@babylonjs/gui 5.0.0-alpha.9 → 5.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (273) hide show
  1. package/2D/adtInstrumentation.js +1 -1
  2. package/2D/advancedDynamicTexture.d.ts +165 -125
  3. package/2D/advancedDynamicTexture.js +347 -183
  4. package/2D/advancedDynamicTexture.js.map +1 -1
  5. package/2D/controls/button.d.ts +8 -0
  6. package/2D/controls/button.js +33 -10
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.d.ts +2 -1
  9. package/2D/controls/checkbox.js +10 -8
  10. package/2D/controls/checkbox.js.map +1 -1
  11. package/2D/controls/colorpicker.d.ts +4 -3
  12. package/2D/controls/colorpicker.js +40 -23
  13. package/2D/controls/colorpicker.js.map +1 -1
  14. package/2D/controls/container.d.ts +16 -5
  15. package/2D/controls/container.js +91 -13
  16. package/2D/controls/container.js.map +1 -1
  17. package/2D/controls/control.d.ts +112 -44
  18. package/2D/controls/control.js +291 -129
  19. package/2D/controls/control.js.map +1 -1
  20. package/2D/controls/displayGrid.d.ts +2 -1
  21. package/2D/controls/displayGrid.js +6 -6
  22. package/2D/controls/displayGrid.js.map +1 -1
  23. package/2D/controls/ellipse.d.ts +5 -3
  24. package/2D/controls/ellipse.js +9 -5
  25. package/2D/controls/ellipse.js.map +1 -1
  26. package/2D/controls/focusableButton.d.ts +1 -0
  27. package/2D/controls/focusableButton.js +9 -6
  28. package/2D/controls/focusableButton.js.map +1 -1
  29. package/2D/controls/grid.d.ts +13 -2
  30. package/2D/controls/grid.js +108 -24
  31. package/2D/controls/grid.js.map +1 -1
  32. package/2D/controls/image.d.ts +5 -4
  33. package/2D/controls/image.js +52 -31
  34. package/2D/controls/image.js.map +1 -1
  35. package/2D/controls/index.js +29 -29
  36. package/2D/controls/inputPassword.js +4 -4
  37. package/2D/controls/inputPassword.js.map +1 -1
  38. package/2D/controls/inputText.d.ts +2 -1
  39. package/2D/controls/inputText.js +40 -14
  40. package/2D/controls/inputText.js.map +1 -1
  41. package/2D/controls/line.d.ts +3 -2
  42. package/2D/controls/line.js +8 -8
  43. package/2D/controls/line.js.map +1 -1
  44. package/2D/controls/multiLine.d.ts +4 -3
  45. package/2D/controls/multiLine.js +6 -6
  46. package/2D/controls/multiLine.js.map +1 -1
  47. package/2D/controls/radioButton.d.ts +2 -1
  48. package/2D/controls/radioButton.js +10 -7
  49. package/2D/controls/radioButton.js.map +1 -1
  50. package/2D/controls/rectangle.d.ts +8 -3
  51. package/2D/controls/rectangle.js +21 -5
  52. package/2D/controls/rectangle.js.map +1 -1
  53. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
  54. package/2D/controls/scrollViewers/scrollViewer.js +9 -9
  55. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  56. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
  57. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
  58. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  59. package/2D/controls/selector.js +8 -8
  60. package/2D/controls/selector.js.map +1 -1
  61. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  62. package/2D/controls/sliders/baseSlider.js +12 -10
  63. package/2D/controls/sliders/baseSlider.js.map +1 -1
  64. package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
  65. package/2D/controls/sliders/imageBasedSlider.js +29 -5
  66. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  67. package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
  68. package/2D/controls/sliders/imageScrollBar.js +3 -3
  69. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  70. package/2D/controls/sliders/scrollBar.d.ts +2 -1
  71. package/2D/controls/sliders/scrollBar.js +3 -3
  72. package/2D/controls/sliders/scrollBar.js.map +1 -1
  73. package/2D/controls/sliders/slider.d.ts +2 -1
  74. package/2D/controls/sliders/slider.js +4 -4
  75. package/2D/controls/sliders/slider.js.map +1 -1
  76. package/2D/controls/stackPanel.d.ts +10 -3
  77. package/2D/controls/stackPanel.js +35 -13
  78. package/2D/controls/stackPanel.js.map +1 -1
  79. package/2D/controls/statics.js +3 -3
  80. package/2D/controls/statics.js.map +1 -1
  81. package/2D/controls/textBlock.d.ts +16 -9
  82. package/2D/controls/textBlock.js +75 -34
  83. package/2D/controls/textBlock.js.map +1 -1
  84. package/2D/controls/textWrapper.js +2 -2
  85. package/2D/controls/textWrapper.js.map +1 -1
  86. package/2D/controls/toggleButton.d.ts +1 -13
  87. package/2D/controls/toggleButton.js +29 -38
  88. package/2D/controls/toggleButton.js.map +1 -1
  89. package/2D/controls/virtualKeyboard.js +5 -5
  90. package/2D/controls/virtualKeyboard.js.map +1 -1
  91. package/2D/index.d.ts +1 -1
  92. package/2D/index.js +9 -9
  93. package/2D/index.js.map +1 -1
  94. package/2D/math2D.d.ts +5 -0
  95. package/2D/math2D.js +14 -2
  96. package/2D/math2D.js.map +1 -1
  97. package/2D/measure.js +1 -1
  98. package/2D/measure.js.map +1 -1
  99. package/2D/multiLinePoint.js +3 -3
  100. package/2D/style.js +2 -2
  101. package/2D/valueAndUnit.d.ts +21 -6
  102. package/2D/valueAndUnit.js +57 -13
  103. package/2D/valueAndUnit.js.map +1 -1
  104. package/2D/xmlLoader.d.ts +17 -3
  105. package/2D/xmlLoader.js +54 -15
  106. package/2D/xmlLoader.js.map +1 -1
  107. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  108. package/3D/behaviors/defaultBehavior.js +122 -0
  109. package/3D/behaviors/defaultBehavior.js.map +1 -0
  110. package/3D/controls/abstractButton3D.d.ts +2 -2
  111. package/3D/controls/abstractButton3D.js +3 -3
  112. package/3D/controls/abstractButton3D.js.map +1 -1
  113. package/3D/controls/button3D.d.ts +0 -24
  114. package/3D/controls/button3D.js +15 -84
  115. package/3D/controls/button3D.js.map +1 -1
  116. package/3D/controls/container3D.js +2 -2
  117. package/3D/controls/contentDisplay3D.d.ts +30 -0
  118. package/3D/controls/contentDisplay3D.js +79 -0
  119. package/3D/controls/contentDisplay3D.js.map +1 -0
  120. package/3D/controls/control3D.d.ts +10 -7
