@babylonjs/loaders 5.0.0-beta.6 → 5.0.0-beta.8-snapshot
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- package/package.json +20 -198
- package/OBJ/index.d.ts +0 -4
- package/OBJ/index.js +0 -5
- package/OBJ/index.js.map +0 -1
- package/OBJ/mtlFileLoader.d.ts +0 -40
- package/OBJ/mtlFileLoader.js +0 -222
- package/OBJ/mtlFileLoader.js.map +0 -1
- package/OBJ/objFileLoader.d.ts +0 -133
- package/OBJ/objFileLoader.js +0 -301
- package/OBJ/objFileLoader.js.map +0 -1
- package/OBJ/objLoadingOptions.d.ts +0 -43
- package/OBJ/objLoadingOptions.js +0 -2
- package/OBJ/objLoadingOptions.js.map +0 -1
- package/OBJ/solidParser.d.ts +0 -153
- package/OBJ/solidParser.js +0 -700
- package/OBJ/solidParser.js.map +0 -1
- package/STL/index.d.ts +0 -1
- package/STL/index.js +0 -2
- package/STL/index.js.map +0 -1
- package/STL/stlFileLoader.d.ts +0 -71
- package/STL/stlFileLoader.js +0 -240
- package/STL/stlFileLoader.js.map +0 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
- package/glTF/1.0/glTFBinaryExtension.js +0 -62
- package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
- package/glTF/1.0/glTFLoader.d.ts +0 -106
- package/glTF/1.0/glTFLoader.js +0 -1697
- package/glTF/1.0/glTFLoader.js.map +0 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
- package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
- package/glTF/1.0/glTFLoaderUtils.js +0 -233
- package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
- package/glTF/1.0/index.d.ts +0 -5
- package/glTF/1.0/index.js +0 -6
- package/glTF/1.0/index.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
- package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
- package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
- package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
- package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
- package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
- package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
- package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
- package/glTF/2.0/Extensions/index.d.ts +0 -26
- package/glTF/2.0/Extensions/index.js +0 -27
- package/glTF/2.0/Extensions/index.js.map +0 -1
- package/glTF/2.0/glTFLoader.d.ts +0 -355
- package/glTF/2.0/glTFLoader.js +0 -2184
- package/glTF/2.0/glTFLoader.js.map +0 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
- package/glTF/2.0/glTFLoaderExtension.js +0 -2
- package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -212
- package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
- package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
- package/glTF/2.0/index.d.ts +0 -4
- package/glTF/2.0/index.js +0 -5
- package/glTF/2.0/index.js.map +0 -1
- package/glTF/glTFFileLoader.d.ts +0 -364
- package/glTF/glTFFileLoader.js +0 -865
- package/glTF/glTFFileLoader.js.map +0 -1
- package/glTF/glTFValidation.d.ts +0 -29
- package/glTF/glTFValidation.js +0 -122
- package/glTF/glTFValidation.js.map +0 -1
- package/glTF/index.d.ts +0 -5
- package/glTF/index.js +0 -6
- package/glTF/index.js.map +0 -1
- package/index.d.ts +0 -3
- package/index.js.map +0 -1
- package/legacy/legacy-glTF.d.ts +0 -2
- package/legacy/legacy-glTF.js +0 -19
- package/legacy/legacy-glTF.js.map +0 -1
- package/legacy/legacy-glTF1.d.ts +0 -2
- package/legacy/legacy-glTF1.js +0 -15
- package/legacy/legacy-glTF1.js.map +0 -1
- package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF1FileLoader.js +0 -3
- package/legacy/legacy-glTF1FileLoader.js.map +0 -1
- package/legacy/legacy-glTF2.d.ts +0 -2
- package/legacy/legacy-glTF2.js +0 -33
- package/legacy/legacy-glTF2.js.map +0 -1
- package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
- package/legacy/legacy-glTF2FileLoader.js +0 -3
- package/legacy/legacy-glTF2FileLoader.js.map +0 -1
- package/legacy/legacy-glTFFileLoader.d.ts +0 -3
- package/legacy/legacy-glTFFileLoader.js +0 -4
- package/legacy/legacy-glTFFileLoader.js.map +0 -1
- package/legacy/legacy-objFileLoader.d.ts +0 -1
- package/legacy/legacy-objFileLoader.js +0 -13
- package/legacy/legacy-objFileLoader.js.map +0 -1
- package/legacy/legacy-stlFileLoader.d.ts +0 -1
- package/legacy/legacy-stlFileLoader.js +0 -13
- package/legacy/legacy-stlFileLoader.js.map +0 -1
- package/legacy/legacy.d.ts +0 -6
- package/legacy/legacy.js +0 -7
- package/legacy/legacy.js.map +0 -1
- package/readme.md +0 -24
package/glTF/1.0/glTFLoader.js
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import { EParameterType, ETextureFilterType, ECullingType, EBlendingFunction, EShaderType } from "./glTFLoaderInterfaces.js";
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import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from '@babylonjs/core/Maths/math.color.js';
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import { Tools } from "@babylonjs/core/Misc/tools.js";
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import { Camera } from "@babylonjs/core/Cameras/camera.js";
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import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera.js";
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import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight.js";
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import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
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import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
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import { GLTFUtils } from "./glTFLoaderUtils.js";
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import { GLTFFileLoader } from "../glTFFileLoader.js";
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import { Constants } from '@babylonjs/core/Engines/constants.js';
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/**
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var loadAnimations = function (gltfRuntime) {
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continue;
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}
|
159
|
-
var inputData = null;
|
160
|
-
var outputData = null;
|
161
|
-
if (animation.parameters) {
|
162
|
-
inputData = animation.parameters[sampler.input];
|
163
|
-
outputData = animation.parameters[sampler.output];
|
164
|
-
}
|
165
|
-
else {
|
166
|
-
inputData = sampler.input;
|
167
|
-
outputData = sampler.output;
|
168
|
-
}
|
169
|
-
var bufferInput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
|
170
|
-
var bufferOutput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
|
171
|
-
var targetId = channel.target.id;
|
172
|
-
var targetNode = gltfRuntime.scene.getNodeById(targetId);
|
173
|
-
if (targetNode === null) {
|
174
|
-
targetNode = gltfRuntime.scene.getNodeByName(targetId);
|
175
|
-
}
|
176
|
-
if (targetNode === null) {
|
177
|
-
Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetId + " to attach to");
|
178
|
-
continue;
|
179
|
-
}
|
180
|
-
var isBone = targetNode instanceof Bone;
|
181
|
-
// Get target path (position, rotation or scaling)
|
182
|
-
var targetPath = channel.target.path;
|
183
|
-
var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
|
184
|
-
if (targetPathIndex !== -1) {
|
185
|
-
targetPath = babylonAnimationPaths[targetPathIndex];
|
186
|
-
}
|
187
|
-
// Determine animation type
|
188
|
-
var animationType = Animation.ANIMATIONTYPE_MATRIX;
|
189
|
-
if (!isBone) {
|
190
|
-
if (targetPath === "rotationQuaternion") {
|
191
|
-
animationType = Animation.ANIMATIONTYPE_QUATERNION;
|
192
|
-
targetNode.rotationQuaternion = new Quaternion();
|
193
|
-
}
|
194
|
-
else {
|
195
|
-
animationType = Animation.ANIMATIONTYPE_VECTOR3;
|
196
|
-
}
|
197
|
-
}
|
198
|
-
// Create animation and key frames
|
199
|
-
var babylonAnimation = null;
