@babylonjs/materials 5.0.0-rc.5 → 5.0.0-rc.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cell.fragment.d.ts +17 -17
- package/cell/cell.fragment.js +20 -20
- package/cell/cell.vertex.d.ts +18 -18
- package/cell/cell.vertex.js +21 -21
- package/cell/cellMaterial.d.ts +37 -37
- package/cell/cellMaterial.js +304 -304
- package/cell/index.d.ts +1 -1
- package/cell/index.js +1 -1
- package/custom/customMaterial.d.ts +69 -69
- package/custom/customMaterial.js +216 -216
- package/custom/index.d.ts +2 -2
- package/custom/index.js +2 -2
- package/custom/pbrCustomMaterial.d.ts +71 -71
- package/custom/pbrCustomMaterial.js +241 -241
- package/fire/fire.fragment.d.ts +11 -11
- package/fire/fire.fragment.js +14 -14
- package/fire/fire.vertex.d.ts +15 -15
- package/fire/fire.vertex.js +18 -18
- package/fire/fireMaterial.d.ts +38 -38
- package/fire/fireMaterial.js +342 -342
- package/fire/index.d.ts +1 -1
- package/fire/index.js +1 -1
- package/fur/fur.fragment.d.ts +17 -17
- package/fur/fur.fragment.js +20 -20
- package/fur/fur.vertex.d.ts +18 -18
- package/fur/fur.vertex.js +21 -21
- package/fur/furMaterial.d.ts +56 -56
- package/fur/furMaterial.js +500 -500
- package/fur/index.d.ts +1 -1
- package/fur/index.js +1 -1
- package/gradient/gradient.fragment.d.ts +17 -17
- package/gradient/gradient.fragment.js +20 -20
- package/gradient/gradient.vertex.d.ts +18 -18
- package/gradient/gradient.vertex.js +21 -21
- package/gradient/gradientMaterial.d.ts +37 -37
- package/gradient/gradientMaterial.js +275 -275
- package/gradient/index.d.ts +1 -1
- package/gradient/index.js +1 -1
- package/grid/grid.fragment.d.ts +8 -8
- package/grid/grid.fragment.js +11 -11
- package/grid/grid.vertex.d.ts +9 -9
- package/grid/grid.vertex.js +12 -12
- package/grid/gridMaterial.d.ts +77 -77
- package/grid/gridMaterial.js +276 -276
- package/grid/index.d.ts +1 -1
- package/grid/index.js +1 -1
- package/index.d.ts +15 -15
- package/index.js +15 -15
- package/lava/index.d.ts +1 -1
- package/lava/index.js +1 -1
- package/lava/lava.fragment.d.ts +17 -17
- package/lava/lava.fragment.js +20 -20
- package/lava/lava.vertex.d.ts +18 -18
- package/lava/lava.vertex.js +21 -21
- package/lava/lavaMaterial.d.ts +45 -45
- package/lava/lavaMaterial.js +394 -394
- package/legacy/legacy-cell.d.ts +1 -1
- package/legacy/legacy-cell.js +12 -12
- package/legacy/legacy-custom.d.ts +1 -1
- package/legacy/legacy-custom.js +12 -12
- package/legacy/legacy-fire.d.ts +1 -1
- package/legacy/legacy-fire.js +12 -12
- package/legacy/legacy-fur.d.ts +1 -1
- package/legacy/legacy-fur.js +12 -12
- package/legacy/legacy-gradient.d.ts +1 -1
- package/legacy/legacy-gradient.js +12 -12
- package/legacy/legacy-grid.d.ts +1 -1
- package/legacy/legacy-grid.js +12 -12
- package/legacy/legacy-lava.d.ts +1 -1
- package/legacy/legacy-lava.js +12 -12
- package/legacy/legacy-mix.d.ts +1 -1
- package/legacy/legacy-mix.js +12 -12
- package/legacy/legacy-normal.d.ts +1 -1
- package/legacy/legacy-normal.js +12 -12
- package/legacy/legacy-shadowOnly.d.ts +1 -1
- package/legacy/legacy-shadowOnly.js +12 -12
- package/legacy/legacy-simple.d.ts +1 -1
- package/legacy/legacy-simple.js +12 -12
- package/legacy/legacy-sky.d.ts +1 -1
- package/legacy/legacy-sky.js +12 -12
- package/legacy/legacy-terrain.d.ts +1 -1
- package/legacy/legacy-terrain.js +12 -12
- package/legacy/legacy-triPlanar.d.ts +1 -1
- package/legacy/legacy-triPlanar.js +12 -12
- package/legacy/legacy-water.d.ts +1 -1
- package/legacy/legacy-water.js +12 -12
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +15 -15
- package/mix/index.d.ts +1 -1
- package/mix/index.js +1 -1
- package/mix/mix.fragment.d.ts +17 -17
- package/mix/mix.fragment.js +20 -20
- package/mix/mix.vertex.d.ts +18 -18
- package/mix/mix.vertex.js +21 -21
- package/mix/mixMaterial.d.ts +65 -65
- package/mix/mixMaterial.js +510 -510
- package/normal/index.d.ts +1 -1
- package/normal/index.js +1 -1
- package/normal/normal.fragment.d.ts +17 -17
- package/normal/normal.fragment.js +20 -20
- package/normal/normal.vertex.d.ts +18 -18
- package/normal/normal.vertex.js +21 -21
- package/normal/normalMaterial.d.ts +36 -36
- package/normal/normalMaterial.js +336 -336
- package/package.json +2 -2
- package/shadowOnly/index.d.ts +1 -1
- package/shadowOnly/index.js +1 -1
- package/shadowOnly/shadowOnly.fragment.d.ts +16 -16
- package/shadowOnly/shadowOnly.fragment.js +19 -19
- package/shadowOnly/shadowOnly.vertex.d.ts +18 -18
- package/shadowOnly/shadowOnly.vertex.js +21 -21
- package/shadowOnly/shadowOnlyMaterial.d.ts +30 -30
- package/shadowOnly/shadowOnlyMaterial.js +254 -254
- package/simple/index.d.ts +1 -1
- package/simple/index.js +1 -1
