@babylonjs/materials 5.0.0-rc.5 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (153) hide show
  1. package/cell/cell.fragment.d.ts +17 -17
  2. package/cell/cell.fragment.js +20 -20
  3. package/cell/cell.vertex.d.ts +18 -18
  4. package/cell/cell.vertex.js +21 -21
  5. package/cell/cellMaterial.d.ts +37 -37
  6. package/cell/cellMaterial.js +304 -304
  7. package/cell/index.d.ts +1 -1
  8. package/cell/index.js +1 -1
  9. package/custom/customMaterial.d.ts +69 -69
  10. package/custom/customMaterial.js +216 -216
  11. package/custom/index.d.ts +2 -2
  12. package/custom/index.js +2 -2
  13. package/custom/pbrCustomMaterial.d.ts +71 -71
  14. package/custom/pbrCustomMaterial.js +241 -241
  15. package/fire/fire.fragment.d.ts +11 -11
  16. package/fire/fire.fragment.js +14 -14
  17. package/fire/fire.vertex.d.ts +15 -15
  18. package/fire/fire.vertex.js +18 -18
  19. package/fire/fireMaterial.d.ts +38 -38
  20. package/fire/fireMaterial.js +342 -342
  21. package/fire/index.d.ts +1 -1
  22. package/fire/index.js +1 -1
  23. package/fur/fur.fragment.d.ts +17 -17
  24. package/fur/fur.fragment.js +20 -20
  25. package/fur/fur.vertex.d.ts +18 -18
  26. package/fur/fur.vertex.js +21 -21
  27. package/fur/furMaterial.d.ts +56 -56
  28. package/fur/furMaterial.js +500 -500
  29. package/fur/index.d.ts +1 -1
  30. package/fur/index.js +1 -1
  31. package/gradient/gradient.fragment.d.ts +17 -17
  32. package/gradient/gradient.fragment.js +20 -20
  33. package/gradient/gradient.vertex.d.ts +18 -18
  34. package/gradient/gradient.vertex.js +21 -21
  35. package/gradient/gradientMaterial.d.ts +37 -37
  36. package/gradient/gradientMaterial.js +275 -275
  37. package/gradient/index.d.ts +1 -1
  38. package/gradient/index.js +1 -1
  39. package/grid/grid.fragment.d.ts +8 -8
  40. package/grid/grid.fragment.js +11 -11
  41. package/grid/grid.vertex.d.ts +9 -9
  42. package/grid/grid.vertex.js +12 -12
  43. package/grid/gridMaterial.d.ts +77 -77
  44. package/grid/gridMaterial.js +276 -276
  45. package/grid/index.d.ts +1 -1
  46. package/grid/index.js +1 -1
  47. package/index.d.ts +15 -15
  48. package/index.js +15 -15
  49. package/lava/index.d.ts +1 -1
  50. package/lava/index.js +1 -1
  51. package/lava/lava.fragment.d.ts +17 -17
  52. package/lava/lava.fragment.js +20 -20
  53. package/lava/lava.vertex.d.ts +18 -18
  54. package/lava/lava.vertex.js +21 -21
  55. package/lava/lavaMaterial.d.ts +45 -45
  56. package/lava/lavaMaterial.js +394 -394
  57. package/legacy/legacy-cell.d.ts +1 -1
  58. package/legacy/legacy-cell.js +12 -12
  59. package/legacy/legacy-custom.d.ts +1 -1
  60. package/legacy/legacy-custom.js +12 -12
  61. package/legacy/legacy-fire.d.ts +1 -1
  62. package/legacy/legacy-fire.js +12 -12
  63. package/legacy/legacy-fur.d.ts +1 -1
  64. package/legacy/legacy-fur.js +12 -12
  65. package/legacy/legacy-gradient.d.ts +1 -1
  66. package/legacy/legacy-gradient.js +12 -12
  67. package/legacy/legacy-grid.d.ts +1 -1
  68. package/legacy/legacy-grid.js +12 -12
  69. package/legacy/legacy-lava.d.ts +1 -1
  70. package/legacy/legacy-lava.js +12 -12
  71. package/legacy/legacy-mix.d.ts +1 -1
  72. package/legacy/legacy-mix.js +12 -12
  73. package/legacy/legacy-normal.d.ts +1 -1
  74. package/legacy/legacy-normal.js +12 -12
  75. package/legacy/legacy-shadowOnly.d.ts +1 -1
  76. package/legacy/legacy-shadowOnly.js +12 -12
  77. package/legacy/legacy-simple.d.ts +1 -1
  78. package/legacy/legacy-simple.js +12 -12
  79. package/legacy/legacy-sky.d.ts +1 -1
  80. package/legacy/legacy-sky.js +12 -12
  81. package/legacy/legacy-terrain.d.ts +1 -1