|
200
|
-
var keys = [];
|
201
|
-
var arrayOffset = 0;
|
202
|
-
var modifyKey = false;
|
203
|
-
if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
|
204
|
-
babylonAnimation = lastAnimation;
|
205
|
-
modifyKey = true;
|
206
|
-
}
|
207
|
-
if (!modifyKey) {
|
208
|
-
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
209
|
-
babylonAnimation = new Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE);
|
210
|
-
gltfRuntime.scene._blockEntityCollection = false;
|
211
|
-
}
|
212
|
-
// For each frame
|
213
|
-
for (var j = 0; j < bufferInput.length; j++) {
|
214
|
-
var value = null;
|
215
|
-
if (targetPath === "rotationQuaternion") { // VEC4
|
216
|
-
value = Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
|
217
|
-
arrayOffset += 4;
|
218
|
-
}
|
219
|
-
else { // Position and scaling are VEC3
|
220
|
-
value = Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
|
221
|
-
arrayOffset += 3;
|
222
|
-
}
|
223
|
-
if (isBone) {
|
224
|
-
var bone = targetNode;
|
225
|
-
var translation = Vector3.Zero();
|
226
|
-
var rotationQuaternion = new Quaternion();
|
227
|
-
var scaling = Vector3.Zero();
|
228
|
-
// Warning on decompose
|
229
|
-
var mat = bone.getBaseMatrix();
|
230
|
-
if (modifyKey && lastAnimation) {
|
231
|
-
mat = lastAnimation.getKeys()[j].value;
|
232
|
-
}
|
233
|
-
mat.decompose(scaling, rotationQuaternion, translation);
|
234
|
-
if (targetPath === "position") {
|
235
|
-
translation = value;
|
236
|
-
}
|
237
|
-
else if (targetPath === "rotationQuaternion") {
|
238
|
-
rotationQuaternion = value;
|
239
|
-
}
|
240
|
-
else {
|
241
|
-
scaling = value;
|
242
|
-
}
|
243
|
-
value = Matrix.Compose(scaling, rotationQuaternion, translation);
|
244
|
-
}
|
245
|
-
if (!modifyKey) {
|
246
|
-
keys.push({
|
247
|
-
frame: bufferInput[j],
|
248
|
-
value: value
|
249
|
-
});
|
250
|
-
}
|
251
|
-
else if (lastAnimation) {
|
252
|
-
lastAnimation.getKeys()[j].value = value;
|
253
|
-
}
|
254
|
-
}
|
255
|
-
// Finish
|
256
|
-
if (!modifyKey && babylonAnimation) {
|
257
|
-
babylonAnimation.setKeys(keys);
|
258
|
-
targetNode.animations.push(babylonAnimation);
|
259
|
-
}
|
260
|
-
lastAnimation = babylonAnimation;
|
261
|
-
gltfRuntime.scene.stopAnimation(targetNode);
|
262
|
-
gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
|
263
|
-
}
|
264
|
-
}
|
265
|
-
};
|
266
|
-
/**
|
267
|
-
* Returns the bones transformation matrix
|
268
|
-
*/
|
269
|
-
var configureBoneTransformation = function (node) {
|
270
|
-
var mat = null;
|
271
|
-
if (node.translation || node.rotation || node.scale) {
|
272
|
-
var scale = Vector3.FromArray(node.scale || [1, 1, 1]);
|
273
|
-
var rotation = Quaternion.FromArray(node.rotation || [0, 0, 0, 1]);
|
274
|
-
var position = Vector3.FromArray(node.translation || [0, 0, 0]);
|
275
|
-
mat = Matrix.Compose(scale, rotation, position);
|
276
|
-
}
|
277
|
-
else {
|
278
|
-
mat = Matrix.FromArray(node.matrix);
|
279
|
-
}
|
280
|
-
return mat;
|
281
|
-
};
|
282
|
-
/**
|
283
|
-
* Returns the parent bone
|
284
|
-
*/
|
285
|
-
var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
|
286
|
-
// Try to find
|
287
|
-
for (var i = 0; i < newSkeleton.bones.length; i++) {
|
288
|
-
if (newSkeleton.bones[i].name === jointName) {
|
289
|
-
return newSkeleton.bones[i];
|
290
|
-
}
|
291
|
-
}
|
292
|
-
// Not found, search in gltf nodes
|
293
|
-
var nodes = gltfRuntime.nodes;
|
294
|
-
for (var nde in nodes) {
|
295
|
-
var node = nodes[nde];
|
296
|
-
if (!node.jointName) {
|
297
|
-
continue;
|
298
|
-
}
|
299
|
-
var children = node.children;
|
300
|
-
for (var i = 0; i < children.length; i++) {
|
301
|
-
var child = gltfRuntime.nodes[children[i]];
|
302
|
-
if (!child.jointName) {
|
303
|
-
continue;
|
304
|
-
}
|
305
|
-
if (child.jointName === jointName) {
|
306
|
-
var mat = configureBoneTransformation(node);
|
307
|
-
var bone = new Bone(node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
|
308
|
-
bone.id = nde;
|
309
|
-
return bone;
|
310
|
-
}
|
311
|
-
}
|
312
|
-
}
|
313
|
-
return null;
|
314
|
-
};
|
315
|
-
/**
|
316
|
-
* Returns the appropriate root node
|
317
|
-
*/
|
318
|
-
var getNodeToRoot = function (nodesToRoot, id) {
|
319
|
-
for (var i = 0; i < nodesToRoot.length; i++) {
|
320
|
-
var nodeToRoot = nodesToRoot[i];
|
321
|
-
for (var j = 0; j < nodeToRoot.node.children.length; j++) {
|
322
|
-
var child = nodeToRoot.node.children[j];
|
323
|
-
if (child === id) {
|
324
|
-
return nodeToRoot.bone;
|
325
|
-
}
|
326
|
-
}
|
327
|
-
}
|
328
|
-
return null;
|
329
|
-
};
|
330
|
-
/**
|
331
|
-
* Returns the node with the joint name
|
332
|
-
*/
|
333
|
-
var getJointNode = function (gltfRuntime, jointName) {
|
334
|
-
var nodes = gltfRuntime.nodes;
|
335
|
-
var node = nodes[jointName];
|
336
|
-
if (node) {
|
337
|
-
return {
|
338
|
-
node: node,
|
339
|
-
id: jointName
|
340
|
-
};
|
341
|
-
}
|
342
|
-
for (var nde in nodes) {
|
343
|
-
node = nodes[nde];
|
344
|
-
if (node.jointName === jointName) {
|
345
|
-
return {
|
346
|
-
node: node,
|
347
|
-
id: nde
|
348
|
-
};
|
349
|
-
}
|
350
|
-
}
|
351
|
-
return null;
|
352
|
-
};
|
353
|
-
/**
|
354
|
-
* Checks if a nodes is in joints
|
355
|
-
*/
|
356
|
-
var nodeIsInJoints = function (skins, id) {
|
357
|
-
for (var i = 0; i < skins.jointNames.length; i++) {
|
358
|
-
if (skins.jointNames[i] === id) {
|
359
|
-
return true;
|
360
|
-
}
|
361
|
-
}
|
362
|
-
return false;
|
363
|
-
};
|
364
|
-
/**
|
365
|
-
* Fills the nodes to root for bones and builds hierarchy
|
366
|
-
*/
|
367
|
-
var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
|
368
|
-
// Creates nodes for root
|
369
|
-
for (var nde in gltfRuntime.nodes) {
|
370
|
-
var node = gltfRuntime.nodes[nde];
|
371
|
-
var id = nde;
|
372
|
-
if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
|
373
|
-
continue;
|
374
|
-
}
|
375
|
-
// Create node to root bone
|
376
|
-
var mat = configureBoneTransformation(node);
|
377
|
-
var bone = new Bone(node.name || "", newSkeleton, null, mat);
|
378
|
-
bone.id = id;
|
379
|
-
nodesToRoot.push({ bone: bone, node: node, id: id });
|
380
|
-
}
|
381
|
-
// Parenting
|
382
|
-
for (var i = 0; i < nodesToRoot.length; i++) {
|
383
|
-
var nodeToRoot = nodesToRoot[i];
|
384
|
-
var children = nodeToRoot.node.children;
|
385
|
-
for (var j = 0; j < children.length; j++) {
|
386
|
-
var child = null;
|
387
|
-
for (var k = 0; k < nodesToRoot.length; k++) {
|
388
|
-
if (nodesToRoot[k].id === children[j]) {
|
389
|
-
child = nodesToRoot[k];
|
390
|
-
break;
|
391
|
-
}
|
392
|
-
}
|
393
|
-
if (child) {
|
394
|
-
child.bone._parent = nodeToRoot.bone;
|
395
|
-
nodeToRoot.bone.children.push(child.bone);
|
396
|
-
}
|
397
|
-
}
|
398
|
-
}
|
399
|
-
};
|
400
|
-
/**
|
401
|
-
* Imports a skeleton
|
402
|
-
*/
|
403
|
-
var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
|
404
|
-
if (!newSkeleton) {
|
405
|
-
newSkeleton = new Skeleton(skins.name || "", "", gltfRuntime.scene);
|
406
|
-
}
|
407
|
-
if (!skins.babylonSkeleton) {
|
408
|
-
return newSkeleton;
|
409
|
-
}
|
410
|
-
// Find the root bones
|
411
|
-
var nodesToRoot = [];
|
412
|
-
var nodesToRootToAdd = [];
|
413
|
-
getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
|
414
|
-
newSkeleton.bones = [];
|
415
|
-
// Joints
|
416
|
-
for (var i = 0; i < skins.jointNames.length; i++) {
|
417
|
-
var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
|
418
|
-
if (!jointNode) {
|
419
|
-
continue;
|
420
|
-
}
|
421
|
-
var node = jointNode.node;
|
422
|
-
if (!node) {
|
423
|
-
Tools.Warn("Joint named " + skins.jointNames[i] + " does not exist");
|
424
|
-
continue;
|
425
|
-
}
|
426
|
-
var id = jointNode.id;
|
427
|
-
// Optimize, if the bone already exists...
