@babylonjs/core 8.1.1 → 8.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +4 -4
- package/Actions/action.d.ts +9 -9
- package/Actions/actionEvent.d.ts +5 -5
- package/Actions/actionManager.d.ts +6 -6
- package/Actions/condition.d.ts +1 -1
- package/Actions/directActions.d.ts +3 -3
- package/Actions/directAudioActions.d.ts +3 -3
- package/Actions/index.d.ts +8 -8
- package/Actions/interpolateValueAction.d.ts +3 -3
- package/Animations/animatable.core.d.ts +2 -2
- package/Animations/animatable.d.ts +8 -8
- package/Animations/animatable.interface.d.ts +2 -2
- package/Animations/animation.d.ts +13 -13
- package/Animations/animationGroup.d.ts +8 -8
- package/Animations/animationKey.d.ts +1 -1
- package/Animations/index.d.ts +12 -12
- package/Animations/pathCursor.d.ts +2 -2
- package/Animations/runtimeAnimation.d.ts +4 -4
- package/Audio/Interfaces/IAudioEngine.d.ts +4 -4
- package/Audio/analyser.d.ts +2 -2
- package/Audio/audioEngine.d.ts +4 -4
- package/Audio/audioSceneComponent.d.ts +8 -8
- package/Audio/index.d.ts +8 -8
- package/Audio/sound.d.ts +6 -6
- package/Audio/soundTrack.d.ts +4 -4
- package/Audio/weightedsound.d.ts +1 -1
- package/AudioV2/abstractAudio/abstractAudioBus.d.ts +5 -5
- package/AudioV2/abstractAudio/abstractAudioNode.d.ts +2 -2
- package/AudioV2/abstractAudio/abstractSound.d.ts +12 -12
- package/AudioV2/abstractAudio/abstractSound.js +1 -1
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +4 -4
- package/AudioV2/abstractAudio/audioBus.d.ts +7 -7
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +8 -8
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +5 -5
- package/AudioV2/abstractAudio/index.d.ts +10 -10
- package/AudioV2/abstractAudio/mainAudioBus.d.ts +3 -3
- package/AudioV2/abstractAudio/mainAudioOut.d.ts +2 -2
- package/AudioV2/abstractAudio/staticSound.d.ts +5 -5
- package/AudioV2/abstractAudio/staticSoundBuffer.d.ts +1 -1
- package/AudioV2/abstractAudio/staticSoundInstance.d.ts +3 -3
- package/AudioV2/abstractAudio/streamingSound.d.ts +4 -4
- package/AudioV2/abstractAudio/streamingSoundInstance.d.ts +4 -4
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.d.ts +3 -3
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubNode.d.ts +2 -2
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.d.ts +6 -6
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +9 -9
- package/AudioV2/abstractAudio/subNodes/stereoAudioSubNode.d.ts +6 -6
- package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.d.ts +4 -4
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +4 -4
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +4 -4
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.d.ts +3 -3
- package/AudioV2/abstractAudio/subProperties/index.d.ts +4 -4
- package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +6 -6
- package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +6 -6
- package/AudioV2/abstractAudio/subProperties/stereoAudio.d.ts +2 -2
- package/AudioV2/index.d.ts +4 -4
- package/AudioV2/webAudio/index.d.ts +5 -5
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +4 -4
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -3
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -3
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +4 -4
- package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.d.ts +7 -7
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.d.ts +7 -7
- package/AudioV2/webAudio/subProperties/spatialWebAudio.d.ts +2 -2
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.d.ts +2 -2
- package/AudioV2/webAudio/webAudioBus.d.ts +7 -7
- package/AudioV2/webAudio/webAudioEngine.d.ts +11 -11
- package/AudioV2/webAudio/webAudioMainBus.d.ts +6 -6
- package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -3
- package/AudioV2/webAudio/webAudioNode.d.ts +4 -4
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +13 -13
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +10 -10
- package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +5 -5
- package/BakedVertexAnimation/index.d.ts +2 -2
- package/BakedVertexAnimation/vertexAnimationBaker.d.ts +4 -4
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +3 -3
- package/Behaviors/Cameras/bouncingBehavior.d.ts +3 -3
- package/Behaviors/Cameras/framingBehavior.d.ts +7 -7
- package/Behaviors/Cameras/index.d.ts +3 -3
- package/Behaviors/Meshes/attachToBoxBehavior.d.ts +3 -3
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +9 -9
- package/Behaviors/Meshes/fadeInOutBehavior.d.ts +2 -2
- package/Behaviors/Meshes/followBehavior.d.ts +4 -4
- package/Behaviors/Meshes/handConstraintBehavior.d.ts +4 -4
- package/Behaviors/Meshes/index.d.ts +9 -9
- package/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +2 -2
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -8
- package/Behaviors/Meshes/sixDofDragBehavior.d.ts +4 -4
- package/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +5 -5
- package/Behaviors/behavior.d.ts +1 -1
- package/Behaviors/index.d.ts +3 -3
- package/Bones/bone.d.ts +8 -8
- package/Bones/boneIKController.d.ts +4 -4
- package/Bones/boneLookController.d.ts +4 -4
- package/Bones/index.d.ts +4 -4
- package/Bones/skeleton.d.ts +13 -13
- package/Buffers/buffer.align.d.ts +2 -2
- package/Buffers/buffer.d.ts +3 -3
- package/Buffers/buffer.nonFloatVertexBuffers.d.ts +3 -3
- package/Buffers/bufferUtils.d.ts +1 -1
- package/Buffers/index.d.ts +5 -5
- package/Buffers/storageBuffer.d.ts +2 -2
- package/Cameras/Inputs/BaseCameraMouseWheelInput.d.ts +3 -3
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +5 -5
- package/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +4 -4
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +4 -4
- package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +5 -5
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +3 -3
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -2
- package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +2 -2
- package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +2 -2
- package/Cameras/Inputs/followCameraPointersInput.d.ts +4 -4
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +5 -5
- package/Cameras/Inputs/freeCameraGamepadInput.d.ts +4 -4
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +3 -3
- package/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +4 -4
- package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +4 -4
- package/Cameras/Inputs/index.d.ts +19 -19
- package/Cameras/RigModes/index.d.ts +3 -3
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/index.d.ts +9 -9
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +5 -5
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +3 -3
- package/Cameras/VR/index.d.ts +5 -5
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +5 -5
- package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +4 -4
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +5 -5
- package/Cameras/VR/vrExperienceHelper.d.ts +15 -15
- package/Cameras/arcRotateCamera.d.ts +12 -12
- package/Cameras/arcRotateCameraInputsManager.d.ts +2 -2
- package/Cameras/camera.d.ts +16 -16
- package/Cameras/cameraInputsManager.d.ts +2 -2
- package/Cameras/deviceOrientationCamera.d.ts +5 -5
- package/Cameras/flyCamera.d.ts +6 -6
- package/Cameras/flyCameraInputsManager.d.ts +2 -2
- package/Cameras/followCamera.d.ts +6 -6
- package/Cameras/followCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCamera.d.ts +5 -5
- package/Cameras/freeCameraInputsManager.d.ts +5 -5
- package/Cameras/gamepadCamera.d.ts +3 -3
- package/Cameras/index.d.ts +20 -20
- package/Cameras/targetCamera.d.ts +4 -4
- package/Cameras/touchCamera.d.ts +3 -3
- package/Cameras/universalCamera.d.ts +4 -4
- package/Cameras/virtualJoysticksCamera.d.ts +4 -4
- package/Collisions/collider.d.ts +4 -4
- package/Collisions/collisionCoordinator.d.ts +5 -5
- package/Collisions/index.d.ts +10 -10
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/meshCollisionData.d.ts +5 -5
- package/Collisions/pickingInfo.d.ts +6 -6
- package/Compat/index.d.ts +1 -1
- package/Compute/computeEffect.d.ts +4 -4
- package/Compute/computeShader.d.ts +8 -8
- package/Compute/index.d.ts +2 -2
- package/Culling/Helper/computeShaderBoundingHelper.d.ts +2 -2
- package/Culling/Helper/transformFeedbackBoundingHelper.d.ts +3 -3
- package/Culling/Octrees/index.d.ts +3 -3
- package/Culling/Octrees/octree.d.ts +7 -7
- package/Culling/Octrees/octreeBlock.d.ts +4 -4
- package/Culling/Octrees/octreeSceneComponent.d.ts +9 -9
- package/Culling/boundingBox.d.ts +6 -6
- package/Culling/boundingInfo.d.ts +7 -7
- package/Culling/boundingSphere.d.ts +3 -3
- package/Culling/index.d.ts +8 -8
- package/Culling/ray.core.d.ts +4 -4
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Culling/ray.d.ts +1 -1
