@babylonjs/core 8.49.6 → 8.49.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +2 -3
- package/Animations/animationGroup.js +10 -15
- package/Animations/animationGroup.js.map +1 -1
- package/Bones/bone.d.ts +2 -0
- package/Bones/bone.js +2 -0
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.js +7 -0
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +1 -1
- package/Cameras/Limits/geospatialLimits.js +1 -1
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Culling/ray.core.js +2 -2
- package/Culling/ray.core.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.d.ts +76 -0
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.js +209 -0
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +5 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +34 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +20 -6
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +108 -77
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/glowLayerTask.js +1 -1
- package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.d.ts +28 -0
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +36 -0
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +5 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +12 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +5 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +12 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +5 -0
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +10 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.d.ts +5 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js +12 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.d.ts +5 -0
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +12 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
- package/FrameGraph/frameGraphRenderContext.js +3 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Layers/effectLayer.d.ts +4 -0
- package/Layers/effectLayer.js +2 -0
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/highlightLayer.js +1 -0
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/index.d.ts +2 -0
- package/Layers/index.js +2 -0
- package/Layers/index.js.map +1 -1
- package/Layers/selectionOutlineLayer.d.ts +180 -0
- package/Layers/selectionOutlineLayer.js +319 -0
- package/Layers/selectionOutlineLayer.js.map +1 -0
- package/Layers/thinEffectLayer.d.ts +5 -1
- package/Layers/thinEffectLayer.js +21 -16
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Layers/thinGlowLayer.js +1 -0
- package/Layers/thinGlowLayer.js.map +1 -1
- package/Layers/thinHighlightLayer.js +1 -0
- package/Layers/thinHighlightLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +148 -0
- package/Layers/thinSelectionOutlineLayer.js +579 -0
- package/Layers/thinSelectionOutlineLayer.js.map +1 -0
- package/Loading/Plugins/babylonFileLoader.js +136 -48
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +6 -0
- package/Materials/Node/Blocks/Dual/textureBlock.js +10 -0
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +9 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/pannerBlock.d.ts +39 -0
- package/Materials/Node/Blocks/pannerBlock.js +88 -0
- package/Materials/Node/Blocks/pannerBlock.js.map +1 -0
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Maths/math.vector.functions.d.ts +11 -3
- package/Maths/math.vector.functions.js +10 -0
- package/Maths/math.vector.functions.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.d.ts +1 -1
- package/Meshes/Compression/dracoCompressionWorker.js +14 -9
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.js +1 -1
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.d.ts +2 -2
- package/Meshes/Compression/dracoEncoder.js +11 -5
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.types.d.ts +8 -5
- package/Meshes/Compression/dracoEncoder.types.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +18 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +122 -28
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.d.ts +74 -0
- package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.js +107 -0
- package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.js.map +1 -0
- package/Meshes/abstractMesh.d.ts +4 -0
- package/Meshes/abstractMesh.js +4 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/csg2.js +9 -1
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/instancedMesh.js +2 -2
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.js +6 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.js +1 -1
- package/Misc/fileTools.js.map +1 -1
- package/Misc/textureTools.d.ts +2 -1
- package/Misc/textureTools.js +5 -3
- package/Misc/textureTools.js.map +1 -1
- package/Morph/morphTarget.js +2 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +27 -4
- package/Particles/Node/Blocks/systemBlock.js +36 -8
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +42 -6
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Shaders/selection.fragment.d.ts +7 -0
- package/Shaders/selection.fragment.js +47 -0
- package/Shaders/selection.fragment.js.map +1 -0
- package/Shaders/selection.vertex.d.ts +17 -0
- package/Shaders/selection.vertex.js +95 -0
- package/Shaders/selection.vertex.js.map +1 -0
- package/Shaders/selectionOutline.fragment.d.ts +5 -0
- package/Shaders/selectionOutline.fragment.js +23 -0
- package/Shaders/selectionOutline.fragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/ShadersWGSL/selection.fragment.d.ts +7 -0
- package/ShadersWGSL/selection.fragment.js +47 -0
- package/ShadersWGSL/selection.fragment.js.map +1 -0
- package/ShadersWGSL/selection.vertex.d.ts +17 -0
- package/ShadersWGSL/selection.vertex.js +96 -0
- package/ShadersWGSL/selection.vertex.js.map +1 -0
- package/ShadersWGSL/selectionOutline.fragment.d.ts +5 -0
- package/ShadersWGSL/selectionOutline.fragment.js +24 -0
- package/ShadersWGSL/selectionOutline.fragment.js.map +1 -0
- package/package.json +1 -1
- package/scene.d.ts +2 -2
- package/scene.js +10 -2
- package/scene.js.map +1 -1
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"thinSelectionOutlineLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/thinSelectionOutlineLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,iCAAiC,EAAE,MAAM,sCAAsC,CAAC;AAE9H,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,yBAAyB,EAAE,0CAA0C,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AAG/K,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAQrD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAkBpD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,eAAe;IAmD1D;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,KAAa,EAAE,OAAoD,EAAE,gBAAgB,GAAG,KAAK;QAC1H,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QA/C5E;;WAEG;QACI,iBAAY,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAEpD;;WAEG;QACI,qBAAgB,GAAW,GAAG,CAAC;QAEtC;;WAEG;QACI,sBAAiB,GAAW,GAAG,CAAC;QAEvC;;WAEG;QACI,uBAAkB,GAAW,MAAM,CAAC;QAE3C;;WAEG;QACI,iBAAY,GAAW,CAAC,CAAC;QAEhC;;WAEG;QACI,kBAAa,GAAW,CAAC,CAAC;QAKjC,gBAAgB;QACA,+BAA0B,GAAa,EAAE,CAAC;QAC1D,gBAAgB;QACT,eAAU,GAA6B,EAAE,CAAC;QACzC,qBAAgB,GAAG,CAAC,CAAC;QAYzB,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,CAAC;YACvB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,SAAS,EAAE,KAAK;YAChB,eAAe,EAAE,SAAS,CAAC,iBAAiB;YAC5C,iBAAiB,EAAE,SAAS,CAAC,gBAAgB;YAC7C,iBAAiB,EAAE,KAAK;YACxB,GAAG,OAAO;SACb,CAAC;QAEF,kBAAkB;QAClB,IAAI,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAE3F,uBAAuB;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1B,qDAAqD;QACrD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