@babylonjs/loaders 5.20.0 → 5.22.1

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Files changed (91) hide show
  1. package/OBJ/mtlFileLoader.js +25 -27
  2. package/OBJ/mtlFileLoader.js.map +1 -1
  3. package/OBJ/objFileLoader.js +112 -124
  4. package/OBJ/objFileLoader.js.map +1 -1
  5. package/OBJ/solidParser.js +118 -125
  6. package/OBJ/solidParser.js.map +1 -1
  7. package/STL/stlFileLoader.js +61 -63
  8. package/STL/stlFileLoader.js.map +1 -1
  9. package/glTF/1.0/glTFBinaryExtension.js +26 -30
  10. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  11. package/glTF/1.0/glTFLoader.js +409 -432
  12. package/glTF/1.0/glTFLoader.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderUtils.js +33 -37
  14. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  15. package/glTF/1.0/glTFMaterialsCommonExtension.js +27 -31
  16. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  17. package/glTF/2.0/Extensions/EXT_lights_image_based.js +48 -59
  18. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  19. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +24 -29
  20. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  21. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +13 -16
  22. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  23. package/glTF/2.0/Extensions/EXT_texture_webp.js +13 -16
  24. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  25. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -26
  26. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  27. package/glTF/2.0/Extensions/KHR_animation_pointer.js +63 -76
  28. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  29. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +90 -120
  30. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +1 -1
  31. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +25 -28
  32. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  33. package/glTF/2.0/Extensions/KHR_lights_punctual.js +27 -30
  34. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  35. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +25 -28
  36. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  37. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +15 -18
  38. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  39. package/glTF/2.0/Extensions/KHR_materials_ior.js +21 -24
  40. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  41. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +27 -31
  42. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +24 -27
  44. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  45. package/glTF/2.0/Extensions/KHR_materials_sheen.js +23 -26
  46. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  47. package/glTF/2.0/Extensions/KHR_materials_specular.js +23 -26
  48. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_translucency.js +20 -23
  50. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  51. package/glTF/2.0/Extensions/KHR_materials_transmission.js +82 -86
  52. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  53. package/glTF/2.0/Extensions/KHR_materials_unlit.js +19 -22
  54. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_variants.js +79 -97
  56. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_volume.js +20 -23
  58. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  59. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +6 -8
  60. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_texture_basisu.js +13 -16
  62. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  63. package/glTF/2.0/Extensions/KHR_texture_transform.js +12 -15
  64. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  65. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +12 -15
  66. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  67. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +77 -95
  68. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  69. package/glTF/2.0/Extensions/MSFT_lod.js +114 -139
  70. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  71. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +12 -15
  72. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  73. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +12 -15
  74. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  75. package/glTF/2.0/glTFLoader.js +739 -823
  76. package/glTF/2.0/glTFLoader.js.map +1 -1
  77. package/glTF/glTFFileLoader.js +337 -404
  78. package/glTF/glTFFileLoader.js.map +1 -1
  79. package/glTF/glTFValidation.js +32 -39
  80. package/glTF/glTFValidation.js.map +1 -1
  81. package/legacy/legacy-glTF.js +3 -3
  82. package/legacy/legacy-glTF.js.map +1 -1
  83. package/legacy/legacy-glTF1.js +2 -2
  84. package/legacy/legacy-glTF1.js.map +1 -1
  85. package/legacy/legacy-glTF2.js +12 -12
  86. package/legacy/legacy-glTF2.js.map +1 -1
  87. package/legacy/legacy-objFileLoader.js +2 -2
  88. package/legacy/legacy-objFileLoader.js.map +1 -1
  89. package/legacy/legacy-stlFileLoader.js +2 -2
  90. package/legacy/legacy-stlFileLoader.js.map +1 -1
  91. package/package.json +5 -8
@@ -4,16 +4,16 @@ import { AnimationEvent } from "@babylonjs/core/Animations/animationEvent.js";
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  import { Sound } from "@babylonjs/core/Audio/sound.js";
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  import { WeightedSound } from "@babylonjs/core/Audio/weightedsound.js";
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  import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
7
- var NAME = "MSFT_audio_emitter";
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+ const NAME = "MSFT_audio_emitter";
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  /**
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  * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
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  */
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- var MSFT_audio_emitter = /** @class */ (function () {
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+ export class MSFT_audio_emitter {
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  /**
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  * @param loader
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  * @hidden
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  */
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- function MSFT_audio_emitter(loader) {
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+ constructor(loader) {
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  /**
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  * The name of this extension.
