@babylonjs/gui 5.32.1 → 5.33.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/advancedDynamicTexture.d.ts +7 -7
- package/2D/advancedDynamicTexture.js +7 -7
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +2 -2
- package/2D/controls/colorpicker.js +2 -2
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +1 -1
- package/2D/controls/container.js +1 -1
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +33 -33
- package/2D/controls/control.js +32 -32
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/image.d.ts +4 -4
- package/2D/controls/image.js +4 -4
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/selector.d.ts +1 -1
- package/2D/controls/selector.js +1 -1
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/textBlock.d.ts +1 -0
- package/2D/controls/textBlock.js +7 -6
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/valueAndUnit.d.ts +1 -1
- package/2D/valueAndUnit.js +1 -1
- package/2D/valueAndUnit.js.map +1 -1
- package/3D/controls/control3D.d.ts +4 -4
- package/3D/controls/control3D.js +4 -4
- package/3D/controls/control3D.js.map +1 -1
- package/3D/gui3DManager.d.ts +1 -1
- package/3D/gui3DManager.js +1 -1
- package/3D/gui3DManager.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +3 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +10 -3
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +3 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -3
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/package.json +2 -2
- package/readme.md +1 -1
package/2D/controls/container.js
CHANGED
@@ -10,7 +10,7 @@ import { Constants } from "@babylonjs/core/Engines/constants.js";
|
|
10
10
|
import { Observable } from "@babylonjs/core/Misc/observable.js";
|
11
11
|
/**
|
12
12
|
* Root class for 2D containers
|
13
|
-
* @see https://doc.babylonjs.com/
|
13
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#containers
|
14
14
|
*/
|
15
15
|
export class Container extends Control {
|
16
16
|
/**
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"container.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/container.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAErC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAEjD,OAAO,EAAE,cAAc,EAAE,6DAA+C;AACxE,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAElD;;;GAGG;AACH,MAAM,OAAO,SAAU,SAAQ,OAAO;IAgHlC;;;OAGG;IACH,YAAmB,IAAa;QAC5B,KAAK,CAAC,IAAI,CAAC,CAAC;QADG,SAAI,GAAJ,IAAI,CAAS;QAnHhC,gBAAgB;QACT,cAAS,GAAG,IAAI,KAAK,EAAW,CAAC;QACxC,gBAAgB;QACN,wBAAmB,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;QAChD,gBAAgB;QACN,gBAAW,GAAG,EAAE,CAAC;QAC3B,gBAAgB;QACN,0BAAqB,GAAG,KAAK,CAAC;QACxC,gBAAgB;QACN,2BAAsB,GAAG,KAAK,CAAC;QACzC,gBAAgB;QACN,iCAA4B,GAAY,KAAK,CAAC;QACxD,gBAAgB;QACN,yBAAoB,GAA6B,IAAI,CAAC;QAehE;;WAEG;QACI,yBAAoB,GAAG,KAAK,CAAC;QAEpC;;WAEG;QAEI,mBAAc,GAAG,CAAC,CAAC;QAyM1B;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAEtE;;WAEG;QACI,+BAA0B,GAAG,IAAI,UAAU,EAAqB,CAAC;IAjIxE,CAAC;IAtGD,wJAAwJ;IAExJ,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACD,IAAW,2BAA2B,CAAC,KAAc;QACjD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QACD,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAaD,oGAAoG;IAEpG,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAc;QAC3C,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QAEpC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;SACxB;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,mGAAmG;IAEnG,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED,IAAW,oBAAoB,CAAC,KAAc;QAC1C,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAEnC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;SACvB;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,oCAAoC;IAEpC,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,gCAAgC;IAChC,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;SAC5B;IACL,CAAC;IAUS,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,6BAA6B;QAChC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YACzB,KAAK,CAAC,kBAAkB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE;gBACrB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAY,EAAE,IAAY;QAC5C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACzB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,OAAgB;QACnC,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,OAA0B;QACxC,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,CAAC,eAAe,EAAE,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAE9B,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAEvD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAEvC,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE;YAC1B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,OAAgB;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;SACzB;QAED,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACzD,OAAO,IAAI,CAAC;IAChB,CAAC;IAYD;;OAEG;IACI,eAAe,CAAC,OAAgB;QACnC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QAEtC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAE5B,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE;gBAC/C,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;gBACzC,QAAQ,GAAG,IAAI,CAAC;gBAChB,MAAM;aACT;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAChC;QAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QAEtB,IAAI,UAAU,EAAE;YACZ,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACI,WAAW,CAAC,MAAc;QAC7B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE1B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;SAC7B;IACL,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAAc;QAC5B,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC5B;IACL,CAAC;IAED,gBAAgB;IACT,eAAe;QAClB,KAAK,CAAC,eAAe,EAAE,CAAC;QAExB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,eAAe,EAAE,CAAC;SAC3C;IACL,CAAC;IAED;;OAEG;IACO,UAAU,CAAC,OAAgC;QACjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;gBAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;aAC9C;YAED,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC;YACrC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/H,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,IAA4B;QACrC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAElB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACrB;IACL,CAAC;IAED,gBAAgB;IACN,aAAa;QACnB,aAAa;IACjB,CAAC;IAED;;OAEG;IACO,gBAAgB,CAAC,aAAsB,EAAE,OAAgC;QAC/E,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE;YACvE,KAAK,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAC/C,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,CAAC;YAC3C,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,oBAAoB,CAAC,QAAQ,EAAE,EAAE;oBAC5F,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;oBACpC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;iBACpC;gBACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;oBAC5B,IAAI,CAAC,oBAAoB,GAAG,IAAI,cAAc,CAC1C,EAAE,EACF,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,EAC1E,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EACrB,KAAK,EACL,OAAO,CAAC,oBAAoB,EAC5B,SAAS,CAAC,kBAAkB,EAC5B,KAAK,CACR,CAAC;oBACF,IAAI,CAAC,oBAAoB,CAAC,QAAQ,GAAG,IAAI,CAAC;iBAC7C;qBAAM;oBACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;iBAC9F;aACJ;SACJ;IACL,CAAC;IAED;;OAEG;IACI,OAAO,CAAC,aAAsB,EAAE,OAAgC;;QACnE,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC,EAAE;YAC1D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,6CAA6C,CAAC,CAAC;SAClH;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,GAAG;YACC,IAAI,aAAa,GAAG,CAAC,CAAC,CAAC;YACvB,IAAI,cAAc,GAAG,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAE9C,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;oBAChC,KAAK,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAE5D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,EAAE;wBAClD,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;4BACzC,IAAI,IAAI,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gCACnD,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC,oBAAoB,GAAG,KAAK,CAAC,qBAAqB,CAAC,CAAC;6BACnI;4BACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;gCACrD,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC,mBAAmB,GAAG,KAAK,CAAC,sBAAsB,CAAC,CAAC;6BACtI;yBACJ;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,oBAAoB,IAAI,aAAa,IAAI,CAAC,EAAE;oBACjD,aAAa,IAAI,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;oBACtE,IAAI,IAAI,CAAC,KAAK,KAAK,aAAa,GAAG,IAAI,EAAE;wBACrC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,KAAK,GAAG,aAAa,GAAG,IAAI,CAAC;wBAClC,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBACzC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,cAAc,IAAI,CAAC,EAAE;oBACnD,cAAc,IAAI,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,qBAAqB,CAAC;oBACvE,IAAI,IAAI,CAAC,MAAM,KAAK,cAAc,GAAG,IAAI,EAAE;wBACvC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,IAAI,CAAC;wBACpC,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBAC1C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBAED,IAAI,CAAC,YAAY,EAAE,CAAC;aACvB;YACD,YAAY,EAAE,CAAC;SAClB,QAAQ,IAAI,CAAC,cAAc,IAAI,YAAY,GAAG,IAAI,CAAC,cAAc,EAAE;QAEpE,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAChD,MAAM,CAAC,KAAK,CAAC,gDAAgD,IAAI,CAAC,IAAI,cAAc,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SACzG;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;QAElB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;SACzB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,YAAY;QAClB,wBAAwB;IAC5B,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,OAAgC,EAAE,oBAA8B;QACzE,MAAM,mCAAmC,GAAG,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,oBAAoB,CAAC;QAC3G,MAAM,eAAe,GAAG,mCAAmC,CAAC,CAAC,CAAkB,IAAI,CAAC,oBAAqB,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;QAEjI,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,IAAI,EAAE,CAAC;YACvB,eAAe,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YACjF,IAAI,oBAAoB,EAAE;gBACtB,eAAe,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,EAAE,oBAAoB,CAAC,GAAG,EAAE,oBAAoB,CAAC,KAAK,EAAE,oBAAoB,CAAC,MAAM,CAAC,CAAC;aAC3I;iBAAM;gBACH,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aAC3I;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QAEjC,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC;SAC1C;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,uDAAuD;YACvD,IAAI,oBAAoB,EAAE;gBACtB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,oBAAoB,CAAC,EAAE;oBAC9C,SAAS;iBACZ;aACJ;YACD,KAAK,CAAC,OAAO,CAAC,eAAe,EAAE,oBAAoB,CAAC,CAAC;SACxD;QAED,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;YACjC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC/F,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAEM,mBAAmB,CAAC,OAAkB,EAAE,wBAAiC,KAAK,EAAE,SAAyC;QAC5H,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAElC,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,CAAC,EAAE;gBAC/B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtB;YAED,IAAI,CAAC,qBAAqB,EAAE;gBACxB,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,EAA6B,EAAE,IAAY,EAAE,SAAiB,EAAE,WAAmB,EAAE,MAAe,EAAE,MAAe;QAC9J,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,yDAAyD;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC,+GAA+G;QAC/G,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO,KAAK,CAAC;SAChB;QAED,2CAA2C;QAC3C,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE;gBAC/E,IAAI,KAAK,CAAC,WAAW,EAAE;oBACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;iBAC/C;gBACD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YACxB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5F,CAAC;IAED;;OAEG;IACO,qBAAqB,CAAC,aAAsB,EAAE,OAAgC;QACpF,KAAK,CAAC,qBAAqB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAEpD,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,mBAAmB,CAAC,QAAQ,GAAG,EAAE,CAAC;QAElC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,MAAM,wBAAwB,GAAG,EAAE,CAAC;YACpC,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;YAC1C,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/D;IACL,CAAC;IAED,oCAAoC;IAC7B,OAAO;;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC5D,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;OAEG;IACI,iBAAiB,CAAC,gBAAqB,EAAE,IAA4B;QACxE,KAAK,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEjB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC5B,OAAO;SACV;QAED,KAAK,MAAM,SAAS,IAAI,gBAAgB,CAAC,QAAQ,EAAE;YAC/C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC;SACnD;IACL,CAAC;CACJ;AAvlBG;IADC,SAAS,EAAE;4DAGX;AAkBD;IADC,SAAS,EAAE;iDACc;AAI1B;IADC,SAAS,EAAE;sDAGX;AAkBD;IADC,SAAS,EAAE;qDAGX;AAkBD;IADC,SAAS,EAAE;2CAGX;AAshBL,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @internal */\r\n public _children = new Array<Control>();\r\n /** @internal */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @internal */\r\n protected _background = \"\";\r\n /** @internal */\r\n protected _adaptWidthToChildren = false;\r\n /** @internal */\r\n protected _adaptHeightToChildren = false;\r\n /** @internal */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @internal */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n\r\n this.onControlAddedObservable.notifyObservers(control);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onControlRemovedObservable.notifyObservers(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * An event triggered when any control is added to this container.\r\n */\r\n public onControlAddedObservable = new Observable<Nullable<Control>>();\r\n\r\n /**\r\n * An event triggered when any control is removed from this container.\r\n */\r\n public onControlRemovedObservable = new Observable<Nullable<Control>>();\r\n\r\n /**\r\n * @internal\r\n */\r\n public _reOrderControl(control: Control): void {\r\n const linkedMesh = control.linkedMesh;\r\n\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n if (linkedMesh) {\r\n control.linkWithMesh(linkedMesh);\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
|
1
|
+
