@babylonjs/gui 5.0.0-alpha.9 → 5.0.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.js +1 -1
- package/2D/advancedDynamicTexture.d.ts +165 -125
- package/2D/advancedDynamicTexture.js +347 -183
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +8 -0
- package/2D/controls/button.js +33 -10
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +2 -1
- package/2D/controls/checkbox.js +10 -8
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +4 -3
- package/2D/controls/colorpicker.js +40 -23
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +16 -5
- package/2D/controls/container.js +91 -13
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +112 -44
- package/2D/controls/control.js +291 -129
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +2 -1
- package/2D/controls/displayGrid.js +6 -6
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +5 -3
- package/2D/controls/ellipse.js +9 -5
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +1 -0
- package/2D/controls/focusableButton.js +9 -6
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/grid.d.ts +13 -2
- package/2D/controls/grid.js +108 -24
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +5 -4
- package/2D/controls/image.js +52 -31
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.js +4 -4
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +2 -1
- package/2D/controls/inputText.js +40 -14
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +3 -2
- package/2D/controls/line.js +8 -8
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +4 -3
- package/2D/controls/multiLine.js +6 -6
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +2 -1
- package/2D/controls/radioButton.js +10 -7
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +8 -3
- package/2D/controls/rectangle.js +21 -5
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
- package/2D/controls/scrollViewers/scrollViewer.js +9 -9
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
- package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.js +8 -8
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +1 -1
- package/2D/controls/sliders/baseSlider.js +12 -10
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
- package/2D/controls/sliders/imageBasedSlider.js +29 -5
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
- package/2D/controls/sliders/imageScrollBar.js +3 -3
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +2 -1
- package/2D/controls/sliders/scrollBar.js +3 -3
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +2 -1
- package/2D/controls/sliders/slider.js +4 -4
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +10 -3
- package/2D/controls/stackPanel.js +35 -13
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.js +3 -3
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +16 -9
- package/2D/controls/textBlock.js +75 -34
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.js +2 -2
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +1 -13
- package/2D/controls/toggleButton.js +29 -38
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.js +5 -5
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +1 -1
- package/2D/index.js +9 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +5 -0
- package/2D/math2D.js +14 -2
- package/2D/math2D.js.map +1 -1
- package/2D/measure.js +1 -1
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.js +3 -3
- package/2D/style.js +2 -2
- package/2D/valueAndUnit.d.ts +21 -6
- package/2D/valueAndUnit.js +57 -13
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +17 -3
- package/2D/xmlLoader.js +54 -15
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +122 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +2 -2
- package/3D/controls/abstractButton3D.js +3 -3
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +0 -24
- package/3D/controls/button3D.js +15 -84
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.js +2 -2
- package/3D/controls/contentDisplay3D.d.ts +30 -0
- package/3D/controls/contentDisplay3D.js +79 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +10 -7
- package/3D/controls/control3D.js +27 -19
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.js +5 -5
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +48 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +48 -0
- package/3D/controls/holographicBackplate.js +121 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +1 -1
- package/3D/controls/holographicButton.js +35 -31
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +118 -0
- package/3D/controls/holographicSlate.js +366 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +6 -0
- package/3D/controls/index.js +21 -15
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.js +2 -2
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +44 -0
- package/3D/controls/nearMenu.js +113 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.js +3 -3
- package/3D/controls/scatterPanel.js +4 -4
- package/3D/controls/slider3D.d.ts +80 -0
- package/3D/controls/slider3D.js +268 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.js +5 -5
- package/3D/controls/stackPanel3D.js +3 -3
- package/3D/controls/touchButton3D.d.ts +30 -21
- package/3D/controls/touchButton3D.js +109 -223
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +23 -2
- package/3D/controls/touchHolographicButton.js +162 -67
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +149 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +3 -6
- package/3D/controls/touchMeshButton3D.js +6 -14
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +1 -1
- package/3D/controls/volumeBasedPanel.js +5 -5
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +210 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +59 -0
- package/3D/gizmos/slateGizmo.js +364 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +15 -2
- package/3D/gui3DManager.js +62 -41
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +3 -2
- package/3D/index.js +5 -4
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
- package/3D/materials/fluent/fluentMaterial.js +282 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +2 -88
- package/3D/materials/fluentMaterial.js +2 -277
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +127 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +7 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +7 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -1
- package/3D/materials/index.js +5 -1
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.js +1 -1
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/index.js.map +1 -1
- package/legacy/legacy.js +2 -2
- package/package.json +114 -9
- package/3D/materials/shaders/fluent.fragment.js +0 -7
- package/3D/materials/shaders/fluent.fragment.js.map +0 -1
- package/3D/materials/shaders/fluent.vertex.js.map +0 -1
package/2D/valueAndUnit.js
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import { Observable } from "@babylonjs/core/Misc/observable.js";
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/**
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* Class used to specific a value and its associated unit
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*/
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/** Gets units (without value) */
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get: function () {
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|
80
|
+
return this._unit;
|
|
81
|
+
},
|
|
82
|
+
/** Sets units (without value) */
|
|
83
|
+
set: function (value) {
|
|
84
|
+
if (value !== this._unit) {
|
|
85
|
+
this._unit = value;
|
|
86
|
+
this.onChangedObservable.notifyObservers();
|
|
87
|
+
}
|
|
88
|
+
},
|
|
50
89
|
enumerable: false,
|
|
51
90
|
configurable: true
|
|
52
91
|
});
|
|
@@ -63,15 +102,19 @@ var ValueAndUnit = /** @class */ (function () {
|
|
|
63
102
|
return this.getValue(host) * refValue;
|
|
64
103
|
};
|
|
65
104
|
/**
|
|
66
|
-
* Update the current value and unit.
