@babylonjs/loaders 5.0.0-rc.3 → 5.0.0-rc.6
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- package/OBJ/index.js.map +1 -1
- package/OBJ/mtlFileLoader.d.ts +7 -6
- package/OBJ/mtlFileLoader.js +15 -14
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.d.ts +11 -18
- package/OBJ/objFileLoader.js +19 -23
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +1 -1
- package/OBJ/objLoadingOptions.js.map +1 -1
- package/OBJ/solidParser.d.ts +6 -5
- package/OBJ/solidParser.js +15 -21
- package/OBJ/solidParser.js.map +1 -1
- package/STL/index.js.map +1 -1
- package/STL/stlFileLoader.d.ts +7 -14
- package/STL/stlFileLoader.js +15 -21
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +4 -4
- package/glTF/1.0/glTFBinaryExtension.js +4 -5
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +80 -50
- package/glTF/1.0/glTFLoader.js +265 -146
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +10 -10
- package/glTF/1.0/glTFLoaderInterfaces.js +3 -3
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +25 -25
- package/glTF/1.0/glTFLoaderUtils.js +70 -52
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +2 -2
- package/glTF/1.0/glTFMaterialsCommonExtension.js +13 -11
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/1.0/index.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +11 -4
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +9 -2
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +13 -5
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +12 -4
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +10 -3
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +10 -3
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +12 -4
- package/glTF/2.0/Extensions/EXT_texture_webp.js +11 -3
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +26 -8
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -4
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +14 -6
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +17 -6
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +11 -3
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_ior.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +11 -3
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_specular.js +11 -3
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +11 -4
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +24 -13
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +17 -6
- package/glTF/2.0/Extensions/KHR_materials_variants.js +19 -8
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_volume.js +12 -5
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +4 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +5 -3
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +11 -3
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_texture_transform.js +10 -2
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +4 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +4 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +23 -7
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +38 -14
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +45 -11
- package/glTF/2.0/Extensions/MSFT_lod.js +44 -8
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +2 -2
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +2 -2
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +70 -22
- package/glTF/2.0/glTFLoader.js +180 -93
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +11 -11
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +7 -7
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +87 -27
- package/glTF/glTFFileLoader.js +102 -45
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.d.ts +1 -1
- package/glTF/glTFValidation.js +12 -12
- package/glTF/glTFValidation.js.map +1 -1
- package/glTF/index.js.map +1 -1
- package/index.js.map +1 -1
- package/legacy/legacy-glTF.d.ts +2 -2
- package/legacy/legacy-glTF.js +5 -5
- package/legacy/legacy-glTF.js.map +1 -1
- package/legacy/legacy-glTF1.d.ts +1 -1
- package/legacy/legacy-glTF1.js +2 -2
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF1FileLoader.js +1 -0
- package/legacy/legacy-glTF1FileLoader.js.map +1 -1
- package/legacy/legacy-glTF2.d.ts +1 -1
- package/legacy/legacy-glTF2.js +11 -11
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-glTF2FileLoader.js +1 -0
- package/legacy/legacy-glTF2FileLoader.js.map +1 -1
- package/legacy/legacy-glTFFileLoader.js +1 -0
- package/legacy/legacy-glTFFileLoader.js.map +1 -1
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +3 -3
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +3 -3
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +2 -1
- package/legacy/legacy.js.map +1 -1
- package/package.json +23 -198
- package/readme.md +2 -2
@@ -1,8 +1,8 @@
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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import { ITexture } from "../glTFLoaderInterfaces";
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import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
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import { Nullable } from "@babylonjs/core/types";
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import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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import { Nullable } from "@babylonjs/core/types.js";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu)
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*/
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@@ -12,10 +12,18 @@ export declare class KHR_texture_basisu implements IGLTFLoaderExtension {
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/** Defines whether this extension is enabled. */
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enabled: boolean;
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private _loader;
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constructor(loader: GLTFLoader);
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_loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;
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}
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* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu)
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*/
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var KHR_texture_basisu = /** @class */ (function () {
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function KHR_texture_basisu(loader) {
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/** The name of this extension. */
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KHR_texture_basisu.prototype._loadTextureAsync = function (context, texture, assign) {
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return GLTFLoader.LoadExtensionAsync(context, texture, this.name, function (extensionContext, extension) {
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var sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get("".concat(context, "/sampler"), _this._loader.gltf.samplers, texture.sampler);
