@babylonjs/core 8.49.6 → 8.49.7

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Files changed (161) hide show
  1. package/Animations/animationGroup.d.ts +2 -3
  2. package/Animations/animationGroup.js +10 -15
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Bones/bone.d.ts +2 -0
  5. package/Bones/bone.js +2 -0
  6. package/Bones/bone.js.map +1 -1
  7. package/Bones/skeleton.js +7 -0
  8. package/Bones/skeleton.js.map +1 -1
  9. package/Cameras/Limits/geospatialLimits.d.ts +1 -1
  10. package/Cameras/Limits/geospatialLimits.js +1 -1
  11. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  12. package/Culling/ray.core.js +2 -2
  13. package/Culling/ray.core.js.map +1 -1
  14. package/Engines/abstractEngine.js +2 -2
  15. package/Engines/abstractEngine.js.map +1 -1
  16. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.d.ts +76 -0
  17. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.js +209 -0
  18. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.js.map +1 -0
  19. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +5 -0
  20. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +34 -0
  21. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  22. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +1 -1
  23. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  25. package/FrameGraph/Node/Blocks/index.js +1 -0
  26. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  27. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +20 -6
  28. package/FrameGraph/Tasks/Layers/baseLayerTask.js +108 -77
  29. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  30. package/FrameGraph/Tasks/Layers/glowLayerTask.js +1 -1
  31. package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
  32. package/FrameGraph/Tasks/Layers/highlightLayerTask.js +1 -1
  33. package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
  34. package/FrameGraph/Tasks/Layers/selectionOutlineTask.d.ts +28 -0
  35. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +36 -0
  36. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -0
  37. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +5 -0
  38. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +12 -1
  39. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  40. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +5 -0
  41. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +12 -1
  42. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  43. package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +5 -0
  44. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +10 -1
  45. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  46. package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.d.ts +5 -0
  47. package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js +12 -1
  48. package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js.map +1 -1
  49. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.d.ts +5 -0
  50. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +12 -1
  51. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  52. package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
  53. package/FrameGraph/frameGraphRenderContext.js +3 -1
  54. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  55. package/FrameGraph/index.d.ts +1 -0
  56. package/FrameGraph/index.js +1 -0
  57. package/FrameGraph/index.js.map +1 -1
  58. package/Layers/effectLayer.d.ts +4 -0
  59. package/Layers/effectLayer.js +2 -0
  60. package/Layers/effectLayer.js.map +1 -1
  61. package/Layers/highlightLayer.js +1 -0
  62. package/Layers/highlightLayer.js.map +1 -1
  63. package/Layers/index.d.ts +2 -0
  64. package/Layers/index.js +2 -0
  65. package/Layers/index.js.map +1 -1
  66. package/Layers/selectionOutlineLayer.d.ts +180 -0
  67. package/Layers/selectionOutlineLayer.js +319 -0
  68. package/Layers/selectionOutlineLayer.js.map +1 -0
  69. package/Layers/thinEffectLayer.d.ts +5 -1
  70. package/Layers/thinEffectLayer.js +21 -16
  71. package/Layers/thinEffectLayer.js.map +1 -1
  72. package/Layers/thinGlowLayer.js +1 -0
  73. package/Layers/thinGlowLayer.js.map +1 -1
  74. package/Layers/thinHighlightLayer.js +1 -0
  75. package/Layers/thinHighlightLayer.js.map +1 -1
  76. package/Layers/thinSelectionOutlineLayer.d.ts +148 -0
  77. package/Layers/thinSelectionOutlineLayer.js +579 -0
  78. package/Layers/thinSelectionOutlineLayer.js.map +1 -0
  79. package/Loading/Plugins/babylonFileLoader.js +136 -48
  80. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  81. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +6 -0
  82. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -0
  83. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  84. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -2
  85. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  86. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +9 -0
  87. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  88. package/Materials/Node/Blocks/index.d.ts +1 -0
  89. package/Materials/Node/Blocks/index.js +1 -0
  90. package/Materials/Node/Blocks/index.js.map +1 -1
  91. package/Materials/Node/Blocks/pannerBlock.d.ts +39 -0
  92. package/Materials/Node/Blocks/pannerBlock.js +88 -0
  93. package/Materials/Node/Blocks/pannerBlock.js.map +1 -0
  94. package/Materials/Node/nodeMaterialBuildStateSharedData.js +1 -1
  95. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  96. package/Maths/math.vector.functions.d.ts +11 -3
  97. package/Maths/math.vector.functions.js +10 -0
  98. package/Maths/math.vector.functions.js.map +1 -1
  99. package/Meshes/Compression/dracoCompressionWorker.d.ts +1 -1
  100. package/Meshes/Compression/dracoCompressionWorker.js +14 -9
  101. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  102. package/Meshes/Compression/dracoDecoder.js +1 -1
  103. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  104. package/Meshes/Compression/dracoEncoder.d.ts +2 -2
  105. package/Meshes/Compression/dracoEncoder.js +11 -5
  106. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  107. package/Meshes/Compression/dracoEncoder.types.d.ts +8 -5
  108. package/Meshes/Compression/dracoEncoder.types.js.map +1 -1
  109. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +18 -0
  110. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +122 -28
  111. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  112. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.d.ts +74 -0
  113. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.js +107 -0
  114. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.js.map +1 -0
  115. package/Meshes/abstractMesh.d.ts +4 -0
  116. package/Meshes/abstractMesh.js +4 -0
  117. package/Meshes/abstractMesh.js.map +1 -1
  118. package/Meshes/csg2.js +9 -1
  119. package/Meshes/csg2.js.map +1 -1
  120. package/Meshes/instancedMesh.js +2 -2
  121. package/Meshes/instancedMesh.js.map +1 -1
  122. package/Meshes/mesh.js +6 -1
  123. package/Meshes/mesh.js.map +1 -1
  124. package/Misc/environmentTextureTools.js +1 -1
  125. package/Misc/environmentTextureTools.js.map +1 -1
  126. package/Misc/fileTools.js +1 -1
  127. package/Misc/fileTools.js.map +1 -1
  128. package/Misc/textureTools.d.ts +2 -1
  129. package/Misc/textureTools.js +5 -3
  130. package/Misc/textureTools.js.map +1 -1
  131. package/Morph/morphTarget.js +2 -1
  132. package/Morph/morphTarget.js.map +1 -1
  133. package/Particles/Node/Blocks/systemBlock.d.ts +27 -4
  134. package/Particles/Node/Blocks/systemBlock.js +36 -8
  135. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  136. package/Particles/Node/nodeParticleSystemSet.helper.js +42 -6
  137. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  138. package/Shaders/selection.fragment.d.ts +7 -0
  139. package/Shaders/selection.fragment.js +47 -0
  140. package/Shaders/selection.fragment.js.map +1 -0
  141. package/Shaders/selection.vertex.d.ts +17 -0
  142. package/Shaders/selection.vertex.js +95 -0
  143. package/Shaders/selection.vertex.js.map +1 -0
  144. package/Shaders/selectionOutline.fragment.d.ts +5 -0
  145. package/Shaders/selectionOutline.fragment.js +23 -0
  146. package/Shaders/selectionOutline.fragment.js.map +1 -0
  147. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
  148. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  149. package/ShadersWGSL/selection.fragment.d.ts +7 -0
  150. package/ShadersWGSL/selection.fragment.js +47 -0
  151. package/ShadersWGSL/selection.fragment.js.map +1 -0
  152. package/ShadersWGSL/selection.vertex.d.ts +17 -0
  153. package/ShadersWGSL/selection.vertex.js +96 -0
  154. package/ShadersWGSL/selection.vertex.js.map +1 -0
  155. package/ShadersWGSL/selectionOutline.fragment.d.ts +5 -0
  156. package/ShadersWGSL/selectionOutline.fragment.js +24 -0
  157. package/ShadersWGSL/selectionOutline.fragment.js.map +1 -0
  158. package/package.json +1 -1
  159. package/scene.d.ts +2 -2
  160. package/scene.js +10 -2
  161. package/scene.js.map +1 -1
@@ -1 +1 @@
1
