@babylonjs/core 8.1.1 → 8.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +4 -4
- package/Actions/action.d.ts +9 -9
- package/Actions/actionEvent.d.ts +5 -5
- package/Actions/actionManager.d.ts +6 -6
- package/Actions/condition.d.ts +1 -1
- package/Actions/directActions.d.ts +3 -3
- package/Actions/directAudioActions.d.ts +3 -3
- package/Actions/index.d.ts +8 -8
- package/Actions/interpolateValueAction.d.ts +3 -3
- package/Animations/animatable.core.d.ts +2 -2
- package/Animations/animatable.d.ts +8 -8
- package/Animations/animatable.interface.d.ts +2 -2
- package/Animations/animation.d.ts +13 -13
- package/Animations/animationGroup.d.ts +8 -8
- package/Animations/animationKey.d.ts +1 -1
- package/Animations/index.d.ts +12 -12
- package/Animations/pathCursor.d.ts +2 -2
- package/Animations/runtimeAnimation.d.ts +4 -4
- package/Audio/Interfaces/IAudioEngine.d.ts +4 -4
- package/Audio/analyser.d.ts +2 -2
- package/Audio/audioEngine.d.ts +4 -4
- package/Audio/audioSceneComponent.d.ts +8 -8
- package/Audio/index.d.ts +8 -8
- package/Audio/sound.d.ts +6 -6
- package/Audio/soundTrack.d.ts +4 -4
- package/Audio/weightedsound.d.ts +1 -1
- package/AudioV2/abstractAudio/abstractAudioBus.d.ts +5 -5
- package/AudioV2/abstractAudio/abstractAudioNode.d.ts +2 -2
- package/AudioV2/abstractAudio/abstractSound.d.ts +12 -12
- package/AudioV2/abstractAudio/abstractSound.js +1 -1
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +4 -4
- package/AudioV2/abstractAudio/audioBus.d.ts +7 -7
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +8 -8
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +5 -5
- package/AudioV2/abstractAudio/index.d.ts +10 -10
- package/AudioV2/abstractAudio/mainAudioBus.d.ts +3 -3
- package/AudioV2/abstractAudio/mainAudioOut.d.ts +2 -2
- package/AudioV2/abstractAudio/staticSound.d.ts +5 -5
- package/AudioV2/abstractAudio/staticSoundBuffer.d.ts +1 -1
- package/AudioV2/abstractAudio/staticSoundInstance.d.ts +3 -3
- package/AudioV2/abstractAudio/streamingSound.d.ts +4 -4
- package/AudioV2/abstractAudio/streamingSoundInstance.d.ts +4 -4
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.d.ts +3 -3
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubNode.d.ts +2 -2
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.d.ts +6 -6
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +9 -9
- package/AudioV2/abstractAudio/subNodes/stereoAudioSubNode.d.ts +6 -6
- package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.d.ts +4 -4
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +4 -4
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +4 -4
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.d.ts +3 -3
- package/AudioV2/abstractAudio/subProperties/index.d.ts +4 -4
- package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +6 -6
- package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +6 -6
- package/AudioV2/abstractAudio/subProperties/stereoAudio.d.ts +2 -2
- package/AudioV2/index.d.ts +4 -4
- package/AudioV2/webAudio/index.d.ts +5 -5
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +4 -4
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -3
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -3
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +4 -4
- package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.d.ts +7 -7
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.d.ts +7 -7
- package/AudioV2/webAudio/subProperties/spatialWebAudio.d.ts +2 -2
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.d.ts +2 -2
- package/AudioV2/webAudio/webAudioBus.d.ts +7 -7
- package/AudioV2/webAudio/webAudioEngine.d.ts +11 -11
- package/AudioV2/webAudio/webAudioMainBus.d.ts +6 -6
- package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -3
- package/AudioV2/webAudio/webAudioNode.d.ts +4 -4
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +13 -13
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +10 -10
- package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +5 -5
- package/BakedVertexAnimation/index.d.ts +2 -2
- package/BakedVertexAnimation/vertexAnimationBaker.d.ts +4 -4
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +3 -3
- package/Behaviors/Cameras/bouncingBehavior.d.ts +3 -3
- package/Behaviors/Cameras/framingBehavior.d.ts +7 -7
- package/Behaviors/Cameras/index.d.ts +3 -3
- package/Behaviors/Meshes/attachToBoxBehavior.d.ts +3 -3
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +9 -9
- package/Behaviors/Meshes/fadeInOutBehavior.d.ts +2 -2
- package/Behaviors/Meshes/followBehavior.d.ts +4 -4
- package/Behaviors/Meshes/handConstraintBehavior.d.ts +4 -4
- package/Behaviors/Meshes/index.d.ts +9 -9
- package/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +2 -2
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -8
- package/Behaviors/Meshes/sixDofDragBehavior.d.ts +4 -4
- package/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +5 -5
- package/Behaviors/behavior.d.ts +1 -1
- package/Behaviors/index.d.ts +3 -3
- package/Bones/bone.d.ts +8 -8
- package/Bones/boneIKController.d.ts +4 -4
- package/Bones/boneLookController.d.ts +4 -4
- package/Bones/index.d.ts +4 -4
- package/Bones/skeleton.d.ts +13 -13
- package/Buffers/buffer.align.d.ts +2 -2
- package/Buffers/buffer.d.ts +3 -3
- package/Buffers/buffer.nonFloatVertexBuffers.d.ts +3 -3
- package/Buffers/bufferUtils.d.ts +1 -1
- package/Buffers/index.d.ts +5 -5
- package/Buffers/storageBuffer.d.ts +2 -2
- package/Cameras/Inputs/BaseCameraMouseWheelInput.d.ts +3 -3
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +5 -5
- package/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +4 -4
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +4 -4
- package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +5 -5
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +3 -3
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -2
- package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +2 -2
- package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +2 -2
- package/Cameras/Inputs/followCameraPointersInput.d.ts +4 -4
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +5 -5
- package/Cameras/Inputs/freeCameraGamepadInput.d.ts +4 -4
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +3 -3
- package/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +4 -4
- package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +4 -4
- package/Cameras/Inputs/index.d.ts +19 -19
- package/Cameras/RigModes/index.d.ts +3 -3
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/index.d.ts +9 -9
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +5 -5
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +3 -3
- package/Cameras/VR/index.d.ts +5 -5
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +5 -5
- package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +4 -4
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +5 -5
- package/Cameras/VR/vrExperienceHelper.d.ts +15 -15
- package/Cameras/arcRotateCamera.d.ts +12 -12
- package/Cameras/arcRotateCameraInputsManager.d.ts +2 -2
- package/Cameras/camera.d.ts +16 -16
- package/Cameras/cameraInputsManager.d.ts +2 -2
- package/Cameras/deviceOrientationCamera.d.ts +5 -5
- package/Cameras/flyCamera.d.ts +6 -6
- package/Cameras/flyCameraInputsManager.d.ts +2 -2
- package/Cameras/followCamera.d.ts +6 -6
- package/Cameras/followCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCamera.d.ts +5 -5
- package/Cameras/freeCameraInputsManager.d.ts +5 -5
- package/Cameras/gamepadCamera.d.ts +3 -3
- package/Cameras/index.d.ts +20 -20
- package/Cameras/targetCamera.d.ts +4 -4
- package/Cameras/touchCamera.d.ts +3 -3
- package/Cameras/universalCamera.d.ts +4 -4
- package/Cameras/virtualJoysticksCamera.d.ts +4 -4
- package/Collisions/collider.d.ts +4 -4
- package/Collisions/collisionCoordinator.d.ts +5 -5
- package/Collisions/index.d.ts +10 -10
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/meshCollisionData.d.ts +5 -5
- package/Collisions/pickingInfo.d.ts +6 -6
- package/Compat/index.d.ts +1 -1
- package/Compute/computeEffect.d.ts +4 -4
- package/Compute/computeShader.d.ts +8 -8
- package/Compute/index.d.ts +2 -2
- package/Culling/Helper/computeShaderBoundingHelper.d.ts +2 -2
- package/Culling/Helper/transformFeedbackBoundingHelper.d.ts +3 -3
- package/Culling/Octrees/index.d.ts +3 -3
- package/Culling/Octrees/octree.d.ts +7 -7
- package/Culling/Octrees/octreeBlock.d.ts +4 -4
- package/Culling/Octrees/octreeSceneComponent.d.ts +9 -9
- package/Culling/boundingBox.d.ts +6 -6
- package/Culling/boundingInfo.d.ts +7 -7
- package/Culling/boundingSphere.d.ts +3 -3
- package/Culling/index.d.ts +8 -8
- package/Culling/ray.core.d.ts +4 -4
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Culling/ray.d.ts +1 -1
- package/Debug/ISkeletonViewer.d.ts +2 -2
- package/Debug/axesViewer.d.ts +4 -4
- package/Debug/boneAxesViewer.d.ts +6 -6
- package/Debug/debugLayer.d.ts +4 -4
- package/Debug/debugLayer.js +8 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +3 -3
- package/Debug/index.d.ts +8 -8
- package/Debug/physicsViewer.d.ts +11 -11
- package/Debug/rayHelper.d.ts +6 -6
- package/Debug/skeletonViewer.d.ts +9 -9
- package/Decorators/nodeDecorator.d.ts +2 -2
- package/DeviceInput/InputDevices/deviceSource.d.ts +5 -5
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +8 -8
- package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
- package/DeviceInput/eventFactory.d.ts +4 -4
- package/DeviceInput/index.d.ts +4 -4
- package/DeviceInput/inputInterfaces.d.ts +2 -2
