@babylonjs/core 8.36.1 → 8.37.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.js +1 -4
- package/Animations/animationGroup.js.map +1 -1
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +0 -4
- package/AudioV2/abstractAudio/audioEngineV2.js +0 -4
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.js +1 -1
- package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.js.map +1 -1
- package/AudioV2/audioParameter.d.ts +5 -1
- package/AudioV2/audioParameter.js +4 -0
- package/AudioV2/audioParameter.js.map +1 -1
- package/AudioV2/webAudio/components/webAudioParameterComponent.d.ts +0 -18
- package/AudioV2/webAudio/components/webAudioParameterComponent.js +7 -67
- package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +58 -0
- package/Behaviors/Cameras/interpolatingBehavior.js +157 -0
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -0
- package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +5 -20
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +9 -69
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +81 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +223 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -0
- package/Cameras/Inputs/geospatialCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/geospatialCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +17 -21
- package/Cameras/Inputs/geospatialCameraPointersInput.js +49 -71
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/orbitCameraPointersInput.d.ts +49 -0
- package/Cameras/Inputs/orbitCameraPointersInput.js +105 -0
- package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -0
- package/Cameras/Limits/geospatialLimits.d.ts +60 -0
- package/Cameras/Limits/geospatialLimits.js +89 -0
- package/Cameras/Limits/geospatialLimits.js.map +1 -0
- package/Cameras/camera.js +1 -0
- package/Cameras/camera.js.map +1 -1
- package/Cameras/cameraMovement.d.ts +150 -0
- package/Cameras/cameraMovement.js +190 -0
- package/Cameras/cameraMovement.js.map +1 -0
- package/Cameras/geospatialCamera.d.ts +78 -49
- package/Cameras/geospatialCamera.js +210 -191
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraInputsManager.d.ts +5 -0
- package/Cameras/geospatialCameraInputsManager.js +9 -0
- package/Cameras/geospatialCameraInputsManager.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +66 -0
- package/Cameras/geospatialCameraMovement.js +199 -0
- package/Cameras/geospatialCameraMovement.js.map +1 -0
- package/Cameras/targetCamera.js +0 -4
- package/Cameras/targetCamera.js.map +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +9 -7
- package/Decorators/nodeDecorator.js +9 -7
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +14 -6
- package/Engines/Native/nativeInterfaces.js +6 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +4 -0
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +2 -2
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/nativeEngine.js +2 -2
- package/Engines/nativeEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
- package/FlowGraph/flowGraphMath.d.ts +25 -0
- package/FlowGraph/flowGraphMath.js +40 -0
- package/FlowGraph/flowGraphMath.js.map +1 -0
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +26 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +48 -22
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +3 -3
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +14 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +2 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/{cullPass.d.ts → objectListPass.d.ts} +8 -8
- package/FrameGraph/Passes/{cullPass.js → objectListPass.js} +9 -9
- package/FrameGraph/Passes/objectListPass.js.map +1 -0
- package/FrameGraph/Passes/renderPass.d.ts +6 -2
- package/FrameGraph/Passes/renderPass.js +14 -2
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +2 -2
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +4 -4
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +3 -4
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +8 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +10 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +8 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +13 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -3
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +1 -2
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +3 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +11 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -5
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +4 -0
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +7 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +10 -4
- package/FrameGraph/frameGraph.js +22 -9
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
- package/FrameGraph/frameGraphRenderContext.js +22 -3
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.js +3 -3
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -1
- package/FrameGraph/index.js +1 -1
- package/FrameGraph/index.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +5 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -5
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.js +2 -1
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +19 -0
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +9 -0
- package/Materials/shaderMaterial.js +39 -2
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.vector.functions.d.ts +5 -24
- package/Maths/math.vector.functions.js +32 -35
- package/Maths/math.vector.functions.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +51 -16
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/Node/Blocks/randomBlock.js +11 -11
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
- package/Meshes/csg2.js +1 -1
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +15 -0
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +8 -1
- package/Misc/copyTextureToTexture.js +16 -2
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/fileTools.js.map +1 -1
- package/Misc/tools.d.ts +3 -0
- package/Misc/tools.js +43 -4
- package/Misc/tools.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +6 -4
- package/Particles/EmitterTypes/coneParticleEmitter.js +18 -12
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -3
- package/Particles/EmitterTypes/customParticleEmitter.js +8 -6
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +3 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js +7 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +2 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.d.ts +15 -4
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +66 -36
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +0 -4
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +1 -8
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +13 -9
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +36 -23
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +10 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +50 -17
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/emitters.functions.d.ts +6 -0
- package/Particles/Node/Blocks/Emitters/emitters.functions.js +13 -0
- package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.d.ts +2 -2
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +5 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +3 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +16 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +67 -14
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/basicColorUpdateBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js +1 -1
- package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +3 -3
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateSizeBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateSizeBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateSizeBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +1 -0
- package/Particles/Node/Blocks/index.js +1 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleInputBlock.js +3 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.d.ts +5 -2
- package/Particles/Node/Blocks/particleRandomBlock.js +40 -22
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +21 -9
- package/Particles/Node/Blocks/systemBlock.js +37 -22
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +7 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.js +6 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +5 -5
- package/Particles/Node/nodeParticleBuildState.js +14 -5
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.d.ts +0 -2
- package/Particles/Node/nodeParticleSystemSet.helper.js +586 -148
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +1 -1
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/particle.d.ts +4 -0
- package/Particles/particle.js +2 -0
- package/Particles/particle.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +3 -7
- package/Particles/thinParticleSystem.function.d.ts +3 -3
- package/Particles/thinParticleSystem.function.js +11 -8
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Particles/thinParticleSystem.js +5 -7
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +2 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/prePassRenderer.js +4 -1
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +5 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +2 -1
- package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
- package/Shaders/copyTextureToTexture.fragment.js +2 -2
- package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +3 -3
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js +2 -2
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +35 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js +2 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js +1 -2
- package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/copyTextureToTexture.fragment.js +3 -3
- package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/XR/webXRSessionManager.js +4 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +1 -3
- package/scene.js +8 -7
- package/scene.js.map +1 -1
- package/FrameGraph/Passes/cullPass.js.map +0 -1
|
@@ -93,32 +93,32 @@ export class RandomBlock extends NodeGeometryBlock {
|
|
|
93
93
|
case NodeGeometryBlockConnectionPointTypes.Int:
|
|
94
94
|
case NodeGeometryBlockConnectionPointTypes.Float: {
|
|
95
95
|
func = (state) => {
|
|
96
|
-
const min = this.min.getConnectedValue(state)
|
|
97
|
-
const max = this.max.getConnectedValue(state)
|
|
96
|
+
const min = this.min.getConnectedValue(state) ?? 0;
|
|
97
|
+
const max = this.max.getConnectedValue(state) ?? 0;
|
|
98
98
|
return min + Math.random() * (max - min);
|
|
99
99
|
};
|
|
100
100
|
break;
|
|
101
101
|
}
|
|
102
102
|
case NodeGeometryBlockConnectionPointTypes.Vector2: {
|
|
103
103
|
func = (state) => {
|
|
104
|
-
const min = this.min.getConnectedValue(state)
|
|
105
|
-
const max = this.max.getConnectedValue(state)
|
|
104
|
+
const min = this.min.getConnectedValue(state) ?? Vector2.Zero();
|
|
105
|
+
const max = this.max.getConnectedValue(state) ?? Vector2.Zero();
|
|
106
106
|
return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));
|
|
107
107
|
};
|
|
108
108
|
break;
|
|
109
109
|
}
|
|
110
110
|
case NodeGeometryBlockConnectionPointTypes.Vector3: {
|
|
111
111
|
func = (state) => {
|
|
112
|
-
const min = this.min.getConnectedValue(state)
|
|
113
|
-
const max = this.max.getConnectedValue(state)
|
|
112
|
+
const min = this.min.getConnectedValue(state) ?? Vector3.Zero();
|
|
113
|
+
const max = this.max.getConnectedValue(state) ?? Vector3.Zero();
|
|
114
114
|
return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));
|
|
115
115
|
};
|
|
116
116
|
break;
|
|
117
117
|
}
|
|
118
118
|
case NodeGeometryBlockConnectionPointTypes.Vector4: {
|
|
119
119
|
func = (state) => {
|
|
120
|
-
const min = this.min.getConnectedValue(state)
|
|
121
|
-
const max = this.max.getConnectedValue(state)
|
|
120
|
+
const min = this.min.getConnectedValue(state) ?? Vector4.Zero();
|
|
121
|
+
const max = this.max.getConnectedValue(state) ?? Vector4.Zero();
|
|
122
122
|
return new Vector4(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z), min.w + Math.random() * (max.w - min.w));
|
|
123
123
|
};
|
|
124
124
|
break;
|
|
@@ -132,13 +132,13 @@ export class RandomBlock extends NodeGeometryBlock {
|
|
|
132
132
|
let lockId = 0;
|
|
133
133
|
switch (this.lockMode) {
|
|
134
134
|
case RandomBlockLocks.InstanceID:
|
|
135
|
-
lockId = state.getContextualValue(NodeGeometryContextualSources.InstanceID, true)
|
|
135
|
+
lockId = state.getContextualValue(NodeGeometryContextualSources.InstanceID, true) ?? 0;
|
|
136
136
|
break;
|
|
137
137
|
case RandomBlockLocks.LoopID:
|
|
138
|
-
lockId = state.getContextualValue(NodeGeometryContextualSources.LoopID, true)
|
|
138
|
+
lockId = state.getContextualValue(NodeGeometryContextualSources.LoopID, true) ?? 0;
|
|
139
139
|
break;
|
|
140
140
|
case RandomBlockLocks.Once:
|
|
141
|
-
lockId = state.buildId
|
|
141
|
+
lockId = state.buildId ?? 0;
|
|
142
142
|
break;
|
|
143
143
|
}
|
|
144
144
|
if (this._currentLockId !== lockId || this.lockMode === RandomBlockLocks.None) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"randomBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/randomBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAElG,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAEvE,OAAO,EAA0B,sBAAsB,EAAE,6CAAsC;AAC/F,OAAO,EAAE,6BAA6B,EAAE,MAAM,wCAAwC,CAAC;AAEvF;;GAEG;AACH,MAAM,CAAN,IAAY,gBAWX;AAXD,WAAY,gBAAgB;IACxB,WAAW;IACX,uDAAI,CAAA;IACJ,aAAa;IACb,gEAAgE;IAChE,2DAAM,CAAA;IACN,iBAAiB;IACjB,gEAAgE;IAChE,mEAAU,CAAA;IACV,WAAW;IACX,uDAAI,CAAA;AACR,CAAC,EAXW,gBAAgB,KAAhB,gBAAgB,QAW3B;AAED;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IAiB9C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QArBR,mBAAc,GAAG,CAAC,CAAC,CAAC;QAC5B;;WAEG;QAWI,aAAQ,GAAG,gBAAgB,CAAC,IAAI,CAAC;QASpC,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAE5E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC;YACxB,MAAM,QAAQ,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;YAC/C,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC;YACnB,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC;YACxB,MAAM,QAAQ,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;YAC/C,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC;YACnB,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC;IACL,CAAC;IAEkB,WAAW;QAC1B,IAAI,IAAI,GAAqD,IAAI,CAAC;QAClE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAEzB,QAAQ,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;YACpB,KAAK,qCAAqC,CAAC,GAAG,CAAC;YAC/C,KAAK,qCAAqC,CAAC,KAAK,CAAC,CAAC,CAAC;gBAC/C,IAAI,GAAG,CAAC,KAAK,EAAE,EAAE;oBACb,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;oBACnD,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;oBACnD,OAAO,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;gBAC7C,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,GAAG,CAAC,KAAK,EAAE,EAAE;oBACb,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzG,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,GAAG,CAAC,KAAK,EAAE,EAAE;oBACb,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClJ,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,GAAG,CAAC,KAAK,EAAE,EAAE;oBACb,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,OAAO,IAAI,OAAO,CACd,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EACvC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EACvC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EACvC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAC1C,CAAC;gBACN,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,KAAK,gBAAgB,CAAC,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACnD,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;gBACpC,IAAI,MAAM,GAAG,CAAC,CAAC;gBAEf,QAAQ,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACpB,KAAK,gBAAgB,CAAC,UAAU;wBAC5B,MAAM,GAAG,KAAK,CAAC,kBAAkB,CAAC,6BAA6B,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;wBACvF,MAAM;oBACV,KAAK,gBAAgB,CAAC,MAAM;wBACxB,MAAM,GAAG,KAAK,CAAC,kBAAkB,CAAC,6BAA6B,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;wBACnF,MAAM;oBACV,KAAK,gBAAgB,CAAC,IAAI;wBACtB,MAAM,GAAG,KAAK,CAAC,OAAO,IAAI,CAAC,CAAC;wBAC5B,MAAM;gBACd,CAAC;gBAED,IAAI,IAAI,CAAC,cAAc,KAAK,MAAM,IAAI,IAAI,CAAC,QAAQ,KAAK,gBAAgB,CAAC,IAAI,EAAE,CAAC;oBAC5E,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC;oBAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;gBAC3C,CAAC;gBACD,OAAO,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;YACpC,CAAC,CAAC;QACN,CAAC;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,wCAAwC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;QACvJ,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IACjD,CAAC;CACJ;AAlKU;IAVN,sBAAsB,CAAC,UAAU,uCAA+B,UAAU,EAAE;QACzE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,QAAQ,EAAE,IAAI;QACd,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,EAAE;YAC/C,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,gBAAgB,CAAC,MAAM,EAAE;YACnD,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,gBAAgB,CAAC,UAAU,EAAE;YAC3D,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,EAAE;SAClD;KACJ,CAAC;6CACsC;AAoK5C,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"./geometryInputBlock\";\r\nimport { Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Locks supported by the random block\r\n */\r\nexport enum RandomBlockLocks {\r\n /** None */\r\n None,\r\n /** LoopID */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n LoopID,\r\n /** InstanceID */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n InstanceID,\r\n /** Once */\r\n Once,\r\n}\r\n\r\n/**\r\n * Block used to get a random number\r\n */\r\nexport class RandomBlock extends NodeGeometryBlock {\r\n private _currentLockId = -1;\r\n /**\r\n * Gets or sets a value indicating if that block will lock its value for a specific duration\r\n */\r\n @editableInPropertyPage(\"LockMode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"None\", value: RandomBlockLocks.None },\r\n { label: \"LoopID\", value: RandomBlockLocks.LoopID },\r\n { label: \"InstanceID\", value: RandomBlockLocks.InstanceID },\r\n { label: \"Once\", value: RandomBlockLocks.Once },\r\n ],\r\n })\r\n public lockMode = RandomBlockLocks.None;\r\n\r\n /**\r\n * Create a new RandomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"max\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"RandomBlock\";\r\n }\r\n\r\n /**\r\n * Gets the min input component\r\n */\r\n public get min(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the max input component\r\n */\r\n public get max(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.min.isConnected) {\r\n const minInput = new GeometryInputBlock(\"Min\");\r\n minInput.value = 0;\r\n minInput.output.connectTo(this.min);\r\n }\r\n\r\n if (!this.max.isConnected) {\r\n const maxInput = new GeometryInputBlock(\"Max\");\r\n maxInput.value = 1;\r\n maxInput.output.connectTo(this.max);\r\n }\r\n }\r\n\r\n protected override _buildBlock() {\r\n let func: Nullable<(state: NodeGeometryBuildState) => any> = null;\r\n this._currentLockId = -1;\r\n\r\n switch (this.min.