@babylonjs/loaders 5.0.0-rc.6 → 5.0.0
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- package/OBJ/index.d.ts +4 -4
- package/OBJ/index.js +4 -4
- package/OBJ/mtlFileLoader.d.ts +41 -41
- package/OBJ/mtlFileLoader.js +232 -232
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.d.ts +126 -126
- package/OBJ/objFileLoader.js +296 -296
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +43 -43
- package/OBJ/objLoadingOptions.js +1 -1
- package/OBJ/objLoadingOptions.js.map +1 -1
- package/OBJ/solidParser.d.ts +154 -154
- package/OBJ/solidParser.js +693 -693
- package/OBJ/solidParser.js.map +1 -1
- package/STL/index.d.ts +1 -1
- package/STL/index.js +1 -1
- package/STL/stlFileLoader.d.ts +64 -64
- package/STL/stlFileLoader.js +233 -233
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
- package/glTF/1.0/glTFBinaryExtension.js +60 -60
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +136 -136
- package/glTF/1.0/glTFLoader.js +1814 -1815
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +63 -62
- package/glTF/1.0/glTFLoaderUtils.js +250 -250
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/1.0/index.d.ts +5 -5
- package/glTF/1.0/index.js +5 -5
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
- package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
- package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
- package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
- package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
- package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +26 -26
- package/glTF/2.0/Extensions/index.js +26 -26
- package/glTF/2.0/glTFLoader.d.ts +406 -405
- package/glTF/2.0/glTFLoader.js +2366 -2366
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
- package/glTF/2.0/glTFLoaderExtension.js +1 -1
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
- package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/index.d.ts +4 -4
- package/glTF/2.0/index.js +5 -4
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +433 -433
- package/glTF/glTFFileLoader.js +927 -927
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.d.ts +29 -29
- package/glTF/glTFValidation.js +123 -123
- package/glTF/glTFValidation.js.map +1 -1
- package/glTF/index.d.ts +5 -5
- package/glTF/index.js +6 -5
- package/glTF/index.js.map +1 -1
- package/index.d.ts +3 -3
- package/index.js +4 -3
- package/index.js.map +1 -1
- package/legacy/legacy-glTF.d.ts +2 -2
- package/legacy/legacy-glTF.js +18 -18
- package/legacy/legacy-glTF.js.map +1 -1
- package/legacy/legacy-glTF1.d.ts +2 -2
- package/legacy/legacy-glTF1.js +15 -14
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF1FileLoader.js +3 -3
- package/legacy/legacy-glTF1FileLoader.js.map +1 -1
- package/legacy/legacy-glTF2.d.ts +2 -2
- package/legacy/legacy-glTF2.js +33 -32
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF2FileLoader.js +3 -3
- package/legacy/legacy-glTF2FileLoader.js.map +1 -1
- package/legacy/legacy-glTFFileLoader.d.ts +3 -3
- package/legacy/legacy-glTFFileLoader.js +4 -4
- package/legacy/legacy-glTFFileLoader.js.map +1 -1
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +13 -12
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +13 -12
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/legacy/legacy.d.ts +6 -6
- package/legacy/legacy.js +8 -7
- package/legacy/legacy.js.map +1 -1
- package/license.md +71 -0
- package/package.json +25 -6
@@ -1,118 +1,118 @@
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import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
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import { SphericalHarmonics, SphericalPolynomial } from "@babylonjs/core/Maths/sphericalPolynomial.js";
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import { Quaternion, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { RawCubeTexture } from "@babylonjs/core/Materials/Textures/rawCubeTexture.js";
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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var NAME = "EXT_lights_image_based";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
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*/
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var EXT_lights_image_based = /** @class */ (function () {
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/**
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* @param loader
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* @hidden
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*/
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function EXT_lights_image_based(loader) {
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/**
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* The name of this extension.
