@babylonjs/core 9.1.0 → 9.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (316) hide show
  1. package/Animations/animation.js +2 -2
  2. package/Animations/animation.js.map +1 -1
  3. package/Animations/animationGroup.js +1 -1
  4. package/Animations/animationGroup.js.map +1 -1
  5. package/Animations/animatorAvatar.js +13 -12
  6. package/Animations/animatorAvatar.js.map +1 -1
  7. package/Animations/easing.js +1 -1
  8. package/Animations/easing.js.map +1 -1
  9. package/Animations/pathCursor.js +1 -2
  10. package/Animations/pathCursor.js.map +1 -1
  11. package/Cameras/Inputs/geospatialCameraPointersInput.js +10 -8
  12. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  13. package/Cameras/geospatialCameraMovement.js +6 -7
  14. package/Cameras/geospatialCameraMovement.js.map +1 -1
  15. package/Engines/Extensions/engine.multiview.js +6 -0
  16. package/Engines/Extensions/engine.multiview.js.map +1 -1
  17. package/Engines/abstractEngine.js +2 -2
  18. package/Engines/abstractEngine.js.map +1 -1
  19. package/Engines/constants.d.ts +9 -4
  20. package/Engines/constants.js +9 -4
  21. package/Engines/constants.js.map +1 -1
  22. package/Engines/webgpuEngine.js +2 -0
  23. package/Engines/webgpuEngine.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  25. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +38 -11
  26. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  27. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.d.ts +105 -0
  28. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js +318 -0
  29. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js.map +1 -0
  30. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  31. package/FrameGraph/Node/Blocks/index.js +1 -0
  32. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  33. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +4 -0
  34. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
  35. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  36. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +34 -0
  37. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +144 -0
  38. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -0
  39. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +26 -0
  40. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +82 -0
  41. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -0
  42. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +61 -0
  43. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +207 -0
  44. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -0
  45. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +104 -0
  46. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +218 -0
  47. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -0
  48. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +217 -0
  49. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +640 -0
  50. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -0
  51. package/FrameGraph/frameGraph.js +1 -0
  52. package/FrameGraph/frameGraph.js.map +1 -1
  53. package/FrameGraph/index.d.ts +1 -0
  54. package/FrameGraph/index.js +1 -0
  55. package/FrameGraph/index.js.map +1 -1
  56. package/Gizmos/boundingBoxGizmo.js +4 -0
  57. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  58. package/Layers/selectionOutlineLayer.d.ts +7 -0
  59. package/Layers/selectionOutlineLayer.js +18 -1
  60. package/Layers/selectionOutlineLayer.js.map +1 -1
  61. package/Layers/thinSelectionOutlineLayer.d.ts +7 -0
  62. package/Layers/thinSelectionOutlineLayer.js +86 -36
  63. package/Layers/thinSelectionOutlineLayer.js.map +1 -1
  64. package/Lights/Clustered/clusteredLightContainer.d.ts +6 -0
  65. package/Lights/Clustered/clusteredLightContainer.js +50 -5
  66. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  67. package/Lights/light.d.ts +7 -0
  68. package/Lights/light.js +10 -0
  69. package/Lights/light.js.map +1 -1
  70. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +13 -3
  71. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  72. package/Materials/PBR/openpbrMaterial.d.ts +166 -53
  73. package/Materials/PBR/openpbrMaterial.js +180 -61
  74. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  75. package/Materials/PBR/pbrBRDFConfiguration.js +1 -1
  76. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  77. package/Materials/PBR/pbrBaseMaterial.d.ts +36 -31
  78. package/Materials/PBR/pbrBaseMaterial.js +2 -32
  79. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  80. package/Materials/Textures/Filtering/hdrFiltering.js +6 -0
  81. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  82. package/Materials/Textures/cubeTexture.js +10 -0
  83. package/Materials/Textures/cubeTexture.js.map +1 -1
  84. package/Materials/Textures/envCubeTexture.js +13 -13
  85. package/Materials/Textures/envCubeTexture.js.map +1 -1
  86. package/Materials/environmentLighting.defines.d.ts +31 -0
  87. package/Materials/environmentLighting.defines.js +33 -0
  88. package/Materials/environmentLighting.defines.js.map +1 -0
  89. package/Materials/material.js +1 -0
  90. package/Materials/material.js.map +1 -1
  91. package/Materials/materialHelper.functions.js +9 -3
  92. package/Materials/materialHelper.functions.js.map +1 -1
  93. package/Materials/materialHelper.geometryrendering.js +10 -3
  94. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  95. package/Materials/prepass.defines.d.ts +43 -0
  96. package/Materials/prepass.defines.js +45 -0
  97. package/Materials/prepass.defines.js.map +1 -0
  98. package/Materials/standardMaterial.d.ts +36 -31
  99. package/Materials/standardMaterial.js +2 -32
  100. package/Materials/standardMaterial.js.map +1 -1
  101. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +101 -62
  102. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  103. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +39 -25
  104. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
  105. package/Meshes/abstractMesh.d.ts +8 -1
  106. package/Meshes/abstractMesh.js +9 -2
  107. package/Meshes/abstractMesh.js.map +1 -1
  108. package/Meshes/mesh.js +31 -4
  109. package/Meshes/mesh.js.map +1 -1
  110. package/Misc/greasedLineTools.js +5 -0
  111. package/Misc/greasedLineTools.js.map +1 -1
  112. package/Misc/textureTools.d.ts +3 -1
  113. package/Misc/textureTools.js +74 -13
  114. package/Misc/textureTools.js.map +1 -1
  115. package/Misc/tools.js +1 -1
  116. package/Misc/tools.js.map +1 -1
  117. package/Particles/EmitterTypes/coneParticleEmitter.js +2 -4
  118. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  119. package/Particles/baseParticleSystem.d.ts +33 -1
  120. package/Particles/baseParticleSystem.js +65 -0