{"version":3,"file":"container.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/container.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAErC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAEjD,OAAO,EAAE,cAAc,EAAE,6DAA+C;AACxE,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAElD;;;GAGG;AACH,MAAM,OAAO,SAAU,SAAQ,OAAO;IAgHlC;;;OAGG;IACH,YAAmB,IAAa;QAC5B,KAAK,CAAC,IAAI,CAAC,CAAC;QADG,SAAI,GAAJ,IAAI,CAAS;QAnHhC,gBAAgB;QACT,cAAS,GAAG,IAAI,KAAK,EAAW,CAAC;QACxC,gBAAgB;QACN,wBAAmB,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;QAChD,gBAAgB;QACN,gBAAW,GAAG,EAAE,CAAC;QAC3B,gBAAgB;QACN,0BAAqB,GAAG,KAAK,CAAC;QACxC,gBAAgB;QACN,2BAAsB,GAAG,KAAK,CAAC;QACzC,gBAAgB;QACN,iCAA4B,GAAY,KAAK,CAAC;QACxD,gBAAgB;QACN,yBAAoB,GAA6B,IAAI,CAAC;QAehE;;WAEG;QACI,yBAAoB,GAAG,KAAK,CAAC;QAEpC;;WAEG;QAEI,mBAAc,GAAG,CAAC,CAAC;QAyM1B;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAEtE;;WAEG;QACI,+BAA0B,GAAG,IAAI,UAAU,EAAqB,CAAC;IAjIxE,CAAC;IAtGD,wJAAwJ;IAExJ,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IACD,IAAW,2BAA2B,CAAC,KAAc;QACjD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;YAC7C,OAAO;SACV;QACD,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAaD,oGAAoG;IAEpG,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAc;QAC3C,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;YACvC,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QAEpC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;SACxB;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,mGAAmG;IAEnG,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED,IAAW,oBAAoB,CAAC,KAAc;QAC1C,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAEnC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;SACvB;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,oCAAoC;IAEpC,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,gCAAgC;IAChC,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;SAC5B;IACL,CAAC;IAUS,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,6BAA6B;QAChC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YACzB,KAAK,CAAC,kBAAkB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE;gBACrB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAY,EAAE,IAAY;QAC5C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACzB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,OAAgB;QACnC,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,OAA0B;QACxC,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,CAAC,eAAe,EAAE,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAE9B,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAEvD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAEvC,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE;YAC1B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,OAAgB;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;SACzB;QAED,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACzD,OAAO,IAAI,CAAC;IAChB,CAAC;IAYD;;OAEG;IACI,eAAe,CAAC,OAAgB;QACnC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QAEtC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAE5B,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE;gBAC/C,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;gBACzC,QAAQ,GAAG,IAAI,CAAC;gBAChB,MAAM;aACT;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAChC;QAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QAEtB,IAAI,UAAU,EAAE;YACZ,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACI,WAAW,CAAC,MAAc;QAC7B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE1B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;SAC7B;IACL,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAAc;QAC5B,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC5B;IACL,CAAC;IAED,gBAAgB;IACT,eAAe;QAClB,KAAK,CAAC,eAAe,EAAE,CAAC;QAExB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,eAAe,EAAE,CAAC;SAC3C;IACL,CAAC;IAED;;OAEG;IACO,UAAU,CAAC,OAAgC;QACjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;gBAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;aAC9C;YAED,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC;YACrC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/H,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,IAA4B;QACrC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAElB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACrB;IACL,CAAC;IAED,gBAAgB;IACN,aAAa;QACnB,aAAa;IACjB,CAAC;IAED;;OAEG;IACO,gBAAgB,CAAC,aAAsB,EAAE,OAAgC;QAC/E,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE;YACvE,KAAK,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAC/C,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,CAAC;YAC3C,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,oBAAoB,CAAC,QAAQ,EAAE,EAAE;oBAC5F,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;oBACpC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;iBACpC;gBACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;oBAC5B,IAAI,CAAC,oBAAoB,GAAG,IAAI,cAAc,CAC1C,EAAE,EACF,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,EAC1E,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EACrB,KAAK,EACL,OAAO,CAAC,oBAAoB,EAC5B,SAAS,CAAC,kBAAkB,EAC5B,KAAK,CACR,CAAC;oBACF,IAAI,CAAC,oBAAoB,CAAC,QAAQ,GAAG,IAAI,CAAC;iBAC7C;qBAAM;oBACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;iBAC9F;aACJ;SACJ;IACL,CAAC;IAED;;OAEG;IACI,OAAO,CAAC,aAAsB,EAAE,OAAgC;;QACnE,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC,EAAE;YAC1D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,6CAA6C,CAAC,CAAC;SAClH;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,GAAG;YACC,IAAI,aAAa,GAAG,CAAC,CAAC,CAAC;YACvB,IAAI,cAAc,GAAG,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAE9C,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;oBAChC,KAAK,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAE5D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,EAAE;wBAClD,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;4BACzC,IAAI,IAAI,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gCACnD,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC,oBAAoB,GAAG,KAAK,CAAC,qBAAqB,CAAC,CAAC;6BACnI;4BACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;gCACrD,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC,mBAAmB,GAAG,KAAK,CAAC,sBAAsB,CAAC,CAAC;6BACtI;yBACJ;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,oBAAoB,IAAI,aAAa,IAAI,CAAC,EAAE;oBACjD,aAAa,IAAI,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;oBACtE,IAAI,IAAI,CAAC,KAAK,KAAK,aAAa,GAAG,IAAI,EAAE;wBACrC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,KAAK,GAAG,aAAa,GAAG,IAAI,CAAC;wBAClC,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBACzC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,cAAc,IAAI,CAAC,EAAE;oBACnD,cAAc,IAAI,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,qBAAqB,CAAC;oBACvE,IAAI,IAAI,CAAC,MAAM,KAAK,cAAc,GAAG,IAAI,EAAE;wBACvC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,IAAI,CAAC;wBACpC,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBAC1C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBAED,IAAI,CAAC,YAAY,EAAE,CAAC;aACvB;YACD,YAAY,EAAE,CAAC;SAClB,QAAQ,IAAI,CAAC,cAAc,IAAI,YAAY,GAAG,IAAI,CAAC,cAAc,EAAE;QAEpE,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAChD,MAAM,CAAC,KAAK,CAAC,gDAAgD,IAAI,CAAC,IAAI,cAAc,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SACzG;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;QAElB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;SACzB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,YAAY;QAClB,wBAAwB;IAC5B,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,OAAgC,EAAE,oBAA8B;QACzE,MAAM,mCAAmC,GAAG,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,oBAAoB,CAAC;QAC3G,MAAM,eAAe,GAAG,mCAAmC,CAAC,CAAC,CAAkB,IAAI,CAAC,oBAAqB,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;QAEjI,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,IAAI,EAAE,CAAC;YACvB,eAAe,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YACjF,IAAI,oBAAoB,EAAE;gBACtB,eAAe,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,EAAE,oBAAoB,CAAC,GAAG,EAAE,oBAAoB,CAAC,KAAK,EAAE,oBAAoB,CAAC,MAAM,CAAC,CAAC;aAC3I;iBAAM;gBACH,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aAC3I;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QAEjC,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC;SAC1C;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,uDAAuD;YACvD,IAAI,oBAAoB,EAAE;gBACtB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,oBAAoB,CAAC,EAAE;oBAC9C,SAAS;iBACZ;aACJ;YACD,KAAK,CAAC,OAAO,CAAC,eAAe,EAAE,oBAAoB,CAAC,CAAC;SACxD;QAED,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;YACjC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC/F,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAEM,mBAAmB,CAAC,OAAkB,EAAE,wBAAiC,KAAK,EAAE,SAAyC;QAC5H,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAElC,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,CAAC,EAAE;gBAC/B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtB;YAED,IAAI,CAAC,qBAAqB,EAAE;gBACxB,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,CAAS,EAAE,CAAS,EAAE,EAA6B,EAAE,IAAY,EAAE,SAAiB,EAAE,WAAmB,EAAE,MAAe,EAAE,MAAe;QAC9J,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,yDAAyD;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC,+GAA+G;QAC/G,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO,KAAK,CAAC;SAChB;QAED,2CAA2C;QAC3C,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE;gBAC/E,IAAI,KAAK,CAAC,WAAW,EAAE;oBACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;iBAC/C;gBACD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YACxB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5F,CAAC;IAED;;OAEG;IACO,qBAAqB,CAAC,aAAsB,EAAE,OAAgC;QACpF,KAAK,CAAC,qBAAqB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAEpD,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,mBAAwB;QACrC,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,mBAAmB,CAAC,QAAQ,GAAG,EAAE,CAAC;QAElC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE;YAC/B,MAAM,wBAAwB,GAAG,EAAE,CAAC;YACpC,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;YAC1C,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/D;IACL,CAAC;IAED,oCAAoC;IAC7B,OAAO;;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC5D,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;OAEG;IACI,iBAAiB,CAAC,gBAAqB,EAAE,IAA4B;QACxE,KAAK,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEjB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC5B,OAAO;SACV;QAED,KAAK,MAAM,SAAS,IAAI,gBAAgB,CAAC,QAAQ,EAAE;YAC/C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC;SACnD;IACL,CAAC;CACJ;AAvlBG;IADC,SAAS,EAAE;4DAGX;AAkBD;IADC,SAAS,EAAE;iDACc;AAI1B;IADC,SAAS,EAAE;sDAGX;AAkBD;IADC,SAAS,EAAE;qDAGX;AAkBD;IADC,SAAS,EAAE;2CAGX;AAshBL,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @internal */\r\n public _children = new Array<Control>();\r\n /** @internal */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @internal */\r\n protected _background = \"\";\r\n /** @internal */\r\n protected _adaptWidthToChildren = false;\r\n /** @internal */\r\n protected _adaptHeightToChildren = false;\r\n /** @internal */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @internal */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n\r\n this.onControlAddedObservable.notifyObservers(control);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onControlRemovedObservable.notifyObservers(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * An event triggered when any control is added to this container.\r\n */\r\n public onControlAddedObservable = new Observable<Nullable<Control>>();\r\n\r\n /**\r\n * An event triggered when any control is removed from this container.\r\n */\r\n public onControlRemovedObservable = new Observable<Nullable<Control>>();\r\n\r\n /**\r\n * @internal\r\n */\r\n public _reOrderControl(control: Control): void {\r\n const linkedMesh = control.linkedMesh;\r\n\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n if (linkedMesh) {\r\n control.linkWithMesh(linkedMesh);\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
|
package/2D/controls/control.d.ts
CHANGED
@@ -16,7 +16,7 @@ import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interfac
|
|
16
16
|
import type { Animation } from "@babylonjs/core/Animations/animation.js";
|
17
17
|
/**
|
18
18
|
* Root class used for all 2D controls
|
19
|
-
* @see https://doc.babylonjs.com/
|
19
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#controls
|
20
20
|
*/
|
21
21
|
export declare class Control implements IAnimatable {
|
22
22
|
/** defines the name of the control */
|
@@ -284,39 +284,39 @@ export declare class Control implements IAnimatable {
|
|
284
284
|
get highlightColor(): string;
|
285
285
|
set highlightColor(value: string);
|
286
286
|
/** Gets or sets a value indicating the scale factor on X axis (1 by default)
|
287
|
-
* @see https://doc.babylonjs.com/
|
287
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
|
288
288
|
*/
|
289
289
|
get scaleX(): number;
|
290
290
|
set scaleX(value: number);
|
291
291
|
/** Gets or sets a value indicating the scale factor on Y axis (1 by default)
|
292
|
-
* @see https://doc.babylonjs.com/
|
292
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
|
293
293
|
*/
|
294
294
|
get scaleY(): number;
|
295
295
|
set scaleY(value: number);
|
296
296
|
/** Gets or sets the rotation angle (0 by default)
|
297
|
-
* @see https://doc.babylonjs.com/
|
297
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
|
298
298
|
*/
|
299
299
|
get rotation(): number;
|
300
300
|
set rotation(value: number);
|
301
301
|
/** Gets or sets the transformation center on Y axis (0 by default)
|
302
|
-
* @see https://doc.babylonjs.com/
|
302
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
|
303
303
|
*/
|
304
304
|
get transformCenterY(): number;
|
305
305
|
set transformCenterY(value: number);
|
306
306
|
/** Gets or sets the transformation center on X axis (0 by default)
|
307
|
-
* @see https://doc.babylonjs.com/
|
307
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#rotation-and-scaling
|
308
308
|
*/
|
309
309
|
get transformCenterX(): number;
|
310
310
|
set transformCenterX(value: number);
|
311
311
|
/**
|
312
312
|
* Gets or sets the horizontal alignment
|
313
|
-
* @see https://doc.babylonjs.com/
|
313
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#alignments
|
314
314
|
*/
|
315
315
|
get horizontalAlignment(): number;
|
316
316
|
set horizontalAlignment(value: number);
|
317
317
|
/**
|
318
318
|
* Gets or sets the vertical alignment
|
319
|
-
* @see https://doc.babylonjs.com/
|
319
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#alignments
|
320
320
|
*/
|
321
321
|
get verticalAlignment(): number;
|
322
322
|
set verticalAlignment(value: number);
|
@@ -330,25 +330,25 @@ export declare class Control implements IAnimatable {
|
|
330
330
|
protected _fixedRatioMasterIsWidth: boolean;
|
331
331
|
/**
|
332
332
|
* Gets or sets control width
