@babylonjs/loaders 5.20.0 → 5.22.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/OBJ/mtlFileLoader.js +25 -27
  2. package/OBJ/mtlFileLoader.js.map +1 -1
  3. package/OBJ/objFileLoader.js +112 -124
  4. package/OBJ/objFileLoader.js.map +1 -1
  5. package/OBJ/solidParser.js +118 -125
  6. package/OBJ/solidParser.js.map +1 -1
  7. package/STL/stlFileLoader.js +61 -63
  8. package/STL/stlFileLoader.js.map +1 -1
  9. package/glTF/1.0/glTFBinaryExtension.js +26 -30
  10. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  11. package/glTF/1.0/glTFLoader.js +409 -432
  12. package/glTF/1.0/glTFLoader.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderUtils.js +33 -37
  14. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  15. package/glTF/1.0/glTFMaterialsCommonExtension.js +27 -31
  16. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  17. package/glTF/2.0/Extensions/EXT_lights_image_based.js +48 -59
  18. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  19. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +24 -29
  20. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  21. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +13 -16
  22. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  23. package/glTF/2.0/Extensions/EXT_texture_webp.js +13 -16
  24. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  25. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -26
  26. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  27. package/glTF/2.0/Extensions/KHR_animation_pointer.js +63 -76
  28. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  29. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +90 -120
  30. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +1 -1
  31. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +25 -28
  32. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  33. package/glTF/2.0/Extensions/KHR_lights_punctual.js +27 -30
  34. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  35. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +25 -28
  36. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  37. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +15 -18
  38. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  39. package/glTF/2.0/Extensions/KHR_materials_ior.js +21 -24
  40. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  41. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +27 -31
  42. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +24 -27
  44. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  45. package/glTF/2.0/Extensions/KHR_materials_sheen.js +23 -26
  46. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  47. package/glTF/2.0/Extensions/KHR_materials_specular.js +23 -26
  48. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_translucency.js +20 -23
  50. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  51. package/glTF/2.0/Extensions/KHR_materials_transmission.js +82 -86
  52. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  53. package/glTF/2.0/Extensions/KHR_materials_unlit.js +19 -22
  54. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_variants.js +79 -97
  56. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_volume.js +20 -23
  58. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  59. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +6 -8
  60. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_texture_basisu.js +13 -16
  62. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  63. package/glTF/2.0/Extensions/KHR_texture_transform.js +12 -15
  64. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  65. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +12 -15
  66. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  67. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +77 -95
  68. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  69. package/glTF/2.0/Extensions/MSFT_lod.js +114 -139
  70. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  71. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +12 -15
  72. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  73. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +12 -15
  74. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  75. package/glTF/2.0/glTFLoader.js +739 -823
  76. package/glTF/2.0/glTFLoader.js.map +1 -1
  77. package/glTF/glTFFileLoader.js +337 -404
  78. package/glTF/glTFFileLoader.js.map +1 -1
  79. package/glTF/glTFValidation.js +32 -39
  80. package/glTF/glTFValidation.js.map +1 -1
  81. package/legacy/legacy-glTF.js +3 -3
  82. package/legacy/legacy-glTF.js.map +1 -1
  83. package/legacy/legacy-glTF1.js +2 -2
  84. package/legacy/legacy-glTF1.js.map +1 -1
  85. package/legacy/legacy-glTF2.js +12 -12
  86. package/legacy/legacy-glTF2.js.map +1 -1
  87. package/legacy/legacy-objFileLoader.js +2 -2
  88. package/legacy/legacy-objFileLoader.js.map +1 -1
  89. package/legacy/legacy-stlFileLoader.js +2 -2
  90. package/legacy/legacy-stlFileLoader.js.map +1 -1
  91. package/package.json +5 -8
@@ -9,9 +9,7 @@ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
9
9
  * @hidden
10
10
  * @deprecated
11
11
  */
12
- var GLTFUtils = /** @class */ (function () {
13
- function GLTFUtils() {
14
- }
12
+ export class GLTFUtils {
15
13
  /**
16
14
  * Sets the given "parameter" matrix
17
15
  * @param scene the Scene object
@@ -20,8 +18,8 @@ var GLTFUtils = /** @class */ (function () {
20
18
  * @param uniformName the name of the shader's uniform
21
19
  * @param shaderMaterial the shader material
22
20
  */
23
- GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) {
24
- var mat = null;
21
+ static SetMatrix(scene, source, parameter, uniformName, shaderMaterial) {
22
+ let mat = null;
25
23
  if (parameter.semantic === "MODEL") {
26
24
  mat = source.getWorldMatrix();
27
25
  }
@@ -73,7 +71,7 @@ var GLTFUtils = /** @class */ (function () {
73
71
  break;
74
72
  }
75
73
  }
76
- };
74
+ }
77
75
  /**
78
76
  * Sets the given "parameter" matrix
79
77
  * @param shaderMaterial the shader material
@@ -81,7 +79,7 @@ var GLTFUtils = /** @class */ (function () {
81
79
  * @param value the value of the uniform
82
80
  * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
83
81
  */
84
- GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) {
82
+ static SetUniform(shaderMaterial, uniform, value, type) {
85
83
  switch (type) {
86
84
  case EParameterType.FLOAT:
87
85
  shaderMaterial.setFloat(uniform, value);
@@ -98,12 +96,12 @@ var GLTFUtils = /** @class */ (function () {
98
96
  default:
99
97
  return false;
100
98
  }
101
- };
99
+ }
102
100
  /**
103
101
  * Returns the wrap mode of the texture
104
102
  * @param mode the mode value
105
103
  */
106
- GLTFUtils.GetWrapMode = function (mode) {
104
+ static GetWrapMode(mode) {
107
105
  switch (mode) {
108
106
  case ETextureWrapMode.CLAMP_TO_EDGE:
109
107
  return Texture.CLAMP_ADDRESSMODE;
@@ -114,14 +112,14 @@ var GLTFUtils = /** @class */ (function () {
114
112
  default:
115
113
  return Texture.WRAP_ADDRESSMODE;
116
114
  }
117
- };
115
+ }
118
116
  /**
119
117
  * Returns the byte stride giving an accessor
120
118
  * @param accessor the GLTF accessor objet
121
119
  */
122
- GLTFUtils.GetByteStrideFromType = function (accessor) {
120
+ static GetByteStrideFromType(accessor) {
123
121
  // Needs this function since "byteStride" isn't requiered in glTF format
124
- var type = accessor.type;
122
+ const type = accessor.type;
125
123
  switch (type) {
126
124
  case "VEC2":
127
125
  return 2;
@@ -138,12 +136,12 @@ var GLTFUtils = /** @class */ (function () {
138
136
  default:
139
137
  return 1;
140
138
  }
141
- };
139
+ }
142
140
  /**
143
141
  * Returns the texture filter mode giving a mode value
144
142
  * @param mode the filter mode value
145
143
  */
146
- GLTFUtils.GetTextureFilterMode = function (mode) {
144
+ static GetTextureFilterMode(mode) {
147
145
  switch (mode) {
148
146
  case ETextureFilterType.LINEAR:
149
147
  case ETextureFilterType.LINEAR_MIPMAP_NEAREST:
@@ -155,14 +153,14 @@ var GLTFUtils = /** @class */ (function () {
155
153
  default:
156
154
  return Texture.BILINEAR_SAMPLINGMODE;
157
155
  }
158
- };
159
- GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
156
+ }
157
+ static GetBufferFromBufferView(gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
160
158
  byteOffset = bufferView.byteOffset + byteOffset;
161
- var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
159
+ const loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
162
160
  if (byteOffset + byteLength > loadedBufferView.byteLength) {
163
161
  throw new Error("Buffer access is out of range");
164
162
  }
165
- var buffer = loadedBufferView.buffer;
163
+ const buffer = loadedBufferView.buffer;
166
164
  byteOffset += loadedBufferView.byteOffset;
167
165
  switch (componentType) {
168
166
  case EComponentType.BYTE:
@@ -176,35 +174,35 @@ var GLTFUtils = /** @class */ (function () {
176
174
  default:
177
175
  return new Float32Array(buffer, byteOffset, byteLength);
178
176
  }
179
- };
177
+ }
180
178
  /**
181
179
  * Returns a buffer from its accessor
182
180
  * @param gltfRuntime the GLTF runtime
183
181
  * @param accessor the GLTF accessor
184
182
  */
185
- GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) {
186
- var bufferView = gltfRuntime.bufferViews[accessor.bufferView];
187
- var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
183
+ static GetBufferFromAccessor(gltfRuntime, accessor) {
184
+ const bufferView = gltfRuntime.bufferViews[accessor.bufferView];
185
+ const byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
188
186