  121. package/Particles/baseParticleSystem.js.map +1 -1
  122. package/Particles/computeShaderParticleSystem.js +6 -0
  123. package/Particles/computeShaderParticleSystem.js.map +1 -1
  124. package/Particles/gpuParticleSystem.d.ts +24 -6
  125. package/Particles/gpuParticleSystem.js +85 -36
  126. package/Particles/gpuParticleSystem.js.map +1 -1
  127. package/Particles/particleSystem.d.ts +0 -6
  128. package/Particles/particleSystem.js +3 -14
  129. package/Particles/particleSystem.js.map +1 -1
  130. package/Particles/thinParticleSystem.d.ts +1 -3
  131. package/Particles/thinParticleSystem.js +1 -27
  132. package/Particles/thinParticleSystem.js.map +1 -1
  133. package/Particles/webgl2ParticleSystem.js +7 -0
  134. package/Particles/webgl2ParticleSystem.js.map +1 -1
  135. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  136. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +1 -1
  137. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  138. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +6 -10
  139. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +46 -13
  140. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  141. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -19
  142. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +21 -65
  143. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  144. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +15 -52
  145. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +129 -220
  146. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  147. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -0
  148. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  149. package/Rendering/depthRenderer.js +6 -0
  150. package/Rendering/depthRenderer.js.map +1 -1
  151. package/Rendering/geometryBufferRenderer.d.ts +34 -5
  152. package/Rendering/geometryBufferRenderer.js +209 -16
  153. package/Rendering/geometryBufferRenderer.js.map +1 -1
  154. package/Rendering/geometryBufferRendererSceneComponent.d.ts +4 -6
  155. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  156. package/Rendering/iblCdfGenerator.d.ts +10 -0
  157. package/Rendering/iblCdfGenerator.js +52 -17
  158. package/Rendering/iblCdfGenerator.js.map +1 -1
  159. package/Rendering/index.d.ts +0 -6
  160. package/Rendering/index.js +0 -6
  161. package/Rendering/index.js.map +1 -1
  162. package/Rendering/objectRenderer.js +1 -0
  163. package/Rendering/objectRenderer.js.map +1 -1
  164. package/Rendering/prePassRenderer.js +7 -1
  165. package/Rendering/prePassRenderer.js.map +1 -1
  166. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  167. package/Shaders/ShadersInclude/helperFunctions.js +5 -0
  168. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  169. package/Shaders/ShadersInclude/openpbrBaseLayerData.js +1 -1
  170. package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  171. package/Shaders/{iblVoxelSlabDebug.fragment.d.ts → ShadersInclude/openpbrBlockPrePass.d.ts} +1 -1
  172. package/Shaders/ShadersInclude/openpbrBlockPrePass.js +77 -0
  173. package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  174. package/Shaders/ShadersInclude/openpbrDirectLighting.js +42 -17
  175. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  176. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +43 -17
  177. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  178. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +10 -1
  179. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
  180. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  181. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -38
  182. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  183. package/Shaders/ShadersInclude/openpbrIblFunctions.js +4 -2
  184. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  185. package/Shaders/{iblVoxelSlabDebug.vertex.d.ts → ShadersInclude/openpbrSubsurfaceLayerData.d.ts} +1 -1
  186. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  187. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  188. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  189. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  190. package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
  191. package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  192. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +9 -0
  193. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
  194. package/Shaders/{iblVoxelGrid3dDebug.fragment.d.ts → ShadersInclude/openpbrVolumeFunctions.d.ts} +1 -1
  195. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js +67 -0
  196. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  197. package/Shaders/ShadersInclude/pbrBlockPrePass.js +14 -3
  198. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  199. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
  200. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
  201. package/{ShadersWGSL/iblVoxelSlabDebug.fragment.d.ts → Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts} +1 -1
  202. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js +43 -0
  203. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  204. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  205. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -32
  206. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  207. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  208. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  209. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  210. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  211. package/Shaders/geometry.fragment.d.ts +12 -0
  212. package/Shaders/geometry.fragment.js +102 -1
  213. package/Shaders/geometry.fragment.js.map +1 -1
  214. package/Shaders/geometry.vertex.d.ts +1 -0
  215. package/Shaders/geometry.vertex.js +46 -2
  216. package/Shaders/geometry.vertex.js.map +1 -1
  217. package/Shaders/gpuUpdateParticles.vertex.js +12 -6
  218. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  219. package/Shaders/iblShadowVoxelTracing.fragment.d.ts +1 -0
  220. package/Shaders/iblShadowVoxelTracing.fragment.js +7 -6
  221. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  222. package/Shaders/iblVoxelGrid.fragment.d.ts +1 -0
  223. package/Shaders/iblVoxelGrid.fragment.js +33 -5
  224. package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
  225. package/Shaders/lod3D.fragment.d.ts +5 -0
  226. package/Shaders/lod3D.fragment.js +13 -0
  227. package/Shaders/lod3D.fragment.js.map +1 -0
  228. package/Shaders/openpbr.fragment.d.ts +3 -1
  229. package/Shaders/openpbr.fragment.js +74 -8
  230. package/Shaders/openpbr.fragment.js.map +1 -1