- package/Debug/ISkeletonViewer.d.ts +2 -2
- package/Debug/axesViewer.d.ts +4 -4
- package/Debug/boneAxesViewer.d.ts +6 -6
- package/Debug/debugLayer.d.ts +4 -4
- package/Debug/debugLayer.js +8 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +3 -3
- package/Debug/index.d.ts +8 -8
- package/Debug/physicsViewer.d.ts +11 -11
- package/Debug/rayHelper.d.ts +6 -6
- package/Debug/skeletonViewer.d.ts +9 -9
- package/Decorators/nodeDecorator.d.ts +2 -2
- package/DeviceInput/InputDevices/deviceSource.d.ts +5 -5
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +8 -8
- package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
- package/DeviceInput/eventFactory.d.ts +4 -4
- package/DeviceInput/index.d.ts +4 -4
- package/DeviceInput/inputInterfaces.d.ts +2 -2
- package/DeviceInput/internalDeviceSourceManager.d.ts +8 -8
- package/DeviceInput/nativeDeviceInputSystem.d.ts +3 -3
- package/DeviceInput/webDeviceInputSystem.d.ts +4 -4
- package/Engines/AbstractEngine/abstractEngine.alpha.d.ts +1 -1
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.d.ts +4 -4
- package/Engines/AbstractEngine/abstractEngine.dom.d.ts +3 -3
- package/Engines/AbstractEngine/abstractEngine.loadingScreen.d.ts +2 -2
- package/Engines/AbstractEngine/abstractEngine.query.d.ts +3 -3
- package/Engines/AbstractEngine/abstractEngine.renderPass.d.ts +1 -1
- package/Engines/AbstractEngine/abstractEngine.states.d.ts +3 -3
- package/Engines/AbstractEngine/abstractEngine.texture.d.ts +4 -4
- package/Engines/AbstractEngine/abstractEngine.timeQuery.d.ts +3 -3
- package/Engines/AbstractEngine/abstractEngine.views.d.ts +4 -4
- package/Engines/AbstractEngine/index.d.ts +10 -10
- package/Engines/Extensions/engine.alpha.d.ts +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.cubeTexture.d.ts +5 -5
- package/Engines/Extensions/engine.debugging.d.ts +1 -1
- package/Engines/Extensions/engine.dynamicBuffer.d.ts +3 -3
- package/Engines/Extensions/engine.dynamicTexture.d.ts +4 -4
- package/Engines/Extensions/engine.multiRender.d.ts +5 -5
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.prefilteredCubeTexture.d.ts +4 -4
- package/Engines/Extensions/engine.query.d.ts +7 -7
- package/Engines/Extensions/engine.rawTexture.d.ts +4 -4
- package/Engines/Extensions/engine.readTexture.d.ts +4 -4
- package/Engines/Extensions/engine.renderTarget.d.ts +6 -6
- package/Engines/Extensions/engine.renderTargetCube.d.ts +3 -3
- package/Engines/Extensions/engine.renderTargetTexture.d.ts +3 -3
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.transformFeedback.d.ts +3 -3
- package/Engines/Extensions/engine.uniformBuffer.d.ts +4 -4
- package/Engines/Extensions/engine.videoTexture.d.ts +4 -4
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/index.d.ts +20 -20
- package/Engines/IPipelineContext.d.ts +4 -4
- package/Engines/Native/index.d.ts +2 -2
- package/Engines/Native/nativeDataStream.d.ts +1 -1
- package/Engines/Native/nativeHardwareTexture.d.ts +3 -3
- package/Engines/Native/nativeInterfaces.d.ts +6 -6
- package/Engines/Native/nativePipelineContext.d.ts +8 -8
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -5
- package/Engines/Native/nativeShaderProcessingContext.d.ts +1 -1
- package/Engines/Native/nativeShaderProcessors.d.ts +4 -4
- package/Engines/Native/validatedNativeDataStream.d.ts +2 -2
- package/Engines/Processors/Expressions/Operators/index.d.ts +4 -4
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +2 -6
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/index.d.ts +2 -2
- package/Engines/Processors/iShaderProcessor.d.ts +8 -4
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/index.d.ts +9 -9
- package/Engines/Processors/shaderCodeConditionNode.d.ts +5 -3
- package/Engines/Processors/shaderCodeConditionNode.js +2 -2
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +4 -2
- package/Engines/Processors/shaderCodeNode.js +3 -2
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.d.ts +6 -6
- package/Engines/Processors/shaderProcessor.js +16 -14
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +2 -2
- package/Engines/WebGL/webGLHardwareTexture.d.ts +2 -2
- package/Engines/WebGL/webGLPipelineContext.d.ts +6 -6
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +5 -5
- package/Engines/WebGL/webGLShaderProcessors.d.ts +4 -4
- package/Engines/WebGPU/Extensions/engine.alpha.d.ts +2 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +5 -5
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +4 -4
- package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +5 -5
- package/Engines/WebGPU/Extensions/engine.query.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +4 -4
- package/Engines/WebGPU/Extensions/engine.readTexture.d.ts +3 -3
- package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +6 -6
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +3 -3
- package/Engines/WebGPU/Extensions/engine.renderTargetTexture.d.ts +3 -3
- package/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +4 -4
- package/Engines/WebGPU/Extensions/index.d.ts +13 -13
- package/Engines/WebGPU/webgpuBufferManager.d.ts +4 -4
- package/Engines/WebGPU/webgpuBundleList.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +5 -5
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +5 -5
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +2 -2
- package/Engines/WebGPU/webgpuClearQuad.d.ts +7 -7
- package/Engines/WebGPU/webgpuComputeContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +3 -3
- package/Engines/WebGPU/webgpuDrawContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +5 -5
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +2 -2
- package/Engines/WebGPU/webgpuPerfCounter.d.ts +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +8 -8
- package/Engines/WebGPU/webgpuQuerySet.d.ts +3 -3
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +4 -4
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +4 -4
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +5 -5
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +22 -18
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +64 -21
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +2 -2
- package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +2 -2
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +2 -2
- package/Engines/WebGPU/webgpuTextureManager.d.ts +6 -6
- package/Engines/WebGPU/webgpuTimestampQuery.d.ts +4 -4
- package/Engines/abstractEngine.d.ts +41 -41
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.common.d.ts +3 -3
- package/Engines/engine.d.ts +30 -30
- package/Engines/engineFactory.d.ts +1 -1
- package/Engines/engineStore.d.ts +4 -4
- package/Engines/index.d.ts +39 -39
- package/Engines/nativeEngine.d.ts +27 -27
- package/Engines/nullEngine.d.ts +13 -13
- package/Engines/renderTargetWrapper.d.ts +4 -4
- package/Engines/shaderStore.d.ts +1 -1
- package/Engines/thinEngine.d.ts +27 -27
- package/Engines/thinEngine.functions.d.ts +5 -5
- package/Engines/thinWebGPUEngine.d.ts +8 -8
- package/Engines/webgpuEngine.d.ts +48 -48
- package/Events/deviceInputEvents.d.ts +1 -1
- package/Events/index.d.ts +4 -4
- package/Events/keyboardEvents.d.ts +1 -1
- package/Events/pointerEvents.d.ts +6 -6
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.d.ts +12 -7
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +26 -7
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathCombineExtractBlocks.d.ts +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMatrixMathBlocks.d.ts +2 -2
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.d.ts +3 -3
- package/FlowGraph/Blocks/Data/Math/index.d.ts +4 -4
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/Transformers/flowGraphTypeToTypeBlocks.d.ts +1 -1
- package/FlowGraph/Blocks/Data/Transformers/index.d.ts +2 -2
- package/FlowGraph/Blocks/Data/Utils/index.d.ts +5 -5
- package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.d.ts +5 -5
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +5 -5
- package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.d.ts +4 -4
- package/FlowGraph/Blocks/Data/flowGraphConstantBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.d.ts +4 -4
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.d.ts +4 -4
- package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.d.ts +5 -5
- package/FlowGraph/Blocks/Data/flowGraphTransformCoordinatesSystemBlock.d.ts +6 -6
- package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.d.ts +5 -5
- package/FlowGraph/Blocks/Data/index.d.ts +12 -12
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +6 -6
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- package/Sprites/sprite.d.ts +9 -9
- package/Sprites/spriteManager.d.ts +9 -9
- package/Sprites/spriteMap.d.ts +7 -7
- package/Sprites/spritePackedManager.d.ts +3 -3
