@babylonjs/loaders 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/mtlFileLoader.js.map +1 -1
  6. package/OBJ/objFileLoader.d.ts +126 -126
  7. package/OBJ/objFileLoader.js +296 -296
  8. package/OBJ/objFileLoader.js.map +1 -1
  9. package/OBJ/objLoadingOptions.d.ts +43 -43
  10. package/OBJ/objLoadingOptions.js +1 -1
  11. package/OBJ/objLoadingOptions.js.map +1 -1
  12. package/OBJ/solidParser.d.ts +154 -154
  13. package/OBJ/solidParser.js +693 -693
  14. package/OBJ/solidParser.js.map +1 -1
  15. package/STL/index.d.ts +1 -1
  16. package/STL/index.js +1 -1
  17. package/STL/stlFileLoader.d.ts +64 -64
  18. package/STL/stlFileLoader.js +233 -233
  19. package/STL/stlFileLoader.js.map +1 -1
  20. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  21. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  22. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  23. package/glTF/1.0/glTFLoader.d.ts +136 -136
  24. package/glTF/1.0/glTFLoader.js +1814 -1815
  25. package/glTF/1.0/glTFLoader.js.map +1 -1
  26. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  27. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  28. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  29. package/glTF/1.0/glTFLoaderUtils.d.ts +63 -62
  30. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  31. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  32. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  33. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  34. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  35. package/glTF/1.0/index.d.ts +5 -5
  36. package/glTF/1.0/index.js +5 -5
  37. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  38. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  39. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  40. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  41. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  42. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  43. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  44. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  45. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  46. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  47. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  48. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  49. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  50. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  51. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  53. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  54. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  56. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  57. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  59. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  60. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  62. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  63. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  65. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  66. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  67. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  68. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  69. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  71. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  72. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  73. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  74. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  75. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  77. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  78. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  79. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  80. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  81. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  83. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  84. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  85. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  86. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  87. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  89. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  90. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  91. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  92. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  93. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  94. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  95. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  96. