@babylonjs/loaders 5.0.0-beta.6 → 5.0.0-beta.8-snapshot

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (172) hide show
  1. package/package.json +20 -198
  2. package/OBJ/index.d.ts +0 -4
  3. package/OBJ/index.js +0 -5
  4. package/OBJ/index.js.map +0 -1
  5. package/OBJ/mtlFileLoader.d.ts +0 -40
  6. package/OBJ/mtlFileLoader.js +0 -222
  7. package/OBJ/mtlFileLoader.js.map +0 -1
  8. package/OBJ/objFileLoader.d.ts +0 -133
  9. package/OBJ/objFileLoader.js +0 -301
  10. package/OBJ/objFileLoader.js.map +0 -1
  11. package/OBJ/objLoadingOptions.d.ts +0 -43
  12. package/OBJ/objLoadingOptions.js +0 -2
  13. package/OBJ/objLoadingOptions.js.map +0 -1
  14. package/OBJ/solidParser.d.ts +0 -153
  15. package/OBJ/solidParser.js +0 -700
  16. package/OBJ/solidParser.js.map +0 -1
  17. package/STL/index.d.ts +0 -1
  18. package/STL/index.js +0 -2
  19. package/STL/index.js.map +0 -1
  20. package/STL/stlFileLoader.d.ts +0 -71
  21. package/STL/stlFileLoader.js +0 -240
  22. package/STL/stlFileLoader.js.map +0 -1
  23. package/glTF/1.0/glTFBinaryExtension.d.ts +0 -13
  24. package/glTF/1.0/glTFBinaryExtension.js +0 -62
  25. package/glTF/1.0/glTFBinaryExtension.js.map +0 -1
  26. package/glTF/1.0/glTFLoader.d.ts +0 -106
  27. package/glTF/1.0/glTFLoader.js +0 -1697
  28. package/glTF/1.0/glTFLoader.js.map +0 -1
  29. package/glTF/1.0/glTFLoaderInterfaces.d.ts +0 -412
  30. package/glTF/1.0/glTFLoaderInterfaces.js +0 -96
  31. package/glTF/1.0/glTFLoaderInterfaces.js.map +0 -1
  32. package/glTF/1.0/glTFLoaderUtils.d.ts +0 -62
  33. package/glTF/1.0/glTFLoaderUtils.js +0 -233
  34. package/glTF/1.0/glTFLoaderUtils.js.map +0 -1
  35. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +0 -10
  36. package/glTF/1.0/glTFMaterialsCommonExtension.js +0 -128
  37. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +0 -1
  38. package/glTF/1.0/index.d.ts +0 -5
  39. package/glTF/1.0/index.js +0 -6
  40. package/glTF/1.0/index.js.map +0 -1
  41. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +0 -36
  42. package/glTF/2.0/Extensions/EXT_lights_image_based.js +0 -111
  43. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +0 -1
  44. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +0 -27
  45. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +0 -80
  46. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +0 -1
  47. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +0 -27
  48. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +0 -43
  49. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +0 -1
  50. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +0 -21
  51. package/glTF/2.0/Extensions/EXT_texture_webp.js +0 -33
  52. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +0 -1
  53. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +0 -32
  54. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +0 -56
  55. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +0 -1
  56. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +0 -31
  57. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +0 -102
  58. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +0 -1
  59. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +0 -28
  60. package/glTF/2.0/Extensions/KHR_lights_punctual.js +0 -82
  61. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +0 -1
  62. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +0 -31
  63. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +0 -87
  64. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +0 -1
  65. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +0 -30
  66. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +0 -46
  67. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +0 -1
  68. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +0 -34
  69. package/glTF/2.0/Extensions/KHR_materials_ior.js +0 -55
  70. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +0 -1
  71. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +0 -30
  72. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +0 -73
  73. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +0 -1
  74. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -31
  75. package/glTF/2.0/Extensions/KHR_materials_sheen.js +0 -77
  76. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +0 -1
  77. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +0 -30
  78. package/glTF/2.0/Extensions/KHR_materials_specular.js +0 -67
  79. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +0 -1
  80. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +0 -31
  81. package/glTF/2.0/Extensions/KHR_materials_translucency.js +0 -77
  82. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +0 -1
  83. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +0 -30
  84. package/glTF/2.0/Extensions/KHR_materials_transmission.js +0 -278