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{ DracoDecoderModule } from \"draco3dgltf\";\r\nimport { _IsConfigurationAvailable, DracoCodec, type IDracoCodecConfiguration } from \"./dracoCodec\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Geometry } from \"../geometry\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { BoundingInfo } from \"../../Culling/boundingInfo\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { DecodeMesh, DecoderWorkerFunction } from \"./dracoCompressionWorker\";\r\nimport type { IAttributeData, MeshData, DecoderMessage } from \"./dracoDecoder.types\";\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let DracoDecoderModule: DracoDecoderModule;\r\n\r\n/**\r\n * @experimental This class is an experimental version of `DracoCompression` and is subject to change.\r\n *\r\n * Draco Decoder (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco decoder module.\r\n *\r\n * By default, the configuration points to a copy of the Draco decoder files for glTF from the Babylon.js cdn https://cdn.babylonjs.com/draco_wasm_wrapper_gltf.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoDecoder.DefaultConfiguration = {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The decoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoDecoder.DefaultAvailable` to determine if the decoder configuration is available for the current context.\r\n *\r\n * To decode Draco compressed data, get the default DracoDecoder object and call decodeMeshToGeometryAsync:\r\n * ```javascript\r\n * var geometry = await DracoDecoder.Default.decodeMeshToGeometryAsync(data);\r\n * ```\r\n */\r\nexport class DracoDecoder extends DracoCodec {\r\n /**\r\n * Default configuration for the DracoDecoder. Defaults to the following:\r\n * - numWorkers: 50% of the available logical processors, capped to 4. If no logical processors are available, defaults to 1.\r\n * - wasmUrl: `\"https://cdn.babylonjs.com/draco_wasm_wrapper_gltf.js\"`\r\n * - wasmBinaryUrl: `\"https://cdn.babylonjs.com/draco_decoder_gltf.wasm\"`\r\n * - fallbackUrl: `\"https://cdn.babylonjs.com/draco_decoder_gltf.js\"`\r\n */\r\n public static DefaultConfiguration: IDracoCodecConfiguration = {\r\n wasmUrl: `${Tools._DefaultCdnUrl}/draco_wasm_wrapper_gltf.js`,\r\n wasmBinaryUrl: `${Tools._DefaultCdnUrl}/draco_decoder_gltf.wasm`,\r\n fallbackUrl: `${Tools._DefaultCdnUrl}/draco_decoder_gltf.js`,\r\n };\r\n\r\n /**\r\n * Returns true if the decoder's `DefaultConfiguration` is available.\r\n */\r\n public static get DefaultAvailable(): boolean {\r\n return _IsConfigurationAvailable(DracoDecoder.DefaultConfiguration);\r\n }\r\n\r\n protected static _Default: Nullable<DracoDecoder> = null;\r\n /**\r\n * Default instance for the DracoDecoder.\r\n */\r\n public static get Default(): DracoDecoder {\r\n DracoDecoder._Default ??= new DracoDecoder();\r\n return DracoDecoder._Default;\r\n }\r\n\r\n /**\r\n * Reset the default DracoDecoder object to null and disposing the removed default instance.\r\n * Note that if the workerPool is a member of the static DefaultConfiguration object it is recommended not to run dispose,\r\n * unless the static worker pool is no longer needed.\r\n * @param skipDispose set to true to not dispose the removed default instance\r\n */\r\n public static ResetDefault(skipDispose?: boolean): void {\r\n if (DracoDecoder._Default) {\r\n if (!skipDispose) {\r\n DracoDecoder._Default.dispose();\r\n }\r\n DracoDecoder._Default = null;\r\n }\r\n }\r\n\r\n protected override _isModuleAvailable(): boolean {\r\n return typeof DracoDecoderModule !== \"undefined\";\r\n }\r\n\r\n protected override async _createModuleAsync(wasmBinary?: ArrayBuffer, jsModule?: unknown /** DracoDecoderModule */): Promise<{ module: unknown /** DecoderModule */ }> {\r\n const module = await ((jsModule as DracoDecoderModule) || DracoDecoderModule)({ wasmBinary });\r\n return { module };\r\n }\r\n\r\n protected override _getWorkerContent(): string {\r\n return `${DecodeMesh}(${DecoderWorkerFunction})()`;\r\n }\r\n\r\n /**\r\n * Creates a new Draco decoder.\r\n * @param configuration Optional override of the configuration for the DracoDecoder. If not provided, defaults to {@link DracoDecoder.DefaultConfiguration}.\r\n */\r\n constructor(configuration: IDracoCodecConfiguration = DracoDecoder.DefaultConfiguration) {\r\n super(configuration);\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to mesh data.\r\n * @param data The ArrayBuffer or ArrayBufferView of the compressed Draco data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @param gltfNormalizedOverride A map of attributes from vertex buffer kinds to normalized flags to override the Draco normalization\r\n * @returns A promise that resolves with the decoded mesh data\r\n */\r\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\r\n public decodeMeshToMeshDataAsync(\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes?: { [kind: string]: number },\r\n gltfNormalizedOverride?: { [kind: string]: boolean }\r\n ): Promise<MeshData> {\r\n const dataView = data instanceof ArrayBuffer ? new Int8Array(data) : new Int8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n const applyGltfNormalizedOverride = (kind: string, normalized: boolean): boolean => {\r\n if (gltfNormalizedOverride && gltfNormalizedOverride[kind] !== undefined) {\r\n if (normalized !== gltfNormalizedOverride[kind]) {\r\n Logger.Warn(\r\n `Normalized flag from Draco data (${normalized}) does not match normalized flag from glTF accessor (${gltfNormalizedOverride[kind]}). Using flag from glTF accessor.`\r\n );\r\n }\r\n\r\n return gltfNormalizedOverride[kind];\r\n } else {\r\n return normalized;\r\n }\r\n };\r\n\r\n if (this._workerPoolPromise) {\r\n // eslint-disable-next-line github/no-then\r\n return this._workerPoolPromise.then(async (workerPool) => {\r\n return await new Promise<MeshData>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<IAttributeData> = [];\r\n\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (event: MessageEvent<DecoderMessage>) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"indices\": {\r\n resultIndices = message.data;\r\n break;\r\n }\r\n case \"attribute\": {\r\n resultAttributes.push({\r\n kind: message.kind,\r\n data: message.data,\r\n size: message.size,\r\n byteOffset: message.byteOffset,\r\n byteStride: message.byteStride,\r\n normalized: applyGltfNormalizedOverride(message.kind, message.normalized),\r\n });\r\n break;\r\n }\r\n case \"decodeMeshDone\": {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve({ indices: resultIndices!, attributes: resultAttributes, totalVertices: message.totalVertices });\r\n onComplete();\r\n break;\r\n }\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n const dataViewCopy = dataView.slice();\r\n worker.postMessage({ id: \"decodeMesh\", dataView: dataViewCopy, attributes: attributes }, [dataViewCopy.buffer]);\r\n });\r\n });\r\n });\r\n }\r\n\r\n if (this._modulePromise) {\r\n // eslint-disable-next-line github/no-then\r\n return this._modulePromise.then((decoder) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<IAttributeData> = [];\r\n\r\n const numPoints = DecodeMesh(\r\n decoder.module,\r\n dataView,\r\n attributes,\r\n (indices) => {\r\n resultIndices = indices;\r\n },\r\n (kind, data, size, byteOffset, byteStride, normalized) => {\r\n resultAttributes.push({\r\n kind,\r\n data,\r\n size,\r\n byteOffset,\r\n byteStride,\r\n normalized,\r\n });\r\n }\r\n );\r\n\r\n return { indices: resultIndices!, attributes: resultAttributes, totalVertices: numPoints };\r\n });\r\n }\r\n\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon geometry.\r\n * @param name The name to use when creating the geometry\r\n * @param scene The scene to use when creating the geometry\r\n * @param data The ArrayBuffer or ArrayBufferView of the Draco compressed data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded geometry\r\n */\r\n public async decodeMeshToGeometryAsync(name: string, scene: Scene, data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<Geometry> {\r\n const meshData = await this.decodeMeshToMeshDataAsync(data, attributes);\r\n const geometry = new Geometry(name, scene);\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(\r\n new VertexBuffer(\r\n scene.getEngine(),\r\n attribute.data,\r\n attribute.kind,\r\n false,\r\n undefined,\r\n attribute.byteStride,\r\n undefined,\r\n attribute.byteOffset,\r\n attribute.size,\r\n undefined,\r\n attribute.normalized,\r\n true\r\n ),\r\n meshData.totalVertices\r\n );\r\n }\r\n return geometry;\r\n }\r\n\r\n /** @internal */\r\n public async _decodeMeshToGeometryForGltfAsync(\r\n name: string,\r\n scene: Scene,\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes: { [kind: string]: number },\r\n gltfNormalizedOverride: { [kind: string]: boolean },\r\n boundingInfo: Nullable<BoundingInfo>\r\n ): Promise<Geometry> {\r\n const meshData = await this.decodeMeshToMeshDataAsync(data, attributes, gltfNormalizedOverride);\r\n const geometry = new Geometry(name, scene);\r\n if (boundingInfo) {\r\n geometry._boundingInfo = boundingInfo;\r\n geometry.useBoundingInfoFromGeometry = true;\r\n }\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(\r\n new VertexBuffer(\r\n scene.getEngine(),\r\n attribute.data,\r\n attribute.kind,\r\n false,\r\n undefined,\r\n attribute.byteStride,\r\n undefined,\r\n attribute.byteOffset,\r\n attribute.size,\r\n undefined,\r\n attribute.normalized,\r\n true\r\n ),\r\n meshData.totalVertices\r\n );\r\n }\r\n return geometry;\r\n }\r\n}\r\n"]}