  231. package/Shaders/openpbr.vertex.js +11 -5
  232. package/Shaders/openpbr.vertex.js.map +1 -1
  233. package/ShadersWGSL/ShadersInclude/helperFunctions.js +5 -0
  234. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  235. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +3 -2
  236. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  237. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
  238. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  239. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  240. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +101 -0
  241. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  242. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +44 -19
  243. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  244. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -13
  245. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  246. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  247. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -34
  248. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  249. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +5 -3
  250. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  251. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  252. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  253. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  254. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  255. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  256. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
  257. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  258. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  259. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js +68 -0
  260. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  261. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +15 -4
  262. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  263. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +2 -2
  264. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  265. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  266. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  267. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  268. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js +39 -0
  269. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  270. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  271. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -28
  272. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  273. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +2 -1
  274. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  275. package/ShadersWGSL/geometry.fragment.d.ts +11 -0
  276. package/ShadersWGSL/geometry.fragment.js +103 -1
  277. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  278. package/ShadersWGSL/geometry.vertex.d.ts +1 -0
  279. package/ShadersWGSL/geometry.vertex.js +47 -3
  280. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  281. package/ShadersWGSL/gpuUpdateParticles.compute.js +14 -7
  282. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  283. package/ShadersWGSL/iblShadowVoxelTracing.fragment.d.ts +1 -0
  284. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +8 -8
  285. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  286. package/ShadersWGSL/iblVoxelGrid.fragment.js +1 -1
  287. package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
  288. package/ShadersWGSL/lod3D.fragment.d.ts +5 -0
  289. package/ShadersWGSL/lod3D.fragment.js +13 -0
  290. package/ShadersWGSL/lod3D.fragment.js.map +1 -0
  291. package/ShadersWGSL/openpbr.fragment.d.ts +3 -1
  292. package/ShadersWGSL/openpbr.fragment.js +75 -9
  293. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  294. package/ShadersWGSL/openpbr.vertex.js +6 -0
  295. package/ShadersWGSL/openpbr.vertex.js.map +1 -1
  296. package/XR/webXRSessionManager.js +7 -5
  297. package/XR/webXRSessionManager.js.map +1 -1
  298. package/package.json +1 -1
  299. package/readme.md +4 -0
  300. package/scene.d.ts +7 -0
  301. package/scene.js +13 -0
  302. package/scene.js.map +1 -1
  303. package/Shaders/iblVoxelGrid3dDebug.fragment.js +0 -24
  304. package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +0 -1
  305. package/Shaders/iblVoxelSlabDebug.fragment.js +0 -13
  306. package/Shaders/iblVoxelSlabDebug.fragment.js.map +0 -1
  307. package/Shaders/iblVoxelSlabDebug.vertex.js +0 -11
  308. package/Shaders/iblVoxelSlabDebug.vertex.js.map +0 -1
  309. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.d.ts +0 -5
  310. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +0 -23
  311. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +0 -1
  312. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +0 -14
  313. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +0 -1
  314. package/ShadersWGSL/iblVoxelSlabDebug.vertex.d.ts +0 -5
  315. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +0 -12
  316. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +0 -1
@@ -21,11 +21,14 @@ import { PrePassConfiguration } from "../prePassConfiguration.js";
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  import { MaterialFlags } from "../materialFlags.js";
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  import { Logger } from "../../Misc/logger.js";
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  import { UVDefinesMixin } from "../uv.defines.js";
24
+ import { PrepassDefinesMixin } from "../prepass.defines.js";
25
+ import { EnvironmentLightingDefinesMixin } from "../environmentLighting.defines.js";
24
26
  import { Vector2, Vector4, TmpVectors } from "../../Maths/math.vector.js";
25
27
  import { ImageProcessingMixin } from "../imageProcessing.js";
26
28
  import { PushMaterial } from "../pushMaterial.js";
27
29
  import { SmartArray } from "../../Misc/smartArray.js";
28
30
  import { Tools } from "../../Misc/tools.js";
31
+ import { GeometryBufferRenderer } from "../../Rendering/geometryBufferRenderer.js";
29
32
  const onCreatedEffectParameters = { effect: null, subMesh: null };
30
33
  class Uniform {
31
34
  populateVectorFromLinkedProperties(vector) {
@@ -140,13 +143,15 @@ class Sampler {
140
143
  this.textureDefine = textureDefine;
141
144
  }
142
145
  }
143
- class OpenPBRMaterialDefinesBase extends UVDefinesMixin(MaterialDefines) {
146
+ class OpenPBRMaterialDefinesBase extends PrepassDefinesMixin(UVDefinesMixin(MaterialDefines)) {
147
+ }
148
+ class OpenPBRMaterialDefinesWithEnvLighting extends EnvironmentLightingDefinesMixin(OpenPBRMaterialDefinesBase) {
144
149
  }
145
150
  /**
146
151
  * Manages the defines for the PBR Material.