- package/simple/simple.fragment.d.ts +17 -17
- package/simple/simple.fragment.js +20 -20
- package/simple/simple.vertex.d.ts +18 -18
- package/simple/simple.vertex.js +21 -21
- package/simple/simpleMaterial.d.ts +35 -35
- package/simple/simpleMaterial.js +295 -295
- package/sky/index.d.ts +1 -1
- package/sky/index.js +1 -1
- package/sky/sky.fragment.d.ts +10 -10
- package/sky/sky.fragment.js +13 -13
- package/sky/sky.vertex.d.ts +9 -9
- package/sky/sky.vertex.js +12 -12
- package/sky/skyMaterial.d.ts +146 -146
- package/sky/skyMaterial.js +359 -359
- package/terrain/index.d.ts +1 -1
- package/terrain/index.js +1 -1
- package/terrain/terrain.fragment.d.ts +17 -17
- package/terrain/terrain.fragment.js +20 -20
- package/terrain/terrain.vertex.d.ts +18 -18
- package/terrain/terrain.vertex.js +21 -21
- package/terrain/terrainMaterial.d.ts +50 -50
- package/terrain/terrainMaterial.js +426 -426
- package/triPlanar/index.d.ts +1 -1
- package/triPlanar/index.js +1 -1
- package/triPlanar/triPlanarMaterial.d.ts +49 -49
- package/triPlanar/triPlanarMaterial.js +403 -403
- package/triPlanar/triplanar.fragment.d.ts +17 -17
- package/triPlanar/triplanar.fragment.js +20 -20
- package/triPlanar/triplanar.vertex.d.ts +18 -18
- package/triPlanar/triplanar.vertex.js +21 -21
- package/water/index.d.ts +1 -1
- package/water/index.js +1 -1
- package/water/water.fragment.d.ts +19 -19
- package/water/water.fragment.js +22 -22
- package/water/water.vertex.d.ts +20 -20
- package/water/water.vertex.js +23 -23
- package/water/waterMaterial.d.ts +135 -135
- package/water/waterMaterial.js +736 -736
package/legacy/legacy-cell.d.ts
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export * from "./cell/index.js";
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export * from "./cell/index.js";
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package/legacy/legacy-cell.js
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import * as MatLib from "./cell/index.js";
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for (var key in MatLib) {
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globalObject.BABYLON[key] = MatLib[key];
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}
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export * from "./cell/index.js";
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import * as MatLib from "./cell/index.js";
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var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
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for (var key in MatLib) {
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globalObject.BABYLON[key] = MatLib[key];
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}
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export * from "./cell/index.js";
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export * from "./custom/index.js";
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export * from "./custom/index.js";
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package/legacy/legacy-custom.js
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import * as MatLib from "./custom/index.js";
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for (var key in MatLib) {
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globalObject.BABYLON[key] = MatLib[key];
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export * from "./custom/index.js";
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import * as MatLib from "./custom/index.js";
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var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
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for (var key in MatLib) {
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}
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export * from "./custom/index.js";
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package/legacy/legacy-fire.d.ts
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export * from "./fire/index.js";
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export * from "./fire/index.js";
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package/legacy/legacy-fire.js
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export * from "./fire/index.js";
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package/legacy/legacy-fur.d.ts
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export * from "./fur/index.js";
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export * from "./fur/index.js";
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export * from "./fur/index.js";
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package/legacy/legacy-grid.d.ts
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if (typeof globalObject !== "undefined") {
|
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for (var key in MatLib) {
|
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+
globalObject.BABYLON[key] = MatLib[key];
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}
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}
|
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export * from "./mix/index.js";
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//# sourceMappingURL=legacy-mix.js.map
|
@@ -1 +1 @@
|
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|
-
export * from "./normal/index.js";
|
1
|
+
export * from "./normal/index.js";
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package/legacy/legacy-normal.js
CHANGED
@@ -1,13 +1,13 @@
|
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|
-
import * as MatLib from "./normal/index.js";
|
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|
-
/**
|
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|
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* This is the entry point for the UMD module.
|
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|
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* The entry point for a future ESM package should be index.ts
|
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*/
|
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|
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var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
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|
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if (typeof globalObject !== "undefined") {
|
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|
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for (var key in MatLib) {
|
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globalObject.BABYLON[key] = MatLib[key];
|
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}
|
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|
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}
|
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|
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export * from "./normal/index.js";
|
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|
+
import * as MatLib from "./normal/index.js";
|
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|
+
/**
|
3
|
+
* This is the entry point for the UMD module.
|
4
|
+
* The entry point for a future ESM package should be index.ts
|
5
|
+
*/
|
6
|
+
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
+
if (typeof globalObject !== "undefined") {
|
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|
+
for (var key in MatLib) {
|
9
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+
globalObject.BABYLON[key] = MatLib[key];
|
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+
}
|
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+
}
|
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+
export * from "./normal/index.js";
|
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13
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//# sourceMappingURL=legacy-normal.js.map
|
@@ -1 +1 @@
|
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|
-
export * from "./shadowOnly/index.js";
|
1
|
+
export * from "./shadowOnly/index.js";
|
@@ -1,13 +1,13 @@
|
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1
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-
import * as MatLib from "./shadowOnly/index.js";
|
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|
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/**
|
3
|
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* This is the entry point for the UMD module.
|
4
|
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* The entry point for a future ESM package should be index.ts
|
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|
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*/
|
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|
-
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
-
if (typeof globalObject !== "undefined") {
|
8
|
-
for (var key in MatLib) {
|
9
|
-
globalObject.BABYLON[key] = MatLib[key];
|
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-
}
|
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|
-
}
|
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|
-
export * from "./shadowOnly/index.js";
|
1
|
+
import * as MatLib from "./shadowOnly/index.js";
|
2
|
+
/**
|
3
|
+
* This is the entry point for the UMD module.
