@babylonjs/gui 5.32.1 → 5.33.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/advancedDynamicTexture.d.ts +7 -7
- package/2D/advancedDynamicTexture.js +7 -7
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +2 -2
- package/2D/controls/colorpicker.js +2 -2
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +1 -1
- package/2D/controls/container.js +1 -1
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +33 -33
- package/2D/controls/control.js +32 -32
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/image.d.ts +4 -4
- package/2D/controls/image.js +4 -4
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/selector.d.ts +1 -1
- package/2D/controls/selector.js +1 -1
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/textBlock.d.ts +1 -0
- package/2D/controls/textBlock.js +7 -6
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/valueAndUnit.d.ts +1 -1
- package/2D/valueAndUnit.js +1 -1
- package/2D/valueAndUnit.js.map +1 -1
- package/3D/controls/control3D.d.ts +4 -4
- package/3D/controls/control3D.js +4 -4
- package/3D/controls/control3D.js.map +1 -1
- package/3D/gui3DManager.d.ts +1 -1
- package/3D/gui3DManager.js +1 -1
- package/3D/gui3DManager.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +3 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +10 -3
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +3 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -3
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/package.json +2 -2
- package/readme.md +1 -1
package/2D/controls/textBlock.js
CHANGED
@@ -62,6 +62,7 @@ export class TextBlock extends Control {
|
|
62
62
|
* An event triggered after the text was broken up into lines
|
63
63
|
*/
|
64
64
|
this.onLinesReadyObservable = new Observable();
|
65
|
+
this._linesTemp = [];
|
65
66
|
this.text = text;
|
66
67
|
}
|
67
68
|
/**
|
@@ -353,29 +354,29 @@ export class TextBlock extends Control {
|
|
353
354
|
}
|
354
355
|
}
|
355
356
|
_breakLines(refWidth, refHeight, context) {
|
356
|
-
|
357
|
+
this._linesTemp.length = 0;
|
357
358
|
const _lines = this.text.split("\n");
|
358
359
|
if (this._textWrapping === TextWrapping.Ellipsis) {
|
359
360
|
for (const _line of _lines) {
|
360
|
-
|
361
|
+
this._linesTemp.push(this._parseLineEllipsis(_line, refWidth, context));
|
361
362
|
}
|
362
363
|
}
|
363
364
|
else if (this._textWrapping === TextWrapping.WordWrap) {
|
364
365
|
for (const _line of _lines) {
|
365
|
-
|
366
|
+
this._linesTemp.push(...this._parseLineWordWrap(_line, refWidth, context));
|
366
367
|
}
|
367
368
|
}
|
368
369
|
else if (this._textWrapping === TextWrapping.WordWrapEllipsis) {
|
369
370
|
for (const _line of _lines) {
|
370
|
-
|
371
|
+
this._linesTemp.push(...this._parseLineWordWrapEllipsis(_line, refWidth, refHeight, context));
|
371
372
|
}
|
372
373
|
}
|
373
374
|
else {
|
374
375
|
for (const _line of _lines) {
|
375
|
-
|
376
|
+
this._linesTemp.push(this._parseLine(_line, context));
|
376
377
|
}
|
377
378
|
}
|
378
|
-
return
|
379
|
+
return this._linesTemp;
|
379
380
|
}
|
380
381
|
_parseLine(line = "", context) {
|
381
382
|
return { text: line, width: this._getTextMetricsWidth(context.measureText(line)) };
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"textBlock.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/textBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAElD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAEjD,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAEvD;;GAEG;AACH,MAAM,CAAN,IAAY,YAoBX;AApBD,WAAY,YAAY;IACpB;;OAEG;IACH,+CAAQ,CAAA;IAER;;OAEG;IACH,uDAAY,CAAA;IAEZ;;OAEG;IACH,uDAAY,CAAA;IAEZ;;OAEG;IACH,uEAAgB,CAAA;AACpB,CAAC,EApBW,YAAY,KAAZ,YAAY,QAoBvB;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,OAAO;IA6PlC;;;;OAIG;IACH;IACI;;OAEG;IACI,IAAa,EACpB,OAAe,EAAE;QAEjB,KAAK,CAAC,IAAI,CAAC,CAAC;QAHL,SAAI,GAAJ,IAAI,CAAS;QArQhB,UAAK,GAAG,EAAE,CAAC;QACX,kBAAa,GAAG,YAAY,CAAC,IAAI,CAAC;QAClC,6BAAwB,GAAG,OAAO,CAAC,2BAA2B,CAAC;QAC/D,2BAAsB,GAAG,OAAO,CAAC,yBAAyB,CAAC;QAG3D,iBAAY,GAAY,KAAK,CAAC;QAC9B,iBAAY,GAAiB,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QACjD,kBAAa,GAAW,CAAC,CAAC;QAC1B,kBAAa,GAAW,OAAO,CAAC;QAChC,eAAU,GAAY,KAAK,CAAC;QAC5B,iBAAY,GAAY,KAAK,CAAC;QAC9B,iBAAY,GAAW,GAAG,CAAC;QACnC;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAa,CAAC;QAE7D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAa,CAAC;QAqPxD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IA/OD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YAC7B,OAAO;SACV;QACD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACzC,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;SAC7C;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAA6B;QACjD,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,EAAE,CAAC,CAAC,2BAA2B;QACpD,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAED;;OAEG;IAEH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,uBAAuB,CAAC,KAAa;QAC5C,IAAI,IAAI,CAAC,wBAAwB,KAAK,KAAK,EAAE;YACzC,OAAO;SACV;QAED,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,qBAAqB,CAAC,KAAa;QAC1C,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW,CAAC,KAAsB;QACzC,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;YACrC,IAAI,CAAC,YAAY,EAAE,CAAC;SACvB;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC;IAED;;OAEG;IAEH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QACD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YAC7B,OAAO;SACV;QACD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YAC7B,OAAO;SACV;QACD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAmBS,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAES,gBAAgB,CAAC,aAAsB,EAAE,OAAgC;QAC/E,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;YACnC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SAC3D;QACD,KAAK,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAE/C,gBAAgB;QAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAElD,IAAI,YAAY,GAAW,CAAC,CAAC;QAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,IAAI,CAAC,KAAK,GAAG,YAAY,EAAE;gBAC3B,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC;aAC7B;SACJ;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,CAAC,IAAI,EAAE;gBAC1C,MAAM,QAAQ,GAAG,CAAC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,qBAAqB,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC;gBAC7F,IAAI,QAAQ,KAAK,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE;oBACxC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,YAAY,CAAC,cAAc,CAAC,CAAC;oBACjE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;YACD,IAAI,SAAS,GAAG,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAE5H,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,aAAa,KAAK,CAAC,EAAE;gBACjE,IAAI,WAAW,GAAG,CAAC,CAAC;gBACpB,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;oBAC3B,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBACxD;qBAAM;oBACH,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;iBACrI;gBAED,SAAS,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC;aACvD;YAED,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE;gBAC1C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,cAAc,CAAC,CAAC;gBACnE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;aAC9B;SACJ;IACL,CAAC;IAEO,SAAS,CAAC,IAAY,EAAE,SAAiB,EAAE,CAAS,EAAE,OAAgC;QAC1F,MAAM,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;QACzC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,QAAQ,IAAI,CAAC,wBAAwB,EAAE;YACnC,KAAK,OAAO,CAAC,yBAAyB;gBAClC,CAAC,GAAG,CAAC,CAAC;gBACN,MAAM;YACV,KAAK,OAAO,CAAC,0BAA0B;gBACnC,CAAC,GAAG,KAAK,GAAG,SAAS,CAAC;gBACtB,MAAM;YACV,KAAK,OAAO,CAAC,2BAA2B;gBACpC,CAAC,GAAG,CAAC,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC;gBAC5B,MAAM;SACb;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;YAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;YACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;SAC9D;QACD,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzD,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,CAAC;YAC7D,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;YACrD,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;YACjE,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,OAAO,CAAC,SAAS,EAAE,CAAC;SACvB;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,CAAC;YAC7D,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;YAC7E,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;YACzF,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,OAAO,CAAC,SAAS,EAAE,CAAC;SACvB;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,OAAgC;QACzC,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,eAAe;QACf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAES,YAAY,CAAC,OAAgC;QACnD,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC;YACtC,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;YACxC,OAAO,CAAC,QAAQ,GAAG,OAAO,CAAC;YAC3B,OAAO,CAAC,UAAU,GAAG,CAAC,CAAC;SAC1B;IACL,CAAC;IAES,WAAW,CAAC,QAAgB,EAAE,SAAiB,EAAE,OAAgC;QACvF,MAAM,KAAK,GAAG,EAAE,CAAC;QACjB,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAErC,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,CAAC,QAAQ,EAAE;YAC9C,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC;aACjE;SACJ;aAAM,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,CAAC,QAAQ,EAAE;YACrD,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC;aACpE;SACJ;aAAM,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,CAAC,gBAAgB,EAAE;YAC7D,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,QAAQ,EAAE,SAAU,EAAE,OAAO,CAAC,CAAC,CAAC;aACxF;SACJ;aAAM;YACH,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;aAC/C;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,UAAU,CAAC,OAAe,EAAE,EAAE,OAAgC;QACpE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;IACvF,CAAC;IAED,+DAA+D;IACvD,iBAAiB,CAAC,SAAiB,EAAE,KAAa,EAAE,UAAkB;QAC1E,MAAM,IAAI,GAAG,SAAS,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,iDAAiD;QACjD,MAAM,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9D,OAAO,WAAW,CAAC;IACvB,CAAC;IAES,kBAAkB,CAAC,OAAe,EAAE,EAAE,KAAa,EAAE,OAAgC;QAC3F,IAAI,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAErE,IAAI,WAAW,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAExE,yDAAyD;QACzD,oCAAoC;QACpC,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,CAAC,UAAU,EAAE;YACb,oCAAoC;YACpC,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,GAAG,KAAK,EAAE;gBACzC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC;gBACnC,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC;gBAEvE,WAAW,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;aACvE;YACD,iBAAiB;YACjB,IAAI,IAAI,GAAG,CAAC;SACf;aAAM;YACH,OAAO,UAAU,CAAC,MAAM,IAAI,SAAS,GAAG,KAAK,EAAE;gBAC3C,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,GAAG,WAAW,EAAE,WAAW,CAAC,CAAC;gBAChE,IAAI,GAAG,GAAG,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC;gBACjC,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBAEjE,WAAW,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;aACvE;SACJ;QAED,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;IAC5C,CAAC;IAEO,oBAAoB,CAAC,WAAyB;QAClD,IAAI,WAAW,CAAC,qBAAqB,KAAK,SAAS,EAAE;YACjD,OAAO,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC;SACrG;QACD,OAAO,WAAW,CAAC,KAAK,CAAC;IAC7B,CAAC;IAES,kBAAkB,CAAC,OAAe,EAAE,EAAE,KAAa,EAAE,OAAgC;QAC3F,MAAM,KAAK,GAAG,EAAE,CAAC;QACjB,MAAM,KAAK,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5G,IAAI,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAErE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACxE,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC;YAC3E,IAAI,SAAS,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE;gBAC5B,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;gBAC7C,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;gBAChB,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;aACpE;iBAAM;gBACH,SAAS,GAAG,SAAS,CAAC;gBACtB,IAAI,GAAG,QAAQ,CAAC;aACnB;SACJ;QACD,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;QAE7C,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,0BAA0B,CAAC,OAAe,EAAE,EAAE,KAAa,EAAE,MAAc,EAAE,OAAgC;QACnH,MAAM,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,aAAa,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;YACvD,IAAI,aAAa,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;gBACjC,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAoC,CAAC;gBACjE,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAoC,CAAC;gBACpE,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,GAAG,QAAQ,CAAC,IAAI,GAAG,WAAW,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC9F,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;oBACpC,KAAK,CAAC,GAAG,EAAE,CAAC;iBACf;gBACD,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,YAAY,CAAC,OAAgC;QACnD,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACnC,OAAO;SACV;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;QAC3C,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,QAAQ,IAAI,CAAC,sBAAsB,EAAE;YACjC,KAAK,OAAO,CAAC,sBAAsB;gBAC/B,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;gBAChC,MAAM;YACV,KAAK,OAAO,CAAC,yBAAyB;gBAClC,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC;gBAC/F,MAAM;YACV,KAAK,OAAO,CAAC,yBAAyB;gBAClC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;gBAC9F,MAAM;SACb;QAED,KAAK,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC;QAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,aAAa,KAAK,CAAC,EAAE;gBAClD,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;oBAC3B,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBACnD;qBAAM;oBACH,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;iBACvI;aACJ;YAED,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YACtD,KAAK,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;SACpC;IACL,CAAC;IAEO,wBAAwB,CAAC,SAAiB;QAC9C,IAAI,SAAS,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,SAAS,CAAC;QAE7G,IAAI,SAAS,GAAG,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,aAAa,KAAK,CAAC,EAAE;YACxD,IAAI,WAAW,GAAG,CAAC,CAAC;YACpB,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;gBAC3B,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aACxD;iBAAM;gBACH,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;aACrI;YAED,SAAS,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC;SAC9C;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,qBAAqB;;QACxB,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;YACjC,8DAA8D;YAC9D,MAAM,OAAO,GAAG,MAAA,WAAW,CAAC,iBAAiB,0CAAE,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC;YACnF,IAAI,OAAO,EAAE;gBACT,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;gBAC3B,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;oBACnB,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;iBAC3D;gBACD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM;oBACrB,CAAC,CAAC,IAAI,CAAC,MAAM;oBACb,CAAC,CAAC,IAAI,CAAC,WAAW,CACZ,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,qBAAqB,EAC3E,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,EAC5E,OAAO,CACV,CAAC;gBACR,OAAO,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aACtD;SACJ;QACD,OAAO,CAAC,CAAC;IACb,CAAC;IAED,OAAO;QACH,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;IACzC,CAAC;CACJ;AAziBG;IADC,SAAS,EAAE;4CAGX;AAuBD;IADC,SAAS,EAAE;6CAGX;AAiBD;IADC,SAAS,EAAE;qCAGX;AAmBD;IADC,SAAS,EAAE;wDAGX;AAkBD;IADC,SAAS,EAAE;sDAGX;AAkBD;IADC,SAAS,EAAE;4CAKX;AAaD;IADC,SAAS,EAAE;6CAGX;AAiBD;IADC,SAAS,EAAE;0CAGX;AAiBD;IADC,SAAS,EAAE;4CAGX;AAiBD;IADC,SAAS,EAAE;6CAGX;AAiBD;IADC,SAAS,EAAE;4CAGX;AAkWL,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { Observable } from \"core/Misc/observable\";\r\nimport type { Measure } from \"../measure\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext, ITextMetrics } from \"core/Engines/ICanvas\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\n/**\r\n * Enum that determines the text-wrapping mode to use.