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || 0;\r\n const max = this.max.getConnectedValue(state) || 0;\r\n return min + Math.random() * (max - min);\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector2.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector2.Zero();\r\n return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector3.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector3.Zero();\r\n return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector4.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector4.Zero();\r\n return new Vector4(\r\n min.x + Math.random() * (max.x - min.x),\r\n min.y + Math.random() * (max.y - min.y),\r\n min.z + Math.random() * (max.z - min.z),\r\n min.w + Math.random() * (max.w - min.w)\r\n );\r\n };\r\n break;\r\n }\r\n }\r\n\r\n if (this.lockMode === RandomBlockLocks.None || !func) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = (state) => {\r\n let lockId = 0;\r\n\r\n switch (this.lockMode) {\r\n case RandomBlockLocks.InstanceID:\r\n lockId = state.getContextualValue(NodeGeometryContextualSources.InstanceID, true) || 0;\r\n break;\r\n case RandomBlockLocks.LoopID:\r\n lockId = state.getContextualValue(NodeGeometryContextualSources.LoopID, true) || 0;\r\n break;\r\n case RandomBlockLocks.Once:\r\n lockId = state.buildId || 0;\r\n break;\r\n }\r\n\r\n if (this._currentLockId !== lockId || this.lockMode === RandomBlockLocks.None) {\r\n this._currentLockId = lockId;\r\n this.output._storedValue = func(state);\r\n }\r\n return this.output._storedValue;\r\n };\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.lockMode = BABYLON.RandomBlockLocks.${RandomBlockLocks[this.lockMode]};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.lockMode = this.lockMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.lockMode = serializationObject.lockMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RandomBlock\", RandomBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"randomBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/randomBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAElG,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAEvE,OAAO,EAA0B,sBAAsB,EAAE,6CAAsC;AAC/F,OAAO,EAAE,6BAA6B,EAAE,MAAM,wCAAwC,CAAC;AAEvF;;GAEG;AACH,MAAM,CAAN,IAAY,gBAWX;AAXD,WAAY,gBAAgB;IACxB,WAAW;IACX,uDAAI,CAAA;IACJ,aAAa;IACb,gEAAgE;IAChE,2DAAM,CAAA;IACN,iBAAiB;IACjB,gEAAgE;IAChE,mEAAU,CAAA;IACV,WAAW;IACX,uDAAI,CAAA;AACR,CAAC,EAXW,gBAAgB,KAAhB,gBAAgB,QAW3B;AAED;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IAiB9C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QArBR,mBAAc,GAAG,CAAC,CAAC,CAAC;QAC5B;;WAEG;QAWI,aAAQ,GAAG,gBAAgB,CAAC,IAAI,CAAC;QASpC,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAE5E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC;YACxB,MAAM,QAAQ,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;YAC/C,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC;YACnB,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC;YACxB,MAAM,QAAQ,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;YAC/C,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC;YACnB,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC;IACL,CAAC;IAEkB,WAAW;QAC1B,IAAI,IAAI,GAAqD,IAAI,CAAC;QAClE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAEzB,QAAQ,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;YACpB,KAAK,qCAAqC,CAAC,GAAG,CAAC;YAC/C,KAAK,qCAAqC,CAAC,KAAK,CAAC,CAAC,CAAC;gBAC/C,IAAI,GAAG,CAAC,KAAK,EAAE,EAAE;oBACb,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;oBACnD,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;oBACnD,OAAO,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;gBAC7C,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,GAAG,CAAC,KAAK,EAAE,EAAE;oBACb,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzG,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,GAAG,CAAC,KAAK,EAAE,EAAE;oBACb,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClJ,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,GAAG,CAAC,KAAK,EAAE,EAAE;oBACb,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oBAChE,OAAO,IAAI,OAAO,CACd,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EACvC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EACvC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EACvC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAC1C,CAAC;gBACN,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,KAAK,gBAAgB,CAAC,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACnD,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;gBACpC,IAAI,MAAM,GAAG,CAAC,CAAC;gBAEf,QAAQ,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACpB,KAAK,gBAAgB,CAAC,UAAU;wBAC5B,MAAM,GAAG,KAAK,CAAC,kBAAkB,CAAC,6BAA6B,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;wBACvF,MAAM;oBACV,KAAK,gBAAgB,CAAC,MAAM;wBACxB,MAAM,GAAG,KAAK,CAAC,kBAAkB,CAAC,6BAA6B,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;wBACnF,MAAM;oBACV,KAAK,gBAAgB,CAAC,IAAI;wBACtB,MAAM,GAAG,KAAK,CAAC,OAAO,IAAI,CAAC,CAAC;wBAC5B,MAAM;gBACd,CAAC;gBAED,IAAI,IAAI,CAAC,cAAc,KAAK,MAAM,IAAI,IAAI,CAAC,QAAQ,KAAK,gBAAgB,CAAC,IAAI,EAAE,CAAC;oBAC5E,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC;oBAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;gBAC3C,CAAC;gBACD,OAAO,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;YACpC,CAAC,CAAC;QACN,CAAC;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,wCAAwC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;QACvJ,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IACjD,CAAC;CACJ;AAlKU;IAVN,sBAAsB,CAAC,UAAU,uCAA+B,UAAU,EAAE;QACzE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,QAAQ,EAAE,IAAI;QACd,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,EAAE;YAC/C,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,gBAAgB,CAAC,MAAM,EAAE;YACnD,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,gBAAgB,CAAC,UAAU,EAAE;YAC3D,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,CAAC,IAAI,EAAE;SAClD;KACJ,CAAC;6CACsC;AAoK5C,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"./geometryInputBlock\";\r\nimport { Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Locks supported by the random block\r\n */\r\nexport enum RandomBlockLocks {\r\n /** None */\r\n None,\r\n /** LoopID */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n LoopID,\r\n /** InstanceID */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n InstanceID,\r\n /** Once */\r\n Once,\r\n}\r\n\r\n/**\r\n * Block used to get a random number\r\n */\r\nexport class RandomBlock extends NodeGeometryBlock {\r\n private _currentLockId = -1;\r\n /**\r\n * Gets or sets a value indicating if that block will lock its value for a specific duration\r\n */\r\n @editableInPropertyPage(\"LockMode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"None\", value: RandomBlockLocks.None },\r\n { label: \"LoopID\", value: RandomBlockLocks.LoopID },\r\n { label: \"InstanceID\", value: RandomBlockLocks.InstanceID },\r\n { label: \"Once\", value: RandomBlockLocks.Once },\r\n ],\r\n })\r\n public lockMode = RandomBlockLocks.None;\r\n\r\n /**\r\n * Create a new RandomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"max\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[1].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"RandomBlock\";\r\n }\r\n\r\n /**\r\n * Gets the min input component\r\n */\r\n public get min(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the max input component\r\n */\r\n public get max(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.min.isConnected) {\r\n const minInput = new GeometryInputBlock(\"Min\");\r\n minInput.value = 0;\r\n minInput.output.connectTo(this.min);\r\n }\r\n\r\n if (!this.max.isConnected) {\r\n const maxInput = new GeometryInputBlock(\"Max\");\r\n maxInput.value = 1;\r\n maxInput.output.connectTo(this.max);\r\n }\r\n }\r\n\r\n protected override _buildBlock() {\r\n let func: Nullable<(state: NodeGeometryBuildState) => any> = null;\r\n this._currentLockId = -1;\r\n\r\n switch (this.min.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? 0;\r\n const max = this.max.getConnectedValue(state) ?? 0;\r\n return min + Math.random() * (max - min);\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? Vector2.Zero();\r\n const max = this.max.getConnectedValue(state) ?? Vector2.Zero();\r\n return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? Vector3.Zero();\r\n const max = this.max.getConnectedValue(state) ?? Vector3.Zero();\r\n return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? Vector4.Zero();\r\n const max = this.max.getConnectedValue(state) ?? Vector4.Zero();\r\n return new Vector4(\r\n min.x + Math.random() * (max.x - min.x),\r\n min.y + Math.random() * (max.y - min.y),\r\n min.z + Math.random() * (max.z - min.z),\r\n min.w + Math.random() * (max.w - min.w)\r\n );\r\n };\r\n break;\r\n }\r\n }\r\n\r\n if (this.lockMode === RandomBlockLocks.None || !func) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = (state) => {\r\n let lockId = 0;\r\n\r\n switch (this.lockMode) {\r\n case RandomBlockLocks.InstanceID:\r\n lockId = state.getContextualValue(NodeGeometryContextualSources.InstanceID, true) ?? 0;\r\n break;\r\n case RandomBlockLocks.LoopID:\r\n lockId = state.getContextualValue(NodeGeometryContextualSources.LoopID, true) ?? 0;\r\n break;\r\n case RandomBlockLocks.Once:\r\n lockId = state.buildId ?? 0;\r\n break;\r\n }\r\n\r\n if (this._currentLockId !== lockId || this.lockMode === RandomBlockLocks.None) {\r\n this._currentLockId = lockId;\r\n this.output._storedValue = func(state);\r\n }\r\n return this.output._storedValue;\r\n };\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.lockMode = BABYLON.RandomBlockLocks.${RandomBlockLocks[this.lockMode]};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.lockMode = this.lockMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.lockMode = serializationObject.lockMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RandomBlock\", RandomBlock);\r\n"]}
|
package/Meshes/csg2.js
CHANGED
|
@@ -345,7 +345,7 @@ export function IsCSG2Ready() {
|
|
|
345
345
|
*/
|
|
346
346
|
export async function InitializeCSG2Async(options) {
|
|
347
347
|
const localOptions = {
|
|
348
|
-
manifoldUrl: "https://unpkg.com/manifold-3d@3.
|
|
348
|
+
manifoldUrl: "https://unpkg.com/manifold-3d@3.3.0",
|
|
349
349
|
...options,
|
|
350
350
|
};
|
|
351
351
|
if (Manifold) {
|
package/Meshes/csg2.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"csg2.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/csg2.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAG9B,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAC1C,OAAO,EAAE,aAAa,EAAE,sCAAqC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAAE,sBAAsB,EAAE,mCAAkC;AAGnE,OAAO,EAAE,OAAO,EAAE,gCAA+B;AAEjD;;GAEG;AACH,gEAAgE;AAChE,IAAI,QAAa,CAAC;AAElB;;GAEG;AACH,gEAAgE;AAChE,IAAI,eAAsD,CAAC;AAE3D;;GAEG;AACH,gEAAgE;AAChE,IAAI,YAAiB,CAAC;AAEtB;;GAEG;AACH,gEAAgE;AAChE,IAAI,OAAe,CAAC;AAgEpB;;;;;;;GAOG;AACH,MAAM,OAAO,IAAI;IAKb;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,YAAoB,QAAa,EAAE,OAAe,EAAE,eAA2C;QAC3F,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;IAC5C,CAAC;IAEO,QAAQ,CAAC,SAAkD,EAAE,GAAS;QAC1E,IAAI,IAAI,CAAC,OAAO,KAAK,GAAG,CAAC,OAAO,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,uEAAuE,CAAC,CAAC;QAC7F,CAAC;QACD,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,EAAE,GAAG,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAC7G,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,GAAS;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,GAAS;QACtB,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACI,GAAG,CAAC,GAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,UAAU;QACb,MAAM,CAAC,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;QAC9C,MAAM,CAAC,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;QAChD,MAAM,CAAC,GAAG,CAAC,eAAe,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,OAA4C;QAC5D,MAAM,YAAY,GAAG;YACjB,cAAc,EAAE,KAAK;YACrB,GAAG,OAAO;SACb,CAAC;QACF,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,MAAM,YAAY,GAAkB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,IAAI,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAEnI,UAAU,CAAC,OAAO,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAE5I,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YACvD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrD,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzD,CAAC;QAED,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;QAE9E,aAAa;QACb,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE,CAAC;YAC3F,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;YAExD,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;YAC9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;gBACnC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;oBACtE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,WAAW,CAAC,GAAG,YAAY,CAAC,cAAc,CAAC,CAAC,GAAG,YAAY,CAAC,OAAO,GAAG,MAAM,GAAG,WAAW,CAAC,CAAC;gBAC5H,CAAC;YACL,CAAC;YACD,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,IAAI,SAAS,CAAC,MAAM,CAAC;QAC/B,CAAC;QAED,gCAAgC;QAChC,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,IAAY,EAAE,KAAa,EAAE,OAAsC;QAC7E,MAAM,YAAY,GAAG;YACjB,cAAc,EAAE,KAAK;YACrB,UAAU,EAAE,IAAI;YAChB,GAAG,OAAO;SACb,CAAC;QACF,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,cAAc,EAAE,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC;QACtF,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,MAAM,YAAY,GAAkB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,IAAI,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QACnI,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;QAE9E,gCAAgC;QAChC,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE/B,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,+CAA+C,CAAC,CAAC;QACrE,CAAC;QAED,cAAc;QACd,IAAI,YAAY,CAAC,UAAU,EAAE,CAAC;YAC1B,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACxD,MAAM,CAAC,gCAAgC,EAAE,CAAC;QAC9C,CAAC;QAED,YAAY;QACZ,IAAI,EAAE,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,KAAK,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,MAAM,SAAS,GAAe,EAAE,CAAC;QACjC,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC1B,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,YAAY,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC;YACjD,MAAM,MAAM,GAAG,YAAY,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YACnD,IAAI,MAAM,KAAK,EAAE,EAAE,CAAC;gBAChB,MAAM,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3C,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC,EAAE,WAAW,EAAE,KAAK,EAAE,GAAG,GAAG,KAAK,EAAE,MAAM,CAAC,CAAC;gBACvE,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,EAAE,GAAG,OAAO,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC;gBACnF,EAAE,GAAG,MAAM,CAAC;gBACZ,KAAK,GAAG,GAAG,CAAC;gBACZ,aAAa,EAAE,CAAC;YACpB,CAAC;QACL,CAAC;QAED,IAAI,YAAY,CAAC,aAAa,EAAE,CAAC;YAC7B,MAAM,CAAC,QAAQ,GAAG,YAAY,CAAC,aAAa,CAAC;QACjD,CAAC;aAAM,CAAC;YACJ,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACvB,MAAM,aAAa,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBACrD,aAAa,CAAC,YAAY,GAAG,SAAS,CAAC;gBACvC,MAAM,CAAC,QAAQ,GAAG,aAAa,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC9B,8CAA8C;oBAC9C,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBACtC,CAAC;gBACD,MAAM,CAAC,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,YAAY,CACvB,WAAmB,EACnB,QAAqB,EACrB,SAAqC,EACrC,OAAe,EACf,QAAsB,EACtB,aAA2B;QAE3B,MAAM,cAAc,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;QAE3G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,MAAM,GAAG,CAAC,CAAC;YACf,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE,CAAC;gBAC9C,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC;gBAEjC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;oBACtE,cAAc,CAAC,CAAC,GAAG,OAAO,GAAG,MAAM,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC,IAAK,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,WAAW,CAAC,CAAC;gBAC7G,CAAC;gBACD,MAAM,IAAI,SAAS,CAAC,MAAM,CAAC;YAC/B,CAAC;QACL,CAAC;QAED,gEAAgE;QAChE,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,CAAC,CAAC;QAC/G,YAAY,CAAC,KAAK,EAAE,CAAC;QAErB,IAAI,WAAiB,CAAC;QACtB,IAAI,CAAC;YACD,WAAW,GAAG,IAAI,IAAI,CAAC,IAAI,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;QAC3E,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,MAAM,IAAI,KAAK,CAAC,gCAAgC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC;QAClE,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,IAAqB,EAAE,WAA6B,EAAE,QAAsB,EAAE,aAA2B;QAC/H,mDAAmD;QACnD,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAQ,CAAC,MAAM,CAAC,CAAC;QAEvD,eAAe;QACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC/C,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACnC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,CAAC,CAAC;QACvC,CAAC;QAED,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,MAAM,SAAS,GAA+B,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,SAAU,CAAC;QACxC,CAAC;aAAM,CAAC;YACJ,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAU,CAAC,MAAM,CAAC,CAAC;YAC3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAU,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;gBACjD,OAAO,CAAC,mCAAmC,CAAC,IAAI,CAAC,SAAU,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,SAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAC1I,WAAW,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YACtC,CAAC;YACD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,SAAS,CAAC;QAClC,CAAC;QAED,UAAU;QACV,MAAM,aAAa,GAAG,IAAI,CAAC,OAAQ,CAAC;QACpC,IAAI,aAAa,EAAE,CAAC;YAChB,OAAO,IAAI,CAAC,CAAC;YACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,aAAa,CAAC;YACtC,CAAC;iBAAM,CAAC;gBACJ,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/C,OAAO,CAAC,8BAA8B,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;oBAC/H,WAAW,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;gBACpC,CAAC;gBACD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC;YAChC,CAAC;QACL,CAAC;QAED,MAAM;QACN,KAAK,MAAM,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;YACrJ,MAAM,QAAQ,GAAI,IAAY,CAAC,IAAI,KAAK,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YAC5E,IAAI,QAAQ,EAAE,CAAC;gBACX,OAAO,IAAI,CAAC,CAAC;gBACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;YAC9D,CAAC;QACL,CAAC;QAED,SAAS;QACT,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,IAAI,CAAC,CAAC;YACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,SAAS,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC,CAAC;QACpF,CAAC;QAED,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAU,CAAC,MAAM,GAAG,CAAC,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IAChH,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,cAAc,CAAC,UAAsB;QAC/C,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC;QAC5C,MAAM,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC;QAEzC,IAAI,CAAC,cAAc,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,MAAM,IAAI,KAAK,CAAC,yDAAyD,CAAC,CAAC;QAC/E,CAAC;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,QAAQ,CAAC,IAAU,EAAE,iBAAiB,GAAG,KAAK;QACxD,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACvE,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAElD,IAAI,CAAC,cAAc,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACzE,CAAC;QAED,oDAAoD;QACpD,MAAM,MAAM,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,CAAC;QAEjG,2BAA2B;QAC3B,MAAM,cAAc,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC;QACxE,MAAM,eAAe,GAAG,cAAc,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC;QAC1E,MAAM,WAAW,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE;YACjE,IAAI,eAAe,EAAE,CAAC;gBAClB,OAAO,OAAO,GAAI,cAAgC,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,aAAa,CAAE,CAAC,QAAQ,CAAC;YACjH,CAAC;YAED,OAAO,OAAO,GAAG,cAAc,CAAC,QAAQ,CAAC;QAC7C,CAAC,CAAC,CAAC;QAEH,6BAA6B;QAC7B,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC;QAC1C,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,aAAa,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1E,UAAU;QACV,MAAM,IAAI,GAAG;YACT,SAAS,EAAE,cAAc;YACzB,OAAO,EAAE,aAAa;YACtB,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC;YACtD,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC;YACpD,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC;YAC9C,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;SACnD,CAAC;QACF,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,WAAW,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IAClG,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,UAAU,WAAW;IACvB,OAAO,QAAQ,KAAK,SAAS,CAAC;AAClC,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,KAAK,UAAU,mBAAmB,CAAC,OAA+B;IACrE,MAAM,YAAY,GAAG;QACjB,WAAW,EAAE,qCAAqC;QAClD,GAAG,OAAO;KACb,CAAC;IAEF,IAAI,QAAQ,EAAE,CAAC;QACX,OAAO,CAAC,sBAAsB;IAClC,CAAC;IAED,IAAI,eAAe,EAAE,CAAC;QAClB,MAAM,eAAe,CAAC;QACtB,OAAO;IACX,CAAC;IAED,IAAI,YAAY,CAAC,gBAAgB,EAAE,CAAC;QAChC,QAAQ,GAAG,YAAY,CAAC,gBAAgB,CAAC;QACzC,YAAY,GAAG,YAAY,CAAC,oBAAoB,CAAC;IACrD,CAAC;SAAM,CAAC;QACJ,eAAe,GAAG,sBAAsB,CACpC;kCACsB,YAAY,CAAC,WAAW;;;;;SAKjD,CACA,CAAC;QAEF,MAAM,MAAM,GAAG,MAAM,eAAe,CAAC;QACrC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC3B,YAAY,GAAG,MAAM,CAAC,IAAI,CAAC;IAC/B,CAAC;IAED,0FAA0F;IAC1F,OAAO,GAAG,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;AACzC,CAAC","sourcesContent":["import { Mesh } from \"./mesh\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\nimport type { IVertexDataLike } from \"./mesh.vertexData\";\r\nimport { VertexData } from \"./mesh.vertexData\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { MultiMaterial } from \"core/Materials/multiMaterial\";\r\nimport { SubMesh } from \"./subMesh\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { _LoadScriptModuleAsync } from \"core/Misc/tools.internals\";\r\nimport type { FloatArray, Nullable } from \"core/types\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Main manifold library\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet Manifold: any;\r\n\r\n/**\r\n * Promise to wait for the manifold library to be ready\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet ManifoldPromise: Promise<{ Manifold: any; Mesh: any }>;\r\n\r\n/**\r\n * Manifold mesh\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet ManifoldMesh: any;\r\n\r\n/**\r\n * First ID to use for materials indexing\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet FirstID: number;\r\n\r\n/**\r\n * Interface to customize the Manifold library import\r\n */\r\nexport interface ICSG2Options {\r\n /**\r\n * Custom manifold URL\r\n */\r\n manifoldUrl?: string;\r\n /**\r\n * Custom manifold instance\r\n */\r\n manifoldInstance: any;\r\n /**\r\n * Custom manifold mesh instance\r\n */\r\n manifoldMeshInstance: any;\r\n}\r\n\r\n/**\r\n * Interface to customize the mesh rebuild options\r\n */\r\nexport interface IMeshRebuildOptions {\r\n /**\r\n * Rebuild normals\r\n */\r\n rebuildNormals?: boolean;\r\n /**\r\n * True to center the mesh on 0,0,0\r\n */\r\n centerMesh?: boolean;\r\n /**\r\n * Defines a material to use for that mesh. When not defined the system will either reuse the one from the source or create a multimaterial if several materials were involved\r\n */\r\n materialToUse?: Material;\r\n}\r\n\r\n/**\r\n * Interface to customize the vertex data rebuild options\r\n */\r\nexport interface IVertexDataRebuildOptions {\r\n /**\r\n * Rebuild normals\r\n */\r\n rebuildNormals?: boolean;\r\n}\r\n\r\ninterface IManifoldMesh {\r\n numProp: number;\r\n vertProperties: Float32Array;\r\n triVerts: Uint32Array;\r\n runIndex: Uint32Array;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n runOriginalID: Uint32Array;\r\n numRun: number;\r\n}\r\n\r\ninterface IManifoldVertexComponent {\r\n stride: number;\r\n kind: string;\r\n data?: FloatArray;\r\n}\r\n\r\n/**\r\n * Wrapper around the Manifold library\r\n * https://manifoldcad.org/\r\n * Use this class to perform fast boolean operations on meshes\r\n * @see [basic operations](https://playground.babylonjs.com/#IW43EB#15)\r\n * @see [skull vs box](https://playground.babylonjs.com/#JUKXQD#6218)\r\n * @see [skull vs vertex data](https://playground.babylonjs.com/#JUKXQD#6219)\r\n */\r\nexport class CSG2 implements IDisposable {\r\n private _manifold: any;\r\n private _numProp: number;\r\n private _vertexStructure: IManifoldVertexComponent[];\r\n\r\n /**\r\n * Return the size of a vertex (at least 3 for the position)\r\n */\r\n public get numProp() {\r\n return this._numProp;\r\n }\r\n\r\n private constructor(manifold: any, numProp: number, vertexStructure: IManifoldVertexComponent[]) {\r\n this._manifold = manifold;\r\n this._numProp = numProp;\r\n this._vertexStructure = vertexStructure;\r\n }\r\n\r\n private _process(operation: \"difference\" | \"intersection\" | \"union\", csg: CSG2) {\r\n if (this.numProp !== csg.numProp) {\r\n throw new Error(\"CSG must be used with geometries having the same number of properties\");\r\n }\r\n return new CSG2(Manifold[operation](this._manifold, csg._manifold), this.numProp, this._vertexStructure);\r\n }\r\n\r\n /**\r\n * Run a difference operation between two CSG\r\n * @param csg defines the CSG to use to create the difference\r\n * @returns a new csg\r\n */\r\n public subtract(csg: CSG2) {\r\n return this._process(\"difference\", csg);\r\n }\r\n\r\n /**\r\n * Run an intersection operation between two CSG\r\n * @param csg defines the CSG to use to create the intersection\r\n * @returns a new csg\r\n */\r\n public intersect(csg: CSG2) {\r\n return this._process(\"intersection\", csg);\r\n }\r\n\r\n /**\r\n * Run an union operation between two CSG\r\n * @param csg defines the CSG to use to create the union\r\n * @returns a new csg\r\n */\r\n public add(csg: CSG2) {\r\n return this._process(\"union\", csg);\r\n }\r\n\r\n /**\r\n * Print debug information about the CSG\r\n */\r\n public printDebug() {\r\n Logger.Log(\"Genus:\" + this._manifold.genus());\r\n Logger.Log(\"Volume:\" + this._manifold.volume());\r\n Logger.Log(\"surface area:\" + this._manifold.surfaceArea());\r\n }\r\n\r\n /**\r\n * Generate a vertex data from the CSG\r\n * @param options defines the options to use to rebuild the vertex data\r\n * @returns a new vertex data\r\n */\r\n public toVertexData(options?: Partial<IVertexDataRebuildOptions>): VertexData {\r\n const localOptions = {\r\n rebuildNormals: false,\r\n ...options,\r\n };\r\n const vertexData = new VertexData();\r\n const normalComponent = this._vertexStructure.find((c) => c.kind === VertexBuffer.NormalKind);\r\n const manifoldMesh: IManifoldMesh = this._manifold.getMesh(localOptions.rebuildNormals && normalComponent ? [3, 4, 5] : undefined);\r\n\r\n vertexData.indices = manifoldMesh.triVerts.length > 65535 ? new Uint32Array(manifoldMesh.triVerts) : new Uint16Array(manifoldMesh.triVerts);\r\n\r\n for (let i = 0; i < manifoldMesh.triVerts.length; i += 3) {\r\n vertexData.indices[i] = manifoldMesh.triVerts[i + 2];\r\n vertexData.indices[i + 1] = manifoldMesh.triVerts[i + 1];\r\n vertexData.indices[i + 2] = manifoldMesh.triVerts[i];\r\n }\r\n\r\n const vertexCount = manifoldMesh.vertProperties.length / manifoldMesh.numProp;\r\n\r\n // Attributes\r\n let offset = 0;\r\n for (let componentIndex = 0; componentIndex < this._vertexStructure.length; componentIndex++) {\r\n const component = this._vertexStructure[componentIndex];\r\n\r\n const data = new Float32Array(vertexCount * component.stride);\r\n for (let i = 0; i < vertexCount; i++) {\r\n for (let strideIndex = 0; strideIndex < component.stride; strideIndex++) {\r\n data[i * component.stride + strideIndex] = manifoldMesh.vertProperties[i * manifoldMesh.numProp + offset + strideIndex];\r\n }\r\n }\r\n vertexData.set(data, component.kind);\r\n offset += component.stride;\r\n }\r\n\r\n // Rebuild mesh from vertex data\r\n return vertexData;\r\n }\r\n\r\n /**\r\n * Generate a mesh from the CSG\r\n * @param name defines the name of the mesh\r\n * @param scene defines the scene to use to create the mesh\r\n * @param options defines the options to use to rebuild the mesh\r\n * @returns a new Mesh\r\n */\r\n public toMesh(name: string, scene?: Scene, options?: Partial<IMeshRebuildOptions>): Mesh {\r\n const localOptions = {\r\n rebuildNormals: false,\r\n centerMesh: true,\r\n ...options,\r\n };\r\n const vertexData = this.toVertexData({ rebuildNormals: localOptions.rebuildNormals });\r\n const normalComponent = this._vertexStructure.find((c) => c.kind === VertexBuffer.NormalKind);\r\n const manifoldMesh: IManifoldMesh = this._manifold.getMesh(localOptions.rebuildNormals && normalComponent ? [3, 4, 5] : undefined);\r\n const vertexCount = manifoldMesh.vertProperties.length / manifoldMesh.numProp;\r\n\r\n // Rebuild mesh from vertex data\r\n const output = new Mesh(name, scene);\r\n vertexData.applyToMesh(output);\r\n\r\n if (!vertexCount) {\r\n throw new Error(\"Unable to build a mesh. Manifold has 0 vertex\");\r\n }\r\n\r\n // Center mesh\r\n if (localOptions.centerMesh) {\r\n const extents = output.getBoundingInfo().boundingSphere.center;\r\n output.position.set(-extents.x, -extents.y, -extents.z);\r\n output.bakeCurrentTransformIntoVertices();\r\n }\r\n\r\n // Submeshes\r\n let id = manifoldMesh.runOriginalID[0];\r\n let start = manifoldMesh.runIndex[0];\r\n let materialIndex = 0;\r\n const materials: Material[] = [];\r\n scene = output.getScene();\r\n for (let run = 0; run < manifoldMesh.numRun; ++run) {\r\n const nextID = manifoldMesh.runOriginalID[run + 1];\r\n if (nextID !== id) {\r\n const end = manifoldMesh.runIndex[run + 1];\r\n new SubMesh(materialIndex, 0, vertexCount, start, end - start, output);\r\n materials.push(scene.getMaterialByUniqueID(id - FirstID) || scene.defaultMaterial);\r\n id = nextID;\r\n start = end;\r\n materialIndex++;\r\n }\r\n }\r\n\r\n if (localOptions.materialToUse) {\r\n output.material = localOptions.materialToUse;\r\n } else {\r\n if (materials.length > 1) {\r\n const multiMaterial = new MultiMaterial(name, scene);\r\n multiMaterial.subMaterials = materials;\r\n output.material = multiMaterial;\r\n } else {\r\n if (output.subMeshes.length > 1) {\r\n // Remove the submeshes as they are not needed\r\n output._createGlobalSubMesh(true);\r\n }\r\n output.material = materials[0];\r\n }\r\n }\r\n\r\n return output;\r\n }\r\n\r\n /**\r\n * Dispose the CSG resources\r\n */\r\n public dispose() {\r\n if (this._manifold) {\r\n this._manifold.delete();\r\n this._manifold = null;\r\n }\r\n }\r\n\r\n private static _ProcessData(\r\n vertexCount: number,\r\n triVerts: Uint32Array,\r\n structure: IManifoldVertexComponent[],\r\n numProp: number,\r\n runIndex?: Uint32Array,\r\n runOriginalID?: Uint32Array\r\n ) {\r\n const vertProperties = new Float32Array(vertexCount * structure.reduce((acc, cur) => acc + cur.stride, 0));\r\n\r\n for (let i = 0; i < vertexCount; i++) {\r\n let offset = 0;\r\n for (let idx = 0; idx < structure.length; idx++) {\r\n const component = structure[idx];\r\n\r\n for (let strideIndex = 0; strideIndex < component.stride; strideIndex++) {\r\n vertProperties[i * numProp + offset + strideIndex] = component.data![i * component.stride + strideIndex];\r\n }\r\n offset += component.stride;\r\n }\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n const manifoldMesh = new ManifoldMesh({ numProp: numProp, vertProperties, triVerts, runIndex, runOriginalID });\r\n manifoldMesh.merge();\r\n\r\n let returnValue: CSG2;\r\n try {\r\n returnValue = new CSG2(new Manifold(manifoldMesh), numProp, structure);\r\n } catch (e) {\r\n throw new Error(\"Error while creating the CSG: \" + e.message);\r\n }\r\n\r\n return returnValue;\r\n }\r\n\r\n private static _Construct(data: IVertexDataLike, worldMatrix: Nullable<Matrix>, runIndex?: Uint32Array, runOriginalID?: Uint32Array) {\r\n // Create the MeshGL for I/O with Manifold library.\r\n const triVerts = new Uint32Array(data.indices!.length);\r\n\r\n // Revert order\r\n for (let i = 0; i < data.indices!.length; i += 3) {\r\n triVerts[i] = data.indices![i + 2];\r\n triVerts[i + 1] = data.indices![i + 1];\r\n triVerts[i + 2] = data.indices![i];\r\n }\r\n\r\n const tempVector3 = new Vector3();\r\n let numProp = 3;\r\n const structure: IManifoldVertexComponent[] = [{ stride: 3, kind: VertexBuffer.PositionKind }];\r\n\r\n if (!worldMatrix) {\r\n structure[0].data = data.positions!;\r\n } else {\r\n const positions = new Float32Array(data.positions!.length);\r\n for (let i = 0; i < data.positions!.length; i += 3) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(data.positions![i], data.positions![i + 1], data.positions![i + 2], worldMatrix, tempVector3);\r\n tempVector3.toArray(positions, i);\r\n }\r\n structure[0].data = positions;\r\n }\r\n\r\n // Normals\r\n const sourceNormals = data.normals!;\r\n if (sourceNormals) {\r\n numProp += 3;\r\n structure.push({ stride: 3, kind: VertexBuffer.NormalKind });\r\n if (!worldMatrix) {\r\n structure[1].data = sourceNormals;\r\n } else {\r\n const normals = new Float32Array(sourceNormals.length);\r\n for (let i = 0; i < sourceNormals.length; i += 3) {\r\n Vector3.TransformNormalFromFloatsToRef(sourceNormals[i], sourceNormals[i + 1], sourceNormals[i + 2], worldMatrix, tempVector3);\r\n tempVector3.toArray(normals, i);\r\n }\r\n structure[1].data = normals;\r\n }\r\n }\r\n\r\n // UVs\r\n for (const kind of [VertexBuffer.UVKind, VertexBuffer.UV2Kind, VertexBuffer.UV3Kind, VertexBuffer.UV4Kind, VertexBuffer.UV5Kind, VertexBuffer.UV6Kind]) {\r\n const sourceUV = (data as any)[kind === VertexBuffer.UVKind ? \"uvs\" : kind];\r\n if (sourceUV) {\r\n numProp += 2;\r\n structure.push({ stride: 2, kind: kind, data: sourceUV });\r\n }\r\n }\r\n\r\n // Colors\r\n const sourceColors = data.colors;\r\n if (sourceColors) {\r\n numProp += 4;\r\n structure.push({ stride: 4, kind: VertexBuffer.ColorKind, data: sourceColors });\r\n }\r\n\r\n return this._ProcessData(data.positions!.length / 3, triVerts, structure, numProp, runIndex, runOriginalID);\r\n }\r\n\r\n /**\r\n * Create a new Constructive Solid Geometry from a vertexData\r\n * @param vertexData defines the vertexData to use to create the CSG\r\n * @returns a new CSG2 class\r\n */\r\n public static FromVertexData(vertexData: VertexData): CSG2 {\r\n const sourceVertices = vertexData.positions;\r\n const sourceIndices = vertexData.indices;\r\n\r\n if (!sourceVertices || !sourceIndices) {\r\n throw new Error(\"The vertexData must at least have positions and indices\");\r\n }\r\n\r\n return this._Construct(vertexData, null);\r\n }\r\n\r\n /**\r\n * Create a new Constructive Solid Geometry from a mesh\r\n * @param mesh defines the mesh to use to create the CSG\r\n * @param ignoreWorldMatrix defines if the world matrix should be ignored\r\n * @returns a new CSG2 class\r\n */\r\n public static FromMesh(mesh: Mesh, ignoreWorldMatrix = false): CSG2 {\r\n const sourceVertices = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const sourceIndices = mesh.getIndices();\r\n const worldMatrix = mesh.computeWorldMatrix(true);\r\n\r\n if (!sourceVertices || !sourceIndices) {\r\n throw new Error(\"The mesh must at least have positions and indices\");\r\n }\r\n\r\n // Create a triangle run for each submesh (material)\r\n const starts = [...Array(mesh.subMeshes.length)].map((_, idx) => mesh.subMeshes[idx].indexStart);\r\n\r\n // Map the materials to ID.\r\n const sourceMaterial = mesh.material || mesh.getScene().defaultMaterial;\r\n const isMultiMaterial = sourceMaterial.getClassName() === \"MultiMaterial\";\r\n const originalIDs = [...Array(mesh.subMeshes.length)].map((_, idx) => {\r\n if (isMultiMaterial) {\r\n return FirstID + (sourceMaterial as MultiMaterial).subMaterials[mesh.subMeshes[idx].materialIndex]!.uniqueId;\r\n }\r\n\r\n return FirstID + sourceMaterial.uniqueId;\r\n });\r\n\r\n // List the runs in sequence.\r\n const indices = Array.from(starts.keys());\r\n indices.sort((a, b) => starts[a] - starts[b]);\r\n const runIndex = new Uint32Array(indices.map((i) => starts[i]));\r\n const runOriginalID = new Uint32Array(indices.map((i) => originalIDs[i]));\r\n\r\n // Process\r\n const data = {\r\n positions: sourceVertices,\r\n indices: sourceIndices,\r\n normals: mesh.getVerticesData(VertexBuffer.NormalKind),\r\n colors: mesh.getVerticesData(VertexBuffer.ColorKind),\r\n uvs: mesh.getVerticesData(VertexBuffer.UVKind),\r\n uvs2: mesh.getVerticesData(VertexBuffer.UV2Kind),\r\n uvs3: mesh.getVerticesData(VertexBuffer.UV3Kind),\r\n uvs4: mesh.getVerticesData(VertexBuffer.UV4Kind),\r\n uvs5: mesh.getVerticesData(VertexBuffer.UV5Kind),\r\n uvs6: mesh.getVerticesData(VertexBuffer.UV6Kind),\r\n };\r\n return this._Construct(data, ignoreWorldMatrix ? null : worldMatrix, runIndex, runOriginalID);\r\n }\r\n}\r\n\r\n/**\r\n * Checks if the Manifold library is ready\r\n * @returns true if the Manifold library is ready\r\n */\r\nexport function IsCSG2Ready() {\r\n return Manifold !== undefined;\r\n}\r\n\r\n/**\r\n * Initialize the Manifold library\r\n * @param options defines the options to use to initialize the library\r\n */\r\nexport async function InitializeCSG2Async(options?: Partial<ICSG2Options>) {\r\n const localOptions = {\r\n manifoldUrl: \"https://unpkg.com/manifold-3d@3.2.1\",\r\n ...options,\r\n };\r\n\r\n if (Manifold) {\r\n return; // Already initialized\r\n }\r\n\r\n if (ManifoldPromise) {\r\n await ManifoldPromise;\r\n return;\r\n }\r\n\r\n if (localOptions.manifoldInstance) {\r\n Manifold = localOptions.manifoldInstance;\r\n ManifoldMesh = localOptions.manifoldMeshInstance;\r\n } else {\r\n ManifoldPromise = _LoadScriptModuleAsync(\r\n `\r\n import Module from '${localOptions.manifoldUrl}/manifold.js';\r\n const wasm = await Module();\r\n wasm.setup();\r\n const {Manifold, Mesh} = wasm;\r\n const returnedValue = {Manifold, Mesh};\r\n `\r\n );\r\n\r\n const result = await ManifoldPromise;\r\n Manifold = result.Manifold;\r\n ManifoldMesh = result.Mesh;\r\n }\r\n\r\n // Reserve IDs for materials (we consider that there will be no more than 65536 materials)\r\n FirstID = Manifold.reserveIDs(65536);\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"csg2.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/csg2.