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{ DracoDecoderModule } from \"draco3dgltf\";\r\nimport { _IsConfigurationAvailable, DracoCodec, type IDracoCodecConfiguration } from \"./dracoCodec\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Geometry } from \"../geometry\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { BoundingInfo } from \"../../Culling/boundingInfo\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { DecodeMesh, DecoderWorkerFunction } from \"./dracoCompressionWorker\";\r\nimport type { IAttributeData, MeshData, DecoderMessage } from \"./dracoDecoder.types\";\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let DracoDecoderModule: DracoDecoderModule;\r\n\r\n/**\r\n * @experimental This class is an experimental version of `DracoCompression` and is subject to change.\r\n *\r\n * Draco Decoder (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco decoder module.\r\n *\r\n * By default, the configuration points to a copy of the Draco decoder files for glTF from the Babylon.js cdn https://cdn.babylonjs.com/draco_wasm_wrapper_gltf.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoDecoder.DefaultConfiguration = {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The decoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoDecoder.DefaultAvailable` to determine if the decoder configuration is available for the current context.\r\n *\r\n * To decode Draco compressed data, get the default DracoDecoder object and call decodeMeshToGeometryAsync:\r\n * ```javascript\r\n * var geometry = await DracoDecoder.Default.decodeMeshToGeometryAsync(data);\r\n * ```\r\n */\r\nexport class DracoDecoder extends DracoCodec {\r\n /**\r\n * Default configuration for the DracoDecoder. Defaults to the following:\r\n * - numWorkers: 50% of the available logical processors, capped to 4. If no logical processors are available, defaults to 1.\r\n * - wasmUrl: `\"https://cdn.babylonjs.com/draco_wasm_wrapper_gltf.js\"`\r\n * - wasmBinaryUrl: `\"https://cdn.babylonjs.com/draco_decoder_gltf.wasm\"`\r\n * - fallbackUrl: `\"https://cdn.babylonjs.com/draco_decoder_gltf.js\"`\r\n */\r\n public static DefaultConfiguration: IDracoCodecConfiguration = {\r\n wasmUrl: `${Tools._DefaultCdnUrl}/draco_wasm_wrapper_gltf.js`,\r\n wasmBinaryUrl: `${Tools._DefaultCdnUrl}/draco_decoder_gltf.wasm`,\r\n fallbackUrl: `${Tools._DefaultCdnUrl}/draco_decoder_gltf.js`,\r\n };\r\n\r\n /**\r\n * Returns true if the decoder's `DefaultConfiguration` is available.\r\n */\r\n public static get DefaultAvailable(): boolean {\r\n return _IsConfigurationAvailable(DracoDecoder.DefaultConfiguration);\r\n }\r\n\r\n protected static _Default: Nullable<DracoDecoder> = null;\r\n /**\r\n * Default instance for the DracoDecoder.\r\n */\r\n public static get Default(): DracoDecoder {\r\n DracoDecoder._Default ??= new DracoDecoder();\r\n return DracoDecoder._Default;\r\n }\r\n\r\n /**\r\n * Reset the default DracoDecoder object to null and disposing the removed default instance.\r\n * Note that if the workerPool is a member of the static DefaultConfiguration object it is recommended not to run dispose,\r\n * unless the static worker pool is no longer needed.\r\n * @param skipDispose set to true to not dispose the removed default instance\r\n */\r\n public static ResetDefault(skipDispose?: boolean): void {\r\n if (DracoDecoder._Default) {\r\n if (!skipDispose) {\r\n DracoDecoder._Default.dispose();\r\n }\r\n DracoDecoder._Default = null;\r\n }\r\n }\r\n\r\n protected override _isModuleAvailable(): boolean {\r\n return typeof DracoDecoderModule !== \"undefined\";\r\n }\r\n\r\n protected override async _createModuleAsync(wasmBinary?: ArrayBuffer, jsModule?: unknown /** DracoDecoderModule */): Promise<{ module: unknown /** DecoderModule */ }> {\r\n const module = await ((jsModule as DracoDecoderModule) || DracoDecoderModule)({ wasmBinary });\r\n return { module };\r\n }\r\n\r\n protected override _getWorkerContent(): string {\r\n return `${DecodeMesh}(${DecoderWorkerFunction})()`;\r\n }\r\n\r\n /**\r\n * Creates a new Draco decoder.\r\n * @param configuration Optional override of the configuration for the DracoDecoder. If not provided, defaults to {@link DracoDecoder.DefaultConfiguration}.\r\n */\r\n constructor(configuration: IDracoCodecConfiguration = DracoDecoder.DefaultConfiguration) {\r\n super(configuration);\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to mesh data.\r\n * @param data The ArrayBuffer or ArrayBufferView of the compressed Draco data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @param gltfNormalizedOverride A map of attributes from vertex buffer kinds to normalized flags to override the Draco normalization\r\n * @returns A promise that resolves with the decoded mesh data\r\n */\r\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\r\n public decodeMeshToMeshDataAsync(\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes?: { [kind: string]: number },\r\n gltfNormalizedOverride?: { [kind: string]: boolean }\r\n ): Promise<MeshData> {\r\n const dataView = data instanceof ArrayBuffer ? new Int8Array(data) : new Int8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n const applyGltfNormalizedOverride = (kind: string, normalized: boolean): boolean => {\r\n if (gltfNormalizedOverride && gltfNormalizedOverride[kind] !== undefined) {\r\n if (normalized !== gltfNormalizedOverride[kind]) {\r\n Logger.Warn(\r\n `Normalized flag from Draco data (${normalized}) does not match normalized flag from glTF accessor (${gltfNormalizedOverride[kind]}). Using flag from glTF accessor.`\r\n );\r\n }\r\n\r\n return gltfNormalizedOverride[kind];\r\n } else {\r\n return normalized;\r\n }\r\n };\r\n\r\n if (this._workerPoolPromise) {\r\n // eslint-disable-next-line github/no-then\r\n return this._workerPoolPromise.then(async (workerPool) => {\r\n return await new Promise<MeshData>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<IAttributeData> = [];\r\n\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (event: MessageEvent<DecoderMessage>) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"indices\": {\r\n resultIndices = message.data;\r\n break;\r\n }\r\n case \"attribute\": {\r\n resultAttributes.push({\r\n kind: message.kind,\r\n data: message.data,\r\n size: message.size,\r\n byteOffset: message.byteOffset,\r\n byteStride: message.byteStride,\r\n normalized: applyGltfNormalizedOverride(message.kind, message.normalized),\r\n });\r\n break;\r\n }\r\n case \"decodeMeshDone\": {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve({ indices: resultIndices!, attributes: resultAttributes, totalVertices: message.totalVertices });\r\n onComplete();\r\n break;\r\n }\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n const dataViewCopy = dataView.slice();\r\n worker.postMessage({ id: \"decodeMesh\", dataView: dataViewCopy, attributes: attributes }, [dataViewCopy.buffer]);\r\n });\r\n });\r\n });\r\n }\r\n\r\n if (this._modulePromise) {\r\n // eslint-disable-next-line github/no-then\r\n return this._modulePromise.then((decoder) => {\r\n let resultIndices: Nullable<Uint16Array | Uint32Array> = null;\r\n const resultAttributes: Array<IAttributeData> = [];\r\n\r\n const numPoints = DecodeMesh(\r\n decoder.module,\r\n dataView,\r\n attributes,\r\n (indices) => {\r\n resultIndices = indices;\r\n },\r\n (kind, data, size, byteOffset, byteStride, normalized) => {\r\n resultAttributes.push({\r\n kind,\r\n data,\r\n size,\r\n byteOffset,\r\n byteStride,\r\n normalized,\r\n });\r\n }\r\n );\r\n\r\n return { indices: resultIndices!, attributes: resultAttributes, totalVertices: numPoints };\r\n });\r\n }\r\n\r\n throw new Error(\"Draco: Decoder module is not available\");\r\n }\r\n\r\n /**\r\n * Decode Draco compressed mesh data to Babylon geometry.\r\n * @param name The name to use when creating the geometry\r\n * @param scene The scene to use when creating the geometry\r\n * @param data The ArrayBuffer or ArrayBufferView of the Draco compressed data\r\n * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids\r\n * @returns A promise that resolves with the decoded geometry\r\n */\r\n public async decodeMeshToGeometryAsync(name: string, scene: Scene, data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<Geometry> {\r\n const meshData = await this.decodeMeshToMeshDataAsync(data, attributes);\r\n const geometry = new Geometry(name, scene);\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(\r\n new VertexBuffer(\r\n scene.getEngine(),\r\n attribute.data,\r\n attribute.kind,\r\n false,\r\n undefined,\r\n attribute.byteStride,\r\n undefined,\r\n attribute.byteOffset,\r\n attribute.size,\r\n undefined,\r\n attribute.normalized,\r\n true\r\n ),\r\n meshData.totalVertices\r\n );\r\n }\r\n return geometry;\r\n }\r\n\r\n /** @internal */\r\n public async _decodeMeshToGeometryForGltfAsync(\r\n name: string,\r\n scene: Scene,\r\n data: ArrayBuffer | ArrayBufferView,\r\n attributes: { [kind: string]: number },\r\n gltfNormalizedOverride: { [kind: string]: boolean },\r\n boundingInfo: Nullable<BoundingInfo>\r\n ): Promise<Geometry> {\r\n const meshData = await this.decodeMeshToMeshDataAsync(data, attributes, gltfNormalizedOverride);\r\n const geometry = new Geometry(name, scene);\r\n if (boundingInfo) {\r\n geometry._boundingInfo = boundingInfo;\r\n geometry.useBoundingInfoFromGeometry = true;\r\n }\r\n if (meshData.indices) {\r\n geometry.setIndices(meshData.indices);\r\n }\r\n for (const attribute of meshData.attributes) {\r\n geometry.setVerticesBuffer(\r\n new VertexBuffer(\r\n scene.getEngine(),\r\n attribute.data,\r\n attribute.kind,\r\n false,\r\n undefined,\r\n attribute.byteStride,\r\n undefined,\r\n attribute.byteOffset,\r\n attribute.size,\r\n undefined,\r\n attribute.normalized,\r\n true\r\n ),\r\n meshData.totalVertices\r\n );\r\n }\r\n return geometry;\r\n }\r\n}\r\n"]}
@@ -84,12 +84,12 @@ export declare class DracoEncoder extends DracoCodec {
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  /**
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  * @internal
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  */
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- _encodeAsync(attributes: Array<IDracoAttributeData>, indices: Nullable<Uint16Array | Uint32Array>, options?: IDracoEncoderOptions): Promise<Nullable<IDracoEncodedMeshData>>;
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+ _encodeAsync(attributes: Array<IDracoAttributeData>, indices: Nullable<Uint16Array | Uint32Array>, options?: IDracoEncoderOptions): Promise<IDracoEncodedMeshData>;
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  /**
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  * Encodes a mesh or geometry into a Draco-encoded mesh data.
