@babylonjs/core 8.49.6 → 8.49.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (161) hide show
  1. package/Animations/animationGroup.d.ts +2 -3
  2. package/Animations/animationGroup.js +10 -15
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Bones/bone.d.ts +2 -0
  5. package/Bones/bone.js +2 -0
  6. package/Bones/bone.js.map +1 -1
  7. package/Bones/skeleton.js +7 -0
  8. package/Bones/skeleton.js.map +1 -1
  9. package/Cameras/Limits/geospatialLimits.d.ts +1 -1
  10. package/Cameras/Limits/geospatialLimits.js +1 -1
  11. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  12. package/Culling/ray.core.js +2 -2
  13. package/Culling/ray.core.js.map +1 -1
  14. package/Engines/abstractEngine.js +2 -2
  15. package/Engines/abstractEngine.js.map +1 -1
  16. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.d.ts +76 -0
  17. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.js +209 -0
  18. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.js.map +1 -0
  19. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +5 -0
  20. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +34 -0
  21. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  22. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +1 -1
  23. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  25. package/FrameGraph/Node/Blocks/index.js +1 -0
  26. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  27. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +20 -6
  28. package/FrameGraph/Tasks/Layers/baseLayerTask.js +108 -77
  29. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  30. package/FrameGraph/Tasks/Layers/glowLayerTask.js +1 -1
  31. package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
  32. package/FrameGraph/Tasks/Layers/highlightLayerTask.js +1 -1
  33. package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
  34. package/FrameGraph/Tasks/Layers/selectionOutlineTask.d.ts +28 -0
  35. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +36 -0
  36. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -0
  37. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +5 -0
  38. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +12 -1
  39. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  40. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +5 -0
  41. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +12 -1
  42. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  43. package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +5 -0
  44. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +10 -1
  45. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  46. package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.d.ts +5 -0
  47. package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js +12 -1
  48. package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js.map +1 -1
  49. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.d.ts +5 -0
  50. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +12 -1
  51. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  52. package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
  53. package/FrameGraph/frameGraphRenderContext.js +3 -1
  54. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  55. package/FrameGraph/index.d.ts +1 -0
  56. package/FrameGraph/index.js +1 -0
  57. package/FrameGraph/index.js.map +1 -1
  58. package/Layers/effectLayer.d.ts +4 -0
  59. package/Layers/effectLayer.js +2 -0
  60. package/Layers/effectLayer.js.map +1 -1
  61. package/Layers/highlightLayer.js +1 -0
  62. package/Layers/highlightLayer.js.map +1 -1
  63. package/Layers/index.d.ts +2 -0
  64. package/Layers/index.js +2 -0
  65. package/Layers/index.js.map +1 -1
  66. package/Layers/selectionOutlineLayer.d.ts +180 -0
  67. package/Layers/selectionOutlineLayer.js +319 -0
  68. package/Layers/selectionOutlineLayer.js.map +1 -0
  69. package/Layers/thinEffectLayer.d.ts +5 -1
  70. package/Layers/thinEffectLayer.js +21 -16
  71. package/Layers/thinEffectLayer.js.map +1 -1
  72. package/Layers/thinGlowLayer.js +1 -0
  73. package/Layers/thinGlowLayer.js.map +1 -1
  74. package/Layers/thinHighlightLayer.js +1 -0
  75. package/Layers/thinHighlightLayer.js.map +1 -1
  76. package/Layers/thinSelectionOutlineLayer.d.ts +148 -0
  77. package/Layers/thinSelectionOutlineLayer.js +579 -0
  78. package/Layers/thinSelectionOutlineLayer.js.map +1 -0
  79. package/Loading/Plugins/babylonFileLoader.js +136 -48
  80. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  81. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +6 -0
  82. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -0
  83. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  84. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -2
  85. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  86. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +9 -0
  87. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  88. package/Materials/Node/Blocks/index.d.ts +1 -0
  89. package/Materials/Node/Blocks/index.js +1 -0
  90. package/Materials/Node/Blocks/index.js.map +1 -1
  91. package/Materials/Node/Blocks/pannerBlock.d.ts +39 -0
  92. package/Materials/Node/Blocks/pannerBlock.js +88 -0
  93. package/Materials/Node/Blocks/pannerBlock.js.map +1 -0
  94. package/Materials/Node/nodeMaterialBuildStateSharedData.js +1 -1
  95. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  96. package/Maths/math.vector.functions.d.ts +11 -3
  97. package/Maths/math.vector.functions.js +10 -0
  98. package/Maths/math.vector.functions.js.map +1 -1
  99. package/Meshes/Compression/dracoCompressionWorker.d.ts +1 -1
  100. package/Meshes/Compression/dracoCompressionWorker.js +14 -9
  101. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  102. package/Meshes/Compression/dracoDecoder.js +1 -1
  103. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  104. package/Meshes/Compression/dracoEncoder.d.ts +2 -2
  105. package/Meshes/Compression/dracoEncoder.js +11 -5
  106. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  107. package/Meshes/Compression/dracoEncoder.types.d.ts +8 -5
  108. package/Meshes/Compression/dracoEncoder.types.js.map +1 -1
  109. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +18 -0
  110. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +122 -28
  111. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  112. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.d.ts +74 -0
  113. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.js +107 -0
  114. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.js.map +1 -0
  115. package/Meshes/abstractMesh.d.ts +4 -0
  116. package/Meshes/abstractMesh.js +4 -0
  117. package/Meshes/abstractMesh.js.map +1 -1
  118. package/Meshes/csg2.js +9 -1
  119. package/Meshes/csg2.js.map +1 -1
  120. package/Meshes/instancedMesh.js +2 -2
  121. package/Meshes/instancedMesh.js.map +1 -1
  122. package/Meshes/mesh.js +6 -1
  123. package/Meshes/mesh.js.map +1 -1
  124. package/Misc/environmentTextureTools.js +1 -1
  125. package/Misc/environmentTextureTools.js.map +1 -1
  126. package/Misc/fileTools.js +1 -1
  127. package/Misc/fileTools.js.map +1 -1
  128. package/Misc/textureTools.d.ts +2 -1
  129. package/Misc/textureTools.js +5 -3
  130. package/Misc/textureTools.js.map +1 -1
  131. package/Morph/morphTarget.js +2 -1
  132. package/Morph/morphTarget.js.map +1 -1
  133. package/Particles/Node/Blocks/systemBlock.d.ts +27 -4
  134. package/Particles/Node/Blocks/systemBlock.js +36 -8
  135. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  136. package/Particles/Node/nodeParticleSystemSet.helper.js +42 -6
  137. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  138. package/Shaders/selection.fragment.d.ts +7 -0
  139. package/Shaders/selection.fragment.js +47 -0
  140. package/Shaders/selection.fragment.js.map +1 -0
  141. package/Shaders/selection.vertex.d.ts +17 -0
  142. package/Shaders/selection.vertex.js +95 -0
  143. package/Shaders/selection.vertex.js.map +1 -0
  144. package/Shaders/selectionOutline.fragment.d.ts +5 -0
  145. package/Shaders/selectionOutline.fragment.js +23 -0
  146. package/Shaders/selectionOutline.fragment.js.map +1 -0
  147. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
  148. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  149. package/ShadersWGSL/selection.fragment.d.ts +7 -0
  150. package/ShadersWGSL/selection.fragment.js +47 -0
  151. package/ShadersWGSL/selection.fragment.js.map +1 -0
  152. package/ShadersWGSL/selection.vertex.d.ts +17 -0
  153. package/ShadersWGSL/selection.vertex.js +96 -0
  154. package/ShadersWGSL/selection.vertex.js.map +1 -0
  155. package/ShadersWGSL/selectionOutline.fragment.d.ts +5 -0
  156. package/ShadersWGSL/selectionOutline.fragment.js +24 -0
  157. package/ShadersWGSL/selectionOutline.fragment.js.map +1 -0
  158. package/package.json +1 -1
  159. package/scene.d.ts +2 -2
  160. package/scene.js +10 -2
  161. package/scene.js.map +1 -1
@@ -13,6 +13,11 @@ export declare class FrameGraphBloomTask extends FrameGraphTask {
13
13
  * The sampling mode to use for the source texture.