  return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
189
- };
187
+ }
190
188
  /**
191
189
  * Decodes a buffer view into a string
192
190
  * @param view the buffer view
193
191
  */
194
- GLTFUtils.DecodeBufferToText = function (view) {
195
- var result = "";
196
- var length = view.byteLength;
197
- for (var i = 0; i < length; ++i) {
192
+ static DecodeBufferToText(view) {
193
+ let result = "";
194
+ const length = view.byteLength;
195
+ for (let i = 0; i < length; ++i) {
198
196
  result += String.fromCharCode(view[i]);
199
197
  }
200
198
  return result;
201
- };
199
+ }
202
200
  /**
203
201
  * Returns the default material of gltf. Related to
204
202
  * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
205
203
  * @param scene the Babylon.js scene
206
204
  */
207
- GLTFUtils.GetDefaultMaterial = function (scene) {
205
+ static GetDefaultMaterial(scene) {
208
206
  if (!GLTFUtils._DefaultMaterial) {
209
207
  Effect.ShadersStore["GLTFDefaultMaterialVertexShader"] = [
210
208
  "precision highp float;",
@@ -229,11 +227,11 @@ var GLTFUtils = /** @class */ (function () {
229
227
  " gl_FragColor = u_emission;",
230
228
  "}",
231
229
  ].join("\n");
232
- var shaderPath = {
230
+ const shaderPath = {
233
231
  vertex: "GLTFDefaultMaterial",
234
232
  fragment: "GLTFDefaultMaterial",
235
233
  };
236
- var options = {
234
+ const options = {
237
235
  attributes: ["position"],
238
236
  uniforms: ["worldView", "projection", "u_emission"],
239
237
  samplers: new Array(),
@@ -243,10 +241,8 @@ var GLTFUtils = /** @class */ (function () {
243
241
  GLTFUtils._DefaultMaterial.setColor4("u_emission", new Color4(0.5, 0.5, 0.5, 1.0));
244
242
  }
245
243
  return GLTFUtils._DefaultMaterial;
246
- };
247
- // The GLTF default material
248
- GLTFUtils._DefaultMaterial = null;
249
- return GLTFUtils;
250
- }());
251
- export { GLTFUtils };
244
+ }
245
+ }
246
+ // The GLTF default material
247
+ GLTFUtils._DefaultMaterial = null;
252
248
  //# sourceMappingURL=glTFLoaderUtils.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"glTFLoaderUtils.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/1.0/glTFLoaderUtils.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAG9G,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAC3E,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAI1D;;;;GAIG;AACH;IAAA;IA4PA,CAAC;IA3PG;;;;;;;OAOG;IACW,mBAAS,GAAvB,UAAwB,KAAY,EAAE,MAAY,EAAE,SAAkC,EAAE,WAAmB,EAAE,cAAuC;QAChJ,IAAI,GAAG,GAAqB,IAAI,CAAC;QAEjC,IAAI,SAAS,CAAC,QAAQ,KAAK,OAAO,EAAE;YAChC,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;SACjC;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,YAAY,EAAE;YAC5C,GAAG,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;SACrC;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,MAAM,EAAE;YACtC,GAAG,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;SAC/B;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,2BAA2B,EAAE;YAC3D,GAAG,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;SAC5F;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;YAC3C,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SACjE;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,qBAAqB,EAAE;YACrD,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;SACtE;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,cAAc,EAAE;YAC9C,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,CAAC;SAC1C;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,aAAa,EAAE;YAC7C,GAAG,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC,MAAM,EAAE,CAAC;SACxC;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,mBAAmB,EAAE;YACnD,GAAG,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC,MAAM,EAAE,CAAC;SAC9C;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,kBAAkB,EAAE;YAClD,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC;SAC1E;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,4BAA4B,EAAE;YAC5D,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC;SAC/E;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,uBAAuB,EAAE;YACvD,GAAG,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,CAAC,CAAC;SAC5D;QAED,IAAI,GAAG,EAAE;YACL,QAAQ,SAAS,CAAC,IAAI,EAAE;gBACpB,KAAK,cAAc,CAAC,UAAU;oBAC1B,cAAc,CAAC,YAAY,CAAC,WAAW,EAAE,MAAM,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;oBACrE,MAAM;gBACV,KAAK,cAAc,CAAC,UAAU;oBAC1B,cAAc,CAAC,YAAY,CAAC,WAAW,EAAE,MAAM,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;oBACrE,MAAM;gBACV,KAAK,cAAc,CAAC,UAAU;oBAC1B,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;oBAC3C,MAAM;gBACV;oBACI,MAAM;aACb;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACW,oBAAU,GAAxB,UAAyB,cAAuC,EAAE,OAAe,EAAE,KAAU,EAAE,IAAY;QACvG,QAAQ,IAAI,EAAE;YACV,KAAK,cAAc,CAAC,KAAK;gBACrB,cAAc,CAAC,QAAQ,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;gBACxC,OAAO,IAAI,CAAC;YAChB,KAAK,cAAc,CAAC,UAAU;gBAC1B,cAAc,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;gBAC7D,OAAO,IAAI,CAAC;YAChB,KAAK,cAAc,CAAC,UAAU;gBAC1B,cAAc,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;gBAC7D,OAAO,IAAI,CAAC;YAChB,KAAK,cAAc,CAAC,UAAU;gBAC1B,cAAc,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;gBAC7D,OAAO,IAAI,CAAC;YAChB;gBACI,OAAO,KAAK,CAAC;SACpB;IACL,CAAC;IAED;;;OAGG;IACW,qBAAW,GAAzB,UAA0B,IAAY;QAClC,QAAQ,IAAI,EAAE;YACV,KAAK,gBAAgB,CAAC,aAAa;gBAC/B,OAAO,OAAO,CAAC,iBAAiB,CAAC;YACrC,KAAK,gBAAgB,CAAC,eAAe;gBACjC,OAAO,OAAO,CAAC,kBAAkB,CAAC;YACtC,KAAK,gBAAgB,CAAC,MAAM;gBACxB,OAAO,OAAO,CAAC,gBAAgB,CAAC;YACpC;gBACI,OAAO,OAAO,CAAC,gBAAgB,CAAC;SACvC;IACL,CAAC;IAED;;;OAGG;IACW,+BAAqB,GAAnC,UAAoC,QAAuB;QACvD,wEAAwE;QACxE,IAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC;QAE3B,QAAQ,IAAI,EAAE;YACV,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,EAAE,CAAC;YACd;gBACI,OAAO,CAAC,CAAC;SAChB;IACL,CAAC;IAED;;;OAGG;IACW,8BAAoB,GAAlC,UAAmC,IAAY;QAC3C,QAAQ,IAAI,EAAE;YACV,KAAK,kBAAkB,CAAC,MAAM,CAAC;YAC/B,KAAK,kBAAkB,CAAC,qBAAqB,CAAC;YAC9C,KAAK,kBAAkB,CAAC,oBAAoB;gBACxC,OAAO,OAAO,CAAC,sBAAsB,CAAC;YAC1C,KAAK,kBAAkB,CAAC,OAAO,CAAC;YAChC,KAAK,kBAAkB,CAAC,sBAAsB;gBAC1C,OAAO,OAAO,CAAC,oBAAoB,CAAC;YACxC;gBACI,OAAO,OAAO,CAAC,qBAAqB,CAAC;SAC5C;IACL,CAAC;IAEa,iCAAuB,GAArC,UACI,WAAyB,EACzB,UAA2B,EAC3B,UAAkB,EAClB,UAAkB,EAClB,aAA6B;QAE7B,UAAU,GAAG,UAAU,CAAC,UAAU,GAAG,UAAU,CAAC;QAEhD,IAAM,gBAAgB,GAAG,WAAW,CAAC,iBAAiB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC1E,IAAI,UAAU,GAAG,UAAU,GAAG,gBAAgB,CAAC,UAAU,EAAE;YACvD,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;SACpD;QAED,IAAM,MAAM,GAAG,gBAAgB,CAAC,MAAM,CAAC;QACvC,UAAU,IAAI,gBAAgB,CAAC,UAAU,CAAC;QAE1C,QAAQ,aAAa,EAAE;YACnB,KAAK,cAAc,CAAC,IAAI;gBACpB,OAAO,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YACzD,KAAK,cAAc,CAAC,aAAa;gBAC7B,OAAO,IAAI,UAAU,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YAC1D,KAAK,cAAc,CAAC,KAAK;gBACrB,OAAO,IAAI,UAAU,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YAC1D,KAAK,cAAc,CAAC,cAAc;gBAC9B,OAAO,IAAI,WAAW,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YAC3D;gBACI,OAAO,IAAI,YAAY,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;SAC/D;IACL,CAAC;IAED;;;;OAIG;IACW,+BAAqB,GAAnC,UAAoC,WAAyB,EAAE,QAAuB;QAClF,IAAM,UAAU,GAAoB,WAAW,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QACjF,IAAM,UAAU,GAAG,QAAQ,CAAC,KAAK,GAAG,SAAS,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC9E,OAAO,SAAS,CAAC,uBAAuB,CAAC,WAAW,EAAE,UAAU,EAAE,QAAQ,CAAC,UAAU,EAAE,UAAU,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;IAC/H,CAAC;IAED;;;OAGG;IACW,4BAAkB,GAAhC,UAAiC,IAAqB;QAClD,IAAI,MAAM,GAAG,EAAE,CAAC;QAChB,IAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QAE/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE;YAC7B,MAAM,IAAI,MAAM,CAAC,YAAY,CAAO,IAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SACjD;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACW,4BAAkB,GAAhC,UAAiC,KAAY;QACzC,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,MAAM,CAAC,YAAY,CAAC,iCAAiC,CAAC,GAAG;gBACrD,wBAAwB;gBACxB,EAAE;gBACF,yBAAyB;gBACzB,0BAA0B;gBAC1B,EAAE;gBACF,0BAA0B;gBAC1B,EAAE;gBACF,iBAAiB;gBACjB,GAAG;gBACH,iEAAiE;gBACjE,GAAG;aACN,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEb,MAAM,CAAC,YAAY,CAAC,gCAAgC,CAAC,GAAG;gBACpD,wBAAwB;gBACxB,EAAE;gBACF,0BAA0B;gBAC1B,EAAE;gBACF,iBAAiB;gBACjB,GAAG;gBACH,gCAAgC;gBAChC,GAAG;aACN,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEb,IAAM,UAAU,GAAG;gBACf,MAAM,EAAE,qBAAqB;gBAC7B,QAAQ,EAAE,qBAAqB;aAClC,CAAC;YAEF,IAAM,OAAO,GAAG;gBACZ,UAAU,EAAE,CAAC,UAAU,CAAC;gBACxB,QAAQ,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,YAAY,CAAC;gBACnD,QAAQ,EAAE,IAAI,KAAK,EAAU;gBAC7B,iBAAiB,EAAE,KAAK;aAC3B,CAAC;YAEF,SAAS,CAAC,gBAAgB,GAAG,IAAI,cAAc,CAAC,qBAAqB,EAAE,KAAK,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;YACnG,SAAS,CAAC,gBAAgB,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;SACtF;QAED,OAAO,SAAS,CAAC,gBAAgB,CAAC;IACtC,CAAC;IAED,4BAA4B;IACb,0BAAgB,GAA6B,IAAI,CAAC;IACrE,gBAAC;CAAA,AA5PD,IA4PC;SA5PY,SAAS","sourcesContent":["import type { IGLTFTechniqueParameter, IGLTFAccessor, IGLTFRuntime, IGLTFBufferView } from \"./glTFLoaderInterfaces\";\r\nimport { EParameterType, ETextureWrapMode, ETextureFilterType, EComponentType } from \"./glTFLoaderInterfaces\";\r\n\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector2, Vector3, Vector4, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { Node } from \"core/node\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\n/**\r\n * Utils functions for GLTF\r\n * @hidden\r\n * @deprecated\r\n */\r\nexport class GLTFUtils {\r\n /**\r\n * Sets the given \"parameter\" matrix\r\n * @param scene the Scene object\r\n * @param source the source node where to pick the matrix\r\n * @param parameter the GLTF technique parameter\r\n * @param uniformName the name of the shader's