@babylonjs/core 9.1.0 → 9.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +2 -2
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animatorAvatar.js +13 -12
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/easing.js +1 -1
- package/Animations/easing.js.map +1 -1
- package/Animations/pathCursor.js +1 -2
- package/Animations/pathCursor.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +10 -8
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +6 -7
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js +6 -0
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +9 -4
- package/Engines/constants.js +9 -4
- package/Engines/constants.js.map +1 -1
- package/Engines/webgpuEngine.js +2 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +38 -11
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.d.ts +105 -0
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js +318 -0
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +4 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +34 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +144 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +26 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +82 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +61 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +207 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +104 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +218 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +217 -0
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +640 -0
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -0
- package/FrameGraph/frameGraph.js +1 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +4 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Layers/selectionOutlineLayer.d.ts +7 -0
- package/Layers/selectionOutlineLayer.js +18 -1
- package/Layers/selectionOutlineLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +7 -0
- package/Layers/thinSelectionOutlineLayer.js +86 -36
- package/Layers/thinSelectionOutlineLayer.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.d.ts +6 -0
- package/Lights/Clustered/clusteredLightContainer.js +50 -5
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Lights/light.d.ts +7 -0
- package/Lights/light.js +10 -0
- package/Lights/light.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +13 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.d.ts +166 -53
- package/Materials/PBR/openpbrMaterial.js +180 -61
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +36 -31
- package/Materials/PBR/pbrBaseMaterial.js +2 -32
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +6 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +10 -0
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/envCubeTexture.js +13 -13
- package/Materials/Textures/envCubeTexture.js.map +1 -1
- package/Materials/environmentLighting.defines.d.ts +31 -0
- package/Materials/environmentLighting.defines.js +33 -0
- package/Materials/environmentLighting.defines.js.map +1 -0
- package/Materials/material.js +1 -0
- package/Materials/material.js.map +1 -1
- package/Materials/materialHelper.functions.js +9 -3
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js +10 -3
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/prepass.defines.d.ts +43 -0
- package/Materials/prepass.defines.js +45 -0
- package/Materials/prepass.defines.js.map +1 -0
- package/Materials/standardMaterial.d.ts +36 -31
- package/Materials/standardMaterial.js +2 -32
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +101 -62
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +39 -25
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +8 -1
- package/Meshes/abstractMesh.js +9 -2
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.js +31 -4
- package/Meshes/mesh.js.map +1 -1
- package/Misc/greasedLineTools.js +5 -0
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/textureTools.d.ts +3 -1
- package/Misc/textureTools.js +74 -13
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tools.js +1 -1
- package/Misc/tools.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js +2 -4
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +33 -1
- package/Particles/baseParticleSystem.js +65 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +6 -0
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +24 -6
- package/Particles/gpuParticleSystem.js +85 -36
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.d.ts +0 -6
- package/Particles/particleSystem.js +3 -14
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +1 -3
- package/Particles/thinParticleSystem.js +1 -27
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +7 -0
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +6 -10
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +46 -13
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -19
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +21 -65
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +15 -52
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +129 -220
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/depthRenderer.js +6 -0
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +34 -5
- package/Rendering/geometryBufferRenderer.js +209 -16
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/geometryBufferRendererSceneComponent.d.ts +4 -6
- package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +10 -0
- package/Rendering/iblCdfGenerator.js +52 -17
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/index.d.ts +0 -6
- package/Rendering/index.js +0 -6
- package/Rendering/index.js.map +1 -1
- package/Rendering/objectRenderer.js +1 -0
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +7 -1
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +5 -0
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js +1 -1
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/Shaders/{iblVoxelSlabDebug.fragment.d.ts → ShadersInclude/openpbrBlockPrePass.d.ts} +1 -1
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js +77 -0
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +42 -17
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +43 -17
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +10 -1
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -38
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrIblFunctions.js +4 -2
- package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/Shaders/{iblVoxelSlabDebug.vertex.d.ts → ShadersInclude/openpbrSubsurfaceLayerData.d.ts} +1 -1
- package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
- package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
- package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +9 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
- package/Shaders/{iblVoxelGrid3dDebug.fragment.d.ts → ShadersInclude/openpbrVolumeFunctions.d.ts} +1 -1
- package/Shaders/ShadersInclude/openpbrVolumeFunctions.js +67 -0
- package/Shaders/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +14 -3
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
- package/{ShadersWGSL/iblVoxelSlabDebug.fragment.d.ts → Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts} +1 -1
- package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js +43 -0
- package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -32
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/Shaders/geometry.fragment.d.ts +12 -0
- package/Shaders/geometry.fragment.js +102 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.d.ts +1 -0
- package/Shaders/geometry.vertex.js +46 -2
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +12 -6
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/iblShadowVoxelTracing.fragment.d.ts +1 -0
- package/Shaders/iblShadowVoxelTracing.fragment.js +7 -6
