@babylonjs/core 9.1.0 → 9.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +2 -2
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animatorAvatar.js +13 -12
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/easing.js +1 -1
- package/Animations/easing.js.map +1 -1
- package/Animations/pathCursor.js +1 -2
- package/Animations/pathCursor.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +10 -8
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +6 -7
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js +6 -0
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +9 -4
- package/Engines/constants.js +9 -4
- package/Engines/constants.js.map +1 -1
- package/Engines/webgpuEngine.js +2 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +38 -11
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.d.ts +105 -0
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js +318 -0
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +4 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +34 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +144 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +26 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +82 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +61 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +207 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +104 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +218 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +217 -0
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +640 -0
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -0
- package/FrameGraph/frameGraph.js +1 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +4 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Layers/selectionOutlineLayer.d.ts +7 -0
- package/Layers/selectionOutlineLayer.js +18 -1
- package/Layers/selectionOutlineLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +7 -0
- package/Layers/thinSelectionOutlineLayer.js +86 -36
- package/Layers/thinSelectionOutlineLayer.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.d.ts +6 -0
- package/Lights/Clustered/clusteredLightContainer.js +50 -5
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Lights/light.d.ts +7 -0
- package/Lights/light.js +10 -0
- package/Lights/light.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +13 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.d.ts +166 -53
- package/Materials/PBR/openpbrMaterial.js +180 -61
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +36 -31
- package/Materials/PBR/pbrBaseMaterial.js +2 -32
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +6 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +10 -0
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/envCubeTexture.js +13 -13
- package/Materials/Textures/envCubeTexture.js.map +1 -1
- package/Materials/environmentLighting.defines.d.ts +31 -0
- package/Materials/environmentLighting.defines.js +33 -0
- package/Materials/environmentLighting.defines.js.map +1 -0
- package/Materials/material.js +1 -0
- package/Materials/material.js.map +1 -1
- package/Materials/materialHelper.functions.js +9 -3
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js +10 -3
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/prepass.defines.d.ts +43 -0
- package/Materials/prepass.defines.js +45 -0
- package/Materials/prepass.defines.js.map +1 -0
- package/Materials/standardMaterial.d.ts +36 -31
- package/Materials/standardMaterial.js +2 -32
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +101 -62
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +39 -25
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +8 -1
- package/Meshes/abstractMesh.js +9 -2
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.js +31 -4
- package/Meshes/mesh.js.map +1 -1
- package/Misc/greasedLineTools.js +5 -0
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/textureTools.d.ts +3 -1
- package/Misc/textureTools.js +74 -13
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tools.js +1 -1
- package/Misc/tools.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js +2 -4
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +33 -1
- package/Particles/baseParticleSystem.js +65 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +6 -0
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +24 -6
- package/Particles/gpuParticleSystem.js +85 -36
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.d.ts +0 -6
- package/Particles/particleSystem.js +3 -14
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +1 -3
- package/Particles/thinParticleSystem.js +1 -27
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +7 -0
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +6 -10
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +46 -13
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -19
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +21 -65
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +15 -52
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +129 -220
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/depthRenderer.js +6 -0
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +34 -5
- package/Rendering/geometryBufferRenderer.js +209 -16
