@babylonjs/gui 5.0.0-alpha.9 → 5.0.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.js +1 -1
- package/2D/advancedDynamicTexture.d.ts +165 -125
- package/2D/advancedDynamicTexture.js +347 -183
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +8 -0
- package/2D/controls/button.js +33 -10
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +2 -1
- package/2D/controls/checkbox.js +10 -8
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +4 -3
- package/2D/controls/colorpicker.js +40 -23
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +16 -5
- package/2D/controls/container.js +91 -13
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +112 -44
- package/2D/controls/control.js +291 -129
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +2 -1
- package/2D/controls/displayGrid.js +6 -6
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +5 -3
- package/2D/controls/ellipse.js +9 -5
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +1 -0
- package/2D/controls/focusableButton.js +9 -6
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/grid.d.ts +13 -2
- package/2D/controls/grid.js +108 -24
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +5 -4
- package/2D/controls/image.js +52 -31
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.js +4 -4
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +2 -1
- package/2D/controls/inputText.js +40 -14
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +3 -2
- package/2D/controls/line.js +8 -8
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +4 -3
- package/2D/controls/multiLine.js +6 -6
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +2 -1
- package/2D/controls/radioButton.js +10 -7
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +8 -3
- package/2D/controls/rectangle.js +21 -5
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
- package/2D/controls/scrollViewers/scrollViewer.js +9 -9
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
- package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.js +8 -8
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +1 -1
- package/2D/controls/sliders/baseSlider.js +12 -10
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
- package/2D/controls/sliders/imageBasedSlider.js +29 -5
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
- package/2D/controls/sliders/imageScrollBar.js +3 -3
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +2 -1
- package/2D/controls/sliders/scrollBar.js +3 -3
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +2 -1
- package/2D/controls/sliders/slider.js +4 -4
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +10 -3
- package/2D/controls/stackPanel.js +35 -13
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.js +3 -3
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +16 -9
- package/2D/controls/textBlock.js +75 -34
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.js +2 -2
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +1 -13
- package/2D/controls/toggleButton.js +29 -38
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.js +5 -5
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +1 -1
- package/2D/index.js +9 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +5 -0
- package/2D/math2D.js +14 -2
- package/2D/math2D.js.map +1 -1
- package/2D/measure.js +1 -1
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.js +3 -3
- package/2D/style.js +2 -2
- package/2D/valueAndUnit.d.ts +21 -6
- package/2D/valueAndUnit.js +57 -13
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +17 -3
- package/2D/xmlLoader.js +54 -15
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +122 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +2 -2
- package/3D/controls/abstractButton3D.js +3 -3
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +0 -24
- package/3D/controls/button3D.js +15 -84
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.js +2 -2
- package/3D/controls/contentDisplay3D.d.ts +30 -0
- package/3D/controls/contentDisplay3D.js +79 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +10 -7
- package/3D/controls/control3D.js +27 -19
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.js +5 -5
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +48 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +48 -0
- package/3D/controls/holographicBackplate.js +121 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +1 -1
- package/3D/controls/holographicButton.js +35 -31
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +118 -0
- package/3D/controls/holographicSlate.js +366 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +6 -0
- package/3D/controls/index.js +21 -15
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.js +2 -2
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +44 -0
- package/3D/controls/nearMenu.js +113 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.js +3 -3
- package/3D/controls/scatterPanel.js +4 -4
- package/3D/controls/slider3D.d.ts +80 -0
