@babylonjs/gui 5.0.0-alpha.6 → 5.0.0-alpha.63

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/2D/adtInstrumentation.js +1 -1
  2. package/2D/advancedDynamicTexture.d.ts +165 -125
  3. package/2D/advancedDynamicTexture.js +342 -181
  4. package/2D/advancedDynamicTexture.js.map +1 -1
  5. package/2D/controls/button.js +10 -10
  6. package/2D/controls/button.js.map +1 -1
  7. package/2D/controls/checkbox.d.ts +2 -1
  8. package/2D/controls/checkbox.js +10 -8
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.d.ts +4 -3
  11. package/2D/controls/colorpicker.js +40 -23
  12. package/2D/controls/colorpicker.js.map +1 -1
  13. package/2D/controls/container.d.ts +16 -5
  14. package/2D/controls/container.js +93 -15
  15. package/2D/controls/container.js.map +1 -1
  16. package/2D/controls/control.d.ts +99 -44
  17. package/2D/controls/control.js +267 -129
  18. package/2D/controls/control.js.map +1 -1
  19. package/2D/controls/displayGrid.d.ts +2 -1
  20. package/2D/controls/displayGrid.js +6 -6
  21. package/2D/controls/displayGrid.js.map +1 -1
  22. package/2D/controls/ellipse.d.ts +5 -3
  23. package/2D/controls/ellipse.js +9 -5
  24. package/2D/controls/ellipse.js.map +1 -1
  25. package/2D/controls/focusableButton.d.ts +4 -2
  26. package/2D/controls/focusableButton.js +9 -6
  27. package/2D/controls/focusableButton.js.map +1 -1
  28. package/2D/controls/focusableControl.d.ts +2 -1
  29. package/2D/controls/focusableControl.js.map +1 -1
  30. package/2D/controls/grid.d.ts +13 -2
  31. package/2D/controls/grid.js +108 -24
  32. package/2D/controls/grid.js.map +1 -1
  33. package/2D/controls/image.d.ts +20 -12
  34. package/2D/controls/image.js +154 -111
  35. package/2D/controls/image.js.map +1 -1
  36. package/2D/controls/index.js +29 -29
  37. package/2D/controls/inputPassword.js +4 -4
  38. package/2D/controls/inputPassword.js.map +1 -1
  39. package/2D/controls/inputText.d.ts +6 -4
  40. package/2D/controls/inputText.js +40 -14
  41. package/2D/controls/inputText.js.map +1 -1
  42. package/2D/controls/line.d.ts +3 -2
  43. package/2D/controls/line.js +8 -8
  44. package/2D/controls/line.js.map +1 -1
  45. package/2D/controls/multiLine.d.ts +4 -3
  46. package/2D/controls/multiLine.js +6 -6
  47. package/2D/controls/multiLine.js.map +1 -1
  48. package/2D/controls/radioButton.d.ts +2 -1
  49. package/2D/controls/radioButton.js +10 -7
  50. package/2D/controls/radioButton.js.map +1 -1
  51. package/2D/controls/rectangle.d.ts +8 -3
  52. package/2D/controls/rectangle.js +21 -5
  53. package/2D/controls/rectangle.js.map +1 -1
  54. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
  55. package/2D/controls/scrollViewers/scrollViewer.js +9 -9
  56. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  57. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
  58. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
  59. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  60. package/2D/controls/selector.js +8 -8
  61. package/2D/controls/selector.js.map +1 -1
  62. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  63. package/2D/controls/sliders/baseSlider.js +12 -10
  64. package/2D/controls/sliders/baseSlider.js.map +1 -1
  65. package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
  66. package/2D/controls/sliders/imageBasedSlider.js +29 -5
  67. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  68. package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
  69. package/2D/controls/sliders/imageScrollBar.js +3 -3
  70. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  71. package/2D/controls/sliders/scrollBar.d.ts +2 -1
  72. package/2D/controls/sliders/scrollBar.js +3 -3
  73. package/2D/controls/sliders/scrollBar.js.map +1 -1
  74. package/2D/controls/sliders/slider.d.ts +2 -1
  75. package/2D/controls/sliders/slider.js +4 -4
  76. package/2D/controls/sliders/slider.js.map +1 -1
  77. package/2D/controls/stackPanel.d.ts +10 -3
  78. package/2D/controls/stackPanel.js +35 -13
  79. package/2D/controls/stackPanel.js.map +1 -1
  80. package/2D/controls/statics.js +3 -3
  81. package/2D/controls/statics.js.map +1 -1
  82. package/2D/controls/textBlock.d.ts +9 -8
  83. package/2D/controls/textBlock.js +30 -20
  84. package/2D/controls/textBlock.js.map +1 -1
  85. package/2D/controls/textWrapper.js +2 -2
  86. package/2D/controls/textWrapper.js.map +1 -1
  87. package/2D/controls/toggleButton.d.ts +1 -13
  88. package/2D/controls/toggleButton.js +29 -38
  89. package/2D/controls/toggleButton.js.map +1 -1
  90. package/2D/controls/virtualKeyboard.js +5 -5
  91. package/2D/controls/virtualKeyboard.js.map +1 -1
  92. package/2D/index.d.ts +1 -1
  93. package/2D/index.js +9 -9
  94. package/2D/index.js.map +1 -1
  95. package/2D/math2D.js +2 -2
  96. package/2D/measure.js +1 -1
  97. package/2D/measure.js.map +1 -1
  98. package/2D/multiLinePoint.js +3 -3
  99. package/2D/style.js +2 -2
  100. package/2D/valueAndUnit.d.ts +21 -6
  101. package/2D/valueAndUnit.js +57 -13
  102. package/2D/valueAndUnit.js.map +1 -1
  103. package/2D/xmlLoader.d.ts +17 -3
  104. package/2D/xmlLoader.js +54 -15
  105. package/2D/xmlLoader.js.map +1 -1
  106. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  107. package/3D/behaviors/defaultBehavior.js +122 -0
  108. package/3D/behaviors/defaultBehavior.js.map +1 -0
  109. package/3D/controls/abstractButton3D.d.ts +2 -2
  110. package/3D/controls/abstractButton3D.js +3 -3
  111. package/3D/controls/abstractButton3D.js.map +1 -1
  112. package/3D/controls/button3D.d.ts +0 -24
  113. package/3D/controls/button3D.js +7 -83
  114. package/3D/controls/button3D.js.map +1 -1
  115. package/3D/controls/container3D.js +2 -2
  116. package/3D/controls/contentDisplay3D.d.ts +30 -0
  117. package/3D/controls/contentDisplay3D.js +79 -0
  118. package/3D/controls/contentDisplay3D.js.map +1 -0
  119. package/3D/controls/control3D.d.ts +10 -7
  120. package/3D/controls/control3D.js +42 -28
  121. package/3D/controls/control3D.js.map +1 -1
