@babylonjs/loaders 5.0.0-beta.6 → 5.0.0-beta.8-snapshot
Sign up to get free protection for your applications and to get access to all the features.
- package/package.json +20 -198
- package/OBJ/index.d.ts +0 -4
- package/OBJ/index.js +0 -5
- package/OBJ/index.js.map +0 -1
- package/OBJ/mtlFileLoader.d.ts +0 -40
- package/OBJ/mtlFileLoader.js +0 -222
- package/OBJ/mtlFileLoader.js.map +0 -1
- package/OBJ/objFileLoader.d.ts +0 -133
- package/OBJ/objFileLoader.js +0 -301
- package/OBJ/objFileLoader.js.map +0 -1
- package/OBJ/objLoadingOptions.d.ts +0 -43
- package/OBJ/objLoadingOptions.js +0 -2
- package/OBJ/objLoadingOptions.js.map +0 -1
- package/OBJ/solidParser.d.ts +0 -153
- package/OBJ/solidParser.js +0 -700
- package/OBJ/solidParser.js.map +0 -1
- package/STL/index.d.ts +0 -1
- package/STL/index.js +0 -2
- package/STL/index.js.map +0 -1
- package/STL/stlFileLoader.d.ts +0 -71
- package/STL/stlFileLoader.js +0 -240
- package/STL/stlFileLoader.js.map +0 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
- package/glTF/1.0/glTFBinaryExtension.js +0 -62
- package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
- package/glTF/1.0/glTFLoader.d.ts +0 -106
- package/glTF/1.0/glTFLoader.js +0 -1697
- package/glTF/1.0/glTFLoader.js.map +0 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
- package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
- package/glTF/1.0/glTFLoaderUtils.js +0 -233
- package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
- package/glTF/1.0/index.d.ts +0 -5
- package/glTF/1.0/index.js +0 -6
- package/glTF/1.0/index.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
- package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
- package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
- package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
- package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
- package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
- package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
- package/glTF/2.0/Extensions/index.d.ts +0 -26
- package/glTF/2.0/Extensions/index.js +0 -27
- package/glTF/2.0/Extensions/index.js.map +0 -1
- package/glTF/2.0/glTFLoader.d.ts +0 -355
- package/glTF/2.0/glTFLoader.js +0 -2184
- package/glTF/2.0/glTFLoader.js.map +0 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
- package/glTF/2.0/glTFLoaderExtension.js +0 -2
- package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -212
- package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
- package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/2.0/index.d.ts +0 -4
- package/glTF/2.0/index.js +0 -5
- package/glTF/2.0/index.js.map +0 -1
- package/glTF/glTFFileLoader.d.ts +0 -364
- package/glTF/glTFFileLoader.js +0 -865
- package/glTF/glTFFileLoader.js.map +0 -1
- package/glTF/glTFValidation.d.ts +0 -29
- package/glTF/glTFValidation.js +0 -122
- package/glTF/glTFValidation.js.map +0 -1
- package/glTF/index.d.ts +0 -5
- package/glTF/index.js +0 -6
- package/glTF/index.js.map +0 -1
- package/index.d.ts +0 -3
- package/index.js.map +0 -1
- package/legacy/legacy-glTF.d.ts +0 -2
- package/legacy/legacy-glTF.js +0 -19
- package/legacy/legacy-glTF.js.map +0 -1
- package/legacy/legacy-glTF1.d.ts +0 -2
- package/legacy/legacy-glTF1.js +0 -15
- package/legacy/legacy-glTF1.js.map +0 -1
