@babylonjs/core 8.36.1 → 8.37.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.js +1 -4
- package/Animations/animationGroup.js.map +1 -1
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +0 -4
- package/AudioV2/abstractAudio/audioEngineV2.js +0 -4
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.js +1 -1
- package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.js.map +1 -1
- package/AudioV2/audioParameter.d.ts +5 -1
- package/AudioV2/audioParameter.js +4 -0
- package/AudioV2/audioParameter.js.map +1 -1
- package/AudioV2/webAudio/components/webAudioParameterComponent.d.ts +0 -18
- package/AudioV2/webAudio/components/webAudioParameterComponent.js +7 -67
- package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +58 -0
- package/Behaviors/Cameras/interpolatingBehavior.js +157 -0
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -0
- package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +5 -20
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +9 -69
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +81 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +223 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -0
- package/Cameras/Inputs/geospatialCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/geospatialCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +17 -21
- package/Cameras/Inputs/geospatialCameraPointersInput.js +49 -71
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/orbitCameraPointersInput.d.ts +49 -0
- package/Cameras/Inputs/orbitCameraPointersInput.js +105 -0
- package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -0
- package/Cameras/Limits/geospatialLimits.d.ts +60 -0
- package/Cameras/Limits/geospatialLimits.js +89 -0
- package/Cameras/Limits/geospatialLimits.js.map +1 -0
- package/Cameras/camera.js +1 -0
- package/Cameras/camera.js.map +1 -1
- package/Cameras/cameraMovement.d.ts +150 -0
- package/Cameras/cameraMovement.js +190 -0
- package/Cameras/cameraMovement.js.map +1 -0
- package/Cameras/geospatialCamera.d.ts +78 -49
- package/Cameras/geospatialCamera.js +210 -191
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraInputsManager.d.ts +5 -0
- package/Cameras/geospatialCameraInputsManager.js +9 -0
- package/Cameras/geospatialCameraInputsManager.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +66 -0
- package/Cameras/geospatialCameraMovement.js +199 -0
- package/Cameras/geospatialCameraMovement.js.map +1 -0
- package/Cameras/targetCamera.js +0 -4
- package/Cameras/targetCamera.js.map +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +9 -7
- package/Decorators/nodeDecorator.js +9 -7
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +14 -6
- package/Engines/Native/nativeInterfaces.js +6 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +4 -0
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +2 -2
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/nativeEngine.js +2 -2
- package/Engines/nativeEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
- package/FlowGraph/flowGraphMath.d.ts +25 -0
- package/FlowGraph/flowGraphMath.js +40 -0
- package/FlowGraph/flowGraphMath.js.map +1 -0
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +26 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +48 -22
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +3 -3
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +14 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +2 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/{cullPass.d.ts → objectListPass.d.ts} +8 -8
- package/FrameGraph/Passes/{cullPass.js → objectListPass.js} +9 -9
- package/FrameGraph/Passes/objectListPass.js.map +1 -0
- package/FrameGraph/Passes/renderPass.d.ts +6 -2
- package/FrameGraph/Passes/renderPass.js +14 -2
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +2 -2
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +4 -4
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +3 -4
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +8 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +10 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +8 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +13 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -3
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +1 -2
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +3 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +11 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -5
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +4 -0
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +7 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +10 -4
- package/FrameGraph/frameGraph.js +22 -9
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
- package/FrameGraph/frameGraphRenderContext.js +22 -3
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.js +3 -3
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -1
- package/FrameGraph/index.js +1 -1
- package/FrameGraph/index.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +5 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -5
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.js +2 -1
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +19 -0
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +9 -0
- package/Materials/shaderMaterial.js +39 -2
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.vector.functions.d.ts +5 -24
- package/Maths/math.vector.functions.js +32 -35
- package/Maths/math.vector.functions.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +51 -16
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/Node/Blocks/randomBlock.js +11 -11
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
- package/Meshes/csg2.js +1 -1
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +15 -0
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +8 -1
- package/Misc/copyTextureToTexture.js +16 -2
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/fileTools.js.map +1 -1
- package/Misc/tools.d.ts +3 -0
- package/Misc/tools.js +43 -4
- package/Misc/tools.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +6 -4
- package/Particles/EmitterTypes/coneParticleEmitter.js +18 -12
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -3
- package/Particles/EmitterTypes/customParticleEmitter.js +8 -6
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +3 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js +7 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +2 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.d.ts +15 -4
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +66 -36
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +0 -4
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +1 -8
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +13 -9
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +36 -23
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +10 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +50 -17
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/emitters.functions.d.ts +6 -0
- package/Particles/Node/Blocks/Emitters/emitters.functions.js +13 -0
- package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.d.ts +2 -2
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +5 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +3 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +16 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +67 -14
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/basicColorUpdateBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js +1 -1
- package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +3 -3
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateSizeBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateSizeBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateSizeBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +1 -0
- package/Particles/Node/Blocks/index.js +1 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleInputBlock.js +3 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.d.ts +5 -2
- package/Particles/Node/Blocks/particleRandomBlock.js +40 -22
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +21 -9
- package/Particles/Node/Blocks/systemBlock.js +37 -22
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +7 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.js +6 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +5 -5
- package/Particles/Node/nodeParticleBuildState.js +14 -5
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.d.ts +0 -2
- package/Particles/Node/nodeParticleSystemSet.helper.js +586 -148
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +1 -1
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/particle.d.ts +4 -0
- package/Particles/particle.js +2 -0
- package/Particles/particle.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +3 -7
- package/Particles/thinParticleSystem.function.d.ts +3 -3
- package/Particles/thinParticleSystem.function.js +11 -8
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Particles/thinParticleSystem.js +5 -7
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +2 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/prePassRenderer.js +4 -1
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +5 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +2 -1
