@babylonjs/core 7.7.0 → 7.7.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (86) hide show
  1. package/Animations/animatable.js +1 -1
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/runtimeAnimation.d.ts +2 -1
  4. package/Animations/runtimeAnimation.js +3 -2
  5. package/Animations/runtimeAnimation.js.map +1 -1
  6. package/Buffers/buffer.nonFloatVertexBuffers.d.ts +12 -0
  7. package/Buffers/buffer.nonFloatVertexBuffers.js +81 -0
  8. package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -0
  9. package/Culling/boundingBox.d.ts +2 -2
  10. package/Culling/boundingBox.js +2 -2
  11. package/Culling/boundingBox.js.map +1 -1
  12. package/DeviceInput/webDeviceInputSystem.js +8 -2
  13. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  14. package/Engines/IPipelineContext.d.ts +12 -5
  15. package/Engines/IPipelineContext.js.map +1 -1
  16. package/Engines/Native/nativeInterfaces.d.ts +6 -1
  17. package/Engines/Native/nativeInterfaces.js.map +1 -1
  18. package/Engines/Native/nativePipelineContext.d.ts +6 -1
  19. package/Engines/Native/nativePipelineContext.js +3 -1
  20. package/Engines/Native/nativePipelineContext.js.map +1 -1
  21. package/Engines/Native/nativeShaderProcessingContext.d.ts +13 -0
  22. package/Engines/Native/nativeShaderProcessingContext.js +11 -0
  23. package/Engines/Native/nativeShaderProcessingContext.js.map +1 -0
  24. package/Engines/Native/nativeShaderProcessors.d.ts +15 -0
  25. package/Engines/Native/nativeShaderProcessors.js +75 -0
  26. package/Engines/Native/nativeShaderProcessors.js.map +1 -0
  27. package/Engines/Processors/shaderProcessingOptions.d.ts +3 -0
  28. package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
  29. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +0 -2
  30. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +4 -59
  31. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  32. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +3 -0
  33. package/Engines/WebGPU/webgpuShaderProcessingContext.js +1 -0
  34. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  35. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +0 -4
  36. package/Engines/WebGPU/webgpuShaderProcessor.js +0 -26
  37. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  38. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +4 -3
  39. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  40. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
  41. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +7 -7
  42. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  43. package/Engines/abstractEngine.js +2 -2
  44. package/Engines/abstractEngine.js.map +1 -1
  45. package/Engines/engine.d.ts +1 -1
  46. package/Engines/engineFeatures.d.ts +2 -0
  47. package/Engines/engineFeatures.js.map +1 -1
  48. package/Engines/nativeEngine.d.ts +7 -1
  49. package/Engines/nativeEngine.js +30 -9
  50. package/Engines/nativeEngine.js.map +1 -1
  51. package/Engines/nullEngine.d.ts +4 -0
  52. package/Engines/nullEngine.js +4 -0
  53. package/Engines/nullEngine.js.map +1 -1
  54. package/Engines/thinEngine.d.ts +4 -4
  55. package/Engines/thinEngine.js +1 -0
  56. package/Engines/thinEngine.js.map +1 -1
  57. package/Engines/webgpuEngine.js +1 -0
  58. package/Engines/webgpuEngine.js.map +1 -1
  59. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +4 -2
  60. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  61. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +8 -6
  62. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  63. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +15 -12
  64. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  65. package/Materials/Node/Blocks/voronoiNoiseBlock.js +17 -21
  66. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  67. package/Materials/effect.d.ts +2 -2
  68. package/Materials/effect.js +2 -2
  69. package/Materials/effect.js.map +1 -1
  70. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  71. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  72. package/Meshes/mesh.js +6 -1
  73. package/Meshes/mesh.js.map +1 -1
  74. package/Misc/codeStringParsingTools.d.ts +11 -0
  75. package/Misc/codeStringParsingTools.js +31 -0
  76. package/Misc/codeStringParsingTools.js.map +1 -1
  77. package/Misc/pressureObserverWrapper.js +1 -1
  78. package/Misc/pressureObserverWrapper.js.map +1 -1
  79. package/Particles/solidParticleSystem.d.ts +5 -5
  80. package/Particles/solidParticleSystem.js.map +1 -1
  81. package/Shaders/gaussianSplatting.vertex.js +3 -3
  82. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  83. package/assets/Draco/draco_decoder.js +2 -0
  84. package/assets/Draco/draco_wasm_wrapper.js +1 -1
  85. package/assets/Draco/draco_wasm_wrapper_gltf.js +1 -1
  86. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"webDeviceInputSystem.js","sourceRoot":"","sources":["../../../../dev/core/src/DeviceInput/webDeviceInputSystem.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,uBAAuB,CAAC;AAE7D,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAGtE,gEAAgE;AAChE,MAAM,YAAY,GAAG,GAAG,CAAC;AACzB,gEAAgE;AAChE,MAAM,kBAAkB,GAAG,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;AAEhE,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IA2D7B;;;;;;OAMG;IACH,YACI,MAAsB,EACtB,iBAAuE,EACvE,oBAA0E,EAC1E,cAAyF;QArE7F,kBAAkB;QACV,YAAO,GAAmD,EAAE,CAAC;QAE7D,oBAAe,GAAY,KAAK,CAAC;QACjC,mBAAc,GAAY,KAAK,CAAC;QAIvB,iBAAY,GAAY,KAAK,CAAC,QAAQ,EAAE,CAAC;QAC1D,8DAA8D;QAC9D,0HAA0H;QACzG,gBAAW,GAAY,oBAAoB,EAAE,IAAI,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QAMrH,6DAA6D;QACrD,uBAAkB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC9C,6DAA6D;QACrD,qBAAgB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC5C,6DAA6D;QACrD,uBAAkB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAE9C,6DAA6D;QACrD,sBAAiB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC7C,6DAA6D;QACrD,sBAAiB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC7C,6DAA6D;QACrD,oBAAe,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC3C,6DAA6D;QACrD,wBAAmB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC/C,6DAA6D;QACrD,uBAAkB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC9C,6DAA6D;QACrD,sBAAiB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC7C,6DAA6D;QACrD,gCAA2B,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAE/C,oBAAe,GAAY,KAAK,CAAC;QAEjC,aAAQ,GAAG,CAAC,CAAC,CAAC;QACL,oBAAe,GAAG,oBAAoB,EAAE,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QACjH,qBAAgB,GAAG,oBAAoB,EAAE,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;QAI1H,oBAAe,GAAW,CAAC,CAAC;QAE5B,+BAA0B,GAAuC,IAAI,CAAC;QAE9E,6DAA6D;QACrD,2BAAsB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAClD,6DAA6D;QACrD,8BAAyB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAiBjD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,qBAAqB,GAAG,oBAAoB,CAAC;QAClD,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,iDAAiD;QACjD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;SACvB;QAED,2EAA2E;QAC3E,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE;YACpC,IAAI,CAAC,OAAO,CAAC,oBAAoB,GAAG,GAAG,EAAE;gBACrC,IAAI,CAAC,aAAa,EAAE,CAAC;YACzB,CAAC,CAAC;SACL;IACL,CAAC;IAED,mBAAmB;IACnB;;;;;;OAMG;IACI,SAAS,CAAC,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAC3E,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;QAEpD,IAAI,CAAC,MAAM,EAAE;YACT,4CAA4C;YAC5C,MAAM,yBAAyB,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;SAC3D;QAED,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE;YAC1E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;SAC1D;QAED,MAAM,YAAY,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;QACxC,IAAI,YAAY,KAAK,SAAS,EAAE;YAC5B,4CAA4C;YAC5C,MAAM,wBAAwB,UAAU,eAAe,UAAU,CAAC,UAAU,CAAC,YAAY,UAAU,EAAE,CAAC;SACzG;QAED,IAAI,UAAU,KAAK,YAAY,CAAC,IAAI,EAAE;YAClC,KAAK,CAAC,IAAI,CAAC,iIAAiI,CAAC,CAAC;SACjJ;QAED,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,UAAsB;QAC3C,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC;IAClD,CAAC;IAED;;OAEG;IACI,OAAO;QACV,YAAY;QACZ,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;QACnC,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;QACtC,IAAI,CAAC,eAAe,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;QAChC,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC;QAEzC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,cAAc,EAAE,CAAC;SACzB;IACL,CAAC;IAED;;OAEG;IACK,aAAa;QACjB,MAAM,YAAY,GAAG,IAAI,EAAE,OAAO,CAAC,eAAe,EAAE,CAAC;QACrD,IAAI,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,kBAAkB,KAAK,YAAY,CAAC,EAAE;YACrF,iGAAiG;YACjG,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,wFAAwF;YACxF,IAAI,IAAI,CAAC,OAAO,EAAE;gBACd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;oBAC/B,IAAI,MAAM,EAAE;wBACR,KAAK,MAAM,aAAa,IAAI,MAAM,EAAE;4BAChC,MAAM,UAAU,GAAG,CAAC,aAAa,CAAC;4BAClC,MAAM,MAAM,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;4BAClC,IAAI,MAAM,EAAE;gCACR,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;oCAC/D,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;iCAC1B;6BACJ;yBACJ;qBACJ;iBACJ;aACJ;YAED,IAAI,CAAC,kBAAkB,GAAG,YAAY,CAAC;YACvC,kHAAkH;YAClH,IAAI,CAAC,kBAAkB,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC;YAC5I,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAE5B,oHAAoH;YACpH,IAAI,CAAC,yBAAyB,EAAE,CAAC;SACpC;IACL,CAAC;IAED;;OAEG;IACK,cAAc;QAClB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,cAAc;YACd,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC7E,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAE5E,kBAAkB;YAClB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE5E,iBAAiB;YACjB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAC5F,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YACpG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC3F,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBAC3C,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,oBAAoB,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;aACvG;YAED,iBAAiB;YACjB,MAAM,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC5E,MAAM,CAAC,mBAAmB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACrF;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;;OAGG;IACK,yBAAyB;QAC7B,IAAI,SAAS,CAAC,WAAW,EAAE;YACvB,MAAM,QAAQ,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAEzC,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;gBAC5B,IAAI,OAAO,EAAE;oBACT,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;iBAC7B;aACJ;SACJ;QAED,kEAAkE;QAClE,IAAI,OAAO,UAAU,KAAK,UAAU,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC,OAAO,EAAE;YAC1E,+HAA+H;YAC/H,+GAA+G;YAC/G,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrD;IACL,CAAC;IAED,oBAAoB;IACpB;;;OAGG;IACK,WAAW,CAAC,OAAY;QAC5B,MAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1D,MAAM,UAAU,GAAG,OAAO,CAAC,KAAK,CAAC;QAEjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,KAAK,CAAa,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE3F,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,UAAU,CAAC;IAC5C,CAAC;IAED;;;;;;OAMG;IACK,iBAAiB,CAAC,UAAsB,EAAE,UAAkB,EAAE,QAAgB,EAAE,QAAgB;QACpG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;QACD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,CAAC;QACjE,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,oEAAoE;QAC1H,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;QACtB,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACK,eAAe,CAAC,UAAsB,EAAE,UAAkB,EAAE,cAAsB;QACtF,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,4CAA4C;YAC5C,MAAM,6BAA6B,UAAU,CAAC,UAAU,CAAC,qBAAqB,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SACjC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACvC,MAAM,MAAM,GAAG,IAAI,KAAK,CAAS,cAAc,CAAC,CAAC;YAEjD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAEf,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SACnD;IACL,CAAC;IAED;;;;OAIG;IACK,iBAAiB,CAAC,UAAsB,EAAE,UAAkB;QAChE,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAC5C,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SACtD;IACL,CAAC;IAED;;OAEG;IACK,iBAAiB;QACrB,IAAI,CAAC,kBAAkB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC9B,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBACvB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;aAC9D;YAED,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,MAAM,WAAW,GAAG,GAAe,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBAErC,IAAI,IAAI,CAAC,WAAW,IAAI,GAAG,CAAC,OAAO,IAAI,GAAG,CAAC,GAAG,KAAK,MAAM,EAAE;oBACvD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE;wBACvC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;qBACpC;iBACJ;gBAED,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;aAC7D;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBACvB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;aAC9D;YAED,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,MAAM,WAAW,GAAG,GAAe,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBAErC,IAAI,IAAI,CAAC,WAAW,IAAI,GAAG,CAAC,GAAG,KAAK,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;oBACrE,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClC,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACtI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;wBACnB,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;qBAC7D;oBACD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;iBACnD;gBAED,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;aAC7D;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE;YAC3B,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE;wBAChB,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;wBAEb,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBAEhI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;qBAC7D;iBACJ;gBACD,IAAI,IAAI,CAAC,WAAW,EAAE;oBAClB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;iBACnD;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7E,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAC9E,CAAC;IAED;;OAEG;IACK,qBAAqB;QACzB,kHAAkH;QAClH,IAAI,CAAC,eAAe,GAAG,CAAC,oBAAoB,EAAE,IAAI,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAS,IAAI,CAAC,eAAe,CAAC,CAAC;SAClE;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC,EAAE,EAAE;YAC3C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAChC;QAED,IAAI,CAAC,iBAAiB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC7B,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAI,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEnG,iGAAiG;YACjG,2DAA2D;YAC3D,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,UAAU,KAAK,CAAC,CAAC,EAAE;gBACtD,MAAM,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE7C,IAAI,GAAG,IAAI,CAAC,EAAE;oBACV,UAAU,GAAG,GAAG,CAAC;oBACjB,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;oBAC1C,+DAA+D;oBAC/D,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;iBACnD;qBAAM;oBACH,0GAA0G;oBAC1G,KAAK,CAAC,IAAI,CAAC,kEAAkE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;oBACrG,OAAO;iBACV;aACJ;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;YAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,MAAM,WAAW,GAAG,GAAoB,CAAC;gBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;gBAE3C,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAE7C,oFAAoF;gBACpF,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;oBAC1E,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;iBACvC;gBAED,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;oBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;iBACjC;gBAED,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;gBAE1D,wDAAwD;gBACxD,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;oBACxC,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kDAAkD;oBAC7G,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,iBAAiB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC7B,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAI,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC;YAErE,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,MAAM,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE7C,IAAI,GAAG,IAAI,CAAC,EAAE;oBACV,UAAU,GAAG,GAAG,CAAC;oBACjB,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;iBAC7C;qBAAM;oBACH,0GAA0G;oBAC1G,KAAK,CAAC,IAAI,CAAC,kEAAkE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;oBACrG,OAAO;iBACV;aACJ;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;iBAAM,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACxC,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;aACnD;YAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,MAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,MAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBAExD,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;oBACjC,oCAAoC;oBACpC,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;wBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;qBACjC;oBAED,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE;wBAC9B,IAAI;4BACA,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;yBAC5D;wBAAC,OAAO,CAAC,EAAE;4BACR,aAAa;yBAChB;qBACJ;iBACJ;qBAAM;oBACH,mFAAmF;oBACnF,IAAI,GAAG,CAAC,SAAS,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE;wBAC/C,IAAI;4BACA,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;yBAC5D;wBAAC,OAAO,CAAC,EAAE;4BACR,aAAa;yBAChB;qBACJ;iBACJ;gBAED,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,MAAM,WAAW,GAAG,GAAe,CAAC;gBAEpC,gIAAgI;gBAChI,qHAAqH;gBACrH,iDAAiD;gBACjD,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBAExC,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;gBAE1D,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACxE,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;oBAC3C,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,eAAe,GAAG,CAAC,GAAG,EAAE,EAAE;YAC3B,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAErG,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,iFAAiF;gBACjF,IAAI,UAAU,KAAK,CAAC,CAAC,EAAE;oBACnB,OAAO;iBACV;qBAAM;oBACH,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;iBACzC;aACJ;YAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;YACvD,IAAI,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;gBAC1C,MAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,MAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBAExD,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,MAAM,WAAW,GAAG,GAAe,CAAC;gBAEpC,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;oBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;iBACjC;gBAED,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACxE,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;oBAC3C,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;gBAED,gIAAgI;gBAChI,qHAAqH;gBACrH,iDAAiD;gBACjD,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBAExC,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;oBACrH,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;qBAAM,IAAI,GAAG,CAAC,SAAS,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE;oBACpF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChE;gBAED,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;gBAE1D,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;oBACjC,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;iBACtD;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC/B,IAAI,GAAG,CAAC,WAAW,KAAK,OAAO,EAAE;gBAC7B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;oBAClF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;gBAED,KAAK,IAAI,UAAU,GAAG,YAAY,CAAC,SAAS,EAAE,UAAU,IAAI,YAAY,CAAC,cAAc,EAAE,UAAU,EAAE,EAAE;oBACnG,IAAI,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;wBAC3B,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;wBAExB,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBAEtI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;qBAC1D;iBACJ;aACJ;iBAAM;gBACH,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;gBAE/D,oFAAoF;gBACpF,IAAI,UAAU,KAAK,CAAC,CAAC,EAAE;oBACnB,OAAO;iBACV;gBAED,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE;oBAC5D,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChE;gBAED,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBAEvE,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAC9D,UAAU,CAAC,KAAK,EAChB,UAAU,EACV,YAAY,CAAC,SAAS,EACtB,CAAC,EACD,IAAI,EACJ,IAAI,CAAC,kBAAkB,EACvB,GAAG,CAAC,SAAS,CAChB,CAAC;gBAEF,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;gBAEhE,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;aAC5D;QACL,CAAC,CAAC;QAEF,gEAAgE;QAChE,IAAI,CAAC,eAAe;YAChB,SAAS,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC;gBACtC,CAAC,CAAC,OAAO,CAAC,kCAAkC;gBAC5C,CAAC,CAAO,QAAS,CAAC,YAAY,KAAK,SAAS;oBAC1C,CAAC,CAAC,YAAY,CAAC,8CAA8C;oBAC7D,CAAC,CAAC,gBAAgB,CAAC,CAAC,yDAAyD;QAEvF,2CAA2C;QAC3C,8FAA8F;QAC9F,yFAAyF;QACzF,0GAA0G;QAC1G,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,MAAM,IAAI,GAAG,cAAa,CAAC,CAAC;QAE5B,IAAI;YACA,MAAM,OAAO,GAAG,MAAM,CAAC,cAAc,CAAC,EAAE,EAAE,SAAS,EAAE;gBACjD,GAAG,EAAE;oBACD,gBAAgB,GAAG,IAAI,CAAC;gBAC5B,CAAC;aACJ,CAAC,CAAC;YAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;YAChE,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACtE;QAAC,OAAO,CAAC,EAAE;YACR,KAAK;SACR;QAED,IAAI,CAAC,iBAAiB,GAAG,GAAG,EAAE;YAC1B,uBAAuB;YACvB,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;oBAClF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;gBAED,KAAK,IAAI,UAAU,GAAG,YAAY,CAAC,SAAS,EAAE,UAAU,IAAI,YAAY,CAAC,cAAc,EAAE,UAAU,EAAE,EAAE;oBACnG,IAAI,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;wBAC3B,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;wBAExB,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBAEtI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;qBAC1D;iBACJ;aACJ;YAED,wBAAwB;YACxB,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBAE/C,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;oBAC7E,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBAEnD,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,SAAS,CAAC,EAAE;wBACxD,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAC;qBAC5D;oBAED,IAAI,SAAS,KAAK,CAAC,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;wBACzE,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;wBAEhD,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAC9D,UAAU,CAAC,KAAK,EAChB,UAAU,EACV,YAAY,CAAC,SAAS,EACtB,CAAC,EACD,IAAI,EACJ,IAAI,CAAC,kBAAkB,EACvB,SAAS,CACZ,CAAC;wBAEF,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;wBAEhE,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;wBACtC,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;qBAC5D;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC9B,MAAM,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YACpC,MAAM,UAAU,GAAG,CAAC,CAAC;YAErB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,CAAC;aACpE;YAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBACpD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,GAAG,CAAC,UAAU,IAAI,CAAC,CAAC;gBACtE,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBAEpD,MAAM,WAAW,GAAG,GAAe,CAAC;gBACpC,iFAAiF;gBACjF,+EAA+E;gBAC/E,sCAAsC;gBACtC,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;oBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;iBACjC;gBAED,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;aACJ;QACL,CAAC,CAAC;QAEF,sEAAsE;QACtE,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAC3C,IAAI,CAAC,2BAA2B,GAAG,CAAC,GAAG,EAAE,EAAE;gBACvC,IAAI,GAAG,CAAC,OAAO,GAAG,CAAC,EAAE;oBACjB,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;iBACjC;YACL,CAAC,CAAC;YACF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;SACpG;QAED,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjG,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEvI,qGAAqG;QACrG,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YACzE,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;aACzC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACK,qBAAqB;QACzB,IAAI,CAAC,sBAAsB,GAAG,CAAC,GAAQ,EAAE,EAAE;YACvC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAClC,CAAC,CAAC;QAEF,IAAI,CAAC,yBAAyB,GAAG,CAAC,GAAQ,EAAE,EAAE;YAC1C,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,MAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;gBAC9D,MAAM,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC;gBAErC,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC/C,OAAO,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;aACrC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;IACnF,CAAC;IAED;;;;;OAKG;IACK,aAAa,CAAC,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAChF,WAAW;QACX,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC,UAAU,CAAC,CAAC;QAE/C,IAAI,EAAE,IAAI,UAAU,KAAK,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE;YACjD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAEpD,IAAI,UAAU,IAAI,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE;gBACjC,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,CAAC;aAC1E;iBAAM;gBACH,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,KAAK,CAAC;aACrD;SACJ;IACL,CAAC;IAED;;;;OAIG;IACK,qBAAqB,CAAC,UAAkB;QAC5C,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;YACnC,sBAAsB;YACtB,OAAO,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC;SAC1F;aAAM,IAAI,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;YAC5H,eAAe;YACf,OAAO,UAAU,CAAC,IAAI,CAAC;SAC1B;aAAM,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;YAC1C,iBAAiB;YACjB,OAAO,UAAU,CAAC,MAAM,CAAC;SAC5B;QAED,OAAO,UAAU,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED;;;;OAIG;IACK,eAAe,CAAC,GAAQ;QAC5B,IAAI,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;QAElC,IAAI,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,GAAG,CAAC,WAAW,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,EAAE;YACzE,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;SACjC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ","sourcesContent":["import type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport type { IPointerEvent, IUIEvent } from \"../Events/deviceInputEvents\";\r\nimport { IsNavigatorAvailable } from \"../Misc/domManagement\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Tools } from \"../Misc/tools\";\r\nimport type { Nullable } from \"../types\";\r\nimport { DeviceEventFactory } from \"./eventFactory\";\r\nimport { DeviceType, PointerInput } from \"./InputDevices/deviceEnums\";\r\nimport type { IDeviceInputSystem } from \"./inputInterfaces\";\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nconst MAX_KEYCODES = 255;\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nconst MAX_POINTER_INPUTS = Object.keys(PointerInput).length / 2;\r\n\r\n/** @internal */\r\nexport class WebDeviceInputSystem implements IDeviceInputSystem {\r\n // Private Members\r\n private _inputs: Array<{ [deviceSlot: number]: Array<number> }> = [];\r\n private _gamepads: Array<DeviceType>;\r\n private _keyboardActive: boolean = false;\r\n private _pointerActive: boolean = false;\r\n private _elementToAttachTo: HTMLElement;\r\n private _metaKeys: Array<number>;\r\n private readonly _engine: AbstractEngine;\r\n private readonly _usingSafari: boolean = Tools.IsSafari();\r\n // Found solution for determining if MacOS is being used here:\r\n // https://stackoverflow.com/questions/10527983/best-way-to-detect-mac-os-x-or-windows-computers-with-javascript-or-jquery\r\n private readonly _usingMacOS: boolean = IsNavigatorAvailable() && /(Mac|iPhone|iPod|iPad)/i.test(navigator.platform);\r\n\r\n private _onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n private _onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n private _onInputChanged: (deviceType: DeviceType, deviceSlot: number, eventData: IUIEvent) => void;\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _keyboardDownEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _keyboardUpEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _keyboardBlurEvent = (evt: any) => {};\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerMoveEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerDownEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerUpEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerCancelEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerWheelEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerBlurEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerMacOSChromeOutEvent = (evt: any) => {};\r\n private _wheelEventName: string;\r\n private _eventsAttached: boolean = false;\r\n\r\n private _mouseId = -1;\r\n private readonly _isUsingFirefox = IsNavigatorAvailable() && navigator.userAgent && navigator.userAgent.indexOf(\"Firefox\") !== -1;\r\n private readonly _isUsingChromium = IsNavigatorAvailable() && navigator.userAgent && navigator.userAgent.indexOf(\"Chrome\") !== -1;\r\n\r\n // Array to store active Pointer ID values; prevents issues with negative pointerIds\r\n private _activeTouchIds: Array<number>;\r\n private _maxTouchPoints: number = 0;\r\n\r\n private _pointerInputClearObserver: Nullable<Observer<AbstractEngine>> = null;\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _gamepadConnectedEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _gamepadDisconnectedEvent = (evt: any) => {};\r\n\r\n private _eventPrefix: string;\r\n\r\n /**\r\n * Constructor for the WebDeviceInputSystem\r\n * @param engine Engine to reference\r\n * @param onDeviceConnected Callback to execute when device is connected\r\n * @param onDeviceDisconnected Callback to execute when device is disconnected\r\n * @param onInputChanged Callback to execute when input changes on device\r\n */\r\n constructor(\r\n engine: AbstractEngine,\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, eventData: IUIEvent) => void\r\n ) {\r\n this._eventPrefix = Tools.GetPointerPrefix(engine);\r\n this._engine = engine;\r\n\r\n this._onDeviceConnected = onDeviceConnected;\r\n this._onDeviceDisconnected = onDeviceDisconnected;\r\n this._onInputChanged = onInputChanged;\r\n\r\n // If we need a pointerId, set one for future use\r\n this._mouseId = this._isUsingFirefox ? 0 : 1;\r\n\r\n this._enableEvents();\r\n\r\n if (this._usingMacOS) {\r\n this._metaKeys = [];\r\n }\r\n\r\n // Set callback to enable event handler switching when inputElement changes\r\n if (!this._engine._onEngineViewChanged) {\r\n this._engine._onEngineViewChanged = () => {\r\n this._enableEvents();\r\n };\r\n }\r\n }\r\n\r\n // Public functions\r\n /**\r\n * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n public pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (!device) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unable to find device ${DeviceType[deviceType]}`;\r\n }\r\n\r\n if (deviceType >= DeviceType.DualShock && deviceType <= DeviceType.DualSense) {\r\n this._updateDevice(deviceType, deviceSlot, inputIndex);\r\n }\r\n\r\n const currentValue = device[inputIndex];\r\n if (currentValue === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unable to find input ${inputIndex} for device ${DeviceType[deviceType]} in slot ${deviceSlot}`;\r\n }\r\n\r\n if (inputIndex === PointerInput.Move) {\r\n Tools.Warn(`Unable to provide information for PointerInput.Move. Try using PointerInput.Horizontal or PointerInput.Vertical for move data.`);\r\n }\r\n\r\n return currentValue;\r\n }\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n public isDeviceAvailable(deviceType: DeviceType): boolean {\r\n return this._inputs[deviceType] !== undefined;\r\n }\r\n\r\n /**\r\n * Dispose of all the eventlisteners\r\n */\r\n public dispose(): void {\r\n // Callbacks\r\n this._onDeviceConnected = () => {};\r\n this._onDeviceDisconnected = () => {};\r\n this._onInputChanged = () => {};\r\n delete this._engine._onEngineViewChanged;\r\n\r\n if (this._elementToAttachTo) {\r\n this._disableEvents();\r\n }\r\n }\r\n\r\n /**\r\n * Enable listening for user input events\r\n */\r\n private _enableEvents(): void {\r\n const inputElement = this?._engine.getInputElement();\r\n if (inputElement && (!this._eventsAttached || this._elementToAttachTo !== inputElement)) {\r\n // Remove events before adding to avoid double events or simultaneous events on multiple canvases\r\n this._disableEvents();\r\n\r\n // If the inputs array has already been created, zero it out to before setting up events\r\n if (this._inputs) {\r\n for (const inputs of this._inputs) {\r\n if (inputs) {\r\n for (const deviceSlotKey in inputs) {\r\n const deviceSlot = +deviceSlotKey;\r\n const device = inputs[deviceSlot];\r\n if (device) {\r\n for (let inputIndex = 0; inputIndex < device.length; inputIndex++) {\r\n device[inputIndex] = 0;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._elementToAttachTo = inputElement;\r\n // Set tab index for the inputElement to the engine's canvasTabIndex, if and only if the element's tab index is -1\r\n this._elementToAttachTo.tabIndex = this._elementToAttachTo.tabIndex !== -1 ? this._elementToAttachTo.tabIndex : this._engine.canvasTabIndex;\r\n this._handleKeyActions();\r\n this._handlePointerActions();\r\n this._handleGamepadActions();\r\n this._eventsAttached = true;\r\n\r\n // Check for devices that are already connected but aren't registered. Currently, only checks for gamepads and mouse\r\n this._checkForConnectedDevices();\r\n }\r\n }\r\n\r\n /**\r\n * Disable listening for user input events\r\n */\r\n private _disableEvents(): void {\r\n if (this._elementToAttachTo) {\r\n // Blur Events\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._keyboardBlurEvent);\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._pointerBlurEvent);\r\n\r\n // Keyboard Events\r\n this._elementToAttachTo.removeEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.removeEventListener(\"keyup\", this._keyboardUpEvent);\r\n\r\n // Pointer Events\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"cancel\", this._pointerCancelEvent);\r\n this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent);\r\n if (this._usingMacOS && this._isUsingChromium) {\r\n this._elementToAttachTo.removeEventListener(\"lostpointercapture\", this._pointerMacOSChromeOutEvent);\r\n }\r\n\r\n // Gamepad Events\r\n window.removeEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.removeEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n if (this._pointerInputClearObserver) {\r\n this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver);\r\n }\r\n\r\n this._eventsAttached = false;\r\n }\r\n\r\n /**\r\n * Checks for existing connections to devices and register them, if necessary\r\n * Currently handles gamepads and mouse\r\n */\r\n private _checkForConnectedDevices(): void {\r\n if (navigator.getGamepads) {\r\n const gamepads = navigator.getGamepads();\r\n\r\n for (const gamepad of gamepads) {\r\n if (gamepad) {\r\n this._addGamePad(gamepad);\r\n }\r\n }\r\n }\r\n\r\n // If the device in use has mouse capabilities, pre-register mouse\r\n if (typeof matchMedia === \"function\" && matchMedia(\"(pointer:fine)\").matches) {\r\n // This will provide a dummy value for the cursor position and is expected to be overridden when the first mouse event happens.\r\n // There isn't any good way to get the current position outside of a pointer event so that's why this was done.\r\n this._addPointerDevice(DeviceType.Mouse, 0, 0, 0);\r\n }\r\n }\r\n\r\n // Private functions\r\n /**\r\n * Add a gamepad to the DeviceInputSystem\r\n * @param gamepad A single DOM Gamepad object\r\n */\r\n private _addGamePad(gamepad: any): void {\r\n const deviceType = this._getGamepadDeviceType(gamepad.id);\r\n const deviceSlot = gamepad.index;\r\n\r\n this._gamepads = this._gamepads || new Array<DeviceType>(gamepad.index + 1);\r\n this._registerDevice(deviceType, deviceSlot, gamepad.buttons.length + gamepad.axes.length);\r\n\r\n this._gamepads[deviceSlot] = deviceType;\r\n }\r\n\r\n /**\r\n * Add pointer device to DeviceInputSystem\r\n * @param deviceType Type of Pointer to add\r\n * @param deviceSlot Pointer ID (0 for mouse, pointerId for Touch)\r\n * @param currentX Current X at point of adding\r\n * @param currentY Current Y at point of adding\r\n */\r\n private _addPointerDevice(deviceType: DeviceType, deviceSlot: number, currentX: number, currentY: number): void {\r\n if (!this._pointerActive) {\r\n this._pointerActive = true;\r\n }\r\n this._registerDevice(deviceType, deviceSlot, MAX_POINTER_INPUTS);\r\n const pointer = this._inputs[deviceType][deviceSlot]; /* initialize our pointer position immediately after registration */\r\n pointer[0] = currentX;\r\n pointer[1] = currentY;\r\n }\r\n\r\n /**\r\n * Add device and inputs to device array\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param numberOfInputs Number of input entries to create for given device\r\n */\r\n private _registerDevice(deviceType: DeviceType, deviceSlot: number, numberOfInputs: number): void {\r\n if (deviceSlot === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unable to register device ${DeviceType[deviceType]} to undefined slot.`;\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n const device = new Array<number>(numberOfInputs);\r\n\r\n device.fill(0);\r\n\r\n this._inputs[deviceType][deviceSlot] = device;\r\n this._onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Given a specific device name, remove that device from the device map\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _unregisterDevice(deviceType: DeviceType, deviceSlot: number): void {\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n delete this._inputs[deviceType][deviceSlot];\r\n this._onDeviceDisconnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Handle all actions that come from keyboard interaction\r\n */\r\n private _handleKeyActions(): void {\r\n this._keyboardDownEvent = (evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 1;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n\r\n if (this._usingMacOS && evt.metaKey && evt.key !== \"Meta\") {\r\n if (!this._metaKeys.includes(evt.keyCode)) {\r\n this._metaKeys.push(evt.keyCode);\r\n }\r\n }\r\n\r\n this._onInputChanged(DeviceType.Keyboard, 0, deviceEvent);\r\n }\r\n };\r\n\r\n this._keyboardUpEvent = (evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 0;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n\r\n if (this._usingMacOS && evt.key === \"Meta\" && this._metaKeys.length > 0) {\r\n for (const keyCode of this._metaKeys) {\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Keyboard, 0, keyCode, 0, this, this._elementToAttachTo);\r\n kbKey[keyCode] = 0;\r\n this._onInputChanged(DeviceType.Keyboard, 0, deviceEvent);\r\n }\r\n this._metaKeys.splice(0, this._metaKeys.length);\r\n }\r\n\r\n this._onInputChanged(DeviceType.Keyboard, 0, deviceEvent);\r\n }\r\n };\r\n\r\n this._keyboardBlurEvent = () => {\r\n if (this._keyboardActive) {\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n\r\n for (let i = 0; i < kbKey.length; i++) {\r\n if (kbKey[i] !== 0) {\r\n kbKey[i] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Keyboard, 0, i, 0, this, this._elementToAttachTo);\r\n\r\n this._onInputChanged(DeviceType.Keyboard, 0, deviceEvent);\r\n }\r\n }\r\n if (this._usingMacOS) {\r\n this._metaKeys.splice(0, this._metaKeys.length);\r\n }\r\n }\r\n };\r\n\r\n this._elementToAttachTo.addEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.addEventListener(\"keyup\", this._keyboardUpEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._keyboardBlurEvent);\r\n }\r\n\r\n /**\r\n * Handle all actions that come from pointer interaction\r\n */\r\n private _handlePointerActions(): void {\r\n // If maxTouchPoints is defined, use that value. Otherwise, allow for a minimum for supported gestures like pinch\r\n this._maxTouchPoints = (IsNavigatorAvailable() && navigator.maxTouchPoints) || 2;\r\n if (!this._activeTouchIds) {\r\n this._activeTouchIds = new Array<number>(this._maxTouchPoints);\r\n }\r\n\r\n for (let i = 0; i < this._maxTouchPoints; i++) {\r\n this._activeTouchIds[i] = -1;\r\n }\r\n\r\n this._pointerMoveEvent = (evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n let deviceSlot = deviceType === DeviceType.Mouse ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n // In the event that we're gettting pointermove events from touch inputs that we aren't tracking,\r\n // look for an available slot and retroactively connect it.\r\n if (deviceType === DeviceType.Touch && deviceSlot === -1) {\r\n const idx = this._activeTouchIds.indexOf(-1);\r\n\r\n if (idx >= 0) {\r\n deviceSlot = idx;\r\n this._activeTouchIds[idx] = evt.pointerId;\r\n // Because this is a \"new\" input, inform the connected callback\r\n this._onDeviceConnected(deviceType, deviceSlot);\r\n } else {\r\n // We can't find an open slot to store new pointer so just return (can only support max number of touches)\r\n Tools.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);\r\n return;\r\n }\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n const deviceEvent = evt as IPointerEvent;\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n\r\n // For touches that aren't started with a down, we need to set the button state to 1\r\n if (deviceType === DeviceType.Touch && pointer[PointerInput.LeftClick] === 0) {\r\n pointer[PointerInput.LeftClick] = 1;\r\n }\r\n\r\n if (evt.pointerId === undefined) {\r\n evt.pointerId = this._mouseId;\r\n }\r\n\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n\r\n // Lets Propagate the event for move with same position.\r\n if (!this._usingSafari && evt.button !== -1) {\r\n deviceEvent.inputIndex = evt.button + 2;\r\n pointer[evt.button + 2] = pointer[evt.button + 2] ? 0 : 1; // Reverse state of button if evt.button has value\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n }\r\n };\r\n\r\n this._pointerDownEvent = (evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n let deviceSlot = deviceType === DeviceType.Mouse ? 