- package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/Shaders/iblVoxelGrid.fragment.d.ts +1 -0
- package/Shaders/iblVoxelGrid.fragment.js +33 -5
- package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
- package/Shaders/lod3D.fragment.d.ts +5 -0
- package/Shaders/lod3D.fragment.js +13 -0
- package/Shaders/lod3D.fragment.js.map +1 -0
- package/Shaders/openpbr.fragment.d.ts +3 -1
- package/Shaders/openpbr.fragment.js +74 -8
- package/Shaders/openpbr.fragment.js.map +1 -1
- package/Shaders/openpbr.vertex.js +11 -5
- package/Shaders/openpbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +5 -0
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +3 -2
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +101 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +44 -19
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -13
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -34
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +5 -3
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js +68 -0
- package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +15 -4
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +2 -2
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js +39 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -28
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +2 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.d.ts +11 -0
- package/ShadersWGSL/geometry.fragment.js +103 -1
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/geometry.vertex.d.ts +1 -0
- package/ShadersWGSL/geometry.vertex.js +47 -3
- package/ShadersWGSL/geometry.vertex.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +14 -7
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.d.ts +1 -0
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +8 -8
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid.fragment.js +1 -1
- package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
- package/ShadersWGSL/lod3D.fragment.d.ts +5 -0
- package/ShadersWGSL/lod3D.fragment.js +13 -0
- package/ShadersWGSL/lod3D.fragment.js.map +1 -0
- package/ShadersWGSL/openpbr.fragment.d.ts +3 -1
- package/ShadersWGSL/openpbr.fragment.js +75 -9
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.vertex.js +6 -0
- package/ShadersWGSL/openpbr.vertex.js.map +1 -1
- package/XR/webXRSessionManager.js +7 -5
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
- package/readme.md +4 -0
- package/scene.d.ts +7 -0
- package/scene.js +13 -0
- package/scene.js.map +1 -1
- package/Shaders/iblVoxelGrid3dDebug.fragment.js +0 -24
- package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +0 -1
- package/Shaders/iblVoxelSlabDebug.fragment.js +0 -13
- package/Shaders/iblVoxelSlabDebug.fragment.js.map +0 -1
- package/Shaders/iblVoxelSlabDebug.vertex.js +0 -11
- package/Shaders/iblVoxelSlabDebug.vertex.js.map +0 -1
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.d.ts +0 -5
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +0 -23
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +0 -1
- package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +0 -14
- package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +0 -1
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.d.ts +0 -5
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +0 -12
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +0 -1
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import { Vector2, Vector4, TmpVectors } from "../../Maths/math.vector.js";
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import { ImageProcessingMixin } from "../imageProcessing.js";
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import { Tools } from "../../Misc/tools.js";
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const onCreatedEffectParameters = { effect: null, subMesh: null };
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}
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class OpenPBRMaterialDefinesBase extends UVDefinesMixin(MaterialDefines) {
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class OpenPBRMaterialDefinesWithEnvLighting extends EnvironmentLightingDefinesMixin(OpenPBRMaterialDefinesBase) {
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/**
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* Manages the defines for the PBR Material.
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* @internal
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*/
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-
export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(
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+
export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRMaterialDefinesWithEnvLighting) {
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/**
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* Initializes the PBR Material defines.
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* @param externalProperties The external properties
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@@ -156,6 +161,7 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
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this.NUM_SAMPLES = "0";
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this.REALTIME_FILTERING = false;
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this.IBL_CDF_FILTERING = false;
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this.LIGHTCOUNT = 0;
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this.VERTEXCOLOR = false;
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this.BAKED_VERTEX_ANIMATION_TEXTURE = false;
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this.VERTEXALPHA = false;
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@@ -232,6 +238,26 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
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* Enables subsurface scattering
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*/
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this.SCATTERING = false;
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/**
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* Enables the use of screen-space irradiance texture for scattering
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*/
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this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING = false;
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/**
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* Enables transmission slab
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*/
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this.TRANSMISSION_SLAB = false;
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/**
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* Enables transmission slab with volume
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*/
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this.TRANSMISSION_SLAB_VOLUME = false;
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/**
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* Enables subsurface slab
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*/
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this.SUBSURFACE_SLAB = false;
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/**
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* Enables thin-walled geometry
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*/
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this.GEOMETRY_THIN_WALLED = false;
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/**
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* Refraction of the 2D background texture. Might include the rest of the scene or just the background.