|
|
105
|
+
* Update the current value and unit.
|
|
67
106
|
* @param value defines the value to store
|
|
68
107
|
* @param unit defines the unit to store
|
|
69
108
|
* @returns the current ValueAndUnit
|
|
70
109
|
*/
|
|
71
110
|
ValueAndUnit.prototype.updateInPlace = function (value, unit) {
|
|
72
111
|
if (unit === void 0) { unit = ValueAndUnit.UNITMODE_PIXEL; }
|
|
73
|
-
this.
|
|
74
|
-
|
|
112
|
+
if (this.value !== value || this.unit !== unit) {
|
|
113
|
+
// set member variables to notify only once
|
|
114
|
+
this._value = value;
|
|
115
|
+
this._unit = unit;
|
|
116
|
+
this.onChangedObservable.notifyObservers();
|
|
117
|
+
}
|
|
75
118
|
return this;
|
|
76
119
|
};
|
|
77
120
|
/**
|
|
@@ -108,7 +151,7 @@ var ValueAndUnit = /** @class */ (function () {
|
|
|
108
151
|
* @returns a string
|
|
109
152
|
*/
|
|
110
153
|
ValueAndUnit.prototype.toString = function (host, decimals) {
|
|
111
|
-
switch (this.
|
|
154
|
+
switch (this._unit) {
|
|
112
155
|
case ValueAndUnit.UNITMODE_PERCENTAGE:
|
|
113
156
|
var percentage = this.getValue(host) * 100;
|
|
114
157
|
return (decimals ? percentage.toFixed(decimals) : percentage) + "%";
|
|
@@ -116,12 +159,12 @@ var ValueAndUnit = /** @class */ (function () {
|
|
|
116
159
|
var pixels = this.getValue(host);
|
|
117
160
|
return (decimals ? pixels.toFixed(decimals) : pixels) + "px";
|
|
118
161
|
}
|
|
119
|
-
return this.
|
|
162
|
+
return this._unit.toString();
|
|
120
163
|
};
|
|
121
164
|
/**
|
|
122
165
|
* Store a value parsed from a string
|
|
123
166
|
* @param source defines the source string
|
|
124
|
-
* @returns true if the value was successfully parsed
|
|
167
|
+
* @returns true if the value was successfully parsed and updated
|
|
125
168
|
*/
|
|
126
169
|
ValueAndUnit.prototype.fromString = function (source) {
|
|
127
170
|
var match = ValueAndUnit._Regex.exec(source.toString());
|
|
@@ -146,11 +189,12 @@ var ValueAndUnit = /** @class */ (function () {
|
|
|
146
189
|
break;
|
|
147
190
|
}
|
|
148
191
|
}
|
|
149
|
-
if (sourceValue === this._value && sourceUnit === this.
|
|
192
|
+
if (sourceValue === this._value && sourceUnit === this._unit) {
|
|
150
193
|
return false;
|
|
151
194
|
}
|
|
152
195
|
this._value = sourceValue;
|
|
153
|
-
this.