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAG9B,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAC1C,OAAO,EAAE,aAAa,EAAE,sCAAqC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAAE,sBAAsB,EAAE,mCAAkC;AAGnE,OAAO,EAAE,OAAO,EAAE,gCAA+B;AAEjD;;GAEG;AACH,gEAAgE;AAChE,IAAI,QAAa,CAAC;AAElB;;GAEG;AACH,gEAAgE;AAChE,IAAI,eAAsD,CAAC;AAE3D;;GAEG;AACH,gEAAgE;AAChE,IAAI,YAAiB,CAAC;AAEtB;;GAEG;AACH,gEAAgE;AAChE,IAAI,OAAe,CAAC;AAgEpB;;;;;;;GAOG;AACH,MAAM,OAAO,IAAI;IAKb;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,YAAoB,QAAa,EAAE,OAAe,EAAE,eAA2C;QAC3F,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;IAC5C,CAAC;IAEO,QAAQ,CAAC,SAAkD,EAAE,GAAS;QAC1E,IAAI,IAAI,CAAC,OAAO,KAAK,GAAG,CAAC,OAAO,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,uEAAuE,CAAC,CAAC;QAC7F,CAAC;QACD,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,EAAE,GAAG,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAC7G,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,GAAS;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,GAAS;QACtB,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACI,GAAG,CAAC,GAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,UAAU;QACb,MAAM,CAAC,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;QAC9C,MAAM,CAAC,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;QAChD,MAAM,CAAC,GAAG,CAAC,eAAe,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,OAA4C;QAC5D,MAAM,YAAY,GAAG;YACjB,cAAc,EAAE,KAAK;YACrB,GAAG,OAAO;SACb,CAAC;QACF,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,MAAM,YAAY,GAAkB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,IAAI,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAEnI,UAAU,CAAC,OAAO,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAE5I,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YACvD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrD,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzD,CAAC;QAED,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;QAE9E,aAAa;QACb,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE,CAAC;YAC3F,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;YAExD,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;YAC9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;gBACnC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;oBACtE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,WAAW,CAAC,GAAG,YAAY,CAAC,cAAc,CAAC,CAAC,GAAG,YAAY,CAAC,OAAO,GAAG,MAAM,GAAG,WAAW,CAAC,CAAC;gBAC5H,CAAC;YACL,CAAC;YACD,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,IAAI,SAAS,CAAC,MAAM,CAAC;QAC/B,CAAC;QAED,gCAAgC;QAChC,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,IAAY,EAAE,KAAa,EAAE,OAAsC;QAC7E,MAAM,YAAY,GAAG;YACjB,cAAc,EAAE,KAAK;YACrB,UAAU,EAAE,IAAI;YAChB,GAAG,OAAO;SACb,CAAC;QACF,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,cAAc,EAAE,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC;QACtF,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,MAAM,YAAY,GAAkB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,IAAI,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QACnI,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;QAE9E,gCAAgC;QAChC,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE/B,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,+CAA+C,CAAC,CAAC;QACrE,CAAC;QAED,cAAc;QACd,IAAI,YAAY,CAAC,UAAU,EAAE,CAAC;YAC1B,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACxD,MAAM,CAAC,gCAAgC,EAAE,CAAC;QAC9C,CAAC;QAED,YAAY;QACZ,IAAI,EAAE,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,KAAK,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,MAAM,SAAS,GAAe,EAAE,CAAC;QACjC,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC1B,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,YAAY,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC;YACjD,MAAM,MAAM,GAAG,YAAY,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YACnD,IAAI,MAAM,KAAK,EAAE,EAAE,CAAC;gBAChB,MAAM,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3C,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC,EAAE,WAAW,EAAE,KAAK,EAAE,GAAG,GAAG,KAAK,EAAE,MAAM,CAAC,CAAC;gBACvE,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,EAAE,GAAG,OAAO,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC;gBACnF,EAAE,GAAG,MAAM,CAAC;gBACZ,KAAK,GAAG,GAAG,CAAC;gBACZ,aAAa,EAAE,CAAC;YACpB,CAAC;QACL,CAAC;QAED,IAAI,YAAY,CAAC,aAAa,EAAE,CAAC;YAC7B,MAAM,CAAC,QAAQ,GAAG,YAAY,CAAC,aAAa,CAAC;QACjD,CAAC;aAAM,CAAC;YACJ,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACvB,MAAM,aAAa,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBACrD,aAAa,CAAC,YAAY,GAAG,SAAS,CAAC;gBACvC,MAAM,CAAC,QAAQ,GAAG,aAAa,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC9B,8CAA8C;oBAC9C,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBACtC,CAAC;gBACD,MAAM,CAAC,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,YAAY,CACvB,WAAmB,EACnB,QAAqB,EACrB,SAAqC,EACrC,OAAe,EACf,QAAsB,EACtB,aAA2B;QAE3B,MAAM,cAAc,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;QAE3G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,MAAM,GAAG,CAAC,CAAC;YACf,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE,CAAC;gBAC9C,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC;gBAEjC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;oBACtE,cAAc,CAAC,CAAC,GAAG,OAAO,GAAG,MAAM,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC,IAAK,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,WAAW,CAAC,CAAC;gBAC7G,CAAC;gBACD,MAAM,IAAI,SAAS,CAAC,MAAM,CAAC;YAC/B,CAAC;QACL,CAAC;QAED,gEAAgE;QAChE,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,CAAC,CAAC;QAC/G,YAAY,CAAC,KAAK,EAAE,CAAC;QAErB,IAAI,WAAiB,CAAC;QACtB,IAAI,CAAC;YACD,WAAW,GAAG,IAAI,IAAI,CAAC,IAAI,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;QAC3E,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,MAAM,IAAI,KAAK,CAAC,gCAAgC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC;QAClE,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,IAAqB,EAAE,WAA6B,EAAE,QAAsB,EAAE,aAA2B;QAC/H,mDAAmD;QACnD,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAQ,CAAC,MAAM,CAAC,CAAC;QAEvD,eAAe;QACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC/C,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACnC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,CAAC,CAAC;QACvC,CAAC;QAED,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,MAAM,SAAS,GAA+B,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,SAAU,CAAC;QACxC,CAAC;aAAM,CAAC;YACJ,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAU,CAAC,MAAM,CAAC,CAAC;YAC3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAU,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;gBACjD,OAAO,CAAC,mCAAmC,CAAC,IAAI,CAAC,SAAU,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,SAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAC1I,WAAW,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YACtC,CAAC;YACD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,SAAS,CAAC;QAClC,CAAC;QAED,UAAU;QACV,MAAM,aAAa,GAAG,IAAI,CAAC,OAAQ,CAAC;QACpC,IAAI,aAAa,EAAE,CAAC;YAChB,OAAO,IAAI,CAAC,CAAC;YACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,aAAa,CAAC;YACtC,CAAC;iBAAM,CAAC;gBACJ,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/C,OAAO,CAAC,8BAA8B,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;oBAC/H,WAAW,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;gBACpC,CAAC;gBACD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC;YAChC,CAAC;QACL,CAAC;QAED,MAAM;QACN,KAAK,MAAM,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;YACrJ,MAAM,QAAQ,GAAI,IAAY,CAAC,IAAI,KAAK,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YAC5E,IAAI,QAAQ,EAAE,CAAC;gBACX,OAAO,IAAI,CAAC,CAAC;gBACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;YAC9D,CAAC;QACL,CAAC;QAED,SAAS;QACT,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,IAAI,CAAC,CAAC;YACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,SAAS,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC,CAAC;QACpF,CAAC;QAED,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAU,CAAC,MAAM,GAAG,CAAC,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IAChH,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,cAAc,CAAC,UAAsB;QAC/C,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC;QAC5C,MAAM,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC;QAEzC,IAAI,CAAC,cAAc,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,MAAM,IAAI,KAAK,CAAC,yDAAyD,CAAC,CAAC;QAC/E,CAAC;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,QAAQ,CAAC,IAAU,EAAE,iBAAiB,GAAG,KAAK;QACxD,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACvE,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAElD,IAAI,CAAC,cAAc,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACzE,CAAC;QAED,oDAAoD;QACpD,MAAM,MAAM,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,CAAC;QAEjG,2BAA2B;QAC3B,MAAM,cAAc,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC;QACxE,MAAM,eAAe,GAAG,cAAc,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC;QAC1E,MAAM,WAAW,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE;YACjE,IAAI,eAAe,EAAE,CAAC;gBAClB,OAAO,OAAO,GAAI,cAAgC,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,aAAa,CAAE,CAAC,QAAQ,CAAC;YACjH,CAAC;YAED,OAAO,OAAO,GAAG,cAAc,CAAC,QAAQ,CAAC;QAC7C,CAAC,CAAC,CAAC;QAEH,6BAA6B;QAC7B,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC;QAC1C,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,aAAa,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1E,UAAU;QACV,MAAM,IAAI,GAAG;YACT,SAAS,EAAE,cAAc;YACzB,OAAO,EAAE,aAAa;YACtB,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC;YACtD,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC;YACpD,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC;YAC9C,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;SACnD,CAAC;QACF,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,WAAW,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IAClG,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,UAAU,WAAW;IACvB,OAAO,QAAQ,KAAK,SAAS,CAAC;AAClC,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,KAAK,UAAU,mBAAmB,CAAC,OAA+B;IACrE,MAAM,YAAY,GAAG;QACjB,WAAW,EAAE,qCAAqC;QAClD,GAAG,OAAO;KACb,CAAC;IAEF,IAAI,QAAQ,EAAE,CAAC;QACX,OAAO,CAAC,sBAAsB;IAClC,CAAC;IAED,IAAI,eAAe,EAAE,CAAC;QAClB,MAAM,eAAe,CAAC;QACtB,OAAO;IACX,CAAC;IAED,IAAI,YAAY,CAAC,gBAAgB,EAAE,CAAC;QAChC,QAAQ,GAAG,YAAY,CAAC,gBAAgB,CAAC;QACzC,YAAY,GAAG,YAAY,CAAC,oBAAoB,CAAC;IACrD,CAAC;SAAM,CAAC;QACJ,eAAe,GAAG,sBAAsB,CACpC;kCACsB,YAAY,CAAC,WAAW;;;;;SAKjD,CACA,CAAC;QAEF,MAAM,MAAM,GAAG,MAAM,eAAe,CAAC;QACrC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC3B,YAAY,GAAG,MAAM,CAAC,IAAI,CAAC;IAC/B,CAAC;IAED,0FAA0F;IAC1F,OAAO,GAAG,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;AACzC,CAAC","sourcesContent":["import { Mesh } from \"./mesh\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\nimport type { IVertexDataLike } from \"./mesh.vertexData\";\r\nimport { VertexData } from \"./mesh.vertexData\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { MultiMaterial } from \"core/Materials/multiMaterial\";\r\nimport { SubMesh } from \"./subMesh\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { _LoadScriptModuleAsync } from \"core/Misc/tools.internals\";\r\nimport type { FloatArray, Nullable } from \"core/types\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Main manifold library\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet Manifold: any;\r\n\r\n/**\r\n * Promise to wait for the manifold library to be ready\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet ManifoldPromise: Promise<{ Manifold: any; Mesh: any }>;\r\n\r\n/**\r\n * Manifold mesh\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet ManifoldMesh: any;\r\n\r\n/**\r\n * First ID to use for materials indexing\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet FirstID: number;\r\n\r\n/**\r\n * Interface to customize the Manifold library import\r\n */\r\nexport interface ICSG2Options {\r\n /**\r\n * Custom manifold URL\r\n */\r\n manifoldUrl?: string;\r\n /**\r\n * Custom manifold instance\r\n */\r\n manifoldInstance: any;\r\n /**\r\n * Custom manifold mesh instance\r\n */\r\n manifoldMeshInstance: any;\r\n}\r\n\r\n/**\r\n * Interface to customize the mesh rebuild options\r\n */\r\nexport interface IMeshRebuildOptions {\r\n /**\r\n * Rebuild normals\r\n */\r\n rebuildNormals?: boolean;\r\n /**\r\n * True to center the mesh on 0,0,0\r\n */\r\n centerMesh?: boolean;\r\n /**\r\n * Defines a material to use for that mesh. When not defined the system will either reuse the one from the source or create a multimaterial if several materials were involved\r\n */\r\n materialToUse?: Material;\r\n}\r\n\r\n/**\r\n * Interface to customize the vertex data rebuild options\r\n */\r\nexport interface IVertexDataRebuildOptions {\r\n /**\r\n * Rebuild normals\r\n */\r\n rebuildNormals?: boolean;\r\n}\r\n\r\ninterface IManifoldMesh {\r\n numProp: number;\r\n vertProperties: Float32Array;\r\n triVerts: Uint32Array;\r\n runIndex: Uint32Array;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n runOriginalID: Uint32Array;\r\n numRun: number;\r\n}\r\n\r\ninterface IManifoldVertexComponent {\r\n stride: number;\r\n kind: string;\r\n data?: FloatArray;\r\n}\r\n\r\n/**\r\n * Wrapper around the Manifold library\r\n * https://manifoldcad.org/\r\n * Use this class to perform fast boolean operations on meshes\r\n * @see [basic operations](https://playground.babylonjs.com/#IW43EB#15)\r\n * @see [skull vs box](https://playground.babylonjs.com/#JUKXQD#6218)\r\n * @see [skull vs vertex data](https://playground.babylonjs.com/#JUKXQD#6219)\r\n */\r\nexport class CSG2 implements IDisposable {\r\n private _manifold: any;\r\n private _numProp: number;\r\n private _vertexStructure: IManifoldVertexComponent[];\r\n\r\n /**\r\n * Return the size of a vertex (at least 3 for the position)\r\n */\r\n public get numProp() {\r\n return this._numProp;\r\n }\r\n\r\n private constructor(manifold: any, numProp: number, vertexStructure: IManifoldVertexComponent[]) {\r\n this._manifold = manifold;\r\n this._numProp = numProp;\r\n this._vertexStructure = vertexStructure;\r\n }\r\n\r\n private _process(operation: \"difference\" | \"intersection\" | \"union\", csg: CSG2) {\r\n if (this.numProp !== csg.numProp) {\r\n throw new Error(\"CSG must be used with geometries having the same number of properties\");\r\n }\r\n return new CSG2(Manifold[operation](this._manifold, csg._manifold), this.numProp, this._vertexStructure);\r\n }\r\n\r\n /**\r\n * Run a difference operation between two CSG\r\n * @param csg defines the CSG to use to create the difference\r\n * @returns a new csg\r\n */\r\n public subtract(csg: CSG2) {\r\n return this._process(\"difference\", csg);\r\n }\r\n\r\n /**\r\n * Run an intersection operation between two CSG\r\n * @param csg defines the CSG to use to create the intersection\r\n * @returns a new csg\r\n */\r\n public intersect(csg: CSG2) {\r\n return this._process(\"intersection\", csg);\r\n }\r\n\r\n /**\r\n * Run an union operation between two CSG\r\n * @param csg defines the CSG to use to create the union\r\n * @returns a new csg\r\n */\r\n public add(csg: CSG2) {\r\n return this._process(\"union\", csg);\r\n }\r\n\r\n /**\r\n * Print debug information about the CSG\r\n */\r\n public printDebug() {\r\n Logger.Log(\"Genus:\" + this._manifold.genus());\r\n Logger.Log(\"Volume:\" + this._manifold.volume());\r\n Logger.Log(\"surface area:\" + this._manifold.surfaceArea());\r\n }\r\n\r\n /**\r\n * Generate a vertex data from the CSG\r\n * @param options defines the options to use to rebuild the vertex data\r\n * @returns a new vertex data\r\n */\r\n public toVertexData(options?: Partial<IVertexDataRebuildOptions>): VertexData {\r\n const localOptions = {\r\n rebuildNormals: false,\r\n ...options,\r\n };\r\n const vertexData = new VertexData();\r\n const normalComponent = this._vertexStructure.find((c) => c.kind === VertexBuffer.NormalKind);\r\n const manifoldMesh: IManifoldMesh = this._manifold.getMesh(localOptions.rebuildNormals && normalComponent ? [3, 4, 5] : undefined);\r\n\r\n vertexData.indices = manifoldMesh.triVerts.length > 65535 ? new Uint32Array(manifoldMesh.triVerts) : new Uint16Array(manifoldMesh.triVerts);\r\n\r\n for (let i = 0; i < manifoldMesh.triVerts.length; i += 3) {\r\n vertexData.indices[i] = manifoldMesh.triVerts[i + 2];\r\n vertexData.indices[i + 1] = manifoldMesh.triVerts[i + 1];\r\n vertexData.indices[i + 2] = manifoldMesh.triVerts[i];\r\n }\r\n\r\n const vertexCount = manifoldMesh.vertProperties.length / manifoldMesh.numProp;\r\n\r\n // Attributes\r\n let offset = 0;\r\n for (let componentIndex = 0; componentIndex < this._vertexStructure.length; componentIndex++) {\r\n const component = this._vertexStructure[componentIndex];\r\n\r\n const data = new Float32Array(vertexCount * component.stride);\r\n for (let i = 0; i < vertexCount; i++) {\r\n for (let strideIndex = 0; strideIndex < component.stride; strideIndex++) {\r\n data[i * component.stride + strideIndex] = manifoldMesh.vertProperties[i * manifoldMesh.numProp + offset + strideIndex];\r\n }\r\n }\r\n vertexData.set(data, component.kind);\r\n offset += component.stride;\r\n }\r\n\r\n // Rebuild mesh from vertex data\r\n return vertexData;\r\n }\r\n\r\n /**\r\n * Generate a mesh from the CSG\r\n * @param name defines the name of the mesh\r\n * @param scene defines the scene to use to create the mesh\r\n * @param options defines the options to use to rebuild the mesh\r\n * @returns a new Mesh\r\n */\r\n public toMesh(name: string, scene?: Scene, options?: Partial<IMeshRebuildOptions>): Mesh {\r\n const localOptions = {\r\n rebuildNormals: false,\r\n centerMesh: true,\r\n ...options,\r\n };\r\n const vertexData = this.toVertexData({ rebuildNormals: localOptions.rebuildNormals });\r\n const normalComponent = this._vertexStructure.find((c) => c.kind === VertexBuffer.NormalKind);\r\n const manifoldMesh: IManifoldMesh = this._manifold.getMesh(localOptions.rebuildNormals && normalComponent ? [3, 4, 5] : undefined);\r\n const vertexCount = manifoldMesh.vertProperties.length / manifoldMesh.numProp;\r\n\r\n // Rebuild mesh from vertex data\r\n const output = new Mesh(name, scene);\r\n vertexData.applyToMesh(output);\r\n\r\n if (!vertexCount) {\r\n throw new Error(\"Unable to build a mesh. Manifold has 0 vertex\");\r\n }\r\n\r\n // Center mesh\r\n if (localOptions.centerMesh) {\r\n const extents = output.getBoundingInfo().boundingSphere.center;\r\n output.position.set(-extents.x, -extents.y, -extents.z);\r\n output.bakeCurrentTransformIntoVertices();\r\n }\r\n\r\n // Submeshes\r\n let id = manifoldMesh.runOriginalID[0];\r\n let start = manifoldMesh.runIndex[0];\r\n let materialIndex = 0;\r\n const materials: Material[] = [];\r\n scene = output.getScene();\r\n for (let run = 0; run < manifoldMesh.numRun; ++run) {\r\n const nextID = manifoldMesh.runOriginalID[run + 1];\r\n if (nextID !