- package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
- package/Shaders/copyTextureToTexture.fragment.js +2 -2
- package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +3 -3
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js +2 -2
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +35 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js +2 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js +1 -2
- package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/copyTextureToTexture.fragment.js +3 -3
- package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/XR/webXRSessionManager.js +4 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +1 -3
- package/scene.js +8 -7
- package/scene.js.map +1 -1
- package/FrameGraph/Passes/cullPass.js.map +0 -1
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{"version":3,"file":"particle.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/particle.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC7E,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAM7C,OAAO,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAEvD;;;GAGG;AACH,MAAM,OAAO,QAAQ;IA8IjB;;;OAGG;IACH;IACI;;OAEG;IACI,cAAkC;QAAlC,mBAAc,GAAd,cAAc,CAAoB;QAhJ7C;;WAEG;QACI,aAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAEjC;;WAEG;QACI,cAAS,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAElC;;WAEG;QACI,UAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC;;WAEG;QACI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QACI,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C;;WAEG;QACI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QACI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QACI,QAAG,GAAG,CAAC,CAAC;QAEf;;WAEG;QACI,SAAI,GAAG,CAAC,CAAC;QAEhB;;WAEG;QACI,UAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjC;;WAEG;QACI,UAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QAExB;;WAEG;QACI,cAAS,GAAW,CAAC,CAAC;QAa7B,gBAAgB;QACT,yBAAoB,GAAgC,IAAI,CAAC;QAWhE,gBAAgB;QACT,mBAAc,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/C,gBAAgB;QACT,mBAAc,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAI/C,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QACzB,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAIzB,gBAAgB;QACT,0BAAqB,GAAG,CAAC,CAAC;QACjC,gBAAgB;QACT,0BAAqB,GAAG,CAAC,CAAC;QAIjC,gBAAgB;QACT,sBAAiB,GAAG,CAAC,CAAC;QAC7B,gBAAgB;QACT,sBAAiB,GAAG,CAAC,CAAC;QAI7B,gBAAgB;QACT,2BAAsB,GAAG,CAAC,CAAC;QAClC,gBAAgB;QACT,2BAAsB,GAAG,CAAC,CAAC;QAIlC,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QACzB,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAoBrB,IAAI,CAAC,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,uBAAuB,EAAE,CAAC;YAC/C,OAAO;QACX,CAAC;QAED,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACrC,CAAC;IAEO,yBAAyB;QAC7B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC;QACzB,IAAI,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,qBAAqB,CAAC;QAE5D,IAAI,IAAI,CAAC,cAAc,CAAC,qBAAqB,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,iBAAiB,KAAK,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC3D,CAAC;YAED,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;gBACpB,sEAAsE;gBACtE,WAAW,GAAG,CAAC,CAAC;gBAChB,SAAS,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,SAAS,IAAI,IAAI,CAAC,iBAAiB,CAAC;YACxC,CAAC;QACL,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,yBAAyB,GAAG,CAAC,CAAC;QAC/E,IAAI,KAAa,CAAC;QAClB,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,GAAG,WAAW,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/E,CAAC;aAAM,CAAC;YACJ,KAAK,GAAG,KAAK,CAAC,CAAC,SAAS,GAAG,WAAW,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,yBAAyB,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;IACzE,CAAC;IAED;;OAEG;IACI,gCAAgC,CAAC,UAAsB;QAC1D,IAAmB,UAAU,CAAC,cAAc,CAAC,OAAQ,CAAC,QAAQ,EAAE,CAAC;YAC7D,MAAM,WAAW,GAAiB,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC;YACpE,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC7C,IAAI,UAAU,CAAC,gBAAgB,EAAE,CAAC;gBAC9B,MAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;gBACpC,WAAW,CAAC,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;YACnD,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,MAAM,eAAe,GAAY,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC;YACnE,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5C,CAAC;QACD,wEAAwE;QACxE,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,uBAAuB,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACzF,UAAU,CAAC,cAAc,CAAC,wBAAwB,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACvF,CAAC;IAED,gBAAgB;IACT,iCAAiC;QACpC,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACpE,KAAK,MAAM,UAAU,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBACjD,IAAI,CAAC,gCAAgC,CAAC,UAAU,CAAC,CAAC;YACtD,CAAC;QACL,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC;QAC1C,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC;QACvD,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,KAAe;QACzB,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAC;gBAC1B,KAAK,CAAC,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAC7D,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;YAC7D,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC;QACnC,CAAC;QACD,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;gBACvB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,cAA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type { Nullable } from \"../types\";\r\nimport { Vector2, Vector3, TmpVectors, Vector4 } from \"../Maths/math.vector\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { SubEmitter } from \"./subEmitter\";\r\nimport type { ColorGradient, FactorGradient } from \"../Misc/gradients\";\r\n\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * A particle represents one of the element emitted by a particle system.\r\n * This is mainly define by its coordinates, direction, velocity and age.\r\n */\r\nexport class Particle {\r\n private static _Count = 0;\r\n /**\r\n * Unique ID of the particle\r\n */\r\n public id: number;\r\n /**\r\n * The world position of the particle in the scene.\r\n */\r\n public position = Vector3.Zero();\r\n\r\n /**\r\n * The world direction of the particle in the scene.\r\n */\r\n public direction = Vector3.Zero();\r\n\r\n /**\r\n * The color of the particle.\r\n */\r\n public color = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color change of the particle per step.\r\n */\r\n public colorStep = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The creation color of the particle.\r\n */\r\n public initialColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color used when the end of life of the particle.\r\n */\r\n public colorDead = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Defines how long will the life of the particle be.\r\n */\r\n public lifeTime = 1.0;\r\n\r\n /**\r\n * The current age of the particle.\r\n */\r\n public age = 0;\r\n\r\n /**\r\n * The current size of the particle.\r\n */\r\n public size = 0;\r\n\r\n /**\r\n * The current scale of the particle.\r\n */\r\n public scale = new Vector2(1, 1);\r\n\r\n /**\r\n * The current angle of the particle.\r\n */\r\n public angle = 0;\r\n\r\n /**\r\n * Defines how fast is the angle changing.\r\n */\r\n public angularSpeed = 0;\r\n\r\n /**\r\n * Defines the cell index used by the particle to be rendered from a sprite.\r\n */\r\n public cellIndex: number = 0;\r\n\r\n /**\r\n * The information required to support color remapping\r\n */\r\n public remapData: Vector4;\r\n\r\n /** @internal */\r\n public _randomCellOffset?: number;\r\n\r\n /** @internal */\r\n public _initialDirection: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public _attachedSubEmitters: Nullable<Array<SubEmitter>> = null;\r\n\r\n /** @internal */\r\n public _initialStartSpriteCellId: number;\r\n /** @internal */\r\n public _initialEndSpriteCellId: number;\r\n /** @internal */\r\n public _initialSpriteCellLoop: boolean;\r\n\r\n /** @internal */\r\n public _currentColorGradient: Nullable<ColorGradient>;\r\n /** @internal */\r\n public _currentColor1 = new Color4(0, 0, 0, 0);\r\n /** @internal */\r\n public _currentColor2 = new Color4(0, 0, 0, 0);\r\n\r\n /** @internal */\r\n public _currentSizeGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentSize1 = 0;\r\n /** @internal */\r\n public _currentSize2 = 0;\r\n\r\n /** @internal */\r\n public _currentAngularSpeedGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentAngularSpeed1 = 0;\r\n /** @internal */\r\n public _currentAngularSpeed2 = 0;\r\n\r\n /** @internal */\r\n public _currentVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentVelocity1 = 0;\r\n /** @internal */\r\n public _currentVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _currentLimitVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentLimitVelocity1 = 0;\r\n /** @internal */\r\n public _currentLimitVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _currentDragGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentDrag1 = 0;\r\n /** @internal */\r\n public _currentDrag2 = 0;\r\n\r\n /** @internal */\r\n public _randomNoiseCoordinates1: Vector3;\r\n /** @internal */\r\n public _randomNoiseCoordinates2: Vector3;\r\n\r\n /** @internal */\r\n public _localPosition?: Vector3;\r\n\r\n /**\r\n * Creates a new instance Particle\r\n * @param particleSystem the particle system the particle belongs to\r\n */\r\n constructor(\r\n /**\r\n * The particle system the particle belongs to.