  82. package/legacy/legacy-terrain.js +12 -12
  83. package/legacy/legacy-triPlanar.d.ts +1 -1
  84. package/legacy/legacy-triPlanar.js +12 -12
  85. package/legacy/legacy-water.d.ts +1 -1
  86. package/legacy/legacy-water.js +12 -12
  87. package/legacy/legacy.d.ts +1 -1
  88. package/legacy/legacy.js +15 -15
  89. package/mix/index.d.ts +1 -1
  90. package/mix/index.js +1 -1
  91. package/mix/mix.fragment.d.ts +17 -17
  92. package/mix/mix.fragment.js +20 -20
  93. package/mix/mix.vertex.d.ts +18 -18
  94. package/mix/mix.vertex.js +21 -21
  95. package/mix/mixMaterial.d.ts +65 -65
  96. package/mix/mixMaterial.js +510 -510
  97. package/normal/index.d.ts +1 -1
  98. package/normal/index.js +1 -1
  99. package/normal/normal.fragment.d.ts +17 -17
  100. package/normal/normal.fragment.js +20 -20
  101. package/normal/normal.vertex.d.ts +18 -18
  102. package/normal/normal.vertex.js +21 -21
  103. package/normal/normalMaterial.d.ts +36 -36
  104. package/normal/normalMaterial.js +336 -336
  105. package/package.json +2 -2
  106. package/shadowOnly/index.d.ts +1 -1
  107. package/shadowOnly/index.js +1 -1
  108. package/shadowOnly/shadowOnly.fragment.d.ts +16 -16
  109. package/shadowOnly/shadowOnly.fragment.js +19 -19
  110. package/shadowOnly/shadowOnly.vertex.d.ts +18 -18
  111. package/shadowOnly/shadowOnly.vertex.js +21 -21
  112. package/shadowOnly/shadowOnlyMaterial.d.ts +30 -30
  113. package/shadowOnly/shadowOnlyMaterial.js +254 -254
  114. package/simple/index.d.ts +1 -1
  115. package/simple/index.js +1 -1
  116. package/simple/simple.fragment.d.ts +17 -17
  117. package/simple/simple.fragment.js +20 -20
  118. package/simple/simple.vertex.d.ts +18 -18
  119. package/simple/simple.vertex.js +21 -21
  120. package/simple/simpleMaterial.d.ts +35 -35
  121. package/simple/simpleMaterial.js +295 -295
  122. package/sky/index.d.ts +1 -1
  123. package/sky/index.js +1 -1
  124. package/sky/sky.fragment.d.ts +10 -10
  125. package/sky/sky.fragment.js +13 -13
  126. package/sky/sky.vertex.d.ts +9 -9
  127. package/sky/sky.vertex.js +12 -12
  128. package/sky/skyMaterial.d.ts +146 -146
  129. package/sky/skyMaterial.js +359 -359
  130. package/terrain/index.d.ts +1 -1
  131. package/terrain/index.js +1 -1
  132. package/terrain/terrain.fragment.d.ts +17 -17
  133. package/terrain/terrain.fragment.js +20 -20
  134. package/terrain/terrain.vertex.d.ts +18 -18
  135. package/terrain/terrain.vertex.js +21 -21
  136. package/terrain/terrainMaterial.d.ts +50 -50
  137. package/terrain/terrainMaterial.js +426 -426
  138. package/triPlanar/index.d.ts +1 -1
  139. package/triPlanar/index.js +1 -1
  140. package/triPlanar/triPlanarMaterial.d.ts +49 -49
  141. package/triPlanar/triPlanarMaterial.js +403 -403
  142. package/triPlanar/triplanar.fragment.d.ts +17 -17
  143. package/triPlanar/triplanar.fragment.js +20 -20
  144. package/triPlanar/triplanar.vertex.d.ts +18 -18
  145. package/triPlanar/triplanar.vertex.js +21 -21
  146. package/water/index.d.ts +1 -1
  147. package/water/index.js +1 -1
  148. package/water/water.fragment.d.ts +19 -19
  149. package/water/water.fragment.js +22 -22
  150. package/water/water.vertex.d.ts +20 -20
  151. package/water/water.vertex.js +23 -23
  152. package/water/waterMaterial.d.ts +135 -135
  153. package/water/waterMaterial.js +736 -736
@@ -1,427 +1,427 @@
1
- import { __decorate, __extends } from "tslib";
2
- import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
- import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
5
- import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
6