  85. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +0 -1
  86. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +0 -30
  87. package/glTF/2.0/Extensions/KHR_materials_unlit.js +0 -66
  88. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +0 -1
  89. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +0 -76
  90. package/glTF/2.0/Extensions/KHR_materials_variants.js +0 -244
  91. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +0 -1
  92. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +0 -31
  93. package/glTF/2.0/Extensions/KHR_materials_volume.js +0 -79
  94. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +0 -1
  95. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +0 -19
  96. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +0 -22
  97. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +0 -1
  98. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +0 -21
  99. package/glTF/2.0/Extensions/KHR_texture_basisu.js +0 -33
  100. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +0 -1
  101. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +0 -25
  102. package/glTF/2.0/Extensions/KHR_texture_transform.js +0 -54
  103. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +0 -1
  104. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +0 -29
  105. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +0 -47
  106. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +0 -1
  107. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +0 -38
  108. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +0 -217
  109. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +0 -1
  110. package/glTF/2.0/Extensions/MSFT_lod.d.ts +0 -75
  111. package/glTF/2.0/Extensions/MSFT_lod.js +0 -334
  112. package/glTF/2.0/Extensions/MSFT_lod.js.map +0 -1
  113. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +0 -14
  114. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +0 -37
  115. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +0 -1
  116. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +0 -14
  117. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +0 -37
  118. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +0 -1
  119. package/glTF/2.0/Extensions/index.d.ts +0 -26
  120. package/glTF/2.0/Extensions/index.js +0 -27
  121. package/glTF/2.0/Extensions/index.js.map +0 -1
  122. package/glTF/2.0/glTFLoader.d.ts +0 -355
  123. package/glTF/2.0/glTFLoader.js +0 -2184
  124. package/glTF/2.0/glTFLoader.js.map +0 -1
  125. package/glTF/2.0/glTFLoaderExtension.d.ts +0 -152
  126. package/glTF/2.0/glTFLoaderExtension.js +0 -2
  127. package/glTF/2.0/glTFLoaderExtension.js.map +0 -1
  128. package/glTF/2.0/glTFLoaderInterfaces.d.ts +0 -212
  129. package/glTF/2.0/glTFLoaderInterfaces.js +0 -2
  130. package/glTF/2.0/glTFLoaderInterfaces.js.map +0 -1
  131. package/glTF/2.0/index.d.ts +0 -4
  132. package/glTF/2.0/index.js +0 -5
  133. package/glTF/2.0/index.js.map +0 -1
  134. package/glTF/glTFFileLoader.d.ts +0 -364
  135. package/glTF/glTFFileLoader.js +0 -865
  136. package/glTF/glTFFileLoader.js.map +0 -1
  137. package/glTF/glTFValidation.d.ts +0 -29
  138. package/glTF/glTFValidation.js +0 -122
  139. package/glTF/glTFValidation.js.map +0 -1
  140. package/glTF/index.d.ts +0 -5
  141. package/glTF/index.js +0 -6
  142. package/glTF/index.js.map +0 -1
  143. package/index.d.ts +0 -3
  144. package/index.js.map +0 -1
  145. package/legacy/legacy-glTF.d.ts +0 -2
  146. package/legacy/legacy-glTF.js +0 -19
  147. package/legacy/legacy-glTF.js.map +0 -1
  148. package/legacy/legacy-glTF1.d.ts +0 -2
  149. package/legacy/legacy-glTF1.js +0 -15
  150. package/legacy/legacy-glTF1.js.map +0 -1
  151. package/legacy/legacy-glTF1FileLoader.d.ts +0 -2
  152. package/legacy/legacy-glTF1FileLoader.js +0 -3
  153. package/legacy/legacy-glTF1FileLoader.js.map +0 -1
  154. package/legacy/legacy-glTF2.d.ts +0 -2
  155. package/legacy/legacy-glTF2.js +0 -33
  156. package/legacy/legacy-glTF2.js.map +0 -1
  157. package/legacy/legacy-glTF2FileLoader.d.ts +0 -2
  158. package/legacy/legacy-glTF2FileLoader.js +0 -3
  159. package/legacy/legacy-glTF2FileLoader.js.map +0 -1
  160. package/legacy/legacy-glTFFileLoader.d.ts +0 -3
  161. package/legacy/legacy-glTFFileLoader.js +0 -4
  162. package/legacy/legacy-glTFFileLoader.js.map +0 -1
  163. package/legacy/legacy-objFileLoader.d.ts +0 -1
  164. package/legacy/legacy-objFileLoader.js +0 -13
  165. package/legacy/legacy-objFileLoader.js.map +0 -1
  166. package/legacy/legacy-stlFileLoader.d.ts +0 -1
  167. package/legacy/legacy-stlFileLoader.js +0 -13
  168. package/legacy/legacy-stlFileLoader.js.map +0 -1
  169. package/legacy/legacy.d.ts +0 -6
  170. package/legacy/legacy.js +0 -7
  171. package/legacy/legacy.js.map +0 -1
  172. package/readme.md +0 -24
