@babylonjs/gui 5.0.0-alpha.6 → 5.0.0-alpha.63

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/2D/adtInstrumentation.js +1 -1
  2. package/2D/advancedDynamicTexture.d.ts +165 -125
  3. package/2D/advancedDynamicTexture.js +342 -181
  4. package/2D/advancedDynamicTexture.js.map +1 -1
  5. package/2D/controls/button.js +10 -10
  6. package/2D/controls/button.js.map +1 -1
  7. package/2D/controls/checkbox.d.ts +2 -1
  8. package/2D/controls/checkbox.js +10 -8
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.d.ts +4 -3
  11. package/2D/controls/colorpicker.js +40 -23
  12. package/2D/controls/colorpicker.js.map +1 -1
  13. package/2D/controls/container.d.ts +16 -5
  14. package/2D/controls/container.js +93 -15
  15. package/2D/controls/container.js.map +1 -1
  16. package/2D/controls/control.d.ts +99 -44
  17. package/2D/controls/control.js +267 -129
  18. package/2D/controls/control.js.map +1 -1
  19. package/2D/controls/displayGrid.d.ts +2 -1
  20. package/2D/controls/displayGrid.js +6 -6
  21. package/2D/controls/displayGrid.js.map +1 -1
  22. package/2D/controls/ellipse.d.ts +5 -3
  23. package/2D/controls/ellipse.js +9 -5
  24. package/2D/controls/ellipse.js.map +1 -1
  25. package/2D/controls/focusableButton.d.ts +4 -2
  26. package/2D/controls/focusableButton.js +9 -6
  27. package/2D/controls/focusableButton.js.map +1 -1
  28. package/2D/controls/focusableControl.d.ts +2 -1
  29. package/2D/controls/focusableControl.js.map +1 -1
  30. package/2D/controls/grid.d.ts +13 -2
  31. package/2D/controls/grid.js +108 -24
  32. package/2D/controls/grid.js.map +1 -1
  33. package/2D/controls/image.d.ts +20 -12
  34. package/2D/controls/image.js +154 -111
  35. package/2D/controls/image.js.map +1 -1
  36. package/2D/controls/index.js +29 -29
  37. package/2D/controls/inputPassword.js +4 -4
  38. package/2D/controls/inputPassword.js.map +1 -1
  39. package/2D/controls/inputText.d.ts +6 -4
  40. package/2D/controls/inputText.js +40 -14
  41. package/2D/controls/inputText.js.map +1 -1
  42. package/2D/controls/line.d.ts +3 -2
  43. package/2D/controls/line.js +8 -8
  44. package/2D/controls/line.js.map +1 -1
  45. package/2D/controls/multiLine.d.ts +4 -3
  46. package/2D/controls/multiLine.js +6 -6
  47. package/2D/controls/multiLine.js.map +1 -1
  48. package/2D/controls/radioButton.d.ts +2 -1
  49. package/2D/controls/radioButton.js +10 -7
  50. package/2D/controls/radioButton.js.map +1 -1
  51. package/2D/controls/rectangle.d.ts +8 -3
  52. package/2D/controls/rectangle.js +21 -5
  53. package/2D/controls/rectangle.js.map +1 -1
  54. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
  55. package/2D/controls/scrollViewers/scrollViewer.js +9 -9
  56. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  57. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
  58. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
  59. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  60. package/2D/controls/selector.js +8 -8
  61. package/2D/controls/selector.js.map +1 -1
  62. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  63. package/2D/controls/sliders/baseSlider.js +12 -10
  64. package/2D/controls/sliders/baseSlider.js.map +1 -1
  65. package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
  66. package/2D/controls/sliders/imageBasedSlider.js +29 -5
  67. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  68. package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
  69. package/2D/controls/sliders/imageScrollBar.js +3 -3
  70. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  71. package/2D/controls/sliders/scrollBar.d.ts +2 -1
  72. package/2D/controls/sliders/scrollBar.js +3 -3
  73. package/2D/controls/sliders/scrollBar.js.map +1 -1
  74. package/2D/controls/sliders/slider.d.ts +2 -1
  75. package/2D/controls/sliders/slider.js +4 -4
  76. package/2D/controls/sliders/slider.js.map +1 -1
  77. package/2D/controls/stackPanel.d.ts +10 -3
  78. package/2D/controls/stackPanel.js +35 -13
  79. package/2D/controls/stackPanel.js.map +1 -1
  80. package/2D/controls/statics.js +3 -3
  81. package/2D/controls/statics.js.map +1 -1
  82. package/2D/controls/textBlock.d.ts +9 -8
  83. package/2D/controls/textBlock.js +30 -20
  84. package/2D/controls/textBlock.js.map +1 -1
  85. package/2D/controls/textWrapper.js +2 -2
  86. package/2D/controls/textWrapper.js.map +1 -1
  87. package/2D/controls/toggleButton.d.ts +1 -13
  88. package/2D/controls/toggleButton.js +29 -38
  89. package/2D/controls/toggleButton.js.map +1 -1
  90. package/2D/controls/virtualKeyboard.js +5 -5
  91. package/2D/controls/virtualKeyboard.js.map +1 -1
  92. package/2D/index.d.ts +1 -1
  93. package/2D/index.js +9 -9
  94. package/2D/index.js.map +1 -1
  95. package/2D/math2D.js +2 -2
  96. package/2D/measure.js +1 -1
  97. package/2D/measure.js.map +1 -1
  98. package/2D/multiLinePoint.js +3 -3
  99. package/2D/style.js +2 -2
  100. package/2D/valueAndUnit.d.ts +21 -6
  101. package/2D/valueAndUnit.js +57 -13
  102. package/2D/valueAndUnit.js.map +1 -1
  103. package/2D/xmlLoader.d.ts +17 -3
  104. package/2D/xmlLoader.js +54 -15
  105. package/2D/xmlLoader.js.map +1 -1
  106. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  107. package/3D/behaviors/defaultBehavior.js +122 -0
  108. package/3D/behaviors/defaultBehavior.js.map +1 -0
  109. package/3D/controls/abstractButton3D.d.ts +2 -2
  110. package/3D/controls/abstractButton3D.js +3 -3
  111. package/3D/controls/abstractButton3D.js.map +1 -1
  112. package/3D/controls/button3D.d.ts +0 -24
  113. package/3D/controls/button3D.js +7 -83
  114. package/3D/controls/button3D.js.map +1 -1
  115. package/3D/controls/container3D.js +2 -2
  116. package/3D/controls/contentDisplay3D.d.ts +30 -0
  117. package/3D/controls/contentDisplay3D.js +79 -0
  118. package/3D/controls/contentDisplay3D.js.map +1 -0
  119. package/3D/controls/control3D.d.ts +10 -7
  120. package/3D/controls/control3D.js +42 -28
  121. package/3D/controls/control3D.js.map +1 -1
  122. package/3D/controls/cylinderPanel.js +5 -5
  123. package/3D/controls/handMenu.d.ts +28 -0
  124. package/3D/controls/handMenu.js +48 -0
  125. package/3D/controls/handMenu.js.map +1 -0
  126. package/3D/controls/holographicBackplate.d.ts +48 -0
  127. package/3D/controls/holographicBackplate.js +121 -0
  128. package/3D/controls/holographicBackplate.js.map +1 -0
  129. package/3D/controls/holographicButton.d.ts +1 -1
  130. package/3D/controls/holographicButton.js +27 -24
  131. package/3D/controls/holographicButton.js.map +1 -1
  132. package/3D/controls/holographicSlate.d.ts +118 -0
  133. package/3D/controls/holographicSlate.js +360 -0
  134. package/3D/controls/holographicSlate.js.map +1 -0
  135. package/3D/controls/index.d.ts +10 -0
  136. package/3D/controls/index.js +22 -12
  137. package/3D/controls/index.js.map +1 -1
  138. package/3D/controls/meshButton3D.js +2 -2
  139. package/3D/controls/meshButton3D.js.map +1 -1
  140. package/3D/controls/nearMenu.d.ts +45 -0
  141. package/3D/controls/nearMenu.js +111 -0
  142. package/3D/controls/nearMenu.js.map +1 -0
  143. package/3D/controls/planePanel.js +3 -3
  144. package/3D/controls/scatterPanel.js +4 -4
  145. package/3D/controls/slider3D.d.ts +80 -0
  146. package/3D/controls/slider3D.js +268 -0
  147. package/3D/controls/slider3D.js.map +1 -0
  148. package/3D/controls/spherePanel.js +5 -5
  149. package/3D/controls/stackPanel3D.js +3 -3
  150. package/3D/controls/touchButton3D.d.ts +43 -0
  151. package/3D/controls/touchButton3D.js +133 -0
  152. package/3D/controls/touchButton3D.js.map +1 -0
  153. package/3D/controls/touchHolographicButton.d.ts +100 -0
  154. package/3D/controls/touchHolographicButton.js +408 -0
  155. package/3D/controls/touchHolographicButton.js.map +1 -0
  156. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  157. package/3D/controls/touchHolographicMenu.js +149 -0
  158. package/3D/controls/touchHolographicMenu.js.map +1 -0
  159. package/3D/controls/touchMeshButton3D.d.ts +22 -0
  160. package/3D/controls/touchMeshButton3D.js +63 -0
  161. package/3D/controls/touchMeshButton3D.js.map +1 -0
  162. package/3D/controls/touchToggleButton3D.d.ts +35 -0
  163. package/3D/controls/touchToggleButton3D.js +60 -0
  164. package/3D/controls/touchToggleButton3D.js.map +1 -0
  165. package/3D/controls/volumeBasedPanel.d.ts +1 -1
  166. package/3D/controls/volumeBasedPanel.js +5 -5
  167. package/3D/controls/volumeBasedPanel.js.map +1 -1
  168. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  169. package/3D/gizmos/gizmoHandle.js +210 -0