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*/
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@@ -246,63 +272,11 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
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this.REFRACTED_ENVIRONMENT = false;
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this.REFRACTED_ENVIRONMENT_OPPOSITEZ = false;
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this.REFRACTED_ENVIRONMENT_LOCAL_CUBE = false;
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this.REFLECTION = false;
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this.REFLECTIONMAP_3D = false;
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this.REFLECTIONMAP_SPHERICAL = false;
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this.REFLECTIONMAP_PLANAR = false;
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this.REFLECTIONMAP_CUBIC = false;
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this.USE_LOCAL_REFLECTIONMAP_CUBIC = false;
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this.REFLECTIONMAP_PROJECTION = false;
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this.REFLECTIONMAP_SKYBOX = false;
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this.REFLECTIONMAP_EXPLICIT = false;
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this.REFLECTIONMAP_EQUIRECTANGULAR = false;
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this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false;
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this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false;
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this.INVERTCUBICMAP = false;
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this.USESPHERICALFROMREFLECTIONMAP = false;
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this.USEIRRADIANCEMAP = false;
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this.USE_IRRADIANCE_DOMINANT_DIRECTION = false;
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this.USESPHERICALINVERTEX = false;
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-
this.REFLECTIONMAP_OPPOSITEZ = false;
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this.LODINREFLECTIONALPHA = false;
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-
this.GAMMAREFLECTION = false;
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this.RGBDREFLECTION = false;
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this.RADIANCEOCCLUSION = false;
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this.HORIZONOCCLUSION = false;
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|
this.INSTANCES = false;
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this.THIN_INSTANCES = false;
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|
this.INSTANCESCOLOR = false;
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-
this.PREPASS = false;
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|
-
this.PREPASS_COLOR = false;
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|
-
this.PREPASS_COLOR_INDEX = -1;
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-
this.PREPASS_IRRADIANCE = false;
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|
-
this.PREPASS_IRRADIANCE_INDEX = -1;
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-
this.PREPASS_ALBEDO = false;
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|
-
this.PREPASS_ALBEDO_INDEX = -1;
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|
-
this.PREPASS_ALBEDO_SQRT = false;
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|
-
this.PREPASS_ALBEDO_SQRT_INDEX = -1;
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|
284
|
-
this.PREPASS_DEPTH = false;
|
|
285
|
-
this.PREPASS_DEPTH_INDEX = -1;
|
|
286
|
-
this.PREPASS_SCREENSPACE_DEPTH = false;
|
|
287
|
-
this.PREPASS_SCREENSPACE_DEPTH_INDEX = -1;
|
|
288
|
-
this.PREPASS_NORMALIZED_VIEW_DEPTH = false;
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289
|
-
this.PREPASS_NORMALIZED_VIEW_DEPTH_INDEX = -1;
|
|
290
|
-
this.PREPASS_NORMAL = false;
|
|
291
|
-
this.PREPASS_NORMAL_INDEX = -1;
|
|
292
|
-
this.PREPASS_NORMAL_WORLDSPACE = false;
|
|
293
|
-
this.PREPASS_WORLD_NORMAL = false;
|
|
294
|
-
this.PREPASS_WORLD_NORMAL_INDEX = -1;
|
|
295
|
-
this.PREPASS_POSITION = false;
|
|
296
|
-
this.PREPASS_POSITION_INDEX = -1;
|
|
297
|
-
this.PREPASS_LOCAL_POSITION = false;
|
|
298
|
-
this.PREPASS_LOCAL_POSITION_INDEX = -1;
|
|
299
|
-
this.PREPASS_VELOCITY = false;
|
|
300
|
-
this.PREPASS_VELOCITY_INDEX = -1;
|
|
301
|
-
this.PREPASS_VELOCITY_LINEAR = false;
|
|
302
|
-
this.PREPASS_VELOCITY_LINEAR_INDEX = -1;
|
|
303
|
-
this.PREPASS_REFLECTIVITY = false;
|
|
304
|
-
this.PREPASS_REFLECTIVITY_INDEX = -1;
|
|
305
|
-
this.SCENE_MRT_COUNT = 0;
|
|
306
280
|
this.NUM_BONE_INFLUENCERS = 0;
|
|
307
281
|
this.BonesPerMesh = 0;
|
|
308
282
|
this.BONETEXTURE = false;
|
|
@@ -403,6 +377,50 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
403
377
|
set geometryCoatTangentAngle(value) {
|
|
404
378
|
this.geometryCoatTangent = new Vector2(Math.cos(value), Math.sin(value));
|
|
405
379
|
}
|
|
380
|
+
/**
|
|
381
|
+
* Defines the irradiance texture used for subsurface scattering.