- package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF1FileLoader.js +0 -3
- package/legacy/legacy-glTF1FileLoader.js.map +0 -1
- package/legacy/legacy-glTF2.d.ts +0 -2
- package/legacy/legacy-glTF2.js +0 -33
- package/legacy/legacy-glTF2.js.map +0 -1
- package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF2FileLoader.js +0 -3
- package/legacy/legacy-glTF2FileLoader.js.map +0 -1
- package/legacy/legacy-glTFFileLoader.d.ts +0 -3
- package/legacy/legacy-glTFFileLoader.js +0 -4
- package/legacy/legacy-glTFFileLoader.js.map +0 -1
- package/legacy/legacy-objFileLoader.d.ts +0 -1
- package/legacy/legacy-objFileLoader.js +0 -13
- package/legacy/legacy-objFileLoader.js.map +0 -1
- package/legacy/legacy-stlFileLoader.d.ts +0 -1
- package/legacy/legacy-stlFileLoader.js +0 -13
- package/legacy/legacy-stlFileLoader.js.map +0 -1
- package/legacy/legacy.d.ts +0 -6
- package/legacy/legacy.js +0 -7
- package/legacy/legacy.js.map +0 -1
- package/readme.md +0 -24
@@ -1,412 +0,0 @@
|
|
1
|
-
import { AssetContainer } from "@babylonjs/core/assetContainer";
|
2
|
-
import { Bone } from "@babylonjs/core/Bones/bone";
|
3
|
-
import { Skeleton } from "@babylonjs/core/Bones/skeleton";
|
4
|
-
import { Texture } from "@babylonjs/core/Materials/Textures/texture";
|
5
|
-
import { Node } from "@babylonjs/core/node";
|
6
|
-
import { Scene } from "@babylonjs/core/scene";
|
7
|
-
import { Nullable } from "@babylonjs/core/types";
|
8
|
-
/**
|
9
|
-
* Enums
|
10
|
-
* @hidden
|
11
|
-
*/
|
12
|
-
export declare enum EComponentType {
|
13
|
-
BYTE = 5120,
|
14
|
-
UNSIGNED_BYTE = 5121,
|
15
|
-
SHORT = 5122,
|
16
|
-
UNSIGNED_SHORT = 5123,
|
17
|
-
FLOAT = 5126
|
18
|
-
}
|
19
|
-
/** @hidden */
|
20
|
-
export declare enum EShaderType {
|
21
|
-
FRAGMENT = 35632,
|
22
|
-
VERTEX = 35633
|
23
|
-
}
|
24
|
-
/** @hidden */
|
25
|
-
export declare enum EParameterType {
|
26
|
-
BYTE = 5120,
|
27
|
-
UNSIGNED_BYTE = 5121,
|
28
|
-
SHORT = 5122,
|
29
|
-
UNSIGNED_SHORT = 5123,
|
30
|
-
INT = 5124,
|
31
|
-
UNSIGNED_INT = 5125,
|
32
|
-
FLOAT = 5126,
|
33
|
-
FLOAT_VEC2 = 35664,
|
34
|
-
FLOAT_VEC3 = 35665,
|
35
|
-
FLOAT_VEC4 = 35666,
|
36
|
-
INT_VEC2 = 35667,
|
37
|
-
INT_VEC3 = 35668,
|
38
|
-
INT_VEC4 = 35669,
|
39
|
-
BOOL = 35670,
|
40
|
-
BOOL_VEC2 = 35671,
|
41
|
-
BOOL_VEC3 = 35672,
|
42
|
-
BOOL_VEC4 = 35673,
|
43
|
-
FLOAT_MAT2 = 35674,
|
44
|
-
FLOAT_MAT3 = 35675,
|
45
|
-
FLOAT_MAT4 = 35676,
|
46
|
-
SAMPLER_2D = 35678
|
47
|
-
}
|
48
|
-
/** @hidden */
|
49
|
-
export declare enum ETextureWrapMode {
|
50
|
-
CLAMP_TO_EDGE = 33071,
|
51
|
-
MIRRORED_REPEAT = 33648,
|
52
|
-
REPEAT = 10497
|
53
|
-
}
|
54
|
-
/** @hidden */
|
55
|
-
export declare enum ETextureFilterType {
|
56
|
-
NEAREST = 9728,
|
57
|
-
LINEAR = 9728,
|
58
|
-
NEAREST_MIPMAP_NEAREST = 9984,
|
59
|
-
LINEAR_MIPMAP_NEAREST = 9985,
|
60
|
-
NEAREST_MIPMAP_LINEAR = 9986,
|
61
|
-
LINEAR_MIPMAP_LINEAR = 9987
|
62
|
-
}
|
63
|
-
/** @hidden */
|
64
|
-
export declare enum ETextureFormat {
|
65
|
-
ALPHA = 6406,
|
66
|
-
RGB = 6407,
|
67
|
-
RGBA = 6408,
|
68
|
-
LUMINANCE = 6409,
|
69
|
-
LUMINANCE_ALPHA = 6410
|
70
|
-
}
|
71
|
-
/** @hidden */
|
72
|
-
export declare enum ECullingType {
|
73
|
-
FRONT = 1028,
|
74
|
-
BACK = 1029,
|
75
|
-
FRONT_AND_BACK = 1032
|
76
|
-
}
|
77
|
-
/** @hidden */
|
78
|
-
export declare enum EBlendingFunction {
|
79
|
-
ZERO = 0,
|
80
|
-
ONE = 1,
|