0 : evt.pointerId;\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n const idx = this._activeTouchIds.indexOf(-1);\r\n\r\n if (idx >= 0) {\r\n deviceSlot = idx;\r\n this._activeTouchIds[idx] = evt.pointerId;\r\n } else {\r\n // We can't find an open slot to store new pointer so just return (can only support max number of touches)\r\n Tools.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);\r\n return;\r\n }\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n } else if (deviceType === DeviceType.Touch) {\r\n this._onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n\r\n if (deviceType === DeviceType.Mouse) {\r\n // Mouse; Set pointerId if undefined\r\n if (evt.pointerId === undefined) {\r\n evt.pointerId = this._mouseId;\r\n }\r\n\r\n if (!document.pointerLockElement) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(this._mouseId);\r\n } catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n } else {\r\n // Touch; Since touches are dynamically assigned, only set capture if we have an id\r\n if (evt.pointerId && !document.pointerLockElement) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(evt.pointerId);\r\n } catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 1;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n\r\n // NOTE: The +2 used here to is because PointerInput has the same value progression for its mouse buttons as PointerEvent.button\r\n // However, we have our X and Y values front-loaded to group together the touch inputs but not break this progression\r\n // EG. ([X, Y, Left-click], Middle-click, etc...)\r\n deviceEvent.inputIndex = evt.button + 2;\r\n\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n\r\n if (previousHorizontal !== evt.clientX || previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n }\r\n };\r\n\r\n this._pointerUpEvent = (evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = deviceType === DeviceType.Mouse ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n // If we're getting a pointerup event for a touch that isn't active, just return.\r\n if (deviceSlot === -1) {\r\n return;\r\n } else {\r\n this._activeTouchIds[deviceSlot] = -1;\r\n }\r\n }\r\n\r\n const pointer = this._inputs[deviceType]?.[deviceSlot];\r\n if (pointer && pointer[evt.button + 2] !== 0) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 0;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n\r\n if (evt.pointerId === undefined) {\r\n evt.pointerId = this._mouseId;\r\n }\r\n\r\n if (previousHorizontal !== evt.clientX || previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n\r\n // NOTE: The +2 used here to is because PointerInput has the same value progression for its mouse buttons as PointerEvent.button\r\n // However, we have our X and Y values front-loaded to group together the touch inputs but not break this progression\r\n // EG. ([X, Y, Left-click], Middle-click, etc...)\r\n deviceEvent.inputIndex = evt.button + 2;\r\n\r\n if (deviceType === DeviceType.Mouse && this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n } else if (evt.pointerId && this._elementToAttachTo.hasPointerCapture?.(evt.pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(evt.pointerId);\r\n }\r\n\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n this._onDeviceDisconnected(deviceType, deviceSlot);\r\n }\r\n }\r\n };\r\n\r\n this._pointerCancelEvent = (evt) => {\r\n if (evt.pointerType === \"mouse\") {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n\r\n if (this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n\r\n for (let inputIndex = PointerInput.LeftClick; inputIndex <= PointerInput.BrowserForward; inputIndex++) {\r\n if (pointer[inputIndex] === 1) {\r\n pointer[inputIndex] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, inputIndex, 0, this, this._elementToAttachTo);\r\n\r\n this._onInputChanged(DeviceType.Mouse, 0, deviceEvent);\r\n }\r\n }\r\n } else {\r\n const deviceSlot = this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n // If we're getting a pointercancel event for a touch that isn't active, just return\r\n if (deviceSlot === -1) {\r\n return;\r\n }\r\n\r\n if (this._elementToAttachTo.hasPointerCapture?.(evt.pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(evt.pointerId);\r\n }\r\n\r\n this._inputs[DeviceType.Touch][deviceSlot][PointerInput.LeftClick] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(\r\n DeviceType.Touch,\r\n deviceSlot,\r\n PointerInput.LeftClick,\r\n 0,\r\n this,\r\n this._elementToAttachTo,\r\n evt.pointerId\r\n );\r\n\r\n this._onInputChanged(DeviceType.Touch, deviceSlot, deviceEvent);\r\n\r\n this._activeTouchIds[deviceSlot] = -1;\r\n this._onDeviceDisconnected(DeviceType.Touch, deviceSlot);\r\n }\r\n };\r\n\r\n // Set Wheel Event Name, code originally from scene.inputManager\r\n this._wheelEventName =\r\n \"onwheel\" in document.createElement(\"div\")\r\n ? \"wheel\" // Modern browsers support \"wheel\"\r\n : (<any>document).onmousewheel !== undefined\r\n ? \"mousewheel\" // Webkit and IE support at least \"mousewheel\"\r\n : \"DOMMouseScroll\"; // let's assume that remaining browsers are older Firefox\r\n\r\n // Code originally in scene.inputManager.ts\r\n // Chrome reports warning in console if wheel listener doesn't set an explicit passive option.\r\n // IE11 only supports captureEvent:boolean, not options:object, and it defaults to false.\r\n // Feature detection technique copied from: https://github.com/github/eventlistener-polyfill (MIT license)\r\n let passiveSupported = false;\r\n const noop = function () {};\r\n\r\n try {\r\n const options = Object.defineProperty({}, \"passive\", {\r\n get: function () {\r\n passiveSupported = true;\r\n },\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(\"test\", noop, options);\r\n this._elementToAttachTo.removeEventListener(\"test\", noop, options);\r\n } catch (e) {\r\n /* */\r\n }\r\n\r\n this._pointerBlurEvent = () => {\r\n // Handle mouse buttons\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n\r\n if (this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n\r\n for (let inputIndex = PointerInput.LeftClick; inputIndex <= PointerInput.BrowserForward; inputIndex++) {\r\n if (pointer[inputIndex] === 1) {\r\n pointer[inputIndex] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, inputIndex, 0, this, this._elementToAttachTo);\r\n\r\n this._onInputChanged(DeviceType.Mouse, 0, deviceEvent);\r\n }\r\n }\r\n }\r\n\r\n // Handle Active Touches\r\n if (this.isDeviceAvailable(DeviceType.Touch)) {\r\n const pointer = this._inputs[DeviceType.Touch];\r\n\r\n for (let deviceSlot = 0; deviceSlot < this._activeTouchIds.length; deviceSlot++) {\r\n const pointerId = this._activeTouchIds[deviceSlot];\r\n\r\n if (this._elementToAttachTo.hasPointerCapture?.(pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(pointerId);\r\n }\r\n\r\n if (pointerId !== -1 && pointer[deviceSlot]?.[PointerInput.LeftClick] === 1) {\r\n pointer[deviceSlot][PointerInput.LeftClick] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(\r\n DeviceType.Touch,\r\n deviceSlot,\r\n PointerInput.LeftClick,\r\n 0,\r\n this,\r\n this._elementToAttachTo,\r\n pointerId\r\n );\r\n\r\n this._onInputChanged(DeviceType.Touch, deviceSlot, deviceEvent);\r\n\r\n this._activeTouchIds[deviceSlot] = -1;\r\n this._onDeviceDisconnected(DeviceType.Touch, deviceSlot);\r\n }\r\n }\r\n }\r\n };\r\n\r\n this._pointerWheelEvent = (evt) => {\r\n const deviceType = DeviceType.Mouse;\r\n const deviceSlot = 0;\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = [];\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._pointerActive = true;\r\n this._registerDevice(deviceType, deviceSlot, MAX_POINTER_INPUTS);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n pointer[PointerInput.MouseWheelX] = evt.deltaX || 0;\r\n pointer[PointerInput.MouseWheelY] = evt.deltaY || evt.wheelDelta || 0;\r\n pointer[PointerInput.MouseWheelZ] = evt.deltaZ || 0;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n // By default, there is no pointerId for mouse wheel events so we'll add one here\r\n // This logic was originally in the InputManager but was added here to make the\r\n // InputManager more platform-agnostic\r\n if (evt.pointerId === undefined) {\r\n evt.pointerId = this._mouseId;\r\n }\r\n\r\n if (pointer[PointerInput.MouseWheelX] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelX;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelY] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelY;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelZ] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelZ;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n }\r\n };\r\n\r\n // Workaround for MacOS Chromium Browsers for lost pointer capture bug\r\n if (this._usingMacOS && this._isUsingChromium) {\r\n this._pointerMacOSChromeOutEvent = (evt) => {\r\n if (evt.buttons > 1) {\r\n this._pointerCancelEvent(evt);\r\n }\r\n };\r\n this._elementToAttachTo.addEventListener(\"lostpointercapture\", this._pointerMacOSChromeOutEvent);\r\n }\r\n\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"cancel\", this._pointerCancelEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._pointerBlurEvent);\r\n this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, passiveSupported ? { passive: false } : false);\r\n\r\n // Since there's no up or down event for mouse wheel or delta x/y, clear mouse values at end of frame\r\n this._pointerInputClearObserver = this._engine.onEndFrameObservable.add(() => {\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n pointer[PointerInput.MouseWheelX] = 0;\r\n pointer[PointerInput.MouseWheelY] = 0;\r\n pointer[PointerInput.MouseWheelZ] = 0;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Handle all actions that come from gamepad interaction\r\n */\r\n private _handleGamepadActions(): void {\r\n this._gamepadConnectedEvent = (evt: any) => {\r\n this._addGamePad(evt.gamepad);\r\n };\r\n\r\n this._gamepadDisconnectedEvent = (evt: any) => {\r\n if (this._gamepads) {\r\n const deviceType = this._getGamepadDeviceType(evt.gamepad.id);\r\n const deviceSlot = evt.gamepad.index;\r\n\r\n this._unregisterDevice(deviceType, deviceSlot);\r\n delete this._gamepads[deviceSlot];\r\n }\r\n };\r\n\r\n window.addEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.addEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n /**\r\n * Update all non-event based devices with each frame\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n */\r\n private _updateDevice(deviceType: DeviceType, deviceSlot: number, inputIndex: number): void {\r\n // Gamepads\r\n const gp = navigator.getGamepads()[deviceSlot];\r\n\r\n if (gp && deviceType === this._gamepads[deviceSlot]) {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (inputIndex >= gp.buttons.length) {\r\n device[inputIndex] = gp.axes[inputIndex - gp.buttons.length].valueOf();\r\n } else {\r\n device[inputIndex] = gp.buttons[inputIndex].value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets DeviceType from the device name\r\n * @param deviceName Name of Device from DeviceInputSystem\r\n * @returns DeviceType enum value\r\n */\r\n private _getGamepadDeviceType(deviceName: string): DeviceType {\r\n if (deviceName.indexOf(\"054c\") !== -1) {\r\n // DualShock 4 Gamepad\r\n return deviceName.indexOf(\"0ce6\") !== -1 ? DeviceType.DualSense : DeviceType.DualShock;\r\n } else if (deviceName.indexOf(\"Xbox One\") !== -1 || deviceName.search(\"Xbox 360\") !== -1 || deviceName.search(\"xinput\") !== -1) {\r\n // Xbox Gamepad\r\n return DeviceType.Xbox;\r\n } else if (deviceName.indexOf(\"057e\") !== -1) {\r\n // Switch Gamepad\r\n return DeviceType.Switch;\r\n }\r\n\r\n return DeviceType.Generic;\r\n }\r\n\r\n /**\r\n * Get DeviceType from a given pointer/mouse/touch event.\r\n * @param evt PointerEvent to evaluate\r\n * @returns DeviceType interpreted from event\r\n */\r\n private _getPointerType(evt: any): DeviceType {\r\n let deviceType = DeviceType.Mouse;\r\n\r\n if (evt.pointerType === \"touch\" || evt.pointerType === \"pen\" || evt.touches) {\r\n deviceType = DeviceType.Touch;\r\n }\r\n\r\n return deviceType;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webDeviceInputSystem.js","sourceRoot":"","sources":["../../../../dev/core/src/DeviceInput/webDeviceInputSystem.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,uBAAuB,CAAC;AAE7D,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAGtE,gEAAgE;AAChE,MAAM,YAAY,GAAG,GAAG,CAAC;AACzB,gEAAgE;AAChE,MAAM,kBAAkB,GAAG,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;AAEhE,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IA2D7B;;;;;;OAMG;IACH,YACI,MAAsB,EACtB,iBAAuE,EACvE,oBAA0E,EAC1E,cAAyF;QArE7F,kBAAkB;QACV,YAAO,GAAmD,EAAE,CAAC;QAE7D,oBAAe,GAAY,KAAK,CAAC;QACjC,mBAAc,GAAY,KAAK,CAAC;QAIvB,iBAAY,GAAY,KAAK,CAAC,QAAQ,EAAE,CAAC;QAC1D,8DAA8D;QAC9D,0HAA0H;QACzG,gBAAW,GAAY,oBAAoB,EAAE,IAAI,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QAMrH,6DAA6D;QACrD,uBAAkB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC9C,6DAA6D;QACrD,qBAAgB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC5C,6DAA6D;QACrD,uBAAkB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAE9C,6DAA6D;QACrD,sBAAiB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC7C,6DAA6D;QACrD,sBAAiB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC7C,6DAA6D;QACrD,oBAAe,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC3C,6DAA6D;QACrD,wBAAmB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC/C,6DAA6D;QACrD,uBAAkB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC9C,6DAA6D;QACrD,sBAAiB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAC7C,6DAA6D;QACrD,gCAA2B,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAE/C,oBAAe,GAAY,KAAK,CAAC;QAEjC,aAAQ,GAAG,CAAC,CAAC,CAAC;QACL,oBAAe,GAAG,oBAAoB,EAAE,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QACjH,qBAAgB,GAAG,oBAAoB,EAAE,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;QAI1H,oBAAe,GAAW,CAAC,CAAC;QAE5B,+BAA0B,GAAuC,IAAI,CAAC;QAE9E,6DAA6D;QACrD,2BAAsB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAClD,6DAA6D;QACrD,8BAAyB,GAAG,CAAC,GAAQ,EAAE,EAAE,GAAE,CAAC,CAAC;QAiBjD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,qBAAqB,GAAG,oBAAoB,CAAC;QAClD,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,iDAAiD;QACjD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;SACvB;QAED,2EAA2E;QAC3E,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE;YACpC,IAAI,CAAC,OAAO,CAAC,oBAAoB,GAAG,GAAG,EAAE;gBACrC,IAAI,CAAC,aAAa,EAAE,CAAC;YACzB,CAAC,CAAC;SACL;IACL,CAAC;IAED,mBAAmB;IACnB;;;;;;OAMG;IACI,SAAS,CAAC,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAC3E,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;QAEpD,IAAI,CAAC,MAAM,EAAE;YACT,4CAA4C;YAC5C,MAAM,yBAAyB,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;SAC3D;QAED,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE;YAC1E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;SAC1D;QAED,MAAM,YAAY,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;QACxC,IAAI,YAAY,KAAK,SAAS,EAAE;YAC5B,4CAA4C;YAC5C,MAAM,wBAAwB,UAAU,eAAe,UAAU,CAAC,UAAU,CAAC,YAAY,UAAU,EAAE,CAAC;SACzG;QAED,IAAI,UAAU,KAAK,YAAY,CAAC,IAAI,EAAE;YAClC,KAAK,CAAC,IAAI,CAAC,iIAAiI,CAAC,CAAC;SACjJ;QAED,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,UAAsB;QAC3C,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC;IAClD,CAAC;IAED;;OAEG;IACI,OAAO;QACV,YAAY;QACZ,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;QACnC,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;QACtC,IAAI,CAAC,eAAe,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;QAChC,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC;QAEzC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,cAAc,EAAE,CAAC;SACzB;IACL,CAAC;IAED;;OAEG;IACK,aAAa;QACjB,MAAM,YAAY,GAAG,IAAI,EAAE,OAAO,CAAC,eAAe,EAAE,CAAC;QACrD,IAAI,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,kBAAkB,KAAK,YAAY,CAAC,EAAE;YACrF,iGAAiG;YACjG,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,wFAAwF;YACxF,IAAI,IAAI,CAAC,OAAO,EAAE;gBACd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;oBAC/B,IAAI,MAAM,EAAE;wBACR,KAAK,MAAM,aAAa,IAAI,MAAM,EAAE;4BAChC,MAAM,UAAU,GAAG,CAAC,aAAa,CAAC;4BAClC,MAAM,MAAM,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;4BAClC,IAAI,MAAM,EAAE;gCACR,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;oCAC/D,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;iCAC1B;6BACJ;yBACJ;qBACJ;iBACJ;aACJ;YAED,IAAI,CAAC,kBAAkB,GAAG,YAAY,CAAC;YACvC,kHAAkH;YAClH,IAAI,CAAC,kBAAkB,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC;YAC5I,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAE5B,oHAAoH;YACpH,IAAI,CAAC,yBAAyB,EAAE,CAAC;SACpC;IACL,CAAC;IAED;;OAEG;IACK,cAAc;QAClB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,cAAc;YACd,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC7E,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAE5E,kBAAkB;YAClB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAE5E,iBAAiB;YACjB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAC5F,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YACpG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC3F,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBAC3C,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,oBAAoB,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;aACvG;YAED,iBAAiB;YACjB,MAAM,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC5E,MAAM,CAAC,mBAAmB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACrF;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;;OAGG;IACK,yBAAyB;QAC7B,IAAI,SAAS,CAAC,WAAW,EAAE;YACvB,MAAM,QAAQ,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAEzC,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;gBAC5B,IAAI,OAAO,EAAE;oBACT,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;iBAC7B;aACJ;SACJ;QAED,kEAAkE;QAClE,IAAI,OAAO,UAAU,KAAK,UAAU,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC,OAAO,EAAE;YAC1E,+HAA+H;YAC/H,+GAA+G;YAC/G,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrD;IACL,CAAC;IAED,oBAAoB;IACpB;;;OAGG;IACK,WAAW,CAAC,OAAY;QAC5B,MAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1D,MAAM,UAAU,GAAG,OAAO,CAAC,KAAK,CAAC;QAEjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,KAAK,CAAa,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE3F,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,UAAU,CAAC;IAC5C,CAAC;IAED;;;;;;OAMG;IACK,iBAAiB,CAAC,UAAsB,EAAE,UAAkB,EAAE,QAAgB,EAAE,QAAgB;QACpG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;QACD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,CAAC;QACjE,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,oEAAoE;QAC1H,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;QACtB,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACK,eAAe,CAAC,UAAsB,EAAE,UAAkB,EAAE,cAAsB;QACtF,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,4CAA4C;YAC5C,MAAM,6BAA6B,UAAU,CAAC,UAAU,CAAC,qBAAqB,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SACjC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACvC,MAAM,MAAM,GAAG,IAAI,KAAK,CAAS,cAAc,CAAC,CAAC;YAEjD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAEf,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SACnD;IACL,CAAC;IAED;;;;OAIG;IACK,iBAAiB,CAAC,UAAsB,EAAE,UAAkB;QAChE,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAC5C,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SACtD;IACL,CAAC;IAED;;OAEG;IACK,iBAAiB;QACrB,IAAI,CAAC,kBAAkB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC9B,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBACvB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;aAC9D;YAED,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,MAAM,WAAW,GAAG,GAAe,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBAErC,IAAI,IAAI,CAAC,WAAW,IAAI,GAAG,CAAC,OAAO,IAAI,GAAG,CAAC,GAAG,KAAK,MAAM,EAAE;oBACvD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE;wBACvC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;qBACpC;iBACJ;gBAED,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;aAC7D;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBACvB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC;aAC9D;YAED,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,MAAM,WAAW,GAAG,GAAe,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBAErC,IAAI,IAAI,CAAC,WAAW,IAAI,GAAG,CAAC,GAAG,KAAK,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;oBACrE,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClC,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBACtI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;wBACnB,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;qBAC7D;oBACD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;iBACnD;gBAED,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;aAC7D;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE;YAC3B,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE;wBAChB,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