@babylonjs/core 7.7.0 → 7.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +2 -1
- package/Animations/runtimeAnimation.js +3 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.d.ts +12 -0
- package/Buffers/buffer.nonFloatVertexBuffers.js +81 -0
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -0
- package/Culling/boundingBox.d.ts +2 -2
- package/Culling/boundingBox.js +2 -2
- package/Culling/boundingBox.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +8 -2
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +12 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +6 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativePipelineContext.d.ts +6 -1
- package/Engines/Native/nativePipelineContext.js +3 -1
- package/Engines/Native/nativePipelineContext.js.map +1 -1
- package/Engines/Native/nativeShaderProcessingContext.d.ts +13 -0
- package/Engines/Native/nativeShaderProcessingContext.js +11 -0
- package/Engines/Native/nativeShaderProcessingContext.js.map +1 -0
- package/Engines/Native/nativeShaderProcessors.d.ts +15 -0
- package/Engines/Native/nativeShaderProcessors.js +75 -0
- package/Engines/Native/nativeShaderProcessors.js.map +1 -0
- package/Engines/Processors/shaderProcessingOptions.d.ts +3 -0
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +0 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +4 -59
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +3 -0
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +1 -0
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +0 -4
- package/Engines/WebGPU/webgpuShaderProcessor.js +0 -26
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +4 -3
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +7 -7
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +1 -1
- package/Engines/engineFeatures.d.ts +2 -0
- package/Engines/engineFeatures.js.map +1 -1
- package/Engines/nativeEngine.d.ts +7 -1
- package/Engines/nativeEngine.js +30 -9
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +4 -0
- package/Engines/nullEngine.js +4 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +4 -4
- package/Engines/thinEngine.js +1 -0
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +4 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +8 -6
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +15 -12
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +17 -21
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/effect.d.ts +2 -2
- package/Materials/effect.js +2 -2
- package/Materials/effect.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/mesh.js +6 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/codeStringParsingTools.d.ts +11 -0
- package/Misc/codeStringParsingTools.js +31 -0
- package/Misc/codeStringParsingTools.js.map +1 -1
- package/Misc/pressureObserverWrapper.js +1 -1
- package/Misc/pressureObserverWrapper.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +5 -5
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +3 -3
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/assets/Draco/draco_decoder.js +2 -0
- package/assets/Draco/draco_wasm_wrapper.js +1 -1
- package/assets/Draco/draco_wasm_wrapper_gltf.js +1 -1
- package/package.json +1 -1
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@@ -16,7 +16,7 @@ const shader = `#include<__decl__gaussianSplattingVertex>
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#include<clipPlaneVertexDeclaration>
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#include<fogVertexDeclaration>
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#include<logDepthDeclaration>
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attribute vec2 position;attribute float splatIndex;uniform vec2
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attribute vec2 position;attribute float splatIndex;uniform vec2 invViewport;uniform vec2 dataTextureSize;uniform vec2 focal;uniform sampler2D covariancesATexture;uniform sampler2D covariancesBTexture;uniform sampler2D centersTexture;uniform sampler2D colorsTexture;varying vec4 vColor;varying vec2 vPosition;
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#if !defined(WEBGL2) && !defined(WEBGPU) && !defined(NATIVE)
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mat3 transpose(mat3 matrix) {return mat3(matrix[0][0],matrix[1][0],matrix[2][0],
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matrix[0][1],matrix[1][1],matrix[2][1],
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@@ -35,8 +35,8 @@ focal.x/camspace.z,0.,-(focal.x*camspace.x)/(camspace.z*camspace.z),
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0.,0.,0.