  170. package/3D/gizmos/gizmoHandle.js.map +1 -0
  171. package/3D/gizmos/index.d.ts +2 -0
  172. package/3D/gizmos/index.js +3 -0
  173. package/3D/gizmos/index.js.map +1 -0
  174. package/3D/gizmos/slateGizmo.d.ts +59 -0
  175. package/3D/gizmos/slateGizmo.js +364 -0
  176. package/3D/gizmos/slateGizmo.js.map +1 -0
  177. package/3D/gui3DManager.d.ts +19 -0
  178. package/3D/gui3DManager.js +73 -13
  179. package/3D/gui3DManager.js.map +1 -1
  180. package/3D/index.d.ts +3 -2
  181. package/3D/index.js +5 -4
  182. package/3D/index.js.map +1 -1
  183. package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
  184. package/3D/materials/fluent/fluentMaterial.js +282 -0
  185. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  186. package/3D/materials/fluent/index.d.ts +1 -0
  187. package/3D/materials/fluent/index.js +2 -0
  188. package/3D/materials/fluent/index.js.map +1 -0
  189. package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
  190. package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
  191. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  192. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
  193. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
  194. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  195. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
  196. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
  197. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  198. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  199. package/3D/materials/fluentBackplate/index.js +2 -0
  200. package/3D/materials/fluentBackplate/index.js.map +1 -0
  201. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  202. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
  203. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  204. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  205. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
  206. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  207. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
  208. package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
  209. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  210. package/3D/materials/fluentButton/index.d.ts +1 -0
  211. package/3D/materials/fluentButton/index.js +2 -0
  212. package/3D/materials/fluentButton/index.js.map +1 -0
  213. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  214. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
  215. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  216. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  217. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
  218. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  219. package/3D/materials/fluentMaterial.d.ts +2 -88
  220. package/3D/materials/fluentMaterial.js +2 -277
  221. package/3D/materials/fluentMaterial.js.map +1 -1
  222. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  223. package/3D/materials/handle/handleMaterial.js +127 -0
  224. package/3D/materials/handle/handleMaterial.js.map +1 -0
  225. package/3D/materials/handle/index.d.ts +1 -0
  226. package/3D/materials/handle/index.js +2 -0
  227. package/3D/materials/handle/index.js.map +1 -0
  228. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  229. package/3D/materials/handle/shaders/handle.fragment.js +7 -0
  230. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  231. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  232. package/3D/materials/handle/shaders/handle.vertex.js +7 -0
  233. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  234. package/3D/materials/index.d.ts +5 -1
  235. package/3D/materials/index.js +5 -1
  236. package/3D/materials/index.js.map +1 -1
  237. package/3D/materials/mrdl/index.d.ts +3 -0
  238. package/3D/materials/mrdl/index.js +4 -0
  239. package/3D/materials/mrdl/index.js.map +1 -0
  240. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
  241. package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
  242. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  243. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
  244. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
  245. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  246. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
  247. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
  248. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  249. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  250. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
  251. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  252. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  253. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
  254. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  255. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  256. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
  257. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  258. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  259. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  261. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  262. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
  263. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  267. package/3D/vector3WithInfo.js +1 -1
  268. package/index.d.ts +2 -2
  269. package/index.js +2 -2
  270. package/index.js.map +1 -1
  271. package/legacy/legacy.js +2 -2
  272. package/package.json +126 -9
  273. package/3D/materials/shaders/fluent.fragment.js +0 -7
  274. package/3D/materials/shaders/fluent.fragment.js.map +0 -1
  275. package/3D/materials/shaders/fluent.vertex.js.map +0 -1
@@ -0,0 +1,538 @@
1
+ import { __decorate, __extends } from "tslib";
2
+ import { serializeAsColor4, serializeAsVector3, serialize, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
+ import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
6
+ import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
7
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
+ import { Color3, Color4 } from "@babylonjs/core/Maths/math.color.js";
11
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
12
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
13
+ import "./shaders/fluentButton.fragment.js";
14
+ import "./shaders/fluentButton.vertex.js";
15
+ /** @hidden */
16
+ var FluentButtonMaterialDefines = /** @class */ (function (_super) {
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+ __extends(FluentButtonMaterialDefines, _super);
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+ function FluentButtonMaterialDefines() {
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+ var _this = _super.call(this) || this;
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+ _this.RELATIVE_WIDTH = true;
21
+ _this.ENABLE_FADE = true;
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+ _this._needNormals = true;
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+ _this._needUVs = true;
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+ _this.rebuild();
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+ return _this;
26
+ }
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+ return FluentButtonMaterialDefines;
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+ }(MaterialDefines));
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+ /**
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+ * Class used to render square buttons with fluent desgin
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+ * @since 5.0.0
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+ */
33
+ var FluentButtonMaterial = /** @class */ (function (_super) {
34
+ __extends(FluentButtonMaterial, _super);
35
+ function FluentButtonMaterial(name, scene) {
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+ var _this = _super.call(this, name, scene) || this;
37
+ /**
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+ * Gets or sets the width of the glowing edge, relative to the scale of the button.
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+ * (Default is 4% of the height).
40
+ */
41
+ _this.edgeWidth = 0.04;
42
+ /**
43
+ * Gets or sets the color of the glowing edge.
44
+ */
45
+ _this.edgeColor = new Color4(0.592157, 0.592157, 0.592157, 1.0);
46
+ /**
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+ * Gets or sets the maximum intensity of the proximity light.
48
+ */
49
+ _this.proximityMaxIntensity = 0.45;
50
+ /**
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+ * Gets or sets the maximum distance for the proximity light (Default is 16mm).