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  97. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  98. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  99. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  100. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  101. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  102. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  103. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  104. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  105. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  106. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  107. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  108. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  109. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  110. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  111. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  112. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  113. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  114. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  115. package/glTF/2.0/Extensions/index.d.ts +26 -26
  116. package/glTF/2.0/Extensions/index.js +26 -26
  117. package/glTF/2.0/glTFLoader.d.ts +406 -405
  118. package/glTF/2.0/glTFLoader.js +2366 -2366
  119. package/glTF/2.0/glTFLoader.js.map +1 -1
  120. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  121. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  122. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  123. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  124. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  125. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  126. package/glTF/2.0/index.d.ts +4 -4
  127. package/glTF/2.0/index.js +5 -4
  128. package/glTF/2.0/index.js.map +1 -1
  129. package/glTF/glTFFileLoader.d.ts +433 -433
  130. package/glTF/glTFFileLoader.js +927 -927
  131. package/glTF/glTFFileLoader.js.map +1 -1
  132. package/glTF/glTFValidation.d.ts +29 -29
  133. package/glTF/glTFValidation.js +123 -123
  134. package/glTF/glTFValidation.js.map +1 -1
  135. package/glTF/index.d.ts +5 -5
  136. package/glTF/index.js +6 -5
  137. package/glTF/index.js.map +1 -1
  138. package/index.d.ts +3 -3
  139. package/index.js +4 -3
  140. package/index.js.map +1 -1
  141. package/legacy/legacy-glTF.d.ts +2 -2
  142. package/legacy/legacy-glTF.js +18 -18
  143. package/legacy/legacy-glTF.js.map +1 -1
  144. package/legacy/legacy-glTF1.d.ts +2 -2
  145. package/legacy/legacy-glTF1.js +15 -14
  146. package/legacy/legacy-glTF1.js.map +1 -1
  147. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  148. package/legacy/legacy-glTF1FileLoader.js +3 -3
  149. package/legacy/legacy-glTF1FileLoader.js.map +1 -1
  150. package/legacy/legacy-glTF2.d.ts +2 -2
  151. package/legacy/legacy-glTF2.js +33 -32
  152. package/legacy/legacy-glTF2.js.map +1 -1
  153. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  154. package/legacy/legacy-glTF2FileLoader.js +3 -3
  155. package/legacy/legacy-glTF2FileLoader.js.map +1 -1
  156. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  157. package/legacy/legacy-glTFFileLoader.js +4 -4
  158. package/legacy/legacy-glTFFileLoader.js.map +1 -1
  159. package/legacy/legacy-objFileLoader.d.ts +1 -1
  160. package/legacy/legacy-objFileLoader.js +13 -12
  161. package/legacy/legacy-objFileLoader.js.map +1 -1
  162. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  163. package/legacy/legacy-stlFileLoader.js +13 -12
  164. package/legacy/legacy-stlFileLoader.js.map +1 -1
  165. package/legacy/legacy.d.ts +6 -6
  166. package/legacy/legacy.js +8 -7
  167. package/legacy/legacy.js.map +1 -1
  168. package/license.md +71 -0
  169. package/package.json +25 -6
@@ -1,412 +1,412 @@
1
- import { AssetContainer } from "@babylonjs/core/assetContainer.js";
2
- import { Bone } from "@babylonjs/core/Bones/bone.js";
3
- import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
4
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
- import { Node } from "@babylonjs/core/node.js";
6
- import { Scene } from "@babylonjs/core/scene.js";
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- import { Nullable } from "@babylonjs/core/types.js";
8
- /**
9
- * Enums
10
- * @hidden
11
- */
12
- export declare enum EComponentType {
13
- BYTE = 5120,
14
- UNSIGNED_BYTE = 5121,
15
- SHORT = 5122,
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- UNSIGNED_SHORT = 5123,
17
- FLOAT = 5126
18
- }
19
- /** @hidden */
20
