@babylonjs/gui 5.0.0-alpha.6 → 5.0.0-alpha.63

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/2D/adtInstrumentation.js +1 -1
  2. package/2D/advancedDynamicTexture.d.ts +165 -125
  3. package/2D/advancedDynamicTexture.js +342 -181
  4. package/2D/advancedDynamicTexture.js.map +1 -1
  5. package/2D/controls/button.js +10 -10
  6. package/2D/controls/button.js.map +1 -1
  7. package/2D/controls/checkbox.d.ts +2 -1
  8. package/2D/controls/checkbox.js +10 -8
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.d.ts +4 -3
  11. package/2D/controls/colorpicker.js +40 -23
  12. package/2D/controls/colorpicker.js.map +1 -1
  13. package/2D/controls/container.d.ts +16 -5
  14. package/2D/controls/container.js +93 -15
  15. package/2D/controls/container.js.map +1 -1
  16. package/2D/controls/control.d.ts +99 -44
  17. package/2D/controls/control.js +267 -129
  18. package/2D/controls/control.js.map +1 -1
  19. package/2D/controls/displayGrid.d.ts +2 -1
  20. package/2D/controls/displayGrid.js +6 -6
  21. package/2D/controls/displayGrid.js.map +1 -1
  22. package/2D/controls/ellipse.d.ts +5 -3
  23. package/2D/controls/ellipse.js +9 -5
  24. package/2D/controls/ellipse.js.map +1 -1
  25. package/2D/controls/focusableButton.d.ts +4 -2
  26. package/2D/controls/focusableButton.js +9 -6
  27. package/2D/controls/focusableButton.js.map +1 -1
  28. package/2D/controls/focusableControl.d.ts +2 -1
  29. package/2D/controls/focusableControl.js.map +1 -1
  30. package/2D/controls/grid.d.ts +13 -2
  31. package/2D/controls/grid.js +108 -24
  32. package/2D/controls/grid.js.map +1 -1
  33. package/2D/controls/image.d.ts +20 -12
  34. package/2D/controls/image.js +154 -111
  35. package/2D/controls/image.js.map +1 -1
  36. package/2D/controls/index.js +29 -29
  37. package/2D/controls/inputPassword.js +4 -4
  38. package/2D/controls/inputPassword.js.map +1 -1
  39. package/2D/controls/inputText.d.ts +6 -4
  40. package/2D/controls/inputText.js +40 -14
  41. package/2D/controls/inputText.js.map +1 -1
  42. package/2D/controls/line.d.ts +3 -2
  43. package/2D/controls/line.js +8 -8
  44. package/2D/controls/line.js.map +1 -1
  45. package/2D/controls/multiLine.d.ts +4 -3
  46. package/2D/controls/multiLine.js +6 -6
  47. package/2D/controls/multiLine.js.map +1 -1
  48. package/2D/controls/radioButton.d.ts +2 -1
  49. package/2D/controls/radioButton.js +10 -7
  50. package/2D/controls/radioButton.js.map +1 -1
  51. package/2D/controls/rectangle.d.ts +8 -3
  52. package/2D/controls/rectangle.js +21 -5
  53. package/2D/controls/rectangle.js.map +1 -1
  54. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
  55. package/2D/controls/scrollViewers/scrollViewer.js +9 -9
  56. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  57. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
  58. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
  59. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  60. package/2D/controls/selector.js +8 -8
  61. package/2D/controls/selector.js.map +1 -1
  62. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  63. package/2D/controls/sliders/baseSlider.js +12 -10
  64. package/2D/controls/sliders/baseSlider.js.map +1 -1
  65. package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
  66. package/2D/controls/sliders/imageBasedSlider.js +29 -5
  67. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  68. package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
  69. package/2D/controls/sliders/imageScrollBar.js +3 -3
  70. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  71. package/2D/controls/sliders/scrollBar.d.ts +2 -1
  72. package/2D/controls/sliders/scrollBar.js +3 -3
  73. package/2D/controls/sliders/scrollBar.js.map +1 -1
  74. package/2D/controls/sliders/slider.d.ts +2 -1
  75. package/2D/controls/sliders/slider.js +4 -4
  76. package/2D/controls/sliders/slider.js.map +1 -1
  77. package/2D/controls/stackPanel.d.ts +10 -3
  78. package/2D/controls/stackPanel.js +35 -13
  79. package/2D/controls/stackPanel.js.map +1 -1
  80. package/2D/controls/statics.js +3 -3
  81. package/2D/controls/statics.js.map +1 -1
  82. package/2D/controls/textBlock.d.ts +9 -8
  83. package/2D/controls/textBlock.js +30 -20
  84. package/2D/controls/textBlock.js.map +1 -1
  85. package/2D/controls/textWrapper.js +2 -2
  86. package/2D/controls/textWrapper.js.map +1 -1
  87. package/2D/controls/toggleButton.d.ts +1 -13
  88. package/2D/controls/toggleButton.js +29 -38
  89. package/2D/controls/toggleButton.js.map +1 -1
  90. package/2D/controls/virtualKeyboard.js +5 -5
  91. package/2D/controls/virtualKeyboard.js.map +1 -1
  92. package/2D/index.d.ts +1 -1
  93. package/2D/index.js +9 -9
  94. package/2D/index.js.map +1 -1
  95. package/2D/math2D.js +2 -2
  96. package/2D/measure.js +1 -1
  97. package/2D/measure.js.map +1 -1
  98. package/2D/multiLinePoint.js +3 -3
  99. package/2D/style.js +2 -2
  100. package/2D/valueAndUnit.d.ts +21 -6
  101. package/2D/valueAndUnit.js +57 -13
  102. package/2D/valueAndUnit.js.map +1 -1
  103. package/2D/xmlLoader.d.ts +17 -3
  104. package/2D/xmlLoader.js +54 -15
  105. package/2D/xmlLoader.js.map +1 -1
  106. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  107. package/3D/behaviors/defaultBehavior.js +122 -0
  108. package/3D/behaviors/defaultBehavior.js.map +1 -0
  109. package/3D/controls/abstractButton3D.d.ts +2 -2
  110. package/3D/controls/abstractButton3D.js +3 -3
  111. package/3D/controls/abstractButton3D.js.map +1 -1
  112. package/3D/controls/button3D.d.ts +0 -24
  113. package/3D/controls/button3D.js +7 -83
  114. package/3D/controls/button3D.js.map +1 -1
  115. package/3D/controls/container3D.js +2 -2