,IAAI,gBAAgB,EAAE,CAAC;YACnB,wKAAwK;YACxK,IAAI,CAAC,8BAA8B,EAAE,CAAC;QAC1C,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAgB,EAAE,YAAqB,EAAE,gBAAuC;QACpH,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,MAAM,iBAAiB,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAElH,IAAI,iBAAiB,EAAE,CAAC;YACpB,OAAO,iBAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;QAC5E,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAEvC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,kEAAkE;QAClE,2DAA2D;QAC3D,mFAAmF;QACnF,IAAI;QAEJ,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE5C,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,MAAM,KAAK,GAAG,KAAK,CAAC;QAEpB,aAAa;QACb,IAAI,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE,CAAC;YACzC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;gBAClD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;gBAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;YACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;gBACnD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;gBACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;QACL,CAAC;QAED,QAAQ;QACR,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;QACxC,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;YACxD,CAAC;YAED,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,QAAQ,IAAI,QAAQ,CAAC,yBAAyB,EAAE,CAAC;gBACjD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACxC,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvF,CAAC;YAED,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;QACnD,CAAC;QAED,gBAAgB;QAChB,MAAM,mBAAmB,GAAG,IAAI,CAAC,kBAAkB;YAC/C,CAAC,CAAC,0CAA0C,CACtC,IAAI,CAAC,kBAAkB,EACvB,OAAO,EACP,OAAO,EACP,IAAI,EACJ,IAAI,EAAE,mBAAmB;YACzB,KAAK,EAAE,iBAAiB;YACxB,KAAK,EAAE,kBAAkB;YACzB,GAAG,EAAE,aAAa;YAClB,GAAG,EAAE,cAAc;YACnB,KAAK,CAAC,gBAAgB;aACzB;YACH,CAAC,CAAC,CAAC,CAAC;QAER,YAAY;QACZ,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,0BAA0B,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,0BAA0B;QAC1B,MAAM,UAAU,GAAG,IAAI,CAAC,2BAA2B,CAAC;QACpD,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,wCAAwC,CAAC,CAAC;YACvD,IAAI,YAAY,EAAE,CAAC;gBACf,OAAO,CAAC,IAAI,CAAC,uCAAuC,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,aAAa;QACb,iCAAiC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAElE,eAAe;QACf,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QAEtC,qBAAqB;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;YACzB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,QAAQ;gBACR,gBAAgB;gBAChB,MAAM;gBACN,uBAAuB;gBACvB,kBAAkB;gBAClB,kBAAkB;gBAClB,eAAe;gBACf,wBAAwB;gBACxB,2BAA2B;gBAC3B,8BAA8B;gBAC9B,yCAAyC;gBACzC,0BAA0B;gBAC1B,6BAA6B;gBAC7B,aAAa;gBACb,aAAa;aAChB,CAAC;YAEF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,CACrB,WAAW,EACa;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,EAAE;gBACvB,QAAQ,EAAE,CAAC,gBAAgB,EAAE,aAAa,EAAE,cAAc,EAAE,6BAA6B,CAAC;gBAC1F,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI;gBAChB,OAAO,EAAE,IAAI;gBACb,eAAe,EAAE,EAAE,2BAA2B,EAAE,mBAAmB,EAAE;gBACrE,cAAc,EAAE,IAAI,CAAC,eAAe;gBACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;oBAC1C,CAAC,CAAC,SAAS;oBACX,CAAC,CAAC,KAAK,IAAI,EAAE;wBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;oBAC/B,CAAC;aACV,EACD,IAAI,CAAC,OAAO,CACf,EACD,IAAI,CACP,CAAC;QACN,CAAC;QAED,MAAM,aAAa,GAAG,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;QAEpD,OAAO,aAAa,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;IACzG,CAAC;IAEkB,KAAK,CAAC,mBAAmB;QACxC,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;YAC/C,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,iCAAiC,CAAC;gBACzC,MAAM,CAAC,mCAAmC,CAAC;gBAC3C,MAAM,CAAC,oCAAoC,CAAC;gBAC5C,MAAM,CAAC,0CAA0C,CAAC;aACrD,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,6BAA6B,CAAC;gBACrC,MAAM,CAAC,+BAA+B,CAAC;gBACvC,MAAM,CAAC,gCAAgC,CAAC;gBACxC,MAAM,CAAC,sCAAsC,CAAC;aACjD,CAAC,CAAC;QACP,CAAC;QAED,MAAM,KAAK,CAAC,mBAAmB,EAAE,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,aAAa;QACzB,OAAO,yBAAyB,CAAC,UAAU,CAAC;IAChD,CAAC;IAED,gBAAgB;IACA,kBAAkB;QAC9B,OAAO,IAAI,CAAC,OAAO,CAAC,YAAY,CAC5B;YACI,4FAA4F;YAC5F,MAAM,EAAE,cAAc;YACtB,yFAAyF;YACzF,QAAQ,EAAE,kBAAkB;SAC/B,EACuB;YACpB,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,CAAC;YACvC,aAAa,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,oBAAoB,CAAC;YAC5G,QAAQ,EAAE,CAAC,aAAa,EAAE,cAAc,CAAC;YACzC,OAAO,EAAE,EAAE;YACX,SAAS,EAAE,IAAI;YACf,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,IAAI;YACb,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;gBAC1C,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC,KAAK,IAAI,EAAE;oBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC/B,CAAC;SACV,EACD,IAAI,CAAC,OAAO,CACf,CAAC;IACN,CAAC;IAED,gBAAgB;IACA,8BAA8B;QAC1C,sGAAsG;IAC1G,CAAC;IAED;;;;;OAKG;IACa,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACzC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,cAAc,CAAC,KAAmB,EAAE,SAAmB;QACnE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,cAAc,CAAC,OAAgB,EAAE,kBAA2B,KAAK;QAChF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACrD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAE1E,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO;QACX,CAAC;QAED,8BAA8B;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE,CAAC;YAChD,OAAO;QACX,CAAC;QAED,UAAU;QACV,IAAI,eAAe,GAAG,QAAQ,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QACvE,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;QACnE,IAAI,eAAe,GAAG,CAAC,EAAE,CAAC;YACtB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;QAC3J,CAAC;QAED,MAAM,OAAO,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE1I,qBAAqB;QACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC;QACpF,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,sBAAsB;QACtB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,IAAI,CAAC,CAAC,aAAa,CAAC,4BAA4B,CAAC;QAEnK,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAEnE,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAE3D,kEAAkE;QAClE,8CAA8C;QAC9C,sDAAsD;QACtD,oFAAoF;QACpF,uDAAuD;QACvD,SAAS;QACT,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnG,MAAM,iBAAiB,GAAG,aAAa,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;YAE3H,IAAI,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,IAAI,iBAAiB,EAAE,CAAC;gBACpC,WAAW,GAAG,iBAAiB,CAAC,eAAe,EAAE,CAAC;YACtD,CAAC;YAED,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,OAAO;YACX,CAAC;YAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;YAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,EAAE,CAAC;gBAC9B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC5D,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/D,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;oBAClC,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;gBACpD,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC;oBACjD,IAAI,MAAM,EAAE,CAAC;wBACT,MAAM,aAAa,GAAG,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,mBAAmB,CAAC;wBAEjE,IAAI,IAAY,EAAE,IAAY,CAAC;wBAE/B,IAAI,aAAa,EAAE,CAAC;4BAChB,IAAI,GAAG,CAAC,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvE,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1E,CAAC;6BAAM,CAAC;4BACJ,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;4BACvH,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;wBACpF,CAAC;wBAED,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;oBACvD,CAAC;gBACL,CAAC;gBACD,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,iBAAiB,CAAC,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAqB,EAAE,OAAO,CAAC,CAAC;YACrG,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,aAAa;gBACb,IAAI,QAAQ,IAAI,QAAQ,CAAC,uBAAuB,CAAC,aAAa,CAAC,EAAE,CAAC;oBAC9D,MAAM,YAAY,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;oBACpD,IAAI,YAAY,EAAE,CAAC;wBACf,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;wBAClD,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC;oBACvE,CAAC;gBACL,CAAC;gBAED,QAAQ;gBACR,mBAAmB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBAE3C,gBAAgB;gBAChB,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBACjD,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE,CAAC;oBAChG,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBACnD,CAAC;gBAED,0BAA0B;gBAC1B,MAAM,UAAU,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,2BAA2B,CAAC;gBACjE,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;oBACrC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,0BAA0B,CAAC,CAAC;gBACxD,CAAC;gBAED,aAAa;gBACb,IAAI,eAAe,EAAE,CAAC;oBAClB,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBAC5C,CAAC;gBAED,cAAc;gBACd,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;gBAEvC,eAAe;gBACf,MAAM,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;gBAC5E,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;oBAC1F,MAAM,CAAC,QAAQ,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;gBAChD,CAAC;YACL,CAAC;YAED,OAAO;YACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE,CACxI,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CACnC,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,6CAA6C;YAC7C,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,MAAc,EAAE,YAAoB;QACjE,UAAU;QACV,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtE,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3D,MAAM,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7D,MAAM,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE/D,QAAQ;QACR,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;QAExD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAE/B,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC;IACnD,CAAC;IAED,gBAAgB;IACA,2BAA2B,CAAC,KAAW,EAAE,QAAiB,EAAE,SAAmB;QAC3F,wDAAwD;IAC5D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC,UAAU,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAClE,CAAC;IAED,gBAAgB;IACA,iBAAiB,CAAC,IAAU;QACxC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAiB;QACrD,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;YAClC,OAAO,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;QAChD,CAAC;IACL,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,IAAkB;QACtC,0CAA0C;QAC1C,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,KAAmB;QAChD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC;YAC1D,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAS,CAAC;YAC5C,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;gBACpC,MAAM,IAAI,GAAG,yBAAyB,CAAC,gCAAgC,CAAC;gBACxE,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;gBAEjE,MAAM,GAAG,GAAG,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,EAAE,CAAC,IAAI,CAAC,CAAC;gBACzE,IAAI,GAAG,EAAE,CAAC;oBACN,+EAA+E;oBAC9E,IAAI,CAAC,OAAsB,CAAC,wBAAwB,CAAC,GAAG,CAAC,CAAC;oBAC3D,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAmB,CAAC,IAAI,CAAC,CAAC;gBACvE,CAAC;gBAED,OAAO,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACpD,OAAO,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBAC7D,OAAO,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACvD,OAAO,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBAErD,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;oBAC5E,IAAI,CAAC,4BAA4B,GAAG,SAAU,CAAC;gBACnD,CAAC;YACL,CAAC;YACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,KAAK,SAAS,EAAE,CAAC;gBACpG,OAAO,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;YAC7F,CAAC;QACL,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,WAA0C;QAC1D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAErC,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5D,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC;YAE9B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,qBAAqB;YAEjD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACzC,MAAM,UAAU,GAAI,IAAsB,CAAC,UAAU,IAAK,IAAa,CAAC;gBAExE,IAAI,UAAU,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,KAAK,SAAS,EAAE,CAAC;oBAC1G,UAAU,CAAC,uBAAuB,CAAC,yBAAyB,CAAC,gCAAgC,EAAE,CAAC,CAAC,CAAC;gBACtG,CAAC;gBAED,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,GAAG,MAAM,CAAC;YAC/F,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC;YAC5D,CAAC;QACL,CAAC;QACD,IAAI,CAAC,gBAAgB,IAAI,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAU;QAC1B,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE3B,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;YACxF,CAAC;YAED,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACzB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;;AAhrBD;;GAEG;AACoB,oCAAU,GAAG,uBAAuB,AAA1B,CAA2B;AAE5D;;;GAGG;AACoB,0DAAgC,GAAG,qBAAqB,AAAxB,CAAyB","sourcesContent":["import { VertexBuffer } from \"../Buffers/buffer\";\nimport { Camera } from \"../Cameras/camera\";\nimport { Constants } from \"../Engines/constants\";\nimport type { ThinEngine } from \"../Engines/thinEngine\";\nimport { AddClipPlaneUniforms, BindClipPlane, PrepareStringDefinesForClipPlanes } from \"../Materials/clipPlaneMaterialHelper\";\nimport type { Effect, IEffectCreationOptions } from \"../Materials/effect\";\nimport { EffectFallbacks } from \"../Materials/effectFallbacks\";\nimport { Material } from \"../Materials/material\";\nimport { BindBonesParameters, BindMorphTargetParameters, PrepareDefinesAndAttributesForMorphTargets, PushAttributesForInstances } from \"../Materials/materialHelper.functions\";\nimport { ShaderLanguage } from \"../Materials/shaderLanguage\";\nimport type { BaseTexture } from \"../Materials/Textures/baseTexture\";\nimport { Color3, Color4 } from \"../Maths/math.color\";\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\nimport type { InstancedMesh } from \"../Meshes/instancedMesh\";\nimport type { Mesh } from \"../Meshes/mesh\";\nimport type { SubMesh } from \"../Meshes/subMesh\";\nimport type { Scene } from \"../scene\";\nimport type { Nullable } from \"../types\";\nimport type { IThinEffectLayerOptions } from \"./thinEffectLayer\";\nimport { ThinEffectLayer } from \"./thinEffectLayer\";\n\n/**\n * Selection outline layer options. This helps customizing the behaviour\n * of the selection outline layer.\n */\nexport interface IThinSelectionOutlineLayerOptions extends IThinEffectLayerOptions {\n /**\n * Use the GLSL code generation for the shader (even on WebGPU). Default is false\n */\n forceGLSL?: boolean;\n\n /**\n * Specifies whether the depth stored is the Z coordinate in camera space.\n */\n storeCameraSpaceZ?: boolean;\n}\n\n/**\n * @internal\n */\nexport class ThinSelectionOutlineLayer extends ThinEffectLayer {\n /**\n * Effect Name of the layer.\n */\n public static readonly EffectName = \"SelectionOutlineLayer\";\n\n /**\n * Name of the instance selection ID attribute\n * @internal\n */\n public static readonly InstanceSelectionIdAttributeName = \"instanceSelectionId\";\n\n /**\n * The outline color\n */\n public outlineColor: Color3 = new Color3(1, 0.5, 0);\n\n /**\n * The thickness of the edges\n */\n public outlineThickness: number = 2.0;\n\n /**\n * The strength of the occlusion effect (default: 0.8)\n */\n public occlusionStrength: number = 0.8;\n\n /**\n * The occlusion threshold (default: 0.0001)\n */\n public occlusionThreshold: number = 0.0001;\n\n /**\n * The width of the source texture\n */\n public textureWidth: number = 0;\n\n /**\n * The height of the source texture\n */\n public textureHeight: number = 0;\n\n /** @internal */\n public override _options: Required<IThinSelectionOutlineLayerOptions>;\n\n /** @internal */\n public readonly _meshUniqueIdToSelectionId: number[] = [];\n /** @internal */\n public _selection: Nullable<AbstractMesh[]> = [];\n private _nextSelectionId = 1;\n\n /**\n * Instantiates a new selection outline Layer and references it to the scene..