\r\n */\r\nexport enum TextWrapping {\r\n /**\r\n * Clip the text when it's larger than Control.width; this is the default mode.\r\n */\r\n Clip = 0,\r\n\r\n /**\r\n * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.\r\n */\r\n WordWrap = 1,\r\n\r\n /**\r\n * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.\r\n */\r\n Ellipsis = 2,\r\n\r\n /**\r\n * Wrap the text word-wise and clip the text when the text's height is larger than the Control.height, and shrink the last line with trailing … .\r\n */\r\n WordWrapEllipsis,\r\n}\r\n\r\n/**\r\n * Class used to create text block control\r\n */\r\nexport class TextBlock extends Control {\r\n private _text = \"\";\r\n private _textWrapping = TextWrapping.Clip;\r\n private _textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n private _textVerticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;\r\n\r\n private _lines: any[];\r\n private _resizeToFit: boolean = false;\r\n private _lineSpacing: ValueAndUnit = new ValueAndUnit(0);\r\n private _outlineWidth: number = 0;\r\n private _outlineColor: string = \"white\";\r\n private _underline: boolean = false;\r\n private _lineThrough: boolean = false;\r\n private _wordDivider: string = \" \";\r\n /**\r\n * An event triggered after the text is changed\r\n */\r\n public onTextChangedObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * An event triggered after the text was broken up into lines\r\n */\r\n public onLinesReadyObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * Function used to split a string into words. By default, a string is split at each space character found\r\n */\r\n public wordSplittingFunction: Nullable<(line: string) => string[]>;\r\n\r\n /**\r\n * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)\r\n */\r\n public get lines(): any[] {\r\n return this._lines;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that the TextBlock will be resized to fit container\r\n */\r\n @serialize()\r\n public get resizeToFit(): boolean {\r\n return this._resizeToFit;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that the TextBlock will be resized to fit container\r\n */\r\n public set resizeToFit(value: boolean) {\r\n if (this._resizeToFit === value) {\r\n return;\r\n }\r\n this._resizeToFit = value;\r\n\r\n if (this._resizeToFit) {\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._height.ignoreAdaptiveScaling = true;\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n @serialize()\r\n public get textWrapping(): TextWrapping | boolean {\r\n return this._textWrapping;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n public set textWrapping(value: TextWrapping | boolean) {\r\n if (this._textWrapping === value) {\r\n return;\r\n }\r\n this._textWrapping = +value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n @serialize()\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n this._text = value + \"\"; // Making sure it is a text\r\n this._markAsDirty();\r\n\r\n this.onTextChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textHorizontalAlignment(): number {\r\n return this._textHorizontalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textHorizontalAlignment(value: number) {\r\n if (this._textHorizontalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textHorizontalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textVerticalAlignment(): number {\r\n return this._textVerticalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textVerticalAlignment(value: number) {\r\n if (this._textVerticalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textVerticalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n @serialize()\r\n public set lineSpacing(value: string | number) {\r\n if (this._lineSpacing.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n public get lineSpacing(): string | number {\r\n return this._lineSpacing.toString(this._host);\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n @serialize()\r\n public get outlineWidth(): number {\r\n return this._outlineWidth;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n public set outlineWidth(value: number) {\r\n if (this._outlineWidth === value) {\r\n return;\r\n }\r\n this._outlineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n @serialize()\r\n public get underline(): boolean {\r\n return this._underline;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n public set underline(value: boolean) {\r\n if (this._underline === value) {\r\n return;\r\n }\r\n this._underline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n @serialize()\r\n public get lineThrough(): boolean {\r\n return this._lineThrough;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n public set lineThrough(value: boolean) {\r\n if (this._lineThrough === value) {\r\n return;\r\n }\r\n this._lineThrough = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n @serialize()\r\n public get outlineColor(): string {\r\n return this._outlineColor;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n public set outlineColor(value: string) {\r\n if (this._outlineColor === value) {\r\n return;\r\n }\r\n this._outlineColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n @serialize()\r\n public get wordDivider(): string {\r\n return this._wordDivider;\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n public set wordDivider(value: string) {\r\n if (this._wordDivider === value) {\r\n return;\r\n }\r\n this._wordDivider = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new TextBlock object\r\n * @param name defines the name of the control\r\n * @param text defines the text to display (empty string by default)\r\n */\r\n constructor(\r\n /**\r\n * Defines the name of the control\r\n */\r\n public name?: string,\r\n text: string = \"\"\r\n ) {\r\n super(name);\r\n\r\n this.text = text;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TextBlock\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || this.isDirty) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n super._processMeasures(parentMeasure, context);\r\n\r\n // Prepare lines\r\n this._lines = this._breakLines(this._currentMeasure.width, this._currentMeasure.height, context);\r\n this.onLinesReadyObservable.notifyObservers(this);\r\n\r\n let maxLineWidth: number = 0;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (line.width > maxLineWidth) {\r\n maxLineWidth = line.width;\r\n }\r\n }\r\n\r\n if (this._resizeToFit) {\r\n if (this._textWrapping === TextWrapping.Clip) {\r\n const newWidth = (this._paddingLeftInPixels + this._paddingRightInPixels + maxLineWidth) | 0;\r\n if (newWidth !== this._width.internalValue) {\r\n this._width.updateInPlace(newWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n let newHeight = (this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * this._lines.length) | 0;\r\n\r\n if (this._lines.length > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (this._lines.length - 1) * lineSpacing;\r\n }\r\n\r\n if (newHeight !== this._height.internalValue) {\r\n this._height.updateInPlace(newHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n }\r\n\r\n private _drawText(text: string, textWidth: number, y: number, context: ICanvasRenderingContext): void {\r\n const width = this._currentMeasure.width;\r\n let x = 0;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n x = 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n x = width - textWidth;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n x = (width - textWidth) / 2;\r\n break;\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this.outlineWidth) {\r\n context.strokeText(text, this._currentMeasure.left + x, y);\r\n }\r\n context.fillText(text, this._currentMeasure.left + x, y);\r\n\r\n if (this._underline) {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(this._currentMeasure.left + x, y + 3);\r\n context.lineTo(this._currentMeasure.left + x + textWidth, y + 3);\r\n context.stroke();\r\n context.closePath();\r\n }\r\n\r\n if (this._lineThrough) {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(this._currentMeasure.left + x, y - this.fontSizeInPixels / 3);\r\n context.lineTo(this._currentMeasure.left + x + textWidth, y - this.fontSizeInPixels / 3);\r\n context.stroke();\r\n context.closePath();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n // Render lines\r\n this._renderLines(context);\r\n\r\n context.restore();\r\n }\r\n\r\n protected _applyStates(context: ICanvasRenderingContext): void {\r\n super._applyStates(context);\r\n if (this.outlineWidth) {\r\n context.lineWidth = this.outlineWidth;\r\n context.strokeStyle = this.outlineColor;\r\n context.lineJoin = \"miter\";\r\n context.miterLimit = 2;\r\n }\r\n }\r\n\r\n protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[] {\r\n const lines = [];\r\n const _lines = this.text.split(\"\\n\");\r\n\r\n if (this._textWrapping === TextWrapping.Ellipsis) {\r\n for (const _line of _lines) {\r\n lines.push(this._parseLineEllipsis(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrap) {\r\n for (const _line of _lines) {\r\n lines.push(...this._parseLineWordWrap(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrapEllipsis) {\r\n for (const _line of _lines) {\r\n lines.push(...this._parseLineWordWrapEllipsis(_line, refWidth, refHeight!, context));\r\n }\r\n } else {\r\n for (const _line of _lines) {\r\n lines.push(this._parseLine(_line, context));\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLine(line: string = \"\", context: ICanvasRenderingContext): object {\r\n return { text: line, width: this._getTextMetricsWidth(context.measureText(line)) };\r\n }\r\n\r\n //Calculate how many characters approximately we need to remove\r\n private _getCharsToRemove(lineWidth: number, width: number, lineLength: number) {\r\n const diff = lineWidth > width ? lineWidth - width : 0;\r\n // This isn't exact unless the font is monospaced\r\n const charWidth = lineWidth / lineLength;\r\n const removeChars = Math.max(Math.floor(diff / charWidth), 1);\r\n return removeChars;\r\n }\r\n\r\n protected _parseLineEllipsis(line: string = \"\", width: number, context: ICanvasRenderingContext): object {\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n let removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n\r\n // unicode support. split('') does not work with unicode!\r\n // make sure Array.from is available\r\n const characters = Array.from && Array.from(line);\r\n if (!characters) {\r\n // no array.from, use the old method\r\n while (line.length > 2 && lineWidth > width) {\r\n line = line.slice(0, -removeChars);\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line + \"…\"));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n // Add on the end\r\n line += \"…\";\r\n } else {\r\n while (characters.length && lineWidth > width) {\r\n characters.splice(characters.length - removeChars, removeChars);\r\n line = `${characters.join(\"\")}…`;\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n }\r\n\r\n return { text: line, width: lineWidth };\r\n }\r\n\r\n private _getTextMetricsWidth(textMetrics: ITextMetrics) {\r\n if (textMetrics.actualBoundingBoxLeft !== undefined) {\r\n return Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n }\r\n return textMetrics.width;\r\n }\r\n\r\n protected _parseLineWordWrap(line: string = \"\", width: number, context: ICanvasRenderingContext): object[] {\r\n const lines = [];\r\n const words = this.wordSplittingFunction ? this.wordSplittingFunction(line) : line.split(this._wordDivider);\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n for (let n = 0; n < words.length; n++) {\r\n const testLine = n > 0 ? line + this._wordDivider + words[n] : words[0];\r\n const testWidth = this._getTextMetricsWidth(context.measureText(testLine));\r\n if (testWidth > width && n > 0) {\r\n lines.push({ text: line, width: lineWidth });\r\n line = words[n];\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n } else {\r\n lineWidth = testWidth;\r\n line = testLine;\r\n }\r\n }\r\n lines.push({ text: line, width: lineWidth });\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLineWordWrapEllipsis(line: string = \"\", width: number, height: number, context: ICanvasRenderingContext): object[] {\r\n const lines = this._parseLineWordWrap(line, width, context);\r\n for (let n = 1; n <= lines.length; n++) {\r\n const currentHeight = this._computeHeightForLinesOf(n);\r\n if (currentHeight > height && n > 1) {\r\n const lastLine = lines[n - 2] as { text: string; width: number };\r\n const currentLine = lines[n - 1] as { text: string; width: number };\r\n lines[n - 2] = this._parseLineEllipsis(`${lastLine.text + currentLine.text}`, width, context);\r\n const linesToRemove = lines.length - n + 1;\r\n for (let i = 0; i < linesToRemove; i++) {\r\n lines.pop();\r\n }\r\n return lines;\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _renderLines(context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || !this._lines) {\r\n return;\r\n }\r\n const height = this._currentMeasure.height;\r\n let rootY = 0;\r\n switch (this._textVerticalAlignment) {\r\n case Control.VERTICAL_ALIGNMENT_TOP:\r\n rootY = this._fontOffset.ascent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_BOTTOM:\r\n rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_CENTER:\r\n rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;\r\n break;\r\n }\r\n\r\n rootY += this._currentMeasure.top;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (i !== 0 && this._lineSpacing.internalValue !== 0) {\r\n if (this._lineSpacing.isPixel) {\r\n rootY += this._lineSpacing.getValue(this._host);\r\n } else {\r\n rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n }\r\n\r\n this._drawText(line.text, line.width, rootY, context);\r\n rootY += this._fontOffset.height;\r\n }\r\n }\r\n\r\n private _computeHeightForLinesOf(lineCount: number): number {\r\n let newHeight = this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * lineCount;\r\n\r\n if (lineCount > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (lineCount - 1) * lineSpacing;\r\n }\r\n\r\n return newHeight;\r\n }\r\n\r\n /**\r\n * Given a width constraint applied on the text block, find the expected height\r\n * @returns expected height\r\n */\r\n public computeExpectedHeight(): number {\r\n if (this.text && this.widthInPixels) {\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const context = EngineStore.LastCreatedEngine?.createCanvas(0, 0).getContext(\"2d\");\r\n if (context) {\r\n this._applyStates(context);\r\n if (!this._fontOffset) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n const lines = this._lines\r\n ? this._lines\r\n : this._breakLines(\r\n this.widthInPixels - this._paddingLeftInPixels - this._paddingRightInPixels,\r\n this.heightInPixels - this._paddingTopInPixels - this._paddingBottomInPixels,\r\n context\r\n );\r\n return this._computeHeightForLinesOf(lines.length);\r\n }\r\n }\r\n return 0;\r\n }\r\n\r\n dispose(): void {\r\n super.dispose();\r\n\r\n this.onTextChangedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.TextBlock\", TextBlock);\r\n"]}
