@babylonjs/core 7.6.1 → 7.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +7 -5
- package/Animations/animation.js.map +1 -1
- package/Debug/debugLayer.d.ts +4 -0
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +2 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +3 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +0 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +0 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +10 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +45 -15
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.common.js +2 -2
- package/Engines/engine.common.js.map +1 -1
- package/Engines/nativeEngine.d.ts +7 -2
- package/Engines/nativeEngine.js +25 -3
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +5 -9
- package/Engines/webgpuEngine.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -4
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +11 -5
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/spotLight.js +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +20 -3
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js +35 -27
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +0 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +5 -18
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +3 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +6 -4
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +4 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -2
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.d.ts +2 -0
- package/Materials/Node/Blocks/biPlanarBlock.js +48 -23
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -1
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +32 -17
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +9 -9
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +12 -12
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +3 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +2 -2
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +14 -6
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +1 -1
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +2 -0
- package/Materials/Node/Blocks/triPlanarBlock.js +33 -14
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +17 -8
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -0
- package/Materials/Node/nodeMaterial.js +6 -18
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +10 -5
- package/Materials/Node/nodeMaterialBuildState.js +45 -18
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/materialHelper.functions.js +3 -3
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +8 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/mesh.js +7 -7
- package/Meshes/mesh.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +12 -4
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +29 -29
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +8 -8
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +8 -8
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/fluidRenderingRender.fragment.js +1 -1
- package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +2 -2
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +24 -0
- package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.js +279 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +70 -0
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +33 -0
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +57 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +307 -0
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/shadowsVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/shadowsVertex.js +53 -0
- package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -0
- package/package.json +1 -1
package/Engines/webgpuEngine.js
CHANGED
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@@ -64,7 +64,6 @@ const viewDescriptorSwapChain = {
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mipLevelCount: 1,
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arrayLayerCount: 1,
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};
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const disableUniformityAnalysisMarker = "/* disable_uniformity_analysis */";
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const tempColor4 = new Color4();
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/**
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* The web GPU engine class provides support for WebGPU version of babylon.js.
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@@ -872,9 +871,6 @@ export class WebGPUEngine extends AbstractEngine {
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* @param name The texture name
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*/
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setDepthStencilTexture(channel, uniform, texture, name) {
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if (channel === undefined) {
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return;
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}
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if (!texture || !texture.depthStencilTexture) {
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this._setTexture(channel, null, undefined, undefined, name);
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}
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};
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}
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_compileRawPipelineStageDescriptor(vertexCode, fragmentCode, shaderLanguage) {
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const disableUniformityAnalysisInVertex = vertexCode.indexOf(
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const disableUniformityAnalysisInFragment = fragmentCode.indexOf(
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const disableUniformityAnalysisInVertex = vertexCode.indexOf(`#define DISABLE_UNIFORMITY_ANALYSIS`) >= 0;
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const disableUniformityAnalysisInFragment = fragmentCode.indexOf(`#define DISABLE_UNIFORMITY_ANALYSIS`) >= 0;
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const vertexShader = shaderLanguage === ShaderLanguage.GLSL ? this._compileRawShaderToSpirV(vertexCode, "vertex") : vertexCode;
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const fragmentShader = shaderLanguage === ShaderLanguage.GLSL ? this._compileRawShaderToSpirV(fragmentCode, "fragment") : fragmentCode;
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return this._createPipelineStageDescriptor(vertexShader, fragmentShader, shaderLanguage, disableUniformityAnalysisInVertex, disableUniformityAnalysisInFragment);
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}
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_compilePipelineStageDescriptor(vertexCode, fragmentCode, defines, shaderLanguage) {
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this.onBeforeShaderCompilationObservable.notifyObservers(this);
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const disableUniformityAnalysisInVertex = vertexCode.indexOf(
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const disableUniformityAnalysisInFragment = fragmentCode.indexOf(
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const disableUniformityAnalysisInVertex = vertexCode.indexOf(`#define DISABLE_UNIFORMITY_ANALYSIS`) >= 0;
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const disableUniformityAnalysisInFragment = fragmentCode.indexOf(`#define DISABLE_UNIFORMITY_ANALYSIS`) >= 0;
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const shaderVersion = "#version 450\n";
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const vertexShader = shaderLanguage === ShaderLanguage.GLSL ? this._compileShaderToSpirV(vertexCode, "vertex", defines, shaderVersion) : this._getWGSLShader(vertexCode, "vertex", defines);
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const fragmentShader = shaderLanguage === ShaderLanguage.GLSL
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const availableTexture = webgpuPipelineContext.shaderProcessingContext.availableTextures[baseName];
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this._currentMaterialContext.setTexture(name, texture);
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if (availableTexture && availableTexture.autoBindSampler) {
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const samplerName = baseName +
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const samplerName = baseName + `Sampler`;
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this._currentMaterialContext.setSampler(samplerName, texture); // we can safely cast to InternalTexture because ExternalTexture always has autoBindSampler = false
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}
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}
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