uniform\r\n * @param shaderMaterial the shader material\r\n */\r\n public static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void {\r\n let mat: Nullable<Matrix> = null;\r\n\r\n if (parameter.semantic === \"MODEL\") {\r\n mat = source.getWorldMatrix();\r\n } else if (parameter.semantic === \"PROJECTION\") {\r\n mat = scene.getProjectionMatrix();\r\n } else if (parameter.semantic === \"VIEW\") {\r\n mat = scene.getViewMatrix();\r\n } else if (parameter.semantic === \"MODELVIEWINVERSETRANSPOSE\") {\r\n mat = Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());\r\n } else if (parameter.semantic === \"MODELVIEW\") {\r\n mat = source.getWorldMatrix().multiply(scene.getViewMatrix());\r\n } else if (parameter.semantic === \"MODELVIEWPROJECTION\") {\r\n mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());\r\n } else if (parameter.semantic === \"MODELINVERSE\") {\r\n mat = source.getWorldMatrix().invert();\r\n } else if (parameter.semantic === \"VIEWINVERSE\") {\r\n mat = scene.getViewMatrix().invert();\r\n } else if (parameter.semantic === \"PROJECTIONINVERSE\") {\r\n mat = scene.getProjectionMatrix().invert();\r\n } else if (parameter.semantic === \"MODELVIEWINVERSE\") {\r\n mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();\r\n } else if (parameter.semantic === \"MODELVIEWPROJECTIONINVERSE\") {\r\n mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();\r\n } else if (parameter.semantic === \"MODELINVERSETRANSPOSE\") {\r\n mat = Matrix.Transpose(source.getWorldMatrix().invert());\r\n }\r\n\r\n if (mat) {\r\n switch (parameter.type) {\r\n case EParameterType.FLOAT_MAT2:\r\n shaderMaterial.setMatrix2x2(uniformName, Matrix.GetAsMatrix2x2(mat));\r\n break;\r\n case EParameterType.FLOAT_MAT3:\r\n shaderMaterial.setMatrix3x3(uniformName, Matrix.GetAsMatrix3x3(mat));\r\n break;\r\n case EParameterType.FLOAT_MAT4:\r\n shaderMaterial.setMatrix(uniformName, mat);\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Sets the given \"parameter\" matrix\r\n * @param shaderMaterial the shader material\r\n * @param uniform the name of the shader's uniform\r\n * @param value the value of the uniform\r\n * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)\r\n */\r\n public static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean {\r\n switch (type) {\r\n case EParameterType.FLOAT:\r\n shaderMaterial.setFloat(uniform, value);\r\n return true;\r\n case EParameterType.FLOAT_VEC2:\r\n shaderMaterial.setVector2(uniform, Vector2.FromArray(value));\r\n return true;\r\n case EParameterType.FLOAT_VEC3:\r\n shaderMaterial.setVector3(uniform, Vector3.FromArray(value));\r\n return true;\r\n case EParameterType.FLOAT_VEC4:\r\n shaderMaterial.setVector4(uniform, Vector4.FromArray(value));\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Returns the wrap mode of the texture\r\n * @param mode the mode value\r\n */\r\n public static GetWrapMode(mode: number): number {\r\n switch (mode) {\r\n case ETextureWrapMode.CLAMP_TO_EDGE:\r\n return Texture.CLAMP_ADDRESSMODE;\r\n case ETextureWrapMode.MIRRORED_REPEAT:\r\n return Texture.MIRROR_ADDRESSMODE;\r\n case ETextureWrapMode.REPEAT:\r\n return Texture.WRAP_ADDRESSMODE;\r\n default:\r\n return Texture.WRAP_ADDRESSMODE;\r\n }\r\n }\r\n\r\n /**\r\n * Returns the byte stride giving an accessor\r\n * @param accessor the GLTF accessor objet\r\n */\r\n public static GetByteStrideFromType(accessor: IGLTFAccessor): number {\r\n // Needs this function since \"byteStride\" isn't requiered in glTF format\r\n const type = accessor.type;\r\n\r\n switch (type) {\r\n case \"VEC2\":\r\n return 2;\r\n case \"VEC3\":\r\n return 3;\r\n case \"VEC4\":\r\n return 4;\r\n case \"MAT2\":\r\n return 4;\r\n case \"MAT3\":\r\n return 9;\r\n case \"MAT4\":\r\n return 16;\r\n default:\r\n return 1;\r\n }\r\n }\r\n\r\n /**\r\n * Returns the texture filter mode giving a mode value\r\n * @param mode the filter mode value\r\n */\r\n public static GetTextureFilterMode(mode: number): ETextureFilterType {\r\n switch (mode) {\r\n case ETextureFilterType.LINEAR:\r\n case ETextureFilterType.LINEAR_MIPMAP_NEAREST:\r\n case ETextureFilterType.LINEAR_MIPMAP_LINEAR:\r\n return Texture.TRILINEAR_SAMPLINGMODE;\r\n case ETextureFilterType.NEAREST:\r\n case ETextureFilterType.NEAREST_MIPMAP_NEAREST:\r\n return Texture.NEAREST_SAMPLINGMODE;\r\n default:\r\n return Texture.BILINEAR_SAMPLINGMODE;\r\n }\r\n }\r\n\r\n public static GetBufferFromBufferView(\r\n gltfRuntime: IGLTFRuntime,\r\n bufferView: IGLTFBufferView,\r\n byteOffset: number,\r\n byteLength: number,\r\n componentType: EComponentType\r\n ): ArrayBufferView {\r\n byteOffset = bufferView.byteOffset + byteOffset;\r\n\r\n const loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];\r\n if (byteOffset + byteLength > loadedBufferView.byteLength) {\r\n throw new Error(\"Buffer access is out of range\");\r\n }\r\n\r\n const buffer = loadedBufferView.buffer;\r\n byteOffset += loadedBufferView.byteOffset;\r\n\r\n switch (componentType) {\r\n case EComponentType.BYTE:\r\n return new Int8Array(buffer, byteOffset, byteLength);\r\n case EComponentType.UNSIGNED_BYTE:\r\n return new Uint8Array(buffer, byteOffset, byteLength);\r\n case EComponentType.SHORT:\r\n return new Int16Array(buffer, byteOffset, byteLength);\r\n case EComponentType.UNSIGNED_SHORT:\r\n return new Uint16Array(buffer, byteOffset, byteLength);\r\n default:\r\n return new Float32Array(buffer, byteOffset, byteLength);\r\n }\r\n }\r\n\r\n /**\r\n * Returns a buffer from its accessor\r\n * @param gltfRuntime the GLTF runtime\r\n * @param accessor the GLTF accessor\r\n */\r\n public static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any {\r\n const bufferView: IGLTFBufferView = gltfRuntime.bufferViews[accessor.bufferView];\r\n const byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);\r\n return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);\r\n }\r\n\r\n /**\r\n * Decodes a buffer view into a string\r\n * @param view the buffer view\r\n */\r\n public static DecodeBufferToText(view: ArrayBufferView): string {\r\n let result = \"\";\r\n const length = view.byteLength;\r\n\r\n for (let i = 0; i < length; ++i) {\r\n result += String.fromCharCode((<any>view)[i]);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Returns the default material of gltf. Related to\r\n * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material\r\n * @param scene the Babylon.js scene\r\n */\r\n public static GetDefaultMaterial(scene: Scene): ShaderMaterial {\r\n if (!GLTFUtils._DefaultMaterial) {\r\n Effect.ShadersStore[\"GLTFDefaultMaterialVertexShader\"] = [\r\n \"precision highp float;\",\r\n \"\",\r\n \"uniform mat4 worldView;\",\r\n \"uniform mat4 projection;\",\r\n \"\",\r\n \"attribute vec3 position;\",\r\n \"\",\r\n \"void main(void)\",\r\n \"{\",\r\n \" gl_Position = projection * worldView * vec4(position, 1.0);\",\r\n \"}\",\r\n ].join(\"\\n\");\r\n\r\n Effect.ShadersStore[\"GLTFDefaultMaterialPixelShader\"] = [\r\n \"precision highp float;\",\r\n \"\",\r\n \"uniform vec4 u_emission;\",\r\n \"\",\r\n \"void main(void)\",\r\n \"{\",\r\n \" gl_FragColor = u_emission;\",\r\n \"}\",\r\n ].join(\"\\n\");\r\n\r\n const shaderPath = {\r\n vertex: \"GLTFDefaultMaterial\",\r\n fragment: \"GLTFDefaultMaterial\",\r\n };\r\n\r\n const options = {\r\n attributes: [\"position\"],\r\n uniforms: [\"worldView\", \"projection\", \"u_emission\"],\r\n samplers: new Array<string>(),\r\n needAlphaBlending: false,\r\n };\r\n\r\n GLTFUtils._DefaultMaterial = new ShaderMaterial(\"GLTFDefaultMaterial\", scene, shaderPath, options);\r\n GLTFUtils._DefaultMaterial.setColor4(\"u_emission\", new Color4(0.5, 0.5, 0.5, 1.0));\r\n }\r\n\r\n return GLTFUtils._DefaultMaterial;\r\n }\r\n\r\n // The GLTF default material\r\n private static _DefaultMaterial: Nullable<ShaderMaterial> = null;\r\n}\r\n"]}
1
+ {"version":3,"file":"glTFLoaderUtils.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/1.0/glTFLoaderUtils.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAG9G,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAC3E,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAI1D;;;;GAIG;AACH,MAAM,OAAO,SAAS;IAClB;;;;;;;OAOG;IACI,MAAM,CAAC,SAAS,CAAC,KAAY,EAAE,MAAY,EAAE,SAAkC,EAAE,WAAmB,EAAE,cAAuC;QAChJ,IAAI,GAAG,GAAqB,IAAI,CAAC;QAEjC,IAAI,SAAS,CAAC,QAAQ,KAAK,OAAO,EAAE;YAChC,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;SACjC;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,YAAY,EAAE;YAC5C,GAAG,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;SACrC;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,MAAM,EAAE;YACtC,GAAG,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;SAC/B;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,2BAA2B,EAAE;YAC3D,GAAG,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;SAC5F;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;YAC3C,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SACjE;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,qBAAqB,EAAE;YACrD,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;SACtE;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,cAAc,EAAE;YAC9C,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,CAAC;SAC1C;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,aAAa,EAAE;YAC7C,GAAG,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC,MAAM,EAAE,CAAC;SACxC;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,mBAAmB,EAAE;YACnD,GAAG,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC,MAAM,EAAE,CAAC;SAC9C;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,kBAAkB,EAAE;YAClD,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC;SAC1E;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