@babylonjs/gui 5.32.1 → 5.33.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/2D/advancedDynamicTexture.d.ts +7 -7
  2. package/2D/advancedDynamicTexture.js +7 -7
  3. package/2D/advancedDynamicTexture.js.map +1 -1
  4. package/2D/controls/colorpicker.d.ts +2 -2
  5. package/2D/controls/colorpicker.js +2 -2
  6. package/2D/controls/colorpicker.js.map +1 -1
  7. package/2D/controls/container.d.ts +1 -1
  8. package/2D/controls/container.js +1 -1
  9. package/2D/controls/container.js.map +1 -1
  10. package/2D/controls/control.d.ts +33 -33
  11. package/2D/controls/control.js +32 -32
  12. package/2D/controls/control.js.map +1 -1
  13. package/2D/controls/image.d.ts +4 -4
  14. package/2D/controls/image.js +4 -4
  15. package/2D/controls/image.js.map +1 -1
  16. package/2D/controls/selector.d.ts +1 -1
  17. package/2D/controls/selector.js +1 -1
  18. package/2D/controls/selector.js.map +1 -1
  19. package/2D/controls/textBlock.d.ts +1 -0
  20. package/2D/controls/textBlock.js +7 -6
  21. package/2D/controls/textBlock.js.map +1 -1
  22. package/2D/valueAndUnit.d.ts +1 -1
  23. package/2D/valueAndUnit.js +1 -1
  24. package/2D/valueAndUnit.js.map +1 -1
  25. package/3D/controls/control3D.d.ts +4 -4
  26. package/3D/controls/control3D.js +4 -4
  27. package/3D/controls/control3D.js.map +1 -1
  28. package/3D/gui3DManager.d.ts +1 -1
  29. package/3D/gui3DManager.js +1 -1
  30. package/3D/gui3DManager.js.map +1 -1
  31. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +3 -0
  32. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +10 -3
  33. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  34. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +3 -0
  35. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -3
  36. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  37. package/package.json +2 -2
  38. package/readme.md +1 -1
@@ -10,7 +10,7 @@ import { Constants } from "@babylonjs/core/Engines/constants.js";
10
10
  import { Observable } from "@babylonjs/core/Misc/observable.js";
11
11
  /**
12
12
  * Root class for 2D containers
13
- * @see https://doc.babylonjs.com/how_to/gui#containers
13
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#containers
14
14
  */
15
15
  export class Container extends Control {
16
16
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"container.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/container.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAErC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAEjD,OAAO,EAAE,cAAc,EAAE,6DAA+C;AACxE,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAElD;;;GAGG;AACH,MAAM,OAAO,SAAU,SAAQ,OAAO;IAgHlC;;;OAGG;IACH,YAAmB,IAAa;QAC5B,KAAK,CAAC,IAAI,CAAC,CAAC;QADG,SAAI,GAAJ,IAAI,CAAS;QAnHhC,gBAAgB;QACT,cAAS,GAAG,IAAI,KAAK,EAAW,CAAC;QACxC,gBAAgB;QACN,wBAAmB,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;QAChD,gBAAgB;QACN,gBAAW,GAAG,EAAE,CAAC;QAC3B,gBAAgB;QACN,0BAAqB,GAAG,KAAK,CAAC;QACxC,gBAAgB;QACN,2BAAsB,GAAG,KAAK,CAAC;QACzC,gBAAgB;QACN,iCAA4B,GAAY,KAAK,CAAC;QACxD,gBAAgB;QACN,yBAAoB,GAA6B,IAAI,CAAC;QAehE;;WAEG;QACI,yBAAoB,GAAG,KAAK,CAAC;QAEpC;;WAEG;QAEI,mBAAc,GAAG,CAAC,CAAC;QAyM1B;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAEtE;;WAEG;QACI,+BAA0B,GAAG,IAAI,UAAU,EAAqB,CAAC;IAjIxE,CAAC;IAtGD,wJAAwJ;IAExJ,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACD,IAAW,2BAA2B,CAAC,KAAc;QACjD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QACD,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAaD,oGAAoG;IAEpG,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAc;QAC3C,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QAEpC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;SACxB;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,mGAAmG;IAEnG,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED,IAAW,oBAAoB,CAAC,KAAc;QAC1C,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAEnC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;SACvB;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,oCAAoC;IAEpC,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,gCAAgC;IAChC,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;SAC5B;IACL,CAAC;IAUS,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,6BAA6B;QAChC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YACzB,KAAK,CAAC,kBAAkB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE;gBACrB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAY,EAAE,IAAY;QAC5C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACzB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,OAAgB;QACnC,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,OAA0B;QACxC,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,CAAC,eAAe,EAAE,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAE9B,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAEvD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAEvC,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE;YAC1B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,OAAgB;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;SACzB;QAED,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACzD,OAAO,IAAI,CAAC;IAChB,CAAC;IAYD;;OAEG;IACI,eAAe,CAAC,OAAgB;QACnC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QAEtC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAE5B,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE;gBAC/C,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;gBACzC,QAAQ,GAAG,IAAI,CAAC;gBAChB,MAAM;aACT;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAChC;QAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QAEtB,IAAI,UAAU,EAAE;YACZ,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACI,WAAW,CAAC,MAAc;QAC7B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE1B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;SAC7B;IACL,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAAc;QAC5B,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC5B;IACL,CAAC;IAED,gBAAgB;IACT,eAAe;QAClB,KAAK,CAAC,eAAe,EAAE,CAAC;QAExB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,eAAe,EAAE,CAAC;SAC3C;IACL,CAAC;IAED;;OAEG;IACO,UAAU,CAAC,OAAgC;QACjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;gBAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;aAC9C;YAED,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC;YACrC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/H,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,IAA4B;QACrC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAElB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACrB;IACL,CAAC;IAED,gBAAgB;IACN,aAAa;QACnB,aAAa;IACjB,CAAC;IAED;;OAEG;IACO,gBAAgB,CAAC,aAAsB,EAAE,OAAgC;QAC/E,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE;YACvE,KAAK,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAC/C,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,CAAC;YAC3C,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,oBAAoB,CAAC,QAAQ,EAAE,EAAE;oBAC5F,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;oBACpC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;iBACpC;gBACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;oBAC5B,IAAI,CAAC,oBAAoB,GAAG,IAAI,cAAc,CAC1C,EAAE,EACF,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,EAC1E,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EACrB,KAAK,EACL,OAAO,CAAC,oBAAoB,EAC5B,SAAS,CAAC,kBAAkB,EAC5B,KAAK,CACR,CAAC;oBACF,IAAI,CAAC,oBAAoB,CAAC,QAAQ,GAAG,IAAI,CAAC;iBAC7C;qBAAM;oBACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;iBAC9F;aACJ;SACJ;IACL,CAAC;IAED;;OAEG;IACI,OAAO,CAAC,aAAsB,EAAE,OAAgC;;QACnE,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC,EAAE;YAC1D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,6CAA6C,CAAC,CAAC;SAClH;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,GAAG;YACC,IAAI,aAAa,GAAG,CAAC,CAAC,CAAC;YACvB,IAAI,cAAc,GAAG,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAE9C,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;oBAChC,KAAK,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAE5D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,EAAE;wBAClD,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;4BACzC,IAAI,IAAI,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gCACnD,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC,oBAAoB,GAAG,KAAK,CAAC,qBAAqB,CAAC,CAAC;6BACnI;4BACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;gCACrD,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC,mBAAmB,GAAG,KAAK,CAAC,sBAAsB,CAAC,CAAC;6BACtI;yBACJ;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,oBAAoB,IAAI,aAAa,IAAI,CAAC,EAAE;oBACjD,aAAa,IAAI,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;oBACtE,IAAI,IAAI,CAAC,KAAK,KAAK,aAAa,GAAG,IAAI,EAAE;wBACrC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,KAAK,GAAG,aAAa,GAAG,IAAI,CAAC;wBAClC,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBACzC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,cAAc,IAAI,CAAC,EAAE;oBACnD,cAAc,IAAI,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,qBAAqB,CAAC;oBACvE,IAAI,IAAI,CAAC,MAAM,KAAK,cAAc,GAAG,IAAI,EAAE;wBACvC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,IAAI,CAAC;wBACpC,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBAC1C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBAED,IAAI,CAAC,YAAY,EAAE,CAAC;aACvB;YACD,YAAY,EAAE,CAAC;SAClB,QAAQ,IAAI,CAAC,cAAc,IAAI,YAAY,GAAG,IAAI,CAAC,cAAc,EAAE;QAEpE,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAChD,MAAM,CAAC,KAAK,CAAC,gDAAgD,IAAI,CAAC,IAAI,cAAc,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SACzG;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;QAElB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