- package/DeviceInput/internalDeviceSourceManager.d.ts +8 -8
- package/DeviceInput/nativeDeviceInputSystem.d.ts +3 -3
- package/DeviceInput/webDeviceInputSystem.d.ts +4 -4
- package/Engines/AbstractEngine/abstractEngine.alpha.d.ts +1 -1
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.d.ts +4 -4
- package/Engines/AbstractEngine/abstractEngine.dom.d.ts +3 -3
- package/Engines/AbstractEngine/abstractEngine.loadingScreen.d.ts +2 -2
- package/Engines/AbstractEngine/abstractEngine.query.d.ts +3 -3
- package/Engines/AbstractEngine/abstractEngine.renderPass.d.ts +1 -1
- package/Engines/AbstractEngine/abstractEngine.states.d.ts +3 -3
- package/Engines/AbstractEngine/abstractEngine.texture.d.ts +4 -4
- package/Engines/AbstractEngine/abstractEngine.timeQuery.d.ts +3 -3
- package/Engines/AbstractEngine/abstractEngine.views.d.ts +4 -4
- package/Engines/AbstractEngine/index.d.ts +10 -10
- package/Engines/Extensions/engine.alpha.d.ts +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.cubeTexture.d.ts +5 -5
- package/Engines/Extensions/engine.debugging.d.ts +1 -1
- package/Engines/Extensions/engine.dynamicBuffer.d.ts +3 -3
- package/Engines/Extensions/engine.dynamicTexture.d.ts +4 -4
- package/Engines/Extensions/engine.multiRender.d.ts +5 -5
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.prefilteredCubeTexture.d.ts +4 -4
- package/Engines/Extensions/engine.query.d.ts +7 -7
- package/Engines/Extensions/engine.rawTexture.d.ts +4 -4
- package/Engines/Extensions/engine.readTexture.d.ts +4 -4
- package/Engines/Extensions/engine.renderTarget.d.ts +6 -6
- package/Engines/Extensions/engine.renderTargetCube.d.ts +3 -3
- package/Engines/Extensions/engine.renderTargetTexture.d.ts +3 -3
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.transformFeedback.d.ts +3 -3
- package/Engines/Extensions/engine.uniformBuffer.d.ts +4 -4
- package/Engines/Extensions/engine.videoTexture.d.ts +4 -4
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/index.d.ts +20 -20
- package/Engines/IPipelineContext.d.ts +4 -4
- package/Engines/Native/index.d.ts +2 -2
- package/Engines/Native/nativeDataStream.d.ts +1 -1
- package/Engines/Native/nativeHardwareTexture.d.ts +3 -3
- package/Engines/Native/nativeInterfaces.d.ts +6 -6
- package/Engines/Native/nativePipelineContext.d.ts +8 -8
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -5
- package/Engines/Native/nativeShaderProcessingContext.d.ts +1 -1
- package/Engines/Native/nativeShaderProcessors.d.ts +4 -4
- package/Engines/Native/validatedNativeDataStream.d.ts +2 -2
- package/Engines/Processors/Expressions/Operators/index.d.ts +4 -4
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +2 -6
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/index.d.ts +2 -2
- package/Engines/Processors/iShaderProcessor.d.ts +8 -4
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/index.d.ts +9 -9
- package/Engines/Processors/shaderCodeConditionNode.d.ts +5 -3
- package/Engines/Processors/shaderCodeConditionNode.js +2 -2
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +4 -2
- package/Engines/Processors/shaderCodeNode.js +3 -2
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.d.ts +6 -6
- package/Engines/Processors/shaderProcessor.js +16 -14
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +2 -2
- package/Engines/WebGL/webGLHardwareTexture.d.ts +2 -2
- package/Engines/WebGL/webGLPipelineContext.d.ts +6 -6
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +5 -5
- package/Engines/WebGL/webGLShaderProcessors.d.ts +4 -4
- package/Engines/WebGPU/Extensions/engine.alpha.d.ts +2 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +5 -5
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +4 -4
- package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +5 -5
- package/Engines/WebGPU/Extensions/engine.query.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +4 -4
- package/Engines/WebGPU/Extensions/engine.readTexture.d.ts +3 -3
- package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +6 -6
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +3 -3
- package/Engines/WebGPU/Extensions/engine.renderTargetTexture.d.ts +3 -3
- package/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +4 -4
- package/Engines/WebGPU/Extensions/index.d.ts +13 -13
- package/Engines/WebGPU/webgpuBufferManager.d.ts +4 -4
- package/Engines/WebGPU/webgpuBundleList.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +5 -5
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +5 -5
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +2 -2
- package/Engines/WebGPU/webgpuClearQuad.d.ts +7 -7
- package/Engines/WebGPU/webgpuComputeContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +3 -3
- package/Engines/WebGPU/webgpuDrawContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +5 -5
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +2 -2
- package/Engines/WebGPU/webgpuPerfCounter.d.ts +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +8 -8
- package/Engines/WebGPU/webgpuQuerySet.d.ts +3 -3
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +4 -4
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +4 -4
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +5 -5
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +22 -18
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +64 -21
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +2 -2
- package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +2 -2
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +2 -2
- package/Engines/WebGPU/webgpuTextureManager.d.ts +6 -6
- package/Engines/WebGPU/webgpuTimestampQuery.d.ts +4 -4
- package/Engines/abstractEngine.d.ts +41 -41
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.common.d.ts +3 -3
- package/Engines/engine.d.ts +30 -30
- package/Engines/engineFactory.d.ts +1 -1
- package/Engines/engineStore.d.ts +4 -4
- package/Engines/index.d.ts +39 -39
- package/Engines/nativeEngine.d.ts +27 -27
- package/Engines/nullEngine.d.ts +13 -13
- package/Engines/renderTargetWrapper.d.ts +4 -4
- package/Engines/shaderStore.d.ts +1 -1
- package/Engines/thinEngine.d.ts +27 -27
- package/Engines/thinEngine.functions.d.ts +5 -5
- package/Engines/thinWebGPUEngine.d.ts +8 -8
- package/Engines/webgpuEngine.d.ts +48 -48
- package/Events/deviceInputEvents.d.ts +1 -1
- package/Events/index.d.ts +4 -4
- package/Events/keyboardEvents.d.ts +1 -1
- package/Events/pointerEvents.d.ts +6 -6
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.d.ts +12 -7
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +26 -7
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathCombineExtractBlocks.d.ts +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMatrixMathBlocks.d.ts +2 -2
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.d.ts +3 -3
- package/FlowGraph/Blocks/Data/Math/index.d.ts +4 -4
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/Transformers/flowGraphTypeToTypeBlocks.d.ts +1 -1
- package/FlowGraph/Blocks/Data/Transformers/index.d.ts +2 -2
- package/FlowGraph/Blocks/Data/Utils/index.d.ts +5 -5
- package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.d.ts +5 -5
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +5 -5
- package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.d.ts +4 -4
- package/FlowGraph/Blocks/Data/flowGraphConstantBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.d.ts +4 -4
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.d.ts +4 -4
- package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.d.ts +5 -5
- package/FlowGraph/Blocks/Data/flowGraphTransformCoordinatesSystemBlock.d.ts +6 -6
- package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.d.ts +5 -5
- package/FlowGraph/Blocks/Data/index.d.ts +12 -12
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +6 -6
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- package/ShadersWGSL/subSurfaceScattering.fragment.d.ts +4 -4
- package/Sprites/index.d.ts +10 -10
- package/Sprites/sprite.d.ts +9 -9
- package/Sprites/spriteManager.d.ts +9 -9
- package/Sprites/spriteMap.d.ts +7 -7
- package/Sprites/spritePackedManager.d.ts +3 -3
- package/Sprites/spriteRenderer.d.ts +8 -8
- package/Sprites/spriteSceneComponent.d.ts +10 -10
- package/Sprites/thinSprite.d.ts +2 -2
- package/States/alphaCullingState.d.ts +1 -1
- package/States/depthCullingState.d.ts +1 -1
- package/States/index.d.ts +4 -4
- package/States/stencilState.d.ts +1 -1
- package/States/stencilStateComposer.d.ts +1 -1
- package/XR/features/Layers/WebXRProjectionLayer.d.ts +1 -1
- package/XR/features/WebXRAbstractFeature.d.ts +4 -4
- package/XR/features/WebXRAnchorSystem.d.ts +6 -6
- package/XR/features/WebXRBackgroundRemover.d.ts +4 -4
- package/XR/features/WebXRControllerMovement.d.ts +9 -9
- package/XR/features/WebXRControllerPhysics.d.ts +6 -6
- package/XR/features/WebXRControllerPointerSelection.d.ts +10 -10
- package/XR/features/WebXRControllerTeleportation.d.ts +12 -12
- package/XR/features/WebXRDOMOverlay.d.ts +3 -3
- package/XR/features/WebXRDepthSensing.d.ts +6 -6
- package/XR/features/WebXREyeTracking.d.ts +5 -5
- package/XR/features/WebXRFeaturePointSystem.d.ts +4 -4
- package/XR/features/WebXRHandTracking.d.ts +11 -11
- package/XR/features/WebXRHitTest.d.ts +5 -5
- package/XR/features/WebXRHitTestLegacy.d.ts +6 -6
- package/XR/features/WebXRImageTracking.d.ts +5 -5
- package/XR/features/WebXRLayers.d.ts +8 -8
- package/XR/features/WebXRLightEstimation.d.ts +9 -9
- package/XR/features/WebXRMeshDetector.d.ts +6 -6
- package/XR/features/WebXRNearInteraction.d.ts +13 -13