|
|
382
|
+
* If it's not provided, the irradiance will be looked for in the scene.geometryBufferRenderer.
|
|
383
|
+
* Accepts a {@link ThinTexture} so that an {@link InternalTexture} obtained from a frame graph
|
|
384
|
+
* handle can be wrapped with `new ThinTexture(internalTexture)` and assigned directly.
|
|
385
|
+
* Setting this property marks all sub-meshes as textures-dirty so the shader recompiles.
|
|
386
|
+
*/
|
|
387
|
+
get sssIrradianceTexture() {
|
|
388
|
+
return this._sssIrradianceTexture;
|
|
389
|
+
}
|
|
390
|
+
set sssIrradianceTexture(value) {
|
|
391
|
+
if (this._sssIrradianceTexture === value) {
|
|
392
|
+
return;
|
|
393
|
+
}
|
|
394
|
+
this._sssIrradianceTexture = value;
|
|
395
|
+
this._markAllSubMeshesAsTexturesDirty();
|
|
396
|
+
}
|
|
397
|
+
/**
|
|
398
|
+
* Defines the depth texture used for subsurface scattering. This is the depth defined
|
|
399
|
+
* in screen space. If it's not provided, the depth will be looked for in the scene.geometryBufferRenderer.
|
|
400
|
+
* Accepts a {@link ThinTexture} so that an {@link InternalTexture} obtained from a frame graph
|
|
401
|
+
* handle can be wrapped with `new ThinTexture(internalTexture)` and assigned directly.
|
|
402
|
+
* Setting this property marks all sub-meshes as textures-dirty so the shader recompiles.
|
|
403
|
+
*/
|
|
404
|
+
get sssDepthTexture() {
|
|
405
|
+
return this._sssDepthTexture;
|
|
406
|
+
}
|
|
407
|
+
set sssDepthTexture(value) {
|
|
408
|
+
if (this._sssDepthTexture === value) {
|
|
409
|
+
return;
|
|
410
|
+
}
|
|
411
|
+
this._sssDepthTexture = value;
|
|
412
|
+
this._markAllSubMeshesAsTexturesDirty();
|
|
413
|
+
}
|
|
414
|
+
/**
|
|
415
|
+
* Specifies if we can see through the surface of the material due to subsurface scattering or transmission.
|
|
416
|
+
*/
|
|
417
|
+
get hasTransparency() {
|
|
418
|
+
return this.subsurfaceWeight > 0 || this.transmissionWeight > 0;
|
|
419
|
+
}
|
|
420
|
+
/** Specifies if the material has scattering properties such as subsurface scattering or transmission scattering. */
|
|
421
|
+
get hasScattering() {
|
|
422
|
+
return (this.transmissionWeight > 0 && this.transmissionDepth > 0 && !this.transmissionScatter.equals(Color3.BlackReadOnly)) || this.subsurfaceWeight > 0;
|
|
423
|
+
}
|
|
406
424
|
/**
|
|
407
425
|
* BJS is using an hardcoded light falloff based on a manually sets up range.
|
|
408
426
|
* In PBR, one way to represents the falloff is to use the inverse squared root algorithm.