147
152
  * @internal
148
153
  */
149
- export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRMaterialDefinesBase) {
154
+ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRMaterialDefinesWithEnvLighting) {
150
155
  /**
151
156
  * Initializes the PBR Material defines.
152
157
  * @param externalProperties The external properties
@@ -156,6 +161,7 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
156
161
  this.NUM_SAMPLES = "0";
157
162
  this.REALTIME_FILTERING = false;
158
163
  this.IBL_CDF_FILTERING = false;
164
+ this.LIGHTCOUNT = 0;
159
165
  this.VERTEXCOLOR = false;
160
166
  this.BAKED_VERTEX_ANIMATION_TEXTURE = false;
161
167
  this.VERTEXALPHA = false;
@@ -232,6 +238,26 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
232
238
  * Enables subsurface scattering
233
239
  */
234
240
  this.SCATTERING = false;
241
+ /**
242
+ * Enables the use of screen-space irradiance texture for scattering
243
+ */
244
+ this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING = false;
245
+ /**
246
+ * Enables transmission slab
247
+ */
248
+ this.TRANSMISSION_SLAB = false;
249
+ /**
250
+ * Enables transmission slab with volume
251
+ */
252
+ this.TRANSMISSION_SLAB_VOLUME = false;
253
+ /**
254
+ * Enables subsurface slab
255
+ */
256
+ this.SUBSURFACE_SLAB = false;
257
+ /**
258
+ * Enables thin-walled geometry
259
+ */
260
+ this.GEOMETRY_THIN_WALLED = false;
235
261
  /**
236
262
  * Refraction of the 2D background texture. Might include the rest of the scene or just the background.
237
263
  */
@@ -246,63 +272,11 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
246
272
  this.REFRACTED_ENVIRONMENT = false;
247
273
  this.REFRACTED_ENVIRONMENT_OPPOSITEZ = false;
248
274
  this.REFRACTED_ENVIRONMENT_LOCAL_CUBE = false;
249
- this.REFLECTION = false;
250
- this.REFLECTIONMAP_3D = false;
251
- this.REFLECTIONMAP_SPHERICAL = false;
252
- this.REFLECTIONMAP_PLANAR = false;
253
- this.REFLECTIONMAP_CUBIC = false;
254
- this.USE_LOCAL_REFLECTIONMAP_CUBIC = false;
255
- this.REFLECTIONMAP_PROJECTION = false;
256
- this.REFLECTIONMAP_SKYBOX = false;
257
- this.REFLECTIONMAP_EXPLICIT = false;
258
- this.REFLECTIONMAP_EQUIRECTANGULAR = false;
259
- this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false;
260
- this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false;
261
- this.INVERTCUBICMAP = false;
262
- this.USESPHERICALFROMREFLECTIONMAP = false;
263
- this.USEIRRADIANCEMAP = false;
264
- this.USE_IRRADIANCE_DOMINANT_DIRECTION = false;
265
- this.USESPHERICALINVERTEX = false;
266
- this.REFLECTIONMAP_OPPOSITEZ = false;
267
- this.LODINREFLECTIONALPHA = false;
268
- this.GAMMAREFLECTION = false;
269
- this.RGBDREFLECTION = false;
270
275
  this.RADIANCEOCCLUSION = false;
271
276
  this.HORIZONOCCLUSION = false;
272
277
  this.INSTANCES = false;
273
278
  this.THIN_INSTANCES = false;
274
279
  this.INSTANCESCOLOR = false;
275
- this.PREPASS = false;
276
- this.PREPASS_COLOR = false;
277
- this.PREPASS_COLOR_INDEX = -1;
278
- this.PREPASS_IRRADIANCE = false;
279
- this.PREPASS_IRRADIANCE_INDEX = -1;
280
- this.PREPASS_ALBEDO = false;
281
- this.PREPASS_ALBEDO_INDEX = -1;
282
- this.PREPASS_ALBEDO_SQRT = false;
283
- this.PREPASS_ALBEDO_SQRT_INDEX = -1;
284
- this.PREPASS_DEPTH = false;
285
- this.PREPASS_DEPTH_INDEX = -1;
286
- this.PREPASS_SCREENSPACE_DEPTH = false;
287
- this.PREPASS_SCREENSPACE_DEPTH_INDEX = -1;
