@babylonjs/loaders 5.20.0 → 5.22.1

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Files changed (91) hide show
  1. package/OBJ/mtlFileLoader.js +25 -27
  2. package/OBJ/mtlFileLoader.js.map +1 -1
  3. package/OBJ/objFileLoader.js +112 -124
  4. package/OBJ/objFileLoader.js.map +1 -1
  5. package/OBJ/solidParser.js +118 -125
  6. package/OBJ/solidParser.js.map +1 -1
  7. package/STL/stlFileLoader.js +61 -63
  8. package/STL/stlFileLoader.js.map +1 -1
  9. package/glTF/1.0/glTFBinaryExtension.js +26 -30
  10. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  11. package/glTF/1.0/glTFLoader.js +409 -432
  12. package/glTF/1.0/glTFLoader.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderUtils.js +33 -37
  14. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  15. package/glTF/1.0/glTFMaterialsCommonExtension.js +27 -31
  16. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  17. package/glTF/2.0/Extensions/EXT_lights_image_based.js +48 -59
  18. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  19. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +24 -29
  20. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  21. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +13 -16
  22. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  23. package/glTF/2.0/Extensions/EXT_texture_webp.js +13 -16
  24. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  25. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -26
  26. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  27. package/glTF/2.0/Extensions/KHR_animation_pointer.js +63 -76
  28. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  29. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +90 -120
  30. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +1 -1
  31. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +25 -28
  32. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  33. package/glTF/2.0/Extensions/KHR_lights_punctual.js +27 -30
  34. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  35. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +25 -28
  36. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  37. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +15 -18
  38. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  39. package/glTF/2.0/Extensions/KHR_materials_ior.js +21 -24
  40. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  41. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +27 -31
  42. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +24 -27
  44. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  45. package/glTF/2.0/Extensions/KHR_materials_sheen.js +23 -26
  46. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  47. package/glTF/2.0/Extensions/KHR_materials_specular.js +23 -26
  48. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_translucency.js +20 -23
  50. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  51. package/glTF/2.0/Extensions/KHR_materials_transmission.js +82 -86
  52. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  53. package/glTF/2.0/Extensions/KHR_materials_unlit.js +19 -22
  54. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_variants.js +79 -97
  56. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_volume.js +20 -23
  58. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  59. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +6 -8
  60. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_texture_basisu.js +13 -16
  62. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  63. package/glTF/2.0/Extensions/KHR_texture_transform.js +12 -15
  64. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  65. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +12 -15
  66. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  67. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +77 -95
  68. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  69. package/glTF/2.0/Extensions/MSFT_lod.js +114 -139
  70. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  71. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +12 -15
  72. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  73. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +12 -15
  74. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  75. package/glTF/2.0/glTFLoader.js +739 -823
  76. package/glTF/2.0/glTFLoader.js.map +1 -1
  77. package/glTF/glTFFileLoader.js +337 -404
  78. package/glTF/glTFFileLoader.js.map +1 -1
  79. package/glTF/glTFValidation.js +32 -39
  80. package/glTF/glTFValidation.js.map +1 -1
  81. package/legacy/legacy-glTF.js +3 -3
  82. package/legacy/legacy-glTF.js.map +1 -1
  83. package/legacy/legacy-glTF1.js +2 -2
  84. package/legacy/legacy-glTF1.js.map +1 -1
  85. package/legacy/legacy-glTF2.js +12 -12
  86. package/legacy/legacy-glTF2.js.map +1 -1
  87. package/legacy/legacy-objFileLoader.js +2 -2
  88. package/legacy/legacy-objFileLoader.js.map +1 -1
  89. package/legacy/legacy-stlFileLoader.js +2 -2
  90. package/legacy/legacy-stlFileLoader.js.map +1 -1
  91. package/package.json +5 -8
@@ -1,97 +1,95 @@
1
- import { __extends } from "tslib";
2
1
  /* eslint-disable @typescript-eslint/naming-convention */
3
2
  import { Animation } from "@babylonjs/core/Animations/animation.js";
4
3
  import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
5
4
  import { Color3 } from "@babylonjs/core/Maths/math.color.js";
6
5
  import { Material } from "@babylonjs/core/Materials/material.js";
