@babylonjs/viewer 7.41.1-alpha → 7.42.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/configuration/configuration.d.ts +107 -0
- package/configuration/configuration.js +16 -0
- package/configuration/configuration.js.map +1 -0
- package/configuration/configurationCompatibility.d.ts +8 -0
- package/configuration/configurationCompatibility.js +66 -0
- package/configuration/configurationCompatibility.js.map +1 -0
- package/configuration/configurationContainer.d.ts +10 -0
- package/configuration/configurationContainer.js +10 -0
- package/configuration/configurationContainer.js.map +1 -0
- package/configuration/globals.d.ts +6 -0
- package/configuration/globals.js +18 -0
- package/configuration/globals.js.map +1 -0
- package/configuration/index.d.ts +2 -0
- package/configuration/index.js +4 -0
- package/configuration/index.js.map +1 -0
- package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
- package/configuration/interfaces/cameraConfiguration.js +2 -0
- package/configuration/interfaces/cameraConfiguration.js.map +1 -0
- package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
- package/configuration/interfaces/colorGradingConfiguration.js +2 -0
- package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
- package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
- package/configuration/interfaces/environmentMapConfiguration.js +2 -0
- package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
- package/configuration/interfaces/groundConfiguration.d.ts +24 -0
- package/configuration/interfaces/groundConfiguration.js +2 -0
- package/configuration/interfaces/groundConfiguration.js.map +1 -0
- package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
- package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
- package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
- package/configuration/interfaces/index.d.ts +15 -0
- package/configuration/interfaces/index.js +16 -0
- package/configuration/interfaces/index.js.map +1 -0
- package/configuration/interfaces/lightConfiguration.d.ts +60 -0
- package/configuration/interfaces/lightConfiguration.js +2 -0
- package/configuration/interfaces/lightConfiguration.js.map +1 -0
- package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
- package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
- package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
- package/configuration/interfaces/modelConfiguration.d.ts +65 -0
- package/configuration/interfaces/modelConfiguration.js +2 -0
- package/configuration/interfaces/modelConfiguration.js.map +1 -0
- package/configuration/interfaces/observersConfiguration.d.ts +5 -0
- package/configuration/interfaces/observersConfiguration.js +2 -0
- package/configuration/interfaces/observersConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
- package/configuration/interfaces/sceneConfiguration.js +2 -0
- package/configuration/interfaces/sceneConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
- package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
- package/configuration/interfaces/skyboxConfiguration.js +2 -0
- package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
- package/configuration/interfaces/templateConfiguration.d.ts +67 -0
- package/configuration/interfaces/templateConfiguration.js +2 -0
- package/configuration/interfaces/templateConfiguration.js.map +1 -0
- package/configuration/interfaces/vrConfiguration.d.ts +16 -0
- package/configuration/interfaces/vrConfiguration.js +2 -0
- package/configuration/interfaces/vrConfiguration.js.map +1 -0
- package/configuration/loader.d.ts +4 -0
- package/configuration/loader.js +17 -0
- package/configuration/loader.js.map +1 -0
- package/configuration/mappers.d.ts +43 -0
- package/configuration/mappers.js +193 -0
- package/configuration/mappers.js.map +1 -0
- package/configuration/renderOnlyLoader.d.ts +33 -0
- package/configuration/renderOnlyLoader.js +162 -0
- package/configuration/renderOnlyLoader.js.map +1 -0
- package/configuration/types/default.d.ts +6 -0
- package/configuration/types/default.js +121 -0
- package/configuration/types/default.js.map +1 -0
- package/configuration/types/environmentMap.d.ts +5 -0
- package/configuration/types/environmentMap.js +14 -0
- package/configuration/types/environmentMap.js.map +1 -0
- package/configuration/types/extended.d.ts +6 -0
- package/configuration/types/extended.js +317 -0
- package/configuration/types/extended.js.map +1 -0
- package/configuration/types/index.d.ts +14 -0
- package/configuration/types/index.js +51 -0
- package/configuration/types/index.js.map +1 -0
- package/configuration/types/minimal.d.ts +6 -0
- package/configuration/types/minimal.js +43 -0
- package/configuration/types/minimal.js.map +1 -0
- package/configuration/types/renderOnlyDefault.d.ts +30 -0
- package/configuration/types/renderOnlyDefault.js +31 -0
- package/configuration/types/renderOnlyDefault.js.map +1 -0
- package/configuration/types/shadowLight.d.ts +9 -0
- package/configuration/types/shadowLight.js +64 -0
- package/configuration/types/shadowLight.js.map +1 -0
- package/helper/index.d.ts +29 -0
- package/helper/index.js +66 -0
- package/helper/index.js.map +1 -0
- package/index.d.ts +30 -0