  116. package/3D/controls/contentDisplay3D.d.ts +30 -0
  117. package/3D/controls/contentDisplay3D.js +79 -0
  118. package/3D/controls/contentDisplay3D.js.map +1 -0
  119. package/3D/controls/control3D.d.ts +10 -7
  120. package/3D/controls/control3D.js +42 -28
  121. package/3D/controls/control3D.js.map +1 -1
  122. package/3D/controls/cylinderPanel.js +5 -5
  123. package/3D/controls/handMenu.d.ts +28 -0
  124. package/3D/controls/handMenu.js +48 -0
  125. package/3D/controls/handMenu.js.map +1 -0
  126. package/3D/controls/holographicBackplate.d.ts +48 -0
  127. package/3D/controls/holographicBackplate.js +121 -0
  128. package/3D/controls/holographicBackplate.js.map +1 -0
  129. package/3D/controls/holographicButton.d.ts +1 -1
  130. package/3D/controls/holographicButton.js +27 -24
  131. package/3D/controls/holographicButton.js.map +1 -1
  132. package/3D/controls/holographicSlate.d.ts +118 -0
  133. package/3D/controls/holographicSlate.js +360 -0
  134. package/3D/controls/holographicSlate.js.map +1 -0
  135. package/3D/controls/index.d.ts +10 -0
  136. package/3D/controls/index.js +22 -12
  137. package/3D/controls/index.js.map +1 -1
  138. package/3D/controls/meshButton3D.js +2 -2
  139. package/3D/controls/meshButton3D.js.map +1 -1
  140. package/3D/controls/nearMenu.d.ts +45 -0
  141. package/3D/controls/nearMenu.js +111 -0
  142. package/3D/controls/nearMenu.js.map +1 -0
  143. package/3D/controls/planePanel.js +3 -3
  144. package/3D/controls/scatterPanel.js +4 -4
  145. package/3D/controls/slider3D.d.ts +80 -0
  146. package/3D/controls/slider3D.js +268 -0
  147. package/3D/controls/slider3D.js.map +1 -0
  148. package/3D/controls/spherePanel.js +5 -5
  149. package/3D/controls/stackPanel3D.js +3 -3
  150. package/3D/controls/touchButton3D.d.ts +43 -0
  151. package/3D/controls/touchButton3D.js +133 -0
  152. package/3D/controls/touchButton3D.js.map +1 -0
  153. package/3D/controls/touchHolographicButton.d.ts +100 -0
  154. package/3D/controls/touchHolographicButton.js +408 -0
  155. package/3D/controls/touchHolographicButton.js.map +1 -0
  156. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  157. package/3D/controls/touchHolographicMenu.js +149 -0
  158. package/3D/controls/touchHolographicMenu.js.map +1 -0
  159. package/3D/controls/touchMeshButton3D.d.ts +22 -0
  160. package/3D/controls/touchMeshButton3D.js +63 -0
  161. package/3D/controls/touchMeshButton3D.js.map +1 -0
  162. package/3D/controls/touchToggleButton3D.d.ts +35 -0
  163. package/3D/controls/touchToggleButton3D.js +60 -0
  164. package/3D/controls/touchToggleButton3D.js.map +1 -0
  165. package/3D/controls/volumeBasedPanel.d.ts +1 -1
  166. package/3D/controls/volumeBasedPanel.js +5 -5
  167. package/3D/controls/volumeBasedPanel.js.map +1 -1
  168. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  169. package/3D/gizmos/gizmoHandle.js +210 -0
  170. package/3D/gizmos/gizmoHandle.js.map +1 -0
  171. package/3D/gizmos/index.d.ts +2 -0
  172. package/3D/gizmos/index.js +3 -0
  173. package/3D/gizmos/index.js.map +1 -0
  174. package/3D/gizmos/slateGizmo.d.ts +59 -0
  175. package/3D/gizmos/slateGizmo.js +364 -0
  176. package/3D/gizmos/slateGizmo.js.map +1 -0
  177. package/3D/gui3DManager.d.ts +19 -0
  178. package/3D/gui3DManager.js +73 -13
  179. package/3D/gui3DManager.js.map +1 -1
  180. package/3D/index.d.ts +3 -2
  181. package/3D/index.js +5 -4
  182. package/3D/index.js.map +1 -1
  183. package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
  184. package/3D/materials/fluent/fluentMaterial.js +282 -0
  185. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  186. package/3D/materials/fluent/index.d.ts +1 -0
  187. package/3D/materials/fluent/index.js +2 -0
  188. package/3D/materials/fluent/index.js.map +1 -0
  189. package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
  190. package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
  191. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  192. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
  193. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
  194. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  195. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
  196. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
  197. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  198. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  199. package/3D/materials/fluentBackplate/index.js +2 -0
  200. package/3D/materials/fluentBackplate/index.js.map +1 -0
  201. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  202. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
  203. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  204. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  205. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
  206. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  207. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
  208. package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
  209. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  210. package/3D/materials/fluentButton/index.d.ts +1 -0
  211. package/3D/materials/fluentButton/index.js +2 -0
  212. package/3D/materials/fluentButton/index.js.map +1 -0
  213. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  214. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
  215. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  216. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  217. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
  218. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  219. package/3D/materials/fluentMaterial.d.ts +2 -88
