@babylonjs/viewer 7.41.1-alpha → 7.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/configuration/configuration.d.ts +107 -0
  2. package/configuration/configuration.js +16 -0
  3. package/configuration/configuration.js.map +1 -0
  4. package/configuration/configurationCompatibility.d.ts +8 -0
  5. package/configuration/configurationCompatibility.js +66 -0
  6. package/configuration/configurationCompatibility.js.map +1 -0
  7. package/configuration/configurationContainer.d.ts +10 -0
  8. package/configuration/configurationContainer.js +10 -0
  9. package/configuration/configurationContainer.js.map +1 -0
  10. package/configuration/globals.d.ts +6 -0
  11. package/configuration/globals.js +18 -0
  12. package/configuration/globals.js.map +1 -0
  13. package/configuration/index.d.ts +2 -0
  14. package/configuration/index.js +4 -0
  15. package/configuration/index.js.map +1 -0
  16. package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
  17. package/configuration/interfaces/cameraConfiguration.js +2 -0
  18. package/configuration/interfaces/cameraConfiguration.js.map +1 -0
  19. package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
  20. package/configuration/interfaces/colorGradingConfiguration.js +2 -0
  21. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
  22. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
  23. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
  24. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
  25. package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
  26. package/configuration/interfaces/environmentMapConfiguration.js +2 -0
  27. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
  28. package/configuration/interfaces/groundConfiguration.d.ts +24 -0
  29. package/configuration/interfaces/groundConfiguration.js +2 -0
  30. package/configuration/interfaces/groundConfiguration.js.map +1 -0
  31. package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
  32. package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
  33. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
  34. package/configuration/interfaces/index.d.ts +15 -0
  35. package/configuration/interfaces/index.js +16 -0
  36. package/configuration/interfaces/index.js.map +1 -0
  37. package/configuration/interfaces/lightConfiguration.d.ts +60 -0
  38. package/configuration/interfaces/lightConfiguration.js +2 -0
  39. package/configuration/interfaces/lightConfiguration.js.map +1 -0
  40. package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
  41. package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
  42. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
  43. package/configuration/interfaces/modelConfiguration.d.ts +65 -0
  44. package/configuration/interfaces/modelConfiguration.js +2 -0
  45. package/configuration/interfaces/modelConfiguration.js.map +1 -0
  46. package/configuration/interfaces/observersConfiguration.d.ts +5 -0
  47. package/configuration/interfaces/observersConfiguration.js +2 -0
  48. package/configuration/interfaces/observersConfiguration.js.map +1 -0
  49. package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
  50. package/configuration/interfaces/sceneConfiguration.js +2 -0
  51. package/configuration/interfaces/sceneConfiguration.js.map +1 -0
  52. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
  53. package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
  54. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
  55. package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
  56. package/configuration/interfaces/skyboxConfiguration.js +2 -0
  57. package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
  58. package/configuration/interfaces/templateConfiguration.d.ts +67 -0
  59. package/configuration/interfaces/templateConfiguration.js +2 -0
  60. package/configuration/interfaces/templateConfiguration.js.map +1 -0
  61. package/configuration/interfaces/vrConfiguration.d.ts +16 -0
  62. package/configuration/interfaces/vrConfiguration.js +2 -0
  63. package/configuration/interfaces/vrConfiguration.js.map +1 -0
  64. package/configuration/loader.d.ts +4 -0
  65. package/configuration/loader.js +17 -0
  66. package/configuration/loader.js.map +1 -0
  67. package/configuration/mappers.d.ts +43 -0
  68. package/configuration/mappers.js +193 -0
  69. package/configuration/mappers.js.map +1 -0
  70. package/configuration/renderOnlyLoader.d.ts +33 -0
  71. package/configuration/renderOnlyLoader.js +162 -0
  72. package/configuration/renderOnlyLoader.js.map +1 -0
  73. package/configuration/types/default.d.ts +6 -0
  74. package/configuration/types/default.js +121 -0
  75. package/configuration/types/default.js.map +1 -0
  76. package/configuration/types/environmentMap.d.ts +5 -0
  77. package/configuration/types/environmentMap.js +14 -0
  78. package/configuration/types/environmentMap.js.map +1 -0
  79. package/configuration/types/extended.d.ts +6 -0
  80. package/configuration/types/extended.js +317 -0
  81. package/configuration/types/extended.js.map +1 -0
  82. package/configuration/types/index.d.ts +14 -0
  83. package/configuration/types/index.js +51 -0
  84. package/configuration/types/index.js.map +1 -0
  85. package/configuration/types/minimal.d.ts +6 -0
  86. package/configuration/types/minimal.js +43 -0
  87. package/configuration/types/minimal.js.map +1 -0
  88. package/configuration/types/renderOnlyDefault.d.ts +30 -0
  89. package/configuration/types/renderOnlyDefault.js +31 -0
  90. package/configuration/types/renderOnlyDefault.js.map +1 -0
  91. package/configuration/types/shadowLight.d.ts +9 -0
  92. package/configuration/types/shadowLight.js +64 -0
  93. package/configuration/types/shadowLight.js.map +1 -0
  94. package/helper/index.d.ts +29 -0
  95. package/helper/index.js +66 -0
  96. package/helper/index.js.map +1 -0
  97. package/index.d.ts +30 -0
  98. package/index.js +46 -0
  99. package/index.js.map +1 -0
  100. package/initializer.d.ts +11 -0
  101. package/initializer.js +35 -0
  102. package/initializer.js.map +1 -0
  103. package/interfaces.d.ts +5 -0
  104. package/interfaces.js +7 -0
  105. package/interfaces.js.map +1 -0
  106. package/labs/environmentSerializer.d.ts +126 -0
  107. package/labs/environmentSerializer.js +191 -0
  108. package/labs/environmentSerializer.js.map +1 -0
  109. package/labs/texture.d.ts +183 -0
  110. package/labs/texture.js +351 -0
  111. package/labs/texture.js.map +1 -0
  112. package/labs/viewerLabs.d.ts +51 -0
  113. package/labs/viewerLabs.js +134 -0
  114. package/labs/viewerLabs.js.map +1 -0
  115. package/loader/modelLoader.d.ts +56 -0
  116. package/loader/modelLoader.js +202 -0
  117. package/loader/modelLoader.js.map +1 -0
  118. package/loader/plugins/applyMaterialConfig.d.ts +12 -0
  119. package/loader/plugins/applyMaterialConfig.js +16 -0
  120. package/loader/plugins/applyMaterialConfig.js.map +1 -0
  121. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
  122. package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
  123. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
  124. package/loader/plugins/index.d.ts +19 -0
  125. package/loader/plugins/index.js +44 -0
  126. package/loader/plugins/index.js.map +1 -0
  127. package/loader/plugins/loaderPlugin.d.ts +24 -0
  128. package/loader/plugins/loaderPlugin.js +2 -0
  129. package/loader/plugins/loaderPlugin.js.map +1 -0
  130. package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
  131. package/loader/plugins/msftLodLoaderPlugin.js +21 -0
  132. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
  133. package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
  134. package/loader/plugins/telemetryLoaderPlugin.js +36 -0
  135. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
  136. package/managers/observablesManager.d.ts +66 -0
  137. package/managers/observablesManager.js +35 -0
  138. package/managers/observablesManager.js.map +1 -0
  139. package/managers/sceneManager.d.ts +245 -0
  140. package/managers/sceneManager.js +1375 -0
  141. package/managers/sceneManager.js.map +1 -0
  142. package/managers/telemetryManager.d.ts +78 -0
  143. package/managers/telemetryManager.js +117 -0