;SACzB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,YAAY;QAClB,wBAAwB;IAC5B,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,OAAgC,EAAE,oBAA8B;QACzE,MAAM,mCAAmC,GAAG,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,oBAAoB,CAAC;QAC3G,MAAM,eAAe,GAAG,mCAAmC,CAAC,CAAC,CAAkB,IAAI,CAAC,oBAAqB,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;QAEjI,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,IAAI,EAAE,CAAC;YACvB,eAAe,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YACjF,IAAI,oBAAoB,EAAE;gBACtB,eAAe,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,EAAE,oBAAoB,CAAC,GAAG,EAAE,oBAAoB,CAAC,KAAK,EAAE,oBAAoB,CAAC,MAAM,CAAC,CAAC;aAC3I;iBAAM;gBACH,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aAC3I;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QAEjC,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC;SAC1C;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,uDAAuD;YACvD,IAAI,oBAAoB,EAAE;gBACtB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,oBAAoB,CAAC,EAAE;oBAC9C,SAAS;iBACZ;aACJ;YACD,KAAK,CAAC,OAAO,CAAC,eAAe,EAAE,oBAAoB,CAAC,CAAC;SACxD;QAED,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;YACjC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC/F,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAEM,mBAAmB,CAAC,OAAkB,EAAE,wBAAiC,KAAK,EAAE,SAAyC;QAC5H,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAElC,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,CAAC,EAAE;gBAC/B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtB;YAED,IAAI,CAAC,qBAAqB,EAAE;gBACxB,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,EAA6B,EAAE,IAAY,EAAE,SAAiB,EAAE,WAAmB,EAAE,MAAe,EAAE,MAAe;QAC9J,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,yDAAyD;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC,+GAA+G;QAC/G,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO,KAAK,CAAC;SAChB;QAED,2CAA2C;QAC3C,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE;gBAC/E,IAAI,KAAK,CAAC,WAAW,EAAE;oBACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;iBAC/C;gBACD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YACxB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5F,CAAC;IAED;;OAEG;IACO,qBAAqB,CAAC,aAAsB,EAAE,OAAgC;QACpF,KAAK,CAAC,qBAAqB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAEpD,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,mBAAmB,CAAC,QAAQ,GAAG,EAAE,CAAC;QAElC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,MAAM,wBAAwB,GAAG,EAAE,CAAC;YACpC,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;YAC1C,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/D;IACL,CAAC;IAED,oCAAoC;IAC7B,OAAO;;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC5D,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;OAEG;IACI,iBAAiB,CAAC,gBAAqB,EAAE,IAA4B;QACxE,KAAK,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEjB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC5B,OAAO;SACV;QAED,KAAK,MAAM,SAAS,IAAI,gBAAgB,CAAC,QAAQ,EAAE;YAC/C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC;SACnD;IACL,CAAC;CACJ;AAvlBG;IADC,SAAS,EAAE;4DAGX;AAkBD;IADC,SAAS,EAAE;iDACc;AAI1B;IADC,SAAS,EAAE;sDAGX;AAkBD;IADC,SAAS,EAAE;qDAGX;AAkBD;IADC,SAAS,EAAE;2CAGX;AAshBL,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @internal */\r\n public _children = new Array<Control>();\r\n /** @internal */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @internal */\r\n protected _background = \"\";\r\n /** @internal */\r\n protected _adaptWidthToChildren = false;\r\n /** @internal */\r\n protected _adaptHeightToChildren = false;\r\n /** @internal */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @internal */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n\r\n this.onControlAddedObservable.notifyObservers(control);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onControlRemovedObservable.notifyObservers(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * An event triggered when any control is added to this container.\r\n */\r\n public onControlAddedObservable = new Observable<Nullable<Control>>();\r\n\r\n /**\r\n * An event triggered when any control is removed from this container.\r\n */\r\n public onControlRemovedObservable = new Observable<Nullable<Control>>();\r\n\r\n /**\r\n * @internal\r\n */\r\n public _reOrderControl(control: Control): void {\r\n const linkedMesh = control.linkedMesh;\r\n\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n if (linkedMesh) {\r\n control.linkWithMesh(linkedMesh);\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
1