288
- this.PREPASS_NORMALIZED_VIEW_DEPTH = false;
289
- this.PREPASS_NORMALIZED_VIEW_DEPTH_INDEX = -1;
290
- this.PREPASS_NORMAL = false;
291
- this.PREPASS_NORMAL_INDEX = -1;
292
- this.PREPASS_NORMAL_WORLDSPACE = false;
293
- this.PREPASS_WORLD_NORMAL = false;
294
- this.PREPASS_WORLD_NORMAL_INDEX = -1;
295
- this.PREPASS_POSITION = false;
296
- this.PREPASS_POSITION_INDEX = -1;
297
- this.PREPASS_LOCAL_POSITION = false;
298
- this.PREPASS_LOCAL_POSITION_INDEX = -1;
299
- this.PREPASS_VELOCITY = false;
300
- this.PREPASS_VELOCITY_INDEX = -1;
301
- this.PREPASS_VELOCITY_LINEAR = false;
302
- this.PREPASS_VELOCITY_LINEAR_INDEX = -1;
303
- this.PREPASS_REFLECTIVITY = false;
304
- this.PREPASS_REFLECTIVITY_INDEX = -1;
305
- this.SCENE_MRT_COUNT = 0;
306
280
  this.NUM_BONE_INFLUENCERS = 0;
307
281
  this.BonesPerMesh = 0;
308
282
  this.BONETEXTURE = false;
@@ -403,6 +377,50 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
403
377
  set geometryCoatTangentAngle(value) {
404
378
  this.geometryCoatTangent = new Vector2(Math.cos(value), Math.sin(value));
405
379
  }
380
+ /**
381
+ * Defines the irradiance texture used for subsurface scattering.
382
+ * If it's not provided, the irradiance will be looked for in the scene.geometryBufferRenderer.
383
+ * Accepts a {@link ThinTexture} so that an {@link InternalTexture} obtained from a frame graph
384
+ * handle can be wrapped with `new ThinTexture(internalTexture)` and assigned directly.
385
+ * Setting this property marks all sub-meshes as textures-dirty so the shader recompiles.
386
+ */
387
+ get sssIrradianceTexture() {
388
+ return this._sssIrradianceTexture;
389
+ }
390
+ set sssIrradianceTexture(value) {
391
+ if (this._sssIrradianceTexture === value) {
392
+ return;
393
+ }
394
+ this._sssIrradianceTexture = value;
395
+ this._markAllSubMeshesAsTexturesDirty();
396
+ }
397
+ /**
398
+ * Defines the depth texture used for subsurface scattering. This is the depth defined
399
+ * in screen space. If it's not provided, the depth will be looked for in the scene.geometryBufferRenderer.
400
+ * Accepts a {@link ThinTexture} so that an {@link InternalTexture} obtained from a frame graph
401
+ * handle can be wrapped with `new ThinTexture(internalTexture)` and assigned directly.
402
+ * Setting this property marks all sub-meshes as textures-dirty so the shader recompiles.
403
+ */
404
+ get sssDepthTexture() {
405
+ return this._sssDepthTexture;
406
+ }
407
+ set sssDepthTexture(value) {
408
+ if (this._sssDepthTexture === value) {
409
+ return;
410
+ }
411
+ this._sssDepthTexture = value;
412
+ this._markAllSubMeshesAsTexturesDirty();
413
+ }
414
+ /**
415
+ * Specifies if we can see through the surface of the material due to subsurface scattering or transmission.
416
+ */
417
+ get hasTransparency() {
418
+ return this.subsurfaceWeight > 0 || this.transmissionWeight > 0;
419
+ }
420
+ /** Specifies if the material has scattering properties such as subsurface scattering or transmission scattering. */
421
+ get hasScattering() {
422
+ return (this.transmissionWeight > 0 && this.transmissionDepth > 0 && !this.transmissionScatter.equals(Color3.BlackReadOnly)) || this.subsurfaceWeight > 0;
423
+ }
406
424
  /**
407
425
  * BJS is using an hardcoded light falloff based on a manually sets up range.
408
426
  * In PBR, one way to represents the falloff is to use the inverse squared root algorithm.