|
|
196
|
+
this._unit = sourceUnit;
|
|
197
|
+
this.onChangedObservable.notifyObservers();
|
|
154
198
|
return true;
|
|
155
199
|
};
|
|
156
200
|
Object.defineProperty(ValueAndUnit, "UNITMODE_PERCENTAGE", {
|
package/2D/valueAndUnit.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * Class used to specific a value and its associated unit\r\n */\r\nexport class ValueAndUnit {\r\n private _value = 1;\r\n private _originalUnit: number;\r\n /**\r\n * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property\r\n * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling\r\n */\r\n public ignoreAdaptiveScaling = false;\r\n\r\n /**\r\n * Creates a new ValueAndUnit\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store\r\n * @param negativeValueAllowed defines a boolean indicating if the value can be negative\r\n */\r\n public constructor(value: number,\r\n /** defines the unit to store */\r\n public unit = ValueAndUnit.UNITMODE_PIXEL,\r\n /** defines a boolean indicating if the value can be negative */\r\n public negativeValueAllowed = true) {\r\n this._value = value;\r\n this._originalUnit = unit;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is a percentage */\r\n public get isPercentage(): boolean {\r\n return this.unit === ValueAndUnit.UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is store as pixel */\r\n public get isPixel(): boolean {\r\n return this.unit === ValueAndUnit.UNITMODE_PIXEL;\r\n }\r\n\r\n /** Gets direct internal value */\r\n public get internalValue(): number {\r\n return this._value;\r\n }\r\n\r\n /**\r\n * Gets value as pixel\r\n * @param host defines the root host\r\n * @param refValue defines the reference value for percentages\r\n * @returns the value as pixel\r\n */\r\n public getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number {\r\n if (this.isPixel) {\r\n return this.getValue(host);\r\n }\r\n\r\n return this.getValue(host) * refValue;\r\n }\r\n\r\n /**\r\n * Update the current value and unit. This should be done cautiously as the GUi won't be marked as dirty with this function.\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store\r\n * @returns the current ValueAndUnit\r\n */\r\n public updateInPlace(value: number, unit = ValueAndUnit.UNITMODE_PIXEL): ValueAndUnit {\r\n this._value = value;\r\n this.unit = unit;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets the value accordingly to its unit\r\n * @param host defines the root host\r\n * @returns the value\r\n */\r\n public getValue(host: AdvancedDynamicTexture): number {\r\n if (host && !this.ignoreAdaptiveScaling && this.unit !== ValueAndUnit.UNITMODE_PERCENTAGE) {\r\n var width: number = 0;\r\n var height: number = 0;\r\n\r\n if (host.idealWidth) {\r\n width = (this._value * host.getSize().width) / host.idealWidth;\r\n }\r\n\r\n if (host.idealHeight) {\r\n height = (this._value * host.getSize().height) / host.idealHeight;\r\n }\r\n\r\n if (host.useSmallestIdeal && host.idealWidth && host.idealHeight) {\r\n return window.innerWidth < window.innerHeight ? width : height;\r\n }\r\n\r\n if (host.idealWidth) { // horizontal\r\n return width;\r\n }\r\n\r\n if (host.idealHeight) { // vertical\r\n return height;\r\n }\r\n }\r\n return this._value;\r\n }\r\n\r\n /**\r\n * Gets a string representation of the value\r\n * @param host defines the root host\r\n * @param decimals defines an optional number of decimals to display\r\n * @returns a string\r\n */\r\n public toString(host: AdvancedDynamicTexture, decimals?: number): string {\r\n switch (this.unit) {\r\n case ValueAndUnit.UNITMODE_PERCENTAGE:\r\n let percentage = this.getValue(host) * 100;\r\n\r\n return (decimals ? percentage.toFixed(decimals) : percentage) + \"%\";\r\n case ValueAndUnit.UNITMODE_PIXEL:\r\n let pixels = this.getValue(host);\r\n return (decimals ? pixels.toFixed(decimals) : pixels) + \"px\";\r\n }\r\n\r\n return this.unit.toString();\r\n }\r\n\r\n /**\r\n * Store a value parsed from a string\r\n * @param source defines the source string\r\n * @returns true if the value was successfully parsed\r\n */\r\n public fromString(source: string | number): boolean {\r\n var match = ValueAndUnit._Regex.exec(source.toString());\r\n\r\n if (!match || match.length === 0) {\r\n return false;\r\n }\r\n\r\n var