>
|
|
96
|
-
#include<shadowsFragmentFunctions>
|
|
97
|
-
#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)
|
|
98
|
-
#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)
|
|
99
|
-
#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)
|
|
100
|
-
#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)
|
|
101
|
-
#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)
|
|
102
|
-
#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)
|
|
103
|
-
#ifdef REFRACTION
|
|
104
|
-
#ifdef REFRACTIONMAP_3D
|
|
105
|
-
var refractionCubeSamplerSampler: sampler;var refractionCubeSampler: texture_cube<f32>;
|
|
106
|
-
#else
|
|
107
|
-
var refraction2DSamplerSampler: sampler;var refraction2DSampler: texture_2d<f32>;
|
|
108
|
-
#endif
|
|
109
|
-
#endif
|
|
110
|
-
#if defined(SPECULARTERM)
|
|
111
|
-
#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)
|
|
112
|
-
#endif
|
|
113
|
-
#include<fresnelFunction>
|
|
114
|
-
#ifdef REFLECTION
|
|
115
|
-
#ifdef REFLECTIONMAP_3D
|
|
116
|
-
var reflectionCubeSamplerSampler: sampler;var reflectionCubeSampler: texture_cube<f32>;
|
|
117
|
-
#else
|
|
118
|
-
var reflection2DSamplerSampler: sampler;var reflection2DSampler: texture_2d<f32>;
|
|
119
|
-
#endif
|
|
120
|
-
#ifdef REFLECTIONMAP_SKYBOX
|
|
121
|
-
varying vPositionUVW: vec3f;
|
|
122
|
-
#else
|
|
123
|
-
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
124
|
-
varying vDirectionW: vec3f;
|
|
125
|
-
#endif
|
|
126
|
-
#endif
|
|
127
|
-
#include<reflectionFunction>
|
|
128
|
-
#endif
|
|
129
|
-
#include<imageProcessingDeclaration>
|
|
130
|
-
#include<imageProcessingFunctions>
|
|
131
|
-
#include<bumpFragmentMainFunctions>
|
|
132
|
-
#include<bumpFragmentFunctions>
|
|
133
|
-
#include<clipPlaneFragmentDeclaration>
|
|
134
|
-
#include<logDepthDeclaration>
|
|
135
|
-
#include<fogFragmentDeclaration>
|
|
136
|
-
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
137
|
-
@fragment
|
|
138
|
-
fn main(input: FragmentInputs)->FragmentOutputs {
|
|
139
|
-
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
140
|
-
#include<clipPlaneFragment>
|
|
141
|
-
var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-fragmentInputs.vPositionW);var baseColor: vec4f= vec4f(1.,1.,1.,1.);var diffuseColor: vec3f=uniforms.vDiffuseColor.rgb;var alpha: f32=uniforms.vDiffuseColor.a;
|
|
142
|
-
#ifdef NORMAL
|
|
143
|
-
var normalW: vec3f=normalize(fragmentInputs.vNormalW);
|
|
144
|
-
#else
|
|
145
|
-
var normalW: vec3f=normalize(-cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)));
|
|
146
|
-
#endif
|
|
147
|
-
#include<bumpFragment>
|
|
148
|
-
#ifdef TWOSIDEDLIGHTING
|
|
149
|
-
normalW=select(-normalW,normalW,fragmentInputs.frontFacing);
|
|
150
|
-
#endif
|
|
151
|
-
#ifdef DIFFUSE
|
|
152
|
-
baseColor=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vDiffuseUV+uvOffset);
|
|
153
|
-
#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)
|
|
154
|
-
if (baseColor.a<uniforms.alphaCutOff) {discard;}
|
|
155
|
-
#endif
|
|
156
|
-
#ifdef ALPHAFROMDIFFUSE
|
|
157
|
-
alpha*=baseColor.a;
|
|
158
|
-
#endif
|
|
159
|
-
#define CUSTOM_FRAGMENT_UPDATE_ALPHA
|
|
160
|
-
baseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);
|
|
161
|
-
#endif
|
|
162
|
-
#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)
|
|
163
|
-
var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
|
|
164
|
-
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
|
|
165
|
-
#endif
|
|
166
|
-
#include<depthPrePass>
|
|
167
|
-
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
168
|
-
baseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);
|
|
169
|
-
#endif
|
|
170
|
-
#ifdef DETAIL
|
|
171
|
-
baseColor=vec4f(baseColor.rgb*2.0*mix(0.5,detailColor.r,uniforms.vDetailInfos.y),baseColor.a);
|
|
172
|
-
#endif
|
|
173
|
-
#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)
|
|
174
|
-
var decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);
|
|
175
|
-
#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
|
|
176
|
-
#endif
|
|
177
|
-
#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE
|
|
178
|
-
var baseAmbientColor: vec3f= vec3f(1.,1.,1.);
|
|
179
|
-
#ifdef AMBIENT
|
|
180
|
-
baseAmbientColor=textureSample(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb*uniforms.vAmbientInfos.y;
|
|
181
|
-