- package/Sprites/spriteRenderer.d.ts +8 -8
- package/Sprites/spriteSceneComponent.d.ts +10 -10
- package/Sprites/thinSprite.d.ts +2 -2
- package/States/alphaCullingState.d.ts +1 -1
- package/States/depthCullingState.d.ts +1 -1
- package/States/index.d.ts +4 -4
- package/States/stencilState.d.ts +1 -1
- package/States/stencilStateComposer.d.ts +1 -1
- package/XR/features/Layers/WebXRProjectionLayer.d.ts +1 -1
- package/XR/features/WebXRAbstractFeature.d.ts +4 -4
- package/XR/features/WebXRAnchorSystem.d.ts +6 -6
- package/XR/features/WebXRBackgroundRemover.d.ts +4 -4
- package/XR/features/WebXRControllerMovement.d.ts +9 -9
- package/XR/features/WebXRControllerPhysics.d.ts +6 -6
- package/XR/features/WebXRControllerPointerSelection.d.ts +10 -10
- package/XR/features/WebXRControllerTeleportation.d.ts +12 -12
- package/XR/features/WebXRDOMOverlay.d.ts +3 -3
- package/XR/features/WebXRDepthSensing.d.ts +6 -6
- package/XR/features/WebXREyeTracking.d.ts +5 -5
- package/XR/features/WebXRFeaturePointSystem.d.ts +4 -4
- package/XR/features/WebXRHandTracking.d.ts +11 -11
- package/XR/features/WebXRHitTest.d.ts +5 -5
- package/XR/features/WebXRHitTestLegacy.d.ts +6 -6
- package/XR/features/WebXRImageTracking.d.ts +5 -5
- package/XR/features/WebXRLayers.d.ts +8 -8
- package/XR/features/WebXRLightEstimation.d.ts +9 -9
- package/XR/features/WebXRMeshDetector.d.ts +6 -6
- package/XR/features/WebXRNearInteraction.d.ts +13 -13
- package/XR/features/WebXRPlaneDetector.d.ts +5 -5
- package/XR/features/WebXRRawCameraAccess.d.ts +4 -4
- package/XR/features/WebXRSpaceWarp.d.ts +10 -10
- package/XR/features/WebXRWalkingLocomotion.d.ts +4 -4
- package/XR/features/index.d.ts +23 -23
- package/XR/index.d.ts +14 -14
- package/XR/motionController/index.d.ts +9 -9
- package/XR/motionController/webXRAbstractMotionController.d.ts +5 -5
- package/XR/motionController/webXRControllerComponent.d.ts +3 -3
- package/XR/motionController/webXRGenericHandController.d.ts +4 -4
- package/XR/motionController/webXRGenericMotionController.d.ts +4 -4
- package/XR/motionController/webXRHTCViveMotionController.d.ts +4 -4
- package/XR/motionController/webXRMicrosoftMixedRealityController.d.ts +4 -4
- package/XR/motionController/webXRMotionControllerManager.d.ts +2 -2
- package/XR/motionController/webXROculusTouchMotionController.d.ts +4 -4
- package/XR/motionController/webXRProfiledMotionController.d.ts +4 -4
- package/XR/native/index.d.ts +2 -2
- package/XR/native/nativeXRRenderTarget.d.ts +7 -7
- package/XR/webXRCamera.d.ts +7 -7
- package/XR/webXRDefaultExperience.d.ts +16 -16
- package/XR/webXREnterExitUI.d.ts +5 -5
- package/XR/webXRExperienceHelper.d.ts +7 -7
- package/XR/webXRFeaturesManager.d.ts +2 -2
- package/XR/webXRInput.d.ts +6 -6
- package/XR/webXRInputSource.d.ts +7 -7
- package/XR/webXRLayerWrapper.d.ts +3 -3
- package/XR/webXRManagedOutputCanvas.d.ts +5 -5
- package/XR/webXRRenderTargetTextureProvider.d.ts +5 -5
- package/XR/webXRSessionManager.d.ts +9 -9
- package/XR/webXRTypes.d.ts +2 -2
- package/XR/webXRWebGLLayer.d.ts +6 -6
- package/assetContainer.d.ts +27 -27
- package/index.d.ts +49 -49
- package/node.d.ts +15 -15
- package/package.json +1 -1
- package/scene.d.ts +62 -62
- package/sceneComponent.d.ts +12 -12
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eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, AbstractEngine, EffectWrapperCreationOptions, Vector2, Effect } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { ShaderLanguage } from \"../Materials/shaderLanguage\";\r\nimport { Engine } from \"../Engines/engine\";\r\n\r\n/**\r\n * Post process used to apply a blur effect\r\n */\r\nexport class ThinBlurPostProcess extends EffectWrapper {\r\n /**\r\n * The vertex shader url\r\n */\r\n public static readonly VertexUrl = \"kernelBlur\";\r\n\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"kernelBlur\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"delta\", \"direction\"];\r\n\r\n /**\r\n * The list of samplers used by the effect\r\n */\r\n public static readonly Samplers = [\"circleOfConfusionSampler\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/kernelBlur.fragment\"), import(\"../ShadersWGSL/kernelBlur.vertex\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/kernelBlur.fragment\"), import(\"../Shaders/kernelBlur.vertex\")]));\r\n }\r\n }\r\n\r\n protected _kernel: number;\r\n protected _idealKernel: number;\r\n protected _packedFloat: boolean = false;\r\n private _staticDefines: string = \"\";\r\n\r\n /**\r\n * Constructs a new blur post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param direction Direction in which to apply the blur\r\n * @param kernel Kernel size of the blur\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, direction?: Vector2, kernel?: number, options?: EffectWrapperCreationOptions) {\r\n const blockCompilationFinal = !!options?.blockCompilation;\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || Engine.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinBlurPostProcess.FragmentUrl,\r\n uniforms: ThinBlurPostProcess.Uniforms,\r\n samplers: ThinBlurPostProcess.Samplers,\r\n vertexUrl: ThinBlurPostProcess.VertexUrl,\r\n blockCompilation: true,\r\n });\r\n\r\n this.options.blockCompilation = blockCompilationFinal;\r\n\r\n if (direction !== undefined) {\r\n this.direction = direction;\r\n }\r\n if (kernel !== undefined) {\r\n this.kernel = kernel;\r\n }\r\n }\r\n\r\n /**\r\n * Width of the texture to apply the blur on\r\n */\r\n public textureWidth: number = 0;\r\n\r\n /**\r\n * Height of the texture to apply the blur on\r\n */\r\n public textureHeight: number = 0;\r\n\r\n /** The direction in which to blur the image. */\r\n public direction: Vector2;\r\n\r\n /**\r\n * Sets the length in pixels of the blur sample region\r\n */\r\n public set kernel(v: number) {\r\n if (this._idealKernel === v) {\r\n return;\r\n }\r\n\r\n v = Math.max(v, 1);\r\n this._idealKernel = v;\r\n this._kernel = this._nearestBestKernel(v);\r\n if (!this.options.blockCompilation) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the length in pixels of the blur sample region\r\n */\r\n public get kernel(): number {\r\n return this._idealKernel;\r\n }\r\n\r\n /**\r\n * Sets whether or not the blur needs to unpack/repack floats\r\n */\r\n public set packedFloat(v: boolean) {\r\n if (this._packedFloat === v) {\r\n return;\r\n }\r\n this._packedFloat = v;\r\n if (!this.options.blockCompilation) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * Gets whether or not the blur is unpacking/repacking floats\r\n */\r\n public get packedFloat(): boolean {\r\n return this._packedFloat;\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this._drawWrapper.effect!.setFloat2(\"delta\", (1 / this.textureWidth) * this.direction.x, (1 / this.textureHeight) * this.direction.y);\r\n }\r\n\r\n /** @internal */\r\n public _updateParameters(onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): void {\r\n // Generate sampling offsets and weights\r\n const N = this._kernel;\r\n const centerIndex = (N - 1) / 2;\r\n\r\n // Generate Gaussian sampling weights over kernel\r\n let offsets = [];\r\n let weights = [];\r\n let totalWeight = 0;\r\n for (let i = 0; i < N; i++) {\r\n const u = i / (N - 1);\r\n const w = this._gaussianWeight(u * 2.0 - 1);\r\n offsets[i] = i - centerIndex;\r\n weights[i] = w;\r\n totalWeight += w;\r\n }\r\n\r\n // Normalize weights\r\n for (let i = 0; i < weights.length; i++) {\r\n weights[i] /= totalWeight;\r\n }\r\n\r\n // Optimize: combine samples to take advantage of hardware linear sampling\r\n // Walk from left to center, combining pairs (symmetrically)\r\n const linearSamplingWeights = [];\r\n const linearSamplingOffsets = [];\r\n\r\n const linearSamplingMap = [];\r\n\r\n for (let i = 0; i <= centerIndex; i += 2) {\r\n const j = Math.min(i + 1, Math.floor(centerIndex));\r\n\r\n const singleCenterSample = i === j;\r\n\r\n if (singleCenterSample) {\r\n linearSamplingMap.push({ o: offsets[i], w: weights[i] });\r\n } else {\r\n const sharedCell = j === centerIndex;\r\n\r\n const weightLinear = weights[i] + weights[j] * (sharedCell ? 0.5 : 1);\r\n const offsetLinear = offsets[i] + 1 / (1 + weights[i] / weights[j]);\r\n\r\n if (offsetLinear === 0) {\r\n linearSamplingMap.push({ o: offsets[i], w: weights[i] });\r\n linearSamplingMap.push({ o: offsets[i + 1], w: weights[i + 1] });\r\n } else {\r\n linearSamplingMap.push({ o: offsetLinear, w: weightLinear });\r\n linearSamplingMap.push({ o: -offsetLinear, w: weightLinear });\r\n }\r\n }\r\n }\r\n\r\n for (let i = 0; i < linearSamplingMap.length; i++) {\r\n linearSamplingOffsets[i] = linearSamplingMap[i].o;\r\n linearSamplingWeights[i] = linearSamplingMap[i].w;\r\n }\r\n\r\n // Replace with optimized\r\n offsets = linearSamplingOffsets;\r\n weights = linearSamplingWeights;\r\n\r\n // Generate shaders\r\n const maxVaryingRows = this.options.engine.getCaps().maxVaryingVectors - (this.options.shaderLanguage === ShaderLanguage.WGSL ? 