- package/index.js +46 -0
- package/index.js.map +1 -0
- package/initializer.d.ts +11 -0
- package/initializer.js +35 -0
- package/initializer.js.map +1 -0
- package/interfaces.d.ts +5 -0
- package/interfaces.js +7 -0
- package/interfaces.js.map +1 -0
- package/labs/environmentSerializer.d.ts +126 -0
- package/labs/environmentSerializer.js +191 -0
- package/labs/environmentSerializer.js.map +1 -0
- package/labs/texture.d.ts +183 -0
- package/labs/texture.js +351 -0
- package/labs/texture.js.map +1 -0
- package/labs/viewerLabs.d.ts +51 -0
- package/labs/viewerLabs.js +134 -0
- package/labs/viewerLabs.js.map +1 -0
- package/loader/modelLoader.d.ts +56 -0
- package/loader/modelLoader.js +202 -0
- package/loader/modelLoader.js.map +1 -0
- package/loader/plugins/applyMaterialConfig.d.ts +12 -0
- package/loader/plugins/applyMaterialConfig.js +16 -0
- package/loader/plugins/applyMaterialConfig.js.map +1 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
- package/loader/plugins/index.d.ts +19 -0
- package/loader/plugins/index.js +44 -0
- package/loader/plugins/index.js.map +1 -0
- package/loader/plugins/loaderPlugin.d.ts +24 -0
- package/loader/plugins/loaderPlugin.js +2 -0
- package/loader/plugins/loaderPlugin.js.map +1 -0
- package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
- package/loader/plugins/msftLodLoaderPlugin.js +21 -0
- package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
- package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
- package/loader/plugins/telemetryLoaderPlugin.js +36 -0
- package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
- package/managers/observablesManager.d.ts +66 -0
- package/managers/observablesManager.js +35 -0
- package/managers/observablesManager.js.map +1 -0
- package/managers/sceneManager.d.ts +245 -0
- package/managers/sceneManager.js +1375 -0
- package/managers/sceneManager.js.map +1 -0
- package/managers/telemetryManager.d.ts +78 -0
- package/managers/telemetryManager.js +117 -0
- package/managers/telemetryManager.js.map +1 -0
- package/model/modelAnimation.d.ts +215 -0
- package/model/modelAnimation.js +237 -0
- package/model/modelAnimation.js.map +1 -0
- package/model/viewerModel.d.ts +233 -0
- package/model/viewerModel.js +673 -0
- package/model/viewerModel.js.map +1 -0
- package/optimizer/custom/extended.d.ts +13 -0
- package/optimizer/custom/extended.js +101 -0
- package/optimizer/custom/extended.js.map +1 -0
- package/optimizer/custom/index.d.ts +9 -0
- package/optimizer/custom/index.js +26 -0
- package/optimizer/custom/index.js.map +1 -0
- package/package.json +28 -19
- package/readme.md +28 -28
- package/renderOnlyIndex.d.ts +11 -0
- package/renderOnlyIndex.js +18 -0
- package/renderOnlyIndex.js.map +1 -0
- package/templating/eventManager.d.ts +35 -0
- package/templating/eventManager.js +66 -0
- package/templating/eventManager.js.map +1 -0
- package/templating/plugins/hdButtonPlugin.d.ts +9 -0
- package/templating/plugins/hdButtonPlugin.js +22 -0
- package/templating/plugins/hdButtonPlugin.js.map +1 -0
- package/templating/plugins/printButton.d.ts +9 -0
- package/templating/plugins/printButton.js +41 -0
- package/templating/plugins/printButton.js.map +1 -0
- package/templating/templateManager.d.ts +197 -0
- package/templating/templateManager.js +561 -0
- package/templating/templateManager.js.map +1 -0
- package/templating/viewerTemplatePlugin.d.ts +21 -0
- package/templating/viewerTemplatePlugin.js +69 -0
- package/templating/viewerTemplatePlugin.js.map +1 -0
- package/viewer/defaultViewer.d.ts +130 -0
- package/viewer/defaultViewer.js +672 -0
- package/viewer/defaultViewer.js.map +1 -0
- package/viewer/renderOnlyViewer.d.ts +9 -0
- package/viewer/renderOnlyViewer.js +46 -0
- package/viewer/renderOnlyViewer.js.map +1 -0
- package/viewer/viewer.d.ts +258 -0
- package/viewer/viewer.js +783 -0
- package/viewer/viewer.js.map +1 -0
- package/viewer/viewerManager.d.ts +58 -0
- package/viewer/viewerManager.js +91 -0
- package/viewer/viewerManager.js.map +1 -0
- package/viewer/viewerWithTemplate.d.ts +9 -0
- package/viewer/viewerWithTemplate.js +20 -0
- package/viewer/viewerWithTemplate.js.map +1 -0
- package/assets/photoStudio.env +0 -0
- package/dist/babylon-viewer.esm.js +0 -2
- package/dist/babylon-viewer.esm.js.map +0 -1
- package/dist/babylon-viewer.esm.min.js +0 -2
- package/dist/babylon-viewer.esm.min.js.map +0 -1
- package/dist/chunks/EXT_lights_ies-BS2USlck.esm.min.js +0 -2
- package/dist/chunks/EXT_lights_ies-BS2USlck.esm.min.js.map +0 -1
- package/dist/chunks/EXT_lights_ies-C-joQ5O4.esm.js +0 -84
- package/dist/chunks/EXT_lights_ies-C-joQ5O4.esm.js.map +0 -1
- package/dist/chunks/EXT_lights_image_based-C3wbbb5Z.esm.js +0 -171
- package/dist/chunks/EXT_lights_image_based-C3wbbb5Z.esm.js.map +0 -1
- package/dist/chunks/EXT_lights_image_based-DDdRDnM2.esm.min.js +0 -2
- package/dist/chunks/EXT_lights_image_based-DDdRDnM2.esm.min.js.map +0 -1
- package/dist/chunks/EXT_mesh_gpu_instancing-AXAnRQN7.esm.js +0 -86
- package/dist/chunks/EXT_mesh_gpu_instancing-AXAnRQN7.esm.js.map +0 -1
- package/dist/chunks/EXT_mesh_gpu_instancing-BcjPo6uC.esm.min.js +0 -2
- package/dist/chunks/EXT_mesh_gpu_instancing-BcjPo6uC.esm.min.js.map +0 -1