14
14
  */
15
15
  sourceSamplingMode: number;
16
+ /**
17
+ * The alpha mode to use when applying the bloom effect.
18
+ */
19
+ get alphaMode(): number;
20
+ set alphaMode(mode: number);
16
21
  /**
17
22
  * The target texture to render the bloom effect to.
18
23
  * If not supplied, a texture with the same configuration as the source texture will be created.
@@ -8,6 +8,15 @@ import { FrameGraphBlurTask } from "./blurTask.js";
8
8
  * Task which applies a bloom render effect.
9
9
  */
10
10
  export class FrameGraphBloomTask extends FrameGraphTask {
11
+ /**
12
+ * The alpha mode to use when applying the bloom effect.
13
+ */
14
+ get alphaMode() {
15
+ return this._merge.alphaMode;
16
+ }
17
+ set alphaMode(mode) {
18
+ this._merge.alphaMode = mode;
19
+ }
11
20
  /**
12
21
  * The name of the task.
13
22
  */
@@ -118,7 +127,9 @@ export class FrameGraphBloomTask extends FrameGraphTask {
118
127
  passDisabled.addDependencies(this.sourceTexture);
119
128
  passDisabled.setRenderTarget(this.outputTexture);
120
129
  passDisabled.setExecuteFunc((context) => {
121
- context.copyTexture(this.sourceTexture);
130
+ if (this.alphaMode === 0) {
131
+ context.copyTexture(this.sourceTexture);
132
+ }
122
133
  });
123
134
  }
124
135
  dispose() {
@@ -1 +1 @@
1
- {"version":3,"file":"bloomTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/bloomTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,eAAe,EAAE,kDAA2C;AACrE,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAEhD;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,cAAc;IAiCnD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,YAAY,CAAC;QAC/C,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,SAAS,CAAC;QACxC,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,SAAS,CAAC;QACxC,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,QAAQ,CAAC;QACvC,CAAC;IACL,CAAC;IAQD;;;;;;;;;OASG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,GAAG,EAAE,EAAE,SAAS,GAAG,GAAG,EAAE,GAAG,GAAG,KAAK,EAAE,UAAU,GAAG,GAAG;QACxH,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAtE5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAqEhE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAEf,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACvE,IAAI,GAAG,EAAE,CAAC;YACN,MAAM,IAAI,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACzC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACjC,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,iBAAiB,CAAC;YACnE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QACtE,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;QACjC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAE3B,IAAI,CAAC,UAAU,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QACpH,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,GAAG,IAAI,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC5F,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,GAAG,IAAI,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC5F,IAAI,CAAC,MAAM,GAAG,IAAI,wBAAwB,CAAC,GAAG,IAAI,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAEjG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAEe,YAAY;QACxB,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;QACtE,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE;gBACF,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC;gBAC9E,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC;aACnF;YACD,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;gBACzC,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,MAAM,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEvI,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAC7E,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,sBAAsB,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE7B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAE/H,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,sBAAsB,CAAC;QACnD,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QACzE,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,kBAAkB,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEzB,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAE/H,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,kBAAkB,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QACzE,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,kBAAkB,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEzB,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QAE9I,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,kBAAkB,CAAC;QAC7C,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEzB,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The target texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, weight = 0.25, kernel = 64, threshold = 0.2, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, frameGraph.engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphBloomTask\";\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale) || 1,\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.targetTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.targetTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.targetTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"bloomTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/bloomTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,eAAe,EAAE,kDAA2C;AACrE,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAEhD;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,cAAc;IAWnD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;IACjC,CAAC;IAED,IAAW,SAAS,CAAC,IAAY;QAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;IACjC,CAAC;IAwBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,YAAY,CAAC;QAC/C,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,SAAS,CAAC;QACxC,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,SAAS,CAAC;QACxC,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,QAAQ,CAAC;QACvC,CAAC;IACL,CAAC;IAQD;;;;;;;;;OASG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,GAAG,EAAE,EAAE,SAAS,GAAG,GAAG,EAAE,GAAG,GAAG,KAAK,EAAE,UAAU,GAAG,GAAG;QACxH,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAjF5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAgFhE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAEf,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACvE,IAAI,GAAG,EAAE,CAAC;YACN,MAAM,IAAI,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACzC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACjC,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,iBAAiB,CAAC;YACnE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QACtE,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,SAAS,CAAC;QACjC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QAE3B,IAAI,CAAC,UAAU,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QACpH,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,GAAG,IAAI,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC5F,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,GAAG,IAAI,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC5F,IAAI,CAAC,MAAM,GAAG,IAAI,wBAAwB,CAAC,GAAG,IAAI,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAEjG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAEe,YAAY;QACxB,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;QACtE,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE;gBACF,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC;gBAC9E,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC;aACnF;YACD,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;gBACzC,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,MAAM,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEvI,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAC7E,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,sBAAsB,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE7B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAE/H,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,sBAAsB,CAAC;QACnD,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QACzE,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,kBAAkB,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEzB,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAE/H,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,kBAAkB,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QACzE,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,kBAAkB,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEzB,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QAE9I,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,kBAAkB,CAAC;QAC7C,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEzB,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,IAAI,IAAI,CAAC,SAAS,KAAK,SAAS,CAAC,aAAa,EAAE,CAAC;gBAC7C,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5C,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The alpha mode to use when applying the bloom effect.\r\n */\r\n public get alphaMode() {\r\n return this._merge.alphaMode;\r\n }\r\n\r\n public set alphaMode(mode: number) {\r\n this._merge.alphaMode = mode;\r\n }\r\n\r\n /**\r\n * The target texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, weight = 0.25, kernel = 64, threshold = 0.2, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, frameGraph.engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphBloomTask\";\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale) || 1,\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.targetTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.targetTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.targetTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n if (this.alphaMode === Constants.ALPHA_DISABLE) {\r\n context.copyTexture(this.sourceTexture);\r\n }\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -14,6 +14,11 @@ export declare class FrameGraphDepthOfFieldTask extends FrameGraphTask {
14
14
  * The sampling mode to use for the source texture.
15
15
  */
16
16
  sourceSamplingMode: number;
17
+ /**
18
+ * The alpha mode to use when applying the depth of field effect.
19
+ */
20
+ get alphaMode(): number;
21
+ set alphaMode(mode: number);
17
22
  /**
18
23
  * The depth texture to use for the depth of field effect.
19
24
  * Should store camera space depth (Z coordinate).
@@ -8,6 +8,15 @@ import { ThinDepthOfFieldEffect } from "../../../PostProcesses/thinDepthOfFieldE
8
8
  * Task which applies a depth of field effect.
9
9
  */
10
10
  export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
11
+ /**
12
+ * The alpha mode to use when applying the depth of field effect.
13
+ */
14
+ get alphaMode() {
15
+ return this._merge.alphaMode;
16
+ }
17
+ set alphaMode(mode) {
18
+ this._merge.alphaMode = mode;
19
+ }
11
20
  /**
12
21
  * The name of the task.