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
- import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
8
- import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
- import { Scene } from "@babylonjs/core/scene.js";
10
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
11
- import "./terrain.fragment.js";
12
- import "./terrain.vertex.js";
13
- import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
14
- var TerrainMaterialDefines = /** @class */ (function (_super) {
15
- __extends(TerrainMaterialDefines, _super);
16
- function TerrainMaterialDefines() {
17
- var _this = _super.call(this) || this;
18
- _this.DIFFUSE = false;
19
- _this.BUMP = false;
20
- _this.CLIPPLANE = false;
21
- _this.CLIPPLANE2 = false;
22
- _this.CLIPPLANE3 = false;
23
- _this.CLIPPLANE4 = false;
24
- _this.CLIPPLANE5 = false;
25
- _this.CLIPPLANE6 = false;
26
- _this.ALPHATEST = false;
27
- _this.DEPTHPREPASS = false;
28
- _this.POINTSIZE = false;
29
- _this.FOG = false;
30
- _this.SPECULARTERM = false;
31
- _this.NORMAL = false;
32
- _this.UV1 = false;
33
- _this.UV2 = false;
34
- _this.VERTEXCOLOR = false;
35
- _this.VERTEXALPHA = false;
36
- _this.NUM_BONE_INFLUENCERS = 0;
37
- _this.BonesPerMesh = 0;
38
- _this.INSTANCES = false;
39
- _this.INSTANCESCOLOR = false;
40
- _this.IMAGEPROCESSINGPOSTPROCESS = false;
41
- _this.SKIPFINALCOLORCLAMP = false;
42
- _this.rebuild();
43
- return _this;
44
- }
45
- return TerrainMaterialDefines;
46
- }(MaterialDefines));
47
- var TerrainMaterial = /** @class */ (function (_super) {
48
- __extends(TerrainMaterial, _super);
49
- function TerrainMaterial(name, scene) {
50
- var _this = _super.call(this, name, scene) || this;
51
- _this.diffuseColor = new Color3(1, 1, 1);
52
- _this.specularColor = new Color3(0, 0, 0);
53
- _this.specularPower = 64;
54
- _this._disableLighting = false;
55
- _this._maxSimultaneousLights = 4;
56
- return _this;
57
- }
58
- TerrainMaterial.prototype.needAlphaBlending = function () {
59
- return this.alpha < 1.0;
60
- };
61
- TerrainMaterial.prototype.needAlphaTesting = function () {
62
- return false;
63
- };
64
- TerrainMaterial.prototype.getAlphaTestTexture = function () {
65
- return null;
66
- };
67
- // Methods
68
- TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
69
- if (this.isFrozen) {
70
- if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
71
- return true;
72
- }
73
- }
74
- if (!subMesh.materialDefines) {
75
- subMesh.materialDefines = new TerrainMaterialDefines();
76
- }
77
- var defines = subMesh.materialDefines;
78
- var scene = this.getScene();
79
- if (this._isReadyForSubMesh(subMesh)) {
80
- return true;
81
- }
82
- var engine = scene.getEngine();
83
- // Textures
84
- if (scene.texturesEnabled) {
85
- if (!this.mixTexture || !this.mixTexture.isReady()) {
86
- return false;
87
- }
88
- defines._needUVs = true;
89
- if (MaterialFlags.DiffuseTextureEnabled) {
90
- if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
91
- return false;
92
- }
93
- if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
94
- return false;
95
- }
96
- if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
97
- return false;
98
- }
99
- defines.DIFFUSE = true;
100
- }
101
- if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && MaterialFlags.BumpTextureEnabled) {
102
- if (!this.bumpTexture1.isReady()) {
103
- return false;
104
- }
105
- if (!this.bumpTexture2.isReady()) {
106
- return false;
107
- }
108
- if (!this.bumpTexture3.isReady()) {
109
- return false;
110
- }
111
- defines._needNormals = true;
112
- defines.BUMP = true;
113
- }
114
- }
115
- // Misc.
