@babylonjs/core 8.38.0 → 8.39.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +2 -1
- package/Animations/animation.js +3 -2
- package/Animations/animation.js.map +1 -1
- package/Audio/Interfaces/ISoundOptions.d.ts +1 -1
- package/Audio/Interfaces/ISoundOptions.js.map +1 -1
- package/Audio/audioEngine.d.ts +3 -4
- package/Audio/audioEngine.js +9 -6
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/sound.d.ts +33 -54
- package/Audio/sound.js +450 -718
- package/Audio/sound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractAudioOutNode.d.ts +1 -1
- package/AudioV2/abstractAudio/abstractAudioOutNode.js +1 -1
- package/AudioV2/abstractAudio/abstractAudioOutNode.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSound.d.ts +1 -1
- package/AudioV2/abstractAudio/abstractSound.js +2 -2
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundSource.d.ts +11 -3
- package/AudioV2/abstractAudio/abstractSoundSource.js +37 -1
- package/AudioV2/abstractAudio/abstractSoundSource.js.map +1 -1
- package/AudioV2/abstractAudio/audioBus.d.ts +8 -3
- package/AudioV2/abstractAudio/audioBus.js +24 -1
- package/AudioV2/abstractAudio/audioBus.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +1 -1
- package/AudioV2/abstractAudio/staticSound.js +2 -2
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.d.ts +1 -1
- package/AudioV2/abstractAudio/streamingSound.js +2 -2
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.d.ts +1 -1
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js +3 -0
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +1 -0
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js +1 -0
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +12 -2
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +2 -0
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +6 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js +25 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
- package/AudioV2/webAudio/components/webAudioParameterComponent.js +2 -2
- package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +3 -0
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +14 -17
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js +1 -0
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudio.js +1 -0
- package/AudioV2/webAudio/subProperties/spatialWebAudio.js.map +1 -1
- package/AudioV2/webAudio/webAudioBus.d.ts +2 -7
- package/AudioV2/webAudio/webAudioBus.js +4 -24
- package/AudioV2/webAudio/webAudioBus.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.js +1 -0
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioSoundSource.d.ts +2 -7
- package/AudioV2/webAudio/webAudioSoundSource.js +3 -24
- package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +3 -7
- package/AudioV2/webAudio/webAudioStaticSound.js +13 -26
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -7
- package/AudioV2/webAudio/webAudioStreamingSound.js +6 -23
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +4 -0
- package/Behaviors/Cameras/autoRotationBehavior.js +7 -0
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +5 -0
- package/Behaviors/Cameras/bouncingBehavior.js +8 -0
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +4 -0
- package/Behaviors/Cameras/framingBehavior.js +7 -0
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +7 -1
- package/Behaviors/Cameras/interpolatingBehavior.js +11 -3
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.d.ts +5 -0
- package/Behaviors/Meshes/attachToBoxBehavior.js +8 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +5 -2
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +8 -0
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/fadeInOutBehavior.d.ts +5 -0
- package/Behaviors/Meshes/fadeInOutBehavior.js +6 -0
- package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.d.ts +5 -0
- package/Behaviors/Meshes/handConstraintBehavior.js +8 -0
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +5 -0
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +8 -0
- package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +5 -0
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +7 -0
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
- package/Behaviors/behavior.d.ts +4 -0
- package/Behaviors/behavior.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +13 -5
- package/Cameras/geospatialCamera.js +116 -48
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +6 -2
- package/Cameras/geospatialCameraMovement.js +11 -11
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +2 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -2
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -0
- package/Engines/WebGPU/webgpuTextureHelper.js +11 -0
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -0
- package/Engines/WebGPU/webgpuTextureManager.js +100 -9
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.d.ts +2 -2
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +6 -1
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +1 -1
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +7 -4
- package/Engines/webgpuEngine.js +53 -25
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.d.ts +74 -0
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.js +179 -0
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +2 -0
- package/FrameGraph/Node/Blocks/index.js +2 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.d.ts +46 -0
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.js +106 -0
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.js.map +1 -0
- package/FrameGraph/Node/nodeRenderGraph.d.ts +22 -5
- package/FrameGraph/Node/nodeRenderGraph.js +39 -18
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/pass.d.ts +2 -0
- package/FrameGraph/Passes/pass.js +2 -0
- package/FrameGraph/Passes/pass.js.map +1 -1
- package/FrameGraph/Passes/renderPass.d.ts +2 -0
- package/FrameGraph/Passes/renderPass.js +4 -0
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +31 -0
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +56 -0
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +30 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +57 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +91 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +210 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +13 -4
- package/FrameGraph/frameGraph.js +45 -5
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +2 -2
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderTarget.d.ts +1 -0
- package/FrameGraph/frameGraphRenderTarget.js +3 -0
- package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +6 -0
- package/FrameGraph/frameGraphTask.js +17 -2
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTypes.d.ts +2 -0
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/FrameGraph/index.d.ts +2 -0
- package/FrameGraph/index.js +2 -0
- package/FrameGraph/index.js.map +1 -1
- package/Helpers/sceneHelpers.js +1 -1
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Lights/index.d.ts +1 -0
- package/Lights/index.js +1 -0
- package/Lights/index.js.map +1 -1
- package/Lights/lightingVolume.d.ts +89 -0
- package/Lights/lightingVolume.js +435 -0
- package/Lights/lightingVolume.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +7 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +19 -5
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +8 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +6 -5
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +1 -0
- package/Materials/uniformBuffer.js +8 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +5 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +138 -45