  121. package/3D/controls/control3D.js +27 -19
  122. package/3D/controls/control3D.js.map +1 -1
  123. package/3D/controls/cylinderPanel.js +5 -5
  124. package/3D/controls/handMenu.d.ts +28 -0
  125. package/3D/controls/handMenu.js +48 -0
  126. package/3D/controls/handMenu.js.map +1 -0
  127. package/3D/controls/holographicBackplate.d.ts +48 -0
  128. package/3D/controls/holographicBackplate.js +121 -0
  129. package/3D/controls/holographicBackplate.js.map +1 -0
  130. package/3D/controls/holographicButton.d.ts +1 -1
  131. package/3D/controls/holographicButton.js +35 -31
  132. package/3D/controls/holographicButton.js.map +1 -1
  133. package/3D/controls/holographicSlate.d.ts +118 -0
  134. package/3D/controls/holographicSlate.js +366 -0
  135. package/3D/controls/holographicSlate.js.map +1 -0
  136. package/3D/controls/index.d.ts +6 -0
  137. package/3D/controls/index.js +21 -15
  138. package/3D/controls/index.js.map +1 -1
  139. package/3D/controls/meshButton3D.js +2 -2
  140. package/3D/controls/meshButton3D.js.map +1 -1
  141. package/3D/controls/nearMenu.d.ts +44 -0
  142. package/3D/controls/nearMenu.js +113 -0
  143. package/3D/controls/nearMenu.js.map +1 -0
  144. package/3D/controls/planePanel.js +3 -3
  145. package/3D/controls/scatterPanel.js +4 -4
  146. package/3D/controls/slider3D.d.ts +80 -0
  147. package/3D/controls/slider3D.js +268 -0
  148. package/3D/controls/slider3D.js.map +1 -0
  149. package/3D/controls/spherePanel.js +5 -5
  150. package/3D/controls/stackPanel3D.js +3 -3
  151. package/3D/controls/touchButton3D.d.ts +30 -21
  152. package/3D/controls/touchButton3D.js +109 -223
  153. package/3D/controls/touchButton3D.js.map +1 -1
  154. package/3D/controls/touchHolographicButton.d.ts +23 -2
  155. package/3D/controls/touchHolographicButton.js +162 -67
  156. package/3D/controls/touchHolographicButton.js.map +1 -1
  157. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  158. package/3D/controls/touchHolographicMenu.js +149 -0
  159. package/3D/controls/touchHolographicMenu.js.map +1 -0
  160. package/3D/controls/touchMeshButton3D.d.ts +3 -6
  161. package/3D/controls/touchMeshButton3D.js +6 -14
  162. package/3D/controls/touchMeshButton3D.js.map +1 -1
  163. package/3D/controls/volumeBasedPanel.d.ts +1 -1
  164. package/3D/controls/volumeBasedPanel.js +5 -5
  165. package/3D/controls/volumeBasedPanel.js.map +1 -1
  166. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  167. package/3D/gizmos/gizmoHandle.js +210 -0
  168. package/3D/gizmos/gizmoHandle.js.map +1 -0
  169. package/3D/gizmos/index.d.ts +2 -0
  170. package/3D/gizmos/index.js +3 -0
  171. package/3D/gizmos/index.js.map +1 -0
  172. package/3D/gizmos/slateGizmo.d.ts +59 -0
  173. package/3D/gizmos/slateGizmo.js +364 -0
  174. package/3D/gizmos/slateGizmo.js.map +1 -0
  175. package/3D/gui3DManager.d.ts +15 -2
  176. package/3D/gui3DManager.js +62 -41
  177. package/3D/gui3DManager.js.map +1 -1
  178. package/3D/index.d.ts +3 -2
  179. package/3D/index.js +5 -4
  180. package/3D/index.js.map +1 -1
  181. package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
  182. package/3D/materials/fluent/fluentMaterial.js +282 -0
  183. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  184. package/3D/materials/fluent/index.d.ts +1 -0
  185. package/3D/materials/fluent/index.js +2 -0
  186. package/3D/materials/fluent/index.js.map +1 -0
  187. package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
  188. package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
  189. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  190. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
  191. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
  192. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  193. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
  194. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
  195. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  196. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  197. package/3D/materials/fluentBackplate/index.js +2 -0
  198. package/3D/materials/fluentBackplate/index.js.map +1 -0
  199. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  200. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
  201. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  202. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  203. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
  204. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  205. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
  206. package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
  207. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  208. package/3D/materials/fluentButton/index.d.ts +1 -0
  209. package/3D/materials/fluentButton/index.js +2 -0
  210. package/3D/materials/fluentButton/index.js.map +1 -0
  211. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  212. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
  213. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  214. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  215. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
  216. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  217. package/3D/materials/fluentMaterial.d.ts +2 -88
  218. package/3D/materials/fluentMaterial.js +2 -277
  219. package/3D/materials/fluentMaterial.js.map +1 -1
  220. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  221. package/3D/materials/handle/handleMaterial.js +127 -0
  222. package/3D/materials/handle/handleMaterial.js.map +1 -0
  223. package/3D/materials/handle/index.d.ts +1 -0
  224. package/3D/materials/handle/index.js +2 -0
  225. package/3D/materials/handle/index.js.map +1 -0
  226. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  227. package/3D/materials/handle/shaders/handle.fragment.js +7 -0
  228. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  229. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  230. package/3D/materials/handle/shaders/handle.vertex.js +7 -0