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  * @param input the mesh or geometry to encode
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  * @param options options for the encoding
92
92
  * @returns a promise that resolves to the newly-encoded data
93
93
  */
94
- encodeMeshAsync(input: Mesh | Geometry, options?: IDracoEncoderOptions): Promise<Nullable<IDracoEncodedMeshData>>;
94
+ encodeMeshAsync(input: Mesh | Geometry, options?: IDracoEncoderOptions): Promise<IDracoEncodedMeshData>;
95
95
  }
@@ -50,7 +50,7 @@ function PrepareAttributesForDraco(input, excludedAttributes) {
50
50
  for (const kind of input.getVerticesDataKinds()) {
51
51
  if (excludedAttributes?.includes(kind)) {
52
52
  if (kind === VertexBuffer.PositionKind) {
53
- throw new Error("Cannot exclude position attribute from Draco encoding.");
53
+ throw new Error("Draco: Cannot exclude position attribute from encoding.");
54
54
  }
55
55
  continue;
56
56
  }
@@ -179,12 +179,18 @@ export class DracoEncoder extends DracoCodec {
179
179
  onComplete();
180
180
  };
181
181
  const onMessage = (message) => {
182
- if (message.data.id === "encodeMeshDone") {
182
+ if (message.data.id === "encodeMeshSuccess") {
183
183
  worker.removeEventListener("error", onError);
184
184
  worker.removeEventListener("message", onMessage);
185
185
  resolve(message.data.encodedMeshData);
186
186
  onComplete();
187
187
  }
188
+ else if (message.data.id === "encodeMeshError") {
189
+ worker.removeEventListener("error", onError);
190
+ worker.removeEventListener("message", onMessage);
191
+ reject(new Error(message.data.errorMessage));
192
+ onComplete();
193
+ }
188
194
  };
189
195
  worker.addEventListener("error", onError);
190
196
  worker.addEventListener("message", onMessage);
@@ -204,7 +210,7 @@ export class DracoEncoder extends DracoCodec {
204
210
  const encoder = await this._modulePromise;
205
211
  return EncodeMesh(encoder.module, attributes, indices, mergedOptions);
206
212
  }
207
- throw new Error("Draco encoder module is not available");
213
+ throw new Error("Draco: Encoder module is not available");
208
214
  }
209
215
  /**
210
216
  * Encodes a mesh or geometry into a Draco-encoded mesh data.
@@ -215,11 +221,11 @@ export class DracoEncoder extends DracoCodec {
215
221
  async encodeMeshAsync(input, options) {
216
222
  const verticesCount = input.getTotalVertices();
217
223
  if (verticesCount == 0) {
218
- throw new Error("Cannot compress geometry with Draco. There are no vertices.");
224
+ throw new Error("Draco: Cannot encode geometry with no vertices.");
219
225
  }
220
226
  // Prepare parameters for encoding
221
227
  if (input instanceof Mesh && input.morphTargetManager && options?.method === "MESH_EDGEBREAKER_ENCODING") {
222
- Logger.Warn("Cannot use Draco EDGEBREAKER method with morph targets. Falling back to SEQUENTIAL method.");
228
+ Logger.Warn("Draco: Cannot use EDGEBREAKER encoding method with morph targets. Falling back to SEQUENTIAL method.");
223
229
  options.method = "MESH_SEQUENTIAL_ENCODING";
224
230
  }
225
231
  const indices = PrepareIndicesForDraco(input);
@@ -1 +1 @@
1
- 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{ _IsConfigurationAvailable, DracoCodec, type IDracoCodecConfiguration } from \"./dracoCodec\";\r\nimport type { EncoderMessage, IDracoAttributeData, IDracoEncodedMeshData, IDracoEncoderOptions, DracoAttributeName } from \"./dracoEncoder.types\";\r\nimport { EncodeMesh, EncoderWorkerFunction } from \"./dracoCompressionWorker\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { Geometry } from \"../geometry\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { deepMerge } from \"../../Misc/deepMerger\";\r\nimport type { EncoderModule } from \"draco3d\";\r\nimport { AreIndices32Bits, GetTypedArrayData } from \"core/Buffers/bufferUtils\";\r\n\r\n// Missing type from types/draco3d. Do not use in public scope; UMD tests will fail because of EncoderModule.\r\ntype DracoEncoderModule = (props: { wasmBinary?: ArrayBuffer }) => Promise<EncoderModule>;\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let DracoEncoderModule: DracoEncoderModule;\r\n\r\n/**\r\n * Map the Babylon.js attribute kind to the Draco attribute kind, defined by the `GeometryAttributeType` enum.\r\n * @internal\r\n */\r\nfunction GetDracoAttributeName(kind: string): DracoAttributeName {\r\n if (kind === VertexBuffer.PositionKind) {\r\n return \"POSITION\";\r\n } else if (kind === VertexBuffer.NormalKind) {\r\n return \"NORMAL\";\r\n } else if (kind === VertexBuffer.ColorKind) {\r\n return \"COLOR\";\r\n } else if (kind.startsWith(VertexBuffer.UVKind)) {\r\n return \"TEX_COORD\";\r\n }\r\n return \"GENERIC\";\r\n}\r\n\r\n/**\r\n * Get the indices for the geometry, if present. Eventually used as\r\n * `AddFacesToMesh(mesh: Mesh, numFaces: number, faces: Uint16Array | Uint32Array)`;\r\n * where `numFaces = indices.length / 3` and `faces = indices`.\r\n * @internal\r\n */\r\nfunction PrepareIndicesForDraco(input: Mesh | Geometry): Nullable<Uint32Array | Uint16Array> {\r\n let indices = input.getIndices(undefined, true);\r\n\r\n // Convert number[] and Int32Array types, if needed\r\n if (indices && !(indices instanceof Uint32Array) && !(indices instanceof Uint16Array)) {\r\n indices = (AreIndices32Bits(indices, indices.length) ? Uint32Array : Uint16Array).from(indices);\r\n }\r\n\r\n return indices;\r\n}\r\n\r\n/**\r\n * Get relevant information about the geometry's vertex attributes for Draco encoding. Eventually used for each attribute as\r\n * `AddFloatAttribute(mesh: Mesh, attribute: number, count: number, itemSize: number, array: TypedArray)`\r\n * where `attribute = EncoderModule[<dracoAttribute>]`, `itemSize = <size>`, `array = <data>`, and count is the number of position vertices.\r\n * @internal\r\n */\r\nfunction PrepareAttributesForDraco(input: Mesh | Geometry, excludedAttributes?: string[]): Array<IDracoAttributeData> {\r\n const attributes: Array<IDracoAttributeData> = [];\r\n\r\n for (const kind of input.getVerticesDataKinds()) {\r\n if (excludedAttributes?.includes(kind)) {\r\n if (kind === VertexBuffer.PositionKind) {\r\n throw new Error(\"Cannot exclude position attribute from Draco encoding.\");\r\n }\r\n continue;\r\n }\r\n\r\n // Convert number[] to typed array, if needed.\r\n const vertexBuffer = input.getVertexBuffer(kind)!;\r\n const size = vertexBuffer.getSize();\r\n const data = GetTypedArrayData(vertexBuffer.getData()!, size, vertexBuffer.type, vertexBuffer.byteOffset, vertexBuffer.byteStride, input.getTotalVertices(), true);\r\n attributes.push({ kind: kind, dracoName: GetDracoAttributeName(kind), size: size, data: data });\r\n }\r\n\r\n return attributes;\r\n}\r\n\r\nconst DefaultEncoderOptions: IDracoEncoderOptions = {\r\n decodeSpeed: 5,\r\n encodeSpeed: 5,\r\n method: \"MESH_EDGEBREAKER_ENCODING\",\r\n quantizationBits: {\r\n POSITION: 14,\r\n NORMAL: 10,\r\n COLOR: 8,\r\n TEX_COORD: 12,\r\n GENERIC: 12,\r\n },\r\n};\r\n\r\n/**\r\n * @experimental This class is subject to change.\r\n *\r\n * Draco Encoder (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco encoder module.\r\n *\r\n * By default, the configuration points to a copy of the Draco encoder files from the Babylon.js cdn https://cdn.babylonjs.com/draco_encoder_wasm_wrapper.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoEncoder.DefaultConfiguration = {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The encoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoEncoder.DefaultAvailable` to determine if the encoder configuration is available for the current context.\r\n *\r\n * To encode Draco compressed data, get the default DracoEncoder object and call encodeMeshAsync:\r\n * ```javascript\r\n * var dracoData = await DracoEncoder.Default.encodeMeshAsync(mesh);\r\n * ```\r\n *\r\n * Currently, DracoEncoder only encodes to meshes. Encoding to point clouds is not yet supported.\r\n *\r\n * Only position, normal, color, and UV attributes are supported natively by the encoder. All other attributes are treated as generic. This means that,\r\n * when decoding these generic attributes later, additional information about their original Babylon types will be needed to interpret the data correctly.\r\n * You can use the return value of `encodeMeshAsync` to source this information, specifically the `attributes` field. E.g.,\r\n * ```javascript\r\n * var dracoData = await DracoEncoder.Default.encodeMeshAsync(mesh);\r\n * var meshData = await DracoDecoder.Default.decodeMeshToMeshDataAsync(dracoData.data, dracoData.attributes);\r\n * ```\r\n *\r\n * By default, DracoEncoder will encode all available attributes of the mesh. To exclude specific attributes, use the following code:\r\n * ```javascript\r\n * var options = { excludedAttributes: [VertexBuffer.MatricesIndicesKind, VertexBuffer.MatricesWeightsKind] };\r\n * var dracoData = await DracoDecoder.Default.encodeMeshAsync(mesh, options);\r\n * ```\r\n */\r\nexport class DracoEncoder extends DracoCodec {\r\n /**\r\n * Default configuration for the DracoEncoder. Defaults to the following:\r\n * - numWorkers: 50% of the available logical processors, capped to 4. If no logical processors are available, defaults to 1.