  144. package/managers/telemetryManager.js.map +1 -0
  145. package/model/modelAnimation.d.ts +215 -0
  146. package/model/modelAnimation.js +237 -0
  147. package/model/modelAnimation.js.map +1 -0
  148. package/model/viewerModel.d.ts +233 -0
  149. package/model/viewerModel.js +673 -0
  150. package/model/viewerModel.js.map +1 -0
  151. package/optimizer/custom/extended.d.ts +13 -0
  152. package/optimizer/custom/extended.js +101 -0
  153. package/optimizer/custom/extended.js.map +1 -0
  154. package/optimizer/custom/index.d.ts +9 -0
  155. package/optimizer/custom/index.js +26 -0
  156. package/optimizer/custom/index.js.map +1 -0
  157. package/package.json +28 -19
  158. package/readme.md +28 -28
  159. package/renderOnlyIndex.d.ts +11 -0
  160. package/renderOnlyIndex.js +18 -0
  161. package/renderOnlyIndex.js.map +1 -0
  162. package/templating/eventManager.d.ts +35 -0
  163. package/templating/eventManager.js +66 -0
  164. package/templating/eventManager.js.map +1 -0
  165. package/templating/plugins/hdButtonPlugin.d.ts +9 -0
  166. package/templating/plugins/hdButtonPlugin.js +22 -0
  167. package/templating/plugins/hdButtonPlugin.js.map +1 -0
  168. package/templating/plugins/printButton.d.ts +9 -0
  169. package/templating/plugins/printButton.js +41 -0
  170. package/templating/plugins/printButton.js.map +1 -0
  171. package/templating/templateManager.d.ts +197 -0
  172. package/templating/templateManager.js +561 -0
  173. package/templating/templateManager.js.map +1 -0
  174. package/templating/viewerTemplatePlugin.d.ts +21 -0
  175. package/templating/viewerTemplatePlugin.js +69 -0
  176. package/templating/viewerTemplatePlugin.js.map +1 -0
  177. package/viewer/defaultViewer.d.ts +130 -0
  178. package/viewer/defaultViewer.js +672 -0
  179. package/viewer/defaultViewer.js.map +1 -0
  180. package/viewer/renderOnlyViewer.d.ts +9 -0
  181. package/viewer/renderOnlyViewer.js +46 -0
  182. package/viewer/renderOnlyViewer.js.map +1 -0
  183. package/viewer/viewer.d.ts +258 -0
  184. package/viewer/viewer.js +783 -0
  185. package/viewer/viewer.js.map +1 -0
  186. package/viewer/viewerManager.d.ts +58 -0
  187. package/viewer/viewerManager.js +91 -0
  188. package/viewer/viewerManager.js.map +1 -0
  189. package/viewer/viewerWithTemplate.d.ts +9 -0
  190. package/viewer/viewerWithTemplate.js +20 -0
  191. package/viewer/viewerWithTemplate.js.map +1 -0
  192. package/assets/photoStudio.env +0 -0
  193. package/dist/babylon-viewer.esm.js +0 -2
  194. package/dist/babylon-viewer.esm.js.map +0 -1
  195. package/dist/babylon-viewer.esm.min.js +0 -2
  196. package/dist/babylon-viewer.esm.min.js.map +0 -1
  197. package/dist/chunks/EXT_lights_ies-BS2USlck.esm.min.js +0 -2
  198. package/dist/chunks/EXT_lights_ies-BS2USlck.esm.min.js.map +0 -1
  199. package/dist/chunks/EXT_lights_ies-C-joQ5O4.esm.js +0 -84
  200. package/dist/chunks/EXT_lights_ies-C-joQ5O4.esm.js.map +0 -1
  201. package/dist/chunks/EXT_lights_image_based-C3wbbb5Z.esm.js +0 -171
  202. package/dist/chunks/EXT_lights_image_based-C3wbbb5Z.esm.js.map +0 -1
  203. package/dist/chunks/EXT_lights_image_based-DDdRDnM2.esm.min.js +0 -2
  204. package/dist/chunks/EXT_lights_image_based-DDdRDnM2.esm.min.js.map +0 -1
  205. package/dist/chunks/EXT_mesh_gpu_instancing-AXAnRQN7.esm.js +0 -86
  206. package/dist/chunks/EXT_mesh_gpu_instancing-AXAnRQN7.esm.js.map +0 -1
  207. package/dist/chunks/EXT_mesh_gpu_instancing-BcjPo6uC.esm.min.js +0 -2
  208. package/dist/chunks/EXT_mesh_gpu_instancing-BcjPo6uC.esm.min.js.map +0 -1
  209. package/dist/chunks/EXT_meshopt_compression-DlUkQB2P.esm.js +0 -134
  210. package/dist/chunks/EXT_meshopt_compression-DlUkQB2P.esm.js.map +0 -1
  211. package/dist/chunks/EXT_meshopt_compression-yJ4OpORd.esm.min.js +0 -2
  212. package/dist/chunks/EXT_meshopt_compression-yJ4OpORd.esm.min.js.map +0 -1
  213. package/dist/chunks/EXT_texture_avif-BQWbvJfK.esm.min.js +0 -2
  214. package/dist/chunks/EXT_texture_avif-BQWbvJfK.esm.min.js.map +0 -1
  215. package/dist/chunks/EXT_texture_avif-C0pGpnGv.esm.js +0 -44
  216. package/dist/chunks/EXT_texture_avif-C0pGpnGv.esm.js.map +0 -1
  217. package/dist/chunks/EXT_texture_webp-Dd7Uqtmh.esm.min.js +0 -2
  218. package/dist/chunks/EXT_texture_webp-Dd7Uqtmh.esm.min.js.map +0 -1
  219. package/dist/chunks/EXT_texture_webp-DehlrnW-.esm.js +0 -43
  220. package/dist/chunks/EXT_texture_webp-DehlrnW-.esm.js.map +0 -1
  221. package/dist/chunks/ExtrasAsMetadata-C5NMuDj4.esm.js +0 -64
  222. package/dist/chunks/ExtrasAsMetadata-C5NMuDj4.esm.js.map +0 -1
  223. package/dist/chunks/ExtrasAsMetadata-Cp3LHdoG.esm.min.js +0 -2
  224. package/dist/chunks/ExtrasAsMetadata-Cp3LHdoG.esm.min.js.map +0 -1
  225. package/dist/chunks/KHR_animation_pointer-DEBOwDXh.esm.min.js +0 -2
  226. package/dist/chunks/KHR_animation_pointer-DEBOwDXh.esm.min.js.map +0 -1
  227. package/dist/chunks/KHR_animation_pointer-Dx1OeG2b.esm.js +0 -352
  228. package/dist/chunks/KHR_animation_pointer-Dx1OeG2b.esm.js.map +0 -1
  229. package/dist/chunks/KHR_draco_mesh_compression-Ch0QOlBL.esm.min.js +0 -2
  230. package/dist/chunks/KHR_draco_mesh_compression-Ch0QOlBL.esm.min.js.map +0 -1
  231. package/dist/chunks/KHR_draco_mesh_compression-D59SFLyo.esm.js +0 -610
  232. package/dist/chunks/KHR_draco_mesh_compression-D59SFLyo.esm.js.map +0 -1
  233. package/dist/chunks/KHR_interactivity-Blj_9jts.esm.min.js +0 -2
  234. package/dist/chunks/KHR_interactivity-Blj_9jts.esm.min.js.map +0 -1
  235. package/dist/chunks/KHR_interactivity-CR0LYUa7.esm.js +0 -4033
  236. package/dist/chunks/KHR_interactivity-CR0LYUa7.esm.js.map +0 -1
  237. package/dist/chunks/KHR_lights_punctual--w0a62AP.esm.js +0 -581
  238. package/dist/chunks/KHR_lights_punctual--w0a62AP.esm.js.map +0 -1
  239. package/dist/chunks/KHR_lights_punctual-BojffBbG.esm.min.js +0 -2
  240. package/dist/chunks/KHR_lights_punctual-BojffBbG.esm.min.js.map +0 -1
  241. package/dist/chunks/KHR_materials_anisotropy-BPtHWkOQ.esm.js +0 -65
  242. package/dist/chunks/KHR_materials_anisotropy-BPtHWkOQ.esm.js.map +0 -1
  243. package/dist/chunks/KHR_materials_anisotropy-DU5_bnCL.esm.min.js +0 -2
  244. package/dist/chunks/KHR_materials_anisotropy-DU5_bnCL.esm.min.js.map +0 -1
  245. package/dist/chunks/KHR_materials_clearcoat-BBuRlPhc.esm.min.js +0 -2
  246. package/dist/chunks/KHR_materials_clearcoat-BBuRlPhc.esm.min.js.map +0 -1
  247. package/dist/chunks/KHR_materials_clearcoat-Eg0xbuWN.esm.js +0 -96
  248. package/dist/chunks/KHR_materials_clearcoat-Eg0xbuWN.esm.js.map +0 -1
  249. package/dist/chunks/KHR_materials_diffuse_transmission-Bkzk60Y5.esm.min.js +0 -2
  250. package/dist/chunks/KHR_materials_diffuse_transmission-Bkzk60Y5.esm.min.js.map +0 -1
  251. package/dist/chunks/KHR_materials_diffuse_transmission-C3DaLgRY.esm.js +0 -97
  252. package/dist/chunks/KHR_materials_diffuse_transmission-C3DaLgRY.esm.js.map +0 -1
  253. package/dist/chunks/KHR_materials_dispersion-DL_XFhxj.esm.js +0 -62
  254. package/dist/chunks/KHR_materials_dispersion-DL_XFhxj.esm.js.map +0 -1
  255. package/dist/chunks/KHR_materials_dispersion-DbMQPBgM.esm.min.js +0 -2
  256. package/dist/chunks/KHR_materials_dispersion-DbMQPBgM.esm.min.js.map +0 -1
  257. package/dist/chunks/KHR_materials_emissive_strength-BuHyjtBD.esm.js +0 -55
  258. package/dist/chunks/KHR_materials_emissive_strength-BuHyjtBD.esm.js.map +0 -1
  259. package/dist/chunks/KHR_materials_emissive_strength-Djlr_ul3.esm.min.js +0 -2
  260. package/dist/chunks/KHR_materials_emissive_strength-Djlr_ul3.esm.min.js.map +0 -1
  261. package/dist/chunks/KHR_materials_ior-BIe6qBOo.esm.js +0 -64
  262. package/dist/chunks/KHR_materials_ior-BIe6qBOo.esm.js.map +0 -1
  263. package/dist/chunks/KHR_materials_ior-DOfaAmNY.esm.min.js +0 -2
  264. package/dist/chunks/KHR_materials_ior-DOfaAmNY.esm.min.js.map +0 -1
  265. package/dist/chunks/KHR_materials_iridescence-BgElZgUu.esm.js +0 -72
  266. package/dist/chunks/KHR_materials_iridescence-BgElZgUu.esm.js.map +0 -1
  267. package/dist/chunks/KHR_materials_iridescence-lUeo07SZ.esm.min.js +0 -2
  268. package/dist/chunks/KHR_materials_iridescence-lUeo07SZ.esm.min.js.map +0 -1
  269. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-9ShQyhJ6.esm.min.js +0 -2