+ {"version":3,"file":"container.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/container.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAErC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAEjD,OAAO,EAAE,cAAc,EAAE,6DAA+C;AACxE,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAElD;;;GAGG;AACH,MAAM,OAAO,SAAU,SAAQ,OAAO;IAgHlC;;;OAGG;IACH,YAAmB,IAAa;QAC5B,KAAK,CAAC,IAAI,CAAC,CAAC;QADG,SAAI,GAAJ,IAAI,CAAS;QAnHhC,gBAAgB;QACT,cAAS,GAAG,IAAI,KAAK,EAAW,CAAC;QACxC,gBAAgB;QACN,wBAAmB,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;QAChD,gBAAgB;QACN,gBAAW,GAAG,EAAE,CAAC;QAC3B,gBAAgB;QACN,0BAAqB,GAAG,KAAK,CAAC;QACxC,gBAAgB;QACN,2BAAsB,GAAG,KAAK,CAAC;QACzC,gBAAgB;QACN,iCAA4B,GAAY,KAAK,CAAC;QACxD,gBAAgB;QACN,yBAAoB,GAA6B,IAAI,CAAC;QAehE;;WAEG;QACI,yBAAoB,GAAG,KAAK,CAAC;QAEpC;;WAEG;QAEI,mBAAc,GAAG,CAAC,CAAC;QAyM1B;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAEtE;;WAEG;QACI,+BAA0B,GAAG,IAAI,UAAU,EAAqB,CAAC;IAjIxE,CAAC;IAtGD,wJAAwJ;IAExJ,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACD,IAAW,2BAA2B,CAAC,KAAc;QACjD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QACD,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAaD,oGAAoG;IAEpG,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAc;QAC3C,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QAEpC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;SACxB;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,mGAAmG;IAEnG,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED,IAAW,oBAAoB,CAAC,KAAc;QAC1C,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAEnC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;SACvB;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,oCAAoC;IAEpC,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,gCAAgC;IAChC,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;SAC5B;IACL,CAAC;IAUS,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,6BAA6B;QAChC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YACzB,KAAK,CAAC,kBAAkB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE;gBACrB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAY,EAAE,IAAY;QAC5C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACzB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,OAAgB;QACnC,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,OAA0B;QACxC,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,CAAC,eAAe,EAAE,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAE9B,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAEvD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAEvC,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE;YAC1B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,OAAgB;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;SACzB;QAED,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACzD,OAAO,IAAI,CAAC;IAChB,CAAC;IAYD;;OAEG;IACI,eAAe,CAAC,OAAgB;QACnC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QAEtC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAE5B,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE;gBAC/C,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;gBACzC,QAAQ,GAAG,IAAI,CAAC;gBAChB,MAAM;aACT;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAChC;QAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QAEtB,IAAI,UAAU,EAAE;YACZ,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACI,WAAW,CAAC,MAAc;QAC7B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE1B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;SAC7B;IACL,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAAc;QAC5B,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC5B;IACL,CAAC;IAED,gBAAgB;IACT,eAAe;QAClB,KAAK,CAAC,eAAe,EAAE,CAAC;QAExB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,eAAe,EAAE,CAAC;SAC3C;IACL,CAAC;IAED;;OAEG;IACO,UAAU,CAAC,OAAgC;QACjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;gBAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;aAC9C;YAED,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC;YACrC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/H,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,IAA4B;QACrC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAElB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACrB;IACL,CAAC;IAED,gBAAgB;IACN,aAAa;QACnB,aAAa;IACjB,CAAC;IAED;;OAEG;IACO,gBAAgB,CAAC,aAAsB,EAAE,OAAgC;QAC/E,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE;YACvE,KAAK,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAC/C,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,CAAC;YAC3C,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,oBAAoB,CAAC,QAAQ,EAAE,EAAE;oBAC5F,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;oBACpC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;iBACpC;gBACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;oBAC5B,IAAI,CAAC,oBAAoB,GAAG,IAAI,cAAc,CAC1C,EAAE,EACF,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,EAC1E,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EACrB,KAAK,EACL,OAAO,CAAC,oBAAoB,EAC5B,SAAS,CAAC,kBAAkB,EAC5B,KAAK,CACR,CAAC;oBACF,IAAI,CAAC,oBAAoB,CAAC,QAAQ,GAAG,IAAI,CAAC;iBAC7C;qBAAM;oBACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;iBAC9F;aACJ;SACJ;IACL,CAAC;IAED;;OAEG;IACI,OAAO,CAAC,aAAsB,EAAE,OAAgC;;QACnE,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC,EAAE;YAC1D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,6CAA6C,CAAC,CAAC;SAClH;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,GAAG;YACC,IAAI,aAAa,GAAG,CAAC,CAAC,CAAC;YACvB,IAAI,cAAc,GAAG,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAE9C,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;oBAChC,KAAK,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAE5D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,EAAE;wBAClD,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;4BACzC,IAAI,IAAI,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gCACnD,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC,oBAAoB,GAAG,KAAK,CAAC,qBAAqB,CAAC,CAAC;6BACnI;4BACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;gCACrD,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC,mBAAmB,GAAG,KAAK,CAAC,sBAAsB,CAAC,CAAC;6BACtI;yBACJ;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,oBAAoB,IAAI,aAAa,IAAI,CAAC,EAAE;oBACjD,aAAa,IAAI,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;oBACtE,IAAI,IAAI,CAAC,KAAK,KAAK,aAAa,GAAG,IAAI,EAAE;wBACrC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,KAAK,GAAG,aAAa,GAAG,IAAI,CAAC;wBAClC,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBACzC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,cAAc,IAAI,CAAC,EAAE;oBACnD,cAAc,IAAI,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,qBAAqB,CAAC;oBACvE,IAAI,IAAI,CAAC,MAAM,KAAK,cAAc,GAAG,IAAI,EAAE;wBACvC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,IAAI,CAAC;wBACpC,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBAC1C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBAED,IAAI,CAAC,YAAY,EAAE,CAAC;aACvB;YACD,YAAY,EAAE,CAAC;SAClB,QAAQ,IAAI,CAAC,cAAc,IAAI,YAAY,GAAG,IAAI,CAAC,cAAc,EAAE;QAEpE,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAChD,MAAM,CAAC,KAAK,CAAC,gDAAgD,IAAI,CAAC,IAAI,cAAc,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SACzG;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;QAElB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;SACzB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,YAAY;QAClB,wBAAwB;IAC5B,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,OAAgC,EAAE,oBAA8B;QACzE,MAAM,mCAAmC,GAAG,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,oBAAoB,CAAC;QAC3G,MAAM,eAAe,GAAG,mCAAmC,CAAC,CAAC,CAAkB,IAAI,CAAC,oBAAqB,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;QAEjI,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,IAAI,EAAE,CAAC;YACvB,eAAe,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YACjF,IAAI,oBAAoB,EAAE;gBACtB,eAAe,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,EAAE,oBAAoB,CAAC,GAAG,EAAE,oBAAoB,CAAC,KAAK,EAAE,oBAAoB,CAAC,MAAM,CAAC,CAAC;aAC3I;iBAAM;gBACH,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aAC3I;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QAEjC,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC;SAC1C;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,uDAAuD;YACvD,IAAI,oBAAoB,EAAE;gBACtB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,oBAAoB,CAAC,EAAE;oBAC9C,SAAS;iBACZ;aACJ;YACD,KAAK,CAAC,OAAO,CAAC,eAAe,EAAE,oBAAoB,CAAC,CAAC;SACxD;QAED,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;YACjC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC/F,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAEM,mBAAmB,CAAC,OAAkB,EAAE,wBAAiC,KAAK,EAAE,SAAyC;QAC5H,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAElC,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,CAAC,EAAE;gBAC/B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtB;YAED,IAAI,CAAC,qBAAqB,EAAE;gBACxB,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,EAA6B,EAAE,IAAY,EAAE,SAAiB,EAAE,WAAmB,EAAE,MAAe,EAAE,MAAe;QAC9J,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,yDAAyD;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC,+GAA+G;QAC/G,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO,KAAK,CAAC;SAChB;QAED,2CAA2C;QAC3C,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE;gBAC/E,IAAI,KAAK,CAAC,WAAW,EAAE;oBACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;iBAC/C;gBACD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YACxB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5F,CAAC;IAED;;OAEG;IACO,qBAAqB,CAAC,aAAsB,EAAE,OAAgC;QACpF,KAAK,CAAC,qBAAqB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAEpD,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,mBAAmB,CAAC,QAAQ,GAAG,EAAE,CAAC;QAElC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,MAAM,wBAAwB,GAAG,EAAE,CAAC;YACpC,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;YAC1C,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/D;IACL,CAAC;IAED,oCAAoC;IAC7B,OAAO;;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC5D,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;OAEG;IACI,iBAAiB,CAAC,gBAAqB,EAAE,IAA4B;QACxE,KAAK,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEjB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC5B,OAAO;SACV;QAED,KAAK,MAAM,SAAS,IAAI,gBAAgB,CAAC,QAAQ,EAAE;YAC/C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC;SACnD;IACL,CAAC;CACJ;AAvlBG;IADC,SAAS,EAAE;4DAGX;AAkBD;IADC,SAAS,EAAE;iDACc;AAI1B;IADC,SAAS,EAAE;sDAGX;AAkBD;IADC,SAAS,EAAE;qDAGX;AAkBD;IADC,SAAS,EAAE;2CAGX;AAshBL,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @internal */\r\n public _children = new Array<Control>();\r\n /** @internal */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @internal */\r\n protected _background = \"\";\r\n /** @internal */\r\n protected _adaptWidthToChildren = false;\r\n /** @internal */\r\n protected _adaptHeightToChildren = false;\r\n /** @internal */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @internal */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n\r\n this.onControlAddedObservable.notifyObservers(control);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onControlRemovedObservable.notifyObservers(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * An event triggered when any control is added to this container.\r\n */\r\n public onControlAddedObservable = new Observable<Nullable<Control>>();\r\n\r\n /**\r\n * An event triggered when any control is removed from this container.\r\n */\r\n public onControlRemovedObservable = new Observable<Nullable<Control>>();\r\n\r\n /**\r\n * @internal\r\n */\r\n public _reOrderControl(control: Control): void {\r\n const linkedMesh = control.linkedMesh;\r\n\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n if (linkedMesh) {\r\n control.linkWithMesh(linkedMesh);\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
@@ -16,7 +16,7 @@ import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interfac
16
16
  import type { Animation } from "@babylonjs/core/Animations/animation.js";
17
17
  /**
18
18
  * Root class used for all 2D controls
19
- * @see https://doc.babylonjs.com/how_to/gui#controls
19
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#controls
20
20
  */
21
21
  export declare class Control implements IAnimatable {
22
22
  /** defines the name of the control */
@@ -284,39 +284,39 @@ export declare class Control implements IAnimatable {
284
284
  get highlightColor(): string;
285
285
  set highlightColor(value: string);
286
286
  /** Gets or sets a value indicating the scale factor on X axis (1 by default)
287
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
287
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
288
288
  */
289
289
  get scaleX(): number;
290
290
  set scaleX(value: number);
291
291
  /** Gets or sets a value indicating the scale factor on Y axis (1 by default)
292
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
292
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
293
293
  */
294
294
  get scaleY(): number;
295
295
  set scaleY(value: number);
296
296
  /** Gets or sets the rotation angle (0 by default)
297
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
297
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
298
298
  */
299
299
  get rotation(): number;
300
300
  set rotation(value: number);
301
301
  /** Gets or sets the transformation center on Y axis (0 by default)
302
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
302
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
303
303
  */
304
304
  get transformCenterY(): number;
305
305
  set transformCenterY(value: number);
306
306
  /** Gets or sets the transformation center on X axis (0 by default)
307
- * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
307
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
308
308
  */
309
309
  get transformCenterX(): number;
310
310
  set transformCenterX(value: number);
311
311
  /**
312
312
  * Gets or sets the horizontal alignment
313
- * @see https://doc.babylonjs.com/how_to/gui#alignments
313
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#alignments
314
314
  */
315
315
  get horizontalAlignment(): number;
316
316
  set horizontalAlignment(value: number);
317
317
  /**
318
318
  * Gets or sets the vertical alignment
319
- * @see https://doc.babylonjs.com/how_to/gui#alignments
319
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#alignments
320
320
  */
321
321
  get verticalAlignment(): number;
322
322
  set verticalAlignment(value: number);
@@ -330,25 +330,25 @@ export declare class Control implements IAnimatable {
330
330
  protected _fixedRatioMasterIsWidth: boolean;
331
331
  /**
332
332
