@babylonjs/core 9.1.0 → 9.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (316) hide show
  1. package/Animations/animation.js +2 -2
  2. package/Animations/animation.js.map +1 -1
  3. package/Animations/animationGroup.js +1 -1
  4. package/Animations/animationGroup.js.map +1 -1
  5. package/Animations/animatorAvatar.js +13 -12
  6. package/Animations/animatorAvatar.js.map +1 -1
  7. package/Animations/easing.js +1 -1
  8. package/Animations/easing.js.map +1 -1
  9. package/Animations/pathCursor.js +1 -2
  10. package/Animations/pathCursor.js.map +1 -1
  11. package/Cameras/Inputs/geospatialCameraPointersInput.js +10 -8
  12. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  13. package/Cameras/geospatialCameraMovement.js +6 -7
  14. package/Cameras/geospatialCameraMovement.js.map +1 -1
  15. package/Engines/Extensions/engine.multiview.js +6 -0
  16. package/Engines/Extensions/engine.multiview.js.map +1 -1
  17. package/Engines/abstractEngine.js +2 -2
  18. package/Engines/abstractEngine.js.map +1 -1
  19. package/Engines/constants.d.ts +9 -4
  20. package/Engines/constants.js +9 -4
  21. package/Engines/constants.js.map +1 -1
  22. package/Engines/webgpuEngine.js +2 -0
  23. package/Engines/webgpuEngine.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  25. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +38 -11
  26. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  27. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.d.ts +105 -0
  28. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js +318 -0
  29. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js.map +1 -0
  30. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  31. package/FrameGraph/Node/Blocks/index.js +1 -0
  32. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  33. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +4 -0
  34. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
  35. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  36. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +34 -0
  37. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +144 -0
  38. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -0
  39. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +26 -0
  40. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +82 -0
  41. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -0
  42. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +61 -0
  43. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +207 -0
  44. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -0
  45. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +104 -0
  46. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +218 -0
  47. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -0
  48. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +217 -0
  49. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +640 -0
  50. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -0
  51. package/FrameGraph/frameGraph.js +1 -0
  52. package/FrameGraph/frameGraph.js.map +1 -1
  53. package/FrameGraph/index.d.ts +1 -0
  54. package/FrameGraph/index.js +1 -0
  55. package/FrameGraph/index.js.map +1 -1
  56. package/Gizmos/boundingBoxGizmo.js +4 -0
  57. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  58. package/Layers/selectionOutlineLayer.d.ts +7 -0
  59. package/Layers/selectionOutlineLayer.js +18 -1
  60. package/Layers/selectionOutlineLayer.js.map +1 -1
  61. package/Layers/thinSelectionOutlineLayer.d.ts +7 -0
  62. package/Layers/thinSelectionOutlineLayer.js +86 -36
  63. package/Layers/thinSelectionOutlineLayer.js.map +1 -1
  64. package/Lights/Clustered/clusteredLightContainer.d.ts +6 -0
  65. package/Lights/Clustered/clusteredLightContainer.js +50 -5
  66. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  67. package/Lights/light.d.ts +7 -0
  68. package/Lights/light.js +10 -0
  69. package/Lights/light.js.map +1 -1
  70. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +13 -3
  71. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  72. package/Materials/PBR/openpbrMaterial.d.ts +166 -53
  73. package/Materials/PBR/openpbrMaterial.js +180 -61
  74. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  75. package/Materials/PBR/pbrBRDFConfiguration.js +1 -1
  76. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  77. package/Materials/PBR/pbrBaseMaterial.d.ts +36 -31
  78. package/Materials/PBR/pbrBaseMaterial.js +2 -32
  79. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  80. package/Materials/Textures/Filtering/hdrFiltering.js +6 -0
  81. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  82. package/Materials/Textures/cubeTexture.js +10 -0
  83. package/Materials/Textures/cubeTexture.js.map +1 -1
  84. package/Materials/Textures/envCubeTexture.js +13 -13
  85. package/Materials/Textures/envCubeTexture.js.map +1 -1
  86. package/Materials/environmentLighting.defines.d.ts +31 -0
  87. package/Materials/environmentLighting.defines.js +33 -0
  88. package/Materials/environmentLighting.defines.js.map +1 -0
  89. package/Materials/material.js +1 -0
  90. package/Materials/material.js.map +1 -1
  91. package/Materials/materialHelper.functions.js +9 -3
  92. package/Materials/materialHelper.functions.js.map +1 -1
  93. package/Materials/materialHelper.geometryrendering.js +10 -3
  94. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  95. package/Materials/prepass.defines.d.ts +43 -0
  96. package/Materials/prepass.defines.js +45 -0
  97. package/Materials/prepass.defines.js.map +1 -0
  98. package/Materials/standardMaterial.d.ts +36 -31
  99. package/Materials/standardMaterial.js +2 -32
  100. package/Materials/standardMaterial.js.map +1 -1
  101. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +101 -62
  102. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  103. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +39 -25
  104. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
  105. package/Meshes/abstractMesh.d.ts +8 -1
  106. package/Meshes/abstractMesh.js +9 -2
  107. package/Meshes/abstractMesh.js.map +1 -1
  108. package/Meshes/mesh.js +31 -4
  109. package/Meshes/mesh.js.map +1 -1
  110. package/Misc/greasedLineTools.js +5 -0
  111. package/Misc/greasedLineTools.js.map +1 -1