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*/
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this.name = NAME;
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this._loader = loader;
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this.enabled = this._loader.isExtensionUsed(NAME);
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}
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/** @hidden */
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EXT_lights_image_based.prototype.dispose = function () {
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this._loader = null;
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delete this._lights;
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};
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/** @hidden */
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EXT_lights_image_based.prototype.onLoading = function () {
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var extensions = this._loader.gltf.extensions;
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if (extensions && extensions[this.name]) {
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var extension = extensions[this.name];
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this._lights = extension.lights;
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}
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};
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/**
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* @param context
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* @param scene
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* @hidden
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*/
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EXT_lights_image_based.prototype.loadSceneAsync = function (context, scene) {
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var _this = this;
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return GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
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var promises = new Array();
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promises.push(_this._loader.loadSceneAsync(context, scene));
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_this._loader.logOpen("".concat(extensionContext));
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var light = ArrayItem.Get("".concat(extensionContext, "/light"), _this._lights, extension.light);
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promises.push(_this._loadLightAsync("/extensions/".concat(_this.name, "/lights/").concat(extension.light), light).then(function (texture) {
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_this._loader.babylonScene.environmentTexture = texture;
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}));
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_this._loader.logClose();
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return Promise.all(promises).then(function () { });
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});
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};
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EXT_lights_image_based.prototype._loadLightAsync = function (context, light) {
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var _this = this;
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if (!light._loaded) {
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var promises = new Array();
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this._loader.logOpen("".concat(context));
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var imageData_1 = new Array(light.specularImages.length);
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var _loop_1 = function (mipmap) {
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var faces = light.specularImages[mipmap];
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imageData_1[mipmap] = new Array(faces.length);
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var _loop_2 = function (face) {
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var specularImageContext = "".concat(context, "/specularImages/").concat(mipmap, "/").concat(face);
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this_1._loader.logOpen("".concat(specularImageContext));
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var index = faces[face];
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var image = ArrayItem.Get(specularImageContext, this_1._loader.gltf.images, index);
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promises.push(this_1._loader.loadImageAsync("/images/".concat(index), image).then(function (data) {
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imageData_1[mipmap][face] = data;
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}));
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this_1._loader.logClose();
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};
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for (var face = 0; face < faces.length; face++) {
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_loop_2(face);
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}
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};
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var this_1 = this;
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for (var mipmap = 0; mipmap < light.specularImages.length; mipmap++) {
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_loop_1(mipmap);
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}
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this._loader.logClose();
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light._loaded = Promise.all(promises).then(function () {
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var babylonTexture = new RawCubeTexture(_this._loader.babylonScene, null, light.specularImageSize);
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babylonTexture.name = light.name || "environment";
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light._babylonTexture = babylonTexture;
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if (light.intensity != undefined) {
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babylonTexture.level = light.intensity;
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}
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if (light.rotation) {
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var rotation = Quaternion.FromArray(light.rotation);
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// Invert the rotation so that positive rotation is counter-clockwise.
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if (!_this._loader.babylonScene.useRightHandedSystem) {
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rotation = Quaternion.Inverse(rotation);
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}
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Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
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}
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if (!light.irradianceCoefficients) {
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throw new Error("".concat(context, ": Irradiance coefficients are missing"));
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}
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var sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);
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sphericalHarmonics.scaleInPlace(light.intensity);
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sphericalHarmonics.convertIrradianceToLambertianRadiance();
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var sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);
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// Compute the lod generation scale to fit exactly to the number of levels available.
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var lodGenerationScale = (imageData_1.length - 1) / Scalar.Log2(light.specularImageSize);
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return babylonTexture.updateRGBDAsync(imageData_1, sphericalPolynomial, lodGenerationScale);
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});
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}
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return light._loaded.then(function () {
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return light._babylonTexture;
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});
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};
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return EXT_lights_image_based;
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}());
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export { EXT_lights_image_based };
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GLTFLoader.RegisterExtension(NAME, function (loader) { return new EXT_lights_image_based(loader); });
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import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
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import { SphericalHarmonics, SphericalPolynomial } from "@babylonjs/core/Maths/sphericalPolynomial.js";
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import { Quaternion, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { RawCubeTexture } from "@babylonjs/core/Materials/Textures/rawCubeTexture.js";
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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var NAME = "EXT_lights_image_based";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
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*/
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var EXT_lights_image_based = /** @class */ (function () {
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/**
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* @param loader
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* @hidden
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*/
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function EXT_lights_image_based(loader) {
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/**
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* The name of this extension.