sourceValue = parseFloat(match[1]);\r\n var sourceUnit = this._originalUnit;\r\n\r\n if (!this.negativeValueAllowed) {\r\n if (sourceValue < 0) {\r\n sourceValue = 0;\r\n }\r\n }\r\n\r\n if (match.length === 4) {\r\n switch (match[3]) {\r\n case \"px\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PIXEL;\r\n break;\r\n case \"%\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PERCENTAGE;\r\n sourceValue /= 100.0;\r\n break;\r\n }\r\n }\r\n\r\n if (sourceValue === this._value && sourceUnit === this.unit) {\r\n return false;\r\n }\r\n\r\n this._value = sourceValue;\r\n this.unit = sourceUnit;\r\n\r\n return true;\r\n }\r\n\r\n // Static\r\n private static _Regex = /(^-?\\d*(\\.\\d+)?)(%|px)?/;\r\n private static _UNITMODE_PERCENTAGE = 0;\r\n private static _UNITMODE_PIXEL = 1;\r\n\r\n /** UNITMODE_PERCENTAGE */\r\n public static get UNITMODE_PERCENTAGE(): number {\r\n return ValueAndUnit._UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** UNITMODE_PIXEL */\r\n public static get UNITMODE_PIXEL(): number {\r\n return ValueAndUnit._UNITMODE_PIXEL;\r\n }\r\n}"]}
|
|
1
|
+
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{ Observable } from \"@babylonjs/core/Misc/observable\";\r\nimport { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * Class used to specific a value and its associated unit\r\n */\r\nexport class ValueAndUnit {\r\n private _value = 1;\r\n private _unit = ValueAndUnit.UNITMODE_PIXEL;\r\n private _originalUnit: number;\r\n\r\n /**\r\n * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property\r\n * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling\r\n */\r\n public ignoreAdaptiveScaling = false;\r\n\r\n /**\r\n * Observable event triggered each time the value or unit changes\r\n */\r\n public onChangedObservable = new Observable<void>();\r\n\r\n /**\r\n * Creates a new ValueAndUnit\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store - defaults to ValueAndUnit.UNITMODE_PIXEL\r\n * @param negativeValueAllowed defines a boolean indicating if the value can be negative\r\n */\r\n public constructor(value: number,\r\n /** defines the unit to store */\r\n unit = ValueAndUnit.UNITMODE_PIXEL,\r\n /** defines a boolean indicating if the value can be negative */\r\n public negativeValueAllowed = true) {\r\n this._value = value;\r\n this._unit = unit;\r\n this._originalUnit = unit;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is a percentage */\r\n public get isPercentage(): boolean {\r\n return this._unit === ValueAndUnit.UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is store as pixel */\r\n public get isPixel(): boolean {\r\n return this._unit === ValueAndUnit.UNITMODE_PIXEL;\r\n }\r\n\r\n /**\r\n * Gets value (without units)\r\n * @deprecated use value property instead\r\n */\r\n public get internalValue(): number {\r\n return this._value;\r\n }\r\n\r\n /** Gets value (without units) */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n /** Sets value (without units) */\r\n public set value(value: number) {\r\n if (value !== this._value) {\r\n this._value = value;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n }\r\n\r\n /** Gets units (without value) */\r\n public get unit(): number {\r\n return this._unit;\r\n }\r\n\r\n /** Sets units (without value) */\r\n public set unit(value: number) {\r\n if (value !== this._unit) {\r\n this._unit = value;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n }\r\n\r\n /**\r\n * Gets value as pixel\r\n * @param host defines the root host\r\n * @param refValue defines the reference value for percentages\r\n * @returns the value as pixel\r\n */\r\n public getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number {\r\n if (this.isPixel) {\r\n return this.getValue(host);\r\n }\r\n\r\n return this.getValue(host) * refValue;\r\n }\r\n\r\n /**\r\n * Update the current value and unit.\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store\r\n * @returns the current ValueAndUnit\r\n */\r\n public updateInPlace(value: number, unit = ValueAndUnit.UNITMODE_PIXEL): ValueAndUnit {\r\n if (this.value !== value || this.unit !