  112. package/Misc/textureTools.d.ts +3 -1
  113. package/Misc/textureTools.js +74 -13
  114. package/Misc/textureTools.js.map +1 -1
  115. package/Misc/tools.js +1 -1
  116. package/Misc/tools.js.map +1 -1
  117. package/Particles/EmitterTypes/coneParticleEmitter.js +2 -4
  118. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  119. package/Particles/baseParticleSystem.d.ts +33 -1
  120. package/Particles/baseParticleSystem.js +65 -0
  121. package/Particles/baseParticleSystem.js.map +1 -1
  122. package/Particles/computeShaderParticleSystem.js +6 -0
  123. package/Particles/computeShaderParticleSystem.js.map +1 -1
  124. package/Particles/gpuParticleSystem.d.ts +24 -6
  125. package/Particles/gpuParticleSystem.js +85 -36
  126. package/Particles/gpuParticleSystem.js.map +1 -1
  127. package/Particles/particleSystem.d.ts +0 -6
  128. package/Particles/particleSystem.js +3 -14
  129. package/Particles/particleSystem.js.map +1 -1
  130. package/Particles/thinParticleSystem.d.ts +1 -3
  131. package/Particles/thinParticleSystem.js +1 -27
  132. package/Particles/thinParticleSystem.js.map +1 -1
  133. package/Particles/webgl2ParticleSystem.js +7 -0
  134. package/Particles/webgl2ParticleSystem.js.map +1 -1
  135. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  136. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +1 -1
  137. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  138. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +6 -10
  139. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +46 -13
  140. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  141. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -19
  142. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +21 -65
  143. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  144. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +15 -52
  145. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +129 -220
  146. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  147. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -0
  148. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  149. package/Rendering/depthRenderer.js +6 -0
  150. package/Rendering/depthRenderer.js.map +1 -1
  151. package/Rendering/geometryBufferRenderer.d.ts +34 -5
  152. package/Rendering/geometryBufferRenderer.js +209 -16
  153. package/Rendering/geometryBufferRenderer.js.map +1 -1
  154. package/Rendering/geometryBufferRendererSceneComponent.d.ts +4 -6
  155. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  156. package/Rendering/iblCdfGenerator.d.ts +10 -0
  157. package/Rendering/iblCdfGenerator.js +52 -17
  158. package/Rendering/iblCdfGenerator.js.map +1 -1
  159. package/Rendering/index.d.ts +0 -6
  160. package/Rendering/index.js +0 -6
  161. package/Rendering/index.js.map +1 -1
  162. package/Rendering/objectRenderer.js +1 -0
  163. package/Rendering/objectRenderer.js.map +1 -1
  164. package/Rendering/prePassRenderer.js +7 -1
  165. package/Rendering/prePassRenderer.js.map +1 -1
  166. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  167. package/Shaders/ShadersInclude/helperFunctions.js +5 -0
  168. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  169. package/Shaders/ShadersInclude/openpbrBaseLayerData.js +1 -1
  170. package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  171. package/Shaders/{iblVoxelSlabDebug.fragment.d.ts → ShadersInclude/openpbrBlockPrePass.d.ts} +1 -1
  172. package/Shaders/ShadersInclude/openpbrBlockPrePass.js +77 -0
  173. package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  174. package/Shaders/ShadersInclude/openpbrDirectLighting.js +42 -17
  175. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  176. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +43 -17
  177. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  178. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +10 -1
  179. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
  180. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  181. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -38
  182. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  183. package/Shaders/ShadersInclude/openpbrIblFunctions.js +4 -2
  184. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  185. package/Shaders/{iblVoxelSlabDebug.vertex.d.ts → ShadersInclude/openpbrSubsurfaceLayerData.d.ts} +1 -1
  186. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  187. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  188. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  189. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  190. package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
  191. package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  192. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +9 -0
  193. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
  194. package/Shaders/{iblVoxelGrid3dDebug.fragment.d.ts → ShadersInclude/openpbrVolumeFunctions.d.ts} +1 -1
  195. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js +67 -0
  196. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  197. package/Shaders/ShadersInclude/pbrBlockPrePass.js +14 -3
  198. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  199. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
  200. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
  201. package/{ShadersWGSL/iblVoxelSlabDebug.fragment.d.ts → Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts} +1 -1
  202. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js +43 -0
  203. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  204. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  205. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -32
  206. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  207. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  208. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  209. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  210. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  211. package/Shaders/geometry.fragment.d.ts +12 -0
  212. package/Shaders/geometry.fragment.js +102 -1
  213. package/Shaders/geometry.fragment.js.map +1 -1
  214. package/Shaders/geometry.vertex.d.ts +1 -0
  215. package/Shaders/geometry.vertex.js +46 -2
