@babylonjs/loaders 5.0.0-beta.6 → 5.0.0-beta.8-snapshot

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Files changed (172) hide show
  1. package/package.json +20 -198
  2. package/OBJ/index.d.ts +0 -4
  3. package/OBJ/index.js +0 -5
  4. package/OBJ/index.js.map +0 -1
  5. package/OBJ/mtlFileLoader.d.ts +0 -40
  6. package/OBJ/mtlFileLoader.js +0 -222
  7. package/OBJ/mtlFileLoader.js.map +0 -1
  8. package/OBJ/objFileLoader.d.ts +0 -133
  9. package/OBJ/objFileLoader.js +0 -301
  10. package/OBJ/objFileLoader.js.map +0 -1
  11. package/OBJ/objLoadingOptions.d.ts +0 -43
  12. package/OBJ/objLoadingOptions.js +0 -2
  13. package/OBJ/objLoadingOptions.js.map +0 -1
  14. package/OBJ/solidParser.d.ts +0 -153
  15. package/OBJ/solidParser.js +0 -700
  16. package/OBJ/solidParser.js.map +0 -1
  17. package/STL/index.d.ts +0 -1
  18. package/STL/index.js +0 -2
  19. package/STL/index.js.map +0 -1
  20. package/STL/stlFileLoader.d.ts +0 -71
  21. package/STL/stlFileLoader.js +0 -240
  22. package/STL/stlFileLoader.js.map +0 -1
  23. package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
  24. package/glTF/1.0/glTFBinaryExtension.js +0 -62
  25. package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
  26. package/glTF/1.0/glTFLoader.d.ts +0 -106
  27. package/glTF/1.0/glTFLoader.js +0 -1697
  28. package/glTF/1.0/glTFLoader.js.map +0 -1
  29. package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
  30. package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
  31. package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
  32. package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
  33. package/glTF/1.0/glTFLoaderUtils.js +0 -233
  34. package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
  35. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
  36. package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
  37. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
  38. package/glTF/1.0/index.d.ts +0 -5
  39. package/glTF/1.0/index.js +0 -6
  40. package/glTF/1.0/index.js.map +0 -1
  41. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
  42. package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
  43. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
  44. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
  45. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
  46. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
  47. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
  48. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
  49. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
  50. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
  51. package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
  52. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
  53. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
  54. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
  55. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
  56. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
  57. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
  58. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
  59. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
  60. package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
  61. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
  62. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
  63. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
  64. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
  65. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
  66. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
  67. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
  68. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
  69. package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
  70. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
  71. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
  72. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
  73. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
  74. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
  75. package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
  76. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
  77. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
  78. package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
  79. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
  80. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
  81. package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
  82. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
  83. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
  84. package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
  85. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
  86. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
  87. package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
  88. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
  89. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
  90. package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
  91. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
  92. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
  93. package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
  94. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
  95. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
  96. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
  97. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
  98. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
  99. package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
  100. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
  101. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
  102. package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
  103. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
  104. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
  105. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
  106. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
  107. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
  108. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
  109. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
  110. package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
  111. package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