== unit) {\r\n // set member variables to notify only once\r\n this._value = value;\r\n this._unit = unit;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets the value accordingly to its unit\r\n * @param host defines the root host\r\n * @returns the value\r\n */\r\n public getValue(host: AdvancedDynamicTexture): number {\r\n if (host && !this.ignoreAdaptiveScaling && this.unit !== ValueAndUnit.UNITMODE_PERCENTAGE) {\r\n var width: number = 0;\r\n var height: number = 0;\r\n\r\n if (host.idealWidth) {\r\n width = (this._value * host.getSize().width) / host.idealWidth;\r\n }\r\n\r\n if (host.idealHeight) {\r\n height = (this._value * host.getSize().height) / host.idealHeight;\r\n }\r\n\r\n if (host.useSmallestIdeal && host.idealWidth && host.idealHeight) {\r\n return window.innerWidth < window.innerHeight ? width : height;\r\n }\r\n\r\n if (host.idealWidth) { // horizontal\r\n return width;\r\n }\r\n\r\n if (host.idealHeight) { // vertical\r\n return height;\r\n }\r\n }\r\n return this._value;\r\n }\r\n\r\n /**\r\n * Gets a string representation of the value\r\n * @param host defines the root host\r\n * @param decimals defines an optional number of decimals to display\r\n * @returns a string\r\n */\r\n public toString(host: AdvancedDynamicTexture, decimals?: number): string {\r\n switch (this._unit) {\r\n case ValueAndUnit.UNITMODE_PERCENTAGE:\r\n let percentage = this.getValue(host) * 100;\r\n return (decimals ? percentage.toFixed(decimals) : percentage) + \"%\";\r\n case ValueAndUnit.UNITMODE_PIXEL:\r\n let pixels = this.getValue(host);\r\n return (decimals ? pixels.toFixed(decimals) : pixels) + \"px\";\r\n }\r\n\r\n return this._unit.toString();\r\n }\r\n\r\n /**\r\n * Store a value parsed from a string\r\n * @param source defines the source string\r\n * @returns true if the value was successfully parsed and updated\r\n */\r\n public fromString(source: string | number): boolean {\r\n var match = ValueAndUnit._Regex.exec(source.toString());\r\n\r\n if (!match || match.length === 0) {\r\n return false;\r\n }\r\n\r\n var sourceValue = parseFloat(match[1]);\r\n var sourceUnit = this._originalUnit;\r\n\r\n if (!this.negativeValueAllowed) {\r\n if (sourceValue < 0) {\r\n sourceValue = 0;\r\n }\r\n }\r\n\r\n if (match.length === 4) {\r\n switch (match[3]) {\r\n case \"px\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PIXEL;\r\n break;\r\n case \"%\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PERCENTAGE;\r\n sourceValue /= 100.0;\r\n break;\r\n }\r\n }\r\n\r\n if (sourceValue === this._value && sourceUnit === this._unit) {\r\n return false;\r\n }\r\n\r\n this._value = sourceValue;\r\n this._unit = sourceUnit;\r\n this.onChangedObservable.notifyObservers();\r\n\r\n return true;\r\n }\r\n\r\n // Static\r\n private static _Regex = /(^-?\\d*(\\.\\d+)?)(%|px)?/;\r\n private static _UNITMODE_PERCENTAGE = 0;\r\n private static _UNITMODE_PIXEL = 1;\r\n\r\n /** UNITMODE_PERCENTAGE */\r\n public static get UNITMODE_PERCENTAGE(): number {\r\n return ValueAndUnit._UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** UNITMODE_PIXEL */\r\n public static get UNITMODE_PIXEL(): number {\r\n return ValueAndUnit._UNITMODE_PIXEL;\r\n }\r\n}"]}
|
package/2D/xmlLoader.d.ts
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { Nullable } from '@babylonjs/core/types';
|
|
1
2
|
/**
|
|
2
3
|
* Class used to load GUI via XML.
|
|
3
4
|
*/
|
|
@@ -6,12 +7,13 @@ export declare class XmlLoader {
|
|
|
6
7
|
private _nodeTypes;
|
|
7
8
|
private _isLoaded;
|
|
8
9
|
private _objectAttributes;
|
|
10
|
+
private _rootNode;
|
|
9
11
|
private _parentClass;
|
|
10
12
|
/**
|
|
11
13
|
* Create a new xml loader
|
|
12
14
|
* @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context
|
|
13
15
|
*/
|
|
14
|
-
constructor(parentClass?:
|
|
16
|
+
constructor(parentClass?: any);
|
|
15
17
|
private _getChainElement;
|
|
16
18
|
private _getClassAttribute;
|
|
17
19
|
private _createGuiElement;
|
|
@@ -36,11 +38,23 @@ export declare class XmlLoader {
|
|
|
36
38
|
* @returns Array of controls
|
|
37
39
|
*/
|
|
38
40
|
getNodes(): any;
|
|
41
|
+
/**
|
|
42
|
+
* Disposes the loaded layout
|
|
43
|
+
*/
|
|
44
|
+
dispose(): void;
|
|
39
45
|
/**
|
|
40
46
|
* Initiates the xml layout loading
|
|
41
47
|
* @param xmlFile defines the xml layout to load
|
|
42
48
|
* @param rootNode defines the node / control to use as a parent for the loaded layout controls.