  231. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  232. package/3D/materials/index.d.ts +5 -1
  233. package/3D/materials/index.js +5 -1
  234. package/3D/materials/index.js.map +1 -1
  235. package/3D/materials/mrdl/index.d.ts +3 -0
  236. package/3D/materials/mrdl/index.js +4 -0
  237. package/3D/materials/mrdl/index.js.map +1 -0
  238. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
  239. package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
  240. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  241. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
  242. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
  243. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  244. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
  245. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
  246. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  247. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  248. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
  249. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  250. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  251. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
  252. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  253. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  254. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
  255. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  256. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  257. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
  258. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  259. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  260. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
  261. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  262. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  263. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  265. package/3D/vector3WithInfo.js +1 -1
  266. package/index.d.ts +2 -2
  267. package/index.js +2 -2
  268. package/index.js.map +1 -1
  269. package/legacy/legacy.js +2 -2
  270. package/package.json +114 -9
  271. package/3D/materials/shaders/fluent.fragment.js +0 -7
  272. package/3D/materials/shaders/fluent.fragment.js.map +0 -1
  273. package/3D/materials/shaders/fluent.vertex.js.map +0 -1
@@ -0,0 +1,210 @@
1
+ import { __extends } from "tslib";
2
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
3
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
5
+ import { HandleMaterial } from "../materials/handle/handleMaterial.js";
6
+ import { BaseSixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.js";
7
+ /**
8
+ * State of the handle regarding user interaction
9
+ */
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+ export var HandleState;
11
+ (function (HandleState) {
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+ /**
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+ * Handle is idle
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+ */
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+ HandleState[HandleState["IDLE"] = 0] = "IDLE";
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+ /**
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+ * Handle is hovered
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+ */
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+ HandleState[HandleState["HOVER"] = 1] = "HOVER";
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+ /**
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+ * Handle is dragged
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+ */
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+ HandleState[HandleState["DRAG"] = 2] = "DRAG";
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+ })(HandleState || (HandleState = {}));
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+ /**
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+ * Base class for SlateGizmo handles
27
+ */
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+ var GizmoHandle = /** @class */ (function () {
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+ /**
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+ * Creates a handle for a SlateGizmo
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+ * @param gizmo associated SlateGizmo
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+ * @param scene scene
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+ */
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+ function GizmoHandle(gizmo, scene) {
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+ this._state = HandleState.IDLE;
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+ this._materials = [];
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+ this._scene = scene;
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+ this._gizmo = gizmo;
39
+ this.node = this.createNode();
40
+ this.node.reservedDataStore = {
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+ handle: this,
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+ };
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+ }
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+ Object.defineProperty(GizmoHandle.prototype, "state", {
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+ /**
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+ * The current state of the handle
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+ */
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+ get: function () {
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+ return this._state;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ Object.defineProperty(GizmoHandle.prototype, "gizmo", {
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+ /**
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+ * Returns the gizmo carrying this handle
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+ */