;wBAEb,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBAEhI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;qBAC7D;iBACJ;gBACD,IAAI,IAAI,CAAC,WAAW,EAAE;oBAClB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;iBACnD;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7E,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAC9E,CAAC;IAED;;OAEG;IACK,qBAAqB;QACzB,kHAAkH;QAClH,IAAI,CAAC,eAAe,GAAG,CAAC,oBAAoB,EAAE,IAAI,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAS,IAAI,CAAC,eAAe,CAAC,CAAC;SAClE;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC,EAAE,EAAE;YAC3C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAChC;QAED,IAAI,CAAC,iBAAiB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC7B,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAI,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEnG,gGAAgG;YAChG,2DAA2D;YAC3D,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,UAAU,KAAK,CAAC,CAAC,EAAE;gBACtD,MAAM,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE7C,IAAI,GAAG,IAAI,CAAC,EAAE;oBACV,UAAU,GAAG,GAAG,CAAC;oBACjB,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;oBAC1C,+DAA+D;oBAC/D,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;iBACnD;qBAAM;oBACH,0GAA0G;oBAC1G,KAAK,CAAC,IAAI,CAAC,kEAAkE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;oBACrG,OAAO;iBACV;aACJ;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;YAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,MAAM,WAAW,GAAG,GAAoB,CAAC;gBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;gBAE3C,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAE7C,oFAAoF;gBACpF,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;oBAC1E,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;iBACvC;gBAED,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;oBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;iBACjC;gBAED,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;gBAE1D,wDAAwD;gBACxD,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;oBACxC,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kDAAkD;oBAC7G,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,iBAAiB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC7B,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAI,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC;YAErE,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,0DAA0D;gBAC1D,mHAAmH;gBACnH,IAAI,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;gBACtD,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;oBACZ,iEAAiE;oBACjE,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;iBAC1C;gBAED,IAAI,GAAG,IAAI,CAAC,EAAE;oBACV,UAAU,GAAG,GAAG,CAAC;oBACjB,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;iBAC7C;qBAAM;oBACH,0GAA0G;oBAC1G,KAAK,CAAC,IAAI,CAAC,kEAAkE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;oBACrG,OAAO;iBACV;aACJ;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;iBAAM,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACxC,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;aACnD;YAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,MAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,MAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBAExD,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;oBACjC,oCAAoC;oBACpC,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;wBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;qBACjC;oBAED,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE;wBAC9B,IAAI;4BACA,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;yBAC5D;wBAAC,OAAO,CAAC,EAAE;4BACR,aAAa;yBAChB;qBACJ;iBACJ;qBAAM;oBACH,mFAAmF;oBACnF,IAAI,GAAG,CAAC,SAAS,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE;wBAC/C,IAAI;4BACA,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;yBAC5D;wBAAC,OAAO,CAAC,EAAE;4BACR,aAAa;yBAChB;qBACJ;iBACJ;gBAED,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,MAAM,WAAW,GAAG,GAAe,CAAC;gBAEpC,gIAAgI;gBAChI,qHAAqH;gBACrH,iDAAiD;gBACjD,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBAExC,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;gBAE1D,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACxE,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;oBAC3C,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,eAAe,GAAG,CAAC,GAAG,EAAE,EAAE;YAC3B,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAErG,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,iFAAiF;gBACjF,IAAI,UAAU,KAAK,CAAC,CAAC,EAAE;oBACnB,OAAO;iBACV;qBAAM;oBACH,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;iBACzC;aACJ;YAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;YACvD,IAAI,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;gBAC1C,MAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,MAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBAExD,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,MAAM,WAAW,GAAG,GAAe,CAAC;gBAEpC,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;oBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;iBACjC;gBAED,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACxE,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC;oBAC3C,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;gBAED,gIAAgI;gBAChI,qHAAqH;gBACrH,iDAAiD;gBACjD,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBAExC,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;oBACrH,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;qBAAM,IAAI,GAAG,CAAC,SAAS,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE;oBACpF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChE;gBAED,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;gBAE1D,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;oBACjC,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;iBACtD;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC/B,IAAI,GAAG,CAAC,WAAW,KAAK,OAAO,EAAE;gBAC7B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;oBAClF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;gBAED,KAAK,IAAI,UAAU,GAAG,YAAY,CAAC,SAAS,EAAE,UAAU,IAAI,YAAY,CAAC,cAAc,EAAE,UAAU,EAAE,EAAE;oBACnG,IAAI,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;wBAC3B,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;wBAExB,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBAEtI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;qBAC1D;iBACJ;aACJ;iBAAM;gBACH,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;gBAE/D,oFAAoF;gBACpF,IAAI,UAAU,KAAK,CAAC,CAAC,EAAE;oBACnB,OAAO;iBACV;gBAED,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE;oBAC5D,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChE;gBAED,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBAEvE,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAC9D,UAAU,CAAC,KAAK,EAChB,UAAU,EACV,YAAY,CAAC,SAAS,EACtB,CAAC,EACD,IAAI,EACJ,IAAI,CAAC,kBAAkB,EACvB,GAAG,CAAC,SAAS,CAChB,CAAC;gBAEF,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;gBAEhE,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;aAC5D;QACL,CAAC,CAAC;QAEF,gEAAgE;QAChE,IAAI,CAAC,eAAe;YAChB,SAAS,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC;gBACtC,CAAC,CAAC,OAAO,CAAC,kCAAkC;gBAC5C,CAAC,CAAO,QAAS,CAAC,YAAY,KAAK,SAAS;oBAC1C,CAAC,CAAC,YAAY,CAAC,8CAA8C;oBAC7D,CAAC,CAAC,gBAAgB,CAAC,CAAC,yDAAyD;QAEvF,2CAA2C;QAC3C,8FAA8F;QAC9F,yFAAyF;QACzF,0GAA0G;QAC1G,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,MAAM,IAAI,GAAG,cAAa,CAAC,CAAC;QAE5B,IAAI;YACA,MAAM,OAAO,GAAG,MAAM,CAAC,cAAc,CAAC,EAAE,EAAE,SAAS,EAAE;gBACjD,GAAG,EAAE;oBACD,gBAAgB,GAAG,IAAI,CAAC;gBAC5B,CAAC;aACJ,CAAC,CAAC;YAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;YAChE,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACtE;QAAC,OAAO,CAAC,EAAE;YACR,KAAK;SACR;QAED,IAAI,CAAC,iBAAiB,GAAG,GAAG,EAAE;YAC1B,uBAAuB;YACvB,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;oBAClF,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;gBAED,KAAK,IAAI,UAAU,GAAG,YAAY,CAAC,SAAS,EAAE,UAAU,IAAI,YAAY,CAAC,cAAc,EAAE,UAAU,EAAE,EAAE;oBACnG,IAAI,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;wBAC3B,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;wBAExB,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;wBAEtI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;qBAC1D;iBACJ;aACJ;YAED,wBAAwB;YACxB,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBAE/C,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;oBAC7E,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBAEnD,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,CAAC,SAAS,CAAC,EAAE;wBACxD,IAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAC;qBAC5D;oBAED,IAAI,SAAS,KAAK,CAAC,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;wBACzE,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;wBAEhD,MAAM,WAAW,GAAa,kBAAkB,CAAC,iBAAiB,CAC9D,UAAU,CAAC,KAAK,EAChB,UAAU,EACV,YAAY,CAAC,SAAS,EACtB,CAAC,EACD,IAAI,EACJ,IAAI,CAAC,kBAAkB,EACvB,SAAS,CACZ,CAAC;wBAEF,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;wBAEhE,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;wBACtC,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;qBAC5D;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,CAAC,GAAG,EAAE,EAAE;YAC9B,MAAM,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YACpC,MAAM,UAAU,GAAG,CAAC,CAAC;YAErB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,kBAAkB,CAAC,CAAC;aACpE;YAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBACpD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,GAAG,CAAC,UAAU,IAAI,CAAC,CAAC;gBACtE,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBAEpD,MAAM,WAAW,GAAG,GAAe,CAAC;gBACpC,iFAAiF;gBACjF,+EAA+E;gBAC/E,sCAAsC;gBACtC,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;oBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC;iBACjC;gBAED,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;iBAC7D;aACJ;QACL,CAAC,CAAC;QAEF,sEAAsE;QACtE,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAC3C,IAAI,CAAC,2BAA2B,GAAG,CAAC,GAAG,EAAE,EAAE;gBACvC,IAAI,GAAG,CAAC,OAAO,GAAG,CAAC,EAAE;oBACjB,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;iBACjC;YACL,CAAC,CAAC;YACF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;SACpG;QAED,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjG,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEvI,qGAAqG;QACrG,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YACzE,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;aACzC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACK,qBAAqB;QACzB,IAAI,CAAC,sBAAsB,GAAG,CAAC,GAAQ,EAAE,EAAE;YACvC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAClC,CAAC,CAAC;QAEF,IAAI,CAAC,yBAAyB,GAAG,CAAC,GAAQ,EAAE,EAAE;YAC1C,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,MAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;gBAC9D,MAAM,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC;gBAErC,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC/C,OAAO,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;aACrC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;IACnF,CAAC;IAED;;;;;OAKG;IACK,aAAa,CAAC,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAChF,WAAW;QACX,MAAM,EAAE,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC,UAAU,CAAC,CAAC;QAE/C,IAAI,EAAE,IAAI,UAAU,KAAK,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE;YACjD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAEpD,IAAI,UAAU,IAAI,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE;gBACjC,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,CAAC;aAC1E;iBAAM;gBACH,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,KAAK,CAAC;aACrD;SACJ;IACL,CAAC;IAED;;;;OAIG;IACK,qBAAqB,CAAC,UAAkB;QAC5C,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;YACnC,sBAAsB;YACtB,OAAO,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC;SAC1F;aAAM,IAAI,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;YAC5H,eAAe;YACf,OAAO,UAAU,CAAC,IAAI,CAAC;SAC1B;aAAM,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;YAC1C,iBAAiB;YACjB,OAAO,UAAU,CAAC,MAAM,CAAC;SAC5B;QAED,OAAO,UAAU,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED;;;;OAIG;IACK,eAAe,CAAC,GAAQ;QAC5B,IAAI,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;QAElC,IAAI,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,GAAG,CAAC,WAAW,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,EAAE;YACzE,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;SACjC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ","sourcesContent":["import type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport type { IPointerEvent, IUIEvent } from \"../Events/deviceInputEvents\";\r\nimport { IsNavigatorAvailable } from \"../Misc/domManagement\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Tools } from \"../Misc/tools\";\r\nimport type { Nullable } from \"../types\";\r\nimport { DeviceEventFactory } from \"./eventFactory\";\r\nimport { DeviceType, PointerInput } from \"./InputDevices/deviceEnums\";\r\nimport type { IDeviceInputSystem } from \"./inputInterfaces\";\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nconst MAX_KEYCODES = 255;\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nconst MAX_POINTER_INPUTS = Object.keys(PointerInput).length / 2;\r\n\r\n/** @internal */\r\nexport class WebDeviceInputSystem implements IDeviceInputSystem {\r\n // Private Members\r\n private _inputs: Array<{ [deviceSlot: number]: Array<number> }> = [];\r\n private _gamepads: Array<DeviceType>;\r\n private _keyboardActive: boolean = false;\r\n private _pointerActive: boolean = false;\r\n private _elementToAttachTo: HTMLElement;\r\n private _metaKeys: Array<number>;\r\n private readonly _engine: AbstractEngine;\r\n private readonly _usingSafari: boolean = Tools.IsSafari();\r\n // Found solution for determining if MacOS is being used here:\r\n // https://stackoverflow.com/questions/10527983/best-way-to-detect-mac-os-x-or-windows-computers-with-javascript-or-jquery\r\n private readonly _usingMacOS: boolean = IsNavigatorAvailable() && /(Mac|iPhone|iPod|iPad)/i.test(navigator.platform);\r\n\r\n private _onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n private _onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n private _onInputChanged: (deviceType: DeviceType, deviceSlot: number, eventData: IUIEvent) => void;\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _keyboardDownEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _keyboardUpEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _keyboardBlurEvent = (evt: any) => {};\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerMoveEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerDownEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerUpEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerCancelEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerWheelEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerBlurEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _pointerMacOSChromeOutEvent = (evt: any) => {};\r\n private _wheelEventName: string;\r\n private _eventsAttached: boolean = false;\r\n\r\n private _mouseId = -1;\r\n private readonly _isUsingFirefox = IsNavigatorAvailable() && navigator.userAgent && navigator.userAgent.indexOf(\"Firefox\") !== -1;\r\n private readonly _isUsingChromium = IsNavigatorAvailable() && navigator.userAgent && navigator.userAgent.indexOf(\"Chrome\") !== -1;\r\n\r\n // Array to store active Pointer ID values; prevents issues with negative pointerIds\r\n private _activeTouchIds: Array<number>;\r\n private _maxTouchPoints: number = 0;\r\n\r\n private _pointerInputClearObserver: Nullable<Observer<AbstractEngine>> = null;\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _gamepadConnectedEvent = (evt: any) => {};\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n private _gamepadDisconnectedEvent = (evt: any) => {};\r\n\r\n private _eventPrefix: string;\r\n\r\n /**\r\n * Constructor for the WebDeviceInputSystem\r\n * @param engine Engine to reference\r\n * @param onDeviceConnected Callback to execute when device is connected\r\n * @param onDeviceDisconnected Callback to execute when device is disconnected\r\n * @param onInputChanged Callback to execute when input changes on device\r\n */\r\n constructor(\r\n engine: AbstractEngine,\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, eventData: IUIEvent) => void\r\n ) {\r\n this._eventPrefix = Tools.GetPointerPrefix(engine);\r\n this._engine = engine;\r\n\r\n this._onDeviceConnected = onDeviceConnected;\r\n this._onDeviceDisconnected = onDeviceDisconnected;\r\n this._onInputChanged = onInputChanged;\r\n\r\n // If we need a pointerId, set one for future use\r\n this._mouseId = this._isUsingFirefox ? 0 : 1;\r\n\r\n this._enableEvents();\r\n\r\n if (this._usingMacOS) {\r\n this._metaKeys = [];\r\n }\r\n\r\n // Set callback to enable event handler switching when inputElement changes\r\n if (!this._engine._onEngineViewChanged) {\r\n this._engine._onEngineViewChanged = () => {\r\n this._enableEvents();\r\n };\r\n }\r\n }\r\n\r\n // Public functions\r\n /**\r\n * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n public pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (!device) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unable to find device ${DeviceType[deviceType]}`;\r\n }\r\n\r\n if (deviceType >= DeviceType.DualShock && deviceType <= DeviceType.DualSense) {\r\n this._updateDevice(deviceType, deviceSlot, inputIndex);\r\n }\r\n\r\n const currentValue = device[inputIndex];\r\n if (currentValue === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unable to find input ${inputIndex} for device ${DeviceType[deviceType]} in slot ${deviceSlot}`;\r\n }\r\n\r\n if (inputIndex === PointerInput.Move) {\r\n Tools.Warn(`Unable to provide information for PointerInput.Move. Try using PointerInput.Horizontal or PointerInput.Vertical for move data.`);\r\n }\r\n\r\n return currentValue;\r\n }\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n public isDeviceAvailable(deviceType: DeviceType): boolean {\r\n return this._inputs[deviceType] !== undefined;\r\n }\r\n\r\n /**\r\n * Dispose of all the eventlisteners\r\n */\r\n public dispose(): void {\r\n // Callbacks\r\n this._onDeviceConnected = () => {};\r\n this._onDeviceDisconnected = () => {};\r\n this._onInputChanged = () => {};\r\n delete this._engine._onEngineViewChanged;\r\n\r\n if (this._elementToAttachTo) {\r\n this._disableEvents();\r\n }\r\n }\r\n\r\n /**\r\n * Enable listening for user input events\r\n */\r\n private _enableEvents(): void {\r\n const inputElement = this?._engine.getInputElement();\r\n if (inputElement && (!this._eventsAttached || this._elementToAttachTo !== inputElement)) {\r\n // Remove events before adding to avoid double events or simultaneous events on multiple canvases\r\n this._disableEvents();\r\n\r\n // If the inputs array has already been created, zero it out to before setting up events\r\n if (this._inputs) {\r\n for (const inputs of this._inputs) {\r\n if (inputs) {\r\n for (const deviceSlotKey in inputs) {\r\n const deviceSlot = +deviceSlotKey;\r\n const device = inputs[deviceSlot];\r\n if (device) {\r\n for (let inputIndex = 0; inputIndex < device.length; inputIndex++) {\r\n device[inputIndex] = 0;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._elementToAttachTo = inputElement;\r\n // Set tab index for the inputElement to the engine's canvasTabIndex, if and only if the element's tab index is -1\r\n this._elementToAttachTo.tabIndex = this._elementToAttachTo.tabIndex !== -1 ? this._elementToAttachTo.tabIndex : this._engine.canvasTabIndex;\r\n this._handleKeyActions();\r\n this._handlePointerActions();\r\n this._handleGamepadActions();\r\n this._eventsAttached = true;\r\n\r\n // Check for devices that are already connected but aren't registered. Currently, only checks for gamepads and mouse\r\n this._checkForConnectedDevices();\r\n }\r\n }\r\n\r\n /**\r\n * Disable listening for user input events\r\n */\r\n private _disableEvents(): void {\r\n if (this._elementToAttachTo) {\r\n // Blur Events\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._keyboardBlurEvent);\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._pointerBlurEvent);\r\n\r\n // Keyboard Events\r\n this._elementToAttachTo.removeEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.removeEventListener(\"keyup\", this._keyboardUpEvent);\r\n\r\n // Pointer Events\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"cancel\", this._pointerCancelEvent);\r\n this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent);\r\n if (this._usingMacOS && this._isUsingChromium) {\r\n this._elementToAttachTo.removeEventListener(\"lostpointercapture\", this._pointerMacOSChromeOutEvent);\r\n }\r\n\r\n // Gamepad Events\r\n window.removeEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.removeEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n if (this._pointerInputClearObserver) {\r\n this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver);\r\n }\r\n\r\n this._eventsAttached = false;\r\n }\r\n\r\n /**\r\n * Checks for existing connections to devices and register them, if necessary\r\n * Currently handles gamepads and mouse\r\n */\r\n private _checkForConnectedDevices(): void {\r\n if (navigator.getGamepads) {\r\n const gamepads = navigator.getGamepads();\r\n\r\n for (const gamepad of gamepads) {\r\n if (gamepad) {\r\n this._addGamePad(gamepad);\r\n }\r\n }\r\n }\r\n\r\n // If the device in use has mouse capabilities, pre-register mouse\r\n if (typeof matchMedia === \"function\" && matchMedia(\"(pointer:fine)\").matches) {\r\n // This will provide a dummy value for the cursor position and is expected to be overridden when the first mouse event happens.