|
|
43
|
-
* @param
|
|
49
|
+
* @param onSuccess defines the callback called on layout load successfully.
|
|
50
|
+
* @param onError defines the callback called on layout load failure.
|
|
51
|
+
*/
|
|
52
|
+
loadLayout(xmlFile: any, rootNode: any, onSuccess?: Nullable<() => void>, onError?: Nullable<(error: string) => void>): void;
|
|
53
|
+
/**
|
|
54
|
+
* Initiates the xml layout loading asynchronously
|
|
55
|
+
* @param xmlFile defines the xml layout to load
|
|
56
|
+
* @param rootNode defines the node / control to use as a parent for the loaded layout controls.
|
|
57
|
+
* @returns Promise
|
|
44
58
|
*/
|
|
45
|
-
|
|
59
|
+
loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any>;
|
|
46
60
|
}
|
package/2D/xmlLoader.js
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { __awaiter, __generator } from "tslib";
|
|
2
|
+
import { GetClass } from '@babylonjs/core/Misc/typeStore.js';
|
|
2
3
|
/**
|
|
3
4
|
* Class used to load GUI via XML.
|
|
4
5
|
*/
|
|
@@ -41,13 +42,13 @@ var XmlLoader = /** @class */ (function () {
|
|
|
41
42
|
};
|
|
42
43
|
XmlLoader.prototype._getClassAttribute = function (attributeName) {
|
|
43
44
|
var attribute = attributeName.split(".");
|
|
44
|
-
var className =
|
|
45
|
+
var className = GetClass("BABYLON.GUI." + attribute[0]);
|
|
45
46
|
return className[attribute[1]];
|
|
46
47
|
};
|
|
47
48
|
XmlLoader.prototype._createGuiElement = function (node, parent, linkParent) {
|
|
48
49
|
if (linkParent === void 0) { linkParent = true; }
|
|
49
50
|
try {
|
|
50
|
-
var className =
|
|
51
|
+
var className = GetClass("BABYLON.GUI." + node.nodeName);
|
|
51
52
|
var guiNode = new className();
|
|
52
53
|
if (parent && linkParent) {
|
|
53
54
|
parent.addControl(guiNode);
|
|
@@ -101,8 +102,8 @@ var XmlLoader = /** @class */ (function () {
|
|
|
101
102
|
}
|
|
102
103
|
return guiNode;
|
|
103
104
|
}
|
|
104
|
-
catch (
|
|
105
|
-
throw "XmlLoader Exception : Error parsing Control " + node.nodeName + "," +
|
|
105
|
+
catch (exception) {
|
|
106
|
+
throw "XmlLoader Exception : Error parsing Control " + node.nodeName + "," + exception + ".";
|
|
106
107
|
}
|
|
107
108
|
};
|
|
108
109
|
XmlLoader.prototype._parseGrid = function (node, guiNode, parent) {
|
|
@@ -199,7 +200,7 @@ var XmlLoader = /** @class */ (function () {
|
|
|
199
200
|
var isArray = true;
|
|
200
201
|
var splittedSource = dataSource.split(" in ");
|
|
201
202
|
if (splittedSource.length < 2) {
|
|
202
|
-
throw "XmlLoader Exception : Malformed XML, Data Source must an iterator and a source";
|
|
203
|
+
throw "XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source";
|
|
203
204
|
}
|
|
204
205
|
var source = splittedSource[1];
|
|
205
206
|
if (source.startsWith("{") && source.endsWith("}")) {
|
|
@@ -241,6 +242,9 @@ var XmlLoader = /** @class */ (function () {
|
|
|
241
242
|
node.setAttribute("id", parent.id + (parent._children.length + 1));
|
|
242
243
|
}
|
|
243
244
|
var guiNode = this._createGuiElement(node, parent);
|
|
245
|
+
if (!this._rootNode) {
|
|
246
|
+
this._rootNode = guiNode;
|
|
247
|
+
}
|
|
244
248
|
if (node.nodeName == "Grid") {
|
|
245
249
|
this._parseGrid(node, guiNode, parent);
|
|
246
250
|
}
|
|
@@ -273,30 +277,65 @@ var XmlLoader = /** @class */ (function () {
|
|
|
273
277
|
XmlLoader.prototype.getNodes = function () {
|
|
274
278
|
return this._nodes;
|
|
275
279
|
};
|
|
280
|
+
/**
|
|
281
|
+
* Disposes the loaded layout
|
|
282
|
+
*/
|
|
283
|
+
XmlLoader.prototype.dispose = function () {
|
|
284
|
+
if (this._rootNode) {
|
|
285
|
+
this._rootNode.dispose();
|
|
286
|
+
this._rootNode = null;
|
|
287
|
+
this._nodes = {};
|
|
288
|
+
}
|
|
289
|
+
};
|
|
276
290
|
/**
|
|
277
291
|
* Initiates the xml layout loading
|
|
278
292
|
* @param xmlFile defines the xml layout to load
|
|
279
293
|
* @param rootNode defines the node / control to use as a parent for the loaded layout controls.