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/mesh.js +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/screenshotTools.js +2 -8
- package/Misc/screenshotTools.js.map +1 -1
- package/Particles/solidParticle.d.ts +9 -0
- package/Particles/solidParticle.js +11 -0
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +28 -0
- package/Particles/solidParticleSystem.js +75 -0
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Physics/v2/characterController.d.ts +42 -2
- package/Physics/v2/characterController.js +140 -46
- package/Physics/v2/characterController.js.map +1 -1
- package/Shaders/volumetricLightingBlendVolume.fragment.d.ts +5 -0
- package/Shaders/volumetricLightingBlendVolume.fragment.js +21 -0
- package/Shaders/volumetricLightingBlendVolume.fragment.js.map +1 -0
- package/Shaders/volumetricLightingRenderVolume.fragment.d.ts +7 -0
- package/Shaders/volumetricLightingRenderVolume.fragment.js +25 -0
- package/Shaders/volumetricLightingRenderVolume.fragment.js.map +1 -0
- package/Shaders/volumetricLightingRenderVolume.vertex.d.ts +9 -0
- package/Shaders/volumetricLightingRenderVolume.vertex.js +18 -0
- package/Shaders/volumetricLightingRenderVolume.vertex.js.map +1 -0
- package/ShadersWGSL/gaussianSplattingDepth.fragment.d.ts +0 -1
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js +0 -2
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js.map +1 -1
- package/ShadersWGSL/lightingVolume.compute.d.ts +5 -0
- package/ShadersWGSL/lightingVolume.compute.js +27 -0
- package/ShadersWGSL/lightingVolume.compute.js.map +1 -0
- package/ShadersWGSL/volumetricLightingBlendVolume.fragment.d.ts +5 -0
- package/ShadersWGSL/volumetricLightingBlendVolume.fragment.js +22 -0
- package/ShadersWGSL/volumetricLightingBlendVolume.fragment.js.map +1 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.fragment.d.ts +7 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.fragment.js +27 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.fragment.js.map +1 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.vertex.d.ts +7 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.vertex.js +17 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.vertex.js.map +1 -0
- package/States/IStencilState.d.ts +48 -2
- package/States/IStencilState.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +6 -4
- package/scene.js.map +1 -1
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import type { FrameGraph, NodeRenderGraphBuildState, NodeRenderGraphConnectionPoint, Scene } from "../../../../index.js";
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
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import { FrameGraphVolumetricLightingTask } from "../../../Tasks/PostProcesses/volumetricLightingTask.js";
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import { Vector3 } from "../../../../Maths/math.vector.js";
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import { Color3 } from "../../../../Maths/math.color.js";
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/**
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* Block that implements the volumetric lighting post process
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*/
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export declare class NodeRenderGraphVolumetricLightingBlock extends NodeRenderGraphBlock {
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protected _frameGraphTask: FrameGraphVolumetricLightingTask;
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_additionalConstructionParameters: [boolean];
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/**
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* Gets the frame graph task associated with this block
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*/
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get task(): FrameGraphVolumetricLightingTask;
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/**
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* Create a new NodeRenderGraphVolumetricLightingBlock
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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* @param enableExtinction defines whether to enable extinction coefficients
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene, enableExtinction?: boolean);
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private _createTask;
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/** Gets or sets the phaseG parameter */
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get phaseG(): number;
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set phaseG(value: number);
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/** If extinction coefficients should be used */
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get enableExtinction(): boolean;
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set enableExtinction(value: boolean);
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/** Gets or sets the extinction color */
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get extinction(): Vector3;
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set extinction(value: Vector3);
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/** Gets or sets the light power */
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get lightPower(): Color3;
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set lightPower(value: Color3);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the target input component
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*/
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get target(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the depth texture input component
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*/
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get depth(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the camera input component
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*/
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get camera(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the lighting volume mesh input component
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*/
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get lightingVolumeMesh(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the light input component
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*/
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get light(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the lighting volume texture input component
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*/
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get lightingVolumeTexture(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): NodeRenderGraphConnectionPoint;
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protected _buildBlock(state: NodeRenderGraphBuildState): void;
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protected _dumpPropertiesCode(): string;
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serialize(): any;
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_deserialize(serializationObject: any): void;
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}
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import { __decorate } from "../../../../tslib.es6.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
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import { FrameGraphVolumetricLightingTask } from "../../../Tasks/PostProcesses/volumetricLightingTask.js";