|
428
|
-
var existingBone = gltfRuntime.scene.getBoneById(id);
|
429
|
-
if (existingBone) {
|
430
|
-
newSkeleton.bones.push(existingBone);
|
431
|
-
continue;
|
432
|
-
}
|
433
|
-
// Search for parent bone
|
434
|
-
var foundBone = false;
|
435
|
-
var parentBone = null;
|
436
|
-
for (var j = 0; j < i; j++) {
|
437
|
-
var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]);
|
438
|
-
if (!jointNode_1) {
|
439
|
-
continue;
|
440
|
-
}
|
441
|
-
var joint = jointNode_1.node;
|
442
|
-
if (!joint) {
|
443
|
-
Tools.Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
|
444
|
-
continue;
|
445
|
-
}
|
446
|
-
var children = joint.children;
|
447
|
-
if (!children) {
|
448
|
-
continue;
|
449
|
-
}
|
450
|
-
foundBone = false;
|
451
|
-
for (var k = 0; k < children.length; k++) {
|
452
|
-
if (children[k] === id) {
|
453
|
-
parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
|
454
|
-
foundBone = true;
|
455
|
-
break;
|
456
|
-
}
|
457
|
-
}
|
458
|
-
if (foundBone) {
|
459
|
-
break;
|
460
|
-
}
|
461
|
-
}
|
462
|
-
// Create bone
|
463
|
-
var mat = configureBoneTransformation(node);
|
464
|
-
if (!parentBone && nodesToRoot.length > 0) {
|
465
|
-
parentBone = getNodeToRoot(nodesToRoot, id);
|
466
|
-
if (parentBone) {
|
467
|
-
if (nodesToRootToAdd.indexOf(parentBone) === -1) {
|
468
|
-
nodesToRootToAdd.push(parentBone);
|
469
|
-
}
|
470
|
-
}
|
471
|
-
}
|
472
|
-
var bone = new Bone(node.jointName || "", newSkeleton, parentBone, mat);
|
473
|
-
bone.id = id;
|
474
|
-
}
|
475
|
-
// Polish
|
476
|
-
var bones = newSkeleton.bones;
|
477
|
-
newSkeleton.bones = [];
|
478
|
-
for (var i = 0; i < skins.jointNames.length; i++) {
|
479
|
-
var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
|
480
|
-
if (!jointNode) {
|
481
|
-
continue;
|
482
|
-
}
|
483
|
-
for (var j = 0; j < bones.length; j++) {
|
484
|
-
if (bones[j].id === jointNode.id) {
|
485
|
-
newSkeleton.bones.push(bones[j]);
|
486
|
-
break;
|
487
|
-
}
|
488
|
-
}
|
489
|
-
}
|
490
|
-
newSkeleton.prepare();
|
491
|
-
// Finish
|
492
|
-
for (var i = 0; i < nodesToRootToAdd.length; i++) {
|
493
|
-
newSkeleton.bones.push(nodesToRootToAdd[i]);
|
494
|
-
}
|
495
|
-
return newSkeleton;
|
496
|
-
};
|
497
|
-
/**
|
498
|
-
* Imports a mesh and its geometries
|
499
|
-
*/
|
500
|
-
var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
|
501
|
-
if (!newMesh) {
|
502
|
-
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
503
|
-
newMesh = new Mesh(node.name || "", gltfRuntime.scene);
|
504
|
-
newMesh._parentContainer = gltfRuntime.assetContainer;
|
505
|
-
gltfRuntime.scene._blockEntityCollection = false;
|
506
|
-
newMesh.id = id;
|
507
|
-
}
|
508
|
-
if (!node.babylonNode) {
|
509
|
-
return newMesh;
|
510
|
-
}
|
511
|
-
var subMaterials = [];
|
512
|
-
var vertexData = null;
|
513
|
-
var verticesStarts = new Array();
|
514
|
-
var verticesCounts = new Array();
|
515
|
-
var indexStarts = new Array();
|
516
|
-
var indexCounts = new Array();
|
517
|
-
for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
|
518
|
-
var meshId = meshes[meshIndex];
|
519
|
-
var mesh = gltfRuntime.meshes[meshId];
|
520
|
-
if (!mesh) {
|
521
|
-
continue;
|
522
|
-
}
|
523
|
-
// Positions, normals and UVs
|
524
|
-
for (var i = 0; i < mesh.primitives.length; i++) {
|
525
|
-
// Temporary vertex data
|
526
|
-
var tempVertexData = new VertexData();
|
527
|
-
var primitive = mesh.primitives[i];
|
528
|
-
if (primitive.mode !== 4) {
|
529
|
-
// continue;
|
530
|
-
}
|
531
|
-
var attributes = primitive.attributes;
|
532
|
-
var accessor = null;
|
533
|
-
var buffer = null;
|
534
|
-
// Set positions, normal and uvs
|
535
|
-
for (var semantic in attributes) {
|
536
|
-
// Link accessor and buffer view
|
537
|
-
accessor = gltfRuntime.accessors[attributes[semantic]];
|
538
|
-
buffer = GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
|
539
|
-
if (semantic === "NORMAL") {
|
540
|
-
tempVertexData.normals = new Float32Array(buffer.length);
|
541
|
-
tempVertexData.normals.set(buffer);
|
542
|
-
}
|
543
|
-
else if (semantic === "POSITION") {
|
544
|
-
if (GLTFFileLoader.HomogeneousCoordinates) {
|
545
|
-
tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
|
546
|
-
for (var j = 0; j < buffer.length; j += 4) {
|
547
|
-
tempVertexData.positions[j] = buffer[j];
|
548
|
-
tempVertexData.positions[j + 1] = buffer[j + 1];
|
549
|
-
tempVertexData.positions[j + 2] = buffer[j + 2];
|
550
|
-
}
|
551
|
-
}
|
552
|
-
else {
|
553
|
-
tempVertexData.positions = new Float32Array(buffer.length);
|
554
|
-
tempVertexData.positions.set(buffer);
|
555
|
-
}
|
556
|
-
verticesCounts.push(tempVertexData.positions.length);
|
557
|
-
}
|
558
|
-
else if (semantic.indexOf("TEXCOORD_") !== -1) {
|
559
|
-
var channel = Number(semantic.split("_")[1]);
|
560
|
-
var uvKind = VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1));
|
561
|
-
var uvs = new Float32Array(buffer.length);
|
562
|
-
uvs.set(buffer);
|
563
|
-
normalizeUVs(uvs);
|
564
|
-
tempVertexData.set(uvs, uvKind);
|
565
|
-
}
|
566
|
-
else if (semantic === "JOINT") {
|
567
|
-
tempVertexData.matricesIndices = new Float32Array(buffer.length);
|
568
|
-
tempVertexData.matricesIndices.set(buffer);
|
569
|
-
}
|
570
|
-
else if (semantic === "WEIGHT") {
|
571
|
-
tempVertexData.matricesWeights = new Float32Array(buffer.length);
|
572
|
-
tempVertexData.matricesWeights.set(buffer);
|
573
|
-
}
|
574
|
-
else if (semantic === "COLOR") {
|
575
|
-
tempVertexData.colors = new Float32Array(buffer.length);
|
576
|
-
tempVertexData.colors.set(buffer);
|
577
|
-
}
|
578
|
-
}
|
579
|
-
// Indices
|
580
|
-
accessor = gltfRuntime.accessors[primitive.indices];
|
581
|
-
if (accessor) {
|
582
|
-
buffer = GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
|
583
|
-
tempVertexData.indices = new Int32Array(buffer.length);
|
584
|
-
tempVertexData.indices.set(buffer);
|
585
|
-
indexCounts.push(tempVertexData.indices.length);
|
586
|
-
}
|
587
|
-
else {
|
588
|
-
// Set indices on the fly
|
589
|
-
var indices = [];
|
590
|
-
for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
|
591
|
-
indices.push(j);
|
592
|
-
}
|
593
|
-
tempVertexData.indices = new Int32Array(indices);
|
594
|
-
indexCounts.push(tempVertexData.indices.length);
|
595
|
-
}
|
596
|
-
if (!vertexData) {
|
597
|
-
vertexData = tempVertexData;
|
598
|
-
}
|
599
|
-
else {
|
600
|
-
vertexData.merge(tempVertexData);
|
601
|
-
}
|
602
|
-
// Sub material
|
603
|
-
var material_1 = gltfRuntime.scene.getMaterialById(primitive.material);
|
604
|
-
subMaterials.push(material_1 === null ? GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material_1);
|
605
|
-
// Update vertices start and index start
|
606
|
-
verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
|
607
|
-
indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
|
608
|
-
}
|
609
|
-
}
|
610
|
-
var material;
|
611
|
-
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
612
|
-
if (subMaterials.length > 1) {
|
613
|
-
material = new MultiMaterial("multimat" + id, gltfRuntime.scene);
|
614
|
-
material.subMaterials = subMaterials;
|
615
|
-
}
|
616
|
-
else {
|
617
|
-
material = new StandardMaterial("multimat" + id, gltfRuntime.scene);
|
618
|
-
}
|
619
|
-
if (subMaterials.length === 1) {
|
620
|
-
material = subMaterials[0];
|
621
|
-
}
|
622
|
-
material._parentContainer = gltfRuntime.assetContainer;
|
623
|
-
if (!newMesh.material) {
|
624
|
-
newMesh.material = material;
|
625
|
-
}
|
626
|
-
// Apply geometry
|
627
|
-
new Geometry(id, gltfRuntime.scene, vertexData, false, newMesh);
|
628
|
-
newMesh.computeWorldMatrix(true);
|
629
|
-
gltfRuntime.scene._blockEntityCollection = false;
|
630
|
-
// Apply submeshes
|
631
|
-
newMesh.subMeshes = [];
|
632
|
-
var index = 0;
|
633
|
-
for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
|
634
|
-
var meshId = meshes[meshIndex];
|
635
|
-
var mesh = gltfRuntime.meshes[meshId];
|
636
|
-
if (!mesh) {
|
637
|
-
continue;