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+ get: function () {
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+ return this._gizmo;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
64
+ Object.defineProperty(GizmoHandle.prototype, "hover", {
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+ /**
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+ * Sets hover state
67
+ */
68
+ set: function (value) {
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+ if (value) {
70
+ this._state |= HandleState.HOVER;
71
+ }
72
+ else {
73
+ this._state &= ~HandleState.HOVER;
74
+ }
75
+ this._updateMaterial();
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
80
+ Object.defineProperty(GizmoHandle.prototype, "drag", {
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+ /**
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+ * Sets drag state
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+ */
84
+ set: function (value) {
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+ if (value) {
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+ this._state |= HandleState.DRAG;
87
+ }
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+ else {
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+ this._state &= ~HandleState.DRAG;
90
+ }
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+ this._updateMaterial();
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+ },
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+ enumerable: false,
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+ configurable: true
95
+ });
96
+ GizmoHandle.prototype._createMaterial = function (positionOffset) {
97
+ var mat = new HandleMaterial("handle", this._scene);
98
+ if (positionOffset) {
99
+ mat._positionOffset = positionOffset;
100
+ }
101
+ return mat;
102
+ };
103
+ GizmoHandle.prototype._updateMaterial = function () {
104
+ var state = this._state;
105
+ for (var _i = 0, _a = this._materials; _i < _a.length; _i++) {
106
+ var mat = _a[_i];
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+ mat.hover = false;
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+ mat.drag = false;
109
+ }
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+ if (state & HandleState.DRAG) {
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+ for (var _b = 0, _c = this._materials; _b < _c.length; _b++) {
112
+ var mat = _c[_b];
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+ mat.drag = true;
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+ }
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+ }
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+ else if (state & HandleState.HOVER) {
117
+ for (var _d = 0, _e = this._materials; _d < _e.length; _d++) {
118
+ var mat = _e[_d];
119
+ mat.hover = true;
120
+ }
121
+ }
122
+ };
123
+ /**
124
+ * Binds callbacks from dragging interaction
125
+ * @param dragStartFn Function to call on drag start
126
+ * @param dragFn Function to call on drag
127
+ * @param dragEndFn Function to call on drag end
128
+ */
129
+ GizmoHandle.prototype.setDragBehavior = function (dragStartFn, dragFn, dragEndFn) {
130
+ var dragBehavior = new BaseSixDofDragBehavior();
131
+ this._dragBehavior = dragBehavior;
132
+ this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);
133
+ this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);
134
+ this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);
135
+ this._dragBehavior.attach(this.node);
136
+ };
137
+ /**
138
+ * Disposes the handle
139
+ */
140
+ GizmoHandle.prototype.dispose = function () {
141
+ this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);
142
+ this._dragBehavior.onDragObservable.remove(this._draggingObserver);
143
+ this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);
144
+ this._dragBehavior.detach();
145
+ for (var _i = 0, _a = this._materials; _i < _a.length; _i++) {
146
+ var material = _a[_i];
147
+ material.dispose();
148
+ }
149
+ this.node.dispose();
150
+ };
151
+ return GizmoHandle;
152
+ }());
153
+ export { GizmoHandle };
154
+ /**
155
+ * Side handle class that rotates the slate
156
+ */
157
+ var SideHandle = /** @class */ (function (_super) {
158
+ __extends(SideHandle, _super);
159
+ function SideHandle() {
160
+ return _super !== null && _super.apply(this, arguments) || this;
161
+ }
162
+ /**
163
+ * Creates the meshes and parent node of the handle
164
+ * @returns created node
165
+ */
166
+ SideHandle.prototype.createNode = function () {
167
+ // Create a simple vertical rectangle
168
+ var verticalBox = CreateBox("sideVert", { width: 1, height: 10, depth: 0.1 }, this._scene);
169
+ var sideNode = new TransformNode("side", this._scene);
170
+ verticalBox.parent = sideNode;
171
+ var mat = this._createMaterial();
172
+ verticalBox.material = mat;
173
+ verticalBox.isNearGrabbable = true;
174
+ this._materials.push(mat);
175
+ return sideNode;
176
+ };
177
+ return SideHandle;
178
+ }(GizmoHandle));
179
+ export { SideHandle };
180
+ /**
181
+ * Corner handle that resizes the slate
182
+ */
183
+ var CornerHandle = /** @class */ (function (_super) {
184
+ __extends(CornerHandle, _super);
185
+ function CornerHandle() {
186
+ return _super !== null && _super.apply(this, arguments) || this;
187
+ }
188
+ /**
189
+ * Creates the meshes and parent node of the handle
190
+ * @returns created node
191
+ */
192
+ CornerHandle.prototype.createNode = function () {
193
+ // Create 2 boxes making a bottom left corner
194
+ var horizontalBox = CreateBox("angleHor", { width: 3, height: 1, depth: 0.1 }, this._scene);
195
+ var verticalBox = CreateBox("angleVert", { width: 1, height: 3, depth: 0.1 }, this._scene);
196
+ var angleNode = new TransformNode("angle", this._scene);
197
+ horizontalBox.parent = angleNode;
198
+ verticalBox.parent = angleNode;
199
+ horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));
200
+ verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));
201
+ verticalBox.isNearGrabbable = true;