  112. package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
  113. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
  114. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
  115. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
  116. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
  117. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
  118. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
  119. package/glTF/2.0/Extensions/index.d.ts +0 -26
  120. package/glTF/2.0/Extensions/index.js +0 -27
  121. package/glTF/2.0/Extensions/index.js.map +0 -1
  122. package/glTF/2.0/glTFLoader.d.ts +0 -355
  123. package/glTF/2.0/glTFLoader.js +0 -2184
  124. package/glTF/2.0/glTFLoader.js.map +0 -1
  125. package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
  126. package/glTF/2.0/glTFLoaderExtension.js +0 -2
  127. package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
  128. package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -212
  129. package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
  130. package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
  131. package/glTF/2.0/index.d.ts +0 -4
  132. package/glTF/2.0/index.js +0 -5
  133. package/glTF/2.0/index.js.map +0 -1
  134. package/glTF/glTFFileLoader.d.ts +0 -364
  135. package/glTF/glTFFileLoader.js +0 -865
  136. package/glTF/glTFFileLoader.js.map +0 -1
  137. package/glTF/glTFValidation.d.ts +0 -29
  138. package/glTF/glTFValidation.js +0 -122
  139. package/glTF/glTFValidation.js.map +0 -1
  140. package/glTF/index.d.ts +0 -5
  141. package/glTF/index.js +0 -6
  142. package/glTF/index.js.map +0 -1
  143. package/index.d.ts +0 -3
  144. package/index.js.map +0 -1
  145. package/legacy/legacy-glTF.d.ts +0 -2
  146. package/legacy/legacy-glTF.js +0 -19
  147. package/legacy/legacy-glTF.js.map +0 -1
  148. package/legacy/legacy-glTF1.d.ts +0 -2
  149. package/legacy/legacy-glTF1.js +0 -15
  150. package/legacy/legacy-glTF1.js.map +0 -1
  151. package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
  152. package/legacy/legacy-glTF1FileLoader.js +0 -3
  153. package/legacy/legacy-glTF1FileLoader.js.map +0 -1
  154. package/legacy/legacy-glTF2.d.ts +0 -2
  155. package/legacy/legacy-glTF2.js +0 -33
  156. package/legacy/legacy-glTF2.js.map +0 -1
  157. package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
  158. package/legacy/legacy-glTF2FileLoader.js +0 -3
  159. package/legacy/legacy-glTF2FileLoader.js.map +0 -1
  160. package/legacy/legacy-glTFFileLoader.d.ts +0 -3
  161. package/legacy/legacy-glTFFileLoader.js +0 -4
  162. package/legacy/legacy-glTFFileLoader.js.map +0 -1
  163. package/legacy/legacy-objFileLoader.d.ts +0 -1
  164. package/legacy/legacy-objFileLoader.js +0 -13
  165. package/legacy/legacy-objFileLoader.js.map +0 -1
  166. package/legacy/legacy-stlFileLoader.d.ts +0 -1
  167. package/legacy/legacy-stlFileLoader.js +0 -13
  168. package/legacy/legacy-stlFileLoader.js.map +0 -1
  169. package/legacy/legacy.d.ts +0 -6
  170. package/legacy/legacy.js +0 -7
  171. package/legacy/legacy.js.map +0 -1
  172. package/readme.md +0 -24
@@ -1,355 +0,0 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Camera } from "@babylonjs/core/Cameras/camera";
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- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup";
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- import { Material } from "@babylonjs/core/Materials/material";
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- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
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- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
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- import { Mesh } from "@babylonjs/core/Meshes/mesh";
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- import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader";
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- import { Scene } from "@babylonjs/core/scene";
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- import { IProperty } from "babylonjs-gltf2interface";
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- import { IGLTF, ISampler, INode, IScene, IMesh, IAccessor, ICamera, IAnimation, IAnimationChannel, IBuffer, IBufferView, IMaterial, ITextureInfo, ITexture, IImage, IMeshPrimitive, IArrayItem as IArrItem } from "./glTFLoaderInterfaces";
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- import { IGLTFLoaderExtension } from "./glTFLoaderExtension";
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- import { IGLTFLoader, GLTFFileLoader, IGLTFLoaderData } from "../glTFFileLoader";
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- import { IAnimatable } from '@babylonjs/core/Animations/animatable.interface';
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- import { IDataBuffer } from '@babylonjs/core/Misc/dataReader';
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- import { Light } from '@babylonjs/core/Lights/light';
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- import { AssetContainer } from "@babylonjs/core/assetContainer";
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- /**
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- * Helper class for working with arrays when loading the glTF asset
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- */
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- export declare class ArrayItem {
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- /**
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- * Gets an item from the given array.
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- * @param context The context when loading the asset
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- * @param array The array to get the item from
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- * @param index The index to the array
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- * @returns The array item
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- */
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- static Get<T>(context: string, array: ArrayLike<T> | undefined, index: number | undefined): T;
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- /**
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- * Assign an `index` field to each item of the given array.