  270. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-9ShQyhJ6.esm.min.js.map +0 -1
  271. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-DE5LjLg6.esm.js +0 -81
  272. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-DE5LjLg6.esm.js.map +0 -1
  273. package/dist/chunks/KHR_materials_sheen-BfZe6ZFu.esm.js +0 -85
  274. package/dist/chunks/KHR_materials_sheen-BfZe6ZFu.esm.js.map +0 -1
  275. package/dist/chunks/KHR_materials_sheen-OWjuK2V4.esm.min.js +0 -2
  276. package/dist/chunks/KHR_materials_sheen-OWjuK2V4.esm.min.js.map +0 -1
  277. package/dist/chunks/KHR_materials_specular-dowPxbW3.esm.js +0 -75
  278. package/dist/chunks/KHR_materials_specular-dowPxbW3.esm.js.map +0 -1
  279. package/dist/chunks/KHR_materials_specular-nWeBZu0R.esm.min.js +0 -2
  280. package/dist/chunks/KHR_materials_specular-nWeBZu0R.esm.min.js.map +0 -1
  281. package/dist/chunks/KHR_materials_transmission-BPNQkK0O.esm.min.js +0 -2
  282. package/dist/chunks/KHR_materials_transmission-BPNQkK0O.esm.min.js.map +0 -1
  283. package/dist/chunks/KHR_materials_transmission-CHr_yLLX.esm.js +0 -307
  284. package/dist/chunks/KHR_materials_transmission-CHr_yLLX.esm.js.map +0 -1
  285. package/dist/chunks/KHR_materials_unlit-BYXpcsdj.esm.min.js +0 -2
  286. package/dist/chunks/KHR_materials_unlit-BYXpcsdj.esm.min.js.map +0 -1
  287. package/dist/chunks/KHR_materials_unlit-Cr7YsDHT.esm.js +0 -74
  288. package/dist/chunks/KHR_materials_unlit-Cr7YsDHT.esm.js.map +0 -1
  289. package/dist/chunks/KHR_materials_variants-BCVX3sJa.esm.js +0 -262
  290. package/dist/chunks/KHR_materials_variants-BCVX3sJa.esm.js.map +0 -1
  291. package/dist/chunks/KHR_materials_variants-BXzl6KpJ.esm.min.js +0 -2
  292. package/dist/chunks/KHR_materials_variants-BXzl6KpJ.esm.min.js.map +0 -1
  293. package/dist/chunks/KHR_materials_volume-BD9KEaJz.esm.min.js +0 -2
  294. package/dist/chunks/KHR_materials_volume-BD9KEaJz.esm.min.js.map +0 -1
  295. package/dist/chunks/KHR_materials_volume-DrqGUGW6.esm.js +0 -87
  296. package/dist/chunks/KHR_materials_volume-DrqGUGW6.esm.js.map +0 -1
  297. package/dist/chunks/KHR_mesh_quantization-Dg22auJA.esm.min.js +0 -2
  298. package/dist/chunks/KHR_mesh_quantization-Dg22auJA.esm.min.js.map +0 -1
  299. package/dist/chunks/KHR_mesh_quantization-hvxpvTbe.esm.js +0 -26
  300. package/dist/chunks/KHR_mesh_quantization-hvxpvTbe.esm.js.map +0 -1
  301. package/dist/chunks/KHR_node_hoverability-BDiqFmBB.esm.js +0 -39
  302. package/dist/chunks/KHR_node_hoverability-BDiqFmBB.esm.js.map +0 -1
  303. package/dist/chunks/KHR_node_hoverability-CumkOtZM.esm.min.js +0 -2
  304. package/dist/chunks/KHR_node_hoverability-CumkOtZM.esm.min.js.map +0 -1
  305. package/dist/chunks/KHR_node_visibility-BKEa-Yfj.esm.min.js +0 -2
  306. package/dist/chunks/KHR_node_visibility-BKEa-Yfj.esm.min.js.map +0 -1
  307. package/dist/chunks/KHR_node_visibility-K0fsD4Vv.esm.js +0 -46
  308. package/dist/chunks/KHR_node_visibility-K0fsD4Vv.esm.js.map +0 -1
  309. package/dist/chunks/KHR_texture_basisu-8YVY1pKo.esm.js +0 -43
  310. package/dist/chunks/KHR_texture_basisu-8YVY1pKo.esm.js.map +0 -1
  311. package/dist/chunks/KHR_texture_basisu-BM__NeSW.esm.min.js +0 -2
  312. package/dist/chunks/KHR_texture_basisu-BM__NeSW.esm.min.js.map +0 -1
  313. package/dist/chunks/KHR_texture_transform--qxpdvRw.esm.js +0 -63
  314. package/dist/chunks/KHR_texture_transform--qxpdvRw.esm.js.map +0 -1
  315. package/dist/chunks/KHR_texture_transform-C0MO-oJp.esm.min.js +0 -2
  316. package/dist/chunks/KHR_texture_transform-C0MO-oJp.esm.min.js.map +0 -1
  317. package/dist/chunks/KHR_xmp_json_ld-D9FpHvJo.esm.js +0 -51
  318. package/dist/chunks/KHR_xmp_json_ld-D9FpHvJo.esm.js.map +0 -1
  319. package/dist/chunks/KHR_xmp_json_ld-DeXPWWQE.esm.min.js +0 -2
  320. package/dist/chunks/KHR_xmp_json_ld-DeXPWWQE.esm.min.js.map +0 -1
  321. package/dist/chunks/MSFT_audio_emitter-BbICSwFH.esm.min.js +0 -2
  322. package/dist/chunks/MSFT_audio_emitter-BbICSwFH.esm.min.js.map +0 -1
  323. package/dist/chunks/MSFT_audio_emitter-Dd5lbfUc.esm.js +0 -2201
  324. package/dist/chunks/MSFT_audio_emitter-Dd5lbfUc.esm.js.map +0 -1
  325. package/dist/chunks/MSFT_lod-B0zrRF3s.esm.js +0 -337
  326. package/dist/chunks/MSFT_lod-B0zrRF3s.esm.js.map +0 -1
  327. package/dist/chunks/MSFT_lod-Bd4znUfD.esm.min.js +0 -2
  328. package/dist/chunks/MSFT_lod-Bd4znUfD.esm.min.js.map +0 -1
  329. package/dist/chunks/MSFT_minecraftMesh-CdIpMgsb.esm.min.js +0 -2
  330. package/dist/chunks/MSFT_minecraftMesh-CdIpMgsb.esm.min.js.map +0 -1
  331. package/dist/chunks/MSFT_minecraftMesh-WFc8m_Ka.esm.js +0 -46
  332. package/dist/chunks/MSFT_minecraftMesh-WFc8m_Ka.esm.js.map +0 -1
  333. package/dist/chunks/MSFT_sRGBFactors-CTbtGna8.esm.js +0 -47
  334. package/dist/chunks/MSFT_sRGBFactors-CTbtGna8.esm.js.map +0 -1
  335. package/dist/chunks/MSFT_sRGBFactors-yTSoBQJx.esm.min.js +0 -2
  336. package/dist/chunks/MSFT_sRGBFactors-yTSoBQJx.esm.min.js.map +0 -1
  337. package/dist/chunks/animationGroup-8TJDgymS.esm.js +0 -2482
  338. package/dist/chunks/animationGroup-8TJDgymS.esm.js.map +0 -1
  339. package/dist/chunks/animationGroup-toXtd3a1.esm.min.js +0 -2
  340. package/dist/chunks/animationGroup-toXtd3a1.esm.min.js.map +0 -1
  341. package/dist/chunks/assetContainer-7pMDUaac.esm.min.js +0 -2
  342. package/dist/chunks/assetContainer-7pMDUaac.esm.min.js.map +0 -1
  343. package/dist/chunks/assetContainer-DYzO0AbX.esm.js +0 -1720
  344. package/dist/chunks/assetContainer-DYzO0AbX.esm.js.map +0 -1
  345. package/dist/chunks/audioEngine-Kz4HSEXd.esm.min.js +0 -2
  346. package/dist/chunks/audioEngine-Kz4HSEXd.esm.min.js.map +0 -1
  347. package/dist/chunks/audioEngine-peiGqjr6.esm.js +0 -305
  348. package/dist/chunks/audioEngine-peiGqjr6.esm.js.map +0 -1
  349. package/dist/chunks/bakedVertexAnimation-BZvcL01J.esm.min.js +0 -2
  350. package/dist/chunks/bakedVertexAnimation-BZvcL01J.esm.min.js.map +0 -1
  351. package/dist/chunks/bakedVertexAnimation-CPflSjER.esm.js +0 -114
  352. package/dist/chunks/bakedVertexAnimation-CPflSjER.esm.js.map +0 -1
  353. package/dist/chunks/basisTextureLoader-CR0XhSAg.esm.js +0 -600
  354. package/dist/chunks/basisTextureLoader-CR0XhSAg.esm.js.map +0 -1
  355. package/dist/chunks/basisTextureLoader-DVJdcB62.esm.min.js +0 -2
  356. package/dist/chunks/basisTextureLoader-DVJdcB62.esm.min.js.map +0 -1
  357. package/dist/chunks/dds-6EdM5O6M.esm.js +0 -540
  358. package/dist/chunks/dds-6EdM5O6M.esm.js.map +0 -1
  359. package/dist/chunks/dds-DVX_K9B3.esm.min.js +0 -2
  360. package/dist/chunks/dds-DVX_K9B3.esm.min.js.map +0 -1
  361. package/dist/chunks/ddsTextureLoader-BAK7Ib2Z.esm.min.js +0 -2
  362. package/dist/chunks/ddsTextureLoader-BAK7Ib2Z.esm.min.js.map +0 -1
  363. package/dist/chunks/ddsTextureLoader-_nktVxwZ.esm.js +0 -88
  364. package/dist/chunks/ddsTextureLoader-_nktVxwZ.esm.js.map +0 -1
  365. package/dist/chunks/decalFragment-C_Cews3-.esm.js +0 -18
  366. package/dist/chunks/decalFragment-C_Cews3-.esm.js.map +0 -1
  367. package/dist/chunks/decalFragment-Dmj88EX9.esm.min.js +0 -2
  368. package/dist/chunks/decalFragment-Dmj88EX9.esm.min.js.map +0 -1
  369. package/dist/chunks/default.fragment-Bv_nR7po.esm.min.js +0 -2
  370. package/dist/chunks/default.fragment-Bv_nR7po.esm.min.js.map +0 -1
  371. package/dist/chunks/default.fragment-CkZQyJVM.esm.min.js +0 -2
  372. package/dist/chunks/default.fragment-CkZQyJVM.esm.min.js.map +0 -1
  373. package/dist/chunks/default.fragment-CyFHDykY.esm.js +0 -446
  374. package/dist/chunks/default.fragment-CyFHDykY.esm.js.map +0 -1
  375. package/dist/chunks/default.fragment-ej-2z5tS.esm.js +0 -515
  376. package/dist/chunks/default.fragment-ej-2z5tS.esm.js.map +0 -1
  377. package/dist/chunks/default.vertex-16mVOFgT.esm.js +0 -211
  378. package/dist/chunks/default.vertex-16mVOFgT.esm.js.map +0 -1
  379. package/dist/chunks/default.vertex-D--q2At3.esm.min.js +0 -2
  380. package/dist/chunks/default.vertex-D--q2At3.esm.min.js.map +0 -1
  381. package/dist/chunks/default.vertex-DDlgZTrR.esm.js +0 -190
  382. package/dist/chunks/default.vertex-DDlgZTrR.esm.js.map +0 -1
  383. package/dist/chunks/default.vertex-_jqs3KiZ.esm.min.js +0 -2