,4BAA4B,EAAE;YAC5D,GAAG,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC;SAC/E;aAAM,IAAI,SAAS,CAAC,QAAQ,KAAK,uBAAuB,EAAE;YACvD,GAAG,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,CAAC,CAAC;SAC5D;QAED,IAAI,GAAG,EAAE;YACL,QAAQ,SAAS,CAAC,IAAI,EAAE;gBACpB,KAAK,cAAc,CAAC,UAAU;oBAC1B,cAAc,CAAC,YAAY,CAAC,WAAW,EAAE,MAAM,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;oBACrE,MAAM;gBACV,KAAK,cAAc,CAAC,UAAU;oBAC1B,cAAc,CAAC,YAAY,CAAC,WAAW,EAAE,MAAM,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;oBACrE,MAAM;gBACV,KAAK,cAAc,CAAC,UAAU;oBAC1B,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;oBAC3C,MAAM;gBACV;oBACI,MAAM;aACb;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,UAAU,CAAC,cAAuC,EAAE,OAAe,EAAE,KAAU,EAAE,IAAY;QACvG,QAAQ,IAAI,EAAE;YACV,KAAK,cAAc,CAAC,KAAK;gBACrB,cAAc,CAAC,QAAQ,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;gBACxC,OAAO,IAAI,CAAC;YAChB,KAAK,cAAc,CAAC,UAAU;gBAC1B,cAAc,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;gBAC7D,OAAO,IAAI,CAAC;YAChB,KAAK,cAAc,CAAC,UAAU;gBAC1B,cAAc,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;gBAC7D,OAAO,IAAI,CAAC;YAChB,KAAK,cAAc,CAAC,UAAU;gBAC1B,cAAc,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;gBAC7D,OAAO,IAAI,CAAC;YAChB;gBACI,OAAO,KAAK,CAAC;SACpB;IACL,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,WAAW,CAAC,IAAY;QAClC,QAAQ,IAAI,EAAE;YACV,KAAK,gBAAgB,CAAC,aAAa;gBAC/B,OAAO,OAAO,CAAC,iBAAiB,CAAC;YACrC,KAAK,gBAAgB,CAAC,eAAe;gBACjC,OAAO,OAAO,CAAC,kBAAkB,CAAC;YACtC,KAAK,gBAAgB,CAAC,MAAM;gBACxB,OAAO,OAAO,CAAC,gBAAgB,CAAC;YACpC;gBACI,OAAO,OAAO,CAAC,gBAAgB,CAAC;SACvC;IACL,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,qBAAqB,CAAC,QAAuB;QACvD,wEAAwE;QACxE,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC;QAE3B,QAAQ,IAAI,EAAE;YACV,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,CAAC,CAAC;YACb,KAAK,MAAM;gBACP,OAAO,EAAE,CAAC;YACd;gBACI,OAAO,CAAC,CAAC;SAChB;IACL,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,oBAAoB,CAAC,IAAY;QAC3C,QAAQ,IAAI,EAAE;YACV,KAAK,kBAAkB,CAAC,MAAM,CAAC;YAC/B,KAAK,kBAAkB,CAAC,qBAAqB,CAAC;YAC9C,KAAK,kBAAkB,CAAC,oBAAoB;gBACxC,OAAO,OAAO,CAAC,sBAAsB,CAAC;YAC1C,KAAK,kBAAkB,CAAC,OAAO,CAAC;YAChC,KAAK,kBAAkB,CAAC,sBAAsB;gBAC1C,OAAO,OAAO,CAAC,oBAAoB,CAAC;YACxC;gBACI,OAAO,OAAO,CAAC,qBAAqB,CAAC;SAC5C;IACL,CAAC;IAEM,MAAM,CAAC,uBAAuB,CACjC,WAAyB,EACzB,UAA2B,EAC3B,UAAkB,EAClB,UAAkB,EAClB,aAA6B;QAE7B,UAAU,GAAG,UAAU,CAAC,UAAU,GAAG,UAAU,CAAC;QAEhD,MAAM,gBAAgB,GAAG,WAAW,CAAC,iBAAiB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC1E,IAAI,UAAU,GAAG,UAAU,GAAG,gBAAgB,CAAC,UAAU,EAAE;YACvD,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;SACpD;QAED,MAAM,MAAM,GAAG,gBAAgB,CAAC,MAAM,CAAC;QACvC,UAAU,IAAI,gBAAgB,CAAC,UAAU,CAAC;QAE1C,QAAQ,aAAa,EAAE;YACnB,KAAK,cAAc,CAAC,IAAI;gBACpB,OAAO,IAAI,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YACzD,KAAK,cAAc,CAAC,aAAa;gBAC7B,OAAO,IAAI,UAAU,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YAC1D,KAAK,cAAc,CAAC,KAAK;gBACrB,OAAO,IAAI,UAAU,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YAC1D,KAAK,cAAc,CAAC,cAAc;gBAC9B,OAAO,IAAI,WAAW,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YAC3D;gBACI,OAAO,IAAI,YAAY,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;SAC/D;IACL,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,qBAAqB,CAAC,WAAyB,EAAE,QAAuB;QAClF,MAAM,UAAU,GAAoB,WAAW,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QACjF,MAAM,UAAU,GAAG,QAAQ,CAAC,KAAK,GAAG,SAAS,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC9E,OAAO,SAAS,CAAC,uBAAuB,CAAC,WAAW,EAAE,UAAU,EAAE,QAAQ,CAAC,UAAU,EAAE,UAAU,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC;IAC/H,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,kBAAkB,CAAC,IAAqB;QAClD,IAAI,MAAM,GAAG,EAAE,CAAC;QAChB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QAE/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE;YAC7B,MAAM,IAAI,MAAM,CAAC,YAAY,CAAO,IAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SACjD;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,kBAAkB,CAAC,KAAY;QACzC,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,MAAM,CAAC,YAAY,CAAC,iCAAiC,CAAC,GAAG;gBACrD,wBAAwB;gBACxB,EAAE;gBACF,yBAAyB;gBACzB,0BAA0B;gBAC1B,EAAE;gBACF,0BAA0B;gBAC1B,EAAE;gBACF,iBAAiB;gBACjB,GAAG;gBACH,iEAAiE;gBACjE,GAAG;aACN,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEb,MAAM,CAAC,YAAY,CAAC,gCAAgC,CAAC,GAAG;gBACpD,wBAAwB;gBACxB,EAAE;gBACF,0BAA0B;gBAC1B,EAAE;gBACF,iBAAiB;gBACjB,GAAG;gBACH,gCAAgC;gBAChC,GAAG;aACN,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEb,MAAM,UAAU,GAAG;gBACf,MAAM,EAAE,qBAAqB;gBAC7B,QAAQ,EAAE,qBAAqB;aAClC,CAAC;YAEF,MAAM,OAAO,GAAG;gBACZ,UAAU,EAAE,CAAC,UAAU,CAAC;gBACxB,QAAQ,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,YAAY,CAAC;gBACnD,QAAQ,EAAE,IAAI,KAAK,EAAU;gBAC7B,iBAAiB,EAAE,KAAK;aAC3B,CAAC;YAEF,SAAS,CAAC,gBAAgB,GAAG,IAAI,cAAc,CAAC,qBAAqB,EAAE,KAAK,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;YACnG,SAAS,CAAC,gBAAgB,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;SACtF;QAED,OAAO,SAAS,CAAC,gBAAgB,CAAC;IACtC,CAAC;;AAED,4BAA4B;AACb,0BAAgB,GAA6B,IAAI,CAAC","sourcesContent":["import type { IGLTFTechniqueParameter, IGLTFAccessor, IGLTFRuntime, IGLTFBufferView } from \"./glTFLoaderInterfaces\";\r\nimport { EParameterType, ETextureWrapMode, ETextureFilterType, EComponentType } from \"./glTFLoaderInterfaces\";\r\n\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector2, Vector3, Vector4, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { Node } from \"core/node\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\n/**\r\n * Utils functions for GLTF\r\n * @hidden\r\n * @deprecated\r\n */\r\nexport class GLTFUtils {\r\n /**\r\n * Sets the given \"parameter\" matrix\r\n * @param scene the Scene object\r\n * @param source the source node where to pick the matrix\r\n * @param parameter the GLTF technique parameter\r\n * @param uniformName the name of the shader's uniform\r\n * @param shaderMaterial the shader material\r\n */\r\n public static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void {\r\n let mat: Nullable<Matrix> = null;\r\n\r\n if (parameter.semantic === \"MODEL\") {\r\n mat = source.getWorldMatrix();\r\n } else if (parameter.semantic === \"PROJECTION\") {\r\n mat = scene.getProjectionMatrix();\r\n } else if (parameter.semantic === \"VIEW\") {\r\n mat = scene.getViewMatrix();\r\n } else if (parameter.semantic === \"MODELVIEWINVERSETRANSPOSE\") {\r\n mat = Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());\r\n } else if (parameter.semantic === \"MODELVIEW\") {\r\n mat = source.getWorldMatrix().multiply(scene.getViewMatrix());\r\n } else if (parameter.semantic === \"MODELVIEWPROJECTION\") {\r\n mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());\r\n } else if (parameter.semantic === \"MODELINVERSE\") {\r\n mat = source.getWorldMatrix().invert();\r\n } else if (parameter.semantic === \"VIEWINVERSE\") {\r\n mat = scene.getViewMatrix().invert();\r\n } else if (parameter.semantic === \"PROJECTIONINVERSE\") {\r\n mat = scene.getProjectionMatrix().invert();\r\n } else if (parameter.semantic === \"MODELVIEWINVERSE\") {\r\n mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();\r\n } else if (parameter.semantic === \"MODELVIEWPROJECTIONINVERSE\") {\r\n mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();\r\n } else if (parameter.semantic === \"MODELINVERSETRANSPOSE\") {\r\n mat = Matrix.Transpose(source.getWorldMatrix().invert());\r\n }\r\n\r\n if (mat) {\r\n switch (parameter.type) {\r\n case EParameterType.FLOAT_MAT2:\r\n shaderMaterial.setMatrix2x2(uniformName, Matrix.GetAsMatrix2x2(mat));\r\n break;\r\n case EParameterType.FLOAT_MAT3:\r\n shaderMaterial.setMatrix3x3(uniformName, Matrix.GetAsMatrix3x3(mat));\r\n break;\r\n case EParameterType.FLOAT_MAT4:\r\n shaderMaterial.setMatrix(uniformName, mat);\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Sets the given \"parameter\" matrix\r\n * @param shaderMaterial the shader material\r\n * @param uniform the name of the shader's uniform\r\n * @param value the value of the uniform\r\n * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)\r\n */\r\n public static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean {\r\n switch (type) {\r\n case EParameterType.FLOAT:\r\n shaderMaterial.setFloat(uniform, value);\r\n return true;\r\n case EParameterType.FLOAT_VEC2:\r\n shaderMaterial.setVector2(uniform, Vector2.FromArray(value));\r\n return true;\r\n case EParameterType.FLOAT_VEC3:\r\n shaderMaterial.setVector3(uniform, Vector3.FromArray(value));\r\n return true;\r\n case EParameterType.FLOAT_VEC4:\r\n shaderMaterial.setVector4(uniform, Vector4.FromArray(value));\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Returns the wrap mode of the texture\r\n * @param mode the mode value\r\n */\r\n public static GetWrapMode(mode: number): number {\r\n switch (mode) {\r\n case ETextureWrapMode.CLAMP_TO_EDGE:\r\n return Texture.CLAMP_ADDRESSMODE;\r\n case ETextureWrapMode.MIRRORED_REPEAT:\r\n return Texture.MIRROR_ADDRESSMODE;\r\n case ETextureWrapMode.REPEAT:\r\n return Texture.WRAP_ADDRESSMODE;\r\n default:\r\n return Texture.WRAP_ADDRESSMODE;\r\n }\r\n }\r\n\r\n /**\r\n * Returns the byte stride giving an accessor\r\n * @param accessor the GLTF accessor objet\r\n */\r\n public static GetByteStrideFromType(accessor: IGLTFAccessor): number {\r\n // Needs this function since \"byteStride\" isn't requiered in glTF format\r\n const type = accessor.type;\r\n\r\n switch (type) {\r\n case \"VEC2\":\r\n return 2;\r\n case \"VEC3\":\r\n return 3;\r\n case \"VEC4\":\r\n return 4;\r\n case \"MAT2\":\r\n return 4;\r\n case \"MAT3\":\r\n return 9;\r\n case \"MAT4\":\r\n return 