@babylonjs/core 8.36.1 → 8.37.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (296) hide show
  1. package/Animations/animationGroup.js +1 -4
  2. package/Animations/animationGroup.js.map +1 -1
  3. package/AudioV2/abstractAudio/audioEngineV2.d.ts +0 -4
  4. package/AudioV2/abstractAudio/audioEngineV2.js +0 -4
  5. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  6. package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.js +1 -1
  7. package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.js.map +1 -1
  8. package/AudioV2/audioParameter.d.ts +5 -1
  9. package/AudioV2/audioParameter.js +4 -0
  10. package/AudioV2/audioParameter.js.map +1 -1
  11. package/AudioV2/webAudio/components/webAudioParameterComponent.d.ts +0 -18
  12. package/AudioV2/webAudio/components/webAudioParameterComponent.js +7 -67
  13. package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
  14. package/Behaviors/Cameras/interpolatingBehavior.d.ts +58 -0
  15. package/Behaviors/Cameras/interpolatingBehavior.js +157 -0
  16. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -0
  17. package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +5 -20
  18. package/Cameras/Inputs/arcRotateCameraPointersInput.js +9 -69
  19. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  20. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +81 -0
  21. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +223 -0
  22. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -0
  23. package/Cameras/Inputs/geospatialCameraMouseWheelInput.js +1 -1
  24. package/Cameras/Inputs/geospatialCameraMouseWheelInput.js.map +1 -1
  25. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +17 -21
  26. package/Cameras/Inputs/geospatialCameraPointersInput.js +49 -71
  27. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  28. package/Cameras/Inputs/orbitCameraPointersInput.d.ts +49 -0
  29. package/Cameras/Inputs/orbitCameraPointersInput.js +105 -0
  30. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -0
  31. package/Cameras/Limits/geospatialLimits.d.ts +60 -0
  32. package/Cameras/Limits/geospatialLimits.js +89 -0
  33. package/Cameras/Limits/geospatialLimits.js.map +1 -0
  34. package/Cameras/camera.js +1 -0
  35. package/Cameras/camera.js.map +1 -1
  36. package/Cameras/cameraMovement.d.ts +150 -0
  37. package/Cameras/cameraMovement.js +190 -0
  38. package/Cameras/cameraMovement.js.map +1 -0
  39. package/Cameras/geospatialCamera.d.ts +78 -49
  40. package/Cameras/geospatialCamera.js +210 -191
  41. package/Cameras/geospatialCamera.js.map +1 -1
  42. package/Cameras/geospatialCameraInputsManager.d.ts +5 -0
  43. package/Cameras/geospatialCameraInputsManager.js +9 -0
  44. package/Cameras/geospatialCameraInputsManager.js.map +1 -1
  45. package/Cameras/geospatialCameraMovement.d.ts +66 -0
  46. package/Cameras/geospatialCameraMovement.js +199 -0
  47. package/Cameras/geospatialCameraMovement.js.map +1 -0
  48. package/Cameras/targetCamera.js +0 -4
  49. package/Cameras/targetCamera.js.map +1 -1
  50. package/Culling/ray.core.js +1 -1
  51. package/Culling/ray.core.js.map +1 -1
  52. package/Debug/debugLayer.d.ts +1 -1
  53. package/Debug/debugLayer.js.map +1 -1
  54. package/Decorators/nodeDecorator.d.ts +9 -7
  55. package/Decorators/nodeDecorator.js +9 -7
  56. package/Decorators/nodeDecorator.js.map +1 -1
  57. package/Engines/Native/nativeInterfaces.d.ts +14 -6
  58. package/Engines/Native/nativeInterfaces.js +6 -1
  59. package/Engines/Native/nativeInterfaces.js.map +1 -1
  60. package/Engines/WebGPU/webgpuCacheSampler.js +4 -0
  61. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  62. package/Engines/WebGPU/webgpuTextureManager.js +2 -2
  63. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  64. package/Engines/abstractEngine.js +2 -2
  65. package/Engines/abstractEngine.js.map +1 -1
  66. package/Engines/nativeEngine.js +2 -2
  67. package/Engines/nativeEngine.js.map +1 -1
  68. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +1 -1
  69. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
  70. package/FlowGraph/flowGraphMath.d.ts +25 -0
  71. package/FlowGraph/flowGraphMath.js +40 -0
  72. package/FlowGraph/flowGraphMath.js.map +1 -0
  73. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
  74. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  75. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
  76. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  77. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +1 -1
  78. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +2 -2
  79. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  80. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.d.ts +1 -1
  81. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +2 -2
  82. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  83. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
  84. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js +1 -1
  85. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +1 -1
  86. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js +1 -1
  87. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +1 -1
  88. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js +1 -1
  89. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js.map +1 -1
  90. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
  91. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  92. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +6 -0
  93. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +26 -0
  94. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  95. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +1 -1
  96. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
  97. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  98. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +48 -22
  99. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  100. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -1
  101. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
  102. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +3 -3
  103. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  104. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +3 -0
  105. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +14 -1
  106. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  107. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +1 -1
  108. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  109. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  110. package/FrameGraph/Node/Blocks/index.js +1 -0
  111. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  112. package/FrameGraph/Node/nodeRenderGraph.js +2 -1
  113. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  114. package/FrameGraph/Passes/{cullPass.d.ts → objectListPass.d.ts} +8 -8
  115. package/FrameGraph/Passes/{cullPass.js → objectListPass.js} +9 -9
  116. package/FrameGraph/Passes/objectListPass.js.map +1 -0
  117. package/FrameGraph/Passes/renderPass.d.ts +6 -2
  118. package/FrameGraph/Passes/renderPass.js +14 -2
  119. package/FrameGraph/Passes/renderPass.js.map +1 -1
  120. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +2 -2
  121. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  122. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +4 -4
  123. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +3 -4
  124. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  125. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +8 -0
  126. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +10 -0
  127. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  128. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +8 -0
  129. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +13 -0
  130. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  131. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -3
  132. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +1 -2
  133. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  134. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +3 -1
  135. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +11 -1
  136. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
  137. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
  138. package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -5
  139. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  140. package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +4 -0
  141. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +7 -1
  142. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  143. package/FrameGraph/frameGraph.d.ts +10 -4
  144. package/FrameGraph/frameGraph.js +22 -9
  145. package/FrameGraph/frameGraph.js.map +1 -1
  146. package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
  147. package/FrameGraph/frameGraphRenderContext.js +22 -3
  148. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  149. package/FrameGraph/frameGraphTask.js +3 -3
  150. package/FrameGraph/frameGraphTask.js.map +1 -1
  151. package/FrameGraph/index.d.ts +1 -1
  152. package/FrameGraph/index.js +1 -1
  153. package/FrameGraph/index.js.map +1 -1
  154. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +1 -1
  155. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  156. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +5 -1
  157. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
  158. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -5
  159. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
  160. package/Materials/PBR/openpbrMaterial.js +2 -1
  161. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  162. package/Materials/floatingOriginMatrixOverrides.js +19 -0
  163. package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
  164. package/Materials/shaderMaterial.d.ts +9 -0
  165. package/Materials/shaderMaterial.js +39 -2
  166. package/Materials/shaderMaterial.js.map +1 -1
  167. package/Maths/math.vector.functions.d.ts +5 -24
  168. package/Maths/math.vector.functions.js +32 -35
  169. package/Maths/math.vector.functions.js.map +1 -1
  170. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +1 -0
  171. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +51 -16
  172. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  173. package/Meshes/Node/Blocks/randomBlock.js +11 -11
  174. package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
  175. package/Meshes/csg2.js +1 -1
  176. package/Meshes/csg2.js.map +1 -1
  177. package/Meshes/thinInstanceMesh.js +15 -0
  178. package/Meshes/thinInstanceMesh.js.map +1 -1
  179. package/Misc/copyTextureToTexture.d.ts +8 -1
  180. package/Misc/copyTextureToTexture.js +16 -2
  181. package/Misc/copyTextureToTexture.js.map +1 -1
  182. package/Misc/fileTools.js.map +1 -1
  183. package/Misc/tools.d.ts +3 -0
  184. package/Misc/tools.js +43 -4
  185. package/Misc/tools.js.map +1 -1
  186. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +6 -4
  187. package/Particles/EmitterTypes/coneParticleEmitter.js +18 -12
  188. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  189. package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -3
  190. package/Particles/EmitterTypes/customParticleEmitter.js +8 -6