13
22
  */
@@ -138,7 +147,9 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
138
147
  passDisabled.addDependencies(this.sourceTexture);
139
148
  passDisabled.setRenderTarget(this.outputTexture);
140
149
  passDisabled.setExecuteFunc((context) => {
141
- context.copyTexture(this.sourceTexture);
150
+ if (this.alphaMode === 0) {
151
+ context.copyTexture(this.sourceTexture);
152
+ }
142
153
  });
143
154
  }
144
155
  dispose() {
@@ -1 +1 @@
1
- {"version":3,"file":"depthOfFieldTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,8BAA8B,EAAE,MAAM,wBAAwB,CAAC;AACxE,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AAEnF;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,cAAc;IAgD1D;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,GAAG,IAAI,sBAAsB,CAAC;QACjE,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;gBAC3C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,QAAQ,CAAC;QACvC,CAAC;IACL,CAAC;IASD;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,uDAAgF,EAAE,GAAG,GAAG,KAAK;QAC3I,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAlF5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAQpE;;WAEG;QACI,sBAAiB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAuDlD,WAAM,GAAqC,EAAE,CAAC;QAC9C,WAAM,GAAqC,EAAE,CAAC;QAc3D,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAEf,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACvE,IAAI,GAAG,EAAE,CAAC;YACN,MAAM,IAAI,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACzC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACjC,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,iBAAiB,CAAC;YACnE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEzF,IAAI,CAAC,kBAAkB,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,sBAAsB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;QAErJ,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,MAAM,CAAC;QAE9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,8BAA8B,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,8BAA8B,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7I,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QAElH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;IACvC,CAAC;IAEe,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,iFAAiF,CAAC,CAAC;QACvG,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,wBAAwB,CAAC,IAAI,CAAC,KAAK;YAC1C,MAAM,EAAE,wBAAwB,CAAC,IAAI,CAAC,MAAM;SAC/C,CAAC;QACF,MAAM,8BAA8B,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;QACtJ,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;gBACzC,OAAO,EAAE,CAAC,8BAA8B,CAAC;gBACzC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,MAAM,8BAA8B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEvJ,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,qCAAqC;QACjG,IAAI,CAAC,kBAAkB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACzD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,8BAA8B,CAAC;QACvE,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAErC,sBAAsB,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAExE,MAAM,SAAS,GAA8B,EAAE,CAAC;QAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAEzD,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YACjF,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YAEnF,sBAAsB,CAAC,OAAO,CAAC,MAAO,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAE9D,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC;YAC/F,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,wBAAwB,GAAG,8BAA8B,CAAC;YACzE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC;YAC5D,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,wBAAwB,GAAG,8BAA8B,CAAC;YACzE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,SAAS,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACvC,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QAE9I,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,wBAAwB,GAAG,8BAA8B,CAAC;QACtE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,SAAS,CAAC;QAClC,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEzB,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;QAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The target texture to render the depth of field effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._circleOfConfusion) {\r\n this._circleOfConfusion.name = `${name} Circle of Confusion`;\r\n }\r\n\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private readonly _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _merge: FrameGraphDepthOfFieldMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = frameGraph.engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, frameGraph.engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphDepthOfFieldTask\";\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.targetTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio) || 1;\r\n\r\n textureCreationOptions.options.labels![0] = \"step \" + (i + 1);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].targetTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].targetTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"depthOfFieldTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,8BAA8B,EAAE,MAAM,wBAAwB,CAAC;AACxE,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AAEnF;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,cAAc;IAW1D;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;IACjC,CAAC;IAED,IAAW,SAAS,CAAC,IAAY;QAC7B,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;IACjC,CAAC;IAuCD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,GAAG,IAAI,sBAAsB,CAAC;QACjE,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;gBAC3C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,QAAQ,CAAC;QACvC,CAAC;IACL,CAAC;IASD;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,uDAAgF,EAAE,GAAG,GAAG,KAAK;QAC3I,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QA7F5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAmBpE;;WAEG;QACI,sBAAiB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAuDlD,WAAM,GAAqC,EAAE,CAAC;QAC9C,WAAM,GAAqC,EAAE,CAAC;QAc3D,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAEf,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACvE,IAAI,GAAG,EAAE,CAAC;YACN,MAAM,IAAI,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACzC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACjC,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,iBAAiB,CAAC;YACnE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEzF,IAAI,CAAC,kBAAkB,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,sBAAsB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;QAErJ,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,MAAM,CAAC;QAE9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,8BAA8B,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,8BAA8B,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7I,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QAElH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;IACvC,CAAC;IAEe,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,iFAAiF,CAAC,CAAC;QACvG,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,wBAAwB,CAAC,IAAI,CAAC,KAAK;YAC1C,MAAM,EAAE,wBAAwB,CAAC,IAAI,CAAC,MAAM;SAC/C,CAAC;QACF,MAAM,8BAA8B,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;QACtJ,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;gBACzC,OAAO,EAAE,CAAC,8BAA8B,CAAC;gBACzC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,MAAM,8BAA8B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEvJ,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,qCAAqC;QACjG,IAAI,CAAC,kBAAkB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACzD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,8BAA8B,CAAC;QACvE,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAErC,sBAAsB,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAExE,MAAM,SAAS,GAA8B,EAAE,CAAC;QAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAEzD,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YACjF,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YAEnF,sBAAsB,CAAC,OAAO,CAAC,MAAO,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAE9D,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC;YAC/F,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,wBAAwB,GAAG,8BAA8B,CAAC;YACzE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC;YAC5D,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,wBAAwB,GAAG,8BAA8B,CAAC;YACzE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,SAAS,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACvC,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QAE9I,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,wBAAwB,GAAG,8BAA8B,CAAC;QACtE,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,SAAS,CAAC;QAClC,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEzB,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,IAAI,IAAI,CAAC,SAAS,KAAK,SAAS,CAAC,aAAa,EAAE,CAAC;gBAC7C,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5C,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;QAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The alpha mode to use when applying the depth of field effect.\r\n */\r\n public get alphaMode() {\r\n return this._merge.alphaMode;\r\n }\r\n\r\n public set alphaMode(mode: number) {\r\n this._merge.alphaMode = mode;\r\n }\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The target texture to render the depth of field effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._circleOfConfusion) {\r\n this._circleOfConfusion.name = `${name} Circle of Confusion`;\r\n }\r\n\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private readonly _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _merge: FrameGraphDepthOfFieldMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = frameGraph.engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, frameGraph.engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphDepthOfFieldTask\";\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.targetTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio) || 1;\r\n\r\n textureCreationOptions.options.labels![0] = \"step \" + (i + 1);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].targetTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].targetTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n if (this.alphaMode === Constants.ALPHA_DISABLE) {\r\n context.copyTexture(this.sourceTexture);\r\n }\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -55,6 +55,11 @@ export declare class FrameGraphPostProcessTask extends FrameGraphTask {
55
55
  * If depth testing should be enabled (default is true).
56
56
  */
57
57
  depthTest: boolean;
58
+ /**
59
+ * The alpha mode to use when applying the post process (default is ALPHA_DISABLE).
60
+ */
61
+ get alphaMode(): number;
62
+ set alphaMode(value: number);
58
63
  /**
59
64
  * The viewport to use when applying the post process.
60
65
  * If set to null, the currently active viewport is used.
@@ -4,6 +4,15 @@ import { FrameGraphTask } from "../../frameGraphTask.js";
4
4
  * Task which applies a post process.
5
5
  */
6
6
  export class FrameGraphPostProcessTask extends FrameGraphTask {
7
+ /**
8
+ * The alpha mode to use when applying the post process (default is ALPHA_DISABLE).