1 : 0); // Because of the additional builtins\r\n const freeVaryingVec2 = Math.max(maxVaryingRows, 0) - 1; // Because of sampleCenter\r\n\r\n let varyingCount = Math.min(offsets.length, freeVaryingVec2);\r\n\r\n let defines = \"\";\r\n defines += this._staticDefines;\r\n\r\n // The DOF fragment should ignore the center pixel when looping as it is handled manually in the fragment shader.\r\n if (this._staticDefines.indexOf(\"DOF\") != -1) {\r\n defines += `#define CENTER_WEIGHT ${this._glslFloat(weights[varyingCount - 1])}\\n`;\r\n varyingCount--;\r\n }\r\n\r\n for (let i = 0; i < varyingCount; i++) {\r\n defines += `#define KERNEL_OFFSET${i} ${this._glslFloat(offsets[i])}\\n`;\r\n defines += `#define KERNEL_WEIGHT${i} ${this._glslFloat(weights[i])}\\n`;\r\n }\r\n\r\n let depCount = 0;\r\n for (let i = freeVaryingVec2; i < offsets.length; i++) {\r\n defines += `#define KERNEL_DEP_OFFSET${depCount} ${this._glslFloat(offsets[i])}\\n`;\r\n defines += `#define KERNEL_DEP_WEIGHT${depCount} ${this._glslFloat(weights[i])}\\n`;\r\n depCount++;\r\n }\r\n\r\n if (this.packedFloat) {\r\n defines += `#define PACKEDFLOAT 1`;\r\n }\r\n\r\n this.options.blockCompilation = false;\r\n\r\n this.updateEffect(\r\n defines,\r\n null,\r\n null,\r\n {\r\n varyingCount: varyingCount,\r\n depCount: depCount,\r\n },\r\n onCompiled,\r\n onError\r\n );\r\n }\r\n\r\n /**\r\n * Best kernels are odd numbers that when divided by 2, their integer part is even, so 5, 9 or 13.\r\n * Other odd kernels optimize correctly but require proportionally more samples, even kernels are\r\n * possible but will produce minor visual artifacts. Since each new kernel requires a new shader we\r\n * want to minimize kernel changes, having gaps between physical kernels is helpful in that regard.\r\n * The gaps between physical kernels are compensated for in the weighting of the samples\r\n * @param idealKernel Ideal blur kernel.\r\n * @returns Nearest best kernel.\r\n */\r\n protected _nearestBestKernel(idealKernel: number): number {\r\n const v = Math.round(idealKernel);\r\n for (const k of [v, v - 1, v + 1, v - 2, v + 2]) {\r\n if (k % 2 !== 0 && Math.floor(k / 2) % 2 === 0 && k > 0) {\r\n return Math.max(k, 3);\r\n }\r\n }\r\n return Math.max(v, 3);\r\n }\r\n\r\n /**\r\n * Calculates the value of a Gaussian distribution with sigma 3 at a given point.\r\n * @param x The point on the Gaussian distribution to sample.\r\n * @returns the value of the Gaussian function at x.\r\n */\r\n protected _gaussianWeight(x: number): number {\r\n //reference: Engines/ImageProcessingBlur.cpp #dcc760\r\n // We are evaluating the Gaussian (normal) distribution over a kernel parameter space of [-1,1],\r\n // so we truncate at three standard deviations by setting stddev (sigma) to 1/3.\r\n // The choice of 3-sigma truncation is common but arbitrary, and means that the signal is\r\n // truncated at around 1.3% of peak strength.\r\n\r\n //the distribution is scaled to account for the difference between the actual kernel size and the requested kernel size\r\n const sigma = 1 / 3;\r\n const denominator = Math.sqrt(2.0 * Math.PI) * sigma;\r\n const exponent = -((x * x) / (2.0 * sigma * sigma));\r\n const weight = (1.0 / denominator) * Math.exp(exponent);\r\n return weight;\r\n }\r\n\r\n /**\r\n * Generates a string that can be used as a floating point number in GLSL.\r\n * @param x Value to print.\r\n * @param decimalFigures Number of decimal places to print the number to (excluding trailing 0s).\r\n * @returns GLSL float string.\r\n */\r\n protected _glslFloat(x: number, decimalFigures = 8) {\r\n return x.toFixed(decimalFigures).replace(/0+$/, \"\");\r\n }\r\n}\r\n"]}
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eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, AbstractEngine, EffectWrapperCreationOptions, Vector2, Effect } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { ShaderLanguage } from \"../Materials/shaderLanguage\";\r\nimport { Engine } from \"../Engines/engine\";\r\n\r\n/**\r\n * Post process used to apply a blur effect\r\n */\r\nexport class ThinBlurPostProcess extends EffectWrapper {\r\n /**\r\n * The vertex shader url\r\n */\r\n public static readonly VertexUrl = \"kernelBlur\";\r\n\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"kernelBlur\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"delta\", \"direction\"];\r\n\r\n /**\r\n * The list of samplers used by the effect\r\n */\r\n public static readonly Samplers = [\"circleOfConfusionSampler\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/kernelBlur.fragment\"), import(\"../ShadersWGSL/kernelBlur.vertex\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/kernelBlur.fragment\"), import(\"../Shaders/kernelBlur.vertex\")]));\r\n }\r\n }\r\n\r\n protected _kernel: number;\r\n protected _idealKernel: number;\r\n protected _packedFloat: boolean = false;\r\n private _staticDefines: string = \"\";\r\n\r\n /**\r\n * Constructs a new blur post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param direction Direction in which to apply the blur\r\n * @param kernel Kernel size of the blur\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, direction?: Vector2, kernel?: number, options?: EffectWrapperCreationOptions) {\r\n const blockCompilationFinal = !!options?.blockCompilation;\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || Engine.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinBlurPostProcess.FragmentUrl,\r\n uniforms: ThinBlurPostProcess.Uniforms,\r\n samplers: ThinBlurPostProcess.Samplers,\r\n vertexUrl: ThinBlurPostProcess.VertexUrl,\r\n blockCompilation: true,\r\n });\r\n\r\n this._staticDefines = options ? (Array.isArray(options.defines) ? options.defines.join(\"\\n\") : options.defines || \"\") : \"\";\r\n\r\n this.options.blockCompilation = blockCompilationFinal;\r\n\r\n if (direction !== undefined) {\r\n this.direction = direction;\r\n }\r\n if (kernel !== undefined) {\r\n this.kernel = kernel;\r\n }\r\n }\r\n\r\n /**\r\n * Width of the texture to apply the blur on\r\n */\r\n public textureWidth: number = 0;\r\n\r\n /**\r\n * Height of the texture to apply the blur on\r\n */\r\n public textureHeight: number = 0;\r\n\r\n /** The direction in which to blur the image. */\r\n public direction: Vector2;\r\n\r\n /**\r\n * Sets the length in pixels of the blur sample region\r\n */\r\n public set kernel(v: number) {\r\n if (this._idealKernel === v) {\r\n return;\r\n }\r\n\r\n v = Math.max(v, 1);\r\n this._idealKernel = v;\r\n this._kernel = this._nearestBestKernel(v);\r\n if (!this.options.blockCompilation) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the length in pixels of the blur sample region\r\n */\r\n public get kernel(): number {\r\n return this._idealKernel;\r\n }\r\n\r\n /**\r\n * Sets whether or not the blur needs to unpack/repack floats\r\n */\r\n public set packedFloat(v: boolean) {\r\n if (this._packedFloat === v) {\r\n return;\r\n }\r\n this._packedFloat = v;\r\n if (!this.options.blockCompilation) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * Gets whether or not the blur is unpacking/repacking floats\r\n */\r\n public get packedFloat(): boolean {\r\n return this._packedFloat;\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this._drawWrapper.effect!.setFloat2(\"delta\", (1 / this.textureWidth) * this.direction.x, (1 / this.textureHeight) * this.direction.y);\r\n }\r\n\r\n /** @internal */\r\n public _updateParameters(onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): void {\r\n // Generate sampling offsets and weights\r\n const N = this._kernel;\r\n const centerIndex = (N - 1) / 2;\r\n\r\n // Generate Gaussian sampling weights over kernel\r\n let offsets = [];\r\n let weights = [];\r\n let totalWeight = 0;\r\n for (let i = 0; i < N; i++) {\r\n const u = i / (N - 1);\r\n const w = this._gaussianWeight(u * 2.0 - 1);\r\n offsets[i] = i - centerIndex;\r\n weights[i] = w;\r\n totalWeight += w;\r\n }\r\n\r\n // Normalize weights\r\n for (let i = 0; i < weights.length; i++) {\r\n weights[i] /= totalWeight;\r\n }\r\n\r\n // Optimize: combine samples to take advantage of hardware linear sampling\r\n // Walk from left to center, combining pairs (symmetrically)\r\n const linearSamplingWeights = [];\r\n const linearSamplingOffsets = [];\r\n\r\n const linearSamplingMap = [];\r\n\r\n for (let i = 0; i <= centerIndex; i += 2) {\r\n const j = Math.min(i + 1, Math.floor(centerIndex));\r\n\r\n const singleCenterSample = i === j;\r\n\r\n if (singleCenterSample) {\r\n linearSamplingMap.push({ o: offsets[i], w: weights[i] });\r\n } else {\r\n const sharedCell = j === centerIndex;\r\n\r\n const weightLinear = weights[i] + weights[j] * (sharedCell ? 