\r\n * - wasmUrl: `\"https://cdn.babylonjs.com/draco_encoder_wasm_wrapper.js\"`\r\n * - wasmBinaryUrl: `\"https://cdn.babylonjs.com/draco_encoder.wasm\"`\r\n * - fallbackUrl: `\"https://cdn.babylonjs.com/draco_encoder.js\"`\r\n */\r\n public static DefaultConfiguration: IDracoCodecConfiguration = {\r\n wasmUrl: `${Tools._DefaultCdnUrl}/draco_encoder_wasm_wrapper.js`,\r\n wasmBinaryUrl: `${Tools._DefaultCdnUrl}/draco_encoder.wasm`,\r\n fallbackUrl: `${Tools._DefaultCdnUrl}/draco_encoder.js`,\r\n };\r\n\r\n /**\r\n * Returns true if the encoder's `DefaultConfiguration` is available.\r\n */\r\n public static get DefaultAvailable(): boolean {\r\n return _IsConfigurationAvailable(DracoEncoder.DefaultConfiguration);\r\n }\r\n\r\n protected static _Default: Nullable<DracoEncoder> = null;\r\n /**\r\n * Default instance for the DracoEncoder.\r\n */\r\n public static get Default(): DracoEncoder {\r\n DracoEncoder._Default ??= new DracoEncoder();\r\n return DracoEncoder._Default;\r\n }\r\n\r\n /**\r\n * Reset the default DracoEncoder object to null and disposing the removed default instance.\r\n * Note that if the workerPool is a member of the static DefaultConfiguration object it is recommended not to run dispose,\r\n * unless the static worker pool is no longer needed.\r\n * @param skipDispose set to true to not dispose the removed default instance\r\n */\r\n public static ResetDefault(skipDispose?: boolean): void {\r\n if (DracoEncoder._Default) {\r\n if (!skipDispose) {\r\n DracoEncoder._Default.dispose();\r\n }\r\n DracoEncoder._Default = null;\r\n }\r\n }\r\n\r\n protected override _isModuleAvailable(): boolean {\r\n return typeof DracoEncoderModule !== \"undefined\";\r\n }\r\n\r\n protected override async _createModuleAsync(wasmBinary?: ArrayBuffer, jsModule?: unknown /** DracoEncoderModule */): Promise<{ module: unknown /** EncoderModule */ }> {\r\n const module = await ((jsModule as DracoEncoderModule) || DracoEncoderModule)({ wasmBinary });\r\n return { module };\r\n }\r\n\r\n protected override _getWorkerContent(): string {\r\n return `${EncodeMesh}(${EncoderWorkerFunction})()`;\r\n }\r\n\r\n /**\r\n * Creates a new Draco encoder.\r\n * @param configuration Optional override of the configuration for the DracoEncoder. If not provided, defaults to {@link DracoEncoder.DefaultConfiguration}.\r\n */\r\n constructor(configuration: IDracoCodecConfiguration = DracoEncoder.DefaultConfiguration) {\r\n super(configuration);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public async _encodeAsync(\r\n attributes: Array<IDracoAttributeData>,\r\n indices: Nullable<Uint16Array | Uint32Array>,\r\n options?: IDracoEncoderOptions\r\n ): Promise<Nullable<IDracoEncodedMeshData>> {\r\n const mergedOptions = options ? deepMerge(DefaultEncoderOptions, options) : DefaultEncoderOptions;\r\n\r\n if (this._workerPoolPromise) {\r\n const workerPool = await this._workerPoolPromise;\r\n return await new Promise<Nullable<IDracoEncodedMeshData>>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (message: MessageEvent<EncoderMessage>) => {\r\n if (message.data.id === \"encodeMeshDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(message.data.encodedMeshData);\r\n onComplete();\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n // Build the transfer list. No need to copy, as the data was copied in previous steps.\r\n const transferList = [];\r\n for (const attribute of attributes) {\r\n transferList.push(attribute.data.buffer);\r\n }\r\n if (indices) {\r\n transferList.push(indices.buffer);\r\n }\r\n\r\n worker.postMessage({ id: \"encodeMesh\", attributes: attributes, indices: indices, options: mergedOptions }, transferList);\r\n });\r\n });\r\n }\r\n\r\n if (this._modulePromise) {\r\n const encoder = await this._modulePromise;\r\n return EncodeMesh(encoder.module, attributes, indices, mergedOptions);\r\n }\r\n\r\n throw new Error(\"Draco encoder module is not available\");\r\n }\r\n\r\n /**\r\n * Encodes a mesh or geometry into a Draco-encoded mesh data.\r\n * @param input the mesh or geometry to encode\r\n * @param options options for the encoding\r\n * @returns a promise that resolves to the newly-encoded data\r\n */\r\n public async encodeMeshAsync(input: Mesh | Geometry, options?: IDracoEncoderOptions): Promise<Nullable<IDracoEncodedMeshData>> {\r\n const verticesCount = input.getTotalVertices();\r\n if (verticesCount == 0) {\r\n throw new Error(\"Cannot compress geometry with Draco. There are no vertices.\");\r\n }\r\n\r\n // Prepare parameters for encoding\r\n if (input instanceof Mesh && input.morphTargetManager && options?.method === \"MESH_EDGEBREAKER_ENCODING\") {\r\n Logger.Warn(\"Cannot use Draco EDGEBREAKER method with morph targets. Falling back to SEQUENTIAL method.\");\r\n options.method = \"MESH_SEQUENTIAL_ENCODING\";\r\n }\r\n\r\n const indices = PrepareIndicesForDraco(input);\r\n const attributes = PrepareAttributesForDraco(input, options?.excludedAttributes);\r\n\r\n return await this._encodeAsync(attributes, indices, options);\r\n }\r\n}\r\n"]}
1
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{ _IsConfigurationAvailable, DracoCodec, type IDracoCodecConfiguration } from \"./dracoCodec\";\r\nimport type { EncoderMessage, IDracoAttributeData, IDracoEncodedMeshData, IDracoEncoderOptions, DracoAttributeName } from \"./dracoEncoder.types\";\r\nimport { EncodeMesh, EncoderWorkerFunction } from \"./dracoCompressionWorker\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { VertexBuffer } from \"../buffer\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { Geometry } from \"../geometry\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { deepMerge } from \"../../Misc/deepMerger\";\r\nimport type { EncoderModule } from \"draco3d\";\r\nimport { AreIndices32Bits, GetTypedArrayData } from \"core/Buffers/bufferUtils\";\r\n\r\n// Missing type from types/draco3d. Do not use in public scope; UMD tests will fail because of EncoderModule.\r\ntype DracoEncoderModule = (props: { wasmBinary?: ArrayBuffer }) => Promise<EncoderModule>;\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let DracoEncoderModule: DracoEncoderModule;\r\n\r\n/**\r\n * Map the Babylon.js attribute kind to the Draco attribute kind, defined by the `GeometryAttributeType` enum.\r\n * @internal\r\n */\r\nfunction GetDracoAttributeName(kind: string): DracoAttributeName {\r\n if (kind === VertexBuffer.PositionKind) {\r\n return \"POSITION\";\r\n } else if (kind === VertexBuffer.NormalKind) {\r\n return \"NORMAL\";\r\n } else if (kind === VertexBuffer.ColorKind) {\r\n return \"COLOR\";\r\n } else if (kind.startsWith(VertexBuffer.UVKind)) {\r\n return \"TEX_COORD\";\r\n }\r\n return \"GENERIC\";\r\n}\r\n\r\n/**\r\n * Get the indices for the geometry, if present. Eventually used as\r\n * `AddFacesToMesh(mesh: Mesh, numFaces: number, faces: Uint16Array | Uint32Array)`;\r\n * where `numFaces = indices.length / 3` and `faces = indices`.\r\n * @internal\r\n */\r\nfunction PrepareIndicesForDraco(input: Mesh | Geometry): Nullable<Uint32Array | Uint16Array> {\r\n let indices = input.getIndices(undefined, true);\r\n\r\n // Convert number[] and Int32Array types, if needed\r\n if (indices && !(indices instanceof Uint32Array) && !(indices instanceof Uint16Array)) {\r\n indices = (AreIndices32Bits(indices, indices.length) ? Uint32Array : Uint16Array).from(indices);\r\n }\r\n\r\n return indices;\r\n}\r\n\r\n/**\r\n * Get relevant information about the geometry's vertex attributes for Draco encoding. Eventually used for each attribute as\r\n * `AddFloatAttribute(mesh: Mesh, attribute: number, count: number, itemSize: number, array: TypedArray)`\r\n * where `attribute = EncoderModule[<dracoAttribute>]`, `itemSize = <size>`, `array = <data>`, and count is the number of position vertices.\r\n * @internal\r\n */\r\nfunction PrepareAttributesForDraco(input: Mesh | Geometry, excludedAttributes?: string[]): Array<IDracoAttributeData> {\r\n const attributes: Array<IDracoAttributeData> = [];\r\n\r\n for (const kind of input.getVerticesDataKinds()) {\r\n if (excludedAttributes?.includes(kind)) {\r\n if (kind === VertexBuffer.PositionKind) {\r\n throw new Error(\"Draco: Cannot exclude position attribute from encoding.\");\r\n }\r\n continue;\r\n }\r\n\r\n // Convert number[] to typed array, if needed.