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- * @param array The array of items
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- */
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- static Assign(array?: IArrItem[]): void;
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- }
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- /**
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- * The glTF 2.0 loader
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- */
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- export declare class GLTFLoader implements IGLTFLoader {
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- /** @hidden */
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- _completePromises: Promise<any>[];
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- /** @hidden */
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- _assetContainer: Nullable<AssetContainer>;
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- /** Storage */
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- _babylonLights: Light[];
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- /** @hidden */
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- _disableInstancedMesh: number;
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- private _disposed;
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- private _parent;
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- private _extensions;
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- private _rootUrl;
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- private _fileName;
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- private _uniqueRootUrl;
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- private _gltf;
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- private _bin;
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- private _babylonScene;
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- private _rootBabylonMesh;
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- private _defaultBabylonMaterialData;
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- private static _RegisteredExtensions;
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- /**
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- * The default glTF sampler.
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- */
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- static readonly DefaultSampler: ISampler;
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- /**
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- * Registers a loader extension.
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- * @param name The name of the loader extension.
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- * @param factory The factory function that creates the loader extension.
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- */
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- static RegisterExtension(name: string, factory: (loader: GLTFLoader) => IGLTFLoaderExtension): void;
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- /**
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- * Unregisters a loader extension.
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- * @param name The name of the loader extension.
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- * @returns A boolean indicating whether the extension has been unregistered
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- */
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- static UnregisterExtension(name: string): boolean;
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- /**
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- * The object that represents the glTF JSON.
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- */
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- get gltf(): IGLTF;
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- /**
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- * The BIN chunk of a binary glTF.
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- */
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- get bin(): Nullable<IDataBuffer>;
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- /**
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- * The parent file loader.
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- */
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- get parent(): GLTFFileLoader;
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- /**
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- * The Babylon scene when loading the asset.
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- */
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- get babylonScene(): Scene;
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- /**
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- * The root Babylon mesh when loading the asset.
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- */
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- get rootBabylonMesh(): Nullable<Mesh>;
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- /** @hidden */
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- constructor(parent: GLTFFileLoader);
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- /** @hidden */
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- dispose(): void;
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- /** @hidden */
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- importMeshAsync(meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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- /** @hidden */
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- loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
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- private _loadAsync;
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- private _loadData;
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- private _setupData;
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- private _loadExtensions;
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- private _checkExtensions;
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- private _createRootNode;
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- /**
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- * Loads a glTF scene.
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- * @param context The context when loading the asset
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- * @param scene The glTF scene property
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- * @returns A promise that resolves when the load is complete
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- */
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- loadSceneAsync(context: string, scene: IScene): Promise<void>;
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- private _forEachPrimitive;
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- private _getGeometries;
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- private _getMeshes;
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- private _getTransformNodes;
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- private _getSkeletons;
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- private _getAnimationGroups;
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- private _startAnimations;
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- /**
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- * Loads a glTF node.
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- * @param context The context when loading the asset
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- * @param node The glTF node property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon mesh when the load is complete
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- */
132
- loadNodeAsync(context: string, node: INode, assign?: (babylonTransformNode: TransformNode) => void): Promise<TransformNode>;
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- private _loadMeshAsync;
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- /**
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- * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
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- * @param context The context when loading the asset
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- * @param name The mesh name when loading the asset
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- * @param node The glTF node when loading the asset
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- * @param mesh The glTF mesh when loading the asset
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- * @param primitive The glTF mesh primitive property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled
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- */
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- _loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Promise<AbstractMesh>;
145
- private _loadVertexDataAsync;
146
- private _createMorphTargets;
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- private _loadMorphTargetsAsync;
148
- private _loadMorphTargetVertexDataAsync;
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- private static _LoadTransform;
150
- private _loadSkinAsync;
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- private _loadBones;
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- private _loadBone;
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- private _loadSkinInverseBindMatricesDataAsync;
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- private _updateBoneMatrices;
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- private _getNodeMatrix;
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- /**
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- * Loads a glTF camera.
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- * @param context The context when loading the asset
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- * @param camera The glTF camera property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon camera when the load is complete
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- */
163
- loadCameraAsync(context: string, camera: ICamera, assign?: (babylonCamera: Camera) => void): Promise<Camera>;
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- private _loadAnimationsAsync;
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- /**
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- * Loads a glTF animation.