#endif
|
|
182
|
-
#define CUSTOM_FRAGMENT_BEFORE_LIGHTS
|
|
183
|
-
var glossiness: f32=uniforms.vSpecularColor.a;var specularColor: vec3f=uniforms.vSpecularColor.rgb;
|
|
184
|
-
#ifdef SPECULARTERM
|
|
185
|
-
#ifdef SPECULAR
|
|
186
|
-
var specularMapColor: vec4f=textureSample(specularSampler,specularSamplerSampler,fragmentInputs.vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;
|
|
187
|
-
#ifdef GLOSSINESS
|
|
188
|
-
glossiness=glossiness*specularMapColor.a;
|
|
189
|
-
#endif
|
|
190
|
-
#endif
|
|
191
|
-
#endif
|
|
192
|
-
var diffuseBase: vec3f= vec3f(0.,0.,0.);var info: lightingInfo;
|
|
193
|
-
#ifdef SPECULARTERM
|
|
194
|
-
var specularBase: vec3f= vec3f(0.,0.,0.);
|
|
195
|
-
#endif
|
|
196
|
-
var shadow: f32=1.;var aggShadow: f32=0.;var numLights: f32=0.;
|
|
197
|
-
#ifdef LIGHTMAP
|
|
198
|
-
var lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);
|
|
199
|
-
#ifdef RGBDLIGHTMAP
|
|
200
|
-
lightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);
|
|
201
|
-
#endif
|
|
202
|
-
lightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);
|
|
203
|
-
#endif
|
|
204
|
-
#include<lightFragment>[0..maxSimultaneousLights]
|
|
205
|
-
aggShadow=aggShadow/numLights;var refractionColor: vec4f= vec4f(0.,0.,0.,1.);
|
|
206
|
-
#ifdef REFRACTION
|
|
207
|
-
var refractionVector: vec3f=normalize(refract(-viewDirectionW,normalW,uniforms.vRefractionInfos.y));
|
|
208
|
-
#ifdef REFRACTIONMAP_3D
|
|
209
|
-
#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
210
|
-
refractionVector=parallaxCorrectNormal(fragmentInputs.vPositionW,refractionVector,uniforms.vRefractionSize,uniforms.vRefractionPosition);
|
|
211
|
-
#endif
|
|
212
|
-
refractionVector.y=refractionVector.y*uniforms.vRefractionInfos.w;var refractionLookup: vec4f=textureSample(refractionCubeSampler,refractionCubeSamplerSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}
|
|
213
|
-
#else
|
|
214
|
-
var vRefractionUVW: vec3f= (uniforms.refractionMatrix*(scene.view* vec4f(fragmentInputs.vPositionW+refractionVector*uniforms.vRefractionInfos.z,1.0))).xyz;var refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=textureSample(refraction2DSampler,refraction2DSamplerSampler,refractionCoords);
|
|
215
|
-
#endif
|
|
216
|
-
#ifdef RGBDREFRACTION
|
|
217
|
-
refractionColor=vec4f(fromRGBD(refractionColor),refractionColor.a);
|
|
218
|
-
#endif
|
|
219
|
-
#ifdef IS_REFRACTION_LINEAR
|
|
220
|
-
refractionColor=vec4f(toGammaSpaceVec3(refractionColor.rgb),refractionColor.a);
|
|
221
|
-
#endif
|
|
222
|
-
refractionColor=vec4f(refractionColor.rgb*uniforms.vRefractionInfos.x,refractionColor.a);
|
|
223
|
-
#endif
|
|
224
|
-
var reflectionColor: vec4f= vec4f(0.,0.,0.,1.);
|
|
225
|
-
#ifdef REFLECTION
|
|
226
|
-
var vReflectionUVW: vec3f=computeReflectionCoords( vec4f(fragmentInputs.vPositionW,1.0),normalW);
|
|
227
|
-
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
228
|
-
vReflectionUVW=vec3f(vReflectionUVW.x,vReflectionUVW.y,vReflectionUVW.z*-1.0);
|
|
229
|
-
#endif
|
|
230
|
-
#ifdef REFLECTIONMAP_3D
|
|
231
|
-
#ifdef ROUGHNESS
|
|
232
|
-
var bias: f32=uniforms.vReflectionInfos.y;
|
|
233
|
-
#ifdef SPECULARTERM
|
|
234
|
-
#ifdef SPECULAR
|
|
235
|
-
#ifdef GLOSSINESS
|
|
236
|
-
bias*=(1.0-specularMapColor.a);
|
|
237
|
-
#endif
|
|
238
|
-
#endif
|
|
239
|
-
#endif
|
|
240
|
-
reflectionColor=textureSampleLevel(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW,bias);
|
|
241
|
-
#else
|
|
242
|
-
reflectionColor=textureSample(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW);
|
|
243
|
-
#endif
|
|
244
|
-
#else
|
|
245
|
-
var coords: vec2f=vReflectionUVW.xy;
|
|
246
|
-
#ifdef REFLECTIONMAP_PROJECTION
|
|
247
|
-
coords/=vReflectionUVW.z;
|
|
248
|
-
#endif
|
|
249
|
-
coords.y=1.0-coords.y;reflectionColor=textureSample(reflection2DSampler,reflection2DSamplerSampler,coords);
|
|
250
|
-
#endif
|
|
251
|
-
#ifdef RGBDREFLECTION
|
|
252
|
-
reflectionColor=vec4f(fromRGBD(reflectionColor),reflectionColor.a);
|
|
253
|
-
#endif
|
|
254
|
-
#ifdef IS_REFLECTION_LINEAR
|
|
255
|
-
reflectionColor=vec4f(toGammaSpaceVec3(reflectionColor.rgb),reflectionColor.a);
|
|
256
|
-
#endif
|
|
257
|
-
reflectionColor=vec4f(reflectionColor.rgb*uniforms.vReflectionInfos.x,reflectionColor.a);
|
|
258
|
-
#ifdef REFLECTIONFRESNEL
|
|
259
