@babylonjs/loaders 5.0.0-rc.3 → 5.0.0-rc.6

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Files changed (151) hide show
  1. package/OBJ/index.js.map +1 -1
  2. package/OBJ/mtlFileLoader.d.ts +7 -6
  3. package/OBJ/mtlFileLoader.js +15 -14
  4. package/OBJ/mtlFileLoader.js.map +1 -1
  5. package/OBJ/objFileLoader.d.ts +11 -18
  6. package/OBJ/objFileLoader.js +19 -23
  7. package/OBJ/objFileLoader.js.map +1 -1
  8. package/OBJ/objLoadingOptions.d.ts +1 -1
  9. package/OBJ/objLoadingOptions.js.map +1 -1
  10. package/OBJ/solidParser.d.ts +6 -5
  11. package/OBJ/solidParser.js +15 -21
  12. package/OBJ/solidParser.js.map +1 -1
  13. package/STL/index.js.map +1 -1
  14. package/STL/stlFileLoader.d.ts +7 -14
  15. package/STL/stlFileLoader.js +15 -21
  16. package/STL/stlFileLoader.js.map +1 -1
  17. package/glTF/1.0/glTFBinaryExtension.d.ts +4 -4
  18. package/glTF/1.0/glTFBinaryExtension.js +4 -5
  19. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  20. package/glTF/1.0/glTFLoader.d.ts +80 -50
  21. package/glTF/1.0/glTFLoader.js +265 -146
  22. package/glTF/1.0/glTFLoader.js.map +1 -1
  23. package/glTF/1.0/glTFLoaderInterfaces.d.ts +10 -10
  24. package/glTF/1.0/glTFLoaderInterfaces.js +3 -3
  25. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  26. package/glTF/1.0/glTFLoaderUtils.d.ts +25 -25
  27. package/glTF/1.0/glTFLoaderUtils.js +70 -52
  28. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  29. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +2 -2
  30. package/glTF/1.0/glTFMaterialsCommonExtension.js +13 -11
  31. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  32. package/glTF/1.0/index.js.map +1 -1
  33. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +11 -4
  34. package/glTF/2.0/Extensions/EXT_lights_image_based.js +9 -2
  35. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  36. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +13 -5
  37. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +12 -4
  38. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  39. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +10 -3
  40. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +10 -3
  41. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  42. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +12 -4
  43. package/glTF/2.0/Extensions/EXT_texture_webp.js +11 -3
  44. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  45. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +26 -8
  46. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -4
  47. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  48. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +14 -6
  49. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +17 -6
  50. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  51. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +12 -4
  52. package/glTF/2.0/Extensions/KHR_lights_punctual.js +11 -3
  53. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  54. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +12 -4
  55. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +10 -2
  56. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +12 -4
  58. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +10 -2
  59. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  60. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +12 -4
  61. package/glTF/2.0/Extensions/KHR_materials_ior.js +10 -2
  62. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  63. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +12 -4
  64. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +10 -2
  65. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  66. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +12 -4
  67. package/glTF/2.0/Extensions/KHR_materials_sheen.js +11 -3
  68. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  69. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +12 -4
  70. package/glTF/2.0/Extensions/KHR_materials_specular.js +11 -3
  71. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  72. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +12 -4
  73. package/glTF/2.0/Extensions/KHR_materials_translucency.js +11 -4
  74. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  75. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +12 -4
  76. package/glTF/2.0/Extensions/KHR_materials_transmission.js +24 -13
  77. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  78. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +12 -4
  79. package/glTF/2.0/Extensions/KHR_materials_unlit.js +10 -2
  80. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  81. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +17 -6
  82. package/glTF/2.0/Extensions/KHR_materials_variants.js +19 -8
  83. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  84. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +12 -4
  85. package/glTF/2.0/Extensions/KHR_materials_volume.js +12 -5
  86. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  87. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +4 -1
  88. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +5 -3
  89. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  90. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +12 -4
  91. package/glTF/2.0/Extensions/KHR_texture_basisu.js +11 -3
  92. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  93. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +12 -4
  94. package/glTF/2.0/Extensions/KHR_texture_transform.js +10 -2
  95. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  96. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +4 -1
  97. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +4 -1
  98. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  99. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +23 -7
  100. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +38 -14
  101. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  102. package/glTF/2.0/Extensions/MSFT_lod.d.ts +45 -11
  103. package/glTF/2.0/Extensions/MSFT_lod.js +44 -8
  104. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  105. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +2 -2
  106. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  107. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +2 -2
  108. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  109. package/glTF/2.0/Extensions/index.js.map +1 -1
  110. package/glTF/2.0/glTFLoader.d.ts +70 -22
  111. package/glTF/2.0/glTFLoader.js +180 -93
  112. package/glTF/2.0/glTFLoader.js.map +1 -1
  113. package/glTF/2.0/glTFLoaderExtension.d.ts +11 -11
  114. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  115. package/glTF/2.0/glTFLoaderInterfaces.d.ts +7 -7
  116. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  117. package/glTF/2.0/index.js.map +1 -1
  118. package/glTF/glTFFileLoader.d.ts +87 -27
  119. package/glTF/glTFFileLoader.js +102 -45
  120. package/glTF/glTFFileLoader.js.map +1 -1
  121. package/glTF/glTFValidation.d.ts +1 -1
  122. package/glTF/glTFValidation.js +12 -12
  123. package/glTF/glTFValidation.js.map +1 -1
  124. package/glTF/index.js.map +1 -1
  125. package/index.js.map +1 -1
  126. package/legacy/legacy-glTF.d.ts +2 -2
  127. package/legacy/legacy-glTF.js +5 -5
  128. package/legacy/legacy-glTF.js.map +1 -1
  129. package/legacy/legacy-glTF1.d.ts +1 -1
  130. package/legacy/legacy-glTF1.js +2 -2
  131. package/legacy/legacy-glTF1.js.map +1 -1
  132. package/legacy/legacy-glTF1FileLoader.js +1 -0
  133. package/legacy/legacy-glTF1FileLoader.js.map +1 -1
  134. package/legacy/legacy-glTF2.d.ts +1 -1
  135. package/legacy/legacy-glTF2.js +11 -11
  136. package/legacy/legacy-glTF2.js.map +1 -1