|
|
280
|
-
* @param
|
|
294
|
+
* @param onSuccess defines the callback called on layout load successfully.
|
|
295
|
+
* @param onError defines the callback called on layout load failure.
|
|
281
296
|
*/
|
|
282
|
-
XmlLoader.prototype.loadLayout = function (xmlFile, rootNode,
|
|
297
|
+
XmlLoader.prototype.loadLayout = function (xmlFile, rootNode, onSuccess, onError) {
|
|
298
|
+
var _this = this;
|
|
299
|
+
if (onSuccess === void 0) { onSuccess = null; }
|
|
300
|
+
if (onError === void 0) { onError = null; }
|
|
283
301
|
var xhttp = new XMLHttpRequest();
|
|
284
|
-
xhttp.
|
|
285
|
-
if (xhttp.readyState
|
|
302
|
+
xhttp.onload = function () {
|
|
303
|
+
if (xhttp.readyState === 4 && xhttp.status === 200) {
|
|
286
304
|
if (!xhttp.responseXML) {
|
|
287
305
|
throw "XmlLoader Exception : XML file is malformed or corrupted.";
|
|
288
306
|
}
|
|
289
307
|
var xmlDoc = xhttp.responseXML.documentElement;
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
if (
|
|
293
|
-
|
|
308
|
+
_this._parseXml(xmlDoc.firstChild, rootNode);
|
|
309
|
+
_this._isLoaded = true;
|
|
310
|
+
if (onSuccess) {
|
|
311
|
+
onSuccess();
|
|
294
312
|
}
|
|
295
313
|
}
|
|
296
|
-
}
|
|
314
|
+
};
|
|
315
|
+
xhttp.onerror = function () {
|
|
316
|
+
if (onError) {
|
|
317
|
+
onError("an error occurred during loading the layout");
|
|
318
|
+
}
|
|
319
|
+
};
|
|
297
320
|
xhttp.open("GET", xmlFile, true);
|
|
298
321
|
xhttp.send();
|
|
299
322
|
};
|
|
323
|
+
/**
|
|
324
|
+
* Initiates the xml layout loading asynchronously
|
|
325
|
+
* @param xmlFile defines the xml layout to load
|
|
326
|
+
* @param rootNode defines the node / control to use as a parent for the loaded layout controls.