7
- var parseIntIndex = function (str) {
8
- var targetIndex = parseInt(str);
6
+ const parseIntIndex = (str) => {
7
+ const targetIndex = parseInt(str);
9
8
  if (isNaN(targetIndex)) {
10
9
  return -1;
11
10
  }
12
11
  return targetIndex;
13
12
  };
14
- var getGltfNode = function (gltf, index) {
13
+ const getGltfNode = (gltf, index) => {
15
14
  if (gltf.nodes) {
16
- var i = parseIntIndex(index);
15
+ const i = parseIntIndex(index);
17
16
  if (i != -1) {
18
17
  return gltf.nodes[i];
19
18
  }
20
19
  }
21
20
  return null;
22
21
  };
23
- var getGltfMaterial = function (gltf, index) {
22
+ const getGltfMaterial = (gltf, index) => {
24
23
  if (gltf.materials) {
25
- var i = parseIntIndex(index);
24
+ const i = parseIntIndex(index);
26
25
  if (i != -1) {
27
26
  return gltf.materials[i];
28
27
  }
29
28
  }
30
29
  return null;
31
30
  };
32
- var getGltfCamera = function (gltf, index) {
31
+ const getGltfCamera = (gltf, index) => {
33
32
  if (gltf.cameras) {
34
- var i = parseIntIndex(index);
33
+ const i = parseIntIndex(index);
35
34
  if (i != -1) {
36
35
  return gltf.cameras[i];
37
36
  }
38
37
  }
39
38
  return null;
40
39
  };
41
- var getGltfExtension = function (gltf, index) {
40
+ const getGltfExtension = (gltf, index) => {
42
41
  if (gltf.extensions && index) {
43
42
  return gltf.extensions[index];
44
43
  }
45
44
  return null;
46
45
  };
47
- var getMatrix = function (_target, source, offset, scale) {
46
+ const getMatrix = (_target, source, offset, scale) => {
48
47
  return scale ? Matrix.FromArray(source, offset).scale(scale) : Matrix.FromArray(source, offset);
49
48
  };
50
- var getVector3 = function (_target, source, offset, scale) {
49
+ const getVector3 = (_target, source, offset, scale) => {
51
50
  return scale ? Vector3.FromArray(source, offset).scaleInPlace(scale) : Vector3.FromArray(source, offset);
52
51
  };
53
- var getQuaternion = function (_target, source, offset, scale) {
52
+ const getQuaternion = (_target, source, offset, scale) => {
54
53
  return scale ? Quaternion.FromArray(source, offset).scaleInPlace(scale) : Quaternion.FromArray(source, offset);
55
54
  };
56
- var getColor3 = function (_target, source, offset, scale) {
55
+ const getColor3 = (_target, source, offset, scale) => {
57
56
  return scale ? Color3.FromArray(source, offset).scale(scale) : Color3.FromArray(source, offset);
58
57
  };
59
- var getAlpha = function (_target, source, offset, scale) {
58
+ const getAlpha = (_target, source, offset, scale) => {
60
59
  return scale ? source[offset + 3] * scale : source[offset + 3];
61
60
  };
62
- var getFloat = function (_target, source, offset, scale) {
61
+ const getFloat = (_target, source, offset, scale) => {
63
62
  return scale ? source[offset] * scale : source[offset];
64
63
  };
65
- var getMinusFloat = function (_target, source, offset, scale) {
64
+ const getMinusFloat = (_target, source, offset, scale) => {
66
65
  return -(scale ? source[offset] * scale : source[offset]);
67
66
  };
68
- var getNextFloat = function (_target, source, offset, scale) {
67
+ const getNextFloat = (_target, source, offset, scale) => {
69
68
  return scale ? source[offset + 1] * scale : source[offset + 1];
70
69
  };
71
- var getFloatBy2 = function (_target, source, offset, scale) {
70
+ const getFloatBy2 = (_target, source, offset, scale) => {
72
71
  return (scale ? source[offset] * scale : source[offset]) * 2;
73
72
  };
74
- var getWeights = function (target, source, offset, scale) {
73
+ const getWeights = (target, source, offset, scale) => {
75
74
  if (target._numMorphTargets) {
76
- var value = new Array(target._numMorphTargets);
77
- for (var i = 0; i < target._numMorphTargets; i++) {
75
+ const value = new Array(target._numMorphTargets);
76
+ for (let i = 0; i < target._numMorphTargets; i++) {
78
77
  value[i] = scale ? source[offset++] * scale : source[offset++];
79
78
  }
80
79
  return value;
81
80
  }
82
81
  return null;
83
82
  };
84
- var AbstractAnimationPointerPropertyInfos = /** @class */ (function () {
85
- function AbstractAnimationPointerPropertyInfos(type, name, get) {
83
+ class AbstractAnimationPointerPropertyInfos {
84
+ constructor(type, name, get) {
86
85
  this.type = type;
87
86
  this.name = name;
88
87
  this.get = get;
89
88
  }
90
- AbstractAnimationPointerPropertyInfos.prototype._buildAnimation = function (animatable, fps, keys, babylonAnimationGroup, animationTargetOverride) {
91
- if (animationTargetOverride === void 0) { animationTargetOverride = null; }
89
+ _buildAnimation(animatable, fps, keys, babylonAnimationGroup, animationTargetOverride = null) {
92
90
  if (animatable || animationTargetOverride) {
93
- var animationName = "".concat(babylonAnimationGroup.name, "_channel").concat(babylonAnimationGroup.targetedAnimations.length, "_").concat(this.name);
94
- var babylonAnimation = new Animation(animationName, this.name, fps, this.type);
91
+ const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}_${this.name}`;
92
+ const babylonAnimation = new Animation(animationName, this.name, fps, this.type);
95
93
  babylonAnimation.setKeys(keys);
96
94
  if (animationTargetOverride != null && animationTargetOverride.animations != null) {
97
95
  animationTargetOverride.animations.push(babylonAnimation);
@@ -103,129 +101,101 @@ var AbstractAnimationPointerPropertyInfos = /** @class */ (function () {
103
101
  babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animatable);