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import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
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import { Vector3 } from "../../../../Maths/math.vector.js";
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import { Color3 } from "../../../../Maths/math.color.js";
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/**
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* Block that implements the volumetric lighting post process
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export class NodeRenderGraphVolumetricLightingBlock extends NodeRenderGraphBlock {
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* Gets the frame graph task associated with this block
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*/
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get task() {
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}
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/**
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* Create a new NodeRenderGraphVolumetricLightingBlock
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name, frameGraph, scene, enableExtinction = false) {
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super(name, frameGraph, scene);
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this._additionalConstructionParameters = [enableExtinction];
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this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
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this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
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this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
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this.registerInput("lightingVolumeMesh", NodeRenderGraphBlockConnectionPointTypes.ObjectList);
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this.registerInput("light", NodeRenderGraphBlockConnectionPointTypes.ShadowLight);
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this.registerInput("lightingVolumeTexture", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
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this.lightingVolumeTexture.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
|
|
37
|
+
this.depth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);
|
|
38
|
+
this._addDependenciesInput();
|
|
39
|
+
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
|
|
40
|
+
this.output._typeConnectionSource = () => {
|
|
41
|
+
return this.target;
|
|
42
|
+
};
|
|
43
|
+
this._frameGraphTask = new FrameGraphVolumetricLightingTask(name, frameGraph, enableExtinction);
|
|
44
|
+
}
|
|
45
|
+
_createTask(enableExtinction) {
|
|
46
|
+
const sourceSamplingMode = this._frameGraphTask.sourceSamplingMode;
|
|
47
|
+
const phaseG = this._frameGraphTask.phaseG;
|
|
48
|
+
const extinction = this._frameGraphTask.extinction;
|
|
49
|
+
const lightPower = this._frameGraphTask.lightPower;
|
|
50
|
+
this._frameGraphTask.dispose();
|
|
51
|
+
this._frameGraphTask = new FrameGraphVolumetricLightingTask(this.name, this._frameGraph, enableExtinction);
|
|
52
|
+
this._frameGraphTask.sourceSamplingMode = sourceSamplingMode;
|
|
53
|
+
this._frameGraphTask.phaseG = phaseG;
|
|
54
|
+
this._frameGraphTask.extinction = extinction;
|
|
55
|
+
this._frameGraphTask.lightPower = lightPower;
|
|
56
|
+
this._additionalConstructionParameters = [enableExtinction];
|
|
57
|
+
}
|
|
58
|
+
/** Gets or sets the phaseG parameter */
|
|
59
|
+
get phaseG() {
|
|
60
|
+
return this._frameGraphTask.phaseG;
|
|
61
|
+
}
|
|
62
|
+
set phaseG(value) {
|
|
63
|
+
this._frameGraphTask.phaseG = value;
|
|
64
|
+
}
|
|
65
|
+
/** If extinction coefficients should be used */
|
|
66
|
+
get enableExtinction() {
|
|
67
|
+
return this._frameGraphTask.enableExtinction;
|
|
68
|
+
}
|
|
69
|
+
set enableExtinction(value) {
|
|
70
|
+
this._createTask(value);
|
|
71
|
+
}
|
|
72
|
+
/** Gets or sets the extinction color */
|
|
73
|
+
get extinction() {
|
|
74
|
+
return this._frameGraphTask.extinction;
|
|
75
|
+
}
|
|
76
|
+
set extinction(value) {
|
|
77
|
+
this._frameGraphTask.extinction = value;
|
|
78
|
+
}
|
|
79
|
+
/** Gets or sets the light power */
|
|
80
|
+
get lightPower() {
|
|
81
|
+
return this._frameGraphTask.lightPower;
|
|
82
|
+
}
|
|
83
|
+
set lightPower(value) {
|
|
84
|
+
this._frameGraphTask.lightPower = value;
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* Gets the current class name
|
|
88
|
+
* @returns the class name
|
|
89
|
+
*/
|
|
90
|
+
getClassName() {
|
|
91
|
+
return "NodeRenderGraphVolumetricLightingBlock";
|
|
92
|
+
}
|
|
93
|
+
/**
|
|
94
|
+
* Gets the target input component
|
|
95
|
+
*/
|
|
96
|
+
get target() {
|
|
97
|
+
return this._inputs[0];
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* Gets the depth texture input component
|
|
101
|
+
*/
|
|
102
|
+
get depth() {
|
|
103
|
+
return this._inputs[1];
|
|
104
|
+
}
|
|
105
|
+
/**
|
|
106
|
+
* Gets the camera input component
|
|
107
|
+
*/
|
|
108
|
+
get camera() {
|
|
109
|
+
return this._inputs[2];
|
|
110
|
+
}
|
|
111
|
+
/**
|
|
112
|
+
* Gets the lighting volume mesh input component
|
|
113
|
+
*/
|
|
114
|
+
get lightingVolumeMesh() {
|
|
115
|
+
return this._inputs[3];
|
|
116
|
+
}
|
|
117
|
+
/**
|
|
118
|
+
* Gets the light input component
|
|
119
|
+
*/
|
|
120
|
+
get light() {
|
|
121
|
+
return this._inputs[4];
|
|
122
|
+
}
|
|
123
|
+
/**
|
|
124
|
+
* Gets the lighting volume texture input component
|
|
125
|
+
*/
|
|
126
|
+
get lightingVolumeTexture() {
|
|
127
|
+
return this._inputs[5];
|
|
128
|
+
}
|
|
129
|
+
/**
|
|
130
|
+
* Gets the output component
|
|
131
|
+
*/
|
|
132
|
+
get output() {
|
|
133
|
+
return this._outputs[0];
|
|
134
|
+
}
|
|
135
|
+
_buildBlock(state) {
|
|
136
|
+
super._buildBlock(state);
|
|
137
|
+
this.output.value = this._frameGraphTask.outputTexture;
|
|
138
|
+
this._frameGraphTask.targetTexture = this.target.connectedPoint?.value;
|
|
139
|
+
this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value;
|
|
140
|
+
this._frameGraphTask.camera = this.camera.connectedPoint?.value;
|
|
141
|
+
this._frameGraphTask.lightingVolumeMesh = this.lightingVolumeMesh.connectedPoint?.value;
|
|
142
|
+
this._frameGraphTask.light = this.light.connectedPoint?.value;
|
|
143
|
+
this._frameGraphTask.lightingVolumeTexture = this.lightingVolumeTexture.connectedPoint?.value;
|
|
144
|
+
}
|
|
145
|
+
_dumpPropertiesCode() {
|
|
146
|
+
const codes = [];
|
|
147
|
+
codes.push(`${this._codeVariableName}.phaseG = ${this.phaseG};`);
|
|
148
|
+
codes.push(`${this._codeVariableName}.extinction = new BABYLON.Vector3(${this.extinction.x}, ${this.extinction.y}, ${this.extinction.z});`);
|
|
149
|
+
codes.push(`${this._codeVariableName}.lightPower = new Color3(${this.lightPower.r}, ${this.lightPower.g}, ${this.lightPower.b});`);
|
|
150
|
+
return super._dumpPropertiesCode() + codes.join("\n");
|
|
151
|
+
}
|
|
152
|
+
serialize() {
|
|
153
|
+
const serializationObject = super.serialize();
|
|
154
|
+
serializationObject.phaseG = this.phaseG;
|
|
155
|
+
serializationObject.extinction = this.extinction.asArray();
|
|
156
|
+
serializationObject.lightPower = this.lightPower.asArray();
|
|
157
|
+
return serializationObject;
|
|
158
|
+
}
|
|
159
|
+
_deserialize(serializationObject) {
|
|
160
|
+
super._deserialize(serializationObject);
|
|
161
|
+
this.phaseG = serializationObject.phaseG;
|
|
162
|
+