116
- MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
117
- // Lights
118
- defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
119
- // Values that need to be evaluated on every frame
120
- MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
121
- // Attribs
122
- MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
123
- // Get correct effect
124
- if (defines.isDirty) {
125
- defines.markAsProcessed();
126
- scene.resetCachedMaterial();
127
- // Fallbacks
128
- var fallbacks = new EffectFallbacks();
129
- if (defines.FOG) {
130
- fallbacks.addFallback(1, "FOG");
131
- }
132
- MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
133
- if (defines.NUM_BONE_INFLUENCERS > 0) {
134
- fallbacks.addCPUSkinningFallback(0, mesh);
135
- }
136
- defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
137
- //Attributes
138
- var attribs = [VertexBuffer.PositionKind];
139
- if (defines.NORMAL) {
140
- attribs.push(VertexBuffer.NormalKind);
141
- }
142
- if (defines.UV1) {
143
- attribs.push(VertexBuffer.UVKind);
144
- }
145
- if (defines.UV2) {
146
- attribs.push(VertexBuffer.UV2Kind);
147
- }
148
- if (defines.VERTEXCOLOR) {
149
- attribs.push(VertexBuffer.ColorKind);
150
- }
151
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
152
- MaterialHelper.PrepareAttributesForInstances(attribs, defines);
153
- // Legacy browser patch
154
- var shaderName = "terrain";
155
- var join = defines.toString();
156
- var uniforms = [
157
- "world",
158
- "view",
159
- "viewProjection",
160
- "vEyePosition",
161
- "vLightsType",
162
- "vDiffuseColor",
163
- "vSpecularColor",
164
- "vFogInfos",
165
- "vFogColor",
166
- "pointSize",
167
- "vTextureInfos",
168
- "mBones",
169
- "vClipPlane",
170
- "vClipPlane2",
171
- "vClipPlane3",
172
- "vClipPlane4",
173
- "vClipPlane5",
174
- "vClipPlane6",
175
- "textureMatrix",
176
- "diffuse1Infos",
177
- "diffuse2Infos",
178
- "diffuse3Infos",
179
- ];
180
- var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "bump1Sampler", "bump2Sampler", "bump3Sampler"];
181
- var uniformBuffers = new Array();
182
- MaterialHelper.PrepareUniformsAndSamplersList({
183
- uniformsNames: uniforms,
184
- uniformBuffersNames: uniformBuffers,
185
- samplers: samplers,
186
- defines: defines,
187
- maxSimultaneousLights: this.maxSimultaneousLights,
188
- });
189
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
190
- attributes: attribs,
191
- uniformsNames: uniforms,
192
- uniformBuffersNames: uniformBuffers,
193
- samplers: samplers,
194
- defines: join,
195
- fallbacks: fallbacks,
196
- onCompiled: this.onCompiled,
197
- onError: this.onError,
198
- indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },
199
- }, engine), defines, this._materialContext);
200
- }
201
- if (!subMesh.effect || !subMesh.effect.isReady()) {
202
- return false;
203
- }
204
- defines._renderId = scene.getRenderId();
205
- subMesh.effect._wasPreviouslyReady = true;
206
- return true;
207
- };
208
- TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
209
- var scene = this.getScene();
210
- var defines = subMesh.materialDefines;
211
- if (!defines) {
212
- return;
213
- }
214
- var effect = subMesh.effect;
215
- if (!effect) {
216
- return;
217
- }
218
- this._activeEffect = effect;
219
- // Matrices
220
- this.bindOnlyWorldMatrix(world);
221
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
222
- // Bones
223
- MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
224
- if (this._mustRebind(scene, effect)) {
225
- // Textures
226
- if (this.mixTexture) {
227
- this._activeEffect.setTexture("textureSampler", this._mixTexture);
228
- this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
229
- this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
230
- if (MaterialFlags.DiffuseTextureEnabled) {
231
- if (this._diffuseTexture1) {
232
- this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
233
- this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
234
- }
235
- if (this._diffuseTexture2) {
236
- this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
237
- this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
238
- }
239
- if (this._diffuseTexture3) {
240
- this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
241
- this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
242
- }
243
- }
244
- if (MaterialFlags.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
245
- if (this._bumpTexture1) {
246
- this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
247
- }
248
- if (this._bumpTexture2) {
249
- this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
250
- }
251
- if (this._bumpTexture3) {
252
- this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
253
- }
254
- }
255
- }
256
- // Clip plane
257
- MaterialHelper.BindClipPlane(this._activeEffect, scene);
258
- // Point size
259
- if (this.pointsCloud) {
260
- this._activeEffect.setFloat("pointSize", this.pointSize);