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- * @param context The context when loading the asset
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- * @param animation The glTF animation property
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- * @returns A promise that resolves with the loaded Babylon animation group when the load is complete
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- */
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- loadAnimationAsync(context: string, animation: IAnimation): Promise<AnimationGroup>;
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- /**
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- * @hidden Loads a glTF animation channel.
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- * @param context The context when loading the asset
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- * @param animationContext The context of the animation when loading the asset
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- * @param animation The glTF animation property
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- * @param channel The glTF animation channel property
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- * @param babylonAnimationGroup The babylon animation group property
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- * @param animationTargetOverride The babylon animation channel target override property. My be null.
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- * @returns A void promise when the channel load is complete
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- */
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- _loadAnimationChannelAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, babylonAnimationGroup: AnimationGroup, animationTargetOverride?: Nullable<IAnimatable>): Promise<void>;
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- private _loadAnimationSamplerAsync;
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- /**
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- * Loads a glTF buffer.
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- * @param context The context when loading the asset
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- * @param buffer The glTF buffer property
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- * @param byteOffset The byte offset to use
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- * @param byteLength The byte length to use
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- * @returns A promise that resolves with the loaded data when the load is complete
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- */
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- loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Promise<ArrayBufferView>;
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- /**
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- * Loads a glTF buffer view.
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- * @param context The context when loading the asset
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- * @param bufferView The glTF buffer view property
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- * @returns A promise that resolves with the loaded data when the load is complete
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- */
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- loadBufferViewAsync(context: string, bufferView: IBufferView): Promise<ArrayBufferView>;
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- private _loadAccessorAsync;
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- /** @hidden */
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- _loadFloatAccessorAsync(context: string, accessor: IAccessor): Promise<Float32Array>;
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- private _loadIndicesAccessorAsync;
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- private _loadVertexBufferViewAsync;
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- private _loadVertexAccessorAsync;
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- private _loadMaterialMetallicRoughnessPropertiesAsync;
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- /** @hidden */
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- _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign?: (babylonMaterial: Material) => void): Promise<Material>;
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- private _createDefaultMaterial;
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- /**
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- * Creates a Babylon material from a glTF material.
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- * @param context The context when loading the asset
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- * @param material The glTF material property
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- * @param babylonDrawMode The draw mode for the Babylon material
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- * @returns The Babylon material
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- */
217
- createMaterial(context: string, material: IMaterial, babylonDrawMode: number): Material;
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- /**
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- * Loads properties from a glTF material into a Babylon material.
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- * @param context The context when loading the asset
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- * @param material The glTF material property
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- * @param babylonMaterial The Babylon material
223
- * @returns A promise that resolves when the load is complete
224
- */
225
- loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void>;
226
- /**
227
- * Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
228
- * @param context The context when loading the asset
229
- * @param material The glTF material property
230
- * @param babylonMaterial The Babylon material
231
- * @returns A promise that resolves when the load is complete
232
- */
233
- loadMaterialBasePropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void>;
234
- /**
235
- * Loads the alpha properties from a glTF material into a Babylon material.
236
- * Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
237
- * @param context The context when loading the asset
238
- * @param material The glTF material property
239
- * @param babylonMaterial The Babylon material
240
- */
241
- loadMaterialAlphaProperties(context: string, material: IMaterial, babylonMaterial: Material): void;
242
- /**
243
- * Loads a glTF texture info.
244
- * @param context The context when loading the asset
245
- * @param textureInfo The glTF texture info property
246
- * @param assign A function called synchronously after parsing the glTF properties
247
- * @returns A promise that resolves with the loaded Babylon texture when the load is complete
248
- */
249
- loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
250
- /** @hidden */
251
- _loadTextureAsync(context: string, texture: ITexture, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
252
- /** @hidden */
253
- _createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: any, useSRGBBuffer?: boolean): Promise<BaseTexture>;
254
- private _loadSampler;
255
- /**
256
- * Loads a glTF image.
