@babylonjs/loaders 5.0.0-rc.3 → 5.0.0-rc.6

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Files changed (151) hide show
  1. package/OBJ/index.js.map +1 -1
  2. package/OBJ/mtlFileLoader.d.ts +7 -6
  3. package/OBJ/mtlFileLoader.js +15 -14
  4. package/OBJ/mtlFileLoader.js.map +1 -1
  5. package/OBJ/objFileLoader.d.ts +11 -18
  6. package/OBJ/objFileLoader.js +19 -23
  7. package/OBJ/objFileLoader.js.map +1 -1
  8. package/OBJ/objLoadingOptions.d.ts +1 -1
  9. package/OBJ/objLoadingOptions.js.map +1 -1
  10. package/OBJ/solidParser.d.ts +6 -5
  11. package/OBJ/solidParser.js +15 -21
  12. package/OBJ/solidParser.js.map +1 -1
  13. package/STL/index.js.map +1 -1
  14. package/STL/stlFileLoader.d.ts +7 -14
  15. package/STL/stlFileLoader.js +15 -21
  16. package/STL/stlFileLoader.js.map +1 -1
  17. package/glTF/1.0/glTFBinaryExtension.d.ts +4 -4
  18. package/glTF/1.0/glTFBinaryExtension.js +4 -5
  19. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  20. package/glTF/1.0/glTFLoader.d.ts +80 -50
  21. package/glTF/1.0/glTFLoader.js +265 -146
  22. package/glTF/1.0/glTFLoader.js.map +1 -1
  23. package/glTF/1.0/glTFLoaderInterfaces.d.ts +10 -10
  24. package/glTF/1.0/glTFLoaderInterfaces.js +3 -3
  25. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  26. package/glTF/1.0/glTFLoaderUtils.d.ts +25 -25
  27. package/glTF/1.0/glTFLoaderUtils.js +70 -52
  28. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  29. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +2 -2
  30. package/glTF/1.0/glTFMaterialsCommonExtension.js +13 -11
  31. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  32. package/glTF/1.0/index.js.map +1 -1
  33. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +11 -4
  34. package/glTF/2.0/Extensions/EXT_lights_image_based.js +9 -2
  35. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  36. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +13 -5
  37. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +12 -4
  38. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  39. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +10 -3
  40. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +10 -3
  41. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  42. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +12 -4
  43. package/glTF/2.0/Extensions/EXT_texture_webp.js +11 -3
  44. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  45. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +26 -8
  46. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -4
  47. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  48. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +14 -6
  49. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +17 -6
  50. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  51. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +12 -4
  52. package/glTF/2.0/Extensions/KHR_lights_punctual.js +11 -3
  53. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  54. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +12 -4
  55. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +10 -2
  56. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +12 -4
  58. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +10 -2
  59. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  60. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +12 -4
  61. package/glTF/2.0/Extensions/KHR_materials_ior.js +10 -2
  62. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  63. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +12 -4
  64. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +10 -2
  65. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  66. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +12 -4
  67. package/glTF/2.0/Extensions/KHR_materials_sheen.js +11 -3
  68. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  69. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +12 -4
  70. package/glTF/2.0/Extensions/KHR_materials_specular.js +11 -3
  71. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  72. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +12 -4
  73. package/glTF/2.0/Extensions/KHR_materials_translucency.js +11 -4
  74. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  75. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +12 -4
  76. package/glTF/2.0/Extensions/KHR_materials_transmission.js +24 -13
  77. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  78. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +12 -4
  79. package/glTF/2.0/Extensions/KHR_materials_unlit.js +10 -2
  80. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  81. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +17 -6
  82. package/glTF/2.0/Extensions/KHR_materials_variants.js +19 -8
  83. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  84. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +12 -4
  85. package/glTF/2.0/Extensions/KHR_materials_volume.js +12 -5
  86. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  87. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +4 -1
  88. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +5 -3
  89. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  90. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +12 -4
  91. package/glTF/2.0/Extensions/KHR_texture_basisu.js +11 -3
  92. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  93. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +12 -4
  94. package/glTF/2.0/Extensions/KHR_texture_transform.js +10 -2
  95. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  96. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +4 -1
  97. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +4 -1
  98. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  99. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +23 -7
  100. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +38 -14
  101. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  102. package/glTF/2.0/Extensions/MSFT_lod.d.ts +45 -11
  103. package/glTF/2.0/Extensions/MSFT_lod.js +44 -8
  104. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  105. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +2 -2