== id) {\r\n const end = manifoldMesh.runIndex[run + 1];\r\n new SubMesh(materialIndex, 0, vertexCount, start, end - start, output);\r\n materials.push(scene.getMaterialByUniqueID(id - FirstID) || scene.defaultMaterial);\r\n id = nextID;\r\n start = end;\r\n materialIndex++;\r\n }\r\n }\r\n\r\n if (localOptions.materialToUse) {\r\n output.material = localOptions.materialToUse;\r\n } else {\r\n if (materials.length > 1) {\r\n const multiMaterial = new MultiMaterial(name, scene);\r\n multiMaterial.subMaterials = materials;\r\n output.material = multiMaterial;\r\n } else {\r\n if (output.subMeshes.length > 1) {\r\n // Remove the submeshes as they are not needed\r\n output._createGlobalSubMesh(true);\r\n }\r\n output.material = materials[0];\r\n }\r\n }\r\n\r\n return output;\r\n }\r\n\r\n /**\r\n * Dispose the CSG resources\r\n */\r\n public dispose() {\r\n if (this._manifold) {\r\n this._manifold.delete();\r\n this._manifold = null;\r\n }\r\n }\r\n\r\n private static _ProcessData(\r\n vertexCount: number,\r\n triVerts: Uint32Array,\r\n structure: IManifoldVertexComponent[],\r\n numProp: number,\r\n runIndex?: Uint32Array,\r\n runOriginalID?: Uint32Array\r\n ) {\r\n const vertProperties = new Float32Array(vertexCount * structure.reduce((acc, cur) => acc + cur.stride, 0));\r\n\r\n for (let i = 0; i < vertexCount; i++) {\r\n let offset = 0;\r\n for (let idx = 0; idx < structure.length; idx++) {\r\n const component = structure[idx];\r\n\r\n for (let strideIndex = 0; strideIndex < component.stride; strideIndex++) {\r\n vertProperties[i * numProp + offset + strideIndex] = component.data![i * component.stride + strideIndex];\r\n }\r\n offset += component.stride;\r\n }\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n const manifoldMesh = new ManifoldMesh({ numProp: numProp, vertProperties, triVerts, runIndex, runOriginalID });\r\n manifoldMesh.merge();\r\n\r\n let returnValue: CSG2;\r\n try {\r\n returnValue = new CSG2(new Manifold(manifoldMesh), numProp, structure);\r\n } catch (e) {\r\n throw new Error(\"Error while creating the CSG: \" + e.message);\r\n }\r\n\r\n return returnValue;\r\n }\r\n\r\n private static _Construct(data: IVertexDataLike, worldMatrix: Nullable<Matrix>, runIndex?: Uint32Array, runOriginalID?: Uint32Array) {\r\n // Create the MeshGL for I/O with Manifold library.\r\n const triVerts = new Uint32Array(data.indices!.length);\r\n\r\n // Revert order\r\n for (let i = 0; i < data.indices!.length; i += 3) {\r\n triVerts[i] = data.indices![i + 2];\r\n triVerts[i + 1] = data.indices![i + 1];\r\n triVerts[i + 2] = data.indices![i];\r\n }\r\n\r\n const tempVector3 = new Vector3();\r\n let numProp = 3;\r\n const structure: IManifoldVertexComponent[] = [{ stride: 3, kind: VertexBuffer.PositionKind }];\r\n\r\n if (!worldMatrix) {\r\n structure[0].data = data.positions!;\r\n } else {\r\n const positions = new Float32Array(data.positions!.length);\r\n for (let i = 0; i < data.positions!.length; i += 3) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(data.positions![i], data.positions![i + 1], data.positions![i + 2], worldMatrix, tempVector3);\r\n tempVector3.toArray(positions, i);\r\n }\r\n structure[0].data = positions;\r\n }\r\n\r\n // Normals\r\n const sourceNormals = data.normals!;\r\n if (sourceNormals) {\r\n numProp += 3;\r\n structure.push({ stride: 3, kind: VertexBuffer.NormalKind });\r\n if (!worldMatrix) {\r\n structure[1].data = sourceNormals;\r\n } else {\r\n const normals = new Float32Array(sourceNormals.length);\r\n for (let i = 0; i < sourceNormals.length; i += 3) {\r\n Vector3.TransformNormalFromFloatsToRef(sourceNormals[i], sourceNormals[i + 1], sourceNormals[i + 2], worldMatrix, tempVector3);\r\n tempVector3.toArray(normals, i);\r\n }\r\n structure[1].data = normals;\r\n }\r\n }\r\n\r\n // UVs\r\n for (const kind of [VertexBuffer.UVKind, VertexBuffer.UV2Kind, VertexBuffer.UV3Kind, VertexBuffer.UV4Kind, VertexBuffer.UV5Kind, VertexBuffer.UV6Kind]) {\r\n const sourceUV = (data as any)[kind === VertexBuffer.UVKind ? \"uvs\" : kind];\r\n if (sourceUV) {\r\n numProp += 2;\r\n structure.push({ stride: 2, kind: kind, data: sourceUV });\r\n }\r\n }\r\n\r\n // Colors\r\n const sourceColors = data.colors;\r\n if (sourceColors) {\r\n numProp += 4;\r\n structure.push({ stride: 4, kind: VertexBuffer.ColorKind, data: sourceColors });\r\n }\r\n\r\n return this._ProcessData(data.positions!.length / 3, triVerts, structure, numProp, runIndex, runOriginalID);\r\n }\r\n\r\n /**\r\n * Create a new Constructive Solid Geometry from a vertexData\r\n * @param vertexData defines the vertexData to use to create the CSG\r\n * @returns a new CSG2 class\r\n */\r\n public static FromVertexData(vertexData: VertexData): CSG2 {\r\n const sourceVertices = vertexData.positions;\r\n const sourceIndices = vertexData.indices;\r\n\r\n if (!sourceVertices || !sourceIndices) {\r\n throw new Error(\"The vertexData must at least have positions and indices\");\r\n }\r\n\r\n return this._Construct(vertexData, null);\r\n }\r\n\r\n /**\r\n * Create a new Constructive Solid Geometry from a mesh\r\n * @param mesh defines the mesh to use to create the CSG\r\n * @param ignoreWorldMatrix defines if the world matrix should be ignored\r\n * @returns a new CSG2 class\r\n */\r\n public static FromMesh(mesh: Mesh, ignoreWorldMatrix = false): CSG2 {\r\n const sourceVertices = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const sourceIndices = mesh.getIndices();\r\n const worldMatrix = mesh.computeWorldMatrix(true);\r\n\r\n if (!sourceVertices || !sourceIndices) {\r\n throw new Error(\"The mesh must at least have positions and indices\");\r\n }\r\n\r\n // Create a triangle run for each submesh (material)\r\n const starts = [...Array(mesh.subMeshes.length)].map((_, idx) => mesh.subMeshes[idx].indexStart);\r\n\r\n // Map the materials to ID.\r\n const sourceMaterial = mesh.material || mesh.getScene().defaultMaterial;\r\n const isMultiMaterial = sourceMaterial.getClassName() === \"MultiMaterial\";\r\n const originalIDs = [...Array(mesh.subMeshes.length)].map((_, idx) => {\r\n if (isMultiMaterial) {\r\n return FirstID + (sourceMaterial as MultiMaterial).subMaterials[mesh.subMeshes[idx].materialIndex]!.uniqueId;\r\n }\r\n\r\n return FirstID + sourceMaterial.uniqueId;\r\n });\r\n\r\n // List the runs in sequence.\r\n const indices = Array.from(starts.keys());\r\n indices.sort((a, b) => starts[a] - starts[b]);\r\n const runIndex = new Uint32Array(indices.map((i) => starts[i]));\r\n const runOriginalID = new Uint32Array(indices.map((i) => originalIDs[i]));\r\n\r\n // Process\r\n const data = {\r\n positions: sourceVertices,\r\n indices: sourceIndices,\r\n normals: mesh.getVerticesData(VertexBuffer.NormalKind),\r\n colors: mesh.getVerticesData(VertexBuffer.ColorKind),\r\n uvs: mesh.getVerticesData(VertexBuffer.UVKind),\r\n uvs2: mesh.getVerticesData(VertexBuffer.UV2Kind),\r\n uvs3: mesh.getVerticesData(VertexBuffer.UV3Kind),\r\n uvs4: mesh.getVerticesData(VertexBuffer.UV4Kind),\r\n uvs5: mesh.getVerticesData(VertexBuffer.UV5Kind),\r\n uvs6: mesh.getVerticesData(VertexBuffer.UV6Kind),\r\n };\r\n return this._Construct(data, ignoreWorldMatrix ? null : worldMatrix, runIndex, runOriginalID);\r\n }\r\n}\r\n\r\n/**\r\n * Checks if the Manifold library is ready\r\n * @returns true if the Manifold library is ready\r\n */\r\nexport function IsCSG2Ready() {\r\n return Manifold !== undefined;\r\n}\r\n\r\n/**\r\n * Initialize the Manifold library\r\n * @param options defines the options to use to initialize the library\r\n */\r\nexport async function InitializeCSG2Async(options?: Partial<ICSG2Options>) {\r\n const localOptions = {\r\n manifoldUrl: \"https://unpkg.com/manifold-3d@3.3.0\",\r\n ...options,\r\n };\r\n\r\n if (Manifold) {\r\n return; // Already initialized\r\n }\r\n\r\n if (ManifoldPromise) {\r\n await ManifoldPromise;\r\n return;\r\n }\r\n\r\n if (localOptions.manifoldInstance) {\r\n Manifold = localOptions.manifoldInstance;\r\n ManifoldMesh = localOptions.manifoldMeshInstance;\r\n } else {\r\n ManifoldPromise = _LoadScriptModuleAsync(\r\n `\r\n import Module from '${localOptions.manifoldUrl}/manifold.js';\r\n const wasm = await Module();\r\n wasm.setup();\r\n const {Manifold, Mesh} = wasm;\r\n const returnedValue = {Manifold, Mesh};\r\n `\r\n );\r\n\r\n const result = await ManifoldPromise;\r\n Manifold = result.Manifold;\r\n ManifoldMesh = result.Mesh;\r\n }\r\n\r\n // Reserve IDs for materials (we consider that there will be no more than 65536 materials)\r\n FirstID = Manifold.reserveIDs(65536);\r\n}\r\n"]}
|
|
@@ -120,6 +120,18 @@ Mesh.prototype.thinInstanceSetBuffer = function (kind, buffer, stride = 0, stati
|
|
|
120
120
|
this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", buffer, staticBuffer);
|
|
121
121
|
}
|
|
122
122
|
}
|
|
123
|
+
else if (kind === "splatIndex" && buffer) {
|
|
124
|
+
this._thinInstanceInitializeUserStorage();
|
|
125
|
+
this._thinInstanceDataStorage.instancesCount = buffer.length / stride;
|
|
126
|
+
this._userThinInstanceBuffersStorage.data[kind] = buffer;
|
|
127
|
+
this._userThinInstanceBuffersStorage.strides[kind] = stride;
|
|
128
|
+
this._userThinInstanceBuffersStorage.sizes[kind] = buffer.length;
|
|
129
|
+
const splatInstancesBuffer = new Buffer(this.getEngine(), buffer, true, 16, false, true);
|
|
130
|
+
this._thinInstanceDataStorage.matrixBuffer = splatInstancesBuffer;
|
|
131
|
+
for (let i = 0; i < 4; i++) {
|
|
132
|
+
this.setVerticesBuffer(splatInstancesBuffer.createVertexBuffer(kind + i, i * 4, 4));
|
|
133
|
+
}
|
|
134
|
+
}
|
|
123
135
|
else {
|
|
124
136
|
// color for instanced mesh is ColorInstanceKind and not ColorKind because of native that needs to do the differenciation
|
|
125
137
|
// hot switching kind here to preserve backward compatibility
|
|
@@ -160,6 +172,9 @@ Mesh.prototype.thinInstanceBufferUpdated = function (kind) {
|
|
|
160
172
|
}
|
|
161
173
|
this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData, 0, this._thinInstanceDataStorage.instancesCount);
|
|
162
174
|
}
|
|
175
|
+
else if (kind === "splatIndex") {
|
|
176
|
+
this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0, this._thinInstanceDataStorage.instancesCount);
|
|
177
|
+
}
|
|
163
178
|
else {
|
|
164
179
|
// preserve backward compatibility
|
|
165
180
|
if (kind === VertexBuffer.ColorKind) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"thinInstanceMesh.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/thinInstanceMesh.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,YAAY,EAAE,mCAAkC;AA0HzD,IAAI,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,MAAwE,EAAE,UAAmB,IAAI;IACxI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,eAAe,EAAE,CAAC;QACzD,MAAM,CAAC,KAAK,CAAC,4FAA4F,CAAC,CAAC;QAC3G,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAED,IAAI,CAAC,6BAA6B,CAAC,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAExF,MAAM,KAAK,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC;IAE3D,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACrC,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,CAAC;QAChI,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;IAClG,CAAC;IAED,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,UAAmB,IAAI;IAClE,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;AAClE,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,IAAY,EAAE,MAAc;IACjF,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;QAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;IAC1C,CAAC;IAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAE9B,IAAI,CAAC,kCAAkC,EAAE,CAAC;IAE1C,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAC5D,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC,CAAC,eAAe;IACvI,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;IACrH,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAEhL,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;AACtF,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAAU,KAAa,EAAE,MAAmC,EAAE,UAAmB,IAAI;IAC1H,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,KAAK,IAAI,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,CAAC;QACrG,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,MAAM,CAAC,WAAW,CAAC,UAAU,EAAE,KAAK,GAAG,EAAE,CAAC,CAAC;IAE3C,IAAI,IAAI,CAAC,wBAAwB,CAAC,aAAa,EAAE,CAAC;QAC9C,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,MAAgB,CAAC;IAC1E,CAAC;IAED,IAAI,OAAO,EAAE,CAAC;QACV,IAAI,CAAC,yBAAyB,CAAC,QAAQ,CAAC,CAAC;QAEzC,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC9B,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;QAChD,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAY,EAAE,KAAa,EAAE,KAAoB,EAAE,UAAmB,IAAI;IAC5H,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;QAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;IAC1C,CAAC;IAED,IAAI,CAAC,IAAI,CAAC,+BAA+B,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,CAAC;QACrJ,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,2DAA2D;IAExG,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;IAEvH,IAAI,OAAO,EAAE,CAAC;QACV,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC;IACzC,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,mBAAmB,EAAE;IACvD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC;IACxD,CAAC;IACD,GAAG,EAAE,UAAsB,KAAa;QACpC,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,wBAAwB,CAAC,UAAU,CAAC;QAChH,MAAM,eAAe,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhE,IAAI,KAAK,IAAI,eAAe,EAAE,CAAC;YAC3B,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,KAAK,CAAC;QACzD,CAAC;IACL,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,IAAY,EAAE,MAAoB,EAAE,eAAwB,IAAI;IACvH,MAAM,YAAY,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAE1F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzB,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAChF,CAAC;IAED,OAAO,YAAY,CAAC;AACxB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,IAAY,EAAE,MAA8B,EAAE,SAAiB,CAAC,EAAE,eAAwB,IAAI;IAC3I,MAAM,GAAG,MAAM,IAAI,EAAE,CAAC;IAEtB,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACpB,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC;QACtF,IAAI,CAAC,wBAAwB,CAAC,UAAU,GAAG,MAAM,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,aAAa,GAAG,IAAI,CAAC;QAEnD,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;YACtE,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;YAEjH,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC9B,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;YAChD,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,CAAC,CAAC;YACjD,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC9B,kIAAkI;gBAClI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE,CAAC;QACnC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;QAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAC1D,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,GAAG,MAAM,CAAC;QAC1D,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CAAC,eAAe,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;QACrI,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,yHAAyH;QACzH,6DAA6D;QAC7D,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;QAC1C,CAAC;QAED,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,+BAA+B,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACnD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC9B,OAAO,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvD,OAAO,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC1D,OAAO,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBACxD,OAAO,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YACpE,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,kCAAkC,EAAE,CAAC;YAE1C,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YACzD,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YAC5D,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;YACjE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAEhJ,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;QACtF,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAY;IAC7D,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACpB,IAAI,IAAI,CAAC,gDAAgD,IAAI,IAAI,CAAC,wBAAwB,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,WAAW,EAAE,EAAE,CAAC;YACnK,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,cAAc,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAW,EAAE,CAAC,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;IAC3J,CAAC;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE,CAAC;QACnC,IACI,IAAI,CAAC,gDAAgD;YACrD,IAAI,CAAC,wBAAwB,CAAC,oBAAoB;YAClD,CAAC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,CAAC,WAAW,EAAE,EACnE,CAAC;YACC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,cAAc,CAAC,IAAI,CAAC,wBAAwB,CAAC,kBAAmB,EAAE,CAAC,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;IAC3K,CAAC;SAAM,CAAC;QACJ,kCAAkC;QAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;QAC1C,CAAC;QAED,IAAI,IAAI,CAAC,+BAA+B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5D,IAAI,IAAI,CAAC,gDAAgD,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,WAAW,EAAE,EAAE,CAAC;gBACpI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YAC3C,CAAC;YACD,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,cAAc,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;QACjI,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,IAAY,EAAE,IAAkB,EAAE,MAAc;IACvG,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACpB,IAAI,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,CAAC;YAC7C,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC5E,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,kCAAkC;QAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;QAC1C,CAAC;QAED,IAAI,IAAI,CAAC,+BAA+B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5D,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC3F,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAC1C,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,CAAC;QAC3F,OAAO,EAAE,CAAC;IACd,CAAC;IACD,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,aAAa,EAAE,CAAC;QAC/C,IAAI,CAAC,wBAAwB,CAAC,aAAa,GAAG,EAAc,CAAC;QAE7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;YACpE,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;QAC1F,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC;AACvD,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,yBAAkC,KAAK,EAAE,gBAAyB,KAAK,EAAE,aAAsB,KAAK;IAC3J,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,CAAC;QAC3F,OAAO;IACX,CAAC;IAED,MAAM,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC;IAE9D,IAAI,sBAAsB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;QAClD,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,mBAAmB,CAAC,aAAa,EAAE,UAAU,CAAC,CAAC;QACpD,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,IAAI,YAAY,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;IACxF,CAAC;IAED,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IAC5C,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC/D,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;QAC9D,CAAC;IACL,CAAC;IAED,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM;IAC9D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM;IAE9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;QACpE,MAAM,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC,GAAG,EAAE,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACtC,OAAO,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3F,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,CAAC;IACL,CAAC;IAED,YAAY,CAAC,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAEvE,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAC/B,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,UAAU,IAAY,EAAE,eAAwB,IAAI;IAC7F,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACpB,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;IACvJ,CAAC;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE,CAAC;QACnC,IAAI,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,CAAC;YACzC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;YAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CACrF,eAAe,EACf,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,IAAI,IAAI,CAAC,wBAAwB,CAAC,UAAU,EAC5F,YAAY,CACf,CAAC;QACN,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;QACpE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CACvE,IAAI,CAAC,SAAS,EAAE,EAChB,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAC/C,IAAI,EACJ,CAAC,YAAY,EACb,KAAK,EACL,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,EAClD,IAAI,CACP,CAAC;QACF,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;IACtF,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,IAAY,EAAE,eAAuB,CAAC;IAC3F,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;QAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;IAC1C,CAAC;IAED,MAAM,YAAY,GAAG,IAAI,KAAK,QAAQ,CAAC;IAEvC,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,+BAA+B,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;QAClH,OAAO;IACX,CAAC;IAED,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtF,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACrI,IAAI,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAErH,MAAM,UAAU,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,YAAY,CAAC,GAAG,MAAM,CAAC;IAE1F,IAAI,OAAO,GAAG,WAAW,CAAC;IAE1B,OAAO,OAAO,GAAG,UAAU,EAAE,CAAC;QAC1B,OAAO,IAAI,CAAC,CAAC;IACjB,CAAC;IAED,IAAI,CAAC,IAAI,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;QAClC,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;YAC1C,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,GAAG,OAAO,CAAC;QACnB,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;YACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YACxG,IAAI,CAAC,wBAAwB,CAAC,UAAU,GAAG,IAAI,CAAC;YAChD,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,OAAO,CAAC;YACzD,IAAI,IAAI,CAAC,MAAM,CAAC,0BAA0B,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,CAAC;gBAC9F,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;gBAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CAAC,eAAe,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAC5H,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;YAEpE,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACvD,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;YAC3D,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAErI,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;QACtF,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG;IAChD,IAAI,CAAC,IAAI,CAAC,+BAA+B,EAAE,CAAC;QACxC,IAAI,CAAC,+BAA+B,GAAG;YACnC,IAAI,EAAE,EAAE;YACR,KAAK,EAAE,EAAE;YACT,aAAa,EAAE,EAAE;YACjB,OAAO,EAAE,EAAE;SACd,CAAC;IACN,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,gCAAgC,GAAG;IAC9C,IAAI,IAAI,CAAC,wBAAwB,EAAE,YAAY,EAAE,CAAC;QAC9C,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QACrD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC;IACtD,CAAC;IACD,IAAI,IAAI,CAAC,wBAAwB,EAAE,oBAAoB,EAAE,CAAC;QACtD,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;QAC7D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAC9D,CAAC;AACL,CAAC,CAAC","sourcesContent":["import type { Nullable, DeepImmutableObject } from \"../types\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { VertexBuffer, Buffer } from \"../Buffers/buffer\";\r\nimport { Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { BoundingInfo } from \"core/Culling/boundingInfo\";\r\n\r\ndeclare module \"./mesh\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Mesh {\r\n /**\r\n * Gets or sets a boolean defining if we want picking to pick thin instances as well\r\n */\r\n thinInstanceEnablePicking: boolean;\r\n\r\n /**\r\n * Indicates that a buffer created as static should be recreated if the buffer is updated (by calling thinInstanceSetMatrixAt or thinInstanceSetAttributeAt, for eg.)\r\n * If this flag is false (the default behavior), a buffer created as \"static\" won't show any update done to it, and will stay the same as it was created.\r\n * Note however that recreating a buffer each time there's a change will have some performance cost, that's why it is set to false by default.\r\n * You should set this flag to true only if your static buffers should change infrequently. If they change frequently, you should create your buffers as \"dynamic\" instead.\r\n */\r\n thinInstanceAllowAutomaticStaticBufferRecreation: boolean;\r\n\r\n /**\r\n * Creates a new thin instance\r\n * @param matrix the matrix or array of matrices (position, rotation, scale) of the thin instance(s) to create\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n * @returns the thin instance index number. If you pass an array of matrices, other instance indexes are index+1, index+2, etc\r\n */\r\n thinInstanceAdd(matrix: DeepImmutableObject<Matrix> | Array<DeepImmutableObject<Matrix>>, refresh?: boolean): number;\r\n\r\n /**\r\n * Adds the transformation (matrix) of the current mesh as a thin instance\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n * @returns the thin instance index number\r\n */\r\n thinInstanceAddSelf(refresh?: boolean): number;\r\n\r\n /**\r\n * Registers a custom attribute to be used with thin instances\r\n * @param kind name of the attribute\r\n * @param stride size in floats of the attribute\r\n */\r\n thinInstanceRegisterAttribute(kind: string, stride: number): void;\r\n\r\n /**\r\n * Sets the matrix of a thin instance\r\n * @param index index of the thin instance\r\n * @param matrix matrix to set\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n */\r\n thinInstanceSetMatrixAt(index: number, matrix: DeepImmutableObject<Matrix>, refresh?: boolean): void;\r\n\r\n /**\r\n * Sets the value of a custom attribute for a thin instance\r\n * @param kind name of the attribute\r\n * @param index index of the thin instance\r\n * @param value value to set\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n */\r\n thinInstanceSetAttributeAt(kind: string, index: number, value: Array<number>, refresh?: boolean): void;\r\n\r\n /**\r\n * Gets / sets the number of thin instances to display. Note that you can't set a number higher than what the underlying buffer can handle.\r\n */\r\n thinInstanceCount: number;\r\n\r\n /**\r\n * Sets a buffer to be used with thin instances. This method is a faster way to setup multiple instances than calling thinInstanceAdd repeatedly\r\n * @param kind name of the attribute. Use \"matrix\" to setup the buffer of matrices\r\n * @param buffer buffer to set\r\n * @param stride size in floats of each value of the buffer\r\n * @param staticBuffer indicates that the buffer is static, so that you won't change it after it is set (better performances - true by default)\r\n */\r\n thinInstanceSetBuffer(kind: string, buffer: Nullable<Float32Array>, stride?: number, staticBuffer?: boolean): void;\r\n\r\n /**\r\n * Gets the list of world matrices\r\n * @returns an array containing all the world matrices from the thin instances\r\n */\r\n thinInstanceGetWorldMatrices(): Matrix[];\r\n\r\n /**\r\n * Synchronize the gpu buffers with a thin instance buffer. Call this method if you update later on the buffers passed to thinInstanceSetBuffer\r\n * @param kind name of the attribute to update. Use \"matrix\" to update the buffer of matrices\r\n */\r\n thinInstanceBufferUpdated(kind: string): void;\r\n\r\n /**\r\n * Applies a partial update to a buffer directly on the GPU\r\n * Note that the buffer located on the CPU is NOT updated! It's up to you to update it (or not) with the same data you pass to this method\r\n * @param kind name of the attribute to update. Use \"matrix\" to update the buffer of matrices\r\n * @param data the data to set in the GPU buffer\r\n * @param offset the offset in the GPU buffer where to update the data\r\n */\r\n thinInstancePartialBufferUpdate(kind: string, data: Float32Array, offset: number): void;\r\n\r\n /**\r\n * Refreshes the bounding info, taking into account all the thin instances defined\r\n * @param forceRefreshParentInfo true to force recomputing the mesh bounding info and use it to compute the aggregated bounding info\r\n * @param applySkeleton defines whether to apply the skeleton before computing the bounding info\r\n * @param applyMorph defines whether to apply the morph target before computing the bounding info\r\n */\r\n thinInstanceRefreshBoundingInfo(forceRefreshParentInfo?: boolean, applySkeleton?: boolean, applyMorph?: boolean): void;\r\n\r\n /** @internal */\r\n _thinInstanceInitializeUserStorage(): void;\r\n\r\n /** @internal */\r\n _thinInstanceUpdateBufferSize(kind: string, numInstances?: number): void;\r\n\r\n /** @internal */\r\n _thinInstanceCreateMatrixBuffer(kind: string, buffer: Nullable<Float32Array>, staticBuffer: boolean): Buffer;\r\n\r\n /** @internal */\r\n _thinInstanceRecreateBuffer(kind: string, staticBuffer?: boolean): void;\r\n\r\n /** @internal */\r\n _userThinInstanceBuffersStorage: {\r\n data: { [key: string]: Float32Array };\r\n sizes: { [key: string]: number };\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> };\r\n strides: { [key: string]: number };\r\n };\r\n }\r\n}\r\n\r\nMesh.prototype.thinInstanceAdd = function (matrix: DeepImmutableObject<Matrix> | Array<DeepImmutableObject<Matrix>>, refresh: boolean = true): number {\r\n if (!this.getScene().getEngine().getCaps().instancedArrays) {\r\n Logger.Error(\"Thin Instances are not supported on this device as Instanced Array extension not supported\");\r\n return -1;\r\n }\r\n\r\n this._thinInstanceUpdateBufferSize(\"matrix\", Array.isArray(matrix) ? matrix.length : 1);\r\n\r\n const index = this._thinInstanceDataStorage.instancesCount;\r\n\r\n if (Array.isArray(matrix)) {\r\n for (let i = 0; i < matrix.length; ++i) {\r\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix[i], i === matrix.length - 1 && refresh);\r\n }\r\n } else {\r\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix, refresh);\r\n }\r\n\r\n return index;\r\n};\r\n\r\nMesh.prototype.thinInstanceAddSelf = function (refresh: boolean = true): number {\r\n return this.thinInstanceAdd(Matrix.IdentityReadOnly, refresh);\r\n};\r\n\r\nMesh.prototype.thinInstanceRegisterAttribute = function (kind: string, stride: number): void {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n this.removeVerticesData(kind);\r\n\r\n this._thinInstanceInitializeUserStorage();\r\n\r\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = stride * Math.max(32, this._thinInstanceDataStorage.instancesCount); // Initial size\r\n this._userThinInstanceBuffersStorage.data[kind] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[kind]);\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, true, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n};\r\n\r\nMesh.prototype.thinInstanceSetMatrixAt = function (index: number, matrix: DeepImmutableObject<Matrix>, refresh: boolean = true): boolean {\r\n if (!this._thinInstanceDataStorage.matrixData || index >= this._thinInstanceDataStorage.instancesCount) {\r\n return false;\r\n }\r\n\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n matrix.copyToArray(matrixData, index * 16);\r\n\r\n if (this._thinInstanceDataStorage.worldMatrices) {\r\n this._thinInstanceDataStorage.worldMatrices[index] = matrix as Matrix;\r\n }\r\n\r\n if (refresh) {\r\n this.thinInstanceBufferUpdated(\"matrix\");\r\n\r\n if (!this.doNotSyncBoundingInfo) {\r\n this.thinInstanceRefreshBoundingInfo(false);\r\n }\r\n }\r\n\r\n return true;\r\n};\r\n\r\nMesh.prototype.thinInstanceSetAttributeAt = function (kind: string, index: number, value: Array<number>, refresh: boolean = true): boolean {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[kind] || index >= this._thinInstanceDataStorage.instancesCount) {\r\n return false;\r\n }\r\n\r\n this._thinInstanceUpdateBufferSize(kind, 0); // make sur the buffer for the kind attribute is big enough\r\n\r\n this._userThinInstanceBuffersStorage.data[kind].set(value, index * this._userThinInstanceBuffersStorage.strides[kind]);\r\n\r\n if (refresh) {\r\n this.thinInstanceBufferUpdated(kind);\r\n }\r\n\r\n return true;\r\n};\r\n\r\nObject.defineProperty(Mesh.prototype, \"thinInstanceCount\", {\r\n get: function (this: Mesh) {\r\n return this._thinInstanceDataStorage.instancesCount;\r\n },\r\n set: function (this: Mesh, value: number) {\r\n const matrixData = this._thinInstanceDataStorage.matrixData ?? this.source?._thinInstanceDataStorage.matrixData;\r\n const numMaxInstances = matrixData ? matrixData.length / 16 : 0;\r\n\r\n if (value <= numMaxInstances) {\r\n this._thinInstanceDataStorage.instancesCount = value;\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nMesh.prototype._thinInstanceCreateMatrixBuffer = function (kind: string, buffer: Float32Array, staticBuffer: boolean = true): Buffer {\r\n const matrixBuffer = new Buffer(this.getEngine(), buffer, !staticBuffer, 16, false, true);\r\n\r\n for (let i = 0; i < 4; i++) {\r\n this.setVerticesBuffer(matrixBuffer.createVertexBuffer(kind + i, i * 4, 4));\r\n }\r\n\r\n return matrixBuffer;\r\n};\r\n\r\nMesh.prototype.thinInstanceSetBuffer = function (kind: string, buffer: Nullable<Float32Array>, stride: number = 0, staticBuffer: boolean = true): void {\r\n stride = stride || 16;\r\n\r\n if (kind === \"matrix\") {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = null;\r\n this._thinInstanceDataStorage.matrixBufferSize = buffer ? buffer.length : 32 * stride;\r\n this._thinInstanceDataStorage.matrixData = buffer;\r\n this._thinInstanceDataStorage.worldMatrices = null;\r\n\r\n if (buffer !== null) {\r\n this._thinInstanceDataStorage.instancesCount = buffer.length / stride;\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", buffer, staticBuffer);\r\n\r\n if (!this.doNotSyncBoundingInfo) {\r\n this.thinInstanceRefreshBoundingInfo(false);\r\n }\r\n } else {\r\n this._thinInstanceDataStorage.instancesCount = 0;\r\n if (!this.doNotSyncBoundingInfo) {\r\n // mesh has no more thin instances, so need to recompute the bounding box because it's the regular mesh that will now be displayed\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n } else if (kind === \"previousMatrix\") {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = null;\r\n this._thinInstanceDataStorage.previousMatrixData = buffer;\r\n if (buffer !== null) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", buffer, staticBuffer);\r\n }\r\n } else {\r\n // color for instanced mesh is ColorInstanceKind and not ColorKind because of native that needs to do the differenciation\r\n // hot switching kind here to preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (buffer === null) {\r\n if (this._userThinInstanceBuffersStorage?.data[kind]) {\r\n this.removeVerticesData(kind);\r\n delete this._userThinInstanceBuffersStorage.data[kind];\r\n delete this._userThinInstanceBuffersStorage.strides[kind];\r\n delete this._userThinInstanceBuffersStorage.sizes[kind];\r\n delete this._userThinInstanceBuffersStorage.vertexBuffers[kind];\r\n }\r\n } else {\r\n this._thinInstanceInitializeUserStorage();\r\n\r\n this._userThinInstanceBuffersStorage.data[kind] = buffer;\r\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = buffer.length;\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), buffer, kind, !staticBuffer, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstanceBufferUpdated = function (kind: string): void {\r\n if (kind === \"matrix\") {\r\n if (this.thinInstanceAllowAutomaticStaticBufferRecreation && this._thinInstanceDataStorage.matrixBuffer && !this._thinInstanceDataStorage.matrixBuffer.isUpdatable()) {\r\n this._thinInstanceRecreateBuffer(kind);\r\n }\r\n this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData!, 0, this._thinInstanceDataStorage.instancesCount);\r\n } else if (kind === \"previousMatrix\") {\r\n if (\r\n this.thinInstanceAllowAutomaticStaticBufferRecreation &&\r\n this._thinInstanceDataStorage.previousMatrixBuffer &&\r\n !this._thinInstanceDataStorage.previousMatrixBuffer.isUpdatable()\r\n ) {\r\n this._thinInstanceRecreateBuffer(kind);\r\n }\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData!, 0, this._thinInstanceDataStorage.instancesCount);\r\n } else {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\r\n if (this.thinInstanceAllowAutomaticStaticBufferRecreation && !this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.isUpdatable()) {\r\n this._thinInstanceRecreateBuffer(kind);\r\n }\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstancePartialBufferUpdate = function (kind: string, data: Float32Array, offset: number): void {\r\n if (kind === \"matrix\") {\r\n if (this._thinInstanceDataStorage.matrixBuffer) {\r\n this._thinInstanceDataStorage.matrixBuffer.updateDirectly(data, offset);\r\n }\r\n } else {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.updateDirectly(data, offset);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstanceGetWorldMatrices = function (): Matrix[] {\r\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\r\n return [];\r\n }\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n if (!this._thinInstanceDataStorage.worldMatrices) {\r\n this._thinInstanceDataStorage.worldMatrices = [] as Matrix[];\r\n\r\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\r\n this._thinInstanceDataStorage.worldMatrices[i] = Matrix.FromArray(matrixData, i * 16);\r\n }\r\n }\r\n\r\n return this._thinInstanceDataStorage.worldMatrices;\r\n};\r\n\r\nMesh.prototype.thinInstanceRefreshBoundingInfo = function (forceRefreshParentInfo: boolean = false, applySkeleton: boolean = false, applyMorph: boolean = false) {\r\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\r\n return;\r\n }\r\n\r\n const vectors = this._thinInstanceDataStorage.boundingVectors;\r\n\r\n if (forceRefreshParentInfo || !this.rawBoundingInfo) {\r\n vectors.length = 0;\r\n this.refreshBoundingInfo(applySkeleton, applyMorph);\r\n const boundingInfo = this.getBoundingInfo();\r\n this.rawBoundingInfo = new BoundingInfo(boundingInfo.minimum, boundingInfo.maximum);\r\n }\r\n\r\n const boundingInfo = this.getBoundingInfo();\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n if (vectors.length === 0) {\r\n for (let v = 0; v < boundingInfo.boundingBox.vectors.length; ++v) {\r\n vectors.push(boundingInfo.boundingBox.vectors[v].clone());\r\n }\r\n }\r\n\r\n TmpVectors.Vector3[0].setAll(Number.POSITIVE_INFINITY); // min\r\n TmpVectors.Vector3[1].setAll(Number.NEGATIVE_INFINITY); // max\r\n\r\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\r\n Matrix.FromArrayToRef(matrixData, i * 16, TmpVectors.Matrix[0]);\r\n\r\n for (let v = 0; v < vectors.length; ++v) {\r\n Vector3.TransformCoordinatesToRef(vectors[v], TmpVectors.Matrix[0], TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[0].minimizeInPlace(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[1].maximizeInPlace(TmpVectors.Vector3[2]);\r\n }\r\n }\r\n\r\n boundingInfo.reConstruct(TmpVectors.Vector3[0], TmpVectors.Vector3[1]);\r\n\r\n this._updateBoundingInfo();\r\n};\r\n\r\nMesh.prototype._thinInstanceRecreateBuffer = function (kind: string, staticBuffer: boolean = true) {\r\n if (kind === \"matrix\") {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", this._thinInstanceDataStorage.matrixData, staticBuffer);\r\n } else if (kind === \"previousMatrix\") {\r\n if (this._scene.needsPreviousWorldMatrices) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\r\n \"previousWorld\",\r\n this._thinInstanceDataStorage.previousMatrixData ?? this._thinInstanceDataStorage.matrixData,\r\n staticBuffer\r\n );\r\n }\r\n } else {\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(\r\n this.getEngine(),\r\n this._userThinInstanceBuffersStorage.data[kind],\r\n kind,\r\n !staticBuffer,\r\n false,\r\n this._userThinInstanceBuffersStorage.strides[kind],\r\n true\r\n );\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n};\r\n\r\nMesh.prototype._thinInstanceUpdateBufferSize = function (kind: string, numInstances: number = 1) {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n const kindIsMatrix = kind === \"matrix\";\r\n\r\n if (!kindIsMatrix && (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.strides[kind])) {\r\n return;\r\n }\r\n\r\n const stride = kindIsMatrix ? 