this.extinction = Vector3.FromArray(serializationObject.extinction);
|
|
163
|
+
this.lightPower = Color3.FromArray(serializationObject.lightPower);
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
__decorate([
|
|
167
|
+
editableInPropertyPage("PhaseG", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: -0.9, max: 0.9 })
|
|
168
|
+
], NodeRenderGraphVolumetricLightingBlock.prototype, "phaseG", null);
|
|
169
|
+
__decorate([
|
|
170
|
+
editableInPropertyPage("Enable extinction", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
|
|
171
|
+
], NodeRenderGraphVolumetricLightingBlock.prototype, "enableExtinction", null);
|
|
172
|
+
__decorate([
|
|
173
|
+
editableInPropertyPage("Extinction", 4 /* PropertyTypeForEdition.Vector3 */, "PROPERTIES")
|
|
174
|
+
], NodeRenderGraphVolumetricLightingBlock.prototype, "extinction", null);
|
|
175
|
+
__decorate([
|
|
176
|
+
editableInPropertyPage("Light power", 6 /* PropertyTypeForEdition.Color3 */, "PROPERTIES")
|
|
177
|
+
], NodeRenderGraphVolumetricLightingBlock.prototype, "lightPower", null);
|
|
178
|
+
RegisterClass("BABYLON.NodeRenderGraphVolumetricLightingBlock", NodeRenderGraphVolumetricLightingBlock);
|
|
179
|
+
//# sourceMappingURL=volumetricLightingBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,SAAS,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;IACvE,CAAC;CACJ;AAlIG;IADC,sBAAsB,CAAC,QAAQ,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;oEAGrG;AAQD;IADC,sBAAsB,CAAC,mBAAmB,0CAAkC,YAAY,CAAC;8EAGzF;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,YAAY,CAAC;wEAGlF;AAQD;IADC,sBAAsB,CAAC,aAAa,yCAAiC,YAAY,CAAC;wEAGlF;AAoGL,aAAa,CAAC,gDAAgD,EAAE,sCAAsC,CAAC,CAAC","sourcesContent":["import type {\r\n Camera,\r\n DirectionalLight,\r\n FrameGraph,\r\n FrameGraphObjectList,\r\n FrameGraphTextureHandle,\r\n NodeRenderGraphBuildState,\r\n NodeRenderGraphConnectionPoint,\r\n Scene,\r\n} from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { FrameGraphVolumetricLightingTask } from \"core/FrameGraph/Tasks/PostProcesses/volumetricLightingTask\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Block that implements the volumetric lighting post process\r\n */\r\nexport class NodeRenderGraphVolumetricLightingBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphVolumetricLightingTask;\r\n\r\n public override _additionalConstructionParameters: [boolean];\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphVolumetricLightingBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param enableExtinction defines whether to enable extinction coefficients\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, enableExtinction = false) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [enableExtinction];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"lightingVolumeMesh\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this.registerInput(\"light\", NodeRenderGraphBlockConnectionPointTypes.ShadowLight);\r\n this.registerInput(\"lightingVolumeTexture\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.lightingVolumeTexture.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth\r\n );\r\n\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = () => {\r\n return this.target;\r\n };\r\n\r\n this._frameGraphTask = new FrameGraphVolumetricLightingTask(name, frameGraph, enableExtinction);\r\n }\r\n\r\n private _createTask(enableExtinction: boolean) {\r\n const sourceSamplingMode = this._frameGraphTask.sourceSamplingMode;\r\n const phaseG = this._frameGraphTask.phaseG;\r\n const extinction = this._frameGraphTask.extinction;\r\n const lightPower = this._frameGraphTask.lightPower;\r\n\r\n this._frameGraphTask.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphVolumetricLightingTask(this.name, this._frameGraph, enableExtinction);\r\n this._frameGraphTask.sourceSamplingMode = sourceSamplingMode;\r\n this._frameGraphTask.phaseG = phaseG;\r\n this._frameGraphTask.extinction = extinction;\r\n this._frameGraphTask.lightPower = lightPower;\r\n\r\n this._additionalConstructionParameters = [enableExtinction];\r\n }\r\n\r\n /** Gets or sets the phaseG parameter */\r\n @editableInPropertyPage(\"PhaseG\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: -0.9, max: 0.9 })\r\n public get phaseG(): number {\r\n return this._frameGraphTask.phaseG;\r\n }\r\n\r\n public set phaseG(value: number) {\r\n this._frameGraphTask.phaseG = value;\r\n }\r\n\r\n /** If extinction coefficients should be used */\r\n @editableInPropertyPage(\"Enable extinction\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableExtinction(): boolean {\r\n return this._frameGraphTask.enableExtinction;\r\n }\r\n\r\n public set enableExtinction(value: boolean) {\r\n this._createTask(value);\r\n }\r\n\r\n /** Gets or sets the extinction color */\r\n @editableInPropertyPage(\"Extinction\", PropertyTypeForEdition.Vector3, \"PROPERTIES\")\r\n public get extinction(): Vector3 {\r\n return this._frameGraphTask.extinction;\r\n }\r\n\r\n public set extinction(value: Vector3) {\r\n this._frameGraphTask.extinction = value;\r\n }\r\n\r\n /** Gets or sets the light power */\r\n @editableInPropertyPage(\"Light power\", PropertyTypeForEdition.Color3, \"PROPERTIES\")\r\n public get lightPower(): Color3 {\r\n return this._frameGraphTask.lightPower;\r\n }\r\n\r\n public set lightPower(value: Color3) {\r\n this._frameGraphTask.lightPower = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphVolumetricLightingBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the lighting volume mesh input component\r\n */\r\n public get lightingVolumeMesh(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the light input component\r\n */\r\n public get light(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the lighting volume texture input component\r\n */\r\n public get lightingVolumeTexture(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.lightingVolumeMesh = this.lightingVolumeMesh.connectedPoint?.value as FrameGraphObjectList;\r\n this._frameGraphTask.light = this.light.connectedPoint?.value as DirectionalLight;\r\n this._frameGraphTask.lightingVolumeTexture = this.lightingVolumeTexture.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.phaseG = ${this.phaseG};`);\r\n codes.push(`${this._codeVariableName}.extinction = new BABYLON.Vector3(${this.extinction.x}, ${this.extinction.y}, ${this.extinction.z});`);\r\n codes.push(`${this._codeVariableName}.lightPower = new Color3(${this.lightPower.r}, ${this.lightPower.g}, ${this.lightPower.b});`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.phaseG = this.phaseG;\r\n serializationObject.extinction = this.extinction.asArray();\r\n serializationObject.lightPower = this.lightPower.asArray();\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.phaseG = serializationObject.phaseG;\r\n this.extinction = Vector3.FromArray(serializationObject.extinction);\r\n this.lightPower = Color3.FromArray(serializationObject.lightPower);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphVolumetricLightingBlock\", NodeRenderGraphVolumetricLightingBlock);\r\n"]}
|
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@@ -3,6 +3,7 @@ export * from "./cullObjectsBlock.js";
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export * from "./elbowBlock.js";
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export * from "./executeBlock.js";
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export * from "./inputBlock.js";
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export * from "./lightingVolumeBlock.js";
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export * from "./outputBlock.js";
