@babylonjs/materials 5.0.0-rc.5 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (153) hide show
  1. package/cell/cell.fragment.d.ts +17 -17
  2. package/cell/cell.fragment.js +20 -20
  3. package/cell/cell.vertex.d.ts +18 -18
  4. package/cell/cell.vertex.js +21 -21
  5. package/cell/cellMaterial.d.ts +37 -37
  6. package/cell/cellMaterial.js +304 -304
  7. package/cell/index.d.ts +1 -1
  8. package/cell/index.js +1 -1
  9. package/custom/customMaterial.d.ts +69 -69
  10. package/custom/customMaterial.js +216 -216
  11. package/custom/index.d.ts +2 -2
  12. package/custom/index.js +2 -2
  13. package/custom/pbrCustomMaterial.d.ts +71 -71
  14. package/custom/pbrCustomMaterial.js +241 -241
  15. package/fire/fire.fragment.d.ts +11 -11
  16. package/fire/fire.fragment.js +14 -14
  17. package/fire/fire.vertex.d.ts +15 -15
  18. package/fire/fire.vertex.js +18 -18
  19. package/fire/fireMaterial.d.ts +38 -38
  20. package/fire/fireMaterial.js +342 -342
  21. package/fire/index.d.ts +1 -1
  22. package/fire/index.js +1 -1
  23. package/fur/fur.fragment.d.ts +17 -17
  24. package/fur/fur.fragment.js +20 -20
  25. package/fur/fur.vertex.d.ts +18 -18
  26. package/fur/fur.vertex.js +21 -21
  27. package/fur/furMaterial.d.ts +56 -56
  28. package/fur/furMaterial.js +500 -500
  29. package/fur/index.d.ts +1 -1
  30. package/fur/index.js +1 -1
  31. package/gradient/gradient.fragment.d.ts +17 -17
  32. package/gradient/gradient.fragment.js +20 -20
  33. package/gradient/gradient.vertex.d.ts +18 -18
  34. package/gradient/gradient.vertex.js +21 -21
  35. package/gradient/gradientMaterial.d.ts +37 -37
  36. package/gradient/gradientMaterial.js +275 -275
  37. package/gradient/index.d.ts +1 -1
  38. package/gradient/index.js +1 -1
  39. package/grid/grid.fragment.d.ts +8 -8
  40. package/grid/grid.fragment.js +11 -11
  41. package/grid/grid.vertex.d.ts +9 -9
  42. package/grid/grid.vertex.js +12 -12
  43. package/grid/gridMaterial.d.ts +77 -77
  44. package/grid/gridMaterial.js +276 -276
  45. package/grid/index.d.ts +1 -1
  46. package/grid/index.js +1 -1
  47. package/index.d.ts +15 -15
  48. package/index.js +15 -15
  49. package/lava/index.d.ts +1 -1
  50. package/lava/index.js +1 -1
  51. package/lava/lava.fragment.d.ts +17 -17
  52. package/lava/lava.fragment.js +20 -20
  53. package/lava/lava.vertex.d.ts +18 -18
  54. package/lava/lava.vertex.js +21 -21
  55. package/lava/lavaMaterial.d.ts +45 -45
  56. package/lava/lavaMaterial.js +394 -394
  57. package/legacy/legacy-cell.d.ts +1 -1
  58. package/legacy/legacy-cell.js +12 -12
  59. package/legacy/legacy-custom.d.ts +1 -1
  60. package/legacy/legacy-custom.js +12 -12
  61. package/legacy/legacy-fire.d.ts +1 -1
  62. package/legacy/legacy-fire.js +12 -12
  63. package/legacy/legacy-fur.d.ts +1 -1
  64. package/legacy/legacy-fur.js +12 -12
  65. package/legacy/legacy-gradient.d.ts +1 -1
  66. package/legacy/legacy-gradient.js +12 -12
  67. package/legacy/legacy-grid.d.ts +1 -1
  68. package/legacy/legacy-grid.js +12 -12
  69. package/legacy/legacy-lava.d.ts +1 -1
  70. package/legacy/legacy-lava.js +12 -12
  71. package/legacy/legacy-mix.d.ts +1 -1
  72. package/legacy/legacy-mix.js +12 -12
  73. package/legacy/legacy-normal.d.ts +1 -1
  74. package/legacy/legacy-normal.js +12 -12
  75. package/legacy/legacy-shadowOnly.d.ts +1 -1
  76. package/legacy/legacy-shadowOnly.js +12 -12
  77. package/legacy/legacy-simple.d.ts +1 -1
  78. package/legacy/legacy-simple.js +12 -12
  79. package/legacy/legacy-sky.d.ts +1 -1
  80. package/legacy/legacy-sky.js +12 -12
  81. package/legacy/legacy-terrain.d.ts +1 -1
  82. package/legacy/legacy-terrain.js +12 -12
  83. package/legacy/legacy-triPlanar.d.ts +1 -1
  84. package/legacy/legacy-triPlanar.js +12 -12
  85. package/legacy/legacy-water.d.ts +1 -1
  86. package/legacy/legacy-water.js +12 -12
  87. package/legacy/legacy.d.ts +1 -1
  88. package/legacy/legacy.js +15 -15
  89. package/mix/index.d.ts +1 -1
  90. package/mix/index.js +1 -1
  91. package/mix/mix.fragment.d.ts +17 -17