- package/XR/features/WebXRPlaneDetector.d.ts +5 -5
- package/XR/features/WebXRRawCameraAccess.d.ts +4 -4
- package/XR/features/WebXRSpaceWarp.d.ts +10 -10
- package/XR/features/WebXRWalkingLocomotion.d.ts +4 -4
- package/XR/features/index.d.ts +23 -23
- package/XR/index.d.ts +14 -14
- package/XR/motionController/index.d.ts +9 -9
- package/XR/motionController/webXRAbstractMotionController.d.ts +5 -5
- package/XR/motionController/webXRControllerComponent.d.ts +3 -3
- package/XR/motionController/webXRGenericHandController.d.ts +4 -4
- package/XR/motionController/webXRGenericMotionController.d.ts +4 -4
- package/XR/motionController/webXRHTCViveMotionController.d.ts +4 -4
- package/XR/motionController/webXRMicrosoftMixedRealityController.d.ts +4 -4
- package/XR/motionController/webXRMotionControllerManager.d.ts +2 -2
- package/XR/motionController/webXROculusTouchMotionController.d.ts +4 -4
- package/XR/motionController/webXRProfiledMotionController.d.ts +4 -4
- package/XR/native/index.d.ts +2 -2
- package/XR/native/nativeXRRenderTarget.d.ts +7 -7
- package/XR/webXRCamera.d.ts +7 -7
- package/XR/webXRDefaultExperience.d.ts +16 -16
- package/XR/webXREnterExitUI.d.ts +5 -5
- package/XR/webXRExperienceHelper.d.ts +7 -7
- package/XR/webXRFeaturesManager.d.ts +2 -2
- package/XR/webXRInput.d.ts +6 -6
- package/XR/webXRInputSource.d.ts +7 -7
- package/XR/webXRLayerWrapper.d.ts +3 -3
- package/XR/webXRManagedOutputCanvas.d.ts +5 -5
- package/XR/webXRRenderTargetTextureProvider.d.ts +5 -5
- package/XR/webXRSessionManager.d.ts +9 -9
- package/XR/webXRTypes.d.ts +2 -2
- package/XR/webXRWebGLLayer.d.ts +6 -6
- package/assetContainer.d.ts +27 -27
- package/index.d.ts +49 -49
- package/node.d.ts +15 -15
- package/package.json +1 -1
- package/scene.d.ts +62 -62
- package/sceneComponent.d.ts +12 -12
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@@ -1,7 +1,7 @@
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import type { IDisposable } from "../scene";
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import type { IActionEvent } from "./actionEvent";
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-
import type { IAction } from "./action";
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-
import type { Nullable } from "../types";
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import type { IDisposable } from "../scene.js";
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import type { IActionEvent } from "./actionEvent.js";
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import type { IAction } from "./action.js";
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import type { Nullable } from "../types.js";
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/**
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* Abstract class used to decouple action Manager from scene and meshes.
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* Do not instantiate.
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package/Actions/action.d.ts
CHANGED
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import { Observable } from "../Misc/observable";
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import type { Condition } from "./condition";
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import type { AbstractActionManager } from "./abstractActionManager";
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import type { Nullable } from "../types";
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import type { Material } from "../Materials/material";
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import type { Scene } from "../scene";
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import type { ActionManager } from "./actionManager";
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import type { ActionEvent } from "./actionEvent";
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import type { Node } from "../node";
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import { Observable } from "../Misc/observable.js";
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import type { Condition } from "./condition.js";
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import type { AbstractActionManager } from "./abstractActionManager.js";
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import type { Nullable } from "../types.js";
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import type { Material } from "../Materials/material.js";
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import type { Scene } from "../scene.js";
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import type { ActionManager } from "./actionManager.js";
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import type { ActionEvent } from "./actionEvent.js";
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import type { Node } from "../node.js";
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/**
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* Interface used to define Action
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*/
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package/Actions/actionEvent.d.ts
CHANGED
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@@ -1,8 +1,8 @@
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-
import type { AbstractMesh } from "../Meshes/abstractMesh";
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import type { Nullable } from "../types";
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import type { Sprite } from "../Sprites/sprite";
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-
import type { Scene } from "../scene";
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-
import type { Vector2 } from "../Maths/math.vector";
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import type { AbstractMesh } from "../Meshes/abstractMesh.js";
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import type { Nullable } from "../types.js";
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import type { Sprite } from "../Sprites/sprite.js";
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import type { Scene } from "../scene.js";
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import type { Vector2 } from "../Maths/math.vector.js";
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/**
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* Interface used to define ActionEvent
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8
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*/
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@@ -1,9 +1,9 @@
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-
import type { Nullable } from "../types";
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-
import type { AbstractMesh } from "../Meshes/abstractMesh";
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-
import type { Scene } from "../scene";
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-
import type { IAction } from "./action";
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-
import type { IActionEvent } from "../Actions/actionEvent";
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-
import { AbstractActionManager } from "./abstractActionManager";
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+
import type { Nullable } from "../types.js";
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+
import type { AbstractMesh } from "../Meshes/abstractMesh.js";
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3
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+
import type { Scene } from "../scene.js";
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4
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+
import type { IAction } from "./action.js";
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+
import type { IActionEvent } from "../Actions/actionEvent.js";
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+
import { AbstractActionManager } from "./abstractActionManager.js";
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7
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/**
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8
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* Action Manager manages all events to be triggered on a given mesh or the global scene.
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* A single scene can have many Action Managers to handle predefined actions on specific meshes.
|
package/Actions/condition.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
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1
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-
import { Action } from "./action";
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2
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-
import type { Condition } from "./condition";
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-
import type { ActionEvent } from "./actionEvent";
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+
import { Action } from "./action.js";
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+
import type { Condition } from "./condition.js";
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+
import type { ActionEvent } from "./actionEvent.js";
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/**
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5
5
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* This defines an action responsible to toggle a boolean once triggered.