\n * @param name The name of the layer\n * @param scene The scene to use the layer in\n * @param options Sets of none mandatory options to use with the layer (see IThinSelectionOutlineLayerOptions for more information)\n * @param dontCheckIfReady Specifies if the layer should disable checking whether all the post processes are ready (default: false). To save performance, this should be set to true and you should call `isReady` manually before rendering to the layer.\n */\n public constructor(name: string, scene?: Scene, options?: Partial<IThinSelectionOutlineLayerOptions>, dontCheckIfReady = false) {\n super(name, scene, options !== undefined ? !!options.forceGLSL : false);\n\n // Adapt options\n this._options = {\n mainTextureRatio: 1.0,\n mainTextureFixedSize: 0,\n alphaBlendingMode: Constants.ALPHA_COMBINE,\n camera: null,\n renderingGroupId: -1,\n forceGLSL: false,\n mainTextureType: Constants.TEXTURETYPE_FLOAT,\n mainTextureFormat: Constants.TEXTUREFORMAT_RG,\n storeCameraSpaceZ: false,\n ...options,\n };\n\n // set clear color\n this.neutralColor = new Color4(0.0, this._options.storeCameraSpaceZ ? 0.0 : 1.0, 0.0, 1.0);\n\n // Initialize the layer\n this._init(this._options);\n\n // Do not render as long as no meshes have been added\n this._shouldRender = false;\n\n if (dontCheckIfReady) {\n // When dontCheckIfReady is true, we are in the new ThinXXX layer mode, so we must call _createTextureAndPostProcesses ourselves (it is called by EffectLayer otherwise)\n this._createTextureAndPostProcesses();\n }\n }\n\n /**\n * Gets the class name of the effect layer\n * @returns the string with the class name of the effect layer\n */\n public getClassName(): string {\n return \"SelectionOutlineLayer\";\n }\n\n /** @internal */\n public override _internalIsSubMeshReady(subMesh: SubMesh, useInstances: boolean, _emissiveTexture: Nullable<BaseTexture>): boolean {\n const engine = this._scene.getEngine();\n const mesh = subMesh.getMesh();\n\n const renderingMaterial = mesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n if (renderingMaterial) {\n return renderingMaterial.isReadyForSubMesh(mesh, subMesh, useInstances);\n }\n\n const material = subMesh.getMaterial();\n\n if (!material) {\n return false;\n }\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(subMesh.getRenderingMesh())) {\n // return material.isReadyForSubMesh(subMesh.getMesh(), subMesh, useInstances);\n // }\n\n const defines: string[] = [];\n\n const attribs = [VertexBuffer.PositionKind];\n\n let uv1 = false;\n let uv2 = false;\n const color = false;\n\n // Alpha test\n if (material.needAlphaTestingForMesh(mesh)) {\n defines.push(\"#define ALPHATEST\");\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\n attribs.push(VertexBuffer.UVKind);\n defines.push(\"#define UV1\");\n uv1 = true;\n }\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\n attribs.push(VertexBuffer.UV2Kind);\n defines.push(\"#define UV2\");\n uv2 = true;\n }\n }\n\n // Bones\n const fallbacks = new EffectFallbacks();\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\n attribs.push(VertexBuffer.MatricesIndicesKind);\n attribs.push(VertexBuffer.MatricesWeightsKind);\n if (mesh.numBoneInfluencers > 4) {\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\n }\n\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\n\n const skeleton = mesh.skeleton;\n if (skeleton && skeleton.isUsingTextureForMatrices) {\n defines.push(\"#define BONETEXTURE\");\n } else {\n defines.push(\"#define BonesPerMesh \" + (skeleton ? skeleton.bones.length + 1 : 0));\n }\n\n if (mesh.numBoneInfluencers > 0) {\n fallbacks.addCPUSkinningFallback(0, mesh);\n }\n } else {\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\n }\n\n // Morph targets\n const numMorphInfluencers = mesh.morphTargetManager\n ? PrepareDefinesAndAttributesForMorphTargets(\n mesh.morphTargetManager,\n defines,\n attribs,\n mesh,\n true, // usePositionMorph\n false, // useNormalMorph\n false, // useTangentMorph\n uv1, // useUVMorph\n uv2, // useUV2Morph\n color // useColorMorph\n )\n : 0;\n\n // Instances\n if (useInstances) {\n defines.push(\"#define INSTANCES\");\n PushAttributesForInstances(attribs);\n if (subMesh.getRenderingMesh().hasThinInstances) {\n defines.push(\"#define THIN_INSTANCES\");\n }\n }\n\n // Baked vertex animations\n const bvaManager = mesh.bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n defines.push(\"#define BAKED_VERTEX_ANIMATION_TEXTURE\");\n if (useInstances) {\n attribs.push(\"bakedVertexAnimationSettingsInstanced\");\n }\n }\n\n // ClipPlanes\n PrepareStringDefinesForClipPlanes(material, this._scene, defines);\n\n // Selection ID\n if (useInstances) {\n attribs.push(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n }\n\n this._addCustomEffectDefines(defines);\n\n // Get correct effect\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\n const cachedDefines = drawWrapper.defines as string;\n const join = defines.join(\"\\n\");\n if (cachedDefines !== join) {\n const uniforms = [\n \"world\",\n \"mBones\",\n \"viewProjection\",\n \"view\",\n \"morphTargetInfluences\",\n \"morphTargetCount\",\n \"boneTextureWidth\",\n \"diffuseMatrix\",\n \"morphTargetTextureInfo\",\n \"morphTargetTextureIndices\",\n \"bakedVertexAnimationSettings\",\n \"bakedVertexAnimationTextureSizeInverted\",\n \"bakedVertexAnimationTime\",\n \"bakedVertexAnimationTexture\",\n \"depthValues\",\n \"selectionId\",\n ];\n\n AddClipPlaneUniforms(uniforms);\n\n drawWrapper.setEffect(\n this._engine.createEffect(\n \"selection\",\n <IEffectCreationOptions>{\n attributes: attribs,\n uniformsNames: uniforms,\n uniformBuffersNames: [],\n samplers: [\"diffuseSampler\", \"boneSampler\", \"morphTargets\", \"bakedVertexAnimationTexture\"],\n defines: join,\n fallbacks: fallbacks,\n onCompiled: null,\n onError: null,\n indexParameters: { maxSimultaneousMorphTargets: numMorphInfluencers },\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n ),\n join\n );\n }\n\n const effectIsReady = drawWrapper.effect!.isReady();\n\n return effectIsReady && (this._dontCheckIfReady || (!this._dontCheckIfReady && this.isLayerReady()));\n }\n\n protected override async _importShadersAsync(): Promise<void> {\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\n await Promise.all([\n import(\"../ShadersWGSL/selection.vertex\"),\n import(\"../ShadersWGSL/selection.fragment\"),\n import(\"../ShadersWGSL/glowMapMerge.vertex\"),\n import(\"../ShadersWGSL/selectionOutline.fragment\"),\n ]);\n } else {\n await Promise.all([\n import(\"../Shaders/selection.vertex\"),\n import(\"../Shaders/selection.fragment\"),\n import(\"../Shaders/glowMapMerge.vertex\"),\n import(\"../Shaders/selectionOutline.fragment\"),\n ]);\n }\n\n await super._importShadersAsync();\n }\n\n /**\n * Get the effect name of the layer.