\r\n */\r\n public particleSystem: ThinParticleSystem\r\n ) {\r\n this.id = Particle._Count++;\r\n if (!this.particleSystem.isAnimationSheetEnabled) {\r\n return;\r\n }\r\n\r\n this._updateCellInfoFromSystem();\r\n }\r\n\r\n private _updateCellInfoFromSystem(): void {\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Defines how the sprite cell index is updated for the particle\r\n */\r\n public updateCellIndex(): void {\r\n let offsetAge = this.age;\r\n let changeSpeed = this.particleSystem.spriteCellChangeSpeed;\r\n\r\n if (this.particleSystem.spriteRandomStartCell) {\r\n if (this._randomCellOffset === undefined) {\r\n this._randomCellOffset = Math.random() * this.lifeTime;\r\n }\r\n\r\n if (changeSpeed === 0) {\r\n // Special case when speed = 0 meaning we want to stay on initial cell\r\n changeSpeed = 1;\r\n offsetAge = this._randomCellOffset;\r\n } else {\r\n offsetAge += this._randomCellOffset;\r\n }\r\n }\r\n\r\n const dist = this._initialEndSpriteCellId - this._initialStartSpriteCellId + 1;\r\n let ratio: number;\r\n if (this._initialSpriteCellLoop) {\r\n ratio = Clamp(((offsetAge * changeSpeed) % this.lifeTime) / this.lifeTime);\r\n } else {\r\n ratio = Clamp((offsetAge * changeSpeed) / this.lifeTime);\r\n }\r\n this.cellIndex = (this._initialStartSpriteCellId + ratio * dist) | 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _inheritParticleInfoToSubEmitter(subEmitter: SubEmitter) {\r\n if ((<AbstractMesh>subEmitter.particleSystem.emitter).position) {\r\n const emitterMesh = <AbstractMesh>subEmitter.particleSystem.emitter;\r\n emitterMesh.position.copyFrom(this.position);\r\n if (subEmitter.inheritDirection) {\r\n const temp = TmpVectors.Vector3[0];\r\n this.direction.normalizeToRef(temp);\r\n emitterMesh.setDirection(temp, 0, Math.PI / 2);\r\n }\r\n } else {\r\n const emitterPosition = <Vector3>subEmitter.particleSystem.emitter;\r\n emitterPosition.copyFrom(this.position);\r\n }\r\n // Set inheritedVelocityOffset to be used when new particles are created\r\n this.direction.scaleToRef(subEmitter.inheritedVelocityAmount / 2, TmpVectors.Vector3[0]);\r\n subEmitter.particleSystem._inheritedVelocityOffset.copyFrom(TmpVectors.Vector3[0]);\r\n }\r\n\r\n /** @internal */\r\n public _inheritParticleInfoToSubEmitters() {\r\n if (this._attachedSubEmitters && this._attachedSubEmitters.length > 0) {\r\n for (const subEmitter of this._attachedSubEmitters) {\r\n this._inheritParticleInfoToSubEmitter(subEmitter);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n this.age = 0;\r\n this.id = Particle._Count++;\r\n this._currentColorGradient = null;\r\n this._currentSizeGradient = null;\r\n this._currentAngularSpeedGradient = null;\r\n this._currentVelocityGradient = null;\r\n this._currentLimitVelocityGradient = null;\r\n this._currentDragGradient = null;\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n this._randomCellOffset = undefined;\r\n }\r\n\r\n /**\r\n * Copy the properties of particle to another one.\r\n * @param other the particle to copy the information to.\r\n */\r\n public copyTo(other: Particle) {\r\n other.position.copyFrom(this.position);\r\n if (this._initialDirection) {\r\n if (other._initialDirection) {\r\n other._initialDirection.copyFrom(this._initialDirection);\r\n } else {\r\n other._initialDirection = this._initialDirection.clone();\r\n }\r\n } else {\r\n other._initialDirection = null;\r\n }\r\n other.direction.copyFrom(this.direction);\r\n if (this._localPosition) {\r\n if (other._localPosition) {\r\n other._localPosition.copyFrom(this._localPosition);\r\n } else {\r\n other._localPosition = this._localPosition.clone();\r\n }\r\n }\r\n other.color.copyFrom(this.color);\r\n other.colorStep.copyFrom(this.colorStep);\r\n other.initialColor.copyFrom(this.initialColor);\r\n other.colorDead.copyFrom(this.colorDead);\r\n other.lifeTime = this.lifeTime;\r\n other.age = this.age;\r\n other._randomCellOffset = this._randomCellOffset;\r\n other.size = this.size;\r\n other.scale.copyFrom(this.scale);\r\n other.angle = this.angle;\r\n other.angularSpeed = this.angularSpeed;\r\n other.particleSystem = this.particleSystem;\r\n other.cellIndex = this.cellIndex;\r\n other.id = this.id;\r\n other._attachedSubEmitters = this._attachedSubEmitters;\r\n if (this._currentColorGradient) {\r\n other._currentColorGradient = this._currentColorGradient;\r\n other._currentColor1.copyFrom(this._currentColor1);\r\n other._currentColor2.copyFrom(this._currentColor2);\r\n }\r\n if (this._currentSizeGradient) {\r\n other._currentSizeGradient = this._currentSizeGradient;\r\n other._currentSize1 = this._currentSize1;\r\n other._currentSize2 = this._currentSize2;\r\n }\r\n if (this._currentAngularSpeedGradient) {\r\n other._currentAngularSpeedGradient = this._currentAngularSpeedGradient;\r\n other._currentAngularSpeed1 = this._currentAngularSpeed1;\r\n other._currentAngularSpeed2 = this._currentAngularSpeed2;\r\n }\r\n if (this._currentVelocityGradient) {\r\n other._currentVelocityGradient = this._currentVelocityGradient;\r\n other._currentVelocity1 = this._currentVelocity1;\r\n other._currentVelocity2 = this._currentVelocity2;\r\n }\r\n if (this._currentLimitVelocityGradient) {\r\n other._currentLimitVelocityGradient = this._currentLimitVelocityGradient;\r\n other._currentLimitVelocity1 = this._currentLimitVelocity1;\r\n other._currentLimitVelocity2 = this._currentLimitVelocity2;\r\n }\r\n if (this._currentDragGradient) {\r\n other._currentDragGradient = this._currentDragGradient;\r\n other._currentDrag1 = this._currentDrag1;\r\n other._currentDrag2 = this._currentDrag2;\r\n }\r\n if (this.particleSystem.isAnimationSheetEnabled) {\r\n other._initialStartSpriteCellId = this._initialStartSpriteCellId;\r\n other._initialEndSpriteCellId = this._initialEndSpriteCellId;\r\n other._initialSpriteCellLoop = this._initialSpriteCellLoop;\r\n }\r\n if (this.particleSystem.useRampGradients) {\r\n if (other.remapData && this.remapData) {\r\n other.remapData.copyFrom(this.remapData);\r\n } else {\r\n other.remapData = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n if (this._randomNoiseCoordinates1) {\r\n if (other._randomNoiseCoordinates1) {\r\n other._randomNoiseCoordinates1.copyFrom(this._randomNoiseCoordinates1);\r\n other._randomNoiseCoordinates2.copyFrom(this._randomNoiseCoordinates2);\r\n } else {\r\n other._randomNoiseCoordinates1 = this._randomNoiseCoordinates1.clone();\r\n other._randomNoiseCoordinates2 = this._randomNoiseCoordinates2.clone();\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
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type { Nullable } from \"../types\";\r\nimport { Vector2, Vector3, TmpVectors, Vector4 } from \"../Maths/math.vector\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { SubEmitter } from \"./subEmitter\";\r\nimport type { ColorGradient, FactorGradient } from \"../Misc/gradients\";\r\n\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * A particle represents one of the element emitted by a particle system.\r\n * This is mainly define by its coordinates, direction, velocity and age.\r\n */\r\nexport class Particle {\r\n private static _Count = 0;\r\n /**\r\n * Unique ID of the particle\r\n */\r\n public id: number;\r\n /**\r\n * The world position of the particle in the scene.\r\n */\r\n public position = Vector3.Zero();\r\n\r\n /**\r\n * The world direction of the particle in the scene.\r\n */\r\n public direction = Vector3.Zero();\r\n\r\n /**\r\n * The color of the particle.\r\n */\r\n public color = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color change of the particle per step.\r\n */\r\n public colorStep = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The creation color of the particle.\r\n */\r\n public initialColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color used when the end of life of the particle.\r\n */\r\n public colorDead = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Defines how long will the life of the particle be.\r\n */\r\n public lifeTime = 1.0;\r\n\r\n /**\r\n * The current age of the particle.\r\n */\r\n public age = 0;\r\n\r\n /**\r\n * The current size of the particle.\r\n */\r\n public size = 0;\r\n\r\n /**\r\n * The current scale of the particle.\r\n */\r\n public scale = new Vector2(1, 1);\r\n\r\n /**\r\n * The current angle of the particle.\r\n */\r\n public angle = 0;\r\n\r\n /**\r\n * Defines how fast is the angle changing.\r\n */\r\n public angularSpeed = 0;\r\n\r\n /**\r\n * Defines the cell index used by the particle to be rendered from a sprite.