@babylonjs/loaders 5.0.0-beta.6 → 5.0.0-beta.8-snapshot
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +20 -198
- package/OBJ/index.d.ts +0 -4
- package/OBJ/index.js +0 -5
- package/OBJ/index.js.map +0 -1
- package/OBJ/mtlFileLoader.d.ts +0 -40
- package/OBJ/mtlFileLoader.js +0 -222
- package/OBJ/mtlFileLoader.js.map +0 -1
- package/OBJ/objFileLoader.d.ts +0 -133
- package/OBJ/objFileLoader.js +0 -301
- package/OBJ/objFileLoader.js.map +0 -1
- package/OBJ/objLoadingOptions.d.ts +0 -43
- package/OBJ/objLoadingOptions.js +0 -2
- package/OBJ/objLoadingOptions.js.map +0 -1
- package/OBJ/solidParser.d.ts +0 -153
- package/OBJ/solidParser.js +0 -700
- package/OBJ/solidParser.js.map +0 -1
- package/STL/index.d.ts +0 -1
- package/STL/index.js +0 -2
- package/STL/index.js.map +0 -1
- package/STL/stlFileLoader.d.ts +0 -71
- package/STL/stlFileLoader.js +0 -240
- package/STL/stlFileLoader.js.map +0 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
- package/glTF/1.0/glTFBinaryExtension.js +0 -62
- package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
- package/glTF/1.0/glTFLoader.d.ts +0 -106
- package/glTF/1.0/glTFLoader.js +0 -1697
- package/glTF/1.0/glTFLoader.js.map +0 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
- package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
- package/glTF/1.0/glTFLoaderUtils.js +0 -233
- package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
- package/glTF/1.0/index.d.ts +0 -5
- package/glTF/1.0/index.js +0 -6
- package/glTF/1.0/index.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
- package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
- package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
- package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
- package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
- package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
- package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
- package/glTF/2.0/Extensions/index.d.ts +0 -26
- package/glTF/2.0/Extensions/index.js +0 -27
- package/glTF/2.0/Extensions/index.js.map +0 -1
- package/glTF/2.0/glTFLoader.d.ts +0 -355
- package/glTF/2.0/glTFLoader.js +0 -2184
- package/glTF/2.0/glTFLoader.js.map +0 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
- package/glTF/2.0/glTFLoaderExtension.js +0 -2
- package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -212
- package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
- package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/2.0/index.d.ts +0 -4
- package/glTF/2.0/index.js +0 -5
- package/glTF/2.0/index.js.map +0 -1
- package/glTF/glTFFileLoader.d.ts +0 -364
- package/glTF/glTFFileLoader.js +0 -865
- package/glTF/glTFFileLoader.js.map +0 -1
- package/glTF/glTFValidation.d.ts +0 -29
- package/glTF/glTFValidation.js +0 -122
- package/glTF/glTFValidation.js.map +0 -1
- package/glTF/index.d.ts +0 -5
- package/glTF/index.js +0 -6
- package/glTF/index.js.map +0 -1
- package/index.d.ts +0 -3
- package/index.js.map +0 -1
- package/legacy/legacy-glTF.d.ts +0 -2
- package/legacy/legacy-glTF.js +0 -19
- package/legacy/legacy-glTF.js.map +0 -1
- package/legacy/legacy-glTF1.d.ts +0 -2
- package/legacy/legacy-glTF1.js +0 -15
- package/legacy/legacy-glTF1.js.map +0 -1
- package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF1FileLoader.js +0 -3
- package/legacy/legacy-glTF1FileLoader.js.map +0 -1
- package/legacy/legacy-glTF2.d.ts +0 -2
- package/legacy/legacy-glTF2.js +0 -33
- package/legacy/legacy-glTF2.js.map +0 -1
- package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF2FileLoader.js +0 -3
- package/legacy/legacy-glTF2FileLoader.js.map +0 -1
- package/legacy/legacy-glTFFileLoader.d.ts +0 -3
- package/legacy/legacy-glTFFileLoader.js +0 -4
- package/legacy/legacy-glTFFileLoader.js.map +0 -1
- package/legacy/legacy-objFileLoader.d.ts +0 -1
- package/legacy/legacy-objFileLoader.js +0 -13
- package/legacy/legacy-objFileLoader.js.map +0 -1
- package/legacy/legacy-stlFileLoader.d.ts +0 -1
- package/legacy/legacy-stlFileLoader.js +0 -13
- package/legacy/legacy-stlFileLoader.js.map +0 -1
- package/legacy/legacy.d.ts +0 -6
- package/legacy/legacy.js +0 -7
- package/legacy/legacy.js.map +0 -1
- package/readme.md +0 -24
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import { AssetContainer } from "@babylonjs/core/assetContainer";
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import { Bone } from "@babylonjs/core/Bones/bone";
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import { Skeleton } from "@babylonjs/core/Bones/skeleton";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture";
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import { Node } from "@babylonjs/core/node";
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import { Scene } from "@babylonjs/core/scene";
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import { Nullable } from "@babylonjs/core/types";
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*/
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export declare enum EComponentType {
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BYTE = 5120,
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UNSIGNED_BYTE = 5121,
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SHORT = 5122,
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FLOAT = 5126
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INT_VEC4 = 35669,
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enable: number[];
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parameters: {
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program: string;
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attributes: {
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export interface IGLTFMaterial extends IGLTFChildRootProperty {
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technique?: string;
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values: string[];
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attributes: {
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mode?: number;
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uri: string;