|
1
|
+
{"version":3,"file":"textBlock.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/textBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAElD,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAEjD,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAEvD;;GAEG;AACH,MAAM,CAAN,IAAY,YAoBX;AApBD,WAAY,YAAY;IACpB;;OAEG;IACH,+CAAQ,CAAA;IAER;;OAEG;IACH,uDAAY,CAAA;IAEZ;;OAEG;IACH,uDAAY,CAAA;IAEZ;;OAEG;IACH,uEAAgB,CAAA;AACpB,CAAC,EApBW,YAAY,KAAZ,YAAY,QAoBvB;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,OAAO;IA6PlC;;;;OAIG;IACH;IACI;;OAEG;IACI,IAAa,EACpB,OAAe,EAAE;QAEjB,KAAK,CAAC,IAAI,CAAC,CAAC;QAHL,SAAI,GAAJ,IAAI,CAAS;QArQhB,UAAK,GAAG,EAAE,CAAC;QACX,kBAAa,GAAG,YAAY,CAAC,IAAI,CAAC;QAClC,6BAAwB,GAAG,OAAO,CAAC,2BAA2B,CAAC;QAC/D,2BAAsB,GAAG,OAAO,CAAC,yBAAyB,CAAC;QAG3D,iBAAY,GAAY,KAAK,CAAC;QAC9B,iBAAY,GAAiB,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;QACjD,kBAAa,GAAW,CAAC,CAAC;QAC1B,kBAAa,GAAW,OAAO,CAAC;QAChC,eAAU,GAAY,KAAK,CAAC;QAC5B,iBAAY,GAAY,KAAK,CAAC;QAC9B,iBAAY,GAAW,GAAG,CAAC;QACnC;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAa,CAAC;QAE7D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAa,CAAC;QAkXpD,eAAU,GAAa,EAAE,CAAC;QA7H9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IA/OD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YAC7B,OAAO;SACV;QACD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACzC,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;SAC7C;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAA6B;QACjD,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,EAAE,CAAC,CAAC,2BAA2B;QACpD,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAED;;OAEG;IAEH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,uBAAuB,CAAC,KAAa;QAC5C,IAAI,IAAI,CAAC,wBAAwB,KAAK,KAAK,EAAE;YACzC,OAAO;SACV;QAED,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,qBAAqB,CAAC,KAAa;QAC1C,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW,CAAC,KAAsB;QACzC,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;YACrC,IAAI,CAAC,YAAY,EAAE,CAAC;SACvB;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC;IAED;;OAEG;IAEH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QACD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YAC7B,OAAO;SACV;QACD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YAC7B,OAAO;SACV;QACD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAmBS,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAES,gBAAgB,CAAC,aAAsB,EAAE,OAAgC;QAC/E,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;YACnC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SAC3D;QACD,KAAK,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAE/C,gBAAgB;QAChB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAElD,IAAI,YAAY,GAAW,CAAC,CAAC;QAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,IAAI,CAAC,KAAK,GAAG,YAAY,EAAE;gBAC3B,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC;aAC7B;SACJ;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,CAAC,IAAI,EAAE;gBAC1C,MAAM,QAAQ,GAAG,CAAC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,qBAAqB,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC;gBAC7F,IAAI,QAAQ,KAAK,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE;oBACxC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,YAAY,CAAC,cAAc,CAAC,CAAC;oBACjE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;YACD,IAAI,SAAS,GAAG,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAE5H,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,aAAa,KAAK,CAAC,EAAE;gBACjE,IAAI,WAAW,GAAG,CAAC,CAAC;gBACpB,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;oBAC3B,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBACxD;qBAAM;oBACH,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;iBACrI;gBAED,SAAS,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC;aACvD;YAED,IAAI,SAAS,KAAK,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE;gBAC1C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,cAAc,CAAC,CAAC;gBACnE,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;aAC9B;SACJ;IACL,CAAC;IAEO,SAAS,CAAC,IAAY,EAAE,SAAiB,EAAE,CAAS,EAAE,OAAgC;QAC1F,MAAM,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;QACzC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,QAAQ,IAAI,CAAC,wBAAwB,EAAE;YACnC,KAAK,OAAO,CAAC,yBAAyB;gBAClC,CAAC,GAAG,CAAC,CAAC;gBACN,MAAM;YACV,KAAK,OAAO,CAAC,0BAA0B;gBACnC,CAAC,GAAG,KAAK,GAAG,SAAS,CAAC;gBACtB,MAAM;YACV,KAAK,OAAO,CAAC,2BAA2B;gBACpC,CAAC,GAAG,CAAC,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC;gBAC5B,MAAM;SACb;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;YAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;YACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;SAC9D;QACD,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzD,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,CAAC;YAC7D,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;YACrD,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;YACjE,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,OAAO,CAAC,SAAS,EAAE,CAAC;SACvB;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,CAAC;YAC7D,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;YAC7E,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;YACzF,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,OAAO,CAAC,SAAS,EAAE,CAAC;SACvB;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,OAAgC;QACzC,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,eAAe;QACf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAES,YAAY,CAAC,OAAgC;QACnD,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC;YACtC,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;YACxC,OAAO,CAAC,QAAQ,GAAG,OAAO,CAAC;YAC3B,OAAO,CAAC,UAAU,GAAG,CAAC,CAAC;SAC1B;IACL,CAAC;IAIS,WAAW,CAAC,QAAgB,EAAE,SAAiB,EAAE,OAAgC;QACvF,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAErC,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,CAAC,QAAQ,EAAE;YAC9C,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC;aAC3E;SACJ;aAAM,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,CAAC,QAAQ,EAAE;YACrD,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC;aAC9E;SACJ;aAAM,IAAI,IAAI,CAAC,aAAa,KAAK,YAAY,CAAC,gBAAgB,EAAE;YAC7D,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,QAAQ,EAAE,SAAU,EAAE,OAAO,CAAC,CAAC,CAAC;aAClG;SACJ;aAAM;YACH,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBACxB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;aACzD;SACJ;QAED,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAES,UAAU,CAAC,OAAe,EAAE,EAAE,OAAgC;QACpE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;IACvF,CAAC;IAED,+DAA+D;IACvD,iBAAiB,CAAC,SAAiB,EAAE,KAAa,EAAE,UAAkB;QAC1E,MAAM,IAAI,GAAG,SAAS,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,iDAAiD;QACjD,MAAM,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9D,OAAO,WAAW,CAAC;IACvB,CAAC;IAES,kBAAkB,CAAC,OAAe,EAAE,EAAE,KAAa,EAAE,OAAgC;QAC3F,IAAI,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAErE,IAAI,WAAW,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAExE,yDAAyD;QACzD,oCAAoC;QACpC,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,CAAC,UAAU,EAAE;YACb,oCAAoC;YACpC,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,GAAG,KAAK,EAAE;gBACzC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC;gBACnC,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC;gBAEvE,WAAW,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;aACvE;YACD,iBAAiB;YACjB,IAAI,IAAI,GAAG,CAAC;SACf;aAAM;YACH,OAAO,UAAU,CAAC,MAAM,IAAI,SAAS,GAAG,KAAK,EAAE;gBAC3C,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,GAAG,WAAW,EAAE,WAAW,CAAC,CAAC;gBAChE,IAAI,GAAG,GAAG,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC;gBACjC,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;gBAEjE,WAAW,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;aACvE;SACJ;QAED,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC;IAC5C,CAAC;IAEO,oBAAoB,CAAC,WAAyB;QAClD,IAAI,WAAW,CAAC,qBAAqB,KAAK,SAAS,EAAE;YACjD,OAAO,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC;SACrG;QACD,OAAO,WAAW,CAAC,KAAK,CAAC;IAC7B,CAAC;IAES,kBAAkB,CAAC,OAAe,EAAE,EAAE,KAAa,EAAE,OAAgC;QAC3F,MAAM,KAAK,GAAG,EAAE,CAAC;QACjB,MAAM,KAAK,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5G,IAAI,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAErE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACxE,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC;YAC3E,IAAI,SAAS,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE;gBAC5B,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;gBAC7C,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;gBAChB,SAAS,GAAG,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;aACpE;iBAAM;gBACH,SAAS,GAAG,SAAS,CAAC;gBACtB,IAAI,GAAG,QAAQ,CAAC;aACnB;SACJ;QACD,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;QAE7C,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,0BAA0B,CAAC,OAAe,EAAE,EAAE,KAAa,EAAE,MAAc,EAAE,OAAgC;QACnH,MAAM,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,aAAa,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;YACvD,IAAI,aAAa,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;gBACjC,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAoC,CAAC;gBACjE,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAoC,CAAC;gBACpE,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,GAAG,QAAQ,CAAC,IAAI,GAAG,WAAW,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC9F,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC;gBAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE;oBACpC,KAAK,CAAC,GAAG,EAAE,CAAC;iBACf;gBACD,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,YAAY,CAAC,OAAgC;QACnD,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACnC,OAAO;SACV;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;QAC3C,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,QAAQ,IAAI,CAAC,sBAAsB,EAAE;YACjC,KAAK,OAAO,CAAC,sBAAsB;gBAC/B,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;gBAChC,MAAM;YACV,KAAK,OAAO,CAAC,yBAAyB;gBAClC,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC;gBAC/F,MAAM;YACV,KAAK,OAAO,CAAC,yBAAyB;gBAClC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;gBAC9F,MAAM;SACb;QAED,KAAK,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC;QAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,aAAa,KAAK,CAAC,EAAE;gBAClD,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;oBAC3B,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBACnD;qBAAM;oBACH,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;iBACvI;aACJ;YAED,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YACtD,KAAK,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;SACpC;IACL,CAAC;IAEO,wBAAwB,CAAC,SAAiB;QAC9C,IAAI,SAAS,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,SAAS,CAAC;QAE7G,IAAI,SAAS,GAAG,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,aAAa,KAAK,CAAC,EAAE;YACxD,IAAI,WAAW,GAAG,CAAC,CAAC;YACpB,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;gBAC3B,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aACxD;iBAAM;gBACH,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;aACrI;YAED,SAAS,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC;SAC9C;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,qBAAqB;;QACxB,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;YACjC,8DAA8D;YAC9D,MAAM,OAAO,GAAG,MAAA,WAAW,CAAC,iBAAiB,0CAAE,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC;YACnF,IAAI,OAAO,EAAE;gBACT,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;gBAC3B,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;oBACnB,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;iBAC3D;gBACD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM;oBACrB,CAAC,CAAC,IAAI,CAAC,MAAM;oBACb,CAAC,CAAC,IAAI,CAAC,WAAW,CACZ,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,qBAAqB,EAC3E,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,EAC5E,OAAO,CACV,CAAC;gBACR,OAAO,IAAI,CAAC,wBAAwB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aACtD;SACJ;QACD,OAAO,CAAC,CAAC;IACb,CAAC;IAED,OAAO;QACH,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;IACzC,CAAC;CACJ;AA3iBG;IADC,SAAS,EAAE;4CAGX;AAuBD;IADC,SAAS,EAAE;6CAGX;AAiBD;IADC,SAAS,EAAE;qCAGX;AAmBD;IADC,SAAS,EAAE;wDAGX;AAkBD;IADC,SAAS,EAAE;sDAGX;AAkBD;IADC,SAAS,EAAE;4CAKX;AAaD;IADC,SAAS,EAAE;6CAGX;AAiBD;IADC,SAAS,EAAE;0CAGX;AAiBD;IADC,SAAS,EAAE;4CAGX;AAiBD;IADC,SAAS,EAAE;6CAGX;AAiBD;IADC,SAAS,EAAE;4CAGX;AAoWL,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { Observable } from \"core/Misc/observable\";\r\nimport type { Measure } from \"../measure\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext, ITextMetrics } from \"core/Engines/ICanvas\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\n/**\r\n * Enum that determines the text-wrapping mode to use.\r\n */\r\nexport enum TextWrapping {\r\n /**\r\n * Clip the text when it's larger than Control.width; this is the default mode.\r\n */\r\n Clip = 0,\r\n\r\n /**\r\n * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.\r\n */\r\n WordWrap = 1,\r\n\r\n /**\r\n * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.\r\n */\r\n Ellipsis = 2,\r\n\r\n /**\r\n * Wrap the text word-wise and clip the text when the text's height is larger than the Control.height, and shrink the last line with trailing … .