|
333
|
-
* @see https://doc.babylonjs.com/
|
333
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
334
334
|
*/
|
335
335
|
get width(): string | number;
|
336
336
|
set width(value: string | number);
|
337
337
|
/**
|
338
338
|
* Gets or sets the control width in pixel
|
339
|
-
* @see https://doc.babylonjs.com/
|
339
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
340
340
|
*/
|
341
341
|
get widthInPixels(): number;
|
342
342
|
set widthInPixels(value: number);
|
343
343
|
/**
|
344
344
|
* Gets or sets control height
|
345
|
-
* @see https://doc.babylonjs.com/
|
345
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
346
346
|
*/
|
347
347
|
get height(): string | number;
|
348
348
|
set height(value: string | number);
|
349
349
|
/**
|
350
350
|
* Gets or sets control height in pixel
|
351
|
-
* @see https://doc.babylonjs.com/
|
351
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
352
352
|
*/
|
353
353
|
get heightInPixels(): number;
|
354
354
|
set heightInPixels(value: number);
|
@@ -363,7 +363,7 @@ export declare class Control implements IAnimatable {
|
|
363
363
|
set fontWeight(value: string);
|
364
364
|
/**
|
365
365
|
* Gets or sets style
|
366
|
-
* @see https://doc.babylonjs.com/
|
366
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#styles
|
367
367
|
*/
|
368
368
|
get style(): Nullable<Style>;
|
369
369
|
set style(value: Nullable<Style>);
|
@@ -401,13 +401,13 @@ export declare class Control implements IAnimatable {
|
|
401
401
|
set descendantsOnlyPadding(value: boolean);
|
402
402
|
/**
|
403
403
|
* Gets or sets a value indicating the padding to use on the left of the control
|
404
|
-
* @see https://doc.babylonjs.com/
|
404
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
405
405
|
*/
|
406
406
|
get paddingLeft(): string | number;
|
407
407
|
set paddingLeft(value: string | number);
|
408
408
|
/**
|
409
409
|
* Gets or sets a value indicating the padding in pixels to use on the left of the control
|
410
|
-
* @see https://doc.babylonjs.com/
|
410
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
411
411
|
*/
|
412
412
|
get paddingLeftInPixels(): number;
|
413
413
|
set paddingLeftInPixels(value: number);
|
@@ -415,13 +415,13 @@ export declare class Control implements IAnimatable {
|
|
415
415
|
get _paddingLeftInPixels(): number;
|
416
416
|
/**
|
417
417
|
* Gets or sets a value indicating the padding to use on the right of the control
|
418
|
-
* @see https://doc.babylonjs.com/
|
418
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
419
419
|
*/
|
420
420
|
get paddingRight(): string | number;
|
421
421
|
set paddingRight(value: string | number);
|
422
422
|
/**
|
423
423
|
* Gets or sets a value indicating the padding in pixels to use on the right of the control
|
424
|
-
* @see https://doc.babylonjs.com/
|
424
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
425
425
|
*/
|
426
426
|
get paddingRightInPixels(): number;
|
427
427
|
set paddingRightInPixels(value: number);
|
@@ -429,13 +429,13 @@ export declare class Control implements IAnimatable {
|
|
429
429
|
get _paddingRightInPixels(): number;
|
430
430
|
/**
|
431
431
|
* Gets or sets a value indicating the padding to use on the top of the control
|
432
|
-
* @see https://doc.babylonjs.com/
|
432
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
433
433
|
*/
|
434
434
|
get paddingTop(): string | number;
|
435
435
|
set paddingTop(value: string | number);
|
436
436
|
/**
|
437
437
|
* Gets or sets a value indicating the padding in pixels to use on the top of the control
|
438
|
-
* @see https://doc.babylonjs.com/
|
438
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
439
439
|
*/
|
440
440
|
get paddingTopInPixels(): number;
|
441
441
|
set paddingTopInPixels(value: number);
|
@@ -443,13 +443,13 @@ export declare class Control implements IAnimatable {
|
|
443
443
|
get _paddingTopInPixels(): number;
|
444
444
|
/**
|
445
445
|
* Gets or sets a value indicating the padding to use on the bottom of the control
|
446
|
-
* @see https://doc.babylonjs.com/
|
446
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
447
447
|
*/
|
448
448
|
get paddingBottom(): string | number;
|
449
449
|
set paddingBottom(value: string | number);
|
450
450
|
/**
|
451
451
|
* Gets or sets a value indicating the padding in pixels to use on the bottom of the control
|
452
|
-
* @see https://doc.babylonjs.com/
|
452
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
453
453
|
*/
|
454
454
|
get paddingBottomInPixels(): number;
|
455
455
|
set paddingBottomInPixels(value: number);
|
@@ -457,49 +457,49 @@ export declare class Control implements IAnimatable {
|
|
457
457
|
get _paddingBottomInPixels(): number;
|
458
458
|
/**
|
459
459
|