- package/3D/controls/slider3D.js +268 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.js +5 -5
- package/3D/controls/stackPanel3D.js +3 -3
- package/3D/controls/touchButton3D.d.ts +30 -21
- package/3D/controls/touchButton3D.js +109 -223
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +23 -2
- package/3D/controls/touchHolographicButton.js +162 -67
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +149 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +3 -6
- package/3D/controls/touchMeshButton3D.js +6 -14
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +1 -1
- package/3D/controls/volumeBasedPanel.js +5 -5
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +210 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +59 -0
- package/3D/gizmos/slateGizmo.js +364 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +15 -2
- package/3D/gui3DManager.js +62 -41
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +3 -2
- package/3D/index.js +5 -4
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
- package/3D/materials/fluent/fluentMaterial.js +282 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +2 -88
- package/3D/materials/fluentMaterial.js +2 -277
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +127 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +7 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +7 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -1
- package/3D/materials/index.js +5 -1
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.js +1 -1
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/index.js.map +1 -1
- package/legacy/legacy.js +2 -2
- package/package.json +114 -9
- package/3D/materials/shaders/fluent.fragment.js +0 -7
- package/3D/materials/shaders/fluent.fragment.js.map +0 -1
- package/3D/materials/shaders/fluent.vertex.js.map +0 -1
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import { __extends } from "tslib";
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import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
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import { TouchHolographicButton } from "./touchHolographicButton.js";
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import { Quaternion, Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { ContentDisplay3D } from "./contentDisplay3D.js";
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import { Image } from "../../2D/controls/image.js";
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import { SlateGizmo } from "../gizmos/slateGizmo.js";
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import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
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import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
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import { PointerDragBehavior } from "@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.js";
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import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
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import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
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import { DomManagement } from "@babylonjs/core/Misc/domManagement.js";
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import { Vector4 } from "@babylonjs/core/Maths/math.js";
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/**
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* Class used to create a holographic slate
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var HolographicSlate = /** @class */ (function (_super) {
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});
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get: function () {
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configurable: true
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Object.defineProperty(HolographicSlate.prototype, "renderingGroupId", {
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+
},
|
|
76
|
+
/**
|
|
77
|
+
* Rendering ground id of all the mesh in the button
|
|
78
|
+
*/
|
|
79
|
+
set: function (id) {
|
|
80
|
+
this._backPlate.renderingGroupId = id;
|
|
81
|
+
this._contentPlate.renderingGroupId = id;
|
|
82
|
+
},
|
|
83
|
+
enumerable: false,
|
|
84
|
+
configurable: true
|
|
85
|
+
});
|
|
86
|
+
Object.defineProperty(HolographicSlate.prototype, "imageUrl", {
|
|
87
|
+
/**
|
|
88
|
+
* Gets or sets the image url for the button
|
|
89
|
+
*/
|
|
90
|
+
get: function () {
|
|
91
|
+
return this._imageUrl;
|
|
92
|
+
},
|
|
93
|
+
set: function (value) {
|
|
94
|
+
if (this._imageUrl === value) {
|
|
95
|
+
return;
|
|
96
|
+
}
|
|
97
|
+
this._imageUrl = value;
|
|
98
|
+
this._rebuildContent();
|
|
99
|
+
this._resetContentPositionAndZoom();
|
|
100
|
+
this._applyContentViewport();
|
|
101
|
+
},
|
|
102
|
+
enumerable: false,
|
|
103
|
+
configurable: true
|
|
104
|
+
});
|
|
105
|
+
/**
|
|
106
|
+
* Apply the facade texture (created from the content property).