|
|
327
|
+
* @returns Promise
|
|
328
|
+
*/
|
|
329
|
+
XmlLoader.prototype.loadLayoutAsync = function (xmlFile, rootNode) {
|
|
330
|
+
return __awaiter(this, void 0, void 0, function () {
|
|
331
|
+
var _this = this;
|
|
332
|
+
return __generator(this, function (_a) {
|
|
333
|
+
return [2 /*return*/, new Promise(function (resolve, reject) {
|
|
334
|
+
_this.loadLayout(xmlFile, rootNode, resolve, reject);
|
|
335
|
+
})];
|
|
336
|
+
});
|
|
337
|
+
});
|
|
338
|
+
};
|
|
300
339
|
return XmlLoader;
|
|
301
340
|
}());
|
|
302
341
|
export { XmlLoader };
|
package/2D/xmlLoader.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ _TypeStore } from '@babylonjs/core/Misc/typeStore';\r\n\r\n/**\r\n* Class used to load GUI via XML.\r\n*/\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n \"textHorizontalAlignment\": 1,\r\n \"textVerticalAlignment\": 2,\r\n \"horizontalAlignment\": 3,\r\n \"verticalAlignment\": 4,\r\n \"stretch\": 5,\r\n };\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = _TypeStore.GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n try {\r\n let className = _TypeStore.GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n let guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n\r\n let element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n let element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = (node.attributes[i].value == 'true');\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n\r\n } catch (e) {\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + e + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n let rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n let dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n if (!dataSource.includes(\" in \")) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n let splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (let i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n let guiNode = this._createGuiElement(node, parent);\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param callback defines the callback called on layout load.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, callback: any): void {\r\n let xhttp = new XMLHttpRequest();\r\n xhttp.onreadystatechange = function(this: XmlLoader) {\r\n if (xhttp.readyState == 4 && xhttp.status == 200) {\r\n if (!xhttp.responseXML) {\r\n throw \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n }\r\n\r\n let xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n if (callback) {\r\n callback();\r\n }\r\n }\r\n }.bind(this);\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n}"]}
|
|
1
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{ GetClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { Nullable } from '@babylonjs/core/types';\r\n\r\n/**\r\n* Class used to load GUI via XML.\r\n*/\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n \"textHorizontalAlignment\": 1,\r\n \"textVerticalAlignment\": 2,\r\n \"horizontalAlignment\": 3,\r\n \"verticalAlignment\": 4,\r\n \"stretch\": 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n\r\n try {\r\n let className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n let guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n\r\n let element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n let element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = (node.attributes[i].value == 'true');\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n\r\n } catch (exception) {\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n let rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n\r\n let dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n let splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (let i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n let guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n\r\n let xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n throw \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n }\r\n\r\n let xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n\r\n return new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}"]}
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@@ -0,0 +1,73 @@
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1
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+
import { Behavior } from "@babylonjs/core/Behaviors/behavior";
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2
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+
import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior";
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3
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+
import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior";
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4
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+
import { Mesh } from "@babylonjs/core/Meshes/mesh";
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5
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+
import { Nullable } from "@babylonjs/core/types";
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6
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+
import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior";
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7
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+
import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
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8
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+
/**
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9
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+
* Default behavior for 3D UI elements.
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10
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+
* Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
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11
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+
* @since 5.0.0
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12
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+
*/
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13
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+
export declare class DefaultBehavior implements Behavior<Mesh> {
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14
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+
private _scene;
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15
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+
private _followBehavior;
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16
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+
private _sixDofDragBehavior;
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17
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+
private _surfaceMagnetismBehavior;
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18
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+
private _onBeforeRenderObserver;
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19
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+
private _onDragObserver;
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20
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+
/**
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21
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+
* Instantiates the default behavior
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22
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+
*/
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23
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+
constructor();
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24
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+
/**
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25
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* Attached node of this behavior
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26
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+
*/
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27
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+
attachedNode: Nullable<Mesh>;
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28
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+
/**
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29
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+
* The name of the behavior
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30
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+
*/
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31
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+
get name(): string;
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32
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+
/**
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33
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+
* The follow behavior
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34
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+
*/
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35
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+
get followBehavior(): FollowBehavior;
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36
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+
/**
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37
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+
* The six DoF drag behavior
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38
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+
*/
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39
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+
get sixDofDragBehavior(): SixDofDragBehavior;
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40
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+
/**
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41
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+
* The surface magnetism behavior
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42
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+
*/
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43
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+
get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior;
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44
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+
/**
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45
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+
* Enables the follow behavior
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46
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+
*/
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47
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+
followBehaviorEnabled: boolean;
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48
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+
/**
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49
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+
* Enables the six DoF drag behavior
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50
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+
*/
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51
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+
sixDofDragBehaviorEnabled: boolean;
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52
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+
/**
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53
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+
* Enables the surface magnetism behavior
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54
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+
*/
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55
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+
surfaceMagnetismBehaviorEnabled: boolean;
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56
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+
/**
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57
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+
* Initializes the behavior
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+
*/
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+
init(): void;
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60
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+
/**
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61
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+
* Attaches the default behavior
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62
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+
* @param ownerMesh The top level mesh
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63
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+
* @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
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64
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+
* @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
|
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65
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+
*/
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66
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+
attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
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67
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+
/**
|
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68
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+
* Detaches the behavior from the mesh
|
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69
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+
*/
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70
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+
detach(): void;
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71
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+
private _addObservables;
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72
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+
private _removeObservables;
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73
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+
}
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