  137. package/legacy/legacy-glTF2FileLoader.js +1 -0
  138. package/legacy/legacy-glTF2FileLoader.js.map +1 -1
  139. package/legacy/legacy-glTFFileLoader.js +1 -0
  140. package/legacy/legacy-glTFFileLoader.js.map +1 -1
  141. package/legacy/legacy-objFileLoader.d.ts +1 -1
  142. package/legacy/legacy-objFileLoader.js +3 -3
  143. package/legacy/legacy-objFileLoader.js.map +1 -1
  144. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  145. package/legacy/legacy-stlFileLoader.js +3 -3
  146. package/legacy/legacy-stlFileLoader.js.map +1 -1
  147. package/legacy/legacy.d.ts +1 -1
  148. package/legacy/legacy.js +2 -1
  149. package/legacy/legacy.js.map +1 -1
  150. package/package.json +23 -198
  151. package/readme.md +2 -2
@@ -1 +1 @@
1
- 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{ GLTFLoaderExtension } from \"./glTFLoader\";\nimport { GLTFLoaderBase } from \"./glTFLoader\";\n\nimport { IGLTFRuntime, IGLTFMaterial } from \"./glTFLoaderInterfaces\";\n\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\nimport { Color3 } from '@babylonjs/core/Maths/math.color';\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\nimport { HemisphericLight } from \"@babylonjs/core/Lights/hemisphericLight\";\nimport { DirectionalLight } from \"@babylonjs/core/Lights/directionalLight\";\nimport { PointLight } from \"@babylonjs/core/Lights/pointLight\";\nimport { SpotLight } from \"@babylonjs/core/Lights/spotLight\";\n\nimport { GLTFLoader } from \"./glTFLoader\";\n\ninterface IGLTFMaterialsCommonExtensionValues {\n ambient?: number[] | string;\n diffuse?: number[] | string;\n emission?: number[] | string;\n specular?: number[] | string;\n shininess?: number;\n transparency?: number;\n}\n\ninterface IGLTFMaterialsCommonExtension {\n technique: string;\n transparent?: number;\n doubleSided?: boolean;\n values: IGLTFMaterialsCommonExtensionValues;\n}\n\ninterface IGLTFRuntimeCommonExtension {\n lights: { [key: string]: IGLTFLightCommonExtension };\n}\n\ninterface IGLTFLightCommonExtension {\n name: string;\n type: string;\n\n ambient?: IGLTFAmbientLightCommonExtension;\n point?: IGLTFPointLightCommonExtension;\n directional?: IGLTFDirectionalLightCommonExtension;\n spot?: IGLTFSpotLightCommonExtension;\n}\n\ninterface IGLTFPointLightCommonExtension {\n color: number[];\n constantAttenuation: number;\n linearAttenuation: number;\n quadraticAttenuation: number;\n}\n\ninterface IGLTFAmbientLightCommonExtension {\n color: number[];\n}\n\ninterface IGLTFDirectionalLightCommonExtension {\n color: number[];\n}\n\ninterface IGLTFSpotLightCommonExtension {\n color: number[];\n constantAttenuation: number;\n fallOffAngle: number;\n fallOffExponent: number;\n linearAttenuation: number;\n quadraticAttenuation: number;\n}\n\n/** @hidden */\nexport class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {\n\n constructor() {\n super(\"KHR_materials_common\");\n }\n\n public loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError: (message: string) => void): boolean {\n if (!gltfRuntime.extensions) { return false; }\n\n var extension: IGLTFRuntimeCommonExtension = gltfRuntime.extensions[this.name];\n if (!extension) { return false; }\n\n // Create lights\n var lights = extension.lights;\n if (lights) {\n for (var thing in lights) {\n var light: IGLTFLightCommonExtension = lights[thing];\n\n switch (light.type) {\n case \"ambient\":\n var ambientLight = new HemisphericLight(light.name, new Vector3(0, 1, 0), gltfRuntime.scene);\n var ambient = light.ambient;\n if (ambient) {\n ambientLight.diffuse = Color3.FromArray(ambient.color || [1, 1, 1]);\n }\n break;\n case \"point\":\n var pointLight = new PointLight(light.name, new Vector3(10, 10, 10), gltfRuntime.scene);\n var point = light.point;\n if (point) {\n pointLight.diffuse = Color3.FromArray(point.color || [1, 1, 1]);\n }\n break;\n case \"directional\":\n var dirLight = new DirectionalLight(light.name, new Vector3(0, -1, 0), gltfRuntime.scene);\n var directional = light.directional;\n if (directional) {\n dirLight.diffuse = Color3.FromArray(directional.color || [1, 1, 1]);\n }\n break;\n case \"spot\":\n var spot = light.spot;\n if (spot) {\n var spotLight = new SpotLight(light.name, new Vector3(0, 10, 0), new Vector3(0, -1, 0),\n spot.fallOffAngle || Math.PI,\n spot.fallOffExponent || 0.0,\n gltfRuntime.scene);\n spotLight.diffuse = Color3.FromArray(spot.color || [1, 1, 1]);\n }\n break;\n default: Tools.Warn(\"GLTF Material Common extension: light type \\\"\" + light.type + \"\\” not supported\"); break;\n }\n }\n }\n\n return false;\n }\n\n public loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean {\n var material: IGLTFMaterial = gltfRuntime.materials[id];\n if (!material || !material.extensions) { return false; }\n\n var extension: IGLTFMaterialsCommonExtension = material.extensions[this.name];\n if (!extension) { return false; }\n\n var standardMaterial = new StandardMaterial(id, gltfRuntime.scene);\n standardMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;\n\n if (extension.technique === \"CONSTANT\") {\n standardMaterial.disableLighting = true;\n }\n\n standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;\n standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;\n standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;\n\n // Ambient\n if (typeof extension.values.ambient === \"string\") {\n this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, \"ambientTexture\", onError);\n }\n else {\n standardMaterial.ambientColor = Color3.FromArray(extension.values.ambient || [0, 0, 0]);\n }\n\n // Diffuse\n if (typeof extension.values.diffuse === \"string\") {\n this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, \"diffuseTexture\", onError);\n }\n else {\n standardMaterial.diffuseColor = Color3.FromArray(extension.values.diffuse || [0, 0, 0]);\n }\n\n // Emission\n if (typeof extension.values.emission === \"string\") {\n this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, \"emissiveTexture\", onError);\n }\n else {\n standardMaterial.emissiveColor = Color3.FromArray(extension.values.emission || [0, 0, 0]);\n }\n\n // Specular\n if (typeof extension.values.specular === \"string\") {\n this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, \"specularTexture\", onError);\n }\n else {\n standardMaterial.specularColor = Color3.FromArray(extension.values.specular || [0, 0, 0]);\n }\n\n return true;\n }\n\n private _loadTexture(gltfRuntime: IGLTFRuntime, id: string, material: StandardMaterial, propertyPath: string, onError: (message: string) => void): void {\n // Create buffer from texture url\n GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, (buffer) => {\n // Create texture from buffer\n GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, (texture) => (<any>material)[propertyPath] = texture, onError);\n }, onError);\n }\n}\n\nGLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());\n"]}
1