|
638
|
-
}
|
639
|
-
for (var i = 0; i < mesh.primitives.length; i++) {
|
640
|
-
if (mesh.primitives[i].mode !== 4) {
|
641
|
-
//continue;
|
642
|
-
}
|
643
|
-
SubMesh.AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
|
644
|
-
index++;
|
645
|
-
}
|
646
|
-
}
|
647
|
-
// Finish
|
648
|
-
return newMesh;
|
649
|
-
};
|
650
|
-
/**
|
651
|
-
* Configure node transformation from position, rotation and scaling
|
652
|
-
*/
|
653
|
-
var configureNode = function (newNode, position, rotation, scaling) {
|
654
|
-
if (newNode.position) {
|
655
|
-
newNode.position = position;
|
656
|
-
}
|
657
|
-
if (newNode.rotationQuaternion || newNode.rotation) {
|
658
|
-
newNode.rotationQuaternion = rotation;
|
659
|
-
}
|
660
|
-
if (newNode.scaling) {
|
661
|
-
newNode.scaling = scaling;
|
662
|
-
}
|
663
|
-
};
|
664
|
-
/**
|
665
|
-
* Configures node from transformation matrix
|
666
|
-
*/
|
667
|
-
var configureNodeFromMatrix = function (newNode, node, parent) {
|
668
|
-
if (node.matrix) {
|
669
|
-
var position = new Vector3(0, 0, 0);
|
670
|
-
var rotation = new Quaternion();
|
671
|
-
var scaling = new Vector3(0, 0, 0);
|
672
|
-
var mat = Matrix.FromArray(node.matrix);
|
673
|
-
mat.decompose(scaling, rotation, position);
|
674
|
-
configureNode(newNode, position, rotation, scaling);
|
675
|
-
}
|
676
|
-
else if (node.translation && node.rotation && node.scale) {
|
677
|
-
configureNode(newNode, Vector3.FromArray(node.translation), Quaternion.FromArray(node.rotation), Vector3.FromArray(node.scale));
|
678
|
-
}
|
679
|
-
newNode.computeWorldMatrix(true);
|
680
|
-
};
|
681
|
-
/**
|
682
|
-
* Imports a node
|
683
|
-
*/
|
684
|
-
var importNode = function (gltfRuntime, node, id, parent) {
|
685
|
-
var lastNode = null;
|
686
|
-
if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
|
687
|
-
if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
|
688
|
-
return null;
|
689
|
-
}
|
690
|
-
}
|
691
|
-
// Meshes
|
692
|
-
if (node.skin) {
|
693
|
-
if (node.meshes) {
|
694
|
-
var skin = gltfRuntime.skins[node.skin];
|
695
|
-
var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
|
696
|
-
newMesh.skeleton = gltfRuntime.scene.getLastSkeletonById(node.skin);
|
697
|
-
if (newMesh.skeleton === null) {
|
698
|
-
newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
|
699
|
-
if (!skin.babylonSkeleton) {
|
700
|
-
skin.babylonSkeleton = newMesh.skeleton;
|
701
|
-
}
|
702
|
-
}
|
703
|
-
lastNode = newMesh;
|
704
|
-
}
|
705
|
-
}
|
706
|
-
else if (node.meshes) {
|
707
|
-
/**
|
708
|
-
* Improve meshes property
|
709
|
-
*/
|
710
|
-
var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
|
711
|
-
lastNode = newMesh;
|
712
|
-
}
|
713
|
-
// Lights
|
714
|
-
else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
|
715
|
-
var light = gltfRuntime.lights[node.light];
|
716
|
-
if (light) {
|
717
|
-
if (light.type === "ambient") {
|
718
|
-
var ambienLight = light[light.type];
|
719
|
-
var hemiLight = new HemisphericLight(node.light, Vector3.Zero(), gltfRuntime.scene);
|
720
|
-
hemiLight.name = node.name || "";
|
721
|
-
if (ambienLight.color) {
|
722
|
-
hemiLight.diffuse = Color3.FromArray(ambienLight.color);
|
723
|
-
}
|
724
|
-
lastNode = hemiLight;
|
725
|
-
}
|
726
|
-
else if (light.type === "directional") {
|
727
|
-
var directionalLight = light[light.type];
|
728
|
-
var dirLight = new DirectionalLight(node.light, Vector3.Zero(), gltfRuntime.scene);
|
729
|
-
dirLight.name = node.name || "";
|
730
|
-
if (directionalLight.color) {
|
731
|
-
dirLight.diffuse = Color3.FromArray(directionalLight.color);
|
732
|
-
}
|
733
|
-
lastNode = dirLight;
|
734
|
-
}
|
735
|
-
else if (light.type === "point") {
|
736
|
-
var pointLight = light[light.type];
|
737
|
-
var ptLight = new PointLight(node.light, Vector3.Zero(), gltfRuntime.scene);
|
738
|
-
ptLight.name = node.name || "";
|
739
|
-
if (pointLight.color) {
|
740
|
-
ptLight.diffuse = Color3.FromArray(pointLight.color);
|
741
|
-
}
|
742
|
-
lastNode = ptLight;
|
743
|
-
}
|
744
|
-
else if (light.type === "spot") {
|
745
|
-
var spotLight = light[light.type];
|
746
|
-
var spLight = new SpotLight(node.light, Vector3.Zero(), Vector3.Zero(), 0, 0, gltfRuntime.scene);
|
747
|
-
spLight.name = node.name || "";
|
748
|
-
if (spotLight.color) {
|
749
|
-
spLight.diffuse = Color3.FromArray(spotLight.color);
|
750
|
-
}
|
751
|
-
if (spotLight.fallOfAngle) {
|
752
|
-
spLight.angle = spotLight.fallOfAngle;
|
753
|
-
}
|
754
|
-
if (spotLight.fallOffExponent) {
|
755
|
-
spLight.exponent = spotLight.fallOffExponent;
|
756
|
-
}
|
757
|
-
lastNode = spLight;
|
758
|
-
}
|
759
|
-
}
|
760
|
-
}
|
761
|
-
// Cameras
|
762
|
-
else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
|
763
|
-
var camera = gltfRuntime.cameras[node.camera];
|
764
|
-
if (camera) {
|
765
|
-
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
766
|
-
if (camera.type === "orthographic") {
|
767
|
-
var orthoCamera = new FreeCamera(node.camera, Vector3.Zero(), gltfRuntime.scene, false);
|
768
|
-
orthoCamera.name = node.name || "";
|
769
|
-
orthoCamera.mode = Camera.ORTHOGRAPHIC_CAMERA;
|
770
|
-
orthoCamera.attachControl();
|
771
|
-
lastNode = orthoCamera;
|
772
|
-
orthoCamera._parentContainer = gltfRuntime.assetContainer;
|
773
|
-
}
|
774
|
-
else if (camera.type === "perspective") {
|
775
|
-
var perspectiveCamera = camera[camera.type];
|
776
|
-
var persCamera = new FreeCamera(node.camera, Vector3.Zero(), gltfRuntime.scene, false);
|
777
|
-
persCamera.name = node.name || "";
|
778
|
-
persCamera.attachControl();
|
779
|
-
if (!perspectiveCamera.aspectRatio) {
|
780
|
-
perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
|
781
|
-
}
|
782
|
-
if (perspectiveCamera.znear && perspectiveCamera.zfar) {
|
783
|
-
persCamera.maxZ = perspectiveCamera.zfar;
|
784
|
-
persCamera.minZ = perspectiveCamera.znear;
|
785
|
-
}
|
786
|
-
lastNode = persCamera;
|
787
|
-
persCamera._parentContainer = gltfRuntime.assetContainer;
|
788
|
-
}
|
789
|
-
gltfRuntime.scene._blockEntityCollection = false;
|
790
|
-
}
|
791
|
-
}
|
792
|
-
// Empty node
|
793
|
-
if (!node.jointName) {
|
794
|
-
if (node.babylonNode) {
|
795
|
-
return node.babylonNode;
|
796
|
-
}
|
797
|
-
else if (lastNode === null) {
|
798
|
-
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
799
|
-
var dummy = new Mesh(node.name || "", gltfRuntime.scene);
|
800
|
-
dummy._parentContainer = gltfRuntime.assetContainer;
|
801
|
-
gltfRuntime.scene._blockEntityCollection = false;
|
802
|
-
node.babylonNode = dummy;
|
803
|
-
lastNode = dummy;
|
804
|
-
}
|
805
|
-
}
|
806
|
-
if (lastNode !== null) {
|
807
|
-
if (node.matrix && lastNode instanceof Mesh) {
|
808
|
-
configureNodeFromMatrix(lastNode, node, parent);
|
809
|
-
}
|
810
|
-
else {
|
811
|
-
var translation = node.translation || [0, 0, 0];
|
812
|
-
var rotation = node.rotation || [0, 0, 0, 1];
|
813
|
-
var scale = node.scale || [1, 1, 1];
|
814
|
-
configureNode(lastNode, Vector3.FromArray(translation), Quaternion.FromArray(rotation), Vector3.FromArray(scale));
|
815
|
-
}
|
816
|
-
lastNode.updateCache(true);
|
817
|
-
node.babylonNode = lastNode;
|
818
|
-
}
|
819
|
-
return lastNode;
|
820
|
-
};
|
821
|
-
/**
|
822
|
-
* Traverses nodes and creates them
|
823
|
-
*/
|
824
|
-
var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
|
825
|
-
if (meshIncluded === void 0) { meshIncluded = false; }
|
826
|
-
var node = gltfRuntime.nodes[id];
|
827
|
-
var newNode = null;
|
828
|
-
if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
|
829
|
-
if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
|
830
|
-
meshIncluded = true;
|
831
|
-
}
|
832
|
-
else {
|
833
|
-
meshIncluded = false;
|
834
|
-
}
|
835
|
-
}
|
836
|
-
else {
|
837
|
-
meshIncluded = true;
|
838
|
-
}
|
839
|
-
if (!node.jointName && meshIncluded) {
|
840
|
-
newNode = importNode(gltfRuntime, node, id, parent);
|
841
|
-
if (newNode !== null) {
|
842
|
-
newNode.id = id;
|
843
|
-