104
102
  }
105
103
  }
106
- };
107
- AbstractAnimationPointerPropertyInfos.prototype.isValid = function (_target) {
104
+ }
105
+ isValid(_target) {
108
106
  return true;
109
- };
110
- return AbstractAnimationPointerPropertyInfos;
111
- }());
112
- var TransformNodeAnimationPointerPropertyInfos = /** @class */ (function (_super) {
113
- __extends(TransformNodeAnimationPointerPropertyInfos, _super);
114
- function TransformNodeAnimationPointerPropertyInfos(type, name, get) {
115
- if (get === void 0) { get = getVector3; }
116
- return _super.call(this, type, name, get) || this;
117
107
  }
118
- TransformNodeAnimationPointerPropertyInfos.prototype.isValid = function (target) {
108
+ }
109
+ class TransformNodeAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {
110
+ constructor(type, name, get = getVector3) {
111
+ super(type, name, get);
112
+ }
113
+ isValid(target) {
119
114
  return target._babylonTransformNode !== null && target._babylonTransformNode !== undefined;
120
- };
121
- TransformNodeAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
122
- if (animationTargetOverride === void 0) { animationTargetOverride = null; }
115
+ }
116
+ buildAnimations(target, fps, keys, group, animationTargetOverride = null) {
123
117
  return this._buildAnimation(target._babylonTransformNode, fps, keys, group, animationTargetOverride);
124
- };
125
- return TransformNodeAnimationPointerPropertyInfos;
126
- }(AbstractAnimationPointerPropertyInfos));
127
- var CameraAnimationPointerPropertyInfos = /** @class */ (function (_super) {
128
- __extends(CameraAnimationPointerPropertyInfos, _super);
129
- function CameraAnimationPointerPropertyInfos(type, name, get) {
130
- if (get === void 0) { get = getFloat; }
131
- return _super.call(this, type, name, get) || this;
132
118
  }
133
- CameraAnimationPointerPropertyInfos.prototype.isValid = function (target) {
119
+ }
120
+ class CameraAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {
121
+ constructor(type, name, get = getFloat) {
122
+ super(type, name, get);
123
+ }
124
+ isValid(target) {
134
125
  return target._babylonCamera != null && target._babylonCamera !== undefined;
135
- };
136
- CameraAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
137
- if (animationTargetOverride === void 0) { animationTargetOverride = null; }
126
+ }
127
+ buildAnimations(target, fps, keys, group, animationTargetOverride = null) {
138
128
  return this._buildAnimation(target._babylonCamera, fps, keys, group, animationTargetOverride);
139
- };
140
- return CameraAnimationPointerPropertyInfos;
141
- }(AbstractAnimationPointerPropertyInfos));
142
- var MaterialAnimationPointerPropertyInfos = /** @class */ (function (_super) {
143
- __extends(MaterialAnimationPointerPropertyInfos, _super);
144
- function MaterialAnimationPointerPropertyInfos(type, name, get, fillMode) {
145
- if (get === void 0) { get = getFloat; }
146
- if (fillMode === void 0) { fillMode = Material.TriangleFillMode; }
147
- var _this = _super.call(this, type, name, get) || this;
148
- _this.fillMode = fillMode;
149
- return _this;
150
129
  }
151
- MaterialAnimationPointerPropertyInfos.prototype.isValid = function (target) {
152
- var data = target._data;
130
+ }
131
+ class MaterialAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {
132
+ constructor(type, name, get = getFloat, fillMode = Material.TriangleFillMode) {
133
+ super(type, name, get);
134
+ this.fillMode = fillMode;
135
+ }
136
+ isValid(target) {
137
+ const data = target._data;
153
138
  if (data) {
154
- var c = data[this.fillMode];
139
+ const c = data[this.fillMode];
155
140
  if (c) {
156
141
  return c.babylonMaterial !== null && c.babylonMaterial !== undefined;
157
142
  }
158
143
  }
159
144
  return false;
160
- };
161
- MaterialAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
162
- if (animationTargetOverride === void 0) { animationTargetOverride = null; }
145
+ }
146
+ buildAnimations(target, fps, keys, group, animationTargetOverride = null) {
163
147
  return this._buildAnimation(target._data[this.fillMode].babylonMaterial, fps, keys, group, animationTargetOverride);
164
- };
165
- return MaterialAnimationPointerPropertyInfos;
166
- }(AbstractAnimationPointerPropertyInfos));
167
- var LightAnimationPointerPropertyInfos = /** @class */ (function (_super) {
168
- __extends(LightAnimationPointerPropertyInfos, _super);
169
- function LightAnimationPointerPropertyInfos(type, name, get) {
170
- if (get === void 0) { get = getFloat; }
171
- return _super.call(this, type, name, get) || this;
172
148
  }
173
- LightAnimationPointerPropertyInfos.prototype.isValid = function (target) {
149
+ }
150
+ class LightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {
151
+ constructor(type, name, get = getFloat) {
152
+ super(type, name, get);
153
+ }
154
+ isValid(target) {
174
155
  return target && target.length != 0;
175
- };
156
+ }
176
157
  // note : the extensions array store directly the BabylonLight reference
177
- LightAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride, params) {
178
- if (animationTargetOverride === void 0) { animationTargetOverride = null; }
179
- var i = parseIntIndex(params[1]);
180
- var l = i >= 0 && i < target.lights.length ? target.lights[i] : null;
158
+ buildAnimations(target, fps, keys, group, animationTargetOverride = null, params) {
159
+ const i = parseIntIndex(params[1]);
160