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jC,WAAW,EACX,EAAE,EACF,UAAC,MAAM;YACH,6BAA6B;YAC7B,cAAc,CAAC,kBAAkB,CAAC,WAAW,EAAE,EAAE,EAAE,MAAM,EAAE,UAAC,OAAO,IAAK,OAAA,CAAO,QAAS,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC,EAAzC,CAAyC,CAAC,CAAC;QACvH,CAAC,EACD,OAAO,CACV,CAAC;IACN,CAAC;IACL,mCAAC;AAAD,CAAC,AAxID,CAAkD,mBAAmB,GAwIpE;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,4BAA4B,EAAE,CAAC,CAAC","sourcesContent":["import { GLTFLoaderExtension, GLTFLoaderBase, GLTFLoader } from \"./glTFLoader\";\r\n\r\nimport { IGLTFRuntime, IGLTFMaterial } from \"./glTFLoaderInterfaces\";\r\n\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { HemisphericLight } from \"core/Lights/hemisphericLight\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\n\r\ninterface IGLTFMaterialsCommonExtensionValues {\r\n ambient?: number[] | string;\r\n diffuse?: number[] | string;\r\n emission?: number[] | string;\r\n specular?: number[] | string;\r\n shininess?: number;\r\n transparency?: number;\r\n}\r\n\r\ninterface IGLTFMaterialsCommonExtension {\r\n technique: string;\r\n transparent?: number;\r\n doubleSided?: boolean;\r\n values: IGLTFMaterialsCommonExtensionValues;\r\n}\r\n\r\ninterface IGLTFRuntimeCommonExtension {\r\n lights: { [key: string]: IGLTFLightCommonExtension };\r\n}\r\n\r\ninterface IGLTFLightCommonExtension {\r\n name: string;\r\n type: string;\r\n\r\n ambient?: IGLTFAmbientLightCommonExtension;\r\n point?: IGLTFPointLightCommonExtension;\r\n directional?: IGLTFDirectionalLightCommonExtension;\r\n spot?: IGLTFSpotLightCommonExtension;\r\n}\r\n\r\ninterface IGLTFPointLightCommonExtension {\r\n color: number[];\r\n constantAttenuation: number;\r\n linearAttenuation: number;\r\n quadraticAttenuation: number;\r\n}\r\n\r\ninterface IGLTFAmbientLightCommonExtension {\r\n color: number[];\r\n}\r\n\r\ninterface IGLTFDirectionalLightCommonExtension {\r\n color: number[];\r\n}\r\n\r\ninterface IGLTFSpotLightCommonExtension {\r\n color: number[];\r\n constantAttenuation: number;\r\n fallOffAngle: number;\r\n fallOffExponent: number;\r\n linearAttenuation: number;\r\n quadraticAttenuation: number;\r\n}\r\n\r\n/** @hidden */\r\nexport class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {\r\n constructor() {\r\n super(\"KHR_materials_common\");\r\n }\r\n\r\n public loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime): boolean {\r\n if (!gltfRuntime.extensions) {\r\n return false;\r\n }\r\n\r\n const extension: IGLTFRuntimeCommonExtension = gltfRuntime.extensions[this.name];\r\n if (!extension) {\r\n return false;\r\n }\r\n\r\n // Create lights\r\n const lights = extension.lights;\r\n if (lights) {\r\n for (const thing in lights) {\r\n const light: IGLTFLightCommonExtension = lights[thing];\r\n\r\n switch (light.type) {\r\n case \"ambient\": {\r\n const ambientLight = new HemisphericLight(light.name, new Vector3(0, 1, 0), gltfRuntime.scene);\r\n const ambient = light.ambient;\r\n if (ambient) {\r\n ambientLight.diffuse = Color3.FromArray(ambient.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"point\": {\r\n const pointLight = new PointLight(light.name, new Vector3(10, 10, 10), gltfRuntime.scene);\r\n const point = light.point;\r\n if (point) {\r\n pointLight.diffuse = Color3.FromArray(point.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"directional\": {\r\n const dirLight = new DirectionalLight(light.name, new Vector3(0, -1, 0), gltfRuntime.scene);\r\n const directional = light.directional;\r\n if (directional) {\r\n dirLight.diffuse = Color3.FromArray(directional.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"spot\": {\r\n const spot = light.spot;\r\n if (spot) {\r\n const spotLight = new SpotLight(\r\n light.name,\r\n new Vector3(0, 10, 0),\r\n new Vector3(0, -1, 0),\r\n spot.fallOffAngle || Math.PI,\r\n spot.fallOffExponent || 0.0,\r\n gltfRuntime.scene\r\n );\r\n spotLight.diffuse = Color3.FromArray(spot.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n default:\r\n Tools.Warn('GLTF Material Common extension: light type \"' + light.type + \"” not supported\");\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean {\r\n const material: IGLTFMaterial = gltfRuntime.materials[id];\r\n if (!material || !material.extensions) {\r\n return false;\r\n }\r\n\r\n const extension: IGLTFMaterialsCommonExtension = material.extensions[this.name];\r\n if (!extension) {\r\n return false;\r\n }\r\n\r\n const standardMaterial = new StandardMaterial(id, gltfRuntime.scene);\r\n standardMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;\r\n\r\n if (extension.technique === \"CONSTANT\") {\r\n standardMaterial.disableLighting = true;\r\n }\r\n\r\n standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;\r\n standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;\r\n standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;\r\n\r\n // Ambient\r\n if (typeof extension.values.ambient === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, \"ambientTexture\", onError);\r\n } else {\r\n standardMaterial.ambientColor = Color3.FromArray(extension.values.ambient || [0, 0, 0]);\r\n }\r\n\r\n // Diffuse\r\n if (typeof extension.values.diffuse === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, \"diffuseTexture\", onError);\r\n } else {\r\n standardMaterial.diffuseColor = Color3.FromArray(extension.values.diffuse || [0, 0, 0]);\r\n }\r\n\r\n // Emission\r\n if (typeof extension.values.emission === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, \"emissiveTexture\", onError);\r\n } else {\r\n standardMaterial.emissiveColor = Color3.FromArray(extension.values.emission || [0, 0, 0]);\r\n }\r\n\r\n // Specular\r\n if (typeof extension.values.specular === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, \"specularTexture\", onError);\r\n } else {\r\n standardMaterial.specularColor = Color3.FromArray(extension.values.specular || [0, 0, 0]);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _loadTexture(gltfRuntime: IGLTFRuntime, id: string, material: StandardMaterial, propertyPath: string, onError: (message: string) => void): void {\r\n // Create buffer from texture url\r\n GLTFLoaderBase.LoadTextureBufferAsync(\r\n gltfRuntime,\r\n id,\r\n (buffer) => {\r\n // Create texture from buffer\r\n GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, (texture) => ((<any>material)[propertyPath] = texture));\r\n },\r\n onError\r\n );\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/1.0/index.ts"],"names":[],"mappings":"AAAA,cAAc,uBAAuB,CAAC;AACtC,cAAc,cAAc,CAAC;AAC7B,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gCAAgC,CAAC","sourcesContent":["export * from \"./glTFBinaryExtension\";\r\nexport * from \"./glTFLoader\";\r\nexport * from \"./glTFLoaderInterfaces\";\r\nexport * from \"./glTFLoaderUtils\";\r\nexport * from \"./glTFMaterialsCommonExtension\";"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/1.0/index.ts"],"names":[],"mappings":"AAAA,cAAc,uBAAuB,CAAC;AACtC,cAAc,cAAc,CAAC;AAC7B,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gCAAgC,CAAC","sourcesContent":["export * from \"./glTFBinaryExtension\";\r\nexport * from \"./glTFLoader\";\r\nexport * from \"./glTFLoaderInterfaces\";\r\nexport * from \"./glTFLoaderUtils\";\r\nexport * from \"./glTFMaterialsCommonExtension\";\r\n"]}
@@ -1,5 +1,5 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
3
3
  import { IScene } from "../glTFLoaderInterfaces";
4
4
  import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
5
5
  import { GLTFLoader } from "../glTFLoader";
@@ -24,13 +24,20 @@ export declare class EXT_lights_image_based implements IGLTFLoaderExtension {
24
24
  enabled: boolean;
25
25
  private _loader;
26
26
  private _lights?;
27
- /** @hidden */
27
+ /**
28
+ * @param loader
29
+ * @hidden
30
+ */
28
31
  constructor(loader: GLTFLoader);
29
32
  /** @hidden */
30
33
  dispose(): void;
31
34
  /** @hidden */
32
35
  onLoading(): void;
33
- /** @hidden */
36
+ /**
37
+ * @param context
38
+ * @param scene
39
+ * @hidden
40
+ */
34
41
  loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>;
35
42
  private _loadLightAsync;
36
43
  }
@@ -8,7 +8,10 @@ var NAME = "EXT_lights_image_based";
8
8
  * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
9
9
  */
10
10
  var EXT_lights_image_based = /** @class */ (function () {
11
- /** @hidden */
11
+ /**
12
+ * @param loader
13
+ * @hidden
14
+ */
12
15
  function EXT_lights_image_based(loader) {
13
16
  /**
14
17
  * The name of this extension.