|
|
107
|
+
* This function can be overloaded by child classes
|
|
108
|
+
* @param facadeTexture defines the AdvancedDynamicTexture to use
|
|
109
|
+
*/
|
|
110
|
+
HolographicSlate.prototype._applyFacade = function (facadeTexture) {
|
|
111
|
+
this._contentMaterial.albedoTexture = facadeTexture;
|
|
112
|
+
};
|
|
113
|
+
HolographicSlate.prototype._rebuildContent = function () {
|
|
114
|
+
this._disposeFacadeTexture();
|
|
115
|
+
if (DomManagement.IsDocumentAvailable() && !!document.createElement) {
|
|
116
|
+
if (this._imageUrl) {
|
|
117
|
+
var image = new Image();
|
|
118
|
+
image.source = this._imageUrl;
|
|
119
|
+
if (this._contentPlate) {
|
|
120
|
+
this.content = image;
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
};
|
|
125
|
+
HolographicSlate.prototype._addControl = function (control) {
|
|
126
|
+
control._host = this._host;
|
|
127
|
+
if (this._host.utilityLayer) {
|
|
128
|
+
control._prepareNode(this._host.utilityLayer.utilityLayerScene);
|
|
129
|
+
}
|
|
130
|
+
};
|
|
131
|
+
HolographicSlate.prototype._getTypeName = function () {
|
|
132
|
+
return "HolographicSlate";
|
|
133
|
+
};
|
|
134
|
+
/**
|
|
135
|
+
* @hidden
|
|
136
|
+
*/
|
|
137
|
+
HolographicSlate.prototype._positionElements = function () {
|
|
138
|
+
var followButtonMesh = this._followButton.mesh;
|
|
139
|
+
var closeButtonMesh = this._closeButton.mesh;
|
|
140
|
+
var backPlate = this._backPlate;
|
|
141
|
+
var contentPlate = this._contentPlate;
|
|
142
|
+
if (followButtonMesh && closeButtonMesh && backPlate) {
|
|
143
|
+
// World size of a button with 1 scaling
|
|
144
|
+
var buttonBaseSize = 1;
|
|
145
|
+
// Buttons take full backPlate on Y axis
|
|
146
|
+
var backPlateYScale = this.backplateDimensions.y / buttonBaseSize;
|
|
147
|
+
closeButtonMesh.scaling.setAll(backPlateYScale);
|
|
148
|
+
followButtonMesh.scaling.setAll(backPlateYScale);
|
|
149
|
+
closeButtonMesh.position
|
|
150
|
+
.copyFromFloats(this.backplateDimensions.x - backPlateYScale / 2, -this.backplateDimensions.y / 2, (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
|
|
151
|
+
.addInPlace(this.origin);
|
|
152
|
+
followButtonMesh.position
|
|
153
|
+
.copyFromFloats(this.backplateDimensions.x - (3 * backPlateYScale) / 2, -this.backplateDimensions.y / 2, (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
|
|
154
|
+
.addInPlace(this.origin);
|
|
155
|
+
var contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;
|
|
156
|
+
backPlate.scaling.copyFrom(this.backplateDimensions);
|
|
157
|
+
contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);
|
|
158
|
+
backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);
|
|
159
|
+
contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);
|
|
160
|
+
var aspectRatio = this.dimensions.x / contentPlateHeight;
|
|
161
|
+
this._contentViewport.width = this._contentScaleRatio;
|
|
162
|
+
this._contentViewport.height = this._contentScaleRatio / aspectRatio;
|
|
163
|
+
this._applyContentViewport();
|
|
164
|
+
}
|
|
165
|
+
};
|
|
166
|
+
HolographicSlate.prototype._applyContentViewport = function () {
|
|
167
|
+
var _a;
|
|
168
|
+
if (((_a = this._contentPlate) === null || _a === void 0 ? void 0 : _a.material) && this._contentPlate.material.albedoTexture) {
|
|
169
|
+
var tex = this._contentPlate.material.albedoTexture;
|
|
170
|
+
tex.uScale = this._contentScaleRatio;
|
|
171
|
+
tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;