  220. package/3D/materials/fluentMaterial.js +2 -277
  221. package/3D/materials/fluentMaterial.js.map +1 -1
  222. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  223. package/3D/materials/handle/handleMaterial.js +127 -0
  224. package/3D/materials/handle/handleMaterial.js.map +1 -0
  225. package/3D/materials/handle/index.d.ts +1 -0
  226. package/3D/materials/handle/index.js +2 -0
  227. package/3D/materials/handle/index.js.map +1 -0
  228. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  229. package/3D/materials/handle/shaders/handle.fragment.js +7 -0
  230. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  231. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  232. package/3D/materials/handle/shaders/handle.vertex.js +7 -0
  233. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  234. package/3D/materials/index.d.ts +5 -1
  235. package/3D/materials/index.js +5 -1
  236. package/3D/materials/index.js.map +1 -1
  237. package/3D/materials/mrdl/index.d.ts +3 -0
  238. package/3D/materials/mrdl/index.js +4 -0
  239. package/3D/materials/mrdl/index.js.map +1 -0
  240. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
  241. package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
  242. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  243. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
  244. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
  245. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  246. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
  247. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
  248. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  249. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  250. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
  251. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  252. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  253. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
  254. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  255. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  256. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
  257. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  258. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  259. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  261. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  262. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
  263. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  267. package/3D/vector3WithInfo.js +1 -1
  268. package/index.d.ts +2 -2
  269. package/index.js +2 -2
  270. package/index.js.map +1 -1
  271. package/legacy/legacy.js +2 -2
  272. package/package.json +126 -9
  273. package/3D/materials/shaders/fluent.fragment.js +0 -7
  274. package/3D/materials/shaders/fluent.fragment.js.map +0 -1
  275. package/3D/materials/shaders/fluent.vertex.js.map +0 -1
@@ -1,9 +1,9 @@
1
1
  import { __extends } from "tslib";
2
- import { Tools } from "@babylonjs/core/Misc/tools";
3
- import { Matrix, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector";
4
- import { VolumeBasedPanel } from "./volumeBasedPanel";
5
- import { Container3D } from "./container3D";
6
- import { Axis, Space } from '@babylonjs/core/Maths/math.axis';
2
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
3
+ import { Matrix, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { VolumeBasedPanel } from "./volumeBasedPanel.js";
5
+ import { Container3D } from "./container3D.js";
6
+ import { Axis, Space } from '@babylonjs/core/Maths/math.axis.js';
7
7
  /**
8
8
  * Class used to create a container panel deployed on the surface of a cylinder
9
9
  */
@@ -0,0 +1,28 @@
1
+ import { Scene } from "@babylonjs/core/scene";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
3
+ import { Nullable } from "@babylonjs/core/types";
4
+ import { TouchHolographicMenu } from "./touchHolographicMenu";
5
+ import { HandConstraintBehavior } from "@babylonjs/core/Behaviors/Meshes/handConstraintBehavior";
6
+ import { WebXRExperienceHelper } from "@babylonjs/core/XR/webXRExperienceHelper";
7
+ /**
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+ * Hand menu that displays buttons and floats around the hand.
9
+ * @since 5.0.0
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+ */
11
+ export declare class HandMenu extends TouchHolographicMenu {
12
+ private _handConstraintBehavior;
13
+ /**
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+ * The hand constraint behavior setting the transformation of this node
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+ */
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+ get handConstraintBehavior(): HandConstraintBehavior;
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+ protected _createNode(scene: Scene): Nullable<TransformNode>;
18
+ /**
19
+ * Creates a hand menu GUI 3D control
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+ * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
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+ * @param name name of the hand menu
22
+ */
23
+ constructor(xr: WebXRExperienceHelper, name?: string);
24
+ /**
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+ * Disposes the hand menu
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+ */
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+ dispose(): void;
28
+ }
@@ -0,0 +1,48 @@
1
+ import { __extends } from "tslib";
2
+ import { TouchHolographicMenu } from "./touchHolographicMenu.js";
3
+ import { HandConstraintBehavior } from "@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.js";
4
+ /**
5
+ * Hand menu that displays buttons and floats around the hand.