@@ -30,7 +33,11 @@ var EXT_lights_image_based = /** @class */ (function () {
30
33
  this._lights = extension.lights;
31
34
  }
32
35
  };
33
- /** @hidden */
36
+ /**
37
+ * @param context
38
+ * @param scene
39
+ * @hidden
40
+ */
34
41
  EXT_lights_image_based.prototype.loadSceneAsync = function (context, scene) {
35
42
  var _this = this;
36
43
  return GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"@babylonjs/core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"@babylonjs/core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport { IScene } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @hidden */\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n }));\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => { });\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n }));\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n if (!light.irradianceCoefficients) {\r\n throw new Error(`${context}: Irradiance coefficients are missing`);\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));"]}
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"core/Maths/math.vector\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport { IScene } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @hidden */\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param scene\r\n * @hidden\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(\r\n this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(\r\n this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n if (!light.irradianceCoefficients) {\r\n throw new Error(`${context}: Irradiance coefficients are missing`);\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));\r\n"]}
@@ -1,9 +1,9 @@
1
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
2
- import { Nullable } from "@babylonjs/core/types";
1
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
+ import { Nullable } from "@babylonjs/core/types.js";
3
3
  import { GLTFLoader } from "../glTFLoader";
4
4
  import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
5
5
  import { INode } from "../glTFLoaderInterfaces";
6
- import "@babylonjs/core/Meshes/thinInstanceMesh";
6
+ import "@babylonjs/core/Meshes/thinInstanceMesh.js";
7
7
  /**
8
8
  * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
9
9
  * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
@@ -19,10 +19,18 @@ export declare class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {
19
19
  */
20
20
  enabled: boolean;
21
21
  private _loader;
22
- /** @hidden */
22
+ /**
23
+ * @param loader
24
+ * @hidden
25
+ */
23
26
  constructor(loader: GLTFLoader);
24
27
  /** @hidden */
25
28
  dispose(): void;
26
- /** @hidden */
29
+ /**
30
+ * @param context
31
+ * @param node
32
+ * @param assign
33
+ * @hidden
34
+ */
27
35
  loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
28
36
  }
@@ -1,6 +1,6 @@
1
- import { Vector3, Quaternion, Matrix } from '@babylonjs/core/Maths/math.vector.js';
1
+ /* eslint-disable @typescript-eslint/naming-convention */
2
+ import { Vector3, Quaternion, Matrix, TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
2
3
  import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
3
- import { TmpVectors } from '@babylonjs/core/Maths/math.vector.js';
4
4
  import "@babylonjs/core/Meshes/thinInstanceMesh.js";
5
5
  var NAME = "EXT_mesh_gpu_instancing";
6
6
  /**
@@ -9,7 +9,10 @@ var NAME = "EXT_mesh_gpu_instancing";
9
9
  * !!! Experimental Extension Subject to Changes !!!
10
10
  */
11
11
  var EXT_mesh_gpu_instancing = /** @class */ (function () {
12
- /** @hidden */
12
+ /**
13
+ * @param loader
14
+ * @hidden
15
+ */
13
16
  function EXT_mesh_gpu_instancing(loader) {
14
17
  /**
15
18
  * The name of this extension.