  106. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  107. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +2 -2
  108. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  109. package/glTF/2.0/Extensions/index.js.map +1 -1
  110. package/glTF/2.0/glTFLoader.d.ts +70 -22
  111. package/glTF/2.0/glTFLoader.js +180 -93
  112. package/glTF/2.0/glTFLoader.js.map +1 -1
  113. package/glTF/2.0/glTFLoaderExtension.d.ts +11 -11
  114. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  115. package/glTF/2.0/glTFLoaderInterfaces.d.ts +7 -7
  116. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  117. package/glTF/2.0/index.js.map +1 -1
  118. package/glTF/glTFFileLoader.d.ts +87 -27
  119. package/glTF/glTFFileLoader.js +102 -45
  120. package/glTF/glTFFileLoader.js.map +1 -1
  121. package/glTF/glTFValidation.d.ts +1 -1
  122. package/glTF/glTFValidation.js +12 -12
  123. package/glTF/glTFValidation.js.map +1 -1
  124. package/glTF/index.js.map +1 -1
  125. package/index.js.map +1 -1
  126. package/legacy/legacy-glTF.d.ts +2 -2
  127. package/legacy/legacy-glTF.js +5 -5
  128. package/legacy/legacy-glTF.js.map +1 -1
  129. package/legacy/legacy-glTF1.d.ts +1 -1
  130. package/legacy/legacy-glTF1.js +2 -2
  131. package/legacy/legacy-glTF1.js.map +1 -1
  132. package/legacy/legacy-glTF1FileLoader.js +1 -0
  133. package/legacy/legacy-glTF1FileLoader.js.map +1 -1
  134. package/legacy/legacy-glTF2.d.ts +1 -1
  135. package/legacy/legacy-glTF2.js +11 -11
  136. package/legacy/legacy-glTF2.js.map +1 -1
  137. package/legacy/legacy-glTF2FileLoader.js +1 -0
  138. package/legacy/legacy-glTF2FileLoader.js.map +1 -1
  139. package/legacy/legacy-glTFFileLoader.js +1 -0
  140. package/legacy/legacy-glTFFileLoader.js.map +1 -1
  141. package/legacy/legacy-objFileLoader.d.ts +1 -1
  142. package/legacy/legacy-objFileLoader.js +3 -3
  143. package/legacy/legacy-objFileLoader.js.map +1 -1
  144. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  145. package/legacy/legacy-stlFileLoader.js +3 -3
  146. package/legacy/legacy-stlFileLoader.js.map +1 -1
  147. package/legacy/legacy.d.ts +1 -1
  148. package/legacy/legacy.js +2 -1
  149. package/legacy/legacy.js.map +1 -1
  150. package/package.json +23 -198
  151. package/readme.md +2 -2
@@ -1,6 +1,7 @@
1
- import { EParameterType, ETextureFilterType, ECullingType, EBlendingFunction, EShaderType } from "./glTFLoaderInterfaces.js";
1
+ /* eslint-disable @typescript-eslint/no-unused-vars */
2
+ import { EParameterType, ETextureFilterType, ECullingType, EBlendingFunction, EShaderType, } from "./glTFLoaderInterfaces.js";
2
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  import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
- import { Color3 } from '@babylonjs/core/Maths/math.color.js';
4
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
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  import { Tools } from "@babylonjs/core/Misc/tools.js";
5
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  import { Camera } from "@babylonjs/core/Cameras/camera.js";
6
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  import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera.js";
@@ -25,11 +26,11 @@ import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
25
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  import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
26
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  import { GLTFUtils } from "./glTFLoaderUtils.js";
27
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  import { GLTFFileLoader } from "../glTFFileLoader.js";
28
- import { Constants } from '@babylonjs/core/Engines/constants.js';
29
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
29
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  /**
30
- * Tokenizer. Used for shaders compatibility
31
- * Automatically map world, view, projection, worldViewProjection, attributes and so on
32
- */
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+ * Tokenizer. Used for shaders compatibility
32
+ * Automatically map world, view, projection, worldViewProjection, attributes and so on
33
+ */
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  var ETokenType;
34
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  (function (ETokenType) {
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  ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
@@ -55,7 +56,7 @@ var Tokenizer = /** @class */ (function () {
55
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  if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
56
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  this.currentToken = ETokenType.IDENTIFIER;
57
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  this.currentIdentifier = this.currentString;
58
- while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) {
59
+ while (!this.isEnd() && (this.isLetterOrDigitPattern.test((this.currentString = this.peek())) || this.currentString === "_")) {
59
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  this.currentIdentifier += this.currentString;
60
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  this.forward();
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  }
@@ -77,15 +78,17 @@ var Tokenizer = /** @class */ (function () {
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  return Tokenizer;
78
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  }());
79
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  /**
80
- * Values
81
- */
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+ * Values
82
+ */
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  var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
83
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  var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
84
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  var glTFAnimationPaths = ["translation", "rotation", "scale"];
85
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  var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
86
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  /**
87
- * Parse
88
- */
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+ * Parse
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+ * @param parsedBuffers