6
+ * @since 5.0.0
7
+ */
8
+ var HandMenu = /** @class */ (function (_super) {
9
+ __extends(HandMenu, _super);
10
+ /**
11
+ * Creates a hand menu GUI 3D control
12
+ * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
13
+ * @param name name of the hand menu
14
+ */
15
+ function HandMenu(xr, name) {
16
+ var _this = _super.call(this, name) || this;
17
+ _this._handConstraintBehavior = new HandConstraintBehavior();
18
+ _this._handConstraintBehavior.linkToXRExperience(xr);
19
+ _this.backPlateMargin = 0.15;
20
+ _this.rows = 3;
21
+ return _this;
22
+ }
23
+ Object.defineProperty(HandMenu.prototype, "handConstraintBehavior", {
24
+ /**
25
+ * The hand constraint behavior setting the transformation of this node
26
+ */
27
+ get: function () {
28
+ return this._handConstraintBehavior;
29
+ },
30
+ enumerable: false,
31
+ configurable: true
32
+ });
33
+ HandMenu.prototype._createNode = function (scene) {
34
+ var node = _super.prototype._createNode.call(this, scene);
35
+ this._handConstraintBehavior.attach(node);
36
+ return node;
37
+ };
38
+ /**
39
+ * Disposes the hand menu
40
+ */
41
+ HandMenu.prototype.dispose = function () {
42
+ _super.prototype.dispose.call(this);
43
+ this._handConstraintBehavior.detach();
44
+ };
45
+ return HandMenu;
46
+ }(TouchHolographicMenu));
47
+ export { HandMenu };
48
+ //# sourceMappingURL=handMenu.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"handMenu.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/handMenu.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,MAAM,yDAAyD,CAAC;AAGjG;;;GAGG;AACH;IAA8B,4BAAoB;IAkB9C;;;;OAIG;IACH,kBAAY,EAAyB,EAAE,IAAa;QAApD,YACI,kBAAM,IAAI,CAAC,SAMd;QAJG,KAAI,CAAC,uBAAuB,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAC5D,KAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;QACpD,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,KAAI,CAAC,IAAI,GAAG,CAAC,CAAC;;IAClB,CAAC;IAxBD,sBAAW,4CAAsB;QAHjC;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,uBAAuB,CAAC;QACxC,CAAC;;;OAAA;IAES,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,iBAAM,WAAW,YAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAgBD;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC;IAC1C,CAAC;IACL,eAAC;AAAD,CAAC,AAxCD,CAA8B,oBAAoB,GAwCjD","sourcesContent":["import { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { HandConstraintBehavior } from \"@babylonjs/core/Behaviors/Meshes/handConstraintBehavior\";\r\nimport { WebXRExperienceHelper } from \"@babylonjs/core/XR/webXRExperienceHelper\";\r\n\r\n/**\r\n * Hand menu that displays buttons and floats around the hand.\r\n * @since 5.0.0\r\n */\r\nexport class HandMenu extends TouchHolographicMenu {\r\n private _handConstraintBehavior: HandConstraintBehavior;\r\n\r\n /**\r\n * The hand constraint behavior setting the transformation of this node\r\n */\r\n public get handConstraintBehavior() {\r\n return this._handConstraintBehavior;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._handConstraintBehavior.attach(node);\r\n\r\n return node;\r\n }\r\n\r\n /**\r\n * Creates a hand menu GUI 3D control\r\n * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature\r\n * @param name name of the hand menu\r\n */\r\n constructor(xr: WebXRExperienceHelper, name?: string) {\r\n super(name);\r\n\r\n this._handConstraintBehavior = new HandConstraintBehavior();\r\n this._handConstraintBehavior.linkToXRExperience(xr);\r\n this.backPlateMargin = 0.15;\r\n this.rows = 3;\r\n }\r\n\r\n /**\r\n * Disposes the hand menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._handConstraintBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -0,0 +1,48 @@
1
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
2
+ import { Mesh } from "@babylonjs/core/Meshes/mesh";
3
+ import { Scene } from "@babylonjs/core/scene";
4
+ import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial";
5
+ import { Control3D } from "./control3D";
6
+ /**
7
+ * Class used to create a holographic backplate in 3D
8
+ * @since 5.0.0
9
+ */
10
+ export declare class HolographicBackplate extends Control3D {
11
+ private _shareMaterials;
12
+ /**
13
+ * Base Url for the button model.
14
+ */
15
+ static MODEL_BASE_URL: string;
16
+ /**
17
+ * File name for the button model.
18
+ */
19
+ static MODEL_FILENAME: string;
20
+ private _model;
21
+ private _material;
22
+ /**
23
+ * Rendering ground id of the backplate mesh.
24
+ */
25
+ set renderingGroupId(id: number);
26
+ get renderingGroupId(): number;
27
+ /**
28
+ * Gets the material used by the backplate
29
+ */
30
+ get material(): FluentBackplateMaterial;
31
+ /**
32
+ * Gets a boolean indicating if this backplate shares its material with other HolographicBackplates
33
+ */
34
+ get shareMaterials(): boolean;
35
+ /**
36
+ * Creates a new holographic backplate
37
+ * @param name defines the control name
38
+ */
39
+ constructor(name?: string, _shareMaterials?: boolean);
40
+ protected _getTypeName(): string;
41
+ protected _createNode(scene: Scene): TransformNode;
42
+ private _createMaterial;
43
+ protected _affectMaterial(mesh: Mesh): void;
44
+ /**
45
+ * Releases all associated resources
46
+ */
47
+ dispose(): void;
48
+ }
@@ -0,0 +1,121 @@
1
+ import { __extends } from "tslib";
2
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
3
+ import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
4
+ import { Control3D } from "./control3D.js";
5
+ import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader.js";
6
+ /**
7
+ * Class used to create a holographic backplate in 3D
8
+ * @since 5.0.0
9
+ */
10
+ var HolographicBackplate = /** @class */ (function (_super) {
11
+ __extends(HolographicBackplate, _super);
12
+ /**
13
+ * Creates a new holographic backplate
14
+ * @param name defines the control name
15
+ */
16
+ function HolographicBackplate(name, _shareMaterials) {
17
+ if (_shareMaterials === void 0) { _shareMaterials = true; }
18
+ var _this = _super.call(this, name) || this;
19
+ _this._shareMaterials = _shareMaterials;
20
+ return _this;
21
+ }
22
+ Object.defineProperty(HolographicBackplate.prototype, "renderingGroupId", {
23
+ get: function () {
24
+ return this._model.renderingGroupId;
25
+ },
26
+ /**
27
+ * Rendering ground id of the backplate mesh.