\n * @returns The effect name\n */\n public override getEffectName(): string {\n return ThinSelectionOutlineLayer.EffectName;\n }\n\n /** @internal */\n public override _createMergeEffect(): Effect {\n return this._engine.createEffect(\n {\n // glowMapMerge vertex is just a basic vertex shader for drawing a quad. so we reuse it here\n vertex: \"glowMapMerge\",\n // selection outline fragment does computation of outline with alpha channel for blending\n fragment: \"selectionOutline\",\n },\n <IEffectCreationOptions>{\n attributes: [VertexBuffer.PositionKind],\n uniformsNames: [\"screenSize\", \"outlineColor\", \"outlineThickness\", \"occlusionStrength\", \"occlusionThreshold\"],\n samplers: [\"maskSampler\", \"depthSampler\"],\n defines: \"\",\n fallbacks: null,\n onCompiled: null,\n onError: null,\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n );\n }\n\n /** @internal */\n public override _createTextureAndPostProcesses(): void {\n // we don't need to create a texture for this layer. since all computation is done in the merge effect\n }\n\n /**\n * Checks for the readiness of the element composing the layer.\n * @param subMesh the mesh to check for\n * @param useInstances specify whether or not to use instances to render the mesh\n * @returns true if ready otherwise, false\n */\n public override isReady(subMesh: SubMesh, useInstances: boolean): boolean {\n const material = subMesh.getMaterial();\n const mesh = subMesh.getRenderingMesh();\n\n if (!material || !mesh || !this._selection) {\n return false;\n }\n\n return super._isSubMeshReady(subMesh, useInstances, null);\n }\n\n /** @internal */\n public override _canRenderMesh(_mesh: AbstractMesh, _material: Material): boolean {\n return true;\n }\n\n protected override _renderSubMesh(subMesh: SubMesh, enableAlphaMode: boolean = false): void {\n if (!this._internalShouldRender()) {\n return;\n }\n\n const material = subMesh.getMaterial();\n const ownerMesh = subMesh.getMesh();\n const replacementMesh = subMesh.getReplacementMesh();\n const renderingMesh = subMesh.getRenderingMesh();\n const effectiveMesh = subMesh.getEffectiveMesh();\n const scene = this._scene;\n const engine = scene.getEngine();\n\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\n\n if (!material) {\n return;\n }\n\n // Do not block in blend mode.\n if (!this._canRenderMesh(renderingMesh, material)) {\n return;\n }\n\n // Culling\n let sideOrientation = material._getEffectiveOrientation(renderingMesh);\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\n if (mainDeterminant < 0) {\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\n }\n\n const reverse = sideOrientation === Material.ClockWiseSideOrientation;\n engine.setState(material.backFaceCulling, material.zOffset, undefined, reverse, material.cullBackFaces, undefined, material.zOffsetUnits);\n\n // Managing instances\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!replacementMesh);\n if (batch.mustReturn) {\n return;\n }\n\n // Early Exit per mesh\n if (!this._shouldRenderMesh(renderingMesh)) {\n return;\n }\n\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances || !!renderingMesh._userInstancedBuffersStorage;\n\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\n\n this.onBeforeRenderMeshToEffect.notifyObservers(ownerMesh);\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(renderingMesh)) {\n // subMesh.getMaterial()!._glowModeEnabled = true;\n // renderingMesh.render(subMesh, enableAlphaMode, replacementMesh || undefined);\n // subMesh.getMaterial()!._glowModeEnabled = false;\n // } else\n if (this._isSubMeshReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\n const renderingMaterial = effectiveMesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n let drawWrapper = subMesh._getDrawWrapper();\n if (!drawWrapper && renderingMaterial) {\n drawWrapper = renderingMaterial._getDrawWrapper();\n }\n\n if (!drawWrapper) {\n return;\n }\n\n const effect = drawWrapper.effect!;\n\n engine.enableEffect(drawWrapper);\n if (!hardwareInstancedRendering) {\n renderingMesh._bind(subMesh, effect, material.fillMode);\n }\n\n if (!renderingMaterial) {\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\n if (this._options.storeCameraSpaceZ) {\n effect.setMatrix(\"view\", scene.getViewMatrix());\n } else {\n const camera = this.camera || scene.activeCamera;\n if (camera) {\n const cameraIsOrtho = camera.mode === Camera.ORTHOGRAPHIC_CAMERA;\n\n let minZ: number, maxZ: number;\n\n if (cameraIsOrtho) {\n minZ = !engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n } else {\n minZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? camera.minZ : engine.isNDCHalfZRange ? 0 : camera.minZ;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : camera.maxZ;\n }\n\n effect.setFloat2(\"depthValues\", minZ, minZ + maxZ);\n }\n }\n effect.setMatrix(\"world\", effectiveMesh.getWorldMatrix());\n } else {\n renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh as Mesh, subMesh);\n }\n\n if (!renderingMaterial) {\n // Alpha test\n if (material && material.needAlphaTestingForMesh(effectiveMesh)) {\n const alphaTexture = material.getAlphaTestTexture();\n if (alphaTexture) {\n effect.setTexture(\"diffuseSampler\", alphaTexture);\n effect.setMatrix(\"diffuseMatrix\", alphaTexture.getTextureMatrix());\n }\n }\n\n // Bones\n BindBonesParameters(renderingMesh, effect);\n\n // Morph targets\n BindMorphTargetParameters(renderingMesh, effect);\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\n renderingMesh.morphTargetManager._bind(effect);\n }\n\n // Baked vertex animations\n const bvaManager = subMesh.getMesh().bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n bvaManager.bind(effect, hardwareInstancedRendering);\n }\n\n // Alpha mode\n if (enableAlphaMode) {\n engine.setAlphaMode(material.alphaMode);\n }\n\n // Clip planes\n BindClipPlane(effect, material, scene);\n\n // Selection ID\n const selectionId = this._meshUniqueIdToSelectionId[renderingMesh.uniqueId];\n if (!renderingMesh.hasInstances && !renderingMesh.isAnInstance && selectionId !== undefined) {\n effect.setFloat(\"selectionId\", selectionId);\n }\n }\n\n // Draw\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) =>\n effect.setMatrix(\"world\", world)\n );\n } else {\n // Need to reset refresh rate of the main map\n this._objectRenderer.resetRefreshCounter();\n }\n\n this.onAfterRenderMeshToEffect.notifyObservers(ownerMesh);\n }\n\n /** @internal */\n public override _internalCompose(effect: Effect, _renderIndex: number): void {\n // Texture\n this.bindTexturesForCompose(effect);\n effect.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\n effect.setColor3(\"outlineColor\", this.outlineColor);\n effect.setFloat(\"outlineThickness\", this.outlineThickness);\n effect.setFloat(\"occlusionStrength\", this.occlusionStrength);\n effect.setFloat(\"occlusionThreshold\", this.occlusionThreshold);\n\n // Cache\n const engine = this._engine;\n const previousStencilBuffer = engine.getStencilBuffer();\n\n // Draw order\n engine.setStencilBuffer(false);\n\n engine.drawElementsType(Material.TriangleFillMode, 0, 6);\n\n // Draw order\n engine.setStencilBuffer(previousStencilBuffer);\n }\n\n /** @internal */\n public override _setEmissiveTextureAndColor(_mesh: Mesh, _subMesh: SubMesh, _material: Material): void {\n // we don't use emissive texture or color for this layer\n }\n\n /**\n * Returns true if the layer contains information to display, otherwise false.