+ const l = i >= 0 && i < target.lights.length ? target.lights[i] : null;
181
161
  return this._buildAnimation(l._babylonLight, fps, keys, group, animationTargetOverride);
182
- };
183
- return LightAnimationPointerPropertyInfos;
184
- }(AbstractAnimationPointerPropertyInfos));
185
- var WeightAnimationPointerPropertyInfos = /** @class */ (function (_super) {
186
- __extends(WeightAnimationPointerPropertyInfos, _super);
187
- function WeightAnimationPointerPropertyInfos(type, name, get) {
188
- if (get === void 0) { get = getWeights; }
189
- return _super.call(this, type, name, get) || this;
190
162
  }
191
- WeightAnimationPointerPropertyInfos.prototype.isValid = function (target) {
163
+ }
164
+ class WeightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {
165
+ constructor(type, name, get = getWeights) {
166
+ super(type, name, get);
167
+ }
168
+ isValid(target) {
192
169
  return target._numMorphTargets;
193
- };
194
- WeightAnimationPointerPropertyInfos.prototype.buildAnimations = function (targetNode, fps, keys, babylonAnimationGroup, _animationTargetOverride) {
195
- if (_animationTargetOverride === void 0) { _animationTargetOverride = null; }
170
+ }
171
+ buildAnimations(targetNode, fps, keys, babylonAnimationGroup, _animationTargetOverride = null) {
196
172
  if (targetNode._numMorphTargets) {
197
- var _loop_1 = function (targetIndex) {
198
- var animationName = "".concat(babylonAnimationGroup.name, "_channel").concat(babylonAnimationGroup.targetedAnimations.length);
199
- var babylonAnimation = new Animation(animationName, this_1.name, fps, this_1.type);
200
- babylonAnimation.setKeys(keys.map(function (key) { return ({
173
+ for (let targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
174
+ const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}`;
175
+ const babylonAnimation = new Animation(animationName, this.name, fps, this.type);
176
+ babylonAnimation.setKeys(keys.map((key) => ({
201
177
  frame: key.frame,
202
178
  inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
203
179
  value: key.value[targetIndex],
204
180
  outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,
205
181
  interpolation: key.interpolation,
206
- }); }));
182
+ })));
207
183
  if (targetNode._primitiveBabylonMeshes) {
208
- for (var _i = 0, _a = targetNode._primitiveBabylonMeshes; _i < _a.length; _i++) {
209
- var m = _a[_i];
210
- var babylonMesh = m;
184
+ for (const m of targetNode._primitiveBabylonMeshes) {
185
+ const babylonMesh = m;
211
186
  if (babylonMesh.morphTargetManager) {
212
- var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
213
- var babylonAnimationClone = babylonAnimation.clone();
187
+ const morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
188
+ const babylonAnimationClone = babylonAnimation.clone();
214
189
  morphTarget.animations.push(babylonAnimationClone);
215
190
  babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);
216
191
  }
217
192
  }
218
193
  }
219
- };
220
- var this_1 = this;
221
- for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
222
- _loop_1(targetIndex);
223
194
  }
224
195
  }
225
- };
226
- return WeightAnimationPointerPropertyInfos;
227
- }(AbstractAnimationPointerPropertyInfos));
228
- var CoreAnimationNodesPointerMap = {
196
+ }
197
+ }
198
+ const CoreAnimationNodesPointerMap = {
229
199
  getTarget: getGltfNode,
230
200
  hasIndex: true,
231
201
  matrix: {
@@ -241,13 +211,13 @@ var CoreAnimationNodesPointerMap = {
241
211
  properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, "scaling")],
242
212
  },
243
213
  weights: {
244
- getStride: function (target) {
214
+ getStride: (target) => {
245
215
  return target._numMorphTargets;
246
216
  },
247
217
  properties: [new WeightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "influence")],
248
218
  },
249
219
  };
250
- var CoreAnimationCamerasPointerMap = {
220
+ const CoreAnimationCamerasPointerMap = {
251
221
  hasIndex: true,
252
222
  getTarget: getGltfCamera,
253
223
  orthographic: {
@@ -285,7 +255,7 @@ var CoreAnimationCamerasPointerMap = {
285
255
  },
286
256
  },
287
257
  };
288
- var CoreAnimationMaterialsPointerMap = {
258
+ const CoreAnimationMaterialsPointerMap = {
289
259
  hasIndex: true,
290
260
  getTarget: getGltfMaterial,
291
261
  pbrMetallicRoughness: {
@@ -449,7 +419,7 @@ var CoreAnimationMaterialsPointerMap = {
449
419
  },
450
420
  },
451
421
  };
452
- var CoreAnimationExtensionsPointerMap = {
422
+ const CoreAnimationExtensionsPointerMap = {
453
423
  getTarget: getGltfExtension,
454
424
  KHR_lights_punctual: {
455
425
  isIndex: true,
@@ -475,7 +445,7 @@ var CoreAnimationExtensionsPointerMap = {
475
445
  },
476
446
  },
477
447
  };
478
- export var CoreAnimationPointerMap = {
448
+ export const CoreAnimationPointerMap = {
479
449
  nodes: CoreAnimationNodesPointerMap,
480
450
  materials: CoreAnimationMaterialsPointerMap,
481
451
  cameras: CoreAnimationCamerasPointerMap,