- package/dist/chunks/EXT_meshopt_compression-DlUkQB2P.esm.js +0 -134
- package/dist/chunks/EXT_meshopt_compression-DlUkQB2P.esm.js.map +0 -1
- package/dist/chunks/EXT_meshopt_compression-yJ4OpORd.esm.min.js +0 -2
- package/dist/chunks/EXT_meshopt_compression-yJ4OpORd.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_avif-BQWbvJfK.esm.min.js +0 -2
- package/dist/chunks/EXT_texture_avif-BQWbvJfK.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_avif-C0pGpnGv.esm.js +0 -44
- package/dist/chunks/EXT_texture_avif-C0pGpnGv.esm.js.map +0 -1
- package/dist/chunks/EXT_texture_webp-Dd7Uqtmh.esm.min.js +0 -2
- package/dist/chunks/EXT_texture_webp-Dd7Uqtmh.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_webp-DehlrnW-.esm.js +0 -43
- package/dist/chunks/EXT_texture_webp-DehlrnW-.esm.js.map +0 -1
- package/dist/chunks/ExtrasAsMetadata-C5NMuDj4.esm.js +0 -64
- package/dist/chunks/ExtrasAsMetadata-C5NMuDj4.esm.js.map +0 -1
- package/dist/chunks/ExtrasAsMetadata-Cp3LHdoG.esm.min.js +0 -2
- package/dist/chunks/ExtrasAsMetadata-Cp3LHdoG.esm.min.js.map +0 -1
- package/dist/chunks/KHR_animation_pointer-DEBOwDXh.esm.min.js +0 -2
- package/dist/chunks/KHR_animation_pointer-DEBOwDXh.esm.min.js.map +0 -1
- package/dist/chunks/KHR_animation_pointer-Dx1OeG2b.esm.js +0 -352
- package/dist/chunks/KHR_animation_pointer-Dx1OeG2b.esm.js.map +0 -1
- package/dist/chunks/KHR_draco_mesh_compression-Ch0QOlBL.esm.min.js +0 -2
- package/dist/chunks/KHR_draco_mesh_compression-Ch0QOlBL.esm.min.js.map +0 -1
- package/dist/chunks/KHR_draco_mesh_compression-D59SFLyo.esm.js +0 -610
- package/dist/chunks/KHR_draco_mesh_compression-D59SFLyo.esm.js.map +0 -1
- package/dist/chunks/KHR_interactivity-Blj_9jts.esm.min.js +0 -2
- package/dist/chunks/KHR_interactivity-Blj_9jts.esm.min.js.map +0 -1
- package/dist/chunks/KHR_interactivity-CR0LYUa7.esm.js +0 -4033
- package/dist/chunks/KHR_interactivity-CR0LYUa7.esm.js.map +0 -1
- package/dist/chunks/KHR_lights_punctual--w0a62AP.esm.js +0 -581
- package/dist/chunks/KHR_lights_punctual--w0a62AP.esm.js.map +0 -1
- package/dist/chunks/KHR_lights_punctual-BojffBbG.esm.min.js +0 -2
- package/dist/chunks/KHR_lights_punctual-BojffBbG.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_anisotropy-BPtHWkOQ.esm.js +0 -65
- package/dist/chunks/KHR_materials_anisotropy-BPtHWkOQ.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_anisotropy-DU5_bnCL.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_anisotropy-DU5_bnCL.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_clearcoat-BBuRlPhc.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_clearcoat-BBuRlPhc.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_clearcoat-Eg0xbuWN.esm.js +0 -96
- package/dist/chunks/KHR_materials_clearcoat-Eg0xbuWN.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_diffuse_transmission-Bkzk60Y5.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_diffuse_transmission-Bkzk60Y5.esm.min.js.map +0 -1
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- package/dist/chunks/KHR_materials_dispersion-DL_XFhxj.esm.js +0 -62
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- package/dist/chunks/KHR_materials_emissive_strength-BuHyjtBD.esm.js +0 -55
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- package/dist/chunks/KHR_materials_iridescence-BgElZgUu.esm.js +0 -72
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- package/dist/chunks/KHR_materials_sheen-BfZe6ZFu.esm.js +0 -85
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- package/dist/chunks/KHR_xmp_json_ld-D9FpHvJo.esm.js +0 -51
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- package/dist/chunks/MSFT_audio_emitter-BbICSwFH.esm.min.js +0 -2
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- package/dist/chunks/stlFileLoader-LRHEIFfU.esm.js +0 -238
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- package/dist/chunks/tgaTextureLoader-2ekJC0En.esm.js +0 -349
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- package/dist/chunks/thinEngine-tsALaFYH.esm.min.js +0 -2
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- package/dist/chunks/thinInstanceMesh-B8AW0Oa2.esm.js +0 -314
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- package/dist/chunks/thinInstanceMesh-kCGEJ0-e.esm.min.js +0 -2
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- package/dist/chunks/vertexColorMixing-U1SA6UK3.esm.js +0 -538
- package/dist/chunks/vertexColorMixing-U1SA6UK3.esm.js.map +0 -1
- package/dist/chunks/webgpuEngine-BOGR1D8F.esm.min.js +0 -2
- package/dist/chunks/webgpuEngine-BOGR1D8F.esm.min.js.map +0 -1
- package/dist/chunks/webgpuEngine-BrzOpZ-2.esm.js +0 -11533
- package/dist/chunks/webgpuEngine-BrzOpZ-2.esm.js.map +0 -1
- package/dist/chunks/workerPool-BUOov2K1.esm.js +0 -122
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- package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +0 -2
- package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +0 -1
- package/lib/index.d.ts +0 -591
- package/lib/index.js +0 -2165
- package/lib/index.js.map +0 -1
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import { i as ShaderStore } from './index-C6hXZyZb.esm.js';
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// Do not edit.