\r\n */\r\n public cellIndex: number = 0;\r\n\r\n /**\r\n * The information required to support color remapping\r\n */\r\n public remapData: Vector4;\r\n\r\n /** @internal */\r\n public _randomCellOffset?: number;\r\n\r\n /** @internal */\r\n public _initialDirection: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public _attachedSubEmitters: Nullable<Array<SubEmitter>> = null;\r\n\r\n /** @internal */\r\n public _initialStartSpriteCellId: number;\r\n /** @internal */\r\n public _initialEndSpriteCellId: number;\r\n /** @internal */\r\n public _initialSpriteCellLoop: boolean;\r\n\r\n /** @internal */\r\n public _currentColorGradient: Nullable<ColorGradient>;\r\n /** @internal */\r\n public _currentColor1 = new Color4(0, 0, 0, 0);\r\n /** @internal */\r\n public _currentColor2 = new Color4(0, 0, 0, 0);\r\n\r\n /** @internal */\r\n public _currentSizeGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentSize1 = 0;\r\n /** @internal */\r\n public _currentSize2 = 0;\r\n\r\n /** @internal */\r\n public _currentAngularSpeedGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentAngularSpeed1 = 0;\r\n /** @internal */\r\n public _currentAngularSpeed2 = 0;\r\n\r\n /** @internal */\r\n public _currentVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentVelocity1 = 0;\r\n /** @internal */\r\n public _currentVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _directionScale: number;\r\n\r\n /** @internal */\r\n public _scaledDirection = Vector3.Zero();\r\n\r\n /** @internal */\r\n public _currentLimitVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentLimitVelocity1 = 0;\r\n /** @internal */\r\n public _currentLimitVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _currentDragGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentDrag1 = 0;\r\n /** @internal */\r\n public _currentDrag2 = 0;\r\n\r\n /** @internal */\r\n public _randomNoiseCoordinates1: Vector3;\r\n /** @internal */\r\n public _randomNoiseCoordinates2: Vector3;\r\n\r\n /** @internal */\r\n public _localPosition?: Vector3;\r\n\r\n /**\r\n * Creates a new instance Particle\r\n * @param particleSystem the particle system the particle belongs to\r\n */\r\n constructor(\r\n /**\r\n * The particle system the particle belongs to.\r\n */\r\n public particleSystem: ThinParticleSystem\r\n ) {\r\n this.id = Particle._Count++;\r\n if (!this.particleSystem.isAnimationSheetEnabled) {\r\n return;\r\n }\r\n\r\n this._updateCellInfoFromSystem();\r\n }\r\n\r\n private _updateCellInfoFromSystem(): void {\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Defines how the sprite cell index is updated for the particle\r\n */\r\n public updateCellIndex(): void {\r\n let offsetAge = this.age;\r\n let changeSpeed = this.particleSystem.spriteCellChangeSpeed;\r\n\r\n if (this.particleSystem.spriteRandomStartCell) {\r\n if (this._randomCellOffset === undefined) {\r\n this._randomCellOffset = Math.random() * this.lifeTime;\r\n }\r\n\r\n if (changeSpeed === 0) {\r\n // Special case when speed = 0 meaning we want to stay on initial cell\r\n changeSpeed = 1;\r\n offsetAge = this._randomCellOffset;\r\n } else {\r\n offsetAge += this._randomCellOffset;\r\n }\r\n }\r\n\r\n const dist = this._initialEndSpriteCellId - this._initialStartSpriteCellId + 1;\r\n let ratio: number;\r\n if (this._initialSpriteCellLoop) {\r\n ratio = Clamp(((offsetAge * changeSpeed) % this.lifeTime) / this.lifeTime);\r\n } else {\r\n ratio = Clamp((offsetAge * changeSpeed) / this.lifeTime);\r\n }\r\n this.cellIndex = (this._initialStartSpriteCellId + ratio * dist) | 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _inheritParticleInfoToSubEmitter(subEmitter: SubEmitter) {\r\n if ((<AbstractMesh>subEmitter.particleSystem.emitter).position) {\r\n const emitterMesh = <AbstractMesh>subEmitter.particleSystem.emitter;\r\n emitterMesh.position.copyFrom(this.position);\r\n if (subEmitter.inheritDirection) {\r\n const temp = TmpVectors.Vector3[0];\r\n this.direction.normalizeToRef(temp);\r\n emitterMesh.setDirection(temp, 0, Math.PI / 2);\r\n }\r\n } else {\r\n const emitterPosition = <Vector3>subEmitter.particleSystem.emitter;\r\n emitterPosition.copyFrom(this.position);\r\n }\r\n // Set inheritedVelocityOffset to be used when new particles are created\r\n this.direction.scaleToRef(subEmitter.inheritedVelocityAmount / 2, TmpVectors.Vector3[0]);\r\n subEmitter.particleSystem._inheritedVelocityOffset.copyFrom(TmpVectors.Vector3[0]);\r\n }\r\n\r\n /** @internal */\r\n public _inheritParticleInfoToSubEmitters() {\r\n if (this._attachedSubEmitters && this._attachedSubEmitters.length > 0) {\r\n for (const subEmitter of this._attachedSubEmitters) {\r\n this._inheritParticleInfoToSubEmitter(subEmitter);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n this.age = 0;\r\n this.id = Particle._Count++;\r\n this._currentColorGradient = null;\r\n this._currentSizeGradient = null;\r\n this._currentAngularSpeedGradient = null;\r\n this._currentVelocityGradient = null;\r\n this._currentLimitVelocityGradient = null;\r\n this._currentDragGradient = null;\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n this._randomCellOffset = undefined;\r\n }\r\n\r\n /**\r\n * Copy the properties of particle to another one.\r\n * @param other the particle to copy the information to.\r\n */\r\n public copyTo(other: Particle) {\r\n other.position.copyFrom(this.position);\r\n if (this._initialDirection) {\r\n if (other._initialDirection) {\r\n other._initialDirection.copyFrom(this._initialDirection);\r\n } else {\r\n other._initialDirection = this._initialDirection.clone();\r\n }\r\n } else {\r\n other._initialDirection = null;\r\n }\r\n other.direction.copyFrom(this.direction);\r\n if (this._localPosition) {\r\n if (other._localPosition) {\r\n other._localPosition.copyFrom(this._localPosition);\r\n } else {\r\n other._localPosition = this._localPosition.clone();\r\n }\r\n }\r\n other.color.copyFrom(this.color);\r\n other.colorStep.copyFrom(this.colorStep);\r\n other.initialColor.copyFrom(this.initialColor);\r\n other.colorDead.copyFrom(this.colorDead);\r\n other.lifeTime = this.lifeTime;\r\n other.age = this.age;\r\n other._randomCellOffset = this._randomCellOffset;\r\n other.size = this.size;\r\n other.scale.copyFrom(this.scale);\r\n other.angle = this.angle;\r\n other.angularSpeed = this.angularSpeed;\r\n other.particleSystem = this.particleSystem;\r\n other.cellIndex = this.cellIndex;\r\n other.id = this.id;\r\n other._attachedSubEmitters = this._attachedSubEmitters;\r\n if (this._currentColorGradient) {\r\n other._currentColorGradient = this._currentColorGradient;\r\n other._currentColor1.copyFrom(this._currentColor1);\r\n other._currentColor2.copyFrom(this._currentColor2);\r\n }\r\n if (this._currentSizeGradient) {\r\n other._currentSizeGradient = this._currentSizeGradient;\r\n other._currentSize1 = this._currentSize1;\r\n other._currentSize2 = this._currentSize2;\r\n }\r\n if (this._currentAngularSpeedGradient) {\r\n other._currentAngularSpeedGradient = this._currentAngularSpeedGradient;\r\n other._currentAngularSpeed1 = this._currentAngularSpeed1;\r\n other._currentAngularSpeed2 = this._currentAngularSpeed2;\r\n }\r\n if (this._currentVelocityGradient) {\r\n other._currentVelocityGradient = this._currentVelocityGradient;\r\n other._currentVelocity1 = this._currentVelocity1;\r\n other._currentVelocity2 = this._currentVelocity2;\r\n }\r\n if (this._currentLimitVelocityGradient) {\r\n other._currentLimitVelocityGradient = this._currentLimitVelocityGradient;\r\n other._currentLimitVelocity1 = this._currentLimitVelocity1;\r\n other._currentLimitVelocity2 = this._currentLimitVelocity2;\r\n }\r\n if (this._currentDragGradient) {\r\n other._currentDragGradient = this._currentDragGradient;\r\n other._currentDrag1 = this._currentDrag1;\r\n other._currentDrag2 = this._currentDrag2;\r\n }\r\n if (this.particleSystem.isAnimationSheetEnabled) {\r\n other._initialStartSpriteCellId = this._initialStartSpriteCellId;\r\n other._initialEndSpriteCellId = this._initialEndSpriteCellId;\r\n other._initialSpriteCellLoop = this._initialSpriteCellLoop;\r\n }\r\n if (this.particleSystem.useRampGradients) {\r\n if (other.remapData && this.remapData) {\r\n other.remapData.copyFrom(this.remapData);\r\n } else {\r\n other.remapData = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n if (this._randomNoiseCoordinates1) {\r\n if (other._randomNoiseCoordinates1) {\r\n other._randomNoiseCoordinates1.copyFrom(this._randomNoiseCoordinates1);\r\n other._randomNoiseCoordinates2.copyFrom(this._randomNoiseCoordinates2);\r\n } else {\r\n other._randomNoiseCoordinates1 = this._randomNoiseCoordinates1.clone();\r\n other._randomNoiseCoordinates2 = this._randomNoiseCoordinates2.clone();\r\n }\r\n }\r\n }\r\n}\r\n"]}
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_scaledGravity: Vector3;
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_directionScale: number;
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_ratio: number;
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@@ -278,14 +274,14 @@ export declare class ThinParticleSystem extends BaseParticleSystem implements ID
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constructor(name: string, capacity: number, sceneOrEngine: Scene | AbstractEngine, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number, noUpdateQueue?: boolean);
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_emitFromParticle: (particle: Particle) => void;
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serialize(
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serialize(_serializeTexture: boolean): void;
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/**
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* Clones the particle system.