  92. package/mix/mix.fragment.js +20 -20
  93. package/mix/mix.vertex.d.ts +18 -18
  94. package/mix/mix.vertex.js +21 -21
  95. package/mix/mixMaterial.d.ts +65 -65
  96. package/mix/mixMaterial.js +510 -510
  97. package/normal/index.d.ts +1 -1
  98. package/normal/index.js +1 -1
  99. package/normal/normal.fragment.d.ts +17 -17
  100. package/normal/normal.fragment.js +20 -20
  101. package/normal/normal.vertex.d.ts +18 -18
  102. package/normal/normal.vertex.js +21 -21
  103. package/normal/normalMaterial.d.ts +36 -36
  104. package/normal/normalMaterial.js +336 -336
  105. package/package.json +2 -2
  106. package/shadowOnly/index.d.ts +1 -1
  107. package/shadowOnly/index.js +1 -1
  108. package/shadowOnly/shadowOnly.fragment.d.ts +16 -16
  109. package/shadowOnly/shadowOnly.fragment.js +19 -19
  110. package/shadowOnly/shadowOnly.vertex.d.ts +18 -18
  111. package/shadowOnly/shadowOnly.vertex.js +21 -21
  112. package/shadowOnly/shadowOnlyMaterial.d.ts +30 -30
  113. package/shadowOnly/shadowOnlyMaterial.js +254 -254
  114. package/simple/index.d.ts +1 -1
  115. package/simple/index.js +1 -1
  116. package/simple/simple.fragment.d.ts +17 -17
  117. package/simple/simple.fragment.js +20 -20
  118. package/simple/simple.vertex.d.ts +18 -18
  119. package/simple/simple.vertex.js +21 -21
  120. package/simple/simpleMaterial.d.ts +35 -35
  121. package/simple/simpleMaterial.js +295 -295
  122. package/sky/index.d.ts +1 -1
  123. package/sky/index.js +1 -1
  124. package/sky/sky.fragment.d.ts +10 -10
  125. package/sky/sky.fragment.js +13 -13
  126. package/sky/sky.vertex.d.ts +9 -9
  127. package/sky/sky.vertex.js +12 -12
  128. package/sky/skyMaterial.d.ts +146 -146
  129. package/sky/skyMaterial.js +359 -359
  130. package/terrain/index.d.ts +1 -1
  131. package/terrain/index.js +1 -1
  132. package/terrain/terrain.fragment.d.ts +17 -17
  133. package/terrain/terrain.fragment.js +20 -20
  134. package/terrain/terrain.vertex.d.ts +18 -18
  135. package/terrain/terrain.vertex.js +21 -21
  136. package/terrain/terrainMaterial.d.ts +50 -50
  137. package/terrain/terrainMaterial.js +426 -426
  138. package/triPlanar/index.d.ts +1 -1
  139. package/triPlanar/index.js +1 -1
  140. package/triPlanar/triPlanarMaterial.d.ts +49 -49
  141. package/triPlanar/triPlanarMaterial.js +403 -403
  142. package/triPlanar/triplanar.fragment.d.ts +17 -17
  143. package/triPlanar/triplanar.fragment.js +20 -20
  144. package/triPlanar/triplanar.vertex.d.ts +18 -18
  145. package/triPlanar/triplanar.vertex.js +21 -21
  146. package/water/index.d.ts +1 -1
  147. package/water/index.js +1 -1
  148. package/water/water.fragment.d.ts +19 -19
  149. package/water/water.fragment.js +22 -22
  150. package/water/water.vertex.d.ts +20 -20
  151. package/water/water.vertex.js +23 -23
  152. package/water/waterMaterial.d.ts +135 -135
  153. package/water/waterMaterial.js +736 -736
@@ -1,135 +1,135 @@
1
- import { Nullable } from "@babylonjs/core/types.js";
2
- import { Matrix, Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
- import { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
5
- import { SmartArray } from "@babylonjs/core/Misc/smartArray.js";
6
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
7
- import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
8
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
9
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
10
- import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
11
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
12
- import { Scene } from "@babylonjs/core/scene.js";
13
- import "./water.fragment";
14
- import "./water.vertex";
15
- export declare class WaterMaterial extends PushMaterial {
16
- renderTargetSize: Vector2;
17
- private _bumpTexture;
18
- bumpTexture: BaseTexture;
19
- diffuseColor: Color3;
20
- specularColor: Color3;
21
- specularPower: number;
22
- private _disableLighting;
23
- disableLighting: boolean;
24
- private _maxSimultaneousLights;
25
- maxSimultaneousLights: number;
26
- /**
27
- * Defines the wind force.