|
-
var reflectionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.reflectionRightColor.a,uniforms.reflectionLeftColor.a);
|
|
260
|
-
#ifdef REFLECTIONFRESNELFROMSPECULAR
|
|
261
|
-
#ifdef SPECULARTERM
|
|
262
|
-
reflectionColor=vec4f(reflectionColor.rgb*specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);
|
|
263
|
-
#else
|
|
264
|
-
reflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);
|
|
265
|
-
#endif
|
|
266
|
-
#else
|
|
267
|
-
reflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);
|
|
268
|
-
#endif
|
|
269
|
-
#endif
|
|
270
|
-
#endif
|
|
271
|
-
#ifdef REFRACTIONFRESNEL
|
|
272
|
-
var refractionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.refractionRightColor.a,uniforms.refractionLeftColor.a);refractionColor=vec4f(refractionColor.rgb*uniforms.refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*uniforms.refractionRightColor.rgb,refractionColor.a);
|
|
273
|
-
#endif
|
|
274
|
-
#ifdef OPACITY
|
|
275
|
-
var opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);
|
|
276
|
-
#ifdef OPACITYRGB
|
|
277
|
-
opacityMap=vec4f(opacityMap.rgb* vec3f(0.3,0.59,0.11),opacityMap.a);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* uniforms.vOpacityInfos.y;
|
|
278
|
-
#else
|
|
279
|
-
alpha*=opacityMap.a*uniforms.vOpacityInfos.y;
|
|
280
|
-
#endif
|
|
281
|
-
#endif
|
|
282
|
-
#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
283
|
-
alpha*=fragmentInputs.vColor.a;
|
|
284
|
-
#endif
|
|
285
|
-
#ifdef OPACITYFRESNEL
|
|
286
|
-
var opacityFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.opacityParts.z,uniforms.opacityParts.w);alpha+=uniforms.opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*uniforms.opacityParts.y;
|
|
287
|
-
#endif
|
|
288
|
-
#ifdef ALPHATEST
|
|
289
|
-
#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS
|
|
290
|
-
if (alpha<uniforms.alphaCutOff) {discard;}
|
|
291
|
-
#endif
|
|
292
|
-
#ifndef ALPHABLEND
|
|
293
|
-
alpha=1.0;
|
|
294
|
-
#endif
|
|
295
|
-
#endif
|
|
296
|
-
var emissiveColor: vec3f=uniforms.vEmissiveColor;
|
|
297
|
-
#ifdef EMISSIVE
|
|
298
|
-
emissiveColor+=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb*uniforms.vEmissiveInfos.y;
|
|
299
|
-
#endif
|
|
300
|
-
#ifdef EMISSIVEFRESNEL
|
|
301
|
-
var emissiveFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.emissiveRightColor.a,uniforms.emissiveLeftColor.a);emissiveColor*=uniforms.emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*uniforms.emissiveRightColor.rgb;
|
|
302
|
-
#endif
|
|
303
|
-
#ifdef DIFFUSEFRESNEL
|
|
304
|
-
var diffuseFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.diffuseRightColor.a,uniforms.diffuseLeftColor.a);diffuseBase*=uniforms.diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*uniforms.diffuseRightColor.rgb;
|
|
305
|
-
#endif
|
|
306
|
-
#ifdef EMISSIVEASILLUMINATION
|
|
307
|
-
var finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;
|
|
308
|
-
#else
|
|
309
|
-
#ifdef LINKEMISSIVEWITHDIFFUSE
|
|
310
|
-
var finalDiffuse: vec3f=clamp((diffuseBase+emissiveColor)*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;
|
|
311
|
-
#else
|
|
312
|
-
var finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+emissiveColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;
|
|
313
|
-
#endif
|
|
314
|
-
#endif
|
|
315
|
-
#ifdef SPECULARTERM
|
|
316
|
-
var finalSpecular: vec3f=specularBase*specularColor;
|
|
317
|
-
#ifdef SPECULAROVERALPHA
|
|
318
|
-
alpha=clamp(alpha+dot(finalSpecular, vec3f(0.3,0.59,0.11)),0.0,1.0);
|
|
319
|
-
#endif
|
|
320
|
-
#else
|
|
321
|
-
var finalSpecular: vec3f= vec3f(0.0);
|
|
322
|
-
#endif
|
|
323
|
-
#ifdef REFLECTIONOVERALPHA
|
|
324
|
-
alpha=clamp(alpha+dot(reflectionColor.rgb, vec3f(0.3,0.59,0.11)),0.0,1.0);
|
|
325
|
-
#endif
|
|
326
|
-
#ifdef EMISSIVEASILLUMINATION
|
|
327
|
-
var color: vec4f= vec4f(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);
|
|
328
|
-
#else
|
|
329
|
-
var color: vec4f= vec4f(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);
|
|
330
|
-
#endif
|
|
331
|
-
#ifdef LIGHTMAP
|
|
332
|
-
#ifndef LIGHTMAPEXCLUDED
|
|
333
|
-
#ifdef USELIGHTMAPASSHADOWMAP
|
|
334
|
-
color=vec4f(color.rgb*lightmapColor.rgb,color.a);
|
|
335
|
-
#else
|
|
336
|
-
color=vec4f(color.rgb+lightmapColor.rgb,color.a);
|
|
337
|
-
#endif
|
|
338
|
-