  384. package/dist/chunks/default.vertex-_jqs3KiZ.esm.min.js.map +0 -1
  385. package/dist/chunks/defaultUboDeclaration-8YG0iNg8.esm.js +0 -15
  386. package/dist/chunks/defaultUboDeclaration-8YG0iNg8.esm.js.map +0 -1
  387. package/dist/chunks/defaultUboDeclaration-BoBSRTbi.esm.js +0 -13
  388. package/dist/chunks/defaultUboDeclaration-BoBSRTbi.esm.js.map +0 -1
  389. package/dist/chunks/defaultUboDeclaration-Dt_5vo1d.esm.min.js +0 -2
  390. package/dist/chunks/defaultUboDeclaration-Dt_5vo1d.esm.min.js.map +0 -1
  391. package/dist/chunks/defaultUboDeclaration-R6gGjkAM.esm.min.js +0 -2
  392. package/dist/chunks/defaultUboDeclaration-R6gGjkAM.esm.min.js.map +0 -1
  393. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js +0 -11
  394. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js.map +0 -1
  395. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js +0 -2
  396. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js.map +0 -1
  397. package/dist/chunks/dumpTools-Bhux0wvM.esm.js +0 -200
  398. package/dist/chunks/dumpTools-Bhux0wvM.esm.js.map +0 -1
  399. package/dist/chunks/dumpTools-CHCb2UkY.esm.min.js +0 -2
  400. package/dist/chunks/dumpTools-CHCb2UkY.esm.min.js.map +0 -1
  401. package/dist/chunks/engine-DF_zE4qj.esm.js +0 -2213
  402. package/dist/chunks/engine-DF_zE4qj.esm.js.map +0 -1
  403. package/dist/chunks/engine-DVmdDcyP.esm.min.js +0 -2
  404. package/dist/chunks/engine-DVmdDcyP.esm.min.js.map +0 -1
  405. package/dist/chunks/engine.common-CvOmoKru.esm.js +0 -1162
  406. package/dist/chunks/engine.common-CvOmoKru.esm.js.map +0 -1
  407. package/dist/chunks/engine.common-DpTzktQJ.esm.min.js +0 -2
  408. package/dist/chunks/engine.common-DpTzktQJ.esm.min.js.map +0 -1
  409. package/dist/chunks/envTextureLoader-4YxGm-Px.esm.js +0 -64
  410. package/dist/chunks/envTextureLoader-4YxGm-Px.esm.js.map +0 -1
  411. package/dist/chunks/envTextureLoader-DMQui088.esm.min.js +0 -2
  412. package/dist/chunks/envTextureLoader-DMQui088.esm.min.js.map +0 -1
  413. package/dist/chunks/environmentTextureTools-BPGrTBPI.esm.min.js +0 -2
  414. package/dist/chunks/environmentTextureTools-BPGrTBPI.esm.min.js.map +0 -1
  415. package/dist/chunks/environmentTextureTools-DvkpsqkN.esm.js +0 -382
  416. package/dist/chunks/environmentTextureTools-DvkpsqkN.esm.js.map +0 -1
  417. package/dist/chunks/exrTextureLoader-BRkB54sO.esm.js +0 -1683
  418. package/dist/chunks/exrTextureLoader-BRkB54sO.esm.js.map +0 -1
  419. package/dist/chunks/exrTextureLoader-BtN7_zst.esm.min.js +0 -2
  420. package/dist/chunks/exrTextureLoader-BtN7_zst.esm.min.js.map +0 -1
  421. package/dist/chunks/fogFragment-BrGGFaiu.esm.js +0 -101
  422. package/dist/chunks/fogFragment-BrGGFaiu.esm.js.map +0 -1
  423. package/dist/chunks/fogFragment-ByOwwQur.esm.min.js +0 -2
  424. package/dist/chunks/fogFragment-ByOwwQur.esm.min.js.map +0 -1
  425. package/dist/chunks/fogFragment-Chod24nu.esm.min.js +0 -2
  426. package/dist/chunks/fogFragment-Chod24nu.esm.min.js.map +0 -1
  427. package/dist/chunks/fogFragment-gZfybCpt.esm.js +0 -102
  428. package/dist/chunks/fogFragment-gZfybCpt.esm.js.map +0 -1
  429. package/dist/chunks/fresnelFunction-BdEia8ob.esm.min.js +0 -2
  430. package/dist/chunks/fresnelFunction-BdEia8ob.esm.min.js.map +0 -1
  431. package/dist/chunks/fresnelFunction-DBlxfmri.esm.js +0 -12
  432. package/dist/chunks/fresnelFunction-DBlxfmri.esm.js.map +0 -1
  433. package/dist/chunks/glTFLoader-D4C1IGb3.esm.min.js +0 -2
  434. package/dist/chunks/glTFLoader-D4C1IGb3.esm.min.js.map +0 -1
  435. package/dist/chunks/glTFLoader-fUFiWvYb.esm.js +0 -7693
  436. package/dist/chunks/glTFLoader-fUFiWvYb.esm.js.map +0 -1
  437. package/dist/chunks/glTFLoaderAnimation-BB_Vw079.esm.min.js +0 -2
  438. package/dist/chunks/glTFLoaderAnimation-BB_Vw079.esm.min.js.map +0 -1
  439. package/dist/chunks/glTFLoaderAnimation-CttmY50U.esm.js +0 -77
  440. package/dist/chunks/glTFLoaderAnimation-CttmY50U.esm.js.map +0 -1
  441. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js +0 -2
  442. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js.map +0 -1
  443. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js +0 -67
  444. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js.map +0 -1
  445. package/dist/chunks/harmonicsFunctions-B0Rp1hEo.esm.min.js +0 -2
  446. package/dist/chunks/harmonicsFunctions-B0Rp1hEo.esm.min.js.map +0 -1
  447. package/dist/chunks/harmonicsFunctions-Cca_z552.esm.js +0 -34
  448. package/dist/chunks/harmonicsFunctions-Cca_z552.esm.js.map +0 -1
  449. package/dist/chunks/harmonicsFunctions-D4ID83NC.esm.min.js +0 -2
  450. package/dist/chunks/harmonicsFunctions-D4ID83NC.esm.min.js.map +0 -1
  451. package/dist/chunks/harmonicsFunctions-HJ5dbl0w.esm.js +0 -35
  452. package/dist/chunks/harmonicsFunctions-HJ5dbl0w.esm.js.map +0 -1
  453. package/dist/chunks/hdrTextureLoader-C3kqy6YV.esm.js +0 -253
  454. package/dist/chunks/hdrTextureLoader-C3kqy6YV.esm.js.map +0 -1
  455. package/dist/chunks/hdrTextureLoader-Dhlluz4z.esm.min.js +0 -2
  456. package/dist/chunks/hdrTextureLoader-Dhlluz4z.esm.min.js.map +0 -1
  457. package/dist/chunks/helperFunctions-BJotVqUd.esm.min.js +0 -2
  458. package/dist/chunks/helperFunctions-BJotVqUd.esm.min.js.map +0 -1
  459. package/dist/chunks/helperFunctions-C66wRWtu.esm.js +0 -110
  460. package/dist/chunks/helperFunctions-C66wRWtu.esm.js.map +0 -1
  461. package/dist/chunks/helperFunctions-DwEZ9rqh.esm.min.js +0 -2
  462. package/dist/chunks/helperFunctions-DwEZ9rqh.esm.min.js.map +0 -1
  463. package/dist/chunks/helperFunctions-gnki_9Kj.esm.js +0 -83
  464. package/dist/chunks/helperFunctions-gnki_9Kj.esm.js.map +0 -1
  465. package/dist/chunks/iesTextureLoader-QDs2Cwy5.esm.js +0 -189
  466. package/dist/chunks/iesTextureLoader-QDs2Cwy5.esm.js.map +0 -1
  467. package/dist/chunks/iesTextureLoader-pwA6Q4HK.esm.min.js +0 -2
  468. package/dist/chunks/iesTextureLoader-pwA6Q4HK.esm.min.js.map +0 -1
  469. package/dist/chunks/index-C6hXZyZb.esm.js +0 -74889
  470. package/dist/chunks/index-C6hXZyZb.esm.js.map +0 -1
  471. package/dist/chunks/index-rZVkfTE6.esm.min.js +0 -57
  472. package/dist/chunks/index-rZVkfTE6.esm.min.js.map +0 -1
  473. package/dist/chunks/ktxTextureLoader-jVu-Sj-0.esm.js +0 -814
  474. package/dist/chunks/ktxTextureLoader-jVu-Sj-0.esm.js.map +0 -1
  475. package/dist/chunks/ktxTextureLoader-zG9azrZF.esm.min.js +0 -2
  476. package/dist/chunks/ktxTextureLoader-zG9azrZF.esm.min.js.map +0 -1
  477. package/dist/chunks/logDepthDeclaration-0cA1pTvQ.esm.min.js +0 -2
  478. package/dist/chunks/logDepthDeclaration-0cA1pTvQ.esm.min.js.map +0 -1
  479. package/dist/chunks/logDepthDeclaration-CYxYhXIS.esm.js +0 -11
  480. package/dist/chunks/logDepthDeclaration-CYxYhXIS.esm.js.map +0 -1
  481. package/dist/chunks/logDepthDeclaration-D4KGxdX-.esm.min.js +0 -2
  482. package/dist/chunks/logDepthDeclaration-D4KGxdX-.esm.min.js.map +0 -1
  483. package/dist/chunks/logDepthDeclaration-DJlt2-H5.esm.js +0 -35
  484. package/dist/chunks/logDepthDeclaration-DJlt2-H5.esm.js.map +0 -1
  485. package/dist/chunks/logDepthVertex-BS2JEtXA.esm.min.js +0 -2
  486. package/dist/chunks/logDepthVertex-BS2JEtXA.esm.min.js.map +0 -1
  487. package/dist/chunks/logDepthVertex-DKPfA10X.esm.js +0 -81
  488. package/dist/chunks/logDepthVertex-DKPfA10X.esm.js.map +0 -1
  489. package/dist/chunks/logDepthVertex-ojTShW5I.esm.js +0 -77
  490. package/dist/chunks/logDepthVertex-ojTShW5I.esm.js.map +0 -1
  491. package/dist/chunks/logDepthVertex-v-0pHNc-.esm.min.js +0 -2
  492. package/dist/chunks/logDepthVertex-v-0pHNc-.esm.min.js.map +0 -1
  493. package/dist/chunks/mainUVVaryingDeclaration-BAzmbS0W.esm.min.js +0 -2
  494. package/dist/chunks/mainUVVaryingDeclaration-BAzmbS0W.esm.min.js.map +0 -1
  495. package/dist/chunks/mainUVVaryingDeclaration-Cnux1jkK.esm.js +0 -11
  496. package/dist/chunks/mainUVVaryingDeclaration-Cnux1jkK.esm.js.map +0 -1
  497. package/dist/chunks/mainUVVaryingDeclaration-CwS0hUUZ.esm.min.js +0 -2
  498. package/dist/chunks/mainUVVaryingDeclaration-CwS0hUUZ.esm.min.js.map +0 -1
  499. package/dist/chunks/mainUVVaryingDeclaration-DCawby1A.esm.js +0 -11
  500. package/dist/chunks/mainUVVaryingDeclaration-DCawby1A.esm.js.map +0 -1