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { Quaternion, Vector3, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IGLTF } from \"../glTFLoaderInterfaces\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nexport type GetGltfNodeTargetFn = (source: IGLTF, indices: string) => any;\r\ntype GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => any;\r\n\r\nexport interface IAnimationPointerPropertyInfos {\r\n type: number;\r\n name: string;\r\n get: GetValueFn;\r\n isValid(target: any): boolean;\r\n buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nconst parseIntIndex = (str: string) => {\r\n const targetIndex = parseInt(str);\r\n if (isNaN(targetIndex)) {\r\n return -1;\r\n }\r\n return targetIndex;\r\n};\r\n\r\nconst getGltfNode: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.nodes) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.nodes[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfMaterial: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.materials) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.materials[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfCamera: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.cameras) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.cameras[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfExtension: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.extensions && index) {\r\n return gltf.extensions[index];\r\n }\r\n return null;\r\n};\r\n\r\nconst getMatrix: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Matrix.FromArray(source, offset).scale(scale) : Matrix.FromArray(source, offset);\r\n};\r\n\r\nconst getVector3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Vector3.FromArray(source, offset).scaleInPlace(scale) : Vector3.FromArray(source, offset);\r\n};\r\n\r\nconst getQuaternion: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Quaternion.FromArray(source, offset).scaleInPlace(scale) : Quaternion.FromArray(source, offset);\r\n};\r\n\r\nconst getColor3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Color3.FromArray(source, offset).scale(scale) : Color3.FromArray(source, offset);\r\n};\r\n\r\nconst getAlpha: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 3] * scale : source[offset + 3];\r\n};\r\n\r\nconst getFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset] * scale : source[offset];\r\n};\r\n\r\nconst getMinusFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return -(scale ? source[offset] * scale : source[offset]);\r\n};\r\n\r\nconst getNextFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 1] * scale : source[offset + 1];\r\n};\r\n\r\nconst getFloatBy2: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return (scale ? source[offset] * scale : source[offset]) * 2;\r\n};\r\n\r\nconst getWeights: GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => {\r\n if (target._numMorphTargets) {\r\n const value = new Array<number>(target._numMorphTargets!);\r\n for (let i = 0; i < target._numMorphTargets!; i++) {\r\n value[i] = scale ? source[offset++] * scale : source[offset++];\r\n }\r\n return value;\r\n }\r\n return null;\r\n};\r\n\r\nabstract class AbstractAnimationPointerPropertyInfos implements IAnimationPointerPropertyInfos {\r\n public constructor(public type: number, public name: string, public get: GetValueFn) {}\r\n\r\n protected _buildAnimation(\r\n animatable: Nullable<IAnimatable>,\r\n fps: number,\r\n keys: any[],\r\n babylonAnimationGroup: AnimationGroup,\r\n animationTargetOverride: Nullable<IAnimatable> = null\r\n ) {\r\n if (animatable || animationTargetOverride) {\r\n const animationName = `${babylonAnimationGroup!.name}_channel${babylonAnimationGroup.targetedAnimations.length}_${this.name}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(keys);\r\n\r\n if (animationTargetOverride != null && animationTargetOverride.animations != null) {\r\n animationTargetOverride.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);\r\n } else if (animatable) {\r\n animatable.animations = animatable.animations || Array<Animation>(1);\r\n animatable.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animatable);\r\n }\r\n }\r\n }\r\n public isValid(_target: any): boolean {\r\n return true;\r\n }\r\n\r\n public abstract buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nclass TransformNodeAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getVector3) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._babylonTransformNode !== null && target._babylonTransformNode !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonTransformNode, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass CameraAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target._babylonCamera != null && target._babylonCamera !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonCamera, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass MaterialAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat, public fillMode: any = Material.TriangleFillMode) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n const data = target._data;\r\n if (data) {\r\n const c = data[this.fillMode];\r\n if (c) {\r\n return c.babylonMaterial !== null && c.babylonMaterial !