|
4
|
+
* The entry point for a future ESM package should be index.ts
|
5
|
+
*/
|
6
|
+
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
+
if (typeof globalObject !== "undefined") {
|
8
|
+
for (var key in MatLib) {
|
9
|
+
globalObject.BABYLON[key] = MatLib[key];
|
10
|
+
}
|
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|
+
}
|
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|
+
export * from "./shadowOnly/index.js";
|
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|
//# sourceMappingURL=legacy-shadowOnly.js.map
|
@@ -1 +1 @@
|
|
1
|
-
export * from "./simple/index.js";
|
1
|
+
export * from "./simple/index.js";
|
package/legacy/legacy-simple.js
CHANGED
@@ -1,13 +1,13 @@
|
|
1
|
-
import * as MatLib from "./simple/index.js";
|
2
|
-
/**
|
3
|
-
* This is the entry point for the UMD module.
|
4
|
-
* The entry point for a future ESM package should be index.ts
|
5
|
-
*/
|
6
|
-
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
-
if (typeof globalObject !== "undefined") {
|
8
|
-
for (var key in MatLib) {
|
9
|
-
globalObject.BABYLON[key] = MatLib[key];
|
10
|
-
}
|
11
|
-
}
|
12
|
-
export * from "./simple/index.js";
|
1
|
+
import * as MatLib from "./simple/index.js";
|
2
|
+
/**
|
3
|
+
* This is the entry point for the UMD module.
|
4
|
+
* The entry point for a future ESM package should be index.ts
|
5
|
+
*/
|
6
|
+
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
+
if (typeof globalObject !== "undefined") {
|
8
|
+
for (var key in MatLib) {
|
9
|
+
globalObject.BABYLON[key] = MatLib[key];
|
10
|
+
}
|
11
|
+
}
|
12
|
+
export * from "./simple/index.js";
|
13
13
|
//# sourceMappingURL=legacy-simple.js.map
|
package/legacy/legacy-sky.d.ts
CHANGED
@@ -1 +1 @@
|
|
1
|
-
export * from "./sky/index.js";
|
1
|
+
export * from "./sky/index.js";
|
package/legacy/legacy-sky.js
CHANGED
@@ -1,13 +1,13 @@
|
|
1
|
-
import * as MatLib from "./sky/index.js";
|
2
|
-
/**
|
3
|
-
* This is the entry point for the UMD module.
|
4
|
-
* The entry point for a future ESM package should be index.ts
|
5
|
-
*/
|
6
|
-
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
-
if (typeof globalObject !== "undefined") {
|
8
|
-
for (var key in MatLib) {
|
9
|
-
globalObject.BABYLON[key] = MatLib[key];
|
10
|
-
}
|
11
|
-
}
|
12
|
-
export * from "./sky/index.js";
|
1
|
+
import * as MatLib from "./sky/index.js";
|
2
|
+
/**
|
3
|
+
* This is the entry point for the UMD module.
|
4
|
+
* The entry point for a future ESM package should be index.ts
|
5
|
+
*/
|
6
|
+
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
+
if (typeof globalObject !== "undefined") {
|
8
|
+
for (var key in MatLib) {
|
9
|
+
globalObject.BABYLON[key] = MatLib[key];
|
10
|
+
}
|
11
|
+
}
|
12
|
+
export * from "./sky/index.js";
|
13
13
|
//# sourceMappingURL=legacy-sky.js.map
|
@@ -1 +1 @@
|
|
1
|
-
export * from "./terrain/index.js";
|
1
|
+
export * from "./terrain/index.js";
|
package/legacy/legacy-terrain.js
CHANGED
@@ -1,13 +1,13 @@
|
|
1
|
-
import * as MatLib from "./terrain/index.js";
|
2
|
-
/**
|
3
|
-
* This is the entry point for the UMD module.