- export declare enum EShaderType {
21
- FRAGMENT = 35632,
22
- VERTEX = 35633
23
- }
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- /** @hidden */
25
- export declare enum EParameterType {
26
- BYTE = 5120,
27
- UNSIGNED_BYTE = 5121,
28
- SHORT = 5122,
29
- UNSIGNED_SHORT = 5123,
30
- INT = 5124,
31
- UNSIGNED_INT = 5125,
32
- FLOAT = 5126,
33
- FLOAT_VEC2 = 35664,
34
- FLOAT_VEC3 = 35665,
35
- FLOAT_VEC4 = 35666,
36
- INT_VEC2 = 35667,
37
- INT_VEC3 = 35668,
38
- INT_VEC4 = 35669,
39
- BOOL = 35670,
40
- BOOL_VEC2 = 35671,
41
- BOOL_VEC3 = 35672,
42
- BOOL_VEC4 = 35673,
43
- FLOAT_MAT2 = 35674,
44
- FLOAT_MAT3 = 35675,
45
- FLOAT_MAT4 = 35676,
46
- SAMPLER_2D = 35678
47
- }
48
- /** @hidden */
49
- export declare enum ETextureWrapMode {
50
- CLAMP_TO_EDGE = 33071,
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- MIRRORED_REPEAT = 33648,
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- REPEAT = 10497
53
- }
54
- /** @hidden */
55
- export declare enum ETextureFilterType {
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- NEAREST = 9728,
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- LINEAR = 9728,
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- NEAREST_MIPMAP_NEAREST = 9984,
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- LINEAR_MIPMAP_NEAREST = 9985,
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- NEAREST_MIPMAP_LINEAR = 9986,
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- LINEAR_MIPMAP_LINEAR = 9987
62
- }
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- /** @hidden */
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- export declare enum ETextureFormat {
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- ALPHA = 6406,
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- RGB = 6407,
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- RGBA = 6408,
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- LUMINANCE = 6409,
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- LUMINANCE_ALPHA = 6410
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- }
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- /** @hidden */
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- export declare enum ECullingType {
73
- FRONT = 1028,
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- BACK = 1029,
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- FRONT_AND_BACK = 1032
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- }
77
- /** @hidden */
78
- export declare enum EBlendingFunction {
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- ZERO = 0,
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- ONE = 1,
81
- SRC_COLOR = 768,
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- ONE_MINUS_SRC_COLOR = 769,
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- DST_COLOR = 774,
84
- ONE_MINUS_DST_COLOR = 775,
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- SRC_ALPHA = 770,
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- ONE_MINUS_SRC_ALPHA = 771,
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- DST_ALPHA = 772,
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- ONE_MINUS_DST_ALPHA = 773,
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- CONSTANT_COLOR = 32769,
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- ONE_MINUS_CONSTANT_COLOR = 32770,
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- CONSTANT_ALPHA = 32771,
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- ONE_MINUS_CONSTANT_ALPHA = 32772,
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- SRC_ALPHA_SATURATE = 776
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- }
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- /** @hidden */
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- export interface IGLTFProperty {
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- extensions?: {
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- [key: string]: any;
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- };
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- extras?: Object;
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- }
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- /** @hidden */
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- export interface IGLTFChildRootProperty extends IGLTFProperty {
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- name?: string;
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- }
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- /** @hidden */