9
+ */
10
+ get alphaMode() {
11
+ return this.postProcess.alphaMode;
12
+ }
13
+ set alphaMode(value) {
14
+ this.postProcess.alphaMode = value;
15
+ }
7
16
  /**
8
17
  * The draw wrapper used by the post process
9
18
  */
@@ -113,7 +122,7 @@ export class FrameGraphPostProcessTask extends FrameGraphTask {
113
122
  passDisabled.setRenderTarget(this.outputTexture);
114
123
  passDisabled.setRenderTargetDepth(this.depthAttachmentTexture);
115
124
  passDisabled.setExecuteFunc((context) => {
116
- if (this.sourceTexture !== undefined) {
125
+ if (this.sourceTexture !== undefined && this.alphaMode === 0) {
117
126
  if (this.viewport) {
118
127
  context.setViewport(this.viewport);
119
128
  }
@@ -1 +1 @@
1
- {"version":3,"file":"postProcessTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/postProcessTask.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IAsFzD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAQD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAA0B;QACxE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAlG5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAmBpE;;;;;WAKG;QACI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;;;;WAKG;QACI,oBAAe,GAAG,KAAK,CAAC;QAE/B;;;WAGG;QACI,sBAAiB,GAAG,KAAK,CAAC;QAEjC;;WAEG;QACI,iBAAY,GAAG,KAAK,CAAC;QAE5B;;WAEG;QACI,cAAS,GAAG,IAAI,CAAC;QAgDpB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC;QAE5D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC5E,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAC/F,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IACtC,CAAC;IAEe,YAAY;QACxB,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAEM,MAAM,CACT,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACvE,MAAM,IAAI,KAAK,CAAC,8BAA8B,IAAI,CAAC,IAAI,+CAA+C,CAAC,CAAC;QAC5G,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,aAAa,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAClK,IAAI,4BAA4B,EAAE,CAAC;YAC/B,4BAA4B,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACrD,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QACvI,IAAI,IAAI,CAAC,sBAAsB,KAAK,SAAS,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QAC1H,CAAC;QAED,IAAI,4BAA4B,EAAE,CAAC;YAC/B,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,4BAA4B,CAAC,4BAA4B,CAAC,CAAC;YAE9G,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,KAAK,CAAC;YACrC,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,MAAM,CAAC;QAC3C,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,YAAY,GAAG,wBAAwB,CAAC,IAAI,CAAC,KAAK,CAAC;QACxD,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAC;QAE1D,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE5C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,OAAO,CAAC,cAAc,CAAC,uBAAuB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;YAC5D,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;gBACnC,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,CAAC;YACD,iBAAiB,EAAE,CAAC,OAAO,CAAC,CAAC;YAC7B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChB,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACvC,CAAC;YACD,OAAO,CAAC,qBAAqB,CACzB,IAAI,CAAC,uBAAuB,EAC5B,GAAG,EAAE;gBACD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;oBACnC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC1G,CAAC;gBACD,kBAAkB,EAAE,CAAC,OAAO,CAAC,CAAC;gBAC9B,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;YAC5B,CAAC,EACD,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,SAAS,EACd,IAAI,CAAC,QAAQ,KAAK,SAAS,CAC9B,CAAC;YACF,OAAO,CAAC,yBAAyB,EAAE,CAAC;YACpC,OAAO,CAAC,aAAa,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAChC,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;YAEnF,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAChD,YAAY,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;YAEpD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACjD,YAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC/D,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;gBACpC,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;oBACnC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;wBAChB,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oBACvC,CAAC;oBACD,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,EAAE,SAAS,EAAE,IAAI,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC;gBACpF,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC3B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type {\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n DrawWrapper,\r\n FrameGraphRenderPass,\r\n FrameGraphRenderContext,\r\n EffectWrapper,\r\n IViewportLike,\r\n Nullable,\r\n IStencilStateProperties,\r\n} from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which applies a post process.\r\n */\r\nexport class FrameGraphPostProcessTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the post process on.\r\n * It's allowed to be undefined if the post process does not require a source texture.\r\n * In that case, targetTexture must be provided.\r\n */\r\n public sourceTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The target texture to render the post process to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The stencil state to use for the post process (optional).\r\n */\r\n public stencilState?: IStencilStateProperties;\r\n\r\n /**\r\n * The depth attachment texture to use for the post process (optional).\r\n * Note that a post-process task never writes to the depth buffer: attaching a depth texture is only useful if you want to test against the depth/stencil aspect or write to the stencil buffer.\r\n */\r\n public depthAttachmentTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * If true, the depth attachment will be read-only.\r\n * This means that the post process will not write to the depth buffer.\r\n * Setting depthReadOnly and stencilReadOnly to true is useful when you want to also be able to bind this same depth/stencil attachment to a shader.\r\n * Note that it will only work in WebGPU, as WebGL does not support read-only depth/stencil attachments.\r\n */\r\n public depthReadOnly = false;\r\n\r\n /**\r\n * If true, the stencil attachment will be read-only.\r\n * This means that the post process will not write to the stencil buffer.\r\n * Setting depthReadOnly and stencilReadOnly to true is useful when you want to also be able to bind this same depth/stencil attachment to a shader.\r\n * Note that it will only work in WebGPU, as WebGL does not support read-only depth/stencil attachments.\r\n */\r\n public stencilReadOnly = false;\r\n\r\n /**\r\n * If true, color write will be disabled when applying the post process.\r\n * This means that the post process will not write to the color buffer.\r\n */\r\n public disableColorWrite = false;\r\n\r\n /**\r\n * If true, the post process will be generated by a back face full-screen quad (CW order).\r\n */\r\n public drawBackFace = false;\r\n\r\n /**\r\n * If depth testing should be enabled (default is true).\r\n */\r\n public depthTest = true;\r\n\r\n /**\r\n * The viewport to use when applying the post process.\r\n * If set to null, the currently active viewport is used.\r\n * If undefined (default), the viewport is reset to a full screen viewport before applying the post process.\r\n */\r\n public viewport?: Nullable<IViewportLike>;\r\n\r\n /**\r\n * The output texture of the post process.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output depth attachment texture.\r\n * This texture will point to the same texture than the depthAttachmentTexture property if it is set.\r\n * Note, however, that the handle itself will be different!\r\n */\r\n public readonly outputDepthAttachmentTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The post process to apply.\r\n */\r\n public readonly postProcess: EffectWrapper;\r\n\r\n /**\r\n * The draw wrapper used by the post process\r\n */\r\n public get drawWrapper() {\r\n return this._postProcessDrawWrapper;\r\n }\r\n\r\n protected readonly _postProcessDrawWrapper: DrawWrapper;\r\n protected _sourceWidth: number;\r\n protected _sourceHeight: number;\r\n protected _outputWidth: number;\r\n protected _outputHeight: number;\r\n\r\n /**\r\n * Constructs a new post process task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param postProcess The post process to apply.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper) {\r\n super(name, frameGraph);\r\n\r\n this.postProcess = postProcess;\r\n this._postProcessDrawWrapper = this.postProcess.drawWrapper;\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.outputDepthAttachmentTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.postProcess.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphPostProcessTask\";\r\n }\r\n\r\n public record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined && this.targetTexture === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture or targetTexture is required`);\r\n }\r\n\r\n const sourceTextureCreationOptions = this.sourceTexture !== undefined ? this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture) : undefined;\r\n if (sourceTextureCreationOptions) {\r\n sourceTextureCreationOptions.options.samples = 1;\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name, sourceTextureCreationOptions);\r\n if (this.depthAttachmentTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthAttachmentTexture, this.depthAttachmentTexture);\r\n }\r\n\r\n if (sourceTextureCreationOptions) {\r\n const sourceSize = this._frameGraph.textureManager.getTextureAbsoluteDimensions(sourceTextureCreationOptions);\r\n\r\n this._sourceWidth = sourceSize.width;\r\n this._sourceHeight = sourceSize.height;\r\n }\r\n\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);\r\n\r\n this._outputWidth = outputTextureDescription.size.width;\r\n this._outputHeight = outputTextureDescription.size.height;\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.depthReadOnly = this.depthReadOnly;\r\n pass.stencilReadOnly = this.stencilReadOnly;\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setRenderTargetDepth(this.depthAttachmentTexture);\r\n pass.setExecuteFunc((context) => {\r\n context.pushDebugGroup(`Apply post-process (${this.name})`);\r\n if (this.sourceTexture !== undefined) {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n }\r\n additionalExecute?.(context);\r\n if (this.viewport) {\r\n context.setViewport(this.viewport);\r\n }\r\n context.applyFullScreenEffect(\r\n this._postProcessDrawWrapper,\r\n () => {\r\n if (this.sourceTexture !== undefined) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture);\r\n }\r\n additionalBindings?.(context);\r\n this.postProcess.bind();\r\n },\r\n this.stencilState,\r\n this.disableColorWrite,\r\n this.drawBackFace,\r\n this.depthTest,\r\n this.viewport !== undefined\r\n );\r\n context.restoreDefaultFramebuffer();\r\n context.popDebugGroup();\r\n });\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.depthReadOnly = this.depthReadOnly;\r\n passDisabled.stencilReadOnly = this.stencilReadOnly;\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setRenderTargetDepth(this.depthAttachmentTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n if (this.sourceTexture !== undefined) {\r\n if (this.viewport) {\r\n context.setViewport(this.viewport);\r\n }\r\n context.copyTexture(this.sourceTexture, undefined, this.viewport !== undefined);\r\n }\r\n });\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n this.postProcess.