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/geometryBufferRendererSceneComponent.d.ts +4 -6
- package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +10 -0
- package/Rendering/iblCdfGenerator.js +52 -17
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/index.d.ts +0 -6
- package/Rendering/index.js +0 -6
- package/Rendering/index.js.map +1 -1
- package/Rendering/objectRenderer.js +1 -0
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +7 -1
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +5 -0
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js +1 -1
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/Shaders/{iblVoxelSlabDebug.fragment.d.ts → ShadersInclude/openpbrBlockPrePass.d.ts} +1 -1
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js +77 -0
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +42 -17
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +43 -17
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +10 -1
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -38
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrIblFunctions.js +4 -2
- package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/Shaders/{iblVoxelSlabDebug.vertex.d.ts → ShadersInclude/openpbrSubsurfaceLayerData.d.ts} +1 -1
- package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
- package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
- package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +9 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
- package/Shaders/{iblVoxelGrid3dDebug.fragment.d.ts → ShadersInclude/openpbrVolumeFunctions.d.ts} +1 -1
- package/Shaders/ShadersInclude/openpbrVolumeFunctions.js +67 -0
- package/Shaders/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +14 -3
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
- package/{ShadersWGSL/iblVoxelSlabDebug.fragment.d.ts → Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts} +1 -1
- package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js +43 -0
- package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -32
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/Shaders/geometry.fragment.d.ts +12 -0
- package/Shaders/geometry.fragment.js +102 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.d.ts +1 -0
- package/Shaders/geometry.vertex.js +46 -2
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +12 -6
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/iblShadowVoxelTracing.fragment.d.ts +1 -0
- package/Shaders/iblShadowVoxelTracing.fragment.js +7 -6
- package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/Shaders/iblVoxelGrid.fragment.d.ts +1 -0
- package/Shaders/iblVoxelGrid.fragment.js +33 -5
- package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
- package/Shaders/lod3D.fragment.d.ts +5 -0
- package/Shaders/lod3D.fragment.js +13 -0
- package/Shaders/lod3D.fragment.js.map +1 -0
- package/Shaders/openpbr.fragment.d.ts +3 -1
- package/Shaders/openpbr.fragment.js +74 -8
- package/Shaders/openpbr.fragment.js.map +1 -1
- package/Shaders/openpbr.vertex.js +11 -5
- package/Shaders/openpbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +5 -0
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +3 -2
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +101 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +44 -19
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -13
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -34
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +5 -3
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js +68 -0
- package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +15 -4
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +2 -2
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js +39 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -28
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +2 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.d.ts +11 -0
- package/ShadersWGSL/geometry.fragment.js +103 -1
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/geometry.vertex.d.ts +1 -0
- package/ShadersWGSL/geometry.vertex.js +47 -3
- package/ShadersWGSL/geometry.vertex.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +14 -7
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.d.ts +1 -0
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +8 -8
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid.fragment.js +1 -1
- package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
- package/ShadersWGSL/lod3D.fragment.d.ts +5 -0
- package/ShadersWGSL/lod3D.fragment.js +13 -0
- package/ShadersWGSL/lod3D.fragment.js.map +1 -0
- package/ShadersWGSL/openpbr.fragment.d.ts +3 -1
- package/ShadersWGSL/openpbr.fragment.js +75 -9
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.vertex.js +6 -0
- package/ShadersWGSL/openpbr.vertex.js.map +1 -1
- package/XR/webXRSessionManager.js +7 -5
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
- package/readme.md +4 -0
- package/scene.d.ts +7 -0
- package/scene.js +13 -0
- package/scene.js.map +1 -1
- package/Shaders/iblVoxelGrid3dDebug.fragment.js +0 -24
- package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +0 -1
- package/Shaders/iblVoxelSlabDebug.fragment.js +0 -13
- package/Shaders/iblVoxelSlabDebug.fragment.js.map +0 -1