\r\n */\r\n WordWrapEllipsis,\r\n}\r\n\r\n/**\r\n * Class used to create text block control\r\n */\r\nexport class TextBlock extends Control {\r\n private _text = \"\";\r\n private _textWrapping = TextWrapping.Clip;\r\n private _textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n private _textVerticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;\r\n\r\n private _lines: any[];\r\n private _resizeToFit: boolean = false;\r\n private _lineSpacing: ValueAndUnit = new ValueAndUnit(0);\r\n private _outlineWidth: number = 0;\r\n private _outlineColor: string = \"white\";\r\n private _underline: boolean = false;\r\n private _lineThrough: boolean = false;\r\n private _wordDivider: string = \" \";\r\n /**\r\n * An event triggered after the text is changed\r\n */\r\n public onTextChangedObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * An event triggered after the text was broken up into lines\r\n */\r\n public onLinesReadyObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * Function used to split a string into words. By default, a string is split at each space character found\r\n */\r\n public wordSplittingFunction: Nullable<(line: string) => string[]>;\r\n\r\n /**\r\n * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)\r\n */\r\n public get lines(): any[] {\r\n return this._lines;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that the TextBlock will be resized to fit container\r\n */\r\n @serialize()\r\n public get resizeToFit(): boolean {\r\n return this._resizeToFit;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that the TextBlock will be resized to fit container\r\n */\r\n public set resizeToFit(value: boolean) {\r\n if (this._resizeToFit === value) {\r\n return;\r\n }\r\n this._resizeToFit = value;\r\n\r\n if (this._resizeToFit) {\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._height.ignoreAdaptiveScaling = true;\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n @serialize()\r\n public get textWrapping(): TextWrapping | boolean {\r\n return this._textWrapping;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n public set textWrapping(value: TextWrapping | boolean) {\r\n if (this._textWrapping === value) {\r\n return;\r\n }\r\n this._textWrapping = +value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n @serialize()\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n this._text = value + \"\"; // Making sure it is a text\r\n this._markAsDirty();\r\n\r\n this.onTextChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textHorizontalAlignment(): number {\r\n return this._textHorizontalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textHorizontalAlignment(value: number) {\r\n if (this._textHorizontalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textHorizontalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textVerticalAlignment(): number {\r\n return this._textVerticalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textVerticalAlignment(value: number) {\r\n if (this._textVerticalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textVerticalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n @serialize()\r\n public set lineSpacing(value: string | number) {\r\n if (this._lineSpacing.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n public get lineSpacing(): string | number {\r\n return this._lineSpacing.toString(this._host);\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n @serialize()\r\n public get outlineWidth(): number {\r\n return this._outlineWidth;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n public set outlineWidth(value: number) {\r\n if (this._outlineWidth === value) {\r\n return;\r\n }\r\n this._outlineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n @serialize()\r\n public get underline(): boolean {\r\n return this._underline;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n public set underline(value: boolean) {\r\n if (this._underline === value) {\r\n return;\r\n }\r\n this._underline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n @serialize()\r\n public get lineThrough(): boolean {\r\n return this._lineThrough;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n public set lineThrough(value: boolean) {\r\n if (this._lineThrough === value) {\r\n return;\r\n }\r\n this._lineThrough = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n @serialize()\r\n public get outlineColor(): string {\r\n return this._outlineColor;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n public set outlineColor(value: string) {\r\n if (this._outlineColor === value) {\r\n return;\r\n }\r\n this._outlineColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n @serialize()\r\n public get wordDivider(): string {\r\n return this._wordDivider;\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n public set wordDivider(value: string) {\r\n if (this._wordDivider === value) {\r\n return;\r\n }\r\n this._wordDivider = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new TextBlock object\r\n * @param name defines the name of the control\r\n * @param text defines the text to display (empty string by default)\r\n */\r\n constructor(\r\n /**\r\n * Defines the name of the control\r\n */\r\n public name?: string,\r\n text: string = \"\"\r\n ) {\r\n super(name);\r\n\r\n this.text = text;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TextBlock\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || this.isDirty) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n super._processMeasures(parentMeasure, context);\r\n\r\n // Prepare lines\r\n this._lines = this._breakLines(this._currentMeasure.width, this._currentMeasure.height, context);\r\n this.onLinesReadyObservable.notifyObservers(this);\r\n\r\n let maxLineWidth: number = 0;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (line.width > maxLineWidth) {\r\n maxLineWidth = line.width;\r\n }\r\n }\r\n\r\n if (this._resizeToFit) {\r\n if (this._textWrapping === TextWrapping.Clip) {\r\n const newWidth = (this._paddingLeftInPixels + this._paddingRightInPixels + maxLineWidth) | 0;\r\n if (newWidth !== this._width.internalValue) {\r\n this._width.updateInPlace(newWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n let newHeight = (this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * this._lines.length) | 0;\r\n\r\n if (this._lines.length > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (this._lines.length - 1) * lineSpacing;\r\n }\r\n\r\n if (newHeight !== this._height.internalValue) {\r\n this._height.updateInPlace(newHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n }\r\n\r\n private _drawText(text: string, textWidth: number, y: number, context: ICanvasRenderingContext): void {\r\n const width = this._currentMeasure.width;\r\n let x = 0;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n x = 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n x = width - textWidth;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n x = (width - textWidth) / 2;\r\n break;\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this.outlineWidth) {\r\n context.strokeText(text, this._currentMeasure.left + x, y);\r\n }\r\n context.fillText(text, this._currentMeasure.left + x, y);\r\n\r\n if (this._underline) {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(this._currentMeasure.left + x, y + 3);\r\n context.lineTo(this._currentMeasure.left + x + textWidth, y + 3);\r\n context.stroke();\r\n context.closePath();\r\n }\r\n\r\n if (this._lineThrough) {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(this._currentMeasure.left + x, y - this.fontSizeInPixels / 3);\r\n context.lineTo(this._currentMeasure.left + x + textWidth, y - this.fontSizeInPixels / 3);\r\n context.stroke();\r\n context.closePath();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n // Render lines\r\n this._renderLines(context);\r\n\r\n context.restore();\r\n }\r\n\r\n protected _applyStates(context: ICanvasRenderingContext): void {\r\n super._applyStates(context);\r\n if (this.outlineWidth) {\r\n context.lineWidth = this.outlineWidth;\r\n context.strokeStyle = this.outlineColor;\r\n context.lineJoin = \"miter\";\r\n context.miterLimit = 2;\r\n }\r\n }\r\n\r\n private _linesTemp: object[] = [];\r\n\r\n protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[] {\r\n this._linesTemp.length = 0;\r\n const _lines = this.text.split(\"\\n\");\r\n\r\n if (this._textWrapping === TextWrapping.Ellipsis) {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(this._parseLineEllipsis(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrap) {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(...this._parseLineWordWrap(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrapEllipsis) {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(...this._parseLineWordWrapEllipsis(_line, refWidth, refHeight!, context));\r\n }\r\n } else {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(this._parseLine(_line, context));\r\n }\r\n }\r\n\r\n return this._linesTemp;\r\n }\r\n\r\n protected _parseLine(line: string = \"\", context: ICanvasRenderingContext): object {\r\n return { text: line, width: this._getTextMetricsWidth(context.measureText(line)) };\r\n }\r\n\r\n //Calculate how many characters approximately we need to remove\r\n private _getCharsToRemove(lineWidth: number, width: number, lineLength: number) {\r\n const diff = lineWidth > width ? lineWidth - width : 0;\r\n // This isn't exact unless the font is monospaced\r\n const charWidth = lineWidth / lineLength;\r\n const removeChars = Math.max(Math.floor(diff / charWidth), 1);\r\n return removeChars;\r\n }\r\n\r\n protected _parseLineEllipsis(line: string = \"\", width: number, context: ICanvasRenderingContext): object {\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n let removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n\r\n // unicode support. split('') does not work with unicode!\r\n // make sure Array.from is available\r\n const characters = Array.from && Array.from(line);\r\n if (!characters) {\r\n // no array.from, use the old method\r\n while (line.length > 2 && lineWidth > width) {\r\n line = line.slice(0, -removeChars);\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line + \"…\"));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n // Add on the end\r\n line += \"…\";\r\n } else {\r\n while (characters.length && lineWidth > width) {\r\n characters.splice(characters.length - removeChars, removeChars);\r\n line = `${characters.join(\"\")}…`;\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n }\r\n\r\n return { text: line, width: lineWidth };\r\n }\r\n\r\n private _getTextMetricsWidth(textMetrics: ITextMetrics) {\r\n if (textMetrics.actualBoundingBoxLeft !== undefined) {\r\n return Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n }\r\n return textMetrics.width;\r\n }\r\n\r\n protected _parseLineWordWrap(line: string = \"\", width: number, context: ICanvasRenderingContext): object[] {\r\n const lines = [];\r\n const words = this.wordSplittingFunction ? this.wordSplittingFunction(line) : line.split(this._wordDivider);\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n for (let n = 0; n < words.length; n++) {\r\n const testLine = n > 0 ? line + this._wordDivider + words[n] : words[0];\r\n const testWidth = this._getTextMetricsWidth(context.measureText(testLine));\r\n if (testWidth > width && n > 0) {\r\n lines.push({ text: line, width: lineWidth });\r\n line = words[n];\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n } else {\r\n lineWidth = testWidth;\r\n line = testLine;\r\n }\r\n }\r\n lines.push({ text: line, width: lineWidth });\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLineWordWrapEllipsis(line: string = \"\", width: number, height: number, context: ICanvasRenderingContext): object[] {\r\n const lines = this._parseLineWordWrap(line, width, context);\r\n for (let n = 1; n <= lines.length; n++) {\r\n const currentHeight = this._computeHeightForLinesOf(n);\r\n if (currentHeight > height && n > 1) {\r\n const lastLine = lines[n - 2] as { text: string; width: number };\r\n const currentLine = lines[n - 1] as { text: string; width: number };\r\n lines[n - 2] = this._parseLineEllipsis(`${lastLine.text + currentLine.text}`, width, context);\r\n const linesToRemove = lines.length - n + 1;\r\n for (let i = 0; i < linesToRemove; i++) {\r\n lines.pop();\r\n }\r\n return lines;\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _renderLines(context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || !this._lines) {\r\n return;\r\n }\r\n const height = this._currentMeasure.height;\r\n let rootY = 0;\r\n switch (this._textVerticalAlignment) {\r\n case Control.VERTICAL_ALIGNMENT_TOP:\r\n rootY = this._fontOffset.ascent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_BOTTOM:\r\n rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_CENTER:\r\n rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;\r\n break;\r\n }\r\n\r\n rootY += this._currentMeasure.top;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (i !== 0 && this._lineSpacing.internalValue !== 0) {\r\n if (this._lineSpacing.isPixel) {\r\n rootY += this._lineSpacing.getValue(this._host);\r\n } else {\r\n rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n }\r\n\r\n this._drawText(line.text, line.width, rootY, context);\r\n rootY += this._fontOffset.height;\r\n }\r\n }\r\n\r\n private _computeHeightForLinesOf(lineCount: number): number {\r\n let newHeight = this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * lineCount;\r\n\r\n if (lineCount > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (lineCount - 1) * lineSpacing;\r\n }\r\n\r\n return newHeight;\r\n }\r\n\r\n /**\r\n * Given a width constraint applied on the text block, find the expected height\r\n * @returns expected height\r\n */\r\n public computeExpectedHeight(): number {\r\n if (this.text && this.widthInPixels) {\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const context = EngineStore.LastCreatedEngine?.createCanvas(0, 0).getContext(\"2d\");\r\n if (context) {\r\n this._applyStates(context);\r\n if (!this._fontOffset) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n const lines = this._lines\r\n ? this._lines\r\n : this._breakLines(\r\n this.widthInPixels - this._paddingLeftInPixels - this._paddingRightInPixels,\r\n this.heightInPixels - this._paddingTopInPixels - this._paddingBottomInPixels,\r\n context\r\n );\r\n return this._computeHeightForLinesOf(lines.length);\r\n }\r\n }\r\n return 0;\r\n }\r\n\r\n dispose(): void {\r\n super.dispose();\r\n\r\n this.onTextChangedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.TextBlock\", TextBlock);\r\n"]}
|
package/2D/valueAndUnit.d.ts
CHANGED
@@ -11,7 +11,7 @@ export declare class ValueAndUnit {
|
|
11
11
|
private _originalUnit;
|
12
12
|
/**
|
13
13
|
* Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
|
14
|
-
* @see https://doc.babylonjs.com/
|
14
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
|
15
15
|
*/
|
16
16
|
ignoreAdaptiveScaling: boolean;