0.5 : 1);\r\n const offsetLinear = offsets[i] + 1 / (1 + weights[i] / weights[j]);\r\n\r\n if (offsetLinear === 0) {\r\n linearSamplingMap.push({ o: offsets[i], w: weights[i] });\r\n linearSamplingMap.push({ o: offsets[i + 1], w: weights[i + 1] });\r\n } else {\r\n linearSamplingMap.push({ o: offsetLinear, w: weightLinear });\r\n linearSamplingMap.push({ o: -offsetLinear, w: weightLinear });\r\n }\r\n }\r\n }\r\n\r\n for (let i = 0; i < linearSamplingMap.length; i++) {\r\n linearSamplingOffsets[i] = linearSamplingMap[i].o;\r\n linearSamplingWeights[i] = linearSamplingMap[i].w;\r\n }\r\n\r\n // Replace with optimized\r\n offsets = linearSamplingOffsets;\r\n weights = linearSamplingWeights;\r\n\r\n // Generate shaders\r\n const maxVaryingRows = this.options.engine.getCaps().maxVaryingVectors - (this.options.shaderLanguage === ShaderLanguage.WGSL ? 1 : 0); // Because of the additional builtins\r\n const freeVaryingVec2 = Math.max(maxVaryingRows, 0) - 1; // Because of sampleCenter\r\n\r\n let varyingCount = Math.min(offsets.length, freeVaryingVec2);\r\n\r\n let defines = \"\";\r\n defines += this._staticDefines;\r\n\r\n // The DOF fragment should ignore the center pixel when looping as it is handled manually in the fragment shader.\r\n if (this._staticDefines.indexOf(\"DOF\") != -1) {\r\n defines += `#define CENTER_WEIGHT ${this._glslFloat(weights[varyingCount - 1])}\\n`;\r\n varyingCount--;\r\n }\r\n\r\n for (let i = 0; i < varyingCount; i++) {\r\n defines += `#define KERNEL_OFFSET${i} ${this._glslFloat(offsets[i])}\\n`;\r\n defines += `#define KERNEL_WEIGHT${i} ${this._glslFloat(weights[i])}\\n`;\r\n }\r\n\r\n let depCount = 0;\r\n for (let i = freeVaryingVec2; i < offsets.length; i++) {\r\n defines += `#define KERNEL_DEP_OFFSET${depCount} ${this._glslFloat(offsets[i])}\\n`;\r\n defines += `#define KERNEL_DEP_WEIGHT${depCount} ${this._glslFloat(weights[i])}\\n`;\r\n depCount++;\r\n }\r\n\r\n if (this.packedFloat) {\r\n defines += `#define PACKEDFLOAT 1`;\r\n }\r\n\r\n this.options.blockCompilation = false;\r\n\r\n this.updateEffect(\r\n defines,\r\n null,\r\n null,\r\n {\r\n varyingCount: varyingCount,\r\n depCount: depCount,\r\n },\r\n onCompiled,\r\n onError\r\n );\r\n }\r\n\r\n /**\r\n * Best kernels are odd numbers that when divided by 2, their integer part is even, so 5, 9 or 13.\r\n * Other odd kernels optimize correctly but require proportionally more samples, even kernels are\r\n * possible but will produce minor visual artifacts. Since each new kernel requires a new shader we\r\n * want to minimize kernel changes, having gaps between physical kernels is helpful in that regard.\r\n * The gaps between physical kernels are compensated for in the weighting of the samples\r\n * @param idealKernel Ideal blur kernel.\r\n * @returns Nearest best kernel.\r\n */\r\n protected _nearestBestKernel(idealKernel: number): number {\r\n const v = Math.round(idealKernel);\r\n for (const k of [v, v - 1, v + 1, v - 2, v + 2]) {\r\n if (k % 2 !== 0 && Math.floor(k / 2) % 2 === 0 && k > 0) {\r\n return Math.max(k, 3);\r\n }\r\n }\r\n return Math.max(v, 3);\r\n }\r\n\r\n /**\r\n * Calculates the value of a Gaussian distribution with sigma 3 at a given point.\r\n * @param x The point on the Gaussian distribution to sample.\r\n * @returns the value of the Gaussian function at x.\r\n */\r\n protected _gaussianWeight(x: number): number {\r\n //reference: Engines/ImageProcessingBlur.cpp #dcc760\r\n // We are evaluating the Gaussian (normal) distribution over a kernel parameter space of [-1,1],\r\n // so we truncate at three standard deviations by setting stddev (sigma) to 1/3.\r\n // The choice of 3-sigma truncation is common but arbitrary, and means that the signal is\r\n // truncated at around 1.3% of peak strength.\r\n\r\n //the distribution is scaled to account for the difference between the actual kernel size and the requested kernel size\r\n const sigma = 1 / 3;\r\n const denominator = Math.sqrt(2.0 * Math.PI) * sigma;\r\n const exponent = -((x * x) / (2.0 * sigma * sigma));\r\n const weight = (1.0 / denominator) * Math.exp(exponent);\r\n return weight;\r\n }\r\n\r\n /**\r\n * Generates a string that can be used as a floating point number in GLSL.\r\n * @param x Value to print.\r\n * @param decimalFigures Number of decimal places to print the number to (excluding trailing 0s).\r\n * @returns GLSL float string.\r\n */\r\n protected _glslFloat(x: number, decimalFigures = 8) {\r\n return x.toFixed(decimalFigures).replace(/0+$/, \"\");\r\n }\r\n}\r\n"]}
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import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer";
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import { Vector2 } from "../Maths/math.vector";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { Vector2 } from "../Maths/math.vector.js";
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/**
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* The ChromaticAberrationPostProcess separates the rgb channels in an image to produce chromatic distortion around the edges of the screen
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*/
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@@ -37,9 +37,9 @@ export declare class ThinChromaticAberrationPostProcess extends EffectWrapper {
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* The center position where the radialIntensity should be around. [0.5,0.5 is center of screen, 1,1 is top right corner] (default: Vector2(0.5 ,0.5))
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/** The width of the
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/** The width of the source texture to which the effect is applied */
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/** The height of the
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/** The height of the source texture to which the effect is applied */
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-
{"version":3,"file":"thinChromaticAberrationPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinChromaticAberrationPostProcess.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,aAAa;IAW9C,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC,CAAC;QACrE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,yCAAyC,CAAC,CAAC,CAAC;QACjE,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,MAAM,CAAC,iBAAkB;YAC3C,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,kCAAkC,CAAC,WAAW;YAC9D,QAAQ,EAAE,kCAAkC,CAAC,QAAQ;SACxD,CAAC,CAAC;QAGP;;WAEG;QACI,qBAAgB,GAAG,EAAE,CAAC;QAE7B;;WAEG;QACI,oBAAe,GAAG,CAAC,CAAC;QAE3B;;WAEG;QACI,cAAS,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAE7C;;WAEG;QACI,mBAAc,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IApB9C,CAAC;IA4Be,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;QAEzC,MAAM,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/D,MAAM,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAClD,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzD,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAClE,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;IACrF,CAAC;;AA1ED;;GAEG;AACoB,8CAAW,GAAG,qBAAqB,AAAxB,CAAyB;AAE3D;;GAEG;AACoB,2CAAQ,GAAG,CAAC,sBAAsB,EAAE,cAAc,EAAE,eAAe,EAAE,WAAW,EAAE,iBAAiB,EAAE,gBAAgB,CAAC,AAA9G,CAA+G","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { Engine } from \"../Engines/engine\";\r\nimport { Vector2 } from \"../Maths/math.vector\";\r\n\r\n/**\r\n * The ChromaticAberrationPostProcess separates the rgb channels in an image to produce chromatic distortion around the edges of the screen\r\n */\r\nexport class ThinChromaticAberrationPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"chromaticAberration\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"chromatic_aberration\", \"screen_width\", \"screen_height\", \"direction\", \"radialIntensity\", \"centerPosition\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/chromaticAberration.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/chromaticAberration.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new chromatic aberration post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || Engine.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinChromaticAberrationPostProcess.FragmentUrl,\r\n uniforms: ThinChromaticAberrationPostProcess.Uniforms,\r\n });\r\n }\r\n\r\n /**\r\n * The amount of separation of rgb channels (default: 30)\r\n */\r\n public aberrationAmount = 30;\r\n\r\n /**\r\n * The amount the effect will increase for pixels closer to the edge of the screen. (default: 0)\r\n */\r\n public radialIntensity = 0;\r\n\r\n /**\r\n * The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. (default: Vector2(0.707,0.707))\r\n */\r\n public direction = new Vector2(0.707, 0.707);\r\n\r\n /**\r\n * The center position where the radialIntensity should be around. [0.5,0.5 is center of screen, 1,1 is top right corner] (default: Vector2(0.5 ,0.5))\r\n */\r\n public centerPosition = new Vector2(0.5, 0.5);\r\n\r\n /** The width of the
