@babylonjs/loaders 5.0.0-beta.6 → 5.0.0-beta.8-snapshot

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (172) hide show
  1. package/package.json +20 -198
  2. package/OBJ/index.d.ts +0 -4
  3. package/OBJ/index.js +0 -5
  4. package/OBJ/index.js.map +0 -1
  5. package/OBJ/mtlFileLoader.d.ts +0 -40
  6. package/OBJ/mtlFileLoader.js +0 -222
  7. package/OBJ/mtlFileLoader.js.map +0 -1
  8. package/OBJ/objFileLoader.d.ts +0 -133
  9. package/OBJ/objFileLoader.js +0 -301
  10. package/OBJ/objFileLoader.js.map +0 -1
  11. package/OBJ/objLoadingOptions.d.ts +0 -43
  12. package/OBJ/objLoadingOptions.js +0 -2
  13. package/OBJ/objLoadingOptions.js.map +0 -1
  14. package/OBJ/solidParser.d.ts +0 -153
  15. package/OBJ/solidParser.js +0 -700
  16. package/OBJ/solidParser.js.map +0 -1
  17. package/STL/index.d.ts +0 -1
  18. package/STL/index.js +0 -2
  19. package/STL/index.js.map +0 -1
  20. package/STL/stlFileLoader.d.ts +0 -71
  21. package/STL/stlFileLoader.js +0 -240
  22. package/STL/stlFileLoader.js.map +0 -1
  23. package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
  24. package/glTF/1.0/glTFBinaryExtension.js +0 -62
  25. package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
  26. package/glTF/1.0/glTFLoader.d.ts +0 -106
  27. package/glTF/1.0/glTFLoader.js +0 -1697
  28. package/glTF/1.0/glTFLoader.js.map +0 -1
  29. package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
  30. package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
  31. package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
  32. package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
  33. package/glTF/1.0/glTFLoaderUtils.js +0 -233
  34. package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
  35. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
  36. package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
  37. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
  38. package/glTF/1.0/index.d.ts +0 -5
  39. package/glTF/1.0/index.js +0 -6
  40. package/glTF/1.0/index.js.map +0 -1
  41. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
  42. package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
  43. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
  44. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
  45. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
  46. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
  47. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
  48. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
  49. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
  50. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
  51. package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
  52. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
  53. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
  54. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
  55. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
  56. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
  57. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
  58. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
  59. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
  60. package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
  61. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
  62. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
  63. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
  64. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
  65. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
  66. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
  67. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
  68. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
  69. package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
  70. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
  71. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
  72. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
  73. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
  74. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
  75. package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
  76. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
  77. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
  78. package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
  79. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
  80. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
  81. package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
  82. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
  83. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
  84. package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
  85. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
  86. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
  87. package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
  88. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
  89. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
  90. package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
  91. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
  92. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
  93. package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
  94. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
  95. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
  96. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
  97. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
  98. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
  99. package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
  100. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
  101. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
  102. package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
  103. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
  104. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
  105. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
  106. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
  107. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
  108. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
  109. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
  110. package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
  111. package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
  112. package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
  113. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
  114. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