@@ -22,7 +25,12 @@ var EXT_mesh_gpu_instancing = /** @class */ (function () {
22
25
  EXT_mesh_gpu_instancing.prototype.dispose = function () {
23
26
  this._loader = null;
24
27
  };
25
- /** @hidden */
28
+ /**
29
+ * @param context
30
+ * @param node
31
+ * @param assign
32
+ * @hidden
33
+ */
26
34
  EXT_mesh_gpu_instancing.prototype.loadNodeAsync = function (context, node, assign) {
27
35
  var _this = this;
28
36
  return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
@@ -1 +1 @@
1
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Experimental Extension Subject to Changes !!!\n */\nexport class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IEXTMeshGpuInstancing, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n this._loader._disableInstancedMesh++;\n\n const promise = this._loader.loadNodeAsync(`/nodes/${node.index}`, node, assign);\n\n this._loader._disableInstancedMesh--;\n\n if (!node._primitiveBabylonMeshes) {\n return promise;\n }\n\n const promises = new Array<Promise<Nullable<Float32Array>>>();\n let instanceCount = 0;\n\n const loadAttribute = (attribute: string) => {\n if (extension.attributes[attribute] == undefined) {\n promises.push(Promise.resolve(null));\n return;\n }\n\n const accessor = ArrayItem.Get(`${extensionContext}/attributes/${attribute}`, this._loader.gltf.accessors, extension.attributes[attribute]);\n promises.push(this._loader._loadFloatAccessorAsync(`/accessors/${accessor.bufferView}`, accessor));\n\n if (instanceCount === 0) {\n instanceCount = accessor.count;\n } else if (instanceCount !== accessor.count) {\n throw new Error(`${extensionContext}/attributes: Instance buffer accessors do not have the same count.`);\n }\n };\n\n loadAttribute(\"TRANSLATION\");\n loadAttribute(\"ROTATION\");\n loadAttribute(\"SCALE\");\n\n return promise.then((babylonTransformNode) => {\n return Promise.all(promises).then(([translationBuffer, rotationBuffer, scaleBuffer]) => {\n const matrices = new Float32Array(instanceCount * 16);\n\n TmpVectors.Vector3[0].copyFromFloats(0, 0, 0); // translation\n TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation\n TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); // scale\n\n for (let i = 0; i < instanceCount; ++i) {\n translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, TmpVectors.Vector3[0]);\n rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, TmpVectors.Quaternion[0]);\n scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, TmpVectors.Vector3[1]);\n\n Matrix.ComposeToRef(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0], TmpVectors.Matrix[0]);\n\n TmpVectors.Matrix[0].copyToArray(matrices, i * 16);\n }\n\n for (const babylonMesh of node._primitiveBabylonMeshes!) {\n (babylonMesh as Mesh).thinInstanceSetBuffer(\"matrix\", matrices, 16, true);\n }\n\n return babylonTransformNode;\n });\n });\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_mesh_gpu_instancing(loader));\n"]}
1
+ {"version":3,"file":"EXT_mesh_gpu_instancing.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,6CAA+B;AAIjF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,oDAAsC;AAEtC,IAAM,IAAI,GAAG,yBAAyB,CAAC;AAEvC;;;;GAIG;AACH;IAaI;;;OAGG;IACH,iCAAY,MAAkB;QAhB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAcxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,yCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;OAKG;IACI,+CAAa,GAApB,UAAqB,OAAe,EAAE,IAAW,EAAE,MAAqD;QAAxG,iBA6DC;QA5DG,OAAO,UAAU,CAAC,kBAAkB,CAAuC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAC7H,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,aAAa,CAAC,iBAAU,IAAI,CAAC,KAAK,CAAE,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;YAEjF,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;gBAC/B,OAAO,OAAO,CAAC;aAClB;YAED,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAmC,CAAC;YAC9D,IAAI,aAAa,GAAG,CAAC,CAAC;YAEtB,IAAM,aAAa,GAAG,UAAC,SAAiB;gBACpC,IAAI,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,SAAS,EAAE;oBAC9C,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrC,OAAO;iBACV;gBAED,IAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,gBAAgB,yBAAe,SAAS,CAAE,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5I,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,qBAAc,QAAQ,CAAC,UAAU,CAAE,EAAE,QAAQ,CAAC,CAAC,CAAC;gBAEnG,IAAI,aAAa,KAAK,CAAC,EAAE;oBACrB,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC;iBAClC;qBAAM,IAAI,aAAa,KAAK,QAAQ,CAAC,KAAK,EAAE;oBACzC,MAAM,IAAI,KAAK,CAAC,UAAG,gBAAgB,uEAAoE,CAAC,CAAC;iBAC5G;YACL,CAAC,CAAC;YAEF,aAAa,CAAC,aAAa,CAAC,CAAC;YAC7B,aAAa,CAAC,UAAU,CAAC,CAAC;YAC1B,aAAa,CAAC,OAAO,CAAC,CAAC;YAEvB,OAAO,OAAO,CAAC,IAAI,CAAC,UAAC,oBAAoB;gBACrC,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,UAAC,EAAgD;wBAA/C,iBAAiB,QAAA,EAAE,cAAc,QAAA,EAAE,WAAW,QAAA;oBAC9E,IAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC;oBAEtD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;oBAC7D,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW;oBAChE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ;oBAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE;wBACpC,iBAAiB,IAAI,OAAO,CAAC,cAAc,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,cAAc,IAAI,UAAU,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,WAAW,IAAI,OAAO,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAEjF,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAElH,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;qBACtD;oBAED,KAA0B,UAA6B,EAA7B,KAAA,IAAI,CAAC,uBAAwB,EAA7B,cAA6B,EAA7B,IAA6B,EAAE;wBAApD,IAAM,WAAW,SAAA;wBACjB,WAAoB,CAAC,qBAAqB,CAAC,QAAQ,EAAE,QAAQ,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;qBAC7E;oBAED,OAAO,oBAAoB,CAAC;gBAChC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IACL,8BAAC;AAAD,CAAC,AA/FD,IA+FC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,uBAAuB,CAAC,MAAM,CAAC,EAAnC,CAAmC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Vector3, Quaternion, Matrix, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Nullable } from \"core/types\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { INode } from \"../glTFLoaderInterfaces\";\r\n\r\nimport { IEXTMeshGpuInstancing } from \"babylonjs-gltf2interface\";\r\n\r\nimport \"core/Meshes/thinInstanceMesh\";\r\n\r\nconst NAME = \"EXT_mesh_gpu_instancing\";\r\n\r\n/**\r\n * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)\r\n * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\nexport class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTMeshGpuInstancing, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n this._loader._disableInstancedMesh++;\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${node.index}`, node, assign);\r\n\r\n this._loader._disableInstancedMesh--;\r\n\r\n if (!node._primitiveBabylonMeshes) {\r\n return promise;\r\n }\r\n\r\n const promises = new Array<Promise<Nullable<Float32Array>>>();\r\n let instanceCount = 0;\r\n\r\n const loadAttribute = (attribute: string) => {\r\n if (extension.attributes[attribute] == undefined) {\r\n promises.push(Promise.resolve(null));\r\n return;\r\n }\r\n\r\n const accessor = ArrayItem.Get(`${extensionContext}/attributes/${attribute}`, this._loader.gltf.accessors, extension.attributes[attribute]);\r\n promises.push(this._loader._loadFloatAccessorAsync(`/accessors/${accessor.bufferView}`, accessor));\r\n\r\n if (instanceCount === 0) {\r\n instanceCount = accessor.count;\r\n } else if (instanceCount !== accessor.count) {\r\n throw new Error(`${extensionContext}/attributes: Instance buffer accessors do not have the same count.`);\r\n }\r\n };\r\n\r\n loadAttribute(\"TRANSLATION\");\r\n loadAttribute(\"ROTATION\");\r\n loadAttribute(\"SCALE\");\r\n\r\n return promise.then((babylonTransformNode) => {\r\n return Promise.all(promises).then(([translationBuffer, rotationBuffer, scaleBuffer]) => {\r\n const matrices = new Float32Array(instanceCount * 16);\r\n\r\n TmpVectors.Vector3[0].copyFromFloats(0, 0, 0); // translation\r\n TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation\r\n TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); // scale\r\n\r\n for (let i = 0; i < instanceCount; ++i) {\r\n translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, TmpVectors.Vector3[0]);\r\n rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, TmpVectors.Quaternion[0]);\r\n scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, TmpVectors.Vector3[1]);\r\n\r\n Matrix.ComposeToRef(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0], TmpVectors.Matrix[0]);\r\n\r\n TmpVectors.Matrix[0].copyToArray(matrices, i * 16);\r\n }\r\n\r\n for (const babylonMesh of node._primitiveBabylonMeshes!) {\r\n (babylonMesh as Mesh).thinInstanceSetBuffer(\"matrix\", matrices, 16, true);\r\n }\r\n\r\n return babylonTransformNode;\r\n });\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_mesh_gpu_instancing(loader));\r\n"]}
@@ -1,4 +1,4 @@
1
- import { Nullable } from "@babylonjs/core/types";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
2
  import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
3
3
  import { GLTFLoader } from "../glTFLoader";
4
4
  import { IBufferView } from "../glTFLoaderInterfaces";
@@ -18,10 +18,17 @@ export declare class EXT_meshopt_compression implements IGLTFLoaderExtension {
18
18
  */
19
19
  enabled: boolean;
20
20
  private _loader;
21
- /** @hidden */
21
+ /**
22
+ * @param loader
23
+ * @hidden
24
+ */
22
25
  constructor(loader: GLTFLoader);
23
26
  /** @hidden */
24
27
  dispose(): void;
25
- /** @hidden */
28
+ /**
29
+ * @param context
30
+ * @param bufferView
31
+ * @hidden
32
+ */
26
33
  loadBufferViewAsync(context: string, bufferView: IBufferView): Nullable<Promise<ArrayBufferView>>;
27
34
  }
@@ -8,7 +8,10 @@ var NAME = "EXT_meshopt_compression";
8
8
  * @since 5.0.0
9
9
  */
10
10
  var EXT_meshopt_compression = /** @class */ (function () {
11
- /** @hidden */
11
+ /**
12
+ * @param loader
13
+ * @hidden
14
+ */
12
15
  function EXT_meshopt_compression(loader) {
13
16
  /**
14
17
  * The name of this extension.