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  */
@@ -22,65 +22,61 @@ var MSFT_audio_emitter = /** @class */ (function () {
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  this.enabled = this._loader.isExtensionUsed(NAME);
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  }
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  /** @hidden */
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- MSFT_audio_emitter.prototype.dispose = function () {
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+ dispose() {
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  this._loader = null;
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  this._clips = null;
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  this._emitters = null;
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- };
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+ }
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  /** @hidden */
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- MSFT_audio_emitter.prototype.onLoading = function () {
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- var extensions = this._loader.gltf.extensions;
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+ onLoading() {
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+ const extensions = this._loader.gltf.extensions;
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  if (extensions && extensions[this.name]) {
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- var extension = extensions[this.name];
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+ const extension = extensions[this.name];
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  this._clips = extension.clips;
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  this._emitters = extension.emitters;
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  ArrayItem.Assign(this._clips);
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  ArrayItem.Assign(this._emitters);
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  }
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- };
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+ }
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  /**
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  * @param context
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  * @param scene
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  * @hidden
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  */
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- MSFT_audio_emitter.prototype.loadSceneAsync = function (context, scene) {
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- var _this = this;
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- return GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
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- var promises = new Array();
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- promises.push(_this._loader.loadSceneAsync(context, scene));
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- for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
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- var emitterIndex = _a[_i];
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- var emitter = ArrayItem.Get("".concat(extensionContext, "/emitters"), _this._emitters, emitterIndex);
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+ loadSceneAsync(context, scene) {
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+ return GLTFLoader.LoadExtensionAsync(context, scene, this.name, (extensionContext, extension) => {
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+ const promises = new Array();
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+ promises.push(this._loader.loadSceneAsync(context, scene));
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+ for (const emitterIndex of extension.emitters) {
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+ const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);
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  if (emitter.refDistance != undefined ||
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  emitter.maxDistance != undefined ||
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  emitter.rolloffFactor != undefined ||
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  emitter.distanceModel != undefined ||
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  emitter.innerAngle != undefined ||
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  emitter.outerAngle != undefined) {
60
- throw new Error("".concat(extensionContext, ": Direction or Distance properties are not allowed on emitters attached to a scene"));
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+ throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);
61
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  }
62
- promises.push(_this._loadEmitterAsync("".concat(extensionContext, "/emitters/").concat(emitter.index), emitter));
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+ promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));
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  }
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- return Promise.all(promises).then(function () { });
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+ return Promise.all(promises).then(() => { });
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  });
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- };
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+ }
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  /**
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  * @param context
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  * @param node
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  * @param assign
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  * @hidden
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  */
73
- MSFT_audio_emitter.prototype.loadNodeAsync = function (context, node, assign) {
74
- var _this = this;
75
- return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
76
- var promises = new Array();
77
- return _this._loader
78
- .loadNodeAsync(extensionContext, node, function (babylonMesh) {
79
- var _loop_1 = function (emitterIndex) {
80
- var emitter = ArrayItem.Get("".concat(extensionContext, "/emitters"), _this._emitters, emitterIndex);
81
- promises.push(_this._loadEmitterAsync("".concat(extensionContext, "/emitters/").concat(emitter.index), emitter).then(function () {
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- for (var _i = 0, _a = emitter._babylonSounds; _i < _a.length; _i++) {
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- var sound = _a[_i];
71
+ loadNodeAsync(context, node, assign) {
72