81
|
-
SRC_COLOR = 768,
|
82
|
-
ONE_MINUS_SRC_COLOR = 769,
|
83
|
-
DST_COLOR = 774,
|
84
|
-
ONE_MINUS_DST_COLOR = 775,
|
85
|
-
SRC_ALPHA = 770,
|
86
|
-
ONE_MINUS_SRC_ALPHA = 771,
|
87
|
-
DST_ALPHA = 772,
|
88
|
-
ONE_MINUS_DST_ALPHA = 773,
|
89
|
-
CONSTANT_COLOR = 32769,
|
90
|
-
ONE_MINUS_CONSTANT_COLOR = 32770,
|
91
|
-
CONSTANT_ALPHA = 32771,
|
92
|
-
ONE_MINUS_CONSTANT_ALPHA = 32772,
|
93
|
-
SRC_ALPHA_SATURATE = 776
|
94
|
-
}
|
95
|
-
/** @hidden */
|
96
|
-
export interface IGLTFProperty {
|
97
|
-
extensions?: {
|
98
|
-
[key: string]: any;
|
99
|
-
};
|
100
|
-
extras?: Object;
|
101
|
-
}
|
102
|
-
/** @hidden */
|
103
|
-
export interface IGLTFChildRootProperty extends IGLTFProperty {
|
104
|
-
name?: string;
|
105
|
-
}
|
106
|
-
/** @hidden */
|
107
|
-
export interface IGLTFAccessor extends IGLTFChildRootProperty {
|
108
|
-
bufferView: string;
|
109
|
-
byteOffset: number;
|
110
|
-
byteStride: number;
|
111
|
-
count: number;
|
112
|
-
type: string;
|
113
|
-
componentType: EComponentType;
|
114
|
-
max?: number[];
|
115
|
-
min?: number[];
|
116
|
-
name?: string;
|
117
|
-
}
|
118
|
-
/** @hidden */
|
119
|
-
export interface IGLTFBufferView extends IGLTFChildRootProperty {
|
120
|
-
buffer: string;
|
121
|
-
byteOffset: number;
|
122
|
-
byteLength: number;
|
123
|
-
byteStride: number;
|
124
|
-
target?: number;
|
125
|
-
}
|
126
|
-
/** @hidden */
|
127
|
-
export interface IGLTFBuffer extends IGLTFChildRootProperty {
|
128
|
-
uri: string;
|
129
|
-
byteLength?: number;
|
130
|
-
type?: string;
|
131
|
-
}
|
132
|
-
/** @hidden */
|
133
|
-
export interface IGLTFShader extends IGLTFChildRootProperty {
|
134
|
-
uri: string;
|
135
|
-
type: EShaderType;
|
136
|
-
}
|
137
|
-
/** @hidden */
|
138
|
-
export interface IGLTFProgram extends IGLTFChildRootProperty {
|
139
|
-
attributes: string[];
|
140
|
-
fragmentShader: string;
|
141
|
-
vertexShader: string;
|
142
|
-
}
|
143
|
-
/** @hidden */
|
144
|
-
export interface IGLTFTechniqueParameter {
|
145
|
-
type: number;
|
146
|
-
count?: number;
|
147
|
-
semantic?: string;
|
148
|
-
node?: string;
|
149
|
-
value?: number | boolean | string | Array<any>;
|
150
|
-
source?: string;
|
151
|
-
babylonValue?: any;
|
152
|
-
}
|
153
|
-
/** @hidden */
|
154
|
-
export interface IGLTFTechniqueCommonProfile {
|
155
|
-
lightingModel: string;
|
156
|
-
texcoordBindings: Object;
|
157
|
-
parameters?: Array<any>;
|
158
|
-
}
|
159
|
-
/** @hidden */
|
160
|
-
export interface IGLTFTechniqueStatesFunctions {
|
161
|
-
blendColor?: number[];
|
162
|
-
blendEquationSeparate?: number[];
|
163
|
-
blendFuncSeparate?: number[];
|
164
|
-
colorMask: boolean[];
|
165
|
-
cullFace: number[];
|
166
|
-
}
|
167
|
-
/** @hidden */
|
168
|
-
export interface IGLTFTechniqueStates {
|
169
|
-
enable: number[];
|
170
|
-
functions: IGLTFTechniqueStatesFunctions;
|
171
|
-
}
|
172
|
-
/** @hidden */
|
173
|
-
export interface IGLTFTechnique extends IGLTFChildRootProperty {
|
174
|
-
parameters: {
|
175
|
-
[key: string]: IGLTFTechniqueParameter;
|
176
|
-
};
|
177
|
-
program: string;
|
178
|
-
attributes: {
|
179
|
-
[key: string]: string;
|
180
|
-
};
|
181
|
-
uniforms: {
|
182
|
-
[key: string]: string;
|
183
|
-
};
|
184
|
-
states: IGLTFTechniqueStates;
|
185
|
-
}
|
186
|
-
/** @hidden */
|
187
|
-
export interface IGLTFMaterial extends IGLTFChildRootProperty {