@@ -21,7 +24,11 @@ var EXT_meshopt_compression = /** @class */ (function () {
21
24
  EXT_meshopt_compression.prototype.dispose = function () {
22
25
  this._loader = null;
23
26
  };
24
- /** @hidden */
27
+ /**
28
+ * @param context
29
+ * @param bufferView
30
+ * @hidden
31
+ */
25
32
  EXT_meshopt_compression.prototype.loadBufferViewAsync = function (context, bufferView) {
26
33
  var _this = this;
27
34
  return GLTFLoader.LoadExtensionAsync(context, bufferView, this.name, function (extensionContext, extension) {
@@ -30,7 +37,7 @@ var EXT_meshopt_compression = /** @class */ (function () {
30
37
  return bufferViewMeshopt._meshOptData;
31
38
  }
32
39
  var buffer = ArrayItem.Get("".concat(context, "/buffer"), _this._loader.gltf.buffers, extension.buffer);
33
- bufferViewMeshopt._meshOptData = _this._loader.loadBufferAsync("/buffers/".concat(buffer.index), buffer, (extension.byteOffset || 0), extension.byteLength).then(function (buffer) {
40
+ bufferViewMeshopt._meshOptData = _this._loader.loadBufferAsync("/buffers/".concat(buffer.index), buffer, extension.byteOffset || 0, extension.byteLength).then(function (buffer) {
34
41
  return MeshoptCompression.Default.decodeGltfBufferAsync(buffer, extension.count, extension.byteStride, extension.mode, extension.filter);
35
42
  });
36
43
  return bufferViewMeshopt._meshOptData;
@@ -1 +1 @@
1
- {"version":3,"file":"EXT_meshopt_compression.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_meshopt_compression.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uDAAuD,CAAC;AAE3F,IAAM,IAAI,GAAG,yBAAyB,CAAC;AAMvC;;;;;GAKG;AACH;IAaI,cAAc;IACd,iCAAY,MAAkB;QAb9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAWxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,cAAc;IACP,yCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,qDAAmB,GAA1B,UAA2B,OAAe,EAAE,UAAuB;QAAnE,iBAcC;QAbG,OAAO,UAAU,CAAC,kBAAkB,CAA0C,OAAO,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACtI,IAAM,iBAAiB,GAAG,UAAgC,CAAC;YAC3D,IAAI,iBAAiB,CAAC,YAAY,EAAE;gBAChC,OAAO,iBAAiB,CAAC,YAAY,CAAC;aACzC;YAED,IAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,OAAO,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC/F,iBAAiB,CAAC,YAAY,GAAG,KAAI,CAAC,OAAO,CAAC,eAAe,CAAC,mBAAY,MAAM,CAAC,KAAK,CAAE,EAAE,MAAM,EAAE,CAAC,SAAS,CAAC,UAAU,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,UAAC,MAAM;gBAC7J,OAAO,kBAAkB,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAoB,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC3J,CAAC,CAAC,CAAC;YAEH,OAAO,iBAAiB,CAAC,YAAY,CAAC;QAC1C,CAAC,CAAC,CAAC;IACP,CAAC;IACL,8BAAC;AAAD,CAAC,AAxCD,IAwCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,uBAAuB,CAAC,MAAM,CAAC,EAAnC,CAAmC,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { ArrayItem, GLTFLoader } from \"../glTFLoader\";\nimport { IBufferView } from \"../glTFLoaderInterfaces\";\nimport { IEXTMeshoptCompression } from \"babylonjs-gltf2interface\";\nimport { MeshoptCompression } from \"@babylonjs/core/Meshes/Compression/meshoptCompression\";\n\nconst NAME = \"EXT_meshopt_compression\";\n\ninterface IBufferViewMeshopt extends IBufferView {\n _meshOptData?: Promise<ArrayBufferView>;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression)\n *\n * This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js\n * @since 5.0.0\n */\nexport class EXT_meshopt_compression implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this.enabled = loader.isExtensionUsed(NAME);\n this._loader = loader;\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadBufferViewAsync(context: string, bufferView: IBufferView): Nullable<Promise<ArrayBufferView>> {\n return GLTFLoader.LoadExtensionAsync<IEXTMeshoptCompression, ArrayBufferView>(context, bufferView, this.name, (extensionContext, extension) => {\n const bufferViewMeshopt = bufferView as IBufferViewMeshopt;\n if (bufferViewMeshopt._meshOptData) {\n return bufferViewMeshopt._meshOptData;\n }\n\n const buffer = ArrayItem.Get(`${context}/buffer`, this._loader.gltf.buffers, extension.buffer);\n bufferViewMeshopt._meshOptData = this._loader.loadBufferAsync(`/buffers/${buffer.index}`, buffer, (extension.byteOffset || 0), extension.byteLength).then((buffer) => {\n return MeshoptCompression.Default.decodeGltfBufferAsync(buffer as Uint8Array, extension.count, extension.byteStride, extension.mode, extension.filter);\n });\n\n return bufferViewMeshopt._meshOptData;\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_meshopt_compression(loader));\n"]}
1
+ {"version":3,"file":"EXT_meshopt_compression.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_meshopt_compression.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,kBAAkB,EAAE,iEAAmD;AAEhF,IAAM,IAAI,GAAG,yBAAyB,CAAC;AAMvC;;;;;GAKG;AACH;IAaI;;;OAGG;IACH,iCAAY,MAAkB;QAhB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAcxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,cAAc;IACP,yCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACI,qDAAmB,GAA1B,UAA2B,OAAe,EAAE,UAAuB;QAAnE,iBAcC;QAbG,OAAO,UAAU,CAAC,kBAAkB,CAA0C,OAAO,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACtI,IAAM,iBAAiB,GAAG,UAAgC,CAAC;YAC3D,IAAI,iBAAiB,CAAC,YAAY,EAAE;gBAChC,OAAO,iBAAiB,CAAC,YAAY,CAAC;aACzC;YAED,IAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,OAAO,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC/F,iBAAiB,CAAC,YAAY,GAAG,KAAI,CAAC,OAAO,CAAC,eAAe,CAAC,mBAAY,MAAM,CAAC,KAAK,CAAE,EAAE,MAAM,EAAE,SAAS,CAAC,UAAU,IAAI,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,UAAC,MAAM;gBAC3J,OAAO,kBAAkB,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAoB,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC3J,CAAC,CAAC,CAAC;YAEH,OAAO,iBAAiB,CAAC,YAAY,CAAC;QAC1C,CAAC,CAAC,CAAC;IACP,CAAC;IACL,8BAAC;AAAD,CAAC,AA/CD,IA+CC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,uBAAuB,CAAC,MAAM,CAAC,EAAnC,CAAmC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { ArrayItem, GLTFLoader } from \"../glTFLoader\";\r\nimport { IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport { IEXTMeshoptCompression } from \"babylonjs-gltf2interface\";\r\nimport { MeshoptCompression } from \"core/Meshes/Compression/meshoptCompression\";\r\n\r\nconst NAME = \"EXT_meshopt_compression\";\r\n\r\ninterface IBufferViewMeshopt extends IBufferView {\r\n _meshOptData?