  115. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
  116. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
  117. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
  118. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
  119. package/glTF/2.0/Extensions/index.d.ts +0 -26
  120. package/glTF/2.0/Extensions/index.js +0 -27
  121. package/glTF/2.0/Extensions/index.js.map +0 -1
  122. package/glTF/2.0/glTFLoader.d.ts +0 -355
  123. package/glTF/2.0/glTFLoader.js +0 -2184
  124. package/glTF/2.0/glTFLoader.js.map +0 -1
  125. package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
  126. package/glTF/2.0/glTFLoaderExtension.js +0 -2
  127. package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
  128. package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -212
  129. package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
  130. package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
  131. package/glTF/2.0/index.d.ts +0 -4
  132. package/glTF/2.0/index.js +0 -5
  133. package/glTF/2.0/index.js.map +0 -1
  134. package/glTF/glTFFileLoader.d.ts +0 -364
  135. package/glTF/glTFFileLoader.js +0 -865
  136. package/glTF/glTFFileLoader.js.map +0 -1
  137. package/glTF/glTFValidation.d.ts +0 -29
  138. package/glTF/glTFValidation.js +0 -122
  139. package/glTF/glTFValidation.js.map +0 -1
  140. package/glTF/index.d.ts +0 -5
  141. package/glTF/index.js +0 -6
  142. package/glTF/index.js.map +0 -1
  143. package/index.d.ts +0 -3
  144. package/index.js.map +0 -1
  145. package/legacy/legacy-glTF.d.ts +0 -2
  146. package/legacy/legacy-glTF.js +0 -19
  147. package/legacy/legacy-glTF.js.map +0 -1
  148. package/legacy/legacy-glTF1.d.ts +0 -2
  149. package/legacy/legacy-glTF1.js +0 -15
  150. package/legacy/legacy-glTF1.js.map +0 -1
  151. package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
  152. package/legacy/legacy-glTF1FileLoader.js +0 -3
  153. package/legacy/legacy-glTF1FileLoader.js.map +0 -1
  154. package/legacy/legacy-glTF2.d.ts +0 -2
  155. package/legacy/legacy-glTF2.js +0 -33
  156. package/legacy/legacy-glTF2.js.map +0 -1
  157. package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
  158. package/legacy/legacy-glTF2FileLoader.js +0 -3
  159. package/legacy/legacy-glTF2FileLoader.js.map +0 -1
  160. package/legacy/legacy-glTFFileLoader.d.ts +0 -3
  161. package/legacy/legacy-glTFFileLoader.js +0 -4
  162. package/legacy/legacy-glTFFileLoader.js.map +0 -1
  163. package/legacy/legacy-objFileLoader.d.ts +0 -1
  164. package/legacy/legacy-objFileLoader.js +0 -13
  165. package/legacy/legacy-objFileLoader.js.map +0 -1
  166. package/legacy/legacy-stlFileLoader.d.ts +0 -1
  167. package/legacy/legacy-stlFileLoader.js +0 -13
  168. package/legacy/legacy-stlFileLoader.js.map +0 -1
  169. package/legacy/legacy.d.ts +0 -6
  170. package/legacy/legacy.js +0 -7
  171. package/legacy/legacy.js.map +0 -1
  172. package/readme.md +0 -24
@@ -1,412 +0,0 @@
1
- import { AssetContainer } from "@babylonjs/core/assetContainer";
2
- import { Bone } from "@babylonjs/core/Bones/bone";
3
- import { Skeleton } from "@babylonjs/core/Bones/skeleton";
4
- import { Texture } from "@babylonjs/core/Materials/Textures/texture";
5
- import { Node } from "@babylonjs/core/node";
6
- import { Scene } from "@babylonjs/core/scene";
7
- import { Nullable } from "@babylonjs/core/types";
8
- /**
9
- * Enums
10
- * @hidden
11
- */
12
- export declare enum EComponentType {
13
- BYTE = 5120,
14
- UNSIGNED_BYTE = 5121,
15
- SHORT = 5122,
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- UNSIGNED_SHORT = 5123,
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- FLOAT = 5126
18
- }
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- /** @hidden */
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- export declare enum EShaderType {
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- FRAGMENT = 35632,
22
- VERTEX = 35633
23
- }
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- /** @hidden */
25
- export declare enum EParameterType {
26
- BYTE = 5120,
27
- UNSIGNED_BYTE = 5121,
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- SHORT = 5122,
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- UNSIGNED_SHORT = 5123,
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- INT = 5124,
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- UNSIGNED_INT = 5125,
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- FLOAT = 5126,
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- FLOAT_VEC2 = 35664,
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- FLOAT_VEC3 = 35665,
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- FLOAT_VEC4 = 35666,
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- INT_VEC2 = 35667,
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- INT_VEC3 = 35668,
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- INT_VEC4 = 35669,
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- BOOL = 35670,
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- BOOL_VEC2 = 35671,
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- BOOL_VEC3 = 35672,
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- BOOL_VEC4 = 35673,
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- FLOAT_MAT2 = 35674,
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- FLOAT_MAT3 = 35675,
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- FLOAT_MAT4 = 35676,
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- SAMPLER_2D = 35678
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- }
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- /** @hidden */
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- export declare enum ETextureWrapMode {
50
- CLAMP_TO_EDGE = 33071,
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- MIRRORED_REPEAT = 33648,
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- REPEAT = 10497
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- }
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- /** @hidden */
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- export declare enum ETextureFilterType {
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- NEAREST = 9728,
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- LINEAR = 9728,
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- NEAREST_MIPMAP_NEAREST = 9984,
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- LINEAR_MIPMAP_NEAREST = 9985,
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- NEAREST_MIPMAP_LINEAR = 9986,
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- LINEAR_MIPMAP_LINEAR = 9987