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"postProcessTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/postProcessTask.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IA8DzD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC;IACtC,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;IACvC,CAAC;IA0BD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAQD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAA0B;QACxE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QA7G5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAmBpE;;;;;WAKG;QACI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;;;;WAKG;QACI,oBAAe,GAAG,KAAK,CAAC;QAE/B;;;WAGG;QACI,sBAAiB,GAAG,KAAK,CAAC;QAEjC;;WAEG;QACI,iBAAY,GAAG,KAAK,CAAC;QAE5B;;WAEG;QACI,cAAS,GAAG,IAAI,CAAC;QA2DpB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC;QAE5D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC5E,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAC/F,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IACtC,CAAC;IAEe,YAAY;QACxB,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAEM,MAAM,CACT,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACvE,MAAM,IAAI,KAAK,CAAC,8BAA8B,IAAI,CAAC,IAAI,+CAA+C,CAAC,CAAC;QAC5G,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,aAAa,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAClK,IAAI,4BAA4B,EAAE,CAAC;YAC/B,4BAA4B,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACrD,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QACvI,IAAI,IAAI,CAAC,sBAAsB,KAAK,SAAS,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QAC1H,CAAC;QAED,IAAI,4BAA4B,EAAE,CAAC;YAC/B,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,4BAA4B,CAAC,4BAA4B,CAAC,CAAC;YAE9G,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,KAAK,CAAC;YACrC,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,MAAM,CAAC;QAC3C,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,YAAY,GAAG,wBAAwB,CAAC,IAAI,CAAC,KAAK,CAAC;QACxD,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAC;QAE1D,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE5C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,OAAO,CAAC,cAAc,CAAC,uBAAuB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;YAC5D,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;gBACnC,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,CAAC;YACD,iBAAiB,EAAE,CAAC,OAAO,CAAC,CAAC;YAC7B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChB,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACvC,CAAC;YACD,OAAO,CAAC,qBAAqB,CACzB,IAAI,CAAC,uBAAuB,EAC5B,GAAG,EAAE;gBACD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;oBACnC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC1G,CAAC;gBACD,kBAAkB,EAAE,CAAC,OAAO,CAAC,CAAC;gBAC9B,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;YAC5B,CAAC,EACD,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,SAAS,EACd,IAAI,CAAC,QAAQ,KAAK,SAAS,CAC9B,CAAC;YACF,OAAO,CAAC,yBAAyB,EAAE,CAAC;YACpC,OAAO,CAAC,aAAa,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAChC,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;YAEnF,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAChD,YAAY,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;YAEpD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACjD,YAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC/D,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;gBACpC,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,SAAS,CAAC,aAAa,EAAE,CAAC;oBACjF,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;wBAChB,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oBACvC,CAAC;oBACD,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,EAAE,SAAS,EAAE,IAAI,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC;gBACpF,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC3B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type {\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n DrawWrapper,\r\n FrameGraphRenderPass,\r\n FrameGraphRenderContext,\r\n EffectWrapper,\r\n IViewportLike,\r\n Nullable,\r\n IStencilStateProperties,\r\n} from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which applies a post process.\r\n */\r\nexport class FrameGraphPostProcessTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the post process on.\r\n * It's allowed to be undefined if the post process does not require a source texture.\r\n * In that case, targetTexture must be provided.\r\n */\r\n public sourceTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The target texture to render the post process to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The stencil state to use for the post process (optional).\r\n */\r\n public stencilState?: IStencilStateProperties;\r\n\r\n /**\r\n * The depth attachment texture to use for the post process (optional).\r\n * Note that a post-process task never writes to the depth buffer: attaching a depth texture is only useful if you want to test against the depth/stencil aspect or write to the stencil buffer.\r\n */\r\n public depthAttachmentTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * If true, the depth attachment will be read-only.\r\n * This means that the post process will not write to the depth buffer.\r\n * Setting depthReadOnly and stencilReadOnly to true is useful when you want to also be able to bind this same depth/stencil attachment to a shader.\r\n * Note that it will only work in WebGPU, as WebGL does not support read-only depth/stencil attachments.\r\n */\r\n public depthReadOnly = false;\r\n\r\n /**\r\n * If true, the stencil attachment will be read-only.\r\n * This means that the post process will not write to the stencil buffer.\r\n * Setting depthReadOnly and stencilReadOnly to true is useful when you want to also be able to bind this same depth/stencil attachment to a shader.\r\n * Note that it will only work in WebGPU, as WebGL does not support read-only depth/stencil attachments.\r\n */\r\n public stencilReadOnly = false;\r\n\r\n /**\r\n * If true, color write will be disabled when applying the post process.\r\n * This means that the post process will not write to the color buffer.\r\n */\r\n public disableColorWrite = false;\r\n\r\n /**\r\n * If true, the post process will be generated by a back face full-screen quad (CW order).\r\n */\r\n public drawBackFace = false;\r\n\r\n /**\r\n * If depth testing should be enabled (default is true).\r\n */\r\n public depthTest = true;\r\n\r\n /**\r\n * The alpha mode to use when applying the post process (default is ALPHA_DISABLE).\r\n */\r\n public get alphaMode(): number {\r\n return this.postProcess.alphaMode;\r\n }\r\n\r\n public set alphaMode(value: number) {\r\n this.postProcess.alphaMode = value;\r\n }\r\n\r\n /**\r\n * The viewport to use when applying the post process.\r\n * If set to null, the currently active viewport is used.\r\n * If undefined (default), the viewport is reset to a full screen viewport before applying the post process.\r\n */\r\n public viewport?: Nullable<IViewportLike>;\r\n\r\n /**\r\n * The output texture of the post process.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output depth attachment texture.\r\n * This texture will point to the same texture than the depthAttachmentTexture property if it is set.\r\n * Note, however, that the handle itself will be different!\r\n */\r\n public readonly outputDepthAttachmentTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The post process to apply.\r\n */\r\n public readonly postProcess: EffectWrapper;\r\n\r\n /**\r\n * The draw wrapper used by the post process\r\n */\r\n public get drawWrapper() {\r\n return this._postProcessDrawWrapper;\r\n }\r\n\r\n protected readonly _postProcessDrawWrapper: DrawWrapper;\r\n protected _sourceWidth: number;\r\n protected _sourceHeight: number;\r\n protected _outputWidth: number;\r\n protected _outputHeight: number;\r\n\r\n /**\r\n * Constructs a new post process task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param postProcess The post process to apply.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper) {\r\n super(name, frameGraph);\r\n\r\n this.postProcess = postProcess;\r\n this._postProcessDrawWrapper = this.postProcess.drawWrapper;\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.outputDepthAttachmentTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.postProcess.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphPostProcessTask\";\r\n }\r\n\r\n public record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined && this.targetTexture === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture or targetTexture is required`);\r\n }\r\n\r\n const sourceTextureCreationOptions = this.sourceTexture !== undefined ? this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture) : undefined;\r\n if (sourceTextureCreationOptions) {\r\n sourceTextureCreationOptions.options.samples = 1;\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name, sourceTextureCreationOptions);\r\n if (this.depthAttachmentTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthAttachmentTexture, this.depthAttachmentTexture);\r\n }\r\n\r\n if (sourceTextureCreationOptions) {\r\n const sourceSize = this._frameGraph.textureManager.getTextureAbsoluteDimensions(sourceTextureCreationOptions);\r\n\r\n this._sourceWidth = sourceSize.width;\r\n this._sourceHeight = sourceSize.height;\r\n }\r\n\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);\r\n\r\n this._outputWidth = outputTextureDescription.size.width;\r\n this._outputHeight = outputTextureDescription.size.height;\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.depthReadOnly = this.depthReadOnly;\r\n pass.stencilReadOnly = this.stencilReadOnly;\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setRenderTargetDepth(this.depthAttachmentTexture);\r\n pass.setExecuteFunc((context) => {\r\n context.pushDebugGroup(`Apply post-process (${this.name})`);\r\n if (this.sourceTexture !== undefined) {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n }\r\n additionalExecute?.(context);\r\n if (this.viewport) {\r\n context.setViewport(this.viewport);\r\n }\r\n context.applyFullScreenEffect(\r\n this._postProcessDrawWrapper,\r\n () => {\r\n if (this.sourceTexture !== undefined) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture);\r\n }\r\n additionalBindings?.(context);\r\n this.postProcess.bind();\r\n },\r\n this.stencilState,\r\n this.disableColorWrite,\r\n this.drawBackFace,\r\n this.depthTest,\r\n this.viewport !== undefined\r\n );\r\n context.restoreDefaultFramebuffer();\r\n context.popDebugGroup();\r\n });\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.depthReadOnly = this.depthReadOnly;\r\n passDisabled.stencilReadOnly = this.stencilReadOnly;\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setRenderTargetDepth(this.depthAttachmentTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n if (this.sourceTexture !== undefined && this.alphaMode === Constants.ALPHA_DISABLE) {\r\n if (this.viewport) {\r\n context.setViewport(this.viewport);\r\n }\r\n context.copyTexture(this.sourceTexture, undefined, this.viewport !== undefined);\r\n }\r\n });\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n this.postProcess.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -13,6 +13,11 @@ export declare class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask
13
13
  * The sampling mode to use for the source texture.