  191. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  192. package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +3 -1
  193. package/Particles/EmitterTypes/sphereParticleEmitter.js +7 -1
  194. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  195. package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +1 -1
  196. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +2 -1
  197. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
  198. package/Particles/Node/Blocks/Emitters/coneShapeBlock.d.ts +15 -4
  199. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +66 -36
  200. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
  201. package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +0 -4
  202. package/Particles/Node/Blocks/Emitters/createParticleBlock.js +1 -8
  203. package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
  204. package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +13 -9
  205. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +36 -23
  206. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
  207. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +10 -1
  208. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +50 -17
  209. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
  210. package/Particles/Node/Blocks/Emitters/emitters.functions.d.ts +6 -0
  211. package/Particles/Node/Blocks/Emitters/emitters.functions.js +13 -0
  212. package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -0
  213. package/Particles/Node/Blocks/Emitters/meshShapeBlock.d.ts +2 -2
  214. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +5 -1
  215. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
  216. package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +1 -1
  217. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +3 -1
  218. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
  219. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +16 -1
  220. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +67 -14
  221. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
  222. package/Particles/Node/Blocks/Update/basicColorUpdateBlock.d.ts +1 -1
  223. package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js +1 -1
  224. package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js.map +1 -1
  225. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +1 -1
  226. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +3 -3
  227. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
  228. package/Particles/Node/Blocks/Update/updateSizeBlock.d.ts +35 -0
  229. package/Particles/Node/Blocks/Update/updateSizeBlock.js +73 -0
  230. package/Particles/Node/Blocks/Update/updateSizeBlock.js.map +1 -0
  231. package/Particles/Node/Blocks/index.d.ts +1 -0
  232. package/Particles/Node/Blocks/index.js +1 -0
  233. package/Particles/Node/Blocks/index.js.map +1 -1
  234. package/Particles/Node/Blocks/particleInputBlock.js +3 -0
  235. package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
  236. package/Particles/Node/Blocks/particleRandomBlock.d.ts +5 -2
  237. package/Particles/Node/Blocks/particleRandomBlock.js +40 -22
  238. package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
  239. package/Particles/Node/Blocks/systemBlock.d.ts +21 -9
  240. package/Particles/Node/Blocks/systemBlock.js +37 -22
  241. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  242. package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +7 -1
  243. package/Particles/Node/Enums/nodeParticleContextualSources.js +6 -0
  244. package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
  245. package/Particles/Node/nodeParticleBuildState.d.ts +5 -5
  246. package/Particles/Node/nodeParticleBuildState.js +14 -5
  247. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  248. package/Particles/Node/nodeParticleSystemSet.helper.d.ts +0 -2
  249. package/Particles/Node/nodeParticleSystemSet.helper.js +586 -148
  250. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  251. package/Particles/Node/nodeParticleSystemSet.js +1 -1
  252. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  253. package/Particles/particle.d.ts +4 -0
  254. package/Particles/particle.js +2 -0
  255. package/Particles/particle.js.map +1 -1
  256. package/Particles/thinParticleSystem.d.ts +3 -7
  257. package/Particles/thinParticleSystem.function.d.ts +3 -3
  258. package/Particles/thinParticleSystem.function.js +11 -8
  259. package/Particles/thinParticleSystem.function.js.map +1 -1
  260. package/Particles/thinParticleSystem.js +5 -7
  261. package/Particles/thinParticleSystem.js.map +1 -1
  262. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +2 -1
  263. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  264. package/Rendering/prePassRenderer.js +4 -1
  265. package/Rendering/prePassRenderer.js.map +1 -1
  266. package/Shaders/ShadersInclude/gaussianSplatting.js +5 -1
  267. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  268. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +2 -1
  269. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  270. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +1 -1
  271. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  272. package/Shaders/copyTextureToTexture.fragment.js +2 -2
  273. package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
  274. package/Shaders/gaussianSplatting.vertex.js +3 -3
  275. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  276. package/Shaders/gaussianSplattingDepth.vertex.js +2 -2
  277. package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
  278. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +35 -1
  279. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  280. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js +2 -1
  281. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  282. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js +1 -2
  283. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  284. package/ShadersWGSL/copyTextureToTexture.fragment.js +3 -3
  285. package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -1
  286. package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
  287. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  288. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
  289. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  290. package/XR/webXRSessionManager.js +4 -0
  291. package/XR/webXRSessionManager.js.map +1 -1
  292. package/package.json +1 -1
  293. package/scene.d.ts +1 -3
  294. package/scene.js +8 -7
  295. package/scene.js.map +1 -1
  296. package/FrameGraph/Passes/cullPass.js.map +0 -1
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1
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{"version":3,"file":"particle.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/particle.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC7E,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAM7C,OAAO,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAEvD;;;GAGG;AACH,MAAM,OAAO,QAAQ;IA8IjB;;;OAGG;IACH;IACI;;OAEG;IACI,cAAkC;QAAlC,mBAAc,GAAd,cAAc,CAAoB;QAhJ7C;;WAEG;QACI,aAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAEjC;;WAEG;QACI,cAAS,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAElC;;WAEG;QACI,UAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC;;WAEG;QACI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QACI,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C;;WAEG;QACI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QACI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QACI,QAAG,GAAG,CAAC,CAAC;QAEf;;WAEG;QACI,SAAI,GAAG,CAAC,CAAC;QAEhB;;WAEG;QACI,UAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjC;;WAEG;QACI,UAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QAExB;;WAEG;QACI,cAAS,GAAW,CAAC,CAAC;QAa7B,gBAAgB;QACT,yBAAoB,GAAgC,IAAI,CAAC;QAWhE,gBAAgB;QACT,mBAAc,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/C,gBAAgB;QACT,mBAAc,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAI/C,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QACzB,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAIzB,gBAAgB;QACT,0BAAqB,GAAG,CAAC,CAAC;QACjC,gBAAgB;QACT,0BAAqB,GAAG,CAAC,CAAC;QAIjC,gBAAgB;QACT,sBAAiB,GAAG,CAAC,CAAC;QAC7B,gBAAgB;QACT,sBAAiB,GAAG,CAAC,CAAC;QAI7B,gBAAgB;QACT,2BAAsB,GAAG,CAAC,CAAC;QAClC,gBAAgB;QACT,2BAAsB,GAAG,CAAC,CAAC;QAIlC,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QACzB,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAoBrB,IAAI,CAAC,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,uBAAuB,EAAE,CAAC;YAC/C,OAAO;QACX,CAAC;QAED,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACrC,CAAC;IAEO,yBAAyB;QAC7B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC;QACzB,IAAI,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,qBAAqB,CAAC;QAE5D,IAAI,IAAI,CAAC,cAAc,CAAC,qBAAqB,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,iBAAiB,KAAK,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC3D,CAAC;YAED,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;gBACpB,sEAAsE;gBACtE,WAAW,GAAG,CAAC,CAAC;gBAChB,SAAS,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,SAAS,IAAI,IAAI,CAAC,iBAAiB,CAAC;YACxC,CAAC;QACL,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,yBAAyB,GAAG,CAAC,CAAC;QAC/E,IAAI,KAAa,CAAC;QAClB,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,GAAG,WAAW,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/E,CAAC;aAAM,CAAC;YACJ,KAAK,GAAG,KAAK,CAAC,CAAC,SAAS,GAAG,WAAW,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,yBAAyB,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;IACzE,CAAC;IAED;;OAEG;IACI,gCAAgC,CAAC,UAAsB;QAC1D,IAAmB,UAAU,CAAC,cAAc,CAAC,OAAQ,CAAC,QAAQ,EAAE,CAAC;YAC7D,MAAM,WAAW,GAAiB,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC;YACpE,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC7C,IAAI,UAAU,CAAC,gBAAgB,EAAE,CAAC;gBAC9B,MAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;gBACpC,WAAW,CAAC,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;YACnD,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,MAAM,eAAe,GAAY,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC;YACnE,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5C,CAAC;QACD,wEAAwE;QACxE,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,uBAAuB,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACzF,UAAU,CAAC,cAAc,CAAC,wBAAwB,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACvF,CAAC;IAED,gBAAgB;IACT,iCAAiC;QACpC,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACpE,KAAK,MAAM,UAAU,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBACjD,IAAI,CAAC,gCAAgC,CAAC,UAAU,CAAC,CAAC;YACtD,CAAC;QACL,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC;QAC1C,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC;QACvD,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,KAAe;QACzB,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAC;gBAC1B,KAAK,CAAC,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAC7D,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;YAC7D,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC;QACnC,CAAC;QACD,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;gBACvB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,cAA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type { Nullable } from \"../types\";\r\nimport { Vector2, Vector3, TmpVectors, Vector4 } from \"../Maths/math.vector\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { SubEmitter } from \"./subEmitter\";\r\nimport type { ColorGradient, FactorGradient } from \"../Misc/gradients\";\r\n\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * A particle represents one of the element emitted by a particle system.