90
+ * @param gltfRuntime
91
+ */
89
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  var parseBuffers = function (parsedBuffers, gltfRuntime) {
90
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  for (var buf in parsedBuffers) {
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  var parsedBuffer = parsedBuffers[buf];
@@ -107,8 +110,9 @@ var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
107
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  }
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  };
109
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  /**
110
- * Utils
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- */
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+ * Utils
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+ * @param buffer
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+ */
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  var normalizeUVs = function (buffer) {
113
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  if (!buffer) {
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  return;
@@ -140,8 +144,9 @@ var getAttribute = function (attributeParameter) {
140
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  return null;
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  };
142
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  /**
143
- * Loads and creates animations
144
- */
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+ * Loads and creates animations
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+ * @param gltfRuntime
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+ */
145
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  var loadAnimations = function (gltfRuntime) {
146
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  for (var anim in gltfRuntime.animations) {
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  var animation = gltfRuntime.animations[anim];
@@ -212,11 +217,13 @@ var loadAnimations = function (gltfRuntime) {
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  // For each frame
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  for (var j = 0; j < bufferInput.length; j++) {
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  var value = null;
215
- if (targetPath === "rotationQuaternion") { // VEC4
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+ if (targetPath === "rotationQuaternion") {
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+ // VEC4
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  value = Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
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  arrayOffset += 4;
218
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  }
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- else { // Position and scaling are VEC3
225
+ else {
226
+ // Position and scaling are VEC3
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  value = Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
221
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  arrayOffset += 3;
222
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  }
@@ -245,7 +252,7 @@ var loadAnimations = function (gltfRuntime) {
245
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  if (!modifyKey) {
246
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  keys.push({
247
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  frame: bufferInput[j],
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- value: value
255
+ value: value,
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  });
250
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  }
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  else if (lastAnimation) {
@@ -264,8 +271,9 @@ var loadAnimations = function (gltfRuntime) {
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  }
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  };
266
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  /**
267
- * Returns the bones transformation matrix
268
- */
274
+ * Returns the bones transformation matrix
275
+ * @param node
276
+ */
269
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  var configureBoneTransformation = function (node) {
270
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  var mat = null;
271
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  if (node.translation || node.rotation || node.scale) {
@@ -280,8 +288,12 @@ var configureBoneTransformation = function (node) {
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  return mat;
281
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  };
282
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  /**
283
- * Returns the parent bone
284
- */
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+ * Returns the parent bone
292
+ * @param gltfRuntime
293
+ * @param skins
294
+ * @param jointName
295
+ * @param newSkeleton
296
+ */
285
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  var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
286
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  // Try to find
287
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  for (var i = 0; i < newSkeleton.bones.length; i++) {
@@ -313,8 +325,10 @@ var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
313
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  return null;
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  };
315
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  /**
316
- * Returns the appropriate root node
317
- */
328
+ * Returns the appropriate root node
329
+ * @param nodesToRoot
330
+ * @param id
331
+ */
318
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  var getNodeToRoot = function (nodesToRoot, id) {
319
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  for (var i = 0; i < nodesToRoot.length; i++) {
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  var nodeToRoot = nodesToRoot[i];
@@ -328,15 +342,17 @@ var getNodeToRoot = function (nodesToRoot, id) {
328
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  return null;
329
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  };
330
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  /**
331
- * Returns the node with the joint name
332
- */