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* @param
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* @param _cloneTexture Also clone the textures if true
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*/
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clone(name: string, newEmitter: any,
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clone(name: string, newEmitter: any, _cloneTexture?: boolean): ThinParticleSystem;
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private _addFactorGradient;
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private _removeFactorGradient;
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private _syncLifeTimeCreation;
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@@ -30,7 +30,7 @@ export declare function _ProcessVelocityGradients(particle: Particle, system: Th
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/** @internal */
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export declare function _ProcessLimitVelocityGradients(particle: Particle, system: ThinParticleSystem): void;
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export declare function _ProcessDirection(particle: Particle
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export declare function _ProcessDirection(particle: Particle): void;
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/** Position */
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export declare function _CreatePositionData(particle: Particle, system: ThinParticleSystem): void;
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@@ -47,7 +47,7 @@ export declare function _CreateDragData(particle: Particle, system: ThinParticle
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export declare function _ProcessDragGradients(particle: Particle, system: ThinParticleSystem): void;
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/** Noise */
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export declare function _CreateNoiseData(particle: Particle,
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export declare function _CreateNoiseData(particle: Particle, _system: ThinParticleSystem): void;
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export declare function _ProcessNoise(particle: Particle, system: ThinParticleSystem): void;
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/** Gravity */
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@@ -64,7 +64,7 @@ export declare function _CreateStartSizeGradientsData(particle: Particle, system
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export declare function _ProcessSizeGradients(particle: Particle, system: ThinParticleSystem): void;
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/** Ramp */
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export declare function _CreateRampData(particle: Particle,
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export declare function _CreateRampData(particle: Particle, _system: ThinParticleSystem): void;
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/** Remap */
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/** @internal */
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export declare function _ProcessRemapGradients(particle: Particle, system: ThinParticleSystem): void;
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@@ -35,6 +35,9 @@ export function _ProcessColorGradients(particle, system) {
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particle._currentColorGradient = currentGradient;
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Color4.LerpToRef(particle._currentColor1, particle._currentColor2, scale, particle.color);
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if (particle.color.a < 0) {
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}
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@@ -100,7 +103,7 @@ export function _ProcessVelocityGradients(particle, system) {
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particle._currentVelocity2 = nextGradient.getFactor();
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+
particle._directionScale *= Lerp(particle._currentVelocity1, particle._currentVelocity2, scale);
|
|
104
107
|
});
|
|
105
108
|
}
|
|
106
109
|
/** @internal */
|
|
@@ -119,8 +122,8 @@ export function _ProcessLimitVelocityGradients(particle, system) {
|
|
|
119
122
|
});
|
|
120
123
|
}
|
|
121
124
|
/** @internal */
|
|
122
|
-
export function _ProcessDirection(particle
|
|
123
|
-
particle.direction.scaleToRef(
|
|
125
|
+
export function _ProcessDirection(particle) {
|
|
126
|
+
particle.direction.scaleToRef(particle._directionScale, particle._scaledDirection);
|
|
124
127
|
}
|
|
125
128
|
/** Position */
|
|
126
129
|
/** @internal */
|
|
@@ -144,11 +147,11 @@ export function _CreateIsLocalData(particle, system) {
|
|
|
144
147
|
/** @internal */
|
|
145
148
|
export function _ProcessPosition(particle, system) {
|
|
146
149
|
if (system.isLocal && particle._localPosition) {
|
|
147
|
-
particle._localPosition.addInPlace(
|
|
150
|
+
particle._localPosition.addInPlace(particle._scaledDirection);
|
|
148
151
|
Vector3.TransformCoordinatesToRef(particle._localPosition, system._emitterWorldMatrix, particle.position);
|
|
149
152
|
}
|
|
150
153
|
else {
|
|
151
|
-
particle.position.addInPlace(
|
|
154
|
+
particle.position.addInPlace(particle._scaledDirection);
|
|
152
155
|
}
|
|
153
156
|
}
|
|
154
157
|
/** Drag */
|
|
@@ -172,12 +175,12 @@ export function _ProcessDragGradients(particle, system) {
|
|
|
172
175
|
particle._currentDragGradient = currentGradient;
|
|
173
176
|
}
|
|
174
177
|
const drag = Lerp(particle._currentDrag1, particle._currentDrag2, scale);
|
|
175
|
-
|
|
178
|
+
particle._scaledDirection.scaleInPlace(1.0 - drag);
|
|
176
179
|
});
|
|
177
180
|
}
|
|
178
181
|
/** Noise */
|
|
179
182
|
/** @internal */
|
|
180
|
-
export function _CreateNoiseData(particle,
|
|
183
|
+
export function _CreateNoiseData(particle, _system) {
|
|
181
184
|
if (particle._randomNoiseCoordinates1) {
|
|
182
185
|
particle._randomNoiseCoordinates1.copyFromFloats(Math.random(), Math.random(), Math.random());
|
|
183
186
|
particle._randomNoiseCoordinates2.copyFromFloats(Math.random(), Math.random(), Math.random());
|
|
@@ -253,7 +256,7 @@ export function _ProcessSizeGradients(particle, system) {
|
|
|
253
256
|
}
|
|
254
257
|
/** Ramp */
|
|
255
258
|
/** @internal */
|
|
256
|
-
export function _CreateRampData(particle,
|
|
259
|
+
export function _CreateRampData(particle, _system) {
|
|
257
260
|
particle.remapData = new Vector4(0, 1, 0, 1);
|
|
258
261
|
}
|
|
259
262
|
/** Remap */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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AU,gBAAgB,CAAC,QAAkB,EAAE,MAA0B;IAC3E,QAAQ,CAAC,yBAAyB,GAAG,MAAM,CAAC,iBAAiB,CAAC;IAC9D,QAAQ,CAAC,uBAAuB,GAAG,MAAM,CAAC,eAAe,CAAC;IAC1D,QAAQ,CAAC,sBAAsB,GAAG,MAAM,CAAC,cAAc,CAAC;AAC5D,CAAC","sourcesContent":["import { Color4 } from \"core/Maths/math.color\";\r\nimport type { ColorGradient, FactorGradient } from \"core/Misc/gradients\";\r\nimport { GradientHelper } from \"core/Misc/gradients\";\r\nimport type { Particle } from \"./particle\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp, Lerp, RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { TmpVectors, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\n\r\n/** Color */\r\n\r\n/** @internal */\r\nexport function _CreateColorData(particle: Particle, system: ThinParticleSystem) {\r\n const step = RandomRange(0, 1.0);\r\n\r\n Color4.LerpToRef(system.color1, system.color2, step, particle.color);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateColorDeadData(particle: Particle, system: ThinParticleSystem) {\r\n system.colorDead.subtractToRef(particle.color, system._colorDiff);\r\n system._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateColorGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentColorGradient = system._colorGradients![0];\r\n particle._currentColorGradient.getColorToRef(particle.color);\r\n particle._currentColor1.copyFrom(particle.color);\r\n\r\n if (system._colorGradients!.length > 1) {\r\n system._colorGradients![1].getColorToRef(particle._currentColor2);\r\n } else {\r\n particle._currentColor2.copyFrom(particle.color);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessColorGradients(particle: Particle, system: ThinParticleSystem) {\r\n const colorGradients = system._colorGradients;\r\n GradientHelper.GetCurrentGradient(system._ratio, colorGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentColorGradient) {\r\n particle._currentColor1.copyFrom(particle._currentColor2);\r\n (<ColorGradient>nextGradient).getColorToRef(particle._currentColor2);\r\n particle._currentColorGradient = <ColorGradient>currentGradient;\r\n }\r\n Color4.LerpToRef(particle._currentColor1, particle._currentColor2, scale, particle.color);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessColor(particle: Particle, system: ThinParticleSystem) {\r\n particle.colorStep.scaleToRef(system._scaledUpdateSpeed, system._scaledColorStep);\r\n particle.color.addInPlace(system._scaledColorStep);\r\n\r\n if (particle.color.a < 0) {\r\n particle.color.a = 0;\r\n }\r\n}\r\n\r\n/** Angular speed */\r\n\r\n/** @internal */\r\nexport function _ProcessAngularSpeedGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._angularSpeedGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentAngularSpeedGradient) {\r\n particle._currentAngularSpeed1 = particle._currentAngularSpeed2;\r\n particle._currentAngularSpeed2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentAngularSpeedGradient = <FactorGradient>currentGradient;\r\n }\r\n particle.angularSpeed = Lerp(particle._currentAngularSpeed1, particle._currentAngularSpeed2, scale);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessAngularSpeed(particle: Particle, system: ThinParticleSystem) {\r\n particle.angle += particle.angularSpeed * system._scaledUpdateSpeed;\r\n}\r\n\r\n/** Velocity & direction */\r\n\r\n/** @internal */\r\nexport function _CreateDirectionData(particle: Particle, system: ThinParticleSystem) {\r\n system.particleEmitterType.startDirectionFunction(system._emitterWorldMatrix, particle.direction, particle, system.isLocal, system._emitterInverseWorldMatrix);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateCustomDirectionData(particle: Particle, system: ThinParticleSystem) {\r\n system.startDirectionFunction!