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- }
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- /** @hidden */
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- export declare enum ETextureFormat {
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- ALPHA = 6406,
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- RGB = 6407,
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- RGBA = 6408,
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- LUMINANCE = 6409,
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- LUMINANCE_ALPHA = 6410
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- }
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- /** @hidden */
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- export declare enum ECullingType {
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- FRONT = 1028,
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- BACK = 1029,
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- FRONT_AND_BACK = 1032
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- }
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- /** @hidden */
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- export declare enum EBlendingFunction {
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- ZERO = 0,
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- ONE = 1,
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- SRC_COLOR = 768,
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- ONE_MINUS_SRC_COLOR = 769,
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- DST_COLOR = 774,
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- ONE_MINUS_DST_COLOR = 775,
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- SRC_ALPHA = 770,
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- ONE_MINUS_SRC_ALPHA = 771,
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- DST_ALPHA = 772,
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- ONE_MINUS_DST_ALPHA = 773,
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- CONSTANT_COLOR = 32769,
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- ONE_MINUS_CONSTANT_COLOR = 32770,
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- CONSTANT_ALPHA = 32771,
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- ONE_MINUS_CONSTANT_ALPHA = 32772,
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- SRC_ALPHA_SATURATE = 776
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- }
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- /** @hidden */
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- export interface IGLTFProperty {
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- extensions?: {
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- [key: string]: any;
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- };
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- extras?: Object;
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- }
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- /** @hidden */
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- export interface IGLTFChildRootProperty extends IGLTFProperty {
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- name?: string;
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- }
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- /** @hidden */
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- export interface IGLTFAccessor extends IGLTFChildRootProperty {
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- bufferView: string;
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- byteOffset: number;
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- byteStride: number;
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- count: number;
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- type: string;
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- componentType: EComponentType;
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- max?: number[];
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- min?: number[];
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- name?: string;
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- }
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- /** @hidden */
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- export interface IGLTFBufferView extends IGLTFChildRootProperty {
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- buffer: string;
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- byteOffset: number;
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- byteLength: number;
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- byteStride: number;
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- target?: number;
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- }
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- /** @hidden */
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- export interface IGLTFBuffer extends IGLTFChildRootProperty {
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- uri: string;
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- byteLength?: number;
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- type?: string;
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- }
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- /** @hidden */
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- export interface IGLTFShader extends IGLTFChildRootProperty {
134
- uri: string;
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- type: EShaderType;
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- }
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- /** @hidden */
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- export interface IGLTFProgram extends IGLTFChildRootProperty {
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- attributes: string[];
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- fragmentShader: string;
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- vertexShader: string;
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- }
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- /** @hidden */
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- export interface IGLTFTechniqueParameter {
145
- type: number;
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- count?: number;
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- semantic?: string;
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- node?: string;
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- value?: number | boolean | string | Array<any>;