14
14
  */
15
15
  sourceSamplingMode: number;
16
+ /**
17
+ * The alpha mode to use when applying the SSAO2 effect.
18
+ */
19
+ get alphaMode(): number;
20
+ set alphaMode(mode: number);
16
21
  /**
17
22
  * The depth texture used by the SSAO2 effect (Z coordinate in camera view space).
18
23
  */
@@ -8,6 +8,15 @@ import { FrameGraphPostProcessTask } from "./postProcessTask.js";
8
8
  * Task which applies a SSAO2 post process.
9
9
  */
10
10
  export class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {
11
+ /**
12
+ * The alpha mode to use when applying the SSAO2 effect.
13
+ */
14
+ get alphaMode() {
15
+ return this._ssaoCombine.alphaMode;
16
+ }
17
+ set alphaMode(mode) {
18
+ this._ssaoCombine.alphaMode = mode;
19
+ }
11
20
  /**
12
21
  * The camera used to render the scene.
13
22
  */
@@ -135,7 +144,9 @@ export class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {
135
144
  passDisabled.addDependencies(this.sourceTexture);
136
145
  passDisabled.setRenderTarget(this.outputTexture);
137
146
  passDisabled.setExecuteFunc((context) => {
138
- context.copyTexture(this.sourceTexture);
147
+ if (this.alphaMode === 0) {
148
+ context.copyTexture(this.sourceTexture);
149
+ }
139
150
  });
140
151
  }
141
152
  dispose() {
@@ -1 +1 @@
1
- {"version":3,"file":"ssao2RenderingPipelineTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,0BAA0B,EAAE,sFAA+E;AACpH,OAAO,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,EAAE,uBAAuB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,oCAAqC,SAAQ,cAAc;IAuBpE;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC5B,IAAI,MAAM,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC9B,CAAC;IAiBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC3C,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,eAAe,CAAC;QAClD,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,eAAe,CAAC;QAClD,CAAC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,IAAI,GAAG,GAAG,IAAI,gBAAgB,CAAC;QACrD,CAAC;IACL,CAAC;IAuBD;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,SAAiB,EAAE,SAAiB,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QACrI,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAtG5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAqGhE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/B,IAAI,CAAC,IAAI,GAAG,IAAI,0BAA0B,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEnE,IAAI,CAAC,KAAK,GAAG,IAAI,mBAAmB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzG,IAAI,CAAC,UAAU,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/H,IAAI,CAAC,UAAU,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAChI,IAAI,CAAC,YAAY,GAAG,IAAI,yBAAyB,CAAC,GAAG,IAAI,gBAAgB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAEhI,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;IAC/B,CAAC;IAEe,YAAY;QACxB,OAAO,sCAAsC,CAAC;IAClD,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACvI,MAAM,IAAI,KAAK,CAAC,yCAAyC,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QAC/I,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC9C,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACxD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAE9C,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;YAC5E,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;SACjF,CAAC;QACF,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC;gBACzB,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAE7H,yBAAyB;QACzB,IAAI,CAAC,KAAK,CAAC,aAAa,GAAG,iBAAiB,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAExB,kBAAkB;QAClB,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1F,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAE5F,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,EAAE,4BAA4B,CAAC,CAAC;QAEnJ,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEnI,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,iBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAC7E,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE7B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEnI,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAC7E,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE7B,eAAe;QACf,IAAI,CAAC,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACrD,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC/D,IAAI,CAAC,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACrD,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CACzC,IAAI,EACJ,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC5E,OAAO,CAAC,sBAAsB,CAAC,kBAAkB,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QAChG,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,MAAO,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;YACvG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC1G,CAAC,CACJ,CAAC;QAEF,YAAY,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC;QAEjD,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSAO2RenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline\";\r\nimport { FrameGraphSSAO2Task } from \"./ssao2Task\";\r\nimport { FrameGraphSSAO2BlurTask } from \"./ssao2BlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSAO2 post process.\r\n */\r\nexport class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSAO2 effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture used by the SSAO2 effect (Z coordinate in camera view space).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal texture used by the SSAO2 effect (normal vector in camera view space).\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssao.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSAO2 effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSAO2 effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSAO2 Rendering pipeline.\r\n */\r\n public readonly ssao: ThinSSAO2RenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssao) {\r\n this._ssao.name = `${name} SSAO2 main`;\r\n }\r\n if (this._ssaoBlurX) {\r\n this._ssaoBlurX.name = `${name} SSAO2 Blur X`;\r\n }\r\n if (this._ssaoBlurY) {\r\n this._ssaoBlurY.name = `${name} SSAO2 Blur Y`;\r\n }\r\n if (this._ssaoCombine) {\r\n this._ssaoCombine.name = `${name} SSAO2 Combine`;\r\n }\r\n }\r\n\r\n /**\r\n * The ratio between the SSAO texture size and the source texture size\r\n */\r\n public readonly ratioSSAO: number;\r\n\r\n /**\r\n * The ratio between the SSAO blur texture size and the source texture size\r\n */\r\n public readonly ratioBlur: number;\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSAO2.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssao: FrameGraphSSAO2Task;\r\n private readonly _ssaoBlurX: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoBlurY: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoCombine: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSAO2 rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param ratioSSAO The ratio between the SSAO texture size and the source texture size\r\n * @param ratioBlur The ratio between the SSAO blur texture size and the source texture size\r\n * @param textureType The texture type used by the different post processes created by SSAO2 (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, ratioSSAO: number, ratioBlur: number, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.ratioSSAO = ratioSSAO;\r\n this.ratioBlur = ratioBlur;\r\n this.textureType = textureType;\r\n\r\n this.ssao = new ThinSSAO2RenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssao = new FrameGraphSSAO2Task(`${name} SSAO2 main`, this._frameGraph, this.ssao._ssaoPostProcess);\r\n this._ssaoBlurX = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur X`, this._frameGraph, true, this.ssao._ssaoBlurXPostProcess);\r\n this._ssaoBlurY = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur Y`, this._frameGraph, false, this.ssao._ssaoBlurYPostProcess);\r\n this._ssaoCombine = new FrameGraphPostProcessTask(`${name} SSAO2 Combine`, this._frameGraph, this.ssao._ssaoCombinePostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssao.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSAO2RenderingPipelineTask\";\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphSSAO2RenderingPipelineTask \"${this.name}\": sourceTexture, depthTexture, normalTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssao.sourceTexture = this.sourceTexture;\r\n this._ssao.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssao.camera = this.camera;\r\n this._ssao.depthTexture = this.depthTexture;\r\n this._ssao.normalTexture = this.normalTexture;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width * this.ratioSSAO) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height * this.ratioSSAO) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const ssaoTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssao.name, textureCreationOptions);\r\n\r\n // SSAO main post process\r\n this._ssao.targetTexture = ssaoTextureHandle;\r\n this._ssao.record(true);\r\n\r\n // SSAO Blur X & Y\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * this.ratioBlur) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * this.ratioBlur) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurX.name, textureCreationOptions);\r\n\r\n this._ssaoBlurX.sourceTexture = ssaoTextureHandle!;\r\n this._ssaoBlurX.depthTexture = this.depthTexture;\r\n this._ssaoBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurX.targetTexture = blurXTextureHandle;\r\n this._ssaoBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurY.name, textureCreationOptions);\r\n\r\n this._ssaoBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssaoBlurY.depthTexture = this.depthTexture;\r\n this._ssaoBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurY.targetTexture = blurYTextureHandle;\r\n this._ssaoBlurY.record(true);\r\n\r\n // SSAO Combine\r\n this._ssaoCombine.sourceTexture = this.sourceTexture;\r\n this._ssaoCombine.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssaoCombine.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssaoCombine.record(\r\n true,\r\n (context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n context.setTextureSamplingMode(blurYTextureHandle, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"originalColor\", this.sourceTexture);\r\n }\r\n );\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssao.dispose();\r\n this._ssaoBlurX.dispose();\r\n this._ssaoBlurY.dispose();\r\n this._ssaoCombine.dispose();\r\n this.ssao.