  216. package/Shaders/geometry.vertex.js.map +1 -1
  217. package/Shaders/gpuUpdateParticles.vertex.js +12 -6
  218. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  219. package/Shaders/iblShadowVoxelTracing.fragment.d.ts +1 -0
  220. package/Shaders/iblShadowVoxelTracing.fragment.js +7 -6
  221. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  222. package/Shaders/iblVoxelGrid.fragment.d.ts +1 -0
  223. package/Shaders/iblVoxelGrid.fragment.js +33 -5
  224. package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
  225. package/Shaders/lod3D.fragment.d.ts +5 -0
  226. package/Shaders/lod3D.fragment.js +13 -0
  227. package/Shaders/lod3D.fragment.js.map +1 -0
  228. package/Shaders/openpbr.fragment.d.ts +3 -1
  229. package/Shaders/openpbr.fragment.js +74 -8
  230. package/Shaders/openpbr.fragment.js.map +1 -1
  231. package/Shaders/openpbr.vertex.js +11 -5
  232. package/Shaders/openpbr.vertex.js.map +1 -1
  233. package/ShadersWGSL/ShadersInclude/helperFunctions.js +5 -0
  234. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  235. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +3 -2
  236. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  237. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
  238. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  239. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  240. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +101 -0
  241. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  242. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +44 -19
  243. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  244. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -13
  245. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  246. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  247. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -34
  248. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  249. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +5 -3
  250. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  251. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  252. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  253. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  254. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  255. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  256. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
  257. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  258. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  259. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js +68 -0
  260. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  261. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +15 -4
  262. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  263. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +2 -2
  264. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  265. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  266. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  267. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  268. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js +39 -0
  269. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  270. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  271. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -28
  272. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  273. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +2 -1
  274. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  275. package/ShadersWGSL/geometry.fragment.d.ts +11 -0
  276. package/ShadersWGSL/geometry.fragment.js +103 -1
  277. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  278. package/ShadersWGSL/geometry.vertex.d.ts +1 -0
  279. package/ShadersWGSL/geometry.vertex.js +47 -3
  280. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  281. package/ShadersWGSL/gpuUpdateParticles.compute.js +14 -7
  282. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  283. package/ShadersWGSL/iblShadowVoxelTracing.fragment.d.ts +1 -0
  284. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +8 -8
  285. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  286. package/ShadersWGSL/iblVoxelGrid.fragment.js +1 -1
  287. package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
  288. package/ShadersWGSL/lod3D.fragment.d.ts +5 -0
  289. package/ShadersWGSL/lod3D.fragment.js +13 -0
  290. package/ShadersWGSL/lod3D.fragment.js.map +1 -0
  291. package/ShadersWGSL/openpbr.fragment.d.ts +3 -1
  292. package/ShadersWGSL/openpbr.fragment.js +75 -9
  293. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  294. package/ShadersWGSL/openpbr.vertex.js +6 -0
  295. package/ShadersWGSL/openpbr.vertex.js.map +1 -1
  296. package/XR/webXRSessionManager.js +7 -5
  297. package/XR/webXRSessionManager.js.map +1 -1
  298. package/package.json +1 -1
  299. package/readme.md +4 -0
  300. package/scene.d.ts +7 -0
  301. package/scene.js +13 -0
  302. package/scene.js.map +1 -1
  303. package/Shaders/iblVoxelGrid3dDebug.fragment.js +0 -24
  304. package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +0 -1
  305. package/Shaders/iblVoxelSlabDebug.fragment.js +0 -13
  306. package/Shaders/iblVoxelSlabDebug.fragment.js.map +0 -1
  307. package/Shaders/iblVoxelSlabDebug.vertex.js +0 -11
  308. package/Shaders/iblVoxelSlabDebug.vertex.js.map +0 -1
  309. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.d.ts +0 -5
  310. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +0 -23
  311. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +0 -1
  312. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +0 -14
  313. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +0 -1
  314. package/ShadersWGSL/iblVoxelSlabDebug.vertex.d.ts +0 -5
  315. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +0 -12
  316. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +0 -1
@@ -47,6 +47,8 @@ export declare class NodeRenderGraphGeometryRendererBlock extends NodeRenderGrap
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  /** Indicates if depth pre-pass must be disabled */
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  get disableDepthPrePass(): boolean;
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  set disableDepthPrePass(value: boolean);