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}
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}
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export interface IGLTFTexture extends IGLTFChildRootProperty {
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sampler: string;
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source: string;
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internalFormat?: ETextureFormat;
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target?: number;
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type?: number;
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babylonTexture?: Texture;
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}
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/** @hidden */
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export interface IGLTFAmbienLight {
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color?: number[];
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}
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export interface IGLTFDirectionalLight {
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color?: number[];
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}
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/** @hidden */
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export interface IGLTFPointLight {
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color?: number[];
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linearAttenuation?: number;
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quadraticAttenuation?: number;
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}
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export interface IGLTFSpotLight {
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color?: number[];
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constantAttenuation?: number;
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fallOfAngle?: number;
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fallOffExponent?: number;
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linearAttenuation?: number;
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quadraticAttenuation?: number;
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}
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/** @hidden */
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export interface IGLTFLight extends IGLTFChildRootProperty {
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type: string;
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}
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/** @hidden */
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export interface IGLTFCameraOrthographic {
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xmag: number;
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ymag: number;
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zfar: number;
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znear: number;
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}
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/** @hidden */
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export interface IGLTFCameraPerspective {
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aspectRatio: number;
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yfov: number;
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zfar: number;
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znear: number;
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}
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/** @hidden */
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export interface IGLTFCamera extends IGLTFChildRootProperty {
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type: string;
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}
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/** @hidden */
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export interface IGLTFAnimationChannelTarget {
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id: string;
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path: string;
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}
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/** @hidden */
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export interface IGLTFAnimationChannel {
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sampler: string;
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target: IGLTFAnimationChannelTarget;
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}
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/** @hidden */
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export interface IGLTFAnimationSampler {
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input: string;
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output: string;
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interpolation?: string;
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}
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/** @hidden */
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export interface IGLTFAnimation extends IGLTFChildRootProperty {
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channels?: IGLTFAnimationChannel[];
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parameters?: {
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[key: string]: string;
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};
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samplers?: {
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[key: string]: IGLTFAnimationSampler;
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};
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}
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/** @hidden */
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export interface IGLTFNodeInstanceSkin {
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skeletons: string[];
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skin: string;
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meshes: string[];