|
188
|
-
technique?: string;
|
189
|
-
values: string[];
|
190
|
-
}
|
191
|
-
/** @hidden */
|
192
|
-
export interface IGLTFMeshPrimitive extends IGLTFProperty {
|
193
|
-
attributes: {
|
194
|
-
[key: string]: string;
|
195
|
-
};
|
196
|
-
indices: string;
|
197
|
-
material: string;
|
198
|
-
mode?: number;
|
199
|
-
}
|
200
|
-
/** @hidden */
|
201
|
-
export interface IGLTFMesh extends IGLTFChildRootProperty {
|
202
|
-
primitives: IGLTFMeshPrimitive[];
|
203
|
-
}
|
204
|
-
/** @hidden */
|
205
|
-
export interface IGLTFImage extends IGLTFChildRootProperty {
|
206
|
-
uri: string;
|
207
|
-
}
|
208
|
-
/** @hidden */
|
209
|
-
export interface IGLTFSampler extends IGLTFChildRootProperty {
|
210
|
-
magFilter?: number;
|
211
|
-
minFilter?: number;
|
212
|
-
wrapS?: number;
|
213
|
-
wrapT?: number;
|
214
|
-
}
|
215
|
-
/** @hidden */
|
216
|
-
export interface IGLTFTexture extends IGLTFChildRootProperty {
|
217
|
-
sampler: string;
|
218
|
-
source: string;
|
219
|
-
format?: ETextureFormat;
|
220
|
-
internalFormat?: ETextureFormat;
|
221
|
-
target?: number;
|
222
|
-
type?: number;
|
223
|
-
babylonTexture?: Texture;
|
224
|
-
}
|
225
|
-
/** @hidden */
|
226
|
-
export interface IGLTFAmbienLight {
|
227
|
-
color?: number[];
|
228
|
-
}
|
229
|
-
/** @hidden */
|
230
|
-
export interface IGLTFDirectionalLight {
|
231
|
-
color?: number[];
|
232
|
-
}
|
233
|
-
/** @hidden */
|
234
|
-
export interface IGLTFPointLight {
|
235
|
-
color?: number[];
|
236
|
-
constantAttenuation?: number;
|
237
|
-
linearAttenuation?: number;
|
238
|
-
quadraticAttenuation?: number;
|
239
|
-
}
|
240
|
-
/** @hidden */
|
241
|
-
export interface IGLTFSpotLight {
|
242
|
-
color?: number[];
|
243
|
-
constantAttenuation?: number;
|
244
|
-
fallOfAngle?: number;
|
245
|
-
fallOffExponent?: number;
|
246
|
-
linearAttenuation?: number;
|
247
|
-
quadraticAttenuation?: number;
|
248
|
-
}
|
249
|
-
/** @hidden */
|
250
|
-
export interface IGLTFLight extends IGLTFChildRootProperty {
|
251
|
-
type: string;
|
252
|
-
}
|
253
|
-
/** @hidden */
|
254
|
-
export interface IGLTFCameraOrthographic {
|
255
|
-
xmag: number;
|
256
|
-
ymag: number;
|
257
|
-
zfar: number;
|
258
|
-
znear: number;
|
259
|
-
}
|
260
|
-
/** @hidden */
|
261
|
-
export interface IGLTFCameraPerspective {
|
262
|
-
aspectRatio: number;
|
263
|
-
yfov: number;
|
264
|
-
zfar: number;
|
265
|
-
znear: number;
|
266
|
-
}
|
267
|
-
/** @hidden */
|
268
|
-
export interface IGLTFCamera extends IGLTFChildRootProperty {
|
269
|
-
type: string;
|
270
|
-
}
|
271
|
-
/** @hidden */
|
272
|
-
export interface IGLTFAnimationChannelTarget {
|
273
|
-
id: string;
|
274
|
-
path: string;
|
275
|
-
}
|
276
|
-
/** @hidden */
|
277
|
-
export interface IGLTFAnimationChannel {
|
278
|
-
sampler: string;
|
279
|
-
target: IGLTFAnimationChannelTarget;
|
280
|
-
}
|
281
|
-
/** @hidden */
|
282
|
-
export interface IGLTFAnimationSampler {
|
283
|
-
input: string;
|
284
|
-
output: string;
|
285
|
-
interpolation?: string;
|
286
|
-
}
|
287
|
-
/** @hidden */
|
288
|
-
export interface IGLTFAnimation extends IGLTFChildRootProperty {
|
289
|
-
channels?: IGLTFAnimationChannel[];
|
290
|
-
parameters?: {
|
291
|
-
[key: string]: string;
|
292
|
-
};
|
293
|
-
samplers?: {
|
294
|
-
[key: string]: IGLTFAnimationSampler;
|
295
|
-
};
|
296