\n * @returns true if the glow layer should be rendered\n */\n public override shouldRender(): boolean {\n return this._selection && super.shouldRender() ? true : false;\n }\n\n /** @internal */\n public override _shouldRenderMesh(mesh: Mesh): boolean {\n return this.hasMesh(mesh);\n }\n\n /** @internal */\n public override _addCustomEffectDefines(defines: string[]): void {\n if (this._options.storeCameraSpaceZ) {\n defines.push(\"#define STORE_CAMERASPACE_Z\");\n }\n }\n\n /**\n * Determine if a given mesh will be used in the current effect.\n * @param mesh mesh to test\n * @returns true if the mesh will be used\n */\n public override hasMesh(mesh: AbstractMesh): boolean {\n // we control selection as RTT render list\n return super.hasMesh(mesh);\n }\n\n /** @internal */\n public override _useMeshMaterial(_mesh: AbstractMesh): boolean {\n return false;\n }\n\n /**\n * Remove all the meshes currently referenced in the selection outline layer\n */\n public clearSelection(): void {\n if (!this._selection) {\n return;\n }\n\n for (let index = 0; index < this._selection.length; ++index) {\n const mesh = this._selection[index] as Mesh;\n if (mesh._userInstancedBuffersStorage) {\n const kind = ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName;\n mesh._userInstancedBuffersStorage.vertexBuffers[kind]?.dispose();\n\n const vao = mesh._userInstancedBuffersStorage.vertexArrayObjects?.[kind];\n if (vao) {\n // invalidate VAO is very important to keep sync between VAO and vertex buffers\n (this._engine as ThinEngine).releaseVertexArrayObject(vao);\n delete mesh._userInstancedBuffersStorage.vertexArrayObjects![kind];\n }\n\n delete mesh._userInstancedBuffersStorage.data[kind];\n delete mesh._userInstancedBuffersStorage.vertexBuffers[kind];\n delete mesh._userInstancedBuffersStorage.strides[kind];\n delete mesh._userInstancedBuffersStorage.sizes[kind];\n\n if (Object.keys(mesh._userInstancedBuffersStorage.vertexBuffers).length === 0) {\n mesh._userInstancedBuffersStorage = undefined!;\n }\n }\n if (mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] !== undefined) {\n delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n }\n this._selection.length = 0;\n this._meshUniqueIdToSelectionId.length = 0;\n\n this._nextSelectionId = 1;\n\n this._shouldRender = false;\n }\n\n /**\n * Adds mesh or group of mesh to the current selection\n *\n * If a group of meshes is provided, they will outline as a single unit\n * @param meshOrGroup Meshes to add to the selection\n */\n public addSelection(meshOrGroup: AbstractMesh | AbstractMesh[]): void {\n if (!this._selection) {\n return;\n }\n\n const nextId = this._nextSelectionId;\n\n const group = Array.isArray(meshOrGroup) ? meshOrGroup : [meshOrGroup];\n if (group.length === 0) {\n return;\n }\n\n for (let meshIndex = 0; meshIndex < group.length; ++meshIndex) {\n const mesh = group[meshIndex];\n\n this._selection.push(mesh); // add to render list\n\n if (mesh.hasInstances || mesh.isAnInstance) {\n const sourceMesh = (mesh as InstancedMesh).sourceMesh ?? (mesh as Mesh);\n\n if (sourceMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] === undefined) {\n sourceMesh.registerInstancedBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, 1);\n }\n\n mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] = nextId;\n } else {\n this._meshUniqueIdToSelectionId[mesh.uniqueId] = nextId;\n }\n }\n this._nextSelectionId += 1;\n\n this._shouldRender = true;\n }\n\n /**\n * Free any resources and references associated to a mesh.\n * Internal use\n * @param mesh The mesh to free.\n * @internal\n */\n public _disposeMesh(mesh: Mesh): void {\n const selection = this._selection;\n if (!selection) {\n return;\n }\n\n const index = selection.indexOf(mesh);\n if (index !== -1) {\n selection.splice(index, 1);\n\n if (mesh.hasInstances) {\n mesh.removeVerticesData(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n }\n\n if (selection.length === 0) {\n this._shouldRender = false;\n }\n }\n }\n\n /**\n * Dispose the effect layer and free resources.\n */\n public override dispose(): void {\n this.clearSelection();\n this._selection = null;\n\n super.dispose();\n }\n}\n"]}
|
|
@@ -45,7 +45,9 @@ export class BabylonFileLoaderConfiguration {
|
|
|
45
45
|
BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine = undefined;
|
|
46
46
|
let TempIndexContainer = {};
|
|
47
47
|
let TempMaterialIndexContainer = {};
|
|
48
|
+
let TempMorphTargetIndexContainer = {};
|
|
48
49
|
let TempMorphTargetManagerIndexContainer = {};
|
|
50
|
+
let TempSkeletonIndexContainer = {};
|
|
49
51
|
const ParseMaterialByPredicate = (predicate, parsedData, scene, rootUrl) => {
|
|
50
52
|
if (!parsedData.materials) {
|
|
51
53
|
return null;
|
|
@@ -291,13 +293,21 @@ const LoadAssetContainer = (scene, data, rootUrl, onError, addToScene = false) =
|
|
|
291
293
|
}
|
|
292
294
|
}
|
|
293
295
|
}
|
|
294
|
-
// Morph
|
|
296
|
+
// Morph target managers
|
|
295
297
|
if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
|
|
296
298
|
for (const parsedManager of parsedData.morphTargetManagers) {
|
|
297
299
|
const manager = MorphTargetManager.Parse(parsedManager, scene);
|
|
298
300
|
TempMorphTargetManagerIndexContainer[parsedManager.id] = manager;
|
|
299
301
|
container.morphTargetManagers.push(manager);
|
|
300
302
|
manager._parentContainer = container;
|
|
303
|
+
// Morph targets - add to TempMorphTargetIndexContainer to later connect animations -> morph targets
|
|
304
|
+
for (let index = 0; index < parsedManager.targets.length; index++) {
|
|
305
|
+
const parsedTarget = parsedManager.targets[index];
|
|
306
|
+
if (parsedTarget.uniqueId !== undefined && parsedTarget.uniqueId !== null) {
|
|
307
|
+
const target = manager.getTarget(index);
|
|
308
|
+
TempMorphTargetIndexContainer[parsedTarget.uniqueId] = target;
|
|
309
|
+
}
|
|
310
|
+
}
|
|
301
311
|
}
|
|
302
312
|
}
|
|
303
313
|
// Skeletons
|
|
@@ -305,10 +315,19 @@ const LoadAssetContainer = (scene, data, rootUrl, onError, addToScene = false) =
|
|
|
305
315
|
for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
|
|
306
316
|
const parsedSkeleton = parsedData.skeletons[index];
|
|
307
317
|
const skeleton = Skeleton.Parse(parsedSkeleton, scene);
|
|
318
|
+
if (parsedSkeleton.uniqueId !== undefined && parsedSkeleton.uniqueId !== null) {
|
|
319
|
+
TempSkeletonIndexContainer[parsedSkeleton.uniqueId] = skeleton;
|
|
320
|
+
}
|
|
308
321
|
container.skeletons.push(skeleton);
|
|
309
322
|
skeleton._parentContainer = container;
|
|
310
323
|
log += index === 0 ? "\n\tSkeletons:" : "";
|
|
311
324
|
log += "\n\t\t" + skeleton.toString(fullDetails);
|
|
325
|
+
// Bones - add to TempIndexContainer to later connect animations -> bones
|
|
326
|
+
for (let boneIndex = 0; boneIndex < parsedSkeleton.bones.length; boneIndex++) {
|
|
327
|
+
const parsedBone = parsedSkeleton.bones[boneIndex];
|
|
328
|
+
const bone = skeleton.bones[boneIndex]; // This was instantiated in Skeleton.Parse
|
|
329
|
+
TempIndexContainer[parsedBone.uniqueId] = bone;
|
|
330
|
+
}
|
|
312
331
|
}
|
|
313
332
|
}
|
|
314
333
|
// Geometries
|
|
@@ -395,42 +414,65 @@ const LoadAssetContainer = (scene, data, rootUrl, onError, addToScene = false) =
|
|
|
395
414
|
}
|
|
396
415
|
// Animation Groups
|
|
397
416
|
if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null && parsedData.animationGroups.length) {
|
|
398
|
-
// Build the nodeMap only for scenes with animationGroups
|
|
399
|
-
|
|
400
|
-
//
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
417
|
+
// Build the nodeMap only for scenes with animationGroups.