\r\n * This is mainly define by its coordinates, direction, velocity and age.\r\n */\r\nexport class Particle {\r\n private static _Count = 0;\r\n /**\r\n * Unique ID of the particle\r\n */\r\n public id: number;\r\n /**\r\n * The world position of the particle in the scene.\r\n */\r\n public position = Vector3.Zero();\r\n\r\n /**\r\n * The world direction of the particle in the scene.\r\n */\r\n public direction = Vector3.Zero();\r\n\r\n /**\r\n * The color of the particle.\r\n */\r\n public color = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color change of the particle per step.\r\n */\r\n public colorStep = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The creation color of the particle.\r\n */\r\n public initialColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color used when the end of life of the particle.\r\n */\r\n public colorDead = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Defines how long will the life of the particle be.\r\n */\r\n public lifeTime = 1.0;\r\n\r\n /**\r\n * The current age of the particle.\r\n */\r\n public age = 0;\r\n\r\n /**\r\n * The current size of the particle.\r\n */\r\n public size = 0;\r\n\r\n /**\r\n * The current scale of the particle.\r\n */\r\n public scale = new Vector2(1, 1);\r\n\r\n /**\r\n * The current angle of the particle.\r\n */\r\n public angle = 0;\r\n\r\n /**\r\n * Defines how fast is the angle changing.\r\n */\r\n public angularSpeed = 0;\r\n\r\n /**\r\n * Defines the cell index used by the particle to be rendered from a sprite.\r\n */\r\n public cellIndex: number = 0;\r\n\r\n /**\r\n * The information required to support color remapping\r\n */\r\n public remapData: Vector4;\r\n\r\n /** @internal */\r\n public _randomCellOffset?: number;\r\n\r\n /** @internal */\r\n public _initialDirection: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public _attachedSubEmitters: Nullable<Array<SubEmitter>> = null;\r\n\r\n /** @internal */\r\n public _initialStartSpriteCellId: number;\r\n /** @internal */\r\n public _initialEndSpriteCellId: number;\r\n /** @internal */\r\n public _initialSpriteCellLoop: boolean;\r\n\r\n /** @internal */\r\n public _currentColorGradient: Nullable<ColorGradient>;\r\n /** @internal */\r\n public _currentColor1 = new Color4(0, 0, 0, 0);\r\n /** @internal */\r\n public _currentColor2 = new Color4(0, 0, 0, 0);\r\n\r\n /** @internal */\r\n public _currentSizeGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentSize1 = 0;\r\n /** @internal */\r\n public _currentSize2 = 0;\r\n\r\n /** @internal */\r\n public _currentAngularSpeedGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentAngularSpeed1 = 0;\r\n /** @internal */\r\n public _currentAngularSpeed2 = 0;\r\n\r\n /** @internal */\r\n public _currentVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentVelocity1 = 0;\r\n /** @internal */\r\n public _currentVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _currentLimitVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentLimitVelocity1 = 0;\r\n /** @internal */\r\n public _currentLimitVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _currentDragGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentDrag1 = 0;\r\n /** @internal */\r\n public _currentDrag2 = 0;\r\n\r\n /** @internal */\r\n public _randomNoiseCoordinates1: Vector3;\r\n /** @internal */\r\n public _randomNoiseCoordinates2: Vector3;\r\n\r\n /** @internal */\r\n public _localPosition?: Vector3;\r\n\r\n /**\r\n * Creates a new instance Particle\r\n * @param particleSystem the particle system the particle belongs to\r\n */\r\n constructor(\r\n /**\r\n * The particle system the particle belongs to.\r\n */\r\n public particleSystem: ThinParticleSystem\r\n ) {\r\n this.id = Particle._Count++;\r\n if (!this.particleSystem.isAnimationSheetEnabled) {\r\n return;\r\n }\r\n\r\n this._updateCellInfoFromSystem();\r\n }\r\n\r\n private _updateCellInfoFromSystem(): void {\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Defines how the sprite cell index is updated for the particle\r\n */\r\n public updateCellIndex(): void {\r\n let offsetAge = this.age;\r\n let changeSpeed = this.particleSystem.spriteCellChangeSpeed;\r\n\r\n if (this.particleSystem.spriteRandomStartCell) {\r\n if (this._randomCellOffset === undefined) {\r\n this._randomCellOffset = Math.random() * this.lifeTime;\r\n }\r\n\r\n if (changeSpeed === 0) {\r\n // Special case when speed = 0 meaning we want to stay on initial cell\r\n changeSpeed = 1;\r\n offsetAge = this._randomCellOffset;\r\n } else {\r\n offsetAge += this._randomCellOffset;\r\n }\r\n }\r\n\r\n const dist = this._initialEndSpriteCellId - this._initialStartSpriteCellId + 1;\r\n let ratio: number;\r\n if (this._initialSpriteCellLoop) {\r\n ratio = Clamp(((offsetAge * changeSpeed) % this.lifeTime) / this.lifeTime);\r\n } else {\r\n ratio = Clamp((offsetAge * changeSpeed) / this.lifeTime);\r\n }\r\n this.cellIndex = (this._initialStartSpriteCellId + ratio * dist) | 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _inheritParticleInfoToSubEmitter(subEmitter: SubEmitter) {\r\n if ((<AbstractMesh>subEmitter.particleSystem.emitter).position) {\r\n const emitterMesh = <AbstractMesh>subEmitter.particleSystem.emitter;\r\n emitterMesh.position.copyFrom(this.position);\r\n if (subEmitter.inheritDirection) {\r\n const temp = TmpVectors.Vector3[0];\r\n this.direction.normalizeToRef(temp);\r\n emitterMesh.setDirection(temp, 0, Math.PI / 2);\r\n }\r\n } else {\r\n const emitterPosition = <Vector3>subEmitter.particleSystem.emitter;\r\n emitterPosition.copyFrom(this.position);\r\n }\r\n // Set inheritedVelocityOffset to be used when new particles are created\r\n this.direction.scaleToRef(subEmitter.inheritedVelocityAmount / 2, TmpVectors.Vector3[0]);\r\n subEmitter.particleSystem._inheritedVelocityOffset.copyFrom(TmpVectors.Vector3[0]);\r\n }\r\n\r\n /** @internal */\r\n public _inheritParticleInfoToSubEmitters() {\r\n if (this._attachedSubEmitters && this._attachedSubEmitters.length > 0) {\r\n for (const subEmitter of this._attachedSubEmitters) {\r\n this._inheritParticleInfoToSubEmitter(subEmitter);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n this.age = 0;\r\n this.id = Particle._Count++;\r\n this._currentColorGradient = null;\r\n this._currentSizeGradient = null;\r\n this._currentAngularSpeedGradient = null;\r\n this._currentVelocityGradient = null;\r\n this._currentLimitVelocityGradient = null;\r\n this._currentDragGradient = null;\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n this._randomCellOffset = undefined;\r\n }\r\n\r\n /**\r\n * Copy the properties of particle to another one.\r\n * @param other the particle to copy the information to.\r\n */\r\n public copyTo(other: Particle) {\r\n other.position.copyFrom(this.position);\r\n if (this._initialDirection) {\r\n if (other._initialDirection) {\r\n other._initialDirection.copyFrom(this._initialDirection);\r\n } else {\r\n other._initialDirection = this._initialDirection.clone();\r\n }\r\n } else {\r\n other._initialDirection = null;\r\n }\r\n other.direction.copyFrom(this.direction);\r\n if (this._localPosition) {\r\n if (other._localPosition) {\r\n other._localPosition.copyFrom(this._localPosition);\r\n } else {\r\n other._localPosition = this._localPosition.clone();\r\n }\r\n }\r\n other.color.copyFrom(this.color);\r\n other.colorStep.copyFrom(this.colorStep);\r\n other.initialColor.copyFrom(this.initialColor);\r\n other.colorDead.copyFrom(this.colorDead);\r\n other.lifeTime = this.lifeTime;\r\n other.age = this.age;\r\n other._randomCellOffset = this._randomCellOffset;\r\n other.size = this.size;\r\n other.scale.copyFrom(this.scale);\r\n other.angle = this.angle;\r\n other.angularSpeed = this.angularSpeed;\r\n other.particleSystem = this.particleSystem;\r\n other.cellIndex = this.cellIndex;\r\n other.id = this.id;\r\n other._attachedSubEmitters = this._attachedSubEmitters;\r\n if (this._currentColorGradient) {\r\n other._currentColorGradient = this._currentColorGradient;\r\n other._currentColor1.copyFrom(this._currentColor1);\r\n other._currentColor2.copyFrom(this._currentColor2);\r\n }\r\n if (this._currentSizeGradient) {\r\n other._currentSizeGradient = this._currentSizeGradient;\r\n other._currentSize1 = this._currentSize1;\r\n other._currentSize2 = this._currentSize2;\r\n }\r\n if (this._currentAngularSpeedGradient) {\r\n other._currentAngularSpeedGradient = this._currentAngularSpeedGradient;\r\n other._currentAngularSpeed1 = this._currentAngularSpeed1;\r\n other._currentAngularSpeed2 = this._currentAngularSpeed2;\r\n }\r\n if (this._currentVelocityGradient) {\r\n other._currentVelocityGradient = this._currentVelocityGradient;\r\n other._currentVelocity1 = this._currentVelocity1;\r\n other._currentVelocity2 = this._currentVelocity2;\r\n }\r\n if (this._currentLimitVelocityGradient) {\r\n other._currentLimitVelocityGradient = this._currentLimitVelocityGradient;\r\n other._currentLimitVelocity1 = this._currentLimitVelocity1;\r\n other._currentLimitVelocity2 = this._currentLimitVelocity2;\r\n }\r\n if (this._currentDragGradient) {\r\n other._currentDragGradient = this._currentDragGradient;\r\n other._currentDrag1 = this._currentDrag1;\r\n other._currentDrag2 = this._currentDrag2;\r\n }\r\n if (this.particleSystem.isAnimationSheetEnabled) {\r\n other._initialStartSpriteCellId = this._initialStartSpriteCellId;\r\n other._initialEndSpriteCellId = this._initialEndSpriteCellId;\r\n other._initialSpriteCellLoop = this._initialSpriteCellLoop;\r\n }\r\n if (this.particleSystem.useRampGradients) {\r\n if (other.remapData && this.remapData) {\r\n other.remapData.copyFrom(this.remapData);\r\n } else {\r\n other.remapData = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n if (this._randomNoiseCoordinates1) {\r\n if (other._randomNoiseCoordinates1) {\r\n other._randomNoiseCoordinates1.copyFrom(this._randomNoiseCoordinates1);\r\n other._randomNoiseCoordinates2.copyFrom(this._randomNoiseCoordinates2);\r\n } else {\r\n other._randomNoiseCoordinates1 = this._randomNoiseCoordinates1.clone();\r\n other._randomNoiseCoordinates2 = this._randomNoiseCoordinates2.clone();\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ 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type { Nullable } from \"../types\";\r\nimport { Vector2, Vector3, TmpVectors, Vector4 } from \"../Maths/math.vector\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { SubEmitter } from \"./subEmitter\";\r\nimport type { ColorGradient, FactorGradient } from \"../Misc/gradients\";\r\n\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * A particle represents one of the element emitted by a particle system.\r\n * This is mainly define by its coordinates, direction, velocity and age.\r\n */\r\nexport class Particle {\r\n private static _Count = 0;\r\n /**\r\n * Unique ID of the particle\r\n */\r\n public id: number;\r\n /**\r\n * The world position of the particle in the scene.