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var image = ArrayItem.Get("".concat(extensionContext, "/source"), _this._loader.gltf.images, extension.source);
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{"version":3,"file":"KHR_texture_basisu.js","sourceRoot":"","sources":["
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{"version":3,"file":"KHR_texture_basisu.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_texture_basisu.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,IAAM,IAAI,GAAG,oBAAoB,CAAC;AAElC;;GAEG;AACH;IASI;;;OAGG;IACH,4BAAY,MAAkB;QAZ9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QAYxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,cAAc;IACP,oCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;OAKG;IACI,8CAAiB,GAAxB,UAAyB,OAAe,EAAE,OAAiB,EAAE,MAA6C;QAA1G,iBAeC;QAdG,OAAO,UAAU,CAAC,kBAAkB,CAAiC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAC1H,IAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,UAAG,OAAO,aAAU,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC5J,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,gBAAgB,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACtG,OAAO,KAAI,CAAC,OAAO,CAAC,mBAAmB,CACnC,OAAO,EACP,OAAO,EACP,KAAK,EACL,UAAC,cAAc;gBACX,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,EACD,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,qCAAqC,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS,EAC/F,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CACrC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IACL,yBAAC;AAAD,CAAC,AA7CD,IA6CC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,kBAAkB,CAAC,MAAM,CAAC,EAA9B,CAA8B,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { ITexture } from \"../glTFLoaderInterfaces\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Nullable } from \"core/types\";\r\nimport { IKHRTextureBasisU } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_texture_basisu\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu)\r\n */\r\nexport class KHR_texture_basisu implements IGLTFLoaderExtension {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param texture\r\n * @param assign\r\n * @hidden\r\n */\r\n public _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRTextureBasisU, BaseTexture>(context, texture, this.name, (extensionContext, extension) => {\r\n const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler);\r\n const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);\r\n return this._loader._createTextureAsync(\r\n context,\r\n sampler,\r\n image,\r\n (babylonTexture) => {\r\n assign(babylonTexture);\r\n },\r\n texture._textureInfo.nonColorData ? { useRGBAIfASTCBC7NotAvailableWhenUASTC: true } : undefined,\r\n !texture._textureInfo.nonColorData\r\n );\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_texture_basisu(loader));\r\n"]}
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import { Nullable } from "@babylonjs/core/types";
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/**
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|
+
* @param context
|
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* @param textureInfo
|
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* @param assign
|
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* @hidden
|
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*/
|
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30
|
KHR_texture_transform.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
|
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return GLTFLoader.LoadExtensionAsync(context, textureInfo, this.name, function (extensionContext, extension) {
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"KHR_texture_transform.js","sourceRoot":"","sources":["
|
1
|
+
{"version":3,"file":"KHR_texture_transform.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_texture_transform.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAI1D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,IAAM,IAAI,GAAG,uBAAuB,CAAC;AAErC;;GAEG;AACH;IAaI;;;OAGG;IACH,+BAAY,MAAkB;QAhB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAcxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,uCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;OAKG;IACI,oDAAoB,GAA3B,UAA4B,OAAe,EAAE,WAAyB,EAAE,MAA6C;QAArH,iBAgCC;QA/BG,OAAO,UAAU,CAAC,kBAAkB,CAAoC,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACjI,OAAO,KAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,WAAW,EAAE,UAAC,cAAc;gBAC1E,IAAI,CAAC,CAAC,cAAc,YAAY,OAAO,CAAC,EAAE;oBACtC,MAAM,IAAI,KAAK,CAAC,UAAG,gBAAgB,iCAA8B,CAAC,CAAC;iBACtE;gBAED,IAAI,SAAS,CAAC,MAAM,EAAE;oBAClB,cAAc,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC7C,cAAc,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBAChD;gBAED,mCAAmC;gBACnC,cAAc,CAAC,eAAe,GAAG,CAAC,CAAC;gBACnC,cAAc,CAAC,eAAe,GAAG,CAAC,CAAC;gBAEnC,IAAI,SAAS,CAAC,QAAQ,EAAE;oBACpB,cAAc,CAAC,IAAI,GAAG,CAAC,SAAS,CAAC,QAAQ,CAAC;iBAC7C;gBAED,IAAI,SAAS,CAAC,KAAK,EAAE;oBACjB,cAAc,CAAC,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC3C,cAAc,CAAC,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;iBAC9C;gBAED,IAAI,SAAS,CAAC,QAAQ,IAAI,SAAS,EAAE;oBACjC,cAAc,CAAC,gBAAgB,GAAG,SAAS,CAAC,QAAQ,CAAC;iBACxD;gBAED,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IACL,4BAAC;AAAD,CAAC,AAlED,IAkEC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,qBAAqB,CAAC,MAAM,CAAC,EAAjC,CAAiC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\nimport { ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport { IKHRTextureTransform } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_texture_transform\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform)\r\n */\r\nexport class KHR_texture_transform implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param textureInfo\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRTextureTransform, BaseTexture>(context, textureInfo, this.name, (extensionContext, extension) => {\r\n return this._loader.loadTextureInfoAsync(context, textureInfo, (babylonTexture) => {\r\n if (!(babylonTexture instanceof Texture)) {\r\n throw new Error(`${extensionContext}: Texture type not supported`);\r\n }\r\n\r\n if (extension.offset) {\r\n babylonTexture.uOffset = extension.offset[0];\r\n babylonTexture.vOffset = extension.offset[1];\r\n }\r\n\r\n // Always rotate around the origin.\r\n babylonTexture.uRotationCenter = 0;\r\n babylonTexture.vRotationCenter = 0;\r\n\r\n if (extension.rotation) {\r\n babylonTexture.wAng = -extension.rotation;\r\n }\r\n\r\n if (extension.scale) {\r\n babylonTexture.uScale = extension.scale[0];\r\n babylonTexture.vScale = extension.scale[1];\r\n }\r\n\r\n if (extension.texCoord != undefined) {\r\n babylonTexture.coordinatesIndex = extension.texCoord;\r\n }\r\n\r\n assign(babylonTexture);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_texture_transform(loader));\r\n"]}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KHR_xmp_json_ld.js","sourceRoot":"","sources":["