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*/
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this.name = NAME;
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this._loader = loader;
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this.enabled = this._loader.isExtensionUsed(NAME);
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}
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/** @hidden */
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EXT_lights_image_based.prototype.dispose = function () {
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this._loader = null;
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delete this._lights;
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};
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/** @hidden */
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EXT_lights_image_based.prototype.onLoading = function () {
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var extensions = this._loader.gltf.extensions;
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if (extensions && extensions[this.name]) {
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var extension = extensions[this.name];
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this._lights = extension.lights;
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}
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};
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/**
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* @param context
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* @param scene
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* @hidden
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*/
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EXT_lights_image_based.prototype.loadSceneAsync = function (context, scene) {
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var _this = this;
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return GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
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var promises = new Array();
|
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|
+
promises.push(_this._loader.loadSceneAsync(context, scene));
|
46
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+
_this._loader.logOpen("".concat(extensionContext));
|
47
|
+
var light = ArrayItem.Get("".concat(extensionContext, "/light"), _this._lights, extension.light);
|
48
|
+
promises.push(_this._loadLightAsync("/extensions/".concat(_this.name, "/lights/").concat(extension.light), light).then(function (texture) {
|
49
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+
_this._loader.babylonScene.environmentTexture = texture;
|
50
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+
}));
|
51
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+
_this._loader.logClose();
|
52
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+
return Promise.all(promises).then(function () { });
|
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+
});
|
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+
};
|
55
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+
EXT_lights_image_based.prototype._loadLightAsync = function (context, light) {
|
56
|
+
var _this = this;
|
57
|
+
if (!light._loaded) {
|
58
|
+
var promises = new Array();
|
59
|
+
this._loader.logOpen("".concat(context));
|
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+
var imageData_1 = new Array(light.specularImages.length);
|
61
|
+
var _loop_1 = function (mipmap) {
|
62
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+
var faces = light.specularImages[mipmap];
|
63
|
+
imageData_1[mipmap] = new Array(faces.length);
|
64
|
+
var _loop_2 = function (face) {
|
65
|
+
var specularImageContext = "".concat(context, "/specularImages/").concat(mipmap, "/").concat(face);
|
66
|
+
this_1._loader.logOpen("".concat(specularImageContext));
|
67
|
+
var index = faces[face];
|
68
|
+
var image = ArrayItem.Get(specularImageContext, this_1._loader.gltf.images, index);
|
69
|
+
promises.push(this_1._loader.loadImageAsync("/images/".concat(index), image).then(function (data) {
|
70
|
+
imageData_1[mipmap][face] = data;
|
71
|
+
}));
|
72
|
+
this_1._loader.logClose();
|
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|
+
};
|
74
|
+
for (var face = 0; face < faces.length; face++) {
|
75
|
+
_loop_2(face);
|
76
|
+
}
|
77
|
+
};
|
78
|
+
var this_1 = this;
|
79
|
+
for (var mipmap = 0; mipmap < light.specularImages.length; mipmap++) {
|
80
|
+
_loop_1(mipmap);
|
81
|
+
}
|
82
|
+
this._loader.logClose();
|
83
|
+
light._loaded = Promise.all(promises).then(function () {
|
84
|
+
var babylonTexture = new RawCubeTexture(_this._loader.babylonScene, null, light.specularImageSize);
|
85
|
+
babylonTexture.name = light.name || "environment";
|
86
|
+
light._babylonTexture = babylonTexture;
|
87
|
+
if (light.intensity != undefined) {
|
88
|
+
babylonTexture.level = light.intensity;
|
89
|
+
}
|
90
|
+
if (light.rotation) {
|
91
|
+
var rotation = Quaternion.FromArray(light.rotation);
|
92
|
+
// Invert the rotation so that positive rotation is counter-clockwise.
|
93
|
+
if (!_this._loader.babylonScene.useRightHandedSystem) {
|
94
|
+
rotation = Quaternion.Inverse(rotation);
|
95
|
+
}
|
96
|
+
Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
|
97
|
+
}
|
98
|
+
if (!light.irradianceCoefficients) {
|
99
|
+
throw new Error("".concat(context, ": Irradiance coefficients are missing"));
|
100
|
+
}
|
101
|
+
var sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);
|
102
|
+
sphericalHarmonics.scaleInPlace(light.intensity);
|
103
|
+
sphericalHarmonics.convertIrradianceToLambertianRadiance();
|
104
|
+
var sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);
|
105
|
+
// Compute the lod generation scale to fit exactly to the number of levels available.