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const name$m = "decalVertexDeclaration";
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const shader$m = `#ifdef DECAL
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uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$m] = shader$m;
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// Do not edit.
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const name$l = "uvAttributeDeclaration";
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const shader$l = `#ifdef UV{X}
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attribute vec2 uv{X};
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$l] = shader$l;
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// Do not edit.
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const name$k = "bonesDeclaration";
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const shader$k = `#if NUM_BONE_INFLUENCERS>0
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attribute vec4 matricesIndices;attribute vec4 matricesWeights;
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#if NUM_BONE_INFLUENCERS>4
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attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
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#endif
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#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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#ifdef BONETEXTURE
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uniform highp sampler2D boneSampler;uniform float boneTextureWidth;
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#else
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uniform mat4 mBones[BonesPerMesh];
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#endif
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#ifdef BONES_VELOCITY_ENABLED
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uniform mat4 mPreviousBones[BonesPerMesh];
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#endif
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#ifdef BONETEXTURE
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#define inline
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mat4 readMatrixFromRawSampler(sampler2D smp,float index)
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{float offset=index *4.0;float dx=1.0/boneTextureWidth;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),0.));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),0.));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),0.));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),0.));return mat4(m0,m1,m2,m3);}
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#endif
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$k] = shader$k;
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// Do not edit.
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const name$j = "bakedVertexAnimationDeclaration";
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const shader$j = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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uniform float bakedVertexAnimationTime;uniform vec2 bakedVertexAnimationTextureSizeInverted;uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;
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#ifdef INSTANCES
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attribute vec4 bakedVertexAnimationSettingsInstanced;
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#endif
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#define inline
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mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
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{float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);}
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$j] = shader$j;
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// Do not edit.
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const name$i = "instancesDeclaration";
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const shader$i = `#ifdef INSTANCES
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attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
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#ifdef INSTANCESCOLOR
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attribute vec4 instanceColor;
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#endif
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#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
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uniform mat4 world;
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#endif
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#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;
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#ifdef THIN_INSTANCES
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uniform mat4 previousWorld;
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#endif
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#endif
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#else
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#if !defined(WORLD_UBO)
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uniform mat4 world;
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#endif
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#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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uniform mat4 previousWorld;
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$i] = shader$i;
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// Do not edit.
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const name$h = "prePassVertexDeclaration";
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const shader$h = `#ifdef PREPASS
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#ifdef PREPASS_LOCAL_POSITION
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varying vec3 vPosition;
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#endif
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#ifdef PREPASS_DEPTH
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varying vec3 vViewPos;
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#endif
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#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
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uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$h] = shader$h;
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const name$g = "samplerVertexDeclaration";
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const shader$g = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
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varying vec2 v_VARYINGNAME_UV;
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$g] = shader$g;
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const name$f = "bumpVertexDeclaration";
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const shader$f = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
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#if defined(TANGENT) && defined(NORMAL)
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varying mat3 vTBN;
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$f] = shader$f;
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// Do not edit.
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const name$e = "lightVxFragmentDeclaration";
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const shader$e = `#ifdef LIGHT{X}
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uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
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#ifdef SPECULARTERM
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uniform vec4 vLightSpecular{X};
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#else
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vec4 vLightSpecular{X}=vec4(0.);
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#endif
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#ifdef SHADOW{X}
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#ifdef SHADOWCSM{X}
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uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
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#elif defined(SHADOWCUBE{X})
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#else
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varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
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#endif
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uniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};
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#endif
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#ifdef SPOTLIGHT{X}
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uniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};
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#elif defined(POINTLIGHT{X})
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uniform vec4 vLightFalloff{X};
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#elif defined(HEMILIGHT{X})
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uniform vec3 vLightGround{X};
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$e] = shader$e;
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const name$d = "lightVxUboDeclaration";
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const shader$d = `#ifdef LIGHT{X}
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uniform Light{X}
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{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
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#ifdef SPOTLIGHT{X}
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vec4 vLightDirection;vec4 vLightFalloff;
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#elif defined(POINTLIGHT{X})
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vec4 vLightFalloff;
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#elif defined(HEMILIGHT{X})
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vec3 vLightGround;
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#endif
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vec4 shadowsInfo;vec2 depthValues;} light{X};
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#ifdef SHADOW{X}
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#ifdef SHADOWCSM{X}
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uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
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#elif defined(SHADOWCUBE{X})
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#else
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varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
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#endif
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$d] = shader$d;
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// Do not edit.
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const name$c = "morphTargetsVertexGlobalDeclaration";
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const shader$c = `#ifdef MORPHTARGETS
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uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
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#ifdef MORPHTARGETS_TEXTURE
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uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
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{
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float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;}
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$c] = shader$c;
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// Do not edit.
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const name$b = "morphTargetsVertexDeclaration";
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const shader$b = `#ifdef MORPHTARGETS
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#ifndef MORPHTARGETS_TEXTURE
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#ifdef MORPHTARGETS_POSITION
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attribute vec3 position{X};
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#endif
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#ifdef MORPHTARGETS_NORMAL
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attribute vec3 normal{X};
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#endif
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#ifdef MORPHTARGETS_TANGENT
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attribute vec3 tangent{X};
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#endif
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#ifdef MORPHTARGETS_UV
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attribute vec2 uv_{X};
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#endif
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#ifdef MORPHTARGETS_UV2
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attribute vec2 uv2_{X};
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#endif
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#elif {X}==0
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uniform int morphTargetCount;
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$b] = shader$b;
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// Do not edit.