\r\n const vertexBuffer = input.getVertexBuffer(kind)!;\r\n const size = vertexBuffer.getSize();\r\n const data = GetTypedArrayData(vertexBuffer.getData()!, size, vertexBuffer.type, vertexBuffer.byteOffset, vertexBuffer.byteStride, input.getTotalVertices(), true);\r\n attributes.push({ kind: kind, dracoName: GetDracoAttributeName(kind), size: size, data: data });\r\n }\r\n\r\n return attributes;\r\n}\r\n\r\nconst DefaultEncoderOptions: IDracoEncoderOptions = {\r\n decodeSpeed: 5,\r\n encodeSpeed: 5,\r\n method: \"MESH_EDGEBREAKER_ENCODING\",\r\n quantizationBits: {\r\n POSITION: 14,\r\n NORMAL: 10,\r\n COLOR: 8,\r\n TEX_COORD: 12,\r\n GENERIC: 12,\r\n },\r\n};\r\n\r\n/**\r\n * @experimental This class is subject to change.\r\n *\r\n * Draco Encoder (https://google.github.io/draco/)\r\n *\r\n * This class wraps the Draco encoder module.\r\n *\r\n * By default, the configuration points to a copy of the Draco encoder files from the Babylon.js cdn https://cdn.babylonjs.com/draco_encoder_wasm_wrapper.js.\r\n *\r\n * To update the configuration, use the following code:\r\n * ```javascript\r\n * DracoEncoder.DefaultConfiguration = {\r\n * wasmUrl: \"<url to the WebAssembly library>\",\r\n * wasmBinaryUrl: \"<url to the WebAssembly binary>\",\r\n * fallbackUrl: \"<url to the fallback JavaScript library>\",\r\n * };\r\n * ```\r\n *\r\n * Draco has two versions, one for WebAssembly and one for JavaScript. The encoder configuration can be set to only support WebAssembly or only support the JavaScript version.\r\n * Decoding will automatically fallback to the JavaScript version if WebAssembly version is not configured or if WebAssembly is not supported by the browser.\r\n * Use `DracoEncoder.DefaultAvailable` to determine if the encoder configuration is available for the current context.\r\n *\r\n * To encode Draco compressed data, get the default DracoEncoder object and call encodeMeshAsync:\r\n * ```javascript\r\n * var dracoData = await DracoEncoder.Default.encodeMeshAsync(mesh);\r\n * ```\r\n *\r\n * Currently, DracoEncoder only encodes to meshes. Encoding to point clouds is not yet supported.\r\n *\r\n * Only position, normal, color, and UV attributes are supported natively by the encoder. All other attributes are treated as generic. This means that,\r\n * when decoding these generic attributes later, additional information about their original Babylon types will be needed to interpret the data correctly.\r\n * You can use the return value of `encodeMeshAsync` to source this information, specifically the `attributes` field. E.g.,\r\n * ```javascript\r\n * var dracoData = await DracoEncoder.Default.encodeMeshAsync(mesh);\r\n * var meshData = await DracoDecoder.Default.decodeMeshToMeshDataAsync(dracoData.data, dracoData.attributes);\r\n * ```\r\n *\r\n * By default, DracoEncoder will encode all available attributes of the mesh. To exclude specific attributes, use the following code:\r\n * ```javascript\r\n * var options = { excludedAttributes: [VertexBuffer.MatricesIndicesKind, VertexBuffer.MatricesWeightsKind] };\r\n * var dracoData = await DracoDecoder.Default.encodeMeshAsync(mesh, options);\r\n * ```\r\n */\r\nexport class DracoEncoder extends DracoCodec {\r\n /**\r\n * Default configuration for the DracoEncoder. Defaults to the following:\r\n * - numWorkers: 50% of the available logical processors, capped to 4. If no logical processors are available, defaults to 1.\r\n * - wasmUrl: `\"https://cdn.babylonjs.com/draco_encoder_wasm_wrapper.js\"`\r\n * - wasmBinaryUrl: `\"https://cdn.babylonjs.com/draco_encoder.wasm\"`\r\n * - fallbackUrl: `\"https://cdn.babylonjs.com/draco_encoder.js\"`\r\n */\r\n public static DefaultConfiguration: IDracoCodecConfiguration = {\r\n wasmUrl: `${Tools._DefaultCdnUrl}/draco_encoder_wasm_wrapper.js`,\r\n wasmBinaryUrl: `${Tools._DefaultCdnUrl}/draco_encoder.wasm`,\r\n fallbackUrl: `${Tools._DefaultCdnUrl}/draco_encoder.js`,\r\n };\r\n\r\n /**\r\n * Returns true if the encoder's `DefaultConfiguration` is available.\r\n */\r\n public static get DefaultAvailable(): boolean {\r\n return _IsConfigurationAvailable(DracoEncoder.DefaultConfiguration);\r\n }\r\n\r\n protected static _Default: Nullable<DracoEncoder> = null;\r\n /**\r\n * Default instance for the DracoEncoder.\r\n */\r\n public static get Default(): DracoEncoder {\r\n DracoEncoder._Default ??= new DracoEncoder();\r\n return DracoEncoder._Default;\r\n }\r\n\r\n /**\r\n * Reset the default DracoEncoder object to null and disposing the removed default instance.\r\n * Note that if the workerPool is a member of the static DefaultConfiguration object it is recommended not to run dispose,\r\n * unless the static worker pool is no longer needed.\r\n * @param skipDispose set to true to not dispose the removed default instance\r\n */\r\n public static ResetDefault(skipDispose?: boolean): void {\r\n if (DracoEncoder._Default) {\r\n if (!skipDispose) {\r\n DracoEncoder._Default.dispose();\r\n }\r\n DracoEncoder._Default = null;\r\n }\r\n }\r\n\r\n protected override _isModuleAvailable(): boolean {\r\n return typeof DracoEncoderModule !== \"undefined\";\r\n }\r\n\r\n protected override async _createModuleAsync(wasmBinary?: ArrayBuffer, jsModule?: unknown /** DracoEncoderModule */): Promise<{ module: unknown /** EncoderModule */ }> {\r\n const module = await ((jsModule as DracoEncoderModule) || DracoEncoderModule)({ wasmBinary });\r\n return { module };\r\n }\r\n\r\n protected override _getWorkerContent(): string {\r\n return `${EncodeMesh}(${EncoderWorkerFunction})()`;\r\n }\r\n\r\n /**\r\n * Creates a new Draco encoder.\r\n * @param configuration Optional override of the configuration for the DracoEncoder. If not provided, defaults to {@link DracoEncoder.DefaultConfiguration}.\r\n */\r\n constructor(configuration: IDracoCodecConfiguration = DracoEncoder.DefaultConfiguration) {\r\n super(configuration);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public async _encodeAsync(\r\n attributes: Array<IDracoAttributeData>,\r\n indices: Nullable<Uint16Array | Uint32Array>,\r\n options?: IDracoEncoderOptions\r\n ): Promise<IDracoEncodedMeshData> {\r\n const mergedOptions = options ? deepMerge(DefaultEncoderOptions, options) : DefaultEncoderOptions;\r\n\r\n if (this._workerPoolPromise) {\r\n const workerPool = await this._workerPoolPromise;\r\n return await new Promise<IDracoEncodedMeshData>((resolve, reject) => {\r\n workerPool.push((worker, onComplete) => {\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(error);\r\n onComplete();\r\n };\r\n\r\n const onMessage = (message: MessageEvent<EncoderMessage>) => {\r\n if (message.data.id === \"encodeMeshSuccess\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(message.data.encodedMeshData);\r\n onComplete();\r\n } else if (message.data.id === \"encodeMeshError\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(new Error(message.data.errorMessage));\r\n onComplete();\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n // Build the transfer list. No need to copy, as the data was copied in previous steps.\r\n const transferList = [];\r\n for (const attribute of attributes) {\r\n transferList.push(attribute.data.buffer);\r\n }\r\n if (indices) {\r\n transferList.push(indices.buffer);\r\n }\r\n\r\n worker.postMessage({ id: \"encodeMesh\", attributes: attributes, indices: indices, options: mergedOptions }, transferList);\r\n });\r\n });\r\n }\r\n\r\n if (this._modulePromise) {\r\n const encoder = await this._modulePromise;\r\n return EncodeMesh(encoder.module, attributes, indices, mergedOptions);\r\n }\r\n\r\n throw new Error(\"Draco: Encoder module is not available\");\r\n }\r\n\r\n /**\r\n * Encodes a mesh or geometry into a Draco-encoded mesh data.\r\n * @param input the mesh or geometry to encode\r\n * @param options options for the encoding\r\n * @returns a promise that resolves to the newly-encoded data\r\n */\r\n public async encodeMeshAsync(input: Mesh | Geometry, options?: IDracoEncoderOptions): Promise<IDracoEncodedMeshData> {\r\n const verticesCount = input.getTotalVertices();\r\n if (verticesCount == 0) {\r\n throw new Error(\"Draco: Cannot encode geometry with no vertices.\");\r\n }\r\n\r\n // Prepare parameters for encoding\r\n if (input instanceof Mesh && input.morphTargetManager && options?.method === \"MESH_EDGEBREAKER_ENCODING\") {\r\n Logger.Warn(\"Draco: Cannot use EDGEBREAKER encoding method with morph targets. Falling back to SEQUENTIAL method.\");\r\n options.method = \"MESH_SEQUENTIAL_ENCODING\";\r\n }\r\n\r\n const indices = PrepareIndicesForDraco(input);\r\n const attributes = PrepareAttributesForDraco(input, options?.excludedAttributes);\r\n\r\n return await this._encodeAsync(attributes, indices, options);\r\n }\r\n}\r\n"]}
@@ -1,5 +1,4 @@
1
1
  import type { VertexDataTypedArray } from "../../Buffers/bufferUtils.js";
2
- import type { Nullable } from "../../types.js";
3
2
  /**
4
3
  * The available Draco attribute names.