16;\r\n default:\r\n return 1;\r\n }\r\n }\r\n\r\n /**\r\n * Returns the texture filter mode giving a mode value\r\n * @param mode the filter mode value\r\n */\r\n public static GetTextureFilterMode(mode: number): ETextureFilterType {\r\n switch (mode) {\r\n case ETextureFilterType.LINEAR:\r\n case ETextureFilterType.LINEAR_MIPMAP_NEAREST:\r\n case ETextureFilterType.LINEAR_MIPMAP_LINEAR:\r\n return Texture.TRILINEAR_SAMPLINGMODE;\r\n case ETextureFilterType.NEAREST:\r\n case ETextureFilterType.NEAREST_MIPMAP_NEAREST:\r\n return Texture.NEAREST_SAMPLINGMODE;\r\n default:\r\n return Texture.BILINEAR_SAMPLINGMODE;\r\n }\r\n }\r\n\r\n public static GetBufferFromBufferView(\r\n gltfRuntime: IGLTFRuntime,\r\n bufferView: IGLTFBufferView,\r\n byteOffset: number,\r\n byteLength: number,\r\n componentType: EComponentType\r\n ): ArrayBufferView {\r\n byteOffset = bufferView.byteOffset + byteOffset;\r\n\r\n const loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];\r\n if (byteOffset + byteLength > loadedBufferView.byteLength) {\r\n throw new Error(\"Buffer access is out of range\");\r\n }\r\n\r\n const buffer = loadedBufferView.buffer;\r\n byteOffset += loadedBufferView.byteOffset;\r\n\r\n switch (componentType) {\r\n case EComponentType.BYTE:\r\n return new Int8Array(buffer, byteOffset, byteLength);\r\n case EComponentType.UNSIGNED_BYTE:\r\n return new Uint8Array(buffer, byteOffset, byteLength);\r\n case EComponentType.SHORT:\r\n return new Int16Array(buffer, byteOffset, byteLength);\r\n case EComponentType.UNSIGNED_SHORT:\r\n return new Uint16Array(buffer, byteOffset, byteLength);\r\n default:\r\n return new Float32Array(buffer, byteOffset, byteLength);\r\n }\r\n }\r\n\r\n /**\r\n * Returns a buffer from its accessor\r\n * @param gltfRuntime the GLTF runtime\r\n * @param accessor the GLTF accessor\r\n */\r\n public static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any {\r\n const bufferView: IGLTFBufferView = gltfRuntime.bufferViews[accessor.bufferView];\r\n const byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);\r\n return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);\r\n }\r\n\r\n /**\r\n * Decodes a buffer view into a string\r\n * @param view the buffer view\r\n */\r\n public static DecodeBufferToText(view: ArrayBufferView): string {\r\n let result = \"\";\r\n const length = view.byteLength;\r\n\r\n for (let i = 0; i < length; ++i) {\r\n result += String.fromCharCode((<any>view)[i]);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Returns the default material of gltf. Related to\r\n * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material\r\n * @param scene the Babylon.js scene\r\n */\r\n public static GetDefaultMaterial(scene: Scene): ShaderMaterial {\r\n if (!GLTFUtils._DefaultMaterial) {\r\n Effect.ShadersStore[\"GLTFDefaultMaterialVertexShader\"] = [\r\n \"precision highp float;\",\r\n \"\",\r\n \"uniform mat4 worldView;\",\r\n \"uniform mat4 projection;\",\r\n \"\",\r\n \"attribute vec3 position;\",\r\n \"\",\r\n \"void main(void)\",\r\n \"{\",\r\n \" gl_Position = projection * worldView * vec4(position, 1.0);\",\r\n \"}\",\r\n ].join(\"\\n\");\r\n\r\n Effect.ShadersStore[\"GLTFDefaultMaterialPixelShader\"] = [\r\n \"precision highp float;\",\r\n \"\",\r\n \"uniform vec4 u_emission;\",\r\n \"\",\r\n \"void main(void)\",\r\n \"{\",\r\n \" gl_FragColor = u_emission;\",\r\n \"}\",\r\n ].join(\"\\n\");\r\n\r\n const shaderPath = {\r\n vertex: \"GLTFDefaultMaterial\",\r\n fragment: \"GLTFDefaultMaterial\",\r\n };\r\n\r\n const options = {\r\n attributes: [\"position\"],\r\n uniforms: [\"worldView\", \"projection\", \"u_emission\"],\r\n samplers: new Array<string>(),\r\n needAlphaBlending: false,\r\n };\r\n\r\n GLTFUtils._DefaultMaterial = new ShaderMaterial(\"GLTFDefaultMaterial\", scene, shaderPath, options);\r\n GLTFUtils._DefaultMaterial.setColor4(\"u_emission\", new Color4(0.5, 0.5, 0.5, 1.0));\r\n }\r\n\r\n return GLTFUtils._DefaultMaterial;\r\n }\r\n\r\n // The GLTF default material\r\n private static _DefaultMaterial: Nullable<ShaderMaterial> = null;\r\n}\r\n"]}
@@ -1,4 +1,3 @@
1
- import { __extends } from "tslib";
2
1
  import { GLTFLoaderExtension, GLTFLoaderBase, GLTFLoader } from "./glTFLoader.js";
3
2
  import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
3
  import { Color3 } from "@babylonjs/core/Maths/math.color.js";
@@ -13,53 +12,52 @@ import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
13
12
  * @hidden
14
13
  * @deprecated
15
14
  */
16
- var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
17
- __extends(GLTFMaterialsCommonExtension, _super);
18
- function GLTFMaterialsCommonExtension() {
19
- return _super.call(this, "KHR_materials_common") || this;
15
+ export class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {
16
+ constructor() {
17
+ super("KHR_materials_common");
20
18
  }
21
- GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime) {
19
+ loadRuntimeExtensionsAsync(gltfRuntime) {
22
20
  if (!gltfRuntime.extensions) {
23
21
  return false;
24
22
  }
25
- var extension = gltfRuntime.extensions[this.name];
23
+ const extension = gltfRuntime.extensions[this.name];
26
24
  if (!extension) {
27
25
  return false;
28
26
  }
29
27
  // Create lights
30
- var lights = extension.lights;
28
+ const lights = extension.lights;
31
29
  if (lights) {
32
- for (var thing in lights) {
33
- var light = lights[thing];
30
+ for (const thing in lights) {
31
+ const light = lights[thing];
34
32
  switch (light.type) {
35
33
  case "ambient": {
36
- var ambientLight = new HemisphericLight(light.name, new Vector3(0, 1, 0), gltfRuntime.scene);
37
- var ambient = light.ambient;
34
+ const ambientLight = new HemisphericLight(light.name, new Vector3(0, 1, 0), gltfRuntime.scene);
35
+ const ambient = light.ambient;
38
36
  if (ambient) {
39
37
  ambientLight.diffuse = Color3.FromArray(ambient.color || [1, 1, 1]);
40
38
  }
41
39
  break;
42
40
  }
43
41
  case "point": {
44
- var pointLight = new PointLight(light.name, new Vector3(10, 10, 10), gltfRuntime.scene);
45
- var point = light.point;
42
+ const pointLight = new PointLight(light.name, new Vector3(10, 10, 10), gltfRuntime.scene);
43
+ const point = light.point;
46
44
  if (point) {
47
45
  pointLight.diffuse = Color3.FromArray(point.color || [1, 1, 1]);
48
46
  }
49
47
  break;
50
48
  }
51
49
  case "directional": {
52
- var dirLight = new DirectionalLight(light.name, new Vector3(0, -1, 0), gltfRuntime.scene);
53
- var directional = light.directional;
50
+ const dirLight = new DirectionalLight(light.name, new Vector3(0, -1, 0), gltfRuntime.scene);
51
+ const directional = light.directional;
54
52
  if (directional) {
55
53
  dirLight.diffuse = Color3.FromArray(directional.color || [1, 1, 1]);
56
54
  }
57
55
  break;
58
56
  }
59
57
  case "spot": {
60
- var spot = light.spot;
58
+ const spot = light.spot;
61
59
  if (spot) {
62
- var spotLight = new SpotLight(light.name, new Vector3(0, 10, 0), new Vector3(0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
60
+ const spotLight = new SpotLight(light.name, new Vector3(0, 10, 0), new Vector3(0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
63
61
  spotLight.diffuse = Color3.FromArray(spot.color || [1, 1, 1]);
64
62
  }
65
63
  break;
@@ -71,17 +69,17 @@ var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
71
69
  }
72
70
  }
73
71
  return false;
74
- };
75
- GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
76
- var material = gltfRuntime.materials[id];
72
+ }
73
+ loadMaterialAsync(gltfRuntime, id, onSuccess, onError) {
74
+ const material = gltfRuntime.materials[id];
77
75
  if (!material || !material.extensions) {
78
76
  return false;
79
77
  }
80
- var extension = material.extensions[this.name];
78
+ const extension = material.extensions[this.name];
81
79
  if (!extension) {
82
80
  return false;
83
81
  }
84
- var standardMaterial = new StandardMaterial(id, gltfRuntime.scene);
82
+ const standardMaterial = new StandardMaterial(id, gltfRuntime.scene);
85
83
  standardMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
86
84
  if (extension.technique === "CONSTANT") {
87
85
  standardMaterial.disableLighting = true;
@@ -118,16 +116,14 @@ var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
118
116
  standardMaterial.specularColor = Color3.FromArray(extension.values.specular || [0, 0, 0]);
119
117
  }
120
118
  return true;
121
- };
122
- GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) {
119
+ }
120
+ _loadTexture(gltfRuntime, id, material, propertyPath, onError) {
123
121
  // Create buffer from texture url
124
- GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
122
+ GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, (buffer) => {
125
123
  // Create texture from buffer
126
- GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return (material[propertyPath] = texture); });
124
+ GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, (texture) => (material[propertyPath] = texture));
127
125
  }, onError);
128
- };
129
- return GLTFMaterialsCommonExtension;
130
- }(GLTFLoaderExtension));
131
- export { GLTFMaterialsCommonExtension };
126
+ }
127
+ }
132
128
  GLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());
133
129