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}
|
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/** @hidden */
|
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export interface IGLTFSkins extends IGLTFChildRootProperty {
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bindShapeMatrix: number[];
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inverseBindMatrices: string;
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jointNames: string[];
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|
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babylonSkeleton?: Skeleton;
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}
|
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/** @hidden */
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export interface IGLTFNode extends IGLTFChildRootProperty {
|
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camera?: string;
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children: string[];
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skin?: string;
|
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|
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jointName?: string;
|
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|
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light?: string;
|
317
|
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matrix: number[];
|
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|
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mesh?: string;
|
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|
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meshes?: string[];
|
320
|
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rotation?: number[];
|
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|
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scale?: number[];
|
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|
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translation?: number[];
|
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|
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babylonNode?: Node;
|
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|
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}
|
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|
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/** @hidden */
|
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|
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export interface IGLTFScene extends IGLTFChildRootProperty {
|
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|
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nodes: string[];
|
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|
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}
|
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|
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/** @hidden */
|
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|
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export interface IGLTFRuntime {
|
331
|
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extensions: {
|
332
|
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[key: string]: any;
|
333
|
-
};
|
334
|
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accessors: {
|
335
|
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[key: string]: IGLTFAccessor;
|
336
|
-
};
|
337
|
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buffers: {
|
338
|
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[key: string]: IGLTFBuffer;
|
339
|
-
};
|
340
|
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bufferViews: {
|
341
|
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[key: string]: IGLTFBufferView;
|
342
|
-
};
|
343
|
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meshes: {
|
344
|
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[key: string]: IGLTFMesh;
|
345
|
-
};
|
346
|
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lights: {
|
347
|
-
[key: string]: IGLTFLight;
|
348
|
-
};
|
349
|
-
cameras: {
|
350
|
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[key: string]: IGLTFCamera;
|
351
|
-
};
|
352
|
-
nodes: {
|
353
|
-
[key: string]: IGLTFNode;
|
354
|
-
};
|
355
|
-
images: {
|
356
|
-
[key: string]: IGLTFImage;
|
357
|
-
};
|
358
|
-
textures: {
|
359
|
-
[key: string]: IGLTFTexture;
|
360
|
-
};
|
361
|
-
shaders: {
|
362
|
-
[key: string]: IGLTFShader;
|
363
|
-
};
|
364
|
-
programs: {
|
365
|
-
[key: string]: IGLTFProgram;
|
366
|
-
};
|
367
|
-
samplers: {
|
368
|
-
[key: string]: IGLTFSampler;
|
369
|
-
};
|
370
|
-
techniques: {
|
371
|
-
[key: string]: IGLTFTechnique;
|
372
|
-
};
|
373
|
-
materials: {
|
374
|
-
[key: string]: IGLTFMaterial;
|
375
|
-
};
|
376
|
-
animations: {
|
377
|
-
[key: string]: IGLTFAnimation;
|
378
|
-
};
|
379
|
-
skins: {
|
380
|
-
[key: string]: IGLTFSkins;
|
381
|
-
};
|
382
|
-
currentScene?: Object;
|
383
|
-
scenes: {
|
384
|
-
[key: string]: IGLTFScene;
|
385
|
-
};
|
386
|
-
extensionsUsed: string[];
|
387
|
-
extensionsRequired?: string[];
|
388
|
-
buffersCount: number;
|
389
|
-
shaderscount: number;
|
390
|
-
scene: Scene;
|
391
|
-
rootUrl: string;
|
392
|
-
loadedBufferCount: number;
|
393
|
-
loadedBufferViews: {
|
394
|
-
[name: string]: ArrayBufferView;
|
395
|
-
};
|
396
|
-
loadedShaderCount: number;
|
397
|
-
importOnlyMeshes: boolean;
|
398
|
-
importMeshesNames?: string[];
|
399
|
-
dummyNodes: Node[];
|
400
|
-
assetContainer: Nullable<AssetContainer>;
|
401
|
-
}
|
402
|
-
/** @hidden */
|
403
|
-
export interface INodeToRoot {
|
404
|
-
bone: Bone;
|
405
|
-
node: IGLTFNode;
|
406
|
-
id: string;
|
407
|
-
}
|
408
|
-
/** @hidden */
|
409
|
-
export interface IJointNode {
|
410
|
-
node: IGLTFNode;
|
411
|
-
id: string;
|
412
|
-
}
|
@@ -1,96 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Enums
|
3
|
-
* @hidden
|
4
|
-
*/
|
5
|
-
export var EComponentType;
|
6
|
-
(function (EComponentType) {
|
7
|
-
EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
|
8
|
-
EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
|
9
|
-
EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