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);mat3 invy=mat3(1,0,0,0,-1,0,0,0,1);mat3 T=invy*transpose(mat3(modelView))*J;mat3 cov2d=transpose(T)*Vrk*T;float mid=(cov2d[0][0]+cov2d[1][1])/2.0;float radius=length(vec2((cov2d[0][0]-cov2d[1][1])/2.0,cov2d[0][1]));float lambda1=mid+radius,lambda2=mid-radius;if (lambda2<0.0) return;vec2 diagonalVector=normalize(vec2(cov2d[0][1],lambda1-cov2d[0][0]));vec2 majorAxis=min(sqrt(2.0*lambda1),1024.0)*diagonalVector;vec2 minorAxis=min(sqrt(2.0*lambda2),1024.0)*vec2(diagonalVector.y,-diagonalVector.x);vColor=color;vPosition=position;vec2 vCenter=vec2(pos2d);gl_Position=vec4(
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vCenter
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+ (position.x*majorAxis
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+ position.y*minorAxis
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+ (position.x*majorAxis
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+ position.y*minorAxis)*invViewport*pos2d.w,pos2d.zw);
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#include<clipPlaneVertex>
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#include<fogVertex>
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#include<logDepthVertex>
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@@ -1 +1 @@
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-
{"version":3,"file":"gaussianSplatting.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/gaussianSplatting.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,qDAAqD,CAAC;AAC7D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,4BAA4B,CAAC;AACpC,OAAO,iCAAiC,CAAC;AAEzC,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/gaussianSplattingVertexDeclaration\";\nimport \"./ShadersInclude/gaussianSplattingUboDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/logDepthVertex\";\n\nconst name = \"gaussianSplattingVertexShader\";\nconst shader = `#include<__decl__gaussianSplattingVertex>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<logDepthDeclaration>\nattribute vec2 position;attribute float splatIndex;uniform vec2
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{"version":3,"file":"gaussianSplatting.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/gaussianSplatting.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,qDAAqD,CAAC;AAC7D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,4BAA4B,CAAC;AACpC,OAAO,iCAAiC,CAAC;AAEzC,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/gaussianSplattingVertexDeclaration\";\nimport \"./ShadersInclude/gaussianSplattingUboDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/logDepthVertex\";\n\nconst name = \"gaussianSplattingVertexShader\";\nconst shader = `#include<__decl__gaussianSplattingVertex>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<logDepthDeclaration>\nattribute vec2 position;attribute float splatIndex;uniform vec2 invViewport;uniform vec2 dataTextureSize;uniform vec2 focal;uniform sampler2D covariancesATexture;uniform sampler2D covariancesBTexture;uniform sampler2D centersTexture;uniform sampler2D colorsTexture;varying vec4 vColor;varying vec2 vPosition;\n#if !defined(WEBGL2) && !defined(WEBGPU) && !defined(NATIVE)\nmat3 transpose(mat3 matrix) {return mat3(matrix[0][0],matrix[1][0],matrix[2][0],\nmatrix[0][1],matrix[1][1],matrix[2][1],\nmatrix[0][2],matrix[1][2],matrix[2][2]);}\n#endif\nvec2 getDataUV(float index,vec2 textureSize) {float y=floor(index/textureSize.x);float x=index-y*textureSize.x;return vec2((x+0.5)/textureSize.x,(y+0.5)/textureSize.y);}\nvoid main () {vec2 splatUV=getDataUV(splatIndex,dataTextureSize);vec3 center=texture2D(centersTexture,splatUV).xyz;vec4 color=texture2D(colorsTexture,splatUV);vec3 covA=texture2D(covariancesATexture,splatUV).xyz;vec3 covB=texture2D(covariancesBTexture,splatUV).xyz;vec4 worldPos=world*vec4(center,1.0);mat4 modelView=view*world;vec4 camspace=view*worldPos;vec4 pos2d=projection*camspace;float bounds=1.2*pos2d.w;if (pos2d.z<-pos2d.w || pos2d.x<-bounds || pos2d.x>bounds\n|| pos2d.y<-bounds || pos2d.y>bounds) {gl_Position=vec4(0.0,0.0,2.0,1.0);return;}\nmat3 Vrk=mat3(\ncovA.x,covA.y,covA.z,\ncovA.y,covB.x,covB.y,\ncovA.z,covB.y,covB.z\n);mat3 J=mat3(\nfocal.x/camspace.z,0.,-(focal.x*camspace.x)/(camspace.z*camspace.z),\n0.,focal.y/camspace.z,-(focal.y*camspace.y)/(camspace.z*camspace.z),\n0.,0.,0.\n);mat3 invy=mat3(1,0,0,0,-1,0,0,0,1);mat3 T=invy*transpose(mat3(modelView))*J;mat3 cov2d=transpose(T)*Vrk*T;float mid=(cov2d[0][0]+cov2d[1][1])/2.0;float radius=length(vec2((cov2d[0][0]-cov2d[1][1])/2.0,cov2d[0][1]));float lambda1=mid+radius,lambda2=mid-radius;if (lambda2<0.0) return;vec2 diagonalVector=normalize(vec2(cov2d[0][1],lambda1-cov2d[0][0]));vec2 majorAxis=min(sqrt(2.0*lambda1),1024.0)*diagonalVector;vec2 minorAxis=min(sqrt(2.0*lambda2),1024.0)*vec2(diagonalVector.y,-diagonalVector.x);vColor=color;vPosition=position;vec2 vCenter=vec2(pos2d);gl_Position=vec4(\nvCenter \n+ (position.x*majorAxis\n+ position.y*minorAxis)*invViewport*pos2d.w,pos2d.zw);\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<logDepthVertex>\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const gaussianSplattingVertexShader = { name, shader };\n"]}