|
17
17
|
/**
|
package/2D/valueAndUnit.js
CHANGED
@@ -19,7 +19,7 @@ export class ValueAndUnit {
|
|
19
19
|
this._unit = ValueAndUnit.UNITMODE_PIXEL;
|
20
20
|
/**
|
21
21
|
* Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
|
22
|
-
* @see https://doc.babylonjs.com/
|
22
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
|
23
23
|
*/
|
24
24
|
this.ignoreAdaptiveScaling = false;
|
25
25
|
/**
|
package/2D/valueAndUnit.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"valueAndUnit.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/2D/valueAndUnit.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAGlD;;GAEG;AACH,MAAM,OAAO,YAAY;IAgBrB;;;;;OAKG;IACH,YACI,KAAa;IACb,gCAAgC;IAChC,IAAI,GAAG,YAAY,CAAC,cAAc;IAClC,gEAAgE;IACzD,uBAAuB,IAAI;QAA3B,yBAAoB,GAApB,oBAAoB,CAAO;QA1B9B,WAAM,GAAG,CAAC,CAAC;QACX,UAAK,GAAG,YAAY,CAAC,cAAc,CAAC;QAG5C;;;WAGG;QACI,0BAAqB,GAAG,KAAK,CAAC;QAErC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAQ,CAAC;QAehD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED,6DAA6D;IAC7D,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,KAAK,KAAK,YAAY,CAAC,mBAAmB,CAAC;IAC3D,CAAC;IAED,+DAA+D;IAC/D,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,KAAK,KAAK,YAAY,CAAC,cAAc,CAAC;IACtD,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,iCAAiC;IACjC,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,iCAAiC;IACjC,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,KAAK,KAAK,IAAI,CAAC,MAAM,EAAE;YACvB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,mBAAmB,CAAC,eAAe,EAAE,CAAC;SAC9C;IACL,CAAC;IAED,iCAAiC;IACjC,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,iCAAiC;IACjC,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,KAAK,KAAK,IAAI,CAAC,KAAK,EAAE;YACtB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,mBAAmB,CAAC,eAAe,EAAE,CAAC;SAC9C;IACL,CAAC;IAED;;;;;OAKG;IACI,eAAe,CAAC,IAA4B,EAAE,QAAgB;QACjE,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAC9B;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,KAAa,EAAE,IAAI,GAAG,YAAY,CAAC,cAAc;QAClE,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE;YAC5C,2CAA2C;YAC3C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;YAClB,IAAI,CAAC,mBAAmB,CAAC,eAAe,EAAE,CAAC;SAC9C;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,IAA4B;QACxC,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,CAAC,mBAAmB,EAAE;YACvF,IAAI,KAAK,GAAW,CAAC,CAAC;YACtB,IAAI,MAAM,GAAW,CAAC,CAAC;YAEvB,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,KAAK,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;aAClE;YAED,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;aACrE;YAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,WAAW,EAAE;gBAC9D,OAAO,MAAM,CAAC,UAAU,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC;aAClE;YAED,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,aAAa;gBACb,OAAO,KAAK,CAAC;aAChB;YAED,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,WAAW;gBACX,OAAO,MAAM,CAAC;aACjB;SACJ;QACD,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,QAAQ,CAAC,IAA4B,EAAE,QAAiB;QAC3D,QAAQ,IAAI,CAAC,KAAK,EAAE;YAChB,KAAK,YAAY,CAAC,mBAAmB,CAAC,CAAC;gBACnC,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC;gBAC7C,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC;aACvE;YACD,KAAK,YAAY,CAAC,cAAc,CAAC,CAAC;gBAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;gBACnC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;aAChE;SACJ;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,MAAuB;QACrC,MAAM,KAAK,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;QAE1D,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;YAC9B,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,WAAW,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,IAAI,WAAW,GAAG,CAAC,EAAE;gBACjB,WAAW,GAAG,CAAC,CAAC;aACnB;SACJ;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;YACpB,QAAQ,KAAK,CAAC,CAAC,CAAC,EAAE;gBACd,KAAK,IAAI;oBACL,UAAU,GAAG,YAAY,CAAC,cAAc,CAAC;oBACzC,MAAM;gBACV,KAAK,GAAG;oBACJ,UAAU,GAAG,YAAY,CAAC,mBAAmB,CAAC;oBAC9C,WAAW,IAAI,KAAK,CAAC;oBACrB,MAAM;aACb;SACJ;QAED,IAAI,WAAW,KAAK,IAAI,CAAC,MAAM,IAAI,UAAU,KAAK,IAAI,CAAC,KAAK,EAAE;YAC1D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC;QAC1B,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;QACxB,IAAI,CAAC,mBAAmB,CAAC,eAAe,EAAE,CAAC;QAE3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAOD,0BAA0B;IACnB,MAAM,KAAK,mBAAmB;QACjC,OAAO,YAAY,CAAC,oBAAoB,CAAC;IAC7C,CAAC;IAED,qBAAqB;IACd,MAAM,KAAK,cAAc;QAC5B,OAAO,YAAY,CAAC,eAAe,CAAC;IACxC,CAAC;;AAbD,SAAS;AACM,mBAAM,GAAG,yBAAyB,CAAC;AACnC,iCAAoB,GAAG,CAAC,CAAC;AACzB,4BAAe,GAAG,CAAC,CAAC","sourcesContent":["import { Observable } from \"core/Misc/observable\";\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * Class used to specific a value and its associated unit\r\n */\r\nexport class ValueAndUnit {\r\n private _value = 1;\r\n private _unit = ValueAndUnit.UNITMODE_PIXEL;\r\n private _originalUnit: number;\r\n\r\n /**\r\n * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property\r\n * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling\r\n */\r\n public ignoreAdaptiveScaling = false;\r\n\r\n /**\r\n * Observable event triggered each time the value or unit changes\r\n */\r\n public onChangedObservable = new Observable<void>();\r\n\r\n /**\r\n * Creates a new ValueAndUnit\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store - defaults to ValueAndUnit.UNITMODE_PIXEL\r\n * @param negativeValueAllowed defines a boolean indicating if the value can be negative\r\n */\r\n public constructor(\r\n value: number,\r\n /** defines the unit to store */\r\n unit = ValueAndUnit.UNITMODE_PIXEL,\r\n /** defines a boolean indicating if the value can be negative */\r\n public negativeValueAllowed = true\r\n ) {\r\n this._value = value;\r\n this._unit = unit;\r\n this._originalUnit = unit;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is a percentage */\r\n public get isPercentage(): boolean {\r\n return this._unit === ValueAndUnit.UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is store as pixel */\r\n public get isPixel(): boolean {\r\n return this._unit === ValueAndUnit.UNITMODE_PIXEL;\r\n }\r\n\r\n /**\r\n * Gets value (without units)\r\n * @deprecated use value property instead\r\n */\r\n public get internalValue(): number {\r\n return this._value;\r\n }\r\n\r\n /** Gets value (without units) */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n /** Sets value (without units) */\r\n public set value(value: number) {\r\n if (value !== this._value) {\r\n this._value = value;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n }\r\n\r\n /** Gets units (without value) */\r\n public get unit(): number {\r\n return this._unit;\r\n }\r\n\r\n /** Sets units (without value) */\r\n public set unit(value: number) {\r\n if (value !== this._unit) {\r\n this._unit = value;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n }\r\n\r\n /**\r\n * Gets value as pixel\r\n * @param host defines the root host\r\n * @param refValue defines the reference value for percentages\r\n * @returns the value as pixel\r\n */\r\n public getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number {\r\n if (this.isPixel) {\r\n return this.getValue(host);\r\n }\r\n\r\n return this.getValue(host) * refValue;\r\n }\r\n\r\n /**\r\n * Update the current value and unit.\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store\r\n * @returns the current ValueAndUnit\r\n */\r\n public updateInPlace(value: number, unit = ValueAndUnit.UNITMODE_PIXEL): ValueAndUnit {\r\n if (this.value !== value || this.unit !== unit) {\r\n // set member variables to notify only once\r\n this._value = value;\r\n this._unit = unit;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets the value accordingly to its unit\r\n * @param host defines the root host\r\n * @returns the value\r\n */\r\n public getValue(host: AdvancedDynamicTexture): number {\r\n if (host && !this.ignoreAdaptiveScaling && this.unit !== ValueAndUnit.UNITMODE_PERCENTAGE) {\r\n let width: number = 0;\r\n let height: number = 0;\r\n\r\n if (host.idealWidth) {\r\n width = (this._value * host.getSize().width) / host.idealWidth;\r\n }\r\n\r\n if (host.idealHeight) {\r\n height = (this._value * host.getSize().height) / host.idealHeight;\r\n }\r\n\r\n if (host.useSmallestIdeal && host.idealWidth && host.idealHeight) {\r\n return window.innerWidth < window.innerHeight ? width : height;\r\n }\r\n\r\n if (host.idealWidth) {\r\n // horizontal\r\n return width;\r\n }\r\n\r\n if (host.idealHeight) {\r\n // vertical\r\n return height;\r\n }\r\n }\r\n return this._value;\r\n }\r\n\r\n /**\r\n * Gets a string representation of the value\r\n * @param host defines the root host\r\n * @param decimals defines an optional number of decimals to display\r\n * @returns a string\r\n */\r\n public toString(host: AdvancedDynamicTexture, decimals?: number): string {\r\n switch (this._unit) {\r\n case ValueAndUnit.UNITMODE_PERCENTAGE: {\r\n const percentage = this.getValue(host) * 100;\r\n return (decimals ? percentage.toFixed(decimals) : percentage) + \"%\";\r\n }\r\n case ValueAndUnit.UNITMODE_PIXEL: {\r\n const pixels = this.getValue(host);\r\n return (decimals ? pixels.toFixed(decimals) : pixels) + \"px\";\r\n }\r\n }\r\n\r\n return this._unit.toString();\r\n }\r\n\r\n /**\r\n * Store a value parsed from a string\r\n * @param source defines the source string\r\n * @returns true if the value was successfully parsed and updated\r\n */\r\n public fromString(source: string | number): boolean {\r\n const match = ValueAndUnit._Regex.exec(source.toString());\r\n\r\n if (!match || match.length === 0) {\r\n return false;\r\n }\r\n\r\n let sourceValue = parseFloat(match[1]);\r\n let sourceUnit = this._originalUnit;\r\n\r\n if (!this.negativeValueAllowed) {\r\n if (sourceValue < 0) {\r\n sourceValue = 0;\r\n }\r\n }\r\n\r\n if (match.length === 4) {\r\n switch (match[3]) {\r\n case \"px\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PIXEL;\r\n break;\r\n case \"%\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PERCENTAGE;\r\n sourceValue /= 100.0;\r\n break;\r\n }\r\n }\r\n\r\n if (sourceValue === this._value && sourceUnit === this._unit) {\r\n return false;\r\n }\r\n\r\n this._value = sourceValue;\r\n this._unit = sourceUnit;\r\n this.onChangedObservable.notifyObservers();\r\n\r\n return true;\r\n }\r\n\r\n // Static\r\n private static _Regex = /(^-?\\d*(\\.\\d+)?)(%|px)?/;\r\n private static _UNITMODE_PERCENTAGE = 0;\r\n private static _UNITMODE_PIXEL = 1;\r\n\r\n /** UNITMODE_PERCENTAGE */\r\n public static get UNITMODE_PERCENTAGE(): number {\r\n return ValueAndUnit._UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** UNITMODE_PIXEL */\r\n public static get UNITMODE_PIXEL(): number {\r\n return ValueAndUnit._UNITMODE_PIXEL;\r\n }\r\n}\r\n"]}
|
1
|
+
{"version":3,"file":"valueAndUnit.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/2D/valueAndUnit.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAGlD;;GAEG;AACH,MAAM,OAAO,YAAY;IAgBrB;;;;;OAKG;IACH,YACI,KAAa;IACb,gCAAgC;IAChC,IAAI,GAAG,YAAY,CAAC,cAAc;IAClC,gEAAgE;IACzD,uBAAuB,IAAI;QAA3B,yBAAoB,GAApB,oBAAoB,CAAO;QA1B9B,WAAM,GAAG,CAAC,CAAC;QACX,UAAK,GAAG,YAAY,CAAC,cAAc,CAAC;QAG5C;;;WAGG;QACI,0BAAqB,GAAG,KAAK,CAAC;QAErC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAQ,CAAC;QAehD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED,6DAA6D;IAC7D,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,KAAK,KAAK,YAAY,CAAC,mBAAmB,CAAC;IAC3D,CAAC;IAED,+DAA+D;IAC/D,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,KAAK,KAAK,YAAY,CAAC,cAAc,CAAC;IACtD,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,iCAAiC;IACjC,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,iCAAiC;IACjC,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,KAAK,KAAK,IAAI,CAAC,MAAM,EAAE;YACvB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,mBAAmB,CAAC,eAAe,EAAE,CAAC;SAC9C;IACL,CAAC;IAED,iCAAiC;IACjC,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,iCAAiC;IACjC,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,KAAK,KAAK,IAAI,CAAC,KAAK,EAAE;YACtB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,mBAAmB,CAAC,eAAe,EAAE,CAAC;SAC9C;IACL,CAAC;IAED;;;;;OAKG;IACI,eAAe,CAAC,IAA4B,EAAE,QAAgB;QACjE,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAC9B;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,KAAa,EAAE,IAAI,GAAG,YAAY,CAAC,cAAc;QAClE,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE;YAC5C,2CAA2C;YAC3C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;YAClB,IAAI,CAAC,mBAAmB,CAAC,eAAe,EAAE,CAAC;SAC9C;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,IAA4B;QACxC,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,IAAI,KAAK,YAAY,CAAC,mBAAmB,EAAE;YACvF,IAAI,KAAK,GAAW,CAAC,CAAC;YACtB,IAAI,MAAM,GAAW,CAAC,CAAC;YAEvB,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,KAAK,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;aAClE;YAED,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;aACrE;YAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,WAAW,EAAE;gBAC9D,OAAO,MAAM,CAAC,UAAU,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC;aAClE;YAED,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,aAAa;gBACb,OAAO,KAAK,CAAC;aAChB;YAED,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,WAAW;gBACX,OAAO,MAAM,CAAC;aACjB;SACJ;QACD,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,QAAQ,CAAC,IAA4B,EAAE,QAAiB;QAC3D,QAAQ,IAAI,CAAC,KAAK,EAAE;YAChB,KAAK,YAAY,CAAC,mBAAmB,CAAC,CAAC;gBACnC,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC;gBAC7C,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC;aACvE;YACD,KAAK,YAAY,CAAC,cAAc,CAAC,CAAC;gBAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;gBACnC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;aAChE;SACJ;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,MAAuB;QACrC,MAAM,KAAK,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;QAE1D,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;YAC9B,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,WAAW,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,IAAI,WAAW,GAAG,CAAC,EAAE;gBACjB,WAAW,GAAG,CAAC,CAAC;aACnB;SACJ;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;YACpB,QAAQ,KAAK,CAAC,CAAC,CAAC,EAAE;gBACd,KAAK,IAAI;oBACL,UAAU,GAAG,YAAY,CAAC,cAAc,CAAC;oBACzC,MAAM;gBACV,KAAK,GAAG;oBACJ,UAAU,GAAG,YAAY,CAAC,mBAAmB,CAAC;oBAC9C,WAAW,IAAI,KAAK,CAAC;oBACrB,MAAM;aACb;SACJ;QAED,IAAI,WAAW,KAAK,IAAI,CAAC,MAAM,IAAI,UAAU,KAAK,IAAI,CAAC,KAAK,EAAE;YAC1D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC;QAC1B,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;QACxB,IAAI,CAAC,mBAAmB,CAAC,eAAe,EAAE,CAAC;QAE3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAOD,0BAA0B;IACnB,MAAM,KAAK,mBAAmB;QACjC,OAAO,YAAY,CAAC,oBAAoB,CAAC;IAC7C,CAAC;IAED,qBAAqB;IACd,MAAM,KAAK,cAAc;QAC5B,OAAO,YAAY,CAAC,eAAe,CAAC;IACxC,CAAC;;AAbD,SAAS;AACM,mBAAM,GAAG,yBAAyB,CAAC;AACnC,iCAAoB,GAAG,CAAC,CAAC;AACzB,4BAAe,GAAG,CAAC,CAAC","sourcesContent":["import { Observable } from \"core/Misc/observable\";\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * Class used to specific a value and its associated unit\r\n */\r\nexport class ValueAndUnit {\r\n private _value = 1;\r\n private _unit = ValueAndUnit.UNITMODE_PIXEL;\r\n private _originalUnit: number;\r\n\r\n /**\r\n * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling\r\n */\r\n public ignoreAdaptiveScaling = false;\r\n\r\n /**\r\n * Observable event triggered each time the value or unit changes\r\n */\r\n public onChangedObservable = new Observable<void>();\r\n\r\n /**\r\n * Creates a new ValueAndUnit\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store - defaults to ValueAndUnit.UNITMODE_PIXEL\r\n * @param negativeValueAllowed defines a boolean indicating if the value can be negative\r\n */\r\n public constructor(\r\n value: number,\r\n /** defines the unit to store */\r\n unit = ValueAndUnit.UNITMODE_PIXEL,\r\n /** defines a boolean indicating if the value can be negative */\r\n public negativeValueAllowed = true\r\n ) {\r\n this._value = value;\r\n this._unit = unit;\r\n this._originalUnit = unit;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is a percentage */\r\n public get isPercentage(): boolean {\r\n return this._unit === ValueAndUnit.UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is store as pixel */\r\n public get isPixel(): boolean {\r\n return this._unit === ValueAndUnit.UNITMODE_PIXEL;\r\n }\r\n\r\n /**\r\n * Gets value (without units)\r\n * @deprecated use value property instead\r\n */\r\n public get internalValue(): number {\r\n return this._value;\r\n }\r\n\r\n /** Gets value (without units) */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n /** Sets value (without units) */\r\n public set value(value: number) {\r\n if (value !