+ return GLTFLoader.LoadExtensionAsync(context, node, this.name, (extensionContext, extension) => {
73
+ const promises = new Array();
74
+ return this._loader
75
+ .loadNodeAsync(extensionContext, node, (babylonMesh) => {
76
+ for (const emitterIndex of extension.emitters) {
77
+ const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);
78
+ promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {
79
+ for (const sound of emitter._babylonSounds) {
84
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  sound.attachToMesh(babylonMesh);
85
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  if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
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  sound.setLocalDirectionToMesh(Vector3.Forward());
@@ -88,89 +84,78 @@ var MSFT_audio_emitter = /** @class */ (function () {
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  }
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  }
90
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  }));
91
- };
92
- for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
93
- var emitterIndex = _a[_i];
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- _loop_1(emitterIndex);
95
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  }
96
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  assign(babylonMesh);
97
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  })
98
- .then(function (babylonMesh) {
99
- return Promise.all(promises).then(function () {
90
+ .then((babylonMesh) => {
91
+ return Promise.all(promises).then(() => {
100
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  return babylonMesh;
101
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  });
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  });
103
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  });
104
- };
96
+ }
105
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  /**
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  * @param context
107
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  * @param animation
108
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  * @hidden
109
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  */
110
- MSFT_audio_emitter.prototype.loadAnimationAsync = function (context, animation) {
111
- var _this = this;
112
- return GLTFLoader.LoadExtensionAsync(context, animation, this.name, function (extensionContext, extension) {
113
- return _this._loader.loadAnimationAsync(context, animation).then(function (babylonAnimationGroup) {
114
- var promises = new Array();
102
+ loadAnimationAsync(context, animation) {
103
+ return GLTFLoader.LoadExtensionAsync(context, animation, this.name, (extensionContext, extension) => {
104
+ return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {
105
+ const promises = new Array();
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  ArrayItem.Assign(extension.events);
116
- for (var _i = 0, _a = extension.events; _i < _a.length; _i++) {
117
- var event_1 = _a[_i];
118
- promises.push(_this._loadAnimationEventAsync("".concat(extensionContext, "/events/").concat(event_1.index), context, animation, event_1, babylonAnimationGroup));
107
+ for (const event of extension.events) {
108
+ promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));
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  }
120
- return Promise.all(promises).then(function () {
110
+ return Promise.all(promises).then(() => {
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  return babylonAnimationGroup;
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  });
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  });
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  });
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- };
126
- MSFT_audio_emitter.prototype._loadClipAsync = function (context, clip) {
115
+ }
116
+ _loadClipAsync(context, clip) {
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  if (clip._objectURL) {
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  return clip._objectURL;
129
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  }
130
- var promise;
120
+ let promise;
131
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  if (clip.uri) {
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  promise = this._loader.loadUriAsync(context, clip, clip.uri);
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  }
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  else {
135
- var bufferView = ArrayItem.Get("".concat(context, "/bufferView"), this._loader.gltf.bufferViews, clip.bufferView);
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- promise = this._loader.loadBufferViewAsync("/bufferViews/".concat(bufferView.index), bufferView);
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+ const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);
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+ promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);
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  }
138
- clip._objectURL = promise.then(function (data) {
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+ clip._objectURL = promise.then((data) => {
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  return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));
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  });
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  return clip._objectURL;
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- };
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- MSFT_audio_emitter.prototype._loadEmitterAsync = function (context, emitter) {
144
- var _this = this;
132
+ }
133
+ _loadEmitterAsync(context, emitter) {
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  emitter._babylonSounds = emitter._babylonSounds || [];
146
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  if (!emitter._babylonData) {
147
- var clipPromises = new Array();
148
- var name_1 = emitter.name || "emitter".concat(emitter.index);
149
- var options_1 = {
136
+ const clipPromises = new Array();
137
+ const name = emitter.name || `emitter${emitter.index}`;
138
+ const options = {
150
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  loop: false,
151
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  autoplay: false,
152
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  volume: emitter.volume == undefined ? 1 : emitter.volume,
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  };
154
- var _loop_2 = function (i) {
155
- var clipContext = "/extensions/".concat(this_1.name, "/clips");
156
- var clip = ArrayItem.Get(clipContext, this_1._clips, emitter.clips[i].clip);
157
- clipPromises.push(this_1._loadClipAsync("".concat(clipContext, "/").concat(emitter.clips[i].clip), clip).then(function (objectURL) {
158