|
1
|
+
{"version":3,"file":"KHR_xmp_json_ld.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_xmp_json_ld.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,IAAM,IAAI,GAAG,iBAAiB,CAAC;AAE/B;;;GAGG;AACH;IAkBI;;;OAGG;IACH,yBAAY,MAAkB;QArB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QASf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,iCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,mCAAS,GAAhB;;QACI,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,IAAI,EAAE;YACvC,OAAO;SACV;QAED,IAAM,QAAQ,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,0CAAE,eAAqC,CAAC;QACrF,IAAM,QAAQ,GAAG,MAAA,MAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,0CAAE,UAAU,0CAAE,eAAqC,CAAC;QAC5F,IAAI,QAAQ,IAAI,QAAQ,EAAE;YACtB,IAAM,MAAM,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC;YAChC,IAAI,QAAQ,CAAC,OAAO,IAAI,MAAM,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE;gBACtD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,IAAI,EAAE,CAAC;gBACpF,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;aACxE;SACJ;IACL,CAAC;IACL,sBAAC;AAAD,CAAC,AAlDD,IAkDC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,eAAe,CAAC,MAAM,CAAC,EAA3B,CAA2B,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport { IKHRXmpJsonLd_Gltf, IKHRXmpJsonLd_Node } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_xmp_json_ld\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_xmp_json_ld)\r\n * @since 5.0.0\r\n */\r\nexport class KHR_xmp_json_ld implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * Called after the loader state changes to LOADING.\r\n */\r\n public onLoading(): void {\r\n if (this._loader.rootBabylonMesh === null) {\r\n return;\r\n }\r\n\r\n const xmp_gltf = this._loader.gltf.extensions?.KHR_xmp_json_ld as IKHRXmpJsonLd_Gltf;\r\n const xmp_node = this._loader.gltf.asset?.extensions?.KHR_xmp_json_ld as IKHRXmpJsonLd_Node;\r\n if (xmp_gltf && xmp_node) {\r\n const packet = +xmp_node.packet;\r\n if (xmp_gltf.packets && packet < xmp_gltf.packets.length) {\r\n this._loader.rootBabylonMesh.metadata = this._loader.rootBabylonMesh.metadata || {};\r\n this._loader.rootBabylonMesh.metadata.xmp = xmp_gltf.packets[packet];\r\n }\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_xmp_json_ld(loader));\r\n"]}
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Nullable } from "@babylonjs/core/types";
|
2
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-
import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup";
|
3
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-
import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
|
1
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+
import { Nullable } from "@babylonjs/core/types.js";
|
2
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+
import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
|
3
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+
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
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4
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import { IScene, INode, IAnimation } from "../glTFLoaderInterfaces";
|
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5
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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6
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import { GLTFLoader } from "../glTFLoader";
|
@@ -19,17 +19,33 @@ export declare class MSFT_audio_emitter implements IGLTFLoaderExtension {
|
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private _loader;
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private _clips;
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private _emitters;
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/**
|
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/**
|
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* @param loader
|
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* @hidden
|
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*/
|
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constructor(loader: GLTFLoader);
|
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|
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dispose(): void;
|
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/** @hidden */
|
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onLoading(): void;
|
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/**
|
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/**
|
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|
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* @hidden
|
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*/
|
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|
loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>;
|
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/**
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/**
|
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|
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* @param node
|
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* @param assign
|
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* @hidden
|
42
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+
*/
|
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43
|
loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
|
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/**
|
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/**
|
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+
* @param context
|
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+
* @param animation
|
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+
* @hidden
|
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|
+
*/
|
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49
|
loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>>;
|
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private _loadClipAsync;
|
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private _loadEmitterAsync;
|
@@ -9,7 +9,10 @@ var NAME = "MSFT_audio_emitter";
|
|
9
9
|
* [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
|
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10
|
*/
|
11
11
|
var MSFT_audio_emitter = /** @class */ (function () {
|
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/**
|
12
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/**
|
13
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+
* @param loader
|
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|
+
* @hidden
|
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|
+
*/
|
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|
function MSFT_audio_emitter(loader) {
|
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/**
|
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* The name of this extension.