202
+ horizontalBox.isNearGrabbable = true;
203
+ this._materials.push(horizontalBox.material);
204
+ this._materials.push(verticalBox.material);
205
+ return angleNode;
206
+ };
207
+ return CornerHandle;
208
+ }(GizmoHandle));
209
+ export { CornerHandle };
210
+ //# sourceMappingURL=gizmoHandle.js.map
@@ -0,0 +1 @@
1
+ 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{ Scene } from \"@babylonjs/core/scene\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { HandleMaterial } from \"../materials/handle/handleMaterial\";\r\nimport { SlateGizmo } from \"./slateGizmo\";\r\nimport { BaseSixDofDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\n\r\n/**\r\n * State of the handle regarding user interaction\r\n */\r\nexport enum HandleState {\r\n /**\r\n * Handle is idle\r\n */\r\n IDLE = 0,\r\n /**\r\n * Handle is hovered\r\n */\r\n HOVER = 1,\r\n /**\r\n * Handle is dragged\r\n */\r\n DRAG = 2,\r\n}\r\n\r\n/**\r\n * Base class for SlateGizmo handles\r\n */\r\nexport abstract class GizmoHandle {\r\n protected _scene: Scene;\r\n protected _state: HandleState = HandleState.IDLE;\r\n protected _materials: HandleMaterial[] = [];\r\n\r\n private _dragStartObserver: Nullable<Observer<any>>;\r\n private _draggingObserver: Nullable<Observer<any>>;\r\n private _dragEndObserver: Nullable<Observer<any>>;\r\n /**\r\n * @hidden\r\n */\r\n public _dragBehavior: BaseSixDofDragBehavior;\r\n\r\n /**\r\n * The current state of the handle\r\n */\r\n public get state(): HandleState {\r\n return this._state;\r\n }\r\n\r\n private _gizmo: SlateGizmo;\r\n\r\n /**\r\n * Returns the gizmo carrying this handle\r\n */\r\n public get gizmo() {\r\n return this._gizmo;\r\n }\r\n\r\n /**\r\n * Sets hover state\r\n */\r\n public set hover(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.HOVER;\r\n } else {\r\n this._state &= ~HandleState.HOVER;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n /**\r\n * Sets drag state\r\n */\r\n public set drag(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.DRAG;\r\n } else {\r\n this._state &= ~HandleState.DRAG;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n\r\n /**\r\n * Node of this handle\r\n */\r\n public node: TransformNode;\r\n\r\n /**\r\n * Creates a handle for a SlateGizmo\r\n * @param gizmo associated SlateGizmo\r\n * @param scene scene\r\n */\r\n constructor(gizmo: SlateGizmo, scene: Scene) {\r\n this._scene = scene;\r\n this._gizmo = gizmo;\r\n\r\n this.node = this.createNode();\r\n this.node.reservedDataStore = {\r\n handle: this,\r\n };\r\n }\r\n\r\n protected _createMaterial(positionOffset?: Vector3) {\r\n const mat = new HandleMaterial(\"handle\", this._scene);\r\n if (positionOffset) {\r\n mat._positionOffset = positionOffset;\r\n }\r\n return mat;\r\n }\r\n\r\n private _updateMaterial() {\r\n const state = this._state;\r\n for (const mat of this._materials) {\r\n mat.hover = false;\r\n mat.drag = false;\r\n }\r\n\r\n if (state & HandleState.DRAG) {\r\n for (const mat of this._materials) {\r\n mat.drag = true;\r\n }\r\n } else if (state & HandleState.HOVER) {\r\n for (const mat of this._materials) {\r\n mat.hover = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds callbacks from dragging interaction\r\n * @param dragStartFn Function to call on drag start\r\n * @param dragFn Function to call on drag\r\n * @param dragEndFn Function to call on drag end\r\n */\r\n public setDragBehavior(dragStartFn: (event: { position: Vector3 }) => void, dragFn: (event: { position: Vector3 }) => void, dragEndFn: () => void) {\r\n const dragBehavior = new BaseSixDofDragBehavior();\r\n\r\n this._dragBehavior = dragBehavior;\r\n\r\n this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);\r\n this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);\r\n this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);\r\n\r\n this._dragBehavior.attach(this.node);\r\n }\r\n\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * Should be overriden by child classes\r\n * @returns created node\r\n */\r\n public abstract createNode(): TransformNode;\r\n\r\n /**\r\n * Disposes the handle\r\n */\r\n public dispose() {\r\n this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);\r\n this._dragBehavior.onDragObservable.remove(this._draggingObserver);\r\n this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);\r\n\r\n this._dragBehavior.detach();\r\n\r\n for (const material of this._materials) {\r\n material.dispose();\r\n }\r\n this.node.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Side handle class that rotates the slate\r\n */\r\nexport class SideHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create a simple vertical rectangle\r\n const verticalBox = CreateBox(\"sideVert\", { width: 1, height: 10, depth: 0.1 }, this._scene);\r\n const sideNode = new TransformNode(\"side\", this._scene);\r\n verticalBox.parent = sideNode;\r\n\r\n const mat = this._createMaterial();\r\n verticalBox.material = mat;\r\n verticalBox.isNearGrabbable = true;\r\n this._materials.push(mat);\r\n\r\n return sideNode;\r\n }\r\n}\r\n\r\n/**\r\n * Corner handle that resizes the slate\r\n */\r\nexport class CornerHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create 2 boxes making a bottom left corner\r\n const horizontalBox = CreateBox(\"angleHor\", { width: 3, height: 1, depth: 0.1 }, this._scene);\r\n const verticalBox = CreateBox(\"angleVert\", { width: 1, height: 3, depth: 0.1 }, this._scene);\r\n\r\n const angleNode = new TransformNode(\"angle\", this._scene);\r\n horizontalBox.parent = angleNode;\r\n verticalBox.parent = angleNode;\r\n\r\n horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));\r\n verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));\r\n verticalBox.isNearGrabbable = true;\r\n horizontalBox.isNearGrabbable = true;\r\n\r\n this._materials.push(horizontalBox.material as HandleMaterial);\r\n this._materials.push(verticalBox.material as HandleMaterial);\r\n return angleNode;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,2 @@
