@babylonjs/core 7.6.1 → 7.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (136) hide show
  1. package/Animations/animation.js +7 -5
  2. package/Animations/animation.js.map +1 -1
  3. package/Debug/debugLayer.d.ts +4 -0
  4. package/Debug/debugLayer.js.map +1 -1
  5. package/Engines/Native/nativeInterfaces.d.ts +2 -0
  6. package/Engines/Native/nativeInterfaces.js.map +1 -1
  7. package/Engines/Processors/iShaderProcessor.d.ts +3 -1
  8. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  9. package/Engines/Processors/shaderProcessor.js +2 -2
  10. package/Engines/Processors/shaderProcessor.js.map +1 -1
  11. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -2
  12. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  13. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +0 -1
  14. package/Engines/WebGPU/webgpuShaderProcessor.js +0 -1
  15. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  16. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -1
  17. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  18. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +10 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +45 -15
  20. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  21. package/Engines/abstractEngine.js +2 -2
  22. package/Engines/abstractEngine.js.map +1 -1
  23. package/Engines/constants.d.ts +4 -0
  24. package/Engines/constants.js +4 -0
  25. package/Engines/constants.js.map +1 -1
  26. package/Engines/engine.common.js +2 -2
  27. package/Engines/engine.common.js.map +1 -1
  28. package/Engines/nativeEngine.d.ts +7 -2
  29. package/Engines/nativeEngine.js +25 -3
  30. package/Engines/nativeEngine.js.map +1 -1
  31. package/Engines/webgpuEngine.js +5 -9
  32. package/Engines/webgpuEngine.js.map +1 -1
  33. package/Lights/Shadows/cascadedShadowGenerator.js +4 -4
  34. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  35. package/Lights/Shadows/shadowGenerator.js +11 -5
  36. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  37. package/Lights/spotLight.js +1 -1
  38. package/Lights/spotLight.js.map +1 -1
  39. package/Materials/Node/Blocks/Dual/fogBlock.js +20 -3
  40. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -1
  42. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  43. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -0
  44. package/Materials/Node/Blocks/Dual/lightBlock.js +35 -27
  45. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  46. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +0 -1
  47. package/Materials/Node/Blocks/Dual/textureBlock.js +5 -18
  48. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  49. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  50. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  51. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +3 -1
  52. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  53. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +6 -4
  54. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  55. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +4 -1
  56. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  57. package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
  58. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  59. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -2
  60. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  61. package/Materials/Node/Blocks/biPlanarBlock.d.ts +2 -0
  62. package/Materials/Node/Blocks/biPlanarBlock.js +48 -23
  63. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  64. package/Materials/Node/Blocks/clampBlock.js +4 -1
  65. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  66. package/Materials/Node/Blocks/cloudBlock.js +32 -17
  67. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  68. package/Materials/Node/Blocks/conditionalBlock.js +9 -9
  69. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  70. package/Materials/Node/Blocks/curveBlock.js +12 -12
  71. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/matrixBuilderBlock.js +3 -1
  73. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  74. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  75. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  76. package/Materials/Node/Blocks/normalBlendBlock.js +2 -2
  77. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  78. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +14 -6
  79. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  80. package/Materials/Node/Blocks/transformBlock.js +1 -1
  81. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  82. package/Materials/Node/Blocks/triPlanarBlock.d.ts +2 -0
  83. package/Materials/Node/Blocks/triPlanarBlock.js +33 -14
  84. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  85. package/Materials/Node/Blocks/worleyNoise3DBlock.js +17 -8
  86. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  87. package/Materials/Node/nodeMaterial.d.ts +2 -0
  88. package/Materials/Node/nodeMaterial.js +6 -18
  89. package/Materials/Node/nodeMaterial.js.map +1 -1
  90. package/Materials/Node/nodeMaterialBuildState.d.ts +10 -5
  91. package/Materials/Node/nodeMaterialBuildState.js +45 -18
  92. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  93. package/Materials/materialHelper.functions.js +3 -3
  94. package/Materials/materialHelper.functions.js.map +1 -1
  95. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +8 -2
  96. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  97. package/Meshes/mesh.js +7 -7
  98. package/Meshes/mesh.js.map +1 -1
  99. package/Physics/v2/Plugins/havokPlugin.js +12 -4
  100. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  101. package/Shaders/ShadersInclude/lightFragment.js +29 -29
  102. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  103. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +8 -8
  104. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  105. package/Shaders/ShadersInclude/lightUboDeclaration.js +8 -8
  106. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  107. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  108. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  109. package/Shaders/fluidRenderingRender.fragment.js +1 -1
  110. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  111. package/Shaders/gaussianSplatting.vertex.js +2 -2
  112. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  113. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.d.ts +5 -0
  114. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +24 -0
  115. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -0
  116. package/ShadersWGSL/ShadersInclude/lightFragment.d.ts +5 -0
  117. package/ShadersWGSL/ShadersInclude/lightFragment.js +279 -0