|
@@ -35,7 +38,11 @@ var MSFT_audio_emitter = /** @class */ (function () {
|
|
35
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|
ArrayItem.Assign(this._emitters);
|
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}
|
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/**
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|
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|
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* @param scene
|
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* @hidden
|
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*/
|
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|
MSFT_audio_emitter.prototype.loadSceneAsync = function (context, scene) {
|
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var _this = this;
|
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48
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return GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
|
@@ -44,8 +51,12 @@ var MSFT_audio_emitter = /** @class */ (function () {
|
|
44
51
|
for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
|
45
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|
var emitterIndex = _a[_i];
|
46
53
|
var emitter = ArrayItem.Get("".concat(extensionContext, "/emitters"), _this._emitters, emitterIndex);
|
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|
-
if (emitter.refDistance != undefined ||
|
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|
-
emitter.
|
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|
+
if (emitter.refDistance != undefined ||
|
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|
+
emitter.maxDistance != undefined ||
|
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|
+
emitter.rolloffFactor != undefined ||
|
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|
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emitter.distanceModel != undefined ||
|
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|
+
emitter.innerAngle != undefined ||
|
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|
+
emitter.outerAngle != undefined) {
|
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|
throw new Error("".concat(extensionContext, ": Direction or Distance properties are not allowed on emitters attached to a scene"));
|
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|
}
|
51
62
|
promises.push(_this._loadEmitterAsync("".concat(extensionContext, "/emitters/").concat(emitter.index), emitter));
|
@@ -53,12 +64,18 @@ var MSFT_audio_emitter = /** @class */ (function () {
|
|
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64
|
return Promise.all(promises).then(function () { });
|
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});
|
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/**
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|
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* @param context
|
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* @param node
|
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* @param assign
|
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* @hidden
|
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*/
|
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|
MSFT_audio_emitter.prototype.loadNodeAsync = function (context, node, assign) {
|
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|
var _this = this;
|
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|
return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
|
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|
var promises = new Array();
|
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|
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return _this._loader
|
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|
+
return _this._loader
|
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|
+
.loadNodeAsync(extensionContext, node, function (babylonMesh) {
|
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79
|
var _loop_1 = function (emitterIndex) {
|
63
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|
var emitter = ArrayItem.Get("".concat(extensionContext, "/emitters"), _this._emitters, emitterIndex);
|
64
81
|
promises.push(_this._loadEmitterAsync("".concat(extensionContext, "/emitters/").concat(emitter.index), emitter).then(function () {
|
@@ -77,14 +94,19 @@ var MSFT_audio_emitter = /** @class */ (function () {
|
|
77
94
|
_loop_1(emitterIndex);
|
78
95
|
}
|
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|
assign(babylonMesh);
|
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|
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})
|
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|
+
})
|
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|
+
.then(function (babylonMesh) {
|
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|
return Promise.all(promises).then(function () {
|
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|
return babylonMesh;
|
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|
});
|
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|
});
|
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103
|
});
|
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|
};
|
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|
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/**
|
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+
/**
|
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|
+
* @param context
|
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|
+
* @param animation
|
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|
+
* @hidden
|
109
|
+
*/
|
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110
|
MSFT_audio_emitter.prototype.loadAnimationAsync = function (context, animation) {