\r\n */\r\n public position = Vector3.Zero();\r\n\r\n /**\r\n * The world direction of the particle in the scene.\r\n */\r\n public direction = Vector3.Zero();\r\n\r\n /**\r\n * The color of the particle.\r\n */\r\n public color = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color change of the particle per step.\r\n */\r\n public colorStep = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The creation color of the particle.\r\n */\r\n public initialColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color used when the end of life of the particle.\r\n */\r\n public colorDead = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Defines how long will the life of the particle be.\r\n */\r\n public lifeTime = 1.0;\r\n\r\n /**\r\n * The current age of the particle.\r\n */\r\n public age = 0;\r\n\r\n /**\r\n * The current size of the particle.\r\n */\r\n public size = 0;\r\n\r\n /**\r\n * The current scale of the particle.\r\n */\r\n public scale = new Vector2(1, 1);\r\n\r\n /**\r\n * The current angle of the particle.\r\n */\r\n public angle = 0;\r\n\r\n /**\r\n * Defines how fast is the angle changing.\r\n */\r\n public angularSpeed = 0;\r\n\r\n /**\r\n * Defines the cell index used by the particle to be rendered from a sprite.\r\n */\r\n public cellIndex: number = 0;\r\n\r\n /**\r\n * The information required to support color remapping\r\n */\r\n public remapData: Vector4;\r\n\r\n /** @internal */\r\n public _randomCellOffset?: number;\r\n\r\n /** @internal */\r\n public _initialDirection: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public _attachedSubEmitters: Nullable<Array<SubEmitter>> = null;\r\n\r\n /** @internal */\r\n public _initialStartSpriteCellId: number;\r\n /** @internal */\r\n public _initialEndSpriteCellId: number;\r\n /** @internal */\r\n public _initialSpriteCellLoop: boolean;\r\n\r\n /** @internal */\r\n public _currentColorGradient: Nullable<ColorGradient>;\r\n /** @internal */\r\n public _currentColor1 = new Color4(0, 0, 0, 0);\r\n /** @internal */\r\n public _currentColor2 = new Color4(0, 0, 0, 0);\r\n\r\n /** @internal */\r\n public _currentSizeGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentSize1 = 0;\r\n /** @internal */\r\n public _currentSize2 = 0;\r\n\r\n /** @internal */\r\n public _currentAngularSpeedGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentAngularSpeed1 = 0;\r\n /** @internal */\r\n public _currentAngularSpeed2 = 0;\r\n\r\n /** @internal */\r\n public _currentVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentVelocity1 = 0;\r\n /** @internal */\r\n public _currentVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _directionScale: number;\r\n\r\n /** @internal */\r\n public _scaledDirection = Vector3.Zero();\r\n\r\n /** @internal */\r\n public _currentLimitVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentLimitVelocity1 = 0;\r\n /** @internal */\r\n public _currentLimitVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _currentDragGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentDrag1 = 0;\r\n /** @internal */\r\n public _currentDrag2 = 0;\r\n\r\n /** @internal */\r\n public _randomNoiseCoordinates1: Vector3;\r\n /** @internal */\r\n public _randomNoiseCoordinates2: Vector3;\r\n\r\n /** @internal */\r\n public _localPosition?: Vector3;\r\n\r\n /**\r\n * Creates a new instance Particle\r\n * @param particleSystem the particle system the particle belongs to\r\n */\r\n constructor(\r\n /**\r\n * The particle system the particle belongs to.\r\n */\r\n public particleSystem: ThinParticleSystem\r\n ) {\r\n this.id = Particle._Count++;\r\n if (!this.particleSystem.isAnimationSheetEnabled) {\r\n return;\r\n }\r\n\r\n this._updateCellInfoFromSystem();\r\n }\r\n\r\n private _updateCellInfoFromSystem(): void {\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Defines how the sprite cell index is updated for the particle\r\n */\r\n public updateCellIndex(): void {\r\n let offsetAge = this.age;\r\n let changeSpeed = this.particleSystem.spriteCellChangeSpeed;\r\n\r\n if (this.particleSystem.spriteRandomStartCell) {\r\n if (this._randomCellOffset === undefined) {\r\n this._randomCellOffset = Math.random() * this.lifeTime;\r\n }\r\n\r\n if (changeSpeed === 0) {\r\n // Special case when speed = 0 meaning we want to stay on initial cell\r\n changeSpeed = 1;\r\n offsetAge = this._randomCellOffset;\r\n } else {\r\n offsetAge += this._randomCellOffset;\r\n }\r\n }\r\n\r\n const dist = this._initialEndSpriteCellId - this._initialStartSpriteCellId + 1;\r\n let ratio: number;\r\n if (this._initialSpriteCellLoop) {\r\n ratio = Clamp(((offsetAge * changeSpeed) % this.lifeTime) / this.lifeTime);\r\n } else {\r\n ratio = Clamp((offsetAge * changeSpeed) / this.lifeTime);\r\n }\r\n this.cellIndex = (this._initialStartSpriteCellId + ratio * dist) | 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _inheritParticleInfoToSubEmitter(subEmitter: SubEmitter) {\r\n if ((<AbstractMesh>subEmitter.particleSystem.emitter).position) {\r\n const emitterMesh = <AbstractMesh>subEmitter.particleSystem.emitter;\r\n emitterMesh.position.copyFrom(this.position);\r\n if (subEmitter.inheritDirection) {\r\n const temp = TmpVectors.Vector3[0];\r\n this.direction.normalizeToRef(temp);\r\n emitterMesh.setDirection(temp, 0, Math.PI / 2);\r\n }\r\n } else {\r\n const emitterPosition = <Vector3>subEmitter.particleSystem.emitter;\r\n emitterPosition.copyFrom(this.position);\r\n }\r\n // Set inheritedVelocityOffset to be used when new particles are created\r\n this.direction.scaleToRef(subEmitter.inheritedVelocityAmount / 2, TmpVectors.Vector3[0]);\r\n subEmitter.particleSystem._inheritedVelocityOffset.copyFrom(TmpVectors.Vector3[0]);\r\n }\r\n\r\n /** @internal */\r\n public _inheritParticleInfoToSubEmitters() {\r\n if (this._attachedSubEmitters && this._attachedSubEmitters.length > 0) {\r\n for (const subEmitter of this._attachedSubEmitters) {\r\n this._inheritParticleInfoToSubEmitter(subEmitter);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n this.age = 0;\r\n this.id = Particle._Count++;\r\n this._currentColorGradient = null;\r\n this._currentSizeGradient = null;\r\n this._currentAngularSpeedGradient = null;\r\n this._currentVelocityGradient = null;\r\n this._currentLimitVelocityGradient = null;\r\n this._currentDragGradient = null;\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n this._randomCellOffset = undefined;\r\n }\r\n\r\n /**\r\n * Copy the properties of particle to another one.\r\n * @param other the particle to copy the information to.\r\n */\r\n public copyTo(other: Particle) {\r\n other.position.copyFrom(this.position);\r\n if (this._initialDirection) {\r\n if (other._initialDirection) {\r\n other._initialDirection.copyFrom(this._initialDirection);\r\n } else {\r\n other._initialDirection = this._initialDirection.clone();\r\n }\r\n } else {\r\n other._initialDirection = null;\r\n }\r\n other.direction.copyFrom(this.direction);\r\n if (this._localPosition) {\r\n if (other._localPosition) {\r\n other._localPosition.copyFrom(this._localPosition);\r\n } else {\r\n other._localPosition = this._localPosition.clone();\r\n }\r\n }\r\n other.color.copyFrom(this.color);\r\n other.colorStep.copyFrom(this.colorStep);\r\n other.initialColor.copyFrom(this.initialColor);\r\n other.colorDead.copyFrom(this.colorDead);\r\n other.lifeTime = this.lifeTime;\r\n other.age = this.age;\r\n other._randomCellOffset = this._randomCellOffset;\r\n other.size = this.size;\r\n other.scale.copyFrom(this.scale);\r\n other.angle = this.angle;\r\n other.angularSpeed = this.angularSpeed;\r\n other.particleSystem = this.particleSystem;\r\n other.cellIndex = this.cellIndex;\r\n other.id = this.id;\r\n other._attachedSubEmitters = this._attachedSubEmitters;\r\n if (this._currentColorGradient) {\r\n other._currentColorGradient = this._currentColorGradient;\r\n other._currentColor1.copyFrom(this._currentColor1);\r\n other._currentColor2.copyFrom(this._currentColor2);\r\n }\r\n if (this._currentSizeGradient) {\r\n other._currentSizeGradient = this._currentSizeGradient;\r\n other._currentSize1 = this._currentSize1;\r\n other._currentSize2 = this._currentSize2;\r\n }\r\n if (this._currentAngularSpeedGradient) {\r\n other._currentAngularSpeedGradient = this._currentAngularSpeedGradient;\r\n other._currentAngularSpeed1 = this._currentAngularSpeed1;\r\n other._currentAngularSpeed2 = this._currentAngularSpeed2;\r\n }\r\n if (this._currentVelocityGradient) {\r\n other._currentVelocityGradient = this._currentVelocityGradient;\r\n other._currentVelocity1 = this._currentVelocity1;\r\n other._currentVelocity2 = this._currentVelocity2;\r\n }\r\n if (this._currentLimitVelocityGradient) {\r\n other._currentLimitVelocityGradient = this._currentLimitVelocityGradient;\r\n other._currentLimitVelocity1 = this._currentLimitVelocity1;\r\n other._currentLimitVelocity2 = this._currentLimitVelocity2;\r\n }\r\n if (this._currentDragGradient) {\r\n other._currentDragGradient = this._currentDragGradient;\r\n other._currentDrag1 = this._currentDrag1;\r\n other._currentDrag2 = this._currentDrag2;\r\n }\r\n if (this.particleSystem.isAnimationSheetEnabled) {\r\n other._initialStartSpriteCellId = this._initialStartSpriteCellId;\r\n other._initialEndSpriteCellId = this._initialEndSpriteCellId;\r\n other._initialSpriteCellLoop = this._initialSpriteCellLoop;\r\n }\r\n if (this.particleSystem.useRampGradients) {\r\n if (other.remapData && this.remapData) {\r\n other.remapData.copyFrom(this.remapData);\r\n } else {\r\n other.remapData = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n if (this._randomNoiseCoordinates1) {\r\n if (other._randomNoiseCoordinates1) {\r\n other._randomNoiseCoordinates1.copyFrom(this._randomNoiseCoordinates1);\r\n other._randomNoiseCoordinates2.copyFrom(this._randomNoiseCoordinates2);\r\n } else {\r\n other._randomNoiseCoordinates1 = this._randomNoiseCoordinates1.clone();\r\n other._randomNoiseCoordinates2 = this._randomNoiseCoordinates2.clone();\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -102,8 +102,6 @@ export declare class ThinParticleSystem extends BaseParticleSystem implements ID
102
102
  /** @internal */
103
103
  _colorDiff: Color4;
104
104
  /** @internal */
105
- _scaledDirection: Vector3;
106
- /** @internal */
107
105
  _scaledGravity: Vector3;
108
106
  private _currentRenderId;
109
107
  private _alive;
@@ -177,8 +175,6 @@ export declare class ThinParticleSystem extends BaseParticleSystem implements ID
177
175
  private _noiseCreation;
178
176
  private _createQueueStart;
179
177
  /** @internal */
180
- _directionScale: number;
181
- /** @internal */
182
178
  _tempScaledUpdateSpeed: number;
183
179
  /** @internal */
184
180
  _ratio: number;
@@ -278,14 +274,14 @@ export declare class ThinParticleSystem extends BaseParticleSystem implements ID
278
274
  constructor(name: string, capacity: number, sceneOrEngine: Scene | AbstractEngine, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number, noUpdateQueue?: boolean);
279
275
  /** @internal */
280
276
  _emitFromParticle: (particle: Particle) => void;
281
- serialize(serializeTexture: boolean): void;
277
+ serialize(_serializeTexture: boolean): void;
282
278
  /**
283
279
  * Clones the particle system.