- package/Shaders/iblVoxelSlabDebug.vertex.js +0 -11
- package/Shaders/iblVoxelSlabDebug.vertex.js.map +0 -1
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.d.ts +0 -5
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +0 -23
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +0 -1
- package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +0 -14
- package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +0 -1
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.d.ts +0 -5
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +0 -12
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +0 -1
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import { ShaderStore } from "../Engines/shaderStore.js";
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const name = "iblVoxelGrid3dDebugPixelShader";
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const shader = `precision highp sampler3D;varying vec2 vUV;uniform sampler3D voxelTexture;uniform sampler2D voxelSlabTexture;uniform sampler2D textureSampler;uniform vec4 sizeParams;
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#define offsetX sizeParams.x
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#define offsetY sizeParams.y
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#define widthScale sizeParams.z
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#define heightScale sizeParams.w
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uniform float mipNumber;void main(void) {vec2 uv =
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vec2((offsetX+vUV.x)*widthScale,(offsetY+vUV.y)*heightScale);vec4 background=texture2D(textureSampler,vUV);vec4 voxelSlab=texture2D(voxelSlabTexture,vUV);ivec3 size=textureSize(voxelTexture,int(mipNumber));float dimension=ceil(sqrt(float(size.z)));vec2 samplePos=fract(uv.xy*vec2(dimension));int sampleIndex=int(floor(uv.x*float(dimension)) +
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floor(uv.y*float(dimension))*dimension);float mip_separator=0.0;if (samplePos.x<0.01 || samplePos.y<0.01) {mip_separator=1.0;}
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bool outBounds=sampleIndex>size.z-1 ? true : false;sampleIndex=clamp(sampleIndex,0,size.z-1);ivec2 samplePosInt=ivec2(samplePos.xy*vec2(size.xy));vec3 voxel=texelFetch(voxelTexture,
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.rgb;if (uv.x<0.0 || uv.x>1.0 || uv.y<0.0 || uv.y>1.0) {gl_FragColor.rgba=background;} else {if (outBounds) {voxel=vec3(0.15,0.0,0.0);} else {if (voxel.r>0.001) {voxel.g=1.0;}
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voxel.r+=mip_separator;}
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glFragColor.rgb=mix(background.rgb,voxelSlab.rgb,voxelSlab.a)+voxel;glFragColor.a=1.0;}}`;
|
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// Sideeffect
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if (!ShaderStore.ShadersStore[name]) {
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ShaderStore.ShadersStore[name] = shader;
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}
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/** @internal */
|
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export const iblVoxelGrid3dDebugPixelShader = { name, shader };
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//# sourceMappingURL=iblVoxelGrid3dDebug.fragment.js.map
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{"version":3,"file":"iblVoxelGrid3dDebug.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/iblVoxelGrid3dDebug.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG;;;;;;;;;;;;;yFAa0E,CAAC;AAC1F,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"iblVoxelGrid3dDebugPixelShader\";\nconst shader = `precision highp sampler3D;varying vec2 vUV;uniform sampler3D voxelTexture;uniform sampler2D voxelSlabTexture;uniform sampler2D textureSampler;uniform vec4 sizeParams;\n#define offsetX sizeParams.x\n#define offsetY sizeParams.y\n#define widthScale sizeParams.z\n#define heightScale sizeParams.w\nuniform float mipNumber;void main(void) {vec2 uv =\nvec2((offsetX+vUV.x)*widthScale,(offsetY+vUV.y)*heightScale);vec4 background=texture2D(textureSampler,vUV);vec4 voxelSlab=texture2D(voxelSlabTexture,vUV);ivec3 size=textureSize(voxelTexture,int(mipNumber));float dimension=ceil(sqrt(float(size.z)));vec2 samplePos=fract(uv.xy*vec2(dimension));int sampleIndex=int(floor(uv.x*float(dimension)) +\nfloor(uv.y*float(dimension))*dimension);float mip_separator=0.0;if (samplePos.x<0.01 || samplePos.y<0.01) {mip_separator=1.0;}\nbool outBounds=sampleIndex>size.z-1 ? true : false;sampleIndex=clamp(sampleIndex,0,size.z-1);ivec2 samplePosInt=ivec2(samplePos.xy*vec2(size.xy));vec3 voxel=texelFetch(voxelTexture,\nivec3(samplePosInt.x,samplePosInt.y,sampleIndex),\nint(mipNumber))\n.rgb;if (uv.x<0.0 || uv.x>1.0 || uv.y<0.0 || uv.y>1.0) {gl_FragColor.rgba=background;} else {if (outBounds) {voxel=vec3(0.15,0.0,0.0);} else {if (voxel.r>0.001) {voxel.g=1.0;}\nvoxel.r+=mip_separator;}\nglFragColor.rgb=mix(background.rgb,voxelSlab.rgb,voxelSlab.a)+voxel;glFragColor.a=1.0;}}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const iblVoxelGrid3dDebugPixelShader = { name, shader };\n"]}
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// Do not edit.