|
-
}
|
297
|
-
/** @hidden */
|
298
|
-
export interface IGLTFNodeInstanceSkin {
|
299
|
-
skeletons: string[];
|
300
|
-
skin: string;
|
301
|
-
meshes: string[];
|
302
|
-
}
|
303
|
-
/** @hidden */
|
304
|
-
export interface IGLTFSkins extends IGLTFChildRootProperty {
|
305
|
-
bindShapeMatrix: number[];
|
306
|
-
inverseBindMatrices: string;
|
307
|
-
jointNames: string[];
|
308
|
-
babylonSkeleton?: Skeleton;
|
309
|
-
}
|
310
|
-
/** @hidden */
|
311
|
-
export interface IGLTFNode extends IGLTFChildRootProperty {
|
312
|
-
camera?: string;
|
313
|
-
children: string[];
|
314
|
-
skin?: string;
|
315
|
-
jointName?: string;
|
316
|
-
light?: string;
|
317
|
-
matrix: number[];
|
318
|
-
mesh?: string;
|
319
|
-
meshes?: string[];
|
320
|
-
rotation?: number[];
|
321
|
-
scale?: number[];
|
322
|
-
translation?: number[];
|
323
|
-
babylonNode?: Node;
|
324
|
-
}
|
325
|
-
/** @hidden */
|
326
|
-
export interface IGLTFScene extends IGLTFChildRootProperty {
|
327
|
-
nodes: string[];
|
328
|
-
}
|
329
|
-
/** @hidden */
|
330
|
-
export interface IGLTFRuntime {
|
331
|
-
extensions: {
|
332
|
-
[key: string]: any;
|
333
|
-
};
|
334
|
-
accessors: {
|
335
|
-
[key: string]: IGLTFAccessor;
|
336
|
-
};
|
337
|
-
buffers: {
|
338
|
-
[key: string]: IGLTFBuffer;
|
339
|
-
};
|
340
|
-
bufferViews: {
|
341
|
-
[key: string]: IGLTFBufferView;
|
342
|
-
};
|
343
|
-
meshes: {
|
344
|
-
[key: string]: IGLTFMesh;
|
345
|
-
};
|
346
|
-
lights: {
|
347
|
-
[key: string]: IGLTFLight;
|
348
|
-
};
|
349
|
-
cameras: {
|
350
|
-
[key: string]: IGLTFCamera;
|
351
|
-
};
|
352
|
-
nodes: {
|
353
|
-
[key: string]: IGLTFNode;
|
354
|
-
};
|
355
|
-
images: {
|
356
|
-
[key: string]: IGLTFImage;
|
357
|
-
};
|
358
|
-
textures: {
|
359
|
-
[key: string]: IGLTFTexture;
|
360
|
-
};
|
361
|
-
shaders: {
|
362
|
-
[key: string]: IGLTFShader;
|
363
|
-
};
|
364
|
-
programs: {
|
365
|
-
[key: string]: IGLTFProgram;
|
366
|
-
};
|
367
|
-
samplers: {
|
368
|
-
[key: string]: IGLTFSampler;
|
369
|
-
};
|
370
|
-
techniques: {
|
371
|
-
[key: string]: IGLTFTechnique;
|
372
|
-
};
|
373
|
-
materials: {
|
374
|
-
[key: string]: IGLTFMaterial;
|
375
|
-
};
|
376
|
-
animations: {
|
377
|
-
[key: string]: IGLTFAnimation;
|
378
|
-
};
|
379
|
-
skins: {
|
380
|
-
[key: string]: IGLTFSkins;
|
381
|
-
};
|
382
|
-
currentScene?: Object;
|
383
|
-
scenes: {
|
384
|
-
[key: string]: IGLTFScene;
|
385
|
-
};
|
386
|
-
extensionsUsed: string[];
|
387
|
-
extensionsRequired?: string[];
|
388
|
-
buffersCount: number;
|
389
|
-
shaderscount: number;
|
390
|
-
scene: Scene;
|
391
|
-
rootUrl: string;
|
392
|
-
loadedBufferCount: number;
|
393
|
-
loadedBufferViews: {
|
394
|
-
[name: string]: ArrayBufferView;
|
395
|
-
};
|
396
|
-
loadedShaderCount: number;
|
397
|
-
importOnlyMeshes: boolean;
|
398
|
-
importMeshesNames?: string[];
|
399
|
-
dummyNodes: Node[];
|
400
|
-
assetContainer: Nullable<AssetContainer>;
|
401
|
-
}
|
402
|
-
/** @hidden */
|
403
|
-
export interface INodeToRoot {
|
404
|
-
bone: Bone;
|
405
|
-
node: IGLTFNode;
|
406
|
-
id: string;
|
407
|
-
}
|
408
|
-
/** @hidden */
|
409
|
-
export interface IJointNode {
|
410
|
-
node: IGLTFNode;
|
411
|
-
id: string;
|
412
|
-
}
|
@@ -1,96 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Enums
|
3
|
-
* @hidden
|
4
|
-
*/
|
5
|
-
export var EComponentType;
|
6