  122. package/3D/controls/cylinderPanel.js +5 -5
  123. package/3D/controls/handMenu.d.ts +28 -0
  124. package/3D/controls/handMenu.js +48 -0
  125. package/3D/controls/handMenu.js.map +1 -0
  126. package/3D/controls/holographicBackplate.d.ts +48 -0
  127. package/3D/controls/holographicBackplate.js +121 -0
  128. package/3D/controls/holographicBackplate.js.map +1 -0
  129. package/3D/controls/holographicButton.d.ts +1 -1
  130. package/3D/controls/holographicButton.js +27 -24
  131. package/3D/controls/holographicButton.js.map +1 -1
  132. package/3D/controls/holographicSlate.d.ts +118 -0
  133. package/3D/controls/holographicSlate.js +360 -0
  134. package/3D/controls/holographicSlate.js.map +1 -0
  135. package/3D/controls/index.d.ts +10 -0
  136. package/3D/controls/index.js +22 -12
  137. package/3D/controls/index.js.map +1 -1
  138. package/3D/controls/meshButton3D.js +2 -2
  139. package/3D/controls/meshButton3D.js.map +1 -1
  140. package/3D/controls/nearMenu.d.ts +45 -0
  141. package/3D/controls/nearMenu.js +111 -0
  142. package/3D/controls/nearMenu.js.map +1 -0
  143. package/3D/controls/planePanel.js +3 -3
  144. package/3D/controls/scatterPanel.js +4 -4
  145. package/3D/controls/slider3D.d.ts +80 -0
  146. package/3D/controls/slider3D.js +268 -0
  147. package/3D/controls/slider3D.js.map +1 -0
  148. package/3D/controls/spherePanel.js +5 -5
  149. package/3D/controls/stackPanel3D.js +3 -3
  150. package/3D/controls/touchButton3D.d.ts +43 -0
  151. package/3D/controls/touchButton3D.js +133 -0
  152. package/3D/controls/touchButton3D.js.map +1 -0
  153. package/3D/controls/touchHolographicButton.d.ts +100 -0
  154. package/3D/controls/touchHolographicButton.js +408 -0
  155. package/3D/controls/touchHolographicButton.js.map +1 -0
  156. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  157. package/3D/controls/touchHolographicMenu.js +149 -0
  158. package/3D/controls/touchHolographicMenu.js.map +1 -0
  159. package/3D/controls/touchMeshButton3D.d.ts +22 -0
  160. package/3D/controls/touchMeshButton3D.js +63 -0
  161. package/3D/controls/touchMeshButton3D.js.map +1 -0
  162. package/3D/controls/touchToggleButton3D.d.ts +35 -0
  163. package/3D/controls/touchToggleButton3D.js +60 -0
  164. package/3D/controls/touchToggleButton3D.js.map +1 -0
  165. package/3D/controls/volumeBasedPanel.d.ts +1 -1
  166. package/3D/controls/volumeBasedPanel.js +5 -5
  167. package/3D/controls/volumeBasedPanel.js.map +1 -1
  168. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  169. package/3D/gizmos/gizmoHandle.js +210 -0
  170. package/3D/gizmos/gizmoHandle.js.map +1 -0
  171. package/3D/gizmos/index.d.ts +2 -0
  172. package/3D/gizmos/index.js +3 -0
  173. package/3D/gizmos/index.js.map +1 -0
  174. package/3D/gizmos/slateGizmo.d.ts +59 -0
  175. package/3D/gizmos/slateGizmo.js +364 -0
  176. package/3D/gizmos/slateGizmo.js.map +1 -0
  177. package/3D/gui3DManager.d.ts +19 -0
  178. package/3D/gui3DManager.js +73 -13
  179. package/3D/gui3DManager.js.map +1 -1
  180. package/3D/index.d.ts +3 -2
  181. package/3D/index.js +5 -4
  182. package/3D/index.js.map +1 -1
  183. package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
  184. package/3D/materials/fluent/fluentMaterial.js +282 -0
  185. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  186. package/3D/materials/fluent/index.d.ts +1 -0
  187. package/3D/materials/fluent/index.js +2 -0
  188. package/3D/materials/fluent/index.js.map +1 -0
  189. package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
  190. package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
  191. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  192. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
  193. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
  194. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  195. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
  196. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
  197. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  198. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  199. package/3D/materials/fluentBackplate/index.js +2 -0
  200. package/3D/materials/fluentBackplate/index.js.map +1 -0
  201. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  202. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
  203. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  204. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  205. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
  206. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  207. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
  208. package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
  209. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  210. package/3D/materials/fluentButton/index.d.ts +1 -0
  211. package/3D/materials/fluentButton/index.js +2 -0
  212. package/3D/materials/fluentButton/index.js.map +1 -0
  213. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  214. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
  215. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  216. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  217. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
  218. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  219. package/3D/materials/fluentMaterial.d.ts +2 -88
  220. package/3D/materials/fluentMaterial.js +2 -277
  221. package/3D/materials/fluentMaterial.js.map +1 -1
  222. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  223. package/3D/materials/handle/handleMaterial.js +127 -0
  224. package/3D/materials/handle/handleMaterial.js.map +1 -0
  225. package/3D/materials/handle/index.d.ts +1 -0
  226. package/3D/materials/handle/index.js +2 -0
  227. package/3D/materials/handle/index.js.map +1 -0
  228. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  229. package/3D/materials/handle/shaders/handle.fragment.js +7 -0
  230. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  231. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  232. package/3D/materials/handle/shaders/handle.vertex.js +7 -0