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import { ShaderStore } from "../Engines/shaderStore.js";
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const name = "iblVoxelSlabDebugPixelShader";
|
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const shader = `precision highp float;varying vec3 vNormalizedPosition;uniform float nearPlane;uniform float farPlane;uniform float stepSize;void main(void) {vec3 normPos=vNormalizedPosition.xyz;float chunkSize=stepSize*float(MAX_DRAW_BUFFERS);float numChunks=1.0/chunkSize;float positionInChunk=fract(normPos.z/chunkSize);float slab=floor(positionInChunk*float(MAX_DRAW_BUFFERS)) /
|
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float(MAX_DRAW_BUFFERS);if (normPos.x<0.0 || normPos.y<0.0 || normPos.z<0.0 ||
|
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normPos.x>1.0 || normPos.y>1.0 || normPos.z>1.0) {gl_FragColor=vec4(0.0,0.0,0.0,0.0);} else {gl_FragColor=vec4(slab,0.0,0.0,0.75);}}`;
|
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// Sideeffect
|
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if (!ShaderStore.ShadersStore[name]) {
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ShaderStore.ShadersStore[name] = shader;
|
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}
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/** @internal */
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export const iblVoxelSlabDebugPixelShader = { name, shader };
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//# sourceMappingURL=iblVoxelSlabDebug.fragment.js.map
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{"version":3,"file":"iblVoxelSlabDebug.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/iblVoxelSlabDebug.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;qIAEsH,CAAC;AACtI,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"iblVoxelSlabDebugPixelShader\";\nconst shader = `precision highp float;varying vec3 vNormalizedPosition;uniform float nearPlane;uniform float farPlane;uniform float stepSize;void main(void) {vec3 normPos=vNormalizedPosition.xyz;float chunkSize=stepSize*float(MAX_DRAW_BUFFERS);float numChunks=1.0/chunkSize;float positionInChunk=fract(normPos.z/chunkSize);float slab=floor(positionInChunk*float(MAX_DRAW_BUFFERS)) /\nfloat(MAX_DRAW_BUFFERS);if (normPos.x<0.0 || normPos.y<0.0 || normPos.z<0.0 ||\nnormPos.x>1.0 || normPos.y>1.0 || normPos.z>1.0) {gl_FragColor=vec4(0.0,0.0,0.0,0.0);} else {gl_FragColor=vec4(slab,0.0,0.0,0.75);}}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const iblVoxelSlabDebugPixelShader = { name, shader };\n"]}
|
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@@ -1,11 +0,0 @@
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// Do not edit.
|
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2
|
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import { ShaderStore } from "../Engines/shaderStore.js";
|
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|
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const name = "iblVoxelSlabDebugVertexShader";
|
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|
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const shader = `attribute vec3 position;varying vec3 vNormalizedPosition;uniform mat4 world;uniform mat4 invWorldScale;uniform mat4 cameraViewMatrix;uniform mat4 projection;uniform mat4 viewMatrix;void main(void) {vec4 worldPosition=(world*vec4(position,1.));gl_Position=projection*cameraViewMatrix*worldPosition;vNormalizedPosition=(viewMatrix*invWorldScale*worldPosition).rgb;vNormalizedPosition.xyz=vNormalizedPosition.xyz*vec3(0.5)+vec3(0.5);}`;
|
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// Sideeffect
|
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|
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if (!ShaderStore.ShadersStore[name]) {
|
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|
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ShaderStore.ShadersStore[name] = shader;
|
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}
|
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|
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/** @internal */
|
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export const iblVoxelSlabDebugVertexShader = { name, shader };
|
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|
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//# sourceMappingURL=iblVoxelSlabDebug.vertex.js.map
|
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@@ -1 +0,0 @@
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{"version":3,"file":"iblVoxelSlabDebug.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/iblVoxelSlabDebug.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG,ibAAib,CAAC;AACjc,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"iblVoxelSlabDebugVertexShader\";\nconst shader = `attribute vec3 position;varying vec3 vNormalizedPosition;uniform mat4 world;uniform mat4 invWorldScale;uniform mat4 cameraViewMatrix;uniform mat4 projection;uniform mat4 viewMatrix;void main(void) {vec4 worldPosition=(world*vec4(position,1.));gl_Position=projection*cameraViewMatrix*worldPosition;vNormalizedPosition=(viewMatrix*invWorldScale*worldPosition).rgb;vNormalizedPosition.xyz=vNormalizedPosition.xyz*vec3(0.5)+vec3(0.5);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const iblVoxelSlabDebugVertexShader = { name, shader };\n"]}
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@@ -1,23 +0,0 @@
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// Do not edit.