(system._emitterWorldMatrix, particle.direction, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentVelocityGradient = system._velocityGradients![0];\r\n particle._currentVelocity1 = particle._currentVelocityGradient.getFactor();\r\n\r\n if (system._velocityGradients!.length > 1) {\r\n particle._currentVelocity2 = system._velocityGradients![1].getFactor();\r\n } else {\r\n particle._currentVelocity2 = particle._currentVelocity1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateLimitVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentLimitVelocityGradient = system._limitVelocityGradients![0];\r\n particle._currentLimitVelocity1 = particle._currentLimitVelocityGradient.getFactor();\r\n\r\n if (system._limitVelocityGradients!.length > 1) {\r\n particle._currentLimitVelocity2 = system._limitVelocityGradients![1].getFactor();\r\n } else {\r\n particle._currentLimitVelocity2 = particle._currentLimitVelocity1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._velocityGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentVelocityGradient) {\r\n particle._currentVelocity1 = particle._currentVelocity2;\r\n particle._currentVelocity2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentVelocityGradient = <FactorGradient>currentGradient;\r\n }\r\n system._directionScale *= Lerp(particle._currentVelocity1, particle._currentVelocity2, scale);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessLimitVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._limitVelocityGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentLimitVelocityGradient) {\r\n particle._currentLimitVelocity1 = particle._currentLimitVelocity2;\r\n particle._currentLimitVelocity2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentLimitVelocityGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const limitVelocity = Lerp(particle._currentLimitVelocity1, particle._currentLimitVelocity2, scale);\r\n const currentVelocity = particle.direction.length();\r\n\r\n if (currentVelocity > limitVelocity) {\r\n particle.direction.scaleInPlace(system.limitVelocityDamping);\r\n }\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessDirection(particle: Particle, system: ThinParticleSystem) {\r\n particle.direction.scaleToRef(system._directionScale, system._scaledDirection);\r\n}\r\n\r\n/** Position */\r\n\r\n/** @internal */\r\nexport function _CreatePositionData(particle: Particle, system: ThinParticleSystem) {\r\n system.particleEmitterType.startPositionFunction(system._emitterWorldMatrix, particle.position, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateCustomPositionData(particle: Particle, system: ThinParticleSystem) {\r\n system.startPositionFunction!(system._emitterWorldMatrix, particle.position, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateIsLocalData(particle: Particle, system: ThinParticleSystem) {\r\n if (!particle._localPosition) {\r\n particle._localPosition = particle.position.clone();\r\n } else {\r\n particle._localPosition.copyFrom(particle.position);\r\n }\r\n Vector3.TransformCoordinatesToRef(particle._localPosition, system._emitterWorldMatrix, particle.position);\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessPosition(particle: Particle, system: ThinParticleSystem) {\r\n if (system.isLocal && particle._localPosition) {\r\n particle._localPosition!.addInPlace(system._scaledDirection);\r\n Vector3.TransformCoordinatesToRef(particle._localPosition!, system._emitterWorldMatrix, particle.position);\r\n } else {\r\n particle.position.addInPlace(system._scaledDirection);\r\n }\r\n}\r\n\r\n/** Drag */\r\n\r\n/** @internal */\r\nexport function _CreateDragData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentDragGradient = system._dragGradients![0];\r\n particle._currentDrag1 = particle._currentDragGradient.getFactor();\r\n\r\n if (system._dragGradients!.length > 1) {\r\n particle._currentDrag2 = system._dragGradients![1].getFactor();\r\n } else {\r\n particle._currentDrag2 = particle._currentDrag1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessDragGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._dragGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentDragGradient) {\r\n particle._currentDrag1 = particle._currentDrag2;\r\n particle._currentDrag2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentDragGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const drag = Lerp(particle._currentDrag1, particle._currentDrag2, scale);\r\n\r\n system._scaledDirection.scaleInPlace(1.0 - drag);\r\n });\r\n}\r\n\r\n/** Noise */\r\n\r\n/** @internal */\r\nexport function _CreateNoiseData(particle: Particle, system: ThinParticleSystem) {\r\n if (particle._randomNoiseCoordinates1) {\r\n particle._randomNoiseCoordinates1.copyFromFloats(Math.random(), Math.random(), Math.random());\r\n particle._randomNoiseCoordinates2.copyFromFloats(Math.random(), Math.random(), Math.random());\r\n } else {\r\n particle._randomNoiseCoordinates1 = new Vector3(Math.random(), Math.random(), Math.random());\r\n particle._randomNoiseCoordinates2 = new Vector3(Math.random(), Math.random(), Math.random());\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessNoise(particle: Particle, system: ThinParticleSystem) {\r\n const noiseTextureData = system._noiseTextureData;\r\n const noiseTextureSize = system._noiseTextureSize;\r\n\r\n if (noiseTextureData && noiseTextureSize && particle._randomNoiseCoordinates1) {\r\n const fetchedColorR = system._fetchR(\r\n particle._randomNoiseCoordinates1.x,\r\n particle._randomNoiseCoordinates1.y,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorG = system._fetchR(\r\n particle._randomNoiseCoordinates1.z,\r\n particle._randomNoiseCoordinates2.x,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorB = system._fetchR(\r\n particle._randomNoiseCoordinates2.y,\r\n particle._randomNoiseCoordinates2.z,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n\r\n const force = TmpVectors.Vector3[0];\r\n const scaledForce = TmpVectors.Vector3[1];\r\n\r\n force.copyFromFloats((2 * fetchedColorR - 1) * system.noiseStrength.x, (2 * fetchedColorG - 1) * system.noiseStrength.y, (2 * fetchedColorB - 1) * system.noiseStrength.z);\r\n\r\n force.scaleToRef(system._tempScaledUpdateSpeed, scaledForce);\r\n particle.direction.addInPlace(scaledForce);\r\n }\r\n}\r\n\r\n/** Gravity */\r\n\r\n/** @internal */\r\nexport function _ProcessGravity(particle: Particle, system: ThinParticleSystem) {\r\n system.gravity.scaleToRef(system._tempScaledUpdateSpeed, system._scaledGravity);\r\n particle.direction.addInPlace(system._scaledGravity);\r\n}\r\n\r\n/** Size */\r\n\r\n/** @internal */\r\nexport function _CreateSizeData(particle: Particle, system: ThinParticleSystem) {\r\n particle.size = RandomRange(system.minSize, system.maxSize);\r\n particle.scale.copyFromFloats(RandomRange(system.minScaleX, system.maxScaleX), RandomRange(system.minScaleY, system.maxScaleY));\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateSizeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentSizeGradient = system._sizeGradients![0];\r\n particle._currentSize1 = particle._currentSizeGradient.getFactor();\r\n particle.size = particle._currentSize1;\r\n\r\n if (system._sizeGradients!.length > 1) {\r\n particle._currentSize2 = system._sizeGradients![1].getFactor();\r\n } else {\r\n particle._currentSize2 = particle._currentSize1;\r\n }\r\n\r\n particle.scale.copyFromFloats(RandomRange(system.minScaleX, system.maxScaleX), RandomRange(system.minScaleY, system.maxScaleY));\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateStartSizeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n const ratio = system._actualFrame / system.targetStopDuration;\r\n GradientHelper.GetCurrentGradient(ratio, system._startSizeGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== system._currentStartSizeGradient) {\r\n system._currentStartSize1 = system._currentStartSize2;\r\n system._currentStartSize2 = (<FactorGradient>nextGradient).getFactor();\r\n system._currentStartSizeGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const value = Lerp(system._currentStartSize1, system._currentStartSize2, scale);\r\n particle.scale.scaleInPlace(value);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessSizeGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._sizeGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentSizeGradient) {\r\n particle._currentSize1 = particle._currentSize2;\r\n particle._currentSize2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentSizeGradient = <FactorGradient>currentGradient;\r\n }\r\n particle.size = Lerp(particle._currentSize1, particle._currentSize2, scale);\r\n });\r\n}\r\n\r\n/** Ramp */\r\n\r\n/** @internal */\r\nexport function _CreateRampData(particle: Particle, system: ThinParticleSystem) {\r\n particle.remapData = new Vector4(0, 1, 0, 1);\r\n}\r\n\r\n/** Remap */\r\n\r\n/** @internal */\r\nexport function _ProcessRemapGradients(particle: Particle, system: ThinParticleSystem) {\r\n if (system._colorRemapGradients && system._colorRemapGradients.length > 0) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._colorRemapGradients, (currentGradient, nextGradient, scale) => {\r\n const min = Lerp((<FactorGradient>currentGradient).factor1, (<FactorGradient>nextGradient).factor1, scale);\r\n const max = Lerp((<FactorGradient>currentGradient).factor2!, (<FactorGradient>nextGradient).factor2!, scale);\r\n\r\n particle.remapData.x = min;\r\n particle.remapData.y = max - min;\r\n });\r\n }\r\n\r\n if (system._alphaRemapGradients && system._alphaRemapGradients.length > 0) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._alphaRemapGradients, (currentGradient, nextGradient, scale) => {\r\n const min = Lerp((<FactorGradient>currentGradient).factor1, (<FactorGradient>nextGradient).factor1, scale);\r\n const max = Lerp((<FactorGradient>currentGradient).factor2!, (<FactorGradient>nextGradient).factor2!, scale);\r\n\r\n particle.remapData.z = min;\r\n particle.remapData.w = max - min;\r\n });\r\n }\r\n}\r\n\r\n/** Life */\r\n\r\n/** @internal */\r\nexport function _CreateLifeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n const ratio = Clamp(system._actualFrame / system.targetStopDuration);\r\n GradientHelper.GetCurrentGradient(ratio, system._lifeTimeGradients!, (currentGradient, nextGradient) => {\r\n const factorGradient1 = <FactorGradient>currentGradient;\r\n const factorGradient2 = <FactorGradient>nextGradient;\r\n const lifeTime1 = factorGradient1.getFactor();\r\n const lifeTime2 = factorGradient2.getFactor();\r\n const gradient = (ratio - factorGradient1.gradient) / (factorGradient2.gradient - factorGradient1.gradient);\r\n particle.lifeTime = Lerp(lifeTime1, lifeTime2, gradient);\r\n });\r\n system._emitPower = RandomRange(system.minEmitPower, system.maxEmitPower);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateLifetimeData(particle: Particle, system: ThinParticleSystem) {\r\n particle.lifeTime = RandomRange(system.minLifeTime, system.maxLifeTime);\r\n system._emitPower = RandomRange(system.minEmitPower, system.maxEmitPower);\r\n}\r\n\r\n/** Emit power */\r\n\r\n/** @internal */\r\nexport function _CreateEmitPowerData(particle: Particle, system: ThinParticleSystem) {\r\n if (system._emitPower === 0) {\r\n if (!particle._initialDirection) {\r\n particle._initialDirection = particle.direction.clone();\r\n } else {\r\n particle._initialDirection.copyFrom(particle.direction);\r\n }\r\n particle.direction.set(0, 0, 0);\r\n } else {\r\n particle._initialDirection = null;\r\n particle.direction.scaleInPlace(system._emitPower);\r\n }\r\n\r\n // Inherited Velocity\r\n particle.direction.addInPlace(system._inheritedVelocityOffset);\r\n}\r\n\r\n/** Angle */\r\n\r\n/** @internal */\r\nexport function _CreateAngleData(particle: Particle, system: ThinParticleSystem) {\r\n particle.angularSpeed = RandomRange(system.minAngularSpeed, system.maxAngularSpeed);\r\n particle.angle = RandomRange(system.minInitialRotation, system.maxInitialRotation);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateAngleGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentAngularSpeedGradient = system._angularSpeedGradients![0];\r\n particle.angularSpeed = particle._currentAngularSpeedGradient.getFactor();\r\n particle._currentAngularSpeed1 = particle.angularSpeed;\r\n\r\n if (system._angularSpeedGradients!.length > 1) {\r\n particle._currentAngularSpeed2 = system._angularSpeedGradients![1].getFactor();\r\n } else {\r\n particle._currentAngularSpeed2 = particle._currentAngularSpeed1;\r\n }\r\n particle.angle = RandomRange(system.minInitialRotation, system.maxInitialRotation);\r\n}\r\n\r\n/** Sheet */\r\n\r\n/** @internal */\r\nexport function _CreateSheetData(particle: Particle, system: ThinParticleSystem) {\r\n particle._initialStartSpriteCellId = system.startSpriteCellID;\r\n particle._initialEndSpriteCellId = system.endSpriteCellID;\r\n particle._initialSpriteCellLoop = system.spriteCellLoop;\r\n}\r\n"]}
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{ Color4 } from \"core/Maths/math.color\";\r\nimport type { ColorGradient, FactorGradient } from \"core/Misc/gradients\";\r\nimport { GradientHelper } from \"core/Misc/gradients\";\r\nimport type { Particle } from \"./particle\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp, Lerp, RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { TmpVectors, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\n\r\n/** Color */\r\n\r\n/** @internal */\r\nexport function _CreateColorData(particle: Particle, system: ThinParticleSystem) {\r\n const step = RandomRange(0, 1.0);\r\n\r\n Color4.LerpToRef(system.color1, system.color2, step, particle.color);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateColorDeadData(particle: Particle, system: ThinParticleSystem) {\r\n system.colorDead.subtractToRef(particle.color, system._colorDiff);\r\n system._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateColorGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentColorGradient = system._colorGradients![0];\r\n particle._currentColorGradient.getColorToRef(particle.color);\r\n particle._currentColor1.copyFrom(particle.color);\r\n\r\n if (system._colorGradients!.length > 1) {\r\n system._colorGradients![1].getColorToRef(particle._currentColor2);\r\n } else {\r\n particle._currentColor2.copyFrom(particle.color);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessColorGradients(particle: Particle, system: ThinParticleSystem) {\r\n const colorGradients = system._colorGradients;\r\n GradientHelper.GetCurrentGradient(system._ratio, colorGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentColorGradient) {\r\n particle._currentColor1.copyFrom(particle._currentColor2);\r\n (<ColorGradient>nextGradient).getColorToRef(particle._currentColor2);\r\n particle._currentColorGradient = <ColorGradient>currentGradient;\r\n }\r\n Color4.LerpToRef(particle._currentColor1, particle._currentColor2, scale, particle.color);\r\n\r\n if (particle.color.a < 0) {\r\n particle.color.a = 0;\r\n }\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessColor(particle: Particle, system: ThinParticleSystem) {\r\n particle.colorStep.scaleToRef(system._scaledUpdateSpeed, system._scaledColorStep);\r\n particle.color.addInPlace(system._scaledColorStep);\r\n\r\n if (particle.color.a < 0) {\r\n particle.color.a = 0;\r\n }\r\n}\r\n\r\n/** Angular speed */\r\n\r\n/** @internal */\r\nexport function _ProcessAngularSpeedGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._angularSpeedGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentAngularSpeedGradient) {\r\n particle._currentAngularSpeed1 = particle._currentAngularSpeed2;\r\n particle._currentAngularSpeed2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentAngularSpeedGradient = <FactorGradient>currentGradient;\r\n }\r\n particle.angularSpeed = Lerp(particle._currentAngularSpeed1, particle._currentAngularSpeed2, scale);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessAngularSpeed(particle: Particle, system: ThinParticleSystem) {\r\n particle.angle += particle.angularSpeed * system._scaledUpdateSpeed;\r\n}\r\n\r\n/** Velocity & direction */\r\n\r\n/** @internal */\r\nexport function _CreateDirectionData(particle: Particle, system: ThinParticleSystem) {\r\n system.particleEmitterType.startDirectionFunction(system._emitterWorldMatrix, particle.direction, particle, system.isLocal, system._emitterInverseWorldMatrix);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateCustomDirectionData(particle: Particle, system: ThinParticleSystem) {\r\n system.startDirectionFunction!(system._emitterWorldMatrix, particle.direction, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentVelocityGradient = system._velocityGradients![0];\r\n particle._currentVelocity1 = particle._currentVelocityGradient.getFactor();\r\n\r\n if (system._velocityGradients!.length > 1) {\r\n particle._currentVelocity2 = system._velocityGradients![1].getFactor();\r\n } else {\r\n particle._currentVelocity2 = particle._currentVelocity1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateLimitVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentLimitVelocityGradient = system._limitVelocityGradients![0];\r\n particle._currentLimitVelocity1 = particle._currentLimitVelocityGradient.getFactor();\r\n\r\n if (system._limitVelocityGradients!.length > 1) {\r\n particle._currentLimitVelocity2 = system._limitVelocityGradients![1].getFactor();\r\n } else {\r\n particle._currentLimitVelocity2 = particle._currentLimitVelocity1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._velocityGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentVelocityGradient) {\r\n particle._currentVelocity1 = particle._currentVelocity2;\r\n particle._currentVelocity2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentVelocityGradient = <FactorGradient>currentGradient;\r\n }\r\n particle._directionScale *= Lerp(particle._currentVelocity1, particle._currentVelocity2, scale);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessLimitVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._limitVelocityGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentLimitVelocityGradient) {\r\n particle._currentLimitVelocity1 = particle._currentLimitVelocity2;\r\n particle._currentLimitVelocity2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentLimitVelocityGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const limitVelocity = Lerp(particle._currentLimitVelocity1, particle._currentLimitVelocity2, scale);\r\n const currentVelocity = particle.direction.length();\r\n\r\n if (currentVelocity > limitVelocity) {\r\n particle.direction.scaleInPlace(system.limitVelocityDamping);\r\n }\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessDirection(particle: Particle) {\r\n particle.direction.scaleToRef(particle._directionScale, particle._scaledDirection);\r\n}\r\n\r\n/** Position */\r\n\r\n/** @internal */\r\nexport function _CreatePositionData(particle: Particle, system: ThinParticleSystem) {\r\n system.particleEmitterType.startPositionFunction(system._emitterWorldMatrix, particle.position, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateCustomPositionData(particle: Particle, system: ThinParticleSystem) {\r\n system.startPositionFunction!