284
280
  * @param name The name of the cloned object
285
281
  * @param newEmitter The new emitter to use
286
- * @param cloneTexture Also clone the textures if true
282
+ * @param _cloneTexture Also clone the textures if true
287
283
  */
288
- clone(name: string, newEmitter: any, cloneTexture?: boolean): ThinParticleSystem;
284
+ clone(name: string, newEmitter: any, _cloneTexture?: boolean): ThinParticleSystem;
289
285
  private _addFactorGradient;
290
286
  private _removeFactorGradient;
291
287
  private _syncLifeTimeCreation;
@@ -30,7 +30,7 @@ export declare function _ProcessVelocityGradients(particle: Particle, system: Th
30
30
  /** @internal */
31
31
  export declare function _ProcessLimitVelocityGradients(particle: Particle, system: ThinParticleSystem): void;
32
32
  /** @internal */
33
- export declare function _ProcessDirection(particle: Particle, system: ThinParticleSystem): void;
33
+ export declare function _ProcessDirection(particle: Particle): void;
34
34
  /** Position */
35
35
  /** @internal */
36
36
  export declare function _CreatePositionData(particle: Particle, system: ThinParticleSystem): void;
@@ -47,7 +47,7 @@ export declare function _CreateDragData(particle: Particle, system: ThinParticle
47
47
  export declare function _ProcessDragGradients(particle: Particle, system: ThinParticleSystem): void;
48
48
  /** Noise */
49
49
  /** @internal */
50
- export declare function _CreateNoiseData(particle: Particle, system: ThinParticleSystem): void;
50
+ export declare function _CreateNoiseData(particle: Particle, _system: ThinParticleSystem): void;
51
51
  /** @internal */
52
52
  export declare function _ProcessNoise(particle: Particle, system: ThinParticleSystem): void;
53
53
  /** Gravity */
@@ -64,7 +64,7 @@ export declare function _CreateStartSizeGradientsData(particle: Particle, system
64
64
  export declare function _ProcessSizeGradients(particle: Particle, system: ThinParticleSystem): void;
65
65
  /** Ramp */
66
66
  /** @internal */
67
- export declare function _CreateRampData(particle: Particle, system: ThinParticleSystem): void;
67
+ export declare function _CreateRampData(particle: Particle, _system: ThinParticleSystem): void;
68
68
  /** Remap */
69
69
  /** @internal */
70
70
  export declare function _ProcessRemapGradients(particle: Particle, system: ThinParticleSystem): void;
@@ -35,6 +35,9 @@ export function _ProcessColorGradients(particle, system) {
35
35
  particle._currentColorGradient = currentGradient;
36
36
  }
37
37
  Color4.LerpToRef(particle._currentColor1, particle._currentColor2, scale, particle.color);
38
+ if (particle.color.a < 0) {
39
+ particle.color.a = 0;
40
+ }
38
41
  });
39
42
  }
40
43
  /** @internal */
@@ -100,7 +103,7 @@ export function _ProcessVelocityGradients(particle, system) {
100
103
  particle._currentVelocity2 = nextGradient.getFactor();
101
104
  particle._currentVelocityGradient = currentGradient;
102
105
  }
103
- system._directionScale *= Lerp(particle._currentVelocity1, particle._currentVelocity2, scale);
106
+ particle._directionScale *= Lerp(particle._currentVelocity1, particle._currentVelocity2, scale);
104
107
  });
105
108
  }
106
109
  /** @internal */
@@ -119,8 +122,8 @@ export function _ProcessLimitVelocityGradients(particle, system) {
119
122
  });
120
123
  }
121
124
  /** @internal */
122
- export function _ProcessDirection(particle, system) {
123
- particle.direction.scaleToRef(system._directionScale, system._scaledDirection);
125
+ export function _ProcessDirection(particle) {
126
+ particle.direction.scaleToRef(particle._directionScale, particle._scaledDirection);
124
127
  }
125
128
  /** Position */
126
129
  /** @internal */
@@ -144,11 +147,11 @@ export function _CreateIsLocalData(particle, system) {
144
147
  /** @internal */
145
148
  export function _ProcessPosition(particle, system) {
146
149
  if (system.isLocal && particle._localPosition) {
147
- particle._localPosition.addInPlace(system._scaledDirection);
150
+ particle._localPosition.addInPlace(particle._scaledDirection);
148
151
  Vector3.TransformCoordinatesToRef(particle._localPosition, system._emitterWorldMatrix, particle.position);
149
152
  }
150
153
  else {
151
- particle.position.addInPlace(system._scaledDirection);
154
+ particle.position.addInPlace(particle._scaledDirection);
152
155
  }
153
156
  }
154
157
  /** Drag */
@@ -172,12 +175,12 @@ export function _ProcessDragGradients(particle, system) {
172
175
  particle._currentDragGradient = currentGradient;
173
176
  }
174
177
  const drag = Lerp(particle._currentDrag1, particle._currentDrag2, scale);
175
- system._scaledDirection.scaleInPlace(1.0 - drag);
178
+ particle._scaledDirection.scaleInPlace(1.0 - drag);
176
179
  });
177
180
  }
178
181
  /** Noise */
179
182
  /** @internal */
180
- export function _CreateNoiseData(particle, system) {
183
+ export function _CreateNoiseData(particle, _system) {
181
184
  if (particle._randomNoiseCoordinates1) {
182
185
  particle._randomNoiseCoordinates1.copyFromFloats(Math.random(), Math.random(), Math.random());
183
186
  particle._randomNoiseCoordinates2.copyFromFloats(Math.random(), Math.random(), Math.random());
@@ -253,7 +256,7 @@ export function _ProcessSizeGradients(particle, system) {
253
256
  }
254
257
  /** Ramp */
255
258
  /** @internal */
256
- export function _CreateRampData(particle, system) {
259
+ export function _CreateRampData(particle, _system) {
257
260
  particle.remapData = new Vector4(0, 1, 0, 1);
258
261
  }
259
262
  /** Remap */
@@ -1 +1 @@
1
- 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AU,gBAAgB,CAAC,QAAkB,EAAE,MAA0B;IAC3E,QAAQ,CAAC,yBAAyB,GAAG,MAAM,CAAC,iBAAiB,CAAC;IAC9D,QAAQ,CAAC,uBAAuB,GAAG,MAAM,CAAC,eAAe,CAAC;IAC1D,QAAQ,CAAC,sBAAsB,GAAG,MAAM,CAAC,cAAc,CAAC;AAC5D,CAAC","sourcesContent":["import { Color4 } from \"core/Maths/math.color\";\r\nimport type { ColorGradient, FactorGradient } from \"core/Misc/gradients\";\r\nimport { GradientHelper } from \"core/Misc/gradients\";\r\nimport type { Particle } from \"./particle\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp, Lerp, RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { TmpVectors, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\n\r\n/** Color */\r\n\r\n/** @internal */\r\nexport function _CreateColorData(particle: Particle, system: ThinParticleSystem) {\r\n const step = RandomRange(0, 1.0);\r\n\r\n Color4.LerpToRef(system.color1, system.color2, step, particle.color);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateColorDeadData(particle: Particle, system: ThinParticleSystem) {\r\n system.colorDead.subtractToRef(particle.color, system._colorDiff);\r\n system._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateColorGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentColorGradient = system._colorGradients![0];\r\n particle._currentColorGradient.getColorToRef(particle.color);\r\n particle._currentColor1.copyFrom(particle.color);\r\n\r\n if (system._colorGradients!.length > 1) {\r\n system._colorGradients![1].getColorToRef(particle._currentColor2);\r\n } else {\r\n particle._currentColor2.copyFrom(particle.color);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessColorGradients(particle: Particle, system: ThinParticleSystem) {\r\n const colorGradients = system._colorGradients;\r\n GradientHelper.GetCurrentGradient(system._ratio, colorGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentColorGradient) {\r\n particle._currentColor1.copyFrom(particle._currentColor2);\r\n (<ColorGradient>nextGradient).getColorToRef(particle._currentColor2);\r\n particle._currentColorGradient = <ColorGradient>currentGradient;\r\n }\r\n Color4.LerpToRef(particle._currentColor1, particle._currentColor2, scale, particle.color);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessColor(particle: Particle, system: ThinParticleSystem) {\r\n particle.colorStep.scaleToRef(system._scaledUpdateSpeed, system._scaledColorStep);\r\n particle.color.addInPlace(system._scaledColorStep);\r\n\r\n if (particle.color.a < 0) {\r\n particle.color.a = 0;\r\n }\r\n}\r\n\r\n/** Angular speed */\r\n\r\n/** @internal */\r\nexport function _ProcessAngularSpeedGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._angularSpeedGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentAngularSpeedGradient) {\r\n particle._currentAngularSpeed1 = particle._currentAngularSpeed2;\r\n particle._currentAngularSpeed2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentAngularSpeedGradient = <FactorGradient>currentGradient;\r\n }\r\n particle.angularSpeed = Lerp(particle._currentAngularSpeed1, particle._currentAngularSpeed2, scale);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessAngularSpeed(particle: Particle, system: ThinParticleSystem) {\r\n particle.angle += particle.angularSpeed * system._scaledUpdateSpeed;\r\n}\r\n\r\n/** Velocity & direction */\r\n\r\n/** @internal */\r\nexport function _CreateDirectionData(particle: Particle, system: ThinParticleSystem) {\r\n system.particleEmitterType.startDirectionFunction(system._emitterWorldMatrix, particle.direction, particle, system.isLocal, system._emitterInverseWorldMatrix);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateCustomDirectionData(particle: Particle, system: ThinParticleSystem) {\r\n system.startDirectionFunction!