|
106
|
+
var lodGenerationScale = (imageData_1.length - 1) / Scalar.Log2(light.specularImageSize);
|
107
|
+
return babylonTexture.updateRGBDAsync(imageData_1, sphericalPolynomial, lodGenerationScale);
|
108
|
+
});
|
109
|
+
}
|
110
|
+
return light._loaded.then(function () {
|
111
|
+
return light._babylonTexture;
|
112
|
+
});
|
113
|
+
};
|
114
|
+
return EXT_lights_image_based;
|
115
|
+
}());
|
116
|
+
export { EXT_lights_image_based };
|
117
|
+
GLTFLoader.RegisterExtension(NAME, function (loader) { return new EXT_lights_image_based(loader); });
|
118
118
|
//# sourceMappingURL=EXT_lights_image_based.js.map
|
@@ -1 +1 @@
|
|
1
|
-
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"core/Maths/math.vector\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport { IScene } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @hidden */\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param scene\r\n * @hidden\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(\r\n this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(\r\n this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n if (!light.irradianceCoefficients) {\r\n throw new Error(`${context}: Irradiance coefficients are missing`);\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));\r\n"]}
|
1
|
+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"core/Maths/math.vector\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport type { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport type { IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @hidden */\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param scene\r\n * @hidden\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(\r\n this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(\r\n this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n if (!light.irradianceCoefficients) {\r\n throw new Error(`${context}: Irradiance coefficients are missing`);\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));\r\n"]}
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import { GLTFLoader } from "../glTFLoader";
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}
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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import type { Nullable } from "@babylonjs/core/types.js";
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import { GLTFLoader } from "../glTFLoader";
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import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import type { INode } from "../glTFLoaderInterfaces";
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loadAttribute("TRANSLATION");
|
60
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-
loadAttribute("ROTATION");
|
61
|
-
loadAttribute("SCALE");
|
62
|
-
return promise.then(function (babylonTransformNode) {
|
63
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-
return Promise.all(promises).then(function (_a) {
|
64
|
-
var translationBuffer = _a[0], rotationBuffer = _a[1], scaleBuffer = _a[2];
|
65
|
-
var matrices = new Float32Array(instanceCount * 16);
|
66
|
-
TmpVectors.Vector3[0].copyFromFloats(0, 0, 0); // translation
|
67
|
-
TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation
|
68
|
-
TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); // scale
|
69
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-
for (var i = 0; i < instanceCount; ++i) {
|
70
|
-
translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, TmpVectors.Vector3[0]);
|
71
|
-
rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, TmpVectors.Quaternion[0]);
|
72
|
-
scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, TmpVectors.Vector3[1]);
|
73
|
-
Matrix.ComposeToRef(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0], TmpVectors.Matrix[0]);
|
74
|
-
TmpVectors.Matrix[0].copyToArray(matrices, i * 16);
|
75
|
-
}
|
76
|
-
for (var _i = 0, _b = node._primitiveBabylonMeshes; _i < _b.length; _i++) {
|
77
|
-
var babylonMesh = _b[_i];
|
78
|
-
babylonMesh.thinInstanceSetBuffer("matrix", matrices, 16, true);
|
79
|
-
}
|
80
|
-
return babylonTransformNode;
|
81
|
-
});
|
82
|
-
});
|
83
|
-
});
|
84
|
-
};
|
85
|
-
return EXT_mesh_gpu_instancing;
|
86
|
-
}());
|
87
|
-
export { EXT_mesh_gpu_instancing };
|
88
|
-
GLTFLoader.RegisterExtension(NAME, function (loader) { return new EXT_mesh_gpu_instancing(loader); });
|
1
|
+
/* eslint-disable @typescript-eslint/naming-convention */
|
2
|
+
import { Vector3, Quaternion, Matrix, TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
|
3
|
+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
4
|
+
import "@babylonjs/core/Meshes/thinInstanceMesh.js";
|
5
|
+
var NAME = "EXT_mesh_gpu_instancing";
|
6
|
+
/**
|
7
|
+
* [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
|
8
|
+
* [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
|
9
|
+
* !!! Experimental Extension Subject to Changes !!!
|
10
|
+
*/
|
11
|
+
var EXT_mesh_gpu_instancing = /** @class */ (function () {
|
12
|
+
/**
|
13
|
+
* @param loader
|
14
|
+
* @hidden
|
15
|
+
*/
|
16
|
+
function EXT_mesh_gpu_instancing(loader) {
|
17
|
+
/**
|
18
|
+
* The name of this extension.