== this._value) {\r\n this._value = value;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n }\r\n\r\n /** Gets units (without value) */\r\n public get unit(): number {\r\n return this._unit;\r\n }\r\n\r\n /** Sets units (without value) */\r\n public set unit(value: number) {\r\n if (value !== this._unit) {\r\n this._unit = value;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n }\r\n\r\n /**\r\n * Gets value as pixel\r\n * @param host defines the root host\r\n * @param refValue defines the reference value for percentages\r\n * @returns the value as pixel\r\n */\r\n public getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number {\r\n if (this.isPixel) {\r\n return this.getValue(host);\r\n }\r\n\r\n return this.getValue(host) * refValue;\r\n }\r\n\r\n /**\r\n * Update the current value and unit.\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store\r\n * @returns the current ValueAndUnit\r\n */\r\n public updateInPlace(value: number, unit = ValueAndUnit.UNITMODE_PIXEL): ValueAndUnit {\r\n if (this.value !== value || this.unit !== unit) {\r\n // set member variables to notify only once\r\n this._value = value;\r\n this._unit = unit;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets the value accordingly to its unit\r\n * @param host defines the root host\r\n * @returns the value\r\n */\r\n public getValue(host: AdvancedDynamicTexture): number {\r\n if (host && !this.ignoreAdaptiveScaling && this.unit !== ValueAndUnit.UNITMODE_PERCENTAGE) {\r\n let width: number = 0;\r\n let height: number = 0;\r\n\r\n if (host.idealWidth) {\r\n width = (this._value * host.getSize().width) / host.idealWidth;\r\n }\r\n\r\n if (host.idealHeight) {\r\n height = (this._value * host.getSize().height) / host.idealHeight;\r\n }\r\n\r\n if (host.useSmallestIdeal && host.idealWidth && host.idealHeight) {\r\n return window.innerWidth < window.innerHeight ? width : height;\r\n }\r\n\r\n if (host.idealWidth) {\r\n // horizontal\r\n return width;\r\n }\r\n\r\n if (host.idealHeight) {\r\n // vertical\r\n return height;\r\n }\r\n }\r\n return this._value;\r\n }\r\n\r\n /**\r\n * Gets a string representation of the value\r\n * @param host defines the root host\r\n * @param decimals defines an optional number of decimals to display\r\n * @returns a string\r\n */\r\n public toString(host: AdvancedDynamicTexture, decimals?: number): string {\r\n switch (this._unit) {\r\n case ValueAndUnit.UNITMODE_PERCENTAGE: {\r\n const percentage = this.getValue(host) * 100;\r\n return (decimals ? percentage.toFixed(decimals) : percentage) + \"%\";\r\n }\r\n case ValueAndUnit.UNITMODE_PIXEL: {\r\n const pixels = this.getValue(host);\r\n return (decimals ? pixels.toFixed(decimals) : pixels) + \"px\";\r\n }\r\n }\r\n\r\n return this._unit.toString();\r\n }\r\n\r\n /**\r\n * Store a value parsed from a string\r\n * @param source defines the source string\r\n * @returns true if the value was successfully parsed and updated\r\n */\r\n public fromString(source: string | number): boolean {\r\n const match = ValueAndUnit._Regex.exec(source.toString());\r\n\r\n if (!match || match.length === 0) {\r\n return false;\r\n }\r\n\r\n let sourceValue = parseFloat(match[1]);\r\n let sourceUnit = this._originalUnit;\r\n\r\n if (!this.negativeValueAllowed) {\r\n if (sourceValue < 0) {\r\n sourceValue = 0;\r\n }\r\n }\r\n\r\n if (match.length === 4) {\r\n switch (match[3]) {\r\n case \"px\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PIXEL;\r\n break;\r\n case \"%\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PERCENTAGE;\r\n sourceValue /= 100.0;\r\n break;\r\n }\r\n }\r\n\r\n if (sourceValue === this._value && sourceUnit === this._unit) {\r\n return false;\r\n }\r\n\r\n this._value = sourceValue;\r\n this._unit = sourceUnit;\r\n this.onChangedObservable.notifyObservers();\r\n\r\n return true;\r\n }\r\n\r\n // Static\r\n private static _Regex = /(^-?\\d*(\\.\\d+)?)(%|px)?/;\r\n private static _UNITMODE_PERCENTAGE = 0;\r\n private static _UNITMODE_PIXEL = 1;\r\n\r\n /** UNITMODE_PERCENTAGE */\r\n public static get UNITMODE_PERCENTAGE(): number {\r\n return ValueAndUnit._UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** UNITMODE_PIXEL */\r\n public static get UNITMODE_PIXEL(): number {\r\n return ValueAndUnit._UNITMODE_PIXEL;\r\n }\r\n}\r\n"]}
|
@@ -68,19 +68,19 @@ export declare class Control3D implements IDisposable, IBehaviorAware<Control3D>
|
|
68
68
|
private _behaviors;
|
69
69
|
/**
|
70
70
|
* Gets the list of attached behaviors
|
71
|
-
* @see https://doc.babylonjs.com/features/
|
71
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
|
72
72
|
*/
|
73
73
|
get behaviors(): Behavior<Control3D>[];
|
74
74
|
/**
|
75
75
|
* Attach a behavior to the control
|
76
|
-
* @see https://doc.babylonjs.com/features/
|
76
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
|
77
77
|
* @param behavior defines the behavior to attach
|
78
78
|
* @returns the current control
|
79
79
|
*/
|
80
80
|
addBehavior(behavior: Behavior<Control3D>): Control3D;
|
81
81
|
/**
|
82
82
|
* Remove an attached behavior
|
83
|
-
* @see https://doc.babylonjs.com/features/
|
83
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
|
84
84
|
* @param behavior defines the behavior to attach
|
85
85
|
* @returns the current control
|
86
86
|
*/
|
@@ -88,7 +88,7 @@ export declare class Control3D implements IDisposable, IBehaviorAware<Control3D>
|
|
88
88
|
/**
|
89
89
|
* Gets an attached behavior by name
|
90
90
|
* @param name defines the name of the behavior to look for
|
91
|
-
* @see https://doc.babylonjs.com/features/
|
91
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
|
92
92
|
* @returns null if behavior was not found else the requested behavior
|
93
93
|
*/
|
94
94
|
getBehaviorByName(name: string): Nullable<Behavior<Control3D>>;
|
package/3D/controls/control3D.js
CHANGED
@@ -77,14 +77,14 @@ export class Control3D {
|
|
77
77
|
}
|
78
78
|
/**
|
79
79
|
* Gets the list of attached behaviors
|
80
|
-
* @see https://doc.babylonjs.com/features/
|
80
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
|
81
81
|
*/
|
82
82
|
get behaviors() {
|
83
83
|
return this._behaviors;
|
84
84
|
}
|
85
85
|
/**
|
86
86
|
* Attach a behavior to the control
|
87
|
-
* @see https://doc.babylonjs.com/features/
|
87
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
|
88
88
|
* @param behavior defines the behavior to attach
|
89
89
|
* @returns the current control
|
90
90
|
*/
|
@@ -109,7 +109,7 @@ export class Control3D {
|
|
109
109
|
}
|
110
110
|
/**
|
111
111
|
* Remove an attached behavior
|
112
|
-
* @see https://doc.babylonjs.com/features/
|
112
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
|
113
113
|
* @param behavior defines the behavior to attach
|
114
114
|
* @returns the current control
|
115
115
|
*/
|
@@ -125,7 +125,7 @@ export class Control3D {
|
|
125
125
|
/**
|
126
126
|
* Gets an attached behavior by name
|
127
127
|
* @param name defines the name of the behavior to look for
|
128
|
-
* @see https://doc.babylonjs.com/features/
|
128
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors
|
129
129
|
* @returns null if behavior was not found else the requested behavior
|
130
130
|
*/
|
131
131
|
getBehaviorByName(name) {
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"control3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/control3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,gDAAkC;AAE9D,OAAO,EAAE,YAAY,EAAE,+CAAiC;AAKxD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD;;GAEG;AACH,MAAM,OAAO,SAAS;IAwLlB;;;OAGG;IACH;IACI,+BAA+B;IACxB,IAAa;QAAb,SAAI,GAAJ,IAAI,CAAS;QA5LhB,eAAU,GAAG,CAAC,CAAC;QACf,gBAAW,GAAG,CAAC,CAAC,CAAC;QACjB,oBAAe,GAA6B,EAAE,CAAC,CAAC,uEAAuE;QAErH,eAAU,GAAG,IAAI,CAAC;QAI5B,gBAAgB;QACT,uBAAkB,GAAG,KAAK,CAAC;QA8ClC;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAW,CAAC;QAE3D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAa,CAAC;QAE5D;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEnE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEjE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEpE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAa,CAAC;QAO9D,YAAY;QACJ,eAAU,GAAG,IAAI,KAAK,EAAuB,CAAC;IAkGnD,CAAC;IAlLJ,uDAAuD;IACvD,IAAW,QAAQ;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;SACzB;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAC/B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;IAChC,CAAC;IAED,sDAAsD;IACtD,IAAW,OAAO;QACd,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;IAC/B,CAAC;IAiDD;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,QAA6B;QAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QAED,QAAQ,CAAC,IAAI,EAAE,CAAC;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;QAC/B,IAAI,KAAK,CAAC,SAAS,EAAE;YACjB,oDAAoD;YACpD,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,EAAE;gBACtC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC1B,CAAC,CAAC,CAAC;SACN;aAAM;YACH,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;SACzB;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAA6B;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAEjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,IAAY;QACjC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;gBACxB,OAAO,QAAQ,CAAC;aACnB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,kEAAkE;IAClE,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;SAC1B;IACL,CAAC;IAWD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAES,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,YAAY,YAAY,EAAE;YACpC,OAAO,IAAI,CAAC,KAAqB,CAAC;SACrC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,IAA6B;QACpD,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,mFAAmF;YAEjJ,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,IAAI,EAAE;gBACN,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBAEvB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;aAC9B;SACJ;IACL,CAAC;IAES,6BAA6B,CAAC,IAAmB;;QACvD,IAAI,CAAC,iBAAiB,GAAG,MAAA,IAAI,CAAC,iBAAiB,mCAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,MAAA,IAAI,CAAC,iBAAiB,CAAC,KAAK,mCAAI,EAAE,CAAC;QAClE,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACH,6DAA6D;IACnD,WAAW,CAAC,KAAY;QAC9B,wBAAwB;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACO,eAAe,CAAC,IAAkB;QACxC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACzB,CAAC;IAEO,gBAAgB,CAAC,OAAkB;QACvC,OAAQ,OAAyB,CAAC,yBAAyB,KAAK,SAAS,CAAC;IAC9E,CAAC;IAED,WAAW;IAEX;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB;QACzD,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAChF,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAAiB;QACpC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE;YACzB,uEAAuE;YACvE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;SACxB;QAED,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEtE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAChC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,MAAiB;QAClC,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAErB,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB;QACjG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE;YACvB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAE9G,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,WAAoB;QACrH,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;QAElC,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;SAC1C;QAED,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;YACrB,oDAAoD;YACpD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACpB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,EAAE;YACtB,IAAI,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,EAAE;gBAClE,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;aAClH;YACD,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAE5G,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;aAC7B;SACJ;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,YAA8B,IAAI;QACpD,IAAI,SAAS,KAAK,IAAI,EAAE;YACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC/D;aAAM;YACH,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE;gBACpC,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,GAAa,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aACpE;YACD,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;gBACrB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY,EAAE,WAAoB,EAAE,kBAAqC,EAAE,SAAiB,EAAE,WAAmB;QACxI,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,kBAAkB,EAAE;YACnD,IAAI,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,EAAE,kBAAkB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SACpF;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;YAEvC,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YACnE,IAAI,mBAAmB,IAAI,mBAAmB,KAAK,IAAI,EAAE;gBACrD,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC3C;YAED,IAAI,mBAAmB,KAAK,IAAI,EAAE;gBAC9B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;YACrC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE;YACrF,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;gBACxC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;aACxG;YACD,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;SACrB;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAEtC,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,YAAY;QACZ,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,QAAQ,CAAC,MAAM,EAAE,CAAC;SACrB;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { IBehaviorAware, Behavior } from \"core/Behaviors/behavior\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport type { GUI3DManager } from \"../gui3DManager\";\r\nimport { Vector3WithInfo } from \"../vector3WithInfo\";\r\nimport type { Container3D } from \"./container3D\";\r\n\r\ndeclare type TouchButton3D = import(\"./touchButton3D\").TouchButton3D;\r\n\r\n/**\r\n * Class used as base class for controls\r\n */\r\nexport class Control3D implements IDisposable, IBehaviorAware<Control3D> {\r\n private _node: Nullable<TransformNode>;\r\n private _downCount = 0;\r\n private _enterCount = -1;\r\n private _downPointerIds: { [id: number]: number } = {}; // Store number of pointer downs per ID, from near and far interactions\r\n\r\n protected _isVisible = true;\r\n\r\n /** @internal */\r\n public _host: GUI3DManager;\r\n /** @internal */\r\n public _isScaledByManager = false;\r\n\r\n /** Gets or sets the control position in world space */\r\n public get position(): Vector3 {\r\n if (!this._node) {\r\n return Vector3.Zero();\r\n }\r\n\r\n return this._node.position;\r\n }\r\n\r\n public set position(value: Vector3) {\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._node.position = value;\r\n }\r\n\r\n /** Gets or sets the control scaling in world space */\r\n public get scaling(): Vector3 {\r\n if (!this._node) {\r\n return new Vector3(1, 1, 1);\r\n }\r\n\r\n return this._node.scaling;\r\n }\r\n\r\n public set scaling(value: Vector3) {\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._isScaledByManager = false;\r\n this._node.scaling = value;\r\n }\r\n\r\n /** Callback used to start pointer enter animation */\r\n public pointerEnterAnimation: () => void;\r\n /** Callback used to start pointer out animation */\r\n public pointerOutAnimation: () => void;\r\n /** Callback used to start pointer down animation */\r\n public pointerDownAnimation: () => void;\r\n /** Callback used to start pointer up animation */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * An event triggered when the pointer moves over the control\r\n */\r\n public onPointerMoveObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * An event triggered when the pointer moves out of the control\r\n */\r\n public onPointerOutObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * An event triggered when the pointer taps the control\r\n */\r\n public onPointerDownObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer is up\r\n */\r\n public onPointerUpObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when a control is clicked on (with a mouse)\r\n */\r\n public onPointerClickObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer enters the control\r\n */\r\n public onPointerEnterObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * Gets or sets the parent container\r\n */\r\n public parent: Nullable<Container3D>;\r\n\r\n // Behaviors\r\n private _behaviors = new Array<Behavior<Control3D>>();\r\n\r\n /**\r\n * Gets the list of attached behaviors\r\n * @see https://doc.babylonjs.com/features/behaviour\r\n */\r\n public get behaviors(): Behavior<Control3D>[] {\r\n return this._behaviors;\r\n }\r\n\r\n /**\r\n * Attach a behavior to the control\r\n * @see https://doc.babylonjs.com/features/behaviour\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public addBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n\r\n behavior.init();\r\n const scene = this._host.scene;\r\n if (scene.isLoading) {\r\n // We defer the attach when the scene will be loaded\r\n scene.onDataLoadedObservable.addOnce(() => {\r\n behavior.attach(this);\r\n });\r\n } else {\r\n behavior.attach(this);\r\n }\r\n this._behaviors.push(behavior);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Remove an attached behavior\r\n * @see https://doc.babylonjs.com/features/behaviour\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public removeBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._behaviors[index].detach();\r\n this._behaviors.splice(index, 1);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets an attached behavior by name\r\n * @param name defines the name of the behavior to look for\r\n * @see https://doc.babylonjs.com/features/behaviour\r\n * @returns null if behavior was not found else the requested behavior\r\n */\r\n public getBehaviorByName(name: string): Nullable<Behavior<Control3D>> {\r\n for (const behavior of this._behaviors) {\r\n if (behavior.name === name) {\r\n return behavior;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the control is visible */\r\n public get isVisible(): boolean {\r\n return this._isVisible;\r\n }\r\n\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.setEnabled(value);\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new control\r\n * @param name defines the control name\r\n */\r\n constructor(\r\n /** Defines the control name */\r\n public name?: string\r\n ) {}\r\n\r\n /**\r\n * Gets a string representing the class name\r\n */\r\n public get typeName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n /**\r\n * Get the current class name of the control.\r\n * @returns current class name\r\n */\r\n public getClassName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Control3D\";\r\n }\r\n\r\n /**\r\n * Gets the transform node used by this control\r\n */\r\n public get node(): Nullable<TransformNode> {\r\n return this._node;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this._node instanceof AbstractMesh) {\r\n return this._node as AbstractMesh;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Link the control as child of the given node\r\n * @param node defines the node to link to. Use null to unlink the control\r\n * @returns the current control\r\n */\r\n public linkToTransformNode(node: Nullable<TransformNode>): Control3D {\r\n if (this._node) {\r\n this._node.parent = node;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal*\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n if (!this._node) {\r\n this._node = this._createNode(scene);\r\n\r\n if (!this.node) {\r\n return;\r\n }\r\n this._injectGUI3DReservedDataStore(this.node).control = this; // Store the control on the reservedDataStore field in order to get it when picking\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.isPickable = true;\r\n\r\n this._affectMaterial(mesh);\r\n }\r\n }\r\n }\r\n\r\n protected _injectGUI3DReservedDataStore(node: TransformNode): any {\r\n node.reservedDataStore = node.reservedDataStore ?? {};\r\n node.reservedDataStore.GUI3D = node.reservedDataStore.GUI3D ?? {};\r\n return node.reservedDataStore.GUI3D;\r\n }\r\n\r\n /**\r\n * Node creation.\r\n * Can be overriden by children\r\n * @param scene defines the scene where the node must be attached\r\n * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n // Do nothing by default\r\n return null;\r\n }\r\n\r\n /**\r\n * Affect a material to the given mesh\r\n * @param mesh defines the mesh which will represent the control\r\n */\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n mesh.material = null;\r\n }\r\n\r\n private _isTouchButton3D(control: Control3D): control is TouchButton3D {\r\n return (control as TouchButton3D)._generatePointerEventType !== undefined;\r\n }\r\n\r\n // Pointers\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerMove(target: Control3D, coordinates: Vector3): void {\r\n this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerEnter(target: Control3D): boolean {\r\n if (this._enterCount === -1) {\r\n // -1 is for touch input, we are now sure we are with a mouse or pencil\r\n this._enterCount = 0;\r\n }\r\n\r\n this._enterCount++;\r\n\r\n if (this._enterCount > 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerEnterObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerOut(target: Control3D): void {\r\n this._enterCount--;\r\n\r\n if (this._enterCount > 0) {\r\n return;\r\n }\r\n\r\n this._enterCount = 0;\r\n\r\n this.onPointerOutObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean {\r\n this._downCount++;\r\n this._downPointerIds[pointerId] = this._downPointerIds[pointerId] + 1 || 1;\r\n\r\n if (this._downCount !== 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerDownObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void {\r\n this._downCount--;\r\n this._downPointerIds[pointerId]--;\r\n\r\n if (this._downPointerIds[pointerId] <= 0) {\r\n delete this._downPointerIds[pointerId];\r\n }\r\n\r\n if (this._downCount < 0) {\r\n // Handle if forcePointerUp was called prior to this\r\n this._downCount = 0;\r\n return;\r\n }\r\n\r\n if (this._downCount == 0) {\r\n if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {\r\n this.onPointerClickObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n }\r\n this.onPointerUpObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public forcePointerUp(pointerId: Nullable<number> = null) {\r\n if (pointerId !== null) {\r\n this._onPointerUp(this, Vector3.Zero(), pointerId, 0, true);\r\n } else {\r\n for (const key in this._downPointerIds) {\r\n this._onPointerUp(this, Vector3.Zero(), +key as number, 0, true);\r\n }\r\n if (this._downCount > 0) {\r\n this._downCount = 1;\r\n this._onPointerUp(this, Vector3.Zero(), 0, 0, true);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processObservables(type: number, pickedPoint: Vector3, originMeshPosition: Nullable<Vector3>, pointerId: number, buttonIndex: number): boolean {\r\n if (this._isTouchButton3D(this) && originMeshPosition) {\r\n type = this._generatePointerEventType(type, originMeshPosition, this._downCount);\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERMOVE) {\r\n this._onPointerMove(this, pickedPoint);\r\n\r\n const previousControlOver = this._host._lastControlOver[pointerId];\r\n if (previousControlOver && previousControlOver !== this) {\r\n previousControlOver._onPointerOut(this);\r\n }\r\n\r\n if (previousControlOver !== this) {\r\n this._onPointerEnter(this);\r\n }\r\n\r\n this._host._lastControlOver[pointerId] = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERDOWN) {\r\n this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);\r\n this._host._lastControlDown[pointerId] = this;\r\n this._host._lastPickedControl = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {\r\n if (this._host._lastControlDown[pointerId]) {\r\n this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);\r\n }\r\n delete this._host._lastControlDown[pointerId];\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _disposeNode(): void {\r\n if (this._node) {\r\n this._node.dispose();\r\n this._node = null;\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this.onPointerDownObservable.clear();\r\n this.onPointerEnterObservable.clear();\r\n this.onPointerMoveObservable.clear();\r\n this.onPointerOutObservable.clear();\r\n this.onPointerUpObservable.clear();\r\n this.onPointerClickObservable.clear();\r\n\r\n this._disposeNode();\r\n\r\n // Behaviors\r\n for (const behavior of this._behaviors) {\r\n behavior.detach();\r\n }\r\n }\r\n}\r\n"]}
|
1
|
+
{"version":3,"file":"control3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/control3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,gDAAkC;AAE9D,OAAO,EAAE,YAAY,EAAE,+CAAiC;AAKxD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD;;GAEG;AACH,MAAM,OAAO,SAAS;IAwLlB;;;OAGG;IACH;IACI,+BAA+B;IACxB,IAAa;QAAb,SAAI,GAAJ,IAAI,CAAS;QA5LhB,eAAU,GAAG,CAAC,CAAC;QACf,gBAAW,GAAG,CAAC,CAAC,CAAC;QACjB,oBAAe,GAA6B,EAAE,CAAC,CAAC,uEAAuE;QAErH,eAAU,GAAG,IAAI,CAAC;QAI5B,gBAAgB;QACT,uBAAkB,GAAG,KAAK,CAAC;QA8ClC;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAW,CAAC;QAE3D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAa,CAAC;QAE5D;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEnE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEjE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEpE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAa,CAAC;QAO9D,YAAY;QACJ,eAAU,GAAG,IAAI,KAAK,EAAuB,CAAC;IAkGnD,CAAC;IAlLJ,uDAAuD;IACvD,IAAW,QAAQ;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;SACzB;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAC/B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;IAChC,CAAC;IAED,sDAAsD;IACtD,IAAW,OAAO;QACd,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;IAC/B,CAAC;IAiDD;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,QAA6B;QAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QAED,QAAQ,CAAC,IAAI,EAAE,CAAC;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;QAC/B,IAAI,KAAK,CAAC,SAAS,EAAE;YACjB,oDAAoD;YACpD,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,EAAE;gBACtC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC1B,CAAC,CAAC,CAAC;SACN;aAAM;YACH,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;SACzB;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAA6B;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAEjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,IAAY;QACjC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;gBACxB,OAAO,QAAQ,CAAC;aACnB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,kEAAkE;IAClE,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;SAC1B;IACL,CAAC;IAWD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAES,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,YAAY,YAAY,EAAE;YACpC,OAAO,IAAI,CAAC,KAAqB,CAAC;SACrC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,IAA6B;QACpD,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,mFAAmF;YAEjJ,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,IAAI,EAAE;gBACN,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBAEvB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;aAC9B;SACJ;IACL,CAAC;IAES,6BAA6B,CAAC,IAAmB;;QACvD,IAAI,CAAC,iBAAiB,GAAG,MAAA,IAAI,CAAC,iBAAiB,mCAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,MAAA,IAAI,CAAC,iBAAiB,CAAC,KAAK,mCAAI,EAAE,CAAC;QAClE,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACH,6DAA6D;IACnD,WAAW,CAAC,KAAY;QAC9B,wBAAwB;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACO,eAAe,CAAC,IAAkB;QACxC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACzB,CAAC;IAEO,gBAAgB,CAAC,OAAkB;QACvC,OAAQ,OAAyB,CAAC,yBAAyB,KAAK