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+ irradianceFormat: number;
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+ irradianceType: number;
50
52
  viewDepthFormat: number;
51
53
  viewDepthType: number;
52
54
  normalizedViewDepthFormat: number;
@@ -74,6 +76,10 @@ export declare class NodeRenderGraphGeometryRendererBlock extends NodeRenderGrap
74
76
  * @returns the class name
75
77
  */
76
78
  getClassName(): string;
79
+ /**
80
+ * Gets the geometry irradiance component
81
+ */
82
+ get geomIrradiance(): NodeRenderGraphConnectionPoint;
77
83
  /**
78
84
  * Gets the geometry view depth component
79
85
  */
@@ -25,6 +25,9 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
25
25
  */
26
26
  constructor(name, frameGraph, scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {
27
27
  super(name, frameGraph, scene);
28
+ // Irradiance
29
+ this.irradianceFormat = 5;
30
+ this.irradianceType = 2;
28
31
  // View depth
29
32
  this.viewDepthFormat = 6;
30
33
  this.viewDepthType = 1;
@@ -59,6 +62,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
59
62
  this.linearVelocityFormat = 5;
60
63
  this.linearVelocityType = 2;
61
64
  this.getInputByName("target").isOptional = true;
65
+ this.registerOutput("geomIrradiance", NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance);
62
66
  this.registerOutput("geomViewDepth", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);
63
67
  this.registerOutput("geomNormViewDepth", NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);
64
68
  this.registerOutput("geomScreenDepth", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);
@@ -177,75 +181,82 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
177
181
  getClassName() {
178
182
  return "NodeRenderGraphGeometryRendererBlock";
179
183
  }
184
+ /**
185
+ * Gets the geometry irradiance component
186
+ */
187
+ get geomIrradiance() {
188
+ return this._outputs[3];
189
+ }
180
190
  /**
181
191
  * Gets the geometry view depth component
182
192
  */
183
193
  get geomViewDepth() {
184
- return this._outputs[3];
194
+ return this._outputs[4];
185
195
  }
186
196
  /**
187
197
  * Gets the geometry normalized view depth component
188
198
  */
189
199
  get geomNormViewDepth() {
190
- return this._outputs[4];
200
+ return this._outputs[5];
191
201
  }
192
202
  /**
193
203
  * Gets the geometry screen depth component
194
204
  */
195
205
  get geomScreenDepth() {
196
- return this._outputs[5];
206
+ return this._outputs[6];
197
207
  }
198
208
  /**
199
209
  * Gets the geometry view normal component
200
210
  */
201
211
  get geomViewNormal() {
202
- return this._outputs[6];
212
+ return this._outputs[7];
203
213
  }
204
214
  /**
205
215
  * Gets the world geometry normal component
206
216
  */
207
217
  get geomWorldNormal() {
208
- return this._outputs[7];
218
+ return this._outputs[8];
209
219
  }
210
220
  /**
211
221
  * Gets the geometry local position component
212
222
  */
213
223
  get geomLocalPosition() {
214
- return this._outputs[8];
224
+ return this._outputs[9];
215
225
  }
216
226
  /**
217
227
  * Gets the geometry world position component
218
228
  */
219
229
  get geomWorldPosition() {
220
- return this._outputs[9];
230
+ return this._outputs[10];
221
231
  }
222
232
  /**
223
233
  * Gets the geometry albedo component
224
234
  */
225
235
  get geomAlbedo() {
226
- return this._outputs[10];
236
+ return this._outputs[11];
227
237
  }
228
238
  /**
229
239
  * Gets the geometry reflectivity component
230
240
  */
231
241
  get geomReflectivity() {
232
- return this._outputs[11];
242
+ return this._outputs[12];
233
243
  }
234
244
  /**
235
245
  * Gets the geometry velocity component
236
246
  */
237
247
  get geomVelocity() {
238
- return this._outputs[12];
248
+ return this._outputs[13];
239
249
  }
240
250
  /**
241
251
  * Gets the geometry linear velocity component
242
252
  */
243
253
  get geomLinearVelocity() {
244
- return this._outputs[13];
254
+ return this._outputs[14];
245
255
  }
246
256
  _buildBlock(state) {
247
257
  super._buildBlock(state);
248
258
  const textureActivation = [
259
+ this.geomIrradiance.isConnected,
249
260
  this.geomViewDepth.isConnected,
250
261
  this.geomNormViewDepth.isConnected,
251
262
  this.geomScreenDepth.isConnected,
@@ -258,6 +269,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
258
269
  this.geomVelocity.isConnected,
259
270
  this.geomLinearVelocity.isConnected,
260
271
  ];
272
+ this.geomIrradiance.value = this._frameGraphTask.geometryIrradianceTexture;
261
273
  this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;
262
274
  this.geomNormViewDepth.value = this._frameGraphTask.geometryNormViewDepthTexture;
263
275
  this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;
@@ -271,6 +283,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
271
283
  this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;
272
284
  this._frameGraphTask.textureDescriptions = [];
273
285
  const textureFormats = [
286
+ this.irradianceFormat,
274
287
  this.viewDepthFormat,
275
288
  this.normalizedViewDepthFormat,
276
289
  this.screenDepthFormat,
@@ -284,6 +297,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
284
297
  this.linearVelocityFormat,
285
298
  ];
286
299
  const textureTypes = [
300
+ this.irradianceType,
287
301
  this.viewDepthType,
288
302
  this.normalizedViewDepthType,
289
303
  this.screenDepthType,
@@ -297,6 +311,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
297
311
  this.linearVelocityType,
298
312
  ];
299
313
  const bufferTypes = [
314
+ 14,
300
315
  5,
301
316
  13,
302
317
  10,
@@ -327,6 +342,8 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
327
342
  codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);
328
343
  codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);
329
344
  codes.push(`${this._codeVariableName}.disableDepthPrePass = ${this.disableDepthPrePass};`);
345
+ codes.push(`${this._codeVariableName}.irradianceFormat = ${this.irradianceFormat};`);
346
+ codes.push(`${this._codeVariableName}.irradianceType = ${this.irradianceType};`);
330
347
  codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);
331
348
  codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);
332
349
  codes.push(`${this._codeVariableName}.normalizedViewDepthFormat = ${this.normalizedViewDepthFormat};`);
@@ -360,6 +377,8 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
360
377
  serializationObject.reverseCulling = this.reverseCulling;
361
378
  serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;
362
379
  serializationObject.disableDepthPrePass = this.disableDepthPrePass;
380
+ serializationObject.irradianceFormat = this.irradianceFormat;
381
+ serializationObject.irradianceType = this.irradianceType;
363
382
  serializationObject.viewDepthFormat = this.viewDepthFormat;
364
383
  serializationObject.viewDepthType = this.viewDepthType;
365
384
  serializationObject.normalizedViewDepthFormat = this.normalizedViewDepthFormat;
@@ -393,6 +412,8 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObj
393
412
  this.reverseCulling = serializationObject.reverseCulling;
394
413
  this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;
395
414
  this.disableDepthPrePass = serializationObject.disableDepthPrePass ?? true;
415
+ this.irradianceFormat = serializationObject.irradianceFormat ?? 5;
416
+ this.irradianceType = serializationObject.irradianceType ?? 2;
396
417
  this.viewDepthFormat = serializationObject.viewDepthFormat;
397
418
  this.viewDepthType = serializationObject.viewDepthType;
398
419
  this.normalizedViewDepthFormat = serializationObject.normalizedViewDepthFormat ?? 6;
@@ -438,6 +459,12 @@ __decorate([
438
459
  __decorate([
439
460
  editableInPropertyPage("Disable depth pre-pass", 0 /* PropertyTypeForEdition.Boolean */, "GEOMETRY")
440
461
  ], NodeRenderGraphGeometryRendererBlock.prototype, "disableDepthPrePass", null);
462
+ __decorate([
463
+ editableInPropertyPage("Format", 9 /* PropertyTypeForEdition.TextureFormat */, "OUTPUT - IRRADIANCE")
464
+ ], NodeRenderGraphGeometryRendererBlock.prototype, "irradianceFormat", void 0);
465
+ __decorate([
466
+ editableInPropertyPage("Type", 10 /* PropertyTypeForEdition.TextureType */, "OUTPUT - IRRADIANCE")
467
+ ], NodeRenderGraphGeometryRendererBlock.prototype, "irradianceType", void 0);
441
468
  __decorate([
442
469
  editableInPropertyPage("Format", 9 /* PropertyTypeForEdition.TextureFormat */, "OUTPUT - VIEW DEPTH")
443
470
  ], NodeRenderGraphGeometryRendererBlock.prototype, "viewDepthFormat", void 0);
@@ -1 +1 @@
1
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{ type NodeRenderGraphConnectionPoint, type Scene, type NodeRenderGraphBuildState, type FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n * @param enableClusteredLights True (default) to enable clustered lights\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this.getInputByName(\"target\")!.isOptional = true;\r\n\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomNormViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio, enableClusteredLights });\r\n }\r\n\r\n protected override _createFrameGraphObject(): void {\r\n this._frameGraphTask?.dispose();\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, {\r\n doNotChangeAspectRatio: this._additionalConstructionParameters![0] as boolean,\r\n enableClusteredLights: this._additionalConstructionParameters![1] as boolean,\r\n });\r\n }\r\n\r\n protected override _saveState(state: { [key: string]: any }) {\r\n super._saveState(state);\r\n state.disabled = this._frameGraphTask.disabled;\r\n state.isMainObjectRenderer = this.isMainObjectRenderer;\r\n state.depthTest = this.depthTest;\r\n state.depthWrite = this.depthWrite;\r\n state.disableShadows = this.disableShadows;\r\n state.renderInLinearSpace = this.renderInLinearSpace;\r\n state.renderParticles = this.renderParticles;\r\n state.renderSprites = this.renderSprites;\r\n state.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n state.enableOutlineRendering = this.enableOutlineRendering;\r\n\r\n state.width = this.width;\r\n state.height = this.height;\r\n state.sizeInPercentage = this.sizeInPercentage;\r\n state.samples = this.samples;\r\n state.reverseCulling = this.reverseCulling;\r\n state.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n state.disableDepthPrePass = this.disableDepthPrePass;\r\n }\r\n\r\n protected override _restoreState(state: { [key: string]: any }) {\r\n super._restoreState(state);\r\n this._frameGraphTask.disabled = state.disabled;\r\n this.isMainObjectRenderer = state.isMainObjectRenderer;\r\n this.depthTest = state.depthTest;\r\n this.depthWrite = state.depthWrite;\r\n this.disableShadows = state.disableShadows;\r\n this.renderInLinearSpace = state.renderInLinearSpace;\r\n this.renderParticles = state.renderParticles;\r\n this.renderSprites = state.renderSprites;\r\n this.forceLayerMaskCheck = state.forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;\r\n this.enableOutlineRendering = state.enableOutlineRendering;\r\n\r\n this.width = state.width;\r\n this.height = state.height;\r\n this.sizeInPercentage = state.sizeInPercentage;\r\n this.samples = state.samples;\r\n this.reverseCulling = state.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = state.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = state.disableDepthPrePass;\r\n }\r\n\r\n /** Width of the geometry texture */\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n /** Height of the geometry texture */\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n /** Indicates if the geometry texture width and height are percentages or absolute values */\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n /** Number of samples of the geometry texture */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"GEOMETRY\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n /** Indicates if culling must be reversed */\r\n @editableInPropertyPage(\"Reverse culling\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get reverseCulling() {\r\n return this._frameGraphTask.reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._frameGraphTask.reverseCulling = value;\r\n }\r\n\r\n /** Indicates if a mesh shouldn't be rendered when its material has depth write disabled */\r\n @editableInPropertyPage(\"Don't render if material depth write is disabled\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get