345
+ * Returns the node with the joint name
346
+ * @param gltfRuntime
347
+ * @param jointName
348
+ */
333
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  var getJointNode = function (gltfRuntime, jointName) {
334
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  var nodes = gltfRuntime.nodes;
335
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  var node = nodes[jointName];
336
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  if (node) {
337
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  return {
338
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  node: node,
339
- id: jointName
355
+ id: jointName,
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  };
341
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  }
342
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  for (var nde in nodes) {
@@ -344,15 +360,17 @@ var getJointNode = function (gltfRuntime, jointName) {
344
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  if (node.jointName === jointName) {
345
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  return {
346
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  node: node,
347
- id: nde
363
+ id: nde,
348
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  };
349
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  }
350
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  }
351
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  return null;
352
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  };
353
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  /**
354
- * Checks if a nodes is in joints
355
- */
370
+ * Checks if a nodes is in joints
371
+ * @param skins
372
+ * @param id
373
+ */
356
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  var nodeIsInJoints = function (skins, id) {
357
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  for (var i = 0; i < skins.jointNames.length; i++) {
358
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  if (skins.jointNames[i] === id) {
@@ -362,8 +380,12 @@ var nodeIsInJoints = function (skins, id) {
362
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  return false;
363
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  };
364
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  /**
365
- * Fills the nodes to root for bones and builds hierarchy
366
- */
383
+ * Fills the nodes to root for bones and builds hierarchy
384
+ * @param gltfRuntime
385
+ * @param newSkeleton
386
+ * @param skins
387
+ * @param nodesToRoot
388
+ */
367
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  var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
368
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  // Creates nodes for root
369
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  for (var nde in gltfRuntime.nodes) {
@@ -398,9 +420,13 @@ var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
398
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  }
399
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  };
400
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  /**
401
- * Imports a skeleton
402
- */
403
- var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
423
+ * Imports a skeleton
424
+ * @param gltfRuntime
425
+ * @param skins
426
+ * @param mesh
427
+ * @param newSkeleton
428
+ */
429
+ var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton) {
404
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  if (!newSkeleton) {
405
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  newSkeleton = new Skeleton(skins.name || "", "", gltfRuntime.scene);
406
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  }
@@ -495,8 +521,13 @@ var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
495
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  return newSkeleton;
496
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  };
497
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  /**
498
- * Imports a mesh and its geometries
499
- */
524
+ * Imports a mesh and its geometries
525
+ * @param gltfRuntime
526
+ * @param node
527
+ * @param meshes
528
+ * @param id
529
+ * @param newMesh
530
+ */
500
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  var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
501
532
  if (!newMesh) {
502
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  gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
@@ -557,7 +588,7 @@ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
557
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  }
558
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  else if (semantic.indexOf("TEXCOORD_") !== -1) {
559
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  var channel = Number(semantic.split("_")[1]);
560
- var uvKind = VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1));
591
+ var uvKind = VertexBuffer.UVKind + (channel === 0 ? "" : channel + 1);
561
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  var uvs = new Float32Array(buffer.length);
562
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  uvs.set(buffer);
563
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  normalizeUVs(uvs);
@@ -648,8 +679,12 @@ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
648
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  return newMesh;
649
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  };
650
681
  /**
651
- * Configure node transformation from position, rotation and scaling
652
- */
682
+ * Configure node transformation from position, rotation and scaling
683
+ * @param newNode
684
+ * @param position
685
+ * @param rotation
686
+ * @param scaling
687
+ */
653
688
  var configureNode = function (newNode, position, rotation, scaling) {
654
689
  if (newNode.position) {
655
690
  newNode.position = position;
@@ -662,9 +697,11 @@ var configureNode = function (newNode, position, rotation, scaling) {
662
697
  }
663
698
  };
664
699
  /**
665
- * Configures node from transformation matrix
666
- */
667
- var configureNodeFromMatrix = function (newNode, node, parent) {
700
+ * Configures node from transformation matrix
701
+ * @param newNode
702
+ * @param node
703
+ */
704
+ var configureNodeFromMatrix = function (newNode, node) {