|
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2
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import { ShaderStore } from "../Engines/shaderStore.js";
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3
|
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const name = "iblVoxelGrid3dDebugPixelShader";
|
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|
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const shader = `varying vUV: vec2f;var voxelTextureSampler: sampler;var voxelTexture: texture_3d<f32>;var voxelSlabTextureSampler: sampler;var voxelSlabTexture: texture_2d<f32>;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform sizeParams: vec4f;
|
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|
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#define offsetX uniforms.sizeParams.x
|
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6
|
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#define offsetY uniforms.sizeParams.y
|
|
7
|
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#define widthScale uniforms.sizeParams.z
|
|
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|
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#define heightScale uniforms.sizeParams.w
|
|
9
|
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uniform mipNumber: f32;@fragment
|
|
10
|
-
fn main(input: FragmentInputs)->FragmentOutputs {var uv: vec2f =
|
|
11
|
-
vec2f((offsetX+input.vUV.x)*widthScale,(offsetY+input.vUV.y)*heightScale);var background: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);var voxelSlab: vec4f=textureSample(voxelSlabTexture,voxelSlabTextureSampler,input.vUV);var size: vec3u=textureDimensions(voxelTexture, i32(uniforms.mipNumber));var dimension: f32=ceil(sqrt( f32(size.z)));var samplePos: vec2f=fract(uv.xy* vec2f(dimension));var sampleIndex: u32= u32(floor(uv.x* f32(dimension)) +
|
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12
|
-
floor(uv.y* f32(dimension))*dimension);var mip_separator: f32=0.0;if (samplePos.x<0.01 || samplePos.y<0.01) {mip_separator=1.0;}
|
|
13
|
-
var outBounds: bool=select(false,true,sampleIndex>size.z-1);sampleIndex=clamp(sampleIndex,0,size.z-1);var samplePosInt: vec2i= vec2i(samplePos.xy* vec2f(size.xy));var voxel: vec3f=textureLoad(voxelTexture,
|
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14
|
-
vec3i(i32(samplePosInt.x),i32(samplePosInt.y),i32(sampleIndex)),
|
|
15
|
-
i32(uniforms.mipNumber)).rgb;if (uv.x<0.0 || uv.x>1.0 || uv.y<0.0 || uv.y>1.0) {fragmentOutputs.color=background;} else {if (outBounds) {voxel= vec3f(0.15,0.0,0.0);} else {voxel.r+=mip_separator;}
|
|
16
|
-
fragmentOutputs.color=vec4f(mix(background.rgb,voxelSlab.rgb,voxelSlab.a)+voxel,1.0);}}`;
|
|
17
|
-
// Sideeffect
|
|
18
|
-
if (!ShaderStore.ShadersStoreWGSL[name]) {
|
|
19
|
-
ShaderStore.ShadersStoreWGSL[name] = shader;
|
|
20
|
-
}
|
|
21
|
-
/** @internal */
|
|
22
|
-
export const iblVoxelGrid3dDebugPixelShaderWGSL = { name, shader };
|
|
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|