16 : this._userThinInstanceBuffersStorage.strides[kind];\r\n const currentSize = kindIsMatrix ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[kind];\r\n let data = kindIsMatrix ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[kind];\r\n\r\n const bufferSize = (this._thinInstanceDataStorage.instancesCount + numInstances) * stride;\r\n\r\n let newSize = currentSize;\r\n\r\n while (newSize < bufferSize) {\r\n newSize *= 2;\r\n }\r\n\r\n if (!data || currentSize != newSize) {\r\n if (!data) {\r\n data = new Float32Array(newSize);\r\n } else {\r\n const newData = new Float32Array(newSize);\r\n newData.set(data, 0);\r\n data = newData;\r\n }\r\n\r\n if (kindIsMatrix) {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", data, false);\r\n this._thinInstanceDataStorage.matrixData = data;\r\n this._thinInstanceDataStorage.matrixBufferSize = newSize;\r\n if (this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", data, false);\r\n }\r\n } else {\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();\r\n\r\n this._userThinInstanceBuffersStorage.data[kind] = data;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = newSize;\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), data, kind, true, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype._thinInstanceInitializeUserStorage = function () {\r\n if (!this._userThinInstanceBuffersStorage) {\r\n this._userThinInstanceBuffersStorage = {\r\n data: {},\r\n sizes: {},\r\n vertexBuffers: {},\r\n strides: {},\r\n };\r\n }\r\n};\r\n\r\nMesh.prototype._disposeThinInstanceSpecificData = function () {\r\n if (this._thinInstanceDataStorage?.matrixBuffer) {\r\n this._thinInstanceDataStorage.matrixBuffer.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = null;\r\n }\r\n if (this._thinInstanceDataStorage?.previousMatrixBuffer) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = null;\r\n }\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"thinInstanceMesh.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/thinInstanceMesh.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,YAAY,EAAE,mCAAkC;AA0HzD,IAAI,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,MAAwE,EAAE,UAAmB,IAAI;IACxI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,eAAe,EAAE,CAAC;QACzD,MAAM,CAAC,KAAK,CAAC,4FAA4F,CAAC,CAAC;QAC3G,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAED,IAAI,CAAC,6BAA6B,CAAC,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAExF,MAAM,KAAK,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC;IAE3D,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACrC,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,CAAC;QAChI,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;IAClG,CAAC;IAED,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,UAAmB,IAAI;IAClE,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;AAClE,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,IAAY,EAAE,MAAc;IACjF,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;QAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;IAC1C,CAAC;IAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAE9B,IAAI,CAAC,kCAAkC,EAAE,CAAC;IAE1C,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAC5D,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC,CAAC,eAAe;IACvI,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;IACrH,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAEhL,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;AACtF,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAAU,KAAa,EAAE,MAAmC,EAAE,UAAmB,IAAI;IAC1H,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,KAAK,IAAI,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,CAAC;QACrG,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,MAAM,CAAC,WAAW,CAAC,UAAU,EAAE,KAAK,GAAG,EAAE,CAAC,CAAC;IAE3C,IAAI,IAAI,CAAC,wBAAwB,CAAC,aAAa,EAAE,CAAC;QAC9C,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,MAAgB,CAAC;IAC1E,CAAC;IAED,IAAI,OAAO,EAAE,CAAC;QACV,IAAI,CAAC,yBAAyB,CAAC,QAAQ,CAAC,CAAC;QAEzC,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC9B,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;QAChD,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAY,EAAE,KAAa,EAAE,KAAoB,EAAE,UAAmB,IAAI;IAC5H,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;QAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;IAC1C,CAAC;IAED,IAAI,CAAC,IAAI,CAAC,+BAA+B,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,CAAC;QACrJ,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,2DAA2D;IAExG,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;IAEvH,IAAI,OAAO,EAAE,CAAC;QACV,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC;IACzC,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,mBAAmB,EAAE;IACvD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC;IACxD,CAAC;IACD,GAAG,EAAE,UAAsB,KAAa;QACpC,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,wBAAwB,CAAC,UAAU,CAAC;QAChH,MAAM,eAAe,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhE,IAAI,KAAK,IAAI,eAAe,EAAE,CAAC;YAC3B,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,KAAK,CAAC;QACzD,CAAC;IACL,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,IAAY,EAAE,MAAoB,EAAE,eAAwB,IAAI;IACvH,MAAM,YAAY,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAE1F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzB,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAChF,CAAC;IAED,OAAO,YAAY,CAAC;AACxB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,IAAY,EAAE,MAA8B,EAAE,SAAiB,CAAC,EAAE,eAAwB,IAAI;IAC3I,MAAM,GAAG,MAAM,IAAI,EAAE,CAAC;IAEtB,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACpB,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC;QACtF,IAAI,CAAC,wBAAwB,CAAC,UAAU,GAAG,MAAM,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,aAAa,GAAG,IAAI,CAAC;QAEnD,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;YACtE,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;YAEjH,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC9B,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;YAChD,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,CAAC,CAAC;YACjD,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC9B,kIAAkI;gBAClI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE,CAAC;QACnC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;QAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAC1D,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,GAAG,MAAM,CAAC;QAC1D,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CAAC,eAAe,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;QACrI,CAAC;IACL,CAAC;SAAM,IAAI,IAAI,KAAK,YAAY,IAAI,MAAM,EAAE,CAAC;QACzC,IAAI,CAAC,kCAAkC,EAAE,CAAC;QAC1C,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;QACtE,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;QACzD,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;QAC5D,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;QACjE,MAAM,oBAAoB,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,oBAAoB,CAAC;QAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACzB,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACxF,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,yHAAyH;QACzH,6DAA6D;QAC7D,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;QAC1C,CAAC;QAED,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,+BAA+B,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACnD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC9B,OAAO,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvD,OAAO,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC1D,OAAO,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBACxD,OAAO,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YACpE,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,kCAAkC,EAAE,CAAC;YAE1C,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YACzD,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YAC5D,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;YACjE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAEhJ,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;QACtF,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAY;IAC7D,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACpB,IAAI,IAAI,CAAC,gDAAgD,IAAI,IAAI,CAAC,wBAAwB,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,WAAW,EAAE,EAAE,CAAC;YACnK,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,cAAc,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAW,EAAE,CAAC,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;IAC3J,CAAC;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE,CAAC;QACnC,IACI,IAAI,CAAC,gDAAgD;YACrD,IAAI,CAAC,wBAAwB,CAAC,oBAAoB;YAClD,CAAC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,CAAC,WAAW,EAAE,EACnE,CAAC;YACC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,cAAc,CAAC,IAAI,CAAC,wBAAwB,CAAC,kBAAmB,EAAE,CAAC,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;IAC3K,CAAC;SAAM,IAAI,IAAI,KAAK,YAAY,EAAE,CAAC;QAC/B,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,cAAc,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;IACjK,CAAC;SAAM,CAAC;QACJ,kCAAkC;QAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;QAC1C,CAAC;QAED,IAAI,IAAI,CAAC,+BAA+B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5D,IAAI,IAAI,CAAC,gDAAgD,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,WAAW,EAAE,EAAE,CAAC;gBACpI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;YAC3C,CAAC;YACD,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,cAAc,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;QACjI,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,IAAY,EAAE,IAAkB,EAAE,MAAc;IACvG,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACpB,IAAI,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,CAAC;YAC7C,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC5E,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,kCAAkC;QAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;QAC1C,CAAC;QAED,IAAI,IAAI,CAAC,+BAA+B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5D,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC3F,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAC1C,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,CAAC;QAC3F,OAAO,EAAE,CAAC;IACd,CAAC;IACD,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,aAAa,EAAE,CAAC;QAC/C,IAAI,CAAC,wBAAwB,CAAC,aAAa,GAAG,EAAc,CAAC;QAE7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;YACpE,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;QAC1F,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC;AACvD,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,yBAAkC,KAAK,EAAE,gBAAyB,KAAK,EAAE,aAAsB,KAAK;IAC3J,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,CAAC;QAC3F,OAAO;IACX,CAAC;IAED,MAAM,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC;IAE9D,IAAI,sBAAsB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;QAClD,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,mBAAmB,CAAC,aAAa,EAAE,UAAU,CAAC,CAAC;QACpD,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,IAAI,YAAY,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;IACxF,CAAC;IAED,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IAC5C,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC/D,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;QAC9D,CAAC;IACL,CAAC;IAED,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM;IAC9D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM;IAE9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;QACpE,MAAM,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC,GAAG,EAAE,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACtC,OAAO,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3F,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,CAAC;IACL,CAAC;IAED,YAAY,CAAC,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAEvE,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAC/B,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,UAAU,IAAY,EAAE,eAAwB,IAAI;IAC7F,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QACpB,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;IACvJ,CAAC;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE,CAAC;QACnC,IAAI,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,CAAC;YACzC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;YAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CACrF,eAAe,EACf,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,IAAI,IAAI,CAAC,wBAAwB,CAAC,UAAU,EAC5F,YAAY,CACf,CAAC;QACN,CAAC;IACL,CAAC;SAAM,CAAC;QACJ,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;QACpE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CACvE,IAAI,CAAC,SAAS,EAAE,EAChB,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAC/C,IAAI,EACJ,CAAC,YAAY,EACb,KAAK,EACL,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,EAClD,IAAI,CACP,CAAC;QACF,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;IACtF,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,IAAY,EAAE,eAAuB,CAAC;IAC3F,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE,CAAC;QAClC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;IAC1C,CAAC;IAED,MAAM,YAAY,GAAG,IAAI,KAAK,QAAQ,CAAC;IAEvC,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,+BAA+B,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;QAClH,OAAO;IACX,CAAC;IAED,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtF,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACrI,IAAI,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAErH,MAAM,UAAU,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,YAAY,CAAC,GAAG,MAAM,CAAC;IAE1F,IAAI,OAAO,GAAG,WAAW,CAAC;IAE1B,OAAO,OAAO,GAAG,UAAU,EAAE,CAAC;QAC1B,OAAO,IAAI,CAAC,CAAC;IACjB,CAAC;IAED,IAAI,CAAC,IAAI,IAAI,WAAW,IAAI,OAAO,EAAE,CAAC;QAClC,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;QACrC,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;YAC1C,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,GAAG,OAAO,CAAC;QACnB,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;YACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YACxG,IAAI,CAAC,wBAAwB,CAAC,UAAU,GAAG,IAAI,CAAC;YAChD,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,OAAO,CAAC;YACzD,IAAI,IAAI,CAAC,MAAM,CAAC,0BAA0B,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,CAAC;gBAC9F,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;gBAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CAAC,eAAe,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAC5H,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;YAEpE,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACvD,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;YAC3D,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAErI,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;QACtF,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG;IAChD,IAAI,CAAC,IAAI,CAAC,+BAA+B,EAAE,CAAC;QACxC,IAAI,CAAC,+BAA+B,GAAG;YACnC,IAAI,EAAE,EAAE;YACR,KAAK,EAAE,EAAE;YACT,aAAa,EAAE,EAAE;YACjB,OAAO,EAAE,EAAE;SACd,CAAC;IACN,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,gCAAgC,GAAG;IAC9C,IAAI,IAAI,CAAC,wBAAwB,EAAE,YAAY,EAAE,CAAC;QAC9C,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QACrD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC;IACtD,CAAC;IACD,IAAI,IAAI,CAAC,wBAAwB,EAAE,oBAAoB,EAAE,CAAC;QACtD,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;QAC7D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAC9D,CAAC;AACL,CAAC,CAAC","sourcesContent":["import type { Nullable, DeepImmutableObject } from \"../types\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { VertexBuffer, Buffer } from \"../Buffers/buffer\";\r\nimport { Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { BoundingInfo } from \"core/Culling/boundingInfo\";\r\n\r\ndeclare module \"./mesh\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Mesh {\r\n /**\r\n * Gets or sets a boolean defining if we want picking to pick thin instances as well\r\n */\r\n thinInstanceEnablePicking: boolean;\r\n\r\n /**\r\n * Indicates that a buffer created as static should be recreated if the buffer is updated (by calling thinInstanceSetMatrixAt or thinInstanceSetAttributeAt, for eg.)\r\n * If this flag is false (the default behavior), a buffer created as \"static\" won't show any update done to it, and will stay the same as it was created.\r\n * Note however that recreating a buffer each time there's a change will have some performance cost, that's why it is set to false by default.\r\n * You should set this flag to true only if your static buffers should change infrequently. If they change frequently, you should create your buffers as \"dynamic\" instead.\r\n */\r\n thinInstanceAllowAutomaticStaticBufferRecreation: boolean;\r\n\r\n /**\r\n * Creates a new thin instance\r\n * @param matrix the matrix or array of matrices (position, rotation, scale) of the thin instance(s) to create\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n * @returns the thin instance index number. If you pass an array of matrices, other instance indexes are index+1, index+2, etc\r\n */\r\n thinInstanceAdd(matrix: DeepImmutableObject<Matrix> | Array<DeepImmutableObject<Matrix>>, refresh?: boolean): number;\r\n\r\n /**\r\n * Adds the transformation (matrix) of the current mesh as a thin instance\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n * @returns the thin instance index number\r\n */\r\n thinInstanceAddSelf(refresh?: boolean): number;\r\n\r\n /**\r\n * Registers a custom attribute to be used with thin instances\r\n * @param kind name of the attribute\r\n * @param stride size in floats of the attribute\r\n */\r\n thinInstanceRegisterAttribute(kind: string, stride: number): void;\r\n\r\n /**\r\n * Sets the matrix of a thin instance\r\n * @param index index of the thin instance\r\n * @param matrix matrix to set\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n */\r\n thinInstanceSetMatrixAt(index: number, matrix: DeepImmutableObject<Matrix>, refresh?: boolean): void;\r\n\r\n /**\r\n * Sets the value of a custom attribute for a thin instance\r\n * @param kind name of the attribute\r\n * @param index index of the thin instance\r\n * @param value value to set\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n */\r\n thinInstanceSetAttributeAt(kind: string, index: number, value: Array<number>, refresh?: boolean): void;\r\n\r\n /**\r\n * Gets / sets the number of thin instances to display. Note that you can't set a number higher than what the underlying buffer can handle.