668
705
  if (node.matrix) {
669
706
  var position = new Vector3(0, 0, 0);
670
707
  var rotation = new Quaternion();
@@ -679,9 +716,12 @@ var configureNodeFromMatrix = function (newNode, node, parent) {
679
716
  newNode.computeWorldMatrix(true);
680
717
  };
681
718
  /**
682
- * Imports a node
683
- */
684
- var importNode = function (gltfRuntime, node, id, parent) {
719
+ * Imports a node
720
+ * @param gltfRuntime
721
+ * @param node
722
+ * @param id
723
+ */
724
+ var importNode = function (gltfRuntime, node, id) {
685
725
  var lastNode = null;
686
726
  if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
687
727
  if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
@@ -695,7 +735,7 @@ var importNode = function (gltfRuntime, node, id, parent) {
695
735
  var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
696
736
  newMesh.skeleton = gltfRuntime.scene.getLastSkeletonById(node.skin);
697
737
  if (newMesh.skeleton === null) {
698
- newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
738
+ newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton);
699
739
  if (!skin.babylonSkeleton) {
700
740
  skin.babylonSkeleton = newMesh.skeleton;
701
741
  }
@@ -705,8 +745,8 @@ var importNode = function (gltfRuntime, node, id, parent) {
705
745
  }
706
746
  else if (node.meshes) {
707
747
  /**
708
- * Improve meshes property
709
- */
748
+ * Improve meshes property
749
+ */
710
750
  var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
711
751
  lastNode = newMesh;
712
752
  }
@@ -805,7 +845,7 @@ var importNode = function (gltfRuntime, node, id, parent) {
805
845
  }
806
846
  if (lastNode !== null) {
807
847
  if (node.matrix && lastNode instanceof Mesh) {
808
- configureNodeFromMatrix(lastNode, node, parent);
848
+ configureNodeFromMatrix(lastNode, node);
809
849
  }
810
850
  else {
811
851
  var translation = node.translation || [0, 0, 0];
@@ -819,8 +859,12 @@ var importNode = function (gltfRuntime, node, id, parent) {
819
859
  return lastNode;
820
860
  };
821
861
  /**
822
- * Traverses nodes and creates them
823
- */
862
+ * Traverses nodes and creates them
863
+ * @param gltfRuntime
864
+ * @param id
865
+ * @param parent
866
+ * @param meshIncluded
867
+ */
824
868
  var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
825
869
  if (meshIncluded === void 0) { meshIncluded = false; }
826
870
  var node = gltfRuntime.nodes[id];
@@ -837,7 +881,7 @@ var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
837
881
  meshIncluded = true;
838
882
  }
839
883
  if (!node.jointName && meshIncluded) {
840
- newNode = importNode(gltfRuntime, node, id, parent);
884
+ newNode = importNode(gltfRuntime, node, id);
841
885
  if (newNode !== null) {
842
886
  newNode.id = id;
843
887
  newNode.parent = parent;
@@ -850,8 +894,9 @@ var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
850
894
  }
851
895
  };
852
896
  /**
853
- * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
854
- */
897
+ * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
898
+ * @param gltfRuntime
899
+ */
855
900
  var postLoad = function (gltfRuntime) {
856
901
  // Nodes
857
902
  var currentScene = gltfRuntime.currentScene;
@@ -876,8 +921,15 @@ var postLoad = function (gltfRuntime) {
876
921
  }
877
922
  };
878
923
  /**
879
- * onBind shaderrs callback to set uniforms and matrices
880
- */
924
+ * onBind shaderrs callback to set uniforms and matrices
925
+ * @param mesh
926
+ * @param gltfRuntime
927
+ * @param unTreatedUniforms
928
+ * @param shaderMaterial
929
+ * @param technique
930
+ * @param material
931
+ * @param onSuccess
932
+ */
881
933
  var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
882
934
  var materialValues = material.values || technique.parameters;
883
935
  for (var unif in unTreatedUniforms) {
@@ -911,23 +963,24 @@ var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shade
911
963
  shaderMaterial.getEffect().setTexture(unif, texture);
912
964
  }
913
965
  else {
914
- GLTFUtils.SetUniform((shaderMaterial.getEffect()), unif, value, type);
966
+ GLTFUtils.SetUniform(shaderMaterial.getEffect(), unif, value, type);
915
967
  }
916
968
  }
917
969
  }
918
970
  onSuccess(shaderMaterial);
919
971
  };
920
972
  /**
921
- * Prepare uniforms to send the only one time
922
- * Loads the appropriate textures
923
- */
973
+ * Prepare uniforms to send the only one time
974
+ * Loads the appropriate textures
975
+ * @param gltfRuntime
976
+ * @param shaderMaterial
977
+ * @param technique
978
+ * @param material
979
+ */
924
980
  var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
925
981
  var materialValues = material.values || technique.parameters;
926
982
  var techniqueUniforms = technique.uniforms;
927
- /**
928
- * Prepare values here (not matrices)
929
- */
930
- for (var unif in unTreatedUniforms) {
983
+ var _loop_1 = function (unif) {
931
984
  var uniform = unTreatedUniforms[unif];
932
985
  var type = uniform.type;
933
986
  var value = materialValues[techniqueUniforms[unif]];
@@ -936,7 +989,7 @@ var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, techn
936
989
  value = uniform.value;
937
990
  }
938
991
  if (!value) {
939
- continue;
992
+ return "continue";
940
993
  }
941
994
  var onLoadTexture = function (uniformName) {
942
995
  return function (texture) {
@@ -958,11 +1011,20 @@ var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, techn
958
1011
  delete unTreatedUniforms[unif];
959
1012
  }
960
1013
  }
1014
+ };
1015
+ /**
1016
+ * Prepare values here (not matrices)
1017
+ */
1018
+ for (var unif in unTreatedUniforms) {
1019
+ _loop_1(unif);
961
1020
  }
962
1021
  };
963
1022
  /**
964
- * Shader compilation failed
965
- */
1023
+ * Shader compilation failed
1024
+ * @param program
1025
+ * @param shaderMaterial
1026
+ * @param onError
1027
+ */
966
1028
  var onShaderCompileError = function (program, shaderMaterial, onError) {
967
1029
  return function (effect, error) {
968
1030
  shaderMaterial.dispose(true);
@@ -970,8 +1032,14 @@ var onShaderCompileError = function (program, shaderMaterial, onError) {
970
1032
  };
971
1033
  };
972
1034
  /**
973
- * Shader compilation success
974
- */
1035
+ * Shader compilation success
1036