|
|
418
|
+
let nodeMap = null;
|
|
419
|
+
// Helper to get nodes by id more efficiently, building the nodeMap only on first access.
|
|
420
|
+
const getNodeById = (id) => {
|
|
421
|
+
if (!nodeMap) {
|
|
422
|
+
nodeMap = new Map();
|
|
423
|
+
// Nodes in scene does not change when parsing animationGroups, so it's safe to build a map.
|
|
424
|
+
// This follows the order of scene.getNodeById: mesh, transformNode, light, camera, bone
|
|
425
|
+
for (let index = 0; index < scene.meshes.length; index++) {
|
|
426
|
+
// This follows the behavior of scene.getXXXById, which picks the first match
|
|
427
|
+
if (!nodeMap.has(scene.meshes[index].id)) {
|
|
428
|
+
nodeMap.set(scene.meshes[index].id, scene.meshes[index]);
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
for (let index = 0; index < scene.transformNodes.length; index++) {
|
|
432
|
+
if (!nodeMap.has(scene.transformNodes[index].id)) {
|
|
433
|
+
nodeMap.set(scene.transformNodes[index].id, scene.transformNodes[index]);
|
|
434
|
+
}
|
|
435
|
+
}
|
|
436
|
+
for (let index = 0; index < scene.lights.length; index++) {
|
|
437
|
+
if (!nodeMap.has(scene.lights[index].id)) {
|
|
438
|
+
nodeMap.set(scene.lights[index].id, scene.lights[index]);
|
|
439
|
+
}
|
|
440
|
+
}
|
|
441
|
+
for (let index = 0; index < scene.cameras.length; index++) {
|
|
442
|
+
if (!nodeMap.has(scene.cameras[index].id)) {
|
|
443
|
+
nodeMap.set(scene.cameras[index].id, scene.cameras[index]);
|
|
444
|
+
}
|
|
445
|
+
}
|
|
446
|
+
for (let skeletonIndex = 0; skeletonIndex < scene.skeletons.length; skeletonIndex++) {
|
|
447
|
+
const skeleton = scene.skeletons[skeletonIndex];
|
|
448
|
+
for (let boneIndex = 0; boneIndex < skeleton.bones.length; boneIndex++) {
|
|
449
|
+
if (!nodeMap.has(skeleton.bones[boneIndex].id)) {
|
|
450
|
+
nodeMap.set(skeleton.bones[boneIndex].id, skeleton.bones[boneIndex]);
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
}
|
|
416
454
|
}
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
455
|
+
return nodeMap.get(id);
|
|
456
|
+
};
|
|
457
|
+
const targetLookup = (parsedTargetAnimation) => {
|
|
458
|
+
let target = null;
|
|
459
|
+
const isMorphTarget = parsedTargetAnimation.animation.property === "influence";
|
|
460
|
+
const uniqueId = parsedTargetAnimation.targetUniqueId;
|
|
461
|
+
// Attempt to find animation targets by uniqueId first (tracked in TempXXXIndexContainer).
|
|
462
|
+
if (uniqueId !== undefined && uniqueId !== null) {
|
|
463
|
+
target = isMorphTarget ? TempMorphTargetIndexContainer[uniqueId] : TempIndexContainer[uniqueId];
|
|
421
464
|
}
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
426
|
-
|
|
427
|
-
nodeMap.set(skeleton.bones[boneIndex].id, skeleton.bones[boneIndex]);
|
|
428
|
-
}
|
|
465
|
+
// Backwards compatibility: If no uniqueId is provided or no match is found,
|
|
466
|
+
// fall back to searching by id in the scene.