#endif
|
|
339
|
-
#endif
|
|
340
|
-
#define CUSTOM_FRAGMENT_BEFORE_FOG
|
|
341
|
-
color=vec4f(max(color.rgb,vec3f(0.)),color.a);
|
|
342
|
-
#include<logDepthFragment>
|
|
343
|
-
#include<fogFragment>
|
|
344
|
-
#ifdef IMAGEPROCESSINGPOSTPROCESS
|
|
345
|
-
color=vec4f(toLinearSpaceVec3(color.rgb),color.a);
|
|
346
|
-
#else
|
|
347
|
-
#ifdef IMAGEPROCESSING
|
|
348
|
-
color=vec4f(toLinearSpaceVec3(color.rgb),color.a);color=applyImageProcessing(color);
|
|
349
|
-
#endif
|
|
350
|
-
#endif
|
|
351
|
-
color=vec4f(color.rgb,color.a*mesh.visibility);
|
|
352
|
-
#ifdef PREMULTIPLYALPHA
|
|
353
|
-
color=vec4f(color.rgb*color.a, color.a);
|
|
354
|
-
#endif
|
|
355
|
-
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
|
|
356
|
-
#ifdef PREPASS
|
|
357
|
-
var writeGeometryInfo: f32=select(0.0,1.0,color.a>0.4);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
|
|
358
|
-
#ifdef PREPASS_COLOR
|
|
359
|
-
fragData[PREPASS_COLOR_INDEX]=color;
|
|
360
|
-
#endif
|
|
361
|
-
#ifdef PREPASS_POSITION
|
|
362
|
-
fragData[PREPASS_POSITION_INDEX]=vec4f(fragmentInputs.vPositionW,writeGeometryInfo);
|
|
363
|
-
#endif
|
|
364
|
-
#ifdef PREPASS_LOCAL_POSITION
|
|
365
|
-
fragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);
|
|
366
|
-
#endif
|
|
367
|
-
#ifdef PREPASS_VELOCITY
|
|
368
|
-
var a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);
|
|
369
|
-
#elif defined(PREPASS_VELOCITY_LINEAR)
|
|
370
|
-
var velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -
|
|
371
|
-
(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);
|
|
372
|
-
#endif
|
|
373
|
-
#ifdef PREPASS_IRRADIANCE
|
|
374
|
-
fragData[PREPASS_IRRADIANCE_INDEX]=vec4f(0.0,0.0,0.0,writeGeometryInfo);
|
|
375
|
-
#endif
|
|
376
|
-
#ifdef PREPASS_DEPTH
|
|
377
|
-
fragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo);
|
|
378
|
-
#endif
|
|
379
|
-
#ifdef PREPASS_SCREENSPACE_DEPTH
|
|
380
|
-
fragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);
|
|
381
|
-
#endif
|
|
382
|
-
#ifdef PREPASS_NORMAL
|
|
383
|
-
#ifdef PREPASS_NORMAL_WORLDSPACE
|
|
384
|
-
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);
|
|
385
|
-
#else
|
|
386
|
-
fragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);
|
|
387
|
-
#endif
|
|
388
|
-
#endif
|
|
389
|
-
#ifdef PREPASS_WORLD_NORMAL
|
|
390
|
-
fragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);
|
|
391
|
-
#endif
|
|
392
|
-
#ifdef PREPASS_ALBEDO
|
|
393
|
-
fragData[PREPASS_ALBEDO_INDEX]=vec4f(baseColor.rgb,writeGeometryInfo);
|
|
394
|
-
#endif
|
|
395
|
-
#ifdef PREPASS_ALBEDO_SQRT
|
|
396
|
-
fragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqrt(baseColor.rgb),writeGeometryInfo);
|
|
397
|
-
#endif
|
|
398
|
-
#ifdef PREPASS_REFLECTIVITY
|
|
399
|
-
#if defined(SPECULAR)
|
|
400
|
-
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec4(specularMapColor))*writeGeometryInfo;
|
|
401
|
-
#else
|
|
402
|
-
fragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec3(specularColor),1.0)*writeGeometryInfo;
|
|
403
|
-
#endif
|
|
404
|
-
#endif
|
|
405
|
-
#if SCENE_MRT_COUNT>0
|
|
406
|
-
fragmentOutputs.fragData0=fragData[0];
|
|
407
|
-
#endif
|
|
408
|
-
#if SCENE_MRT_COUNT>1
|
|
409
|
-
fragmentOutputs.fragData1=fragData[1];
|
|
410
|
-
#endif
|
|
411
|
-
#if SCENE_MRT_COUNT>2
|
|
412
|
-
fragmentOutputs.fragData2=fragData[2];
|
|
413
|
-
#endif
|
|
414
|
-
#if SCENE_MRT_COUNT>3
|
|
415
|
-
fragmentOutputs.fragData3=fragData[3];
|
|
416
|
-
#endif
|
|
417
|
-
#if SCENE_MRT_COUNT>4
|
|
418
|
-
fragmentOutputs.fragData4=fragData[4];
|
|
419
|
-
#endif
|
|
420
|
-
#if SCENE_MRT_COUNT>5
|
|
421
|
-
fragmentOutputs.fragData5=fragData[5];
|
|
422
|
-
#endif
|
|
423
|
-
#if SCENE_MRT_COUNT>6
|
|
424
|
-
fragmentOutputs.fragData6=fragData[6];
|
|
425
|
-
#endif
|
|
426
|
-
#if SCENE_MRT_COUNT>7
|
|
427
|
-
fragmentOutputs.fragData7=fragData[7];
|
|
428
|
-
#endif
|
|
429
|
-
#endif
|
|
430
|
-
#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
|
|
431
|
-
fragmentOutputs.color=color;
|
|
432
|
-
#endif
|
|
433
|
-
#include<oitFragment>
|
|
434
|
-
#if ORDER_INDEPENDENT_TRANSPARENCY
|
|
435
|
-
if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+color.rgb*color.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-color.a));} else {fragmentOutputs.backColor+=color;}
|
|