  233. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  234. package/3D/materials/index.d.ts +5 -1
  235. package/3D/materials/index.js +5 -1
  236. package/3D/materials/index.js.map +1 -1
  237. package/3D/materials/mrdl/index.d.ts +3 -0
  238. package/3D/materials/mrdl/index.js +4 -0
  239. package/3D/materials/mrdl/index.js.map +1 -0
  240. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
  241. package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
  242. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  243. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
  244. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
  245. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  246. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
  247. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
  248. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  249. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  250. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
  251. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  252. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  253. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
  254. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  255. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  256. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
  257. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  258. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  259. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  261. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  262. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
  263. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  267. package/3D/vector3WithInfo.js +1 -1
  268. package/index.d.ts +2 -2
  269. package/index.js +2 -2
  270. package/index.js.map +1 -1
  271. package/legacy/legacy.js +2 -2
  272. package/package.json +126 -9
  273. package/3D/materials/shaders/fluent.fragment.js +0 -7
  274. package/3D/materials/shaders/fluent.fragment.js.map +0 -1
  275. package/3D/materials/shaders/fluent.vertex.js.map +0 -1
@@ -0,0 +1,364 @@
1
+ import { __extends } from "tslib";
2
+ import { Gizmo } from "@babylonjs/core/Gizmos/gizmo.js";
3
+ import { Matrix, Quaternion, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
+ import { PivotTools } from "@babylonjs/core/Misc/pivotTools.js";
6
+ import { CornerHandle, SideHandle } from "./gizmoHandle.js";
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+ /**
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+ * Gizmo to resize 2D slates
9
+ */
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+ var SlateGizmo = /** @class */ (function (_super) {
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+ __extends(SlateGizmo, _super);
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+ function SlateGizmo(utilityLayer) {
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+ var _this = _super.call(this, utilityLayer) || this;
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+ _this._boundingDimensions = new Vector3(0, 0, 0);
15
+ _this._renderObserver = null;
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+ _this._tmpQuaternion = new Quaternion();
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+ _this._tmpVector = new Vector3(0, 0, 0);
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+ // Ordered bl, br, tr, tl
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+ _this._corners = [];
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+ // Ordered left, bottom, right, top
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+ _this._sides = [];
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+ _this._boundingBoxGizmo = {
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+ min: new Vector3(),
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+ max: new Vector3(),
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+ };
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+ /**
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+ * Value we use to offset handles from mesh
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+ */
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+ _this._margin = 0.35;
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+ _this._attachedSlate = null;
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+ _this._existingSlateScale = new Vector3();
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+ /**
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+ * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)
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+ */
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+ _this.fixedScreenSize = false;
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+ /**
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+ * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
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+ */
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+ _this.fixedScreenSizeDistanceFactor = 10;
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+ /**
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+ * Size of the handles (meters in XR)
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+ */
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+ _this.handleSize = 0.01;
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+ _this._createNode();
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+ _this.updateScale = false;
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+ _this._renderObserver = _this.gizmoLayer.originalScene.onBeforeRenderObservable.add(function () {
47
+ // Only update the bounding box if scaling has changed
48
+ if (_this.attachedMesh && !_this._existingSlateScale.equals(_this.attachedMesh.scaling)) {
49
+ _this.updateBoundingBox();
50
+ }
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+ });