  501. package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js +0 -119
  502. package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js.map +0 -1
  503. package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js +0 -2
  504. package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js.map +0 -1
  505. package/dist/chunks/meshUboDeclaration-QvH0RgeZ.esm.js +0 -26
  506. package/dist/chunks/meshUboDeclaration-QvH0RgeZ.esm.js.map +0 -1
  507. package/dist/chunks/meshUboDeclaration-g2s_cYI1.esm.min.js +0 -2
  508. package/dist/chunks/meshUboDeclaration-g2s_cYI1.esm.min.js.map +0 -1
  509. package/dist/chunks/objFileLoader-BOutXdVR.esm.min.js +0 -2
  510. package/dist/chunks/objFileLoader-BOutXdVR.esm.min.js.map +0 -1
  511. package/dist/chunks/objFileLoader-BPwrX8RK.esm.js +0 -1338
  512. package/dist/chunks/objFileLoader-BPwrX8RK.esm.js.map +0 -1
  513. package/dist/chunks/oitFragment-CmcWUhsZ.esm.js +0 -1240
  514. package/dist/chunks/oitFragment-CmcWUhsZ.esm.js.map +0 -1
  515. package/dist/chunks/oitFragment-D8XBQ6Wa.esm.js +0 -1078
  516. package/dist/chunks/oitFragment-D8XBQ6Wa.esm.js.map +0 -1
  517. package/dist/chunks/oitFragment-DgAlmoHs.esm.min.js +0 -2
  518. package/dist/chunks/oitFragment-DgAlmoHs.esm.min.js.map +0 -1
  519. package/dist/chunks/oitFragment-DpJ5xGhy.esm.min.js +0 -2
  520. package/dist/chunks/oitFragment-DpJ5xGhy.esm.min.js.map +0 -1
  521. package/dist/chunks/pass.fragment--XRaXRhU.esm.js +0 -15
  522. package/dist/chunks/pass.fragment--XRaXRhU.esm.js.map +0 -1
  523. package/dist/chunks/pass.fragment-5Q3qXxDe.esm.min.js +0 -2
  524. package/dist/chunks/pass.fragment-5Q3qXxDe.esm.min.js.map +0 -1
  525. package/dist/chunks/pass.fragment-BBLiyU_i.esm.min.js +0 -2
  526. package/dist/chunks/pass.fragment-BBLiyU_i.esm.min.js.map +0 -1
  527. package/dist/chunks/pass.fragment-DI4ZYZJe.esm.js +0 -15
  528. package/dist/chunks/pass.fragment-DI4ZYZJe.esm.js.map +0 -1
  529. package/dist/chunks/pbr.fragment-C7xQS4ZJ.esm.js +0 -3269
  530. package/dist/chunks/pbr.fragment-C7xQS4ZJ.esm.js.map +0 -1
  531. package/dist/chunks/pbr.fragment-Ddxaik8T.esm.min.js +0 -2
  532. package/dist/chunks/pbr.fragment-Ddxaik8T.esm.min.js.map +0 -1
  533. package/dist/chunks/pbr.fragment-fky04gH_.esm.js +0 -3222
  534. package/dist/chunks/pbr.fragment-fky04gH_.esm.js.map +0 -1
  535. package/dist/chunks/pbr.fragment-ya1zai4w.esm.min.js +0 -2
  536. package/dist/chunks/pbr.fragment-ya1zai4w.esm.min.js.map +0 -1
  537. package/dist/chunks/pbr.vertex-BPEYHoRM.esm.js +0 -223
  538. package/dist/chunks/pbr.vertex-BPEYHoRM.esm.js.map +0 -1
  539. package/dist/chunks/pbr.vertex-BXcMYADF.esm.js +0 -348
  540. package/dist/chunks/pbr.vertex-BXcMYADF.esm.js.map +0 -1
  541. package/dist/chunks/pbr.vertex-BjA08auU.esm.min.js +0 -2
  542. package/dist/chunks/pbr.vertex-BjA08auU.esm.min.js.map +0 -1
  543. package/dist/chunks/pbr.vertex-Cx2V3lNf.esm.min.js +0 -2
  544. package/dist/chunks/pbr.vertex-Cx2V3lNf.esm.min.js.map +0 -1
  545. package/dist/chunks/postprocess.vertex-BHpQrNSx.esm.min.js +0 -2
  546. package/dist/chunks/postprocess.vertex-BHpQrNSx.esm.min.js.map +0 -1
  547. package/dist/chunks/postprocess.vertex-DnDbk0tq.esm.js +0 -20
  548. package/dist/chunks/postprocess.vertex-DnDbk0tq.esm.js.map +0 -1
  549. package/dist/chunks/rawTexture-CWiRIto8.esm.js +0 -191
  550. package/dist/chunks/rawTexture-CWiRIto8.esm.js.map +0 -1
  551. package/dist/chunks/rawTexture-DX8V9PEj.esm.min.js +0 -2
  552. package/dist/chunks/rawTexture-DX8V9PEj.esm.min.js.map +0 -1
  553. package/dist/chunks/ray-ix7SqYNQ.esm.min.js +0 -2
  554. package/dist/chunks/ray-ix7SqYNQ.esm.min.js.map +0 -1
  555. package/dist/chunks/ray-nTZBkOil.esm.js +0 -946
  556. package/dist/chunks/ray-nTZBkOil.esm.js.map +0 -1
  557. package/dist/chunks/rgbdDecode.fragment-Be3ofvlt.esm.min.js +0 -2
  558. package/dist/chunks/rgbdDecode.fragment-Be3ofvlt.esm.min.js.map +0 -1
  559. package/dist/chunks/rgbdDecode.fragment-C05QJpT2.esm.js +0 -13
  560. package/dist/chunks/rgbdDecode.fragment-C05QJpT2.esm.js.map +0 -1
  561. package/dist/chunks/rgbdDecode.fragment-D3SYBclQ.esm.min.js +0 -2
  562. package/dist/chunks/rgbdDecode.fragment-D3SYBclQ.esm.min.js.map +0 -1
  563. package/dist/chunks/rgbdDecode.fragment-DBG6KfKF.esm.js +0 -13
  564. package/dist/chunks/rgbdDecode.fragment-DBG6KfKF.esm.js.map +0 -1
  565. package/dist/chunks/rgbdEncode.fragment-BlhtohrO.esm.js +0 -13
  566. package/dist/chunks/rgbdEncode.fragment-BlhtohrO.esm.js.map +0 -1
  567. package/dist/chunks/rgbdEncode.fragment-BmJKYw6A.esm.min.js +0 -2
  568. package/dist/chunks/rgbdEncode.fragment-BmJKYw6A.esm.min.js.map +0 -1
  569. package/dist/chunks/rgbdEncode.fragment-dr2kGjSO.esm.js +0 -13
  570. package/dist/chunks/rgbdEncode.fragment-dr2kGjSO.esm.js.map +0 -1
  571. package/dist/chunks/rgbdEncode.fragment-hXPzg1p5.esm.min.js +0 -2
  572. package/dist/chunks/rgbdEncode.fragment-hXPzg1p5.esm.min.js.map +0 -1
  573. package/dist/chunks/splatFileLoader-Bs42LtsP.esm.min.js +0 -2
  574. package/dist/chunks/splatFileLoader-Bs42LtsP.esm.min.js.map +0 -1
  575. package/dist/chunks/splatFileLoader-Dp33YOem.esm.js +0 -3379
  576. package/dist/chunks/splatFileLoader-Dp33YOem.esm.js.map +0 -1
  577. package/dist/chunks/spotLight-C0NmKeem.esm.js +0 -701
  578. package/dist/chunks/spotLight-C0NmKeem.esm.js.map +0 -1
  579. package/dist/chunks/spotLight-CcuCNdES.esm.min.js +0 -2
  580. package/dist/chunks/spotLight-CcuCNdES.esm.min.js.map +0 -1
  581. package/dist/chunks/standardMaterial-C1E5n_4w.esm.min.js +0 -2
  582. package/dist/chunks/standardMaterial-C1E5n_4w.esm.min.js.map +0 -1
  583. package/dist/chunks/standardMaterial-v_D8QA4q.esm.js +0 -1807
  584. package/dist/chunks/standardMaterial-v_D8QA4q.esm.js.map +0 -1
  585. package/dist/chunks/stlFileLoader-DC2IRQDj.esm.min.js +0 -2
  586. package/dist/chunks/stlFileLoader-DC2IRQDj.esm.min.js.map +0 -1
  587. package/dist/chunks/stlFileLoader-LRHEIFfU.esm.js +0 -238
  588. package/dist/chunks/stlFileLoader-LRHEIFfU.esm.js.map +0 -1
  589. package/dist/chunks/tgaTextureLoader-2ekJC0En.esm.js +0 -349
  590. package/dist/chunks/tgaTextureLoader-2ekJC0En.esm.js.map +0 -1
  591. package/dist/chunks/tgaTextureLoader-Clj6zUK-.esm.min.js +0 -2
  592. package/dist/chunks/tgaTextureLoader-Clj6zUK-.esm.min.js.map +0 -1
  593. package/dist/chunks/thinEngine-DksimP2U.esm.js +0 -3848
  594. package/dist/chunks/thinEngine-DksimP2U.esm.js.map +0 -1
  595. package/dist/chunks/thinEngine-tsALaFYH.esm.min.js +0 -2
  596. package/dist/chunks/thinEngine-tsALaFYH.esm.min.js.map +0 -1
  597. package/dist/chunks/thinInstanceMesh-B8AW0Oa2.esm.js +0 -314
  598. package/dist/chunks/thinInstanceMesh-B8AW0Oa2.esm.js.map +0 -1
  599. package/dist/chunks/thinInstanceMesh-kCGEJ0-e.esm.min.js +0 -2
  600. package/dist/chunks/thinInstanceMesh-kCGEJ0-e.esm.min.js.map +0 -1
  601. package/dist/chunks/vertexColorMixing-Bjijk3lU.esm.min.js +0 -2
  602. package/dist/chunks/vertexColorMixing-Bjijk3lU.esm.min.js.map +0 -1
  603. package/dist/chunks/vertexColorMixing-D9917nJN.esm.js +0 -428
  604. package/dist/chunks/vertexColorMixing-D9917nJN.esm.js.map +0 -1
  605. package/dist/chunks/vertexColorMixing-DgthWrKf.esm.min.js +0 -2
  606. package/dist/chunks/vertexColorMixing-DgthWrKf.esm.min.js.map +0 -1
  607. package/dist/chunks/vertexColorMixing-U1SA6UK3.esm.js +0 -538
  608. package/dist/chunks/vertexColorMixing-U1SA6UK3.esm.js.map +0 -1
  609. package/dist/chunks/webgpuEngine-BOGR1D8F.esm.min.js +0 -2
  610. package/dist/chunks/webgpuEngine-BOGR1D8F.esm.min.js.map +0 -1
  611. package/dist/chunks/webgpuEngine-BrzOpZ-2.esm.js +0 -11533
  612. package/dist/chunks/webgpuEngine-BrzOpZ-2.esm.js.map +0 -1
  613. package/dist/chunks/workerPool-BUOov2K1.esm.js +0 -122
  614. package/dist/chunks/workerPool-BUOov2K1.esm.js.map +0 -1
  615. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +0 -2
  616. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +0 -1
  617. package/lib/index.d.ts +0 -591
  618. package/lib/index.js +0 -2165
  619. package/lib/index.js.map +0 -1
@@ -1,538 +0,0 @@
1
- import { i as ShaderStore } from './index-C6hXZyZb.esm.js';
2
-
3
- // Do not edit.