|
|
172
|
+
tex.uOffset = this._contentViewport.x;
|
|
173
|
+
tex.vOffset = this._contentViewport.y;
|
|
174
|
+
}
|
|
175
|
+
};
|
|
176
|
+
HolographicSlate.prototype._resetContentPositionAndZoom = function () {
|
|
177
|
+
this._contentViewport.x = 0;
|
|
178
|
+
this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;
|
|
179
|
+
this._contentScaleRatio = 1;
|
|
180
|
+
};
|
|
181
|
+
/**
|
|
182
|
+
* @hidden
|
|
183
|
+
*/
|
|
184
|
+
HolographicSlate.prototype._updatePivot = function () {
|
|
185
|
+
if (!this.mesh) {
|
|
186
|
+
return;
|
|
187
|
+
}
|
|
188
|
+
// Update pivot point so it is at the center of geometry
|
|
189
|
+
var center = this.dimensions.scale(0.5);
|
|
190
|
+
// As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards
|
|
191
|
+
center.y *= -1;
|
|
192
|
+
center.addInPlace(this.origin);
|
|
193
|
+
center.z = 0;
|
|
194
|
+
var origin = new Vector3(0, 0, 0);
|
|
195
|
+
Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);
|
|
196
|
+
this.mesh.setPivotPoint(center);
|
|
197
|
+
var origin2 = new Vector3(0, 0, 0);
|
|
198
|
+
Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);
|
|
199
|
+
this.mesh.position.addInPlace(origin).subtractInPlace(origin2);
|
|
200
|
+
};
|
|
201
|
+
// Mesh association
|
|
202
|
+
HolographicSlate.prototype._createNode = function (scene) {
|
|
203
|
+
var _this = this;
|
|
204
|
+
var node = new Mesh("slate" + this.name, scene);
|
|
205
|
+
this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
|
|
206
|
+
var faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));
|
|
207
|
+
if (scene.useRightHandedSystem) {
|
|
208
|
+
faceUV[0].copyFromFloats(0, 1, 1, 0);
|
|
209
|
+
}
|
|
210
|
+
this._contentPlate = CreateBox("contentPlate" + this.name, { size: 1, faceUV: faceUV }, scene);
|
|
211
|
+
this._backPlate.parent = node;
|
|
212
|
+
this._backPlate.isNearGrabbable = true;
|
|
213
|
+
this._contentPlate.parent = node;
|
|
214
|
+
this._attachContentPlateBehavior();
|
|
215
|
+
this._addControl(this._followButton);
|
|
216
|
+
this._addControl(this._closeButton);
|
|
217
|
+
var followButtonMesh = this._followButton.mesh;
|
|
218
|
+
var closeButtonMesh = this._closeButton.mesh;
|
|
219
|
+
followButtonMesh.parent = node;
|
|
220
|
+
closeButtonMesh.parent = node;
|
|
221
|
+
this._positionElements();
|
|
222
|
+
this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;
|
|
223
|
+
this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;
|
|
224
|
+
this._followButton.isBackplateVisible = false;
|
|
225
|
+
this._closeButton.isBackplateVisible = false;
|
|
226
|
+
this._followButton.onPointerClickObservable.add(function () {
|
|
227
|
+
_this._defaultBehavior.followBehaviorEnabled = !_this._defaultBehavior.followBehaviorEnabled;
|
|
228
|
+
if (_this._defaultBehavior.followBehaviorEnabled) {
|
|
229
|
+
_this._defaultBehavior.followBehavior.recenter();
|
|
230
|
+
}
|
|
231
|
+
});
|
|
232
|
+
this._closeButton.onPointerClickObservable.add(function () {
|
|
233
|
+
_this.dispose();
|
|
234
|
+
});
|
|
235
|
+
node.rotationQuaternion = Quaternion.Identity();
|
|
236
|
+
node.isVisible = false;
|
|
237
|
+
return node;
|
|
238
|
+
};
|
|
239
|
+
HolographicSlate.prototype._attachContentPlateBehavior = function () {
|
|
240
|
+
var _this = this;
|
|
241
|
+
this._contentDragBehavior.attach(this._contentPlate);
|
|
242
|
+
this._contentDragBehavior.moveAttached = false;
|
|
243
|
+