52
+ */
53
+ _this.proximityFarDistance = 0.16;
54
+ /**
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+ * Gets or sets the radius of the proximity light when near to the surface.
56
+ */
57
+ _this.proximityNearRadius = 1.5;
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+ /**
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+ * Gets or sets the anisotropy of the proximity light.
60
+ */
61
+ _this.proximityAnisotropy = 1;
62
+ /**
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+ * Gets or sets the amount of fuzzing in the selection focus.
64
+ */
65
+ _this.selectionFuzz = 0.5;
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+ /**
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+ * Gets or sets an override value to display the button as selected.
68
+ */
69
+ _this.selected = 0;
70
+ /**
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+ * Gets or sets a value to manually fade the blob size.
72
+ */
73
+ _this.selectionFade = 0;
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+ /**
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+ * Gets or sets a value to manually shrink the blob size as it fades (see selectionFade).
76
+ */
77
+ _this.selectionFadeSize = 0.3;
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+ /**
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+ * Gets or sets the distance from the button the cursor should be for the button
80
+ * to appear selected (Default is 8cm).
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+ */
82
+ _this.selectedDistance = 0.08;
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+ /**
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+ * Gets or sets the fall-off distance for the selection fade (Default is 8cm).
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+ */
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+ _this.selectedFadeLength = 0.08;
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+ /**
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+ * Gets or sets the intensity of the luminous blob (Ranges 0-1, default is 0.5).
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+ */
90
+ _this.blobIntensity = 0.5;
91
+ /**
92
+ * The size of the blob when the pointer is at the blobFarDistance (Default is 5cm).
93
+ */
94
+ _this.blobFarSize = 0.05;
95
+ /**
96
+ * The distance at which the pointer is considered near. See [left|right]BlobNearSize. (Default is 0cm).
97
+ */
98
+ _this.blobNearDistance = 0;
99
+ /**
100
+ * The distance at which the pointer is considered far. See [left|right]BlobFarSize. (Default is 8cm).
101
+ */
102
+ _this.blobFarDistance = 0.08;
103
+ /**
104
+ * The distance over which the blob intensity fades from full to none (Default is 8cm).
105
+ */
106
+ _this.blobFadeLength = 0.08;
107
+ /**
108
+ * Gets or sets whether the blob corresponding to the left index finger is enabled.
109
+ */
110
+ _this.leftBlobEnable = true;
111
+ /**
112
+ * Gets or sets the size of the left blob when the left pointer is considered near. See blobNearDistance. (Default is 2.5cm).
113
+ */
114
+ _this.leftBlobNearSize = 0.025;
115
+ /**
116
+ * Gets or sets the progress of the pulse animation on the left blob (Ranges 0-1).
117
+ */
118
+ _this.leftBlobPulse = 0;
119
+ /**
120
+ * Gets or sets the fade factor on the left blob.
121
+ */
122
+ _this.leftBlobFade = 1;
123
+ /**
124
+ * Gets or sets the inner fade on the left blob;
125
+ */
126
+ _this.leftBlobInnerFade = 0.01;
127
+ /**
128
+ * Gets or sets whether the blob corresponding to the right index finger is enabled.
129
+ */
130
+ _this.rightBlobEnable = true;
131
+ /**
132
+ * Gets or sets the size of the right blob when the right pointer is considered near. See blobNearDistance. (Default is 2.5cm).
133
+ */
134
+ _this.rightBlobNearSize = 0.025;
135
+ /**
136
+ * Gets or sets the progress of the pulse animation on the right blob (Ranges 0-1).
137
+ */
138
+ _this.rightBlobPulse = 0;
139
+ /**
140
+ * Gets or sets the fade factor on the right blob.
141
+ */
142
+ _this.rightBlobFade = 1;
143
+ /**
144
+ * Gets or sets the inner fade on the right blob;
145
+ */
146
+ _this.rightBlobInnerFade = 0.01;
147
+ /**
148
+ * Gets or sets the direction of the active face before the world transform is applied.
149
+ * This should almost always be set to -z.
150
+ */
151
+ _this.activeFaceDir = new Vector3(0, 0, -1);
152
+ /**
153
+ * Gets or sets the button's up direction before the world transform is applied.
154
+ * This should almost always be set to +y.
155
+ */
156
+ _this.activeFaceUp = new Vector3(0, 1, 0);
157
+ /**
158
+ * Gets or sets whether the edge fade effect is enabled.
159
+ */
160
+ _this.enableFade = true;
161
+ /**
162
+ * Gets or sets a value corresponding to the width of the edge fade effect (Default 1.5).
163
+ */
164
+ _this.fadeWidth = 1.5;
165
+ /**
166
+ * Gets or sets whether the active face is smoothly interpolated.
167
+ */
168
+ _this.smoothActiveFace = true;
169
+ /**
170
+ * Gets or sets whether the frame of the fluent button model is visible.
171
+ * This is usually only enabled for debugging purposes.
172
+ */
173
+ _this.showFrame = false;
174
+ /**
175
+ * Gets or sets whether the blob color texture is used for the proximity
176
+ * light effect. This is usually only disabled for debugging purposes.
177
+ */
178
+ _this.useBlobTexture = true;
179
+ /**
180
+ * Gets or sets the world-space position of the tip of the left index finger.
181
+ */
182
+ _this.globalLeftIndexTipPosition = Vector3.Zero();
183
+ /**
184
+ * Gets or sets the world-space position of the tip of the right index finger.