5
4
  */
@@ -69,12 +68,16 @@ export interface IDracoEncodedMeshData {
69
68
  */
70
69
  attributeIds: Record<string, number>;
71
70
  }
72
- interface IEncodeDoneMessage {
73
- id: "encodeMeshDone";
74
- encodedMeshData: Nullable<IDracoEncodedMeshData>;
71
+ interface IEncodeSuccessMessage {
72
+ id: "encodeMeshSuccess";
73
+ encodedMeshData: IDracoEncodedMeshData;
74
+ }
75
+ interface IEncodeErrorMessage {
76
+ id: "encodeMeshError";
77
+ errorMessage: string;
75
78
  }
76
79
  /**
77
80
  * @internal
78
81
  */
79
- export type EncoderMessage = IEncodeDoneMessage;
82
+ export type EncoderMessage = IEncodeSuccessMessage | IEncodeErrorMessage;
80
83
  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"dracoEncoder.types.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Compression/dracoEncoder.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { VertexDataTypedArray } from \"core/Buffers/bufferUtils\";\nimport type { Nullable } from \"core/types\";\n\n/**\n * The available Draco attribute names.\n */\nexport type DracoAttributeName = \"POSITION\" | \"NORMAL\" | \"COLOR\" | \"TEX_COORD\" | \"GENERIC\";\n\n/**\n * Draco encoding method (from EncoderMethod enum in `draco_encoder.ts`).\n */\nexport type DracoEncoderMethod = \"MESH_SEQUENTIAL_ENCODING\" | \"MESH_EDGEBREAKER_ENCODING\";\n\n/**\n * Options for a particular encoding.\n */\nexport interface IDracoEncoderOptions {\n /**\n * Tune how fast decoding should be (0 = fastest but least compressed, 10 = slowest but most compressed).\n */\n decodeSpeed?: number;\n /**\n * Tune how fast encoding should be (0 = fastest but least compressed, 10 = slowest but most compressed).\n */\n encodeSpeed?: number;\n /**\n * The method to use for encoding the data (EDGEBREAKER or SEQUENTIAL). Defaults to EDGEBREAKER, if possible.\n */\n method?: DracoEncoderMethod;\n /**\n * The number of bits to use for each DRACO attribute kind.\n */\n quantizationBits?: Record<DracoAttributeName, number>;\n /**\n * The list of BABYLON attribute kinds to skip exporting, if present. Defaults to none.\n */\n excludedAttributes?: string[];\n}\n\n/**\n * Encoder parameter carrying Babylon attribute data.\n * @internal\n */\nexport interface IDracoAttributeData {\n /**\n * The kind of the attribute.\n */\n kind: string;\n /**\n * The Draco name for the kind of the attribute.\n */\n dracoName: DracoAttributeName;\n /**\n * The size of the attribute.\n */\n size: number;\n /**\n * The buffer view of the attribute.\n */\n data: VertexDataTypedArray;\n}\n\n/**\n * Encoded Draco mesh data.\n * @internal\n */\nexport interface IDracoEncodedMeshData {\n /**\n * The encoded data.\n */\n data: Int8Array;\n /**\n * A map of Babylon vertex attributes to their Draco unique ids in the encoded data.\n */\n attributeIds: Record<string, number>;\n}\n\ninterface IEncodeDoneMessage {\n id: \"encodeMeshDone\";\n encodedMeshData: Nullable<IDracoEncodedMeshData>;\n}\n\n/**\n * @internal\n */\nexport type EncoderMessage = IEncodeDoneMessage;\n"]}
1
+ {"version":3,"file":"dracoEncoder.types.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Compression/dracoEncoder.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { VertexDataTypedArray } from \"core/Buffers/bufferUtils\";\n\n/**\n * The available Draco attribute names.\n */\nexport type DracoAttributeName = \"POSITION\" | \"NORMAL\" | \"COLOR\" | \"TEX_COORD\" | \"GENERIC\";\n\n/**\n * Draco encoding method (from EncoderMethod enum in `draco_encoder.ts`).\n */\nexport type DracoEncoderMethod = \"MESH_SEQUENTIAL_ENCODING\" | \"MESH_EDGEBREAKER_ENCODING\";\n\n/**\n * Options for a particular encoding.\n */\nexport interface IDracoEncoderOptions {\n /**\n * Tune how fast decoding should be (0 = fastest but least compressed, 10 = slowest but most compressed).\n */\n decodeSpeed?: number;\n /**\n * Tune how fast encoding should be (0 = fastest but least compressed, 10 = slowest but most compressed).\n */\n encodeSpeed?: number;\n /**\n * The method to use for encoding the data (EDGEBREAKER or SEQUENTIAL). Defaults to EDGEBREAKER, if possible.\n */\n method?: DracoEncoderMethod;\n /**\n * The number of bits to use for each DRACO attribute kind.\n */\n quantizationBits?: Record<DracoAttributeName, number>;\n /**\n * The list of BABYLON attribute kinds to skip exporting, if present. Defaults to none.\n */\n excludedAttributes?: string[];\n}\n\n/**\n * Encoder parameter carrying Babylon attribute data.\n * @internal\n */\nexport interface IDracoAttributeData {\n /**\n * The kind of the attribute.\n */\n kind: string;\n /**\n * The Draco name for the kind of the attribute.\n */\n dracoName: DracoAttributeName;\n /**\n * The size of the attribute.\n */\n size: number;\n /**\n * The buffer view of the attribute.\n */\n data: VertexDataTypedArray;\n}\n\n/**\n * Encoded Draco mesh data.\n * @internal\n */\nexport interface IDracoEncodedMeshData {\n /**\n * The encoded data.\n */\n data: Int8Array;\n /**\n * A map of Babylon vertex attributes to their Draco unique ids in the encoded data.\n */\n attributeIds: Record<string, number>;\n}\n\ninterface IEncodeSuccessMessage {\n id: \"encodeMeshSuccess\";\n encodedMeshData: IDracoEncodedMeshData;\n}\n\ninterface IEncodeErrorMessage {\n id: \"encodeMeshError\";\n errorMessage: string;\n}\n\n/**\n * @internal\n */\nexport type EncoderMessage = IEncodeSuccessMessage | IEncodeErrorMessage;\n"]}
@@ -203,6 +203,7 @@ export declare class GaussianSplattingMesh extends Mesh {
203
203
  private _partIndices;
204
204
  private _partMatrices;
205
205
  private _partVisibility;
206
+ private _partProxies;
206
207
  private _textureSize;
207
208
  private readonly _keepInRam;
208
209
  private _delayedTextureUpdate;
@@ -478,6 +479,18 @@ export declare class GaussianSplattingMesh extends Mesh {
478
479
  * @returns the world matrix for the part, or the current world matrix of the mesh if the mesh is not a compound
479
480
  */
480
481
  getWorldMatrixForPart(partIndex: number): Matrix;
482
+ /**
483
+ * Gets the visibility for a specific part of the compound (if this mesh is a compound).
484
+ * @param partIndex index of the part, that must be between 0 and partCount - 1
485
+ * @returns the visibility value (0.0 to 1.0) for the part
486
+ */
487
+ getPartVisibility(partIndex: number): number;
488
+ /**
489
+ * Sets the visibility for a specific part of the compound (if this mesh is a compound).
490
+ * @param partIndex index of the part, that must be between 0 and partCount - 1
491
+ * @param value the visibility value (0.0 to 1.0) to set
492
+ */
493
+ setPartVisibility(partIndex: number, value: number): void;
481
494
  /**
482
495
  * Ensure that the part world matrix array is at least the given length.
483
496
  * NB: This length is used as reference for the number of parts in the compound.
@@ -500,5 +513,10 @@ export declare class GaussianSplattingMesh extends Mesh {
500
513
  * @returns a placeholder mesh that can be used to manipulate the part transform
501
514
  */
502
515
  addPart(other: GaussianSplattingMesh, disposeOther?: boolean): Mesh;
516
+ /**
517
+ * Remove a part from this compound mesh.