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* @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
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@@ -1,6 +1,6 @@
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1
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-
import { Action } from "./action";
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2
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-
import type { Condition } from "./condition";
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-
import type { Sound } from "../Audio/sound";
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1
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+
import { Action } from "./action.js";
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import type { Condition } from "./condition.js";
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import type { Sound } from "../Audio/sound.js";
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4
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/**
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|
5
5
|
* This defines an action helpful to play a defined sound on a triggered action.
|
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6
|
*/
|
package/Actions/index.d.ts
CHANGED
|
@@ -1,8 +1,8 @@
|
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1
|
-
export * from "./abstractActionManager";
|
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2
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-
export * from "./action";
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3
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-
export * from "./actionEvent";
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4
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-
export * from "./actionManager";
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5
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-
export * from "./condition";
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6
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-
export * from "./directActions";
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7
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-
export * from "./directAudioActions";
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8
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-
export * from "./interpolateValueAction";
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+
export * from "./abstractActionManager.js";
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+
export * from "./action.js";
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3
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+
export * from "./actionEvent.js";
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4
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+
export * from "./actionManager.js";
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+
export * from "./condition.js";
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+
export * from "./directActions.js";
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+
export * from "./directAudioActions.js";
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+
export * from "./interpolateValueAction.js";
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@@ -1,6 +1,6 @@
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1
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-
import { Action } from "./action";
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2
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-
import type { Condition } from "./condition";
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3
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-
import { Observable } from "../Misc/observable";
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1
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+
import { Action } from "./action.js";
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+
import type { Condition } from "./condition.js";
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+
import { Observable } from "../Misc/observable.js";
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4
|
/**
|
|
5
5
|
* This defines an action responsible to change the value of a property
|
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6
6
|
* by interpolating between its current value and the newly set one once triggered.
|
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@@ -1,8 +1,8 @@
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1
1
|
import { Observable } from "../Misc/observable.js";
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2
2
|
import type { Scene } from "../scene.js";
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3
3
|
import type { Nullable } from "../types.js";
|
|
4
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-
import { RuntimeAnimation } from "./runtimeAnimation";
|
|
5
|
-
import { Animation } from "./animation";
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|
4
|
+
import { RuntimeAnimation } from "./runtimeAnimation.js";
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5
|
+
import { Animation } from "./animation.js";
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|
6
6
|
import type { Bone } from "../Bones/bone.js";
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7
7
|
/**
|
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8
8
|
* Class used to store an actual running animation
|
|
@@ -1,10 +1,10 @@
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1
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-
import type { Nullable } from "../types";
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2
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-
import type { Vector3 } from "../Maths/math.vector";
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-
import type { Node } from "../node";
|
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4
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-
import type { Animatable } from "./animatable.core";
|
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5
|
-
import type { Animation } from "./animation";
|
|
6
|
-
export * from "./animatable.core";
|
|
7
|
-
declare module "../scene" {
|
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1
|
+
import type { Nullable } from "../types.js";
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2
|
+
import type { Vector3 } from "../Maths/math.vector.js";
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3
|
+
import type { Node } from "../node.js";
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|
+
import type { Animatable } from "./animatable.core.js";
|
|
5
|
+
import type { Animation } from "./animation.js";
|
|
6
|
+
export * from "./animatable.core.js";
|
|
7
|
+
declare module "../scene.js" {
|
|
8
8
|
interface Scene {
|
|
9
9
|
/**
|
|
10
10
|
* Sort active animatables based on their playOrder property
|
|
@@ -110,7 +110,7 @@ declare module "../scene" {
|
|
|
110
110
|
stopAllAnimations(): void;
|
|
111
111
|
}
|
|
112
112
|
}
|
|
113
|
-
declare module "../Bones/bone" {
|
|
113
|
+
declare module "../Bones/bone.js" {
|
|
114
114
|
interface Bone {
|
|
115
115
|
/**
|
|
116
116
|
* Copy an animation range from another bone
|
|
@@ -1,16 +1,16 @@
|
|
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1
|
-
import type { IEasingFunction, EasingFunction } from "./easing";
|
|
2
|
-
import { Vector3, Quaternion, Vector2, Matrix } from "../Maths/math.vector";
|
|
3
|
-
import { Color3, Color4 } from "../Maths/math.color";
|
|
4
|
-
import type { DeepImmutable, Nullable } from "../types";
|
|
5
|
-
import type { Scene } from "../scene";
|
|
6
|
-
import type { IAnimationKey } from "./animationKey";
|
|
7
|
-
import { AnimationRange } from "./animationRange";
|
|
8
|
-
import type { AnimationEvent } from "./animationEvent";
|
|
9
|
-
import { Node } from "../node";
|
|
10
|
-
import type { IAnimatable } from "./animatable.interface";
|
|
11
|
-
import { Size } from "../Maths/math.size";
|
|
12
|
-
import type { Animatable } from "./animatable";
|
|
13
|
-
import type { RuntimeAnimation } from "./runtimeAnimation";
|
|
1
|
+
import type { IEasingFunction, EasingFunction } from "./easing.js";
|
|
2
|
+
import { Vector3, Quaternion, Vector2, Matrix } from "../Maths/math.vector.js";
|
|
3
|
+
import { Color3, Color4 } from "../Maths/math.color.js";
|
|
4
|
+
import type { DeepImmutable, Nullable } from "../types.js";
|
|
5
|
+
import type { Scene } from "../scene.js";
|
|
6
|
+
import type { IAnimationKey } from "./animationKey.js";
|
|
7
|
+
import { AnimationRange } from "./animationRange.js";
|
|
8
|
+
import type { AnimationEvent } from "./animationEvent.js";
|
|
9
|
+
import { Node } from "../node.js";
|
|
10
|
+
import type { IAnimatable } from "./animatable.interface.js";
|
|
11
|
+
import { Size } from "../Maths/math.size.js";
|
|
12
|
+
import type { Animatable } from "./animatable.js";
|
|
13
|
+
import type { RuntimeAnimation } from "./runtimeAnimation.js";
|
|
14
14
|
export declare const _staticOffsetValueQuaternion: DeepImmutable<Quaternion>;
|
|
15
15
|
export declare const _staticOffsetValueVector3: DeepImmutable<Vector3>;
|
|
16
16
|
export declare const _staticOffsetValueVector2: DeepImmutable<Vector2>;
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import type { Animatable } from "./animatable.core";
|
|
2
|
-
import { Animation } from "./animation";
|
|
3
|
-
import type { IMakeAnimationAdditiveOptions } from "./animation";
|
|
4
|
-
import type { Scene, IDisposable } from "../scene";
|
|
5
|
-
import { Observable } from "../Misc/observable";
|
|
6
|
-
import type { Nullable } from "../types";
|
|
7
|
-
import type { AnimationGroupMask } from "./animationGroupMask";
|
|
8
|
-
import "./animatable";
|
|
1
|
+
import type { Animatable } from "./animatable.core.js";
|
|
2
|
+
import { Animation } from "./animation.js";
|
|
3
|
+
import type { IMakeAnimationAdditiveOptions } from "./animation.js";
|
|
4
|
+
import type { Scene, IDisposable } from "../scene.js";
|
|
5
|
+
import { Observable } from "../Misc/observable.js";
|
|
6
|
+
import type { Nullable } from "../types.js";
|
|
7
|
+
import type { AnimationGroupMask } from "./animationGroupMask.js";
|
|
8
|
+
import "./animatable.js";
|
|
9
9
|
import type { IAssetContainer } from "../IAssetContainer.js";
|
|
10
10
|
/**
|
|
11
11
|
* This class defines the direct association between an animation and a target
|
package/Animations/index.d.ts
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
export * from "./animatable";
|
|
2
|
-
export * from "./animation";
|
|
3
|
-
export * from "./animationPropertiesOverride";
|
|
4
|
-
export * from "./easing";
|
|
5
|
-
export * from "./runtimeAnimation";
|
|
6
|
-
export * from "./animationEvent";
|
|
7
|
-
export * from "./animationGroup";
|
|
8
|
-
export * from "./animationKey";
|
|
9
|
-
export * from "./animationRange";
|
|
10
|
-
export * from "./animatable.interface";
|
|
11
|
-
export * from "./pathCursor";
|
|
12
|
-
export * from "./animationGroupMask";
|
|
1
|
+
export * from "./animatable.js";
|
|
2
|
+
export * from "./animation.js";
|
|
3
|
+
export * from "./animationPropertiesOverride.js";
|
|
4
|
+
export * from "./easing.js";
|
|
5
|
+
export * from "./runtimeAnimation.js";
|
|
6
|
+
export * from "./animationEvent.js";
|
|
7
|
+
export * from "./animationGroup.js";
|
|
8
|
+
export * from "./animationKey.js";
|
|
9
|
+
export * from "./animationRange.js";
|
|
10
|
+
export * from "./animatable.interface.js";
|
|
11
|
+
export * from "./pathCursor.js";
|
|
12
|
+
export * from "./animationGroupMask.js";
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import type { _IAnimationState } from "./animation";
|
|
2
|
-
import { Animation } from "./animation";
|
|
3
|
-
import type { Animatable } from "./animatable";
|
|
4
|
-
import type { Scene } from "../scene";
|
|
1
|
+
import type { _IAnimationState } from "./animation.js";
|
|
2
|
+
import { Animation } from "./animation.js";
|
|
3
|
+
import type { Animatable } from "./animatable.js";
|
|
4
|
+
import type { Scene } from "../scene.js";
|
|
5
5
|
/**
|
|
6
6
|
* Defines a runtime animation
|
|
7
7
|
*/
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import type { Observable } from "../../Misc/observable";
|
|
2
|
-
import type { IDisposable } from "../../scene";
|
|
3
|
-
import type { Nullable } from "../../types";
|
|
4
|
-
import type { Analyser } from "../analyser";
|
|
1
|
+
import type { Observable } from "../../Misc/observable.js";
|
|
2
|
+
import type { IDisposable } from "../../scene.js";
|
|
3
|
+
import type { Nullable } from "../../types.js";
|
|
4
|
+
import type { Analyser } from "../analyser.js";
|
|
5
5
|
/**
|
|
6
6
|
* This represents an audio engine and it is responsible
|
|
7
7
|
* to play, synchronize and analyse sounds throughout the application.