\r\n // There isn't any good way to get the current position outside of a pointer event so that's why this was done.\r\n this._addPointerDevice(DeviceType.Mouse, 0, 0, 0);\r\n }\r\n }\r\n\r\n // Private functions\r\n /**\r\n * Add a gamepad to the DeviceInputSystem\r\n * @param gamepad A single DOM Gamepad object\r\n */\r\n private _addGamePad(gamepad: any): void {\r\n const deviceType = this._getGamepadDeviceType(gamepad.id);\r\n const deviceSlot = gamepad.index;\r\n\r\n this._gamepads = this._gamepads || new Array<DeviceType>(gamepad.index + 1);\r\n this._registerDevice(deviceType, deviceSlot, gamepad.buttons.length + gamepad.axes.length);\r\n\r\n this._gamepads[deviceSlot] = deviceType;\r\n }\r\n\r\n /**\r\n * Add pointer device to DeviceInputSystem\r\n * @param deviceType Type of Pointer to add\r\n * @param deviceSlot Pointer ID (0 for mouse, pointerId for Touch)\r\n * @param currentX Current X at point of adding\r\n * @param currentY Current Y at point of adding\r\n */\r\n private _addPointerDevice(deviceType: DeviceType, deviceSlot: number, currentX: number, currentY: number): void {\r\n if (!this._pointerActive) {\r\n this._pointerActive = true;\r\n }\r\n this._registerDevice(deviceType, deviceSlot, MAX_POINTER_INPUTS);\r\n const pointer = this._inputs[deviceType][deviceSlot]; /* initialize our pointer position immediately after registration */\r\n pointer[0] = currentX;\r\n pointer[1] = currentY;\r\n }\r\n\r\n /**\r\n * Add device and inputs to device array\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param numberOfInputs Number of input entries to create for given device\r\n */\r\n private _registerDevice(deviceType: DeviceType, deviceSlot: number, numberOfInputs: number): void {\r\n if (deviceSlot === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unable to register device ${DeviceType[deviceType]} to undefined slot.`;\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n const device = new Array<number>(numberOfInputs);\r\n\r\n device.fill(0);\r\n\r\n this._inputs[deviceType][deviceSlot] = device;\r\n this._onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Given a specific device name, remove that device from the device map\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _unregisterDevice(deviceType: DeviceType, deviceSlot: number): void {\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n delete this._inputs[deviceType][deviceSlot];\r\n this._onDeviceDisconnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Handle all actions that come from keyboard interaction\r\n */\r\n private _handleKeyActions(): void {\r\n this._keyboardDownEvent = (evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 1;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n\r\n if (this._usingMacOS && evt.metaKey && evt.key !== \"Meta\") {\r\n if (!this._metaKeys.includes(evt.keyCode)) {\r\n this._metaKeys.push(evt.keyCode);\r\n }\r\n }\r\n\r\n this._onInputChanged(DeviceType.Keyboard, 0, deviceEvent);\r\n }\r\n };\r\n\r\n this._keyboardUpEvent = (evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 0;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n\r\n if (this._usingMacOS && evt.key === \"Meta\" && this._metaKeys.length > 0) {\r\n for (const keyCode of this._metaKeys) {\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Keyboard, 0, keyCode, 0, this, this._elementToAttachTo);\r\n kbKey[keyCode] = 0;\r\n this._onInputChanged(DeviceType.Keyboard, 0, deviceEvent);\r\n }\r\n this._metaKeys.splice(0, this._metaKeys.length);\r\n }\r\n\r\n this._onInputChanged(DeviceType.Keyboard, 0, deviceEvent);\r\n }\r\n };\r\n\r\n this._keyboardBlurEvent = () => {\r\n if (this._keyboardActive) {\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n\r\n for (let i = 0; i < kbKey.length; i++) {\r\n if (kbKey[i] !== 0) {\r\n kbKey[i] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Keyboard, 0, i, 0, this, this._elementToAttachTo);\r\n\r\n this._onInputChanged(DeviceType.Keyboard, 0, deviceEvent);\r\n }\r\n }\r\n if (this._usingMacOS) {\r\n this._metaKeys.splice(0, this._metaKeys.length);\r\n }\r\n }\r\n };\r\n\r\n this._elementToAttachTo.addEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.addEventListener(\"keyup\", this._keyboardUpEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._keyboardBlurEvent);\r\n }\r\n\r\n /**\r\n * Handle all actions that come from pointer interaction\r\n */\r\n private _handlePointerActions(): void {\r\n // If maxTouchPoints is defined, use that value. Otherwise, allow for a minimum for supported gestures like pinch\r\n this._maxTouchPoints = (IsNavigatorAvailable() && navigator.maxTouchPoints) || 2;\r\n if (!this._activeTouchIds) {\r\n this._activeTouchIds = new Array<number>(this._maxTouchPoints);\r\n }\r\n\r\n for (let i = 0; i < this._maxTouchPoints; i++) {\r\n this._activeTouchIds[i] = -1;\r\n }\r\n\r\n this._pointerMoveEvent = (evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n let deviceSlot = deviceType === DeviceType.Mouse ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n // In the event that we're getting pointermove events from touch inputs that we aren't tracking,\r\n // look for an available slot and retroactively connect it.\r\n if (deviceType === DeviceType.Touch && deviceSlot === -1) {\r\n const idx = this._activeTouchIds.indexOf(-1);\r\n\r\n if (idx >= 0) {\r\n deviceSlot = idx;\r\n this._activeTouchIds[idx] = evt.pointerId;\r\n // Because this is a \"new\" input, inform the connected callback\r\n this._onDeviceConnected(deviceType, deviceSlot);\r\n } else {\r\n // We can't find an open slot to store new pointer so just return (can only support max number of touches)\r\n Tools.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);\r\n return;\r\n }\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n const deviceEvent = evt as IPointerEvent;\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n\r\n // For touches that aren't started with a down, we need to set the button state to 1\r\n if (deviceType === DeviceType.Touch && pointer[PointerInput.LeftClick] === 0) {\r\n pointer[PointerInput.LeftClick] = 1;\r\n }\r\n\r\n if (evt.pointerId === undefined) {\r\n evt.pointerId = this._mouseId;\r\n }\r\n\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n\r\n // Lets Propagate the event for move with same position.\r\n if (!this._usingSafari && evt.button !== -1) {\r\n deviceEvent.inputIndex = evt.button + 2;\r\n pointer[evt.button + 2] = pointer[evt.button + 2] ? 0 : 1; // Reverse state of button if evt.button has value\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n }\r\n };\r\n\r\n this._pointerDownEvent = (evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n let deviceSlot = deviceType === DeviceType.Mouse ? 0 : evt.pointerId;\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n // See if this pointerId is already using an existing slot\r\n // (possible on some devices which raise the pointerMove event before the pointerDown event, e.g. when using a pen)\r\n let idx = this._activeTouchIds.indexOf(evt.pointerId);\r\n if (idx === -1) {\r\n // If the pointerId wasn't already using a slot, find an open one\r\n idx = this._activeTouchIds.indexOf(-1);\r\n }\r\n\r\n if (idx >= 0) {\r\n deviceSlot = idx;\r\n this._activeTouchIds[idx] = evt.pointerId;\r\n } else {\r\n // We can't find an open slot to store new pointer so just return (can only support max number of touches)\r\n Tools.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);\r\n return;\r\n }\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n } else if (deviceType === DeviceType.Touch) {\r\n this._onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n\r\n if (deviceType === DeviceType.Mouse) {\r\n // Mouse; Set pointerId if undefined\r\n if (evt.pointerId === undefined) {\r\n evt.pointerId = this._mouseId;\r\n }\r\n\r\n if (!document.pointerLockElement) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(this._mouseId);\r\n } catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n } else {\r\n // Touch; Since touches are dynamically assigned, only set capture if we have an id\r\n if (evt.pointerId && !document.pointerLockElement) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(evt.pointerId);\r\n } catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 1;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n\r\n // NOTE: The +2 used here to is because PointerInput has the same value progression for its mouse buttons as PointerEvent.button\r\n // However, we have our X and Y values front-loaded to group together the touch inputs but not break this progression\r\n // EG. ([X, Y, Left-click], Middle-click, etc...)\r\n deviceEvent.inputIndex = evt.button + 2;\r\n\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n\r\n if (previousHorizontal !== evt.clientX || previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n }\r\n };\r\n\r\n this._pointerUpEvent = (evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = deviceType === DeviceType.Mouse ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n // If we're getting a pointerup event for a touch that isn't active, just return.\r\n if (deviceSlot === -1) {\r\n return;\r\n } else {\r\n this._activeTouchIds[deviceSlot] = -1;\r\n }\r\n }\r\n\r\n const pointer = this._inputs[deviceType]?.[deviceSlot];\r\n if (pointer && pointer[evt.button + 2] !== 0) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 0;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n\r\n if (evt.pointerId === undefined) {\r\n evt.pointerId = this._mouseId;\r\n }\r\n\r\n if (previousHorizontal !== evt.clientX || previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Move;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n\r\n // NOTE: The +2 used here to is because PointerInput has the same value progression for its mouse buttons as PointerEvent.button\r\n // However, we have our X and Y values front-loaded to group together the touch inputs but not break this progression\r\n // EG. ([X, Y, Left-click], Middle-click, etc...)\r\n deviceEvent.inputIndex = evt.button + 2;\r\n\r\n if (deviceType === DeviceType.Mouse && this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n } else if (evt.pointerId && this._elementToAttachTo.hasPointerCapture?.(evt.pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(evt.pointerId);\r\n }\r\n\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n this._onDeviceDisconnected(deviceType, deviceSlot);\r\n }\r\n }\r\n };\r\n\r\n this._pointerCancelEvent = (evt) => {\r\n if (evt.pointerType === \"mouse\") {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n\r\n if (this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n\r\n for (let inputIndex = PointerInput.LeftClick; inputIndex <= PointerInput.BrowserForward; inputIndex++) {\r\n if (pointer[inputIndex] === 1) {\r\n pointer[inputIndex] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, inputIndex, 0, this, this._elementToAttachTo);\r\n\r\n this._onInputChanged(DeviceType.Mouse, 0, deviceEvent);\r\n }\r\n }\r\n } else {\r\n const deviceSlot = this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n // If we're getting a pointercancel event for a touch that isn't active, just return\r\n if (deviceSlot === -1) {\r\n return;\r\n }\r\n\r\n if (this._elementToAttachTo.hasPointerCapture?.(evt.pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(evt.pointerId);\r\n }\r\n\r\n this._inputs[DeviceType.Touch][deviceSlot][PointerInput.LeftClick] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(\r\n DeviceType.Touch,\r\n deviceSlot,\r\n PointerInput.LeftClick,\r\n 0,\r\n this,\r\n this._elementToAttachTo,\r\n evt.pointerId\r\n );\r\n\r\n this._onInputChanged(DeviceType.Touch, deviceSlot, deviceEvent);\r\n\r\n this._activeTouchIds[deviceSlot] = -1;\r\n this._onDeviceDisconnected(DeviceType.Touch, deviceSlot);\r\n }\r\n };\r\n\r\n // Set Wheel Event Name, code originally from scene.inputManager\r\n this._wheelEventName =\r\n \"onwheel\" in document.createElement(\"div\")\r\n ? \"wheel\" // Modern browsers support \"wheel\"\r\n : (<any>document).onmousewheel !== undefined\r\n ? \"mousewheel\" // Webkit and IE support at least \"mousewheel\"\r\n : \"DOMMouseScroll\"; // let's assume that remaining browsers are older Firefox\r\n\r\n // Code originally in scene.inputManager.ts\r\n // Chrome reports warning in console if wheel listener doesn't set an explicit passive option.\r\n // IE11 only supports captureEvent:boolean, not options:object, and it defaults to false.\r\n // Feature detection technique copied from: https://github.com/github/eventlistener-polyfill (MIT license)\r\n let passiveSupported = false;\r\n const noop = function () {};\r\n\r\n try {\r\n const options = Object.defineProperty({}, \"passive\", {\r\n get: function () {\r\n passiveSupported = true;\r\n },\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(\"test\", noop, options);\r\n this._elementToAttachTo.removeEventListener(\"test\", noop, options);\r\n } catch (e) {\r\n /* */\r\n }\r\n\r\n this._pointerBlurEvent = () => {\r\n // Handle mouse buttons\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n\r\n if (this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n\r\n for (let inputIndex = PointerInput.LeftClick; inputIndex <= PointerInput.BrowserForward; inputIndex++) {\r\n if (pointer[inputIndex] === 1) {\r\n pointer[inputIndex] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, inputIndex, 0, this, this._elementToAttachTo);\r\n\r\n this._onInputChanged(DeviceType.Mouse, 0, deviceEvent);\r\n }\r\n }\r\n }\r\n\r\n // Handle Active Touches\r\n if (this.isDeviceAvailable(DeviceType.Touch)) {\r\n const pointer = this._inputs[DeviceType.Touch];\r\n\r\n for (let deviceSlot = 0; deviceSlot < this._activeTouchIds.length; deviceSlot++) {\r\n const pointerId = this._activeTouchIds[deviceSlot];\r\n\r\n if (this._elementToAttachTo.hasPointerCapture?.(pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(pointerId);\r\n }\r\n\r\n if (pointerId !== -1 && pointer[deviceSlot]?.[PointerInput.LeftClick] === 1) {\r\n pointer[deviceSlot][PointerInput.LeftClick] = 0;\r\n\r\n const deviceEvent: IUIEvent = DeviceEventFactory.CreateDeviceEvent(\r\n DeviceType.Touch,\r\n deviceSlot,\r\n PointerInput.LeftClick,\r\n 0,\r\n this,\r\n this._elementToAttachTo,\r\n pointerId\r\n );\r\n\r\n this._onInputChanged(DeviceType.Touch, deviceSlot, deviceEvent);\r\n\r\n this._activeTouchIds[deviceSlot] = -1;\r\n this._onDeviceDisconnected(DeviceType.Touch, deviceSlot);\r\n }\r\n }\r\n }\r\n };\r\n\r\n this._pointerWheelEvent = (evt) => {\r\n const deviceType = DeviceType.Mouse;\r\n const deviceSlot = 0;\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = [];\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._pointerActive = true;\r\n this._registerDevice(deviceType, deviceSlot, MAX_POINTER_INPUTS);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n pointer[PointerInput.MouseWheelX] = evt.deltaX || 0;\r\n pointer[PointerInput.MouseWheelY] = evt.deltaY || evt.wheelDelta || 0;\r\n pointer[PointerInput.MouseWheelZ] = evt.deltaZ || 0;\r\n\r\n const deviceEvent = evt as IUIEvent;\r\n // By default, there is no pointerId for mouse wheel events so we'll add one here\r\n // This logic was originally in the InputManager but was added here to make the\r\n // InputManager more platform-agnostic\r\n if (evt.pointerId === undefined) {\r\n evt.pointerId = this._mouseId;\r\n }\r\n\r\n if (pointer[PointerInput.MouseWheelX] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelX;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelY] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelY;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelZ] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelZ;\r\n this._onInputChanged(deviceType, deviceSlot, deviceEvent);\r\n }\r\n }\r\n };\r\n\r\n // Workaround for MacOS Chromium Browsers for lost pointer capture bug\r\n if (this._usingMacOS && this._isUsingChromium) {\r\n this._pointerMacOSChromeOutEvent = (evt) => {\r\n if (evt.buttons > 1) {\r\n this._pointerCancelEvent(evt);\r\n }\r\n };\r\n this._elementToAttachTo.addEventListener(\"lostpointercapture\", this._pointerMacOSChromeOutEvent);\r\n }\r\n\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"cancel\", this._pointerCancelEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._pointerBlurEvent);\r\n this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, passiveSupported ? { passive: false } : false);\r\n\r\n // Since there's no up or down event for mouse wheel or delta x/y, clear mouse values at end of frame\r\n this._pointerInputClearObserver = this._engine.onEndFrameObservable.add(() => {\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n pointer[PointerInput.MouseWheelX] = 0;\r\n pointer[PointerInput.MouseWheelY] = 0;\r\n pointer[PointerInput.MouseWheelZ] = 0;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Handle all actions that come from gamepad interaction\r\n */\r\n private _handleGamepadActions(): void {\r\n this._gamepadConnectedEvent = (evt: any) => {\r\n this._addGamePad(evt.gamepad);\r\n };\r\n\r\n this._gamepadDisconnectedEvent = (evt: any) => {\r\n if (this._gamepads) {\r\n const deviceType = this._getGamepadDeviceType(evt.gamepad.id);\r\n const deviceSlot = evt.gamepad.index;\r\n\r\n this._unregisterDevice(deviceType, deviceSlot);\r\n delete this._gamepads[deviceSlot];\r\n }\r\n };\r\n\r\n window.addEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.addEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n /**\r\n * Update all non-event based devices with each frame\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n */\r\n private _updateDevice(deviceType: DeviceType, deviceSlot: number, inputIndex: number): void {\r\n // Gamepads\r\n const gp = navigator.getGamepads()[deviceSlot];\r\n\r\n if (gp && deviceType === this._gamepads[deviceSlot]) {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (inputIndex >= gp.buttons.length) {\r\n device[inputIndex] = gp.axes[inputIndex - gp.buttons.length].valueOf();\r\n } else {\r\n device[inputIndex] = gp.buttons[inputIndex].value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets DeviceType from the device name\r\n * @param deviceName Name of Device from DeviceInputSystem\r\n * @returns DeviceType enum value\r\n */\r\n private _getGamepadDeviceType(deviceName: string): DeviceType {\r\n if (deviceName.indexOf(\"054c\") !== -1) {\r\n // DualShock 4 Gamepad\r\n return deviceName.indexOf(\"0ce6\") !== -1 ? DeviceType.DualSense : DeviceType.DualShock;\r\n } else if (deviceName.indexOf(\"Xbox One\") !== -1 || deviceName.search(\"Xbox 360\") !== -1 || deviceName.search(\"xinput\") !== -1) {\r\n // Xbox Gamepad\r\n return DeviceType.Xbox;\r\n } else if (deviceName.indexOf(\"057e\") !== -1) {\r\n // Switch Gamepad\r\n return DeviceType.Switch;\r\n }\r\n\r\n return DeviceType.Generic;\r\n }\r\n\r\n /**\r\n * Get DeviceType from a given pointer/mouse/touch event.\r\n * @param evt PointerEvent to evaluate\r\n * @returns DeviceType interpreted from event\r\n */\r\n private _getPointerType(evt: any): DeviceType {\r\n let deviceType = DeviceType.Mouse;\r\n\r\n if (evt.pointerType === \"touch\" || evt.pointerType === \"pen\" || evt.touches) {\r\n deviceType = DeviceType.Touch;\r\n }\r\n\r\n return deviceType;\r\n }\r\n}\r\n"]}
@@ -1,4 +1,4 @@
1
- import type { Nullable } from "../types";
1
+ import type { FloatArray, Nullable } from "../types";
2
2
  import type { Effect } from "../Materials/effect";
3
3
  import type { IMatrixLike, IVector2Like, IVector3Like, IVector4Like, IColor3Like, IColor4Like, IQuaternionLike } from "../Maths/math.like";
4
4
  import type { AbstractEngine } from "./abstractEngine";
@@ -14,6 +14,13 @@ export interface IPipelineContext {
14
14
  * Gets a boolean indicating that the context is ready to be used (like shaders / pipelines are compiled and ready for instance)
15
15
  */
16
16
  readonly isReady: boolean;
17
+ /**
18
+ * Property used to handle vertex buffers with int values when the shader code expect float values.