- var sound = (emitter._babylonSounds[i] = new Sound(name_1, objectURL, _this._loader.babylonScene, null, options_1));
143
+ for (let i = 0; i < emitter.clips.length; i++) {
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+ const clipContext = `/extensions/${this.name}/clips`;
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+ const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);
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+ clipPromises.push(this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL) => {
147
+ const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));
159
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  sound.refDistance = emitter.refDistance || 1;
160
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  sound.maxDistance = emitter.maxDistance || 256;
161
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  sound.rolloffFactor = emitter.rolloffFactor || 1;
162
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  sound.distanceModel = emitter.distanceModel || "exponential";
163
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  }));
164
- };
165
- var this_1 = this;
166
- for (var i = 0; i < emitter.clips.length; i++) {
167
- _loop_2(i);
168
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  }
169
- var promise = Promise.all(clipPromises).then(function () {
170
- var weights = emitter.clips.map(function (clip) {
154
+ const promise = Promise.all(clipPromises).then(() => {
155
+ const weights = emitter.clips.map((clip) => {
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  return clip.weight || 1;
172
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  });
173
- var weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);
158
+ const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);
174
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  if (emitter.innerAngle) {
175
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  weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);
176
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  }
@@ -187,55 +172,52 @@ var MSFT_audio_emitter = /** @class */ (function () {
187
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  };
188
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  }
189
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  return emitter._babylonData.loaded;
190
- };
191
- MSFT_audio_emitter.prototype._getEventAction = function (context, sound, action, time, startOffset) {
175
+ }
176
+ _getEventAction(context, sound, action, time, startOffset) {
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  switch (action) {
193
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  case "play" /* play */: {
194
- return function (currentFrame) {
195
- var frameOffset = (startOffset || 0) + (currentFrame - time);
179
+ return (currentFrame) => {
180
+ const frameOffset = (startOffset || 0) + (currentFrame - time);
196
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  sound.play(frameOffset);
197
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  };
198
183
  }
199
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  case "stop" /* stop */: {
200
- return function () {
185
+ return () => {
201
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  sound.stop();
202
187
  };
203
188
  }
204
189
  case "pause" /* pause */: {
205
- return function () {
190
+ return () => {
206
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  sound.pause();
207
192
  };
208
193
  }
209
194
  default: {
210
- throw new Error("".concat(context, ": Unsupported action ").concat(action));
195
+ throw new Error(`${context}: Unsupported action ${action}`);
211
196
  }
212
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  }
213
- };
214
- MSFT_audio_emitter.prototype._loadAnimationEventAsync = function (context, animationContext, animation, event, babylonAnimationGroup) {
215
- var _this = this;
198
+ }
199
+ _loadAnimationEventAsync(context, animationContext, animation, event, babylonAnimationGroup) {
216
200
  if (babylonAnimationGroup.targetedAnimations.length == 0) {
217
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  return Promise.resolve();
218
202
  }
219
- var babylonAnimation = babylonAnimationGroup.targetedAnimations[0];
220
- var emitterIndex = event.emitter;
221
- var emitter = ArrayItem.Get("/extensions/".concat(this.name, "/emitters"), this._emitters, emitterIndex);
222
- return this._loadEmitterAsync(context, emitter).then(function () {
223
- var sound = emitter._babylonData.sound;
203
+ const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];
204
+ const emitterIndex = event.emitter;
205
+ const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);
206
+ return this._loadEmitterAsync(context, emitter).then(() => {
207
+ const sound = emitter._babylonData.sound;
224
208
  if (sound) {
225
- var babylonAnimationEvent = new AnimationEvent(event.time, _this._getEventAction(context, sound, event.action, event.time, event.startOffset));
209
+ const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));
226
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  babylonAnimation.animation.addEvent(babylonAnimationEvent);
227
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  // Make sure all started audio stops when this animation is terminated.
228
- babylonAnimationGroup.onAnimationGroupEndObservable.add(function () {
212
+ babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {
229
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  sound.stop();
230
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  });
231
- babylonAnimationGroup.onAnimationGroupPauseObservable.add(function () {
215
+ babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {
232
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  sound.pause();
233
217
  });
234
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  }
235
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  });
236
- };
237
- return MSFT_audio_emitter;
238
- }());
239
- export { MSFT_audio_emitter };
240
- GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_audio_emitter(loader); });
220
+ }
221
+ }
222
+ GLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));
241
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  //# sourceMappingURL=MSFT_audio_emitter.js.map
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)\r\n */\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param scene\r\n * @hidden\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param animation\r\n * @hidden\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)\r\n */\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param scene\r\n * @hidden\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param animation\r\n * @hidden\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}