newNode.parent = parent;
|
844
|
-
}
|
845
|
-
}
|
846
|
-
if (node.children) {
|
847
|
-
for (var i = 0; i < node.children.length; i++) {
|
848
|
-
traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
|
849
|
-
}
|
850
|
-
}
|
851
|
-
};
|
852
|
-
/**
|
853
|
-
* do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
|
854
|
-
*/
|
855
|
-
var postLoad = function (gltfRuntime) {
|
856
|
-
// Nodes
|
857
|
-
var currentScene = gltfRuntime.currentScene;
|
858
|
-
if (currentScene) {
|
859
|
-
for (var i = 0; i < currentScene.nodes.length; i++) {
|
860
|
-
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
|
861
|
-
}
|
862
|
-
}
|
863
|
-
else {
|
864
|
-
for (var thing in gltfRuntime.scenes) {
|
865
|
-
currentScene = gltfRuntime.scenes[thing];
|
866
|
-
for (var i = 0; i < currentScene.nodes.length; i++) {
|
867
|
-
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
|
868
|
-
}
|
869
|
-
}
|
870
|
-
}
|
871
|
-
// Set animations
|
872
|
-
loadAnimations(gltfRuntime);
|
873
|
-
for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
|
874
|
-
var skeleton = gltfRuntime.scene.skeletons[i];
|
875
|
-
gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
|
876
|
-
}
|
877
|
-
};
|
878
|
-
/**
|
879
|
-
* onBind shaderrs callback to set uniforms and matrices
|
880
|
-
*/
|
881
|
-
var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
|
882
|
-
var materialValues = material.values || technique.parameters;
|
883
|
-
for (var unif in unTreatedUniforms) {
|
884
|
-
var uniform = unTreatedUniforms[unif];
|
885
|
-
var type = uniform.type;
|
886
|
-
if (type === EParameterType.FLOAT_MAT2 || type === EParameterType.FLOAT_MAT3 || type === EParameterType.FLOAT_MAT4) {
|
887
|
-
if (uniform.semantic && !uniform.source && !uniform.node) {
|
888
|
-
GLTFUtils.SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
|
889
|
-
}
|
890
|
-
else if (uniform.semantic && (uniform.source || uniform.node)) {
|
891
|
-
var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
|
892
|
-
if (source === null) {
|
893
|
-
source = gltfRuntime.scene.getNodeById(uniform.source || uniform.node || "");
|
894
|
-
}
|
895
|
-
if (source === null) {
|
896
|
-
continue;
|
897
|
-
}
|
898
|
-
GLTFUtils.SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
|
899
|
-
}
|
900
|
-
}
|
901
|
-
else {
|
902
|
-
var value = materialValues[technique.uniforms[unif]];
|
903
|
-
if (!value) {
|
904
|
-
continue;
|
905
|
-
}
|
906
|
-
if (type === EParameterType.SAMPLER_2D) {
|
907
|
-
var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
|
908
|
-
if (texture === null || texture === undefined) {
|
909
|
-
continue;
|
910
|
-
}
|
911
|
-
shaderMaterial.getEffect().setTexture(unif, texture);
|
912
|
-
}
|
913
|
-
else {
|
914
|
-
GLTFUtils.SetUniform((shaderMaterial.getEffect()), unif, value, type);
|
915
|
-
}
|
916
|
-
}
|
917
|
-
}
|
918
|
-
onSuccess(shaderMaterial);
|
919
|
-
};
|
920
|
-
/**
|
921
|
-
* Prepare uniforms to send the only one time
|
922
|
-
* Loads the appropriate textures
|
923
|
-
*/
|
924
|
-
var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
|
925
|
-
var materialValues = material.values || technique.parameters;
|
926
|
-
var techniqueUniforms = technique.uniforms;
|
927
|
-
/**
|
928
|
-
* Prepare values here (not matrices)
|
929
|
-
*/
|
930
|
-
for (var unif in unTreatedUniforms) {
|
931
|
-
var uniform = unTreatedUniforms[unif];
|
932
|
-
var type = uniform.type;
|
933
|
-
var value = materialValues[techniqueUniforms[unif]];
|
934
|
-
if (value === undefined) {
|
935
|
-
// In case the value is the same for all materials
|
936
|
-
value = uniform.value;
|
937
|
-
}
|
938
|
-
if (!value) {
|
939
|
-
continue;
|
940
|
-
}
|
941
|
-
var onLoadTexture = function (uniformName) {
|
942
|
-
return function (texture) {
|
943
|
-
if (uniform.value && uniformName) {
|
944
|
-
// Static uniform
|
945
|
-
shaderMaterial.setTexture(uniformName, texture);
|
946
|
-
delete unTreatedUniforms[uniformName];
|
947
|
-
}
|
948
|
-
};
|
949
|
-
};
|
950
|
-
// Texture (sampler2D)
|
951
|
-
if (type === EParameterType.SAMPLER_2D) {
|
952
|
-
GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
|
953
|
-
}
|
954
|
-
// Others
|
955
|
-
else {
|
956
|
-
if (uniform.value && GLTFUtils.SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
|
957
|
-
// Static uniform
|
958
|
-
delete unTreatedUniforms[unif];
|
959
|
-
}
|
960
|
-
}
|
961
|
-
}
|
962
|
-
};
|
963
|
-
/**
|
964
|
-
* Shader compilation failed
|
965
|
-
*/
|
966
|
-
var onShaderCompileError = function (program, shaderMaterial, onError) {
|
967
|
-
return function (effect, error) {
|
968
|
-
shaderMaterial.dispose(true);
|
969
|
-
onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
|
970
|
-
};
|
971
|
-
};
|
972
|
-
/**
|
973
|
-
* Shader compilation success
|
974
|
-
*/
|
975
|
-
var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
|
976
|
-
return function (_) {
|
977
|
-
prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
|
978
|
-
shaderMaterial.onBind = function (mesh) {
|
979
|
-
onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
|
980
|
-
};
|
981
|
-
};
|
982
|
-
};
|
983
|
-
/**
|
984
|
-
* Returns the appropriate uniform if already handled by babylon
|
985
|
-
*/
|
986
|
-
var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
|
987
|
-
for (var unif in technique.uniforms) {
|
988
|
-
var uniform = technique.uniforms[unif];
|
989
|
-
var uniformParameter = technique.parameters[uniform];
|
990
|
-
if (tokenizer.currentIdentifier === unif) {
|
991
|
-
if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
|
992
|
-
var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
|
993
|
-
if (transformIndex !== -1) {
|
994
|
-
delete unTreatedUniforms[unif];
|
995
|
-
return babylonTransforms[transformIndex];
|
996
|
-
}
|
997
|
-
}
|
998
|
-
}
|
999
|
-
}
|
1000
|
-
return tokenizer.currentIdentifier;
|
1001
|
-
};
|
1002
|
-
/**
|
1003
|
-
* All shaders loaded. Create materials one by one
|
1004
|
-
*/
|
1005
|
-
var importMaterials = function (gltfRuntime) {
|
1006
|
-
// Create materials
|
1007
|
-
for (var mat in gltfRuntime.materials) {
|
1008
|
-
GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
|
1009
|
-
}
|
1010
|
-
};
|
1011
|
-
/**
|
1012
|
-
* Implementation of the base glTF spec
|
1013
|
-
* @hidden
|
1014
|
-
*/
|
1015
|
-
var GLTFLoaderBase = /** @class */ (function () {
|
1016
|
-
function GLTFLoaderBase() {
|
1017
|
-
}
|
1018
|
-
GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
|
1019
|
-
var gltfRuntime = {
|
1020
|
-
extensions: {},
|
1021
|
-
accessors: {},
|
1022
|
-
buffers: {},
|
1023
|
-
bufferViews: {},
|
1024
|
-
meshes: {},
|
1025
|
-
lights: {},
|
1026
|
-
cameras: {},
|
1027
|
-
nodes: {},
|
1028
|
-
images: {},
|
1029
|
-
textures: {},
|
1030
|
-
shaders: {},
|
1031
|
-
programs: {},
|
1032
|
-
samplers: {},
|
1033
|
-
techniques: {},
|
1034
|
-
materials: {},
|
1035
|
-
animations: {},
|
1036
|
-
skins: {},
|
1037
|
-
extensionsUsed: [],
|
1038
|
-
scenes: {},
|
1039
|
-
buffersCount: 0,
|
1040
|
-
shaderscount: 0,
|
1041
|
-
scene: scene,
|
1042
|
-
rootUrl: rootUrl,
|
1043
|
-
loadedBufferCount: 0,
|
1044
|
-
loadedBufferViews: {},
|
1045
|
-
loadedShaderCount: 0,
|
1046
|
-
importOnlyMeshes: false,
|
1047
|
-
dummyNodes: [],
|
1048
|
-
assetContainer: null
|
1049
|
-
};
|
1050
|
-
// Parse
|
1051
|
-
if (parsedData.extensions) {
|
1052
|
-
parseObject(parsedData.extensions, "extensions", gltfRuntime);
|
1053
|
-
}
|
1054
|
-
if (parsedData.extensionsUsed) {
|
1055
|
-
parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
|
1056
|
-
}
|
1057
|
-
if (parsedData.buffers) {
|
1058
|
-
parseBuffers(parsedData.buffers, gltfRuntime);
|
1059
|
-
}
|
1060
|
-
if (parsedData.bufferViews) {
|
1061
|
-
parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
|
1062
|
-
}
|
1063
|
-
if (parsedData.accessors) {
|
1064
|
-
parseObject(parsedData.accessors, "accessors", gltfRuntime);
|
1065
|
-
}
|
1066
|
-
if (parsedData.meshes) {
|
1067