261
- }
262
- scene.bindEyePosition(effect);
263
- }
264
- this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
265
- if (defines.SPECULARTERM) {
266
- this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
267
- }
268
- if (scene.lightsEnabled && !this.disableLighting) {
269
- MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
270
- }
271
- // View
272
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
273
- this._activeEffect.setMatrix("view", scene.getViewMatrix());
274
- }
275
- // Fog
276
- MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
277
- this._afterBind(mesh, this._activeEffect);
278
- };
279
- TerrainMaterial.prototype.getAnimatables = function () {
280
- var results = [];
281
- if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
282
- results.push(this.mixTexture);
283
- }
284
- return results;
285
- };
286
- TerrainMaterial.prototype.getActiveTextures = function () {
287
- var activeTextures = _super.prototype.getActiveTextures.call(this);
288
- if (this._mixTexture) {
289
- activeTextures.push(this._mixTexture);
290
- }
291
- if (this._diffuseTexture1) {
292
- activeTextures.push(this._diffuseTexture1);
293
- }
294
- if (this._diffuseTexture2) {
295
- activeTextures.push(this._diffuseTexture2);
296
- }
297
- if (this._diffuseTexture3) {
298
- activeTextures.push(this._diffuseTexture3);
299
- }
300
- if (this._bumpTexture1) {
301
- activeTextures.push(this._bumpTexture1);
302
- }
303
- if (this._bumpTexture2) {
304
- activeTextures.push(this._bumpTexture2);
305
- }
306
- if (this._bumpTexture3) {
307
- activeTextures.push(this._bumpTexture3);
308
- }
309
- return activeTextures;
310
- };
311
- TerrainMaterial.prototype.hasTexture = function (texture) {
312
- if (_super.prototype.hasTexture.call(this, texture)) {
313
- return true;
314
- }
315
- if (this._mixTexture === texture) {
316
- return true;
317
- }
318
- if (this._diffuseTexture1 === texture) {
319
- return true;
320
- }
321
- if (this._diffuseTexture2 === texture) {
322
- return true;
323
- }
324
- if (this._diffuseTexture3 === texture) {
325
- return true;
326
- }
327
- if (this._bumpTexture1 === texture) {
328
- return true;
329
- }
330
- if (this._bumpTexture2 === texture) {
331
- return true;
332
- }
333
- if (this._bumpTexture3 === texture) {
334
- return true;
335
- }
336
- return false;
337
- };
338
- TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
339
- if (this.mixTexture) {
340
- this.mixTexture.dispose();
341
- }
342
- _super.prototype.dispose.call(this, forceDisposeEffect);
343
- };
344
- TerrainMaterial.prototype.clone = function (name) {
345
- var _this = this;
346
- return SerializationHelper.Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
347
- };
348
- TerrainMaterial.prototype.serialize = function () {
349
- var serializationObject = _super.prototype.serialize.call(this);
350
- serializationObject.customType = "BABYLON.TerrainMaterial";
351
- return serializationObject;
352
- };
353
- TerrainMaterial.prototype.getClassName = function () {
354
- return "TerrainMaterial";
355
- };
356
- // Statics
357
- TerrainMaterial.Parse = function (source, scene, rootUrl) {
358
- return SerializationHelper.Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
359
- };
360
- __decorate([
361
- serializeAsTexture("mixTexture")
362
- ], TerrainMaterial.prototype, "_mixTexture", void 0);
363
- __decorate([
364
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
365
- ], TerrainMaterial.prototype, "mixTexture", void 0);
366
- __decorate([
367
- serializeAsTexture("diffuseTexture1")
368
- ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
369
- __decorate([
370
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
371
- ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
372
- __decorate([
373
- serializeAsTexture("diffuseTexture2")
374
- ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
375
- __decorate([
376
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
377
- ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
378
- __decorate([
379
- serializeAsTexture("diffuseTexture3")
380
- ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
381
- __decorate([
382
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
383
- ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
384
- __decorate([
385
- serializeAsTexture("bumpTexture1")
386
- ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
387
- __decorate([
388
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
389
- ], TerrainMaterial.prototype, "bumpTexture1", void 0);
390
- __decorate([
391
- serializeAsTexture("bumpTexture2")
392
- ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
393
- __decorate([
394
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
395
- ], TerrainMaterial.prototype, "bumpTexture2", void 0);
396
- __decorate([
397
- serializeAsTexture("bumpTexture3")
398
- ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