this._contentDragBehavior.useObjectOrientationForDragging = true;
|
|
244
|
+
this._contentDragBehavior.updateDragPlane = false;
|
|
245
|
+
var origin = new Vector3();
|
|
246
|
+
var worldDimensions = new Vector3();
|
|
247
|
+
var upWorld = new Vector3();
|
|
248
|
+
var rightWorld = new Vector3();
|
|
249
|
+
var projectedOffset = new Vector2();
|
|
250
|
+
var startViewport;
|
|
251
|
+
var worldMatrix;
|
|
252
|
+
this._contentDragBehavior.onDragStartObservable.add(function (event) {
|
|
253
|
+
if (!_this.node) {
|
|
254
|
+
return;
|
|
255
|
+
}
|
|
256
|
+
startViewport = _this._contentViewport.clone();
|
|
257
|
+
worldMatrix = _this.node.computeWorldMatrix(true);
|
|
258
|
+
origin.copyFrom(event.dragPlanePoint);
|
|
259
|
+
worldDimensions.copyFrom(_this.dimensions);
|
|
260
|
+
worldDimensions.y -= _this.backplateDimensions.y + _this.backPlateMargin;
|
|
261
|
+
Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);
|
|
262
|
+
upWorld.copyFromFloats(0, 1, 0);
|
|
263
|
+
Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);
|
|
264
|
+
rightWorld.copyFromFloats(1, 0, 0);
|
|
265
|
+
Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);
|
|
266
|
+
upWorld.normalize();
|
|
267
|
+
upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));
|
|
268
|
+
rightWorld.normalize();
|
|
269
|
+
rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));
|
|
270
|
+
});
|
|
271
|
+
var offset = new Vector3();
|
|
272
|
+
this._contentDragBehavior.onDragObservable.add(function (event) {
|
|
273
|
+
offset.copyFrom(event.dragPlanePoint);
|
|
274
|
+
offset.subtractInPlace(origin);
|
|
275
|
+
projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));
|
|
276
|
+
// By default, content takes full width available and height is cropped to keep aspect ratio
|
|
277
|
+
_this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - _this._contentViewport.width * _this._contentScaleRatio);
|
|
278
|
+
_this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - _this._contentViewport.height * _this._contentScaleRatio);
|
|
279
|
+
_this._applyContentViewport();
|
|
280
|
+
});
|
|
281
|
+
};
|
|
282
|
+
HolographicSlate.prototype._affectMaterial = function (mesh) {
|
|
283
|
+
// TODO share materials
|
|
284
|
+
this._backPlateMaterial = new FluentBackplateMaterial(this.name + " plateMaterial", mesh.getScene());
|
|
285
|
+
this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
|
|
286
|
+
// if (pickedPoint) {
|
|
287
|
+
// this._backPlateMaterial. = pickedPoint;
|
|
288
|
+
// this._backPlateMaterial.hoverColor.a = 1.0;
|
|
289
|
+
// } else {
|
|
290
|
+
// this._backPlateMaterial.hoverColor.a = 0;
|
|
291
|
+
// }
|
|
292
|
+
});
|
|
293
|
+
this._contentMaterial = new FluentMaterial(this.name + "contentMaterial", mesh.getScene());
|
|
294
|
+
this._contentMaterial.renderBorders = true;
|
|
295
|
+
this._backPlate.material = this._backPlateMaterial;
|
|
296
|
+
this._contentPlate.material = this._contentMaterial;
|
|
297
|
+
this._rebuildContent();
|
|
298
|
+
this._applyContentViewport();
|
|
299
|
+
};
|
|
300
|
+
/** @hidden **/
|
|
301
|
+
HolographicSlate.prototype._prepareNode = function (scene) {
|
|
302
|
+
var _this = this;
|
|
303
|
+
_super.prototype._prepareNode.call(this, scene);
|
|
304
|
+
this._gizmo = new SlateGizmo(this._host.utilityLayer);
|
|
305
|
+
this._gizmo.attachedSlate = this;
|
|
306
|
+
this._defaultBehavior = new DefaultBehavior();
|
|
307