|
19
|
+
*/
|
20
|
+
this.name = NAME;
|
21
|
+
this._loader = loader;
|
22
|
+
this.enabled = this._loader.isExtensionUsed(NAME);
|
23
|
+
}
|
24
|
+
/** @hidden */
|
25
|
+
EXT_mesh_gpu_instancing.prototype.dispose = function () {
|
26
|
+
this._loader = null;
|
27
|
+
};
|
28
|
+
/**
|
29
|
+
* @param context
|
30
|
+
* @param node
|
31
|
+
* @param assign
|
32
|
+
* @hidden
|
33
|
+
*/
|
34
|
+
EXT_mesh_gpu_instancing.prototype.loadNodeAsync = function (context, node, assign) {
|
35
|
+
var _this = this;
|
36
|
+
return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
|
37
|
+
_this._loader._disableInstancedMesh++;
|
38
|
+
var promise = _this._loader.loadNodeAsync("/nodes/".concat(node.index), node, assign);
|
39
|
+
_this._loader._disableInstancedMesh--;
|
40
|
+
if (!node._primitiveBabylonMeshes) {
|
41
|
+
return promise;
|
42
|
+
}
|
43
|
+
var promises = new Array();
|
44
|
+
var instanceCount = 0;
|
45
|
+
var loadAttribute = function (attribute) {
|
46
|
+
if (extension.attributes[attribute] == undefined) {
|
47
|
+
promises.push(Promise.resolve(null));
|
48
|
+
return;
|
49
|
+
}
|
50
|
+
var accessor = ArrayItem.Get("".concat(extensionContext, "/attributes/").concat(attribute), _this._loader.gltf.accessors, extension.attributes[attribute]);
|
51
|
+
promises.push(_this._loader._loadFloatAccessorAsync("/accessors/".concat(accessor.bufferView), accessor));
|
52
|
+
if (instanceCount === 0) {
|
53
|
+
instanceCount = accessor.count;
|
54
|
+
}
|
55
|
+
else if (instanceCount !== accessor.count) {
|
56
|
+
throw new Error("".concat(extensionContext, "/attributes: Instance buffer accessors do not have the same count."));
|
57
|
+
}
|
58
|
+
};
|
59
|
+
loadAttribute("TRANSLATION");
|
60
|
+
loadAttribute("ROTATION");
|
61
|
+
loadAttribute("SCALE");
|
62
|
+
return promise.then(function (babylonTransformNode) {
|
63
|
+
return Promise.all(promises).then(function (_a) {
|
64
|
+
var translationBuffer = _a[0], rotationBuffer = _a[1], scaleBuffer = _a[2];
|
65
|
+
var matrices = new Float32Array(instanceCount * 16);
|
66
|
+
TmpVectors.Vector3[0].copyFromFloats(0, 0, 0); // translation
|
67
|
+
TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation
|
68
|
+
TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); // scale
|
69
|
+
for (var i = 0; i < instanceCount; ++i) {
|
70
|
+
translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, TmpVectors.Vector3[0]);
|
71
|
+
rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, TmpVectors.Quaternion[0]);
|
72
|
+
scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, TmpVectors.Vector3[1]);
|
73
|
+
Matrix.ComposeToRef(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0], TmpVectors.Matrix[0]);
|
74
|
+
TmpVectors.Matrix[0].copyToArray(matrices, i * 16);
|
75
|
+
}
|
76
|
+
for (var _i = 0, _b = node._primitiveBabylonMeshes; _i < _b.length; _i++) {
|
77
|
+
var babylonMesh = _b[_i];
|
78
|
+
babylonMesh.thinInstanceSetBuffer("matrix", matrices, 16, true);
|
79
|
+
}
|
80
|
+
return babylonTransformNode;
|
81
|
+
});
|
82
|
+
});
|
83
|
+
});
|
84
|
+
};
|
85
|
+
return EXT_mesh_gpu_instancing;
|
86
|
+
}());
|
87
|
+
export { EXT_mesh_gpu_instancing };
|
88
|
+
GLTFLoader.RegisterExtension(NAME, function (loader) { return new EXT_mesh_gpu_instancing(loader); });
|
89
89
|
//# sourceMappingURL=EXT_mesh_gpu_instancing.js.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"EXT_mesh_gpu_instancing.