399
- __decorate([
400
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
401
- ], TerrainMaterial.prototype, "bumpTexture3", void 0);
402
- __decorate([
403
- serializeAsColor3()
404
- ], TerrainMaterial.prototype, "diffuseColor", void 0);
405
- __decorate([
406
- serializeAsColor3()
407
- ], TerrainMaterial.prototype, "specularColor", void 0);
408
- __decorate([
409
- serialize()
410
- ], TerrainMaterial.prototype, "specularPower", void 0);
411
- __decorate([
412
- serialize("disableLighting")
413
- ], TerrainMaterial.prototype, "_disableLighting", void 0);
414
- __decorate([
415
- expandToProperty("_markAllSubMeshesAsLightsDirty")
416
- ], TerrainMaterial.prototype, "disableLighting", void 0);
417
- __decorate([
418
- serialize("maxSimultaneousLights")
419
- ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
420
- __decorate([
421
- expandToProperty("_markAllSubMeshesAsLightsDirty")
422
- ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
423
- return TerrainMaterial;
424
- }(PushMaterial));
425
- export { TerrainMaterial };
426
- RegisterClass("BABYLON.TerrainMaterial", TerrainMaterial);
1
+ import { __decorate, __extends } from "tslib";
2
+ import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
5
+ import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
6
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
+ import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
8
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
+ import { Scene } from "@babylonjs/core/scene.js";
10
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
11
+ import "./terrain.fragment";
12
+ import "./terrain.vertex";
13
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
14
+ var TerrainMaterialDefines = /** @class */ (function (_super) {
15
+ __extends(TerrainMaterialDefines, _super);
16
+ function TerrainMaterialDefines() {
17
+ var _this = _super.call(this) || this;
18
+ _this.DIFFUSE = false;
19
+ _this.BUMP = false;
20
+ _this.CLIPPLANE = false;
21
+ _this.CLIPPLANE2 = false;
22
+ _this.CLIPPLANE3 = false;
23
+ _this.CLIPPLANE4 = false;
24
+ _this.CLIPPLANE5 = false;
25
+ _this.CLIPPLANE6 = false;
26
+ _this.ALPHATEST = false;
27
+ _this.DEPTHPREPASS = false;
28
+ _this.POINTSIZE = false;
29
+ _this.FOG = false;
30
+ _this.SPECULARTERM = false;
31
+ _this.NORMAL = false;
32
+ _this.UV1 = false;
33
+ _this.UV2 = false;
34
+ _this.VERTEXCOLOR = false;
35
+ _this.VERTEXALPHA = false;
36
+ _this.NUM_BONE_INFLUENCERS = 0;
37
+ _this.BonesPerMesh = 0;
38
+ _this.INSTANCES = false;
39
+ _this.INSTANCESCOLOR = false;
40
+ _this.IMAGEPROCESSINGPOSTPROCESS = false;
41
+ _this.SKIPFINALCOLORCLAMP = false;
42
+ _this.rebuild();
43
+ return _this;
44
+ }
45
+ return TerrainMaterialDefines;
46
+ }(MaterialDefines));
47
+ var TerrainMaterial = /** @class */ (function (_super) {
48
+ __extends(TerrainMaterial, _super);
49
+ function TerrainMaterial(name, scene) {
50
+ var _this = _super.call(this, name, scene) || this;
51
+ _this.diffuseColor = new Color3(1, 1, 1);
52
+ _this.specularColor = new Color3(0, 0, 0);
53
+ _this.specularPower = 64;
54
+ _this._disableLighting = false;
55
+ _this._maxSimultaneousLights = 4;
56
+ return _this;
57
+ }
58
+ TerrainMaterial.prototype.needAlphaBlending = function () {
59
+ return this.alpha < 1.0;
60
+ };
61
+ TerrainMaterial.prototype.needAlphaTesting = function () {
62
+ return false;
63
+ };
64
+ TerrainMaterial.prototype.getAlphaTestTexture = function () {
65
+ return null;
66
+ };
67
+ // Methods
68
+ TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
69
+ if (this.isFrozen) {
70
+ if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
71
+ return true;
72
+ }
73
+ }
74
+ if (!subMesh.materialDefines) {
75
+ subMesh.materialDefines = new TerrainMaterialDefines();
76
+ }
77
+ var defines = subMesh.materialDefines;
78
+ var scene = this.getScene();
79
+ if (this._isReadyForSubMesh(subMesh)) {
80
+ return true;
81
+ }
82
+ var engine = scene.getEngine();
83
+ // Textures
84
+ if (scene.texturesEnabled) {
85
+ if (!this.mixTexture || !this.mixTexture.isReady()) {
86
+ return false;
87
+ }
88
+ defines._needUVs = true;
89
+ if (MaterialFlags.DiffuseTextureEnabled) {
90
+ if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
91
+ return false;
92
+ }
93
+ if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
94
+ return false;
95
+ }
96
+ if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
97
+ return false;
98
+ }
99
+ defines.DIFFUSE = true;
100
+ }
101
+ if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && MaterialFlags.BumpTextureEnabled) {
102
+ if (!this.bumpTexture1.isReady()) {
103
+ return false;
104
+ }
105
+ if (!this.bumpTexture2.isReady()) {
106
+ return false;
107
+ }
108
+ if (!this.bumpTexture3.isReady()) {
109
+ return false;
110
+ }
111
+ defines._needNormals = true;
112
+ defines.BUMP = true;
113
+ }
114
+ }
115
+ // Misc.