436
|
-
#endif
|
|
437
|
-
#define CUSTOM_FRAGMENT_MAIN_END
|
|
438
|
-
}
|
|
439
|
-
`;
|
|
440
|
-
// Sideeffect
|
|
441
|
-
ShaderStore.ShadersStoreWGSL[name] = shader;
|
|
442
|
-
/** @internal */
|
|
443
|
-
const defaultPixelShaderWGSL = { name, shader };
|
|
444
|
-
|
|
445
|
-
export { defaultPixelShaderWGSL };
|
|
446
|
-
//# sourceMappingURL=default.fragment-CyFHDykY.esm.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"default.fragment-CyFHDykY.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js","../../../../../dev/core/dist/ShadersWGSL/default.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightsFragmentFunctions\";\nconst shader = `struct lightingInfo\n{diffuse: vec3f,\n#ifdef SPECULARTERM\nspecular: vec3f,\n#endif\n#ifdef NDOTL\nndl: f32,\n#endif\n};fn computeLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var result: lightingInfo;var lightVectorW: vec3f;var attenuation: f32=1.0;if (lightData.w==0.)\n{var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var attenuation: f32=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}\nelse\n{lightVectorW=normalize(-lightData.xyz);}\nvar ndl: f32=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvar angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nfn getAttenuation(cosAngle: f32,exponent: f32)->f32 {return max(0.,pow(cosAngle,exponent));}\nfn getIESAttenuation(cosAngle: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->f32 {var angle=acos(cosAngle)/PI;return textureSampleLevel(iesLightTexture,iesLightTextureSampler,vec2f(angle,0),0.).r;}\nfn computeBasicSpotLighting(viewDirectionW: vec3f,lightVectorW: vec3f,vNormal: vec3f,attenuation: f32,diffuseColor: vec3f,specularColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvar angleW: vec3f=normalize(viewDirectionW+lightVectorW);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nfn computeIESSpotLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32,iesLightTexture: texture_2d<f32>,iesLightTextureSampler: sampler)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var dotProduct=dot(lightDirection.xyz,-lightVectorW);var cosAngle: f32=max(0.,dotProduct);if (cosAngle>=lightDirection.w)\n{attenuation*=getIESAttenuation(dotProduct,iesLightTexture,iesLightTextureSampler);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nvar result: lightingInfo;result.diffuse=vec3f(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3f(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nfn computeSpotLighting(viewDirectionW: vec3f,vNormal: vec3f ,lightData: vec4f,lightDirection: vec4f,diffuseColor: vec3f,specularColor: vec3f,range: f32,glossiness: f32)->lightingInfo {var direction: vec3f=lightData.xyz-fragmentInputs.vPositionW;var lightVectorW: vec3f=normalize(direction);var attenuation: f32=max(0.,1.0-length(direction)/range);var cosAngle: f32=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)\n{attenuation*=getAttenuation(cosAngle,lightData.w);return computeBasicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nvar result: lightingInfo;result.diffuse=vec3f(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3f(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nfn computeHemisphericLighting(viewDirectionW: vec3f,vNormal: vec3f,lightData: vec4f,diffuseColor: vec3f,specularColor: vec3f,groundColor: vec3f,glossiness: f32)->lightingInfo {var result: lightingInfo;var ndl: f32=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\nvar angleW: vec3f=normalize(viewDirectionW+lightData.xyz);var specComp: f32=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;\n#endif\nreturn result;}\nfn computeProjectionTextureDiffuseLighting(projectionLightTexture: texture_2d<f32>,projectionLightSampler: sampler,textureProjectionMatrix: mat4x4f,posW: vec3f)->vec3f {var strq: vec4f=textureProjectionMatrix*vec4f(posW,1.0);strq/=strq.w;var textureColor: vec3f=textureSample(projectionLightTexture,projectionLightSampler,strq.xy).rgb;return textureColor;}`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const lightsFragmentFunctionsWGSL = { name, shader };\n//# sourceMappingURL=lightsFragmentFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/defaultUboDeclaration\";\nimport \"./ShadersInclude/prePassDeclaration\";\nimport \"./ShadersInclude/oitDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/lightUboDeclaration\";\nimport \"./ShadersInclude/lightsFragmentFunctions\";\nimport \"./ShadersInclude/shadowsFragmentFunctions\";\nimport \"./ShadersInclude/samplerFragmentDeclaration\";\nimport \"./ShadersInclude/fresnelFunction\";\nimport \"./ShadersInclude/reflectionFunction\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/fogFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/bumpFragment\";\nimport \"./ShadersInclude/decalFragment\";\nimport \"./ShadersInclude/depthPrePass\";\nimport \"./ShadersInclude/lightFragment\";\nimport \"./ShadersInclude/logDepthFragment\";\nimport \"./ShadersInclude/fogFragment\";\nimport \"./ShadersInclude/oitFragment\";\nconst name = \"defaultPixelShader\";\nconst shader = `#include<defaultUboDeclaration>\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#define CUSTOM_FRAGMENT_BEGIN\nvarying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<mainUVVaryingDeclaration>[1..7]\n#include<helperFunctions>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)\n#ifdef REFRACTION\n#ifdef REFRACTIONMAP_3D\nvar refractionCubeSamplerSampler: sampler;var refractionCubeSampler: texture_cube<f32>;\n#else\nvar refraction2DSamplerSampler: sampler;var refraction2DSampler: texture_2d<f32>;\n#endif\n#endif\n#if defined(SPECULARTERM)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)\n#endif\n#include<fresnelFunction>\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nvar reflectionCubeSamplerSampler: sampler;var reflectionCubeSampler: texture_cube<f32>;\n#else\nvar reflection2DSamplerSampler: sampler;var reflection2DSampler: texture_2d<f32>;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#endif\n#include<reflectionFunction>\n#endif\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvar viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-fragmentInputs.vPositionW);var baseColor: vec4f= vec4f(1.,1.,1.,1.);var diffuseColor: vec3f=uniforms.vDiffuseColor.rgb;var alpha: f32=uniforms.vDiffuseColor.a;\n#ifdef NORMAL\nvar normalW: vec3f=normalize(fragmentInputs.vNormalW);\n#else\nvar normalW: vec3f=normalize(-cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)));\n#endif\n#include<bumpFragment>\n#ifdef TWOSIDEDLIGHTING\nnormalW=select(-normalW,normalW,fragmentInputs.frontFacing);\n#endif\n#ifdef DIFFUSE\nbaseColor=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vDiffuseUV+uvOffset);\n#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)\nif (baseColor.a<uniforms.alphaCutOff) {discard;}\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\nbaseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);\n#endif\n#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#include<depthPrePass>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);\n#endif\n#ifdef DETAIL\nbaseColor=vec4f(baseColor.rgb*2.0*mix(0.5,detailColor.r,uniforms.vDetailInfos.y),baseColor.a);\n#endif\n#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE\nvar baseAmbientColor: vec3f= vec3f(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=textureSample(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb*uniforms.vAmbientInfos.y;\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nvar glossiness: f32=uniforms.vSpecularColor.a;var specularColor: vec3f=uniforms.vSpecularColor.rgb;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\nvar specularMapColor: vec4f=textureSample(specularSampler,specularSamplerSampler,fragmentInputs.vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#endif\nvar diffuseBase: vec3f= vec3f(0.,0.,0.);var info: lightingInfo;\n#ifdef SPECULARTERM\nvar specularBase: vec3f= vec3f(0.,0.,0.);\n#endif\nvar shadow: f32=1.;var aggShadow: f32=0.;var numLights: f32=0.;\n#ifdef LIGHTMAP\nvar lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);\n#endif\nlightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\naggShadow=aggShadow/numLights;var refractionColor: vec4f= vec4f(0.,0.,0.,1.);\n#ifdef REFRACTION\nvar refractionVector: vec3f=normalize(refract(-viewDirectionW,normalW,uniforms.vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\n#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(fragmentInputs.vPositionW,refractionVector,uniforms.vRefractionSize,uniforms.vRefractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*uniforms.vRefractionInfos.w;var refractionLookup: vec4f=textureSample(refractionCubeSampler,refractionCubeSamplerSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}\n#else\nvar vRefractionUVW: vec3f= (uniforms.refractionMatrix*(scene.view* vec4f(fragmentInputs.vPositionW+refractionVector*uniforms.vRefractionInfos.z,1.0))).xyz;var refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=textureSample(refraction2DSampler,refraction2DSamplerSampler,refractionCoords);\n#endif\n#ifdef RGBDREFRACTION\nrefractionColor=vec4f(fromRGBD(refractionColor),refractionColor.a);\n#endif\n#ifdef IS_REFRACTION_LINEAR\nrefractionColor=vec4f(toGammaSpaceVec3(refractionColor.rgb),refractionColor.a);\n#endif\nrefractionColor=vec4f(refractionColor.rgb*uniforms.vRefractionInfos.x,refractionColor.a);\n#endif\nvar reflectionColor: vec4f= vec4f(0.,0.,0.,1.);\n#ifdef REFLECTION\nvar vReflectionUVW: vec3f=computeReflectionCoords( vec4f(fragmentInputs.vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nvReflectionUVW=vec3f(vReflectionUVW.x,vReflectionUVW.y,vReflectionUVW.z*-1.0);\n#endif\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nvar bias: f32=uniforms.vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureSampleLevel(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW,bias);\n#else\nreflectionColor=textureSample(reflectionCubeSampler,reflectionCubeSamplerSampler,vReflectionUVW);\n#endif\n#else\nvar coords: vec2f=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;reflectionColor=textureSample(reflection2DSampler,reflection2DSamplerSampler,coords);\n#endif\n#ifdef RGBDREFLECTION\nreflectionColor=vec4f(fromRGBD(reflectionColor),reflectionColor.a);\n#endif\n#ifdef IS_REFLECTION_LINEAR\nreflectionColor=vec4f(toGammaSpaceVec3(reflectionColor.rgb),reflectionColor.a);\n#endif\nreflectionColor=vec4f(reflectionColor.rgb*uniforms.vReflectionInfos.x,reflectionColor.a);\n#ifdef REFLECTIONFRESNEL\nvar reflectionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.reflectionRightColor.a,uniforms.reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor=vec4f(reflectionColor.rgb*specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);\n#else\nreflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);\n#endif\n#else\nreflectionColor=vec4f(reflectionColor.rgb*uniforms.reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*uniforms.reflectionRightColor.rgb,reflectionColor.a);\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nvar refractionFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.refractionRightColor.a,uniforms.refractionLeftColor.a);refractionColor=vec4f(refractionColor.rgb*uniforms.refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*uniforms.refractionRightColor.rgb,refractionColor.a);\n#endif\n#ifdef OPACITY\nvar opacityMap: vec4f=textureSample(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);\n#ifdef OPACITYRGB\nopacityMap=vec4f(opacityMap.rgb* vec3f(0.3,0.59,0.11),opacityMap.a);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* uniforms.vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*uniforms.vOpacityInfos.y;\n#endif\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=fragmentInputs.vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nvar opacityFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.opacityParts.z,uniforms.opacityParts.w);alpha+=uniforms.opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*uniforms.opacityParts.y;\n#endif\n#ifdef ALPHATEST\n#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS\nif (alpha<uniforms.alphaCutOff) {discard;}\n#endif\n#ifndef ALPHABLEND\nalpha=1.0;\n#endif\n#endif\nvar emissiveColor: vec3f=uniforms.vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb*uniforms.vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nvar emissiveFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.emissiveRightColor.a,uniforms.emissiveLeftColor.a);emissiveColor*=uniforms.emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*uniforms.emissiveRightColor.rgb;\n#endif\n#ifdef DIFFUSEFRESNEL\nvar diffuseFresnelTerm: f32=computeFresnelTerm(viewDirectionW,normalW,uniforms.diffuseRightColor.a,uniforms.diffuseLeftColor.a);diffuseBase*=uniforms.diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*uniforms.diffuseRightColor.rgb;\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvar finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvar finalDiffuse: vec3f=clamp((diffuseBase+emissiveColor)*diffuseColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;\n#else\nvar finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor+emissiveColor+uniforms.vAmbientColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvar finalSpecular: vec3f=specularBase*specularColor;\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular, vec3f(0.3,0.59,0.11)),0.0,1.0);\n#endif\n#else\nvar finalSpecular: vec3f= vec3f(0.0);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor.rgb, vec3f(0.3,0.59,0.11)),0.0,1.0);\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvar color: vec4f= vec4f(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);\n#else\nvar color: vec4f= vec4f(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);\n#endif\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor=vec4f(color.rgb*lightmapColor.rgb,color.a);\n#else\ncolor=vec4f(color.rgb+lightmapColor.rgb,color.a);\n#endif\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FOG\ncolor=vec4f(max(color.rgb,vec3f(0.)),color.a);\n#include<logDepthFragment>\n#include<fogFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor=vec4f(toLinearSpaceVec3(color.rgb),color.a);\n#else\n#ifdef IMAGEPROCESSING\ncolor=vec4f(toLinearSpaceVec3(color.rgb),color.a);color=applyImageProcessing(color);\n#endif\n#endif\ncolor=vec4f(color.rgb,color.a*mesh.visibility);\n#ifdef PREMULTIPLYALPHA\ncolor=vec4f(color.rgb*color.a, color.a);\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\nvar writeGeometryInfo: f32=select(0.0,1.0,color.a>0.4);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;\n#ifdef PREPASS_COLOR\nfragData[PREPASS_COLOR_INDEX]=color; \n#endif\n#ifdef PREPASS_POSITION\nfragData[PREPASS_POSITION_INDEX]=vec4f(fragmentInputs.vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nfragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);\n#endif\n#ifdef PREPASS_VELOCITY\nvar a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvar velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -\n(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_IRRADIANCE\nfragData[PREPASS_IRRADIANCE_INDEX]=vec4f(0.0,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_DEPTH\nfragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\nfragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);\n#else\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\nfragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO\nfragData[PREPASS_ALBEDO_INDEX]=vec4f(baseColor.rgb,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nfragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqrt(baseColor.rgb),writeGeometryInfo);\n#endif\n#ifdef PREPASS_REFLECTIVITY\n#if defined(SPECULAR)\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec4(specularMapColor))*writeGeometryInfo; \n#else\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(toLinearSpaceVec3(specularColor),1.0)*writeGeometryInfo;\n#endif\n#endif\n#if SCENE_MRT_COUNT>0\nfragmentOutputs.fragData0=fragData[0];\n#endif\n#if SCENE_MRT_COUNT>1\nfragmentOutputs.fragData1=fragData[1];\n#endif\n#if SCENE_MRT_COUNT>2\nfragmentOutputs.fragData2=fragData[2];\n#endif\n#if SCENE_MRT_COUNT>3\nfragmentOutputs.fragData3=fragData[3];\n#endif\n#if SCENE_MRT_COUNT>4\nfragmentOutputs.fragData4=fragData[4];\n#endif\n#if SCENE_MRT_COUNT>5\nfragmentOutputs.fragData5=fragData[5];\n#endif\n#if SCENE_MRT_COUNT>6\nfragmentOutputs.fragData6=fragData[6];\n#endif\n#if SCENE_MRT_COUNT>7\nfragmentOutputs.fragData7=fragData[7];\n#endif\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=color;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+color.rgb*color.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-color.a));} else {fragmentOutputs.backColor+=color;}\n#endif\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const defaultPixelShaderWGSL = { name, shader };\n//# sourceMappingURL=default.fragment.js.map"],"names":["name","shader"],"mappings":";;;;;;;;;;;AAAA;AAEA,MAAMA,MAAI,GAAG,yBAAyB;AACtC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,oWAAoW,CAAC;AACrW;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AClEnD;AA4BA,MAAM,IAAI,GAAG,oBAAoB;AACjC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM;AAC3C;AACY,MAAC,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}
|