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export * from "./resourceContainerBlock.js";
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export * from "./Layers/glowLayerBlock.js";
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@@ -31,6 +32,7 @@ export * from "./PostProcesses/ssao2PostProcessBlock.js";
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export * from "./PostProcesses/ssrPostProcessBlock.js";
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export * from "./PostProcesses/taaPostProcessBlock.js";
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export * from "./PostProcesses/tonemapPostProcessBlock.js";
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export * from "./PostProcesses/volumetricLightingBlock.js";
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export * from "./Rendering/csmShadowGeneratorBlock.js";
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export * from "./Rendering/geometryRendererBlock.js";
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export * from "./Rendering/objectRendererBlock.js";
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@@ -3,6 +3,7 @@ export * from "./cullObjectsBlock.js";
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export * from "./elbowBlock.js";
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export * from "./executeBlock.js";
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export * from "./inputBlock.js";
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export * from "./lightingVolumeBlock.js";
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export * from "./outputBlock.js";
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export * from "./resourceContainerBlock.js";
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export * from "./Layers/glowLayerBlock.js";
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@@ -31,6 +32,7 @@ export * from "./PostProcesses/ssao2PostProcessBlock.js";
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export * from "./PostProcesses/ssrPostProcessBlock.js";
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export * from "./PostProcesses/taaPostProcessBlock.js";
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export * from "./PostProcesses/tonemapPostProcessBlock.js";
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export * from "./PostProcesses/volumetricLightingBlock.js";
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export * from "./Rendering/csmShadowGeneratorBlock.js";
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export * from "./Rendering/geometryRendererBlock.js";
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export * from "./Rendering/objectRendererBlock.js";
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@@ -1 +1 @@
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-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,sCAAsC,CAAC;AACrD,cAAc,oDAAoD,CAAC;AACnE,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,iDAAiD,CAAC;AAChE,cAAc,6CAA6C,CAAC;AAC5D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,iDAAiD,CAAC;AAChE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,sCAAsC,CAAC;AACrD,cAAc,yCAAyC,CAAC;AACxD,cAAc,sDAAsD,CAAC;AACrE,cAAc,uCAAuC,CAAC;AACtD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,yCAAyC,CAAC;AAExD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./computeShaderBlock\";\r\nexport * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/basePostProcessBlock\";\r\nexport * from \"./PostProcesses/baseWithPropertiesPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/colorCorrectionPostProcessBlock\";\r\nexport * from \"./PostProcesses/convolutionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/filterPostProcessBlock\";\r\nexport * from \"./PostProcesses/fxaaPostProcessBlock\";\r\nexport * from \"./PostProcesses/grainPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/motionBlurPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/sharpenPostProcessBlock\";\r\nexport * from \"./PostProcesses/screenSpaceCurvaturePostProcessBlock\";\r\nexport * from \"./PostProcesses/ssao2PostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\nexport * from \"./PostProcesses/taaPostProcessBlock\";\r\nexport * from \"./PostProcesses/tonemapPostProcessBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
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1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,sCAAsC,CAAC;AACrD,cAAc,oDAAoD,CAAC;AACnE,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,iDAAiD,CAAC;AAChE,cAAc,6CAA6C,CAAC;AAC5D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,iDAAiD,CAAC;AAChE,cAAc,4CAA4C,CAAC;AAC3D,cAAc,sCAAsC,CAAC;AACrD,cAAc,yCAAyC,CAAC;AACxD,cAAc,sDAAsD,CAAC;AACrE,cAAc,uCAAuC,CAAC;AACtD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AAExD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./computeShaderBlock\";\r\nexport * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./lightingVolumeBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/basePostProcessBlock\";\r\nexport * from \"./PostProcesses/baseWithPropertiesPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/colorCorrectionPostProcessBlock\";\r\nexport * from \"./PostProcesses/convolutionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/filterPostProcessBlock\";\r\nexport * from \"./PostProcesses/fxaaPostProcessBlock\";\r\nexport * from \"./PostProcesses/grainPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/motionBlurPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/sharpenPostProcessBlock\";\r\nexport * from \"./PostProcesses/screenSpaceCurvaturePostProcessBlock\";\r\nexport * from \"./PostProcesses/ssao2PostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\nexport * from \"./PostProcesses/taaPostProcessBlock\";\r\nexport * from \"./PostProcesses/tonemapPostProcessBlock\";\r\nexport * from \"./PostProcesses/volumetricLightingBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
|
|
@@ -0,0 +1,46 @@
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|
+
import type { FrameGraph, NodeRenderGraphBuildState, NodeRenderGraphConnectionPoint, Scene } from "../../../index.js";
|
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import { FrameGraphLightingVolumeTask } from "../../Tasks/Misc/lightingVolumeTask.js";
|
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import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
|
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/**
|
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* Block that implements the lighting volume
|
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+
*/
|
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|
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export declare class NodeRenderGraphLightingVolumeBlock extends NodeRenderGraphBlock {
|
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|
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protected _frameGraphTask: FrameGraphLightingVolumeTask;
|
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/**
|
|
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|
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* Gets the frame graph task associated with this block
|
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|
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*/
|
|
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|
+
get task(): FrameGraphLightingVolumeTask;
|
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/**
|
|