|
|
@@ -536,6 +554,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
536
554
|
this._transmissionDispersionScale = new Property("transmission_dispersion_scale", 0.0, "vTransmissionDispersionScale", 1, 0);
|
|
537
555
|
this._transmissionDispersionScaleTexture = new Sampler("transmission_dispersion_scale", "transmissionDispersionScale", "TRANSMISSION_DISPERSION_SCALE");
|
|
538
556
|
this._transmissionDispersionAbbeNumber = new Property("transmission_dispersion_abbe_number", 20.0, "vTransmissionDispersionAbbeNumber", 1, 0);
|
|
557
|
+
this._subsurfaceWeight = new Property("subsurface_weight", 0.0, "vSubsurfaceWeight", 1, 0);
|
|
558
|
+
this._subsurfaceWeightTexture = new Sampler("subsurface_weight", "subsurfaceWeight", "SUBSURFACE_WEIGHT");
|
|
559
|
+
this._subsurfaceColor = new Property("subsurface_color", new Color3(0.8, 0.8, 0.8), "vSubsurfaceColor", 3, 0);
|
|
560
|
+
this._subsurfaceColorTexture = new Sampler("subsurface_color", "subsurfaceColor", "SUBSURFACE_COLOR");
|
|
561
|
+
this._subsurfaceRadius = new Property("subsurface_radius", 1.0, "vSubsurfaceRadius", 1, 0);
|
|
562
|
+
this._subsurfaceRadiusScale = new Property("subsurface_radius_scale", new Color3(1, 0.5, 0.25), "vSubsurfaceRadiusScale", 3, 0);
|
|
563
|
+
this._subsurfaceRadiusScaleTexture = new Sampler("subsurface_radius_scale", "subsurfaceRadiusScale", "SUBSURFACE_RADIUS_SCALE");
|
|
564
|
+
this._subsurfaceScatterAnisotropy = new Property("subsurface_scatter_anisotropy", 0.0, "vSubsurfaceScatterAnisotropy", 1, 0);
|
|
539
565
|
this._coatWeight = new Property("coat_weight", 0.0, "vCoatWeight", 1, 0);
|
|
540
566
|
this._coatWeightTexture = new Sampler("coat_weight", "coatWeight", "COAT_WEIGHT");
|
|
541
567
|
this._coatColor = new Property("coat_color", Color3.White(), "vCoatColor", 3, 0);
|
|
@@ -558,6 +584,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
558
584
|
this._fuzzColorTexture = new Sampler("fuzz_color", "fuzzColor", "FUZZ_COLOR");
|
|
559
585
|
this._fuzzRoughness = new Property("fuzz_roughness", 0.5, "vFuzzRoughness", 1, 0);
|
|
560
586
|
this._fuzzRoughnessTexture = new Sampler("fuzz_roughness", "fuzzRoughness", "FUZZ_ROUGHNESS");
|
|
587
|
+
this._geometryThinWalled = new Property("geometry_thin_walled", 0, "vGeometryThinWalled", 1, 0);
|
|
561
588
|
this._geometryNormalTexture = new Sampler("geometry_normal", "geometryNormal", "GEOMETRY_NORMAL");
|
|
562
589
|
this._geometryTangent = new Property("geometry_tangent", new Vector2(1, 0), "vSpecularAnisotropy", 3, 0);
|
|
563
590
|
this._geometryTangentTexture = new Sampler("geometry_tangent", "geometryTangent", "GEOMETRY_TANGENT");
|
|
@@ -578,6 +605,8 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
578
605
|
this._thinFilmThicknessTexture = new Sampler("thin_film_thickness", "thinFilmThickness", "THIN_FILM_THICKNESS");
|
|
579
606
|
this._thinFilmIor = new Property("thin_film_ior", 1.4, "vThinFilmIor", 1, 0);
|
|
580
607
|
this._ambientOcclusionTexture = new Sampler("ambient_occlusion", "ambientOcclusion", "AMBIENT_OCCLUSION");
|
|
608
|
+
this._sssIrradianceTexture = null;
|
|
609
|
+
this._sssDepthTexture = null;
|
|
581
610
|
this._uniformsList = {};
|
|
582
611
|
this._samplersList = {};
|
|
583
612
|
this._samplerDefines = {};
|
|
@@ -1038,6 +1067,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1038
1067
|
this._transmissionDispersionScale;
|
|
1039
1068
|
this._transmissionDispersionScaleTexture;
|
|
1040
1069
|
this._transmissionDispersionAbbeNumber;
|
|
1070
|
+
this._subsurfaceWeight;
|
|
1071
|
+
this._subsurfaceWeightTexture;
|
|
1072
|
+
this._subsurfaceColor;
|
|
1073
|
+
this._subsurfaceColorTexture;
|
|
1074
|
+
this._subsurfaceRadius;
|
|
1075
|
+
this._subsurfaceRadiusScale;
|
|
1076
|
+
this._subsurfaceRadiusScaleTexture;
|
|
1077
|
+
this._subsurfaceScatterAnisotropy;
|
|
1041
1078
|
this._coatWeight;
|
|
1042
1079
|
this._coatWeightTexture;
|
|
1043
1080
|
this._coatColor;
|
|
@@ -1055,6 +1092,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1055
1092
|
this._fuzzColorTexture;
|
|
1056
1093
|
this._fuzzRoughness;
|
|
1057
1094
|
this._fuzzRoughnessTexture;
|
|
1095
|
+
this._geometryThinWalled;
|
|
1058
1096
|
this._geometryNormalTexture;
|
|
1059
1097
|
this._geometryTangent;
|
|
1060
1098
|
this._geometryTangentTexture;
|
|
@@ -1290,6 +1328,17 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1290
1328
|
return false;
|
|
1291
1329
|
}
|
|
1292
1330
|
}
|
|
1331
|
+
// When both SSS textures are assigned they will be used for screen-space subsurface
|
|
1332
|
+
// scattering. Block readiness until both underlying textures are loaded so that
|
|
1333
|
+
// scene.onReadyObservable never fires with missing SSS data.