  //# sourceMappingURL=glTFMaterialsCommonExtension.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"glTFMaterialsCommonExtension.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/1.0/glTFMaterialsCommonExtension.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAI/E,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,QAAQ,EAAE,8CAAgC;AACnD,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AACnE,OAAO,EAAE,gBAAgB,EAAE,mDAAqC;AAChE,OAAO,EAAE,gBAAgB,EAAE,mDAAqC;AAChE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AACpD,OAAO,EAAE,SAAS,EAAE,4CAA8B;AAwDlD;;;GAGG;AACH;IAAkD,gDAAmB;IACjE;eACI,kBAAM,sBAAsB,CAAC;IACjC,CAAC;IAEM,iEAA0B,GAAjC,UAAkC,WAAyB;QACvD,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE;YACzB,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,SAAS,GAAgC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,SAAS,EAAE;YACZ,OAAO,KAAK,CAAC;SAChB;QAED,gBAAgB;QAChB,IAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;QAChC,IAAI,MAAM,EAAE;YACR,KAAK,IAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,IAAM,KAAK,GAA8B,MAAM,CAAC,KAAK,CAAC,CAAC;gBAEvD,QAAQ,KAAK,CAAC,IAAI,EAAE;oBAChB,KAAK,SAAS,CAAC,CAAC;wBACZ,IAAM,YAAY,GAAG,IAAI,gBAAgB,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;wBAC/F,IAAM,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;wBAC9B,IAAI,OAAO,EAAE;4BACT,YAAY,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBACvE;wBACD,MAAM;qBACT;oBACD,KAAK,OAAO,CAAC,CAAC;wBACV,IAAM,UAAU,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;wBAC1F,IAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;wBAC1B,IAAI,KAAK,EAAE;4BACP,UAAU,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBACnE;wBACD,MAAM;qBACT;oBACD,KAAK,aAAa,CAAC,CAAC;wBAChB,IAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;wBAC5F,IAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;wBACtC,IAAI,WAAW,EAAE;4BACb,QAAQ,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBACvE;wBACD,MAAM;qBACT;oBACD,KAAK,MAAM,CAAC,CAAC;wBACT,IAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;wBACxB,IAAI,IAAI,EAAE;4BACN,IAAM,SAAS,GAAG,IAAI,SAAS,CAC3B,KAAK,CAAC,IAAI,EACV,IAAI,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EACrB,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,EAAE,EAC5B,IAAI,CAAC,eAAe,IAAI,GAAG,EAC3B,WAAW,CAAC,KAAK,CACpB,CAAC;4BACF,SAAS,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBACjE;wBACD,MAAM;qBACT;oBACD;wBACI,KAAK,CAAC,IAAI,CAAC,8CAA8C,GAAG,KAAK,CAAC,IAAI,GAAG,iBAAiB,CAAC,CAAC;wBAC5F,MAAM;iBACb;aACJ;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,wDAAiB,GAAxB,UAAyB,WAAyB,EAAE,EAAU,EAAE,SAAuC,EAAE,OAAkC;QACvI,IAAM,QAAQ,GAAkB,WAAW,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;QAC1D,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE;YACnC,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,SAAS,GAAkC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChF,IAAI,CAAC,SAAS,EAAE;YACZ,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;QACrE,gBAAgB,CAAC,eAAe,GAAG,QAAQ,CAAC,+BAA+B,CAAC;QAE5E,IAAI,SAAS,CAAC,SAAS,KAAK,UAAU,EAAE;YACpC,gBAAgB,CAAC,eAAe,GAAG,IAAI,CAAC;SAC3C;QAED,gBAAgB,CAAC,eAAe,GAAG,SAAS,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,WAAW,CAAC;QACxG,gBAAgB,CAAC,KAAK,GAAG,SAAS,CAAC,MAAM,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,YAAY,CAAC;QAC3G,gBAAgB,CAAC,aAAa,GAAG,SAAS,CAAC,MAAM,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC;QAE7G,UAAU;QACV,IAAI,OAAO,SAAS,CAAC,MAAM,CAAC,OAAO,KAAK,QAAQ,EAAE;YAC9C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,CAAC,MAAM,CAAC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC;SACzG;aAAM;YACH,gBAAgB,CAAC,YAAY,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAC3F;QAED,UAAU;QACV,IAAI,OAAO,SAAS,CAAC,MAAM,CAAC,OAAO,KAAK,QAAQ,EAAE;YAC9C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,CAAC,MAAM,CAAC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC;SACzG;aAAM;YACH,gBAAgB,CAAC,YAAY,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAC3F;QAED,WAAW;QACX,IAAI,OAAO,SAAS,CAAC,MAAM,CAAC,QAAQ,KAAK,QAAQ,EAAE;YAC/C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,OAAO,CAAC,CAAC;SAC3G;aAAM;YACH,gBAAgB,CAAC,aAAa,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAC7F;QAED,WAAW;QACX,IAAI,OAAO,SAAS,CAAC,MAAM,CAAC,QAAQ,KAAK,QAAQ,EAAE;YAC/C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,OAAO,CAAC,CAAC;SAC3G;aAAM;YACH,gBAAgB,CAAC,aAAa,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAC7F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,mDAAY,GAApB,UAAqB,WAAyB,EAAE,EAAU,EAAE,QAA0B,EAAE,YAAoB,EAAE,OAAkC;QAC5I,iCAAiC;QACjC,cAAc,CAAC,sBAAsB,CACjC,WAAW,EACX,EAAE,EACF,UAAC,MAAM;YACH,6BAA6B;YAC7B,cAAc,CAAC,kBAAkB,CAAC,WAAW,EAAE,EAAE,EAAE,MAAM,EAAE,UAAC,OAAO,IAAK,OAAA,CAAO,QAAS,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC,EAAzC,CAAyC,CAAC,CAAC;QACvH,CAAC,EACD,OAAO,CACV,CAAC;IACN,CAAC;IACL,mCAAC;AAAD,CAAC,AAxID,CAAkD,mBAAmB,GAwIpE;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,4BAA4B,EAAE,CAAC,CAAC","sourcesContent":["import { GLTFLoaderExtension, GLTFLoaderBase, GLTFLoader } from \"./glTFLoader\";\r\n\r\nimport type { IGLTFRuntime, IGLTFMaterial } from \"./glTFLoaderInterfaces\";\r\n\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { HemisphericLight } from \"core/Lights/hemisphericLight\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\n\r\ninterface IGLTFMaterialsCommonExtensionValues {\r\n ambient?: number[] | string;\r\n diffuse?: number[] | string;\r\n emission?: number[] | string;\r\n specular?: number[] | string;\r\n shininess?: number;\r\n transparency?: number;\r\n}\r\n\r\ninterface IGLTFMaterialsCommonExtension {\r\n technique: string;\r\n transparent?: number;\r\n doubleSided?: boolean;\r\n values: IGLTFMaterialsCommonExtensionValues;\r\n}\r\n\r\ninterface IGLTFRuntimeCommonExtension {\r\n lights: { [key: string]: IGLTFLightCommonExtension };\r\n}\r\n\r\ninterface IGLTFLightCommonExtension {\r\n name: string;\r\n type: string;\r\n\r\n ambient?: IGLTFAmbientLightCommonExtension;\r\n point?: IGLTFPointLightCommonExtension;\r\n directional?: IGLTFDirectionalLightCommonExtension;\r\n spot?: IGLTFSpotLightCommonExtension;\r\n}\r\n\r\ninterface IGLTFPointLightCommonExtension {\r\n color: number[];\r\n constantAttenuation: number;\r\n linearAttenuation: number;\r\n quadraticAttenuation: number;\r\n}\r\n\r\ninterface IGLTFAmbientLightCommonExtension {\r\n color: number[];\r\n}\r\n\r\ninterface IGLTFDirectionalLightCommonExtension {\r\n color: number[];\r\n}\r\n\r\ninterface IGLTFSpotLightCommonExtension {\r\n color: number[];\r\n constantAttenuation: number;\r\n fallOffAngle: number;\r\n fallOffExponent: number;\r\n linearAttenuation: number;\r\n quadraticAttenuation: number;\r\n}\r\n\r\n/**\r\n * @hidden\r\n * @deprecated\r\n */\r\nexport class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {\r\n constructor() {\r\n super(\"KHR_materials_common\");\r\n }\r\n\r\n public loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime): boolean {\r\n if (!gltfRuntime.extensions) {\r\n return false;\r\n }\r\n\r\n const extension: IGLTFRuntimeCommonExtension = gltfRuntime.extensions[this.name];\r\n if (!extension) {\r\n return false;\r\n }\r\n\r\n // Create lights\r\n const lights = extension.lights;\r\n if (lights) {\r\n for (const thing in lights) {\r\n const light: IGLTFLightCommonExtension = lights[thing];\r\n\r\n switch (light.type) {\r\n case \"ambient\": {\r\n const ambientLight = new HemisphericLight(light.name, new Vector3(0, 1, 0), gltfRuntime.scene);\r\n const ambient = light.ambient;\r\n if (ambient) {\r\n ambientLight.diffuse = Color3.FromArray(ambient.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"point\": {\r\n const pointLight = new PointLight(light.name, new Vector3(10, 10, 10), gltfRuntime.scene);\r\n const point = light.point;\r\n if (point) {\r\n pointLight.diffuse = Color3.FromArray(point.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"directional\": {\r\n const dirLight = new DirectionalLight(light.name, new Vector3(0, -1, 0), gltfRuntime.scene);\r\n const directional = light.directional;\r\n if (directional) {\r\n dirLight.diffuse = Color3.FromArray(directional.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"spot\": {\r\n const spot = light.spot;\r\n if (spot) {\r\n const spotLight = new SpotLight(\r\n light.name,\r\n new Vector3(0, 10, 0),\r\n new Vector3(0, -1, 0),\r\n spot.fallOffAngle || Math.PI,\r\n spot.fallOffExponent || 0.0,\r\n gltfRuntime.scene\r\n );\r\n spotLight.diffuse = Color3.FromArray(spot.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n default:\r\n Tools.Warn('GLTF Material Common extension: light type \"' + light.type + \"” not supported\");\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean {\r\n const material: IGLTFMaterial = gltfRuntime.materials[id];\r\n if (!material || !material.extensions) {\r\n return false;\r\n }\r\n\r\n const extension: IGLTFMaterialsCommonExtension = material.extensions[this.name];\r\n if (!extension) {\r\n return false;\r\n }\r\n\r\n const standardMaterial = new StandardMaterial(id, gltfRuntime.scene);\r\n standardMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;\r\n\r\n if (extension.technique === \"CONSTANT\") {\r\n standardMaterial.disableLighting = true;\r\n }\r\n\r\n standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;\r\n standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;\r\n standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;\r\n\r\n // Ambient\r\n if (typeof extension.values.ambient === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, \"ambientTexture\", onError);\r\n } else {\r\n standardMaterial.ambientColor = Color3.FromArray(extension.values.ambient || [0, 0, 0]);\r\n }\r\n\r\n // Diffuse\r\n if (typeof extension.values.diffuse === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, \"diffuseTexture\", onError);\r\n } else {\r\n standardMaterial.diffuseColor = Color3.FromArray(extension.values.diffuse || [0, 0, 0]);\r\n }\r\n\r\n // Emission\r\n if (typeof extension.values.emission === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, \"emissiveTexture\", onError);\r\n } else {\r\n standardMaterial.emissiveColor = Color3.FromArray(extension.values.emission || [0, 0, 0]);\r\n }\r\n\r\n // Specular\r\n if (typeof extension.values.specular === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, \"specularTexture\", onError);\r\n } else {\r\n standardMaterial.specularColor = Color3.FromArray(extension.values.specular || [0, 0, 0]);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _loadTexture(gltfRuntime: IGLTFRuntime, id: string, material: StandardMaterial, propertyPath: string, onError: (message: string) => void): void {\r\n // Create buffer from texture url\r\n GLTFLoaderBase.LoadTextureBufferAsync(\r\n gltfRuntime,\r\n id,\r\n (buffer) => {\r\n // Create texture from buffer\r\n GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, (texture) => ((<any>material)[propertyPath] = texture));\r\n },\r\n onError\r\n );\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());\r\n"]}