(system._emitterWorldMatrix, particle.direction, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentVelocityGradient = system._velocityGradients![0];\r\n particle._currentVelocity1 = particle._currentVelocityGradient.getFactor();\r\n\r\n if (system._velocityGradients!.length > 1) {\r\n particle._currentVelocity2 = system._velocityGradients![1].getFactor();\r\n } else {\r\n particle._currentVelocity2 = particle._currentVelocity1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateLimitVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentLimitVelocityGradient = system._limitVelocityGradients![0];\r\n particle._currentLimitVelocity1 = particle._currentLimitVelocityGradient.getFactor();\r\n\r\n if (system._limitVelocityGradients!.length > 1) {\r\n particle._currentLimitVelocity2 = system._limitVelocityGradients![1].getFactor();\r\n } else {\r\n particle._currentLimitVelocity2 = particle._currentLimitVelocity1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._velocityGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentVelocityGradient) {\r\n particle._currentVelocity1 = particle._currentVelocity2;\r\n particle._currentVelocity2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentVelocityGradient = <FactorGradient>currentGradient;\r\n }\r\n system._directionScale *= Lerp(particle._currentVelocity1, particle._currentVelocity2, scale);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessLimitVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._limitVelocityGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentLimitVelocityGradient) {\r\n particle._currentLimitVelocity1 = particle._currentLimitVelocity2;\r\n particle._currentLimitVelocity2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentLimitVelocityGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const limitVelocity = Lerp(particle._currentLimitVelocity1, particle._currentLimitVelocity2, scale);\r\n const currentVelocity = particle.direction.length();\r\n\r\n if (currentVelocity > limitVelocity) {\r\n particle.direction.scaleInPlace(system.limitVelocityDamping);\r\n }\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessDirection(particle: Particle, system: ThinParticleSystem) {\r\n particle.direction.scaleToRef(system._directionScale, system._scaledDirection);\r\n}\r\n\r\n/** Position */\r\n\r\n/** @internal */\r\nexport function _CreatePositionData(particle: Particle, system: ThinParticleSystem) {\r\n system.particleEmitterType.startPositionFunction(system._emitterWorldMatrix, particle.position, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateCustomPositionData(particle: Particle, system: ThinParticleSystem) {\r\n system.startPositionFunction!(system._emitterWorldMatrix, particle.position, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateIsLocalData(particle: Particle, system: ThinParticleSystem) {\r\n if (!particle._localPosition) {\r\n particle._localPosition = particle.position.clone();\r\n } else {\r\n particle._localPosition.copyFrom(particle.position);\r\n }\r\n Vector3.TransformCoordinatesToRef(particle._localPosition, system._emitterWorldMatrix, particle.position);\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessPosition(particle: Particle, system: ThinParticleSystem) {\r\n if (system.isLocal && particle._localPosition) {\r\n particle._localPosition!.addInPlace(system._scaledDirection);\r\n Vector3.TransformCoordinatesToRef(particle._localPosition!, system._emitterWorldMatrix, particle.position);\r\n } else {\r\n particle.position.addInPlace(system._scaledDirection);\r\n }\r\n}\r\n\r\n/** Drag */\r\n\r\n/** @internal */\r\nexport function _CreateDragData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentDragGradient = system._dragGradients![0];\r\n particle._currentDrag1 = particle._currentDragGradient.getFactor();\r\n\r\n if (system._dragGradients!.length > 1) {\r\n particle._currentDrag2 = system._dragGradients![1].getFactor();\r\n } else {\r\n particle._currentDrag2 = particle._currentDrag1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessDragGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._dragGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentDragGradient) {\r\n particle._currentDrag1 = particle._currentDrag2;\r\n particle._currentDrag2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentDragGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const drag = Lerp(particle._currentDrag1, particle._currentDrag2, scale);\r\n\r\n system._scaledDirection.scaleInPlace(1.0 - drag);\r\n });\r\n}\r\n\r\n/** Noise */\r\n\r\n/** @internal */\r\nexport function _CreateNoiseData(particle: Particle, system: ThinParticleSystem) {\r\n if (particle._randomNoiseCoordinates1) {\r\n particle._randomNoiseCoordinates1.copyFromFloats(Math.random(), Math.random(), Math.random());\r\n particle._randomNoiseCoordinates2.copyFromFloats(Math.random(), Math.random(), Math.random());\r\n } else {\r\n particle._randomNoiseCoordinates1 = new Vector3(Math.random(), Math.random(), Math.random());\r\n particle._randomNoiseCoordinates2 = new Vector3(Math.random(), Math.random(), Math.random());\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessNoise(particle: Particle, system: ThinParticleSystem) {\r\n const noiseTextureData = system._noiseTextureData;\r\n const noiseTextureSize = system._noiseTextureSize;\r\n\r\n if (noiseTextureData && noiseTextureSize && particle._randomNoiseCoordinates1) {\r\n const fetchedColorR = system._fetchR(\r\n particle._randomNoiseCoordinates1.x,\r\n particle._randomNoiseCoordinates1.y,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorG = system._fetchR(\r\n particle._randomNoiseCoordinates1.z,\r\n particle._randomNoiseCoordinates2.x,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorB = system._fetchR(\r\n particle._randomNoiseCoordinates2.y,\r\n particle._randomNoiseCoordinates2.z,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n\r\n const force = TmpVectors.Vector3[0];\r\n const scaledForce = TmpVectors.Vector3[1];\r\n\r\n force.copyFromFloats((2 * fetchedColorR - 1) * system.noiseStrength.x, (2 * fetchedColorG - 1) * system.noiseStrength.y, (2 * fetchedColorB - 1) * system.noiseStrength.z);\r\n\r\n force.scaleToRef(system._tempScaledUpdateSpeed, scaledForce);\r\n particle.direction.addInPlace(scaledForce);\r\n }\r\n}\r\n\r\n/** Gravity */\r\n\r\n/** @internal */\r\nexport function _ProcessGravity(particle: Particle, system: ThinParticleSystem) {\r\n system.gravity.scaleToRef(system._tempScaledUpdateSpeed, system._scaledGravity);\r\n particle.direction.addInPlace(system._scaledGravity);\r\n}\r\n\r\n/** Size */\r\n\r\n/** @internal */\r\nexport function _CreateSizeData(particle: Particle, system: ThinParticleSystem) {\r\n particle.size = RandomRange(system.minSize, system.maxSize);\r\n particle.scale.copyFromFloats(RandomRange(system.minScaleX, system.maxScaleX), RandomRange(system.minScaleY, system.maxScaleY));\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateSizeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentSizeGradient = system._sizeGradients![0];\r\n particle._currentSize1 = particle._currentSizeGradient.getFactor();\r\n particle.size = particle._currentSize1;\r\n\r\n if (system._sizeGradients!.length > 1) {\r\n particle._currentSize2 = system._sizeGradients![1].getFactor();\r\n } else {\r\n particle._currentSize2 = particle._currentSize1;\r\n }\r\n\r\n particle.scale.copyFromFloats(RandomRange(system.minScaleX, system.maxScaleX), RandomRange(system.minScaleY, system.maxScaleY));\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateStartSizeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n const ratio = system._actualFrame / system.targetStopDuration;\r\n GradientHelper.GetCurrentGradient(ratio, system._startSizeGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== system._currentStartSizeGradient) {\r\n system._currentStartSize1 = system._currentStartSize2;\r\n system._currentStartSize2 = (<FactorGradient>nextGradient).getFactor();\r\n system._currentStartSizeGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const value = Lerp(system._currentStartSize1, system._currentStartSize2, scale);\r\n particle.scale.scaleInPlace(value);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessSizeGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._sizeGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentSizeGradient) {\r\n particle._currentSize1 = particle._currentSize2;\r\n particle._currentSize2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentSizeGradient = <FactorGradient>currentGradient;\r\n }\r\n particle.size = Lerp(particle._currentSize1, particle._currentSize2, scale);\r\n });\r\n}\r\n\r\n/** Ramp */\r\n\r\n/** @internal */\r\nexport function _CreateRampData(particle: Particle, system: ThinParticleSystem) {\r\n particle.remapData = new Vector4(0, 1, 0, 1);\r\n}\r\n\r\n/** Remap */\r\n\r\n/** @internal */\r\nexport function _ProcessRemapGradients(particle: Particle, system: ThinParticleSystem) {\r\n if (system._colorRemapGradients && system._colorRemapGradients.length > 0) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._colorRemapGradients, (currentGradient, nextGradient, scale) => {\r\n const min = Lerp((<FactorGradient>currentGradient).factor1, (<FactorGradient>nextGradient).factor1, scale);\r\n const max = Lerp((<FactorGradient>currentGradient).factor2!, (<FactorGradient>nextGradient).factor2!, scale);\r\n\r\n particle.remapData.x = min;\r\n particle.remapData.y = max - min;\r\n });\r\n }\r\n\r\n if (system._alphaRemapGradients && system._alphaRemapGradients.length > 0) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._alphaRemapGradients, (currentGradient, nextGradient, scale) => {\r\n const min = Lerp((<FactorGradient>currentGradient).factor1, (<FactorGradient>nextGradient).factor1, scale);\r\n const max = Lerp((<FactorGradient>currentGradient).factor2!, (<FactorGradient>nextGradient).factor2!, scale);\r\n\r\n particle.remapData.z = min;\r\n particle.remapData.w = max - min;\r\n });\r\n }\r\n}\r\n\r\n/** Life */\r\n\r\n/** @internal */\r\nexport function _CreateLifeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n const ratio = Clamp(system._actualFrame / system.targetStopDuration);\r\n GradientHelper.GetCurrentGradient(ratio, system._lifeTimeGradients!, (currentGradient, nextGradient) => {\r\n const factorGradient1 = <FactorGradient>currentGradient;\r\n const factorGradient2 = <FactorGradient>nextGradient;\r\n const lifeTime1 = factorGradient1.getFactor();\r\n const lifeTime2 = factorGradient2.getFactor();\r\n const gradient = (ratio - factorGradient1.gradient) / (factorGradient2.gradient - factorGradient1.gradient);\r\n particle.lifeTime = Lerp(lifeTime1, lifeTime2, gradient);\r\n });\r\n system._emitPower = RandomRange(system.minEmitPower, system.maxEmitPower);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateLifetimeData(particle: Particle, system: ThinParticleSystem) {\r\n particle.lifeTime = RandomRange(system.minLifeTime, system.maxLifeTime);\r\n system._emitPower = RandomRange(system.minEmitPower, system.maxEmitPower);\r\n}\r\n\r\n/** Emit power */\r\n\r\n/** @internal */\r\nexport function _CreateEmitPowerData(particle: Particle, system: ThinParticleSystem) {\r\n if (system._emitPower === 0) {\r\n if (!particle._initialDirection) {\r\n particle._initialDirection = particle.direction.clone();\r\n } else {\r\n particle._initialDirection.copyFrom(particle.direction);\r\n }\r\n particle.direction.set(0, 0, 0);\r\n } else {\r\n particle._initialDirection = null;\r\n particle.direction.scaleInPlace(system._emitPower);\r\n }\r\n\r\n // Inherited Velocity\r\n particle.direction.addInPlace(system._inheritedVelocityOffset);\r\n}\r\n\r\n/** Angle */\r\n\r\n/** @internal */\r\nexport function _CreateAngleData(particle: Particle, system: ThinParticleSystem) {\r\n particle.angularSpeed = RandomRange(system.minAngularSpeed, system.maxAngularSpeed);\r\n particle.angle = RandomRange(system.minInitialRotation, system.maxInitialRotation);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateAngleGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentAngularSpeedGradient = system._angularSpeedGradients![0];\r\n particle.angularSpeed = particle._currentAngularSpeedGradient.getFactor();\r\n particle._currentAngularSpeed1 = particle.angularSpeed;\r\n\r\n if (system._angularSpeedGradients!.length > 1) {\r\n particle._currentAngularSpeed2 = system._angularSpeedGradients![1].getFactor();\r\n } else {\r\n particle._currentAngularSpeed2 = particle._currentAngularSpeed1;\r\n }\r\n particle.angle = RandomRange(system.minInitialRotation, system.maxInitialRotation);\r\n}\r\n\r\n/** Sheet */\r\n\r\n/** @internal */\r\nexport function _CreateSheetData(particle: Particle, system: ThinParticleSystem) {\r\n particle._initialStartSpriteCellId = system.startSpriteCellID;\r\n particle._initialEndSpriteCellId = system.endSpriteCellID;\r\n particle._initialSpriteCellLoop = system.spriteCellLoop;\r\n}\r\n"]}
1
+ 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{ Color4 } from \"core/Maths/math.color\";\r\nimport type { ColorGradient, FactorGradient } from \"core/Misc/gradients\";\r\nimport { GradientHelper } from \"core/Misc/gradients\";\r\nimport type { Particle } from \"./particle\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp, Lerp, RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { TmpVectors, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\n\r\n/** Color */\r\n\r\n/** @internal */\r\nexport function _CreateColorData(particle: Particle, system: ThinParticleSystem) {\r\n const step = RandomRange(0, 1.0);\r\n\r\n Color4.LerpToRef(system.color1, system.color2, step, particle.color);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateColorDeadData(particle: Particle, system: ThinParticleSystem) {\r\n system.colorDead.subtractToRef(particle.color, system._colorDiff);\r\n system._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateColorGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentColorGradient = system._colorGradients![0];\r\n particle._currentColorGradient.getColorToRef(particle.color);\r\n particle._currentColor1.copyFrom(particle.color);\r\n\r\n if (system._colorGradients!.length > 1) {\r\n system._colorGradients![1].getColorToRef(particle._currentColor2);\r\n } else {\r\n particle._currentColor2.copyFrom(particle.color);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessColorGradients(particle: Particle, system: ThinParticleSystem) {\r\n const colorGradients = system._colorGradients;\r\n GradientHelper.GetCurrentGradient(system._ratio, colorGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentColorGradient) {\r\n particle._currentColor1.copyFrom(particle._currentColor2);\r\n (<ColorGradient>nextGradient).getColorToRef(particle._currentColor2);\r\n particle._currentColorGradient = <ColorGradient>currentGradient;\r\n }\r\n Color4.LerpToRef(particle._currentColor1, particle._currentColor2, scale, particle.color);\r\n\r\n if (particle.color.a < 0) {\r\n particle.color.a = 0;\r\n }\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessColor(particle: Particle, system: ThinParticleSystem) {\r\n particle.colorStep.scaleToRef(system._scaledUpdateSpeed, system._scaledColorStep);\r\n particle.color.addInPlace(system._scaledColorStep);\r\n\r\n if (particle.color.a < 0) {\r\n particle.color.a = 0;\r\n }\r\n}\r\n\r\n/** Angular speed */\r\n\r\n/** @internal */\r\nexport function _ProcessAngularSpeedGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._angularSpeedGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentAngularSpeedGradient) {\r\n particle._currentAngularSpeed1 = particle._currentAngularSpeed2;\r\n particle._currentAngularSpeed2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentAngularSpeedGradient = <FactorGradient>currentGradient;\r\n }\r\n particle.angularSpeed = Lerp(particle._currentAngularSpeed1, particle._currentAngularSpeed2, scale);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessAngularSpeed(particle: Particle, system: ThinParticleSystem) {\r\n particle.angle += particle.angularSpeed * system._scaledUpdateSpeed;\r\n}\r\n\r\n/** Velocity & direction */\r\n\r\n/** @internal */\r\nexport function _CreateDirectionData(particle: Particle, system: ThinParticleSystem) {\r\n system.particleEmitterType.startDirectionFunction(system._emitterWorldMatrix, particle.direction, particle, system.isLocal, system._emitterInverseWorldMatrix);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateCustomDirectionData(particle: Particle, system: ThinParticleSystem) {\r\n system.startDirectionFunction!(system._emitterWorldMatrix, particle.direction, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentVelocityGradient = system._velocityGradients![0];\r\n particle._currentVelocity1 = particle._currentVelocityGradient.getFactor();\r\n\r\n if (system._velocityGradients!.length > 1) {\r\n particle._currentVelocity2 = system._velocityGradients![1].getFactor();\r\n } else {\r\n particle._currentVelocity2 = particle._currentVelocity1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateLimitVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentLimitVelocityGradient = system._limitVelocityGradients![0];\r\n particle._currentLimitVelocity1 = particle._currentLimitVelocityGradient.getFactor();\r\n\r\n if (system._limitVelocityGradients!.length > 1) {\r\n particle._currentLimitVelocity2 = system._limitVelocityGradients![1].getFactor();\r\n } else {\r\n particle._currentLimitVelocity2 = particle._currentLimitVelocity1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._velocityGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentVelocityGradient) {\r\n particle._currentVelocity1 = particle._currentVelocity2;\r\n particle._currentVelocity2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentVelocityGradient = <FactorGradient>currentGradient;\r\n }\r\n particle._directionScale *= Lerp(particle._currentVelocity1, particle._currentVelocity2, scale);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessLimitVelocityGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._limitVelocityGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentLimitVelocityGradient) {\r\n particle._currentLimitVelocity1 = particle._currentLimitVelocity2;\r\n particle._currentLimitVelocity2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentLimitVelocityGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const limitVelocity = Lerp(particle._currentLimitVelocity1, particle._currentLimitVelocity2, scale);\r\n const currentVelocity = particle.direction.length();\r\n\r\n if (currentVelocity > limitVelocity) {\r\n particle.direction.scaleInPlace(system.limitVelocityDamping);\r\n }\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessDirection(particle: Particle) {\r\n particle.direction.scaleToRef(particle._directionScale, particle._scaledDirection);\r\n}\r\n\r\n/** Position */\r\n\r\n/** @internal */\r\nexport function _CreatePositionData(particle: Particle, system: ThinParticleSystem) {\r\n system.particleEmitterType.startPositionFunction(system._emitterWorldMatrix, particle.position, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateCustomPositionData(particle: Particle, system: ThinParticleSystem) {\r\n system.startPositionFunction!(system._emitterWorldMatrix, particle.position, particle, system.isLocal);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateIsLocalData(particle: Particle, system: ThinParticleSystem) {\r\n if (!particle._localPosition) {\r\n particle._localPosition = particle.position.clone();\r\n } else {\r\n particle._localPosition.copyFrom(particle.position);\r\n }\r\n Vector3.TransformCoordinatesToRef(particle._localPosition, system._emitterWorldMatrix, particle.position);\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessPosition(particle: Particle, system: ThinParticleSystem) {\r\n if (system.isLocal && particle._localPosition) {\r\n particle._localPosition!.addInPlace(particle._scaledDirection);\r\n Vector3.TransformCoordinatesToRef(particle._localPosition!, system._emitterWorldMatrix, particle.position);\r\n } else {\r\n particle.position.addInPlace(particle._scaledDirection);\r\n }\r\n}\r\n\r\n/** Drag */\r\n\r\n/** @internal */\r\nexport function _CreateDragData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentDragGradient = system._dragGradients![0];\r\n particle._currentDrag1 = particle._currentDragGradient.getFactor();\r\n\r\n if (system._dragGradients!.length > 1) {\r\n particle._currentDrag2 = system._dragGradients![1].getFactor();\r\n } else {\r\n particle._currentDrag2 = particle._currentDrag1;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessDragGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._dragGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentDragGradient) {\r\n particle._currentDrag1 = particle._currentDrag2;\r\n particle._currentDrag2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentDragGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const drag = Lerp(particle._currentDrag1, particle._currentDrag2, scale);\r\n\r\n particle._scaledDirection.scaleInPlace(1.0 - drag);\r\n });\r\n}\r\n\r\n/** Noise */\r\n\r\n/** @internal */\r\nexport function _CreateNoiseData(particle: Particle, _system: ThinParticleSystem) {\r\n if (particle._randomNoiseCoordinates1) {\r\n particle._randomNoiseCoordinates1.copyFromFloats(Math.random(), Math.random(), Math.random());\r\n particle._randomNoiseCoordinates2.copyFromFloats(Math.random(), Math.random(), Math.random());\r\n } else {\r\n particle._randomNoiseCoordinates1 = new Vector3(Math.random(), Math.random(), Math.random());\r\n particle._randomNoiseCoordinates2 = new Vector3(Math.random(), Math.random(), Math.random());\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessNoise(particle: Particle, system: ThinParticleSystem) {\r\n const noiseTextureData = system._noiseTextureData;\r\n const noiseTextureSize = system._noiseTextureSize;\r\n\r\n if (noiseTextureData && noiseTextureSize && particle._randomNoiseCoordinates1) {\r\n const fetchedColorR = system._fetchR(\r\n particle._randomNoiseCoordinates1.x,\r\n particle._randomNoiseCoordinates1.y,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorG = system._fetchR(\r\n particle._randomNoiseCoordinates1.z,\r\n particle._randomNoiseCoordinates2.x,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n const fetchedColorB = system._fetchR(\r\n particle._randomNoiseCoordinates2.y,\r\n particle._randomNoiseCoordinates2.z,\r\n noiseTextureSize.width,\r\n noiseTextureSize.height,\r\n noiseTextureData\r\n );\r\n\r\n const force = TmpVectors.Vector3[0];\r\n const scaledForce = TmpVectors.Vector3[1];\r\n\r\n force.copyFromFloats((2 * fetchedColorR - 1) * system.noiseStrength.x, (2 * fetchedColorG - 1) * system.noiseStrength.y, (2 * fetchedColorB - 1) * system.noiseStrength.z);\r\n\r\n force.scaleToRef(system._tempScaledUpdateSpeed, scaledForce);\r\n particle.direction.addInPlace(scaledForce);\r\n }\r\n}\r\n\r\n/** Gravity */\r\n\r\n/** @internal */\r\nexport function _ProcessGravity(particle: Particle, system: ThinParticleSystem) {\r\n system.gravity.scaleToRef(system._tempScaledUpdateSpeed, system._scaledGravity);\r\n particle.direction.addInPlace(system._scaledGravity);\r\n}\r\n\r\n/** Size */\r\n\r\n/** @internal */\r\nexport function _CreateSizeData(particle: Particle, system: ThinParticleSystem) {\r\n particle.size = RandomRange(system.minSize, system.maxSize);\r\n particle.scale.copyFromFloats(RandomRange(system.minScaleX, system.maxScaleX), RandomRange(system.minScaleY, system.maxScaleY));\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateSizeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentSizeGradient = system._sizeGradients![0];\r\n particle._currentSize1 = particle._currentSizeGradient.getFactor();\r\n particle.size = particle._currentSize1;\r\n\r\n if (system._sizeGradients!.length > 1) {\r\n particle._currentSize2 = system._sizeGradients![1].getFactor();\r\n } else {\r\n particle._currentSize2 = particle._currentSize1;\r\n }\r\n\r\n particle.scale.copyFromFloats(RandomRange(system.minScaleX, system.maxScaleX), RandomRange(system.minScaleY, system.maxScaleY));\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateStartSizeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n const ratio = system._actualFrame / system.targetStopDuration;\r\n GradientHelper.GetCurrentGradient(ratio, system._startSizeGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== system._currentStartSizeGradient) {\r\n system._currentStartSize1 = system._currentStartSize2;\r\n system._currentStartSize2 = (<FactorGradient>nextGradient).getFactor();\r\n system._currentStartSizeGradient = <FactorGradient>currentGradient;\r\n }\r\n\r\n const value = Lerp(system._currentStartSize1, system._currentStartSize2, scale);\r\n particle.scale.scaleInPlace(value);\r\n });\r\n}\r\n\r\n/** @internal */\r\nexport function _ProcessSizeGradients(particle: Particle, system: ThinParticleSystem) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._sizeGradients!, (currentGradient, nextGradient, scale) => {\r\n if (currentGradient !== particle._currentSizeGradient) {\r\n particle._currentSize1 = particle._currentSize2;\r\n particle._currentSize2 = (<FactorGradient>nextGradient).getFactor();\r\n particle._currentSizeGradient = <FactorGradient>currentGradient;\r\n }\r\n particle.size = Lerp(particle._currentSize1, particle._currentSize2, scale);\r\n });\r\n}\r\n\r\n/** Ramp */\r\n\r\n/** @internal */\r\nexport function _CreateRampData(particle: Particle, _system: ThinParticleSystem) {\r\n particle.remapData = new Vector4(0, 1, 0, 1);\r\n}\r\n\r\n/** Remap */\r\n\r\n/** @internal */\r\nexport function _ProcessRemapGradients(particle: Particle, system: ThinParticleSystem) {\r\n if (system._colorRemapGradients && system._colorRemapGradients.length > 0) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._colorRemapGradients, (currentGradient, nextGradient, scale) => {\r\n const min = Lerp((<FactorGradient>currentGradient).factor1, (<FactorGradient>nextGradient).factor1, scale);\r\n const max = Lerp((<FactorGradient>currentGradient).factor2!, (<FactorGradient>nextGradient).factor2!, scale);\r\n\r\n particle.remapData.x = min;\r\n particle.remapData.y = max - min;\r\n });\r\n }\r\n\r\n if (system._alphaRemapGradients && system._alphaRemapGradients.length > 0) {\r\n GradientHelper.GetCurrentGradient(system._ratio, system._alphaRemapGradients, (currentGradient, nextGradient, scale) => {\r\n const min = Lerp((<FactorGradient>currentGradient).factor1, (<FactorGradient>nextGradient).factor1, scale);\r\n const max = Lerp((<FactorGradient>currentGradient).factor2!, (<FactorGradient>nextGradient).factor2!, scale);\r\n\r\n particle.remapData.z = min;\r\n particle.remapData.w = max - min;\r\n });\r\n }\r\n}\r\n\r\n/** Life */\r\n\r\n/** @internal */\r\nexport function _CreateLifeGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n const ratio = Clamp(system._actualFrame / system.targetStopDuration);\r\n GradientHelper.GetCurrentGradient(ratio, system._lifeTimeGradients!, (currentGradient, nextGradient) => {\r\n const factorGradient1 = <FactorGradient>currentGradient;\r\n const factorGradient2 = <FactorGradient>nextGradient;\r\n const lifeTime1 = factorGradient1.getFactor();\r\n const lifeTime2 = factorGradient2.getFactor();\r\n const gradient = (ratio - factorGradient1.gradient) / (factorGradient2.gradient - factorGradient1.gradient);\r\n particle.lifeTime = Lerp(lifeTime1, lifeTime2, gradient);\r\n });\r\n system._emitPower = RandomRange(system.minEmitPower, system.maxEmitPower);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateLifetimeData(particle: Particle, system: ThinParticleSystem) {\r\n particle.lifeTime = RandomRange(system.minLifeTime, system.maxLifeTime);\r\n system._emitPower = RandomRange(system.minEmitPower, system.maxEmitPower);\r\n}\r\n\r\n/** Emit power */\r\n\r\n/** @internal */\r\nexport function _CreateEmitPowerData(particle: Particle, system: ThinParticleSystem) {\r\n if (system._emitPower === 0) {\r\n if (!particle._initialDirection) {\r\n particle._initialDirection = particle.direction.clone();\r\n } else {\r\n particle._initialDirection.copyFrom(particle.direction);\r\n }\r\n particle.direction.set(0, 0, 0);\r\n } else {\r\n particle._initialDirection = null;\r\n particle.direction.scaleInPlace(system._emitPower);\r\n }\r\n\r\n // Inherited Velocity\r\n particle.direction.addInPlace(system._inheritedVelocityOffset);\r\n}\r\n\r\n/** Angle */\r\n\r\n/** @internal */\r\nexport function _CreateAngleData(particle: Particle, system: ThinParticleSystem) {\r\n particle.angularSpeed = RandomRange(system.minAngularSpeed, system.maxAngularSpeed);\r\n particle.angle = RandomRange(system.minInitialRotation, system.maxInitialRotation);\r\n}\r\n\r\n/** @internal */\r\nexport function _CreateAngleGradientsData(particle: Particle, system: ThinParticleSystem) {\r\n particle._currentAngularSpeedGradient = system._angularSpeedGradients![0];\r\n particle.angularSpeed = particle._currentAngularSpeedGradient.getFactor();\r\n particle._currentAngularSpeed1 = particle.angularSpeed;\r\n\r\n if (system._angularSpeedGradients!.length > 1) {\r\n particle._currentAngularSpeed2 = system._angularSpeedGradients![1].getFactor();\r\n } else {\r\n particle._currentAngularSpeed2 = particle._currentAngularSpeed1;\r\n }\r\n particle.angle = RandomRange(system.minInitialRotation, system.maxInitialRotation);\r\n}\r\n\r\n/** Sheet */\r\n\r\n/** @internal */\r\nexport function _CreateSheetData(particle: Particle, system: ThinParticleSystem) {\r\n particle._initialStartSpriteCellId = system.startSpriteCellID;\r\n particle._initialEndSpriteCellId = system.endSpriteCellID;\r\n particle._initialSpriteCellLoop = system.spriteCellLoop;\r\n}\r\n"]}
@@ -309,8 +309,6 @@ export class ThinParticleSystem extends BaseParticleSystem {
309
309
  /** @internal */
310
310
  this._colorDiff = new Color4(0, 0, 0, 0);
311
311
  /** @internal */
312
- this._scaledDirection = Vector3.Zero();
313
- /** @internal */
314
312
  this._scaledGravity = Vector3.Zero();
315
313
  this._currentRenderId = -1;
316
314
  this._useInstancing = false;
@@ -343,7 +341,7 @@ export class ThinParticleSystem extends BaseParticleSystem {
343
341
  /** @internal */
344
342
  this._onBeforeDrawParticlesObservable = null;
345
343
  /** @internal */
346
- this._emitFromParticle = (particle) => {
344
+ this._emitFromParticle = (_particle) => {
347
345
  // Do nothing
348
346
  };
349
347
  // start of sub system methods
@@ -512,7 +510,7 @@ export class ThinParticleSystem extends BaseParticleSystem {
512
510
  particle.age = particle.lifeTime;
513
511
  }
514
512
  this._ratio = particle.age / particle.lifeTime;
515
- this._directionScale = this._tempScaledUpdateSpeed;
513
+ particle._directionScale = this._tempScaledUpdateSpeed;
516
514
  // Processing queue
517
515
  let currentQueueItem = this._updateQueueStart;
518
516
  while (currentQueueItem) {
@@ -543,16 +541,16 @@ export class ThinParticleSystem extends BaseParticleSystem {
543
541
  }
544
542
  };
545
543
  }
546
- serialize(serializeTexture) {
544
+ serialize(_serializeTexture) {
547
545
  throw new Error("Method not implemented.");
548
546
  }
549
547
  /**
550
548
  * Clones the particle system.
551
549
  * @param name The name of the cloned object
552
550
  * @param newEmitter The new emitter to use
553
- * @param cloneTexture Also clone the textures if true
551
+ * @param _cloneTexture Also clone the textures if true
554
552
  */
555
- clone(name, newEmitter, cloneTexture = false) {
553
+ clone(name, newEmitter, _cloneTexture = false) {
556
554
  throw new Error("Method not implemented.");
557
555
  }
558
556
  _addFactorGradient(factorGradients, gradient, factor, factor2) {