|
|
467
|
+
if (!target) {
|
|
468
|
+
const id = parsedTargetAnimation.targetId;
|
|
469
|
+
target = isMorphTarget ? scene.getMorphTargetById(id) : getNodeById(id);
|
|
429
470
|
}
|
|
430
|
-
|
|
471
|
+
return target;
|
|
472
|
+
};
|
|
431
473
|
for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
|
|
432
474
|
const parsedAnimationGroup = parsedData.animationGroups[index];
|
|
433
|
-
const animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene,
|
|
475
|
+
const animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene, targetLookup);
|
|
434
476
|
container.animationGroups.push(animationGroup);
|
|
435
477
|
animationGroup._parentContainer = container;
|
|
436
478
|
log += index === 0 ? "\n\tAnimationGroups:" : "";
|
|
@@ -505,19 +547,39 @@ const LoadAssetContainer = (scene, data, rootUrl, onError, addToScene = false) =
|
|
|
505
547
|
mesh._waitingMorphTargetManagerId = null;
|
|
506
548
|
}
|
|
507
549
|
}
|
|
508
|
-
// link
|
|
550
|
+
// link meshes with skeletons
|
|
551
|
+
for (const mesh of scene.meshes) {
|
|
552
|
+
// First try to get it via uniqueId
|
|
553
|
+
if (mesh._waitingSkeletonUniqueId !== null) {
|
|
554
|
+
mesh.skeleton = TempSkeletonIndexContainer[mesh._waitingSkeletonUniqueId];
|
|
555
|
+
}
|
|
556
|
+
// If not possible or not found, try to get it from the scene (backwards compatibility)
|
|
557
|
+
if (mesh._waitingSkeletonId !== null && !mesh.skeleton) {
|
|
558
|
+
mesh.skeleton = scene.getLastSkeletonById(mesh._waitingSkeletonId);
|
|
559
|
+
}
|
|
560
|
+
mesh._waitingSkeletonId = null;
|
|
561
|
+
mesh._waitingSkeletonUniqueId = null;
|
|
562
|
+
}
|
|
563
|
+
// link bones to transform nodes
|
|
509
564
|
for (index = 0, cache = scene.skeletons.length; index < cache; index++) {
|
|
510
565
|
const skeleton = scene.skeletons[index];
|
|
511
566
|
if (skeleton._hasWaitingData) {
|
|
512
567
|
if (skeleton.bones != null) {
|
|
513
568
|
for (const bone of skeleton.bones) {
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
569
|
+
let linkTransformNode = null;
|
|
570
|
+
// First try to get it via uniqueId
|
|
571
|
+
if (bone._waitingTransformNodeUniqueId !== null) {
|
|
572
|
+
linkTransformNode = TempIndexContainer[bone._waitingTransformNodeUniqueId];
|
|
573
|
+
}
|
|
574
|
+
// If not possible or not found, try to get it from the scene (backwards compatibility)
|
|
575
|
+
if (bone._waitingTransformNodeId !== null && !linkTransformNode) {
|
|
576
|
+
linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId);
|
|
577
|
+
}
|
|
578
|
+
if (linkTransformNode) {
|
|
579
|
+
bone.linkTransformNode(linkTransformNode);
|
|
520
580
|
}
|
|
581
|
+
bone._waitingTransformNodeId = null;
|
|
582
|
+
bone._waitingTransformNodeUniqueId = null;
|
|
521
583
|
}
|
|
522
584
|
}
|
|
523
585
|
skeleton._hasWaitingData = null;
|
|
@@ -587,7 +649,9 @@ const LoadAssetContainer = (scene, data, rootUrl, onError, addToScene = false) =
|
|
|
587
649
|
finally {
|
|
588
650
|
TempIndexContainer = {};
|
|
589
651
|
TempMaterialIndexContainer = {};
|
|
652
|
+
TempMorphTargetIndexContainer = {};
|
|
590
653
|
TempMorphTargetManagerIndexContainer = {};
|
|
654
|
+
TempSkeletonIndexContainer = {};
|
|
591
655
|
if (!addToScene) {
|
|
592
656
|
// Removes any breadcrumb left during the loading like geometries
|
|
593
657
|
container.removeAllFromScene();
|
|
@@ -750,14 +814,17 @@ RegisterSceneLoaderPlugin({
|
|
|
750
814
|
const parsedSkeleton = parsedData.skeletons[skeletonIndex];
|
|
751
815
|
if (parsedSkeleton.id === parsedMesh.skeletonId) {
|
|
752
816
|
const skeleton = Skeleton.Parse(parsedSkeleton, scene);
|
|
753
|
-
skeletons.push(skeleton);
|
|
754
817
|
loadedSkeletonsIds.push(parsedSkeleton.id);
|
|
818
|
+
if (parsedSkeleton.uniqueId !== undefined && parsedSkeleton.uniqueId !== null) {
|
|
819
|
+
TempSkeletonIndexContainer[parsedSkeleton.uniqueId] = skeleton;
|
|
820
|
+
}
|
|
821
|
+
skeletons.push(skeleton);
|
|
755
822
|
log += "\n\tSkeleton " + skeleton.toString(fullDetails);
|
|
756
823
|
}
|
|
757
824
|
}
|
|
758
825
|
}
|
|
759
826
|
}
|
|
760
|
-
// Morph
|
|
827
|
+
// Morph target managers ?
|
|
761
828
|
if (parsedMesh.morphTargetManagerId > -1 && parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
|
|
762
829
|
const morphTargetManagerAlreadyLoaded = loadedMorphTargetManagerIds.indexOf(parsedMesh.morphTargetManagerId) > -1;
|
|
763
830
|
if (!morphTargetManagerAlreadyLoaded) {
|
|
@@ -844,19 +911,39 @@ RegisterSceneLoaderPlugin({
|
|
|
844
911
|
transformNode.dispose();
|
|
845
912
|
}
|
|
846
913
|
}
|
|
847
|
-
// link
|
|
914
|
+
// link meshes with skeletons
|
|
915
|
+
for (const mesh of scene.meshes) {
|
|
916
|
+
// First try to get it via uniqueId
|
|
917
|
+
if (mesh._waitingSkeletonUniqueId !== null) {
|
|
918
|
+
mesh.skeleton = TempSkeletonIndexContainer[mesh._waitingSkeletonUniqueId];
|
|
919
|
+
}
|
|
920
|
+
// If not possible or not found, try to get it from the scene (backwards compatibility)
|
|
921
|
+
if (mesh._waitingSkeletonId !== null && !mesh.skeleton) {
|
|
922
|
+
mesh.skeleton = scene.getLastSkeletonById(mesh._waitingSkeletonId);
|
|
923
|
+
}
|
|
924
|
+
mesh._waitingSkeletonId = null;
|
|
925
|
+
mesh._waitingSkeletonUniqueId = null;
|
|
926
|
+
}
|
|
927
|
+
// link bones to transform nodes
|
|
848
928
|
for (let index = 0, cache = scene.skeletons.length; index < cache; index++) {
|
|
849
929
|
const skeleton = scene.skeletons[index];
|
|
850
930
|
if (skeleton._hasWaitingData) {
|
|
851
931
|
if (skeleton.bones != null) {
|
|
852
932
|
for (const bone of skeleton.bones) {
|
|
853
|
-
|
|
854
|
-
|
|
855
|
-
|
|
856
|
-
|
|
857
|
-
|
|
858
|
-
|
|
933
|
+
let linkTransformNode = null;
|
|
934
|
+
// First try to get it via uniqueId
|
|
935
|
+
if (bone._waitingTransformNodeUniqueId !== null) {
|
|
936
|
+
linkTransformNode = parsedIdToNodeMap.get(bone._waitingTransformNodeUniqueId) ?? null;
|
|
937
|
+
}
|
|
938
|
+
// If not possible or not found, try to get it from the scene (backwards compatibility)
|
|
939
|
+
if (bone._waitingTransformNodeId !== null && !linkTransformNode) {
|
|
940
|
+
linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId);
|
|
941
|
+
}
|
|
942
|
+
if (linkTransformNode) {
|
|
943
|
+
bone.linkTransformNode(linkTransformNode);
|
|
859
944
|
}
|
|
945
|
+
bone._waitingTransformNodeId = null;
|
|
946
|
+
bone._waitingTransformNodeUniqueId = null;
|
|
860
947
|
}
|
|
861
948
|
}
|
|
862
949
|
skeleton._hasWaitingData = null;
|
|
@@ -907,6 +994,7 @@ RegisterSceneLoaderPlugin({
|
|
|
907
994
|
}
|
|
908
995
|
TempMaterialIndexContainer = {};
|
|
909
996
|
TempMorphTargetManagerIndexContainer = {};
|
|
997
|
+
TempSkeletonIndexContainer = {};
|
|
910
998
|
}
|
|
911
999
|
return false;
|
|
912
1000
|
},
|