  * Gets or sets control width
333
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
333
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
334
334
  */
335
335
  get width(): string | number;
336
336
  set width(value: string | number);
337
337
  /**
338
338
  * Gets or sets the control width in pixel
339
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
339
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
340
340
  */
341
341
  get widthInPixels(): number;
342
342
  set widthInPixels(value: number);
343
343
  /**
344
344
  * Gets or sets control height
345
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
345
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
346
346
  */
347
347
  get height(): string | number;
348
348
  set height(value: string | number);
349
349
  /**
350
350
  * Gets or sets control height in pixel
351
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
351
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
352
352
  */
353
353
  get heightInPixels(): number;
354
354
  set heightInPixels(value: number);
@@ -363,7 +363,7 @@ export declare class Control implements IAnimatable {
363
363
  set fontWeight(value: string);
364
364
  /**
365
365
  * Gets or sets style
366
- * @see https://doc.babylonjs.com/how_to/gui#styles
366
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#styles
367
367
  */
368
368
  get style(): Nullable<Style>;
369
369
  set style(value: Nullable<Style>);
@@ -401,13 +401,13 @@ export declare class Control implements IAnimatable {
401
401
  set descendantsOnlyPadding(value: boolean);
402
402
  /**
403
403
  * Gets or sets a value indicating the padding to use on the left of the control
404
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
404
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
405
405
  */
406
406
  get paddingLeft(): string | number;
407
407
  set paddingLeft(value: string | number);
408
408
  /**
409
409
  * Gets or sets a value indicating the padding in pixels to use on the left of the control
410
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
410
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
411
411
  */
412
412
  get paddingLeftInPixels(): number;
413
413
  set paddingLeftInPixels(value: number);
@@ -415,13 +415,13 @@ export declare class Control implements IAnimatable {
415
415
  get _paddingLeftInPixels(): number;
416
416
  /**
417
417
  * Gets or sets a value indicating the padding to use on the right of the control
418
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
418
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
419
419
  */
420
420
  get paddingRight(): string | number;
421
421
  set paddingRight(value: string | number);
422
422
  /**
423
423
  * Gets or sets a value indicating the padding in pixels to use on the right of the control
424
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
424
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
425
425
  */
426
426
  get paddingRightInPixels(): number;
427
427
  set paddingRightInPixels(value: number);
@@ -429,13 +429,13 @@ export declare class Control implements IAnimatable {
429
429
  get _paddingRightInPixels(): number;
430
430
  /**
431
431
  * Gets or sets a value indicating the padding to use on the top of the control
432
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
432
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
433
433
  */
434
434
  get paddingTop(): string | number;
435
435
  set paddingTop(value: string | number);
436
436
  /**
437
437
  * Gets or sets a value indicating the padding in pixels to use on the top of the control
438
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
438
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
439
439
  */
440
440
  get paddingTopInPixels(): number;
441
441
  set paddingTopInPixels(value: number);
@@ -443,13 +443,13 @@ export declare class Control implements IAnimatable {
443
443
  get _paddingTopInPixels(): number;
444
444
  /**
445
445
  * Gets or sets a value indicating the padding to use on the bottom of the control
446
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
446
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
447
447
  */
448
448
  get paddingBottom(): string | number;
449
449
  set paddingBottom(value: string | number);
450
450
  /**
451
451
  * Gets or sets a value indicating the padding in pixels to use on the bottom of the control
452
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
452
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
453
453
  */
454
454
  get paddingBottomInPixels(): number;
455
455
  set paddingBottomInPixels(value: number);
@@ -457,49 +457,49 @@ export declare class Control implements IAnimatable {
457
457
  get _paddingBottomInPixels(): number;
458
458
  /**
459
459