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|
+
* Create a new NodeRenderGraphLightingVolumeBlock
|
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|
+
* @param name defines the block name
|
|
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|
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* @param frameGraph defines the hosting frame graph
|
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* @param scene defines the hosting scene
|
|
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*/
|
|
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|
+
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
|
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|
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/** Gets or sets the tesselation parameter */
|
|
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|
+
get tesselation(): number;
|
|
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|
+
set tesselation(value: number);
|
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|
+
/** Gets or sets the refresh frequency parameter */
|
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|
+
get frequency(): number;
|
|
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|
+
set frequency(value: number);
|
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|
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/** Indicates whether to build the full volume (true) or only the far plane (false). Default is false. */
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get buildFullVolume(): boolean;
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set buildFullVolume(value: boolean);
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* Gets the current class name
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*/
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getClassName(): string;
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/**
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* Gets the shadow generator input component
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*/
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get shadowGenerator(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): NodeRenderGraphConnectionPoint;
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protected _buildBlock(state: NodeRenderGraphBuildState): void;
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protected _dumpPropertiesCode(): string;
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serialize(): any;
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_deserialize(serializationObject: any): void;
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}
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@@ -0,0 +1,106 @@
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import { __decorate } from "../../../tslib.es6.js";
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import { FrameGraphLightingVolumeTask } from "../../Tasks/Misc/lightingVolumeTask.js";
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import { RegisterClass } from "../../../Misc/typeStore.js";
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import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
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import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
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import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes.js";
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/**
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* Block that implements the lighting volume
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*/
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export class NodeRenderGraphLightingVolumeBlock extends NodeRenderGraphBlock {
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/**
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* Gets the frame graph task associated with this block
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*/
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get task() {
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return this._frameGraphTask;
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}
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/**
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* Create a new NodeRenderGraphLightingVolumeBlock
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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constructor(name, frameGraph, scene) {
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super(name, frameGraph, scene);
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this.registerInput("shadowGenerator", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);
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this._addDependenciesInput();
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this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.ObjectList);
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this._frameGraphTask = new FrameGraphLightingVolumeTask(name, frameGraph);
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}
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/** Gets or sets the tesselation parameter */
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get tesselation() {
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return this._frameGraphTask.lightingVolume.tesselation;
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}
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set tesselation(value) {
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this._frameGraphTask.lightingVolume.tesselation = value;
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}
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/** Gets or sets the refresh frequency parameter */
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get frequency() {
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return this._frameGraphTask.lightingVolume.frequency;
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}
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set frequency(value) {
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this._frameGraphTask.lightingVolume.frequency = value;
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}
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/** Indicates whether to build the full volume (true) or only the far plane (false). Default is false. */
|
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get buildFullVolume() {
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return this._frameGraphTask.lightingVolume.buildFullVolume;
|
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}
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set buildFullVolume(value) {
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this._frameGraphTask.lightingVolume.buildFullVolume = value;
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}
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|
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* Gets the current class name
|
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* @returns the class name
|
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*/
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getClassName() {
|
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return "NodeRenderGraphLightingVolumeBlock";
|
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}
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/**
|
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* Gets the shadow generator input component