19
+ * @internal
20
+ */
21
+ vertexBufferKindToType?: {
22
+ [kind: string]: number;
23
+ };
17
24
  /** @internal */
18
25
  _name?: string;
19
26
  /** @internal */
@@ -147,25 +154,25 @@ export interface IPipelineContext {
147
154
  * @param uniformName Name of the variable.
148
155
  * @param array array to be set.
149
156
  */
150
- setArray(uniformName: string, array: number[] | Float32Array): void;
157
+ setArray(uniformName: string, array: FloatArray): void;
151
158
  /**
152
159
  * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
153
160
  * @param uniformName Name of the variable.
154
161
  * @param array array to be set.
155
162
  */
156
- setArray2(uniformName: string, array: number[] | Float32Array): void;
163
+ setArray2(uniformName: string, array: FloatArray): void;
157
164
  /**
158
165
  * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
159
166
  * @param uniformName Name of the variable.
160
167
  * @param array array to be set.
161
168
  */
162
- setArray3(uniformName: string, array: number[] | Float32Array): void;
169
+ setArray3(uniformName: string, array: FloatArray): void;
163
170
  /**
164
171
  * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
165
172
  * @param uniformName Name of the variable.
166
173
  * @param array array to be set.
167
174
  */
168
- setArray4(uniformName: string, array: number[] | Float32Array): void;
175
+ setArray4(uniformName: string, array: FloatArray): void;
169
176
  /**
170
177
  * Sets matrices on a uniform variable.
171
178
  * @param uniformName Name of the variable.
@@ -1 +1 @@
1
- {"version":3,"file":"IPipelineContext.js","sourceRoot":"","sources":["../../../../dev/core/src/Engines/IPipelineContext.ts"],"names":[],"mappings":"","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { IMatrixLike, IVector2Like, IVector3Like, IVector4Like, IColor3Like, IColor4Like, IQuaternionLike } from \"../Maths/math.like\";\r\nimport type { AbstractEngine } from \"./abstractEngine\";\r\n\r\n/**\r\n * Class used to store and describe the pipeline context associated with an effect\r\n */\r\nexport interface IPipelineContext {\r\n /**\r\n * Gets a boolean indicating that this pipeline context is supporting asynchronous creating\r\n */\r\n readonly isAsync: boolean;\r\n /**\r\n * Gets a boolean indicating that the context is ready to be used (like shaders / pipelines are compiled and ready for instance)\r\n */\r\n readonly isReady: boolean;\r\n\r\n /** @internal */\r\n _name?: string;\r\n\r\n /** @internal */\r\n _getVertexShaderCode(): string | null;\r\n\r\n /** @internal */\r\n _getFragmentShaderCode(): string | null;\r\n\r\n /** @internal */\r\n _handlesSpectorRebuildCallback?(onCompiled: (compiledObject: any) => void): void;\r\n\r\n /** @internal */\r\n _fillEffectInformation(\r\n effect: Effect,\r\n uniformBuffersNames: { [key: string]: number },\r\n uniformsNames: string[],\r\n uniforms: { [key: string]: Nullable<WebGLUniformLocation> },\r\n samplerList: string[],\r\n samplers: { [key: string]: number },\r\n attributesNames: string[],\r\n attributes: number[]\r\n ): void;\r\n\r\n /** Releases the resources associated with the pipeline. */\r\n dispose(): void;\r\n\r\n /** set the engine, in case it is not a part of the constructor */\r\n setEngine<T extends AbstractEngine>(engine: T): void;\r\n\r\n /**\r\n * Sets an integer value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value Value to be set.\r\n */\r\n setInt(uniformName: string, value: number): void;\r\n\r\n /**\r\n * Sets an int2 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int2.\r\n * @param y Second int in int2.\r\n */\r\n setInt2(uniformName: string, x: number, y: number): void;\r\n\r\n /**\r\n * Sets an int3 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int3.\r\n * @param y Second int in int3.\r\n * @param z Third int in int3.\r\n */\r\n setInt3(uniformName: string, x: number, y: number, z: number): void;\r\n\r\n /**\r\n * Sets an int4 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int4.\r\n * @param y Second int in int4.\r\n * @param z Third int in int4.\r\n * @param w Fourth int in int4.\r\n */\r\n setInt4(uniformName: string, x: number, y: number, z: number, w: number): void;\r\n\r\n /**\r\n * Sets an int array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray2(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray3(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray4(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an unsigned integer value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value Value to be set.\r\n */\r\n setUInt(uniformName: string, value: number): void;\r\n\r\n /**\r\n * Sets an unsigned int2 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First unsigned int in uint2.\r\n * @param y Second unsigned int in uint2.\r\n */\r\n setUInt2(uniformName: string, x: number, y: number): void;\r\n\r\n /**\r\n * Sets an unsigned int3 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First unsigned int in uint3.\r\n * @param y Second unsigned int in uint3.\r\n * @param z Third unsigned int in uint3.\r\n */\r\n setUInt3(uniformName: string, x: number, y: number, z: number): void;\r\n\r\n /**\r\n * Sets an unsigned int4 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First unsigned int in uint4.\r\n * @param y Second unsigned int in uint4.\r\n * @param z Third unsigned int in uint4.\r\n * @param w Fourth unsigned int in uint4.\r\n */\r\n setUInt4(uniformName: string, x: number, y: number, z: number, w: number): void;\r\n\r\n /**\r\n * Sets an unsigned int array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setUIntArray(uniformName: string, array: Uint32Array): void;\r\n\r\n /**\r\n * Sets an unsigned int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setUIntArray2(uniformName: string, array: Uint32Array): void;\r\n\r\n /**\r\n * Sets an unsigned int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setUIntArray3(uniformName: string, array: Uint32Array): void;\r\n\r\n /**\r\n * Sets an unsigned int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setUIntArray4(uniformName: string, array: Uint32Array): void;\r\n\r\n /**\r\n * Sets an array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray(uniformName: string, array: number[] | Float32Array): void;\r\n\r\n /**\r\n * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray2(uniformName: string, array: number[] | Float32Array): void;\r\n\r\n /**\r\n * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray3(uniformName: string, array: number[] | Float32Array): void;\r\n\r\n /**\r\n * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray4(uniformName: string, array: number[] | Float32Array): void;\r\n\r\n /**\r\n * Sets matrices on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrices matrices to be set.\r\n */\r\n setMatrices(uniformName: string, matrices: Float32Array): void;\r\n\r\n /**\r\n * Sets matrix on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n setMatrix(uniformName: string, matrix: IMatrixLike): void;\r\n\r\n /**\r\n * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n setMatrix3x3(uniformName: string, matrix: Float32Array): void;\r\n\r\n /**\r\n * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n setMatrix2x2(uniformName: string, matrix: Float32Array): void;\r\n\r\n /**\r\n * Sets a float on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value value to be set.\r\n */\r\n setFloat(uniformName: string, value: number): void;\r\n\r\n /**\r\n * Sets a Vector2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector2 vector2 to be set.\r\n */\r\n setVector2(uniformName: string, vector2: IVector2Like): void;\r\n\r\n /**\r\n * Sets a float2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float2.\r\n * @param y Second float in float2.\r\n */\r\n setFloat2(uniformName: string, x: number, y: number): void;\r\n\r\n /**\r\n * Sets a Vector3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector3 Value to be set.\r\n */\r\n setVector3(uniformName: string, vector3: IVector3Like): void;\r\n\r\n /**\r\n * Sets a float3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float3.\r\n * @param y Second float in float3.\r\n * @param z Third float in float3.\r\n */\r\n setFloat3(uniformName: string, x: number, y: number, z: number): void;\r\n\r\n /**\r\n * Sets a Vector4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector4 Value to be set.\r\n */\r\n setVector4(uniformName: string, vector4: IVector4Like): void;\r\n\r\n /**\r\n * Sets a Quaternion on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param quaternion Value to be set.\r\n */\r\n setQuaternion(uniformName: string, quaternion: IQuaternionLike): void;\r\n\r\n /**\r\n * Sets a float4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float4.\r\n * @param y Second float in float4.\r\n * @param z Third float in float4.\r\n * @param w Fourth float in float4.\r\n */\r\n setFloat4(uniformName: string, x: number, y: number, z: number, w: number): void;\r\n\r\n /**\r\n * Sets a Color3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n */\r\n setColor3(uniformName: string, color3: IColor3Like): void;\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n * @param alpha Alpha value to be set.\r\n */\r\n setColor4(uniformName: string, color3: IColor3Like, alpha: number): void;\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable\r\n * @param uniformName defines the name of the variable\r\n * @param color4 defines the value to be set\r\n */\r\n setDirectColor4(uniformName: string, color4: IColor4Like): void;\r\n}\r\n"]}
1
+ {"version":3,"file":"IPipelineContext.js","sourceRoot":"","sources":["../../../../dev/core/src/Engines/IPipelineContext.ts"],"names":[],"mappings":"","sourcesContent":["import type { FloatArray, Nullable } from \"../types\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { IMatrixLike, IVector2Like, IVector3Like, IVector4Like, IColor3Like, IColor4Like, IQuaternionLike } from \"../Maths/math.like\";\r\nimport type { AbstractEngine } from \"./abstractEngine\";\r\n\r\n/**\r\n * Class used to store and describe the pipeline context associated with an effect\r\n */\r\nexport interface IPipelineContext {\r\n /**\r\n * Gets a boolean indicating that this pipeline context is supporting asynchronous creating\r\n */\r\n readonly isAsync: boolean;\r\n /**\r\n * Gets a boolean indicating that the context is ready to be used (like shaders / pipelines are compiled and ready for instance)\r\n */\r\n readonly isReady: boolean;\r\n\r\n /**\r\n * Property used to handle vertex buffers with int values when the shader code expect float values.\r\n * @internal\r\n */\r\n vertexBufferKindToType?: { [kind: string]: number };\r\n\r\n /** @internal */\r\n _name?: string;\r\n\r\n /** @internal */\r\n _getVertexShaderCode(): string | null;\r\n\r\n /** @internal */\r\n _getFragmentShaderCode(): string | null;\r\n\r\n /** @internal */\r\n _handlesSpectorRebuildCallback?(onCompiled: (compiledObject: any) => void): void;\r\n\r\n /** @internal */\r\n _fillEffectInformation(\r\n effect: Effect,\r\n uniformBuffersNames: { [key: string]: number },\r\n uniformsNames: string[],\r\n uniforms: { [key: string]: Nullable<WebGLUniformLocation> },\r\n samplerList: string[],\r\n samplers: { [key: string]: number },\r\n attributesNames: string[],\r\n attributes: number[]\r\n ): void;\r\n\r\n /** Releases the resources associated with the pipeline. */\r\n dispose(): void;\r\n\r\n /** set the engine, in case it is not a part of the constructor */\r\n setEngine<T extends AbstractEngine>(engine: T): void;\r\n\r\n /**\r\n * Sets an integer value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value Value to be set.\r\n */\r\n setInt(uniformName: string, value: number): void;\r\n\r\n /**\r\n * Sets an int2 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int2.\r\n * @param y Second int in int2.\r\n */\r\n setInt2(uniformName: string, x: number, y: number): void;\r\n\r\n /**\r\n * Sets an int3 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int3.\r\n * @param y Second int in int3.\r\n * @param z Third int in int3.\r\n */\r\n setInt3(uniformName: string, x: number, y: number, z: number): void;\r\n\r\n /**\r\n * Sets an int4 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First int in int4.\r\n * @param y Second int in int4.\r\n * @param z Third int in int4.\r\n * @param w Fourth int in int4.\r\n */\r\n setInt4(uniformName: string, x: number, y: number, z: number, w: number): void;\r\n\r\n /**\r\n * Sets an int array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray2(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray3(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setIntArray4(uniformName: string, array: Int32Array): void;\r\n\r\n /**\r\n * Sets an unsigned integer value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value Value to be set.\r\n */\r\n setUInt(uniformName: string, value: number): void;\r\n\r\n /**\r\n * Sets an unsigned int2 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First unsigned int in uint2.\r\n * @param y Second unsigned int in uint2.\r\n */\r\n setUInt2(uniformName: string, x: number, y: number): void;\r\n\r\n /**\r\n * Sets an unsigned int3 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First unsigned int in uint3.\r\n * @param y Second unsigned int in uint3.\r\n * @param z Third unsigned int in uint3.\r\n */\r\n setUInt3(uniformName: string, x: number, y: number, z: number): void;\r\n\r\n /**\r\n * Sets an unsigned int4 value on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First unsigned int in uint4.\r\n * @param y Second unsigned int in uint4.\r\n * @param z Third unsigned int in uint4.\r\n * @param w Fourth unsigned int in uint4.\r\n */\r\n setUInt4(uniformName: string, x: number, y: number, z: number, w: number): void;\r\n\r\n /**\r\n * Sets an unsigned int array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setUIntArray(uniformName: string, array: Uint32Array): void;\r\n\r\n /**\r\n * Sets an unsigned int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setUIntArray2(uniformName: string, array: Uint32Array): void;\r\n\r\n /**\r\n * Sets an unsigned int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setUIntArray3(uniformName: string, array: Uint32Array): void;\r\n\r\n /**\r\n * Sets an unsigned int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setUIntArray4(uniformName: string, array: Uint32Array): void;\r\n\r\n /**\r\n * Sets an array on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray(uniformName: string, array: FloatArray): void;\r\n\r\n /**\r\n * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray2(uniformName: string, array: FloatArray): void;\r\n\r\n /**\r\n * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray3(uniformName: string, array: FloatArray): void;\r\n\r\n /**\r\n * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)\r\n * @param uniformName Name of the variable.\r\n * @param array array to be set.\r\n */\r\n setArray4(uniformName: string, array: FloatArray): void;\r\n\r\n /**\r\n * Sets matrices on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrices matrices to be set.\r\n */\r\n setMatrices(uniformName: string, matrices: Float32Array): void;\r\n\r\n /**\r\n * Sets matrix on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n setMatrix(uniformName: string, matrix: IMatrixLike): void;\r\n\r\n /**\r\n * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n setMatrix3x3(uniformName: string, matrix: Float32Array): void;\r\n\r\n /**\r\n * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix)\r\n * @param uniformName Name of the variable.\r\n * @param matrix matrix to be set.\r\n */\r\n setMatrix2x2(uniformName: string, matrix: Float32Array): void;\r\n\r\n /**\r\n * Sets a float on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param value value to be set.\r\n */\r\n setFloat(uniformName: string, value: number): void;\r\n\r\n /**\r\n * Sets a Vector2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector2 vector2 to be set.\r\n */\r\n setVector2(uniformName: string, vector2: IVector2Like): void;\r\n\r\n /**\r\n * Sets a float2 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float2.\r\n * @param y Second float in float2.\r\n */\r\n setFloat2(uniformName: string, x: number, y: number): void;\r\n\r\n /**\r\n * Sets a Vector3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector3 Value to be set.\r\n */\r\n setVector3(uniformName: string, vector3: IVector3Like): void;\r\n\r\n /**\r\n * Sets a float3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float3.\r\n * @param y Second float in float3.\r\n * @param z Third float in float3.\r\n */\r\n setFloat3(uniformName: string, x: number, y: number, z: number): void;\r\n\r\n /**\r\n * Sets a Vector4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param vector4 Value to be set.\r\n */\r\n setVector4(uniformName: string, vector4: IVector4Like): void;\r\n\r\n /**\r\n * Sets a Quaternion on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param quaternion Value to be set.\r\n */\r\n setQuaternion(uniformName: string, quaternion: IQuaternionLike): void;\r\n\r\n /**\r\n * Sets a float4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param x First float in float4.\r\n * @param y Second float in float4.\r\n * @param z Third float in float4.\r\n * @param w Fourth float in float4.\r\n */\r\n setFloat4(uniformName: string, x: number, y: number, z: number, w: number): void;\r\n\r\n /**\r\n * Sets a Color3 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n */\r\n setColor3(uniformName: string, color3: IColor3Like): void;\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable.\r\n * @param uniformName Name of the variable.\r\n * @param color3 Value to be set.\r\n * @param alpha Alpha value to be set.\r\n */\r\n setColor4(uniformName: string, color3: IColor3Like, alpha: number): void;\r\n\r\n /**\r\n * Sets a Color4 on a uniform variable\r\n * @param uniformName defines the name of the variable\r\n * @param color4 defines the value to be set\r\n */\r\n setDirectColor4(uniformName: string, color4: IColor4Like): void;\r\n}\r\n"]}