185
+ */
186
+ _this.globalRightIndexTipPosition = Vector3.Zero();
187
+ _this.alphaMode = Constants.ALPHA_ADD;
188
+ _this.disableDepthWrite = true;
189
+ _this.backFaceCulling = false;
190
+ _this._blobTexture = new Texture(FluentButtonMaterial.BLOB_TEXTURE_URL, scene, true, false, Texture.NEAREST_SAMPLINGMODE);
191
+ return _this;
192
+ }
193
+ FluentButtonMaterial.prototype.needAlphaBlending = function () {
194
+ return true;
195
+ };
196
+ FluentButtonMaterial.prototype.needAlphaTesting = function () {
197
+ return true;
198
+ };
199
+ FluentButtonMaterial.prototype.getAlphaTestTexture = function () {
200
+ return null;
201
+ };
202
+ // Methods
203
+ FluentButtonMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
204
+ if (this.isFrozen) {
205
+ if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
206
+ return true;
207
+ }
208
+ }
209
+ if (!subMesh.materialDefines) {
210
+ subMesh.materialDefines = new FluentButtonMaterialDefines();
211
+ }
212
+ var defines = subMesh.materialDefines;
213
+ var scene = this.getScene();
214
+ if (this._isReadyForSubMesh(subMesh)) {
215
+ return true;
216
+ }
217
+ var engine = scene.getEngine();
218
+ // Attribs
219
+ MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);
220
+ // Get correct effect
221
+ if (defines.isDirty) {
222
+ defines.markAsProcessed();
223
+ scene.resetCachedMaterial();
224
+ // Fallbacks
225
+ var fallbacks = new EffectFallbacks();
226
+ if (defines.FOG) {
227
+ fallbacks.addFallback(1, "FOG");
228
+ }
229
+ MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
230
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
231
+ //Attributes
232
+ var attribs = [VertexBuffer.PositionKind];
233
+ if (defines.NORMAL) {
234
+ attribs.push(VertexBuffer.NormalKind);
235
+ }
236
+ if (defines.UV1) {
237
+ attribs.push(VertexBuffer.UVKind);
238
+ }
239
+ if (defines.UV2) {
240
+ attribs.push(VertexBuffer.UV2Kind);
241
+ }
242
+ if (defines.VERTEXCOLOR) {
243
+ attribs.push(VertexBuffer.ColorKind);
244
+ }
245
+ if (defines.TANGENT) {
246
+ attribs.push(VertexBuffer.TangentKind);
247
+ }
248
+ MaterialHelper.PrepareAttributesForInstances(attribs, defines);
249
+ // Legacy browser patch
250
+ var shaderName = "fluentButton";
251
+ var join = defines.toString();
252
+ var uniforms = [
253
+ "world", "viewProjection", "cameraPosition",
254
+ "_Edge_Width_",
255
+ "_Edge_Color_",
256
+ "_Relative_Width_",
257
+ "_Proximity_Max_Intensity_",
258
+ "_Proximity_Far_Distance_",
259
+ "_Proximity_Near_Radius_",
260
+ "_Proximity_Anisotropy_",
261
+ "_Selection_Fuzz_",
262
+ "_Selected_",
263
+ "_Selection_Fade_",
264
+ "_Selection_Fade_Size_",
265
+ "_Selected_Distance_",
266
+ "_Selected_Fade_Length_",
267
+ "_Blob_Enable_",
268
+ "_Blob_Position_",
269
+ "_Blob_Intensity_",
270
+ "_Blob_Near_Size_",
271
+ "_Blob_Far_Size_",
272
+ "_Blob_Near_Distance_",
273
+ "_Blob_Far_Distance_",
274
+ "_Blob_Fade_Length_",
275
+ "_Blob_Inner_Fade_",
276
+ "_Blob_Pulse_",
277
+ "_Blob_Fade_",
278
+ "_Blob_Texture_",
279
+ "_Blob_Enable_2_",
280
+ "_Blob_Position_2_",
281
+ "_Blob_Near_Size_2_",
282
+ "_Blob_Inner_Fade_2_",
283
+ "_Blob_Pulse_2_",
284
+ "_Blob_Fade_2_",
285
+ "_Active_Face_Dir_",
286
+ "_Active_Face_Up_",
287
+ "_Enable_Fade_",
288
+ "_Fade_Width_",
289
+ "_Smooth_Active_Face_",
290
+ "_Show_Frame_",
291
+ "_Use_Blob_Texture_",
292
+ "Use_Global_Left_Index",
293
+ "Use_Global_Right_Index",
294
+ "Global_Left_Index_Tip_Position",
295
+ "Global_Right_Index_Tip_Position",
296
+ "Global_Left_Thumb_Tip_Position",
297
+ "Global_Right_Thumb_Tip_Position",
298
+ "Global_Left_Index_Tip_Proximity",
299
+ "Global_Right_Index_Tip_Proximity"
300
+ ];
301
+ var samplers = ["_Blob_Texture_"];
302
+ var uniformBuffers = new Array();
303
+ MaterialHelper.PrepareUniformsAndSamplersList({
304
+ uniformsNames: uniforms,
305
+ uniformBuffersNames: uniformBuffers,
306
+ samplers: samplers,
307
+ defines: defines,
308
+ maxSimultaneousLights: 4
309
+ });
310
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
311
+ attributes: attribs,
312
+ uniformsNames: uniforms,
313
+ uniformBuffersNames: uniformBuffers,
314
+ samplers: samplers,
315
+ defines: join,
316
+ fallbacks: fallbacks,
317
+ onCompiled: this.onCompiled,
318
+ onError: this.onError,
319
+ indexParameters: { maxSimultaneousLights: 4 }
320
+ }, engine), defines, this._materialContext);
321
+ }
322
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
323
+ return false;
324
+ }
325
+ defines._renderId = scene.getRenderId();
326
+ subMesh.effect._wasPreviouslyReady = true;
327
+ return true;
328
+ };
329
+ FluentButtonMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
330
+ var scene = this.getScene();
331
+ var defines = subMesh.materialDefines;
332
+ if (!defines) {
333
+ return;
334
+ }
335
+ var effect = subMesh.effect;
336
+ if (!effect) {
337
+ return;
338
+ }
339
+ this._activeEffect = effect;
340
+ // Matrices
341
+ this.bindOnlyWorldMatrix(world);
342
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
343
+ this._activeEffect.setVector3("cameraPosition", scene.activeCamera.position);
344
+ // "Blob Texture"
345
+ this._activeEffect.setTexture("_Blob_Texture_", this._blobTexture);
346
+ // "Wireframe"
347
+ this._activeEffect.setFloat("_Edge_Width_", this.edgeWidth);
348
+ this._activeEffect.setColor4("_Edge_Color_", new Color3(this.edgeColor.r, this.edgeColor.g, this.edgeColor.b), this.edgeColor.a);
349
+ //define _Relative_Width_ true;
350
+ // "Proximity"
351
+ this._activeEffect.setFloat("_Proximity_Max_Intensity_", this.proximityMaxIntensity);
352
+ this._activeEffect.setFloat("_Proximity_Far_Distance_", this.proximityFarDistance);
353
+ this._activeEffect.setFloat("_Proximity_Near_Radius_", this.proximityNearRadius);
354
+ this._activeEffect.setFloat("_Proximity_Anisotropy_", this.proximityAnisotropy);
355
+ // "Selection"
356
+ this._activeEffect.setFloat("_Selection_Fuzz_", this.selectionFuzz);
357
+ this._activeEffect.setFloat("_Selected_", this.selected);
358
+ this._activeEffect.setFloat("_Selection_Fade_", this.selectionFade);
359
+ this._activeEffect.setFloat("_Selection_Fade_Size_", this.selectionFadeSize);
360
+ this._activeEffect.setFloat("_Selected_Distance_", this.selectedDistance);
361
+ this._activeEffect.setFloat("_Selected_Fade_Length_", this.selectedFadeLength);
362
+ // "Blob"
363
+ this._activeEffect.setFloat("_Blob_Enable_", this.leftBlobEnable ? 1.0 : 0.0);
364
+ this._activeEffect.setFloat("_Blob_Intensity_", this.blobIntensity);
365
+ this._activeEffect.setFloat("_Blob_Near_Size_", this.leftBlobNearSize);
366
+ this._activeEffect.setFloat("_Blob_Far_Size_", this.blobFarSize);
367
+ this._activeEffect.setFloat("_Blob_Near_Distance_", this.blobNearDistance);
368
+ this._activeEffect.setFloat("_Blob_Far_Distance_", this.blobFarDistance);
369
+ this._activeEffect.setFloat("_Blob_Fade_Length_", this.blobFadeLength);
370
+ this._activeEffect.setFloat("_Blob_Inner_Fade_", this.leftBlobInnerFade);
371
+ this._activeEffect.setFloat("_Blob_Pulse_", this.leftBlobPulse);
372
+ this._activeEffect.setFloat("_Blob_Fade_", this.leftBlobFade);
373
+ // "Blob 2"
374
+ this._activeEffect.setFloat("_Blob_Enable_2_", this.rightBlobEnable ? 1.0 : 0.0);
375
+ this._activeEffect.setFloat("_Blob_Near_Size_2_", this.rightBlobNearSize);
376
+ this._activeEffect.setFloat("_Blob_Inner_Fade_2_", this.rightBlobInnerFade);
377
+ this._activeEffect.setFloat("_Blob_Pulse_2_", this.rightBlobPulse);
378
+ this._activeEffect.setFloat("_Blob_Fade_2_", this.rightBlobFade);
379
+ // "Active Face"
380
+ this._activeEffect.setVector3("_Active_Face_Dir_", this.activeFaceDir);
381
+ this._activeEffect.setVector3("_Active_Face_Up_", this.activeFaceUp);
382
+ // "Hololens Edge Fade"
383
+ //define _Enable_Fade_ true;
384
+ this._activeEffect.setFloat("_Fade_Width_", this.fadeWidth);
385
+ this._activeEffect.setFloat("_Smooth_Active_Face_", this.smoothActiveFace ? 1.0 : 0.0);
386
+ // "Debug"
387
+ this._activeEffect.setFloat("_Show_Frame_", this.showFrame ? 1.0 : 0.0);
388
+ this._activeEffect.setFloat("_Use_Blob_Texture_", this.useBlobTexture ? 1.0 : 0.0);
389
+ // Global inputs
390
+ this._activeEffect.setFloat("Use_Global_Left_Index", 1.0);
391
+ this._activeEffect.setFloat("Use_Global_Right_Index", 1.0);
392
+ this._activeEffect.setVector4("Global_Left_Index_Tip_Position", new Vector4(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0));
393
+ this._activeEffect.setVector4("Global_Right_Index_Tip_Position", new Vector4(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0));
394
+ this._afterBind(mesh, this._activeEffect);
395
+ };
396
+ /**
397
+ * Get the list of animatables in the material.