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression)\r\n *\r\n * This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js\r\n * @since 5.0.0\r\n */\r\nexport class EXT_meshopt_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n this._loader = loader;\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param bufferView\r\n * @hidden\r\n */\r\n public loadBufferViewAsync(context: string, bufferView: IBufferView): Nullable<Promise<ArrayBufferView>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTMeshoptCompression, ArrayBufferView>(context, bufferView, this.name, (extensionContext, extension) => {\r\n const bufferViewMeshopt = bufferView as IBufferViewMeshopt;\r\n if (bufferViewMeshopt._meshOptData) {\r\n return bufferViewMeshopt._meshOptData;\r\n }\r\n\r\n const buffer = ArrayItem.Get(`${context}/buffer`, this._loader.gltf.buffers, extension.buffer);\r\n bufferViewMeshopt._meshOptData = this._loader.loadBufferAsync(`/buffers/${buffer.index}`, buffer, extension.byteOffset || 0, extension.byteLength).then((buffer) => {\r\n return MeshoptCompression.Default.decodeGltfBufferAsync(buffer as Uint8Array, extension.count, extension.byteStride, extension.mode, extension.filter);\r\n });\r\n\r\n return bufferViewMeshopt._meshOptData;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_meshopt_compression(loader));\r\n"]}
@@ -1,8 +1,8 @@
1
1
  import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
2
2
  import { GLTFLoader } from "../glTFLoader";
3
3
  import { ITexture } from "../glTFLoaderInterfaces";
4
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
5
- import { Nullable } from "@babylonjs/core/types";
4
+ import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
5
+ import { Nullable } from "@babylonjs/core/types.js";
6
6
  /**
7
7
  * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_texture_webp/)
8
8
  */
@@ -12,10 +12,18 @@ export declare class EXT_texture_webp implements IGLTFLoaderExtension {
12
12
  /** Defines whether this extension is enabled. */
13
13
  enabled: boolean;
14
14
  private _loader;
15
- /** @hidden */
15
+ /**
16
+ * @param loader
17
+ * @hidden
18
+ */
16
19
  constructor(loader: GLTFLoader);
17
20
  /** @hidden */
18
21
  dispose(): void;
19
- /** @hidden */
22
+ /**
23
+ * @param context
24
+ * @param texture
25
+ * @param assign
26
+ * @hidden
27
+ */
20
28
  _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;
21
29
  }
@@ -4,7 +4,10 @@ var NAME = "EXT_texture_webp";
4
4
  * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_texture_webp/)
5
5
  */
6
6
  var EXT_texture_webp = /** @class */ (function () {
7
- /** @hidden */
7
+ /**
8
+ * @param loader
9
+ * @hidden
10
+ */
8
11
  function EXT_texture_webp(loader) {
9
12
  /** The name of this extension. */
10
13
  this.name = NAME;
@@ -15,11 +18,16 @@ var EXT_texture_webp = /** @class */ (function () {
15
18
  EXT_texture_webp.prototype.dispose = function () {
16
19
  this._loader = null;
17
20
  };
18
- /** @hidden */
21
+ /**
22
+ * @param context
23
+ * @param texture
24
+ * @param assign
25
+ * @hidden
26
+ */
19
27
  EXT_texture_webp.prototype._loadTextureAsync = function (context, texture, assign) {
20
28
  var _this = this;
21
29
  return GLTFLoader.LoadExtensionAsync(context, texture, this.name, function (extensionContext, extension) {
22
- var sampler = (texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get("".concat(context, "/sampler"), _this._loader.gltf.samplers, texture.sampler));
30
+ var sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get("".concat(context, "/sampler"), _this._loader.gltf.samplers, texture.sampler);
23
31
  var image = ArrayItem.Get("".concat(extensionContext, "/source"), _this._loader.gltf.images, extension.source);
24
32
  return _this._loader._createTextureAsync(context, sampler, image, function (babylonTexture) {
25
33
  assign(babylonTexture);
@@ -1 +1 @@
1
- {"version":3,"file":"EXT_texture_webp.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_texture_webp.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC;;GAEG;AACH;IASI,cAAc;IACd,0BAAY,MAAkB;QAT9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,cAAc;IACP,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,4CAAiB,GAAxB,UAAyB,OAAe,EAAE,OAAiB,EAAE,MAA6C;QAA1G,iBAQC;QAPG,OAAO,UAAU,CAAC,kBAAkB,CAA+B,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACxH,IAAM,OAAO,GAAG,CAAC,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,UAAG,OAAO,aAAU,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;YAC9J,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,gBAAgB,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACtG,OAAO,KAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,UAAC,cAAc;gBAC5E,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,EAAE,SAAS,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACtD,CAAC,CAAC,CAAC;IACP,CAAC;IACL,uBAAC;AAAD,CAAC,AA9BD,IA8BC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,gBAAgB,CAAC,MAAM,CAAC,EAA5B,CAA4B,CAAC,CAAC","sourcesContent":["import { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { ITexture } from \"../glTFLoaderInterfaces\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { IEXTTextureWebP } from 'babylonjs-gltf2interface';\r\n\r\nconst NAME = \"EXT_texture_webp\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_texture_webp/)\r\n */\r\nexport class EXT_texture_webp implements IGLTFLoaderExtension {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTTextureWebP, BaseTexture>(context, texture, this.name, (extensionContext, extension) => {\r\n const sampler = (texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler));\r\n const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);\r\n return this._loader._createTextureAsync(context, sampler, image, (babylonTexture) => {\r\n assign(babylonTexture);\r\n }, undefined, !texture._textureInfo.nonColorData);\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_texture_webp(loader));\r\n"]}