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+ return _this;
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+ }
54
+ Object.defineProperty(SlateGizmo.prototype, "attachedSlate", {
55
+ get: function () {
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+ return this._attachedSlate;
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+ },
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+ /**
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+ * The slate attached to this gizmo
60
+ */
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+ set: function (control) {
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+ var _this = this;
63
+ if (control) {
64
+ this.attachedMesh = control.mesh;
65
+ this.updateBoundingBox();
66
+ this._pickedPointObserver = control._host.onPickingObservable.add(function (pickedMesh) {
67
+ if (_this._handleHovered && (!pickedMesh || pickedMesh.parent !== _this._handleHovered.node)) {
68
+ _this._handleHovered.hover = false;
69
+ _this._handleHovered = null;
70
+ }
71
+ if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {
72
+ var handle = pickedMesh.parent.reservedDataStore.handle;
73
+ if (handle.gizmo === _this) {
74
+ _this._handleHovered = handle;
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+ _this._handleHovered.hover = true;
76
+ }
77
+ }
78
+ });
79
+ }
80
+ else if (this._attachedSlate) {
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+ this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);
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+ }
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+ this._attachedSlate = control;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ SlateGizmo.prototype._createNode = function () {
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+ var _this = this;
90
+ this._handlesParent = new TransformNode("handlesParent", this.gizmoLayer.utilityLayerScene);
91
+ this._handlesParent.rotationQuaternion = Quaternion.Identity();
92
+ var masksCorners = [
93
+ {
94
+ dimensions: new Vector3(-1, -1, 0),
95
+ origin: new Vector3(1, 0, 0),
96
+ },
97
+ {
98
+ dimensions: new Vector3(1, -1, 0),
99
+ origin: new Vector3(0, 0, 0),
100
+ },
101
+ {
102
+ dimensions: new Vector3(1, 1, 0),
103
+ origin: new Vector3(0, 1, 0),
104
+ },
105
+ {
106
+ dimensions: new Vector3(-1, 1, 0),
107
+ origin: new Vector3(1, 1, 0),
108
+ },
109
+ ];
110
+ for (var i = 0; i < 4; i++) {
111
+ var corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);
112
+ this._corners.push(corner);
113
+ corner.node.rotation.z = (Math.PI / 2) * i;
114
+ corner.node.scaling.setAll(this.handleSize);
115
+ corner.node.parent = this._handlesParent;
116
+ this._assignDragBehaviorCorners(corner, function (originStart, dimensionsStart, offset, masks) { return _this._moveHandle(originStart, dimensionsStart, offset, masks, true); }, masksCorners[i]);
117
+ }
118
+ for (var i = 0; i < 4; i++) {
119
+ var side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);
120
+ this._sides.push(side);
121
+ side.node.rotation.z = (Math.PI / 2) * i;
122
+ side.node.scaling.copyFromFloats(this.handleSize, this.handleSize, this.handleSize);
123
+ side.node.parent = this._handlesParent;
124
+ this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));
125
+ }
126
+ this._handlesParent.parent = this._rootMesh;
127
+ };
128
+ SlateGizmo.prototype._keepAspectRatio = function (vector, aspectRatio, invertDiagonal) {
129
+ if (invertDiagonal === void 0) { invertDiagonal = false; }
130
+ var axis = TmpVectors.Vector3[0];
131
+ axis.copyFromFloats(aspectRatio, 1, 0).normalize();
132
+ if (invertDiagonal) {
133
+ axis.y *= -1;
134
+ }
135
+ var dot = Vector3.Dot(vector, axis);
136
+ vector.copyFrom(axis).scaleInPlace(dot);
137
+ };
138
+ SlateGizmo.prototype._clampDimensions = function (vector, dimensions, mask, keepAspectRatio) {
139
+ if (keepAspectRatio === void 0) { keepAspectRatio = false; }
140
+ var impact = TmpVectors.Vector3[0];
141
+ impact.copyFrom(vector).multiplyInPlace(mask);
142
+ var clampedDimensions = TmpVectors.Vector3[1];
143
+ clampedDimensions.copyFromFloats(Math.max(this._attachedSlate.minDimensions.x, impact.x + dimensions.x), Math.max(this._attachedSlate.minDimensions.y, impact.y + dimensions.y), 0);
144
+ if (keepAspectRatio) {
145
+ // Extra logic to ensure the ratio is maintained when the vector has been clamped
146
+ var ratio = dimensions.x / dimensions.y;
147
+ clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);
148
+ clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);
149
+ }
150
+ // Calculating the real impact of vector on clamped dimensions
151
+ impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);
152
+ vector.x = Math.sign(vector.x) * Math.abs(impact.x);
153
+ vector.y = Math.sign(vector.y) * Math.abs(impact.y);
154
+ };
155
+ SlateGizmo.prototype._moveHandle = function (originStart, dimensionsStart, offset, masks, isCorner) {
156
+ if (!this._attachedSlate) {
157
+ return;
158
+ }
159
+ if (isCorner) {
160
+ var aspectRatio = dimensionsStart.x / dimensionsStart.y;
161
+ this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);
162
+ }
163
+ this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);
164
+ var offsetOriginMasked = TmpVectors.Vector3[0];
165
+ var offsetDimensionsMasked = TmpVectors.Vector3[1];
166
+ offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);
167
+ offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);
168
+ this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);
169
+ this._attachedSlate.dimensions.copyFrom(dimensionsStart).addInPlace(offsetDimensionsMasked);
170
+ this._attachedSlate.backplateDimensions.x = this._attachedSlate.dimensions.x;
171
+ };
172
+ SlateGizmo.prototype._assignDragBehaviorCorners = function (handle, moveFn, masks) {
173
+ var _this = this;
174
+ var dimensionsStart = new Vector3();
175
+ var originStart = new Vector3();
176
+ var dragOrigin = new Vector3();
177
+ var toObjectFrame = new Matrix();
178
+ var dragPlaneNormal = new Vector3();
179