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const name$a = "morphTargetsVertexGlobal";
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const shader$a = `#ifdef MORPHTARGETS
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#ifdef MORPHTARGETS_TEXTURE
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float vertexID;
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#endif
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$a] = shader$a;
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// Do not edit.
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const name$9 = "morphTargetsVertex";
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const shader$9 = `#ifdef MORPHTARGETS
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#ifdef MORPHTARGETS_TEXTURE
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#if {X}==0
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for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (i>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
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#ifdef MORPHTARGETS_POSITION
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positionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];vertexID+=1.0;
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#endif
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#ifdef MORPHTARGETS_NORMAL
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normalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];vertexID+=1.0;
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#endif
|
|
248
|
-
#ifdef MORPHTARGETS_UV
|
|
249
|
-
uvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];vertexID+=1.0;
|
|
250
|
-
#endif
|
|
251
|
-
#ifdef MORPHTARGETS_TANGENT
|
|
252
|
-
tangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];vertexID+=1.0;
|
|
253
|
-
#endif
|
|
254
|
-
#ifdef MORPHTARGETS_UV2
|
|
255
|
-
uv2Updated+=(readVector3FromRawSampler(i,vertexID).xy-uv2)*morphTargetInfluences[i];
|
|
256
|
-
#endif
|
|
257
|
-
}
|
|
258
|
-
#endif
|
|
259
|
-
#else
|
|
260
|
-
#ifdef MORPHTARGETS_POSITION
|
|
261
|
-
positionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];
|
|
262
|
-
#endif
|
|
263
|
-
#ifdef MORPHTARGETS_NORMAL
|
|
264
|
-
normalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];
|
|
265
|
-
#endif
|
|
266
|
-
#ifdef MORPHTARGETS_TANGENT
|
|
267
|
-
tangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];
|
|
268
|
-
#endif
|
|
269
|
-
#ifdef MORPHTARGETS_UV
|
|
270
|
-
uvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];
|
|
271
|
-
#endif
|
|
272
|
-
#ifdef MORPHTARGETS_UV2
|
|
273
|
-
uv2Updated+=(uv2_{X}-uv2)*morphTargetInfluences[{X}];
|
|
274
|
-
#endif
|
|
275
|
-
#endif
|
|
276
|
-
#endif
|
|
277
|
-
`;
|
|
278
|
-
// Sideeffect
|
|
279
|
-
ShaderStore.IncludesShadersStore[name$9] = shader$9;
|
|
280
|
-
|
|
281
|
-
// Do not edit.
|
|
282
|
-
const name$8 = "instancesVertex";
|
|
283
|
-
const shader$8 = `#ifdef INSTANCES
|
|
284
|
-
mat4 finalWorld=mat4(world0,world1,world2,world3);
|
|
285
|
-
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
286
|
-
mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
|
|
287
|
-
previousWorld2,previousWorld3);
|
|
288
|
-
#endif
|
|
289
|
-
#ifdef THIN_INSTANCES
|
|
290
|
-
finalWorld=world*finalWorld;
|
|
291
|
-
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
292
|
-
finalPreviousWorld=previousWorld*finalPreviousWorld;
|
|
293
|
-
#endif
|
|
294
|
-
#endif
|
|
295
|
-
#else
|
|
296
|
-
mat4 finalWorld=world;
|
|
297
|
-
#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
|
|
298
|
-
mat4 finalPreviousWorld=previousWorld;
|
|
299
|
-
#endif
|
|
300
|
-
#endif
|
|
301
|
-
`;
|
|
302
|
-
// Sideeffect
|
|
303
|
-
ShaderStore.IncludesShadersStore[name$8] = shader$8;
|
|
304
|
-
|
|
305
|
-
// Do not edit.
|
|
306
|
-
const name$7 = "bonesVertex";
|
|
307
|
-
const shader$7 = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
308
|
-
#if NUM_BONE_INFLUENCERS>0
|
|
309
|
-
mat4 influence;
|
|
310
|
-
#ifdef BONETEXTURE
|
|
311
|
-
influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];
|
|
312
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
313
|
-
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];
|
|
314
|
-
#endif
|
|
315
|
-
#if NUM_BONE_INFLUENCERS>2
|
|
316
|
-
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];
|
|
317
|
-
#endif
|
|
318
|
-
#if NUM_BONE_INFLUENCERS>3
|
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319
|
-
influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];
|
|
320
|
-
#endif
|
|
321
|
-
#if NUM_BONE_INFLUENCERS>4
|
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322
|
-
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];
|
|
323
|
-
#endif
|
|
324
|
-
#if NUM_BONE_INFLUENCERS>5
|
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325
|
-
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];
|
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326
|
-
#endif
|
|
327
|
-
#if NUM_BONE_INFLUENCERS>6
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328
|
-
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];
|
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329
|
-
#endif
|
|
330
|
-
#if NUM_BONE_INFLUENCERS>7
|
|
331
|
-
influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];
|
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332
|
-
#endif
|
|
333
|
-
#else
|
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334
|
-
influence=mBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
335
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
336
|
-
influence+=mBones[int(matricesIndices[1])]*matricesWeights[1];
|
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337
|
-
#endif
|
|
338
|
-
#if NUM_BONE_INFLUENCERS>2
|
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339
|
-
influence+=mBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
340
|
-
#endif
|
|
341
|
-
#if NUM_BONE_INFLUENCERS>3
|
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342
|
-
influence+=mBones[int(matricesIndices[3])]*matricesWeights[3];
|
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343
|
-
#endif
|
|
344
|
-
#if NUM_BONE_INFLUENCERS>4
|
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345
|
-
influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
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346
|
-
#endif
|
|
347
|
-
#if NUM_BONE_INFLUENCERS>5
|
|
348
|
-
influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
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349
|
-
#endif
|
|
350
|
-
#if NUM_BONE_INFLUENCERS>6
|
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351
|
-
influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
352
|
-
#endif
|
|
353
|
-
#if NUM_BONE_INFLUENCERS>7
|
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354
|
-
influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
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355
|
-
#endif
|
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356
|
-
#endif
|
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357
|
-
finalWorld=finalWorld*influence;
|
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358
|
-
#endif
|
|
359
|
-
#endif
|
|
360
|
-
`;
|
|
361
|
-
// Sideeffect
|
|
362
|
-
ShaderStore.IncludesShadersStore[name$7] = shader$7;
|
|
363
|
-
|
|
364
|
-
// Do not edit.