,SAAS,CAAC;IAC9E,CAAC;IAED,WAAW;IAEX;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB;QACzD,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAChF,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAAiB;QACpC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE;YACzB,uEAAuE;YACvE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;SACxB;QAED,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEtE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAChC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,MAAiB;QAClC,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAErB,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB;QACjG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE;YACvB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAE9G,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,WAAoB;QACrH,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;QAElC,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;SAC1C;QAED,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;YACrB,oDAAoD;YACpD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACpB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,EAAE;YACtB,IAAI,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,EAAE;gBAClE,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;aAClH;YACD,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAE5G,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;aAC7B;SACJ;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,YAA8B,IAAI;QACpD,IAAI,SAAS,KAAK,IAAI,EAAE;YACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC/D;aAAM;YACH,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE;gBACpC,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,GAAa,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aACpE;YACD,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;gBACrB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY,EAAE,WAAoB,EAAE,kBAAqC,EAAE,SAAiB,EAAE,WAAmB;QACxI,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,kBAAkB,EAAE;YACnD,IAAI,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,EAAE,kBAAkB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SACpF;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;YAEvC,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YACnE,IAAI,mBAAmB,IAAI,mBAAmB,KAAK,IAAI,EAAE;gBACrD,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC3C;YAED,IAAI,mBAAmB,KAAK,IAAI,EAAE;gBAC9B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;YACrC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE;YACrF,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;gBACxC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;aACxG;YACD,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;SACrB;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAEtC,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,YAAY;QACZ,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,QAAQ,CAAC,MAAM,EAAE,CAAC;SACrB;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { IBehaviorAware, Behavior } from \"core/Behaviors/behavior\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport type { GUI3DManager } from \"../gui3DManager\";\r\nimport { Vector3WithInfo } from \"../vector3WithInfo\";\r\nimport type { Container3D } from \"./container3D\";\r\n\r\ndeclare type TouchButton3D = import(\"./touchButton3D\").TouchButton3D;\r\n\r\n/**\r\n * Class used as base class for controls\r\n */\r\nexport class Control3D implements IDisposable, IBehaviorAware<Control3D> {\r\n private _node: Nullable<TransformNode>;\r\n private _downCount = 0;\r\n private _enterCount = -1;\r\n private _downPointerIds: { [id: number]: number } = {}; // Store number of pointer downs per ID, from near and far interactions\r\n\r\n protected _isVisible = true;\r\n\r\n /** @internal */\r\n public _host: GUI3DManager;\r\n /** @internal */\r\n public _isScaledByManager = false;\r\n\r\n /** Gets or sets the control position in world space */\r\n public get position(): Vector3 {\r\n if (!this._node) {\r\n return Vector3.Zero();\r\n }\r\n\r\n return this._node.position;\r\n }\r\n\r\n public set position(value: Vector3) {\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._node.position = value;\r\n }\r\n\r\n /** Gets or sets the control scaling in world space */\r\n public get scaling(): Vector3 {\r\n if (!this._node) {\r\n return new Vector3(1, 1, 1);\r\n }\r\n\r\n return this._node.scaling;\r\n }\r\n\r\n public set scaling(value: Vector3) {\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._isScaledByManager = false;\r\n this._node.scaling = value;\r\n }\r\n\r\n /** Callback used to start pointer enter animation */\r\n public pointerEnterAnimation: () => void;\r\n /** Callback used to start pointer out animation */\r\n public pointerOutAnimation: () => void;\r\n /** Callback used to start pointer down animation */\r\n public pointerDownAnimation: () => void;\r\n /** Callback used to start pointer up animation */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * An event triggered when the pointer moves over the control\r\n */\r\n public onPointerMoveObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * An event triggered when the pointer moves out of the control\r\n */\r\n public onPointerOutObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * An event triggered when the pointer taps the control\r\n */\r\n public onPointerDownObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer is up\r\n */\r\n public onPointerUpObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when a control is clicked on (with a mouse)\r\n */\r\n public onPointerClickObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer enters the control\r\n */\r\n public onPointerEnterObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * Gets or sets the parent container\r\n */\r\n public parent: Nullable<Container3D>;\r\n\r\n // Behaviors\r\n private _behaviors = new Array<Behavior<Control3D>>();\r\n\r\n /**\r\n * Gets the list of attached behaviors\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n */\r\n public get behaviors(): Behavior<Control3D>[] {\r\n return this._behaviors;\r\n }\r\n\r\n /**\r\n * Attach a behavior to the control\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public addBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n\r\n behavior.init();\r\n const scene = this._host.scene;\r\n if (scene.isLoading) {\r\n // We defer the attach when the scene will be loaded\r\n scene.onDataLoadedObservable.addOnce(() => {\r\n behavior.attach(this);\r\n });\r\n } else {\r\n behavior.attach(this);\r\n }\r\n this._behaviors.push(behavior);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Remove an attached behavior\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public removeBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._behaviors[index].detach();\r\n this._behaviors.splice(index, 1);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets an attached behavior by name\r\n * @param name defines the name of the behavior to look for\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @returns null if behavior was not found else the requested behavior\r\n */\r\n public getBehaviorByName(name: string): Nullable<Behavior<Control3D>> {\r\n for (const behavior of this._behaviors) {\r\n if (behavior.name === name) {\r\n return behavior;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the control is visible */\r\n public get isVisible(): boolean {\r\n return this._isVisible;\r\n }\r\n\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.setEnabled(value);\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new control\r\n * @param name defines the control name\r\n */\r\n constructor(\r\n /** Defines the control name */\r\n public name?: string\r\n ) {}\r\n\r\n /**\r\n * Gets a string representing the class name\r\n */\r\n public get typeName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n /**\r\n * Get the current class name of the control.\r\n * @returns current class name\r\n */\r\n public getClassName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Control3D\";\r\n }\r\n\r\n /**\r\n * Gets the transform node used by this control\r\n */\r\n public get node(): Nullable<TransformNode> {\r\n return this._node;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this._node instanceof AbstractMesh) {\r\n return this._node as AbstractMesh;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Link the control as child of the given node\r\n * @param node defines the node to link to. Use null to unlink the control\r\n * @returns the current control\r\n */\r\n public linkToTransformNode(node: Nullable<TransformNode>): Control3D {\r\n if (this._node) {\r\n this._node.parent = node;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal*\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n if (!this._node) {\r\n this._node = this._createNode(scene);\r\n\r\n if (!this.node) {\r\n return;\r\n }\r\n this._injectGUI3DReservedDataStore(this.node).control = this; // Store the control on the reservedDataStore field in order to get it when picking\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.isPickable = true;\r\n\r\n this._affectMaterial(mesh);\r\n }\r\n }\r\n }\r\n\r\n protected _injectGUI3DReservedDataStore(node: TransformNode): any {\r\n node.reservedDataStore = node.reservedDataStore ?? {};\r\n node.reservedDataStore.GUI3D = node.reservedDataStore.GUI3D ?? {};\r\n return node.reservedDataStore.GUI3D;\r\n }\r\n\r\n /**\r\n * Node creation.\r\n * Can be overriden by children\r\n * @param scene defines the scene where the node must be attached\r\n * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n // Do nothing by default\r\n return null;\r\n }\r\n\r\n /**\r\n * Affect a material to the given mesh\r\n * @param mesh defines the mesh which will represent the control\r\n */\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n mesh.material = null;\r\n }\r\n\r\n private _isTouchButton3D(control: Control3D): control is TouchButton3D {\r\n return (control as TouchButton3D)._generatePointerEventType !== undefined;\r\n }\r\n\r\n // Pointers\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerMove(target: Control3D, coordinates: Vector3): void {\r\n this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerEnter(target: Control3D): boolean {\r\n if (this._enterCount === -1) {\r\n // -1 is for touch input, we are now sure we are with a mouse or pencil\r\n this._enterCount = 0;\r\n }\r\n\r\n this._enterCount++;\r\n\r\n if (this._enterCount > 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerEnterObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerOut(target: Control3D): void {\r\n this._enterCount--;\r\n\r\n if (this._enterCount > 0) {\r\n return;\r\n }\r\n\r\n this._enterCount = 0;\r\n\r\n this.onPointerOutObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean {\r\n this._downCount++;\r\n this._downPointerIds[pointerId] = this._downPointerIds[pointerId] + 1 || 1;\r\n\r\n if (this._downCount !== 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerDownObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void {\r\n this._downCount--;\r\n this._downPointerIds[pointerId]--;\r\n\r\n if (this._downPointerIds[pointerId] <= 0) {\r\n delete this._downPointerIds[pointerId];\r\n }\r\n\r\n if (this._downCount < 0) {\r\n // Handle if forcePointerUp was called prior to this\r\n this._downCount = 0;\r\n return;\r\n }\r\n\r\n if (this._downCount == 0) {\r\n if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {\r\n this.onPointerClickObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n }\r\n this.onPointerUpObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public forcePointerUp(pointerId: Nullable<number> = null) {\r\n if (pointerId !== null) {\r\n this._onPointerUp(this, Vector3.Zero(), pointerId, 0, true);\r\n } else {\r\n for (const key in this._downPointerIds) {\r\n this._onPointerUp(this, Vector3.Zero(), +key as number, 0, true);\r\n }\r\n if (this._downCount > 0) {\r\n this._downCount = 1;\r\n this._onPointerUp(this, Vector3.Zero(), 0, 0, true);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processObservables(type: number, pickedPoint: Vector3, originMeshPosition: Nullable<Vector3>, pointerId: number, buttonIndex: number): boolean {\r\n if (this._isTouchButton3D(this) && originMeshPosition) {\r\n type = this._generatePointerEventType(type, originMeshPosition, this._downCount);\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERMOVE) {\r\n this._onPointerMove(this, pickedPoint);\r\n\r\n const previousControlOver = this._host._lastControlOver[pointerId];\r\n if (previousControlOver && previousControlOver !== this) {\r\n previousControlOver._onPointerOut(this);\r\n }\r\n\r\n if (previousControlOver !== this) {\r\n this._onPointerEnter(this);\r\n }\r\n\r\n this._host._lastControlOver[pointerId] = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERDOWN) {\r\n this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);\r\n this._host._lastControlDown[pointerId] = this;\r\n this._host._lastPickedControl = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {\r\n if (this._host._lastControlDown[pointerId]) {\r\n this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);\r\n }\r\n delete this._host._lastControlDown[pointerId];\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _disposeNode(): void {\r\n if (this._node) {\r\n this._node.dispose();\r\n this._node = null;\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this.onPointerDownObservable.clear();\r\n this.onPointerEnterObservable.clear();\r\n this.onPointerMoveObservable.clear();\r\n this.onPointerOutObservable.clear();\r\n this.onPointerUpObservable.clear();\r\n this.onPointerClickObservable.clear();\r\n\r\n this._disposeNode();\r\n\r\n // Behaviors\r\n for (const behavior of this._behaviors) {\r\n behavior.detach();\r\n }\r\n }\r\n}\r\n"]}
|
package/3D/gui3DManager.d.ts
CHANGED
@@ -9,7 +9,7 @@ import { Container3D } from "./controls/container3D";
|
|
9
9
|
import type { Control3D } from "./controls/control3D";
|
10
10
|
/**
|
11
11
|
* Class used to manage 3D user interface
|
12
|
-
* @see https://doc.babylonjs.com/
|
12
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui3D
|
13
13
|
*/
|
14
14
|
export declare class GUI3DManager implements IDisposable {
|
15
15
|
private _scene;
|
package/3D/gui3DManager.js
CHANGED
@@ -7,7 +7,7 @@ import { EngineStore } from "@babylonjs/core/Engines/engineStore.js";
|
|
7
7
|
import { Container3D } from "./controls/container3D.js";
|
8
8
|
/**
|
9
9
|
* Class used to manage 3D user interface
|
10
|
-
* @see https://doc.babylonjs.com/
|
10
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui3D
|
11
11
|
*/
|
12
12
|
export class GUI3DManager {
|
13
13
|
/**
|