1
+ export * from "./slateGizmo";
2
+ export * from "./gizmoHandle";
@@ -0,0 +1,3 @@
1
+ export * from "./slateGizmo.js";
2
+ export * from "./gizmoHandle.js";
3
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/gizmos/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC","sourcesContent":["export * from \"./slateGizmo\";\r\nexport * from \"./gizmoHandle\";\r\n"]}
@@ -0,0 +1,59 @@
1
+ import { Gizmo } from "@babylonjs/core/Gizmos/gizmo";
2
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
3
+ import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer";
4
+ import { Nullable } from "@babylonjs/core/types";
5
+ import { HolographicSlate } from "../controls/holographicSlate";
6
+ /**
7
+ * Gizmo to resize 2D slates
8
+ */
9
+ export declare class SlateGizmo extends Gizmo {
10
+ private _boundingDimensions;
11
+ private _pickedPointObserver;
12
+ private _renderObserver;
13
+ private _tmpQuaternion;
14
+ private _tmpVector;
15
+ private _corners;
16
+ private _sides;
17
+ private _handlesParent;
18
+ private _handleHovered;
19
+ private _handleDragged;
20
+ private _boundingBoxGizmo;
21
+ /**
22
+ * Value we use to offset handles from mesh
23
+ */
24
+ private _margin;
25
+ private _attachedSlate;
26
+ private _existingSlateScale;
27
+ /**
28
+ * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)
29
+ */
30
+ fixedScreenSize: boolean;
31
+ /**
32
+ * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
33
+ */
34
+ fixedScreenSizeDistanceFactor: number;
35
+ /**
36
+ * Size of the handles (meters in XR)
37
+ */
38
+ handleSize: number;
39
+ /**
40
+ * The slate attached to this gizmo
41
+ */
42
+ set attachedSlate(control: Nullable<HolographicSlate>);
43
+ get attachedSlate(): Nullable<HolographicSlate>;
44
+ constructor(utilityLayer?: UtilityLayerRenderer);
45
+ private _createNode;
46
+ private _keepAspectRatio;
47
+ private _clampDimensions;
48
+ private _moveHandle;
49
+ private _assignDragBehaviorCorners;
50
+ private _assignDragBehaviorSides;
51
+ protected _attachedNodeChanged(value: Nullable<AbstractMesh>): void;
52
+ /**
53
+ * Updates the bounding box information for the gizmo
54
+ */
55
+ updateBoundingBox(): void;
56
+ private _updateHandlesPosition;
57
+ protected _update(): void;
58
+ dispose(): void;
59
+ }
@@ -0,0 +1,364 @@
1
+ import { __extends } from "tslib";
2
+ import { Gizmo } from "@babylonjs/core/Gizmos/gizmo.js";
3
+ import { Matrix, Quaternion, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
+ import { PivotTools } from "@babylonjs/core/Misc/pivotTools.js";
6
+ import { CornerHandle, SideHandle } from "./gizmoHandle.js";
7
+ /**
8
+ * Gizmo to resize 2D slates
9
+ */
10
+ var SlateGizmo = /** @class */ (function (_super) {
11
+ __extends(SlateGizmo, _super);
12
+ function SlateGizmo(utilityLayer) {
13
+ var _this = _super.call(this, utilityLayer) || this;
14
+ _this._boundingDimensions = new Vector3(0, 0, 0);
15
+ _this._renderObserver = null;
16
+ _this._tmpQuaternion = new Quaternion();
17
+ _this._tmpVector = new Vector3(0, 0, 0);
18
+ // Ordered bl, br, tr, tl
19
+ _this._corners = [];
20
+ // Ordered left, bottom, right, top
21
+ _this._sides = [];
22
+ _this._boundingBoxGizmo = {
23
+ min: new Vector3(),
24
+ max: new Vector3(),
25
+ };
26
+ /**
27
+ * Value we use to offset handles from mesh
28
+ */
29
+ _this._margin = 0.35;
30
+ _this._attachedSlate = null;
31
+ _this._existingSlateScale = new Vector3();
32
+ /**
33
+ * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)
34
+ */
35
+ _this.fixedScreenSize = false;
36
+ /**
37
+ * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
38
+ */
39
+ _this.fixedScreenSizeDistanceFactor = 10;
40
+ /**
41
+ * Size of the handles (meters in XR)
42
+ */
43
+ _this.handleSize = 0.01;
44
+ _this._createNode();
45
+ _this.updateScale = false;
46
+ _this._renderObserver = _this.gizmoLayer.originalScene.onBeforeRenderObservable.add(function () {
47
+ // Only update the bounding box if scaling has changed
48
+ if (_this.attachedMesh && !_this._existingSlateScale.equals(_this.attachedMesh.scaling)) {
49
+ _this.updateBoundingBox();
50
+ }
51
+ });
52
+ return _this;
53
+ }
54
+ Object.defineProperty(SlateGizmo.prototype, "attachedSlate", {
55
+ get: function () {
56
+ return this._attachedSlate;
57
+ },
58
+ /**
59
+ * The slate attached to this gizmo
60
+ */
61
+ set: function (control) {
62
+ var _this = this;
63
+ if (control) {
64
+ this.attachedMesh = control.mesh;
65
+ this.updateBoundingBox();
66
+ this._pickedPointObserver = control._host.onPickingObservable.add(function (pickedMesh) {
67
+ if (_this._handleHovered && (!pickedMesh || pickedMesh.parent !== _this._handleHovered.node)) {
68
+ _this._handleHovered.hover = false;
69
+ _this._handleHovered = null;
70
+ }
71
+ if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {
72
+ var handle = pickedMesh.parent.reservedDataStore.handle;
73
+ if (handle.gizmo === _this) {
74
+ _this._handleHovered = handle;
75
+ _this._handleHovered.hover = true;
76
+ }
77
+ }
78
+ });
79
+ }
80
+ else if (this._attachedSlate) {
81
+ this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);
82
+ }
83
+ this._attachedSlate = control;
84
+ },
85
+ enumerable: false,
86
+ configurable: true
87
+ });
88
+ SlateGizmo.prototype._createNode = function () {
89
+ var _this = this;
90
+ this._handlesParent = new TransformNode("handlesParent", this.gizmoLayer.utilityLayerScene);
91
+ this._handlesParent.rotationQuaternion = Quaternion.Identity();
92
+ var masksCorners = [
93
+ {
94
+ dimensions: new Vector3(-1, -1, 0),
95
+ origin: new Vector3(1, 0, 0),
96
+ },
97
+ {
98
+ dimensions: new Vector3(1, -1, 0),
99
+ origin: new Vector3(0, 0, 0),
100
+ },
101
+ {
102
+ dimensions: new Vector3(1, 1, 0),
103
+ origin: new Vector3(0, 1, 0),
104
+ },
105
+ {
106
+ dimensions: new Vector3(-1, 1, 0),
107
+ origin: new Vector3(1, 1, 0),
108
+ },
109
+ ];
110
+ for (var i = 0; i < 4; i++) {