|
|
365
|
-
const name$6 = "bakedVertexAnimation";
|
|
366
|
-
const shader$6 = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
367
|
-
{
|
|
368
|
-
#ifdef INSTANCES
|
|
369
|
-
#define BVASNAME bakedVertexAnimationSettingsInstanced
|
|
370
|
-
#else
|
|
371
|
-
#define BVASNAME bakedVertexAnimationSettings
|
|
372
|
-
#endif
|
|
373
|
-
float VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
|
|
374
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
375
|
-
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
|
|
376
|
-
#endif
|
|
377
|
-
#if NUM_BONE_INFLUENCERS>2
|
|
378
|
-
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
|
|
379
|
-
#endif
|
|
380
|
-
#if NUM_BONE_INFLUENCERS>3
|
|
381
|
-
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
|
|
382
|
-
#endif
|
|
383
|
-
#if NUM_BONE_INFLUENCERS>4
|
|
384
|
-
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
|
|
385
|
-
#endif
|
|
386
|
-
#if NUM_BONE_INFLUENCERS>5
|
|
387
|
-
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
|
|
388
|
-
#endif
|
|
389
|
-
#if NUM_BONE_INFLUENCERS>6
|
|
390
|
-
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
|
|
391
|
-
#endif
|
|
392
|
-
#if NUM_BONE_INFLUENCERS>7
|
|
393
|
-
VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
|
|
394
|
-
#endif
|
|
395
|
-
finalWorld=finalWorld*VATInfluence;}
|
|
396
|
-
#endif
|
|
397
|
-
`;
|
|
398
|
-
// Sideeffect
|
|
399
|
-
ShaderStore.IncludesShadersStore[name$6] = shader$6;
|
|
400
|
-
|
|
401
|
-
// Do not edit.
|
|
402
|
-
const name$5 = "prePassVertex";
|
|
403
|
-
const shader$5 = `#ifdef PREPASS_DEPTH
|
|
404
|
-
vViewPos=(view*worldPos).rgb;
|
|
405
|
-
#endif
|
|
406
|
-
#ifdef PREPASS_LOCAL_POSITION
|
|
407
|
-
vPosition=positionUpdated.xyz;
|
|
408
|
-
#endif
|
|
409
|
-
#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
|
|
410
|
-
vCurrentPosition=viewProjection*worldPos;
|
|
411
|
-
#if NUM_BONE_INFLUENCERS>0
|
|
412
|
-
mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
413
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
414
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
415
|
-
#endif
|
|
416
|
-
#if NUM_BONE_INFLUENCERS>2
|
|
417
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
418
|
-
#endif
|
|
419
|
-
#if NUM_BONE_INFLUENCERS>3
|
|
420
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
421
|
-
#endif
|
|
422
|
-
#if NUM_BONE_INFLUENCERS>4
|
|
423
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
424
|
-
#endif
|
|
425
|
-
#if NUM_BONE_INFLUENCERS>5
|
|
426
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
427
|
-
#endif
|
|
428
|
-
#if NUM_BONE_INFLUENCERS>6
|
|
429
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
430
|
-
#endif
|
|
431
|
-
#if NUM_BONE_INFLUENCERS>7
|
|
432
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
433
|
-
#endif
|
|
434
|
-
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
|
|
435
|
-
#else
|
|
436
|
-
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
437
|
-
#endif
|
|
438
|
-
#endif
|
|
439
|
-
`;
|
|
440
|
-
// Sideeffect
|
|
441
|
-
ShaderStore.IncludesShadersStore[name$5] = shader$5;
|
|
442
|
-
|
|
443
|
-
// Do not edit.
|
|
444
|
-
const name$4 = "uvVariableDeclaration";
|
|
445
|
-
const shader$4 = `#if !defined(UV{X}) && defined(MAINUV{X})
|
|
446
|
-
vec2 uv{X}=vec2(0.,0.);
|
|
447
|
-
#endif
|
|
448
|
-
#ifdef MAINUV{X}
|
|
449
|
-
vMainUV{X}=uv{X};
|
|
450
|
-
#endif
|
|
451
|
-
`;
|
|
452
|
-
// Sideeffect
|
|
453
|
-
ShaderStore.IncludesShadersStore[name$4] = shader$4;
|
|
454
|
-
|
|
455
|
-
// Do not edit.