28
- */
29
- windForce: number;
30
- /**
31
- * Defines the direction of the wind in the plane (X, Z).
32
- */
33
- windDirection: Vector2;
34
- /**
35
- * Defines the height of the waves.
36
- */
37
- waveHeight: number;
38
- /**
39
- * Defines the bump height related to the bump map.
40
- */
41
- bumpHeight: number;
42
- /**
43
- * Defines wether or not: to add a smaller moving bump to less steady waves.
44
- */
45
- private _bumpSuperimpose;
46
- bumpSuperimpose: boolean;
47
- /**
48
- * Defines wether or not color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
49
- */
50
- private _fresnelSeparate;
51
- fresnelSeparate: boolean;
52
- /**
53
- * Defines wether or not bump Wwves modify the reflection.
54
- */
55
- private _bumpAffectsReflection;
56
- bumpAffectsReflection: boolean;
57
- /**
58
- * Defines the water color blended with the refraction (near).
59
- */
60
- waterColor: Color3;
61
- /**
62
- * Defines the blend factor related to the water color.
63
- */
64
- colorBlendFactor: number;
65
- /**
66
- * Defines the water color blended with the reflection (far).
67
- */
68
- waterColor2: Color3;
69
- /**
70
- * Defines the blend factor related to the water color (reflection, far).
71
- */
72
- colorBlendFactor2: number;
73
- /**
74
- * Defines the maximum length of a wave.
75
- */
76
- waveLength: number;
77
- /**
78
- * Defines the waves speed.
79
- */
80
- waveSpeed: number;
81
- /**
82
- * Defines the number of times waves are repeated. This is typically used to adjust waves count according to the ground's size where the material is applied on.
83
- */
84
- waveCount: number;
85
- /**
86
- * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
87
- * will avoid calculating useless pixels in the pixel shader of the water material.
88
- */
89
- disableClipPlane: boolean;
90
- protected _renderTargets: SmartArray<RenderTargetTexture>;
91
- private _mesh;
92
- private _refractionRTT;
93
- private _reflectionRTT;
94
- private _reflectionTransform;
95
- private _lastTime;
96
- private _lastDeltaTime;
97
- private _useLogarithmicDepth;
98
- private _waitingRenderList;
99
- private _imageProcessingConfiguration;
100
- private _imageProcessingObserver;
101
- /**
102
- * Gets a boolean indicating that current material needs to register RTT
103
- */
104
- get hasRenderTargetTextures(): boolean;
105
- /**
106
- * Constructor
107
- * @param name
108
- * @param scene
109
- * @param renderTargetSize
110
- */
111
- constructor(name: string, scene?: Scene, renderTargetSize?: Vector2);
112
- get useLogarithmicDepth(): boolean;
113
- set useLogarithmicDepth(value: boolean);
114
- get refractionTexture(): Nullable<RenderTargetTexture>;
115
- get reflectionTexture(): Nullable<RenderTargetTexture>;
116
- addToRenderList(node: any): void;
117
- enableRenderTargets(enable: boolean): void;
118
- getRenderList(): Nullable<AbstractMesh[]>;
119
- get renderTargetsEnabled(): boolean;
120
- needAlphaBlending(): boolean;
121
- needAlphaTesting(): boolean;
122
- getAlphaTestTexture(): Nullable<BaseTexture>;
123
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
124
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
125
- private _createRenderTargets;
126
- getAnimatables(): IAnimatable[];
127
- getActiveTextures(): BaseTexture[];
128
- hasTexture(texture: BaseTexture): boolean;
129
- dispose(forceDisposeEffect?: boolean): void;
130
- clone(name: string): WaterMaterial;
131
- serialize(): any;
132
- getClassName(): string;
133
- static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial;
134
- static CreateDefaultMesh(name: string, scene: Scene): Mesh;
135
- }
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { Matrix, Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
5
+ import { SmartArray } from "@babylonjs/core/Misc/smartArray.js";
6
+ import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
7
+ import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
8
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
9
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
10
+ import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
11
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
12
+ import { Scene } from "@babylonjs/core/scene.js";
13
+ import "./water.fragment";
14
+ import "./water.vertex";
15
+ export declare class WaterMaterial extends PushMaterial {
16
+ renderTargetSize: Vector2;
17
+ private _bumpTexture;
18
+ bumpTexture: BaseTexture;
19
+ diffuseColor: Color3;
20
+ specularColor: Color3;
21
+ specularPower: number;
22
+ private _disableLighting;
23
+ disableLighting: boolean;
24
+ private _maxSimultaneousLights;
25
+ maxSimultaneousLights: number;
26
+ /**
27
+ * Defines the wind force.