28
+ */
29
+ set: function (id) {
30
+ this._model.renderingGroupId = id;
31
+ },
32
+ enumerable: false,
33
+ configurable: true
34
+ });
35
+ Object.defineProperty(HolographicBackplate.prototype, "material", {
36
+ /**
37
+ * Gets the material used by the backplate
38
+ */
39
+ get: function () {
40
+ return this._material;
41
+ },
42
+ enumerable: false,
43
+ configurable: true
44
+ });
45
+ Object.defineProperty(HolographicBackplate.prototype, "shareMaterials", {
46
+ /**
47
+ * Gets a boolean indicating if this backplate shares its material with other HolographicBackplates
48
+ */
49
+ get: function () {
50
+ return this._shareMaterials;
51
+ },
52
+ enumerable: false,
53
+ configurable: true
54
+ });
55
+ HolographicBackplate.prototype._getTypeName = function () {
56
+ return "HolographicBackplate";
57
+ };
58
+ // Mesh association
59
+ HolographicBackplate.prototype._createNode = function (scene) {
60
+ var _this = this;
61
+ var _a;
62
+ var collisionMesh = CreateBox(((_a = this.name) !== null && _a !== void 0 ? _a : "HolographicBackplate") + "_CollisionMesh", {
63
+ width: 1.0,
64
+ height: 1.0,
65
+ depth: 1.0,
66
+ }, scene);
67
+ collisionMesh.isPickable = true;
68
+ collisionMesh.visibility = 0;
69
+ SceneLoader.ImportMeshAsync(undefined, HolographicBackplate.MODEL_BASE_URL, HolographicBackplate.MODEL_FILENAME, scene)
70
+ .then(function (result) {
71
+ var importedModel = result.meshes[1];
72
+ importedModel.name = _this.name + "_frontPlate";
73
+ importedModel.isPickable = false;
74
+ importedModel.parent = collisionMesh;
75
+ if (!!_this._material) {
76
+ importedModel.material = _this._material;
77
+ }
78
+ _this._model = importedModel;
79
+ });
80
+ return collisionMesh;
81
+ };
82
+ HolographicBackplate.prototype._createMaterial = function (mesh) {
83
+ this._material = new FluentBackplateMaterial(this.name + " Material", mesh.getScene());
84
+ };
85
+ HolographicBackplate.prototype._affectMaterial = function (mesh) {
86
+ // Back
87
+ if (this._shareMaterials) {
88
+ if (!this._host._touchSharedMaterials["fluentBackplateMaterial"]) {
89
+ this._createMaterial(mesh);
90
+ this._host._touchSharedMaterials["fluentBackplateMaterial"] = this._material;
91
+ }
92
+ else {
93
+ this._material = this._host._touchSharedMaterials["fluentBackplateMaterial"];
94
+ }
95
+ }
96
+ else {
97
+ this._createMaterial(mesh);
98
+ }
99
+ };
100
+ /**
101
+ * Releases all associated resources
102
+ */
103
+ HolographicBackplate.prototype.dispose = function () {
104
+ _super.prototype.dispose.call(this); // will dispose main mesh ie. back plate
105
+ if (!this.shareMaterials) {
106
+ this._material.dispose();
107
+ }
108
+ this._model.dispose();
109
+ };
110
+ /**
111
+ * Base Url for the button model.
112
+ */
113
+ HolographicBackplate.MODEL_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
114
+ /**
115
+ * File name for the button model.