1
+ {"version":3,"file":"glTFMaterialsCommonExtension.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/1.0/glTFMaterialsCommonExtension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAI/E,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,QAAQ,EAAE,8CAAgC;AACnD,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AACnE,OAAO,EAAE,gBAAgB,EAAE,mDAAqC;AAChE,OAAO,EAAE,gBAAgB,EAAE,mDAAqC;AAChE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AACpD,OAAO,EAAE,SAAS,EAAE,4CAA8B;AAwDlD;;;GAGG;AACH,MAAM,OAAO,4BAA6B,SAAQ,mBAAmB;IACjE;QACI,KAAK,CAAC,sBAAsB,CAAC,CAAC;IAClC,CAAC;IAEM,0BAA0B,CAAC,WAAyB;QACvD,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE;YACzB,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,SAAS,GAAgC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,SAAS,EAAE;YACZ,OAAO,KAAK,CAAC;SAChB;QAED,gBAAgB;QAChB,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;QAChC,IAAI,MAAM,EAAE;YACR,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,MAAM,KAAK,GAA8B,MAAM,CAAC,KAAK,CAAC,CAAC;gBAEvD,QAAQ,KAAK,CAAC,IAAI,EAAE;oBAChB,KAAK,SAAS,CAAC,CAAC;wBACZ,MAAM,YAAY,GAAG,IAAI,gBAAgB,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;wBAC/F,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;wBAC9B,IAAI,OAAO,EAAE;4BACT,YAAY,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBACvE;wBACD,MAAM;qBACT;oBACD,KAAK,OAAO,CAAC,CAAC;wBACV,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;wBAC1F,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;wBAC1B,IAAI,KAAK,EAAE;4BACP,UAAU,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBACnE;wBACD,MAAM;qBACT;oBACD,KAAK,aAAa,CAAC,CAAC;wBAChB,MAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;wBAC5F,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;wBACtC,IAAI,WAAW,EAAE;4BACb,QAAQ,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBACvE;wBACD,MAAM;qBACT;oBACD,KAAK,MAAM,CAAC,CAAC;wBACT,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;wBACxB,IAAI,IAAI,EAAE;4BACN,MAAM,SAAS,GAAG,IAAI,SAAS,CAC3B,KAAK,CAAC,IAAI,EACV,IAAI,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EACrB,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,EAAE,EAC5B,IAAI,CAAC,eAAe,IAAI,GAAG,EAC3B,WAAW,CAAC,KAAK,CACpB,CAAC;4BACF,SAAS,CAAC,OAAO,GAAG,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBACjE;wBACD,MAAM;qBACT;oBACD;wBACI,KAAK,CAAC,IAAI,CAAC,8CAA8C,GAAG,KAAK,CAAC,IAAI,GAAG,iBAAiB,CAAC,CAAC;wBAC5F,MAAM;iBACb;aACJ;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,iBAAiB,CAAC,WAAyB,EAAE,EAAU,EAAE,SAAuC,EAAE,OAAkC;QACvI,MAAM,QAAQ,GAAkB,WAAW,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;QAC1D,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE;YACnC,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,SAAS,GAAkC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChF,IAAI,CAAC,SAAS,EAAE;YACZ,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;QACrE,gBAAgB,CAAC,eAAe,GAAG,QAAQ,CAAC,+BAA+B,CAAC;QAE5E,IAAI,SAAS,CAAC,SAAS,KAAK,UAAU,EAAE;YACpC,gBAAgB,CAAC,eAAe,GAAG,IAAI,CAAC;SAC3C;QAED,gBAAgB,CAAC,eAAe,GAAG,SAAS,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,WAAW,CAAC;QACxG,gBAAgB,CAAC,KAAK,GAAG,SAAS,CAAC,MAAM,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,YAAY,CAAC;QAC3G,gBAAgB,CAAC,aAAa,GAAG,SAAS,CAAC,MAAM,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC;QAE7G,UAAU;QACV,IAAI,OAAO,SAAS,CAAC,MAAM,CAAC,OAAO,KAAK,QAAQ,EAAE;YAC9C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,CAAC,MAAM,CAAC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC;SACzG;aAAM;YACH,gBAAgB,CAAC,YAAY,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAC3F;QAED,UAAU;QACV,IAAI,OAAO,SAAS,CAAC,MAAM,CAAC,OAAO,KAAK,QAAQ,EAAE;YAC9C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,CAAC,MAAM,CAAC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,OAAO,CAAC,CAAC;SACzG;aAAM;YACH,gBAAgB,CAAC,YAAY,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAC3F;QAED,WAAW;QACX,IAAI,OAAO,SAAS,CAAC,MAAM,CAAC,QAAQ,KAAK,QAAQ,EAAE;YAC/C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,OAAO,CAAC,CAAC;SAC3G;aAAM;YACH,gBAAgB,CAAC,aAAa,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAC7F;QAED,WAAW;QACX,IAAI,OAAO,SAAS,CAAC,MAAM,CAAC,QAAQ,KAAK,QAAQ,EAAE;YAC/C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,OAAO,CAAC,CAAC;SAC3G;aAAM;YACH,gBAAgB,CAAC,aAAa,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAC7F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,YAAY,CAAC,WAAyB,EAAE,EAAU,EAAE,QAA0B,EAAE,YAAoB,EAAE,OAAkC;QAC5I,iCAAiC;QACjC,cAAc,CAAC,sBAAsB,CACjC,WAAW,EACX,EAAE,EACF,CAAC,MAAM,EAAE,EAAE;YACP,6BAA6B;YAC7B,cAAc,CAAC,kBAAkB,CAAC,WAAW,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,CAAO,QAAS,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QACvH,CAAC,EACD,OAAO,CACV,CAAC;IACN,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,4BAA4B,EAAE,CAAC,CAAC","sourcesContent":["import { GLTFLoaderExtension, GLTFLoaderBase, GLTFLoader } from \"./glTFLoader\";\r\n\r\nimport type { IGLTFRuntime, IGLTFMaterial } from \"./glTFLoaderInterfaces\";\r\n\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { HemisphericLight } from \"core/Lights/hemisphericLight\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\n\r\ninterface IGLTFMaterialsCommonExtensionValues {\r\n ambient?: number[] | string;\r\n diffuse?: number[] | string;\r\n emission?: number[] | string;\r\n specular?: number[] | string;\r\n shininess?: number;\r\n transparency?: number;\r\n}\r\n\r\ninterface IGLTFMaterialsCommonExtension {\r\n technique: string;\r\n transparent?: number;\r\n doubleSided?: boolean;\r\n values: IGLTFMaterialsCommonExtensionValues;\r\n}\r\n\r\ninterface IGLTFRuntimeCommonExtension {\r\n lights: { [key: string]: IGLTFLightCommonExtension };\r\n}\r\n\r\ninterface IGLTFLightCommonExtension {\r\n name: string;\r\n type: string;\r\n\r\n ambient?: IGLTFAmbientLightCommonExtension;\r\n point?: IGLTFPointLightCommonExtension;\r\n directional?: IGLTFDirectionalLightCommonExtension;\r\n spot?: IGLTFSpotLightCommonExtension;\r\n}\r\n\r\ninterface IGLTFPointLightCommonExtension {\r\n color: number[];\r\n constantAttenuation: number;\r\n linearAttenuation: number;\r\n quadraticAttenuation: number;\r\n}\r\n\r\ninterface IGLTFAmbientLightCommonExtension {\r\n color: number[];\r\n}\r\n\r\ninterface IGLTFDirectionalLightCommonExtension {\r\n color: number[];\r\n}\r\n\r\ninterface IGLTFSpotLightCommonExtension {\r\n color: number[];\r\n constantAttenuation: number;\r\n fallOffAngle: number;\r\n fallOffExponent: number;\r\n linearAttenuation: number;\r\n quadraticAttenuation: number;\r\n}\r\n\r\n/**\r\n * @hidden\r\n * @deprecated\r\n */\r\nexport class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {\r\n constructor() {\r\n super(\"KHR_materials_common\");\r\n }\r\n\r\n public loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime): boolean {\r\n if (!gltfRuntime.extensions) {\r\n return false;\r\n }\r\n\r\n const extension: IGLTFRuntimeCommonExtension = gltfRuntime.extensions[this.name];\r\n if (!extension) {\r\n return false;\r\n }\r\n\r\n // Create lights\r\n const lights = extension.lights;\r\n if (lights) {\r\n for (const thing in lights) {\r\n const light: IGLTFLightCommonExtension = lights[thing];\r\n\r\n switch (light.type) {\r\n case \"ambient\": {\r\n const ambientLight = new HemisphericLight(light.name, new Vector3(0, 1, 0), gltfRuntime.scene);\r\n const ambient = light.ambient;\r\n if (ambient) {\r\n ambientLight.diffuse = Color3.FromArray(ambient.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"point\": {\r\n const pointLight = new PointLight(light.name, new Vector3(10, 10, 10), gltfRuntime.scene);\r\n const point = light.point;\r\n if (point) {\r\n pointLight.diffuse = Color3.FromArray(point.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"directional\": {\r\n const dirLight = new DirectionalLight(light.name, new Vector3(0, -1, 0), gltfRuntime.scene);\r\n const directional = light.directional;\r\n if (directional) {\r\n dirLight.diffuse = Color3.FromArray(directional.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"spot\": {\r\n const spot = light.spot;\r\n if (spot) {\r\n const spotLight = new SpotLight(\r\n light.name,\r\n new Vector3(0, 10, 0),\r\n new Vector3(0, -1, 0),\r\n spot.fallOffAngle || Math.PI,\r\n spot.fallOffExponent || 0.0,\r\n gltfRuntime.scene\r\n );\r\n spotLight.diffuse = Color3.FromArray(spot.