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- export interface IGLTFAccessor extends IGLTFChildRootProperty {
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- bufferView: string;
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- byteOffset: number;
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- byteStride: number;
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- count: number;
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- type: string;
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- componentType: EComponentType;
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- max?: number[];
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- min?: number[];
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- name?: string;
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- }
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- /** @hidden */
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- export interface IGLTFBufferView extends IGLTFChildRootProperty {
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- buffer: string;
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- byteOffset: number;
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- byteLength: number;
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- byteStride: number;
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- target?: number;
125
- }
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- /** @hidden */
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- export interface IGLTFBuffer extends IGLTFChildRootProperty {
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- uri: string;
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- byteLength?: number;
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- type?: string;
131
- }
132
- /** @hidden */
133
- export interface IGLTFShader extends IGLTFChildRootProperty {
134
- uri: string;
135
- type: EShaderType;
136
- }
137
- /** @hidden */
138
- export interface IGLTFProgram extends IGLTFChildRootProperty {
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- attributes: string[];
140
- fragmentShader: string;
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- vertexShader: string;
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- }
143
- /** @hidden */
144
- export interface IGLTFTechniqueParameter {
145
- type: number;
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- count?: number;
147
- semantic?: string;
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- node?: string;
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- value?: number | boolean | string | Array<any>;
150
- source?: string;
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- babylonValue?: any;
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- }
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- /** @hidden */
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- export interface IGLTFTechniqueCommonProfile {
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- lightingModel: string;
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- texcoordBindings: Object;
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- parameters?: Array<any>;
158
- }
159
- /** @hidden */
160
- export interface IGLTFTechniqueStatesFunctions {
161
- blendColor?: number[];
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- blendEquationSeparate?: number[];
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- blendFuncSeparate?: number[];
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- colorMask: boolean[];
165
- cullFace: number[];
166
- }
167
- /** @hidden */
168
- export interface IGLTFTechniqueStates {
169
- enable: number[];
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- functions: IGLTFTechniqueStatesFunctions;
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- }
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- /** @hidden */
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- export interface IGLTFTechnique extends IGLTFChildRootProperty {
174
- parameters: {
175
- [key: string]: IGLTFTechniqueParameter;
176
- };
177
- program: string;
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- attributes: {
179
- [key: string]: string;
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- };
181
- uniforms: {
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- [key: string]: string;
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- };
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- states: IGLTFTechniqueStates;
185
- }
186
- /** @hidden */