@@ -48,9 +48,14 @@ export interface INativeEngine {
48
48
  submitCommands(): void;
49
49
  }
50
50
  /** @internal */
51
+ interface INativeEngineInfo {
52
+ version: string;
53
+ nonFloatVertexBuffers: true;
54
+ }
55
+ /** @internal */
51
56
  interface INativeEngineConstructor {
52
57
  prototype: INativeEngine;
53
- new (): INativeEngine;
58
+ new (info: INativeEngineInfo): INativeEngine;
54
59
  readonly PROTOCOL_VERSION: number;
55
60
  readonly CAPS_LIMITS_MAX_TEXTURE_SIZE: number;
56
61
  readonly CAPS_LIMITS_MAX_TEXTURE_LAYERS: number;
@@ -1 +1 @@
1
- {"version":3,"file":"nativeInterfaces.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Native/nativeInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { DeviceType } from \"../../DeviceInput/InputDevices/deviceEnums\";\r\nimport type { IDeviceInputSystem } from \"../../DeviceInput/inputInterfaces\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ICanvas, IImage } from \"../ICanvas\";\r\nimport type { NativeData, NativeDataStream } from \"./nativeDataStream\";\r\n\r\nexport type NativeTexture = NativeData;\r\nexport type NativeFramebuffer = NativeData;\r\nexport type NativeVertexArrayObject = NativeData;\r\nexport type NativeProgram = NativeData;\r\nexport type NativeUniform = NativeData;\r\n\r\n/** @internal */\r\nexport interface INativeEngine {\r\n dispose(): void;\r\n\r\n requestAnimationFrame(callback: () => void): void;\r\n setDeviceLostCallback(callback: () => void): void;\r\n\r\n createVertexArray(): NativeData;\r\n\r\n createIndexBuffer(dataBuffer: ArrayBuffer, dataByteOffset: number, dataByteLength: number, is32Bits: boolean, dynamic: boolean): NativeData;\r\n recordIndexBuffer(vertexArray: NativeData, indexBuffer: NativeData): void;\r\n updateDynamicIndexBuffer(indexBuffer: NativeData, data: ArrayBuffer, dataByteOffset: number, dataByteLength: number, startIndex: number): void;\r\n\r\n createVertexBuffer(dataBuffer: ArrayBuffer, dataByteOffset: number, dataByteLength: number, dynamic: boolean): NativeData;\r\n recordVertexBuffer(\r\n vertexArray: NativeData,\r\n vertexBuffer: NativeData,\r\n location: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n numElements: number,\r\n type: number,\r\n normalized: boolean,\r\n instanceDivisor: number\r\n ): void;\r\n updateDynamicVertexBuffer(vertexBuffer: NativeData, dataBuffer: ArrayBuffer, dataByteOffset: number, dataByteLength: number, vertexByteOffset?: number): void;\r\n\r\n createProgram(vertexShader: string, fragmentShader: string): NativeProgram;\r\n createProgramAsync(vertexShader: string, fragmentShader: string, onSuccess: () => void, onError: (error: Error) => void): NativeProgram;\r\n getUniforms(shaderProgram: NativeProgram, uniformsNames: string[]): WebGLUniformLocation[];\r\n getAttributes(shaderProgram: NativeProgram, attributeNames: string[]): number[];\r\n\r\n createTexture(): NativeTexture;\r\n initializeTexture(texture: NativeTexture, width: number, height: number, hasMips: boolean, format: number, renderTarget: boolean, srgb: boolean, samples: number): void;\r\n loadTexture(texture: NativeTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadRawTexture(texture: NativeTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean): void;\r\n loadRawTexture2DArray(\r\n texture: NativeTexture,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean\r\n ): void;\r\n loadCubeTexture(texture: NativeTexture, data: Array<ArrayBufferView>, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadCubeTextureWithMips(texture: NativeTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n getTextureWidth(texture: NativeTexture): number;\r\n getTextureHeight(texture: NativeTexture): number;\r\n copyTexture(desination: NativeTexture, source: NativeTexture): void;\r\n deleteTexture(texture: NativeTexture): void;\r\n readTexture(\r\n texture: NativeTexture,\r\n mipLevel: number,\r\n x: number,\r\n y: number,\r\n width: number,\r\n height: number,\r\n buffer: Nullable<ArrayBuffer>,\r\n bufferOffset: number,\r\n bufferLength: number\r\n ): Promise<ArrayBuffer>;\r\n\r\n createImageBitmap(data: ArrayBufferView | IImage): ImageBitmap;\r\n resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;\r\n\r\n createFrameBuffer(\r\n texture: Nullable<NativeTexture>,\r\n width: number,\r\n height: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n samples: number\r\n ): NativeFramebuffer;\r\n\r\n getRenderWidth(): number;\r\n getRenderHeight(): number;\r\n\r\n setHardwareScalingLevel(level: number): void;\r\n\r\n setViewPort(x: number, y: number, width: number, height: number): void;\r\n\r\n setCommandDataStream(dataStream: NativeDataStream): void;\r\n submitCommands(): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineConstructor {\r\n prototype: INativeEngine;\r\n new (): INativeEngine;\r\n\r\n readonly PROTOCOL_VERSION: number;\r\n\r\n readonly CAPS_LIMITS_MAX_TEXTURE_SIZE: number;\r\n readonly CAPS_LIMITS_MAX_TEXTURE_LAYERS: number;\r\n\r\n readonly TEXTURE_NEAREST_NEAREST: number;\r\n readonly TEXTURE_LINEAR_LINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_LINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST: number;\r\n\r\n readonly DEPTH_TEST_LESS: number;\r\n readonly DEPTH_TEST_LEQUAL: number;\r\n readonly DEPTH_TEST_EQUAL: number;\r\n readonly DEPTH_TEST_GEQUAL: number;\r\n readonly DEPTH_TEST_GREATER: number;\r\n readonly DEPTH_TEST_NOTEQUAL: number;\r\n readonly DEPTH_TEST_NEVER: number;\r\n readonly DEPTH_TEST_ALWAYS: number;\r\n\r\n readonly ADDRESS_MODE_WRAP: number;\r\n readonly ADDRESS_MODE_MIRROR: number;\r\n readonly ADDRESS_MODE_CLAMP: number;\r\n readonly ADDRESS_MODE_BORDER: number;\r\n readonly ADDRESS_MODE_MIRROR_ONCE: number;\r\n\r\n readonly TEXTURE_FORMAT_BC1: number;\r\n readonly TEXTURE_FORMAT_BC2: number;\r\n readonly TEXTURE_FORMAT_BC3: number;\r\n readonly TEXTURE_FORMAT_BC4: number;\r\n readonly TEXTURE_FORMAT_BC5: number;\r\n readonly TEXTURE_FORMAT_BC6H: number;\r\n readonly TEXTURE_FORMAT_BC7: number;\r\n readonly TEXTURE_FORMAT_ETC1: number;\r\n readonly TEXTURE_FORMAT_ETC2: number;\r\n readonly TEXTURE_FORMAT_ETC2A: number;\r\n readonly TEXTURE_FORMAT_ETC2A1: number;\r\n readonly TEXTURE_FORMAT_PTC12: number;\r\n readonly TEXTURE_FORMAT_PTC14: number;\r\n readonly TEXTURE_FORMAT_PTC12A: number;\r\n readonly TEXTURE_FORMAT_PTC14A: number;\r\n readonly TEXTURE_FORMAT_PTC22: number;\r\n readonly TEXTURE_FORMAT_PTC24: number;\r\n readonly TEXTURE_FORMAT_ATC: number;\r\n readonly TEXTURE_FORMAT_ATCE: number;\r\n readonly TEXTURE_FORMAT_ATCI: number;\r\n readonly TEXTURE_FORMAT_ASTC4x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x5: number;\r\n readonly TEXTURE_FORMAT_ASTC8x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x5: number;\r\n readonly TEXTURE_FORMAT_ASTC10x6: number;\r\n readonly TEXTURE_FORMAT_ASTC10x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x12: number;\r\n\r\n readonly TEXTURE_FORMAT_R1: number;\r\n readonly TEXTURE_FORMAT_A8: number;\r\n readonly TEXTURE_FORMAT_R8: number;\r\n readonly TEXTURE_FORMAT_R8I: number;\r\n readonly TEXTURE_FORMAT_R8U: number;\r\n readonly TEXTURE_FORMAT_R8S: number;\r\n readonly TEXTURE_FORMAT_R16: number;\r\n readonly TEXTURE_FORMAT_R16I: number;\r\n readonly TEXTURE_FORMAT_R16U: number;\r\n readonly TEXTURE_FORMAT_R16F: number;\r\n readonly TEXTURE_FORMAT_R16S: number;\r\n readonly TEXTURE_FORMAT_R32I: number;\r\n readonly TEXTURE_FORMAT_R32U: number;\r\n readonly TEXTURE_FORMAT_R32F: number;\r\n readonly TEXTURE_FORMAT_RG8: number;\r\n readonly TEXTURE_FORMAT_RG8I: number;\r\n readonly TEXTURE_FORMAT_RG8U: number;\r\n readonly TEXTURE_FORMAT_RG8S: number;\r\n readonly TEXTURE_FORMAT_RG16: number;\r\n readonly TEXTURE_FORMAT_RG16I: number;\r\n readonly TEXTURE_FORMAT_RG16U: number;\r\n readonly TEXTURE_FORMAT_RG16F: number;\r\n readonly TEXTURE_FORMAT_RG16S: number;\r\n readonly TEXTURE_FORMAT_RG32I: number;\r\n readonly TEXTURE_FORMAT_RG32U: number;\r\n readonly TEXTURE_FORMAT_RG32F: number;\r\n readonly TEXTURE_FORMAT_RGB8: number;\r\n readonly TEXTURE_FORMAT_RGB8I: number;\r\n readonly TEXTURE_FORMAT_RGB8U: number;\r\n readonly TEXTURE_FORMAT_RGB8S: number;\r\n readonly TEXTURE_FORMAT_RGB9E5F: number;\r\n readonly TEXTURE_FORMAT_BGRA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8I: number;\r\n readonly TEXTURE_FORMAT_RGBA8U: number;\r\n readonly TEXTURE_FORMAT_RGBA8S: number;\r\n readonly TEXTURE_FORMAT_RGBA16: number;\r\n readonly TEXTURE_FORMAT_RGBA16I: number;\r\n readonly TEXTURE_FORMAT_RGBA16U: number;\r\n readonly TEXTURE_FORMAT_RGBA16F: number;\r\n readonly TEXTURE_FORMAT_RGBA16S: number;\r\n readonly TEXTURE_FORMAT_RGBA32I: number;\r\n readonly TEXTURE_FORMAT_RGBA32U: number;\r\n readonly TEXTURE_FORMAT_RGBA32F: number;\r\n readonly TEXTURE_FORMAT_B5G6R5: number;\r\n readonly TEXTURE_FORMAT_R5G6B5: number;\r\n readonly TEXTURE_FORMAT_BGRA4: number;\r\n readonly TEXTURE_FORMAT_RGBA4: number;\r\n readonly TEXTURE_FORMAT_BGR5A1: number;\r\n readonly TEXTURE_FORMAT_RGB5A1: number;\r\n readonly TEXTURE_FORMAT_RGB10A2: number;\r\n readonly TEXTURE_FORMAT_RG11B10F: number;\r\n\r\n readonly TEXTURE_FORMAT_D16: number;\r\n readonly TEXTURE_FORMAT_D24: number;\r\n readonly TEXTURE_FORMAT_D24S8: number;\r\n readonly TEXTURE_FORMAT_D32: number;\r\n readonly TEXTURE_FORMAT_D16F: number;\r\n readonly TEXTURE_FORMAT_D24F: number;\r\n readonly TEXTURE_FORMAT_D32F: number;\r\n readonly TEXTURE_FORMAT_D0S8: number;\r\n\r\n readonly ATTRIB_TYPE_INT8: number;\r\n readonly ATTRIB_TYPE_UINT8: number;\r\n readonly ATTRIB_TYPE_INT16: number;\r\n readonly ATTRIB_TYPE_UINT16: number;\r\n readonly ATTRIB_TYPE_FLOAT: number;\r\n\r\n readonly ALPHA_DISABLE: number;\r\n readonly ALPHA_ADD: number;\r\n readonly ALPHA_COMBINE: number;\r\n readonly ALPHA_SUBTRACT: number;\r\n readonly ALPHA_MULTIPLY: number;\r\n readonly ALPHA_MAXIMIZED: number;\r\n readonly ALPHA_ONEONE: number;\r\n readonly ALPHA_PREMULTIPLIED: number;\r\n readonly ALPHA_PREMULTIPLIED_PORTERDUFF: number;\r\n readonly ALPHA_INTERPOLATE: number;\r\n readonly ALPHA_SCREENMODE: number;\r\n\r\n readonly STENCIL_TEST_LESS: number;\r\n readonly STENCIL_TEST_LEQUAL: number;\r\n readonly STENCIL_TEST_EQUAL: number;\r\n readonly STENCIL_TEST_GEQUAL: number;\r\n readonly STENCIL_TEST_GREATER: number;\r\n readonly STENCIL_TEST_NOTEQUAL: number;\r\n readonly STENCIL_TEST_NEVER: number;\r\n readonly STENCIL_TEST_ALWAYS: number;\r\n\r\n readonly STENCIL_OP_FAIL_S_ZERO: number;\r\n readonly STENCIL_OP_FAIL_S_KEEP: number;\r\n readonly STENCIL_OP_FAIL_S_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_S_INCR: number;\r\n readonly STENCIL_OP_FAIL_S_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_DECR: number;\r\n readonly STENCIL_OP_FAIL_S_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_INVERT: number;\r\n\r\n readonly STENCIL_OP_FAIL_Z_ZERO: number;\r\n readonly STENCIL_OP_FAIL_Z_KEEP: number;\r\n readonly STENCIL_OP_FAIL_Z_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_Z_INCR: number;\r\n readonly STENCIL_OP_FAIL_Z_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_DECR: number;\r\n readonly STENCIL_OP_FAIL_Z_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_INVERT: number;\r\n\r\n readonly STENCIL_OP_PASS_Z_ZERO: number;\r\n readonly STENCIL_OP_PASS_Z_KEEP: number;\r\n readonly STENCIL_OP_PASS_Z_REPLACE: number;\r\n readonly STENCIL_OP_PASS_Z_INCR: number;\r\n readonly STENCIL_OP_PASS_Z_INCRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_DECR: number;\r\n readonly STENCIL_OP_PASS_Z_DECRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_INVERT: number;\r\n\r\n readonly COMMAND_DELETEVERTEXARRAY: NativeData;\r\n readonly COMMAND_DELETEINDEXBUFFER: NativeData;\r\n readonly COMMAND_DELETEVERTEXBUFFER: NativeData;\r\n readonly COMMAND_SETPROGRAM: NativeData;\r\n readonly COMMAND_SETMATRIX: NativeData;\r\n readonly COMMAND_SETMATRIX3X3: NativeData;\r\n readonly COMMAND_SETMATRIX2X2: NativeData;\r\n readonly COMMAND_SETMATRICES: NativeData;\r\n readonly COMMAND_SETINT: NativeData;\r\n readonly COMMAND_SETINTARRAY: NativeData;\r\n readonly COMMAND_SETINTARRAY2: NativeData;\r\n readonly COMMAND_SETINTARRAY3: NativeData;\r\n readonly COMMAND_SETINTARRAY4: NativeData;\r\n readonly COMMAND_SETFLOATARRAY: NativeData;\r\n readonly COMMAND_SETFLOATARRAY2: NativeData;\r\n readonly COMMAND_SETFLOATARRAY3: NativeData;\r\n readonly COMMAND_SETFLOATARRAY4: NativeData;\r\n readonly COMMAND_SETTEXTURESAMPLING: NativeData;\r\n readonly COMMAND_SETTEXTUREWRAPMODE: NativeData;\r\n readonly COMMAND_SETTEXTUREANISOTROPICLEVEL: NativeData;\r\n readonly COMMAND_SETTEXTURE: NativeData;\r\n readonly COMMAND_UNSETTEXTURE?: NativeData;\r\n readonly COMMAND_DISCARDALLTEXTURES?: NativeData;\r\n readonly COMMAND_BINDVERTEXARRAY: NativeData;\r\n readonly COMMAND_SETSTATE: NativeData;\r\n readonly COMMAND_DELETEPROGRAM: NativeData;\r\n readonly COMMAND_SETZOFFSET: NativeData;\r\n readonly COMMAND_SETZOFFSETUNITS: NativeData;\r\n readonly COMMAND_SETDEPTHTEST: NativeData;\r\n readonly COMMAND_SETDEPTHWRITE: NativeData;\r\n readonly COMMAND_SETCOLORWRITE: NativeData;\r\n readonly COMMAND_SETBLENDMODE: NativeData;\r\n readonly COMMAND_SETFLOAT: NativeData;\r\n readonly COMMAND_SETFLOAT2: NativeData;\r\n readonly COMMAND_SETFLOAT3: NativeData;\r\n readonly COMMAND_SETFLOAT4: NativeData;\r\n readonly COMMAND_BINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_UNBINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DELETEFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DRAWINDEXED: NativeData;\r\n readonly COMMAND_DRAWINDEXEDINSTANCED?: NativeData;\r\n readonly COMMAND_DRAW: NativeData;\r\n readonly COMMAND_DRAWINSTANCED?: NativeData;\r\n readonly COMMAND_CLEAR: NativeData;\r\n readonly COMMAND_SETSTENCIL: NativeData;\r\n readonly COMMAND_SETVIEWPORT: NativeData;\r\n readonly COMMAND_SETSCISSOR: NativeData;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeCamera {\r\n createVideo(constraints: MediaTrackConstraints): any;\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement, invertY: boolean): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCameraConstructor {\r\n prototype: INativeCamera;\r\n new (): INativeCamera;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCanvasConstructor {\r\n prototype: ICanvas;\r\n new (): ICanvas;\r\n\r\n loadTTFAsync(fontName: string, buffer: ArrayBuffer): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeImageConstructor {\r\n prototype: IImage;\r\n new (): IImage;\r\n}\r\n\r\n/** @internal */\r\ninterface IDeviceInputSystemConstructor {\r\n prototype: IDeviceInputSystem;\r\n new (\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: number) => void\r\n ): IDeviceInputSystem;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeDataStream {\r\n writeBuffer(buffer: ArrayBuffer, length: number): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeDataStreamConstructor {\r\n prototype: INativeDataStream;\r\n new (requestFlushCallback: () => void): INativeDataStream;\r\n\r\n readonly VALIDATION_ENABLED: boolean;\r\n readonly VALIDATION_UINT_32: number;\r\n readonly VALIDATION_INT_32: number;\r\n readonly VALIDATION_FLOAT_32: number;\r\n readonly VALIDATION_UINT_32_ARRAY: number;\r\n readonly VALIDATION_INT_32_ARRAY: number;\r\n readonly VALIDATION_FLOAT_32_ARRAY: number;\r\n readonly VALIDATION_NATIVE_DATA: number;\r\n readonly VALIDATION_BOOLEAN: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface INative {\r\n Engine: INativeEngineConstructor;\r\n Camera: INativeCameraConstructor;\r\n Canvas: INativeCanvasConstructor;\r\n Image: INativeImageConstructor;\r\n XMLHttpRequest: any; // TODO: how to do this?\r\n DeviceInputSystem: IDeviceInputSystemConstructor;\r\n NativeDataStream: INativeDataStreamConstructor;\r\n}\r\n"]}
1