|
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111
|
var _this = this;
|
90
112
|
return GLTFLoader.LoadExtensionAsync(context, animation, this.name, function (extensionContext, extension) {
|
@@ -133,11 +155,11 @@ var MSFT_audio_emitter = /** @class */ (function () {
|
|
133
155
|
var clipContext = "/extensions/".concat(this_1.name, "/clips");
|
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|
var clip = ArrayItem.Get(clipContext, this_1._clips, emitter.clips[i].clip);
|
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157
|
clipPromises.push(this_1._loadClipAsync("".concat(clipContext, "/").concat(emitter.clips[i].clip), clip).then(function (objectURL) {
|
136
|
-
var sound = emitter._babylonSounds[i] = new Sound(name_1, objectURL, _this._loader.babylonScene, null, options_1);
|
158
|
+
var sound = (emitter._babylonSounds[i] = new Sound(name_1, objectURL, _this._loader.babylonScene, null, options_1));
|
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159
|
sound.refDistance = emitter.refDistance || 1;
|
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160
|
sound.maxDistance = emitter.maxDistance || 256;
|
139
161
|
sound.rolloffFactor = emitter.rolloffFactor || 1;
|
140
|
-
sound.distanceModel = emitter.distanceModel ||
|
162
|
+
sound.distanceModel = emitter.distanceModel || "exponential";
|
141
163
|
}));
|
142
164
|
};
|
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165
|
var this_1 = this;
|
@@ -145,7 +167,9 @@ var MSFT_audio_emitter = /** @class */ (function () {
|
|
145
167
|
_loop_2(i);
|
146
168
|
}
|
147
169
|
var promise = Promise.all(clipPromises).then(function () {
|
148
|
-
var weights = emitter.clips.map(function (clip) {
|
170
|
+
var weights = emitter.clips.map(function (clip) {
|
171
|
+
return clip.weight || 1;
|
172
|
+
});
|
149
173
|
var weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);
|
150
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|
if (emitter.innerAngle) {
|
151
175
|
weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);
|
@@ -159,7 +183,7 @@ var MSFT_audio_emitter = /** @class */ (function () {
|
|
159
183
|
emitter._babylonData.sound = weightedSound;
|
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|
});
|
161
185
|
emitter._babylonData = {
|
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|
-
loaded: promise
|
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|
+
loaded: promise,
|
163
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|
};
|
164
188
|
}
|
165
189
|
return emitter._babylonData.loaded;
|
@@ -173,12 +197,12 @@ var MSFT_audio_emitter = /** @class */ (function () {
|
|
173
197
|
};
|
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198
|
}
|
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199
|
case "stop" /* stop */: {
|
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|
-
return function (
|
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|
+
return function () {
|
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|
sound.stop();
|
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202
|
};
|
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203
|
}
|
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|
case "pause" /* pause */: {
|
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|
-
return function (
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+
return function () {
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sound.pause();
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};
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}
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"MSFT_audio_emitter.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/MSFT_audio_emitter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAE,KAAK,EAAE,MAAM,4BAA4B,CAAC;AAEnD,OAAO,EAAE,cAAc,EAAE,MAAM,2CAA2C,CAAC;AAE3E,OAAO,EAAE,KAAK,EAAE,MAAM,6BAA6B,CAAC;AACpD,OAAO,EAAE,aAAa,EAAE,MAAM,qCAAqC,CAAC;AAIpE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAGtD,IAAM,IAAI,GAAG,oBAAoB,CAAC;AA0BlC;;GAEG;AACH;IAeI,cAAc;IACd,4BAAY,MAAkB;QAf9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAaxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,oCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,MAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,SAAiB,GAAG,IAAI,CAAC;IACnC,CAAC;IAED,cAAc;IACP,sCAAS,GAAhB;QACI,IAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC;QAChD,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YACrC,IAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAsB,CAAC;YAE7D,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC;YAC9B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,CAAC;YAEpC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC9B,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACpC;IACL,CAAC;IAED,cAAc;IACP,2CAAc,GAArB,UAAsB,OAAe,EAAE,KAAa;QAApD,iBAkBC;QAjBG,OAAO,UAAU,CAAC,kBAAkB,CAAsC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAC7H,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAE3C,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,cAAc,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;YAE3D,KAA2B,UAAkB,EAAlB,KAAA,SAAS,CAAC,QAAQ,EAAlB,cAAkB,EAAlB,IAAkB,EAAE;gBAA1C,IAAM,YAAY,SAAA;gBACnB,IAAM,OAAO,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,gBAAgB,cAAW,EAAE,KAAI,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;gBAC5F,IAAI,OAAO,CAAC,WAAW,IAAI,SAAS,IAAI,OAAO,CAAC,WAAW,IAAI,SAAS,IAAI,OAAO,CAAC,aAAa,IAAI,SAAS;oBAC1G,OAAO,CAAC,aAAa,IAAI,SAAS,IAAI,OAAO,CAAC,UAAU,IAAI,SAAS,IAAI,OAAO,CAAC,UAAU,IAAI,SAAS,EAAE;oBAC1G,MAAM,IAAI,KAAK,CAAC,UAAG,gBAAgB,uFAAoF,CAAC,CAAC;iBAC5H;gBAED,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,iBAAiB,CAAC,UAAG,gBAAgB,uBAAa,OAAO,CAAC,KAAK,CAAE,EAAE,OAAO,CAAC,CAAC,CAAC;aACnG;YAED,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,cAAQ,CAAC,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACP,CAAC;IAED,cAAc;IACP,0CAAa,GAApB,UAAqB,OAAe,EAAE,IAAW,EAAE,MAAqD;QAAxG,iBA4BC;QA3BG,OAAO,UAAU,CAAC,kBAAkB,CAAqD,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAC3I,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAE3C,OAAO,KAAI,CAAC,OAAO,CAAC,aAAa,CAAC,gBAAgB,EAAE,IAAI,EAAE,UAAC,WAAW;wCACvD,YAAY;oBACnB,IAAM,OAAO,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,gBAAgB,cAAW,EAAE,KAAI,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;oBAC5F,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,iBAAiB,CAAC,UAAG,gBAAgB,uBAAa,OAAO,CAAC,KAAK,CAAE,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC;wBAChG,KAAoB,UAAsB,EAAtB,KAAA,OAAO,CAAC,cAAc,EAAtB,cAAsB,EAAtB,IAAsB,EAAE;4BAAvC,IAAM,KAAK,SAAA;4BACZ,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;4BAChC,IAAI,OAAO,CAAC,UAAU,IAAI,SAAS,IAAI,OAAO,CAAC,UAAU,IAAI,SAAS,EAAE;gCACpE,KAAK,CAAC,uBAAuB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC;gCACjD,KAAK,CAAC,kBAAkB,CACpB,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,IAAI,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EACnF,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,IAAI,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,EACnF,CAAC,CAAC,CAAC;6BACV;yBACJ;oBACL,CAAC,CAAC,CAAC,CAAC;;gBAbR,KAA2B,UAAkB,EAAlB,KAAA,SAAS,CAAC,QAAQ,EAAlB,cAAkB,EAAlB,IAAkB;oBAAxC,IAAM,YAAY,SAAA;4BAAZ,YAAY;iBActB;gBAED,MAAM,CAAC,WAAW,CAAC,CAAC;YACxB,CAAC,CAAC,CAAC,IAAI,CAAC,UAAC,WAAW;gBAChB,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC;oBAC9B,OAAO,WAAW,CAAC;gBACvB,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IAED,cAAc;IACP,+CAAkB,GAAzB,UAA0B,OAAe,EAAE,SAAqB;QAAhE,iBAeC;QAdG,OAAO,UAAU,CAAC,kBAAkB,CAAyC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACpI,OAAO,KAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,UAAC,qBAAqB;gBAClF,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;gBAE3C,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;gBACnC,KAAoB,UAAgB,EAAhB,KAAA,SAAS,CAAC,MAAM,EAAhB,cAAgB,EAAhB,IAAgB,EAAE;oBAAjC,IAAM,OAAK,SAAA;oBACZ,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,wBAAwB,CAAC,UAAG,gBAAgB,qBAAW,OAAK,CAAC,KAAK,CAAE,EAAE,OAAO,EAAE,SAAS,EAAE,OAAK,EAAE,qBAAqB,CAAC,CAAC,CAAC;iBAC/I;gBAED,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC;oBAC9B,OAAO,qBAAqB,CAAC;gBACjC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,2CAAc,GAAtB,UAAuB,OAAe,EAAE,IAAiB;QACrD,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,OAAO,IAAI,CAAC,UAAU,CAAC;SAC1B;QAED,IAAI,OAAiC,CAAC;QACtC,IAAI,IAAI,CAAC,GAAG,EAAE;YACV,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;SAChE;aACI;YACD,IAAM,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,OAAO,gBAAa,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC1G,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,uBAAgB,UAAU,CAAC,KAAK,CAAE,EAAE,UAAU,CAAC,CAAC;SAC9F;QAED,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,IAAI,CAAC,UAAC,IAAI;YAChC,OAAO,GAAG,CAAC,eAAe,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,EAAE,IAA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{ Nullable } from \"@babylonjs/core/types\";\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\nimport { AnimationGroup } from \"@babylonjs/core/Animations/animationGroup\";\nimport { AnimationEvent } from \"@babylonjs/core/Animations/animationEvent\";\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Sound } from \"@babylonjs/core/Audio/sound\";\nimport { WeightedSound } from \"@babylonjs/core/Audio/weightedsound\";\n\nimport { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent, IMSFTAudioEmitter_AnimationEventAction } from 'babylonjs-gltf2interface';\n\nconst NAME = \"MSFT_audio_emitter\";\n\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\n _objectURL?: Promise<string>;\n}\n\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\n _babylonData?: {\n sound?: WeightedSound;\n loaded: Promise<void>;\n };\n _babylonSounds: Sound[];\n}\n\ninterface IMSFTAudioEmitter {\n clips: ILoaderClip[];\n emitters: ILoaderEmitter[];\n}\n\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {\n}\n\ninterface ILoaderAnimationEvents {\n events: ILoaderAnimationEvent[];\n}\n\n/**\n * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)\n */\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n private _clips: Array<ILoaderClip>;\n private _emitters: Array<ILoaderEmitter>;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n (this._clips as any) = null;\n (this._emitters as any) = null;\n }\n\n /** @hidden */\n public onLoading(): void {\n const extensions = this._loader.gltf.extensions;\n if (extensions && extensions[this.name]) {\n const extension = extensions[this.name] as IMSFTAudioEmitter;\n\n this._clips = extension.clips;\n this._emitters = extension.emitters;\n\n ArrayItem.Assign(this._clips);\n ArrayItem.Assign(this._emitters);\n }\n }\n\n /** @hidden */\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n\n promises.push(this._loader.loadSceneAsync(context, scene));\n\n for (const emitterIndex of extension.emitters) {\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\n if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||\n emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\n }\n\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\n }\n\n return Promise.all(promises).then(() => { });\n });\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n\n return this._loader.loadNodeAsync(extensionContext, node, (babylonMesh) => {\n for (const emitterIndex of extension.emitters) {\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\n for (const sound of emitter._babylonSounds) {\n