+ var previousFollowState = false;
180
+ var projectToRef = function (position, normal, origin, ref) {
181
+ // Projects on the plane with its normal and origin
182
+ position.subtractToRef(origin, TmpVectors.Vector3[0]);
183
+ var dot = Vector3.Dot(TmpVectors.Vector3[0], normal);
184
+ TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);
185
+ TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);
186
+ TmpVectors.Vector3[0].addToRef(origin, ref);
187
+ };
188
+ var dragStart = function (event) {
189
+ if (_this.attachedSlate && _this.attachedMesh) {
190
+ dimensionsStart.copyFrom(_this.attachedSlate.dimensions);
191
+ originStart.copyFrom(_this.attachedSlate.origin);
192
+ dragOrigin.copyFrom(event.position);
193
+ toObjectFrame.copyFrom(_this.attachedMesh.computeWorldMatrix(true));
194
+ toObjectFrame.invert();
195
+ previousFollowState = _this.attachedSlate.defaultBehavior.followBehaviorEnabled;
196
+ _this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;
197
+ Vector3.TransformNormalToRef(Vector3.Forward(), _this.attachedMesh.getWorldMatrix(), dragPlaneNormal);
198
+ dragPlaneNormal.normalize();
199
+ if (_this._handleHovered) {
200
+ _this._handleDragged = _this._handleHovered;
201
+ _this._handleDragged.drag = true;
202
+ }
203
+ }
204
+ };
205
+ var dragging = function (event) {
206
+ if (_this.attachedSlate && _this.attachedMesh) {
207
+ projectToRef(event.position, dragPlaneNormal, dragOrigin, _this._tmpVector);
208
+ _this._tmpVector.subtractInPlace(dragOrigin);
209
+ Vector3.TransformNormalToRef(_this._tmpVector, toObjectFrame, _this._tmpVector);
210
+ moveFn(originStart, dimensionsStart, _this._tmpVector, masks);
211
+ _this.attachedSlate._positionElements();
212
+ _this.updateBoundingBox();
213
+ }
214
+ };
215
+ var dragEnd = function () {
216
+ if (_this.attachedSlate && _this.attachedNode) {
217
+ _this.attachedSlate._updatePivot();
218
+ _this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;
219
+ if (_this._handleDragged) {
220
+ _this._handleDragged.drag = false;
221
+ _this._handleDragged = null;
222
+ }
223
+ }
224
+ };
225
+ handle.setDragBehavior(dragStart, dragging, dragEnd);
226
+ };
227
+ SlateGizmo.prototype._assignDragBehaviorSides = function (handle, dragPlaneNormal) {
228
+ var _this = this;
229
+ var quaternionOrigin = new Quaternion();
230
+ var dragOrigin = new Vector3();
231
+ var directionOrigin = new Vector3();
232
+ var worldPivot = new Vector3();
233
+ var previousFollowState;
234
+ var worldPlaneNormal = new Vector3();
235
+ var dragStart = function (event) {
236
+ if (_this.attachedSlate && _this.attachedMesh) {
237
+ quaternionOrigin.copyFrom(_this.attachedMesh.rotationQuaternion);
238
+ dragOrigin.copyFrom(event.position);
239
+ previousFollowState = _this.attachedSlate.defaultBehavior.followBehaviorEnabled;
240
+ _this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;
241
+ worldPivot.copyFrom(_this.attachedMesh.getAbsolutePivotPoint());
242
+ directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();
243
+ Vector3.TransformNormalToRef(dragPlaneNormal, _this.attachedMesh.getWorldMatrix(), worldPlaneNormal);
244
+ worldPlaneNormal.normalize();
245
+ if (_this._handleHovered) {
246
+ _this._handleDragged = _this._handleHovered;
247
+ _this._handleDragged.drag = true;
248
+ }
249
+ }
250
+ };
251
+ var dragging = function (event) {
252
+ if (_this.attachedSlate && _this.attachedMesh) {
253
+ _this._tmpVector.copyFrom(event.position);
254
+ _this._tmpVector.subtractInPlace(worldPivot);
255
+ _this._tmpVector.normalize();
256
+ var angle = -Vector3.GetAngleBetweenVectorsOnPlane(_this._tmpVector, directionOrigin, worldPlaneNormal);
257
+ Quaternion.RotationAxisToRef(dragPlaneNormal, angle, _this._tmpQuaternion);
258
+ quaternionOrigin.multiplyToRef(_this._tmpQuaternion, _this.attachedMesh.rotationQuaternion);
259
+ }
260
+ };
261
+ var dragEnd = function () {
262
+ if (_this.attachedSlate && _this.attachedNode) {
263
+ _this.attachedSlate._updatePivot();
264
+ _this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;
265
+ if (_this._handleDragged) {
266
+ _this._handleDragged.drag = false;
267
+ _this._handleDragged = null;
268
+ }
269
+ }
270
+ };
271
+ handle.setDragBehavior(dragStart, dragging, dragEnd);
272
+ };
273
+ SlateGizmo.prototype._attachedNodeChanged = function (value) {
274
+ if (value) {
275
+ this.updateBoundingBox();
276
+ }
277
+ };
278
+ /**
279
+ * Updates the bounding box information for the gizmo
280
+ */
281
+ SlateGizmo.prototype.updateBoundingBox = function () {
282
+ if (this.attachedMesh) {
283
+ PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);
284
+ // Store original parent
285
+ var originalParent = this.attachedMesh.parent;
286
+ this.attachedMesh.setParent(null);
287
+ this._update();
288
+ // Rotate based on axis
289
+ if (!this.attachedMesh.rotationQuaternion) {
290
+ this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);
291
+ }
292
+ // Store original position and reset mesh to origin before computing the bounding box
293
+ this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);
294
+ this._tmpVector.copyFrom(this.attachedMesh.position);
295
+ this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);
296
+ this.attachedMesh.position.set(0, 0, 0);
297
+ // Update bounding dimensions/positions
298
+ var boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();
299
+ boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);
300
+ this._boundingBoxGizmo.min = boundingMinMax.min;
301
+ this._boundingBoxGizmo.max = boundingMinMax.max;
302
+ // Update handles of the gizmo
303
+ this._updateHandlesPosition();
304
+ // Restore position/rotation values
305
+ this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);
306
+ this.attachedMesh.position.copyFrom(this._tmpVector);
307
+ PivotTools._RestorePivotPoint(this.attachedMesh);
308
+ // Restore original parent
309
+ this.attachedMesh.setParent(originalParent);
310
+ this.attachedMesh.computeWorldMatrix(true);
311
+ this._existingSlateScale.copyFrom(this.attachedMesh.scaling);