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1
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+
{"version":3,"file":"thinChromaticAberrationPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinChromaticAberrationPostProcess.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,aAAa;IAW9C,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC,CAAC;QACrE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,yCAAyC,CAAC,CAAC,CAAC;QACjE,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,MAAM,CAAC,iBAAkB;YAC3C,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,kCAAkC,CAAC,WAAW;YAC9D,QAAQ,EAAE,kCAAkC,CAAC,QAAQ;SACxD,CAAC,CAAC;QAGP;;WAEG;QACI,qBAAgB,GAAG,EAAE,CAAC;QAE7B;;WAEG;QACI,oBAAe,GAAG,CAAC,CAAC;QAE3B;;WAEG;QACI,cAAS,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAE7C;;WAEG;QACI,mBAAc,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IApB9C,CAAC;IA4Be,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;QAEzC,MAAM,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/D,MAAM,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAClD,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzD,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAClE,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;IACrF,CAAC;;AA1ED;;GAEG;AACoB,8CAAW,GAAG,qBAAqB,AAAxB,CAAyB;AAE3D;;GAEG;AACoB,2CAAQ,GAAG,CAAC,sBAAsB,EAAE,cAAc,EAAE,eAAe,EAAE,WAAW,EAAE,iBAAiB,EAAE,gBAAgB,CAAC,AAA9G,CAA+G","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { Engine } from \"../Engines/engine\";\r\nimport { Vector2 } from \"../Maths/math.vector\";\r\n\r\n/**\r\n * The ChromaticAberrationPostProcess separates the rgb channels in an image to produce chromatic distortion around the edges of the screen\r\n */\r\nexport class ThinChromaticAberrationPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"chromaticAberration\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"chromatic_aberration\", \"screen_width\", \"screen_height\", \"direction\", \"radialIntensity\", \"centerPosition\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/chromaticAberration.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/chromaticAberration.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new chromatic aberration post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || Engine.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinChromaticAberrationPostProcess.FragmentUrl,\r\n uniforms: ThinChromaticAberrationPostProcess.Uniforms,\r\n });\r\n }\r\n\r\n /**\r\n * The amount of separation of rgb channels (default: 30)\r\n */\r\n public aberrationAmount = 30;\r\n\r\n /**\r\n * The amount the effect will increase for pixels closer to the edge of the screen. (default: 0)\r\n */\r\n public radialIntensity = 0;\r\n\r\n /**\r\n * The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. (default: Vector2(0.707,0.707))\r\n */\r\n public direction = new Vector2(0.707, 0.707);\r\n\r\n /**\r\n * The center position where the radialIntensity should be around. [0.5,0.5 is center of screen, 1,1 is top right corner] (default: Vector2(0.5 ,0.5))\r\n */\r\n public centerPosition = new Vector2(0.5, 0.5);\r\n\r\n /** The width of the source texture to which the effect is applied */\r\n public screenWidth: number;\r\n\r\n /** The height of the source texture to which the effect is applied */\r\n public screenHeight: number;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n effect.setFloat(\"chromatic_aberration\", this.aberrationAmount);\r\n effect.setFloat(\"screen_width\", this.screenWidth);\r\n effect.setFloat(\"screen_height\", this.screenHeight);\r\n effect.setFloat(\"radialIntensity\", this.radialIntensity);\r\n effect.setFloat2(\"direction\", this.direction.x, this.direction.y);\r\n effect.setFloat2(\"centerPosition\", this.centerPosition.x, this.centerPosition.y);\r\n }\r\n}\r\n"]}
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@@ -1,5 +1,5 @@
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import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { ThinCircleOfConfusionPostProcess } from "./thinCircleOfConfusionPostProcess";
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import { ThinDepthOfFieldMergePostProcess } from "./thinDepthOfFieldMergePostProcess";
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import { ThinDepthOfFieldBlurPostProcess } from "./thinDepthOfFieldBlurPostProcess.js";
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import { ThinCircleOfConfusionPostProcess } from "./thinCircleOfConfusionPostProcess.js";
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readonly _circleOfConfusion: ThinCircleOfConfusionPostProcess;
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readonly _depthOfFieldBlurX: Array<[
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readonly _depthOfFieldBlurX: Array<[ThinDepthOfFieldBlurPostProcess, number]>;
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readonly _depthOfFieldBlurY: Array<[
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readonly _depthOfFieldBlurY: Array<[ThinDepthOfFieldBlurPostProcess, number]>;
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{"version":3,"file":"thinDepthOfFieldEffect.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinDepthOfFieldEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,
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{"version":3,"file":"thinDepthOfFieldEffect.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinDepthOfFieldEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,+BAA+B,EAAE,MAAM,mCAAmC,CAAC;AACpF,OAAO,EAAE,gCAAgC,EAAE,MAAM,oCAAoC,CAAC;AACtF,OAAO,EAAE,gCAAgC,EAAE,MAAM,oCAAoC,CAAC;AACtF,OAAO,EAAE,OAAO,EAAE,gCAA+B;AAEjD;;GAEG;AACH,MAAM,CAAN,IAAkB,+BAajB;AAbD,WAAkB,+BAA+B;IAC7C;;OAEG;IACH,mFAAG,CAAA;IACH;;OAEG;IACH,yFAAM,CAAA;IACN;;OAEG;IACH,qFAAI,CAAA;AACR,CAAC,EAbiB,+BAA+B,KAA/B,+BAA+B,QAahD;AAED,MAAM,OAAO,sBAAsB;IAU/B;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,KAAK,CAAC;IAChD,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC;IAC/C,CAAC;IACD;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,KAAK,CAAC;IAC1C,CAAC;IACD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC;IACzC,CAAC;IACD;;OAEG;IACH,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,KAAK,CAAC;IAClD,CAAC;IACD,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC;IACjD,CAAC;IACD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,kBAAkB,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC7C,CAAC;IACD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC;IAC5C,CAAC;IAOD;;;;;;;OAOG;IACH,YACI,IAAY,EACZ,MAAgC,EAChC,uDAAgF,EAChF,kBAAkB,GAAG,KAAK,EAC1B,gBAAgB,GAAG,KAAK;QA9D5B,gBAAgB;QACA,uBAAkB,GAAqD,EAAE,CAAC;QAC1F,gBAAgB;QACA,uBAAkB,GAAqD,EAAE,CAAC;QA6DtF,IAAI,CAAC,kBAAkB,GAAG,IAAI,gCAAgC,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,CAAC,CAAC;QACvH,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAE3B,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,UAAU,GAAG,EAAE,CAAC;QACpB,QAAQ,SAAS,EAAE,CAAC;YAChB,iDAAyC,CAAC,CAAC,CAAC;gBACxC,SAAS,GAAG,CAAC,CAAC;gBACd,UAAU,GAAG,EAAE,CAAC;gBAChB,MAAM;YACV,CAAC;YACD,mDAA2C,CAAC,CAAC,CAAC;gBAC1C,SAAS,GAAG,CAAC,CAAC;gBACd,UAAU,GAAG,EAAE,CAAC;gBAChB,MAAM;YACV,CAAC;YACD,OAAO,CAAC,CAAC,CAAC;gBACN,UAAU,GAAG,EAAE,CAAC;gBAChB,SAAS,GAAG,CAAC,CAAC;gBACd,MAAM;YACV,CAAC;QACL,CAAC;QAED,MAAM,kBAAkB,GAAG,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,GAAG,CAAC,CAAC,CAAC;QACnE,IAAI,KAAK,GAAG,GAAG,CAAC;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,IAAI,+BAA+B,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,gBAAgB,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;YACtJ,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC9B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,IAAI,+BAA+B,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,gBAAgB,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;QAC1J,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,IAAI,gCAAgC,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,gBAAgB,EAAE,CAAC,CAAC;IAC9F,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QAC5E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACtD,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QAC5G,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { ThinDepthOfFieldBlurPostProcess } from \"./thinDepthOfFieldBlurPostProcess\";\r\nimport { ThinCircleOfConfusionPostProcess } from \"./thinCircleOfConfusionPostProcess\";\r\nimport { ThinDepthOfFieldMergePostProcess } from \"./thinDepthOfFieldMergePostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Specifies the level of blur that should be applied when using the depth of field effect\r\n */\r\nexport const enum ThinDepthOfFieldEffectBlurLevel {\r\n /**\r\n * Subtle blur\r\n */\r\n Low,\r\n /**\r\n * Medium blur\r\n */\r\n Medium,\r\n /**\r\n * Large blur\r\n */\r\n High,\r\n}\r\n\r\nexport class ThinDepthOfFieldEffect {\r\n /** @internal */\r\n public readonly _circleOfConfusion: ThinCircleOfConfusionPostProcess;\r\n /** @internal */\r\n public readonly _depthOfFieldBlurX: Array<[ThinDepthOfFieldBlurPostProcess, number]> = [];\r\n /** @internal */\r\n public readonly _depthOfFieldBlurY: Array<[ThinDepthOfFieldBlurPostProcess, number]> = [];\r\n /** @internal */\r\n public readonly _dofMerge: ThinDepthOfFieldMergePostProcess;\r\n\r\n /**\r\n * The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter)\r\n */\r\n public set focalLength(value: number) {\r\n this._circleOfConfusion.focalLength = value;\r\n }\r\n public get focalLength() {\r\n return this._circleOfConfusion.focalLength;\r\n }\r\n /**\r\n * F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. (default: 1.4)\r\n */\r\n public set fStop(value: number) {\r\n this._circleOfConfusion.fStop = value;\r\n }\r\n public get fStop() {\r\n return this._circleOfConfusion.fStop;\r\n }\r\n /**\r\n * Distance away from the camera to focus on in scene units/1000 (eg. millimeter). (default: 2000)\r\n */\r\n public set focusDistance(value: number) {\r\n this._circleOfConfusion.focusDistance = value;\r\n }\r\n public get focusDistance() {\r\n return this._circleOfConfusion.focusDistance;\r\n }\r\n /**\r\n * Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. (default: 50) The diameter of the resulting aperture can be computed by lensSize/fStop.\r\n */\r\n public set lensSize(value: number) {\r\n this._circleOfConfusion.lensSize = value;\r\n }\r\n public get lensSize() {\r\n return this._circleOfConfusion.lensSize;\r\n }\r\n\r\n /**\r\n * The quality of the effect.\r\n */\r\n public readonly blurLevel: ThinDepthOfFieldEffectBlurLevel;\r\n\r\n /**\r\n * Creates a new instance of @see ThinDepthOfFieldEffect\r\n * @param name The name of the depth of field render effect\r\n * @param engine The engine which the render effect will be applied. (default: current engine)\r\n * @param blurLevel The quality of the effect. (default: DepthOfFieldEffectBlurLevel.Low)\r\n * @param depthNotNormalized If the (view) depth used in circle of confusion post-process is normalized (0.0 to 1.0 from near to far) or not (0 to camera max distance) (default: false)\r\n * @param blockCompilation If shaders should not be compiled when the effect is created (default: false)\r\n */\r\n constructor(\r\n name: string,\r\n engine: Nullable<AbstractEngine>,\r\n blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low,\r\n depthNotNormalized = false,\r\n blockCompilation = false\r\n ) {\r\n this._circleOfConfusion = new ThinCircleOfConfusionPostProcess(name, engine, { depthNotNormalized, blockCompilation });\r\n this.blurLevel = blurLevel;\r\n\r\n let blurCount = 1;\r\n let kernelSize = 15;\r\n switch (blurLevel) {\r\n case ThinDepthOfFieldEffectBlurLevel.High: {\r\n blurCount = 3;\r\n kernelSize = 51;\r\n break;\r\n }\r\n case ThinDepthOfFieldEffectBlurLevel.Medium: {\r\n blurCount = 2;\r\n kernelSize = 31;\r\n break;\r\n }\r\n default: {\r\n kernelSize = 15;\r\n blurCount = 1;\r\n break;\r\n }\r\n }\r\n\r\n const adjustedKernelSize = kernelSize / Math.pow(2, blurCount - 1);\r\n let ratio = 1.0;\r\n for (let i = 0; i < blurCount; i++) {\r\n this._depthOfFieldBlurY.push([new ThinDepthOfFieldBlurPostProcess(name, engine, new Vector2(0, 1), adjustedKernelSize, { blockCompilation }), ratio]);\r\n ratio = 0.75 / Math.pow(2, i);\r\n this._depthOfFieldBlurX.push([new ThinDepthOfFieldBlurPostProcess(name, engine, new Vector2(1, 0), adjustedKernelSize, { blockCompilation }), ratio]);\r\n }\r\n\r\n this._dofMerge = new ThinDepthOfFieldMergePostProcess(name, engine, { blockCompilation });\r\n }\r\n\r\n /**\r\n * Checks if the effect is ready to be used\r\n * @returns if the effect is ready\r\n */\r\n public isReady() {\r\n let isReady = this._circleOfConfusion.isReady() && this._dofMerge.isReady();\r\n for (let i = 0; i < this._depthOfFieldBlurX.length; i++) {\r\n isReady = isReady && this._depthOfFieldBlurX[i][0].isReady() && this._depthOfFieldBlurY[i][0].isReady();\r\n }\r\n return isReady;\r\n }\r\n}\r\n"]}
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import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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/**
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* Post process used to extract highlights.
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import type { Nullable, AbstractEngine, EffectWrapperCreationOptions, NonNullableFields, Scene, ColorCurves, BaseTexture, Color4 } from "../index.js";
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/**
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export interface ThinImageProcessingPostProcessOptions extends EffectWrapperCreationOptions {
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* An existing image processing configuration to use. If not provided, the scene one will be used.
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imageProcessingConfiguration?: ImageProcessingConfiguration;
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}
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/**
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export declare class ThinImageProcessingPostProcess extends EffectWrapper {
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/**
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*/
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static readonly FragmentUrl = "imageProcessing";
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protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
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* Default configuration related to image processing available in the PBR Material.
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protected _imageProcessingConfiguration: ImageProcessingConfiguration;
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* Gets the image processing configuration used either in this material.
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get imageProcessingConfiguration(): ImageProcessingConfiguration;
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/**
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* Sets the Default image processing configuration used either in the this material.
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*
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set imageProcessingConfiguration(value: ImageProcessingConfiguration);
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/**
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* Keep track of the image processing observer to allow dispose and replace.
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private _imageProcessingObserver;
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/**
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* Attaches a new image processing configuration to the PBR Material.
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protected _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>, doNotBuild?: boolean): void;
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/**
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* Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .
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*/
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get colorCurves(): Nullable<ColorCurves>;
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/**
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* Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .
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set colorCurves(value: Nullable<ColorCurves>);
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/**
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* Gets whether the color curves effect is enabled.
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*/
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get colorCurvesEnabled(): boolean;
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/**
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* Sets whether the color curves effect is enabled.