|
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*/
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get shadowGenerator() {
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return this._inputs[0];
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}
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/**
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* Gets the output component
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*/
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get output() {
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return this._outputs[0];
|
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}
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_buildBlock(state) {
|
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super._buildBlock(state);
|
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this.output.value = this._frameGraphTask.outputMeshLightingVolume;
|
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this._frameGraphTask.shadowGenerator = this.shadowGenerator.connectedPoint?.value;
|
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}
|
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_dumpPropertiesCode() {
|
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const codes = [];
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codes.push(`${this._codeVariableName}.tesselation = ${this.tesselation};`);
|
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codes.push(`${this._codeVariableName}.frequency = ${this.frequency};`);
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codes.push(`${this._codeVariableName}.buildFullVolume = ${this.buildFullVolume};`);
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return super._dumpPropertiesCode() + codes.join("\n");
|
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}
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serialize() {
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const serializationObject = super.serialize();
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serializationObject.tesselation = this.tesselation;
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serializationObject.frequency = this.frequency;
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serializationObject.buildFullVolume = this.buildFullVolume;
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return serializationObject;
|
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}
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_deserialize(serializationObject) {
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super._deserialize(serializationObject);
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this.tesselation = serializationObject.tesselation;
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this.frequency = serializationObject.frequency;
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this.buildFullVolume = !!serializationObject.buildFullVolume;
|
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}
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}
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__decorate([
|
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editableInPropertyPage("Tesselation", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES", { min: 1, max: 4096 })
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], NodeRenderGraphLightingVolumeBlock.prototype, "tesselation", null);
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__decorate([
|
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editableInPropertyPage("Refresh frequency", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES")
|
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], NodeRenderGraphLightingVolumeBlock.prototype, "frequency", null);
|
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__decorate([
|
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editableInPropertyPage("Build full volume", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
|
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|
+
], NodeRenderGraphLightingVolumeBlock.prototype, "buildFullVolume", null);
|
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|
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RegisterClass("BABYLON.NodeRenderGraphLightingVolumeBlock", NodeRenderGraphLightingVolumeBlock);
|
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//# sourceMappingURL=lightingVolumeBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"lightingVolumeBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/lightingVolumeBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,4BAA4B,EAAE,+CAAsD;AAC7F,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AACnG,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AAEzF;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,oBAAoB;IAGxE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,wCAAwC,CAAC,eAAe,CAAC,CAAC;QAEhG,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAEnF,IAAI,CAAC,eAAe,GAAG,IAAI,4BAA4B,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC9E,CAAC;IAED,6CAA6C;IAE7C,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,WAAW,GAAG,KAAK,CAAC;IAC5D,CAAC;IAED,mDAAmD;IAEnD,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,SAAS,CAAC;IACzD,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1D,CAAC;IAED,yGAAyG;IAEzG,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,eAAe,CAAC;IAC/D,CAAC;IAED,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,eAAe,GAAG,KAAK,CAAC;IAChE,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oCAAoC,CAAC;IAChD,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,wBAAwB,CAAC;QAElE,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,KAAsC,CAAC;IACvH,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAC3E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,CAAC;QACnD,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;QAC/C,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,mBAAmB,CAAC,eAAe,CAAC;IACjE,CAAC;CACJ;AAhFG;IADC,sBAAsB,CAAC,aAAa,sCAA8B,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;qEAGtG;AAQD;IADC,sBAAsB,CAAC,mBAAmB,sCAA8B,YAAY,CAAC;mEAGrF;AAQD;IADC,sBAAsB,CAAC,mBAAmB,0CAAkC,YAAY,CAAC;yEAGzF;AA4DL,aAAa,CAAC,4CAA4C,EAAE,kCAAkC,CAAC,CAAC","sourcesContent":["import type { FrameGraph, FrameGraphShadowGeneratorTask, NodeRenderGraphBuildState, NodeRenderGraphConnectionPoint, Scene } from \"core/index\";\r\nimport { FrameGraphLightingVolumeTask } from \"core/FrameGraph/Tasks/Misc/lightingVolumeTask\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\n\r\n/**\r\n * Block that implements the lighting volume\r\n */\r\nexport class NodeRenderGraphLightingVolumeBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphLightingVolumeTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphLightingVolumeBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"shadowGenerator\", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);\r\n\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n\r\n this._frameGraphTask = new FrameGraphLightingVolumeTask(name, frameGraph);\r\n }\r\n\r\n /** Gets or sets the tesselation parameter */\r\n @editableInPropertyPage(\"Tesselation\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 4096 })\r\n public get tesselation(): number {\r\n return this._frameGraphTask.lightingVolume.tesselation;\r\n }\r\n\r\n public set tesselation(value: number) {\r\n this._frameGraphTask.lightingVolume.tesselation = value;\r\n }\r\n\r\n /** Gets or sets the refresh frequency parameter */\r\n @editableInPropertyPage(\"Refresh frequency\", PropertyTypeForEdition.Int, \"PROPERTIES\")\r\n public get frequency(): number {\r\n return this._frameGraphTask.lightingVolume.frequency;\r\n }\r\n\r\n public set frequency(value: number) {\r\n this._frameGraphTask.lightingVolume.frequency = value;\r\n }\r\n\r\n /** Indicates whether to build the full volume (true) or only the far plane (false). Default is false. */\r\n @editableInPropertyPage(\"Build full volume\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get buildFullVolume(): boolean {\r\n return this._frameGraphTask.lightingVolume.buildFullVolume;\r\n }\r\n\r\n public set buildFullVolume(value: boolean) {\r\n this._frameGraphTask.lightingVolume.buildFullVolume = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphLightingVolumeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the shadow generator input component\r\n */\r\n public get shadowGenerator(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputMeshLightingVolume;\r\n\r\n this._frameGraphTask.shadowGenerator = this.shadowGenerator.connectedPoint?.value as FrameGraphShadowGeneratorTask;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.tesselation = ${this.tesselation};`);\r\n codes.push(`${this._codeVariableName}.frequency = ${this.frequency};`);\r\n codes.push(`${this._codeVariableName}.buildFullVolume = ${this.buildFullVolume};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.tesselation = this.tesselation;\r\n serializationObject.frequency = this.frequency;\r\n serializationObject.buildFullVolume = this.buildFullVolume;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.tesselation = serializationObject.tesselation;\r\n this.frequency = serializationObject.frequency;\r\n this.buildFullVolume = !!serializationObject.buildFullVolume;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphLightingVolumeBlock\", NodeRenderGraphLightingVolumeBlock);\r\n"]}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type { Nullable, NodeRenderGraphBlock, INodeRenderGraphCreateOptions, INodeRenderGraphEditorOptions, Scene, INodeRenderGraphCustomBlockDescription } from "../../index.js";
|
|
1
|
+
import type { Nullable, NodeRenderGraphBlock, INodeRenderGraphCreateOptions, INodeRenderGraphEditorOptions, Scene, INodeRenderGraphCustomBlockDescription, Immutable } from "../../index.js";
|
|
2
2
|
import { Observable } from "../../Misc/observable.js";
|
|
3
3
|
import { NodeRenderGraphOutputBlock } from "./Blocks/outputBlock.js";
|
|
4
4
|
import { FrameGraph } from "../frameGraph.js";
|
|
@@ -28,7 +28,11 @@ export declare class NodeRenderGraph {
|
|
|
28
28
|
*/
|
|
29
29
|
attachedBlocks: NodeRenderGraphBlock[];
|
|
30
30
|
/**
|
|
31
|
-
* Observable raised
|
|
31
|
+
* Observable raised before the node render graph is built
|
|
32
|
+
*/
|
|
33
|
+
onBeforeBuildObservable: Observable<FrameGraph>;
|
|
34
|
+
/**
|
|
35
|
+
* Observable raised after the node render graph is built
|
|
32
36
|
* Note that this is the same observable as the one in the underlying FrameGraph!
|
|
33
37
|
*/
|
|
34
38
|
get onBuildObservable(): Observable<FrameGraph>;
|
|
@@ -64,6 +68,10 @@ export declare class NodeRenderGraph {
|
|
|
64
68
|
* @returns the scene used by this node render graph
|
|
65
69
|
*/
|
|
66
70
|
getScene(): Scene;
|
|
71
|
+
/**
|
|
72
|
+
* Gets the options used to create this node render graph
|
|
73
|
+
*/
|
|
74
|
+
get options(): Immutable<INodeRenderGraphCreateOptions>;
|
|
67
75
|
/**
|
|
68
76
|
* Creates a new node render graph
|
|
69
77
|
* @param name defines the name of the node render graph
|
|
@@ -111,16 +119,24 @@ export declare class NodeRenderGraph {
|
|
|
111
119
|
*/
|
|
112
120
|
private _createNodeEditor;
|
|
113
121
|
/**
|
|
114
|
-
*
|
|
122
|
+
* @deprecated Use buildAsync instead
|
|
115
123
|
* @param dontBuildFrameGraph If the underlying frame graph should not be built (default: false)
|
|
116
124
|
*/
|
|
117
125
|
build(dontBuildFrameGraph?: boolean): void;
|
|
126
|
+
/**
|
|
127
|
+
* Build the final list of blocks that will be executed by the "execute" method.
|
|
128
|
+
* It also builds the underlying frame graph unless specified otherwise.
|
|
129
|
+
* @param dontBuildFrameGraph If the underlying frame graph should not be built (default: false)
|
|
130
|
+
* @param waitForReadiness If the method should wait for the frame graph to be ready before resolving (default: true). Note that this parameter has no effect if "dontBuildFrameGraph" is true.
|
|
131
|
+
* @param setAsSceneFrameGraph If the built frame graph must be set as the scene's frame graph (default: true)
|
|
132
|
+
*/
|
|
133
|
+
buildAsync(dontBuildFrameGraph?: boolean, waitForReadiness?: boolean, setAsSceneFrameGraph?: boolean): Promise<void>;
|
|
118
134
|
private _autoFillExternalInputs;
|
|
119
135
|
/**
|
|
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* Returns a promise that resolves when the node render graph is ready to be executed
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* This method must be called after the graph has been built (NodeRenderGraph.build called)!
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* @param timeStep Time step in ms between retries (default is 16)
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-
* @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is
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+
* @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is 10000)
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* @returns The promise that resolves when the graph is ready
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*/
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whenReadyAsync(timeStep?: number, maxTimeout?: number): Promise<void>;
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@@ -157,6 +173,7 @@ export declare class NodeRenderGraph {
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setToDefault(): void;
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/**
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* Makes a duplicate of the current node render graph.
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+
* Note that you should call buildAsync() on the returned graph to make it usable.
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* @param name defines the name to use for the new node render graph
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* @returns the new node render graph
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*/
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@@ -178,7 +195,7 @@ export declare class NodeRenderGraph {
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* @param nodeRenderGraphOptions defines options to use when creating the node render graph
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* @returns a new NodeRenderGraph
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*/
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-
static
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198
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+
static CreateDefaultAsync(name: string, scene: Scene, nodeRenderGraphOptions?: INodeRenderGraphCreateOptions): Promise<NodeRenderGraph>;
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/**
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* Creates a node render graph from parsed graph data
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* @param source defines the JSON representation of the node render graph
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