|
4
|
-
* The entry point for a future ESM package should be index.ts
|
5
|
-
*/
|
6
|
-
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
-
if (typeof globalObject !== "undefined") {
|
8
|
-
for (var key in MatLib) {
|
9
|
-
globalObject.BABYLON[key] = MatLib[key];
|
10
|
-
}
|
11
|
-
}
|
12
|
-
export * from "./terrain/index.js";
|
1
|
+
import * as MatLib from "./terrain/index.js";
|
2
|
+
/**
|
3
|
+
* This is the entry point for the UMD module.
|
4
|
+
* The entry point for a future ESM package should be index.ts
|
5
|
+
*/
|
6
|
+
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
+
if (typeof globalObject !== "undefined") {
|
8
|
+
for (var key in MatLib) {
|
9
|
+
globalObject.BABYLON[key] = MatLib[key];
|
10
|
+
}
|
11
|
+
}
|
12
|
+
export * from "./terrain/index.js";
|
13
13
|
//# sourceMappingURL=legacy-terrain.js.map
|
@@ -1 +1 @@
|
|
1
|
-
export * from "./triPlanar/index.js";
|
1
|
+
export * from "./triPlanar/index.js";
|
@@ -1,13 +1,13 @@
|
|
1
|
-
import * as MatLib from "./triPlanar/index.js";
|
2
|
-
/**
|
3
|
-
* This is the entry point for the UMD module.
|
4
|
-
* The entry point for a future ESM package should be index.ts
|
5
|
-
*/
|
6
|
-
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
-
if (typeof globalObject !== "undefined") {
|
8
|
-
for (var key in MatLib) {
|
9
|
-
globalObject.BABYLON[key] = MatLib[key];
|
10
|
-
}
|
11
|
-
}
|
12
|
-
export * from "./triPlanar/index.js";
|
1
|
+
import * as MatLib from "./triPlanar/index.js";
|
2
|
+
/**
|
3
|
+
* This is the entry point for the UMD module.
|
4
|
+
* The entry point for a future ESM package should be index.ts
|
5
|
+
*/
|
6
|
+
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
+
if (typeof globalObject !== "undefined") {
|
8
|
+
for (var key in MatLib) {
|
9
|
+
globalObject.BABYLON[key] = MatLib[key];
|
10
|
+
}
|
11
|
+
}
|
12
|
+
export * from "./triPlanar/index.js";
|
13
13
|
//# sourceMappingURL=legacy-triPlanar.js.map
|
package/legacy/legacy-water.d.ts
CHANGED
@@ -1 +1 @@
|
|
1
|
-
export * from "./water/index.js";
|
1
|
+
export * from "./water/index.js";
|
package/legacy/legacy-water.js
CHANGED
@@ -1,13 +1,13 @@
|
|
1
|
-
import * as MatLib from "./water/index.js";
|
2
|
-
/**
|
3
|
-
* This is the entry point for the UMD module.
|
4
|
-
* The entry point for a future ESM package should be index.ts
|
5
|
-
*/
|
6
|
-
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
-
if (typeof globalObject !== "undefined") {
|
8
|
-
for (var key in MatLib) {
|
9
|
-
globalObject.BABYLON[key] = MatLib[key];
|
10
|
-
}
|
11
|
-
}
|
12
|
-
export * from "./water/index.js";
|
1
|
+
import * as MatLib from "./water/index.js";
|
2
|
+
/**
|
3
|
+
* This is the entry point for the UMD module.
|
4
|
+
* The entry point for a future ESM package should be index.ts
|
5
|
+
*/
|
6
|
+
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
7
|
+
if (typeof globalObject !== "undefined") {
|
8
|
+
for (var key in MatLib) {
|
9
|
+
globalObject.BABYLON[key] = MatLib[key];
|
10
|
+
}
|
11
|
+
}
|
12
|
+
export * from "./water/index.js";
|
13
13
|
//# sourceMappingURL=legacy-water.js.map
|
package/legacy/legacy.d.ts
CHANGED
@@ -1 +1 @@
|
|
1
|
-
export * from "./index.js";
|
1
|
+
export * from "./index.js";
|
package/legacy/legacy.js
CHANGED
@@ -1,16 +1,16 @@
|
|
1
|
-
import * as MatLib from "./index.js";
|
2
|
-
/**
|
3
|
-
* Legacy support, defining window.BABYLON.GridMaterial... (global variable).