|
-
parseObject(parsedData.meshes, "meshes", gltfRuntime);
|
1068
|
-
}
|
1069
|
-
if (parsedData.lights) {
|
1070
|
-
parseObject(parsedData.lights, "lights", gltfRuntime);
|
1071
|
-
}
|
1072
|
-
if (parsedData.cameras) {
|
1073
|
-
parseObject(parsedData.cameras, "cameras", gltfRuntime);
|
1074
|
-
}
|
1075
|
-
if (parsedData.nodes) {
|
1076
|
-
parseObject(parsedData.nodes, "nodes", gltfRuntime);
|
1077
|
-
}
|
1078
|
-
if (parsedData.images) {
|
1079
|
-
parseObject(parsedData.images, "images", gltfRuntime);
|
1080
|
-
}
|
1081
|
-
if (parsedData.textures) {
|
1082
|
-
parseObject(parsedData.textures, "textures", gltfRuntime);
|
1083
|
-
}
|
1084
|
-
if (parsedData.shaders) {
|
1085
|
-
parseShaders(parsedData.shaders, gltfRuntime);
|
1086
|
-
}
|
1087
|
-
if (parsedData.programs) {
|
1088
|
-
parseObject(parsedData.programs, "programs", gltfRuntime);
|
1089
|
-
}
|
1090
|
-
if (parsedData.samplers) {
|
1091
|
-
parseObject(parsedData.samplers, "samplers", gltfRuntime);
|
1092
|
-
}
|
1093
|
-
if (parsedData.techniques) {
|
1094
|
-
parseObject(parsedData.techniques, "techniques", gltfRuntime);
|
1095
|
-
}
|
1096
|
-
if (parsedData.materials) {
|
1097
|
-
parseObject(parsedData.materials, "materials", gltfRuntime);
|
1098
|
-
}
|
1099
|
-
if (parsedData.animations) {
|
1100
|
-
parseObject(parsedData.animations, "animations", gltfRuntime);
|
1101
|
-
}
|
1102
|
-
if (parsedData.skins) {
|
1103
|
-
parseObject(parsedData.skins, "skins", gltfRuntime);
|
1104
|
-
}
|
1105
|
-
if (parsedData.scenes) {
|
1106
|
-
gltfRuntime.scenes = parsedData.scenes;
|
1107
|
-
}
|
1108
|
-
if (parsedData.scene && parsedData.scenes) {
|
1109
|
-
gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
|
1110
|
-
}
|
1111
|
-
return gltfRuntime;
|
1112
|
-
};
|
1113
|
-
GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
|
1114
|
-
var buffer = gltfRuntime.buffers[id];
|
1115
|
-
if (Tools.IsBase64(buffer.uri)) {
|
1116
|
-
setTimeout(function () { return onSuccess(new Uint8Array(Tools.DecodeBase64(buffer.uri))); });
|
1117
|
-
}
|
1118
|
-
else {
|
1119
|
-
Tools.LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) {
|
1120
|
-
if (request) {
|
1121
|
-
onError(request.status + " " + request.statusText);
|
1122
|
-
}
|
1123
|
-
});
|
1124
|
-
}
|
1125
|
-
};
|
1126
|
-
GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1127
|
-
var texture = gltfRuntime.textures[id];
|
1128
|
-
if (!texture || !texture.source) {
|
1129
|
-
onError("");
|
1130
|
-
return;
|
1131
|
-
}
|
1132
|
-
if (texture.babylonTexture) {
|
1133
|
-
onSuccess(null);
|
1134
|
-
return;
|
1135
|
-
}
|
1136
|
-
var source = gltfRuntime.images[texture.source];
|
1137
|
-
if (Tools.IsBase64(source.uri)) {
|
1138
|
-
setTimeout(function () { return onSuccess(new Uint8Array(Tools.DecodeBase64(source.uri))); });
|
1139
|
-
}
|
1140
|
-
else {
|
1141
|
-
Tools.LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) {
|
1142
|
-
if (request) {
|
1143
|
-
onError(request.status + " " + request.statusText);
|
1144
|
-
}
|
1145
|
-
});
|
1146
|
-
}
|
1147
|
-
};
|
1148
|
-
GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
|
1149
|
-
var texture = gltfRuntime.textures[id];
|
1150
|
-
if (texture.babylonTexture) {
|
1151
|
-
onSuccess(texture.babylonTexture);
|
1152
|
-
return;
|
1153
|
-
}
|
1154
|
-
var sampler = gltfRuntime.samplers[texture.sampler];
|
1155
|
-
var createMipMaps = (sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_NEAREST) ||
|
1156
|
-
(sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_LINEAR) ||
|
1157
|
-
(sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_NEAREST) ||
|
1158
|
-
(sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_LINEAR);
|
1159
|
-
var samplingMode = Texture.BILINEAR_SAMPLINGMODE;
|
1160
|
-
var blob = buffer == null ? new Blob() : new Blob([buffer]);
|
1161
|
-
var blobURL = URL.createObjectURL(blob);
|
1162
|
-
var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
|
1163
|
-
var newTexture = new Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
|
1164
|
-
if (sampler.wrapS !== undefined) {
|
1165
|
-
newTexture.wrapU = GLTFUtils.GetWrapMode(sampler.wrapS);
|
1166
|
-
}
|
1167
|
-
if (sampler.wrapT !== undefined) {
|
1168
|
-
newTexture.wrapV = GLTFUtils.GetWrapMode(sampler.wrapT);
|
1169
|
-
}
|
1170
|
-
newTexture.name = id;
|
1171
|
-
texture.babylonTexture = newTexture;
|
1172
|
-
onSuccess(newTexture);
|
1173
|
-
};
|
1174
|
-
GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1175
|
-
var shader = gltfRuntime.shaders[id];
|
1176
|
-
if (Tools.IsBase64(shader.uri)) {
|
1177
|
-
var shaderString = atob(shader.uri.split(",")[1]);
|
1178
|
-
if (onSuccess) {
|
1179
|
-
onSuccess(shaderString);
|
1180
|
-
}
|
1181
|
-
}
|
1182
|
-
else {
|
1183
|
-
Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) {
|
1184
|
-
if (request && onError) {
|
1185
|
-
onError(request.status + " " + request.statusText);
|
1186
|
-
}
|
1187
|
-
});
|
1188
|
-
}
|
1189
|
-
};
|
1190
|
-
GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1191
|
-
var material = gltfRuntime.materials[id];
|
1192
|
-
if (!material.technique) {
|
1193
|
-
if (onError) {
|
1194
|
-
onError("No technique found.");
|
1195
|
-
}
|
1196
|
-
return;
|
1197
|
-
}
|
1198
|
-
var technique = gltfRuntime.techniques[material.technique];
|
1199
|
-
if (!technique) {
|
1200
|
-
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
1201
|
-
var defaultMaterial = new StandardMaterial(id, gltfRuntime.scene);
|
1202
|
-
defaultMaterial._parentContainer = gltfRuntime.assetContainer;
|
1203
|
-
gltfRuntime.scene._blockEntityCollection = false;
|
1204
|
-
defaultMaterial.diffuseColor = new Color3(0.5, 0.5, 0.5);
|
1205
|
-
defaultMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
|
1206
|
-
onSuccess(defaultMaterial);
|
1207
|
-
return;
|
1208
|
-
}
|
1209
|
-
var program = gltfRuntime.programs[technique.program];
|
1210
|
-
var states = technique.states;
|
1211
|
-
var vertexShader = Effect.ShadersStore[program.vertexShader + "VertexShader"];
|
1212
|
-
var pixelShader = Effect.ShadersStore[program.fragmentShader + "PixelShader"];
|
1213
|
-
var newVertexShader = "";
|
1214
|
-
var newPixelShader = "";
|
1215
|
-
var vertexTokenizer = new Tokenizer(vertexShader);
|
1216
|
-
var pixelTokenizer = new Tokenizer(pixelShader);
|
1217
|
-
var unTreatedUniforms = {};
|
1218
|
-
var uniforms = [];
|
1219
|
-
var attributes = [];
|
1220
|
-
var samplers = [];
|
1221
|
-
// Fill uniform, sampler2D and attributes
|
1222
|
-
for (var unif in technique.uniforms) {
|
1223
|
-
var uniform = technique.uniforms[unif];
|
1224
|
-
var uniformParameter = technique.parameters[uniform];
|
1225
|
-
unTreatedUniforms[unif] = uniformParameter;
|
1226
|
-
if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
|
1227
|
-
var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
|
1228
|
-
if (transformIndex !== -1) {
|
1229
|
-
uniforms.push(babylonTransforms[transformIndex]);
|
1230
|
-
delete unTreatedUniforms[unif];
|
1231
|
-
}
|
1232
|
-
else {
|
1233
|
-
uniforms.push(unif);
|
1234
|
-
}
|
1235
|
-
}
|
1236
|
-
else if (uniformParameter.type === EParameterType.SAMPLER_2D) {
|
1237
|
-
samplers.push(unif);
|
1238
|
-
}
|
1239
|
-
else {
|
1240
|
-
uniforms.push(unif);
|
1241
|
-
}
|
1242
|
-
}
|
1243
|
-
for (var attr in technique.attributes) {
|
1244
|
-
var attribute = technique.attributes[attr];
|
1245
|
-
var attributeParameter = technique.parameters[attribute];
|
1246
|
-
if (attributeParameter.semantic) {
|
1247
|
-
var name_1 = getAttribute(attributeParameter);
|
1248
|
-
if (name_1) {
|
1249
|
-
attributes.push(name_1);
|
1250
|
-
}
|
1251
|
-
}
|
1252
|
-
}
|
1253
|
-
// Configure vertex shader
|
1254
|
-
while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
|
1255
|
-
var tokenType = vertexTokenizer.currentToken;
|
1256
|
-
if (tokenType !== ETokenType.IDENTIFIER) {
|
1257
|
-
newVertexShader += vertexTokenizer.currentString;
|
1258
|
-
continue;
|
1259
|
-
}
|
1260