4
- const name$m = "decalVertexDeclaration";
5
- const shader$m = `#ifdef DECAL
6
- uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
7
- #endif
8
- `;
9
- // Sideeffect
10
- ShaderStore.IncludesShadersStore[name$m] = shader$m;
11
-
12
- // Do not edit.
13
- const name$l = "uvAttributeDeclaration";
14
- const shader$l = `#ifdef UV{X}
15
- attribute vec2 uv{X};
16
- #endif
17
- `;
18
- // Sideeffect
19
- ShaderStore.IncludesShadersStore[name$l] = shader$l;
20
-
21
- // Do not edit.
22
- const name$k = "bonesDeclaration";
23
- const shader$k = `#if NUM_BONE_INFLUENCERS>0
24
- attribute vec4 matricesIndices;attribute vec4 matricesWeights;
25
- #if NUM_BONE_INFLUENCERS>4
26
- attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
27
- #endif
28
- #ifndef BAKED_VERTEX_ANIMATION_TEXTURE
29
- #ifdef BONETEXTURE
30
- uniform highp sampler2D boneSampler;uniform float boneTextureWidth;
31
- #else
32
- uniform mat4 mBones[BonesPerMesh];
33
- #endif
34
- #ifdef BONES_VELOCITY_ENABLED
35
- uniform mat4 mPreviousBones[BonesPerMesh];
36
- #endif
37
- #ifdef BONETEXTURE
38
- #define inline
39
- mat4 readMatrixFromRawSampler(sampler2D smp,float index)
40
- {float offset=index *4.0;float dx=1.0/boneTextureWidth;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),0.));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),0.));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),0.));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),0.));return mat4(m0,m1,m2,m3);}
41
- #endif
42
- #endif
43
- #endif
44
- `;
45
- // Sideeffect
46
- ShaderStore.IncludesShadersStore[name$k] = shader$k;
47
-
48
- // Do not edit.
49
- const name$j = "bakedVertexAnimationDeclaration";
50
- const shader$j = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
51
- uniform float bakedVertexAnimationTime;uniform vec2 bakedVertexAnimationTextureSizeInverted;uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;
52
- #ifdef INSTANCES
53
- attribute vec4 bakedVertexAnimationSettingsInstanced;
54
- #endif
55
- #define inline
56
- mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
57
- {float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);}
58
- #endif
59
- `;
60
- // Sideeffect
61
- ShaderStore.IncludesShadersStore[name$j] = shader$j;
62
-
63
- // Do not edit.
64
- const name$i = "instancesDeclaration";
65
- const shader$i = `#ifdef INSTANCES
66
- attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
67
- #ifdef INSTANCESCOLOR
68
- attribute vec4 instanceColor;
69
- #endif
70
- #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
71
- uniform mat4 world;
72
- #endif
73
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
74
- attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;
75
- #ifdef THIN_INSTANCES
76
- uniform mat4 previousWorld;
77
- #endif
78
- #endif
79
- #else
80
- #if !defined(WORLD_UBO)
81
- uniform mat4 world;
82
- #endif
83
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
84
- uniform mat4 previousWorld;
85
- #endif
86
- #endif
87
- `;
88
- // Sideeffect
89
- ShaderStore.IncludesShadersStore[name$i] = shader$i;
90
-
91
- // Do not edit.
92
- const name$h = "prePassVertexDeclaration";
93
- const shader$h = `#ifdef PREPASS
94
- #ifdef PREPASS_LOCAL_POSITION
95
- varying vec3 vPosition;
96
- #endif
97
- #ifdef PREPASS_DEPTH
98
- varying vec3 vViewPos;
99
- #endif
100
- #if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
101
- uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
102
- #endif
103
- #endif
104
- `;
105
- // Sideeffect
106
- ShaderStore.IncludesShadersStore[name$h] = shader$h;
107
-
108
- // Do not edit.
109
- const name$g = "samplerVertexDeclaration";
110
- const shader$g = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
111
- varying vec2 v_VARYINGNAME_UV;
112
- #endif
113
- `;
114
- // Sideeffect
115
- ShaderStore.IncludesShadersStore[name$g] = shader$g;
116
-
117
- // Do not edit.
118
- const name$f = "bumpVertexDeclaration";
119
- const shader$f = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
120
- #if defined(TANGENT) && defined(NORMAL)
121
- varying mat3 vTBN;
122
- #endif
123
- #endif
124
- `;
125
- // Sideeffect
126
- ShaderStore.IncludesShadersStore[name$f] = shader$f;
127
-
128
- // Do not edit.
129
- const name$e = "lightVxFragmentDeclaration";
130
- const shader$e = `#ifdef LIGHT{X}
131
- uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
132
- #ifdef SPECULARTERM
133
- uniform vec4 vLightSpecular{X};
134
- #else
135
- vec4 vLightSpecular{X}=vec4(0.);
136
- #endif
137
- #ifdef SHADOW{X}
138
- #ifdef SHADOWCSM{X}
139
- uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
140
- #elif defined(SHADOWCUBE{X})
141
- #else
142
- varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
143
- #endif
144
- uniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};
145
- #endif
146
- #ifdef SPOTLIGHT{X}
147
- uniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};
148
- #elif defined(POINTLIGHT{X})
149
- uniform vec4 vLightFalloff{X};
150
- #elif defined(HEMILIGHT{X})
151
- uniform vec3 vLightGround{X};
152
- #endif
153
- #endif
154
- `;
155
- // Sideeffect
156
- ShaderStore.IncludesShadersStore[name$e] = shader$e;
157
-
158
- // Do not edit.
159
- const name$d = "lightVxUboDeclaration";
160
- const shader$d = `#ifdef LIGHT{X}
161
- uniform Light{X}
162
- {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
163
- #ifdef SPOTLIGHT{X}
164
- vec4 vLightDirection;vec4 vLightFalloff;
165
- #elif defined(POINTLIGHT{X})
166
- vec4 vLightFalloff;
167
- #elif defined(HEMILIGHT{X})
168
- vec3 vLightGround;
169
- #endif
170
- vec4 shadowsInfo;vec2 depthValues;} light{X};
171
- #ifdef SHADOW{X}
172
- #ifdef SHADOWCSM{X}
173
- uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
174
- #elif defined(SHADOWCUBE{X})
175
- #else
176
- varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
177
- #endif
178
- #endif
179
- #endif
180
- `;
181
- // Sideeffect
182
- ShaderStore.IncludesShadersStore[name$d] = shader$d;
183
-
184
- // Do not edit.
185
- const name$c = "morphTargetsVertexGlobalDeclaration";
186
- const shader$c = `#ifdef MORPHTARGETS
187
- uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
188
- #ifdef MORPHTARGETS_TEXTURE
189
- uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
190
- {
191
- float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;}
192
- #endif
193
- #endif
194
- `;
195
- // Sideeffect
196
- ShaderStore.IncludesShadersStore[name$c] = shader$c;
197
-
198
- // Do not edit.
199
- const name$b = "morphTargetsVertexDeclaration";
200
- const shader$b = `#ifdef MORPHTARGETS
201
- #ifndef MORPHTARGETS_TEXTURE
202
- #ifdef MORPHTARGETS_POSITION
203
- attribute vec3 position{X};
204
- #endif
205
- #ifdef MORPHTARGETS_NORMAL
206
- attribute vec3 normal{X};
207
- #endif
208
- #ifdef MORPHTARGETS_TANGENT
209
- attribute vec3 tangent{X};
210
- #endif
211
- #ifdef MORPHTARGETS_UV
212
- attribute vec2 uv_{X};
213
- #endif
214
- #ifdef MORPHTARGETS_UV2
215
- attribute vec2 uv2_{X};
216
- #endif
217
- #elif {X}==0
218
- uniform int morphTargetCount;
219
- #endif
220
- #endif
221
- `;
222
- // Sideeffect
223
- ShaderStore.IncludesShadersStore[name$b] = shader$b;
224
-
225
- // Do not edit.
226
- const name$a = "morphTargetsVertexGlobal";
227
- const shader$a = `#ifdef MORPHTARGETS
228
- #ifdef MORPHTARGETS_TEXTURE
229
- float vertexID;
230
- #endif
231
- #endif
232
- `;
233
- // Sideeffect
234
- ShaderStore.IncludesShadersStore[name$a] = shader$a;
235
-
236
- // Do not edit.