518
+ * @param index - The index of the part to remove
519
+ */
520
+ removePart(index: number): void;
503
521
  }
504
522
  export {};
@@ -13,6 +13,7 @@ import { Scalar } from "../../Maths/math.scalar.js";
13
13
  import { runCoroutineSync, runCoroutineAsync, createYieldingScheduler } from "../../Misc/coroutine.js";
14
14
  import { EngineStore } from "../../Engines/engineStore.js";
15
15
  import { ImportMeshAsync } from "../../Loading/sceneLoader.js";
16
+ import { GaussianSplattingPartProxyMesh } from "./gaussianSplattingPartProxyMesh.js";
16
17
  const IsNative = typeof _native !== "undefined";
17
18
  const Native = IsNative ? _native : null;
18
19
  // @internal
@@ -346,6 +347,7 @@ export class GaussianSplattingMesh extends Mesh {
346
347
  this._partIndices = null;
347
348
  this._partMatrices = [];
348
349
  this._partVisibility = [];
350
+ this._partProxies = new Map();
349
351
  this._textureSize = new Vector2(0, 0);
350
352
  this._keepInRam = false;
351
353
  this._delayedTextureUpdate = null;
@@ -1250,6 +1252,11 @@ export class GaussianSplattingMesh extends Mesh {
1250
1252
  this._cameraViewInfos.forEach((cameraViewInfo) => {
1251
1253
  cameraViewInfo.mesh.dispose();
1252
1254
  });
1255
+ // dispose all proxy meshes
1256
+ this._partProxies.forEach((proxy) => {
1257
+ proxy.dispose();
1258
+ });
1259
+ this._partProxies.clear();
1253
1260
  super.dispose(doNotRecurse, true);
1254
1261
  }
1255
1262
  _copyTextures(source) {
@@ -1707,6 +1714,22 @@ export class GaussianSplattingMesh extends Mesh {
1707
1714
  getWorldMatrixForPart(partIndex) {
1708
1715
  return this._partMatrices[partIndex] ?? this.getWorldMatrix();
1709
1716
  }
1717
+ /**
1718
+ * Gets the visibility for a specific part of the compound (if this mesh is a compound).
1719
+ * @param partIndex index of the part, that must be between 0 and partCount - 1
1720
+ * @returns the visibility value (0.0 to 1.0) for the part
1721
+ */
1722
+ getPartVisibility(partIndex) {
1723
+ return this._partVisibility[partIndex] ?? 1.0;
1724
+ }
1725
+ /**
1726
+ * Sets the visibility for a specific part of the compound (if this mesh is a compound).
1727
+ * @param partIndex index of the part, that must be between 0 and partCount - 1
1728
+ * @param value the visibility value (0.0 to 1.0) to set
1729
+ */
1730
+ setPartVisibility(partIndex, value) {
1731
+ this._partVisibility[partIndex] = Math.max(0.0, Math.min(1.0, value));
1732
+ }
1710
1733
  /**
1711
1734
  * Ensure that the part world matrix array is at least the given length.
1712
1735
  * NB: This length is used as reference for the number of parts in the compound.
@@ -1821,38 +1844,109 @@ export class GaussianSplattingMesh extends Mesh {
1821
1844
  // Merge part matrices (TODO)
1822
1845
  const partWorldMatrix = other.getWorldMatrix();
1823
1846
  this.setWorldMatrixForPart(newPartIndex, partWorldMatrix);
1824
- // Create a placeholder mesh to manipulate the part transform
1825
- // Remove splats from the original mesh
1847
+ // Create a proxy mesh to manipulate the part transform
1848
+ const proxyMesh = new GaussianSplattingPartProxyMesh(other.name, this.getScene(), this, other, newPartIndex);
1826
1849
  if (disposeOther) {
1827
1850
  other.dispose();
1828
1851
  }
1829
- const placeholderMesh = new Mesh(other.name, this.getScene());
1830
- placeholderMesh.onAfterWorldMatrixUpdateObservable.add(() => {
1831
- this.setWorldMatrixForPart(newPartIndex, placeholderMesh.getWorldMatrix());
1832
- });
1833
- Object.defineProperty(placeholderMesh, "isVisible", {
1834
- get: () => {
1835
- return (this._partVisibility[newPartIndex] ?? 1.0) > 0;
1836
- },
1837
- set: (value) => {
1838
- this._partVisibility[newPartIndex] = value ? 1.0 : 0.0;
1839
- },
1840
- });
1841
- Object.defineProperty(placeholderMesh, "visibility", {
1842
- get: () => {
1843
- return this._partVisibility[newPartIndex] ?? 1.0;
1844
- },
1845
- set: (value) => {
1846
- this._partVisibility[newPartIndex] = Math.max(0.0, Math.min(1.0, value));
1847
- },
1848
- });
1849
- // Directly set the world matrix using freezeWorldMatrix
1852
+ // Set the initial world matrix
1850
1853
  const quaternion = new Quaternion();
1851
- partWorldMatrix.decompose(placeholderMesh.scaling, quaternion, placeholderMesh.position);
1852
- placeholderMesh.rotationQuaternion = quaternion;
1853
- placeholderMesh.computeWorldMatrix(true);
1854
- placeholderMesh.metadata = { partIndex: newPartIndex };
1855
- return placeholderMesh;
1854
+ partWorldMatrix.decompose(proxyMesh.scaling, quaternion, proxyMesh.position);
1855
+ proxyMesh.rotationQuaternion = quaternion;
1856
+ proxyMesh.computeWorldMatrix(true);
1857
+ // Store the proxy in the map
1858
+ this._partProxies.set(newPartIndex, proxyMesh);
1859
+ return proxyMesh;
1860
+ }
1861
+ /**
1862
+ * Remove a part from this compound mesh.
1863
+ * @param index - The index of the part to remove
1864
+ */
1865
+ removePart(index) {
1866
+ if (index < 0 || index >= this.partCount) {
1867
+ throw new Error(`Part index ${index} is out of range [0, ${this.partCount})`);
1868
+ }
1869
+ // Get the current data
1870
+ const splatsData = this.splatsData;
1871
+ const shData = this.shData;
1872
+ const partIndices = this.partIndices;
1873
+ if (!splatsData || !partIndices) {
1874
+ throw new Error("Cannot remove part from a non-compound mesh or mesh without keepInRam");
1875
+ }
1876
+ const splatCount = this._vertexCount;
1877
+ const rowLength = GaussianSplattingMesh._RowOutputLength;
1878
+ // Count splats that will remain (not in the removed part)
1879
+ let newSplatCount = 0;
1880
+ for (let i = 0; i < splatCount; i++) {
1881
+ if (partIndices[i] !== index) {
1882
+ newSplatCount++;
1883
+ }
1884
+ }
1885
+ // Build new splats data excluding the removed part
1886
+ const newSplatsData = new Uint8Array(newSplatCount * rowLength);
1887
+ const newPartIndices = new Uint8Array(newSplatCount);
1888
+ let newShData = undefined;
1889
+ if (shData) {
1890
+ const bytesPerTexel = 16;
1891
+ newShData = [];
1892
+ for (let i = 0; i < shData.length; i++) {
1893
+ newShData.push(new Uint8Array(newSplatCount * bytesPerTexel));
1894
+ }
1895
+ }
1896
+ let writeIndex = 0;
1897
+ for (let readIndex = 0; readIndex < splatCount; readIndex++) {
1898
+ const currentPartIndex = partIndices[readIndex];
1899
+ if (currentPartIndex === index) {
1900
+ // Skip splats from the removed part
1901
+ continue;
1902
+ }
1903
+ // Copy splat data
1904
+ const srcOffset = readIndex * rowLength;
1905
+ const dstOffset = writeIndex * rowLength;
1906
+ newSplatsData.set(new Uint8Array(splatsData, srcOffset, rowLength), dstOffset);
1907
+ // Renumber part indices: indices > removed index get decremented
1908
+ newPartIndices[writeIndex] = currentPartIndex > index ? currentPartIndex - 1 : currentPartIndex;
1909
+ // Copy SH data if present
1910
+ if (shData && newShData) {
1911
+ const bytesPerTexel = 16;
1912
+ for (let shIndex = 0; shIndex < shData.length; shIndex++) {
1913
+ const srcShOffset = readIndex * bytesPerTexel;
1914
+ const dstShOffset = writeIndex * bytesPerTexel;
1915
+ newShData[shIndex].set(new Uint8Array(shData[shIndex].buffer, srcShOffset, bytesPerTexel), dstShOffset);
1916
+ }
1917
+ }
1918
+ writeIndex++;
1919
+ }
1920
+ // Update the mesh with the new data
1921
+ this.updateData(newSplatsData.buffer, newShData, { flipY: false }, newPartIndices);
1922
+ // Remove the part matrix and visibility
1923
+ this._partMatrices.splice(index, 1);
1924
+ this._partVisibility.splice(index, 1);
1925
+ // Update worker with new part matrices
1926
+ if (this._worker) {
1927
+ this._worker.postMessage({ partMatrices: this._partMatrices.map((matrix) => new Float32Array(matrix.m)) });
1928
+ }
1929
+ // Dispose and remove the proxy for the removed part
1930
+ const proxyToRemove = this._partProxies.get(index);
1931
+ if (proxyToRemove) {
1932
+ proxyToRemove.dispose();
1933
+ this._partProxies.delete(index);
1934
+ }
1935
+ // Update the proxy map: renumber proxies with index > removed index
1936
+ const proxiesToUpdate = [];
1937
+ this._partProxies.forEach((proxy, proxyIndex) => {
1938
+ if (proxyIndex > index) {
1939
+ proxiesToUpdate.push([proxyIndex, proxy]);
1940
+ }
1941
+ });
1942
+ // Remove and re-add with updated indices
1943
+ for (const [oldIndex, proxy] of proxiesToUpdate) {
1944
+ this._partProxies.delete(oldIndex);
1945
+ // Update the proxy's internal partIndex
1946
+ proxy.updatePartIndex(oldIndex - 1);
1947
+ this._partProxies.set(oldIndex - 1, proxy);
1948
+ }
1949
+ this._postToWorker(true);
1856
1950
  }
1857
1951
  }
1858
1952
  GaussianSplattingMesh._RowOutputLength = 3 * 4 + 3 * 4 + 4 + 4; // Vector3 position, Vector3 scale, 1 u8 quaternion, 1 color with alpha