111
+ var corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);
112
+ this._corners.push(corner);
113
+ corner.node.rotation.z = (Math.PI / 2) * i;
114
+ corner.node.scaling.setAll(this.handleSize);
115
+ corner.node.parent = this._handlesParent;
116
+ this._assignDragBehaviorCorners(corner, function (originStart, dimensionsStart, offset, masks) { return _this._moveHandle(originStart, dimensionsStart, offset, masks, true); }, masksCorners[i]);
117
+ }
118
+ for (var i = 0; i < 4; i++) {
119
+ var side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);
120
+ this._sides.push(side);
121
+ side.node.rotation.z = (Math.PI / 2) * i;
122
+ side.node.scaling.copyFromFloats(this.handleSize, this.handleSize, this.handleSize);
123
+ side.node.parent = this._handlesParent;
124
+ this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));
125
+ }
126
+ this._handlesParent.parent = this._rootMesh;
127
+ };
128
+ SlateGizmo.prototype._keepAspectRatio = function (vector, aspectRatio, invertDiagonal) {
129
+ if (invertDiagonal === void 0) { invertDiagonal = false; }
130
+ var axis = TmpVectors.Vector3[0];
131
+ axis.copyFromFloats(aspectRatio, 1, 0).normalize();
132
+ if (invertDiagonal) {
133
+ axis.y *= -1;
134
+ }
135
+ var dot = Vector3.Dot(vector, axis);
136
+ vector.copyFrom(axis).scaleInPlace(dot);
137
+ };
138
+ SlateGizmo.prototype._clampDimensions = function (vector, dimensions, mask, keepAspectRatio) {
139
+ if (keepAspectRatio === void 0) { keepAspectRatio = false; }
140
+ var impact = TmpVectors.Vector3[0];
141
+ impact.copyFrom(vector).multiplyInPlace(mask);
142
+ var clampedDimensions = TmpVectors.Vector3[1];
143
+ clampedDimensions.copyFromFloats(Math.max(this._attachedSlate.minDimensions.x, impact.x + dimensions.x), Math.max(this._attachedSlate.minDimensions.y, impact.y + dimensions.y), 0);
144
+ if (keepAspectRatio) {
145
+ // Extra logic to ensure the ratio is maintained when the vector has been clamped
146
+ var ratio = dimensions.x / dimensions.y;
147
+ clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);
148
+ clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);
149
+ }
150
+ // Calculating the real impact of vector on clamped dimensions
151
+ impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);
152
+ vector.x = Math.sign(vector.x) * Math.abs(impact.x);
153
+ vector.y = Math.sign(vector.y) * Math.abs(impact.y);
154
+ };
155
+ SlateGizmo.prototype._moveHandle = function (originStart, dimensionsStart, offset, masks, isCorner) {
156
+ if (!this._attachedSlate) {
157
+ return;
158
+ }
159
+ if (isCorner) {
160
+ var aspectRatio = dimensionsStart.x / dimensionsStart.y;
161
+ this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);
162
+ }
163
+ this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);
164
+ var offsetOriginMasked = TmpVectors.Vector3[0];
165
+ var offsetDimensionsMasked = TmpVectors.Vector3[1];
166
+ offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);
167
+ offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);
168
+ this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);
169
+ this._attachedSlate.dimensions.copyFrom(dimensionsStart).addInPlace(offsetDimensionsMasked);
170
+ this._attachedSlate.backplateDimensions.x = this._attachedSlate.dimensions.x;
171
+ };
172
+ SlateGizmo.prototype._assignDragBehaviorCorners = function (handle, moveFn, masks) {
173
+ var _this = this;
174
+ var dimensionsStart = new Vector3();
175
+ var originStart = new Vector3();
176
+ var dragOrigin = new Vector3();
177
+ var toObjectFrame = new Matrix();
178
+ var dragPlaneNormal = new Vector3();
179
+ var previousFollowState = false;
180
+ var projectToRef = function (position, normal, origin, ref) {
181
+ // Projects on the plane with its normal and origin
182
+ position.subtractToRef(origin, TmpVectors.Vector3[0]);
183
+ var dot = Vector3.Dot(TmpVectors.Vector3[0], normal);
184
+ TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);
185
+ TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);
186
+ TmpVectors.Vector3[0].addToRef(origin, ref);
187
+ };
188
+ var dragStart = function (event) {
189
+ if (_this.attachedSlate && _this.attachedMesh) {
190
+ dimensionsStart.copyFrom(_this.attachedSlate.dimensions);
191
+ originStart.copyFrom(_this.attachedSlate.origin);
192
+ dragOrigin.copyFrom(event.position);
193
+ toObjectFrame.copyFrom(_this.attachedMesh.computeWorldMatrix(true));
194
+ toObjectFrame.invert();
195
+ previousFollowState = _this.attachedSlate.defaultBehavior.followBehaviorEnabled;
196
+ _this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;
197
+ Vector3.TransformNormalToRef(Vector3.Forward(), _this.attachedMesh.getWorldMatrix(), dragPlaneNormal);
198
+ dragPlaneNormal.normalize();
199
+ if (_this._handleHovered) {
200
+ _this._handleDragged = _this._handleHovered;
201
+ _this._handleDragged.drag = true;
202
+ }
203
+ }
204
+ };
205
+ var dragging = function (event) {
206
+ if (_this.attachedSlate && _this.attachedMesh) {
207
+ projectToRef(event.position, dragPlaneNormal, dragOrigin, _this._tmpVector);
208
+ _this._tmpVector.subtractInPlace(dragOrigin);
209
+ Vector3.TransformNormalToRef(_this._tmpVector, toObjectFrame, _this._tmpVector);
210
+ moveFn(originStart, dimensionsStart, _this._tmpVector, masks);
211
+ _this.attachedSlate._positionElements();
212
+ _this.updateBoundingBox();
213
+ }
214
+ };
215
+ var dragEnd = function () {
216
+ if (_this.attachedSlate && _this.attachedNode) {
217
+ _this.attachedSlate._updatePivot();
218
+ _this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;
219
+ if (_this._handleDragged) {
220
+ _this._handleDragged.drag = false;
221
+ _this._handleDragged = null;
222
+ }
223
+ }
224
+ };
225
+ handle.setDragBehavior(dragStart, dragging, dragEnd);
226
+ };
227
+ SlateGizmo.prototype._assignDragBehaviorSides = function (handle, dragPlaneNormal) {
228
+ var _this = this;
229
+ var quaternionOrigin = new Quaternion();
230