|
10
|
-
EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
|
11
|
-
EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
|
12
|
-
})(EComponentType || (EComponentType = {}));
|
13
|
-
/** @hidden */
|
14
|
-
export var EShaderType;
|
15
|
-
(function (EShaderType) {
|
16
|
-
EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
|
17
|
-
EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
|
18
|
-
})(EShaderType || (EShaderType = {}));
|
19
|
-
/** @hidden */
|
20
|
-
export var EParameterType;
|
21
|
-
(function (EParameterType) {
|
22
|
-
EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
|
23
|
-
EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
|
24
|
-
EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
|
25
|
-
EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
|
26
|
-
EParameterType[EParameterType["INT"] = 5124] = "INT";
|
27
|
-
EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
|
28
|
-
EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
|
29
|
-
EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
|
30
|
-
EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
|
31
|
-
EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
|
32
|
-
EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
|
33
|
-
EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
|
34
|
-
EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
|
35
|
-
EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
|
36
|
-
EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
|
37
|
-
EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
|
38
|
-
EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
|
39
|
-
EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
|
40
|
-
EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
|
41
|
-
EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
|
42
|
-
EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
|
43
|
-
})(EParameterType || (EParameterType = {}));
|
44
|
-
/** @hidden */
|
45
|
-
export var ETextureWrapMode;
|
46
|
-
(function (ETextureWrapMode) {
|
47
|
-
ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
|
48
|
-
ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
|
49
|
-
ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
|
50
|
-
})(ETextureWrapMode || (ETextureWrapMode = {}));
|
51
|
-
/** @hidden */
|
52
|
-
export var ETextureFilterType;
|
53
|
-
(function (ETextureFilterType) {
|
54
|
-
ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
|
55
|
-
ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
|
56
|
-
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
|
57
|
-
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
|
58
|
-
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
|
59
|
-
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
|
60
|
-
})(ETextureFilterType || (ETextureFilterType = {}));
|
61
|
-
/** @hidden */
|
62
|
-
export var ETextureFormat;
|
63
|
-
(function (ETextureFormat) {
|
64
|
-
ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
|
65
|
-
ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
|
66
|
-
ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
|
67
|
-
ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
|
68
|
-
ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
|
69
|
-
})(ETextureFormat || (ETextureFormat = {}));
|
70
|
-
/** @hidden */
|
71
|
-
export var ECullingType;
|
72
|
-
(function (ECullingType) {
|
73
|
-
ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
|
74
|
-
ECullingType[ECullingType["BACK"] = 1029] = "BACK";
|
75
|
-
ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
|
76
|
-
})(ECullingType || (ECullingType = {}));
|
77
|
-
/** @hidden */
|
78
|
-
export var EBlendingFunction;
|
79
|
-
(function (EBlendingFunction) {
|
80
|
-
EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
|
81
|
-
EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
|
82
|
-
EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
|
83
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
|
84
|
-
EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
|
85
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
|
86
|
-
EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
|
87
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
|
88
|
-
EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
|
89
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
|
90
|
-
EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
|
91
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
|
92
|
-
EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
|
93
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
|
94
|
-
EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
|
95
|
-
})(EBlendingFunction || (EBlendingFunction = {}));
|
96
|
-
//# sourceMappingURL=glTFLoaderInterfaces.js.map
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/1.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"AAQA;;;EAGE;AACF,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,wDAAY,CAAA;AAChB,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,yDAAgB,CAAA;IAChB,qDAAc,CAAA;AAClB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAsBX;AAtBD,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,oDAAU,CAAA;IACV,sEAAmB,CAAA;IACnB,wDAAY,CAAA;IACZ,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,uDAAY,CAAA;IACZ,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;AACtB,CAAC,EAtBW,cAAc,KAAd,cAAc,QAsBzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,6EAAqB,CAAA;IACrB,iFAAuB,CAAA;IACvB,+DAAc,CAAA;AAClB,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAOX;AAPD,WAAY,kBAAkB;IAC1B,oEAAc,CAAA;IACd,kEAAa,CAAA;IACb,kGAA6B,CAAA;IAC7B,gGAA4B,CAAA;IAC5B,gGAA4B,CAAA;IAC5B,8FAA2B,CAAA;AAC/B,CAAC,EAPW,kBAAkB,KAAlB,kBAAkB,QAO7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,wDAAY,CAAA;IACZ,oDAAU,CAAA;IACV,sDAAW,CAAA;IACX,gEAAgB,CAAA;IAChB,4EAAsB,CAAA;AAC1B,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAIX;AAJD,WAAY,YAAY;IACpB,oDAAY,CAAA;IACZ,kDAAW,CAAA;IACX,sEAAqB,CAAA;AACzB,CAAC,EAJW,YAAY,KAAZ,YAAY,QAIvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAgBX;AAhBD,WAAY,iBAAiB;IACzB,yDAAQ,CAAA;IACR,uDAAO,CAAA;IACP,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,uFAAwB,CAAA;AAC5B,CAAC,EAhBW,iBAAiB,KAAjB,iBAAiB,QAgB5B","sourcesContent":["import { AssetContainer } from \"@babylonjs/core/assetContainer\";\r\nimport { Bone } from \"@babylonjs/core/Bones/bone\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Node } from \"@babylonjs/core/node\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\n/**\r\n* Enums\r\n* @hidden\r\n*/\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126\r\n}\r\n\r\n/** @hidden */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633\r\n}\r\n\r\n/** @hidden */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410\r\n}\r\n\r\n/** @hidden */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032\r\n}\r\n\r\n/** @hidden */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: Object;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: Object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: Object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n assetContainer: Nullable<AssetContainer>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
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import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
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import { Effect } from "@babylonjs/core/Materials/effect";
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import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial";
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import { Node } from "@babylonjs/core/node";
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import { Scene } from "@babylonjs/core/scene";
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/**
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* Utils functions for GLTF
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* @hidden
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*/
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export declare class GLTFUtils {
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/**
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* Sets the given "parameter" matrix
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* @param scene: the Scene object
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* @param source: the source node where to pick the matrix
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* @param parameter: the GLTF technique parameter
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* @param uniformName: the name of the shader's uniform
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* @param shaderMaterial: the shader material
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*/
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static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
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/**
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* Sets the given "parameter" matrix
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* @param shaderMaterial: the shader material
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* @param uniform: the name of the shader's uniform
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* @param value: the value of the uniform
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* @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
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*/
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static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
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/**
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* Returns the wrap mode of the texture
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* @param mode: the mode value
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*/
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static GetWrapMode(mode: number): number;
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/**
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* Returns the byte stride giving an accessor
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* @param accessor: the GLTF accessor objet
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*/
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static GetByteStrideFromType(accessor: IGLTFAccessor): number;
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/**
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* Returns the texture filter mode giving a mode value
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* @param mode: the filter mode value
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*/
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static GetTextureFilterMode(mode: number): ETextureFilterType;
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static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
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/**
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* Returns a buffer from its accessor
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* @param accessor: the GLTF accessor
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*/
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static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
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/**
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* Decodes a buffer view into a string
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* @param view: the buffer view
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*/
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static DecodeBufferToText(view: ArrayBufferView): string;
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/**
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* Returns the default material of gltf. Related to
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static GetDefaultMaterial(scene: Scene): ShaderMaterial;
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private static _DefaultMaterial;
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}
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