116
+ MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
117
+ // Lights
118
+ defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
119
+ // Values that need to be evaluated on every frame
120
+ MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
121
+ // Attribs
122
+ MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
123
+ // Get correct effect
124
+ if (defines.isDirty) {
125
+ defines.markAsProcessed();
126
+ scene.resetCachedMaterial();
127
+ // Fallbacks
128
+ var fallbacks = new EffectFallbacks();
129
+ if (defines.FOG) {
130
+ fallbacks.addFallback(1, "FOG");
131
+ }
132
+ MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
133
+ if (defines.NUM_BONE_INFLUENCERS > 0) {
134
+ fallbacks.addCPUSkinningFallback(0, mesh);
135
+ }
136
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
137
+ //Attributes
138
+ var attribs = [VertexBuffer.PositionKind];
139
+ if (defines.NORMAL) {
140
+ attribs.push(VertexBuffer.NormalKind);
141
+ }
142
+ if (defines.UV1) {
143
+ attribs.push(VertexBuffer.UVKind);
144
+ }
145
+ if (defines.UV2) {
146
+ attribs.push(VertexBuffer.UV2Kind);
147
+ }
148
+ if (defines.VERTEXCOLOR) {
149
+ attribs.push(VertexBuffer.ColorKind);
150
+ }
151
+ MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
152
+ MaterialHelper.PrepareAttributesForInstances(attribs, defines);
153
+ // Legacy browser patch
154
+ var shaderName = "terrain";
155
+ var join = defines.toString();
156
+ var uniforms = [
157
+ "world",
158
+ "view",
159
+ "viewProjection",
160
+ "vEyePosition",
161
+ "vLightsType",
162
+ "vDiffuseColor",
163
+ "vSpecularColor",
164
+ "vFogInfos",
165
+ "vFogColor",
166
+ "pointSize",
167
+ "vTextureInfos",
168
+ "mBones",
169
+ "vClipPlane",
170
+ "vClipPlane2",
171
+ "vClipPlane3",
172
+ "vClipPlane4",
173
+ "vClipPlane5",
174
+ "vClipPlane6",
175
+ "textureMatrix",
176
+ "diffuse1Infos",
177
+ "diffuse2Infos",
178
+ "diffuse3Infos",
179
+ ];
180
+ var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "bump1Sampler", "bump2Sampler", "bump3Sampler"];
181
+ var uniformBuffers = new Array();
182
+ MaterialHelper.PrepareUniformsAndSamplersList({
183
+ uniformsNames: uniforms,
184
+ uniformBuffersNames: uniformBuffers,
185
+ samplers: samplers,
186
+ defines: defines,
187
+ maxSimultaneousLights: this.maxSimultaneousLights,
188
+ });
189
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
190
+ attributes: attribs,
191
+ uniformsNames: uniforms,
192
+ uniformBuffersNames: uniformBuffers,
193
+ samplers: samplers,
194
+ defines: join,
195
+ fallbacks: fallbacks,
196
+ onCompiled: this.onCompiled,
197
+ onError: this.onError,
198
+ indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },
199
+ }, engine), defines, this._materialContext);
200
+ }
201
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
202
+ return false;
203
+ }
204
+ defines._renderId = scene.getRenderId();
205
+ subMesh.effect._wasPreviouslyReady = true;
206
+ return true;
207
+ };
208
+ TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
209
+ var scene = this.getScene();
210
+ var defines = subMesh.materialDefines;
211
+ if (!defines) {
212
+ return;
213
+ }
214
+ var effect = subMesh.effect;
215
+ if (!effect) {
216
+ return;
217
+ }
218
+ this._activeEffect = effect;
219
+ // Matrices
220
+ this.bindOnlyWorldMatrix(world);
221
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
222
+ // Bones
223
+ MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
224
+ if (this._mustRebind(scene, effect)) {
225
+ // Textures
226
+ if (this.mixTexture) {
227
+ this._activeEffect.setTexture("textureSampler", this._mixTexture);
228
+ this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
229
+ this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
230
+ if (MaterialFlags.DiffuseTextureEnabled) {
231
+ if (this._diffuseTexture1) {
232
+ this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
233
+ this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
234
+ }
235
+ if (this._diffuseTexture2) {
236
+ this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
237
+ this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
238
+ }
239
+ if (this._diffuseTexture3) {
240
+ this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
241
+ this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
242
+ }
243
+ }
244
+ if (MaterialFlags.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
245
+ if (this._bumpTexture1) {
246
+ this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
247
+ }
248
+ if (this._bumpTexture2) {
249
+ this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
250
+ }
251
+ if (this._bumpTexture3) {
252
+ this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
253
+ }
254
+ }
255
+ }
256
+ // Clip plane
257
+ MaterialHelper.BindClipPlane(this._activeEffect, scene);
258
+ // Point size
259
+ if (this.pointsCloud) {
260
+ this._activeEffect.setFloat("pointSize", this.pointSize);
261
+ }
262
+ scene.bindEyePosition(effect);
263
+ }
264
+ this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
265
+ if (defines.SPECULARTERM) {
266
+ this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
267
+ }
268
+ if (scene.lightsEnabled && !this.disableLighting) {
269
+ MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
270
+ }
271
+ // View
272
+ if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
273
+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
274
+ }
275
+ // Fog
276
+ MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
277