+ var dragOrigin = new Vector3();
231
+ var directionOrigin = new Vector3();
232
+ var worldPivot = new Vector3();
233
+ var previousFollowState;
234
+ var worldPlaneNormal = new Vector3();
235
+ var dragStart = function (event) {
236
+ if (_this.attachedSlate && _this.attachedMesh) {
237
+ quaternionOrigin.copyFrom(_this.attachedMesh.rotationQuaternion);
238
+ dragOrigin.copyFrom(event.position);
239
+ previousFollowState = _this.attachedSlate.defaultBehavior.followBehaviorEnabled;
240
+ _this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;
241
+ worldPivot.copyFrom(_this.attachedMesh.getAbsolutePivotPoint());
242
+ directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();
243
+ Vector3.TransformNormalToRef(dragPlaneNormal, _this.attachedMesh.getWorldMatrix(), worldPlaneNormal);
244
+ worldPlaneNormal.normalize();
245
+ if (_this._handleHovered) {
246
+ _this._handleDragged = _this._handleHovered;
247
+ _this._handleDragged.drag = true;
248
+ }
249
+ }
250
+ };
251
+ var dragging = function (event) {
252
+ if (_this.attachedSlate && _this.attachedMesh) {
253
+ _this._tmpVector.copyFrom(event.position);
254
+ _this._tmpVector.subtractInPlace(worldPivot);
255
+ _this._tmpVector.normalize();
256
+ var angle = -Vector3.GetAngleBetweenVectorsOnPlane(_this._tmpVector, directionOrigin, worldPlaneNormal);
257
+ Quaternion.RotationAxisToRef(dragPlaneNormal, angle, _this._tmpQuaternion);
258
+ quaternionOrigin.multiplyToRef(_this._tmpQuaternion, _this.attachedMesh.rotationQuaternion);
259
+ }
260
+ };
261
+ var dragEnd = function () {
262
+ if (_this.attachedSlate && _this.attachedNode) {
263
+ _this.attachedSlate._updatePivot();
264
+ _this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;
265
+ if (_this._handleDragged) {
266
+ _this._handleDragged.drag = false;
267
+ _this._handleDragged = null;
268
+ }
269
+ }
270
+ };
271
+ handle.setDragBehavior(dragStart, dragging, dragEnd);
272
+ };
273
+ SlateGizmo.prototype._attachedNodeChanged = function (value) {
274
+ if (value) {
275
+ this.updateBoundingBox();
276
+ }
277
+ };
278
+ /**
279
+ * Updates the bounding box information for the gizmo
280
+ */
281
+ SlateGizmo.prototype.updateBoundingBox = function () {
282
+ if (this.attachedMesh) {
283
+ PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);
284
+ // Store original parent
285
+ var originalParent = this.attachedMesh.parent;
286
+ this.attachedMesh.setParent(null);
287
+ this._update();
288
+ // Rotate based on axis
289
+ if (!this.attachedMesh.rotationQuaternion) {
290
+ this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);
291
+ }
292
+ // Store original position and reset mesh to origin before computing the bounding box
293
+ this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);
294
+ this._tmpVector.copyFrom(this.attachedMesh.position);
295
+ this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);
296
+ this.attachedMesh.position.set(0, 0, 0);
297
+ // Update bounding dimensions/positions
298
+ var boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();
299
+ boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);
300
+ this._boundingBoxGizmo.min = boundingMinMax.min;
301
+ this._boundingBoxGizmo.max = boundingMinMax.max;
302
+ // Update handles of the gizmo
303
+ this._updateHandlesPosition();
304
+ // Restore position/rotation values
305
+ this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);
306
+ this.attachedMesh.position.copyFrom(this._tmpVector);
307
+ PivotTools._RestorePivotPoint(this.attachedMesh);
308
+ // Restore original parent
309
+ this.attachedMesh.setParent(originalParent);
310
+ this.attachedMesh.computeWorldMatrix(true);
311
+ this._existingSlateScale.copyFrom(this.attachedMesh.scaling);
312
+ }
313
+ };
314
+ SlateGizmo.prototype._updateHandlesPosition = function () {
315
+ var min = this._boundingBoxGizmo.min.clone();
316
+ var max = this._boundingBoxGizmo.max.clone();
317
+ var handleScaling = this._corners[0].node.scaling.length();
318
+ min.x -= this._margin * handleScaling;
319
+ min.y -= this._margin * handleScaling;
320
+ max.x += this._margin * handleScaling;
321
+ max.y += this._margin * handleScaling;
322
+ var center = min.add(max).scaleInPlace(0.5);
323
+ this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);
324
+ this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);
325
+ this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);
326
+ this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);
327
+ this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);
328
+ this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);
329
+ this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);
330
+ this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);
331
+ };
332
+ SlateGizmo.prototype._update = function () {
333
+ _super.prototype._update.call(this);
334
+ if (!this.gizmoLayer.utilityLayerScene.activeCamera) {
335
+ return;
336
+ }
337
+ if (this._attachedSlate && this._attachedSlate.mesh) {
338
+ if (this.fixedScreenSize) {
339
+ this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);
340
+ var distanceFromCamera = (this.handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;
341
+ for (var i = 0; i < this._corners.length; i++) {
342
+ this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);
343
+ }
344
+ }
345
+ this._updateHandlesPosition();
346
+ }
347
+ };
348
+ SlateGizmo.prototype.dispose = function () {
349
+ this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);
350
+ // Will dispose rootMesh and all descendants
351
+ _super.prototype.dispose.call(this);
352
+ for (var _i = 0, _a = this._corners; _i < _a.length; _i++) {
353
+ var corner = _a[_i];
354
+ corner.dispose();
355
+ }
356
+ for (var _b = 0, _c = this._sides; _b < _c.length; _b++) {
357
+ var side = _c[_b];
358
+ side.dispose();
359
+ }
360
+ };
361
+ return SlateGizmo;
362
+ }(Gizmo));
363
+ export { SlateGizmo };
364
+ //# sourceMappingURL=slateGizmo.js.map