\r\n */\r\n thinInstanceCount: number;\r\n\r\n /**\r\n * Sets a buffer to be used with thin instances. This method is a faster way to setup multiple instances than calling thinInstanceAdd repeatedly\r\n * @param kind name of the attribute. Use \"matrix\" to setup the buffer of matrices\r\n * @param buffer buffer to set\r\n * @param stride size in floats of each value of the buffer\r\n * @param staticBuffer indicates that the buffer is static, so that you won't change it after it is set (better performances - true by default)\r\n */\r\n thinInstanceSetBuffer(kind: string, buffer: Nullable<Float32Array>, stride?: number, staticBuffer?: boolean): void;\r\n\r\n /**\r\n * Gets the list of world matrices\r\n * @returns an array containing all the world matrices from the thin instances\r\n */\r\n thinInstanceGetWorldMatrices(): Matrix[];\r\n\r\n /**\r\n * Synchronize the gpu buffers with a thin instance buffer. Call this method if you update later on the buffers passed to thinInstanceSetBuffer\r\n * @param kind name of the attribute to update. Use \"matrix\" to update the buffer of matrices\r\n */\r\n thinInstanceBufferUpdated(kind: string): void;\r\n\r\n /**\r\n * Applies a partial update to a buffer directly on the GPU\r\n * Note that the buffer located on the CPU is NOT updated! It's up to you to update it (or not) with the same data you pass to this method\r\n * @param kind name of the attribute to update. Use \"matrix\" to update the buffer of matrices\r\n * @param data the data to set in the GPU buffer\r\n * @param offset the offset in the GPU buffer where to update the data\r\n */\r\n thinInstancePartialBufferUpdate(kind: string, data: Float32Array, offset: number): void;\r\n\r\n /**\r\n * Refreshes the bounding info, taking into account all the thin instances defined\r\n * @param forceRefreshParentInfo true to force recomputing the mesh bounding info and use it to compute the aggregated bounding info\r\n * @param applySkeleton defines whether to apply the skeleton before computing the bounding info\r\n * @param applyMorph defines whether to apply the morph target before computing the bounding info\r\n */\r\n thinInstanceRefreshBoundingInfo(forceRefreshParentInfo?: boolean, applySkeleton?: boolean, applyMorph?: boolean): void;\r\n\r\n /** @internal */\r\n _thinInstanceInitializeUserStorage(): void;\r\n\r\n /** @internal */\r\n _thinInstanceUpdateBufferSize(kind: string, numInstances?: number): void;\r\n\r\n /** @internal */\r\n _thinInstanceCreateMatrixBuffer(kind: string, buffer: Nullable<Float32Array>, staticBuffer: boolean): Buffer;\r\n\r\n /** @internal */\r\n _thinInstanceRecreateBuffer(kind: string, staticBuffer?: boolean): void;\r\n\r\n /** @internal */\r\n _userThinInstanceBuffersStorage: {\r\n data: { [key: string]: Float32Array };\r\n sizes: { [key: string]: number };\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> };\r\n strides: { [key: string]: number };\r\n };\r\n }\r\n}\r\n\r\nMesh.prototype.thinInstanceAdd = function (matrix: DeepImmutableObject<Matrix> | Array<DeepImmutableObject<Matrix>>, refresh: boolean = true): number {\r\n if (!this.getScene().getEngine().getCaps().instancedArrays) {\r\n Logger.Error(\"Thin Instances are not supported on this device as Instanced Array extension not supported\");\r\n return -1;\r\n }\r\n\r\n this._thinInstanceUpdateBufferSize(\"matrix\", Array.isArray(matrix) ? matrix.length : 1);\r\n\r\n const index = this._thinInstanceDataStorage.instancesCount;\r\n\r\n if (Array.isArray(matrix)) {\r\n for (let i = 0; i < matrix.length; ++i) {\r\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix[i], i === matrix.length - 1 && refresh);\r\n }\r\n } else {\r\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix, refresh);\r\n }\r\n\r\n return index;\r\n};\r\n\r\nMesh.prototype.thinInstanceAddSelf = function (refresh: boolean = true): number {\r\n return this.thinInstanceAdd(Matrix.IdentityReadOnly, refresh);\r\n};\r\n\r\nMesh.prototype.thinInstanceRegisterAttribute = function (kind: string, stride: number): void {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n this.removeVerticesData(kind);\r\n\r\n this._thinInstanceInitializeUserStorage();\r\n\r\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = stride * Math.max(32, this._thinInstanceDataStorage.instancesCount); // Initial size\r\n this._userThinInstanceBuffersStorage.data[kind] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[kind]);\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, true, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n};\r\n\r\nMesh.prototype.thinInstanceSetMatrixAt = function (index: number, matrix: DeepImmutableObject<Matrix>, refresh: boolean = true): boolean {\r\n if (!this._thinInstanceDataStorage.matrixData || index >= this._thinInstanceDataStorage.instancesCount) {\r\n return false;\r\n }\r\n\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n matrix.copyToArray(matrixData, index * 16);\r\n\r\n if (this._thinInstanceDataStorage.worldMatrices) {\r\n this._thinInstanceDataStorage.worldMatrices[index] = matrix as Matrix;\r\n }\r\n\r\n if (refresh) {\r\n this.thinInstanceBufferUpdated(\"matrix\");\r\n\r\n if (!this.doNotSyncBoundingInfo) {\r\n this.thinInstanceRefreshBoundingInfo(false);\r\n }\r\n }\r\n\r\n return true;\r\n};\r\n\r\nMesh.prototype.thinInstanceSetAttributeAt = function (kind: string, index: number, value: Array<number>, refresh: boolean = true): boolean {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[kind] || index >= this._thinInstanceDataStorage.instancesCount) {\r\n return false;\r\n }\r\n\r\n this._thinInstanceUpdateBufferSize(kind, 0); // make sur the buffer for the kind attribute is big enough\r\n\r\n this._userThinInstanceBuffersStorage.data[kind].set(value, index * this._userThinInstanceBuffersStorage.strides[kind]);\r\n\r\n if (refresh) {\r\n this.thinInstanceBufferUpdated(kind);\r\n }\r\n\r\n return true;\r\n};\r\n\r\nObject.defineProperty(Mesh.prototype, \"thinInstanceCount\", {\r\n get: function (this: Mesh) {\r\n return this._thinInstanceDataStorage.instancesCount;\r\n },\r\n set: function (this: Mesh, value: number) {\r\n const matrixData = this._thinInstanceDataStorage.matrixData ?? this.source?._thinInstanceDataStorage.matrixData;\r\n const numMaxInstances = matrixData ? matrixData.length / 16 : 0;\r\n\r\n if (value <= numMaxInstances) {\r\n this._thinInstanceDataStorage.instancesCount = value;\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nMesh.prototype._thinInstanceCreateMatrixBuffer = function (kind: string, buffer: Float32Array, staticBuffer: boolean = true): Buffer {\r\n const matrixBuffer = new Buffer(this.getEngine(), buffer, !staticBuffer, 16, false, true);\r\n\r\n for (let i = 0; i < 4; i++) {\r\n this.setVerticesBuffer(matrixBuffer.createVertexBuffer(kind + i, i * 4, 4));\r\n }\r\n\r\n return matrixBuffer;\r\n};\r\n\r\nMesh.prototype.thinInstanceSetBuffer = function (kind: string, buffer: Nullable<Float32Array>, stride: number = 0, staticBuffer: boolean = true): void {\r\n stride = stride || 16;\r\n\r\n if (kind === \"matrix\") {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = null;\r\n this._thinInstanceDataStorage.matrixBufferSize = buffer ? buffer.length : 32 * stride;\r\n this._thinInstanceDataStorage.matrixData = buffer;\r\n this._thinInstanceDataStorage.worldMatrices = null;\r\n\r\n if (buffer !== null) {\r\n this._thinInstanceDataStorage.instancesCount = buffer.length / stride;\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", buffer, staticBuffer);\r\n\r\n if (!this.doNotSyncBoundingInfo) {\r\n this.thinInstanceRefreshBoundingInfo(false);\r\n }\r\n } else {\r\n this._thinInstanceDataStorage.instancesCount = 0;\r\n if (!this.doNotSyncBoundingInfo) {\r\n // mesh has no more thin instances, so need to recompute the bounding box because it's the regular mesh that will now be displayed\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n } else if (kind === \"previousMatrix\") {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = null;\r\n this._thinInstanceDataStorage.previousMatrixData = buffer;\r\n if (buffer !== null) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", buffer, staticBuffer);\r\n }\r\n } else if (kind === \"splatIndex\" && buffer) {\r\n this._thinInstanceInitializeUserStorage();\r\n this._thinInstanceDataStorage.instancesCount = buffer.length / stride;\r\n this._userThinInstanceBuffersStorage.data[kind] = buffer;\r\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = buffer.length;\r\n const splatInstancesBuffer = new Buffer(this.getEngine(), buffer, true, 16, false, true);\r\n this._thinInstanceDataStorage.matrixBuffer = splatInstancesBuffer;\r\n for (let i = 0; i < 4; i++) {\r\n this.setVerticesBuffer(splatInstancesBuffer.createVertexBuffer(kind + i, i * 4, 4));\r\n }\r\n } else {\r\n // color for instanced mesh is ColorInstanceKind and not ColorKind because of native that needs to do the differenciation\r\n // hot switching kind here to preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (buffer === null) {\r\n if (this._userThinInstanceBuffersStorage?.data[kind]) {\r\n this.removeVerticesData(kind);\r\n delete this._userThinInstanceBuffersStorage.data[kind];\r\n delete this._userThinInstanceBuffersStorage.strides[kind];\r\n delete this._userThinInstanceBuffersStorage.sizes[kind];\r\n delete this._userThinInstanceBuffersStorage.vertexBuffers[kind];\r\n }\r\n } else {\r\n this._thinInstanceInitializeUserStorage();\r\n\r\n this._userThinInstanceBuffersStorage.data[kind] = buffer;\r\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = buffer.length;\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), buffer, kind, !staticBuffer, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstanceBufferUpdated = function (kind: string): void {\r\n if (kind === \"matrix\") {\r\n if (this.thinInstanceAllowAutomaticStaticBufferRecreation && this._thinInstanceDataStorage.matrixBuffer && !this._thinInstanceDataStorage.matrixBuffer.isUpdatable()) {\r\n this._thinInstanceRecreateBuffer(kind);\r\n }\r\n this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData!, 0, this._thinInstanceDataStorage.instancesCount);\r\n } else if (kind === \"previousMatrix\") {\r\n if (\r\n this.thinInstanceAllowAutomaticStaticBufferRecreation &&\r\n this._thinInstanceDataStorage.previousMatrixBuffer &&\r\n !this._thinInstanceDataStorage.previousMatrixBuffer.isUpdatable()\r\n ) {\r\n this._thinInstanceRecreateBuffer(kind);\r\n }\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData!, 0, this._thinInstanceDataStorage.instancesCount);\r\n } else if (kind === \"splatIndex\") {\r\n this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0, this._thinInstanceDataStorage.instancesCount);\r\n } else {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\r\n if (this.thinInstanceAllowAutomaticStaticBufferRecreation && !this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.isUpdatable()) {\r\n this._thinInstanceRecreateBuffer(kind);\r\n }\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstancePartialBufferUpdate = function (kind: string, data: Float32Array, offset: number): void {\r\n if (kind === \"matrix\") {\r\n if (this._thinInstanceDataStorage.matrixBuffer) {\r\n this._thinInstanceDataStorage.matrixBuffer.updateDirectly(data, offset);\r\n }\r\n } else {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.updateDirectly(data, offset);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstanceGetWorldMatrices = function (): Matrix[] {\r\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\r\n return [];\r\n }\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n if (!this._thinInstanceDataStorage.worldMatrices) {\r\n this._thinInstanceDataStorage.worldMatrices = [] as Matrix[];\r\n\r\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\r\n this._thinInstanceDataStorage.worldMatrices[i] = Matrix.FromArray(matrixData, i * 16);\r\n }\r\n }\r\n\r\n return this._thinInstanceDataStorage.worldMatrices;\r\n};\r\n\r\nMesh.prototype.thinInstanceRefreshBoundingInfo = function (forceRefreshParentInfo: boolean = false, applySkeleton: boolean = false, applyMorph: boolean = false) {\r\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\r\n return;\r\n }\r\n\r\n const vectors = this._thinInstanceDataStorage.boundingVectors;\r\n\r\n if (forceRefreshParentInfo || !this.rawBoundingInfo) {\r\n vectors.length = 0;\r\n this.refreshBoundingInfo(applySkeleton, applyMorph);\r\n const boundingInfo = this.getBoundingInfo();\r\n this.rawBoundingInfo = new BoundingInfo(boundingInfo.minimum, boundingInfo.maximum);\r\n }\r\n\r\n const boundingInfo = this.getBoundingInfo();\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n if (vectors.length === 0) {\r\n for (let v = 0; v < boundingInfo.boundingBox.vectors.length; ++v) {\r\n vectors.push(boundingInfo.boundingBox.vectors[v].clone());\r\n }\r\n }\r\n\r\n TmpVectors.Vector3[0].setAll(Number.POSITIVE_INFINITY); // min\r\n TmpVectors.Vector3[1].setAll(Number.NEGATIVE_INFINITY); // max\r\n\r\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\r\n Matrix.FromArrayToRef(matrixData, i * 16, TmpVectors.Matrix[0]);\r\n\r\n for (let v = 0; v < vectors.length; ++v) {\r\n Vector3.TransformCoordinatesToRef(vectors[v], TmpVectors.Matrix[0], TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[0].minimizeInPlace(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[1].maximizeInPlace(TmpVectors.Vector3[2]);\r\n }\r\n }\r\n\r\n boundingInfo.reConstruct(TmpVectors.Vector3[0], TmpVectors.Vector3[1]);\r\n\r\n this._updateBoundingInfo();\r\n};\r\n\r\nMesh.prototype._thinInstanceRecreateBuffer = function (kind: string, staticBuffer: boolean = true) {\r\n if (kind === \"matrix\") {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", this._thinInstanceDataStorage.matrixData, staticBuffer);\r\n } else if (kind === \"previousMatrix\") {\r\n if (this._scene.needsPreviousWorldMatrices) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\r\n \"previousWorld\",\r\n this._thinInstanceDataStorage.previousMatrixData ?? this._thinInstanceDataStorage.matrixData,\r\n staticBuffer\r\n );\r\n }\r\n } else {\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(\r\n this.getEngine(),\r\n this._userThinInstanceBuffersStorage.data[kind],\r\n kind,\r\n !staticBuffer,\r\n false,\r\n this._userThinInstanceBuffersStorage.strides[kind],\r\n true\r\n );\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n};\r\n\r\nMesh.prototype._thinInstanceUpdateBufferSize = function (kind: string, numInstances: number = 1) {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n const kindIsMatrix = kind === \"matrix\";\r\n\r\n if (!kindIsMatrix && (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.strides[kind])) {\r\n return;\r\n }\r\n\r\n const stride = kindIsMatrix ? 16 : this._userThinInstanceBuffersStorage.strides[kind];\r\n const currentSize = kindIsMatrix ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[kind];\r\n let data = kindIsMatrix ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[kind];\r\n\r\n const bufferSize = (this._thinInstanceDataStorage.instancesCount + numInstances) * stride;\r\n\r\n let newSize = currentSize;\r\n\r\n while (newSize < bufferSize) {\r\n newSize *= 2;\r\n }\r\n\r\n if (!data || currentSize != newSize) {\r\n if (!data) {\r\n data = new Float32Array(newSize);\r\n } else {\r\n const newData = new Float32Array(newSize);\r\n newData.set(data, 0);\r\n data = newData;\r\n }\r\n\r\n if (kindIsMatrix) {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", data, false);\r\n this._thinInstanceDataStorage.matrixData = data;\r\n this._thinInstanceDataStorage.matrixBufferSize = newSize;\r\n if (this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", data, false);\r\n }\r\n } else {\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();\r\n\r\n this._userThinInstanceBuffersStorage.data[kind] = data;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = newSize;\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), data, kind, true, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype._thinInstanceInitializeUserStorage = function () {\r\n if (!this._userThinInstanceBuffersStorage) {\r\n this._userThinInstanceBuffersStorage = {\r\n data: {},\r\n sizes: {},\r\n vertexBuffers: {},\r\n strides: {},\r\n };\r\n }\r\n};\r\n\r\nMesh.prototype._disposeThinInstanceSpecificData = function () {\r\n if (this._thinInstanceDataStorage?.matrixBuffer) {\r\n this._thinInstanceDataStorage.matrixBuffer.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = null;\r\n }\r\n if (this._thinInstanceDataStorage?.previousMatrixBuffer) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = null;\r\n }\r\n};\r\n"]}
|
|
@@ -23,6 +23,7 @@ export declare class CopyTextureToTexture {
|
|
|
23
23
|
private _effectWrapper;
|
|
24
24
|
private _source;
|
|
25
25
|
private _conversion;
|
|
26
|
+
private _lodLevel;
|
|
26
27
|
/** Shader language used */
|
|
27
28
|
protected _shaderLanguage: ShaderLanguage;
|
|
28
29
|
/**
|
|
@@ -38,6 +39,11 @@ export declare class CopyTextureToTexture {
|
|
|
38
39
|
*/
|
|
39
40
|
get source(): InternalTexture | ThinTexture;
|
|
40
41
|
set source(texture: InternalTexture | ThinTexture);
|
|
42
|
+
/**
|
|
43
|
+
* Gets or sets the LOD level to copy from the source texture
|
|
44
|
+
*/
|
|
45
|
+
get lodLevel(): number;
|
|
46
|
+
set lodLevel(level: number);
|
|
41
47
|
private _textureIsInternal;
|
|
42
48
|
/**
|
|
43
49
|
* Constructs a new instance of the class
|
|
@@ -58,9 +64,10 @@ export declare class CopyTextureToTexture {
|
|
|
58
64
|
* @param source The source texture
|
|
59
65
|
* @param destination The destination texture. If null, copy the source to the currently bound framebuffer
|
|
60
66
|
* @param conversion The conversion mode that should be applied when copying
|
|
67
|
+
* @param lod The LOD level to copy from the source texture
|
|
61
68
|
* @returns
|
|
62
69
|
*/
|
|
63
|
-
copy(source: InternalTexture | ThinTexture, destination?: Nullable<RenderTargetWrapper | IRenderTargetTexture>, conversion?: ConversionMode): boolean;
|
|
70
|
+
copy(source: InternalTexture | ThinTexture, destination?: Nullable<RenderTargetWrapper | IRenderTargetTexture>, conversion?: ConversionMode, lod?: number): boolean;
|
|
64
71
|
/**
|
|
65
72
|
* Releases all the resources used by the class
|
|
66
73
|
*/
|