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- export interface IGLTFMaterial extends IGLTFChildRootProperty {
188
- technique?: string;
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- values: string[];
190
- }
191
- /** @hidden */
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- export interface IGLTFMeshPrimitive extends IGLTFProperty {
193
- attributes: {
194
- [key: string]: string;
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- };
196
- indices: string;
197
- material: string;
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- mode?: number;
199
- }
200
- /** @hidden */
201
- export interface IGLTFMesh extends IGLTFChildRootProperty {
202
- primitives: IGLTFMeshPrimitive[];
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- }
204
- /** @hidden */
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- export interface IGLTFImage extends IGLTFChildRootProperty {
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- uri: string;
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- }
208
- /** @hidden */
209
- export interface IGLTFSampler extends IGLTFChildRootProperty {
210
- magFilter?: number;
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- minFilter?: number;
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- wrapS?: number;
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- wrapT?: number;
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- }
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- /** @hidden */
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- export interface IGLTFTexture extends IGLTFChildRootProperty {
217
- sampler: string;
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- source: string;
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- format?: ETextureFormat;
220
- internalFormat?: ETextureFormat;
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- target?: number;
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- type?: number;
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- babylonTexture?: Texture;
224
- }
225
- /** @hidden */
226
- export interface IGLTFAmbienLight {
227
- color?: number[];
228
- }
229
- /** @hidden */
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- export interface IGLTFDirectionalLight {
231
- color?: number[];
232
- }
233
- /** @hidden */
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- export interface IGLTFPointLight {
235
- color?: number[];
236
- constantAttenuation?: number;
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- linearAttenuation?: number;
238
- quadraticAttenuation?: number;
239
- }
240
- /** @hidden */
241
- export interface IGLTFSpotLight {
242
- color?: number[];
243
- constantAttenuation?: number;
244
- fallOfAngle?: number;
245
- fallOffExponent?: number;
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- linearAttenuation?: number;
247
- quadraticAttenuation?: number;
248
- }
249
- /** @hidden */
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- export interface IGLTFLight extends IGLTFChildRootProperty {
251
- type: string;
252
- }
253
- /** @hidden */
254
- export interface IGLTFCameraOrthographic {
255
- xmag: number;
256
- ymag: number;
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- zfar: number;
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- znear: number;
259
- }
260
- /** @hidden */
261
- export interface IGLTFCameraPerspective {
262
- aspectRatio: number;
263
- yfov: number;
264
- zfar: number;
265
- znear: number;
266
- }
267
- /** @hidden */
268
- export interface IGLTFCamera extends IGLTFChildRootProperty {
269
- type: string;
270
- }
271
- /** @hidden */
272
- export interface IGLTFAnimationChannelTarget {
273
- id: string;
274
- path: string;
275
- }
276
- /** @hidden */
277
- export interface IGLTFAnimationChannel {
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- sampler: string;
279
- target: IGLTFAnimationChannelTarget;
280
- }
281
- /** @hidden */
282
- export interface IGLTFAnimationSampler {
283
- input: string;
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- output: string;
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- interpolation?: string;
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- }
287
- /** @hidden */
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- export interface IGLTFAnimation extends IGLTFChildRootProperty {
289
- channels?: IGLTFAnimationChannel[];
290
- parameters?: {
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- [key: string]: string;
292
- };
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- samplers?: {