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,6CAA+B;AAIjF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,oDAAsC;AAEtC,IAAM,IAAI,GAAG,yBAAyB,CAAC;AAEvC;;;;GAIG;AACH;IAaI;;;OAGG;IACH,iCAAY,MAAkB;QAhB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAcxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,yCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;OAKG;IACI,+CAAa,GAApB,UAAqB,OAAe,EAAE,IAAW,EAAE,MAAqD;QAAxG,iBA6DC;QA5DG,OAAO,UAAU,CAAC,kBAAkB,CAAuC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAC7H,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,aAAa,CAAC,iBAAU,IAAI,CAAC,KAAK,CAAE,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;YAEjF,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;gBAC/B,OAAO,OAAO,CAAC;aAClB;YAED,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAmC,CAAC;YAC9D,IAAI,aAAa,GAAG,CAAC,CAAC;YAEtB,IAAM,aAAa,GAAG,UAAC,SAAiB;gBACpC,IAAI,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,SAAS,EAAE;oBAC9C,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrC,OAAO;iBACV;gBAED,IAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,gBAAgB,yBAAe,SAAS,CAAE,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5I,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,qBAAc,QAAQ,CAAC,UAAU,CAAE,EAAE,QAAQ,CAAC,CAAC,CAAC;gBAEnG,IAAI,aAAa,KAAK,CAAC,EAAE;oBACrB,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC;iBAClC;qBAAM,IAAI,aAAa,KAAK,QAAQ,CAAC,KAAK,EAAE;oBACzC,MAAM,IAAI,KAAK,CAAC,UAAG,gBAAgB,uEAAoE,CAAC,CAAC;iBAC5G;YACL,CAAC,CAAC;YAEF,aAAa,CAAC,aAAa,CAAC,CAAC;YAC7B,aAAa,CAAC,UAAU,CAAC,CAAC;YAC1B,aAAa,CAAC,OAAO,CAAC,CAAC;YAEvB,OAAO,OAAO,CAAC,IAAI,CAAC,UAAC,oBAAoB;gBACrC,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,UAAC,EAAgD;wBAA/C,iBAAiB,QAAA,EAAE,cAAc,QAAA,EAAE,WAAW,QAAA;oBAC9E,IAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC;oBAEtD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;oBAC7D,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW;oBAChE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ;oBAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE;wBACpC,iBAAiB,IAAI,OAAO,CAAC,cAAc,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,cAAc,IAAI,UAAU,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,WAAW,IAAI,OAAO,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAEjF,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAElH,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;qBACtD;oBAED,KAA0B,UAA6B,EAA7B,KAAA,IAAI,CAAC,uBAAwB,EAA7B,cAA6B,EAA7B,IAA6B,EAAE;wBAApD,IAAM,WAAW,SAAA;wBACjB,WAAoB,CAAC,qBAAqB,CAAC,QAAQ,EAAE,QAAQ,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;qBAC7E;oBAED,OAAO,oBAAoB,CAAC;gBAChC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IACL,8BAAC;AAAD,CAAC,AA/FD,IA+FC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,uBAAuB,CAAC,MAAM,CAAC,EAAnC,CAAmC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Vector3, Quaternion, Matrix, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Nullable } from \"core/types\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { INode } from \"../glTFLoaderInterfaces\";\r\n\r\nimport { IEXTMeshGpuInstancing } from \"babylonjs-gltf2interface\";\r\n\r\nimport \"core/Meshes/thinInstanceMesh\";\r\n\r\nconst NAME = \"EXT_mesh_gpu_instancing\";\r\n\r\n/**\r\n * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)\r\n * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\nexport class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTMeshGpuInstancing, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n this._loader._disableInstancedMesh++;\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${node.index}`, node, assign);\r\n\r\n this._loader._disableInstancedMesh--;\r\n\r\n if (!node._primitiveBabylonMeshes) {\r\n return promise;\r\n }\r\n\r\n const promises = new Array<Promise<Nullable<Float32Array>>>();\r\n let instanceCount = 0;\r\n\r\n const loadAttribute = (attribute: string) => {\r\n if (extension.attributes[attribute] == undefined) {\r\n promises.push(Promise.resolve(null));\r\n return;\r\n }\r\n\r\n const accessor = ArrayItem.Get(`${extensionContext}/attributes/${attribute}`, this._loader.gltf.accessors, extension.attributes[attribute]);\r\n promises.push(this._loader._loadFloatAccessorAsync(`/accessors/${accessor.bufferView}`, accessor));\r\n\r\n if (instanceCount === 0) {\r\n instanceCount = accessor.count;\r\n } else if (instanceCount !