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@@ -32,3 +32,5 @@ else if (typeof define === 'function' && define['amd'])
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define([], function() { return DracoDecoderModule; });
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else if (typeof exports === 'object')
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exports["DracoDecoderModule"] = DracoDecoderModule;
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else
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globalThis["DracoDecoderModule"] = DracoDecoderModule;
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@@ -114,4 +114,4 @@ b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"=
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m.prototype.DecodeBufferToPointCloud=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);return D(Mc(d,b,c),B)};m.prototype.DecodeBufferToMesh=m.prototype.DecodeBufferToMesh=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);return D(Nc(d,b,c),B)};m.prototype.__destroy__=m.prototype.__destroy__=function(){Oc(this.ptr)};(function(){function b(){a.ATTRIBUTE_INVALID_TRANSFORM=Pc();a.ATTRIBUTE_NO_TRANSFORM=Qc();
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a.ATTRIBUTE_QUANTIZATION_TRANSFORM=Rc();a.ATTRIBUTE_OCTAHEDRON_TRANSFORM=Sc();a.INVALID=Tc();a.POSITION=Uc();a.NORMAL=Vc();a.COLOR=Wc();a.TEX_COORD=Xc();a.GENERIC=Yc();a.INVALID_GEOMETRY_TYPE=Zc();a.POINT_CLOUD=$c();a.TRIANGULAR_MESH=ad();a.DT_INVALID=bd();a.DT_INT8=cd();a.DT_UINT8=dd();a.DT_INT16=ed();a.DT_UINT16=fd();a.DT_INT32=gd();a.DT_UINT32=hd();a.DT_INT64=id();a.DT_UINT64=jd();a.DT_FLOAT32=kd();a.DT_FLOAT64=ld();a.DT_BOOL=md();a.DT_TYPES_COUNT=nd();a.OK=od();a.DRACO_ERROR=pd();a.IO_ERROR=qd();
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a.INVALID_PARAMETER=rd();a.UNSUPPORTED_VERSION=sd();a.UNKNOWN_VERSION=td()}za?b():oa.unshift(b)})();if("function"===typeof a.onModuleParsed)a.onModuleParsed();a.Decoder.prototype.GetEncodedGeometryType=function(b){if(b.__class__&&b.__class__===a.DecoderBuffer)return a.Decoder.prototype.GetEncodedGeometryType_Deprecated(b);if(8>b.byteLength)return a.INVALID_GEOMETRY_TYPE;switch(b[7]){case 0:return a.POINT_CLOUD;case 1:return a.TRIANGULAR_MESH;default:return a.INVALID_GEOMETRY_TYPE}};return n.ready}}();
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"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports
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"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports?(exports.DracoDecoderModule=DracoDecoderModule):globalThis["DracoDecoderModule"] = DracoDecoderModule;
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@@ -113,4 +113,4 @@ typeof d&&(d=d.ptr);return!!Dc(g,b,c,d)};m.prototype.GetAttributeDataArrayForAll
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b)};m.prototype.GetEncodedGeometryType_Deprecated=m.prototype.GetEncodedGeometryType_Deprecated=function(b){var c=this.ptr;b&&"object"===typeof b&&(b=b.ptr);return Gc(c,b)};m.prototype.DecodeBufferToPointCloud=m.prototype.DecodeBufferToPointCloud=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);return B(Hc(d,b,c),C)};m.prototype.DecodeBufferToMesh=m.prototype.DecodeBufferToMesh=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===
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typeof c&&(c=c.ptr);return B(Ic(d,b,c),C)};m.prototype.__destroy__=m.prototype.__destroy__=function(){Jc(this.ptr)};(function(){function b(){a.ATTRIBUTE_INVALID_TRANSFORM=Kc();a.ATTRIBUTE_NO_TRANSFORM=Lc();a.ATTRIBUTE_QUANTIZATION_TRANSFORM=Mc();a.ATTRIBUTE_OCTAHEDRON_TRANSFORM=Nc();a.INVALID=Oc();a.POSITION=Pc();a.NORMAL=Qc();a.COLOR=Rc();a.TEX_COORD=Sc();a.GENERIC=Tc();a.INVALID_GEOMETRY_TYPE=Uc();a.POINT_CLOUD=Vc();a.TRIANGULAR_MESH=Wc();a.DT_INVALID=Xc();a.DT_INT8=Yc();a.DT_UINT8=Zc();a.DT_INT16=
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$c();a.DT_UINT16=ad();a.DT_INT32=bd();a.DT_UINT32=cd();a.DT_INT64=dd();a.DT_UINT64=ed();a.DT_FLOAT32=fd();a.DT_FLOAT64=gd();a.DT_BOOL=hd();a.DT_TYPES_COUNT=id();a.OK=jd();a.DRACO_ERROR=kd();a.IO_ERROR=ld();a.INVALID_PARAMETER=md();a.UNSUPPORTED_VERSION=nd();a.UNKNOWN_VERSION=od()}va?b():oa.unshift(b)})();if("function"===typeof a.onModuleParsed)a.onModuleParsed();a.Decoder.prototype.GetEncodedGeometryType=function(b){if(b.__class__&&b.__class__===a.DecoderBuffer)return a.Decoder.prototype.GetEncodedGeometryType_Deprecated(b);
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if(8>b.byteLength)return a.INVALID_GEOMETRY_TYPE;switch(b[7]){case 0:return a.POINT_CLOUD;case 1:return a.TRIANGULAR_MESH;default:return a.INVALID_GEOMETRY_TYPE}};return n.ready}}();"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports
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if(8>b.byteLength)return a.INVALID_GEOMETRY_TYPE;switch(b[7]){case 0:return a.POINT_CLOUD;case 1:return a.TRIANGULAR_MESH;default:return a.INVALID_GEOMETRY_TYPE}};return n.ready}}();"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports?(exports.DracoDecoderModule=DracoDecoderModule):globalThis["DracoDecoderModule"] = DracoDecoderModule;
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