+ * @param gltfRuntime
1037
+ * @param shaderMaterial
1038
+ * @param technique
1039
+ * @param material
1040
+ * @param unTreatedUniforms
1041
+ * @param onSuccess
1042
+ */
975
1043
  var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
976
1044
  return function (_) {
977
1045
  prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
@@ -981,8 +1049,10 @@ var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, m
981
1049
  };
982
1050
  };
983
1051
  /**
984
- * Returns the appropriate uniform if already handled by babylon
985
- */
1052
+ * Returns the appropriate uniform if already handled by babylon
1053
+ * @param tokenizer
1054
+ * @param technique
1055
+ */
986
1056
  var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
987
1057
  for (var unif in technique.uniforms) {
988
1058
  var uniform = technique.uniforms[unif];
@@ -1000,18 +1070,19 @@ var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
1000
1070
  return tokenizer.currentIdentifier;
1001
1071
  };
1002
1072
  /**
1003
- * All shaders loaded. Create materials one by one
1004
- */
1073
+ * All shaders loaded. Create materials one by one
1074
+ * @param gltfRuntime
1075
+ */
1005
1076
  var importMaterials = function (gltfRuntime) {
1006
1077
  // Create materials
1007
1078
  for (var mat in gltfRuntime.materials) {
1008
- GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
1079
+ GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function () { }, function () { });
1009
1080
  }
1010
1081
  };
1011
1082
  /**
1012
- * Implementation of the base glTF spec
1013
- * @hidden
1014
- */
1083
+ * Implementation of the base glTF spec
1084
+ * @hidden
1085
+ */
1015
1086
  var GLTFLoaderBase = /** @class */ (function () {
1016
1087
  function GLTFLoaderBase() {
1017
1088
  }
@@ -1045,7 +1116,7 @@ var GLTFLoaderBase = /** @class */ (function () {
1045
1116
  loadedShaderCount: 0,
1046
1117
  importOnlyMeshes: false,
1047
1118
  dummyNodes: [],
1048
- assetContainer: null
1119
+ assetContainer: null,
1049
1120
  };
1050
1121
  // Parse
1051
1122
  if (parsedData.extensions) {
@@ -1145,17 +1216,17 @@ var GLTFLoaderBase = /** @class */ (function () {
1145
1216
  });
1146
1217
  }
1147
1218
  };
1148
- GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
1219
+ GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess) {
1149
1220
  var texture = gltfRuntime.textures[id];
1150
1221
  if (texture.babylonTexture) {
1151
1222
  onSuccess(texture.babylonTexture);
1152
1223
  return;
1153
1224
  }
1154
1225
  var sampler = gltfRuntime.samplers[texture.sampler];
1155
- var createMipMaps = (sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_NEAREST) ||
1156
- (sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_LINEAR) ||
1157
- (sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_NEAREST) ||
1158
- (sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_LINEAR);
1226
+ var createMipMaps = sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_NEAREST ||
1227
+ sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_LINEAR ||
1228
+ sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_NEAREST ||
1229
+ sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_LINEAR;
1159
1230
  var samplingMode = Texture.BILINEAR_SAMPLINGMODE;
1160
1231
  var blob = buffer == null ? new Blob() : new Blob([buffer]);
1161
1232
  var blobURL = URL.createObjectURL(blob);
@@ -1284,13 +1355,13 @@ var GLTFLoaderBase = /** @class */ (function () {
1284
1355
  // Create shader material
1285
1356
  var shaderPath = {
1286
1357
  vertex: program.vertexShader + id,
1287
- fragment: program.fragmentShader + id
1358
+ fragment: program.fragmentShader + id,
1288
1359
  };
1289
1360
  var options = {
1290
1361
  attributes: attributes,
1291
1362
  uniforms: uniforms,
1292
1363
  samplers: samplers,
1293
- needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
1364
+ needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1,
1294
1365
  };
1295
1366
  Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
1296
1367
  Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
@@ -1305,22 +1376,40 @@ var GLTFLoaderBase = /** @class */ (function () {
1305
1376
  }
1306
1377
  var blendFunc = functions.blendFuncSeparate;
1307
1378
  if (blendFunc) {
1308
- if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_ALPHA && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
1379
+ if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
1380
+ blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_ALPHA &&
1381
+ blendFunc[2] === EBlendingFunction.ONE &&
1382
+ blendFunc[3] === EBlendingFunction.ONE) {
1309
1383
  shaderMaterial.alphaMode = Constants.ALPHA_COMBINE;
1310
1384
  }
1311
- else if (blendFunc[0] === EBlendingFunction.ONE && blendFunc[1] === EBlendingFunction.ONE && blendFunc[2] === EBlendingFunction.ZERO && blendFunc[3] === EBlendingFunction.ONE) {
1385
+ else if (blendFunc[0] === EBlendingFunction.ONE &&
1386
+ blendFunc[1] === EBlendingFunction.ONE &&
1387
+ blendFunc[2] === EBlendingFunction.ZERO &&
1388
+ blendFunc[3] === EBlendingFunction.ONE) {
1312
1389
  shaderMaterial.alphaMode = Constants.ALPHA_ONEONE;
1313
1390
  }
1314
- else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE && blendFunc[2] === EBlendingFunction.ZERO && blendFunc[3] === EBlendingFunction.ONE) {
1391
+ else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
1392
+ blendFunc[1] === EBlendingFunction.ONE &&
1393
+ blendFunc[2] === EBlendingFunction.ZERO &&
1394
+ blendFunc[3] === EBlendingFunction.ONE) {
1315
1395
  shaderMaterial.alphaMode = Constants.ALPHA_ADD;
1316
1396
  }
1317
- else if (blendFunc[0] === EBlendingFunction.ZERO && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
1397
+ else if (blendFunc[0] === EBlendingFunction.ZERO &&
1398
+ blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR &&
1399
+ blendFunc[2] === EBlendingFunction.ONE &&
1400
+ blendFunc[3] === EBlendingFunction.ONE) {
1318
1401
  shaderMaterial.alphaMode = Constants.ALPHA_SUBTRACT;
1319
1402
  }
1320
- else if (blendFunc[0] === EBlendingFunction.DST_COLOR && blendFunc[1] === EBlendingFunction.ZERO && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
1403
+ else if (blendFunc[0] === EBlendingFunction.DST_COLOR &&