237
- const name$9 = "morphTargetsVertex";
238
- const shader$9 = `#ifdef MORPHTARGETS
239
- #ifdef MORPHTARGETS_TEXTURE
240
- #if {X}==0
241
- for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (i>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
242
- #ifdef MORPHTARGETS_POSITION
243
- positionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];vertexID+=1.0;
244
- #endif
245
- #ifdef MORPHTARGETS_NORMAL
246
- normalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];vertexID+=1.0;
247
- #endif
248
- #ifdef MORPHTARGETS_UV
249
- uvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];vertexID+=1.0;
250
- #endif
251
- #ifdef MORPHTARGETS_TANGENT
252
- tangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];vertexID+=1.0;
253
- #endif
254
- #ifdef MORPHTARGETS_UV2
255
- uv2Updated+=(readVector3FromRawSampler(i,vertexID).xy-uv2)*morphTargetInfluences[i];
256
- #endif
257
- }
258
- #endif
259
- #else
260
- #ifdef MORPHTARGETS_POSITION
261
- positionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];
262
- #endif
263
- #ifdef MORPHTARGETS_NORMAL
264
- normalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];
265
- #endif
266
- #ifdef MORPHTARGETS_TANGENT
267
- tangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];
268
- #endif
269
- #ifdef MORPHTARGETS_UV
270
- uvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];
271
- #endif
272
- #ifdef MORPHTARGETS_UV2
273
- uv2Updated+=(uv2_{X}-uv2)*morphTargetInfluences[{X}];
274
- #endif
275
- #endif
276
- #endif
277
- `;
278
- // Sideeffect
279
- ShaderStore.IncludesShadersStore[name$9] = shader$9;
280
-
281
- // Do not edit.
282
- const name$8 = "instancesVertex";
283
- const shader$8 = `#ifdef INSTANCES
284
- mat4 finalWorld=mat4(world0,world1,world2,world3);
285
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
286
- mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
287
- previousWorld2,previousWorld3);
288
- #endif
289
- #ifdef THIN_INSTANCES
290
- finalWorld=world*finalWorld;
291
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
292
- finalPreviousWorld=previousWorld*finalPreviousWorld;
293
- #endif
294
- #endif
295
- #else
296
- mat4 finalWorld=world;
297
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
298
- mat4 finalPreviousWorld=previousWorld;
299
- #endif
300
- #endif
301
- `;
302
- // Sideeffect
303
- ShaderStore.IncludesShadersStore[name$8] = shader$8;
304
-
305
- // Do not edit.
306
- const name$7 = "bonesVertex";
307
- const shader$7 = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
308
- #if NUM_BONE_INFLUENCERS>0
309
- mat4 influence;
310
- #ifdef BONETEXTURE
311
- influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];
312
- #if NUM_BONE_INFLUENCERS>1
313
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];
314
- #endif
315
- #if NUM_BONE_INFLUENCERS>2
316
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];
317
- #endif
318
- #if NUM_BONE_INFLUENCERS>3
319
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];
320
- #endif
321
- #if NUM_BONE_INFLUENCERS>4
322
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];
323
- #endif
324
- #if NUM_BONE_INFLUENCERS>5
325
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];
326
- #endif
327
- #if NUM_BONE_INFLUENCERS>6
328
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];
329
- #endif
330
- #if NUM_BONE_INFLUENCERS>7
331
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];
332
- #endif
333
- #else
334
- influence=mBones[int(matricesIndices[0])]*matricesWeights[0];
335
- #if NUM_BONE_INFLUENCERS>1
336
- influence+=mBones[int(matricesIndices[1])]*matricesWeights[1];
337
- #endif
338
- #if NUM_BONE_INFLUENCERS>2
339
- influence+=mBones[int(matricesIndices[2])]*matricesWeights[2];
340
- #endif
341
- #if NUM_BONE_INFLUENCERS>3
342
- influence+=mBones[int(matricesIndices[3])]*matricesWeights[3];
343
- #endif
344
- #if NUM_BONE_INFLUENCERS>4
345
- influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
346
- #endif
347
- #if NUM_BONE_INFLUENCERS>5
348
- influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
349
- #endif
350
- #if NUM_BONE_INFLUENCERS>6
351
- influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
352
- #endif
353
- #if NUM_BONE_INFLUENCERS>7
354
- influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
355
- #endif
356
- #endif
357
- finalWorld=finalWorld*influence;
358
- #endif
359
- #endif
360
- `;
361
- // Sideeffect
362
- ShaderStore.IncludesShadersStore[name$7] = shader$7;
363
-
364
- // Do not edit.
365
- const name$6 = "bakedVertexAnimation";
366
- const shader$6 = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
367
- {
368
- #ifdef INSTANCES
369
- #define BVASNAME bakedVertexAnimationSettingsInstanced
370
- #else
371
- #define BVASNAME bakedVertexAnimationSettings
372
- #endif
373
- float VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
374
- #if NUM_BONE_INFLUENCERS>1
375
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
376
- #endif
377
- #if NUM_BONE_INFLUENCERS>2
378
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
379
- #endif
380
- #if NUM_BONE_INFLUENCERS>3
381
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
382
- #endif
383
- #if NUM_BONE_INFLUENCERS>4
384
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
385
- #endif
386
- #if NUM_BONE_INFLUENCERS>5
387
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
388
- #endif
389
- #if NUM_BONE_INFLUENCERS>6
390
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
391
- #endif
392
- #if NUM_BONE_INFLUENCERS>7
393
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
394
- #endif
395
- finalWorld=finalWorld*VATInfluence;}
396
- #endif
397
- `;
398
- // Sideeffect
399
- ShaderStore.IncludesShadersStore[name$6] = shader$6;
400
-
401
- // Do not edit.
402
- const name$5 = "prePassVertex";
403
- const shader$5 = `#ifdef PREPASS_DEPTH
404
- vViewPos=(view*worldPos).rgb;
405
- #endif
406
- #ifdef PREPASS_LOCAL_POSITION
407
- vPosition=positionUpdated.xyz;
408
- #endif
409
- #if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
410
- vCurrentPosition=viewProjection*worldPos;
411
- #if NUM_BONE_INFLUENCERS>0
412
- mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
413
- #if NUM_BONE_INFLUENCERS>1
414
- previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
415
- #endif
416
- #if NUM_BONE_INFLUENCERS>2
417
- previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
418
- #endif
419
- #if NUM_BONE_INFLUENCERS>3
420
- previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
421
- #endif
422
- #if NUM_BONE_INFLUENCERS>4
423
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
424
- #endif
425
- #if NUM_BONE_INFLUENCERS>5
426
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
427
- #endif
428
- #if NUM_BONE_INFLUENCERS>6
429
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
430
- #endif
431
- #if NUM_BONE_INFLUENCERS>7
432
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
433
- #endif
434
- vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
435
- #else
436
- vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
437
- #endif
438
- #endif
439
- `;
440
- // Sideeffect
441
- ShaderStore.IncludesShadersStore[name$5] = shader$5;
442
-
443
- // Do not edit.
444
- const name$4 = "uvVariableDeclaration";
445
- const shader$4 = `#if !defined(UV{X}) && defined(MAINUV{X})
446
- vec2 uv{X}=vec2(0.,0.);
447
- #endif
448
- #ifdef MAINUV{X}
449
- vMainUV{X}=uv{X};
450
- #endif
451
- `;
452
- // Sideeffect
453
- ShaderStore.IncludesShadersStore[name$4] = shader$4;
454
-
455
- // Do not edit.
456
- const name$3 = "samplerVertexImplementation";
457
- const shader$3 = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
458
- if (v_INFONAME_==0.)
459
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
460
- #ifdef UV2
461
- else if (v_INFONAME_==1.)
462
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2Updated,1.0,0.0));}
463
- #endif
464
- #ifdef UV3
465
- else if (v_INFONAME_==2.)
466
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}
467
- #endif
468
- #ifdef UV4
469
- else if (v_INFONAME_==3.)
470
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}
471
- #endif
472
- #ifdef UV5
473
- else if (v_INFONAME_==4.)
474
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}
475
- #endif
476
- #ifdef UV6
477
- else if (v_INFONAME_==5.)
478
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
479
- #endif
480
- #endif
481
- `;
482
- // Sideeffect
483
- ShaderStore.IncludesShadersStore[name$3] = shader$3;
484
-
485
- // Do not edit.
486
- const name$2 = "bumpVertex";
487
- const shader$2 = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
488
- #if defined(TANGENT) && defined(NORMAL)
489
- vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
490
- #endif
491
- #endif
492
- `;
493
- // Sideeffect
494
- ShaderStore.IncludesShadersStore[name$2] = shader$2;
495
-
496
- // Do not edit.
497
- const name$1 = "shadowsVertex";
498
- const shader$1 = `#ifdef SHADOWS
499
- #if defined(SHADOWCSM{X})
500
- vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
501
- #ifdef USE_REVERSE_DEPTHBUFFER
502
- vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
503
- #else
504
- vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
505
- #endif
506
- }
507
- #elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
508
- vPositionFromLight{X}=lightMatrix{X}*worldPos;
509
- #ifdef USE_REVERSE_DEPTHBUFFER
510
- vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
511
- #else
512
- vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
513
- #endif
514
- #endif
515
- #endif
516
- `;
517
- // Sideeffect
518
- ShaderStore.IncludesShadersStore[name$1] = shader$1;
519
-
520
- // Do not edit.