398
+ * @returns the list of animatables object used in the material
399
+ */
400
+ FluentButtonMaterial.prototype.getAnimatables = function () {
401
+ return [];
402
+ };
403
+ FluentButtonMaterial.prototype.dispose = function (forceDisposeEffect) {
404
+ _super.prototype.dispose.call(this, forceDisposeEffect);
405
+ };
406
+ FluentButtonMaterial.prototype.clone = function (name) {
407
+ var _this = this;
408
+ return SerializationHelper.Clone(function () { return new FluentButtonMaterial(name, _this.getScene()); }, this);
409
+ };
410
+ FluentButtonMaterial.prototype.serialize = function () {
411
+ var serializationObject = SerializationHelper.Serialize(this);
412
+ serializationObject.customType = "BABYLON.FluentButtonMaterial";
413
+ return serializationObject;
414
+ };
415
+ FluentButtonMaterial.prototype.getClassName = function () {
416
+ return "FluentButtonMaterial";
417
+ };
418
+ // Statics
419
+ FluentButtonMaterial.Parse = function (source, scene, rootUrl) {
420
+ return SerializationHelper.Parse(function () { return new FluentButtonMaterial(source.name, scene); }, source, scene, rootUrl);
421
+ };
422
+ /**
423
+ * URL pointing to the texture used to define the coloring for the fluent blob effect.
424
+ */
425
+ FluentButtonMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-button-blob.png";
426
+ __decorate([
427
+ serialize()
428
+ ], FluentButtonMaterial.prototype, "edgeWidth", void 0);
429
+ __decorate([
430
+ serializeAsColor4()
431
+ ], FluentButtonMaterial.prototype, "edgeColor", void 0);
432
+ __decorate([
433
+ serialize()
434
+ ], FluentButtonMaterial.prototype, "proximityMaxIntensity", void 0);
435
+ __decorate([
436
+ serialize()
437
+ ], FluentButtonMaterial.prototype, "proximityFarDistance", void 0);
438
+ __decorate([
439
+ serialize()
440
+ ], FluentButtonMaterial.prototype, "proximityNearRadius", void 0);
441
+ __decorate([
442
+ serialize()
443
+ ], FluentButtonMaterial.prototype, "proximityAnisotropy", void 0);
444
+ __decorate([
445
+ serialize()
446
+ ], FluentButtonMaterial.prototype, "selectionFuzz", void 0);
447
+ __decorate([
448
+ serialize()
449
+ ], FluentButtonMaterial.prototype, "selected", void 0);
450
+ __decorate([
451
+ serialize()
452
+ ], FluentButtonMaterial.prototype, "selectionFade", void 0);
453
+ __decorate([
454
+ serialize()
455
+ ], FluentButtonMaterial.prototype, "selectionFadeSize", void 0);
456
+ __decorate([
457
+ serialize()
458
+ ], FluentButtonMaterial.prototype, "selectedDistance", void 0);
459
+ __decorate([
460
+ serialize()
461
+ ], FluentButtonMaterial.prototype, "selectedFadeLength", void 0);
462
+ __decorate([
463
+ serialize()
464
+ ], FluentButtonMaterial.prototype, "blobIntensity", void 0);
465
+ __decorate([
466
+ serialize()
467
+ ], FluentButtonMaterial.prototype, "blobFarSize", void 0);
468
+ __decorate([
469
+ serialize()
470
+ ], FluentButtonMaterial.prototype, "blobNearDistance", void 0);
471
+ __decorate([
472
+ serialize()
473
+ ], FluentButtonMaterial.prototype, "blobFarDistance", void 0);
474
+ __decorate([
475
+ serialize()
476
+ ], FluentButtonMaterial.prototype, "blobFadeLength", void 0);
477
+ __decorate([
478
+ serialize()
479
+ ], FluentButtonMaterial.prototype, "leftBlobEnable", void 0);
480
+ __decorate([
481
+ serialize()
482
+ ], FluentButtonMaterial.prototype, "leftBlobNearSize", void 0);
483
+ __decorate([
484
+ serialize()
485
+ ], FluentButtonMaterial.prototype, "leftBlobPulse", void 0);
486
+ __decorate([
487
+ serialize()
488
+ ], FluentButtonMaterial.prototype, "leftBlobFade", void 0);
489
+ __decorate([
490
+ serialize()
491
+ ], FluentButtonMaterial.prototype, "leftBlobInnerFade", void 0);
492
+ __decorate([
493
+ serialize()
494
+ ], FluentButtonMaterial.prototype, "rightBlobEnable", void 0);
495
+ __decorate([
496
+ serialize()
497
+ ], FluentButtonMaterial.prototype, "rightBlobNearSize", void 0);
498
+ __decorate([
499
+ serialize()
500
+ ], FluentButtonMaterial.prototype, "rightBlobPulse", void 0);
501
+ __decorate([
502
+ serialize()
503
+ ], FluentButtonMaterial.prototype, "rightBlobFade", void 0);
504
+ __decorate([
505
+ serialize()
506
+ ], FluentButtonMaterial.prototype, "rightBlobInnerFade", void 0);
507
+ __decorate([
508
+ serializeAsVector3()
509
+ ], FluentButtonMaterial.prototype, "activeFaceDir", void 0);
510
+ __decorate([
511
+ serializeAsVector3()
512
+ ], FluentButtonMaterial.prototype, "activeFaceUp", void 0);
513
+ __decorate([
514
+ serialize()
515
+ ], FluentButtonMaterial.prototype, "enableFade", void 0);
516
+ __decorate([
517
+ serialize()
518
+ ], FluentButtonMaterial.prototype, "fadeWidth", void 0);
519
+ __decorate([
520
+ serialize()
521
+ ], FluentButtonMaterial.prototype, "smoothActiveFace", void 0);
522
+ __decorate([
523
+ serialize()
524
+ ], FluentButtonMaterial.prototype, "showFrame", void 0);
525
+ __decorate([
526
+ serialize()
527
+ ], FluentButtonMaterial.prototype, "useBlobTexture", void 0);
528
+ __decorate([
529
+ serializeAsVector3()
530
+ ], FluentButtonMaterial.prototype, "globalLeftIndexTipPosition", void 0);
531
+ __decorate([
532
+ serializeAsVector3()
533
+ ], FluentButtonMaterial.prototype, "globalRightIndexTipPosition", void 0);
534
+ return FluentButtonMaterial;
535
+ }(PushMaterial));
536
+ export { FluentButtonMaterial };
537
+ RegisterClass("BABYLON.GUI.FluentButtonMaterial", FluentButtonMaterial);
538
+ //# sourceMappingURL=fluentButtonMaterial.js.map
@@ -0,0 +1 @@
1