1404
+ blendFunc[1] === EBlendingFunction.ZERO &&
1405
+ blendFunc[2] === EBlendingFunction.ONE &&
1406
+ blendFunc[3] === EBlendingFunction.ONE) {
1321
1407
  shaderMaterial.alphaMode = Constants.ALPHA_MULTIPLY;
1322
1408
  }
1323
- else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
1409
+ else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
1410
+ blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR &&
1411
+ blendFunc[2] === EBlendingFunction.ONE &&
1412
+ blendFunc[3] === EBlendingFunction.ONE) {
1324
1413
  shaderMaterial.alphaMode = Constants.ALPHA_MAXIMIZED;
1325
1414
  }
1326
1415
  }
@@ -1330,15 +1419,15 @@ var GLTFLoaderBase = /** @class */ (function () {
1330
1419
  }());
1331
1420
  export { GLTFLoaderBase };
1332
1421
  /**
1333
- * glTF V1 Loader
1334
- * @hidden
1335
- */
1422
+ * glTF V1 Loader
1423
+ * @hidden
1424
+ */
1336
1425
  var GLTFLoader = /** @class */ (function () {
1337
1426
  function GLTFLoader() {
1338
1427
  }
1339
1428
  GLTFLoader.RegisterExtension = function (extension) {
1340
1429
  if (GLTFLoader.Extensions[extension.name]) {
1341
- Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
1430
+ Tools.Error('Tool with the same name "' + extension.name + '" already exists');
1342
1431
  return;
1343
1432
  }
1344
1433
  GLTFLoader.Extensions[extension.name] = extension;
@@ -1391,7 +1480,7 @@ var GLTFLoader = /** @class */ (function () {
1391
1480
  onSuccess(meshes, skeletons);
1392
1481
  }
1393
1482
  });
1394
- }, onProgress);
1483
+ });
1395
1484
  if (GLTFFileLoader.IncrementalLoading && onSuccess) {
1396
1485
  onSuccess(meshes, skeletons);
1397
1486
  }
@@ -1399,15 +1488,15 @@ var GLTFLoader = /** @class */ (function () {
1399
1488
  return true;
1400
1489
  };
1401
1490
  /**
1402
- * Imports one or more meshes from a loaded gltf file and adds them to the scene
1403
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
1404
- * @param scene the scene the meshes should be added to
1405
- * @param assetContainer defines the asset container to use (can be null)
1406
- * @param data gltf data containing information of the meshes in a loaded file
1407
- * @param rootUrl root url to load from
1408
- * @param onProgress event that fires when loading progress has occured
1409
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
1410
- */
1491
+ * Imports one or more meshes from a loaded gltf file and adds them to the scene
1492
+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
1493
+ * @param scene the scene the meshes should be added to
1494
+ * @param assetContainer defines the asset container to use (can be null)
1495
+ * @param data gltf data containing information of the meshes in a loaded file
1496
+ * @param rootUrl root url to load from
1497
+ * @param onProgress event that fires when loading progress has occured
1498
+ * @returns a promise containg the loaded meshes, particles, skeletons and animations
1499
+ */
1411
1500
  GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, assetContainer, data, rootUrl, onProgress) {
1412
1501
  var _this = this;
1413
1502
  return new Promise(function (resolve, reject) {
@@ -1419,7 +1508,7 @@ var GLTFLoader = /** @class */ (function () {
1419
1508
  animationGroups: [],
1420
1509
  lights: [],
1421
1510
  transformNodes: [],
1422
- geometries: []
1511
+ geometries: [],
1423
1512
  });
1424
1513
  }, onProgress, function (message) {
1425
1514
  reject(new Error(message));
@@ -1451,13 +1540,13 @@ var GLTFLoader = /** @class */ (function () {
1451
1540
  }, onError);
1452
1541
  };
1453
1542
  /**
1454
- * Imports all objects from a loaded gltf file and adds them to the scene
1455
- * @param scene the scene the objects should be added to
1456
- * @param data gltf data containing information of the meshes in a loaded file
1457
- * @param rootUrl root url to load from
1458
- * @param onProgress event that fires when loading progress has occured
1459
- * @returns a promise which completes when objects have been loaded to the scene
1460
- */
1543
+ * Imports all objects from a loaded gltf file and adds them to the scene
1544
+ * @param scene the scene the objects should be added to
1545
+ * @param data gltf data containing information of the meshes in a loaded file
1546
+ * @param rootUrl root url to load from
1547
+ * @param onProgress event that fires when loading progress has occured
1548
+ * @returns a promise which completes when objects have been loaded to the scene
1549
+ */
1461
1550
  GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
1462
1551
  var _this = this;
1463
1552
  return new Promise(function (resolve, reject) {
@@ -1500,7 +1589,7 @@ var GLTFLoader = /** @class */ (function () {
1500
1589
  onload();
1501
1590
  }
1502
1591
  };
1503
- GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
1592
+ GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad) {
1504
1593
  var hasBuffers = false;
1505
1594
  var processBuffer = function (buf, buffer) {
1506
1595
  GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
@@ -1567,51 +1656,81 @@ var GLTFLoaderExtension = /** @class */ (function () {
1567
1656
  configurable: true
1568
1657
  });
1569
1658
  /**
1570
- * Defines an override for loading the runtime
1571
- * Return true to stop further extensions from loading the runtime
1572
- */
1659
+ * Defines an override for loading the runtime
1660
+ * Return true to stop further extensions from loading the runtime
1661
+ * @param scene
1662
+ * @param data
1663
+ * @param rootUrl
1664
+ * @param onSuccess
1665
+ * @param onError
1666
+ */
1573
1667
  GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
1574
1668
  return false;
1575
1669
  };
1576
1670
  /**
1577
1671
  * Defines an onverride for creating gltf runtime
1578
1672
  * Return true to stop further extensions from creating the runtime
1673
+ * @param gltfRuntime
1674
+ * @param onSuccess
1675
+ * @param onError
1579
1676
  */
1580
1677
  GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
1581
1678
  return false;
1582
1679
  };
1583
1680
  /**
1584
- * Defines an override for loading buffers
1585
- * Return true to stop further extensions from loading this buffer
1586
- */
1681
+ * Defines an override for loading buffers