  * Gets or sets a value indicating the left coordinate of the control
460
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
460
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
461
461
  */
462
462
  get left(): string | number;
463
463
  set left(value: string | number);
464
464
  /**
465
465
  * Gets or sets a value indicating the left coordinate in pixels of the control
466
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
466
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
467
467
  */
468
468
  get leftInPixels(): number;
469
469
  set leftInPixels(value: number);
470
470
  /**
471
471
  * Gets or sets a value indicating the top coordinate of the control
472
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
472
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
473
473
  */
474
474
  get top(): string | number;
475
475
  set top(value: string | number);
476
476
  /**
477
477
  * Gets or sets a value indicating the top coordinate in pixels of the control
478
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
478
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
479
479
  */
480
480
  get topInPixels(): number;
481
481
  set topInPixels(value: number);
482
482
  /**
483
483
  * Gets or sets a value indicating the offset on X axis to the linked mesh
484
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
484
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
485
485
  */
486
486
  get linkOffsetX(): string | number;
487
487
  set linkOffsetX(value: string | number);
488
488
  /**
489
489
  * Gets or sets a value indicating the offset in pixels on X axis to the linked mesh
490
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
490
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
491
491
  */
492
492
  get linkOffsetXInPixels(): number;
493
493
  set linkOffsetXInPixels(value: number);
494
494
  /**
495
495
  * Gets or sets a value indicating the offset on Y axis to the linked mesh
496
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
496
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
497
497
  */
498
498
  get linkOffsetY(): string | number;
499
499
  set linkOffsetY(value: string | number);
500
500
  /**
501
501
  * Gets or sets a value indicating the offset in pixels on Y axis to the linked mesh
502
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
502
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
503
503
  */
504
504
  get linkOffsetYInPixels(): number;
505
505
  set linkOffsetYInPixels(value: number);
@@ -520,7 +520,7 @@ export declare class Control implements IAnimatable {
520
520
  * Gets/sets the overlap group of the control.
521
521
  * Controls with overlapGroup set to a number can be deoverlapped.
522
522
  * Controls with overlapGroup set to undefined are not deoverlapped.
523
- * @see https://doc.babylonjs.com/how_to/gui#deoverlapping
523
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#deoverlapping
524
524
  */
525
525
  overlapGroup?: number;
526
526
  /**
@@ -605,7 +605,7 @@ export declare class Control implements IAnimatable {
605
605
  /**
606
606
  * Link current control with a target mesh
607
607
  * @param mesh defines the mesh to link with
608
- * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
608
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
609
609
  */
610
610
  linkWithMesh(mesh: Nullable<TransformNode>): void;
611
611
  /**
@@ -614,7 +614,7 @@ export declare class Control implements IAnimatable {
614
614
  * @param { string | number} paddingRight - The value of the right padding. If omitted, top is used.
615
615
  * @param { string | number} paddingBottom - The value of the bottom padding. If omitted, top is used.
616
616
  * @param { string | number} paddingLeft - The value of the left padding. If omitted, right is used.
617
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
617
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
618
618
  */
619
619
  setPadding(paddingTop: string | number, paddingRight?: string | number, paddingBottom?: string | number, paddingLeft?: string | number): void;
620
620
  /**
@@ -623,7 +623,7 @@ export declare class Control implements IAnimatable {
623
623
  * @param { number} paddingRight - The value in pixels of the right padding. If omitted, top is used.
624
624
  * @param { number} paddingBottom - The value in pixels of the bottom padding. If omitted, top is used.
625
625
  * @param { number} paddingLeft - The value in pixels of the left padding. If omitted, right is used.
626
- * @see https://doc.babylonjs.com/how_to/gui#position-and-size
626
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
627
627
  */
628
628
  setPaddingInPixels(paddingTop: number, paddingRight?: number, paddingBottom?: number, paddingLeft?: number): void;
629
629
  /**