|
4
|
-
*
|
5
|
-
* This is the entry point for the UMD module.
|
6
|
-
* The entry point for a future ESM package should be index.ts
|
7
|
-
*/
|
8
|
-
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
9
|
-
if (typeof globalObject !== "undefined") {
|
10
|
-
globalObject.BABYLON = globalObject.BABYLON || {};
|
11
|
-
for (var mat in MatLib) {
|
12
|
-
globalObject.BABYLON[mat] = MatLib[mat];
|
13
|
-
}
|
14
|
-
}
|
15
|
-
export * from "./index.js";
|
1
|
+
import * as MatLib from "./index.js";
|
2
|
+
/**
|
3
|
+
* Legacy support, defining window.BABYLON.GridMaterial... (global variable).
|
4
|
+
*
|
5
|
+
* This is the entry point for the UMD module.
|
6
|
+
* The entry point for a future ESM package should be index.ts
|
7
|
+
*/
|
8
|
+
var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
|
9
|
+
if (typeof globalObject !== "undefined") {
|
10
|
+
globalObject.BABYLON = globalObject.BABYLON || {};
|
11
|
+
for (var mat in MatLib) {
|
12
|
+
globalObject.BABYLON[mat] = MatLib[mat];
|
13
|
+
}
|
14
|
+
}
|
15
|
+
export * from "./index.js";
|
16
16
|
//# sourceMappingURL=legacy.js.map
|
package/mix/index.d.ts
CHANGED
@@ -1 +1 @@
|
|
1
|
-
export * from "./mixMaterial";
|
1
|
+
export * from "./mixMaterial";
|
package/mix/index.js
CHANGED
@@ -1,2 +1,2 @@
|
|
1
|
-
export * from "./mixMaterial
|
1
|
+
export * from "./mixMaterial";
|
2
2
|
//# sourceMappingURL=index.js.map
|
package/mix/mix.fragment.d.ts
CHANGED
@@ -1,17 +1,17 @@
|
|
1
|
-
import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
|
2
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
3
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
4
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
|
5
|
-
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
|
6
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
|
7
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
|
8
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
|
9
|
-
import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
|
10
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
|
11
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
|
12
|
-
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
|
13
|
-
/** @hidden */
|
14
|
-
export declare const mixPixelShader: {
|
15
|
-
name: string;
|
16
|
-
shader: string;
|
17
|
-
};
|
1
|
+
import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
|
2
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
3
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
4
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
|
5
|
+
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
|
6
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
|
7
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
|
8
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
|
9
|
+
import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
|
10
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
|
11
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
|
12
|
+
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
|
13
|
+
/** @hidden */
|
14
|
+
export declare const mixPixelShader: {
|
15
|
+
name: string;
|
16
|
+
shader: string;
|
17
|
+
};
|
package/mix/mix.fragment.js
CHANGED
@@ -1,21 +1,21 @@
|
|
1
|
-
// Do not edit.
|
2
|
-
import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
|
3
|
-
import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
|
4
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
5
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
6
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
|
7
|
-
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
|
8
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
|
9
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
|
10
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
|
11
|
-
import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
|
12
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
|
13
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
|
14
|
-
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
|
15
|
-
var name = "mixPixelShader";
|
16
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var shader = "precision highp float;\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\nfloat alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";
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// Sideeffect
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ShaderStore.ShadersStore[name] = shader;
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/** @hidden */
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export var mixPixelShader = { name: name, shader: shader };
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// Do not edit.
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import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
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import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
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var name = "mixPixelShader";
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var shader = "precision highp float;\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\nfloat alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";
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// Sideeffect
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ShaderStore.ShadersStore[name] = shader;
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/** @hidden */
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export var mixPixelShader = { name: name, shader: shader };
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//# sourceMappingURL=mix.fragment.js.map
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