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//# sourceMappingURL=iblVoxelGrid3dDebug.fragment.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"iblVoxelGrid3dDebug.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/iblVoxelGrid3dDebug.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG;;;;;;;;;;;;wFAYyE,CAAC;AACzF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kCAAkC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"iblVoxelGrid3dDebugPixelShader\";\nconst shader = `varying vUV: vec2f;var voxelTextureSampler: sampler;var voxelTexture: texture_3d<f32>;var voxelSlabTextureSampler: sampler;var voxelSlabTexture: texture_2d<f32>;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform sizeParams: vec4f;\n#define offsetX uniforms.sizeParams.x\n#define offsetY uniforms.sizeParams.y\n#define widthScale uniforms.sizeParams.z\n#define heightScale uniforms.sizeParams.w\nuniform mipNumber: f32;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var uv: vec2f =\nvec2f((offsetX+input.vUV.x)*widthScale,(offsetY+input.vUV.y)*heightScale);var background: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);var voxelSlab: vec4f=textureSample(voxelSlabTexture,voxelSlabTextureSampler,input.vUV);var size: vec3u=textureDimensions(voxelTexture, i32(uniforms.mipNumber));var dimension: f32=ceil(sqrt( f32(size.z)));var samplePos: vec2f=fract(uv.xy* vec2f(dimension));var sampleIndex: u32= u32(floor(uv.x* f32(dimension)) +\nfloor(uv.y* f32(dimension))*dimension);var mip_separator: f32=0.0;if (samplePos.x<0.01 || samplePos.y<0.01) {mip_separator=1.0;}\nvar outBounds: bool=select(false,true,sampleIndex>size.z-1);sampleIndex=clamp(sampleIndex,0,size.z-1);var samplePosInt: vec2i= vec2i(samplePos.xy* vec2f(size.xy));var voxel: vec3f=textureLoad(voxelTexture,\nvec3i(i32(samplePosInt.x),i32(samplePosInt.y),i32(sampleIndex)),\ni32(uniforms.mipNumber)).rgb;if (uv.x<0.0 || uv.x>1.0 || uv.y<0.0 || uv.y>1.0) {fragmentOutputs.color=background;} else {if (outBounds) {voxel= vec3f(0.15,0.0,0.0);} else {voxel.r+=mip_separator;}\nfragmentOutputs.color=vec4f(mix(background.rgb,voxelSlab.rgb,voxelSlab.a)+voxel,1.0);}}`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const iblVoxelGrid3dDebugPixelShaderWGSL = { name, shader };\n"]}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
// Do not edit.
|
|
2
|
-
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
|
-
const name = "iblVoxelSlabDebugPixelShader";
|
|
4
|
-
const shader = `varying vNormalizedPosition: vec3f;uniform nearPlane: f32;uniform farPlane: f32;uniform stepSize: f32;@fragment
|
|
5
|
-
fn main(input: FragmentInputs)->FragmentOutputs {var normPos: vec3f=input.vNormalizedPosition.xyz;var chunkSize: f32=uniforms.stepSize* f32(MAX_DRAW_BUFFERS);var numChunks: f32=1.0/chunkSize;var positionInChunk: f32=fract(normPos.z/chunkSize);var slab: f32=floor(positionInChunk* f32(MAX_DRAW_BUFFERS)) /
|
|
6
|
-
f32(MAX_DRAW_BUFFERS);if (normPos.x<0.0 || normPos.y<0.0 || normPos.z<0.0 ||
|
|
7
|
-
normPos.x>1.0 || normPos.y>1.0 || normPos.z>1.0) {fragmentOutputs.color= vec4f(0.0,0.0,0.0,0.0);} else {fragmentOutputs.color= vec4f(slab,0.0,0.0,0.75);}}`;
|
|
8
|
-
// Sideeffect
|
|
9
|
-
if (!ShaderStore.ShadersStoreWGSL[name]) {
|
|
10
|
-
ShaderStore.ShadersStoreWGSL[name] = shader;
|
|
11
|
-
}
|
|
12
|
-
/** @internal */
|
|
13
|
-
export const iblVoxelSlabDebugPixelShaderWGSL = { name, shader };
|
|
14
|
-
//# sourceMappingURL=iblVoxelSlabDebug.fragment.js.map
|
|
@@ -1 +0,0 @@
|
|
|
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|