@@ -536,6 +554,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
536
554
  this._transmissionDispersionScale = new Property("transmission_dispersion_scale", 0.0, "vTransmissionDispersionScale", 1, 0);
537
555
  this._transmissionDispersionScaleTexture = new Sampler("transmission_dispersion_scale", "transmissionDispersionScale", "TRANSMISSION_DISPERSION_SCALE");
538
556
  this._transmissionDispersionAbbeNumber = new Property("transmission_dispersion_abbe_number", 20.0, "vTransmissionDispersionAbbeNumber", 1, 0);
557
+ this._subsurfaceWeight = new Property("subsurface_weight", 0.0, "vSubsurfaceWeight", 1, 0);
558
+ this._subsurfaceWeightTexture = new Sampler("subsurface_weight", "subsurfaceWeight", "SUBSURFACE_WEIGHT");
559
+ this._subsurfaceColor = new Property("subsurface_color", new Color3(0.8, 0.8, 0.8), "vSubsurfaceColor", 3, 0);
560
+ this._subsurfaceColorTexture = new Sampler("subsurface_color", "subsurfaceColor", "SUBSURFACE_COLOR");
561
+ this._subsurfaceRadius = new Property("subsurface_radius", 1.0, "vSubsurfaceRadius", 1, 0);
562
+ this._subsurfaceRadiusScale = new Property("subsurface_radius_scale", new Color3(1, 0.5, 0.25), "vSubsurfaceRadiusScale", 3, 0);
563
+ this._subsurfaceRadiusScaleTexture = new Sampler("subsurface_radius_scale", "subsurfaceRadiusScale", "SUBSURFACE_RADIUS_SCALE");
564
+ this._subsurfaceScatterAnisotropy = new Property("subsurface_scatter_anisotropy", 0.0, "vSubsurfaceScatterAnisotropy", 1, 0);
539
565
  this._coatWeight = new Property("coat_weight", 0.0, "vCoatWeight", 1, 0);
540
566
  this._coatWeightTexture = new Sampler("coat_weight", "coatWeight", "COAT_WEIGHT");
541
567
  this._coatColor = new Property("coat_color", Color3.White(), "vCoatColor", 3, 0);
@@ -558,6 +584,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
558
584
  this._fuzzColorTexture = new Sampler("fuzz_color", "fuzzColor", "FUZZ_COLOR");
559
585
  this._fuzzRoughness = new Property("fuzz_roughness", 0.5, "vFuzzRoughness", 1, 0);
560
586
  this._fuzzRoughnessTexture = new Sampler("fuzz_roughness", "fuzzRoughness", "FUZZ_ROUGHNESS");
587
+ this._geometryThinWalled = new Property("geometry_thin_walled", 0, "vGeometryThinWalled", 1, 0);
561
588
  this._geometryNormalTexture = new Sampler("geometry_normal", "geometryNormal", "GEOMETRY_NORMAL");
562
589
  this._geometryTangent = new Property("geometry_tangent", new Vector2(1, 0), "vSpecularAnisotropy", 3, 0);
563
590
  this._geometryTangentTexture = new Sampler("geometry_tangent", "geometryTangent", "GEOMETRY_TANGENT");
@@ -578,6 +605,8 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
578
605
  this._thinFilmThicknessTexture = new Sampler("thin_film_thickness", "thinFilmThickness", "THIN_FILM_THICKNESS");
579
606
  this._thinFilmIor = new Property("thin_film_ior", 1.4, "vThinFilmIor", 1, 0);
580
607
  this._ambientOcclusionTexture = new Sampler("ambient_occlusion", "ambientOcclusion", "AMBIENT_OCCLUSION");
608
+ this._sssIrradianceTexture = null;
609
+ this._sssDepthTexture = null;
581
610
  this._uniformsList = {};
582
611
  this._samplersList = {};
583
612
  this._samplerDefines = {};
@@ -1038,6 +1067,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1038
1067
  this._transmissionDispersionScale;
1039
1068
  this._transmissionDispersionScaleTexture;
1040
1069
  this._transmissionDispersionAbbeNumber;
1070
+ this._subsurfaceWeight;
1071
+ this._subsurfaceWeightTexture;
1072
+ this._subsurfaceColor;
1073
+ this._subsurfaceColorTexture;
1074
+ this._subsurfaceRadius;
1075
+ this._subsurfaceRadiusScale;
1076
+ this._subsurfaceRadiusScaleTexture;
1077
+ this._subsurfaceScatterAnisotropy;
1041
1078
  this._coatWeight;
1042
1079
  this._coatWeightTexture;
1043
1080
  this._coatColor;
@@ -1055,6 +1092,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1055
1092
  this._fuzzColorTexture;
1056
1093
  this._fuzzRoughness;
1057
1094
  this._fuzzRoughnessTexture;
1095
+ this._geometryThinWalled;
1058
1096
  this._geometryNormalTexture;
1059
1097
  this._geometryTangent;
1060
1098
  this._geometryTangentTexture;
@@ -1290,6 +1328,17 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1290
1328
  return false;
1291
1329
  }
1292
1330
  }
1331
+ // When both SSS textures are assigned they will be used for screen-space subsurface
1332
+ // scattering. Block readiness until both underlying textures are loaded so that
1333
+ // scene.onReadyObservable never fires with missing SSS data.