1682
+ * Return true to stop further extensions from loading this buffer
1683
+ * @param gltfRuntime
1684
+ * @param id
1685
+ * @param onSuccess
1686
+ * @param onError
1687
+ * @param onProgress
1688
+ */
1587
1689
  GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
1588
1690
  return false;
1589
1691
  };
1590
1692
  /**
1591
- * Defines an override for loading texture buffers
1592
- * Return true to stop further extensions from loading this texture data
1593
- */
1693
+ * Defines an override for loading texture buffers
1694
+ * Return true to stop further extensions from loading this texture data
1695
+ * @param gltfRuntime
1696
+ * @param id
1697
+ * @param onSuccess
1698
+ * @param onError
1699
+ */
1594
1700
  GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
1595
1701
  return false;
1596
1702
  };
1597
1703
  /**
1598
- * Defines an override for creating textures
1599
- * Return true to stop further extensions from loading this texture
1600
- */
1704
+ * Defines an override for creating textures
1705
+ * Return true to stop further extensions from loading this texture
1706
+ * @param gltfRuntime
1707
+ * @param id
1708
+ * @param buffer
1709
+ * @param onSuccess
1710
+ * @param onError
1711
+ */
1601
1712
  GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
1602
1713
  return false;
1603
1714
  };
1604
1715
  /**
1605
- * Defines an override for loading shader strings
1606
- * Return true to stop further extensions from loading this shader data
1607
- */
1716
+ * Defines an override for loading shader strings
1717
+ * Return true to stop further extensions from loading this shader data
1718
+ * @param gltfRuntime
1719
+ * @param id
1720
+ * @param onSuccess
1721
+ * @param onError
1722
+ */
1608
1723
  GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
1609
1724
  return false;
1610
1725
  };
1611
1726
  /**
1612
- * Defines an override for loading materials
1613
- * Return true to stop further extensions from loading this material
1614
- */
1727
+ * Defines an override for loading materials
1728
+ * Return true to stop further extensions from loading this material
1729
+ * @param gltfRuntime
1730
+ * @param id
1731
+ * @param onSuccess
1732
+ * @param onError
1733
+ */
1615
1734
  GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
1616
1735
  return false;
1617
1736
  };
@@ -1619,7 +1738,7 @@ var GLTFLoaderExtension = /** @class */ (function () {
1619
1738
  // Utilities
1620
1739
  // ---------
1621
1740
  GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
1622
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1741
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1623
1742
  return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
1624
1743
  }, function () {
1625
1744
  setTimeout(function () {
@@ -1631,7 +1750,7 @@ var GLTFLoaderExtension = /** @class */ (function () {
1631
1750
  });
1632
1751
  };
1633
1752
  GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
1634
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1753
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1635
1754
  return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
1636
1755
  }, function () {
1637
1756
  setTimeout(function () {
@@ -1640,48 +1759,48 @@ var GLTFLoaderExtension = /** @class */ (function () {
1640
1759
  });
1641
1760
  };
1642
1761
  GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
1643
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1762
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1644
1763
  return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
1645
1764
  }, function () {
1646
1765
  GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
1647
1766
  });
1648
1767
  };
1649
1768
  GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
1650
- GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
1769
+ GLTFLoaderExtension._LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
1651
1770
  if (buffer) {
1652
- GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1771
+ GLTFLoaderExtension._CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1653
1772
  }
1654
1773
  }, onError);
1655
1774
  };
1656
1775
  GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
1657
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1776
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1658
1777
  return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
1659
1778
  }, function () {
1660
1779
  GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
1661
1780
  });
1662
1781
  };
1663
1782
  GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
1664
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1783
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1665
1784
  return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
1666
1785
  }, function () {
1667
1786
  GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
1668
1787
  });
1669
1788
  };
1670
- GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
1671
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1789
+ GLTFLoaderExtension._LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
1790
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1672
1791
  return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
1673
1792
  }, function () {
1674
1793
  GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
1675
1794
  });
1676
1795
  };
1677
- GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
1678
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1796
+ GLTFLoaderExtension._CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
1797
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1679
1798
  return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1680
1799
  }, function () {
1681
- GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1800
+ GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess);
1682
1801
  });
1683
1802
  };
1684
- GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
1803
+ GLTFLoaderExtension._ApplyExtensions = function (func, defaultFunc) {
1685
1804
  for (var extensionName in GLTFLoader.Extensions) {
1686
1805
  var loaderExtension = GLTFLoader.Extensions[extensionName];
1687
1806
  if (func(loaderExtension)) {