|
+
this._defaultBehavior.attach(this.node, [this._backPlate]);
|
|
308
|
+
this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(function () {
|
|
309
|
+
_this._gizmo.updateBoundingBox();
|
|
310
|
+
});
|
|
311
|
+
this._updatePivot();
|
|
312
|
+
this.resetDefaultAspectAndPose();
|
|
313
|
+
};
|
|
314
|
+
/**
|
|
315
|
+
* Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
|
|
316
|
+
*/
|
|
317
|
+
HolographicSlate.prototype.resetDefaultAspectAndPose = function () {
|
|
318
|
+
if (!this._host || !this._host.utilityLayer || !this.node) {
|
|
319
|
+
return;
|
|
320
|
+
}
|
|
321
|
+
var scene = this._host.utilityLayer.utilityLayerScene;
|
|
322
|
+
var camera = scene.activeCamera;
|
|
323
|
+
if (camera) {
|
|
324
|
+
var worldMatrix = camera.getWorldMatrix();
|
|
325
|
+
var backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);
|
|
326
|
+
this.dimensions.copyFrom(this.defaultDimensions);
|
|
327
|
+
this.origin.setAll(0);
|
|
328
|
+
this._gizmo.updateBoundingBox();
|
|
329
|
+
var pivot = this.node.getAbsolutePivotPoint();
|
|
330
|
+
this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);
|
|
331
|
+
this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));
|
|
332
|
+
}
|
|
333
|
+
};
|
|
334
|
+
/**
|
|
335
|
+
* Releases all associated resources
|
|
336
|
+
*/
|
|
337
|
+
HolographicSlate.prototype.dispose = function () {
|
|
338
|
+
_super.prototype.dispose.call(this);
|
|
339
|
+
this._backPlateMaterial.dispose();
|
|
340
|
+
this._contentMaterial.dispose();
|
|
341
|
+
this._backPlate.dispose();
|
|
342
|
+
this._contentPlate.dispose();
|
|
343
|
+
this._followButton.dispose();
|
|
344
|
+
this._closeButton.dispose();
|
|
345
|
+
this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
|
|
346
|
+
this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);
|
|
347
|
+
this._defaultBehavior.detach();
|
|
348
|
+
this._gizmo.dispose();
|
|
349
|
+
this._contentDragBehavior.detach();
|
|
350
|
+
};
|
|
351
|
+
/**
|
|
352
|
+
* Base Url for the assets.
|
|
353
|
+
*/
|
|
354
|
+
HolographicSlate.ASSETS_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
|
|
355
|
+
/**
|
|
356
|
+
* File name for the close icon.
|
|
357
|
+
*/
|
|
358
|
+
HolographicSlate.CLOSE_ICON_FILENAME = "IconClose.png";
|
|
359
|
+
/**
|
|
360
|
+
* File name for the close icon.
|
|
361
|
+
*/
|
|
362
|
+
HolographicSlate.FOLLOW_ICON_FILENAME = "IconFollowMe.png";
|
|
363
|
+
return HolographicSlate;
|
|
364
|
+
}(ContentDisplay3D));
|
|
365
|
+
export { HolographicSlate };
|
|
366
|
+
//# sourceMappingURL=holographicSlate.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(21.875, 12.5, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(15.625, 6.25, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(21.875, 0.625, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n const faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));\r\n if (scene.useRightHandedSystem) {\r\n faceUV[0].copyFromFloats(0, 1, 1, 0);\r\n }\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1, faceUV }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
|
package/3D/controls/index.d.ts
CHANGED
|
@@ -4,12 +4,18 @@ export * from "./container3D";
|
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4
4
|
export * from "./control3D";
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|
5
5
|
export * from "./cylinderPanel";
|
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6