@@ -1,355 +0,0 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Camera } from "@babylonjs/core/Cameras/camera";
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- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup";
4
- import { Material } from "@babylonjs/core/Materials/material";
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- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
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- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
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- import { Mesh } from "@babylonjs/core/Meshes/mesh";
9
- import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader";
10
- import { Scene } from "@babylonjs/core/scene";
11
- import { IProperty } from "babylonjs-gltf2interface";
12
- import { IGLTF, ISampler, INode, IScene, IMesh, IAccessor, ICamera, IAnimation, IAnimationChannel, IBuffer, IBufferView, IMaterial, ITextureInfo, ITexture, IImage, IMeshPrimitive, IArrayItem as IArrItem } from "./glTFLoaderInterfaces";
13
- import { IGLTFLoaderExtension } from "./glTFLoaderExtension";
14
- import { IGLTFLoader, GLTFFileLoader, IGLTFLoaderData } from "../glTFFileLoader";
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- import { IAnimatable } from '@babylonjs/core/Animations/animatable.interface';
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- import { IDataBuffer } from '@babylonjs/core/Misc/dataReader';
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- import { Light } from '@babylonjs/core/Lights/light';
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- import { AssetContainer } from "@babylonjs/core/assetContainer";
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- /**
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- * Helper class for working with arrays when loading the glTF asset
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- */
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- export declare class ArrayItem {
23
- /**
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- * Gets an item from the given array.
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- * @param context The context when loading the asset
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- * @param array The array to get the item from
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- * @param index The index to the array
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- * @returns The array item
29
- */
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- static Get<T>(context: string, array: ArrayLike<T> | undefined, index: number | undefined): T;
31
- /**
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- * Assign an `index` field to each item of the given array.
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- * @param array The array of items
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- */
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- static Assign(array?: IArrItem[]): void;
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- }
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- /**
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- * The glTF 2.0 loader
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- */
40
- export declare class GLTFLoader implements IGLTFLoader {
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- /** @hidden */
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- _completePromises: Promise<any>[];
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- /** @hidden */
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- _assetContainer: Nullable<AssetContainer>;
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- /** Storage */
46
- _babylonLights: Light[];
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- /** @hidden */
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- _disableInstancedMesh: number;
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- private _disposed;
50
- private _parent;
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- private _extensions;
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- private _rootUrl;
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- private _fileName;
54
- private _uniqueRootUrl;
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- private _gltf;
56
- private _bin;
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- private _babylonScene;
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- private _rootBabylonMesh;
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- private _defaultBabylonMaterialData;
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- private static _RegisteredExtensions;
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- /**
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- * The default glTF sampler.