|
|
1334
|
+
if (this._sssIrradianceTexture && this._sssDepthTexture) {
|
|
1335
|
+
if (!this._sssIrradianceTexture.isReady()) {
|
|
1336
|
+
return false;
|
|
1337
|
+
}
|
|
1338
|
+
if (!this._sssDepthTexture.isReady()) {
|
|
1339
|
+
return false;
|
|
1340
|
+
}
|
|
1341
|
+
}
|
|
1293
1342
|
}
|
|
1294
1343
|
}
|
|
1295
1344
|
this._eventInfo.isReadyForSubMesh = true;
|
|
@@ -1360,6 +1409,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1360
1409
|
ubo.addUniform("vLightingIntensity", 4);
|
|
1361
1410
|
ubo.addUniform("pointSize", 1);
|
|
1362
1411
|
ubo.addUniform("vDebugMode", 2);
|
|
1412
|
+
ubo.addUniform("renderTargetSize", 2);
|
|
1363
1413
|
ubo.addUniform("cameraInfo", 4);
|
|
1364
1414
|
ubo.addUniform("backgroundRefractionMatrix", 16);
|
|
1365
1415
|
ubo.addUniform("vBackgroundRefractionInfos", 3);
|
|
@@ -1425,7 +1475,6 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1425
1475
|
}
|
|
1426
1476
|
this._eventInfo.subMesh = subMesh;
|
|
1427
1477
|
this._callbackPluginEventHardBindForSubMesh(this._eventInfo);
|
|
1428
|
-
this.bindPropertiesForSubMesh(this._uniformBuffer, scene, scene.getEngine(), subMesh);
|
|
1429
1478
|
// Normal Matrix
|
|
1430
1479
|
if (defines.OBJECTSPACE_NORMALMAP) {
|
|
1431
1480
|
world.toNormalMatrix(this._normalMatrix);
|
|
@@ -1515,9 +1564,18 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1515
1564
|
TmpVectors.Vector3[1].set(Math.log2(this._backgroundRefractionTexture.getSize().width), 0, 0);
|
|
1516
1565
|
ubo.updateVector3("vBackgroundRefractionInfos", TmpVectors.Vector3[1]);
|
|
1517
1566
|
}
|
|
1518
|
-
if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND) {
|
|
1567
|
+
if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND || defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
|
|
1519
1568
|
ubo.setTexture("blueNoiseSampler", OpenPBRMaterial._noiseTextures[this.getScene().uniqueId]);
|
|
1520
1569
|
}
|
|
1570
|
+
if (defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
|
|
1571
|
+
if (this.sssIrradianceTexture && this.sssDepthTexture) {
|
|
1572
|
+
const renderTargetWidth = this.sssIrradianceTexture.getSize().width;
|
|
1573
|
+
const renderTargetHeight = this.sssIrradianceTexture.getSize().height;
|
|
1574
|
+
ubo.setTexture("sceneIrradianceSampler", this.sssIrradianceTexture);
|
|
1575
|
+
ubo.setTexture("sceneDepthSampler", this.sssDepthTexture);
|
|
1576
|
+
ubo.updateFloat2("renderTargetSize", renderTargetWidth, renderTargetHeight);
|
|
1577
|
+
}
|
|
1578
|
+
}
|
|
1521
1579
|
}
|
|
1522
1580
|
// OIT with depth peeling
|
|
1523
1581
|
if (this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(mesh)) {
|
|
@@ -1532,15 +1590,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1532
1590
|
else if (scene.getEngine()._features.needToAlwaysBindUniformBuffers) {
|
|
1533
1591
|
this._needToBindSceneUbo = true;
|
|
1534
1592
|
}
|
|
1593
|
+
this.bindPropertiesForSubMesh(this._uniformBuffer, scene, scene.getEngine(), subMesh);
|
|
1535
1594
|
if (mustRebind || !this.isFrozen) {
|
|