dontRenderWhenMaterialDepthWriteIsDisabled() {\r\n return this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n }\r\n\r\n public set dontRenderWhenMaterialDepthWriteIsDisabled(value: boolean) {\r\n this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled = value;\r\n }\r\n\r\n /** Indicates if depth pre-pass must be disabled */\r\n @editableInPropertyPage(\"Disable depth pre-pass\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get disableDepthPrePass() {\r\n return this._frameGraphTask.disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._frameGraphTask.disableDepthPrePass = value;\r\n }\r\n\r\n // View depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // Normalized view depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - ALBEDO\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - ALBEDO\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VELOCITY\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VELOCITY\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry normalized view depth component\r\n */\r\n public get geomNormViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[11];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[12];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[13];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomViewDepth.isConnected,\r\n this.geomNormViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomNormViewDepth.value = this._frameGraphTask.geometryNormViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.viewDepthFormat,\r\n this.normalizedViewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.viewDepthType,\r\n this.normalizedViewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.size = { width: ${this.width}, height: ${this.height} };`);\r\n codes.push(`${this._codeVariableName}.sizeInPercentage = ${this.sizeInPercentage};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);\r\n codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);\r\n codes.push(`${this._codeVariableName}.disableDepthPrePass = ${this.disableDepthPrePass};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthFormat = ${this.normalizedViewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthType = ${this.normalizedViewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sizeInPercentage = this.sizeInPercentage;\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.samples = this.samples;\r\n serializationObject.reverseCulling = this.reverseCulling;\r\n serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n serializationObject.disableDepthPrePass = this.disableDepthPrePass;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.normalizedViewDepthFormat = this.normalizedViewDepthFormat;\r\n serializationObject.normalizedViewDepthType = this.normalizedViewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sizeInPercentage = !!serializationObject.sizeInPercentage;\r\n this.width = serializationObject.width ?? 100;\r\n this.height = serializationObject.height ?? 100;\r\n this.samples = serializationObject.samples;\r\n this.reverseCulling = serializationObject.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = serializationObject.disableDepthPrePass ?? true;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.normalizedViewDepthFormat = serializationObject.normalizedViewDepthFormat ?? Constants.TEXTUREFORMAT_RED;\r\n this.normalizedViewDepthType = serializationObject.normalizedViewDepthType ?? Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
1
+ 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{ type NodeRenderGraphConnectionPoint, type Scene, type NodeRenderGraphBuildState, type FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n * @param enableClusteredLights True (default) to enable clustered lights\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this.getInputByName(\"target\")!.isOptional = true;\r\n\r\n this.registerOutput(\"geomIrradiance\", NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance);\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomNormViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio, enableClusteredLights });\r\n }\r\n\r\n protected override _createFrameGraphObject(): void {\r\n this._frameGraphTask?.dispose();\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, {\r\n doNotChangeAspectRatio: this._additionalConstructionParameters![0] as boolean,\r\n enableClusteredLights: this._additionalConstructionParameters![1] as boolean,\r\n });\r\n }\r\n\r\n protected override _saveState(state: { [key: string]: any }) {\r\n super._saveState(state);\r\n state.disabled = this._frameGraphTask.disabled;\r\n state.isMainObjectRenderer = this.isMainObjectRenderer;\r\n state.depthTest = this.depthTest;\r\n state.depthWrite = this.depthWrite;\r\n state.disableShadows = this.disableShadows;\r\n state.renderInLinearSpace = this.renderInLinearSpace;\r\n state.renderParticles = this.renderParticles;\r\n state.renderSprites = this.renderSprites;\r\n state.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n state.enableOutlineRendering = this.enableOutlineRendering;\r\n\r\n state.width = this.width;\r\n state.height = this.height;\r\n state.sizeInPercentage = this.sizeInPercentage;\r\n state.samples = this.samples;\r\n state.reverseCulling = this.reverseCulling;\r\n state.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n state.disableDepthPrePass = this.disableDepthPrePass;\r\n }\r\n\r\n protected override _restoreState(state: { [key: string]: any }) {\r\n super._restoreState(state);\r\n this._frameGraphTask.disabled = state.disabled;\r\n this.isMainObjectRenderer = state.isMainObjectRenderer;\r\n this.depthTest = state.depthTest;\r\n this.depthWrite = state.depthWrite;\r\n this.disableShadows = state.disableShadows;\r\n this.renderInLinearSpace = state.renderInLinearSpace;\r\n this.renderParticles = state.renderParticles;\r\n this.renderSprites = state.renderSprites;\r\n this.forceLayerMaskCheck = state.forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;\r\n this.enableOutlineRendering = state.enableOutlineRendering;\r\n\r\n this.width = state.width;\r\n this.height = state.height;\r\n this.sizeInPercentage = state.sizeInPercentage;\r\n this.samples = state.samples;\r\n this.reverseCulling = state.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = state.