1
+ {"version":3,"file":"EXT_texture_webp.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_texture_webp.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC;;GAEG;AACH;IASI;;;OAGG;IACH,0BAAY,MAAkB;QAZ9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QAYxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,cAAc;IACP,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;OAKG;IACI,4CAAiB,GAAxB,UAAyB,OAAe,EAAE,OAAiB,EAAE,MAA6C;QAA1G,iBAeC;QAdG,OAAO,UAAU,CAAC,kBAAkB,CAA+B,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACxH,IAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,UAAG,OAAO,aAAU,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC5J,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,gBAAgB,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACtG,OAAO,KAAI,CAAC,OAAO,CAAC,mBAAmB,CACnC,OAAO,EACP,OAAO,EACP,KAAK,EACL,UAAC,cAAc;gBACX,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,EACD,SAAS,EACT,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CACrC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IACL,uBAAC;AAAD,CAAC,AA7CD,IA6CC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,gBAAgB,CAAC,MAAM,CAAC,EAA5B,CAA4B,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { ITexture } from \"../glTFLoaderInterfaces\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Nullable } from \"core/types\";\r\nimport { IEXTTextureWebP } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"EXT_texture_webp\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_texture_webp/)\r\n */\r\nexport class EXT_texture_webp implements IGLTFLoaderExtension {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param texture\r\n * @param assign\r\n * @hidden\r\n */\r\n public _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTTextureWebP, BaseTexture>(context, texture, this.name, (extensionContext, extension) => {\r\n const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler);\r\n const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);\r\n return this._loader._createTextureAsync(\r\n context,\r\n sampler,\r\n image,\r\n (babylonTexture) => {\r\n assign(babylonTexture);\r\n },\r\n undefined,\r\n !texture._textureInfo.nonColorData\r\n );\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_texture_webp(loader));\r\n"]}
@@ -1,10 +1,10 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
3
- import { Camera } from "@babylonjs/core/Cameras/camera";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { Camera } from "@babylonjs/core/Cameras/camera.js";
4
4
  import { INode, ICamera, IMaterial } from "../glTFLoaderInterfaces";
5
5
  import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
6
6
  import { GLTFLoader } from "../glTFLoader";
7
- import { Material } from "@babylonjs/core/Materials/material";
7
+ import { Material } from "@babylonjs/core/Materials/material.js";
8
8
  /**
9
9
  * Store glTF extras (if present) in BJS objects' metadata
10
10
  */
@@ -19,14 +19,32 @@ export declare class ExtrasAsMetadata implements IGLTFLoaderExtension {
19
19
  enabled: boolean;
20
20
  private _loader;
21
21
  private _assignExtras;
22
- /** @hidden */
22
+ /**
23
+ * @param loader
24
+ * @hidden
25
+ */
23
26
  constructor(loader: GLTFLoader);
24
27
  /** @hidden */
25
28
  dispose(): void;
26
- /** @hidden */
29
+ /**
30
+ * @param context
31
+ * @param node
32
+ * @param assign
33
+ * @hidden
34
+ */
27
35
  loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
28
- /** @hidden */
36
+ /**
37
+ * @param context
38
+ * @param camera
39
+ * @param assign
40
+ * @hidden
41
+ */
29
42
  loadCameraAsync(context: string, camera: ICamera, assign: (babylonCamera: Camera) => void): Nullable<Promise<Camera>>;
30
- /** @hidden */
43
+ /**
44
+ * @param context
45
+ * @param material
46
+ * @param babylonDrawMode
47
+ * @hidden
48
+ */
31
49
  createMaterial(context: string, material: IMaterial, babylonDrawMode: number): Nullable<Material>;
32
50
  }
@@ -4,7 +4,10 @@ var NAME = "ExtrasAsMetadata";
4
4
  * Store glTF extras (if present) in BJS objects' metadata
5
5
  */
6
6
  var ExtrasAsMetadata = /** @class */ (function () {
7
- /** @hidden */
7
+ /**
8
+ * @param loader
9
+ * @hidden
10
+ */
8
11
  function ExtrasAsMetadata(loader) {
9
12
  /**
10
13
  * The name of this extension.
@@ -27,7 +30,12 @@ var ExtrasAsMetadata = /** @class */ (function () {
27
30
  ExtrasAsMetadata.prototype.dispose = function () {
28
31
  this._loader = null;
29
32
  };
30
- /** @hidden */
33
+ /**
34
+ * @param context
35
+ * @param node
36
+ * @param assign
37
+ * @hidden
38
+ */
31
39
  ExtrasAsMetadata.prototype.loadNodeAsync = function (context, node, assign) {
32
40
  var _this = this;
33
41
  return this._loader.loadNodeAsync(context, node, function (babylonTransformNode) {
@@ -35,7 +43,12 @@ var ExtrasAsMetadata = /** @class */ (function () {
35
43
  assign(babylonTransformNode);
36
44
  });
37
45
  };
38
- /** @hidden */
46
+ /**
47
+ * @param context
48
+ * @param camera
49
+ * @param assign
50
+ * @hidden
51
+ */
39
52
  ExtrasAsMetadata.prototype.loadCameraAsync = function (context, camera, assign) {
40
53
  var _this = this;
41
54
  return this._loader.loadCameraAsync(context, camera, function (babylonCamera) {
@@ -43,7 +56,12 @@ var ExtrasAsMetadata = /** @class */ (function () {
43
56
  assign(babylonCamera);
44
57
  });
45
58
  };
46
- /** @hidden */
59
+ /**
60
+ * @param context
61
+ * @param material
62
+ * @param babylonDrawMode
63
+ * @hidden
64
+ */
47
65
  ExtrasAsMetadata.prototype.createMaterial = function (context, material, babylonDrawMode) {
48
66
  var babylonMaterial = this._loader.createMaterial(context, material, babylonDrawMode);
49
67
  this._assignExtras(babylonMaterial, material);
@@ -1 +1 @@
1
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1
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