|
-
var foundAttribute = false;
|
1261
|
-
for (var attr in technique.attributes) {
|
1262
|
-
var attribute = technique.attributes[attr];
|
1263
|
-
var attributeParameter = technique.parameters[attribute];
|
1264
|
-
if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
|
1265
|
-
newVertexShader += getAttribute(attributeParameter);
|
1266
|
-
foundAttribute = true;
|
1267
|
-
break;
|
1268
|
-
}
|
1269
|
-
}
|
1270
|
-
if (foundAttribute) {
|
1271
|
-
continue;
|
1272
|
-
}
|
1273
|
-
newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
|
1274
|
-
}
|
1275
|
-
// Configure pixel shader
|
1276
|
-
while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
|
1277
|
-
var tokenType = pixelTokenizer.currentToken;
|
1278
|
-
if (tokenType !== ETokenType.IDENTIFIER) {
|
1279
|
-
newPixelShader += pixelTokenizer.currentString;
|
1280
|
-
continue;
|
1281
|
-
}
|
1282
|
-
newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
|
1283
|
-
}
|
1284
|
-
// Create shader material
|
1285
|
-
var shaderPath = {
|
1286
|
-
vertex: program.vertexShader + id,
|
1287
|
-
fragment: program.fragmentShader + id
|
1288
|
-
};
|
1289
|
-
var options = {
|
1290
|
-
attributes: attributes,
|
1291
|
-
uniforms: uniforms,
|
1292
|
-
samplers: samplers,
|
1293
|
-
needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
|
1294
|
-
};
|
1295
|
-
Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
|
1296
|
-
Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
|
1297
|
-
var shaderMaterial = new ShaderMaterial(id, gltfRuntime.scene, shaderPath, options);
|
1298
|
-
shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
|
1299
|
-
shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
|
1300
|
-
shaderMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
|
1301
|
-
if (states && states.functions) {
|
1302
|
-
var functions = states.functions;
|
1303
|
-
if (functions.cullFace && functions.cullFace[0] !== ECullingType.BACK) {
|
1304
|
-
shaderMaterial.backFaceCulling = false;
|
1305
|
-
}
|
1306
|
-
var blendFunc = functions.blendFuncSeparate;
|
1307
|
-
if (blendFunc) {
|
1308
|
-
if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_ALPHA && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
|
1309
|
-
shaderMaterial.alphaMode = Constants.ALPHA_COMBINE;
|
1310
|
-
}
|
1311
|
-
else if (blendFunc[0] === EBlendingFunction.ONE && blendFunc[1] === EBlendingFunction.ONE && blendFunc[2] === EBlendingFunction.ZERO && blendFunc[3] === EBlendingFunction.ONE) {
|
1312
|
-
shaderMaterial.alphaMode = Constants.ALPHA_ONEONE;
|
1313
|
-
}
|
1314
|
-
else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE && blendFunc[2] === EBlendingFunction.ZERO && blendFunc[3] === EBlendingFunction.ONE) {
|
1315
|
-
shaderMaterial.alphaMode = Constants.ALPHA_ADD;
|
1316
|
-
}
|
1317
|
-
else if (blendFunc[0] === EBlendingFunction.ZERO && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
|
1318
|
-
shaderMaterial.alphaMode = Constants.ALPHA_SUBTRACT;
|
1319
|
-
}
|
1320
|
-
else if (blendFunc[0] === EBlendingFunction.DST_COLOR && blendFunc[1] === EBlendingFunction.ZERO && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
|
1321
|
-
shaderMaterial.alphaMode = Constants.ALPHA_MULTIPLY;
|
1322
|
-
}
|
1323
|
-
else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
|
1324
|
-
shaderMaterial.alphaMode = Constants.ALPHA_MAXIMIZED;
|
1325
|
-
}
|
1326
|
-
}
|
1327
|
-
}
|
1328
|
-
};
|
1329
|
-
return GLTFLoaderBase;
|
1330
|
-
}());
|
1331
|
-
export { GLTFLoaderBase };
|
1332
|
-
/**
|
1333
|
-
* glTF V1 Loader
|
1334
|
-
* @hidden
|
1335
|
-
*/
|
1336
|
-
var GLTFLoader = /** @class */ (function () {
|
1337
|
-
function GLTFLoader() {
|
1338
|
-
}
|
1339
|
-
GLTFLoader.RegisterExtension = function (extension) {
|
1340
|
-
if (GLTFLoader.Extensions[extension.name]) {
|
1341
|
-
Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
|
1342
|
-
return;
|
1343
|
-
}
|
1344
|
-
GLTFLoader.Extensions[extension.name] = extension;
|
1345
|
-
};
|
1346
|
-
GLTFLoader.prototype.dispose = function () {
|
1347
|
-
// do nothing
|
1348
|
-
};
|
1349
|
-
GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, assetContainer, onSuccess, onProgress, onError) {
|
1350
|
-
var _this = this;
|
1351
|
-
scene.useRightHandedSystem = true;
|
1352
|
-
GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
|
1353
|
-
gltfRuntime.assetContainer = assetContainer;
|
1354
|
-
gltfRuntime.importOnlyMeshes = true;
|
1355
|
-
if (meshesNames === "") {
|
1356
|
-
gltfRuntime.importMeshesNames = [];
|
1357
|
-
}
|
1358
|
-
else if (typeof meshesNames === "string") {
|
1359
|
-
gltfRuntime.importMeshesNames = [meshesNames];
|
1360
|
-
}
|
1361
|
-
else if (meshesNames && !(meshesNames instanceof Array)) {
|
1362
|
-
gltfRuntime.importMeshesNames = [meshesNames];
|
1363
|
-
}
|
1364
|
-
else {
|
1365
|
-
gltfRuntime.importMeshesNames = [];
|
1366
|
-
Tools.Warn("Argument meshesNames must be of type string or string[]");
|
1367
|
-
}
|
1368
|
-
// Create nodes
|
1369
|
-
_this._createNodes(gltfRuntime);
|
1370
|
-
var meshes = new Array();
|
1371
|
-
var skeletons = new Array();
|
1372
|
-
// Fill arrays of meshes and skeletons
|
1373
|
-
for (var nde in gltfRuntime.nodes) {
|
1374
|
-
var node = gltfRuntime.nodes[nde];
|
1375
|
-
if (node.babylonNode instanceof AbstractMesh) {
|
1376
|
-
meshes.push(node.babylonNode);
|
1377
|
-
}
|
1378
|
-
}
|
1379
|
-
for (var skl in gltfRuntime.skins) {
|
1380
|
-
var skin = gltfRuntime.skins[skl];
|
1381
|
-
if (skin.babylonSkeleton instanceof Skeleton) {
|
1382
|
-
skeletons.push(skin.babylonSkeleton);
|
1383
|
-
}
|
1384
|
-
}
|
1385
|
-
// Load buffers, shaders, materials, etc.
|
1386
|
-
_this._loadBuffersAsync(gltfRuntime, function () {
|
1387
|
-
_this._loadShadersAsync(gltfRuntime, function () {
|
1388
|
-
importMaterials(gltfRuntime);
|
1389
|
-
postLoad(gltfRuntime);
|
1390
|
-
if (!GLTFFileLoader.IncrementalLoading && onSuccess) {
|
1391
|
-
onSuccess(meshes, skeletons);
|
1392
|
-
}
|
1393
|
-
});
|
1394
|
-
}, onProgress);
|
1395
|
-
if (GLTFFileLoader.IncrementalLoading && onSuccess) {
|
1396
|
-
onSuccess(meshes, skeletons);
|
1397
|
-
}
|
1398
|
-
}, onError);
|
1399
|
-
return true;
|
1400
|
-
};
|
1401
|
-
/**
|
1402
|
-
* Imports one or more meshes from a loaded gltf file and adds them to the scene
|
1403
|
-
* @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
|
1404
|
-
* @param scene the scene the meshes should be added to
|
1405
|
-
* @param assetContainer defines the asset container to use (can be null)
|
1406
|
-
* @param data gltf data containing information of the meshes in a loaded file
|
1407
|
-
* @param rootUrl root url to load from
|
1408
|
-
* @param onProgress event that fires when loading progress has occured
|
1409
|
-
* @returns a promise containg the loaded meshes, particles, skeletons and animations
|
1410
|
-
*/
|
1411
|
-
GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, assetContainer, data, rootUrl, onProgress) {
|
1412
|
-
var _this = this;
|
1413
|
-
return new Promise(function (resolve, reject) {
|
1414
|
-
_this._importMeshAsync(meshesNames, scene, data, rootUrl, assetContainer, function (meshes, skeletons) {
|
1415
|
-
resolve({
|
1416
|
-
meshes: meshes,
|
1417
|
-
particleSystems: [],
|
1418
|
-
skeletons: skeletons,
|
1419
|
-
animationGroups: [],
|
1420
|
-
lights: [],
|
1421
|
-
transformNodes: [],
|
1422
|
-
geometries: []
|
1423
|
-
});
|
1424
|
-
}, onProgress, function (message) {
|
1425
|
-
reject(new Error(message));
|
1426
|
-
});
|
1427
|
-
});
|
1428
|
-
};
|
1429
|
-
GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
|
1430
|
-
var _this = this;
|
1431
|
-
scene.useRightHandedSystem = true;
|
1432
|
-
GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
|
1433
|
-
// Load runtime extensios
|
1434
|
-
GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
|
1435
|
-
// Create nodes
|
1436
|
-
_this._createNodes(gltfRuntime);
|
1437
|
-
// Load buffers, shaders, materials, etc.