116
+ */
117
+ HolographicBackplate.MODEL_FILENAME = 'mrtk-fluent-backplate.glb';
118
+ return HolographicBackplate;
119
+ }(Control3D));
120
+ export { HolographicBackplate };
121
+ //# sourceMappingURL=holographicBackplate.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"holographicBackplate.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/holographicBackplate.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AAEvE,OAAO,EAAE,uBAAuB,EAAE,MAAM,sDAAsD,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAGlE;;;GAGG;AACH;IAA0C,wCAAS;IAqC/C;;;OAGG;IACH,8BAAY,IAAa,EAAU,eAAsB;QAAtB,gCAAA,EAAA,sBAAsB;QAAzD,YACI,kBAAM,IAAI,CAAC,SACd;QAFkC,qBAAe,GAAf,eAAe,CAAO;;IAEzD,CAAC;IA3BD,sBAAW,kDAAgB;aAG3B;YACI,OAAO,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;QACxC,CAAC;QARD;;WAEG;aACH,UAA4B,EAAU;YAClC,IAAI,CAAC,MAAM,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACtC,CAAC;;;OAAA;IAQD,sBAAW,0CAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAKD,sBAAW,gDAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;;;OAAA;IAUS,2CAAY,GAAtB;QACI,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED,mBAAmB;IACT,0CAAW,GAArB,UAAsB,KAAY;QAAlC,iBA0BC;;QAzBG,IAAM,aAAa,GAAG,SAAS,CAAC,CAAC,MAAA,IAAI,CAAC,IAAI,mCAAI,sBAAsB,CAAC,GAAG,gBAAgB,EAAE;YACtF,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,GAAG;SACb,EAAE,KAAK,CAAC,CAAC;QACV,aAAa,CAAC,UAAU,GAAG,IAAI,CAAC;QAChC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;QAE7B,WAAW,CAAC,eAAe,CACvB,SAAS,EACT,oBAAoB,CAAC,cAAc,EACnC,oBAAoB,CAAC,cAAc,EACnC,KAAK,CAAC;aACL,IAAI,CAAC,UAAC,MAAM;YACT,IAAI,aAAa,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACrC,aAAa,CAAC,IAAI,GAAM,KAAI,CAAC,IAAI,gBAAa,CAAC;YAC/C,aAAa,CAAC,UAAU,GAAG,KAAK,CAAC;YACjC,aAAa,CAAC,MAAM,GAAG,aAAa,CAAC;YACrC,IAAI,CAAC,CAAC,KAAI,CAAC,SAAS,EAAE;gBAClB,aAAa,CAAC,QAAQ,GAAG,KAAI,CAAC,SAAS,CAAC;aAC3C;YACD,KAAI,CAAC,MAAM,GAAG,aAAa,CAAC;QAChC,CAAC,CAAC,CAAC;QAEP,OAAO,aAAa,CAAC;IACzB,CAAC;IAEO,8CAAe,GAAvB,UAAwB,IAAU;QAC9B,IAAI,CAAC,SAAS,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC3F,CAAC;IAES,8CAAe,GAAzB,UAA0B,IAAU;QAChC,OAAO;QACP,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,EAAE;gBAC9D,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBAC3B,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;aAChF;iBAAM;gBACH,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAA4B,CAAC;aAC3G;SACJ;aAAM;YACH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAC9B;IACL,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAC1B,CAAC;IA1GD;;OAEG;IACW,mCAAc,GAAW,2CAA2C,CAAC;IACnF;;OAEG;IACW,mCAAc,GAAW,2BAA2B,CAAC;IAoGvE,2BAAC;CAAA,AA5GD,CAA0C,SAAS,GA4GlD;SA5GY,oBAAoB","sourcesContent":["import { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { SceneLoader } from \"@babylonjs/core/Loading/sceneLoader\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to create a holographic backplate in 3D\r\n * @since 5.0.0\r\n */\r\nexport class HolographicBackplate extends Control3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = 'mrtk-fluent-backplate.glb';\r\n\r\n private _model: AbstractMesh;\r\n private _material: FluentBackplateMaterial;\r\n\r\n /**\r\n * Rendering ground id of the backplate mesh.\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._model.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._model.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets the material used by the backplate\r\n */\r\n public get material(): FluentBackplateMaterial {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this backplate shares its material with other HolographicBackplates\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new holographic backplate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string, private _shareMaterials = true) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicBackplate\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const collisionMesh = CreateBox((this.name ?? \"HolographicBackplate\") + \"_CollisionMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n }, scene);\r\n collisionMesh.isPickable = true;\r\n collisionMesh.visibility = 0;\r\n\r\n SceneLoader.ImportMeshAsync(\r\n undefined,\r\n HolographicBackplate.MODEL_BASE_URL,\r\n HolographicBackplate.MODEL_FILENAME,\r\n scene)\r\n .then((result) => {\r\n var importedModel = result.meshes[1];\r\n importedModel.name = `${this.name}_frontPlate`;\r\n importedModel.isPickable = false;\r\n importedModel.parent = collisionMesh;\r\n if (!!this._material) {\r\n importedModel.material = this._material;\r\n }\r\n this._model = importedModel;\r\n });\r\n\r\n return collisionMesh;\r\n }\r\n\r\n private _createMaterial(mesh: Mesh) {\r\n this._material = new FluentBackplateMaterial(this.name + \" Material\", mesh.getScene());\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._touchSharedMaterials[\"fluentBackplateMaterial\"]) {\r\n this._createMaterial(mesh);\r\n this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] = this._material;\r\n } else {\r\n this._material = this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] as FluentBackplateMaterial;\r\n }\r\n } else {\r\n this._createMaterial(mesh);\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n if (!this.shareMaterials) {\r\n this._material.dispose();\r\n }\r\n\r\n this._model.dispose();\r\n }\r\n}"]}
@@ -4,7 +4,7 @@ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
4
4
  import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
5
5
  import { Mesh } from "@babylonjs/core/Meshes/mesh";
6
6
  import { Scene } from "@babylonjs/core/scene";
7
- import { FluentMaterial } from "../materials/fluentMaterial";
7
+ import { FluentMaterial } from "../materials/fluent/fluentMaterial";
8
8
  import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
9
9
  /**
10
10
  * Class used to create a holographic button in 3D
@@ -1,16 +1,17 @@
1
1
  import { __extends } from "tslib";
2
- import { Button3D } from "./button3D";
3
- import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
4
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
5
- import { PlaneBuilder } from "@babylonjs/core/Meshes/Builders/planeBuilder";
6
- import { BoxBuilder } from "@babylonjs/core/Meshes/Builders/boxBuilder";
7
- import { FadeInOutBehavior } from "@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior";
8
- import { FluentMaterial } from "../materials/fluentMaterial";
9
- import { StackPanel } from "../../2D/controls/stackPanel";
10
- import { Image } from "../../2D/controls/image";
11
- import { TextBlock } from "../../2D/controls/textBlock";
12