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- source?: string;
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- babylonValue?: any;
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- }
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- /** @hidden */
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- export interface IGLTFTechniqueCommonProfile {
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- lightingModel: string;
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- texcoordBindings: Object;
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- parameters?: Array<any>;
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- }
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- /** @hidden */
160
- export interface IGLTFTechniqueStatesFunctions {
161
- blendColor?: number[];
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- blendEquationSeparate?: number[];
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- blendFuncSeparate?: number[];
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- colorMask: boolean[];
165
- cullFace: number[];
166
- }
167
- /** @hidden */
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- export interface IGLTFTechniqueStates {
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- enable: number[];
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- functions: IGLTFTechniqueStatesFunctions;
171
- }
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- /** @hidden */
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- export interface IGLTFTechnique extends IGLTFChildRootProperty {
174
- parameters: {
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- [key: string]: IGLTFTechniqueParameter;
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- };
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- program: string;
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- attributes: {
179
- [key: string]: string;
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- };
181
- uniforms: {
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- [key: string]: string;
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- };
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- states: IGLTFTechniqueStates;
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- }
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- /** @hidden */
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- export interface IGLTFMaterial extends IGLTFChildRootProperty {
188
- technique?: string;
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- values: string[];
190
- }
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- /** @hidden */
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- export interface IGLTFMeshPrimitive extends IGLTFProperty {
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- attributes: {
194
- [key: string]: string;
195
- };
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- indices: string;
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- material: string;
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- mode?: number;
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- }
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- /** @hidden */
201
- export interface IGLTFMesh extends IGLTFChildRootProperty {
202
- primitives: IGLTFMeshPrimitive[];
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- }
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- /** @hidden */
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- export interface IGLTFImage extends IGLTFChildRootProperty {
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- uri: string;
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- }
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- /** @hidden */
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- export interface IGLTFSampler extends IGLTFChildRootProperty {
210
- magFilter?: number;
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- minFilter?: number;
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- wrapS?: number;
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- wrapT?: number;
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- }
215
- /** @hidden */
216
- export interface IGLTFTexture extends IGLTFChildRootProperty {
217
- sampler: string;
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- source: string;
219
- format?: ETextureFormat;
220
- internalFormat?: ETextureFormat;
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- target?: number;
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- type?: number;
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- babylonTexture?: Texture;
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- }
225
- /** @hidden */
226
- export interface IGLTFAmbienLight {
227
- color?: number[];
228
- }
229
- /** @hidden */
230
- export interface IGLTFDirectionalLight {
231
- color?: number[];
232
- }
233
- /** @hidden */
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- export interface IGLTFPointLight {
235
- color?: number[];
236
- constantAttenuation?: number;
237
- linearAttenuation?: number;
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- quadraticAttenuation?: number;
239
- }
240
- /** @hidden */
241
- export interface IGLTFSpotLight {
242
- color?: number[];
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- constantAttenuation?: number;
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- fallOfAngle?: number;
245
- fallOffExponent?: number;
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- linearAttenuation?: number;
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- quadraticAttenuation?: number;
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- }
249
- /** @hidden */
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- export interface IGLTFLight extends IGLTFChildRootProperty {
251
- type: string;
252
- }
253
- /** @hidden */
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- export interface IGLTFCameraOrthographic {
255
- xmag: number;
256
- ymag: number;
257
- zfar: number;
258
- znear: number;
259
- }
260
- /** @hidden */
261
- export interface IGLTFCameraPerspective {
262
- aspectRatio: number;
263
- yfov: number;
264
- zfar: number;
265
- znear: number;
266
- }
267
- /** @hidden */
268
- export interface IGLTFCamera extends IGLTFChildRootProperty {
269
- type: string;
270
- }
271
- /** @hidden */
272
- export interface IGLTFAnimationChannelTarget {
273
- id: string;
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- path: string;
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- }