+ 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serialize, SerializationHelper } from \"@babylonjs/core/Misc/decorators\";\r\nimport { Matrix, Vector3, Vector4 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { IAnimatable } from \"@babylonjs/core/Animations/animatable.interface\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"@babylonjs/core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"@babylonjs/core/Materials/materialHelper\";\r\nimport { IEffectCreationOptions } from \"@babylonjs/core/Materials/effect\";\r\nimport { PushMaterial } from \"@babylonjs/core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SubMesh } from \"@babylonjs/core/Meshes/subMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { RegisterClass } from \"@babylonjs/core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { EffectFallbacks } from \"@babylonjs/core/Materials/effectFallbacks\";\r\nimport { Constants } from \"@babylonjs/core/Engines/constants\";\r\n\r\nimport \"./shaders/fluentButton.fragment\";\r\nimport \"./shaders/fluentButton.vertex\";\r\n\r\n/** @hidden */\r\nclass FluentButtonMaterialDefines extends MaterialDefines {\r\n public RELATIVE_WIDTH = true;\r\n public ENABLE_FADE = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render square buttons with fluent desgin\r\n * @since 5.0.0\r\n */\r\nexport class FluentButtonMaterial extends PushMaterial {\r\n /**\r\n * URL pointing to the texture used to define the coloring for the fluent blob effect.\r\n */\r\n public static BLOB_TEXTURE_URL = \"https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-button-blob.png\";\r\n\r\n /**\r\n * Gets or sets the width of the glowing edge, relative to the scale of the button.\r\n * (Default is 4% of the height).\r\n */\r\n @serialize()\r\n public edgeWidth = 0.04;\r\n\r\n /**\r\n * Gets or sets the color of the glowing edge.\r\n */\r\n @serializeAsColor4()\r\n public edgeColor = new Color4(0.592157, 0.592157, 0.592157, 1.0);\r\n\r\n /**\r\n * Gets or sets the maximum intensity of the proximity light.\r\n */\r\n @serialize()\r\n public proximityMaxIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the maximum distance for the proximity light (Default is 16mm).\r\n */\r\n @serialize()\r\n public proximityFarDistance = 0.16;\r\n\r\n /**\r\n * Gets or sets the radius of the proximity light when near to the surface.\r\n */\r\n @serialize()\r\n public proximityNearRadius = 1.5;\r\n\r\n /**\r\n * Gets or sets the anisotropy of the proximity light.\r\n */\r\n @serialize()\r\n public proximityAnisotropy = 1;\r\n\r\n /**\r\n * Gets or sets the amount of fuzzing in the selection focus.\r\n */\r\n @serialize()\r\n public selectionFuzz = 0.5;\r\n\r\n /**\r\n * Gets or sets an override value to display the button as selected.\r\n */\r\n @serialize()\r\n public selected = 0;\r\n\r\n /**\r\n * Gets or sets a value to manually fade the blob size.\r\n */\r\n @serialize()\r\n public selectionFade = 0;\r\n\r\n /**\r\n * Gets or sets a value to manually shrink the blob size as it fades (see selectionFade).\r\n */\r\n @serialize()\r\n public selectionFadeSize = 0.3;\r\n\r\n /**\r\n * Gets or sets the distance from the button the cursor should be for the button\r\n * to appear selected (Default is 8cm).\r\n */\r\n @serialize()\r\n public selectedDistance = 0.08;\r\n\r\n /**\r\n * Gets or sets the fall-off distance for the selection fade (Default is 8cm).\r\n */\r\n @serialize()\r\n public selectedFadeLength = 0.08;\r\n\r\n /**\r\n * Gets or sets the intensity of the luminous blob (Ranges 0-1, default is 0.5).\r\n */\r\n @serialize()\r\n public blobIntensity = 0.5;\r\n\r\n /**\r\n * The size of the blob when the pointer is at the blobFarDistance (Default is 5cm).\r\n */\r\n @serialize()\r\n public blobFarSize = 0.05;\r\n\r\n /**\r\n * The distance at which the pointer is considered near. See [left|right]BlobNearSize. (Default is 0cm).\r\n */\r\n @serialize()\r\n public blobNearDistance = 0;\r\n\r\n /**\r\n * The distance at which the pointer is considered far. See [left|right]BlobFarSize. (Default is 8cm).\r\n */\r\n @serialize()\r\n public blobFarDistance = 0.08;\r\n\r\n /**\r\n * The distance over which the blob intensity fades from full to none (Default is 8cm).\r\n */\r\n @serialize()\r\n public blobFadeLength = 0.08;\r\n\r\n /**\r\n * Gets or sets whether the blob corresponding to the left index finger is enabled.\r\n */\r\n @serialize()\r\n public leftBlobEnable = true;\r\n\r\n /**\r\n * Gets or sets the size of the left blob when the left pointer is considered near. See blobNearDistance. (Default is 2.5cm).\r\n */\r\n @serialize()\r\n public leftBlobNearSize = 0.025;\r\n\r\n /**\r\n * Gets or sets the progress of the pulse animation on the left blob (Ranges 0-1).\r\n */\r\n @serialize()\r\n public leftBlobPulse = 0;\r\n\r\n /**\r\n * Gets or sets the fade factor on the left blob.\r\n */\r\n @serialize()\r\n public leftBlobFade = 1;\r\n\r\n /**\r\n * Gets or sets the inner fade on the left blob;\r\n */\r\n @serialize()\r\n public leftBlobInnerFade = 0.01;\r\n\r\n /**\r\n * Gets or sets whether the blob corresponding to the right index finger is enabled.\r\n */\r\n @serialize()\r\n public rightBlobEnable = true;\r\n\r\n /**\r\n * Gets or sets the size of the right blob when the right pointer is considered near. See blobNearDistance. (Default is 2.5cm).\r\n */\r\n @serialize()\r\n public rightBlobNearSize = 0.025;\r\n\r\n /**\r\n * Gets or sets the progress of the pulse animation on the right blob (Ranges 0-1).\r\n */\r\n @serialize()\r\n public rightBlobPulse = 0;\r\n\r\n /**\r\n * Gets or sets the fade factor on the right blob.\r\n */\r\n @serialize()\r\n public rightBlobFade = 1;\r\n\r\n /**\r\n * Gets or sets the inner fade on the right blob;\r\n */\r\n @serialize()\r\n public rightBlobInnerFade = 0.01;\r\n\r\n /**\r\n * Gets or sets the direction of the active face before the world transform is applied.\r\n * This should almost always be set to -z.\r\n */\r\n @serializeAsVector3()\r\n public activeFaceDir = new Vector3(0, 0, -1);\r\n\r\n /**\r\n * Gets or sets the button's up direction before the world transform is applied.\r\n * This should almost always be set to +y.\r\n */\r\n @serializeAsVector3()\r\n public activeFaceUp = new Vector3(0, 1, 0);\r\n\r\n /**\r\n * Gets or sets whether the edge fade effect is enabled.\r\n */\r\n @serialize()\r\n public enableFade = true;\r\n\r\n /**\r\n * Gets or sets a value corresponding to the width of the edge fade effect (Default 1.5).\r\n */\r\n @serialize()\r\n public fadeWidth = 1.5;\r\n\r\n /**\r\n * Gets or sets whether the active face is smoothly interpolated.\r\n */\r\n @serialize()\r\n public smoothActiveFace = true;\r\n\r\n /**\r\n * Gets or sets whether the frame of the fluent button model is visible.\r\n * This is usually only enabled for debugging purposes.