28
+ */
29
+ windForce: number;
30
+ /**
31
+ * Defines the direction of the wind in the plane (X, Z).
32
+ */
33
+ windDirection: Vector2;
34
+ /**
35
+ * Defines the height of the waves.
36
+ */
37
+ waveHeight: number;
38
+ /**
39
+ * Defines the bump height related to the bump map.
40
+ */
41
+ bumpHeight: number;
42
+ /**
43
+ * Defines wether or not: to add a smaller moving bump to less steady waves.
44
+ */
45
+ private _bumpSuperimpose;
46
+ bumpSuperimpose: boolean;
47
+ /**
48
+ * Defines wether or not color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
49
+ */
50
+ private _fresnelSeparate;
51
+ fresnelSeparate: boolean;
52
+ /**
53
+ * Defines wether or not bump Wwves modify the reflection.
54
+ */
55
+ private _bumpAffectsReflection;
56
+ bumpAffectsReflection: boolean;
57
+ /**
58
+ * Defines the water color blended with the refraction (near).
59
+ */
60
+ waterColor: Color3;
61
+ /**
62
+ * Defines the blend factor related to the water color.
63
+ */
64
+ colorBlendFactor: number;
65
+ /**
66
+ * Defines the water color blended with the reflection (far).
67
+ */
68
+ waterColor2: Color3;
69
+ /**
70
+ * Defines the blend factor related to the water color (reflection, far).
71
+ */
72
+ colorBlendFactor2: number;
73
+ /**
74
+ * Defines the maximum length of a wave.
75
+ */
76
+ waveLength: number;
77
+ /**
78
+ * Defines the waves speed.
79
+ */
80
+ waveSpeed: number;
81
+ /**
82
+ * Defines the number of times waves are repeated. This is typically used to adjust waves count according to the ground's size where the material is applied on.
83
+ */
84
+ waveCount: number;
85
+ /**
86
+ * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
87
+ * will avoid calculating useless pixels in the pixel shader of the water material.
88
+ */
89
+ disableClipPlane: boolean;
90
+ protected _renderTargets: SmartArray<RenderTargetTexture>;
91
+ private _mesh;
92
+ private _refractionRTT;
93
+ private _reflectionRTT;
94
+ private _reflectionTransform;
95
+ private _lastTime;
96
+ private _lastDeltaTime;
97
+ private _useLogarithmicDepth;
98
+ private _waitingRenderList;
99
+ private _imageProcessingConfiguration;
100
+ private _imageProcessingObserver;
101
+ /**
102
+ * Gets a boolean indicating that current material needs to register RTT
103
+ */
104
+ get hasRenderTargetTextures(): boolean;
105
+ /**
106
+ * Constructor
107
+ * @param name
108
+ * @param scene
109
+ * @param renderTargetSize
110
+ */
111
+ constructor(name: string, scene?: Scene, renderTargetSize?: Vector2);
112
+ get useLogarithmicDepth(): boolean;
113
+ set useLogarithmicDepth(value: boolean);
114
+ get refractionTexture(): Nullable<RenderTargetTexture>;
115
+ get reflectionTexture(): Nullable<RenderTargetTexture>;
116
+ addToRenderList(node: any): void;
117
+ enableRenderTargets(enable: boolean): void;
118
+ getRenderList(): Nullable<AbstractMesh[]>;
119
+ get renderTargetsEnabled(): boolean;
120
+ needAlphaBlending(): boolean;
121
+ needAlphaTesting(): boolean;
122
+ getAlphaTestTexture(): Nullable<BaseTexture>;
123
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
124
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
125
+ private _createRenderTargets;
126
+ getAnimatables(): IAnimatable[];
127
+ getActiveTextures(): BaseTexture[];
128
+ hasTexture(texture: BaseTexture): boolean;
129
+ dispose(forceDisposeEffect?: boolean): void;
130
+ clone(name: string): WaterMaterial;
131
+ serialize(): any;
132
+ getClassName(): string;
133
+ static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial;
134
+ static CreateDefaultMesh(name: string, scene: Scene): Mesh;
135
+ }