276
- /** @hidden */
277
- export interface IGLTFAnimationChannel {
278
- sampler: string;
279
- target: IGLTFAnimationChannelTarget;
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- }
281
- /** @hidden */
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- export interface IGLTFAnimationSampler {
283
- input: string;
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- output: string;
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- interpolation?: string;
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- }
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- /** @hidden */
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- export interface IGLTFAnimation extends IGLTFChildRootProperty {
289
- channels?: IGLTFAnimationChannel[];
290
- parameters?: {
291
- [key: string]: string;
292
- };
293
- samplers?: {
294
- [key: string]: IGLTFAnimationSampler;
295
- };
296
- }
297
- /** @hidden */
298
- export interface IGLTFNodeInstanceSkin {
299
- skeletons: string[];
300
- skin: string;
301
- meshes: string[];
302
- }
303
- /** @hidden */
304
- export interface IGLTFSkins extends IGLTFChildRootProperty {
305
- bindShapeMatrix: number[];
306
- inverseBindMatrices: string;
307
- jointNames: string[];
308
- babylonSkeleton?: Skeleton;
309
- }
310
- /** @hidden */
311
- export interface IGLTFNode extends IGLTFChildRootProperty {
312
- camera?: string;
313
- children: string[];
314
- skin?: string;
315
- jointName?: string;
316
- light?: string;
317
- matrix: number[];
318
- mesh?: string;
319
- meshes?: string[];
320
- rotation?: number[];
321
- scale?: number[];
322
- translation?: number[];
323
- babylonNode?: Node;
324
- }
325
- /** @hidden */
326
- export interface IGLTFScene extends IGLTFChildRootProperty {
327
- nodes: string[];
328
- }
329
- /** @hidden */
330
- export interface IGLTFRuntime {
331
- extensions: {
332
- [key: string]: any;
333
- };
334
- accessors: {
335
- [key: string]: IGLTFAccessor;
336
- };
337
- buffers: {
338
- [key: string]: IGLTFBuffer;
339
- };
340
- bufferViews: {
341
- [key: string]: IGLTFBufferView;
342
- };
343
- meshes: {
344
- [key: string]: IGLTFMesh;
345
- };
346
- lights: {
347
- [key: string]: IGLTFLight;
348
- };
349
- cameras: {
350
- [key: string]: IGLTFCamera;
351
- };
352
- nodes: {
353
- [key: string]: IGLTFNode;
354
- };
355
- images: {
356
- [key: string]: IGLTFImage;
357
- };
358
- textures: {
359
- [key: string]: IGLTFTexture;
360
- };
361
- shaders: {
362
- [key: string]: IGLTFShader;
363
- };
364
- programs: {
365
- [key: string]: IGLTFProgram;
366
- };
367
- samplers: {
368
- [key: string]: IGLTFSampler;
369
- };
370
- techniques: {
371
- [key: string]: IGLTFTechnique;
372
- };
373
- materials: {
374
- [key: string]: IGLTFMaterial;
375
- };
376
- animations: {
377
- [key: string]: IGLTFAnimation;
378
- };
379
- skins: {
380
- [key: string]: IGLTFSkins;
381
- };
382
- currentScene?: Object;
383
- scenes: {
384
- [key: string]: IGLTFScene;
385
- };
386
- extensionsUsed: string[];
387
- extensionsRequired?: string[];
388
- buffersCount: number;
389
- shaderscount: number;
390
- scene: Scene;
391
- rootUrl: string;
392
- loadedBufferCount: number;
393
- loadedBufferViews: {
394
- [name: string]: ArrayBufferView;
395
- };
396
- loadedShaderCount: number;
397
- importOnlyMeshes: boolean;
398
- importMeshesNames?: string[];
399
- dummyNodes: Node[];
400
- assetContainer: Nullable<AssetContainer>;
401
- }
402
- /** @hidden */
403
- export interface INodeToRoot {
404
- bone: Bone;
405
- node: IGLTFNode;
406
- id: string;
407
- }
408
- /** @hidden */
409
- export interface IJointNode {
410
- node: IGLTFNode;
411
- id: string;
412
- }
@@ -1,96 +0,0 @@
1
- /**
2
- * Enums
3
- * @hidden
4
- */
5
- export var EComponentType;
6
- (function (EComponentType) {
7
- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
8
- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
9
- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
10
- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
11
- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
12
- })(EComponentType || (EComponentType = {}));
13
- /** @hidden */
14
- export var EShaderType;
15
- (function (EShaderType) {
16
- EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
17
- EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
18
- })(EShaderType || (EShaderType = {}));
19
- /** @hidden */
20
- export var EParameterType;
21
- (function (EParameterType) {
22
- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
23
- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
24
- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
25
- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
26
- EParameterType[EParameterType["INT"] = 5124] = "INT";
27
- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
28
- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
29
- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
30
- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
31
- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
32
- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
33
- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
34
- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
35
- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
36
- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
37
- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
38
- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
39
- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
40
- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
41
- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
42
- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
43
- })(EParameterType || (EParameterType = {}));
44
- /** @hidden */
45
- export var ETextureWrapMode;
46
- (function (ETextureWrapMode) {
47
- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
48
- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
49
- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
50
- })(ETextureWrapMode || (ETextureWrapMode = {}));
51
- /** @hidden */
52
- export var ETextureFilterType;
53
- (function (ETextureFilterType) {
54
- ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
55
- ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
56
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
57
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
58
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
59
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
60
- })(ETextureFilterType || (ETextureFilterType = {}));
61
- /** @hidden */
62