6
|
export * from "./holographicButton";
|
|
7
|
+
export * from "./holographicSlate";
|
|
8
|
+
export * from "./handMenu";
|
|
7
9
|
export * from "./meshButton3D";
|
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10
|
+
export * from "./nearMenu";
|
|
8
11
|
export * from "./planePanel";
|
|
9
12
|
export * from "./scatterPanel";
|
|
13
|
+
export * from "./slider3D";
|
|
10
14
|
export * from "./spherePanel";
|
|
11
15
|
export * from "./stackPanel3D";
|
|
12
16
|
export * from "./touchButton3D";
|
|
13
17
|
export * from "./touchMeshButton3D";
|
|
14
18
|
export * from "./touchHolographicButton";
|
|
19
|
+
export * from "./touchHolographicMenu";
|
|
15
20
|
export * from "./volumeBasedPanel";
|
|
21
|
+
export * from "./holographicBackplate";
|
package/3D/controls/index.js
CHANGED
|
@@ -1,16 +1,22 @@
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|
|
1
|
-
export * from "./abstractButton3D";
|
|
2
|
-
export * from "./button3D";
|
|
3
|
-
export * from "./container3D";
|
|
4
|
-
export * from "./control3D";
|
|
5
|
-
export * from "./cylinderPanel";
|
|
6
|
-
export * from "./holographicButton";
|
|
7
|
-
export * from "./
|
|
8
|
-
export * from "./
|
|
9
|
-
export * from "./
|
|
10
|
-
export * from "./
|
|
11
|
-
export * from "./
|
|
12
|
-
export * from "./
|
|
13
|
-
export * from "./
|
|
14
|
-
export * from "./
|
|
15
|
-
export * from "./
|
|
1
|
+
export * from "./abstractButton3D.js";
|
|
2
|
+
export * from "./button3D.js";
|
|
3
|
+
export * from "./container3D.js";
|
|
4
|
+
export * from "./control3D.js";
|
|
5
|
+
export * from "./cylinderPanel.js";
|
|
6
|
+
export * from "./holographicButton.js";
|
|
7
|
+
export * from "./holographicSlate.js";
|
|
8
|
+
export * from "./handMenu.js";
|
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9
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+
export * from "./meshButton3D.js";
|
|
10
|
+
export * from "./nearMenu.js";
|
|
11
|
+
export * from "./planePanel.js";
|
|
12
|
+
export * from "./scatterPanel.js";
|
|
13
|
+
export * from "./slider3D.js";
|
|
14
|
+
export * from "./spherePanel.js";
|
|
15
|
+
export * from "./stackPanel3D.js";
|
|
16
|
+
export * from "./touchButton3D.js";
|
|
17
|
+
export * from "./touchMeshButton3D.js";
|
|
18
|
+
export * from "./touchHolographicButton.js";
|
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19
|
+
export * from "./touchHolographicMenu.js";
|
|
20
|
+
export * from "./volumeBasedPanel.js";
|
|
21
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+
export * from "./holographicBackplate.js";
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16
22
|
//# sourceMappingURL=index.js.map
|
package/3D/controls/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./volumeBasedPanel\"
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./volumeBasedPanel\";\r\nexport * from \"./holographicBackplate\";\r\n"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { __extends } from "tslib";
|
|
2
|
-
import { Button3D } from "./button3D";
|
|
2
|
+
import { Button3D } from "./button3D.js";
|
|
3
3
|
/**
|
|
4
4
|
* Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
|
|
5
5
|
*/
|
|
@@ -50,7 +50,7 @@ var MeshButton3D = /** @class */ (function (_super) {
|
|
|
50
50
|
MeshButton3D.prototype._createNode = function (scene) {
|
|
51
51
|
var _this = this;
|
|
52
52
|
this._currentMesh.getChildMeshes().forEach(function (mesh) {
|
|
53
|
-
_this.