|
|
456
|
-
const name$3 = "samplerVertexImplementation";
|
|
457
|
-
const shader$3 = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
458
|
-
if (v_INFONAME_==0.)
|
|
459
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
|
|
460
|
-
#ifdef UV2
|
|
461
|
-
else if (v_INFONAME_==1.)
|
|
462
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2Updated,1.0,0.0));}
|
|
463
|
-
#endif
|
|
464
|
-
#ifdef UV3
|
|
465
|
-
else if (v_INFONAME_==2.)
|
|
466
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}
|
|
467
|
-
#endif
|
|
468
|
-
#ifdef UV4
|
|
469
|
-
else if (v_INFONAME_==3.)
|
|
470
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}
|
|
471
|
-
#endif
|
|
472
|
-
#ifdef UV5
|
|
473
|
-
else if (v_INFONAME_==4.)
|
|
474
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}
|
|
475
|
-
#endif
|
|
476
|
-
#ifdef UV6
|
|
477
|
-
else if (v_INFONAME_==5.)
|
|
478
|
-
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
|
|
479
|
-
#endif
|
|
480
|
-
#endif
|
|
481
|
-
`;
|
|
482
|
-
// Sideeffect
|
|
483
|
-
ShaderStore.IncludesShadersStore[name$3] = shader$3;
|
|
484
|
-
|
|
485
|
-
// Do not edit.
|
|
486
|
-
const name$2 = "bumpVertex";
|
|
487
|
-
const shader$2 = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
488
|
-
#if defined(TANGENT) && defined(NORMAL)
|
|
489
|
-
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
490
|
-
#endif
|
|
491
|
-
#endif
|
|
492
|
-
`;
|
|
493
|
-
// Sideeffect
|
|
494
|
-
ShaderStore.IncludesShadersStore[name$2] = shader$2;
|
|
495
|
-
|
|
496
|
-
// Do not edit.
|
|
497
|
-
const name$1 = "shadowsVertex";
|
|
498
|
-
const shader$1 = `#ifdef SHADOWS
|
|
499
|
-
#if defined(SHADOWCSM{X})
|
|
500
|
-
vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
|
|
501
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
502
|
-
vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
503
|
-
#else
|
|
504
|
-
vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
505
|
-
#endif
|
|
506
|
-
}
|
|
507
|
-
#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
|
|
508
|
-
vPositionFromLight{X}=lightMatrix{X}*worldPos;
|
|
509
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
510
|
-
vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
511
|
-
#else
|
|
512
|
-
vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
|
|
513
|
-
#endif
|
|
514
|
-
#endif
|
|
515
|
-
#endif
|
|
516
|
-
`;
|
|
517
|
-
// Sideeffect
|
|
518
|
-
ShaderStore.IncludesShadersStore[name$1] = shader$1;
|
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519
|
-
|
|
520
|
-
// Do not edit.
|
|
521
|
-
const name = "vertexColorMixing";
|
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522
|
-
const shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
523
|
-
vColor=vec4(1.0);
|
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524
|
-
#ifdef VERTEXCOLOR
|
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525
|
-
#ifdef VERTEXALPHA
|
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526
|
-
vColor*=color;
|
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527
|
-
#else
|
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528
|
-
vColor.rgb*=color.rgb;
|
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529
|
-
#endif
|
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530
|
-
#endif
|
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531
|
-
#ifdef INSTANCESCOLOR
|
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532
|
-
vColor*=instanceColor;
|
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533
|
-
#endif
|
|
534
|
-
#endif
|
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535
|
-
`;
|
|
536
|
-
// Sideeffect
|
|
537
|
-
ShaderStore.IncludesShadersStore[name] = shader;
|
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538
|
-
//# sourceMappingURL=vertexColorMixing-U1SA6UK3.esm.js.map
|
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"vertexColorMixing-U1SA6UK3.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/decalVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/uvAttributeDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bonesDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/instancesDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/prePassVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/samplerVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bumpVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/lightVxFragmentDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/lightVxUboDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertexGlobal.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/instancesVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bonesVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bakedVertexAnimation.js","../../../../../dev/core/dist/Shaders/ShadersInclude/prePassVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/uvVariableDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/samplerVertexImplementation.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bumpVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/shadowsVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/vertexColorMixing.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"decalVertexDeclaration\";\nconst shader = `#ifdef DECAL\nuniform vec4 vDecalInfos;uniform mat4 decalMatrix;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const decalVertexDeclaration = { name, shader };\n//# sourceMappingURL=decalVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"uvAttributeDeclaration\";\nconst shader = `#ifdef UV{X}\nattribute vec2 uv{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const uvAttributeDeclaration = { name, shader };\n//# sourceMappingURL=uvAttributeDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesDeclaration\";\nconst shader = `#if NUM_BONE_INFLUENCERS>0\nattribute vec4 matricesIndices;attribute vec4 matricesWeights;\n#if NUM_BONE_INFLUENCERS>4\nattribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;\n#endif\n#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#ifdef BONETEXTURE\nuniform highp sampler2D boneSampler;uniform float boneTextureWidth;\n#else\nuniform mat4 mBones[BonesPerMesh];\n#endif\n#ifdef BONES_VELOCITY_ENABLED\nuniform mat4 mPreviousBones[BonesPerMesh];\n#endif\n#ifdef BONETEXTURE\n#define inline\nmat4 readMatrixFromRawSampler(sampler2D smp,float index)\n{float offset=index *4.0;float dx=1.0/boneTextureWidth;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),0.));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),0.));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),0.));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),0.));return mat4(m0,m1,m2,m3);}\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bonesDeclaration = { name, shader };\n//# sourceMappingURL=bonesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimationDeclaration\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\nuniform float bakedVertexAnimationTime;uniform vec2 bakedVertexAnimationTextureSizeInverted;uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;\n#ifdef INSTANCES\nattribute vec4 bakedVertexAnimationSettingsInstanced;\n#endif\n#define inline\nmat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)\n{float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bakedVertexAnimationDeclaration = { name, shader };\n//# sourceMappingURL=bakedVertexAnimationDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesDeclaration\";\nconst shader = `#ifdef INSTANCES\nattribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;\n#ifdef INSTANCESCOLOR\nattribute vec4 instanceColor;\n#endif\n#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)\nuniform mat4 world;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nattribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;\n#ifdef THIN_INSTANCES\nuniform mat4 previousWorld;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nuniform mat4 world;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nuniform mat4 previousWorld;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const instancesDeclaration = { name, shader };\n//# sourceMappingURL=instancesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertexDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vec3 vPosition;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vec3 vViewPos;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nuniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const prePassVertexDeclaration = { name, shader };\n//# sourceMappingURL=prePassVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerVertexDeclaration\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nvarying vec2 v_VARYINGNAME_UV;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const samplerVertexDeclaration = { name, shader };\n//# sourceMappingURL=samplerVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpVertexDeclaration\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpVertexDeclaration = { name, shader };\n//# sourceMappingURL=bumpVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxFragmentDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nuniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec4 vLightSpecular{X};\n#else\nvec4 vLightSpecular{X}=vec4(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};\n#endif\nuniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};\n#elif defined(POINTLIGHT{X})\nuniform vec4 vLightFalloff{X};\n#elif defined(HEMILIGHT{X})\nuniform vec3 vLightGround{X};\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const lightVxFragmentDeclaration = { name, shader };\n//# sourceMappingURL=lightVxFragmentDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxUboDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nuniform Light{X}\n{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;\n#ifdef SPOTLIGHT{X}\nvec4 vLightDirection;vec4 vLightFalloff;\n#elif defined(POINTLIGHT{X})\nvec4 vLightFalloff;\n#elif defined(HEMILIGHT{X})\nvec3 vLightGround;\n#endif\nvec4 shadowsInfo;vec2 depthValues;} light{X};\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const lightVxUboDeclaration = { name, shader };\n//# sourceMappingURL=lightVxUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobalDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\nuniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];\n#ifdef MORPHTARGETS_TEXTURE \nuniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)\n{ \nfloat y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobalDeclaration = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobalDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\n#ifdef MORPHTARGETS_POSITION\nattribute vec3 position{X};\n#endif\n#ifdef MORPHTARGETS_NORMAL\nattribute vec3 normal{X};\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute vec3 tangent{X};\n#endif\n#ifdef MORPHTARGETS_UV\nattribute vec2 uv_{X};\n#endif\n#ifdef MORPHTARGETS_UV2\nattribute vec2 uv2_{X};\n#endif\n#elif {X}==0\nuniform int morphTargetCount;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertexDeclaration = { name, shader };\n//# sourceMappingURL=morphTargetsVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobal\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\nfloat vertexID;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobal = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobal.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertex\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\n#if {X}==0\nfor (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (i>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;\n#ifdef MORPHTARGETS_POSITION\npositionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_UV2\nuv2Updated+=(readVector3FromRawSampler(i,vertexID).xy-uv2)*morphTargetInfluences[i];\n#endif\n}\n#endif\n#else\n#ifdef MORPHTARGETS_POSITION\npositionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_UV2\nuv2Updated+=(uv2_{X}-uv2)*morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertex = { name, shader };\n//# sourceMappingURL=morphTargetsVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesVertex\";\nconst shader = `#ifdef INSTANCES\nmat4 finalWorld=mat4(world0,world1,world2,world3);\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nmat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,\npreviousWorld2,previousWorld3);\n#endif\n#ifdef THIN_INSTANCES\nfinalWorld=world*finalWorld;\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nfinalPreviousWorld=previousWorld*finalPreviousWorld;\n#endif\n#endif\n#else\nmat4 finalWorld=world;\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nmat4 finalPreviousWorld=previousWorld;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const instancesVertex = { name, shader };\n//# sourceMappingURL=instancesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesVertex\";\nconst shader = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#if NUM_BONE_INFLUENCERS>0\nmat4 influence;\n#ifdef BONETEXTURE\ninfluence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];\n#endif\n#else\ninfluence=mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\ninfluence+=mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\ninfluence+=mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\ninfluence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\ninfluence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\ninfluence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\ninfluence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\n#endif\nfinalWorld=finalWorld*influence;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bonesVertex = { name, shader };\n//# sourceMappingURL=bonesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimation\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\n{\n#ifdef INSTANCES\n#define BVASNAME bakedVertexAnimationSettingsInstanced\n#else\n#define BVASNAME bakedVertexAnimationSettings\n#endif\nfloat VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];\n#endif\nfinalWorld=finalWorld*VATInfluence;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bakedVertexAnimation = { name, shader };\n//# sourceMappingURL=bakedVertexAnimation.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertex\";\nconst shader = `#ifdef PREPASS_DEPTH\nvViewPos=(view*worldPos).rgb;\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nvPosition=positionUpdated.xyz;\n#endif\n#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*worldPos;\n#if NUM_BONE_INFLUENCERS>0\nmat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);\n#else\nvPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const prePassVertex = { name, shader };\n//# sourceMappingURL=prePassVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = 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