- export var ETextureFormat;
63
- (function (ETextureFormat) {
64
- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
65
- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
66
- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
67
- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
68
- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
69
- })(ETextureFormat || (ETextureFormat = {}));
70
- /** @hidden */
71
- export var ECullingType;
72
- (function (ECullingType) {
73
- ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
74
- ECullingType[ECullingType["BACK"] = 1029] = "BACK";
75
- ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
76
- })(ECullingType || (ECullingType = {}));
77
- /** @hidden */
78
- export var EBlendingFunction;
79
- (function (EBlendingFunction) {
80
- EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
81
- EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
82
- EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
83
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
84
- EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
85
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
86
- EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
87
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
88
- EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
89
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
90
- EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
91
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
92
- EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
93
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
94
- EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
95
- })(EBlendingFunction || (EBlendingFunction = {}));
96
- //# sourceMappingURL=glTFLoaderInterfaces.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/1.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"AAQA;;;EAGE;AACF,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,wDAAY,CAAA;AAChB,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,yDAAgB,CAAA;IAChB,qDAAc,CAAA;AAClB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAsBX;AAtBD,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,oDAAU,CAAA;IACV,sEAAmB,CAAA;IACnB,wDAAY,CAAA;IACZ,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,uDAAY,CAAA;IACZ,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;AACtB,CAAC,EAtBW,cAAc,KAAd,cAAc,QAsBzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,6EAAqB,CAAA;IACrB,iFAAuB,CAAA;IACvB,+DAAc,CAAA;AAClB,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAOX;AAPD,WAAY,kBAAkB;IAC1B,oEAAc,CAAA;IACd,kEAAa,CAAA;IACb,kGAA6B,CAAA;IAC7B,gGAA4B,CAAA;IAC5B,gGAA4B,CAAA;IAC5B,8FAA2B,CAAA;AAC/B,CAAC,EAPW,kBAAkB,KAAlB,kBAAkB,QAO7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,wDAAY,CAAA;IACZ,oDAAU,CAAA;IACV,sDAAW,CAAA;IACX,gEAAgB,CAAA;IAChB,4EAAsB,CAAA;AAC1B,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAIX;AAJD,WAAY,YAAY;IACpB,oDAAY,CAAA;IACZ,kDAAW,CAAA;IACX,sEAAqB,CAAA;AACzB,CAAC,EAJW,YAAY,KAAZ,YAAY,QAIvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAgBX;AAhBD,WAAY,iBAAiB;IACzB,yDAAQ,CAAA;IACR,uDAAO,CAAA;IACP,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,uFAAwB,CAAA;AAC5B,CAAC,EAhBW,iBAAiB,KAAjB,iBAAiB,QAgB5B","sourcesContent":["import { AssetContainer } from \"@babylonjs/core/assetContainer\";\r\nimport { Bone } from \"@babylonjs/core/Bones/bone\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Node } from \"@babylonjs/core/node\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\n/**\r\n* Enums\r\n* @hidden\r\n*/\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126\r\n}\r\n\r\n/** @hidden */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633\r\n}\r\n\r\n/** @hidden */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410\r\n}\r\n\r\n/** @hidden */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032\r\n}\r\n\r\n/** @hidden */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: Object;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: Object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: Object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n assetContainer: Nullable<AssetContainer>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
@@ -1,62 +0,0 @@
1
- import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
2
- import { Effect } from "@babylonjs/core/Materials/effect";
3
- import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial";
4
- import { Node } from "@babylonjs/core/node";
5
- import { Scene } from "@babylonjs/core/scene";
6
- /**
7
- * Utils functions for GLTF
8
- * @hidden
9
- */
10
- export declare class GLTFUtils {
11
- /**
12
- * Sets the given "parameter" matrix
13
- * @param scene: the Scene object
14
- * @param source: the source node where to pick the matrix
15
- * @param parameter: the GLTF technique parameter
16
- * @param uniformName: the name of the shader's uniform
17
- * @param shaderMaterial: the shader material
18
- */
19
- static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
20
- /**
21
- * Sets the given "parameter" matrix
22
- * @param shaderMaterial: the shader material
23
- * @param uniform: the name of the shader's uniform
24
- * @param value: the value of the uniform
25
- * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
26
- */
27
- static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
28
- /**
29
- * Returns the wrap mode of the texture
30
- * @param mode: the mode value
31
- */
32
- static GetWrapMode(mode: number): number;
33
- /**
34
- * Returns the byte stride giving an accessor
35
- * @param accessor: the GLTF accessor objet
36
- */
37
- static GetByteStrideFromType(accessor: IGLTFAccessor): number;
38
- /**
39
- * Returns the texture filter mode giving a mode value
40
- * @param mode: the filter mode value
41
- */
42
- static GetTextureFilterMode(mode: number): ETextureFilterType;
43
- static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
44
- /**
45
- * Returns a buffer from its accessor
46
- * @param gltfRuntime: the GLTF runtime
47
- * @param accessor: the GLTF accessor
48
- */
49
- static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
50
- /**
51
- * Decodes a buffer view into a string
52
- * @param view: the buffer view
53
- */
54
- static DecodeBufferToText(view: ArrayBufferView): string;
55
- /**
56
- * Returns the default material of gltf. Related to
57
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
58
- * @param scene: the Babylon.js scene
59
- */
60
- static GetDefaultMaterial(scene: Scene): ShaderMaterial;
61
- private static _DefaultMaterial;
62
- }