\r\n */\r\n @serialize()\r\n public showFrame = false;\r\n\r\n /**\r\n * Gets or sets whether the blob color texture is used for the proximity\r\n * light effect. This is usually only disabled for debugging purposes.\r\n */\r\n @serialize()\r\n public useBlobTexture = true;\r\n\r\n /**\r\n * Gets or sets the world-space position of the tip of the left index finger.\r\n */\r\n @serializeAsVector3()\r\n public globalLeftIndexTipPosition = Vector3.Zero();\r\n\r\n /**\r\n * Gets or sets the world-space position of the tip of the right index finger.\r\n */\r\n @serializeAsVector3()\r\n public globalRightIndexTipPosition = Vector3.Zero();\r\n\r\n private _blobTexture: Texture;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_ADD;\r\n this.disableDepthWrite = true;\r\n this.backFaceCulling = false;\r\n\r\n this._blobTexture = new Texture(FluentButtonMaterial.BLOB_TEXTURE_URL, scene, true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return true;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentButtonMaterialDefines();\r\n }\r\n\r\n var defines = <FluentButtonMaterialDefines>subMesh.materialDefines;\r\n var scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n var engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n var fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n var attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n var shaderName = \"fluentButton\";\r\n var join = defines.toString();\r\n\r\n var uniforms = [\r\n \"world\", \"viewProjection\", \"cameraPosition\",\r\n\r\n \"_Edge_Width_\",\r\n \"_Edge_Color_\",\r\n \"_Relative_Width_\",\r\n \"_Proximity_Max_Intensity_\",\r\n \"_Proximity_Far_Distance_\",\r\n \"_Proximity_Near_Radius_\",\r\n \"_Proximity_Anisotropy_\",\r\n \"_Selection_Fuzz_\",\r\n \"_Selected_\",\r\n \"_Selection_Fade_\",\r\n \"_Selection_Fade_Size_\",\r\n \"_Selected_Distance_\",\r\n \"_Selected_Fade_Length_\",\r\n \"_Blob_Enable_\",\r\n \"_Blob_Position_\",\r\n \"_Blob_Intensity_\",\r\n \"_Blob_Near_Size_\",\r\n \"_Blob_Far_Size_\",\r\n \"_Blob_Near_Distance_\",\r\n \"_Blob_Far_Distance_\",\r\n \"_Blob_Fade_Length_\",\r\n \"_Blob_Inner_Fade_\",\r\n \"_Blob_Pulse_\",\r\n \"_Blob_Fade_\",\r\n \"_Blob_Texture_\",\r\n \"_Blob_Enable_2_\",\r\n \"_Blob_Position_2_\",\r\n \"_Blob_Near_Size_2_\",\r\n \"_Blob_Inner_Fade_2_\",\r\n \"_Blob_Pulse_2_\",\r\n \"_Blob_Fade_2_\",\r\n \"_Active_Face_Dir_\",\r\n \"_Active_Face_Up_\",\r\n \"_Enable_Fade_\",\r\n \"_Fade_Width_\",\r\n \"_Smooth_Active_Face_\",\r\n \"_Show_Frame_\",\r\n \"_Use_Blob_Texture_\",\r\n\r\n \"Use_Global_Left_Index\",\r\n \"Use_Global_Right_Index\",\r\n \"Global_Left_Index_Tip_Position\",\r\n \"Global_Right_Index_Tip_Position\",\r\n \"Global_Left_Thumb_Tip_Position\",\r\n \"Global_Right_Thumb_Tip_Position\",\r\n \"Global_Left_Index_Tip_Proximity\",\r\n \"Global_Right_Index_Tip_Proximity\"\r\n ];\r\n var samplers: string[] = [\"_Blob_Texture_\"];\r\n var uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4\r\n });\r\n\r\n subMesh.setEffect(scene.getEngine().createEffect(shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 }\r\n }, engine), defines, this._materialContext);\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n var scene = this.getScene();\r\n\r\n var defines = <FluentButtonMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n var effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Blob Texture\"\r\n this._activeEffect.setTexture(\"_Blob_Texture_\", this._blobTexture);\r\n\r\n // \"Wireframe\"\r\n this._activeEffect.setFloat(\"_Edge_Width_\", this.edgeWidth);\r\n this._activeEffect.setColor4(\"_Edge_Color_\", new Color3(this.edgeColor.r, this.edgeColor.g, this.edgeColor.b), this.edgeColor.a);\r\n //define _Relative_Width_ true;\r\n\r\n // \"Proximity\"\r\n this._activeEffect.setFloat(\"_Proximity_Max_Intensity_\", this.proximityMaxIntensity);\r\n this._activeEffect.setFloat(\"_Proximity_Far_Distance_\", this.proximityFarDistance);\r\n this._activeEffect.setFloat(\"_Proximity_Near_Radius_\", this.proximityNearRadius);\r\n this._activeEffect.setFloat(\"_Proximity_Anisotropy_\", this.proximityAnisotropy);\r\n\r\n // \"Selection\"\r\n this._activeEffect.setFloat(\"_Selection_Fuzz_\", this.selectionFuzz);\r\n this._activeEffect.setFloat(\"_Selected_\", this.selected);\r\n this._activeEffect.setFloat(\"_Selection_Fade_\", this.selectionFade);\r\n this._activeEffect.setFloat(\"_Selection_Fade_Size_\", this.selectionFadeSize);\r\n this._activeEffect.setFloat(\"_Selected_Distance_\", this.selectedDistance);\r\n this._activeEffect.setFloat(\"_Selected_Fade_Length_\", this.selectedFadeLength);\r\n\r\n // \"Blob\"\r\n this._activeEffect.setFloat(\"_Blob_Enable_\", this.leftBlobEnable ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Blob_Intensity_\", this.blobIntensity);\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_\", this.leftBlobNearSize);\r\n this._activeEffect.setFloat(\"_Blob_Far_Size_\", this.blobFarSize);\r\n this._activeEffect.setFloat(\"_Blob_Near_Distance_\", this.blobNearDistance);\r\n this._activeEffect.setFloat(\"_Blob_Far_Distance_\", this.blobFarDistance);\r\n this._activeEffect.setFloat(\"_Blob_Fade_Length_\", this.blobFadeLength);\r\n this._activeEffect.setFloat(\"_Blob_Inner_Fade_\", this.leftBlobInnerFade);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_\", this.leftBlobPulse);\r\n this._activeEffect.setFloat(\"_Blob_Fade_\", this.leftBlobFade);\r\n\r\n // \"Blob 2\"\r\n this._activeEffect.setFloat(\"_Blob_Enable_2_\", this.rightBlobEnable ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_2_\", this.rightBlobNearSize);\r\n this._activeEffect.setFloat(\"_Blob_Inner_Fade_2_\", this.rightBlobInnerFade);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_2_\", this.rightBlobPulse);\r\n this._activeEffect.setFloat(\"_Blob_Fade_2_\", this.rightBlobFade);\r\n\r\n // \"Active Face\"\r\n this._activeEffect.setVector3(\"_Active_Face_Dir_\", this.activeFaceDir);\r\n this._activeEffect.setVector3(\"_Active_Face_Up_\", this.activeFaceUp);\r\n\r\n // \"Hololens Edge Fade\"\r\n //define _Enable_Fade_ true;\r\n this._activeEffect.setFloat(\"_Fade_Width_\", this.fadeWidth);\r\n this._activeEffect.setFloat(\"_Smooth_Active_Face_\", this.smoothActiveFace ? 