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"ssao2RenderingPipelineTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,0BAA0B,EAAE,sFAA+E;AACpH,OAAO,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,EAAE,uBAAuB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,oCAAqC,SAAQ,cAAc;IAWpE;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC;IACvC,CAAC;IAED,IAAW,SAAS,CAAC,IAAY;QAC7B,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC;IACvC,CAAC;IAcD;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC5B,IAAI,MAAM,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC9B,CAAC;IAiBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC3C,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,eAAe,CAAC;QAClD,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,eAAe,CAAC;QAClD,CAAC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,IAAI,GAAG,GAAG,IAAI,gBAAgB,CAAC;QACrD,CAAC;IACL,CAAC;IAuBD;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,SAAiB,EAAE,SAAiB,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QACrI,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAjH5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAgHhE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/B,IAAI,CAAC,IAAI,GAAG,IAAI,0BAA0B,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEnE,IAAI,CAAC,KAAK,GAAG,IAAI,mBAAmB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzG,IAAI,CAAC,UAAU,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/H,IAAI,CAAC,UAAU,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAChI,IAAI,CAAC,YAAY,GAAG,IAAI,yBAAyB,CAAC,GAAG,IAAI,gBAAgB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAEhI,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;IAC/B,CAAC;IAEe,YAAY;QACxB,OAAO,sCAAsC,CAAC;IAClD,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACvI,MAAM,IAAI,KAAK,CAAC,yCAAyC,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QAC/I,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC9C,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACxD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAE9C,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;YAC5E,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;SACjF,CAAC;QACF,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC;gBACzB,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAE7H,yBAAyB;QACzB,IAAI,CAAC,KAAK,CAAC,aAAa,GAAG,iBAAiB,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAExB,kBAAkB;QAClB,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1F,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAE5F,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,EAAE,4BAA4B,CAAC,CAAC;QAEnJ,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEnI,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,iBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAC7E,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE7B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEnI,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAC7E,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE7B,eAAe;QACf,IAAI,CAAC,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACrD,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC/D,IAAI,CAAC,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACrD,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CACzC,IAAI,EACJ,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC5E,OAAO,CAAC,sBAAsB,CAAC,kBAAkB,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QAChG,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,MAAO,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;YACvG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC1G,CAAC,CACJ,CAAC;QAEF,YAAY,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC;QAEjD,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,IAAI,IAAI,CAAC,SAAS,KAAK,SAAS,CAAC,aAAa,EAAE,CAAC;gBAC7C,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5C,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSAO2RenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline\";\r\nimport { FrameGraphSSAO2Task } from \"./ssao2Task\";\r\nimport { FrameGraphSSAO2BlurTask } from \"./ssao2BlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSAO2 post process.\r\n */\r\nexport class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSAO2 effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The alpha mode to use when applying the SSAO2 effect.\r\n */\r\n public get alphaMode() {\r\n return this._ssaoCombine.alphaMode;\r\n }\r\n\r\n public set alphaMode(mode: number) {\r\n this._ssaoCombine.alphaMode = mode;\r\n }\r\n\r\n /**\r\n * The depth texture used by the SSAO2 effect (Z coordinate in camera view space).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal texture used by the SSAO2 effect (normal vector in camera view space).\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssao.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSAO2 effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSAO2 effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSAO2 Rendering pipeline.\r\n */\r\n public readonly ssao: ThinSSAO2RenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssao) {\r\n this._ssao.name = `${name} SSAO2 main`;\r\n }\r\n if (this._ssaoBlurX) {\r\n this._ssaoBlurX.name = `${name} SSAO2 Blur X`;\r\n }\r\n if (this._ssaoBlurY) {\r\n this._ssaoBlurY.name = `${name} SSAO2 Blur Y`;\r\n }\r\n if (this._ssaoCombine) {\r\n this._ssaoCombine.name = `${name} SSAO2 Combine`;\r\n }\r\n }\r\n\r\n /**\r\n * The ratio between the SSAO texture size and the source texture size\r\n */\r\n public readonly ratioSSAO: number;\r\n\r\n /**\r\n * The ratio between the SSAO blur texture size and the source texture size\r\n */\r\n public readonly ratioBlur: number;\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSAO2.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssao: FrameGraphSSAO2Task;\r\n private readonly _ssaoBlurX: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoBlurY: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoCombine: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSAO2 rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param ratioSSAO The ratio between the SSAO texture size and the source texture size\r\n * @param ratioBlur The ratio between the SSAO blur texture size and the source texture size\r\n * @param textureType The texture type used by the different post processes created by SSAO2 (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, ratioSSAO: number, ratioBlur: number, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.ratioSSAO = ratioSSAO;\r\n this.ratioBlur = ratioBlur;\r\n this.textureType = textureType;\r\n\r\n this.ssao = new ThinSSAO2RenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssao = new FrameGraphSSAO2Task(`${name} SSAO2 main`, this._frameGraph, this.ssao._ssaoPostProcess);\r\n this._ssaoBlurX = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur X`, this._frameGraph, true, this.ssao._ssaoBlurXPostProcess);\r\n this._ssaoBlurY = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur Y`, this._frameGraph, false, this.ssao._ssaoBlurYPostProcess);\r\n this._ssaoCombine = new FrameGraphPostProcessTask(`${name} SSAO2 Combine`, this._frameGraph, this.ssao._ssaoCombinePostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssao.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSAO2RenderingPipelineTask\";\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphSSAO2RenderingPipelineTask \"${this.name}\": sourceTexture, depthTexture, normalTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssao.sourceTexture = this.sourceTexture;\r\n this._ssao.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssao.camera = this.camera;\r\n this._ssao.depthTexture = this.depthTexture;\r\n this._ssao.normalTexture = this.normalTexture;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width * this.ratioSSAO) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height * this.ratioSSAO) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const ssaoTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssao.name, textureCreationOptions);\r\n\r\n // SSAO main post process\r\n this._ssao.targetTexture = ssaoTextureHandle;\r\n this._ssao.record(true);\r\n\r\n // SSAO Blur X & Y\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * this.ratioBlur) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * this.ratioBlur) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurX.name, textureCreationOptions);\r\n\r\n this._ssaoBlurX.sourceTexture = ssaoTextureHandle!;\r\n this._ssaoBlurX.depthTexture = this.depthTexture;\r\n this._ssaoBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurX.targetTexture = blurXTextureHandle;\r\n this._ssaoBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurY.name, textureCreationOptions);\r\n\r\n this._ssaoBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssaoBlurY.depthTexture = this.depthTexture;\r\n this._ssaoBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurY.targetTexture = blurYTextureHandle;\r\n this._ssaoBlurY.record(true);\r\n\r\n // SSAO Combine\r\n this._ssaoCombine.sourceTexture = this.sourceTexture;\r\n this._ssaoCombine.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssaoCombine.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssaoCombine.record(\r\n true,\r\n (context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n context.setTextureSamplingMode(blurYTextureHandle, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"originalColor\", this.sourceTexture);\r\n }\r\n );\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n if (this.alphaMode === Constants.ALPHA_DISABLE) {\r\n context.copyTexture(this.sourceTexture);\r\n }\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssao.dispose();\r\n this._ssaoBlurX.dispose();\r\n this._ssaoBlurY.dispose();\r\n this._ssaoCombine.dispose();\r\n this.ssao.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -13,6 +13,11 @@ export declare class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
13
13
  * The sampling mode to use for the source texture.