1334
+ if (this._sssIrradianceTexture && this._sssDepthTexture) {
1335
+ if (!this._sssIrradianceTexture.isReady()) {
1336
+ return false;
1337
+ }
1338
+ if (!this._sssDepthTexture.isReady()) {
1339
+ return false;
1340
+ }
1341
+ }
1293
1342
  }
1294
1343
  }
1295
1344
  this._eventInfo.isReadyForSubMesh = true;
@@ -1360,6 +1409,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1360
1409
  ubo.addUniform("vLightingIntensity", 4);
1361
1410
  ubo.addUniform("pointSize", 1);
1362
1411
  ubo.addUniform("vDebugMode", 2);
1412
+ ubo.addUniform("renderTargetSize", 2);
1363
1413
  ubo.addUniform("cameraInfo", 4);
1364
1414
  ubo.addUniform("backgroundRefractionMatrix", 16);
1365
1415
  ubo.addUniform("vBackgroundRefractionInfos", 3);
@@ -1425,7 +1475,6 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1425
1475
  }
1426
1476
  this._eventInfo.subMesh = subMesh;
1427
1477
  this._callbackPluginEventHardBindForSubMesh(this._eventInfo);
1428
- this.bindPropertiesForSubMesh(this._uniformBuffer, scene, scene.getEngine(), subMesh);
1429
1478
  // Normal Matrix
1430
1479
  if (defines.OBJECTSPACE_NORMALMAP) {
1431
1480
  world.toNormalMatrix(this._normalMatrix);
@@ -1515,9 +1564,18 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1515
1564
  TmpVectors.Vector3[1].set(Math.log2(this._backgroundRefractionTexture.getSize().width), 0, 0);
1516
1565
  ubo.updateVector3("vBackgroundRefractionInfos", TmpVectors.Vector3[1]);
1517
1566
  }
1518
- if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND) {
1567
+ if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND || defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1519
1568
  ubo.setTexture("blueNoiseSampler", OpenPBRMaterial._noiseTextures[this.getScene().uniqueId]);
1520
1569
  }
1570
+ if (defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1571
+ if (this.sssIrradianceTexture && this.sssDepthTexture) {
1572
+ const renderTargetWidth = this.sssIrradianceTexture.getSize().width;
1573
+ const renderTargetHeight = this.sssIrradianceTexture.getSize().height;
1574
+ ubo.setTexture("sceneIrradianceSampler", this.sssIrradianceTexture);
1575
+ ubo.setTexture("sceneDepthSampler", this.sssDepthTexture);
1576
+ ubo.updateFloat2("renderTargetSize", renderTargetWidth, renderTargetHeight);
1577
+ }
1578
+ }
1521
1579
  }
1522
1580
  // OIT with depth peeling
1523
1581
  if (this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(mesh)) {
@@ -1532,15 +1590,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1532
1590
  else if (scene.getEngine()._features.needToAlwaysBindUniformBuffers) {
1533
1591
  this._needToBindSceneUbo = true;
1534
1592
  }
1593
+ this.bindPropertiesForSubMesh(this._uniformBuffer, scene, scene.getEngine(), subMesh);
1535
1594
  if (mustRebind || !this.isFrozen) {
1536
1595
  // Lights
1537
1596
  if (scene.lightsEnabled && !this._disableLighting) {
1538
1597
  BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
1539
1598
  }
1540
1599
  // View
1541
- // if ((scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) || radianceTexture || mesh.receiveShadows || defines.PREPASS) {
1542
1600
  this.bindView(effect);
1543
- // }
1544
1601
  // Fog
1545
1602
  BindFogParameters(scene, mesh, this._activeEffect, true);
1546
1603
  // Morph targets
@@ -1752,7 +1809,10 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1752
1809
  "world",
1753
1810
  "view",
1754
1811
  "viewProjection",
1812
+ "projection",
1755
1813
  "vEyePosition",
1814
+ "inverseProjection",
1815
+ "renderTargetSize",
1756
1816
  "vLightsType",
1757
1817
  "visibility",
1758
1818
  "vFogInfos",
@@ -1781,9 +1841,13 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1781
1841
  if (defines.REFRACTED_BACKGROUND) {
1782
1842
  samplers.push("backgroundRefractionSampler");
1783
1843
  }
1784
- if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND) {
1844
+ if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND || defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1785
1845
  samplers.push("blueNoiseSampler");
1786
1846
  }
1847
+ if (defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1848
+ samplers.push("sceneIrradianceSampler");
1849
+ samplers.push("sceneDepthSampler");
1850
+ }
1787
1851
  for (const key in this._samplersList) {
1788
1852
  const sampler = this._samplersList[key];
1789
1853
  samplers.push(sampler.samplerName);
@@ -1953,7 +2017,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1953
2017
  else {
1954
2018
  defines.FUZZENVIRONMENTBRDF = false;
1955
2019
  }
1956
- if (this.transmissionWeight > 0) {
2020
+ if (this.hasTransparency) {
1957
2021
  defines.REFRACTED_BACKGROUND = !!this._backgroundRefractionTexture && MaterialFlags.RefractionTextureEnabled;
1958
2022
  defines.REFRACTED_LIGHTS = true;
1959
2023
  const radianceTexture = this._getRadianceTexture();
@@ -2037,8 +2101,27 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
2037
2101
  defines.THIN_FILM = this.thinFilmWeight > 0.0;
2038
2102
  defines.IRIDESCENCE = this.thinFilmWeight > 0.0;
2039
2103
  defines.DISPERSION = this.transmissionDispersionScale > 0.0;
2040
- defines.SCATTERING = !this.transmissionScatter.equals(Color3.BlackReadOnly);
2104
+ defines.SCATTERING = this.hasScattering;
2105
+ defines.TRANSMISSION_SLAB = this.transmissionWeight > 0;
2106
+ defines.TRANSMISSION_SLAB_VOLUME = this.transmissionWeight > 0 && this.transmissionDepth > 0;
2107
+ defines.SUBSURFACE_SLAB = this.subsurfaceWeight > 0;
2108
+ // Determine whether we should use the prepass irradiance texture for scattering.