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = state.disableDepthPrePass;\r\n }\r\n\r\n /** Width of the geometry texture */\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n /** Height of the geometry texture */\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n /** Indicates if the geometry texture width and height are percentages or absolute values */\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n /** Number of samples of the geometry texture */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"GEOMETRY\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n /** Indicates if culling must be reversed */\r\n @editableInPropertyPage(\"Reverse culling\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get reverseCulling() {\r\n return this._frameGraphTask.reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._frameGraphTask.reverseCulling = value;\r\n }\r\n\r\n /** Indicates if a mesh shouldn't be rendered when its material has depth write disabled */\r\n @editableInPropertyPage(\"Don't render if material depth write is disabled\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get dontRenderWhenMaterialDepthWriteIsDisabled() {\r\n return this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n }\r\n\r\n public set dontRenderWhenMaterialDepthWriteIsDisabled(value: boolean) {\r\n this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled = value;\r\n }\r\n\r\n /** Indicates if depth pre-pass must be disabled */\r\n @editableInPropertyPage(\"Disable depth pre-pass\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get disableDepthPrePass() {\r\n return this._frameGraphTask.disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._frameGraphTask.disableDepthPrePass = value;\r\n }\r\n\r\n // Irradiance\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - IRRADIANCE\")\r\n public irradianceFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - IRRADIANCE\")\r\n public irradianceType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // View depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // Normalized view depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - ALBEDO\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - ALBEDO\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VELOCITY\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VELOCITY\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry irradiance component\r\n */\r\n public get geomIrradiance(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry normalized view depth component\r\n */\r\n public get geomNormViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[11];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[12];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[13];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[14];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomIrradiance.isConnected,\r\n this.geomViewDepth.isConnected,\r\n this.geomNormViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n this.geomIrradiance.value = this._frameGraphTask.geometryIrradianceTexture;\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomNormViewDepth.value = this._frameGraphTask.geometryNormViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.irradianceFormat,\r\n this.viewDepthFormat,\r\n this.normalizedViewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.irradianceType,\r\n this.viewDepthType,\r\n this.normalizedViewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE,\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.size = { width: ${this.width}, height: ${this.height} };`);\r\n codes.push(`${this._codeVariableName}.sizeInPercentage = ${this.sizeInPercentage};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);\r\n codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);\r\n codes.push(`${this._codeVariableName}.disableDepthPrePass = ${this.disableDepthPrePass};`);\r\n codes.push(`${this._codeVariableName}.irradianceFormat = ${this.irradianceFormat};`);\r\n codes.push(`${this._codeVariableName}.irradianceType = ${this.irradianceType};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthFormat = ${this.normalizedViewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthType = ${this.normalizedViewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sizeInPercentage = this.sizeInPercentage;\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.samples = this.samples;\r\n serializationObject.reverseCulling = this.reverseCulling;\r\n serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n serializationObject.disableDepthPrePass = this.disableDepthPrePass;\r\n serializationObject.irradianceFormat = this.irradianceFormat;\r\n serializationObject.irradianceType = this.irradianceType;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.normalizedViewDepthFormat = this.normalizedViewDepthFormat;\r\n serializationObject.normalizedViewDepthType = this.normalizedViewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sizeInPercentage = !!serializationObject.sizeInPercentage;\r\n this.width = serializationObject.width ?? 100;\r\n this.height = serializationObject.height ?? 100;\r\n this.samples = serializationObject.samples;\r\n this.reverseCulling = serializationObject.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = serializationObject.disableDepthPrePass ?? true;\r\n this.irradianceFormat = serializationObject.irradianceFormat ?? Constants.TEXTUREFORMAT_RGBA;\r\n this.irradianceType = serializationObject.irradianceType ?? Constants.TEXTURETYPE_HALF_FLOAT;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.normalizedViewDepthFormat = serializationObject.normalizedViewDepthFormat ?? Constants.TEXTUREFORMAT_RED;\r\n this.normalizedViewDepthType = serializationObject.normalizedViewDepthType ?? Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
@@ -0,0 +1,105 @@
1
+ import { type FrameGraph, type NodeRenderGraphBuildState, type NodeRenderGraphConnectionPoint, type Scene } from "../../../../index.js";
2
+ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
3
+ import { FrameGraphIblShadowsRendererTask } from "../../../Tasks/Rendering/iblShadowsRendererTask.js";
4
+ /**
5
+ * Block that implements IBL (image-based lighting) shadows using voxel tracing.