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- [key: string]: IGLTFAnimationSampler;
295
- };
296
- }
297
- /** @hidden */
298
- export interface IGLTFNodeInstanceSkin {
299
- skeletons: string[];
300
- skin: string;
301
- meshes: string[];
302
- }
303
- /** @hidden */
304
- export interface IGLTFSkins extends IGLTFChildRootProperty {
305
- bindShapeMatrix: number[];
306
- inverseBindMatrices: string;
307
- jointNames: string[];
308
- babylonSkeleton?: Skeleton;
309
- }
310
- /** @hidden */
311
- export interface IGLTFNode extends IGLTFChildRootProperty {
312
- camera?: string;
313
- children: string[];
314
- skin?: string;
315
- jointName?: string;
316
- light?: string;
317
- matrix: number[];
318
- mesh?: string;
319
- meshes?: string[];
320
- rotation?: number[];
321
- scale?: number[];
322
- translation?: number[];
323
- babylonNode?: Node;
324
- }
325
- /** @hidden */
326
- export interface IGLTFScene extends IGLTFChildRootProperty {
327
- nodes: string[];
328
- }
329
- /** @hidden */
330
- export interface IGLTFRuntime {
331
- extensions: {
332
- [key: string]: any;
333
- };
334
- accessors: {
335
- [key: string]: IGLTFAccessor;
336
- };
337
- buffers: {
338
- [key: string]: IGLTFBuffer;
339
- };
340
- bufferViews: {
341
- [key: string]: IGLTFBufferView;
342
- };
343
- meshes: {
344
- [key: string]: IGLTFMesh;
345
- };
346
- lights: {
347
- [key: string]: IGLTFLight;
348
- };
349
- cameras: {
350
- [key: string]: IGLTFCamera;
351
- };
352
- nodes: {
353
- [key: string]: IGLTFNode;
354
- };
355
- images: {
356
- [key: string]: IGLTFImage;
357
- };
358
- textures: {
359
- [key: string]: IGLTFTexture;
360
- };
361
- shaders: {
362
- [key: string]: IGLTFShader;
363
- };
364
- programs: {
365
- [key: string]: IGLTFProgram;
366
- };
367
- samplers: {
368
- [key: string]: IGLTFSampler;
369
- };
370
- techniques: {
371
- [key: string]: IGLTFTechnique;
372
- };
373
- materials: {
374
- [key: string]: IGLTFMaterial;
375
- };
376
- animations: {
377
- [key: string]: IGLTFAnimation;
378
- };
379
- skins: {
380
- [key: string]: IGLTFSkins;
381
- };
382
- currentScene?: Object;
383
- scenes: {
384
- [key: string]: IGLTFScene;
385
- };
386
- extensionsUsed: string[];
387
- extensionsRequired?: string[];
388
- buffersCount: number;
389
- shaderscount: number;
390
- scene: Scene;
391
- rootUrl: string;
392
- loadedBufferCount: number;
393
- loadedBufferViews: {
394
- [name: string]: ArrayBufferView;
395
- };
396
- loadedShaderCount: number;
397
- importOnlyMeshes: boolean;
398
- importMeshesNames?: string[];
399
- dummyNodes: Node[];
400
- assetContainer: Nullable<AssetContainer>;
401
- }
402
- /** @hidden */
403
- export interface INodeToRoot {
404
- bone: Bone;
405
- node: IGLTFNode;
406
- id: string;
407
- }
408
- /** @hidden */
409
- export interface IJointNode {
410
- node: IGLTFNode;
411
- id: string;
412
- }
1
+ import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
2
+ import type { Bone } from "@babylonjs/core/Bones/bone.js";
3
+ import type { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
4
+ import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
+ import type { Node } from "@babylonjs/core/node.js";
6
+ import type { Scene } from "@babylonjs/core/scene.js";
7
+ import type { Nullable } from "@babylonjs/core/types.js";
8
+ /**
9
+ * Enums
10
+ * @hidden
11
+ */
12
+ export declare enum EComponentType {
13
+ BYTE = 5120,
14
+ UNSIGNED_BYTE = 5121,
15
+ SHORT = 5122,
16
+ UNSIGNED_SHORT = 5123,
17
+ FLOAT = 5126
18
+ }
19
+ /** @hidden */
20
+ export declare enum EShaderType {
21
+ FRAGMENT = 35632,
22
+ VERTEX = 35633
23
+ }
24
+ /** @hidden */
25
+ export declare enum EParameterType {
26
+ BYTE = 5120,
27
+ UNSIGNED_BYTE = 5121,
28
+ SHORT = 5122,
29
+ UNSIGNED_SHORT = 5123,
30
+ INT = 5124,
31
+ UNSIGNED_INT = 5125,
32
+ FLOAT = 5126,
33
+ FLOAT_VEC2 = 35664,
34
+ FLOAT_VEC3 = 35665,
35
+ FLOAT_VEC4 = 35666,
36
+ INT_VEC2 = 35667,
37
+ INT_VEC3 = 35668,
38
+ INT_VEC4 = 35669,
39
+ BOOL = 35670,
40
+ BOOL_VEC2 = 35671,
41
+ BOOL_VEC3 = 35672,
42
+ BOOL_VEC4 = 35673,
43
+ FLOAT_MAT2 = 35674,
44
+ FLOAT_MAT3 = 35675,
45
+ FLOAT_MAT4 = 35676,
46
+ SAMPLER_2D = 35678
47
+ }
48
+ /** @hidden */
49
+ export declare enum ETextureWrapMode {
50
+ CLAMP_TO_EDGE = 33071,
51
+ MIRRORED_REPEAT = 33648,
52
+ REPEAT = 10497
53
+ }
54
+ /** @hidden */
55
+ export declare enum ETextureFilterType {
56
+ NEAREST = 9728,
57
+ LINEAR = 9728,
58
+ NEAREST_MIPMAP_NEAREST = 9984,
59
+ LINEAR_MIPMAP_NEAREST = 9985,
60