sound.attachToMesh(babylonMesh);\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\n sound.setLocalDirectionToMesh(Vector3.Forward());\n sound.setDirectionalCone(\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\n 0);\n }\n }\n }));\n }\n\n assign(babylonMesh);\n }).then((babylonMesh) => {\n return Promise.all(promises).then(() => {\n return babylonMesh;\n });\n });\n });\n }\n\n /** @hidden */\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\n const promises = new Array<Promise<any>>();\n\n ArrayItem.Assign(extension.events);\n for (const event of extension.events) {\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\n }\n\n return Promise.all(promises).then(() => {\n return babylonAnimationGroup;\n });\n });\n });\n }\n\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\n if (clip._objectURL) {\n return clip._objectURL;\n }\n\n let promise: Promise<ArrayBufferView>;\n if (clip.uri) {\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\n }\n else {\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\n }\n\n clip._objectURL = promise.then((data) => {\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\n });\n\n return clip._objectURL;\n }\n\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\n emitter._babylonSounds = emitter._babylonSounds || [];\n if (!emitter._babylonData) {\n const clipPromises = new Array<Promise<any>>();\n const name = emitter.name || `emitter${emitter.index}`;\n const options = {\n loop: false,\n autoplay: false,\n volume: emitter.volume == undefined ? 1 : emitter.volume,\n };\n\n for (let i = 0; i < emitter.clips.length; i++) {\n const clipContext = `/extensions/${this.name}/clips`;\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\n clipPromises.push(this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\n const sound = emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options);\n sound.refDistance = emitter.refDistance || 1;\n sound.maxDistance = emitter.maxDistance || 256;\n sound.rolloffFactor = emitter.rolloffFactor || 1;\n sound.distanceModel = emitter.distanceModel || 'exponential';\n }));\n }\n\n const promise = Promise.all(clipPromises).then(() => {\n const weights = emitter.clips.map((clip) => { return clip.weight || 1; });\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\n if (emitter.innerAngle) { weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle); }\n if (emitter.outerAngle) { weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle); }\n if (emitter.volume) { weightedSound.volume = emitter.volume; }\n emitter._babylonData!.sound = weightedSound;\n });\n\n emitter._babylonData = {\n loaded: promise\n };\n }\n\n return emitter._babylonData.loaded;\n }\n\n private _getEventAction(context: string, sound: WeightedSound, action: IMSFTAudioEmitter_AnimationEventAction, time: number, startOffset?: number): (currentFrame: number) => void {\n switch (action) {\n case IMSFTAudioEmitter_AnimationEventAction.play: {\n return (currentFrame: number) => {\n const frameOffset = (startOffset || 0) + (currentFrame - time);\n sound.play(frameOffset);\n };\n }\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\n return (currentFrame: number) => {\n sound.stop();\n };\n }\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\n return (currentFrame: number) => {\n sound.pause();\n };\n }\n default: {\n throw new Error(`${context}: Unsupported action ${action}`);\n }\n }\n }\n\n private _loadAnimationEventAsync(context: string, animationContext: string, animation: IAnimation, event: ILoaderAnimationEvent, babylonAnimationGroup: AnimationGroup): Promise<void> {\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\n return Promise.resolve();\n }\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\n const emitterIndex = event.emitter;\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\n return this._loadEmitterAsync(context, emitter).then(() => {\n const sound = emitter._babylonData!.sound;\n if (sound) {\n var babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\n // Make sure all started audio stops when this animation is terminated.\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\n sound.stop();\n });\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\n sound.pause();\n });\n }\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));"]}
|
1
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+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport {\r\n IMSFTAudioEmitter_Clip,\r\n IMSFTAudioEmitter_Emitter,\r\n IMSFTAudioEmitter_EmittersReference,\r\n IMSFTAudioEmitter_AnimationEvent,\r\n IMSFTAudioEmitter_AnimationEventAction,\r\n} from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)\r\n */\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param scene\r\n * @hidden\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param animation\r\n * @hidden\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
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@@ -1,8 +1,8 @@
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1
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-
import { Nullable } from "@babylonjs/core/types";
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2
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-
import { Observable } from "@babylonjs/core/Misc/observable";
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3
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-
import { Material } from "@babylonjs/core/Materials/material";
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4
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-
import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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-
import { Mesh } from "@babylonjs/core/Meshes/mesh";