== accessor.count) {\r\n throw new Error(`${extensionContext}/attributes: Instance buffer accessors do not have the same count.`);\r\n }\r\n };\r\n\r\n loadAttribute(\"TRANSLATION\");\r\n loadAttribute(\"ROTATION\");\r\n loadAttribute(\"SCALE\");\r\n\r\n return promise.then((babylonTransformNode) => {\r\n return Promise.all(promises).then(([translationBuffer, rotationBuffer, scaleBuffer]) => {\r\n const matrices = new Float32Array(instanceCount * 16);\r\n\r\n TmpVectors.Vector3[0].copyFromFloats(0, 0, 0); // translation\r\n TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation\r\n TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); // scale\r\n\r\n for (let i = 0; i < instanceCount; ++i) {\r\n translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, TmpVectors.Vector3[0]);\r\n rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, TmpVectors.Quaternion[0]);\r\n scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, TmpVectors.Vector3[1]);\r\n\r\n Matrix.ComposeToRef(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0], TmpVectors.Matrix[0]);\r\n\r\n TmpVectors.Matrix[0].copyToArray(matrices, i * 16);\r\n }\r\n\r\n for (const babylonMesh of node._primitiveBabylonMeshes!) {\r\n (babylonMesh as Mesh).thinInstanceSetBuffer(\"matrix\", matrices, 16, true);\r\n }\r\n\r\n return babylonTransformNode;\r\n });\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_mesh_gpu_instancing(loader));\r\n"]}
|
1
|
+
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Experimental Extension Subject to Changes !!!\r\n */\r\nexport class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTMeshGpuInstancing, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n this._loader._disableInstancedMesh++;\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${node.index}`, node, assign);\r\n\r\n this._loader._disableInstancedMesh--;\r\n\r\n if (!node._primitiveBabylonMeshes) {\r\n return promise;\r\n }\r\n\r\n const promises = new Array<Promise<Nullable<Float32Array>>>();\r\n let instanceCount = 0;\r\n\r\n const loadAttribute = (attribute: string) => {\r\n if (extension.attributes[attribute] == undefined) {\r\n promises.push(Promise.resolve(null));\r\n return;\r\n }\r\n\r\n const accessor = ArrayItem.Get(`${extensionContext}/attributes/${attribute}`, this._loader.gltf.accessors, extension.attributes[attribute]);\r\n promises.push(this._loader._loadFloatAccessorAsync(`/accessors/${accessor.bufferView}`, accessor));\r\n\r\n if (instanceCount === 0) {\r\n instanceCount = accessor.count;\r\n } else if (instanceCount !== accessor.count) {\r\n throw new Error(`${extensionContext}/attributes: Instance buffer accessors do not have the same count.`);\r\n }\r\n };\r\n\r\n loadAttribute(\"TRANSLATION\");\r\n loadAttribute(\"ROTATION\");\r\n loadAttribute(\"SCALE\");\r\n\r\n return promise.then((babylonTransformNode) => {\r\n return Promise.all(promises).then(([translationBuffer, rotationBuffer, scaleBuffer]) => {\r\n const matrices = new Float32Array(instanceCount * 16);\r\n\r\n TmpVectors.Vector3[0].copyFromFloats(0, 0, 0); // translation\r\n TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation\r\n TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); // scale\r\n\r\n for (let i = 0; i < instanceCount; ++i) {\r\n translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, TmpVectors.Vector3[0]);\r\n rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, TmpVectors.Quaternion[0]);\r\n scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, TmpVectors.Vector3[1]);\r\n\r\n Matrix.ComposeToRef(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0], TmpVectors.Matrix[0]);\r\n\r\n TmpVectors.Matrix[0].copyToArray(matrices, i * 16);\r\n }\r\n\r\n for (const babylonMesh of node._primitiveBabylonMeshes!) {\r\n (babylonMesh as Mesh).thinInstanceSetBuffer(\"matrix\", matrices, 16, true);\r\n }\r\n\r\n return babylonTransformNode;\r\n });\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_mesh_gpu_instancing(loader));\r\n"]}
|