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- */
64
- static readonly DefaultSampler: ISampler;
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- /**
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- * Registers a loader extension.
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- * @param name The name of the loader extension.
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- * @param factory The factory function that creates the loader extension.
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- */
70
- static RegisterExtension(name: string, factory: (loader: GLTFLoader) => IGLTFLoaderExtension): void;
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- /**
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- * Unregisters a loader extension.
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- * @param name The name of the loader extension.
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- * @returns A boolean indicating whether the extension has been unregistered
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- */
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- static UnregisterExtension(name: string): boolean;
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- /**
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- * The object that represents the glTF JSON.
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- */
80
- get gltf(): IGLTF;
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- /**
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- * The BIN chunk of a binary glTF.
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- */
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- get bin(): Nullable<IDataBuffer>;
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- /**
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- * The parent file loader.
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- */
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- get parent(): GLTFFileLoader;
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- /**
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- * The Babylon scene when loading the asset.
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- */
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- get babylonScene(): Scene;
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- /**
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- * The root Babylon mesh when loading the asset.
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- */
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- get rootBabylonMesh(): Nullable<Mesh>;
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- /** @hidden */
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- constructor(parent: GLTFFileLoader);
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- /** @hidden */
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- dispose(): void;
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- /** @hidden */
102
- importMeshAsync(meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
103
- /** @hidden */
104
- loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
105
- private _loadAsync;
106
- private _loadData;
107
- private _setupData;
108
- private _loadExtensions;
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- private _checkExtensions;
110
- private _createRootNode;
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- /**
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- * Loads a glTF scene.
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- * @param context The context when loading the asset
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- * @param scene The glTF scene property
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- * @returns A promise that resolves when the load is complete
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- */
117
- loadSceneAsync(context: string, scene: IScene): Promise<void>;
118
- private _forEachPrimitive;
119
- private _getGeometries;
120
- private _getMeshes;
121
- private _getTransformNodes;
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- private _getSkeletons;
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- private _getAnimationGroups;
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- private _startAnimations;
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- /**
126
- * Loads a glTF node.
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- * @param context The context when loading the asset
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- * @param node The glTF node property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded Babylon mesh when the load is complete
131
- */
132
- loadNodeAsync(context: string, node: INode, assign?: (babylonTransformNode: TransformNode) => void): Promise<TransformNode>;
133
- private _loadMeshAsync;
134
- /**
135
- * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
136
- * @param context The context when loading the asset
137
- * @param name The mesh name when loading the asset
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- * @param node The glTF node when loading the asset
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- * @param mesh The glTF mesh when loading the asset
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- * @param primitive The glTF mesh primitive property
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- * @param assign A function called synchronously after parsing the glTF properties
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- * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled
143
- */
144
- _loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Promise<AbstractMesh>;
145
- private _loadVertexDataAsync;
146
- private _createMorphTargets;
147
- private _loadMorphTargetsAsync;
148
- private _loadMorphTargetVertexDataAsync;
149
- private static _LoadTransform;
150
- private _loadSkinAsync;
151
- private _loadBones;
152
- private _loadBone;
153
- private _loadSkinInverseBindMatricesDataAsync;
154
- private _updateBoneMatrices;
155
- private _getNodeMatrix;
156
- /**
157
- * Loads a glTF camera.
158
- * @param context The context when loading the asset
159
- * @param camera The glTF camera property
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- * @param assign A function called synchronously after parsing the glTF properties
161
- * @returns A promise that resolves with the loaded Babylon camera when the load is complete
162
- */
163
- loadCameraAsync(context: string, camera: ICamera, assign?: (babylonCamera: Camera) => void): Promise<Camera>;
164
- private _loadAnimationsAsync;
165
- /**
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- * Loads a glTF animation.
167
- * @param context The context when loading the asset
168
- * @param animation The glTF animation property
169
- * @returns A promise that resolves with the loaded Babylon animation group when the load is complete
170
- */
171
- loadAnimationAsync(context: string, animation: IAnimation): Promise<AnimationGroup>;
172
- /**
173
- * @hidden Loads a glTF animation channel.