- import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
13
- import { Color3 } from '@babylonjs/core/Maths/math.color';
2
+ import { Button3D } from "./button3D.js";
3
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
4
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
5
+ import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder.js";
6
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
7
+ import { FadeInOutBehavior } from "@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior.js";
8
+ import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
9
+ import { StackPanel } from "../../2D/controls/stackPanel.js";
10
+ import { Image } from "../../2D/controls/image.js";
11
+ import { TextBlock } from "../../2D/controls/textBlock.js";
12
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
13
+ import { Color3 } from '@babylonjs/core/Maths/math.color.js';
14
+ import { DomManagement } from "@babylonjs/core/Misc/domManagement.js";
14
15
  /**
15
16
  * Class used to create a holographic button in 3D
16
17
  */
@@ -90,8 +91,8 @@ var HolographicButton = /** @class */ (function (_super) {
90
91
  }
91
92
  if (!this._tooltipFade) {
92
93
  // Create tooltip with mesh and text
93
- this._tooltipMesh = PlaneBuilder.CreatePlane("", { size: 1 }, this._backPlate._scene);
94
- var tooltipBackground = PlaneBuilder.CreatePlane("", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);
94
+ this._tooltipMesh = CreatePlane("", { size: 1 }, this._backPlate._scene);
95
+ var tooltipBackground = CreatePlane("", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);
95
96
  var mat = new StandardMaterial("", this._backPlate._scene);
96
97
  mat.diffuseColor = Color3.FromHexString("#212121");
97
98
  tooltipBackground.material = mat;
@@ -213,14 +214,16 @@ var HolographicButton = /** @class */ (function (_super) {
213
214
  this._disposeFacadeTexture();
214
215
  var panel = new StackPanel();
215
216
  panel.isVertical = true;
216
- if (this._imageUrl) {
217
- var image = new Image();
218
- image.source = this._imageUrl;
219
- image.paddingTop = "40px";
220
- image.height = "180px";
221
- image.width = "100px";
222
- image.paddingBottom = "40px";
223
- panel.addControl(image);
217
+ if (DomManagement.IsDocumentAvailable() && !!document.createElement) {
218
+ if (this._imageUrl) {
219
+ var image = new Image();
220
+ image.source = this._imageUrl;
221
+ image.paddingTop = "40px";
222
+ image.height = "180px";
223
+ image.width = "100px";
224
+ image.paddingBottom = "40px";
225
+ panel.addControl(image);
226
+ }
224
227
  }
225
228
  if (this._text) {
226
229
  var text = new TextBlock();
@@ -236,12 +239,12 @@ var HolographicButton = /** @class */ (function (_super) {
236
239
  };
237
240
  // Mesh association
238
241
  HolographicButton.prototype._createNode = function (scene) {
239
- this._backPlate = BoxBuilder.CreateBox(this.name + "BackMesh", {
242
+ this._backPlate = CreateBox(this.name + "BackMesh", {
240
243
  width: 1.0,
241
244
  height: 1.0,
242
245
  depth: 0.08
243
246
  }, scene);
244
- this._frontPlate = BoxBuilder.CreateBox(this.name + "FrontMesh", {
247
+ this._frontPlate = CreateBox(this.name + "FrontMesh", {
245
248
  width: 1.0,
246
249
  height: 1.0,
247
250
  depth: 0.08
@@ -1 +1 @@
1
- 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{ Button3D } from \"./button3D\";\r\n\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { PlaneBuilder } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { BoxBuilder } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { FluentMaterial } from \"../materials/fluentMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Color3 } from '@babylonjs/core/Maths/math.color';\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n */\r\nexport class HolographicButton extends Button3D {\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: Mesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _frontMaterial: FluentMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = PlaneBuilder.CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n var tooltipBackground = PlaneBuilder.CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n var mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position.z = 0.05;\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position.y = 0.7;\r\n this._tooltipMesh.position.z = -0.15;\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n // Default animations\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(true);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(false);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n let panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n\r\n if (this._text) {\r\n let text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n if (this._frontPlate) {\r\n this.content = panel;\r\n }\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._backPlate = BoxBuilder.CreateBox(this.name + \"BackMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08\r\n }, scene);\r\n\r\n this._frontPlate = BoxBuilder.CreateBox(this.name + \"FrontMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08\r\n }, scene);\r\n\r\n this._frontPlate.parent = this._backPlate;\r\n this._frontPlate.position.z = -0.08;\r\n this._frontPlate.isPickable = false;\r\n this._frontPlate.setEnabled(false);\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.parent = this._backPlate;\r\n this._textPlate.position.z = -0.08;\r\n this._textPlate.isPickable = false;\r\n\r\n return this._backPlate;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"Back Material\", mesh.getScene());\r\n this._backMaterial.renderHoverLight = true;\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backMaterial.hoverPosition = pickedPoint;\r\n this._backMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentMaterial(this.name + \"Front Material\", mesh.getScene());\r\n this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow\r\n this._frontMaterial.alpha = 0.5; // Additive\r\n this._frontMaterial.renderBorders = true;\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._sharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._sharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._sharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._sharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._sharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._sharedMaterials[\"frontFluentMaterial\"] as FluentMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._frontPlate.material = this._frontMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}"]}
1