|
package/Audio/analyser.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import type { Nullable } from "../types";
|
|
2
|
-
import type { Scene } from "../scene";
|
|
1
|
+
import type { Nullable } from "../types.js";
|
|
2
|
+
import type { Scene } from "../scene.js";
|
|
3
3
|
/**
|
|
4
4
|
* Class used to work with sound analyzer using fast fourier transform (FFT)
|
|
5
5
|
* @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic
|
package/Audio/audioEngine.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import type { Analyser } from "./analyser";
|
|
2
|
-
import type { Nullable } from "../types";
|
|
3
|
-
import { Observable } from "../Misc/observable";
|
|
4
|
-
import type { IAudioEngine } from "./Interfaces/IAudioEngine";
|
|
1
|
+
import type { Analyser } from "./analyser.js";
|
|
2
|
+
import type { Nullable } from "../types.js";
|
|
3
|
+
import { Observable } from "../Misc/observable.js";
|
|
4
|
+
import type { IAudioEngine } from "./Interfaces/IAudioEngine.js";
|
|
5
5
|
/**
|
|
6
6
|
* This represents the default audio engine used in babylon.
|
|
7
7
|
* It is responsible to play, synchronize and analyse sounds throughout the application.
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import { Sound } from "./sound";
|
|
2
|
-
import { SoundTrack } from "./soundTrack";
|
|
3
|
-
import type { Nullable } from "../types";
|
|
4
|
-
import { Vector3 } from "../Maths/math.vector";
|
|
5
|
-
import type { ISceneSerializableComponent } from "../sceneComponent";
|
|
6
|
-
import { Scene } from "../scene";
|
|
7
|
-
import "./audioEngine";
|
|
1
|
+
import { Sound } from "./sound.js";
|
|
2
|
+
import { SoundTrack } from "./soundTrack.js";
|
|
3
|
+
import type { Nullable } from "../types.js";
|
|
4
|
+
import { Vector3 } from "../Maths/math.vector.js";
|
|
5
|
+
import type { ISceneSerializableComponent } from "../sceneComponent.js";
|
|
6
|
+
import { Scene } from "../scene.js";
|
|
7
|
+
import "./audioEngine.js";
|
|
8
8
|
import type { IAssetContainer } from "../IAssetContainer.js";
|
|
9
|
-
declare module "../scene" {
|
|
9
|
+
declare module "../scene.js" {
|
|
10
10
|
interface Scene {
|
|
11
11
|
/**
|
|
12
12
|
* @internal
|
package/Audio/index.d.ts
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
export * from "./Interfaces/IAudioEngine";
|
|
2
|
-
export * from "./Interfaces/ISoundOptions";
|
|
3
|
-
export * from "./analyser";
|
|
4
|
-
export * from "./audioEngine";
|
|
5
|
-
export * from "./audioSceneComponent";
|
|
6
|
-
export * from "./sound";
|
|
7
|
-
export * from "./soundTrack";
|
|
8
|
-
export * from "./weightedsound";
|
|
1
|
+
export * from "./Interfaces/IAudioEngine.js";
|
|
2
|
+
export * from "./Interfaces/ISoundOptions.js";
|
|
3
|
+
export * from "./analyser.js";
|
|
4
|
+
export * from "./audioEngine.js";
|
|
5
|
+
export * from "./audioSceneComponent.js";
|
|
6
|
+
export * from "./sound.js";
|
|
7
|
+
export * from "./soundTrack.js";
|
|
8
|
+
export * from "./weightedsound.js";
|
package/Audio/sound.d.ts
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Observable } from "../Misc/observable";
|
|
2
|
-
import { Vector3 } from "../Maths/math.vector";
|
|
3
|
-
import type { Nullable } from "../types";
|
|
4
|
-
import type { Scene } from "../scene";
|
|
5
|
-
import type { TransformNode } from "../Meshes/transformNode";
|
|
6
|
-
import type { ISoundOptions } from "./Interfaces/ISoundOptions";
|
|
1
|
+
import { Observable } from "../Misc/observable.js";
|
|
2
|
+
import { Vector3 } from "../Maths/math.vector.js";
|
|
3
|
+
import type { Nullable } from "../types.js";
|
|
4
|
+
import type { Scene } from "../scene.js";
|
|
5
|
+
import type { TransformNode } from "../Meshes/transformNode.js";
|
|
6
|
+
import type { ISoundOptions } from "./Interfaces/ISoundOptions.js";
|
|
7
7
|
/**
|
|
8
8
|
* Defines a sound that can be played in the application.
|
|
9
9
|
* The sound can either be an ambient track or a simple sound played in reaction to a user action.
|
package/Audio/soundTrack.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import type { Sound } from "./sound";
|
|
2
|
-
import type { Analyser } from "./analyser";
|
|
3
|
-
import type { Nullable } from "../types";
|
|
4
|
-
import type { Scene } from "../scene";
|
|
1
|
+
import type { Sound } from "./sound.js";
|
|
2
|
+
import type { Analyser } from "./analyser.js";
|
|
3
|
+
import type { Nullable } from "../types.js";
|
|
4
|
+
import type { Scene } from "../scene.js";
|
|
5
5
|
/**
|
|
6
6
|
* Options allowed during the creation of a sound track.