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n default:\r\n Tools.Warn('GLTF Material Common extension: light type \"' + light.type + \"” not supported\");\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean {\r\n const material: IGLTFMaterial = gltfRuntime.materials[id];\r\n if (!material || !material.extensions) {\r\n return false;\r\n }\r\n\r\n const extension: IGLTFMaterialsCommonExtension = material.extensions[this.name];\r\n if (!extension) {\r\n return false;\r\n }\r\n\r\n const standardMaterial = new StandardMaterial(id, gltfRuntime.scene);\r\n standardMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;\r\n\r\n if (extension.technique === \"CONSTANT\") {\r\n standardMaterial.disableLighting = true;\r\n }\r\n\r\n standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;\r\n standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;\r\n standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;\r\n\r\n // Ambient\r\n if (typeof extension.values.ambient === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, \"ambientTexture\", onError);\r\n } else {\r\n standardMaterial.ambientColor = Color3.FromArray(extension.values.ambient || [0, 0, 0]);\r\n }\r\n\r\n // Diffuse\r\n if (typeof extension.values.diffuse === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, \"diffuseTexture\", onError);\r\n } else {\r\n standardMaterial.diffuseColor = Color3.FromArray(extension.values.diffuse || [0, 0, 0]);\r\n }\r\n\r\n // Emission\r\n if (typeof extension.values.emission === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, \"emissiveTexture\", onError);\r\n } else {\r\n standardMaterial.emissiveColor = Color3.FromArray(extension.values.emission || [0, 0, 0]);\r\n }\r\n\r\n // Specular\r\n if (typeof extension.values.specular === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, \"specularTexture\", onError);\r\n } else {\r\n standardMaterial.specularColor = Color3.FromArray(extension.values.specular || [0, 0, 0]);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _loadTexture(gltfRuntime: IGLTFRuntime, id: string, material: StandardMaterial, propertyPath: string, onError: (message: string) => void): void {\r\n // Create buffer from texture url\r\n GLTFLoaderBase.LoadTextureBufferAsync(\r\n gltfRuntime,\r\n id,\r\n (buffer) => {\r\n // Create texture from buffer\r\n GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, (texture) => ((<any>material)[propertyPath] = texture));\r\n },\r\n onError\r\n );\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());\r\n"]}
@@ -3,16 +3,16 @@ import { SphericalHarmonics, SphericalPolynomial } from "@babylonjs/core/Maths/s
3
3
  import { Quaternion, Matrix } from "@babylonjs/core/Maths/math.vector.js";
4
4
  import { RawCubeTexture } from "@babylonjs/core/Materials/Textures/rawCubeTexture.js";
5
5
  import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
6
- var NAME = "EXT_lights_image_based";
6
+ const NAME = "EXT_lights_image_based";
7
7
  /**
8
8
  * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
9
9
  */
10
- var EXT_lights_image_based = /** @class */ (function () {
10
+ export class EXT_lights_image_based {
11
11
  /**
12
12
  * @param loader
13
13
  * @hidden
14
14
  */
15
- function EXT_lights_image_based(loader) {
15
+ constructor(loader) {
16
16
  /**
17
17
  * The name of this extension.
18
18
  */
@@ -21,98 +21,87 @@ var EXT_lights_image_based = /** @class */ (function () {
21
21
  this.enabled = this._loader.isExtensionUsed(NAME);
22
22
  }
23
23
  /** @hidden */
24
- EXT_lights_image_based.prototype.dispose = function () {
24
+ dispose() {
25
25
  this._loader = null;
26
26
  delete this._lights;
27
- };
27
+ }
28
28
  /** @hidden */
29
- EXT_lights_image_based.prototype.onLoading = function () {
30
- var extensions = this._loader.gltf.extensions;
29
+ onLoading() {
30
+ const extensions = this._loader.gltf.extensions;
31
31
  if (extensions && extensions[this.name]) {
32
- var extension = extensions[this.name];
32
+ const extension = extensions[this.name];
33
33
  this._lights = extension.lights;
34
34
  }
35
- };
35
+ }
36
36
  /**
37
37
  * @param context
38
38
  * @param scene
39
39
  * @hidden
40
40
  */
41
- EXT_lights_image_based.prototype.loadSceneAsync = function (context, scene) {
42
- var _this = this;
43
- return GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
44
- var promises = new Array();
45
- promises.push(_this._loader.loadSceneAsync(context, scene));
46
- _this._loader.logOpen("".concat(extensionContext));
47
- var light = ArrayItem.Get("".concat(extensionContext, "/light"), _this._lights, extension.light);
48
- promises.push(_this._loadLightAsync("/extensions/".concat(_this.name, "/lights/").concat(extension.light), light).then(function (texture) {
49
- _this._loader.babylonScene.environmentTexture = texture;
41
+ loadSceneAsync(context, scene) {
42
+ return GLTFLoader.LoadExtensionAsync(context, scene, this.name, (extensionContext, extension) => {
43
+ const promises = new Array();
44
+ promises.push(this._loader.loadSceneAsync(context, scene));
45
+ this._loader.logOpen(`${extensionContext}`);
46
+ const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);
47
+ promises.push(this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {
48
+ this._loader.babylonScene.environmentTexture = texture;
50
49
  }));
51
- _this._loader.logClose();
52
- return Promise.all(promises).then(function () { });
50
+ this._loader.logClose();
51
+ return Promise.all(promises).then(() => { });
53
52
  });
54
- };
55
- EXT_lights_image_based.prototype._loadLightAsync = function (context, light) {
56
- var _this = this;
53
+ }
54
+ _loadLightAsync(context, light) {
57
55
  if (!light._loaded) {
58
- var promises = new Array();
59
- this._loader.logOpen("".concat(context));
60
- var imageData_1 = new Array(light.specularImages.length);
61
- var _loop_1 = function (mipmap) {
62
- var faces = light.specularImages[mipmap];
63
- imageData_1[mipmap] = new Array(faces.length);
64
- var _loop_2 = function (face) {
65
- var specularImageContext = "".concat(context, "/specularImages/").concat(mipmap, "/").concat(face);
66
- this_1._loader.logOpen("".concat(specularImageContext));
67
- var index = faces[face];
68
- var image = ArrayItem.Get(specularImageContext, this_1._loader.gltf.images, index);
69
- promises.push(this_1._loader.loadImageAsync("/images/".concat(index), image).then(function (data) {
70
- imageData_1[mipmap][face] = data;
56
+ const promises = new Array();
57
+ this._loader.logOpen(`${context}`);
58
+ const imageData = new Array(light.specularImages.length);
59
+ for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {
60
+ const faces = light.specularImages[mipmap];
61
+ imageData[mipmap] = new Array(faces.length);
62
+ for (let face = 0; face < faces.length; face++) {
63
+ const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;
64
+ this._loader.logOpen(`${specularImageContext}`);
65
+ const index = faces[face];
66
+ const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);
67
+ promises.push(this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {
68
+ imageData[mipmap][face] = data;
71
69
  }));
72
- this_1._loader.logClose();
73
- };
74
- for (var face = 0; face < faces.length; face++) {
75
- _loop_2(face);
70
+ this._loader.logClose();
76
71
  }
77
- };
78
- var this_1 = this;
79
- for (var mipmap = 0; mipmap < light.specularImages.length; mipmap++) {
80
- _loop_1(mipmap);
81
72
  }
82
73
  this._loader.logClose();
83
- light._loaded = Promise.all(promises).then(function () {
84
- var babylonTexture = new RawCubeTexture(_this._loader.babylonScene, null, light.specularImageSize);
74
+ light._loaded = Promise.all(promises).then(() => {
75
+ const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);
85
76
  babylonTexture.name = light.name || "environment";
86
77
  light._babylonTexture = babylonTexture;
87
78
  if (light.intensity != undefined) {
88
79
  babylonTexture.level = light.intensity;
89
80
  }
90
81
  if (light.rotation) {
91
- var rotation = Quaternion.FromArray(light.rotation);
82
+ let rotation = Quaternion.FromArray(light.rotation);
92
83
  // Invert the rotation so that positive rotation is counter-clockwise.
93
- if (!_this._loader.babylonScene.useRightHandedSystem) {
84
+ if (!this._loader.babylonScene.useRightHandedSystem) {
94
85
  rotation = Quaternion.Inverse(rotation);
95
86
  }
96
87
  Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
97
88
  }
98
89
  if (!light.irradianceCoefficients) {
99
- throw new Error("".concat(context, ": Irradiance coefficients are missing"));
90
+ throw new Error(`${context}: Irradiance coefficients are missing`);
100
91
  }
101
- var sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);
92
+ const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);
102
93
  sphericalHarmonics.scaleInPlace(light.intensity);
103
94
  sphericalHarmonics.convertIrradianceToLambertianRadiance();
104
- var sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);
95
+ const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);
105
96
  // Compute the lod generation scale to fit exactly to the number of levels available.
106
- var lodGenerationScale = (imageData_1.length - 1) / Scalar.Log2(light.specularImageSize);
107
- return babylonTexture.updateRGBDAsync(imageData_1, sphericalPolynomial, lodGenerationScale);
97
+ const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);
98
+ return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);
108
99
  });
109
100
  }
110
- return light._loaded.then(function () {
101
+ return light._loaded.then(() => {
111
102
  return light._babylonTexture;
112
103
  });
113
- };
114
- return EXT_lights_image_based;
115
- }());
116
- export { EXT_lights_image_based };
117
- GLTFLoader.RegisterExtension(NAME, function (loader) { return new EXT_lights_image_based(loader); });
104
+ }
105
+ }
106
+ GLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));
118
107
  //# sourceMappingURL=EXT_lights_image_based.js.map