|
1438
|
-
_this._loadBuffersAsync(gltfRuntime, function () {
|
1439
|
-
_this._loadShadersAsync(gltfRuntime, function () {
|
1440
|
-
importMaterials(gltfRuntime);
|
1441
|
-
postLoad(gltfRuntime);
|
1442
|
-
if (!GLTFFileLoader.IncrementalLoading) {
|
1443
|
-
onSuccess();
|
1444
|
-
}
|
1445
|
-
});
|
1446
|
-
});
|
1447
|
-
if (GLTFFileLoader.IncrementalLoading) {
|
1448
|
-
onSuccess();
|
1449
|
-
}
|
1450
|
-
}, onError);
|
1451
|
-
}, onError);
|
1452
|
-
};
|
1453
|
-
/**
|
1454
|
-
* Imports all objects from a loaded gltf file and adds them to the scene
|
1455
|
-
* @param scene the scene the objects should be added to
|
1456
|
-
* @param data gltf data containing information of the meshes in a loaded file
|
1457
|
-
* @param rootUrl root url to load from
|
1458
|
-
* @param onProgress event that fires when loading progress has occured
|
1459
|
-
* @returns a promise which completes when objects have been loaded to the scene
|
1460
|
-
*/
|
1461
|
-
GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
|
1462
|
-
var _this = this;
|
1463
|
-
return new Promise(function (resolve, reject) {
|
1464
|
-
_this._loadAsync(scene, data, rootUrl, function () {
|
1465
|
-
resolve();
|
1466
|
-
}, onProgress, function (message) {
|
1467
|
-
reject(new Error(message));
|
1468
|
-
});
|
1469
|
-
});
|
1470
|
-
};
|
1471
|
-
GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
|
1472
|
-
var hasShaders = false;
|
1473
|
-
var processShader = function (sha, shader) {
|
1474
|
-
GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
|
1475
|
-
if (shaderString instanceof ArrayBuffer) {
|
1476
|
-
return;
|
1477
|
-
}
|
1478
|
-
gltfRuntime.loadedShaderCount++;
|
1479
|
-
if (shaderString) {
|
1480
|
-
Effect.ShadersStore[sha + (shader.type === EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
|
1481
|
-
}
|
1482
|
-
if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
|
1483
|
-
onload();
|
1484
|
-
}
|
1485
|
-
}, function () {
|
1486
|
-
Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri);
|
1487
|
-
});
|
1488
|
-
};
|
1489
|
-
for (var sha in gltfRuntime.shaders) {
|
1490
|
-
hasShaders = true;
|
1491
|
-
var shader = gltfRuntime.shaders[sha];
|
1492
|
-
if (shader) {
|
1493
|
-
processShader.bind(this, sha, shader)();
|
1494
|
-
}
|
1495
|
-
else {
|
1496
|
-
Tools.Error("No shader named: " + sha);
|
1497
|
-
}
|
1498
|
-
}
|
1499
|
-
if (!hasShaders) {
|
1500
|
-
onload();
|
1501
|
-
}
|
1502
|
-
};
|
1503
|
-
GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
|
1504
|
-
var hasBuffers = false;
|
1505
|
-
var processBuffer = function (buf, buffer) {
|
1506
|
-
GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
|
1507
|
-
gltfRuntime.loadedBufferCount++;
|
1508
|
-
if (bufferView) {
|
1509
|
-
if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
|
1510
|
-
Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
|
1511
|
-
}
|
1512
|
-
gltfRuntime.loadedBufferViews[buf] = bufferView;
|
1513
|
-
}
|
1514
|
-
if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
|
1515
|
-
onLoad();
|
1516
|
-
}
|
1517
|
-
}, function () {
|
1518
|
-
Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
|
1519
|
-
});
|
1520
|
-
};
|
1521
|
-
for (var buf in gltfRuntime.buffers) {
|
1522
|
-
hasBuffers = true;
|
1523
|
-
var buffer = gltfRuntime.buffers[buf];
|
1524
|
-
if (buffer) {
|
1525
|
-
processBuffer.bind(this, buf, buffer)();
|
1526
|
-
}
|
1527
|
-
else {
|
1528
|
-
Tools.Error("No buffer named: " + buf);
|
1529
|
-
}
|
1530
|
-
}
|
1531
|
-
if (!hasBuffers) {
|
1532
|
-
onLoad();
|
1533
|
-
}
|
1534
|
-
};
|
1535
|
-
GLTFLoader.prototype._createNodes = function (gltfRuntime) {
|
1536
|
-
var currentScene = gltfRuntime.currentScene;
|
1537
|
-
if (currentScene) {
|
1538
|
-
// Only one scene even if multiple scenes are defined
|
1539
|
-
for (var i = 0; i < currentScene.nodes.length; i++) {
|
1540
|
-
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
|
1541
|
-
}
|
1542
|
-
}
|
1543
|
-
else {
|
1544
|
-
// Load all scenes
|
1545
|
-
for (var thing in gltfRuntime.scenes) {
|
1546
|
-
currentScene = gltfRuntime.scenes[thing];
|
1547
|
-
for (var i = 0; i < currentScene.nodes.length; i++) {
|
1548
|
-
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
|
1549
|
-
}
|
1550
|
-
}
|
1551
|
-
}
|
1552
|
-
};
|
1553
|
-
GLTFLoader.Extensions = {};
|
1554
|
-
return GLTFLoader;
|
1555
|
-
}());
|
1556
|
-
export { GLTFLoader };
|
1557
|
-
/** @hidden */
|
1558
|
-
var GLTFLoaderExtension = /** @class */ (function () {
|
1559
|
-
function GLTFLoaderExtension(name) {
|
1560
|
-
this._name = name;
|
1561
|
-
}
|
1562
|
-
Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
|
1563
|
-
get: function () {
|
1564
|
-
return this._name;
|
1565
|
-
},
|
1566
|
-
enumerable: false,
|
1567
|
-
configurable: true
|
1568
|
-
});
|
1569
|
-
/**
|
1570
|
-
* Defines an override for loading the runtime
|
1571
|
-
* Return true to stop further extensions from loading the runtime
|
1572
|
-
*/
|
1573
|
-
GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
|
1574
|
-
return false;
|
1575
|
-
};
|
1576
|
-
/**
|
1577
|
-
* Defines an onverride for creating gltf runtime
|
1578
|
-
* Return true to stop further extensions from creating the runtime
|
1579
|
-
*/
|
1580
|
-
GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
|
1581
|
-
return false;
|
1582
|
-
};
|
1583
|
-
/**
|
1584
|
-
* Defines an override for loading buffers
|
1585
|
-
* Return true to stop further extensions from loading this buffer
|
1586
|
-
*/
|
1587
|
-
GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
|
1588
|
-
return false;
|
1589
|
-
};
|
1590
|
-
/**
|
1591
|
-
* Defines an override for loading texture buffers
|
1592
|
-
* Return true to stop further extensions from loading this texture data
|
1593
|
-
*/
|
1594
|
-
GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1595
|
-
return false;
|
1596
|
-
};
|
1597
|
-
/**
|
1598
|
-
* Defines an override for creating textures
|
1599
|
-
* Return true to stop further extensions from loading this texture
|
1600
|
-
*/
|
1601
|
-
GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
|
1602
|
-
return false;
|
1603
|
-
};
|
1604
|
-
/**
|
1605
|
-
* Defines an override for loading shader strings
|
1606
|
-
* Return true to stop further extensions from loading this shader data
|
1607
|
-
*/
|
1608
|
-
GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1609
|
-
return false;
|
1610
|
-
};
|
1611
|
-
/**
|
1612
|
-
* Defines an override for loading materials
|
1613
|
-
* Return true to stop further extensions from loading this material
|
1614
|
-
*/
|
1615
|
-
GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1616
|
-
return false;
|
1617
|
-
};
|
1618
|
-
// ---------
|
1619
|
-
// Utilities
|
1620
|
-
// ---------
|
1621
|
-
GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
|
1622
|
-
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
|
1623
|
-
return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
|
1624
|
-
}, function () {
|
1625
|
-
setTimeout(function () {
|
1626
|
-
if (!onSuccess) {
|
1627
|
-
return;
|
1628
|
-
}
|
1629
|
-
onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
|
1630
|
-
});
|
1631
|
-
});
|
1632
|
-
};
|
1633
|
-
GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
|
1634
|
-
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
|
1635
|
-
return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
|
1636
|
-
}, function () {
|
1637
|
-
setTimeout(function () {
|
1638
|
-
onSuccess();
|
1639
|
-
});
|
1640
|
-
});
|
1641
|
-
};
|
1642
|
-
GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
|
1643
|
-
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
|
1644
|
-
return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
|
1645
|
-
}, function () {
|
1646
|
-
GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
|
1647
|
-
});
|
1648
|
-
};
|
1649
|
-
GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1650
|
-
GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
|
1651
|
-
if (buffer) {
|
1652
|
-
GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
|
1653
|
-
}
|
1654
|
-
}, onError);
|
1655
|
-
};
|
1656
|
-
GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1657
|
-
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
|
1658
|
-
return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
|
1659
|
-
}, function () {
|
1660
|
-
GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
|
1661
|
-
});
|
1662
|
-
};
|
1663
|
-
GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1664
|
-
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
|
1665
|
-
return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
|
1666
|
-
}, function () {
|
1667
|
-
GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
|
1668
|
-
});
|
1669
|
-
};
|
1670
|
-
GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1671
|
-
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
|
1672
|
-
return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
|
1673
|
-
}, function () {
|
1674
|
-
GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
|
1675
|
-
});
|
1676
|
-
};
|
1677
|
-
GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
|
1678
|
-
GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
|
1679
|
-
return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
|
1680
|
-
}, function () {
|
1681
|
-
GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
|
1682
|
-
});
|
1683
|
-
};
|
1684
|
-
GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
|
1685
|
-
for (var extensionName in GLTFLoader.Extensions) {
|
1686
|
-
var loaderExtension = GLTFLoader.Extensions[extensionName];
|
1687
|
-
if (func(loaderExtension)) {
|
1688
|
-
return;
|
1689
|
-
}
|
1690
|
-
}
|
1691
|
-
defaultFunc();
|
1692
|
-
};
|
1693
|
-
return GLTFLoaderExtension;
|
1694
|
-
}());
|
1695
|
-
export { GLTFLoaderExtension };
|
1696
|
-
GLTFFileLoader._CreateGLTF1Loader = function () { return new GLTFLoader(); };
|
1697
|
-
//# sourceMappingURL=glTFLoader.js.map
|