1.0 : 0.0);\r\n\r\n // \"Debug\"\r\n this._activeEffect.setFloat(\"_Show_Frame_\", this.showFrame ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Use_Blob_Texture_\", this.useBlobTexture ? 1.0 : 0.0);\r\n\r\n // Global inputs\r\n this._activeEffect.setFloat(\"Use_Global_Left_Index\", 1.0);\r\n this._activeEffect.setFloat(\"Use_Global_Right_Index\", 1.0);\r\n\r\n this._activeEffect.setVector4(\"Global_Left_Index_Tip_Position\",\r\n new Vector4(\r\n this.globalLeftIndexTipPosition.x,\r\n this.globalLeftIndexTipPosition.y,\r\n this.globalLeftIndexTipPosition.z,\r\n 1.0));\r\n this._activeEffect.setVector4(\"Global_Right_Index_Tip_Position\",\r\n new Vector4(\r\n this.globalRightIndexTipPosition.x,\r\n this.globalRightIndexTipPosition.y,\r\n this.globalRightIndexTipPosition.z,\r\n 1.0));\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): FluentButtonMaterial {\r\n return SerializationHelper.Clone(() => new FluentButtonMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n var serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.FluentButtonMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"FluentButtonMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): FluentButtonMaterial {\r\n return SerializationHelper.Parse(() => new FluentButtonMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentButtonMaterial\", FluentButtonMaterial);"]}
@@ -0,0 +1 @@
1
+ export * from "./fluentButtonMaterial";
@@ -0,0 +1,2 @@
1
+ export * from "./fluentButtonMaterial.js";
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../sourceES6/gui/src/3D/materials/fluentButton/index.ts"],"names":[],"mappings":"AAAA,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./fluentButtonMaterial\";"]}
@@ -0,0 +1,5 @@
1
+ /** @hidden */
2
+ export declare var fluentButtonPixelShader: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,7 @@
1
+ import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
2
+ var name = 'fluentButtonPixelShader';
3
+ var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nuniform float _Edge_Width_;\nuniform vec4 _Edge_Color_;\nuniform bool _Relative_Width_;\nuniform float _Proximity_Max_Intensity_;\nuniform float _Proximity_Far_Distance_;\nuniform float _Proximity_Near_Radius_;\nuniform float _Proximity_Anisotropy_;\nuniform float _Selection_Fuzz_;\nuniform float _Selected_;\nuniform float _Selection_Fade_;\nuniform float _Selection_Fade_Size_;\nuniform float _Selected_Distance_;\nuniform float _Selected_Fade_Length_;\nuniform bool _Blob_Enable_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Inner_Fade_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform bool _Blob_Enable_2_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Inner_Fade_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Active_Face_Dir_;\nuniform vec3 _Active_Face_Up_;\nuniform bool Enable_Fade;\nuniform float _Fade_Width_;\nuniform bool _Smooth_Active_Face_;\nuniform bool _Show_Frame_;\nuniform bool _Use_Blob_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\n\nvoid Holo_Edge_Fragment_B35(\nvec4 Edges,\nfloat Edge_Width,\nout float NotEdge)\n{\nvec2 c=vec2(min(Edges.r,Edges.g),min(Edges.b,Edges.a));\nvec2 df=fwidth(c)*Edge_Width;\nvec2 g=clamp(c/df,0.0,1.0);\nNotEdge=g.x*g.y;\n}\n\n\nvoid Blob_Fragment_B39(\nvec2 UV,\nvec3 Blob_Info,\nsampler2D Blob_Texture,\nout vec4 Blob_Color)\n{\nfloat k=dot(UV,UV);\nBlob_Color=Blob_Info.y*texture(Blob_Texture,vec2(vec2(sqrt(k),Blob_Info.x).x,1.0-vec2(sqrt(k),Blob_Info.x).y))*(1.0-clamp(k,0.0,1.0));\n}\n\n\nvec2 FilterStep(vec2 Edge,vec2 X)\n{\n\nvec2 dX=max(fwidth(X),vec2(0.00001,0.00001));\nreturn clamp( (X+dX-max(Edge,X-dX))/(dX*2.0),0.0,1.0);\n}\nvoid Wireframe_Fragment_B59(\nvec3 Widths,\nvec2 UV,\nfloat Proximity,\nvec4 Edge_Color,\nout vec4 Wireframe)\n{\nvec2 c=min(UV,vec2(1.0,1.0)-UV);\nvec2 g=FilterStep(Widths.xy*0.5,c);\nWireframe=(1.0-min(g.x,g.y))*Proximity*Edge_Color;\n}\n\n\nvoid Proximity_B53(\nvec3 Proximity_Center,\nvec3 Proximity_Center_2,\nfloat Proximity_Max_Intensity,\nfloat Proximity_Near_Radius,\nvec3 Position,\nvec3 Show_Selection,\nvec4 Extra1,\nfloat Dist_To_Face,\nfloat Intensity,\nout float Proximity)\n{\nvec2 delta1=Extra1.xy;\nvec2 delta2=Extra1.zw;\nfloat d2=sqrt(min(dot(delta1,delta1),dot(delta2,delta2))+Dist_To_Face*Dist_To_Face);\n\nProximity=Intensity*Proximity_Max_Intensity*(1.0-clamp(d2/Proximity_Near_Radius,0.0,1.0))*(1.0-Show_Selection.x)+Show_Selection.x;\n}\n\n\nvoid To_XYZ_B46(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\n\nvoid main()\n{\nfloat NotEdge_Q35;\n#if ENABLE_FADE\nHolo_Edge_Fragment_B35(vColor,_Fade_Width_,NotEdge_Q35);\n#else\nNotEdge_Q35=1.0;\n#endif\n\n\nvec4 Blob_Color_Q39;\nfloat k=dot(vUV,vUV);\nvec2 blobTextureCoord=vec2(vec2(sqrt(k),vTangent.x).x,1.0-vec2(sqrt(k),vTangent.x).y);\nvec4 blobColor=mix(vec4(1.0,1.0,1.0,1.0)*step(1.0-vTangent.x,clamp(sqrt(k)+0.1,0.0,1.0)),texture(_Blob_Texture_,blobTextureCoord),float(_Use_Blob_Texture_));\nBlob_Color_Q39=vTangent.y*blobColor*(1.0-clamp(k,0.0,1.0));\n\nfloat Is_Quad_Q24;\nIs_Quad_Q24=vNormal.z;\n\nvec3 Blob_Position_Q41=mix(_Blob_Position_,Global_Left_Index_Tip_Position.xyz,float(Use_Global_Left_Index));\n\nvec3 Blob_Position_Q42=mix(_Blob_Position_2_,Global_Right_Index_Tip_Position.xyz,float(Use_Global_Right_Index));\nfloat X_Q46;\nfloat Y_Q46;\nfloat Z_Q46;\nTo_XYZ_B46(vBinormal,X_Q46,Y_Q46,Z_Q46);\nfloat Proximity_Q53;\nProximity_B53(Blob_Position_Q41,Blob_Position_Q42,_Proximity_Max_Intensity_,_Proximity_Near_Radius_,vPosition,vBinormal,vExtra1,Y_Q46,Z_Q46,Proximity_Q53);\nvec4 Wireframe_Q59;\nWireframe_Fragment_B59(vNormal,vUV,Proximity_Q53,_Edge_Color_,Wireframe_Q59);\n\nvec4 Wire_Or_Blob_Q23=mix(Wireframe_Q59,Blob_Color_Q39,Is_Quad_Q24);\n\nvec4 Result_Q22;\nResult_Q22=mix(Wire_Or_Blob_Q23,vec4(0.3,0.3,0.3,0.3),float(_Show_Frame_));\n\nvec4 Final_Color_Q37=NotEdge_Q35*Result_Q22;\nvec4 Out_Color=Final_Color_Q37;\nfloat Clip_Threshold=0.0;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
4
+ ShaderStore.ShadersStore[name] = shader;
5
+ /** @hidden */
6
+ export var fluentButtonPixelShader = { name: name, shader: shader };
7
+ //# sourceMappingURL=fluentButton.fragment.js.map