|
|
7
7
|
*/
|
package/Audio/weightedsound.d.ts
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { AbstractNamedAudioNode } from "./abstractAudioNode";
|
|
2
|
-
import type { AudioEngineV2 } from "./audioEngineV2";
|
|
3
|
-
import type { _AbstractAudioSubGraph } from "./subNodes/abstractAudioSubGraph";
|
|
4
|
-
import type { IVolumeAudioOptions } from "./subNodes/volumeAudioSubNode";
|
|
5
|
-
import type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from "./subProperties/abstractAudioAnalyzer";
|
|
1
|
+
import { AbstractNamedAudioNode } from "./abstractAudioNode.js";
|
|
2
|
+
import type { AudioEngineV2 } from "./audioEngineV2.js";
|
|
3
|
+
import type { _AbstractAudioSubGraph } from "./subNodes/abstractAudioSubGraph.js";
|
|
4
|
+
import type { IVolumeAudioOptions } from "./subNodes/volumeAudioSubNode.js";
|
|
5
|
+
import type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from "./subProperties/abstractAudioAnalyzer.js";
|
|
6
6
|
/** @internal */
|
|
7
7
|
export interface IAbstractAudioBusOptions extends IAudioAnalyzerOptions, IVolumeAudioOptions {
|
|
8
8
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Observable } from "../../Misc/observable";
|
|
2
|
-
import type { AudioEngineV2 } from "./audioEngineV2";
|
|
1
|
+
import { Observable } from "../../Misc/observable.js";
|
|
2
|
+
import type { AudioEngineV2 } from "./audioEngineV2.js";
|
|
3
3
|
export declare enum AudioNodeType {
|
|
4
4
|
HAS_INPUTS = 1,
|
|
5
5
|
HAS_OUTPUTS = 2,
|
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
import { Observable } from "../../Misc/observable";
|
|
2
|
-
import type { Nullable } from "../../types";
|
|
3
|
-
import { SoundState } from "../soundState";
|
|
4
|
-
import { AbstractNamedAudioNode } from "./abstractAudioNode";
|
|
5
|
-
import type { _AbstractSoundInstance } from "./abstractSoundInstance";
|
|
6
|
-
import type { PrimaryAudioBus } from "./audioBus";
|
|
7
|
-
import type { AudioEngineV2 } from "./audioEngineV2";
|
|
8
|
-
import type { _AbstractAudioSubGraph } from "./subNodes/abstractAudioSubGraph";
|
|
9
|
-
import type { IVolumeAudioOptions } from "./subNodes/volumeAudioSubNode";
|
|
10
|
-
import type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from "./subProperties/abstractAudioAnalyzer";
|
|
11
|
-
import type { AbstractSpatialAudio, ISpatialAudioOptions } from "./subProperties/abstractSpatialAudio";
|
|
12
|
-
import type { AbstractStereoAudio, IStereoAudioOptions } from "./subProperties/abstractStereoAudio";
|
|
1
|
+
import { Observable } from "../../Misc/observable.js";
|
|
2
|
+
import type { Nullable } from "../../types.js";
|
|
3
|
+
import { SoundState } from "../soundState.js";
|
|
4
|
+
import { AbstractNamedAudioNode } from "./abstractAudioNode.js";
|
|
5
|
+
import type { _AbstractSoundInstance } from "./abstractSoundInstance.js";
|
|
6
|
+
import type { PrimaryAudioBus } from "./audioBus.js";
|
|
7
|
+
import type { AudioEngineV2 } from "./audioEngineV2.js";
|
|
8
|
+
import type { _AbstractAudioSubGraph } from "./subNodes/abstractAudioSubGraph.js";
|
|
9
|
+
import type { IVolumeAudioOptions } from "./subNodes/volumeAudioSubNode.js";
|
|
10
|
+
import type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from "./subProperties/abstractAudioAnalyzer.js";
|
|
11
|
+
import type { AbstractSpatialAudio, ISpatialAudioOptions } from "./subProperties/abstractSpatialAudio.js";
|
|
12
|
+
import type { AbstractStereoAudio, IStereoAudioOptions } from "./subProperties/abstractStereoAudio.js";
|
|
13
13
|
/** @internal */
|
|
14
14
|
export interface IAbstractSoundOptionsBase {
|
|
15
15
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Observable } from \"../../Misc/observable\";\nimport type { Nullable } from \"../../types\";\nimport { SoundState } from \"../soundState\";\nimport { AbstractNamedAudioNode, AudioNodeType } from \"./abstractAudioNode\";\nimport type { _AbstractSoundInstance } from \"./abstractSoundInstance\";\nimport type { PrimaryAudioBus } from \"./audioBus\";\nimport type { AudioEngineV2 } from \"./audioEngineV2\";\nimport type { _AbstractAudioSubGraph } from \"./subNodes/abstractAudioSubGraph\";\nimport type { IVolumeAudioOptions } from \"./subNodes/volumeAudioSubNode\";\nimport { _GetVolumeAudioProperty, _GetVolumeAudioSubNode } from \"./subNodes/volumeAudioSubNode\";\nimport type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from \"./subProperties/abstractAudioAnalyzer\";\nimport type { AbstractSpatialAudio, ISpatialAudioOptions } from \"./subProperties/abstractSpatialAudio\";\nimport type { AbstractStereoAudio, IStereoAudioOptions } from \"./subProperties/abstractStereoAudio\";\nimport { _AudioAnalyzer } from \"./subProperties/audioAnalyzer\";\n\n/** @internal */\nexport interface IAbstractSoundOptionsBase {\n /**\n * Whether the sound should start playing automatically. Defaults to `false`.\n */\n autoplay: boolean;\n /**\n * The maximum number of instances that can play at the same time. Defaults to `Infinity`.\n */\n maxInstances: number;\n}\n\n/** @internal */\nexport interface IAbstractSoundPlayOptionsBase {\n /**\n * Whether the sound should loop. Defaults to `false`.\n */\n loop: boolean;\n /**\n * The time within the sound buffer to start playing at, in seconds. Defaults to `0`.\n */\n startOffset: number;\n}\n\n/**\n * Options for creating a sound.\n */\nexport interface IAbstractSoundOptions extends IAbstractSoundOptionsBase, IAbstractSoundPlayOptions, IAudioAnalyzerOptions, ISpatialAudioOptions, IStereoAudioOptions {\n /**\n * The output bus for the sound. Defaults to `null`.\n * - If not set or `null`, the sound is automatically connected to the audio engine's default main bus.\n * @see {@link AudioEngineV2.defaultMainBus}\n */\n outBus: Nullable<PrimaryAudioBus>;\n}\n\n/**\n * Options for playing a sound.\n */\nexport interface IAbstractSoundPlayOptions extends IAbstractSoundPlayOptionsBase, IVolumeAudioOptions {}\n\n/**\n * Options stored in a sound.\n * @internal\n */\nexport interface IAbstractSoundStoredOptions extends IAbstractSoundOptionsBase, IAbstractSoundPlayOptionsBase {}\n\n/**\n * Abstract class representing a sound in the audio engine.\n */\nexport abstract class AbstractSound extends AbstractNamedAudioNode {\n private _analyzer: Nullable<AbstractAudioAnalyzer> = null;\n private _newestInstance: Nullable<_AbstractSoundInstance> = null;\n private _outBus: Nullable<PrimaryAudioBus> = null;\n private _privateInstances = new Set<_AbstractSoundInstance>();\n private _state: SoundState = SoundState.Stopped;\n\n protected _instances: ReadonlySet<_AbstractSoundInstance> = this._privateInstances;\n protected abstract readonly _options: IAbstractSoundStoredOptions;\n protected abstract _subGraph: _AbstractAudioSubGraph;\n\n /**\n * Observable for when the sound stops playing.\n */\n public readonly onEndedObservable = new Observable<AbstractSound>();\n\n protected constructor(name: string, engine: AudioEngineV2) {\n super(name, engine, AudioNodeType.HAS_INPUTS_AND_OUTPUTS); // Inputs are for instances.\n }\n\n /**\n * The analyzer features of the sound.\n */\n public get analyzer(): AbstractAudioAnalyzer {\n return this._analyzer ?? (this._analyzer = new _AudioAnalyzer(this._subGraph));\n }\n\n /**\n * Whether the sound should start playing automatically. Defaults to `false`.\n */\n public get autoplay(): boolean {\n return this._options.autoplay;\n }\n\n /**\n * The current playback time of the sound, in seconds.\n */\n public get currentTime(): number {\n const instance = this._getNewestInstance();\n return instance ? instance.currentTime : 0;\n }\n\n public set currentTime(value: number) {\n this.startOffset = value;\n\n const instance = this._getNewestInstance();\n if (instance) {\n instance.currentTime = value;\n }\n }\n\n /**\n * Whether the sound should loop. Defaults to `false`.\n */\n public get loop(): boolean {\n return this._options.loop;\n }\n\n public set loop(value: boolean) {\n this._options.loop = value;\n }\n\n /**\n * The maximum number of instances that can play at the same time. Defaults to `Infinity`.\n */\n public get maxInstances(): number {\n return this._options.maxInstances;\n }\n\n public set maxInstances(value: number) {\n this._options.maxInstances = value;\n }\n\n /**\n * The output bus for the sound. Defaults to `null`.\n * - If not set or `null`, the sound is automatically connected to the audio engine's default main bus.\n * @see {@link AudioEngineV2.defaultMainBus}\n */\n public get outBus(): Nullable<PrimaryAudioBus> {\n return this._outBus;\n }\n\n public set outBus(outBus: Nullable<PrimaryAudioBus>) {\n if (this._outBus === outBus) {\n return;\n }\n\n if (this._outBus) {\n this._outBus.onDisposeObservable.removeCallback(this._onOutBusDisposed);\n if (!this._disconnect(this._outBus)) {\n throw new Error(\"Disconnect failed\");\n }\n }\n\n this._outBus = outBus;\n\n if (this._outBus) {\n this._outBus.onDisposeObservable.add(this._onOutBusDisposed);\n if (!this._connect(this._outBus)) {\n throw new Error(\"Connect failed\");\n }\n }\n }\n\n /**\n * The spatial features of the sound.