+ this._afterBind(mesh, this._activeEffect);
278
+ };
279
+ TerrainMaterial.prototype.getAnimatables = function () {
280
+ var results = [];
281
+ if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
282
+ results.push(this.mixTexture);
283
+ }
284
+ return results;
285
+ };
286
+ TerrainMaterial.prototype.getActiveTextures = function () {
287
+ var activeTextures = _super.prototype.getActiveTextures.call(this);
288
+ if (this._mixTexture) {
289
+ activeTextures.push(this._mixTexture);
290
+ }
291
+ if (this._diffuseTexture1) {
292
+ activeTextures.push(this._diffuseTexture1);
293
+ }
294
+ if (this._diffuseTexture2) {
295
+ activeTextures.push(this._diffuseTexture2);
296
+ }
297
+ if (this._diffuseTexture3) {
298
+ activeTextures.push(this._diffuseTexture3);
299
+ }
300
+ if (this._bumpTexture1) {
301
+ activeTextures.push(this._bumpTexture1);
302
+ }
303
+ if (this._bumpTexture2) {
304
+ activeTextures.push(this._bumpTexture2);
305
+ }
306
+ if (this._bumpTexture3) {
307
+ activeTextures.push(this._bumpTexture3);
308
+ }
309
+ return activeTextures;
310
+ };
311
+ TerrainMaterial.prototype.hasTexture = function (texture) {
312
+ if (_super.prototype.hasTexture.call(this, texture)) {
313
+ return true;
314
+ }
315
+ if (this._mixTexture === texture) {
316
+ return true;
317
+ }
318
+ if (this._diffuseTexture1 === texture) {
319
+ return true;
320
+ }
321
+ if (this._diffuseTexture2 === texture) {
322
+ return true;
323
+ }
324
+ if (this._diffuseTexture3 === texture) {
325
+ return true;
326
+ }
327
+ if (this._bumpTexture1 === texture) {
328
+ return true;
329
+ }
330
+ if (this._bumpTexture2 === texture) {
331
+ return true;
332
+ }
333
+ if (this._bumpTexture3 === texture) {
334
+ return true;
335
+ }
336
+ return false;
337
+ };
338
+ TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
339
+ if (this.mixTexture) {
340
+ this.mixTexture.dispose();
341
+ }
342
+ _super.prototype.dispose.call(this, forceDisposeEffect);
343
+ };
344
+ TerrainMaterial.prototype.clone = function (name) {
345
+ var _this = this;
346
+ return SerializationHelper.Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
347
+ };
348
+ TerrainMaterial.prototype.serialize = function () {
349
+ var serializationObject = _super.prototype.serialize.call(this);
350
+ serializationObject.customType = "BABYLON.TerrainMaterial";
351
+ return serializationObject;
352
+ };
353
+ TerrainMaterial.prototype.getClassName = function () {
354
+ return "TerrainMaterial";
355
+ };
356
+ // Statics
357
+ TerrainMaterial.Parse = function (source, scene, rootUrl) {
358
+ return SerializationHelper.Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
359
+ };
360
+ __decorate([
361
+ serializeAsTexture("mixTexture")
362
+ ], TerrainMaterial.prototype, "_mixTexture", void 0);
363
+ __decorate([
364
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
365
+ ], TerrainMaterial.prototype, "mixTexture", void 0);
366
+ __decorate([
367
+ serializeAsTexture("diffuseTexture1")
368
+ ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
369
+ __decorate([
370
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
371
+ ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
372
+ __decorate([
373
+ serializeAsTexture("diffuseTexture2")
374
+ ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
375
+ __decorate([
376
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
377
+ ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
378
+ __decorate([
379
+ serializeAsTexture("diffuseTexture3")
380
+ ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
381
+ __decorate([
382
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
383
+ ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
384
+ __decorate([
385
+ serializeAsTexture("bumpTexture1")
386
+ ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
387
+ __decorate([
388
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
389
+ ], TerrainMaterial.prototype, "bumpTexture1", void 0);
390
+ __decorate([
391
+ serializeAsTexture("bumpTexture2")
392
+ ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
393
+ __decorate([
394
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
395
+ ], TerrainMaterial.prototype, "bumpTexture2", void 0);
396
+ __decorate([
397
+ serializeAsTexture("bumpTexture3")
398
+ ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
399
+ __decorate([
400
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
401
+ ], TerrainMaterial.prototype, "bumpTexture3", void 0);
402
+ __decorate([
403
+ serializeAsColor3()
404
+ ], TerrainMaterial.prototype, "diffuseColor", void 0);
405
+ __decorate([
406
+ serializeAsColor3()
407
+ ], TerrainMaterial.prototype, "specularColor", void 0);
408
+ __decorate([
409
+ serialize()
410
+ ], TerrainMaterial.prototype, "specularPower", void 0);
411
+ __decorate([
412
+ serialize("disableLighting")
413
+ ], TerrainMaterial.prototype, "_disableLighting", void 0);
414
+ __decorate([
415
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
416
+ ], TerrainMaterial.prototype, "disableLighting", void 0);
417
+ __decorate([
418
+ serialize("maxSimultaneousLights")
419
+ ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
420
+ __decorate([
421
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
422
+ ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
423
+ return TerrainMaterial;
424
+ }(PushMaterial));
425
+ export { TerrainMaterial };
426
+ RegisterClass("BABYLON.TerrainMaterial", TerrainMaterial);
427
427
  //# sourceMappingURL=terrainMaterial.js.map