== undefined;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._data[this.fillMode].babylonMaterial, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass LightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target && target.length != 0;\r\n }\r\n\r\n // note : the extensions array store directly the BabylonLight reference\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null, params: any): void {\r\n const i = parseIntIndex(params[1]);\r\n const l = i >= 0 && i < target.lights.length ? target.lights[i] : null;\r\n return this._buildAnimation(l._babylonLight, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass WeightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getWeights) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._numMorphTargets;\r\n }\r\n public buildAnimations(targetNode: any, fps: number, keys: any[], babylonAnimationGroup: AnimationGroup, _animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n if (targetNode._numMorphTargets) {\r\n for (let targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {\r\n const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(\r\n keys.map((key) => ({\r\n frame: key.frame,\r\n inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,\r\n value: key.value[targetIndex],\r\n outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,\r\n interpolation: key.interpolation,\r\n }))\r\n );\r\n\r\n if (targetNode._primitiveBabylonMeshes) {\r\n for (const m of targetNode._primitiveBabylonMeshes) {\r\n const babylonMesh = m as Mesh;\r\n if (babylonMesh.morphTargetManager) {\r\n const morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);\r\n const babylonAnimationClone = babylonAnimation.clone();\r\n morphTarget.animations.push(babylonAnimationClone);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\nconst CoreAnimationNodesPointerMap: any = {\r\n getTarget: getGltfNode,\r\n hasIndex: true,\r\n matrix: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_MATRIX, \"matrix\", getMatrix)],\r\n },\r\n translation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"position\")],\r\n },\r\n rotation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_QUATERNION, \"rotationQuaternion\", getQuaternion)],\r\n },\r\n scale: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"scaling\")],\r\n },\r\n weights: {\r\n getStride: (target: any) => {\r\n return target._numMorphTargets;\r\n },\r\n properties: [new WeightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"influence\")],\r\n },\r\n};\r\n\r\nconst CoreAnimationCamerasPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfCamera,\r\n orthographic: {\r\n xmag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat),\r\n ],\r\n },\r\n ymag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat),\r\n ],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n perspective: {\r\n aspectRatio: {\r\n // not supported.\r\n },\r\n yfov: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"fov\")],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationMaterialsPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfMaterial,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: {\r\n properties: [\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha),\r\n ],\r\n },\r\n metallicFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallic\")],\r\n },\r\n roughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"roughness\")],\r\n },\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n },\r\n emissiveFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3)],\r\n },\r\n normalTexture: {\r\n scale: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\")],\r\n },\r\n },\r\n occlusionTexture: {\r\n strength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\")],\r\n },\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_ior: {\r\n ior: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\")],\r\n },\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\")],\r\n },\r\n clearcoatRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\")],\r\n },\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3)],\r\n },\r\n sheenRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\")],\r\n },\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\")],\r\n },\r\n specularColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3)],\r\n },\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\")],\r\n },\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\")],\r\n },\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3)],\r\n },\r\n attenuationDistance: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\")],\r\n },\r\n thicknessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\")],\r\n },\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\")],\r\n },\r\n iridescenceIor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\")],\r\n },\r\n iridescenceThicknessMinimum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\")],\r\n },\r\n iridescenceThicknessMaximum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\")],\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationExtensionsPointerMap: any = {\r\n getTarget: getGltfExtension,\r\n KHR_lights_punctual: {\r\n isIndex: true,\r\n lights: {\r\n hasIndex: true, // we have an array of light into the extension.\r\n color: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3)],\r\n },\r\n intensity: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"intensity\")],\r\n },\r\n range: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"range\")],\r\n },\r\n spot: {\r\n innerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2)],\r\n },\r\n outerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2)],\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\nexport const CoreAnimationPointerMap: any = {\r\n nodes: CoreAnimationNodesPointerMap,\r\n materials: CoreAnimationMaterialsPointerMap,\r\n cameras: CoreAnimationCamerasPointerMap,\r\n extensions: CoreAnimationExtensionsPointerMap,\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { Quaternion, Vector3, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IGLTF } from \"../glTFLoaderInterfaces\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nexport type GetGltfNodeTargetFn = (source: IGLTF, indices: string) => any;\r\ntype GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => any;\r\n\r\nexport interface IAnimationPointerPropertyInfos {\r\n type: number;\r\n name: string;\r\n get: GetValueFn;\r\n isValid(target: any): boolean;\r\n buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nconst parseIntIndex = (str: string) => {\r\n const targetIndex = parseInt(str);\r\n if (isNaN(targetIndex)) {\r\n return -1;\r\n }\r\n return targetIndex;\r\n};\r\n\r\nconst getGltfNode: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.nodes) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.nodes[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfMaterial: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.materials) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.materials[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfCamera: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.cameras) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.cameras[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfExtension: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.extensions && index) {\r\n return gltf.extensions[index];\r\n }\r\n return null;\r\n};\r\n\r\nconst getMatrix: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Matrix.FromArray(source, offset).scale(scale) : Matrix.FromArray(source, offset);\r\n};\r\n\r\nconst getVector3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Vector3.FromArray(source, offset).scaleInPlace(scale) : Vector3.FromArray(source, offset);\r\n};\r\n\r\nconst getQuaternion: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Quaternion.FromArray(source, offset).scaleInPlace(scale) : Quaternion.FromArray(source, offset);\r\n};\r\n\r\nconst getColor3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Color3.FromArray(source, offset).scale(scale) : Color3.FromArray(source, offset);\r\n};\r\n\r\nconst getAlpha: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 3] * scale : source[offset + 3];\r\n};\r\n\r\nconst getFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset] * scale : source[offset];\r\n};\r\n\r\nconst getMinusFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return -(scale ? source[offset] * scale : source[offset]);\r\n};\r\n\r\nconst getNextFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 1] * scale : source[offset + 1];\r\n};\r\n\r\nconst getFloatBy2: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return (scale ? source[offset] * scale : source[offset]) * 2;\r\n};\r\n\r\nconst getWeights: GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => {\r\n if (target._numMorphTargets) {\r\n const value = new Array<number>(target._numMorphTargets!);\r\n for (let i = 0; i < target._numMorphTargets!; i++) {\r\n value[i] = scale ? source[offset++] * scale : source[offset++];\r\n }\r\n return value;\r\n }\r\n return null;\r\n};\r\n\r\nabstract class AbstractAnimationPointerPropertyInfos implements IAnimationPointerPropertyInfos {\r\n public constructor(public type: number, public name: string, public get: GetValueFn) {}\r\n\r\n protected _buildAnimation(\r\n animatable: Nullable<IAnimatable>,\r\n fps: number,\r\n keys: any[],\r\n babylonAnimationGroup: AnimationGroup,\r\n animationTargetOverride: Nullable<IAnimatable> = null\r\n ) {\r\n if (animatable || animationTargetOverride) {\r\n const animationName = `${babylonAnimationGroup!.name}_channel${babylonAnimationGroup.targetedAnimations.length}_${this.name}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(keys);\r\n\r\n if (animationTargetOverride != null && animationTargetOverride.animations != null) {\r\n animationTargetOverride.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);\r\n } else if (animatable) {\r\n animatable.animations = animatable.animations || Array<Animation>(1);\r\n animatable.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animatable);\r\n }\r\n }\r\n }\r\n public isValid(_target: any): boolean {\r\n return true;\r\n }\r\n\r\n public abstract buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nclass TransformNodeAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getVector3) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._babylonTransformNode !== null && target._babylonTransformNode !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonTransformNode, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass CameraAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target._babylonCamera != null && target._babylonCamera !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonCamera, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass MaterialAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat, public fillMode: any = Material.TriangleFillMode) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n const data = target._data;\r\n if (data) {\r\n const c = data[this.fillMode];\r\n if (c) {\r\n return c.babylonMaterial !== null && c.babylonMaterial !