174
- * @param context The context when loading the asset
175
- * @param animationContext The context of the animation when loading the asset
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- * @param animation The glTF animation property
177
- * @param channel The glTF animation channel property
178
- * @param babylonAnimationGroup The babylon animation group property
179
- * @param animationTargetOverride The babylon animation channel target override property. My be null.
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- * @returns A void promise when the channel load is complete
181
- */
182
- _loadAnimationChannelAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, babylonAnimationGroup: AnimationGroup, animationTargetOverride?: Nullable<IAnimatable>): Promise<void>;
183
- private _loadAnimationSamplerAsync;
184
- /**
185
- * Loads a glTF buffer.
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- * @param context The context when loading the asset
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- * @param buffer The glTF buffer property
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- * @param byteOffset The byte offset to use
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- * @param byteLength The byte length to use
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- * @returns A promise that resolves with the loaded data when the load is complete
191
- */
192
- loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Promise<ArrayBufferView>;
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- /**
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- * Loads a glTF buffer view.
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- * @param context The context when loading the asset
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- * @param bufferView The glTF buffer view property
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- * @returns A promise that resolves with the loaded data when the load is complete
198
- */
199
- loadBufferViewAsync(context: string, bufferView: IBufferView): Promise<ArrayBufferView>;
200
- private _loadAccessorAsync;
201
- /** @hidden */
202
- _loadFloatAccessorAsync(context: string, accessor: IAccessor): Promise<Float32Array>;
203
- private _loadIndicesAccessorAsync;
204
- private _loadVertexBufferViewAsync;
205
- private _loadVertexAccessorAsync;
206
- private _loadMaterialMetallicRoughnessPropertiesAsync;
207
- /** @hidden */
208
- _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign?: (babylonMaterial: Material) => void): Promise<Material>;
209
- private _createDefaultMaterial;
210
- /**
211
- * Creates a Babylon material from a glTF material.
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- * @param context The context when loading the asset
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- * @param material The glTF material property
214
- * @param babylonDrawMode The draw mode for the Babylon material
215
- * @returns The Babylon material
216
- */
217
- createMaterial(context: string, material: IMaterial, babylonDrawMode: number): Material;
218
- /**
219
- * Loads properties from a glTF material into a Babylon material.
220
- * @param context The context when loading the asset
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- * @param material The glTF material property
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- * @param babylonMaterial The Babylon material
223
- * @returns A promise that resolves when the load is complete
224
- */
225
- loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void>;
226
- /**
227
- * Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
228
- * @param context The context when loading the asset
229
- * @param material The glTF material property
230
- * @param babylonMaterial The Babylon material
231
- * @returns A promise that resolves when the load is complete
232
- */
233
- loadMaterialBasePropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void>;
234
- /**
235
- * Loads the alpha properties from a glTF material into a Babylon material.
236
- * Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
237
- * @param context The context when loading the asset
238
- * @param material The glTF material property
239
- * @param babylonMaterial The Babylon material
240
- */
241
- loadMaterialAlphaProperties(context: string, material: IMaterial, babylonMaterial: Material): void;
242
- /**
243
- * Loads a glTF texture info.
244
- * @param context The context when loading the asset
245
- * @param textureInfo The glTF texture info property
246
- * @param assign A function called synchronously after parsing the glTF properties
247
- * @returns A promise that resolves with the loaded Babylon texture when the load is complete
248
- */
249
- loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
250
- /** @hidden */
251
- _loadTextureAsync(context: string, texture: ITexture, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
252
- /** @hidden */
253
- _createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: any, useSRGBBuffer?: boolean): Promise<BaseTexture>;
254
- private _loadSampler;
255
- /**
256
- * Loads a glTF image.
257
- * @param context The context when loading the asset
258
- * @param image The glTF image property
259
- * @returns A promise that resolves with the loaded data when the load is complete
260
- */
261
- loadImageAsync(context: string, image: IImage): Promise<ArrayBufferView>;
262
- /**
263
- * Loads a glTF uri.