|
|
53
|
+
_this._injectGUI3DReservedDataStore(mesh).control = _this;
|
|
54
54
|
});
|
|
55
55
|
return this._currentMesh;
|
|
56
56
|
};
|
|
@@ -1 +1 @@
|
|
|
1
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-
{"version":3,"file":"meshButton3D.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/meshButton3D.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;GAEG;AACH;IAAkC,gCAAQ;IAItC;;;;OAIG;IACH,sBAAY,IAAU,EAAE,IAAa;QAArC,YACI,kBAAM,IAAI,CAAC,SAkCd;QAjCG,KAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB;;;WAGG;QACH,KAAI,CAAC,qBAAqB,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACvB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;QAC9C,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;;IACN,CAAC;IAES,mCAAY,GAAtB;QACI,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED,mBAAmB;IACT,kCAAW,GAArB,UAAsB,KAAY;QAAlC,iBAKC;QAJG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAC,IAAI;YAC5C,KAAI,CAAC,
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1
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+
{"version":3,"file":"meshButton3D.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/meshButton3D.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;GAEG;AACH;IAAkC,gCAAQ;IAItC;;;;OAIG;IACH,sBAAY,IAAU,EAAE,IAAa;QAArC,YACI,kBAAM,IAAI,CAAC,SAkCd;QAjCG,KAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB;;;WAGG;QACH,KAAI,CAAC,qBAAqB,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACvB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;QAC9C,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;;IACN,CAAC;IAES,mCAAY,GAAtB;QACI,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED,mBAAmB;IACT,kCAAW,GAArB,UAAsB,KAAY;QAAlC,iBAKC;QAJG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAC,IAAI;YAC5C,KAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,KAAI,CAAC;QAC5D,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAES,sCAAe,GAAzB,UAA0B,IAAkB;IAC5C,CAAC;IACL,mBAAC;AAAD,CAAC,AA5DD,CAAkC,QAAQ,GA4DzC","sourcesContent":["import { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { Button3D } from \"./button3D\";\r\n\r\n/**\r\n * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene\r\n */\r\nexport class MeshButton3D extends Button3D {\r\n /** @hidden */\r\n protected _currentMesh: Mesh;\r\n\r\n /**\r\n * Creates a new 3D button based on a mesh\r\n * @param mesh mesh to become a 3D button\r\n * @param name defines the control name\r\n */\r\n constructor(mesh: Mesh, name?: string) {\r\n super(name);\r\n this._currentMesh = mesh;\r\n\r\n /**\r\n * Provides a default behavior on hover/out & up/down\r\n * Override those function to create your own desired behavior specific to your mesh\r\n */\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.1);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 1.1);\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"MeshButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._currentMesh.getChildMeshes().forEach((mesh) => {\r\n this._injectGUI3DReservedDataStore(mesh).control = this;\r\n });\r\n return this._currentMesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n }\r\n}"]}
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@@ -0,0 +1,44 @@
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1
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+
import { Scene } from "@babylonjs/core/scene";
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2
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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3
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import { Nullable } from "@babylonjs/core/types";
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4
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+
import { DefaultBehavior } from "../behaviors/defaultBehavior";
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5
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import { TouchHolographicMenu } from "./touchHolographicMenu";
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6
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+
/**
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7
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* NearMenu that displays buttons and follows the camera
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8
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* @since 5.0.0
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9
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*/
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10
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+
export declare class NearMenu extends TouchHolographicMenu {
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+
/**
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12
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* Base Url for the assets.
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13
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*/
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14
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private static ASSETS_BASE_URL;
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15
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/**
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16
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* File name for the close icon.
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17
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*/
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18
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+
private static PIN_ICON_FILENAME;
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19
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private _pinButton;
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20
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private _dragObserver;
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21
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private _defaultBehavior;
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22
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/**
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23
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* Regroups all mesh behaviors for the near menu
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24
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*/
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25
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get defaultBehavior(): DefaultBehavior;
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26
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private _isPinned;
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27
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/**
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28
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* Indicates if the near menu is world-pinned
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*/
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30
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+
get isPinned(): boolean;
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31
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+
set isPinned(value: boolean);
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32
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+
private _createPinButton;
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33
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+
protected _createNode(scene: Scene): Nullable<TransformNode>;
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34
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+
protected _finalProcessing(): void;
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35
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+
/**
|
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36
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+
* Creates a near menu GUI 3D control
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37
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+
* @param name name of the near menu
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38
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+
*/
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39
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+
constructor(name?: string);
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40
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+
/**
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41
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+
* Disposes the near menu
|
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42
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+
*/
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43
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+
dispose(): void;
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44
|
+
}
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