|
-
(function (EComponentType) {
|
7
|
-
EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
|
8
|
-
EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
|
9
|
-
EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
|
10
|
-
EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
|
11
|
-
EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
|
12
|
-
})(EComponentType || (EComponentType = {}));
|
13
|
-
/** @hidden */
|
14
|
-
export var EShaderType;
|
15
|
-
(function (EShaderType) {
|
16
|
-
EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
|
17
|
-
EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
|
18
|
-
})(EShaderType || (EShaderType = {}));
|
19
|
-
/** @hidden */
|
20
|
-
export var EParameterType;
|
21
|
-
(function (EParameterType) {
|
22
|
-
EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
|
23
|
-
EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
|
24
|
-
EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
|
25
|
-
EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
|
26
|
-
EParameterType[EParameterType["INT"] = 5124] = "INT";
|
27
|
-
EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
|
28
|
-
EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
|
29
|
-
EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
|
30
|
-
EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
|
31
|
-
EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
|
32
|
-
EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
|
33
|
-
EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
|
34
|
-
EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
|
35
|
-
EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
|
36
|
-
EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
|
37
|
-
EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
|
38
|
-
EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
|
39
|
-
EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
|
40
|
-
EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
|
41
|
-
EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
|
42
|
-
EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
|
43
|
-
})(EParameterType || (EParameterType = {}));
|
44
|
-
/** @hidden */
|
45
|
-
export var ETextureWrapMode;
|
46
|
-
(function (ETextureWrapMode) {
|
47
|
-
ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
|
48
|
-
ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
|
49
|
-
ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
|
50
|
-
})(ETextureWrapMode || (ETextureWrapMode = {}));
|
51
|
-
/** @hidden */
|
52
|
-
export var ETextureFilterType;
|
53
|
-
(function (ETextureFilterType) {
|
54
|
-
ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
|
55
|
-
ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
|
56
|
-
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
|
57
|
-
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
|
58
|
-
ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
|
59
|
-
ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
|
60
|
-
})(ETextureFilterType || (ETextureFilterType = {}));
|
61
|
-
/** @hidden */
|
62
|
-
export var ETextureFormat;
|
63
|
-
(function (ETextureFormat) {
|
64
|
-
ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
|
65
|
-
ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
|
66
|
-
ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
|
67
|
-
ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
|
68
|
-
ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
|
69
|
-
})(ETextureFormat || (ETextureFormat = {}));
|
70
|
-
/** @hidden */
|
71
|
-
export var ECullingType;
|
72
|
-
(function (ECullingType) {
|
73
|
-
ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
|
74
|
-
ECullingType[ECullingType["BACK"] = 1029] = "BACK";
|
75
|
-
ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
|
76
|
-
})(ECullingType || (ECullingType = {}));
|
77
|
-
/** @hidden */
|
78
|
-
export var EBlendingFunction;
|
79
|
-
(function (EBlendingFunction) {
|
80
|
-
EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
|
81
|
-
EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
|
82
|
-
EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
|
83
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
|
84
|
-
EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
|
85
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
|
86
|
-
EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
|
87
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
|
88
|
-
EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
|
89
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
|
90
|
-
EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
|
91
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
|
92
|
-
EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
|
93
|
-
EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
|
94
|
-
EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
|
95
|
-
})(EBlendingFunction || (EBlendingFunction = {}));
|
96
|
-
//# sourceMappingURL=glTFLoaderInterfaces.js.map
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/1.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"AAQA;;;EAGE;AACF,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,wDAAY,CAAA;AAChB,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,yDAAgB,CAAA;IAChB,qDAAc,CAAA;AAClB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAsBX;AAtBD,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,oDAAU,CAAA;IACV,sEAAmB,CAAA;IACnB,wDAAY,CAAA;IACZ,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,uDAAY,CAAA;IACZ,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;AACtB,CAAC,EAtBW,cAAc,KAAd,cAAc,QAsBzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,6EAAqB,CAAA;IACrB,iFAAuB,CAAA;IACvB,+DAAc,CAAA;AAClB,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAOX;AAPD,WAAY,kBAAkB;IAC1B,oEAAc,CAAA;IACd,kEAAa,CAAA;IACb,kGAA6B,CAAA;IAC7B,gGAA4B,CAAA;IAC5B,gGAA4B,CAAA;IAC5B,8FAA2B,CAAA;AAC/B,CAAC,EAPW,kBAAkB,KAAlB,kBAAkB,QAO7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,wDAAY,CAAA;IACZ,oDAAU,CAAA;IACV,sDAAW,CAAA;IACX,gEAAgB,CAAA;IAChB,4EAAsB,CAAA;AAC1B,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAIX;AAJD,WAAY,YAAY;IACpB,oDAAY,CAAA;IACZ,kDAAW,CAAA;IACX,sEAAqB,CAAA;AACzB,CAAC,EAJW,YAAY,KAAZ,YAAY,QAIvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAgBX;AAhBD,WAAY,iBAAiB;IACzB,yDAAQ,CAAA;IACR,uDAAO,CAAA;IACP,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,uFAAwB,CAAA;AAC5B,CAAC,EAhBW,iBAAiB,KAAjB,iBAAiB,QAgB5B","sourcesContent":["import { AssetContainer } from \"@babylonjs/core/assetContainer\";\r\nimport { Bone } from \"@babylonjs/core/Bones/bone\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Node } from \"@babylonjs/core/node\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\n/**\r\n* Enums\r\n* @hidden\r\n*/\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126\r\n}\r\n\r\n/** @hidden */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633\r\n}\r\n\r\n/** @hidden */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410\r\n}\r\n\r\n/** @hidden */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032\r\n}\r\n\r\n/** @hidden */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: Object;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: Object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: Object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n assetContainer: Nullable<AssetContainer>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
|
@@ -1,62 +0,0 @@
|
|
1
|
-
import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
|
2
|
-
import { Effect } from "@babylonjs/core/Materials/effect";
|
3
|
-
import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial";
|
4
|
-
import { Node } from "@babylonjs/core/node";
|
5
|
-
import { Scene } from "@babylonjs/core/scene";
|
6
|
-
/**
|
7
|
-
* Utils functions for GLTF
|
8
|
-
* @hidden
|
9
|
-
*/
|
10
|
-
export declare class GLTFUtils {
|
11
|
-
/**
|
12
|
-
* Sets the given "parameter" matrix
|
13
|
-
* @param scene: the Scene object
|
14
|
-
* @param source: the source node where to pick the matrix
|
15
|
-
* @param parameter: the GLTF technique parameter
|
16
|
-
* @param uniformName: the name of the shader's uniform
|
17
|
-
* @param shaderMaterial: the shader material
|
18
|
-
*/
|
19
|
-
static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
|
20
|
-
/**
|
21
|
-
* Sets the given "parameter" matrix
|
22
|
-
* @param shaderMaterial: the shader material
|
23
|
-
* @param uniform: the name of the shader's uniform
|
24
|
-
* @param value: the value of the uniform
|
25
|
-
* @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
|
26
|
-
*/
|
27
|
-
static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
|
28
|
-
/**
|
29
|
-
* Returns the wrap mode of the texture
|
30
|
-
* @param mode: the mode value
|
31
|
-
*/
|
32
|
-
static GetWrapMode(mode: number): number;
|
33
|
-
/**
|
34
|
-
* Returns the byte stride giving an accessor
|
35
|
-
* @param accessor: the GLTF accessor objet
|
36
|
-
*/
|
37
|
-
static GetByteStrideFromType(accessor: IGLTFAccessor): number;
|
38
|
-
/**
|
39
|
-
* Returns the texture filter mode giving a mode value
|
40
|
-
* @param mode: the filter mode value
|
41
|
-
*/
|
42
|
-
static GetTextureFilterMode(mode: number): ETextureFilterType;
|
43
|
-
static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
|
44
|
-
/**
|
45
|
-
* Returns a buffer from its accessor
|
46
|
-
* @param gltfRuntime: the GLTF runtime
|
47
|
-
* @param accessor: the GLTF accessor
|
48
|
-
*/
|
49
|
-
static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
|
50
|
-
/**
|
51
|
-
* Decodes a buffer view into a string
|
52
|
-
* @param view: the buffer view
|
53
|
-
*/
|
54
|
-
static DecodeBufferToText(view: ArrayBufferView): string;
|
55
|
-
/**
|
56
|
-
* Returns the default material of gltf. Related to
|
57
|
-
* https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
|
58
|
-
* @param scene: the Babylon.js scene
|
59
|
-
*/
|
60
|
-
static GetDefaultMaterial(scene: Scene): ShaderMaterial;
|
61
|
-
private static _DefaultMaterial;
|
62
|
-
}
|