14
14
  */
15
15
  sourceSamplingMode: number;
16
+ /**
17
+ * The alpha mode to use when applying the SSR effect.
18
+ */
19
+ get alphaMode(): number;
20
+ set alphaMode(mode: number);
16
21
  /**
17
22
  * The normal texture used by the SSR effect.
18
23
  */
@@ -8,6 +8,15 @@ import { FrameGraphPostProcessTask } from "./postProcessTask.js";
8
8
  * Task which applies a SSR post process.
9
9
  */
10
10
  export class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
11
+ /**
12
+ * The alpha mode to use when applying the SSR effect.
13
+ */
14
+ get alphaMode() {
15
+ return this._ssrBlurCombiner.alphaMode;
16
+ }
17
+ set alphaMode(mode) {
18
+ this._ssrBlurCombiner.alphaMode = mode;
19
+ }
11
20
  /**
12
21
  * The camera used to render the scene.
13
22
  */
@@ -149,7 +158,9 @@ export class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
149
158
  passDisabled.addDependencies(this.sourceTexture);
150
159
  passDisabled.setRenderTarget(this.outputTexture);
151
160
  passDisabled.setExecuteFunc((context) => {
152
- context.copyTexture(this.sourceTexture);
161
+ if (this.alphaMode === 0) {
162
+ context.copyTexture(this.sourceTexture);
163
+ }
153
164
  });
154
165
  }
155
166
  dispose() {
@@ -1 +1 @@
1
- {"version":3,"file":"ssrRenderingPipelineTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,wBAAwB,EAAE,oFAA6E;AAChH,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAC9C,OAAO,EAAE,qBAAqB,EAAE,MAAM,eAAe,CAAC;AACtD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,cAAc;IAmClE;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC5B,IAAI,MAAM,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,CAAC;IAiBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,GAAG,IAAI,WAAW,CAAC;QACxC,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,IAAI,oBAAoB,CAAC;QAC7D,CAAC;IACL,CAAC;IAaD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAtG5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAqGhE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/B,IAAI,CAAC,GAAG,GAAG,IAAI,wBAAwB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,GAAG,IAAI,iBAAiB,CAAC,GAAG,IAAI,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAClG,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,gBAAgB,GAAG,IAAI,yBAAyB,CAAC,GAAG,IAAI,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;QAE3I,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEe,YAAY;QACxB,OAAO,oCAAoC,CAAC;IAChD,CAAC;IAEM,MAAM;QACT,IACI,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,YAAY,KAAK,SAAS;YAC/B,IAAI,CAAC,mBAAmB,KAAK,SAAS;YACtC,IAAI,CAAC,MAAM,KAAK,SAAS,EAC3B,CAAC;YACC,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,IAAI,4FAA4F,CAAC,CAAC;QAClK,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACvD,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACnD,IAAI,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEzD,IAAI,gBAAqD,CAAC;QAE1D,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;YAC1F,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;SAC/F,CAAC;QACF,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC;gBACzB,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YAC7D,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QACzH,CAAC;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,KAAK,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAE7C,IAAI,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBACjC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YAChG,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAClG,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC;YAC3C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAEvB,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACzG,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YAE3G,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,EAAE,4BAA4B,CAAC,CAAC;YAEnJ,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,gBAAiB,CAAC;YACjD,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzD,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;gBAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBACxG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;gBAC3G,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,qBAAqB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBACtH,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC;oBACtB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;oBAC1G,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC5G,CAAC;YACL,CAAC,CAAC,CAAC;YAEH,YAAY,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC;QACrD,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSR effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR main`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR main`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSRRenderingPipelineTask\";\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.targetTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.targetTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1)) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1)) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.targetTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.targetTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"ssrRenderingPipelineTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,wBAAwB,EAAE,oFAA6E;AAChH,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAC9C,OAAO,EAAE,qBAAqB,EAAE,MAAM,eAAe,CAAC;AACtD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,cAAc;IAWlE;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC;IAC3C,CAAC;IAED,IAAW,SAAS,CAAC,IAAY;QAC7B,IAAI,CAAC,gBAAgB,CAAC,SAAS,GAAG,IAAI,CAAC;IAC3C,CAAC;IA0BD;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC5B,IAAI,MAAM,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,CAAC;IAiBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,GAAG,IAAI,WAAW,CAAC;QACxC,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,IAAI,oBAAoB,CAAC;QAC7D,CAAC;IACL,CAAC;IAaD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAjH5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAgHhE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/B,IAAI,CAAC,GAAG,GAAG,IAAI,wBAAwB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,GAAG,IAAI,iBAAiB,CAAC,GAAG,IAAI,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAClG,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,gBAAgB,GAAG,IAAI,yBAAyB,CAAC,GAAG,IAAI,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;QAE3I,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEe,YAAY;QACxB,OAAO,oCAAoC,CAAC;IAChD,CAAC;IAEM,MAAM;QACT,IACI,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,YAAY,KAAK,SAAS;YAC/B,IAAI,CAAC,mBAAmB,KAAK,SAAS;YACtC,IAAI,CAAC,MAAM,KAAK,SAAS,EAC3B,CAAC;YACC,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,IAAI,4FAA4F,CAAC,CAAC;QAClK,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACvD,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACnD,IAAI,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEzD,IAAI,gBAAqD,CAAC;QAE1D,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;YAC1F,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;SAC/F,CAAC;QACF,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC;gBACzB,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YAC7D,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QACzH,CAAC;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,KAAK,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAE7C,IAAI,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBACjC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YAChG,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAClG,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC;YAC3C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAEvB,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACzG,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YAE3G,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,EAAE,4BAA4B,CAAC,CAAC;YAEnJ,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,gBAAiB,CAAC;YACjD,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzD,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;gBAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBACxG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;gBAC3G,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,qBAAqB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBACtH,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC;oBACtB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;oBAC1G,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC5G,CAAC;YACL,CAAC,CAAC,CAAC;YAEH,YAAY,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC;QACrD,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,IAAI,IAAI,CAAC,SAAS,KAAK,SAAS,CAAC,aAAa,EAAE,CAAC;gBAC7C,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5C,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The alpha mode to use when applying the SSR effect.\r\n */\r\n public get alphaMode() {\r\n return this._ssrBlurCombiner.alphaMode;\r\n }\r\n\r\n public set alphaMode(mode: number) {\r\n this._ssrBlurCombiner.alphaMode = mode;\r\n }\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSR effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR main`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR main`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSRRenderingPipelineTask\";\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.targetTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.targetTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1)) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1)) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.targetTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.targetTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n if (this.alphaMode === Constants.ALPHA_DISABLE) {\r\n context.copyTexture(this.sourceTexture);\r\n }\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -99,9 +99,10 @@ export declare class FrameGraphRenderContext extends FrameGraphContext {
99
99
  * @param drawBackFace If true, the fullscreen quad will be drawn as a back face (in CW - optional)
100
100
  * @param depthTest If true, depth testing will be enabled when applying the effect (default is false)
101
101
  * @param noViewport If true, the current viewport will be left unchanged (optional). If false or undefined, the viewport will be set to the full render target size.
102
+ * @param alphaMode The alpha mode to use when applying the effect (default is ALPHA_DISABLE)
102
103
  * @returns True if the effect was applied, otherwise false (effect not ready)
103
104
  */
104
- applyFullScreenEffect(drawWrapper: DrawWrapper, customBindings?: () => void, stencilState?: IStencilState | IStencilStateProperties, disableColorWrite?: boolean, drawBackFace?: boolean, depthTest?: boolean, noViewport?: boolean): boolean;
105
+ applyFullScreenEffect(drawWrapper: DrawWrapper, customBindings?: () => void, stencilState?: IStencilState | IStencilStateProperties, disableColorWrite?: boolean, drawBackFace?: boolean, depthTest?: boolean, noViewport?: boolean, alphaMode?: number): boolean;
105
106
  /**
106
107
  * Copies a texture to the current render target
107
108
  * @param sourceTexture The source texture to copy from