+ NEAREST_MIPMAP_LINEAR = 9986,
61
+ LINEAR_MIPMAP_LINEAR = 9987
62
+ }
63
+ /** @hidden */
64
+ export declare enum ETextureFormat {
65
+ ALPHA = 6406,
66
+ RGB = 6407,
67
+ RGBA = 6408,
68
+ LUMINANCE = 6409,
69
+ LUMINANCE_ALPHA = 6410
70
+ }
71
+ /** @hidden */
72
+ export declare enum ECullingType {
73
+ FRONT = 1028,
74
+ BACK = 1029,
75
+ FRONT_AND_BACK = 1032
76
+ }
77
+ /** @hidden */
78
+ export declare enum EBlendingFunction {
79
+ ZERO = 0,
80
+ ONE = 1,
81
+ SRC_COLOR = 768,
82
+ ONE_MINUS_SRC_COLOR = 769,
83
+ DST_COLOR = 774,
84
+ ONE_MINUS_DST_COLOR = 775,
85
+ SRC_ALPHA = 770,
86
+ ONE_MINUS_SRC_ALPHA = 771,
87
+ DST_ALPHA = 772,
88
+ ONE_MINUS_DST_ALPHA = 773,
89
+ CONSTANT_COLOR = 32769,
90
+ ONE_MINUS_CONSTANT_COLOR = 32770,
91
+ CONSTANT_ALPHA = 32771,
92
+ ONE_MINUS_CONSTANT_ALPHA = 32772,
93
+ SRC_ALPHA_SATURATE = 776
94
+ }
95
+ /** @hidden */
96
+ export interface IGLTFProperty {
97
+ extensions?: {
98
+ [key: string]: any;
99
+ };
100
+ extras?: Object;
101
+ }
102
+ /** @hidden */
103
+ export interface IGLTFChildRootProperty extends IGLTFProperty {
104
+ name?: string;
105
+ }
106
+ /** @hidden */
107
+ export interface IGLTFAccessor extends IGLTFChildRootProperty {
108
+ bufferView: string;
109
+ byteOffset: number;
110
+ byteStride: number;
111
+ count: number;
112
+ type: string;
113
+ componentType: EComponentType;
114
+ max?: number[];
115
+ min?: number[];
116
+ name?: string;
117
+ }
118
+ /** @hidden */
119
+ export interface IGLTFBufferView extends IGLTFChildRootProperty {
120
+ buffer: string;
121
+ byteOffset: number;
122
+ byteLength: number;
123
+ byteStride: number;
124
+ target?: number;
125
+ }
126
+ /** @hidden */
127
+ export interface IGLTFBuffer extends IGLTFChildRootProperty {
128
+ uri: string;
129
+ byteLength?: number;
130
+ type?: string;
131
+ }
132
+ /** @hidden */
133
+ export interface IGLTFShader extends IGLTFChildRootProperty {
134
+ uri: string;
135
+ type: EShaderType;
136
+ }
137
+ /** @hidden */
138
+ export interface IGLTFProgram extends IGLTFChildRootProperty {
139
+ attributes: string[];
140
+ fragmentShader: string;
141
+ vertexShader: string;
142
+ }
143
+ /** @hidden */
144
+ export interface IGLTFTechniqueParameter {
145
+ type: number;
146
+ count?: number;
147
+ semantic?: string;
148
+ node?: string;
149
+ value?: number | boolean | string | Array<any>;
150
+ source?: string;
151
+ babylonValue?: any;
152
+ }
153
+ /** @hidden */
154
+ export interface IGLTFTechniqueCommonProfile {
155
+ lightingModel: string;
156
+ texcoordBindings: Object;
157
+ parameters?: Array<any>;
158
+ }
159
+ /** @hidden */
160
+ export interface IGLTFTechniqueStatesFunctions {
161
+ blendColor?: number[];
162
+ blendEquationSeparate?: number[];
163
+ blendFuncSeparate?: number[];
164
+ colorMask: boolean[];
165
+ cullFace: number[];
166
+ }
167
+ /** @hidden */
168
+ export interface IGLTFTechniqueStates {
169
+ enable: number[];
170
+ functions: IGLTFTechniqueStatesFunctions;
171
+ }
172
+ /** @hidden */
173
+ export interface IGLTFTechnique extends IGLTFChildRootProperty {
174
+ parameters: {
175
+ [key: string]: IGLTFTechniqueParameter;
176
+ };
177
+ program: string;
178
+ attributes: {
179
+ [key: string]: string;
180
+ };
181
+ uniforms: {
182
+ [key: string]: string;
183
+ };
184
+ states: IGLTFTechniqueStates;
185
+ }
186
+ /** @hidden */
187
+ export interface IGLTFMaterial extends IGLTFChildRootProperty {
188
+ technique?: string;
189
+ values: string[];
190
+ }
191
+ /** @hidden */
192
+ export interface IGLTFMeshPrimitive extends IGLTFProperty {
193
+ attributes: {
194
+ [key: string]: string;
195
+ };
196
+ indices: string;
197
+ material: string;
198
+ mode?: number;
199
+ }
200
+ /** @hidden */
201
+ export interface IGLTFMesh extends IGLTFChildRootProperty {
202
+ primitives: IGLTFMeshPrimitive[];
203
+ }
204
+ /** @hidden */
205
+ export interface IGLTFImage extends IGLTFChildRootProperty {
206
+ uri: string;
207
+ }
208
+ /** @hidden */
209
+ export interface IGLTFSampler extends IGLTFChildRootProperty {
210
+ magFilter?: number;
211
+ minFilter?: number;
212
+ wrapS?: number;
213
+ wrapT?: number;
214
+ }
215
+ /** @hidden */
216
+ export interface IGLTFTexture extends IGLTFChildRootProperty {
217
+ sampler: string;
218
+ source: string;
219
+ format?: ETextureFormat;
220
+ internalFormat?: ETextureFormat;
221
+ target?: number;
222
+ type?: number;
223
+ babylonTexture?: Texture;
224
+ }
225
+ /** @hidden */
226
+ export interface IGLTFAmbienLight {
227
+ color?: number[];
228
+ }
229
+ /** @hidden */