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1
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+
import { Nullable } from "@babylonjs/core/types.js";
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2
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+
import { Observable } from "@babylonjs/core/Misc/observable.js";
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3
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import { Material } from "@babylonjs/core/Materials/material.js";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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+
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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6
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import { INode, IMaterial, IBuffer, IScene } from "../glTFLoaderInterfaces";
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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8
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import { GLTFLoader } from "../glTFLoader";
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@@ -49,25 +49,59 @@ export declare class MSFT_lod implements IGLTFLoaderExtension {
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49
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private _materialSignalLODs;
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private _materialPromiseLODs;
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private _materialBufferLODs;
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-
/**
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+
/**
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+
* @param loader
|
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+
* @hidden
|
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*/
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constructor(loader: GLTFLoader);
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/** @hidden */
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dispose(): void;
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/** @hidden */
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onReady(): void;
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-
/**
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+
/**
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* @param context
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* @param scene
|
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+
* @hidden
|
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+
*/
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66
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loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>;
|
60
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-
/**
|
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+
/**
|
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+
* @param context
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* @param node
|
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+
* @param assign
|
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+
* @hidden
|
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+
*/
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73
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loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
|
62
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-
/**
|
74
|
+
/**
|
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+
* @param context
|
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+
* @param material
|
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+
* @param babylonMesh
|
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+
* @param babylonDrawMode
|
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+
* @param assign
|
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+
* @hidden
|
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|
+
*/
|
63
82
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_loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>>;
|
64
|
-
/**
|
83
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+
/**
|
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+
* @param context
|
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+
* @param property
|
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+
* @param uri
|
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+
* @hidden
|
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+
*/
|
65
89
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_loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>>;
|
66
|
-
/**
|
90
|
+
/**
|
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+
* @param context
|
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+
* @param buffer
|
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+
* @param byteOffset
|
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+
* @param byteLength
|
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+
* @hidden
|
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+
*/
|
67
97
|
loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>>;
|
68
98
|
private _loadBufferLOD;
|
69
99
|
/**
|
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100
|
* Gets an array of LOD properties from lowest to highest.
|
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+
* @param context
|
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+
* @param property
|
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+
* @param array
|
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+
* @param ids
|
71
105
|
*/
|
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106
|
private _getLODs;
|
73
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private _disposeTransformNode;
|