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{"version":3,"file":"iblVoxelSlabDebug.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/iblVoxelSlabDebug.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;2JAG4I,CAAC;AAC5J,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"iblVoxelSlabDebugPixelShader\";\nconst shader = `varying vNormalizedPosition: vec3f;uniform nearPlane: f32;uniform farPlane: f32;uniform stepSize: f32;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var normPos: vec3f=input.vNormalizedPosition.xyz;var chunkSize: f32=uniforms.stepSize* f32(MAX_DRAW_BUFFERS);var numChunks: f32=1.0/chunkSize;var positionInChunk: f32=fract(normPos.z/chunkSize);var slab: f32=floor(positionInChunk* f32(MAX_DRAW_BUFFERS)) /\nf32(MAX_DRAW_BUFFERS);if (normPos.x<0.0 || normPos.y<0.0 || normPos.z<0.0 ||\nnormPos.x>1.0 || normPos.y>1.0 || normPos.z>1.0) {fragmentOutputs.color= vec4f(0.0,0.0,0.0,0.0);} else {fragmentOutputs.color= vec4f(slab,0.0,0.0,0.75);}}`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const iblVoxelSlabDebugPixelShaderWGSL = { name, shader };\n"]}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
// Do not edit.
|
|
2
|
-
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
|
-
const name = "iblVoxelSlabDebugVertexShader";
|
|
4
|
-
const shader = `attribute position: vec3f;varying vNormalizedPosition: vec3f;uniform world: mat4x4f;uniform invWorldScale: mat4x4f;uniform cameraViewMatrix: mat4x4f;uniform projection: mat4x4f;uniform viewMatrix: mat4x4f;@vertex
|
|
5
|
-
fn main(input : VertexInputs)->FragmentInputs {var worldPosition: vec4f=(uniforms.world* vec4f(vertexInputs.position,1.));vertexOutputs.position=uniforms.projection*uniforms.cameraViewMatrix*worldPosition;vertexOutputs.vNormalizedPosition=(uniforms.viewMatrix*uniforms.invWorldScale*worldPosition).rgb;vertexOutputs.vNormalizedPosition=vertexOutputs.vNormalizedPosition* vec3f(0.5)+ vec3f(0.5);}`;
|
|
6
|
-
// Sideeffect
|
|
7
|
-
if (!ShaderStore.ShadersStoreWGSL[name]) {
|
|
8
|
-
ShaderStore.ShadersStoreWGSL[name] = shader;
|
|
9
|
-
}
|
|
10
|
-
/** @internal */
|
|
11
|
-
export const iblVoxelSlabDebugVertexShaderWGSL = { name, shader };
|
|
12
|
-
//# sourceMappingURL=iblVoxelSlabDebug.vertex.js.map
|
|
@@ -1 +0,0 @@
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|
1
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{"version":3,"file":"iblVoxelSlabDebug.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/iblVoxelSlabDebug.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;4YAC6X,CAAC;AAC7Y,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"iblVoxelSlabDebugVertexShader\";\nconst shader = `attribute position: vec3f;varying vNormalizedPosition: vec3f;uniform world: mat4x4f;uniform invWorldScale: mat4x4f;uniform cameraViewMatrix: mat4x4f;uniform projection: mat4x4f;uniform viewMatrix: mat4x4f;@vertex\nfn main(input : VertexInputs)->FragmentInputs {var worldPosition: vec4f=(uniforms.world* vec4f(vertexInputs.position,1.));vertexOutputs.position=uniforms.projection*uniforms.cameraViewMatrix*worldPosition;vertexOutputs.vNormalizedPosition=(uniforms.viewMatrix*uniforms.invWorldScale*worldPosition).rgb;vertexOutputs.vNormalizedPosition=vertexOutputs.vNormalizedPosition* vec3f(0.5)+ vec3f(0.5);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const iblVoxelSlabDebugVertexShaderWGSL = { name, shader };\n"]}
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