230
+ export interface IGLTFDirectionalLight {
231
+ color?: number[];
232
+ }
233
+ /** @hidden */
234
+ export interface IGLTFPointLight {
235
+ color?: number[];
236
+ constantAttenuation?: number;
237
+ linearAttenuation?: number;
238
+ quadraticAttenuation?: number;
239
+ }
240
+ /** @hidden */
241
+ export interface IGLTFSpotLight {
242
+ color?: number[];
243
+ constantAttenuation?: number;
244
+ fallOfAngle?: number;
245
+ fallOffExponent?: number;
246
+ linearAttenuation?: number;
247
+ quadraticAttenuation?: number;
248
+ }
249
+ /** @hidden */
250
+ export interface IGLTFLight extends IGLTFChildRootProperty {
251
+ type: string;
252
+ }
253
+ /** @hidden */
254
+ export interface IGLTFCameraOrthographic {
255
+ xmag: number;
256
+ ymag: number;
257
+ zfar: number;
258
+ znear: number;
259
+ }
260
+ /** @hidden */
261
+ export interface IGLTFCameraPerspective {
262
+ aspectRatio: number;
263
+ yfov: number;
264
+ zfar: number;
265
+ znear: number;
266
+ }
267
+ /** @hidden */
268
+ export interface IGLTFCamera extends IGLTFChildRootProperty {
269
+ type: string;
270
+ }
271
+ /** @hidden */
272
+ export interface IGLTFAnimationChannelTarget {
273
+ id: string;
274
+ path: string;
275
+ }
276
+ /** @hidden */
277
+ export interface IGLTFAnimationChannel {
278
+ sampler: string;
279
+ target: IGLTFAnimationChannelTarget;
280
+ }
281
+ /** @hidden */
282
+ export interface IGLTFAnimationSampler {
283
+ input: string;
284
+ output: string;
285
+ interpolation?: string;
286
+ }
287
+ /** @hidden */
288
+ export interface IGLTFAnimation extends IGLTFChildRootProperty {
289
+ channels?: IGLTFAnimationChannel[];
290
+ parameters?: {
291
+ [key: string]: string;
292
+ };
293
+ samplers?: {
294
+ [key: string]: IGLTFAnimationSampler;
295
+ };
296
+ }
297
+ /** @hidden */
298
+ export interface IGLTFNodeInstanceSkin {
299
+ skeletons: string[];
300
+ skin: string;
301
+ meshes: string[];
302
+ }
303
+ /** @hidden */
304
+ export interface IGLTFSkins extends IGLTFChildRootProperty {
305
+ bindShapeMatrix: number[];
306
+ inverseBindMatrices: string;
307
+ jointNames: string[];
308
+ babylonSkeleton?: Skeleton;
309
+ }
310
+ /** @hidden */
311
+ export interface IGLTFNode extends IGLTFChildRootProperty {
312
+ camera?: string;
313
+ children: string[];
314
+ skin?: string;
315
+ jointName?: string;
316
+ light?: string;
317
+ matrix: number[];
318
+ mesh?: string;
319
+ meshes?: string[];
320
+ rotation?: number[];
321
+ scale?: number[];
322
+ translation?: number[];
323
+ babylonNode?: Node;
324
+ }
325
+ /** @hidden */
326
+ export interface IGLTFScene extends IGLTFChildRootProperty {
327
+ nodes: string[];
328
+ }
329
+ /** @hidden */
330
+ export interface IGLTFRuntime {
331
+ extensions: {
332
+ [key: string]: any;
333
+ };
334
+ accessors: {
335
+ [key: string]: IGLTFAccessor;
336
+ };
337
+ buffers: {
338
+ [key: string]: IGLTFBuffer;
339
+ };
340
+ bufferViews: {
341
+ [key: string]: IGLTFBufferView;
342
+ };
343
+ meshes: {
344
+ [key: string]: IGLTFMesh;
345
+ };
346
+ lights: {
347
+ [key: string]: IGLTFLight;
348
+ };
349
+ cameras: {
350
+ [key: string]: IGLTFCamera;
351
+ };
352
+ nodes: {
353
+ [key: string]: IGLTFNode;
354
+ };
355
+ images: {
356
+ [key: string]: IGLTFImage;
357
+ };
358
+ textures: {
359
+ [key: string]: IGLTFTexture;
360
+ };
361
+ shaders: {
362
+ [key: string]: IGLTFShader;
363
+ };
364
+ programs: {
365
+ [key: string]: IGLTFProgram;
366
+ };
367
+ samplers: {
368
+ [key: string]: IGLTFSampler;
369
+ };
370
+ techniques: {
371
+ [key: string]: IGLTFTechnique;
372
+ };
373
+ materials: {
374
+ [key: string]: IGLTFMaterial;
375
+ };
376
+ animations: {
377
+ [key: string]: IGLTFAnimation;
378
+ };
379
+ skins: {
380
+ [key: string]: IGLTFSkins;
381
+ };
382
+ currentScene?: Object;
383
+ scenes: {
384
+ [key: string]: IGLTFScene;
385
+ };
386
+ extensionsUsed: string[];
387
+ extensionsRequired?: string[];
388
+ buffersCount: number;
389
+ shaderscount: number;
390
+ scene: Scene;
391
+ rootUrl: string;
392
+ loadedBufferCount: number;
393
+ loadedBufferViews: {
394
+ [name: string]: ArrayBufferView;
395
+ };
396
+ loadedShaderCount: number;
397
+ importOnlyMeshes: boolean;
398
+ importMeshesNames?: string[];
399
+ dummyNodes: Node[];
400
+ assetContainer: Nullable<AssetContainer>;
401
+ }
402
+ /** @hidden */
403
+ export interface INodeToRoot {
404
+ bone: Bone;
405
+ node: IGLTFNode;
406
+ id: string;
407
+ }
408
+ /** @hidden */
409
+ export interface IJointNode {
410
+ node: IGLTFNode;
411
+ id: string;
412
+ }