2109
+ // If this IS a prepass, we don't want to use the irradiance texture as it won't be available yet.
2110
+ if (!defines.PREPASS && (defines.SUBSURFACE_SLAB || defines.TRANSMISSION_SLAB_VOLUME)) {
2111
+ if (!this.sssIrradianceTexture && scene.geometryBufferRenderer) {
2112
+ const irradianceTextureIndex = scene.geometryBufferRenderer.getTextureIndex(GeometryBufferRenderer.IRRADIANCE_TEXTURE_TYPE);
2113
+ this.sssIrradianceTexture = scene.geometryBufferRenderer.getGBuffer().textures[irradianceTextureIndex];
2114
+ }
2115
+ if (!this.sssDepthTexture && scene.geometryBufferRenderer) {
2116
+ const depthIndex = scene.geometryBufferRenderer.getTextureIndex(GeometryBufferRenderer.SCREENSPACE_DEPTH_TEXTURE_TYPE);
2117
+ this.sssDepthTexture = scene.geometryBufferRenderer.getGBuffer().textures[depthIndex];
2118
+ }
2119
+ if (this.sssIrradianceTexture && this.sssDepthTexture) {
2120
+ defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING = true;
2121
+ }
2122
+ }
2041
2123
  defines.FUZZ = this.fuzzWeight > 0 && MaterialFlags.ReflectionTextureEnabled;
2124
+ defines.GEOMETRY_THIN_WALLED = this.geometryThinWalled != 0;
2042
2125
  if (defines.FUZZ) {
2043
2126
  if (!mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {
2044
2127
  defines._needUVs = true;
@@ -2192,6 +2275,38 @@ __decorate([
2192
2275
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "transmissionDispersionAbbeNumber")
2193
2276
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
2194
2277
  ], OpenPBRMaterial.prototype, "_transmissionDispersionAbbeNumber", void 0);
2278
+ __decorate([
2279
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceWeight")
2280
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2281
+ ], OpenPBRMaterial.prototype, "_subsurfaceWeight", void 0);
2282
+ __decorate([
2283
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceWeightTexture")
2284
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2285
+ ], OpenPBRMaterial.prototype, "_subsurfaceWeightTexture", void 0);
2286
+ __decorate([
2287
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceColor")
2288
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2289
+ ], OpenPBRMaterial.prototype, "_subsurfaceColor", void 0);
2290
+ __decorate([
2291
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceColorTexture")
2292
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2293
+ ], OpenPBRMaterial.prototype, "_subsurfaceColorTexture", void 0);
2294
+ __decorate([
2295
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadius")
2296
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2297
+ ], OpenPBRMaterial.prototype, "_subsurfaceRadius", void 0);
2298
+ __decorate([
2299
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadiusScale")
2300
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2301
+ ], OpenPBRMaterial.prototype, "_subsurfaceRadiusScale", void 0);
2302
+ __decorate([
2303
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadiusScaleTexture")
2304
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2305
+ ], OpenPBRMaterial.prototype, "_subsurfaceRadiusScaleTexture", void 0);
2306
+ __decorate([
2307
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceScatterAnisotropy")
2308
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2309
+ ], OpenPBRMaterial.prototype, "_subsurfaceScatterAnisotropy", void 0);
2195
2310
  __decorate([
2196
2311
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "coatWeight")
2197
2312
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
@@ -2260,6 +2375,10 @@ __decorate([
2260
2375
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "fuzzRoughnessTexture")
2261
2376
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
2262
2377
  ], OpenPBRMaterial.prototype, "_fuzzRoughnessTexture", void 0);
2378
+ __decorate([
2379
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "geometryThinWalled")
2380
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2381
+ ], OpenPBRMaterial.prototype, "_geometryThinWalled", void 0);
2263
2382
  __decorate([
2264
2383
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "geometryNormalTexture")
2265
2384
  // eslint-disable-next-line @typescript-eslint/no-unused-vars