312
+ }
313
+ };
314
+ SlateGizmo.prototype._updateHandlesPosition = function () {
315
+ var min = this._boundingBoxGizmo.min.clone();
316
+ var max = this._boundingBoxGizmo.max.clone();
317
+ var handleScaling = this._corners[0].node.scaling.length();
318
+ min.x -= this._margin * handleScaling;
319
+ min.y -= this._margin * handleScaling;
320
+ max.x += this._margin * handleScaling;
321
+ max.y += this._margin * handleScaling;
322
+ var center = min.add(max).scaleInPlace(0.5);
323
+ this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);
324
+ this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);
325
+ this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);
326
+ this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);
327
+ this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);
328
+ this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);
329
+ this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);
330
+ this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);
331
+ };
332
+ SlateGizmo.prototype._update = function () {
333
+ _super.prototype._update.call(this);
334
+ if (!this.gizmoLayer.utilityLayerScene.activeCamera) {
335
+ return;
336
+ }
337
+ if (this._attachedSlate && this._attachedSlate.mesh) {
338
+ if (this.fixedScreenSize) {
339
+ this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);
340
+ var distanceFromCamera = (this.handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;
341
+ for (var i = 0; i < this._corners.length; i++) {
342
+ this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);
343
+ }
344
+ }
345
+ this._updateHandlesPosition();
346
+ }
347
+ };
348
+ SlateGizmo.prototype.dispose = function () {
349
+ this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);
350
+ // Will dispose rootMesh and all descendants
351
+ _super.prototype.dispose.call(this);
352
+ for (var _i = 0, _a = this._corners; _i < _a.length; _i++) {
353
+ var corner = _a[_i];
354
+ corner.dispose();
355
+ }
356
+ for (var _b = 0, _c = this._sides; _b < _c.length; _b++) {
357
+ var side = _c[_b];
358
+ side.dispose();
359
+ }
360
+ };
361
+ return SlateGizmo;
362
+ }(Gizmo));
363
+ export { SlateGizmo };
364
+ //# sourceMappingURL=slateGizmo.js.map
@@ -0,0 +1 @@
1
+ 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{ Gizmo } from \"@babylonjs/core/Gizmos/gizmo\";\r\nimport { Matrix, Quaternion, TmpVectors, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { PivotTools } from \"@babylonjs/core/Misc/pivotTools\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\nimport { HolographicSlate } from \"../controls/holographicSlate\";\r\nimport { CornerHandle, GizmoHandle, SideHandle } from \"./gizmoHandle\";\r\n\r\n// Mask contains the influence of the drag offset vectors on dimensions or origin of the slate\r\n// Mask vector is multiplied to the offset vector\r\ntype HandleMasks = {\r\n dimensions: Vector3;\r\n origin: Vector3;\r\n};\r\n\r\n/**\r\n * Gizmo to resize 2D slates\r\n */\r\nexport class SlateGizmo extends Gizmo {\r\n private _boundingDimensions = new Vector3(0, 0, 0);\r\n private _pickedPointObserver: Nullable<Observer<Nullable<AbstractMesh>>>;\r\n private _renderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _tmpQuaternion = new Quaternion();\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n\r\n // Ordered bl, br, tr, tl\r\n private _corners: CornerHandle[] = [];\r\n // Ordered left, bottom, right, top\r\n private _sides: SideHandle[] = [];\r\n private _handlesParent: TransformNode;\r\n private _handleHovered: Nullable<GizmoHandle>;\r\n private _handleDragged: Nullable<GizmoHandle>;\r\n\r\n private _boundingBoxGizmo = {\r\n min: new Vector3(),\r\n max: new Vector3(),\r\n };\r\n\r\n /**\r\n * Value we use to offset handles from mesh\r\n */\r\n private _margin = 0.35;\r\n private _attachedSlate: Nullable<HolographicSlate> = null;\r\n private _existingSlateScale = new Vector3();\r\n /**\r\n * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)\r\n */\r\n public fixedScreenSize = false;\r\n /**\r\n * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)\r\n */\r\n public fixedScreenSizeDistanceFactor = 10;\r\n\r\n /**\r\n * Size of the handles (meters in XR)\r\n */\r\n public handleSize = 0.01;\r\n\r\n /**\r\n * The slate attached to this gizmo\r\n */\r\n public set attachedSlate(control: Nullable<HolographicSlate>) {\r\n if (control) {\r\n this.attachedMesh = control.mesh;\r\n this.updateBoundingBox();\r\n\r\n this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {\r\n if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {\r\n this._handleHovered.hover = false;\r\n this._handleHovered = null;\r\n }\r\n\r\n if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {\r\n const handle = pickedMesh.parent.reservedDataStore.handle as GizmoHandle;\r\n if (handle.gizmo === this) {\r\n this._handleHovered = handle;\r\n this._handleHovered.hover = true;\r\n }\r\n }\r\n });\r\n } else if (this._attachedSlate) {\r\n this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);\r\n }\r\n this._attachedSlate = control;\r\n }\r\n\r\n public get attachedSlate(): Nullable<HolographicSlate> {\r\n return this._attachedSlate;\r\n }\r\n\r\n constructor(utilityLayer?: UtilityLayerRenderer) {\r\n super(utilityLayer);\r\n\r\n this._createNode();\r\n this.updateScale = false;\r\n\r\n this._renderObserver = this.gizmoLayer.originalScene.onBeforeRenderObservable.add(() => {\r\n // Only update the bounding box if scaling has changed\r\n if (this.attachedMesh && !this._existingSlateScale.equals(this.attachedMesh.scaling)) {\r\n this.updateBoundingBox();\r\n }\r\n });\r\n }\r\n\r\n private _createNode() {\r\n this._handlesParent = new TransformNode(\"handlesParent\", this.gizmoLayer.utilityLayerScene);\r\n this._handlesParent.rotationQuaternion = Quaternion.Identity();\r\n\r\n const masksCorners = [\r\n {\r\n dimensions: new Vector3(-1, -1, 0),\r\n origin: new Vector3(1, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, -1, 