1536
1595
|
// Lights
|
|
1537
1596
|
if (scene.lightsEnabled && !this._disableLighting) {
|
|
1538
1597
|
BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
|
|
1539
1598
|
}
|
|
1540
1599
|
// View
|
|
1541
|
-
// if ((scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) || radianceTexture || mesh.receiveShadows || defines.PREPASS) {
|
|
1542
1600
|
this.bindView(effect);
|
|
1543
|
-
// }
|
|
1544
1601
|
// Fog
|
|
1545
1602
|
BindFogParameters(scene, mesh, this._activeEffect, true);
|
|
1546
1603
|
// Morph targets
|
|
@@ -1752,7 +1809,10 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1752
1809
|
"world",
|
|
1753
1810
|
"view",
|
|
1754
1811
|
"viewProjection",
|
|
1812
|
+
"projection",
|
|
1755
1813
|
"vEyePosition",
|
|
1814
|
+
"inverseProjection",
|
|
1815
|
+
"renderTargetSize",
|
|
1756
1816
|
"vLightsType",
|
|
1757
1817
|
"visibility",
|
|
1758
1818
|
"vFogInfos",
|
|
@@ -1781,9 +1841,13 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1781
1841
|
if (defines.REFRACTED_BACKGROUND) {
|
|
1782
1842
|
samplers.push("backgroundRefractionSampler");
|
|
1783
1843
|
}
|
|
1784
|
-
if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND) {
|
|
1844
|
+
if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND || defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
|
|
1785
1845
|
samplers.push("blueNoiseSampler");
|
|
1786
1846
|
}
|
|
1847
|
+
if (defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
|
|
1848
|
+
samplers.push("sceneIrradianceSampler");
|
|
1849
|
+
samplers.push("sceneDepthSampler");
|
|
1850
|
+
}
|
|
1787
1851
|
for (const key in this._samplersList) {
|
|
1788
1852
|
const sampler = this._samplersList[key];
|
|
1789
1853
|
samplers.push(sampler.samplerName);
|
|
@@ -1953,7 +2017,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1953
2017
|
else {
|
|
1954
2018
|
defines.FUZZENVIRONMENTBRDF = false;
|
|
1955
2019
|
}
|
|
1956
|
-
if (this.
|
|
2020
|
+
if (this.hasTransparency) {
|
|
1957
2021
|
defines.REFRACTED_BACKGROUND = !!this._backgroundRefractionTexture && MaterialFlags.RefractionTextureEnabled;
|
|
1958
2022
|
defines.REFRACTED_LIGHTS = true;
|
|
1959
2023
|
const radianceTexture = this._getRadianceTexture();
|
|
@@ -2037,8 +2101,27 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
2037
2101
|
defines.THIN_FILM = this.thinFilmWeight > 0.0;
|
|
2038
2102
|
defines.IRIDESCENCE = this.thinFilmWeight > 0.0;
|
|
2039
2103
|
defines.DISPERSION = this.transmissionDispersionScale > 0.0;
|
|
2040
|
-
defines.SCATTERING =
|
|
2104
|
+
defines.SCATTERING = this.hasScattering;
|
|
2105
|
+
defines.TRANSMISSION_SLAB = this.transmissionWeight > 0;
|
|
2106
|
+
defines.TRANSMISSION_SLAB_VOLUME = this.transmissionWeight > 0 && this.transmissionDepth > 0;
|
|
2107
|
+
defines.SUBSURFACE_SLAB = this.subsurfaceWeight > 0;
|
|
2108
|
+
// Determine whether we should use the prepass irradiance texture for scattering.
|
|
2109
|
+
// If this IS a prepass, we don't want to use the irradiance texture as it won't be available yet.