(system._emitterWorldMatrix, particle.position, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateIsLocalData(particle: Particle, system: ThinParticleSystem) {\r\n if (!particle._localPosition) {\r\n particle._localPosition = particle.position.clone();\r\n } else {\r\n particle._localPosition.copyFrom(particle.position);\r\n }\r\n Vector3.TransformCoordinatesToRef(particle._localPosition, system._emitterWorldMatrix, particle.position);\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessPosition(particle: Particle, system: ThinParticleSystem) {\r\n if (system.isLocal && particle._localPosition) {\r\n particle._localPosition!.addInPlace(particle._scaledDirection);\r\n Vector3.TransformCoordinatesToRef(particle._localPosition!, system._emitterWorldMatrix, particle.position);\r\n } else {\r\n particle.position.addInPlace(particle._scaledDirection);\r\n }\r\n}\r\n\r\n/** Drag */\r\n\r\n/** @internal */\r\nexport function _CreateDragData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentDragGradient = system._dragGradients![0];\r\n particle._currentDrag1 = particle._currentDragGradient.getFactor();\r\n\r\n if (system._dragGradients!.length > 1) {\r\n particle._currentDrag2 = system._dragGradients![1].getFactor();\r\n } else {\r\n particle._currentDrag2 = particle._currentDrag1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessDragGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._dragGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentDragGradient) {\r\n particle._currentDrag1 = particle._currentDrag2;\r\n particle._currentDrag2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentDragGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const drag = Lerp(particle._currentDrag1, particle._currentDrag2, scale);\r\n\r\n particle._scaledDirection.scaleInPlace(1.0 - drag);\r\n });\r\n}\r\n\r\n/** Noise */\r\n\r\n/** @internal */\r\nexport function _CreateNoiseData(particle: Particle, _system: ThinParticleSystem) {\r\n if (particle._randomNoiseCoordinates1) {\r\n particle._randomNoiseCoordinates1.copyFromFloats(Math.random(), Math.random(), Math.random());\r\n particle._randomNoiseCoordinates2.copyFromFloats(Math.random(), Math.random(), Math.random());\r\n } else {\r\n particle._randomNoiseCoordinates1 = new Vector3(Math.random(), Math.random(), Math.random());\r\n particle._randomNoiseCoordinates2 = new Vector3(Math.random(), Math.random(), Math.random());\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessNoise(particle: Particle, system: ThinParticleSystem) {\r\n const noiseTextureData = system._noiseTextureData;\r\n const noiseTextureSize = system._noiseTextureSize;\r\n\r\n if (noiseTextureData && noiseTextureSize && particle._randomNoiseCoordinates1) {\r\n const fetchedColorR = system._fetchR(\r\n particle._randomNoiseCoordinates1.x,\r\n particle._randomNoiseCoordinates1.y,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorG = system._fetchR(\r\n particle._randomNoiseCoordinates1.z,\r\n particle._randomNoiseCoordinates2.x,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorB = system._fetchR(\r\n particle._randomNoiseCoordinates2.y,\r\n particle._randomNoiseCoordinates2.z,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n\r\n const force = TmpVectors.Vector3[0];\r\n const scaledForce = TmpVectors.Vector3[1];\r\n\r\n force.copyFromFloats((2 * fetchedColorR - 1) * system.noiseStrength.x, (2 * fetchedColorG - 1) * system.noiseStrength.y, (2 * fetchedColorB - 1) * system.noiseStrength.z);\r\n\r\n force.scaleToRef(system._tempScaledUpdateSpeed, scaledForce);\r\n particle.direction.addInPlace(scaledForce);\r\n }\r\n}\r\n\r\n/** Gravity */\r\n\r\n/** @internal */\r\nexport function _ProcessGravity(particle: Particle, system: ThinParticleSystem) {\r\n system.gravity.scaleToRef(system._tempScaledUpdateSpeed, system._scaledGravity);\r\n particle.direction.addInPlace(system._scaledGravity);\r\n}\r\n\r\n/** Size */\r\n\r\n/** @internal */\r\nexport function _CreateSizeData(particle: Particle, system: ThinParticleSystem) {\r\n particle.size = RandomRange(system.minSize, system.maxSize);\r\n particle.scale.copyFromFloats(RandomRange(system.minScaleX, system.maxScaleX), RandomRange(system.minScaleY, system.maxScaleY));\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateSizeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentSizeGradient = system._sizeGradients![0];\r\n particle._currentSize1 = particle._currentSizeGradient.getFactor();\r\n particle.size = particle._currentSize1;\r\n\r\n if (system._sizeGradients!.length > 1) {\r\n particle._currentSize2 = system._sizeGradients![1].getFactor();\r\n } else {\r\n particle._currentSize2 = particle._currentSize1;\r\n }\r\n\r\n particle.scale.copyFromFloats(RandomRange(system.minScaleX, system.maxScaleX), RandomRange(system.minScaleY, system.maxScaleY));\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateStartSizeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n const ratio = system._actualFrame / system.targetStopDuration;\r\n GradientHelper.GetCurrentGradient(ratio, system._startSizeGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== system._currentStartSizeGradient) {\r\n system._currentStartSize1 = system._currentStartSize2;\r\n system._currentStartSize2 = (<FactorGradient>nextGradient).getFactor();\r\n system._currentStartSizeGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const value = Lerp(system._currentStartSize1, system._currentStartSize2, scale);\r\n particle.scale.scaleInPlace(value);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessSizeGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._sizeGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentSizeGradient) {\r\n particle._currentSize1 = particle._currentSize2;\r\n particle._currentSize2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentSizeGradient = <FactorGradient>currentGradient;\r\n }\r\n particle.size = Lerp(particle._currentSize1, particle._currentSize2, scale);\r\n });\r\n}\r\n\r\n/** Ramp */\r\n\r\n/** @internal */\r\nexport function _CreateRampData(particle: Particle, _system: ThinParticleSystem) {\r\n particle.remapData = new Vector4(0, 1, 0, 1);\r\n}\r\n\r\n/** Remap */\r\n\r\n/** @internal */\r\nexport function _ProcessRemapGradients(particle: Particle, system: ThinParticleSystem) {\r\n if (system._colorRemapGradients && system._colorRemapGradients.length > 0) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._colorRemapGradients, (currentGradient, nextGradient, scale) => {\r\n const min = Lerp((<FactorGradient>currentGradient).factor1, (<FactorGradient>nextGradient).factor1, scale);\r\n const max = Lerp((<FactorGradient>currentGradient).factor2!, (<FactorGradient>nextGradient).factor2!, scale);\r\n\r\n particle.remapData.x = min;\r\n particle.remapData.y = max - min;\r\n });\r\n }\r\n\r\n if (system._alphaRemapGradients && system._alphaRemapGradients.length > 0) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._alphaRemapGradients, (currentGradient, nextGradient, scale) => {\r\n const min = Lerp((<FactorGradient>currentGradient).factor1, (<FactorGradient>nextGradient).factor1, scale);\r\n const max = Lerp((<FactorGradient>currentGradient).factor2!, (<FactorGradient>nextGradient).factor2!, scale);\r\n\r\n particle.remapData.z = min;\r\n particle.remapData.w = max - min;\r\n });\r\n }\r\n}\r\n\r\n/** Life */\r\n\r\n/** @internal */\r\nexport function _CreateLifeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n const ratio = Clamp(system._actualFrame / system.targetStopDuration);\r\n GradientHelper.GetCurrentGradient(ratio, system._lifeTimeGradients!, (currentGradient, nextGradient) => {\r\n const factorGradient1 = <FactorGradient>currentGradient;\r\n const factorGradient2 = <FactorGradient>nextGradient;\r\n const lifeTime1 = factorGradient1.getFactor();\r\n const lifeTime2 = factorGradient2.getFactor();\r\n const gradient = (ratio - factorGradient1.gradient) / (factorGradient2.gradient - factorGradient1.gradient);\r\n particle.lifeTime = Lerp(lifeTime1, lifeTime2, gradient);\r\n });\r\n system._emitPower = RandomRange(system.minEmitPower, system.maxEmitPower);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateLifetimeData(particle: Particle, system: ThinParticleSystem) {\r\n particle.lifeTime = RandomRange(system.minLifeTime, system.maxLifeTime);\r\n system._emitPower = RandomRange(system.minEmitPower, system.maxEmitPower);\r\n}\r\n\r\n/** Emit power */\r\n\r\n/** @internal */\r\nexport function _CreateEmitPowerData(particle: Particle, system: ThinParticleSystem) {\r\n if (system._emitPower === 0) {\r\n if (!particle._initialDirection) {\r\n particle._initialDirection = particle.direction.clone();\r\n } else {\r\n particle._initialDirection.copyFrom(particle.direction);\r\n }\r\n particle.direction.set(0, 0, 0);\r\n } else {\r\n particle._initialDirection = null;\r\n particle.direction.scaleInPlace(system._emitPower);\r\n }\r\n\r\n // Inherited Velocity\r\n particle.direction.addInPlace(system._inheritedVelocityOffset);\r\n}\r\n\r\n/** Angle */\r\n\r\n/** @internal */\r\nexport function _CreateAngleData(particle: Particle, system: ThinParticleSystem) {\r\n particle.angularSpeed = RandomRange(system.minAngularSpeed, system.maxAngularSpeed);\r\n particle.angle = RandomRange(system.minInitialRotation, system.maxInitialRotation);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateAngleGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentAngularSpeedGradient = system._angularSpeedGradients![0];\r\n particle.angularSpeed = particle._currentAngularSpeedGradient.getFactor();\r\n particle._currentAngularSpeed1 = particle.angularSpeed;\r\n\r\n if (system._angularSpeedGradients!.length > 1) {\r\n particle._currentAngularSpeed2 = system._angularSpeedGradients![1].getFactor();\r\n } else {\r\n particle._currentAngularSpeed2 = particle._currentAngularSpeed1;\r\n }\r\n particle.angle = RandomRange(system.minInitialRotation, system.maxInitialRotation);\r\n}\r\n\r\n/** Sheet */\r\n\r\n/** @internal */\r\nexport function _CreateSheetData(particle: Particle, system: ThinParticleSystem) {\r\n particle._initialStartSpriteCellId = system.startSpriteCellID;\r\n particle._initialEndSpriteCellId = system.endSpriteCellID;\r\n particle._initialSpriteCellLoop = system.spriteCellLoop;\r\n}\r\n"]}
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this._colorDiff = new Color4(0, 0, 0, 0);
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this._scaledDirection = Vector3.Zero();
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this._onBeforeDrawParticlesObservable = null;
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this._emitFromParticle = (
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particle.age = particle.lifeTime;
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serialize(
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serialize(_serializeTexture) {
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clone(name, newEmitter,
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clone(name, newEmitter, _cloneTexture = false) {
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_addFactorGradient(factorGradients, gradient, factor, factor2) {
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