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*/
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set colorCurvesEnabled(value: boolean);
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/**
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* Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.
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*/
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get colorGradingTexture(): Nullable<BaseTexture>;
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/**
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* Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.
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*/
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set colorGradingTexture(value: Nullable<BaseTexture>);
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/**
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* Gets whether the color grading effect is enabled.
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*/
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get colorGradingEnabled(): boolean;
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/**
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* Gets whether the color grading effect is enabled.
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*/
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set colorGradingEnabled(value: boolean);
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/**
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* Gets exposure used in the effect.
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*/
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get exposure(): number;
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/**
|
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* Sets exposure used in the effect.
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*/
|
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set exposure(value: number);
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/**
|
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* Gets whether tonemapping is enabled or not.
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*/
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get toneMappingEnabled(): boolean;
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/**
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* Sets whether tonemapping is enabled or not
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*/
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set toneMappingEnabled(value: boolean);
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/**
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* Gets the type of tone mapping effect.
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*/
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get toneMappingType(): number;
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/**
|
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* Sets the type of tone mapping effect.
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*/
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set toneMappingType(value: number);
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/**
|
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* Gets contrast used in the effect.
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*/
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get contrast(): number;
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/**
|
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+
* Sets contrast used in the effect.
|
|
113
|
+
*/
|
|
114
|
+
set contrast(value: number);
|
|
115
|
+
/**
|
|
116
|
+
* Gets Vignette stretch size.
|
|
117
|
+
*/
|
|
118
|
+
get vignetteStretch(): number;
|
|
119
|
+
/**
|
|
120
|
+
* Sets Vignette stretch size.
|
|
121
|
+
*/
|
|
122
|
+
set vignetteStretch(value: number);
|
|
123
|
+
/**
|
|
124
|
+
* Gets Vignette center X Offset.
|
|
125
|
+
* @deprecated use vignetteCenterX instead
|
|
126
|
+
*/
|
|
127
|
+
get vignetteCentreX(): number;
|
|
128
|
+
/**
|
|
129
|
+
* Sets Vignette center X Offset.
|
|
130
|
+
* @deprecated use vignetteCenterX instead
|
|
131
|
+
*/
|
|
132
|
+
set vignetteCentreX(value: number);
|
|
133
|
+
/**
|
|
134
|
+
* Gets Vignette center Y Offset.
|
|
135
|
+
* @deprecated use vignetteCenterY instead
|
|
136
|
+
*/
|
|
137
|
+
get vignetteCentreY(): number;
|
|
138
|
+
/**
|
|
139
|
+
* Sets Vignette center Y Offset.
|
|
140
|
+
* @deprecated use vignetteCenterY instead
|
|
141
|
+
*/
|
|
142
|
+
set vignetteCentreY(value: number);
|
|
143
|
+
/**
|
|
144
|
+
* Vignette center Y Offset.
|
|
145
|
+
*/
|
|
146
|
+
get vignetteCenterY(): number;
|
|
147
|
+
set vignetteCenterY(value: number);
|
|
148
|
+
/**
|
|
149
|
+
* Vignette center X Offset.
|
|
150
|
+
*/
|
|
151
|
+
get vignetteCenterX(): number;
|
|
152
|
+
set vignetteCenterX(value: number);
|
|
153
|
+
/**
|
|
154
|
+
* Gets Vignette weight or intensity of the vignette effect.
|
|
155
|
+
*/
|
|
156
|
+
get vignetteWeight(): number;
|
|
157
|
+
/**
|
|
158
|
+
* Sets Vignette weight or intensity of the vignette effect.
|
|
159
|
+
*/
|
|
160
|
+
set vignetteWeight(value: number);
|
|
161
|
+
/**
|
|
162
|
+
* Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)
|
|
163
|
+
* if vignetteEnabled is set to true.
|
|
164
|
+
*/
|
|
165
|
+
get vignetteColor(): Color4;
|
|
166
|
+
/**
|
|
167
|
+
* Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)
|
|
168
|
+
* if vignetteEnabled is set to true.
|
|
169
|
+
*/
|
|
170
|
+
set vignetteColor(value: Color4);
|
|
171
|
+
/**
|
|
172
|
+
* Gets Camera field of view used by the Vignette effect.
|
|
173
|
+
*/
|
|
174
|
+
get vignetteCameraFov(): number;
|
|
175
|
+
/**
|
|
176
|
+
* Sets Camera field of view used by the Vignette effect.
|
|
177
|
+
*/
|
|
178
|
+
set vignetteCameraFov(value: number);
|
|
179
|
+
/**
|
|
180
|
+
* Gets the vignette blend mode allowing different kind of effect.
|
|
181
|
+
*/
|
|
182
|
+
get vignetteBlendMode(): number;
|
|
183
|
+
/**
|
|
184
|
+
* Sets the vignette blend mode allowing different kind of effect.
|
|
185
|
+
*/
|
|
186
|
+
set vignetteBlendMode(value: number);
|
|
187
|
+
/**
|
|
188
|
+
* Gets whether the vignette effect is enabled.
|
|
189
|
+
*/
|
|
190
|
+
get vignetteEnabled(): boolean;
|
|
191
|
+
/**
|
|
192
|
+
* Sets whether the vignette effect is enabled.
|
|
193
|
+
*/
|
|
194
|
+
set vignetteEnabled(value: boolean);
|
|
195
|
+
/**
|
|
196
|
+
* Gets intensity of the dithering effect.
|
|
197
|
+
*/
|
|
198
|
+
get ditheringIntensity(): number;
|
|
199
|
+
/**
|
|
200
|
+
* Sets intensity of the dithering effect.
|
|
201
|
+
*/
|
|
202
|
+
set ditheringIntensity(value: number);
|
|
203
|
+
/**
|
|
204
|
+
* Gets whether the dithering effect is enabled.
|
|
205
|
+
*/
|
|
206
|
+
get ditheringEnabled(): boolean;
|
|
207
|
+
/**
|
|
208
|
+
* Sets whether the dithering effect is enabled.
|
|
209
|
+
*/
|
|
210
|
+
set ditheringEnabled(value: boolean);
|
|
211
|
+
private _fromLinearSpace;
|
|
212
|
+
/**
|
|
213
|
+
* Gets whether the input of the processing is in Gamma or Linear Space.
|
|
214
|
+
*/
|
|
215
|
+
get fromLinearSpace(): boolean;
|
|
216
|
+
/**
|
|
217
|
+
* Sets whether the input of the processing is in Gamma or Linear Space.
|
|
218
|
+
*/
|
|
219
|
+
set fromLinearSpace(value: boolean);
|
|
220
|
+
/**
|
|
221
|
+
* * Gets the width of the output texture used to store the result of the post process.
|
|
222
|
+
*/
|
|
223
|
+
get outputTextureWidth(): number;
|
|
224
|
+
/**
|
|
225
|
+
* * Sets the width of the output texture used to store the result of the post process.
|
|
226
|
+
*/
|
|
227
|
+
set outputTextureWidth(value: number);
|
|
228
|
+
/**
|
|
229
|
+
* * Gets the height of the output texture used to store the result of the post process.
|
|
230
|
+
*/
|
|
231
|
+
get outputTextureHeight(): number;
|
|
232
|
+
/**
|
|
233
|
+
* * Sets the height of the output texture used to store the result of the post process.
|
|
234
|
+
*/
|
|
235
|
+
set outputTextureHeight(value: number);
|
|
236
|
+
/**
|
|
237
|
+
* Gets/sets the aspect ratio used to override the default one.
|
|
238
|
+
*/
|
|
239
|
+
overrideAspectRatio?: number;
|
|
240
|
+
/**
|
|
241
|
+
* Defines cache preventing GC.
|
|
242
|
+
*/
|
|
243
|
+
private _defines;
|
|
244
|
+
readonly options: Required<NonNullableFields<ThinImageProcessingPostProcessOptions>>;
|
|
245
|
+
/**
|
|
246
|
+
* Constructs a new image processing post process
|
|
247
|
+
* @param name Name of the effect
|
|
248
|
+
* @param engine Engine to use to render the effect. If not provided, the last created engine will be used
|
|
249
|
+
* @param options Options to configure the effect
|
|
250
|
+
*/
|
|
251
|
+
constructor(name: string, engine?: Nullable<AbstractEngine>, options?: ThinImageProcessingPostProcessOptions);
|
|
252
|
+
/**
|
|
253
|
+
* @internal
|
|
254
|
+
*/
|
|
255
|
+
_updateParameters(): void;
|
|
256
|
+
bind(noDefaultBindings?: boolean): void;
|
|
257
|
+
dispose(): void;
|
|
258
|
+
}
|