\n */\n public abstract spatial: AbstractSpatialAudio;\n\n /**\n * The time within the sound buffer to start playing at, in seconds. Defaults to `0`.\n */\n public get startOffset(): number {\n return this._options.startOffset;\n }\n\n public set startOffset(value: number) {\n this._options.startOffset = value;\n }\n\n /**\n * The state of the sound.\n */\n public get state(): SoundState {\n return this._state;\n }\n\n /**\n * The stereo features of the sound.\n */\n public abstract stereo: AbstractStereoAudio;\n\n /**\n * The output volume of the sound.\n */\n public get volume(): number {\n return _GetVolumeAudioProperty(this._subGraph, \"volume\");\n }\n\n public set volume(value: number) {\n // The volume subnode is created on initialization and should always exist.\n const node = _GetVolumeAudioSubNode(this._subGraph);\n if (!node) {\n throw new Error(\"No volume subnode\");\n }\n\n node.volume = value;\n }\n\n /**\n * Releases associated resources.\n */\n public override dispose(): void {\n super.dispose();\n\n this.stop();\n\n this._analyzer?.dispose();\n this._analyzer = null;\n\n this._newestInstance = null;\n this._outBus = null;\n\n this._privateInstances.clear();\n this.onEndedObservable.clear();\n }\n\n /**\n * Plays the sound.\n * - Triggers `onEndedObservable` if played for the full duration and the `loop` option is not set.\n * @param options The options to use when playing the sound. Options set here override the sound's options.\n */\n public abstract play(options?: Partial<IAbstractSoundPlayOptions>): void;\n\n /**\n * Pauses the sound.\n */\n public pause(): void {\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n next.value.pause();\n }\n\n this._state = SoundState.Paused;\n }\n\n /**\n * Resumes the sound.\n */\n public resume(): void {\n if (this._state !== SoundState.Paused) {\n return;\n }\n\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n next.value.resume();\n }\n\n this._state = SoundState.Started;\n }\n\n /**\n * Stops the sound.\n * - Triggers `onEndedObservable` if the sound is playing.\n */\n public abstract stop(): void;\n\n protected _beforePlay(instance: _AbstractSoundInstance): void {\n if (this.state === SoundState.Paused && this._instances.size > 0) {\n this.resume();\n return;\n }\n\n instance.onEndedObservable.addOnce(this._onInstanceEnded);\n this._privateInstances.add(instance);\n this._newestInstance = instance;\n }\n\n protected _afterPlay(instance: _AbstractSoundInstance): void {\n this._state = instance.state;\n }\n\n protected _getNewestInstance(): Nullable<_AbstractSoundInstance> {\n if (this._instances.size === 0) {\n return null;\n }\n\n if (!this._newestInstance) {\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n this._newestInstance = next.value;\n }\n }\n\n return this._newestInstance;\n }\n\n protected _setState(state: SoundState): void {\n this._state = state;\n }\n\n protected abstract _createInstance(): _AbstractSoundInstance;\n\n protected _stopExcessInstances(): void {\n if (this.maxInstances < Infinity) {\n const numberOfInstancesToStop = Array.from(this._instances).filter((instance) => instance.state === SoundState.Started).length - this.maxInstances;\n const it = this._instances.values();\n\n for (let i = 0; i < numberOfInstancesToStop; i++) {\n const instance = it.next().value;\n instance.stop();\n }\n }\n }\n\n private _onInstanceEnded: (instance: _AbstractSoundInstance) => void = (instance) => {\n if (this._newestInstance === instance) {\n this._newestInstance = null;\n }\n\n this._privateInstances.delete(instance);\n\n if (this._instances.size === 0) {\n this._state = SoundState.Stopped;\n this.onEndedObservable.notifyObservers(this);\n }\n };\n\n private _onOutBusDisposed = () => {\n this.outBus = null;\n };\n}\n"]}
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{ Observable } from \"../../Misc/observable\";\nimport type { Nullable } from \"../../types\";\nimport { SoundState } from \"../soundState\";\nimport { AbstractNamedAudioNode, AudioNodeType } from \"./abstractAudioNode\";\nimport type { _AbstractSoundInstance } from \"./abstractSoundInstance\";\nimport type { PrimaryAudioBus } from \"./audioBus\";\nimport type { AudioEngineV2 } from \"./audioEngineV2\";\nimport type { _AbstractAudioSubGraph } from \"./subNodes/abstractAudioSubGraph\";\nimport type { IVolumeAudioOptions } from \"./subNodes/volumeAudioSubNode\";\nimport { _GetVolumeAudioProperty, _GetVolumeAudioSubNode } from \"./subNodes/volumeAudioSubNode\";\nimport type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from \"./subProperties/abstractAudioAnalyzer\";\nimport type { AbstractSpatialAudio, ISpatialAudioOptions } from \"./subProperties/abstractSpatialAudio\";\nimport type { AbstractStereoAudio, IStereoAudioOptions } from \"./subProperties/abstractStereoAudio\";\nimport { _AudioAnalyzer } from \"./subProperties/audioAnalyzer\";\n\n/** @internal */\nexport interface IAbstractSoundOptionsBase {\n /**\n * Whether the sound should start playing automatically. Defaults to `false`.\n */\n autoplay: boolean;\n /**\n * The maximum number of instances that can play at the same time. Defaults to `Infinity`.\n */\n maxInstances: number;\n}\n\n/** @internal */\nexport interface IAbstractSoundPlayOptionsBase {\n /**\n * Whether the sound should loop. Defaults to `false`.\n */\n loop: boolean;\n /**\n * The time within the sound buffer to start playing at, in seconds. Defaults to `0`.\n */\n startOffset: number;\n}\n\n/**\n * Options for creating a sound.\n */\nexport interface IAbstractSoundOptions extends IAbstractSoundOptionsBase, IAbstractSoundPlayOptions, IAudioAnalyzerOptions, ISpatialAudioOptions, IStereoAudioOptions {\n /**\n * The output bus for the sound. Defaults to `null`.\n * - If not set or `null`, the sound is automatically connected to the audio engine's default main bus.\n * @see {@link AudioEngineV2.defaultMainBus}\n */\n outBus: Nullable<PrimaryAudioBus>;\n}\n\n/**\n * Options for playing a sound.\n */\nexport interface IAbstractSoundPlayOptions extends IAbstractSoundPlayOptionsBase, IVolumeAudioOptions {}\n\n/**\n * Options stored in a sound.\n * @internal\n */\nexport interface IAbstractSoundStoredOptions extends IAbstractSoundOptionsBase, IAbstractSoundPlayOptionsBase {}\n\n/**\n * Abstract class representing a sound in the audio engine.\n */\nexport abstract class AbstractSound extends AbstractNamedAudioNode {\n private _analyzer: Nullable<AbstractAudioAnalyzer> = null;\n private _newestInstance: Nullable<_AbstractSoundInstance> = null;\n private _outBus: Nullable<PrimaryAudioBus> = null;\n private _privateInstances = new Set<_AbstractSoundInstance>();\n private _state: SoundState = SoundState.Stopped;\n\n protected _instances: ReadonlySet<_AbstractSoundInstance> = this._privateInstances;\n protected abstract readonly _options: IAbstractSoundStoredOptions;\n protected abstract _subGraph: _AbstractAudioSubGraph;\n\n /**\n * Observable for when the sound stops playing.\n */\n public readonly onEndedObservable = new Observable<AbstractSound>();\n\n protected constructor(name: string, engine: AudioEngineV2) {\n super(name, engine, AudioNodeType.HAS_INPUTS_AND_OUTPUTS); // Inputs are for instances.\n }\n\n /**\n * The analyzer features of the sound.\n */\n public get analyzer(): AbstractAudioAnalyzer {\n return this._analyzer ?? (this._analyzer = new _AudioAnalyzer(this._subGraph));\n }\n\n /**\n * Whether the sound should start playing automatically. Defaults to `false`.\n */\n public get autoplay(): boolean {\n return this._options.autoplay;\n }\n\n /**\n * The current playback time of the sound, in seconds.\n */\n public get currentTime(): number {\n const instance = this._getNewestInstance();\n return instance ? instance.currentTime : 0;\n }\n\n public set currentTime(value: number) {\n this.startOffset = value;\n\n const instance = this._getNewestInstance();\n if (instance) {\n instance.currentTime = value;\n }\n }\n\n /**\n * Whether the sound should loop. Defaults to `false`.\n */\n public get loop(): boolean {\n return this._options.loop;\n }\n\n public set loop(value: boolean) {\n this._options.loop = value;\n }\n\n /**\n * The maximum number of instances that can play at the same time. Defaults to `Infinity`.\n */\n public get maxInstances(): number {\n return this._options.maxInstances;\n }\n\n public set maxInstances(value: number) {\n this._options.maxInstances = value;\n }\n\n /**\n * The output bus for the sound. Defaults to `null`.\n * - If not set or `null`, the sound is automatically connected to the audio engine's default main bus.\n * @see {@link AudioEngineV2.defaultMainBus}\n */\n public get outBus(): Nullable<PrimaryAudioBus> {\n return this._outBus;\n }\n\n public set outBus(outBus: Nullable<PrimaryAudioBus>) {\n if (this._outBus === outBus) {\n return;\n }\n\n if (this._outBus) {\n this._outBus.onDisposeObservable.removeCallback(this._onOutBusDisposed);\n if (!this._disconnect(this._outBus)) {\n throw new Error(\"Disconnect failed\");\n }\n }\n\n this._outBus = outBus;\n\n if (this._outBus) {\n this._outBus.onDisposeObservable.add(this._onOutBusDisposed);\n if (!this._connect(this._outBus)) {\n throw new Error(\"Connect failed\");\n }\n }\n }\n\n /**\n * The spatial features of the sound.