+ 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{ Button3D } from \"./button3D\";\r\n\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreatePlane } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Color3 } from '@babylonjs/core/Maths/math.color';\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n */\r\nexport class HolographicButton extends Button3D {\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: Mesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _frontMaterial: FluentMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n var tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n var mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position.z = 0.05;\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position.y = 0.7;\r\n this._tooltipMesh.position.z = -0.15;\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n // Default animations\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(true);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(false);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n let panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n let text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n if (this._frontPlate) {\r\n this.content = panel;\r\n }\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._backPlate = CreateBox(this.name + \"BackMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08\r\n }, scene);\r\n\r\n this._frontPlate = CreateBox(this.name + \"FrontMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08\r\n }, scene);\r\n\r\n this._frontPlate.parent = this._backPlate;\r\n this._frontPlate.position.z = -0.08;\r\n this._frontPlate.isPickable = false;\r\n this._frontPlate.setEnabled(false);\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.parent = this._backPlate;\r\n this._textPlate.position.z = -0.08;\r\n this._textPlate.isPickable = false;\r\n\r\n return this._backPlate;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"Back Material\", mesh.getScene());\r\n this._backMaterial.renderHoverLight = true;\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backMaterial.hoverPosition = pickedPoint;\r\n this._backMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentMaterial(this.name + \"Front Material\", mesh.getScene());\r\n this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow\r\n this._frontMaterial.alpha = 0.5; // Additive\r\n this._frontMaterial.renderBorders = true;\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._sharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._sharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._sharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._sharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._sharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._sharedMaterials[\"frontFluentMaterial\"] as FluentMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._frontPlate.material = this._frontMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}"]}
@@ -0,0 +1,118 @@
1
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
2
+ import { Scene } from "@babylonjs/core/scene";
3
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
4
+ import { Mesh } from "@babylonjs/core/Meshes/mesh";
5
+ import { TouchHolographicButton } from "./touchHolographicButton";
6
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector";
7
+ import { ContentDisplay3D } from "./contentDisplay3D";
8
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
9
+ import { SlateGizmo } from "../gizmos/slateGizmo";
10
+ import { DefaultBehavior } from "../behaviors/defaultBehavior";
11
+ /**
12
+ * Class used to create a holographic slate
13
+ * @since 5.0.0
14
+ */
15
+ export declare class HolographicSlate extends ContentDisplay3D {
16
+ /**
17
+ * Base Url for the assets.
18
+ */
19
+ static ASSETS_BASE_URL: string;
20
+ /**
21
+ * File name for the close icon.
22
+ */
23
+ static CLOSE_ICON_FILENAME: string;
24
+ /**
25
+ * File name for the close icon.
26
+ */
27
+ static FOLLOW_ICON_FILENAME: string;
28
+ /**
29
+ * Dimensions of the slate
30
+ */
31
+ dimensions: Vector3;
32
+ /**
33
+ * Minimum dimensions of the slate
34
+ */
35
+ minDimensions: Vector3;
36
+ /**
37
+ * Default dimensions of the slate
38
+ */
39
+ readonly defaultDimensions: Vector3;
40
+ /**
41
+ * Dimensions of the backplate
42
+ */
43
+ backplateDimensions: Vector3;
44
+ /**
45
+ * Margin between backplate and contentplate
46
+ */
47
+ backPlateMargin: number;
48
+ /**
49
+ * Origin in local coordinates (top left corner)
50
+ */
51
+ origin: Vector3;
52
+ private _backPlateMaterial;
53
+ private _contentMaterial;
54
+ private _pickedPointObserver;
55
+ private _positionChangedObserver;
56
+ private _imageUrl;
57
+ private _contentViewport;
58
+ private _contentDragBehavior;
59
+ private _defaultBehavior;
60
+ /**
61
+ * Regroups all mesh behaviors for the slate
62
+ */
63
+ get defaultBehavior(): DefaultBehavior;
64
+ /** @hidden */
65
+ _gizmo: SlateGizmo;
66
+ protected _backPlate: Mesh;
67
+ protected _contentPlate: Mesh;
68
+ protected _followButton: TouchHolographicButton;
69
+ protected _closeButton: TouchHolographicButton;
70
+ protected _contentScaleRatio: number;
71
+ /**
72
+ * Rendering ground id of all the mesh in the button
73
+ */
74
+ set renderingGroupId(id: number);
75
+ get renderingGroupId(): number;
76
+ /**
77
+ * Gets or sets the image url for the button
78
+ */
79
+ get imageUrl(): string;
80
+ set imageUrl(value: string);
81
+ /**
82
+ * Creates a new slate
83
+ * @param name defines the control name
84
+ */
85
+ constructor(name?: string);
86
+ /**
87
+ * Apply the facade texture (created from the content property).
88
+ * This function can be overloaded by child classes
89
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
90
+ */
91
+ protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
92
+ private _rebuildContent;
93
+ private _addControl;
94
+ protected _getTypeName(): string;
95
+ /**
96
+ * @hidden
97
+ */
98
+ _positionElements(): void;
99
+ private _applyContentViewport;
100
+ private _resetContentPositionAndZoom;
101
+ /**
102
+ * @hidden
103
+ */
104
+ _updatePivot(): void;
105
+ protected _createNode(scene: Scene): TransformNode;
106
+ private _attachContentPlateBehavior;
107
+ protected _affectMaterial(mesh: AbstractMesh): void;
108
+ /** @hidden **/
109
+ _prepareNode(scene: Scene): void;
110
+ /**
111
+ * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
112
+ */
113
+ resetDefaultAspectAndPose(): void;
114
+ /**
115
+ * Releases all associated resources
116
+ */
117
+ dispose(): void;
118
+ }