* Gets or sets a value indicating the left coordinate of the control
|
460
|
-
* @see https://doc.babylonjs.com/
|
460
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
461
461
|
*/
|
462
462
|
get left(): string | number;
|
463
463
|
set left(value: string | number);
|
464
464
|
/**
|
465
465
|
* Gets or sets a value indicating the left coordinate in pixels of the control
|
466
|
-
* @see https://doc.babylonjs.com/
|
466
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
467
467
|
*/
|
468
468
|
get leftInPixels(): number;
|
469
469
|
set leftInPixels(value: number);
|
470
470
|
/**
|
471
471
|
* Gets or sets a value indicating the top coordinate of the control
|
472
|
-
* @see https://doc.babylonjs.com/
|
472
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
473
473
|
*/
|
474
474
|
get top(): string | number;
|
475
475
|
set top(value: string | number);
|
476
476
|
/**
|
477
477
|
* Gets or sets a value indicating the top coordinate in pixels of the control
|
478
|
-
* @see https://doc.babylonjs.com/
|
478
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
479
479
|
*/
|
480
480
|
get topInPixels(): number;
|
481
481
|
set topInPixels(value: number);
|
482
482
|
/**
|
483
483
|
* Gets or sets a value indicating the offset on X axis to the linked mesh
|
484
|
-
* @see https://doc.babylonjs.com/
|
484
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
|
485
485
|
*/
|
486
486
|
get linkOffsetX(): string | number;
|
487
487
|
set linkOffsetX(value: string | number);
|
488
488
|
/**
|
489
489
|
* Gets or sets a value indicating the offset in pixels on X axis to the linked mesh
|
490
|
-
* @see https://doc.babylonjs.com/
|
490
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
|
491
491
|
*/
|
492
492
|
get linkOffsetXInPixels(): number;
|
493
493
|
set linkOffsetXInPixels(value: number);
|
494
494
|
/**
|
495
495
|
* Gets or sets a value indicating the offset on Y axis to the linked mesh
|
496
|
-
* @see https://doc.babylonjs.com/
|
496
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
|
497
497
|
*/
|
498
498
|
get linkOffsetY(): string | number;
|
499
499
|
set linkOffsetY(value: string | number);
|
500
500
|
/**
|
501
501
|
* Gets or sets a value indicating the offset in pixels on Y axis to the linked mesh
|
502
|
-
* @see https://doc.babylonjs.com/
|
502
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
|
503
503
|
*/
|
504
504
|
get linkOffsetYInPixels(): number;
|
505
505
|
set linkOffsetYInPixels(value: number);
|
@@ -520,7 +520,7 @@ export declare class Control implements IAnimatable {
|
|
520
520
|
* Gets/sets the overlap group of the control.
|
521
521
|
* Controls with overlapGroup set to a number can be deoverlapped.
|
522
522
|
* Controls with overlapGroup set to undefined are not deoverlapped.
|
523
|
-
* @see https://doc.babylonjs.com/
|
523
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#deoverlapping
|
524
524
|
*/
|
525
525
|
overlapGroup?: number;
|
526
526
|
/**
|
@@ -605,7 +605,7 @@ export declare class Control implements IAnimatable {
|
|
605
605
|
/**
|
606
606
|
* Link current control with a target mesh
|
607
607
|
* @param mesh defines the mesh to link with
|
608
|
-
* @see https://doc.babylonjs.com/
|
608
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#tracking-positions
|
609
609
|
*/
|
610
610
|
linkWithMesh(mesh: Nullable<TransformNode>): void;
|
611
611
|
/**
|
@@ -614,7 +614,7 @@ export declare class Control implements IAnimatable {
|
|
614
614
|
* @param { string | number} paddingRight - The value of the right padding. If omitted, top is used.
|
615
615
|
* @param { string | number} paddingBottom - The value of the bottom padding. If omitted, top is used.
|
616
616
|
* @param { string | number} paddingLeft - The value of the left padding. If omitted, right is used.
|
617
|
-
* @see https://doc.babylonjs.com/
|
617
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
618
618
|
*/
|
619
619
|
setPadding(paddingTop: string | number, paddingRight?: string | number, paddingBottom?: string | number, paddingLeft?: string | number): void;
|
620
620
|
/**
|
@@ -623,7 +623,7 @@ export declare class Control implements IAnimatable {
|
|
623
623
|
* @param { number} paddingRight - The value in pixels of the right padding. If omitted, top is used.
|
624
624
|
* @param { number} paddingBottom - The value in pixels of the bottom padding. If omitted, top is used.
|
625
625
|
* @param { number} paddingLeft - The value in pixels of the left padding. If omitted, right is used.
|
626
|
-
* @see https://doc.babylonjs.com/
|
626
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#position-and-size
|
627
627
|
*/
|
628
628
|
setPaddingInPixels(paddingTop: number, paddingRight?: number, paddingBottom?: number, paddingLeft?: number): void;
|
629
629
|
/**
|