|
|
2110
|
+
if (!defines.PREPASS && (defines.SUBSURFACE_SLAB || defines.TRANSMISSION_SLAB_VOLUME)) {
|
|
2111
|
+
if (!this.sssIrradianceTexture && scene.geometryBufferRenderer) {
|
|
2112
|
+
const irradianceTextureIndex = scene.geometryBufferRenderer.getTextureIndex(GeometryBufferRenderer.IRRADIANCE_TEXTURE_TYPE);
|
|
2113
|
+
this.sssIrradianceTexture = scene.geometryBufferRenderer.getGBuffer().textures[irradianceTextureIndex];
|
|
2114
|
+
}
|
|
2115
|
+
if (!this.sssDepthTexture && scene.geometryBufferRenderer) {
|
|
2116
|
+
const depthIndex = scene.geometryBufferRenderer.getTextureIndex(GeometryBufferRenderer.SCREENSPACE_DEPTH_TEXTURE_TYPE);
|
|
2117
|
+
this.sssDepthTexture = scene.geometryBufferRenderer.getGBuffer().textures[depthIndex];
|
|
2118
|
+
}
|
|
2119
|
+
if (this.sssIrradianceTexture && this.sssDepthTexture) {
|
|
2120
|
+
defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING = true;
|
|
2121
|
+
}
|
|
2122
|
+
}
|
|
2041
2123
|
defines.FUZZ = this.fuzzWeight > 0 && MaterialFlags.ReflectionTextureEnabled;
|
|
2124
|
+
defines.GEOMETRY_THIN_WALLED = this.geometryThinWalled != 0;
|
|
2042
2125
|
if (defines.FUZZ) {
|
|
2043
2126
|
if (!mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {
|
|
2044
2127
|
defines._needUVs = true;
|
|
@@ -2192,6 +2275,38 @@ __decorate([
|
|
|
2192
2275
|
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "transmissionDispersionAbbeNumber")
|
|
2193
2276
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2194
2277
|
], OpenPBRMaterial.prototype, "_transmissionDispersionAbbeNumber", void 0);
|
|
2278
|
+
__decorate([
|
|
2279
|
+
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceWeight")
|
|
2280
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2281
|
+
], OpenPBRMaterial.prototype, "_subsurfaceWeight", void 0);
|
|
2282
|
+
__decorate([
|
|
2283
|
+
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceWeightTexture")
|
|
2284
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2285
|
+
], OpenPBRMaterial.prototype, "_subsurfaceWeightTexture", void 0);
|
|
2286
|
+
__decorate([
|
|
2287
|
+
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceColor")
|
|
2288
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2289
|
+
], OpenPBRMaterial.prototype, "_subsurfaceColor", void 0);
|
|
2290
|
+
__decorate([
|
|
2291
|
+
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceColorTexture")
|
|
2292
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2293
|
+
], OpenPBRMaterial.prototype, "_subsurfaceColorTexture", void 0);
|
|
2294
|
+
__decorate([
|
|
2295
|
+
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadius")
|
|
2296
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2297
|
+
], OpenPBRMaterial.prototype, "_subsurfaceRadius", void 0);
|
|
2298
|
+
__decorate([
|
|
2299
|
+
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadiusScale")
|
|
2300
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2301
|
+
], OpenPBRMaterial.prototype, "_subsurfaceRadiusScale", void 0);
|
|
2302
|
+
__decorate([
|
|
2303
|
+
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadiusScaleTexture")
|
|
2304
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2305
|
+
], OpenPBRMaterial.prototype, "_subsurfaceRadiusScaleTexture", void 0);
|
|
2306
|
+
__decorate([
|
|
2307
|
+
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceScatterAnisotropy")
|
|
2308
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2309
|
+
], OpenPBRMaterial.prototype, "_subsurfaceScatterAnisotropy", void 0);
|
|
2195
2310
|
__decorate([
|
|
2196
2311
|
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "coatWeight")
|
|
2197
2312
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
@@ -2260,6 +2375,10 @@ __decorate([
|
|
|
2260
2375
|
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "fuzzRoughnessTexture")
|
|
2261
2376
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2262
2377
|
], OpenPBRMaterial.prototype, "_fuzzRoughnessTexture", void 0);
|
|
2378
|
+
__decorate([
|
|
2379
|
+
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "geometryThinWalled")
|
|
2380
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
2381
|
+
], OpenPBRMaterial.prototype, "_geometryThinWalled", void 0);
|
|
2263
2382
|
__decorate([
|
|
2264
2383
|
addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "geometryNormalTexture")
|
|
2265
2384
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|