257
- * @param context The context when loading the asset
258
- * @param image The glTF image property
259
- * @returns A promise that resolves with the loaded data when the load is complete
260
- */
261
- loadImageAsync(context: string, image: IImage): Promise<ArrayBufferView>;
262
- /**
263
- * Loads a glTF uri.
264
- * @param context The context when loading the asset
265
- * @param property The glTF property associated with the uri
266
- * @param uri The base64 or relative uri
267
- * @returns A promise that resolves with the loaded data when the load is complete
268
- */
269
- loadUriAsync(context: string, property: IProperty, uri: string): Promise<ArrayBufferView>;
270
- /**
271
- * Adds a JSON pointer to the metadata of the Babylon object at `<object>.metadata.gltf.pointers`.
272
- * @param babylonObject the Babylon object with metadata
273
- * @param pointer the JSON pointer
274
- */
275
- static AddPointerMetadata(babylonObject: {
276
- metadata: any;
277
- }, pointer: string): void;
278
- private static _GetTextureWrapMode;
279
- private static _GetTextureSamplingMode;
280
- private static _GetTypedArrayConstructor;
281
- private static _GetTypedArray;
282
- private static _GetNumComponents;
283
- private static _ValidateUri;
284
- /** @hidden */
285
- static _GetDrawMode(context: string, mode: number | undefined): number;
286
- private _compileMaterialsAsync;
287
- private _compileShadowGeneratorsAsync;
288
- private _forEachExtensions;
289
- private _applyExtensions;
290
- private _extensionsOnLoading;
291
- private _extensionsOnReady;
292
- private _extensionsLoadSceneAsync;
293
- private _extensionsLoadNodeAsync;
294
- private _extensionsLoadCameraAsync;
295
- private _extensionsLoadVertexDataAsync;
296
- private _extensionsLoadMeshPrimitiveAsync;
297
- private _extensionsLoadMaterialAsync;
298
- private _extensionsCreateMaterial;
299
- private _extensionsLoadMaterialPropertiesAsync;
300
- private _extensionsLoadTextureInfoAsync;
301
- private _extensionsLoadTextureAsync;
302
- private _extensionsLoadAnimationAsync;
303
- private _extensionsLoadSkinAsync;
304
- private _extensionsLoadUriAsync;
305
- private _extensionsLoadBufferViewAsync;
306
- private _extensionsLoadBufferAsync;
307
- /**
308
- * Helper method called by a loader extension to load an glTF extension.
309
- * @param context The context when loading the asset
310
- * @param property The glTF property to load the extension from
311
- * @param extensionName The name of the extension to load
312
- * @param actionAsync The action to run
313
- * @returns The promise returned by actionAsync or null if the extension does not exist
314
- */
315
- static LoadExtensionAsync<TExtension = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extensionContext: string, extension: TExtension) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
316
- /**
317
- * Helper method called by a loader extension to load a glTF extra.
318
- * @param context The context when loading the asset
319
- * @param property The glTF property to load the extra from
320
- * @param extensionName The name of the extension to load
321
- * @param actionAsync The action to run
322
- * @returns The promise returned by actionAsync or null if the extra does not exist
323
- */
324
- static LoadExtraAsync<TExtra = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extraContext: string, extra: TExtra) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
325
- /**
326
- * Checks for presence of an extension.
327
- * @param name The name of the extension to check
328
- * @returns A boolean indicating the presence of the given extension name in `extensionsUsed`
329
- */
330
- isExtensionUsed(name: string): boolean;
331
- /**
332
- * Increments the indentation level and logs a message.
333
- * @param message The message to log
334
- */
335
- logOpen(message: string): void;
336
- /**
337
- * Decrements the indentation level.
338
- */
339
- logClose(): void;
340
- /**
341
- * Logs a message
342
- * @param message The message to log
343
- */
344
- log(message: string): void;
345
- /**
346
- * Starts a performance counter.
347
- * @param counterName The name of the performance counter
348
- */
349
- startPerformanceCounter(counterName: string): void;
350
- /**
351
- * Ends a performance counter.
352
- * @param counterName The name of the performance counter
353
- */
354
- endPerformanceCounter(counterName: string): void;
355
- }