0),\r\n origin: new Vector3(0, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, 1, 0),\r\n origin: new Vector3(0, 1, 0),\r\n },\r\n {\r\n dimensions: new Vector3(-1, 1, 0),\r\n origin: new Vector3(1, 1, 0),\r\n },\r\n ];\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._corners.push(corner);\r\n corner.node.rotation.z = (Math.PI / 2) * i;\r\n corner.node.scaling.setAll(this.handleSize);\r\n\r\n corner.node.parent = this._handlesParent;\r\n this._assignDragBehaviorCorners(\r\n corner,\r\n (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => this._moveHandle(originStart, dimensionsStart, offset, masks, true),\r\n masksCorners[i]\r\n );\r\n }\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._sides.push(side);\r\n side.node.rotation.z = (Math.PI / 2) * i;\r\n side.node.scaling.copyFromFloats(this.handleSize, this.handleSize, this.handleSize);\r\n side.node.parent = this._handlesParent;\r\n this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));\r\n }\r\n\r\n this._handlesParent.parent = this._rootMesh;\r\n }\r\n\r\n private _keepAspectRatio(vector: Vector3, aspectRatio: number, invertDiagonal: boolean = false) {\r\n const axis = TmpVectors.Vector3[0];\r\n axis.copyFromFloats(aspectRatio, 1, 0).normalize();\r\n if (invertDiagonal) {\r\n axis.y *= -1;\r\n }\r\n const dot = Vector3.Dot(vector, axis);\r\n vector.copyFrom(axis).scaleInPlace(dot);\r\n }\r\n\r\n private _clampDimensions(vector: Vector3, dimensions: Vector3, mask: Vector3, keepAspectRatio: boolean = false) {\r\n const impact = TmpVectors.Vector3[0];\r\n impact.copyFrom(vector).multiplyInPlace(mask);\r\n\r\n const clampedDimensions = TmpVectors.Vector3[1];\r\n clampedDimensions.copyFromFloats(\r\n Math.max(this._attachedSlate!.minDimensions.x, impact.x + dimensions.x),\r\n Math.max(this._attachedSlate!.minDimensions.y, impact.y + dimensions.y),\r\n 0\r\n );\r\n\r\n if (keepAspectRatio) {\r\n // Extra logic to ensure the ratio is maintained when the vector has been clamped\r\n const ratio = dimensions.x / dimensions.y;\r\n clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);\r\n clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);\r\n }\r\n\r\n // Calculating the real impact of vector on clamped dimensions\r\n impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);\r\n\r\n vector.x = Math.sign(vector.x) * Math.abs(impact.x);\r\n vector.y = Math.sign(vector.y) * Math.abs(impact.y);\r\n }\r\n\r\n private _moveHandle(originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks, isCorner: boolean) {\r\n if (!this._attachedSlate) {\r\n return;\r\n }\r\n\r\n if (isCorner) {\r\n const aspectRatio = dimensionsStart.x / dimensionsStart.y;\r\n this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);\r\n }\r\n this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);\r\n\r\n const offsetOriginMasked = TmpVectors.Vector3[0];\r\n const offsetDimensionsMasked = TmpVectors.Vector3[1];\r\n offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);\r\n offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);\r\n\r\n this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);\r\n this._attachedSlate.dimensions.copyFrom(dimensionsStart).addInPlace(offsetDimensionsMasked);\r\n this._attachedSlate.backplateDimensions.x = this._attachedSlate.dimensions.x;\r\n }\r\n\r\n private _assignDragBehaviorCorners(\r\n handle: GizmoHandle,\r\n moveFn: (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => void,\r\n masks: HandleMasks\r\n ) {\r\n const dimensionsStart = new Vector3();\r\n const originStart = new Vector3();\r\n const dragOrigin = new Vector3();\r\n const toObjectFrame = new Matrix();\r\n const dragPlaneNormal = new Vector3();\r\n\r\n let previousFollowState = false;\r\n const projectToRef = (position: Vector3, normal: Vector3, origin: Vector3, ref: Vector3) => {\r\n // Projects on the plane with its normal and origin\r\n position.subtractToRef(origin, TmpVectors.Vector3[0]);\r\n const dot = Vector3.Dot(TmpVectors.Vector3[0], normal);\r\n TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);\r\n TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[0].addToRef(origin, ref);\r\n };\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n dimensionsStart.copyFrom(this.attachedSlate.dimensions);\r\n originStart.copyFrom(this.attachedSlate.origin);\r\n dragOrigin.copyFrom(event.position);\r\n toObjectFrame.copyFrom(this.attachedMesh.computeWorldMatrix(true));\r\n toObjectFrame.invert();\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n Vector3.TransformNormalToRef(Vector3.Forward(), this.attachedMesh.getWorldMatrix(), dragPlaneNormal);\r\n dragPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n projectToRef(event.position, dragPlaneNormal, dragOrigin, this._tmpVector);\r\n this._tmpVector.subtractInPlace(dragOrigin);\r\n Vector3.TransformNormalToRef(this._tmpVector, toObjectFrame, this._tmpVector);\r\n\r\n moveFn(originStart, dimensionsStart, this._tmpVector, masks);\r\n this.attachedSlate._positionElements();\r\n this.updateBoundingBox();\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n private _assignDragBehaviorSides(handle: GizmoHandle, dragPlaneNormal: Vector3) {\r\n let quaternionOrigin = new Quaternion();\r\n let dragOrigin = new Vector3();\r\n let directionOrigin = new Vector3();\r\n let worldPivot = new Vector3();\r\n let previousFollowState: boolean;\r\n let worldPlaneNormal = new Vector3();\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n quaternionOrigin.copyFrom(this.attachedMesh.rotationQuaternion!);\r\n dragOrigin.copyFrom(event.position);\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n worldPivot.copyFrom(this.attachedMesh.getAbsolutePivotPoint());\r\n directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();\r\n Vector3.TransformNormalToRef(dragPlaneNormal, this.attachedMesh.getWorldMatrix(), worldPlaneNormal);\r\n worldPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n this._tmpVector.copyFrom(event.position);\r\n this._tmpVector.subtractInPlace(worldPivot);\r\n