264
- * @param context The context when loading the asset
265
- * @param property The glTF property associated with the uri
266
- * @param uri The base64 or relative uri
267
- * @returns A promise that resolves with the loaded data when the load is complete
268
- */
269
- loadUriAsync(context: string, property: IProperty, uri: string): Promise<ArrayBufferView>;
270
- /**
271
- * Adds a JSON pointer to the metadata of the Babylon object at `<object>.metadata.gltf.pointers`.
272
- * @param babylonObject the Babylon object with metadata
273
- * @param pointer the JSON pointer
274
- */
275
- static AddPointerMetadata(babylonObject: {
276
- metadata: any;
277
- }, pointer: string): void;
278
- private static _GetTextureWrapMode;
279
- private static _GetTextureSamplingMode;
280
- private static _GetTypedArrayConstructor;
281
- private static _GetTypedArray;
282
- private static _GetNumComponents;
283
- private static _ValidateUri;
284
- /** @hidden */
285
- static _GetDrawMode(context: string, mode: number | undefined): number;
286
- private _compileMaterialsAsync;
287
- private _compileShadowGeneratorsAsync;
288
- private _forEachExtensions;
289
- private _applyExtensions;
290
- private _extensionsOnLoading;
291
- private _extensionsOnReady;
292
- private _extensionsLoadSceneAsync;
293
- private _extensionsLoadNodeAsync;
294
- private _extensionsLoadCameraAsync;
295
- private _extensionsLoadVertexDataAsync;
296
- private _extensionsLoadMeshPrimitiveAsync;
297
- private _extensionsLoadMaterialAsync;
298
- private _extensionsCreateMaterial;
299
- private _extensionsLoadMaterialPropertiesAsync;
300
- private _extensionsLoadTextureInfoAsync;
301
- private _extensionsLoadTextureAsync;
302
- private _extensionsLoadAnimationAsync;
303
- private _extensionsLoadSkinAsync;
304
- private _extensionsLoadUriAsync;
305
- private _extensionsLoadBufferViewAsync;
306
- private _extensionsLoadBufferAsync;
307
- /**
308
- * Helper method called by a loader extension to load an glTF extension.
309
- * @param context The context when loading the asset
310
- * @param property The glTF property to load the extension from
311
- * @param extensionName The name of the extension to load
312
- * @param actionAsync The action to run
313
- * @returns The promise returned by actionAsync or null if the extension does not exist
314
- */
315
- static LoadExtensionAsync<TExtension = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extensionContext: string, extension: TExtension) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
316
- /**
317
- * Helper method called by a loader extension to load a glTF extra.
318
- * @param context The context when loading the asset
319
- * @param property The glTF property to load the extra from
320
- * @param extensionName The name of the extension to load
321
- * @param actionAsync The action to run
322
- * @returns The promise returned by actionAsync or null if the extra does not exist
323
- */
324
- static LoadExtraAsync<TExtra = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extraContext: string, extra: TExtra) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
325
- /**
326
- * Checks for presence of an extension.
327
- * @param name The name of the extension to check
328
- * @returns A boolean indicating the presence of the given extension name in `extensionsUsed`
329
- */
330
- isExtensionUsed(name: string): boolean;
331
- /**
332
- * Increments the indentation level and logs a message.
333
- * @param message The message to log
334
- */
335
- logOpen(message: string): void;
336
- /**
337
- * Decrements the indentation level.
338
- */
339
- logClose(): void;
340
- /**
341
- * Logs a message
342
- * @param message The message to log
343
- */
344
- log(message: string): void;
345
- /**
346
- * Starts a performance counter.
347
- * @param counterName The name of the performance counter
348
- */
349
- startPerformanceCounter(counterName: string): void;
350
- /**
351
- * Ends a performance counter.
352
- * @param counterName The name of the performance counter
353
- */
354
- endPerformanceCounter(counterName: string): void;
355
- }