\n */\n public abstract spatial: AbstractSpatialAudio;\n\n /**\n * The time within the sound buffer to start playing at, in seconds. Defaults to `0`.\n */\n public get startOffset(): number {\n return this._options.startOffset;\n }\n\n public set startOffset(value: number) {\n this._options.startOffset = value;\n }\n\n /**\n * The state of the sound.\n */\n public get state(): SoundState {\n return this._state;\n }\n\n /**\n * The stereo features of the sound.\n */\n public abstract stereo: AbstractStereoAudio;\n\n /**\n * The output volume of the sound.\n */\n public get volume(): number {\n return _GetVolumeAudioProperty(this._subGraph, \"volume\");\n }\n\n public set volume(value: number) {\n // The volume subnode is created on initialization and should always exist.\n const node = _GetVolumeAudioSubNode(this._subGraph);\n if (!node) {\n throw new Error(\"No volume subnode\");\n }\n\n node.volume = value;\n }\n\n /**\n * Releases associated resources.\n */\n public override dispose(): void {\n super.dispose();\n\n this.stop();\n\n this._analyzer?.dispose();\n this._analyzer = null;\n\n this._newestInstance = null;\n this._outBus = null;\n\n this._privateInstances.clear();\n this.onEndedObservable.clear();\n }\n\n /**\n * Plays the sound.\n * - Triggers `onEndedObservable` if played for the full duration and the `loop` option is not set.\n * @param options The options to use when playing the sound. Options set here override the sound's options.\n */\n public abstract play(options?: Partial<IAbstractSoundPlayOptions>): void;\n\n /**\n * Pauses the sound.\n */\n public pause(): void {\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n next.value.pause();\n }\n\n this._state = SoundState.Paused;\n }\n\n /**\n * Resumes the sound.\n */\n public resume(): void {\n if (this._state !== SoundState.Paused) {\n return;\n }\n\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n next.value.resume();\n }\n\n this._state = SoundState.Started;\n }\n\n /**\n * Stops the sound.\n * - Triggers `onEndedObservable` if the sound is playing.\n */\n public abstract stop(): void;\n\n protected _beforePlay(instance: _AbstractSoundInstance): void {\n if (this.state === SoundState.Paused && this._instances.size > 0) {\n this.resume();\n return;\n }\n\n instance.onEndedObservable.addOnce(this._onInstanceEnded);\n this._privateInstances.add(instance);\n this._newestInstance = instance;\n }\n\n protected _afterPlay(instance: _AbstractSoundInstance): void {\n this._state = instance.state;\n }\n\n protected _getNewestInstance(): Nullable<_AbstractSoundInstance> {\n if (this._instances.size === 0) {\n return null;\n }\n\n if (!this._newestInstance) {\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n this._newestInstance = next.value;\n }\n }\n\n return this._newestInstance;\n }\n\n protected _setState(state: SoundState): void {\n this._state = state;\n }\n\n protected abstract _createInstance(): _AbstractSoundInstance;\n\n protected _stopExcessInstances(): void {\n if (this.maxInstances < Infinity) {\n const numberOfInstancesToStop = Array.from(this._instances).filter((instance) => instance.state === SoundState.Started).length - this.maxInstances;\n const it = this._instances.values();\n\n for (let i = 0; i < numberOfInstancesToStop; i++) {\n const instance = it.next().value;\n instance.stop();\n }\n }\n }\n\n private _onInstanceEnded: (instance: _AbstractSoundInstance) => void = (instance) => {\n if (this._newestInstance === instance) {\n this._newestInstance = null;\n }\n\n this._privateInstances.delete(instance);\n\n if (this._instances.size === 0) {\n this._state = SoundState.Stopped;\n this.onEndedObservable.notifyObservers(this);\n }\n };\n\n private _onOutBusDisposed = () => {\n this._outBus = null;\n };\n}\n"]}
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import { Observable } from "../../Misc/observable";
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import { SoundState } from "../soundState";
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import { AbstractAudioNode } from "./abstractAudioNode";
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import type { AbstractSound, IAbstractSoundPlayOptions, IAbstractSoundPlayOptionsBase } from "./abstractSound";
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import { Observable } from "../../Misc/observable.js";
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import { SoundState } from "../soundState.js";
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import { AbstractAudioNode } from "./abstractAudioNode.js";
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import type { AbstractSound, IAbstractSoundPlayOptions, IAbstractSoundPlayOptionsBase } from "./abstractSound.js";
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/**
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* Options for creating a sound instance.
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import type { Nullable } from "../../types";
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import type { IAbstractAudioBusOptions } from "./abstractAudioBus";
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import { AbstractAudioBus } from "./abstractAudioBus";
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import type { AudioEngineV2 } from "./audioEngineV2";
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import type { MainAudioBus } from "./mainAudioBus";
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import type { AbstractSpatialAudio, ISpatialAudioOptions } from "./subProperties/abstractSpatialAudio";
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import type { AbstractStereoAudio, IStereoAudioOptions } from "./subProperties/abstractStereoAudio";
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import type { Nullable } from "../../types.js";
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import type { IAbstractAudioBusOptions } from "./abstractAudioBus.js";
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import { AbstractAudioBus } from "./abstractAudioBus.js";
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import type { AudioEngineV2 } from "./audioEngineV2.js";
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import type { MainAudioBus } from "./mainAudioBus.js";
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import type { AbstractSpatialAudio, ISpatialAudioOptions } from "./subProperties/abstractSpatialAudio.js";
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import type { AbstractStereoAudio, IStereoAudioOptions } from "./subProperties/abstractStereoAudio.js";
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export type PrimaryAudioBus = MainAudioBus | AudioBus;
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/**
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* Options for creating an audio bus.
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import type { Nullable } from "../../types";
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import type { AbstractAudioNode, AbstractNamedAudioNode } from "./abstractAudioNode";
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import type { AudioBus, IAudioBusOptions } from "./audioBus";
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import type { IMainAudioBusOptions, MainAudioBus } from "./mainAudioBus";
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import type { IStaticSoundOptions, StaticSound } from "./staticSound";
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import type { IStaticSoundBufferOptions, StaticSoundBuffer } from "./staticSoundBuffer";
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import type { IStreamingSoundOptions, StreamingSound } from "./streamingSound";
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import type { AbstractSpatialAudioListener, ISpatialAudioListenerOptions } from "./subProperties/abstractSpatialAudioListener";
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import type { Nullable } from "../../types.js";
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import type { AbstractAudioNode, AbstractNamedAudioNode } from "./abstractAudioNode.js";
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import type { AudioBus, IAudioBusOptions } from "./audioBus.js";
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import type { IMainAudioBusOptions, MainAudioBus } from "./mainAudioBus.js";
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import type { IStaticSoundOptions, StaticSound } from "./staticSound.js";
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import type { IStaticSoundBufferOptions, StaticSoundBuffer } from "./staticSoundBuffer.js";
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|
+
import type { IStreamingSoundOptions, StreamingSound } from "./streamingSound.js";
|
|
8
|
+
import type { AbstractSpatialAudioListener, ISpatialAudioListenerOptions } from "./subProperties/abstractSpatialAudioListener.js";
|
|
9
9
|
/**
|
|
10
10
|
* Gets the most recently created v2 audio engine.
|
|
11
11
|
* @returns The most recently created v2 audio engine.
|