this._tmpVector.normalize();\r\n\r\n let angle = -Vector3.GetAngleBetweenVectorsOnPlane(this._tmpVector, directionOrigin, worldPlaneNormal);\r\n Quaternion.RotationAxisToRef(dragPlaneNormal, angle, this._tmpQuaternion);\r\n quaternionOrigin.multiplyToRef(this._tmpQuaternion, this.attachedMesh.rotationQuaternion!);\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<AbstractMesh>) {\r\n if (value) {\r\n this.updateBoundingBox();\r\n }\r\n }\r\n\r\n /**\r\n * Updates the bounding box information for the gizmo\r\n */\r\n public updateBoundingBox() {\r\n if (this.attachedMesh) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);\r\n\r\n // Store original parent\r\n const originalParent = this.attachedMesh.parent;\r\n this.attachedMesh.setParent(null);\r\n\r\n this._update();\r\n\r\n // Rotate based on axis\r\n if (!this.attachedMesh.rotationQuaternion) {\r\n this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);\r\n }\r\n\r\n // Store original position and reset mesh to origin before computing the bounding box\r\n this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);\r\n this._tmpVector.copyFrom(this.attachedMesh.position);\r\n this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);\r\n this.attachedMesh.position.set(0, 0, 0);\r\n\r\n // Update bounding dimensions/positions\r\n const boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();\r\n boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);\r\n this._boundingBoxGizmo.min = boundingMinMax.min;\r\n this._boundingBoxGizmo.max = boundingMinMax.max;\r\n\r\n // Update handles of the gizmo\r\n this._updateHandlesPosition();\r\n\r\n // Restore position/rotation values\r\n this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);\r\n this.attachedMesh.position.copyFrom(this._tmpVector);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedMesh);\r\n\r\n // Restore original parent\r\n this.attachedMesh.setParent(originalParent);\r\n this.attachedMesh.computeWorldMatrix(true);\r\n\r\n this._existingSlateScale.copyFrom(this.attachedMesh.scaling);\r\n }\r\n }\r\n\r\n private _updateHandlesPosition() {\r\n const min = this._boundingBoxGizmo.min.clone();\r\n const max = this._boundingBoxGizmo.max.clone();\r\n\r\n const handleScaling = this._corners[0].node.scaling.length();\r\n min.x -= this._margin * handleScaling;\r\n min.y -= this._margin * handleScaling;\r\n max.x += this._margin * handleScaling;\r\n max.y += this._margin * handleScaling;\r\n\r\n const center = min.add(max).scaleInPlace(0.5);\r\n\r\n this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);\r\n this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);\r\n this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);\r\n this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);\r\n\r\n this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);\r\n this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);\r\n this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);\r\n this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);\r\n }\r\n\r\n protected _update() {\r\n super._update();\r\n\r\n if (!this.gizmoLayer.utilityLayerScene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n if (this.fixedScreenSize) {\r\n this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);\r\n var distanceFromCamera = (this.handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;\r\n for (let i = 0; i < this._corners.length; i++) {\r\n this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n }\r\n this._updateHandlesPosition();\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);\r\n\r\n // Will dispose rootMesh and all descendants\r\n super.dispose();\r\n\r\n for (const corner of this._corners) {\r\n corner.dispose();\r\n }\r\n\r\n for (const side of this._sides) {\r\n side.dispose();\r\n }\r\n }\r\n}\r\n"]}
@@ -2,6 +2,7 @@ import { Nullable } from "@babylonjs/core/types";
2
2
  import { Observable } from "@babylonjs/core/Misc/observable";
3
3
  import { Vector3 } from "@babylonjs/core/Maths/math.vector";
4
4
  import { Material } from "@babylonjs/core/Materials/material";
5
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
5
6
  import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer";
6
7
  import { IDisposable, Scene } from "@babylonjs/core/scene";
7
8
  import { Container3D } from "./controls/container3D";
@@ -17,6 +18,7 @@ export declare class GUI3DManager implements IDisposable {
17
18
  private _rootContainer;
18
19
  private _pointerObserver;
19
20
  private _pointerOutObserver;
21
+ private _customControlScaling;
20
22
  /** @hidden */
21
23
  _lastPickedControl: Control3D;
22
24
  /** @hidden */
@@ -27,18 +29,35 @@ export declare class GUI3DManager implements IDisposable {
27
29
  _lastControlDown: {
28
30
  [pointerId: number]: Control3D;
29
31
  };
32
+ protected static MRTK_REALISTIC_SCALING: number;
30
33
  /**
31
34
  * Observable raised when the point picked by the pointer events changed
32
35
  */
33
36
  onPickedPointChangedObservable: Observable<Nullable<Vector3>>;
37
+ /**
38
+ * Observable raised when a picking happens
39
+ */
40
+ onPickingObservable: Observable<Nullable<AbstractMesh>>;
34
41
  /** @hidden */
35
42
  _sharedMaterials: {
36
43
  [key: string]: Material;
37
44
  };
45
+ /** @hidden */
46
+ _touchSharedMaterials: {
47
+ [key: string]: Material;
48
+ };
38
49
  /** Gets the hosting scene */
39
50
  get scene(): Scene;
40
51
  /** Gets associated utility layer */
41
52
  get utilityLayer(): Nullable<UtilityLayerRenderer>;
53
+ /** Gets the scaling for all UI elements owned by this manager */
54
+ get controlScaling(): number;
55
+ /** Sets the scaling adjustment for all UI elements owned by this manager */
56
+ set controlScaling(newScale: number);
57
+ /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
58
+ get useRealisticScaling(): boolean;
59
+ /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
60
+ set useRealisticScaling(newValue: boolean);
42
61
  /**
43
62
  * Creates a new GUI3DManager
44
63
  * @param scene