6
+ */
7
+ export declare class NodeRenderGraphIblShadowsRendererBlock extends NodeRenderGraphBlock {
8
+ protected _frameGraphTask: FrameGraphIblShadowsRendererTask;
9
+ /**
10
+ * Gets the frame graph task associated with this block
11
+ */
12
+ get task(): FrameGraphIblShadowsRendererTask;
13
+ /**
14
+ * Create a new NodeRenderGraphIblShadowsRendererBlock
15
+ * @param name defines the block name
16
+ * @param frameGraph defines the hosting frame graph
17
+ * @param scene defines the hosting scene
18
+ */
19
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene);
20
+ /** Number of tracing sample directions */
21
+ get sampleDirections(): number;
22
+ set sampleDirections(value: number);
23
+ /** Whether traced shadows preserve environment color */
24
+ get coloredShadows(): boolean;
25
+ set coloredShadows(value: boolean);
26
+ /** Opacity of voxel-traced shadows */
27
+ get voxelShadowOpacity(): number;
28
+ set voxelShadowOpacity(value: number);
29
+ /** Opacity of screen-space shadows */
30
+ get ssShadowOpacity(): number;
31
+ set ssShadowOpacity(value: number);
32
+ /** Number of screen-space shadow samples */
33
+ get ssShadowSampleCount(): number;
34
+ set ssShadowSampleCount(value: number);
35
+ /** Stride used by screen-space shadow sampling */
36
+ get ssShadowStride(): number;
37
+ set ssShadowStride(value: number);
38
+ /** Distance scale used by screen-space shadow tracing */
39
+ get ssShadowDistanceScale(): number;
40
+ set ssShadowDistanceScale(value: number);
41
+ /** Thickness scale used by screen-space shadow tracing */
42
+ get ssShadowThicknessScale(): number;
43
+ set ssShadowThicknessScale(value: number);
44
+ /** Voxel tracing normal bias */
45
+ get voxelNormalBias(): number;
46
+ set voxelNormalBias(value: number);
47
+ /** Voxel tracing direction bias */
48
+ get voxelDirectionBias(): number;
49
+ set voxelDirectionBias(value: number);
50
+ /** Environment rotation in radians */
51
+ get envRotation(): number;
52
+ set envRotation(value: number);
53
+ /** Temporal shadow remanence while moving */
54
+ get shadowRemanence(): number;
55
+ set shadowRemanence(value: number);
56
+ /** Final material shadow opacity */
57
+ get shadowOpacity(): number;
58
+ set shadowOpacity(value: number);
59
+ /** Voxelization resolution exponent (actual resolution is 2^value) */
60
+ get resolutionExp(): number;
61
+ set resolutionExp(value: number);
62
+ /** Voxelization refresh rate (-1: manual, 0: every frame, N: skip N frames) */
63
+ get refreshRate(): number;
64
+ set refreshRate(value: number);
65
+ /** Whether tri-planar voxelization is used */
66
+ get triPlanarVoxelization(): boolean;
67
+ set triPlanarVoxelization(value: boolean);
68
+ /**
69
+ * Gets the current class name
70
+ * @returns the class name
71
+ */
72
+ getClassName(): string;
73
+ /**
74
+ * Gets the depth texture input component
75
+ */
76
+ get depth(): NodeRenderGraphConnectionPoint;
77
+ /**
78
+ * Gets the normal texture input component
79
+ */
80
+ get normal(): NodeRenderGraphConnectionPoint;
81
+ /**
82
+ * Gets the position texture input component
83
+ */
84
+ get position(): NodeRenderGraphConnectionPoint;
85
+ /**
86
+ * Gets the velocity texture input component
87
+ */
88
+ get velocity(): NodeRenderGraphConnectionPoint;
89
+ /**
90
+ * Gets the camera input component
91
+ */
92
+ get camera(): NodeRenderGraphConnectionPoint;
93
+ /**
94
+ * Gets the objects input component
95
+ */
96
+ get objects(): NodeRenderGraphConnectionPoint;
97
+ /**
98
+ * Gets the output component
99
+ */
100
+ get output(): NodeRenderGraphConnectionPoint;
101
+ protected _buildBlock(state: NodeRenderGraphBuildState): void;
102
+ protected _dumpPropertiesCode(): string;
103
+ serialize(): any;
104
+ _deserialize(serializationObject: any): void;
105
+ }