== undefined;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._data[this.fillMode].babylonMaterial, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass LightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target && target.length != 0;\r\n }\r\n\r\n // note : the extensions array store directly the BabylonLight reference\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null, params: any): void {\r\n const i = parseIntIndex(params[1]);\r\n const l = i >= 0 && i < target.lights.length ? target.lights[i] : null;\r\n return this._buildAnimation(l._babylonLight, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass WeightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getWeights) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._numMorphTargets;\r\n }\r\n public buildAnimations(targetNode: any, fps: number, keys: any[], babylonAnimationGroup: AnimationGroup, _animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n if (targetNode._numMorphTargets) {\r\n for (let targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {\r\n const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(\r\n keys.map((key) => ({\r\n frame: key.frame,\r\n inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,\r\n value: key.value[targetIndex],\r\n outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,\r\n interpolation: key.interpolation,\r\n }))\r\n );\r\n\r\n if (targetNode._primitiveBabylonMeshes) {\r\n for (const m of targetNode._primitiveBabylonMeshes) {\r\n const babylonMesh = m as Mesh;\r\n if (babylonMesh.morphTargetManager) {\r\n const morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);\r\n const babylonAnimationClone = babylonAnimation.clone();\r\n morphTarget.animations.push(babylonAnimationClone);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\nconst CoreAnimationNodesPointerMap: any = {\r\n getTarget: getGltfNode,\r\n hasIndex: true,\r\n matrix: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_MATRIX, \"matrix\", getMatrix)],\r\n },\r\n translation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"position\")],\r\n },\r\n rotation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_QUATERNION, \"rotationQuaternion\", getQuaternion)],\r\n },\r\n scale: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"scaling\")],\r\n },\r\n weights: {\r\n getStride: (target: any) => {\r\n return target._numMorphTargets;\r\n },\r\n properties: [new WeightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"influence\")],\r\n },\r\n};\r\n\r\nconst CoreAnimationCamerasPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfCamera,\r\n orthographic: {\r\n xmag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat),\r\n ],\r\n },\r\n ymag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat),\r\n ],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n perspective: {\r\n aspectRatio: {\r\n // not supported.\r\n },\r\n yfov: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"fov\")],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationMaterialsPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfMaterial,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: {\r\n properties: [\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha),\r\n ],\r\n },\r\n metallicFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallic\")],\r\n },\r\n roughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"roughness\")],\r\n },\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n },\r\n emissiveFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3)],\r\n },\r\n normalTexture: {\r\n scale: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\")],\r\n },\r\n },\r\n occlusionTexture: {\r\n strength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\")],\r\n },\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_ior: {\r\n ior: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\")],\r\n },\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\")],\r\n },\r\n clearcoatRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\")],\r\n },\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3)],\r\n },\r\n sheenRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\")],\r\n },\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\")],\r\n },\r\n specularColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3)],\r\n },\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\")],\r\n },\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\")],\r\n },\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3)],\r\n },\r\n attenuationDistance: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\")],\r\n },\r\n thicknessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\")],\r\n },\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\")],\r\n },\r\n iridescenceIor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\")],\r\n },\r\n iridescenceThicknessMinimum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\")],\r\n },\r\n iridescenceThicknessMaximum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\")],\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationExtensionsPointerMap: any = {\r\n getTarget: getGltfExtension,\r\n KHR_lights_punctual: {\r\n isIndex: true,\r\n lights: {\r\n hasIndex: true, // we have an array of light into the extension.\r\n color: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3)],\r\n },\r\n intensity: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"intensity\")],\r\n },\r\n range: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"range\")],\r\n },\r\n spot: {\r\n innerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2)],\r\n },\r\n outerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2)],\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\nexport const CoreAnimationPointerMap: any = {\r\n nodes: CoreAnimationNodesPointerMap,\r\n materials: CoreAnimationMaterialsPointerMap,\r\n cameras: CoreAnimationCamerasPointerMap,\r\n extensions: CoreAnimationExtensionsPointerMap,\r\n};\r\n"]}