+ {"version":3,"file":"nativeInterfaces.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Native/nativeInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { DeviceType } from \"../../DeviceInput/InputDevices/deviceEnums\";\r\nimport type { IDeviceInputSystem } from \"../../DeviceInput/inputInterfaces\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ICanvas, IImage } from \"../ICanvas\";\r\nimport type { NativeData, NativeDataStream } from \"./nativeDataStream\";\r\n\r\nexport type NativeTexture = NativeData;\r\nexport type NativeFramebuffer = NativeData;\r\nexport type NativeVertexArrayObject = NativeData;\r\nexport type NativeProgram = NativeData;\r\nexport type NativeUniform = NativeData;\r\n\r\n/** @internal */\r\nexport interface INativeEngine {\r\n dispose(): void;\r\n\r\n requestAnimationFrame(callback: () => void): void;\r\n setDeviceLostCallback(callback: () => void): void;\r\n\r\n createVertexArray(): NativeData;\r\n\r\n createIndexBuffer(dataBuffer: ArrayBuffer, dataByteOffset: number, dataByteLength: number, is32Bits: boolean, dynamic: boolean): NativeData;\r\n recordIndexBuffer(vertexArray: NativeData, indexBuffer: NativeData): void;\r\n updateDynamicIndexBuffer(indexBuffer: NativeData, data: ArrayBuffer, dataByteOffset: number, dataByteLength: number, startIndex: number): void;\r\n\r\n createVertexBuffer(dataBuffer: ArrayBuffer, dataByteOffset: number, dataByteLength: number, dynamic: boolean): NativeData;\r\n recordVertexBuffer(\r\n vertexArray: NativeData,\r\n vertexBuffer: NativeData,\r\n location: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n numElements: number,\r\n type: number,\r\n normalized: boolean,\r\n instanceDivisor: number\r\n ): void;\r\n updateDynamicVertexBuffer(vertexBuffer: NativeData, dataBuffer: ArrayBuffer, dataByteOffset: number, dataByteLength: number, vertexByteOffset?: number): void;\r\n\r\n createProgram(vertexShader: string, fragmentShader: string): NativeProgram;\r\n createProgramAsync(vertexShader: string, fragmentShader: string, onSuccess: () => void, onError: (error: Error) => void): NativeProgram;\r\n getUniforms(shaderProgram: NativeProgram, uniformsNames: string[]): WebGLUniformLocation[];\r\n getAttributes(shaderProgram: NativeProgram, attributeNames: string[]): number[];\r\n\r\n createTexture(): NativeTexture;\r\n initializeTexture(texture: NativeTexture, width: number, height: number, hasMips: boolean, format: number, renderTarget: boolean, srgb: boolean, samples: number): void;\r\n loadTexture(texture: NativeTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadRawTexture(texture: NativeTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean): void;\r\n loadRawTexture2DArray(\r\n texture: NativeTexture,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean\r\n ): void;\r\n loadCubeTexture(texture: NativeTexture, data: Array<ArrayBufferView>, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadCubeTextureWithMips(texture: NativeTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n getTextureWidth(texture: NativeTexture): number;\r\n getTextureHeight(texture: NativeTexture): number;\r\n copyTexture(desination: NativeTexture, source: NativeTexture): void;\r\n deleteTexture(texture: NativeTexture): void;\r\n readTexture(\r\n texture: NativeTexture,\r\n mipLevel: number,\r\n x: number,\r\n y: number,\r\n width: number,\r\n height: number,\r\n buffer: Nullable<ArrayBuffer>,\r\n bufferOffset: number,\r\n bufferLength: number\r\n ): Promise<ArrayBuffer>;\r\n\r\n createImageBitmap(data: ArrayBufferView | IImage): ImageBitmap;\r\n resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;\r\n\r\n createFrameBuffer(\r\n texture: Nullable<NativeTexture>,\r\n width: number,\r\n height: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n samples: number\r\n ): NativeFramebuffer;\r\n\r\n getRenderWidth(): number;\r\n getRenderHeight(): number;\r\n\r\n setHardwareScalingLevel(level: number): void;\r\n\r\n setViewPort(x: number, y: number, width: number, height: number): void;\r\n\r\n setCommandDataStream(dataStream: NativeDataStream): void;\r\n submitCommands(): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineInfo {\r\n version: string;\r\n nonFloatVertexBuffers: true;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineConstructor {\r\n prototype: INativeEngine;\r\n new (info: INativeEngineInfo): INativeEngine;\r\n\r\n readonly PROTOCOL_VERSION: number;\r\n\r\n readonly CAPS_LIMITS_MAX_TEXTURE_SIZE: number;\r\n readonly CAPS_LIMITS_MAX_TEXTURE_LAYERS: number;\r\n\r\n readonly TEXTURE_NEAREST_NEAREST: number;\r\n readonly TEXTURE_LINEAR_LINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_LINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST: number;\r\n\r\n readonly DEPTH_TEST_LESS: number;\r\n readonly DEPTH_TEST_LEQUAL: number;\r\n readonly DEPTH_TEST_EQUAL: number;\r\n readonly DEPTH_TEST_GEQUAL: number;\r\n readonly DEPTH_TEST_GREATER: number;\r\n readonly DEPTH_TEST_NOTEQUAL: number;\r\n readonly DEPTH_TEST_NEVER: number;\r\n readonly DEPTH_TEST_ALWAYS: number;\r\n\r\n readonly ADDRESS_MODE_WRAP: number;\r\n readonly ADDRESS_MODE_MIRROR: number;\r\n readonly ADDRESS_MODE_CLAMP: number;\r\n readonly ADDRESS_MODE_BORDER: number;\r\n readonly ADDRESS_MODE_MIRROR_ONCE: number;\r\n\r\n readonly TEXTURE_FORMAT_BC1: number;\r\n readonly TEXTURE_FORMAT_BC2: number;\r\n readonly TEXTURE_FORMAT_BC3: number;\r\n readonly TEXTURE_FORMAT_BC4: number;\r\n readonly TEXTURE_FORMAT_BC5: number;\r\n readonly TEXTURE_FORMAT_BC6H: number;\r\n readonly TEXTURE_FORMAT_BC7: number;\r\n readonly TEXTURE_FORMAT_ETC1: number;\r\n readonly TEXTURE_FORMAT_ETC2: number;\r\n readonly TEXTURE_FORMAT_ETC2A: number;\r\n readonly TEXTURE_FORMAT_ETC2A1: number;\r\n readonly TEXTURE_FORMAT_PTC12: number;\r\n readonly TEXTURE_FORMAT_PTC14: number;\r\n readonly TEXTURE_FORMAT_PTC12A: number;\r\n readonly TEXTURE_FORMAT_PTC14A: number;\r\n readonly TEXTURE_FORMAT_PTC22: number;\r\n readonly TEXTURE_FORMAT_PTC24: number;\r\n readonly TEXTURE_FORMAT_ATC: number;\r\n readonly TEXTURE_FORMAT_ATCE: number;\r\n readonly TEXTURE_FORMAT_ATCI: number;\r\n readonly TEXTURE_FORMAT_ASTC4x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x5: number;\r\n readonly TEXTURE_FORMAT_ASTC8x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x5: number;\r\n readonly TEXTURE_FORMAT_ASTC10x6: number;\r\n readonly TEXTURE_FORMAT_ASTC10x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x12: number;\r\n\r\n readonly TEXTURE_FORMAT_R1: number;\r\n readonly TEXTURE_FORMAT_A8: number;\r\n readonly TEXTURE_FORMAT_R8: number;\r\n readonly TEXTURE_FORMAT_R8I: number;\r\n readonly TEXTURE_FORMAT_R8U: number;\r\n readonly TEXTURE_FORMAT_R8S: number;\r\n readonly TEXTURE_FORMAT_R16: number;\r\n readonly TEXTURE_FORMAT_R16I: number;\r\n readonly TEXTURE_FORMAT_R16U: number;\r\n readonly TEXTURE_FORMAT_R16F: number;\r\n readonly TEXTURE_FORMAT_R16S: number;\r\n readonly TEXTURE_FORMAT_R32I: number;\r\n readonly TEXTURE_FORMAT_R32U: number;\r\n readonly TEXTURE_FORMAT_R32F: number;\r\n readonly TEXTURE_FORMAT_RG8: number;\r\n readonly TEXTURE_FORMAT_RG8I: number;\r\n readonly TEXTURE_FORMAT_RG8U: number;\r\n readonly TEXTURE_FORMAT_RG8S: number;\r\n readonly TEXTURE_FORMAT_RG16: number;\r\n readonly TEXTURE_FORMAT_RG16I: number;\r\n readonly TEXTURE_FORMAT_RG16U: number;\r\n readonly TEXTURE_FORMAT_RG16F: number;\r\n readonly TEXTURE_FORMAT_RG16S: number;\r\n readonly TEXTURE_FORMAT_RG32I: number;\r\n readonly TEXTURE_FORMAT_RG32U: number;\r\n readonly TEXTURE_FORMAT_RG32F: number;\r\n readonly TEXTURE_FORMAT_RGB8: number;\r\n readonly TEXTURE_FORMAT_RGB8I: number;\r\n readonly TEXTURE_FORMAT_RGB8U: number;\r\n readonly TEXTURE_FORMAT_RGB8S: number;\r\n readonly TEXTURE_FORMAT_RGB9E5F: number;\r\n readonly TEXTURE_FORMAT_BGRA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8I: number;\r\n readonly TEXTURE_FORMAT_RGBA8U: number;\r\n readonly TEXTURE_FORMAT_RGBA8S: number;\r\n readonly TEXTURE_FORMAT_RGBA16: number;\r\n readonly TEXTURE_FORMAT_RGBA16I: number;\r\n readonly TEXTURE_FORMAT_RGBA16U: number;\r\n readonly TEXTURE_FORMAT_RGBA16F: number;\r\n readonly TEXTURE_FORMAT_RGBA16S: number;\r\n readonly TEXTURE_FORMAT_RGBA32I: number;\r\n readonly TEXTURE_FORMAT_RGBA32U: number;\r\n readonly TEXTURE_FORMAT_RGBA32F: number;\r\n readonly TEXTURE_FORMAT_B5G6R5: number;\r\n readonly TEXTURE_FORMAT_R5G6B5: number;\r\n readonly TEXTURE_FORMAT_BGRA4: number;\r\n readonly TEXTURE_FORMAT_RGBA4: number;\r\n readonly TEXTURE_FORMAT_BGR5A1: number;\r\n readonly TEXTURE_FORMAT_RGB5A1: number;\r\n readonly TEXTURE_FORMAT_RGB10A2: number;\r\n readonly TEXTURE_FORMAT_RG11B10F: number;\r\n\r\n readonly TEXTURE_FORMAT_D16: number;\r\n readonly TEXTURE_FORMAT_D24: number;\r\n readonly TEXTURE_FORMAT_D24S8: number;\r\n readonly TEXTURE_FORMAT_D32: number;\r\n readonly TEXTURE_FORMAT_D16F: number;\r\n readonly TEXTURE_FORMAT_D24F: number;\r\n readonly TEXTURE_FORMAT_D32F: number;\r\n readonly TEXTURE_FORMAT_D0S8: number;\r\n\r\n readonly ATTRIB_TYPE_INT8: number;\r\n readonly ATTRIB_TYPE_UINT8: number;\r\n readonly ATTRIB_TYPE_INT16: number;\r\n readonly ATTRIB_TYPE_UINT16: number;\r\n readonly ATTRIB_TYPE_FLOAT: number;\r\n\r\n readonly ALPHA_DISABLE: number;\r\n readonly ALPHA_ADD: number;\r\n readonly ALPHA_COMBINE: number;\r\n readonly ALPHA_SUBTRACT: number;\r\n readonly ALPHA_MULTIPLY: number;\r\n readonly ALPHA_MAXIMIZED: number;\r\n readonly ALPHA_ONEONE: number;\r\n readonly ALPHA_PREMULTIPLIED: number;\r\n readonly ALPHA_PREMULTIPLIED_PORTERDUFF: number;\r\n readonly ALPHA_INTERPOLATE: number;\r\n readonly ALPHA_SCREENMODE: number;\r\n\r\n readonly STENCIL_TEST_LESS: number;\r\n readonly STENCIL_TEST_LEQUAL: number;\r\n readonly STENCIL_TEST_EQUAL: number;\r\n readonly STENCIL_TEST_GEQUAL: number;\r\n readonly STENCIL_TEST_GREATER: number;\r\n readonly STENCIL_TEST_NOTEQUAL: number;\r\n readonly STENCIL_TEST_NEVER: number;\r\n readonly STENCIL_TEST_ALWAYS: number;\r\n\r\n readonly STENCIL_OP_FAIL_S_ZERO: number;\r\n readonly STENCIL_OP_FAIL_S_KEEP: number;\r\n readonly STENCIL_OP_FAIL_S_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_S_INCR: number;\r\n readonly STENCIL_OP_FAIL_S_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_DECR: number;\r\n readonly STENCIL_OP_FAIL_S_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_INVERT: number;\r\n\r\n readonly STENCIL_OP_FAIL_Z_ZERO: number;\r\n readonly STENCIL_OP_FAIL_Z_KEEP: number;\r\n readonly STENCIL_OP_FAIL_Z_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_Z_INCR: number;\r\n readonly STENCIL_OP_FAIL_Z_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_DECR: number;\r\n readonly STENCIL_OP_FAIL_Z_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_INVERT: number;\r\n\r\n readonly STENCIL_OP_PASS_Z_ZERO: number;\r\n readonly STENCIL_OP_PASS_Z_KEEP: number;\r\n readonly STENCIL_OP_PASS_Z_REPLACE: number;\r\n readonly STENCIL_OP_PASS_Z_INCR: number;\r\n readonly STENCIL_OP_PASS_Z_INCRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_DECR: number;\r\n readonly STENCIL_OP_PASS_Z_DECRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_INVERT: number;\r\n\r\n readonly COMMAND_DELETEVERTEXARRAY: NativeData;\r\n readonly COMMAND_DELETEINDEXBUFFER: NativeData;\r\n readonly COMMAND_DELETEVERTEXBUFFER: NativeData;\r\n readonly COMMAND_SETPROGRAM: NativeData;\r\n readonly COMMAND_SETMATRIX: NativeData;\r\n readonly COMMAND_SETMATRIX3X3: NativeData;\r\n readonly COMMAND_SETMATRIX2X2: NativeData;\r\n readonly COMMAND_SETMATRICES: NativeData;\r\n readonly COMMAND_SETINT: NativeData;\r\n readonly COMMAND_SETINTARRAY: NativeData;\r\n readonly COMMAND_SETINTARRAY2: NativeData;\r\n readonly COMMAND_SETINTARRAY3: NativeData;\r\n readonly COMMAND_SETINTARRAY4: NativeData;\r\n readonly COMMAND_SETFLOATARRAY: NativeData;\r\n readonly COMMAND_SETFLOATARRAY2: NativeData;\r\n readonly COMMAND_SETFLOATARRAY3: NativeData;\r\n readonly COMMAND_SETFLOATARRAY4: NativeData;\r\n readonly COMMAND_SETTEXTURESAMPLING: NativeData;\r\n readonly COMMAND_SETTEXTUREWRAPMODE: NativeData;\r\n readonly COMMAND_SETTEXTUREANISOTROPICLEVEL: NativeData;\r\n readonly COMMAND_SETTEXTURE: NativeData;\r\n readonly COMMAND_UNSETTEXTURE?: NativeData;\r\n readonly COMMAND_DISCARDALLTEXTURES?: NativeData;\r\n readonly COMMAND_BINDVERTEXARRAY: NativeData;\r\n readonly COMMAND_SETSTATE: NativeData;\r\n readonly COMMAND_DELETEPROGRAM: NativeData;\r\n readonly COMMAND_SETZOFFSET: NativeData;\r\n readonly COMMAND_SETZOFFSETUNITS: NativeData;\r\n readonly COMMAND_SETDEPTHTEST: NativeData;\r\n readonly COMMAND_SETDEPTHWRITE: NativeData;\r\n readonly COMMAND_SETCOLORWRITE: NativeData;\r\n readonly COMMAND_SETBLENDMODE: NativeData;\r\n readonly COMMAND_SETFLOAT: NativeData;\r\n readonly COMMAND_SETFLOAT2: NativeData;\r\n readonly COMMAND_SETFLOAT3: NativeData;\r\n readonly COMMAND_SETFLOAT4: NativeData;\r\n readonly COMMAND_BINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_UNBINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DELETEFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DRAWINDEXED: NativeData;\r\n readonly COMMAND_DRAWINDEXEDINSTANCED?: NativeData;\r\n readonly COMMAND_DRAW: NativeData;\r\n readonly COMMAND_DRAWINSTANCED?: NativeData;\r\n readonly COMMAND_CLEAR: NativeData;\r\n readonly COMMAND_SETSTENCIL: NativeData;\r\n readonly COMMAND_SETVIEWPORT: NativeData;\r\n readonly COMMAND_SETSCISSOR: NativeData;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeCamera {\r\n createVideo(constraints: MediaTrackConstraints): any;\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement, invertY: boolean): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCameraConstructor {\r\n prototype: INativeCamera;\r\n new (): INativeCamera;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCanvasConstructor {\r\n prototype: ICanvas;\r\n new (): ICanvas;\r\n\r\n loadTTFAsync(fontName: string, buffer: ArrayBuffer): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeImageConstructor {\r\n prototype: IImage;\r\n new (): IImage;\r\n}\r\n\r\n/** @internal */\r\ninterface IDeviceInputSystemConstructor {\r\n prototype: IDeviceInputSystem;\r\n new (\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: number) => void\r\n ): IDeviceInputSystem;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeDataStream {\r\n writeBuffer(buffer: ArrayBuffer, length: number): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeDataStreamConstructor {\r\n prototype: INativeDataStream;\r\n new (requestFlushCallback: () => void): INativeDataStream;\r\n\r\n readonly VALIDATION_ENABLED: boolean;\r\n readonly VALIDATION_UINT_32: number;\r\n readonly VALIDATION_INT_32: number;\r\n readonly VALIDATION_FLOAT_32: number;\r\n readonly VALIDATION_UINT_32_ARRAY: number;\r\n readonly VALIDATION_INT_32_ARRAY: number;\r\n readonly VALIDATION_FLOAT_32_ARRAY: number;\r\n readonly VALIDATION_NATIVE_DATA: number;\r\n readonly VALIDATION_BOOLEAN: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface INative {\r\n Engine: INativeEngineConstructor;\r\n Camera: INativeCameraConstructor;\r\n Canvas: INativeCanvasConstructor;\r\n Image: INativeImageConstructor;\r\n XMLHttpRequest: any; // TODO: how to do this?\r\n DeviceInputSystem: IDeviceInputSystemConstructor;\r\n NativeDataStream: INativeDataStreamConstructor;\r\n}\r\n"]}
@@ -5,11 +5,16 @@ import type { IPipelineContext } from "../IPipelineContext";
5
5
  import type { NativeEngine } from "../nativeEngine";
6
6
  import type { NativeProgram } from "./nativeInterfaces";
7
7
  import type { AbstractEngine } from "../abstractEngine";
8
+ import type { NativeShaderProcessingContext } from "./nativeShaderProcessingContext";
8
9
  export declare class NativePipelineContext implements IPipelineContext {
9
10
  isCompiled: boolean;
10
11
  compilationError?: Error;
11
12
  readonly isAsync: boolean;
12
13
  program: NativeProgram;
14
+ vertexBufferKindToType: {
15
+ [kind: string]: number;
16
+ };
17
+ shaderProcessingContext: Nullable<NativeShaderProcessingContext>;
13
18
  get isReady(): boolean;
14
19
  onCompiled?: () => void;
15
20
  _getVertexShaderCode(): string | null;
@@ -17,7 +22,7 @@ export declare class NativePipelineContext implements IPipelineContext {
17
22
  private _engine;
18
23
  private _valueCache;
19
24
  private _uniforms;
20
- constructor(engine: NativeEngine, isAsync: boolean);
25
+ constructor(engine: NativeEngine, isAsync: boolean, shaderProcessingContext: Nullable<NativeShaderProcessingContext>);
21
26
  _fillEffectInformation(effect: Effect, uniformBuffersNames: {
22
27
  [key: string]: number;
23
28
  }, uniformsNames: string[], uniforms: {
@@ -12,11 +12,13 @@ export class NativePipelineContext {
12
12
  _getFragmentShaderCode() {
13
13
  return null;
14
14
  }
15
- constructor(engine, isAsync) {
15
+ constructor(engine, isAsync, shaderProcessingContext) {
16
16
  this.isCompiled = false;
17
+ this.vertexBufferKindToType = {};
17
18
  this._valueCache = {};
18
19
  this._engine = engine;
19
20
  this.isAsync = isAsync;
21
+ this.shaderProcessingContext = shaderProcessingContext;
20
22
  }
21
23
  _fillEffectInformation(effect, uniformBuffersNames, uniformsNames, uniforms, samplerList, samplers, attributesNames, attributes) {
22
24
  const engine = this._engine;