521
- const name = "vertexColorMixing";
522
- const shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
523
- vColor=vec4(1.0);
524
- #ifdef VERTEXCOLOR
525
- #ifdef VERTEXALPHA
526
- vColor*=color;
527
- #else
528
- vColor.rgb*=color.rgb;
529
- #endif
530
- #endif
531
- #ifdef INSTANCESCOLOR
532
- vColor*=instanceColor;
533
- #endif
534
- #endif
535
- `;
536
- // Sideeffect
537
- ShaderStore.IncludesShadersStore[name] = shader;
538
- //# sourceMappingURL=vertexColorMixing-U1SA6UK3.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vertexColorMixing-U1SA6UK3.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/decalVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/uvAttributeDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bonesDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/instancesDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/prePassVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/samplerVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bumpVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/lightVxFragmentDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/lightVxUboDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertexGlobal.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/instancesVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bonesVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bakedVertexAnimation.js","../../../../../dev/core/dist/Shaders/ShadersInclude/prePassVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/uvVariableDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/samplerVertexImplementation.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bumpVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/shadowsVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/vertexColorMixing.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"decalVertexDeclaration\";\nconst shader = `#ifdef DECAL\nuniform vec4 vDecalInfos;uniform mat4 decalMatrix;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const decalVertexDeclaration = { name, shader };\n//# sourceMappingURL=decalVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"uvAttributeDeclaration\";\nconst shader = `#ifdef UV{X}\nattribute vec2 uv{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const uvAttributeDeclaration = { name, shader };\n//# sourceMappingURL=uvAttributeDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesDeclaration\";\nconst shader = `#if NUM_BONE_INFLUENCERS>0\nattribute vec4 matricesIndices;attribute vec4 matricesWeights;\n#if NUM_BONE_INFLUENCERS>4\nattribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;\n#endif\n#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#ifdef BONETEXTURE\nuniform highp sampler2D boneSampler;uniform float boneTextureWidth;\n#else\nuniform mat4 mBones[BonesPerMesh];\n#endif\n#ifdef BONES_VELOCITY_ENABLED\nuniform mat4 mPreviousBones[BonesPerMesh];\n#endif\n#ifdef BONETEXTURE\n#define inline\nmat4 readMatrixFromRawSampler(sampler2D smp,float index)\n{float offset=index *4.0;float dx=1.0/boneTextureWidth;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),0.));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),0.));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),0.));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),0.));return mat4(m0,m1,m2,m3);}\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bonesDeclaration = { name, shader };\n//# sourceMappingURL=bonesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimationDeclaration\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\nuniform float bakedVertexAnimationTime;uniform vec2 bakedVertexAnimationTextureSizeInverted;uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;\n#ifdef INSTANCES\nattribute vec4 bakedVertexAnimationSettingsInstanced;\n#endif\n#define inline\nmat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)\n{float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bakedVertexAnimationDeclaration = { name, shader };\n//# sourceMappingURL=bakedVertexAnimationDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesDeclaration\";\nconst shader = `#ifdef INSTANCES\nattribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;\n#ifdef INSTANCESCOLOR\nattribute vec4 instanceColor;\n#endif\n#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)\nuniform mat4 world;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nattribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;\n#ifdef THIN_INSTANCES\nuniform mat4 previousWorld;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nuniform mat4 world;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nuniform mat4 previousWorld;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const instancesDeclaration = { name, shader };\n//# sourceMappingURL=instancesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertexDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vec3 vPosition;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vec3 vViewPos;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nuniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const prePassVertexDeclaration = { name, shader };\n//# sourceMappingURL=prePassVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerVertexDeclaration\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nvarying vec2 v_VARYINGNAME_UV;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const samplerVertexDeclaration = { name, shader };\n//# sourceMappingURL=samplerVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpVertexDeclaration\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpVertexDeclaration = { name, shader };\n//# sourceMappingURL=bumpVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxFragmentDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nuniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec4 vLightSpecular{X};\n#else\nvec4 vLightSpecular{X}=vec4(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};\n#endif\nuniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};\n#elif defined(POINTLIGHT{X})\nuniform vec4 vLightFalloff{X};\n#elif defined(HEMILIGHT{X})\nuniform vec3 vLightGround{X};\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const lightVxFragmentDeclaration = { name, shader };\n//# sourceMappingURL=lightVxFragmentDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxUboDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nuniform Light{X}\n{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;\n#ifdef SPOTLIGHT{X}\nvec4 vLightDirection;vec4 vLightFalloff;\n#elif defined(POINTLIGHT{X})\nvec4 vLightFalloff;\n#elif defined(HEMILIGHT{X})\nvec3 vLightGround;\n#endif\nvec4 shadowsInfo;vec2 depthValues;} light{X};\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const lightVxUboDeclaration = { name, shader };\n//# sourceMappingURL=lightVxUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobalDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\nuniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];\n#ifdef MORPHTARGETS_TEXTURE \nuniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)\n{ \nfloat y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobalDeclaration = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobalDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\n#ifdef MORPHTARGETS_POSITION\nattribute vec3 position{X};\n#endif\n#ifdef MORPHTARGETS_NORMAL\nattribute vec3 normal{X};\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute vec3 tangent{X};\n#endif\n#ifdef MORPHTARGETS_UV\nattribute vec2 uv_{X};\n#endif\n#ifdef MORPHTARGETS_UV2\nattribute vec2 uv2_{X};\n#endif\n#elif {X}==0\nuniform int morphTargetCount;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertexDeclaration = { name, shader };\n//# sourceMappingURL=morphTargetsVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobal\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\nfloat vertexID;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobal = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobal.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertex\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\n#if {X}==0\nfor (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (i>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;\n#ifdef MORPHTARGETS_POSITION\npositionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_UV2\nuv2Updated+=(readVector3FromRawSampler(i,vertexID).xy-uv2)*morphTargetInfluences[i];\n#endif\n}\n#endif\n#else\n#ifdef MORPHTARGETS_POSITION\npositionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_UV2\nuv2Updated+=(uv2_{X}-uv2)*morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertex = { name, shader };\n//# sourceMappingURL=morphTargetsVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesVertex\";\nconst shader = `#ifdef INSTANCES\nmat4 finalWorld=mat4(world0,world1,world2,world3);\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nmat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,\npreviousWorld2,previousWorld3);\n#endif\n#ifdef THIN_INSTANCES\nfinalWorld=world*finalWorld;\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nfinalPreviousWorld=previousWorld*finalPreviousWorld;\n#endif\n#endif\n#else\nmat4 finalWorld=world;\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nmat4 finalPreviousWorld=previousWorld;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const instancesVertex = { name, shader };\n//# sourceMappingURL=instancesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesVertex\";\nconst shader = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#if NUM_BONE_INFLUENCERS>0\nmat4 influence;\n#ifdef BONETEXTURE\ninfluence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];\n#endif\n#else\ninfluence=mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\ninfluence+=mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\ninfluence+=mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\ninfluence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\ninfluence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\ninfluence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\ninfluence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\n#endif\nfinalWorld=finalWorld*influence;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bonesVertex = { name, shader };\n//# sourceMappingURL=bonesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimation\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\n{\n#ifdef INSTANCES\n#define BVASNAME bakedVertexAnimationSettingsInstanced\n#else\n#define BVASNAME bakedVertexAnimationSettings\n#endif\nfloat VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];\n#endif\nfinalWorld=finalWorld*VATInfluence;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bakedVertexAnimation = { name, shader };\n//# sourceMappingURL=bakedVertexAnimation.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertex\";\nconst shader = `#ifdef PREPASS_DEPTH\nvViewPos=(view*worldPos).rgb;\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nvPosition=positionUpdated.xyz;\n#endif\n#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*worldPos;\n#if NUM_BONE_INFLUENCERS>0\nmat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);\n#else\nvPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const prePassVertex = { name, shader };\n//# sourceMappingURL=prePassVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"uvVariableDeclaration\";\nconst shader = `#if !defined(UV{X}) && defined(MAINUV{X})\nvec2 uv{X}=vec2(0.,0.);\n#endif\n#ifdef MAINUV{X}\nvMainUV{X}=uv{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const uvVariableDeclaration = { name, shader };\n//# sourceMappingURL=uvVariableDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerVertexImplementation\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nif (v_INFONAME_==0.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}\n#ifdef UV2\nelse if (v_INFONAME_==1.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2Updated,1.0,0.0));}\n#endif\n#ifdef UV3\nelse if (v_INFONAME_==2.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}\n#endif\n#ifdef UV4\nelse if (v_INFONAME_==3.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}\n#endif\n#ifdef UV5\nelse if (v_INFONAME_==4.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}\n#endif\n#ifdef UV6\nelse if (v_INFONAME_==5.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const samplerVertexImplementation = { name, shader };\n//# sourceMappingURL=samplerVertexImplementation.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpVertex\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpVertex = { name, shader };\n//# sourceMappingURL=bumpVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"shadowsVertex\";\nconst shader = `#ifdef SHADOWS\n#if defined(SHADOWCSM{X})\nvPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n}\n#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})\nvPositionFromLight{X}=lightMatrix{X}*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowsVertex = { name, shader };\n//# sourceMappingURL=shadowsVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"vertexColorMixing\";\nconst shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvColor=vec4(1.0);\n#ifdef VERTEXCOLOR\n#ifdef VERTEXALPHA\nvColor*=color;\n#else\nvColor.rgb*=color.rgb;\n#endif\n#endif\n#ifdef INSTANCESCOLOR\nvColor*=instanceColor;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const vertexColorMixing = { name, shader };\n//# sourceMappingURL=vertexColorMixing.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,wBAAwB;AACrC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAEA,MAAMD,MAAI,GAAG,wBAAwB;AACrC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAEA,MAAMD,MAAI,GAAG,kBAAkB;AAC/B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC1B/C;AAEA,MAAMD,MAAI,GAAG,iCAAiC;AAC9C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACd/C;AAEA,MAAMD,MAAI,GAAG,sBAAsB;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC3B/C;AAEA,MAAMD,MAAI,GAAG,0BAA0B;AACvC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AChB/C;AAEA,MAAMD,MAAI,GAAG,0BAA0B;AACvC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAEA,MAAMD,MAAI,GAAG,uBAAuB;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACV/C;AAEA,MAAMD,MAAI,GAAG,4BAA4B;AACzC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC7B/C;AAEA,MAAMD,MAAI,GAAG,uBAAuB;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACzB/C;AAEA,MAAMD,MAAI,GAAG,qCAAqC;AAClD,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACb/C;AAEA,MAAMD,MAAI,GAAG,+BAA+B;AAC5C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC1B/C;AAEA,MAAMD,MAAI,GAAG,0BAA0B;AACvC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACV/C;AAEA,MAAMD,MAAI,GAAG,oBAAoB;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC5C/C;AAEA,MAAMD,MAAI,GAAG,iBAAiB;AAC9B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvB/C;AAEA,MAAMD,MAAI,GAAG,aAAa;AAC1B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC1D/C;AAEA,MAAMD,MAAI,GAAG,sBAAsB;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACpC/C;AAEA,MAAMD,MAAI,GAAG,eAAe;AAC5B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACzC/C;AAEA,MAAMD,MAAI,GAAG,uBAAuB;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACX/C;AAEA,MAAMD,MAAI,GAAG,6BAA6B;AAC1C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC7B/C;AAEA,MAAMD,MAAI,GAAG,YAAY;AACzB,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACV/C;AAEA,MAAMD,MAAI,GAAG,eAAe;AAC5B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvB/C;AAEA,MAAM,IAAI,GAAG,mBAAmB;AAChC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM"}