  118. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -0
  119. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.d.ts +5 -0
  120. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +70 -0
  121. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -0
  122. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.d.ts +5 -0
  123. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +33 -0
  124. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -0
  125. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +5 -0
  126. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +57 -0
  127. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -0
  128. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
  129. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  130. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.d.ts +5 -0
  131. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +307 -0
  132. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -0
  133. package/ShadersWGSL/ShadersInclude/shadowsVertex.d.ts +5 -0
  134. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +53 -0
  135. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -0
  136. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuShaderProcessorsGLSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsGLSL.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QACc,qBAAgB,GAAkB,EAAE,CAAC;QACrC,4BAAuB,GAAkB,EAAE,CAAC;QAE5C,mBAAc,GAAY,KAAK,CAAC;QAChC,qBAAgB,GAAY,KAAK,CAAC;QAE5B,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QAC9C,eAAU,GAAG,IAAI,CAAC;IAmY7B,CAAC;IA9Xa,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,aAAwC;QACxF,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QACrC,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,UAAU,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YAChC,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YAChE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;SACrC;QACD,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IAChC,CAAC;IAEM,iBAAiB,CAAC,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,oBAAoB,GAAG,SAAS,CAAC;QACtC,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;QAC1C,IAAI,CAAC,0BAA0B,GAAG,SAAS,CAAC;IAChD,CAAC;IAEM,oBAAoB,CAAC,IAAY,EAAE,UAAmB;QACzD,MAAM,aAAa,GAAG,6BAA6B,qBAAqB,CAAC,gBAAgB,wDAAwD,CAAC;QAClJ,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAC;QAEhE,IAAI,UAAU,EAAE;YACZ,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;YAC1D,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;aAC1C;YACD,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,GAAG,IAAI,CAAC;SAC7E;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;QACxD,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACjC,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;SACzC;QACD,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,CAAC;IACzD,CAAC;IAEM,YAAY,CAAC,OAAe,EAAE,UAAmB;QACpD,MAAM,QAAQ,GAAG,qBAAqB,CAAC;QACvC,MAAM,OAAO,GAAG,oBAAoB,CAAC;QACrC,MAAM,YAAY,GAAG,yBAAyB,CAAC;QAE/C,MAAM,KAAK,GAAG,UAAU,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC;QAE3H,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,MAAM,QAAQ,GAAG,mEAAmE,CAAC;QACrF,MAAM,OAAO,GAAG,kEAAkE,CAAC;QACnF,MAAM,YAAY,GAAG,uEAAuE,CAAC;QAE7F,MAAM,KAAK,GAAG,UAAU,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC;QAC3H,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,sBAAsB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;gBACrC,IAAI,QAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,GAAG,qBAAqB,QAAQ,KAAK,sBAAsB,OAAO,WAAW,IAAI,IAAI,GAAG,CAAC;aAC3H;YAED,OAAO,GAAG,OAAO,CAAC,OAAO,CACrB,KAAK,CAAC,CAAC,CAAC,EACR,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,qBAAqB,QAAQ,KAAK,sBAAsB,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,WAAW,IAAI,IAAI,GAAG,CAChJ,CAAC;SACL;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,MAAM,OAAO,GAAG,6BAA6B,CAAC;QAC9C,MAAM,WAAW,GAAG,oCAAoC,CAAC;QAEzD,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,WAAW,CAAC;QAC1D,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,oGAAoG;gBACpG,MAAM,OAAO,GAAG,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,GAAG,aAAa,CAAC;gBACrJ,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,SAAS,GAAG,SAAS,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,qBAAqB,QAAQ,QAAQ,OAAO,IAAI,OAAO,KAAK,aAAa,IAAI,IAAI,MAAM,aAAa,IAAI,OAAO,IAAI,CAAC,CAAC;aAChK;iBAAM;gBACH,SAAS,GAAG,SAAS,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,qBAAqB,QAAQ,QAAQ,aAAa,IAAI,IAAI,GAAG,CAAC,CAAC;aAC1G;SACJ;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,MAAM,YAAY,GAAG,6DAA6D,CAAC;QAEnF,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAI,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC3B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEpB,IAAI,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;gBAC9E,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC,kDAAkD;gBAErE,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;gBAEtF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACxE,IAAI,CAAC,WAAW,EAAE;oBACd,WAAW,GAAG;wBACV,eAAe,EAAE,IAAI;wBACrB,cAAc,EAAE,SAAS,GAAG,CAAC;wBAC7B,gBAAgB,EAAE,KAAK;wBACvB,QAAQ,EAAE,EAAE;wBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;qBACtD,CAAC;oBACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,SAAS,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE;wBACvC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;qBACpF;iBACJ;gBAED,MAAM,WAAW,GAAG,qBAAqB,CAAC,8BAA8B,CAAC,WAAW,CAAC,IAAI,SAAS,CAAC;gBACnG,MAAM,mBAAmB,GAAG,CAAC,CAAC,qBAAqB,CAAC,uCAAuC,CAAC,WAAW,CAAC,CAAC;gBACzG,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;gBAC9I,MAAM,WAAW,GAAG,IAAI,GAAG,qBAAqB,CAAC,iBAAiB,CAAC;gBAEnE,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBAC/E,IAAI,CAAC,WAAW,EAAE;oBACd,WAAW,GAAG;wBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;wBAC9D,IAAI,EAAE,kBAAkB;qBAC3B,CAAC;iBACL;gBAED,MAAM,aAAa,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;gBAErG,IAAI,aAAa,EAAE;oBACf,WAAW,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBACvC;gBAED,MAAM,UAAU,GAAG,mBAAmB;oBAClC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;oBACzC,CAAC,CAAC,aAAa,KAAK,GAAG;wBACrB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,aAAa,KAAK,GAAG;4BACrB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;4BACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;gBAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,MAAM,cAAc,GAAG,SAAS,GAAG,CAAC,CAAC;gBACrC,MAAM,iBAAiB,GAAG,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC;gBACzD,MAAM,mBAAmB,GAAG,WAAW,CAAC,OAAO,CAAC,YAAY,CAAC;gBAC7D,MAAM,eAAe,GAAG,qBAAqB,CAAC,kCAAkC,CAAC,WAAW,CAAC,CAAC;gBAC9F,MAAM,WAAW,GAAG,qBAAqB,CAAC,8BAA8B,CAAC,WAAW,CAAC,CAAC;gBACtF,MAAM,gBAAgB,GAAG,qBAAqB,CAAC,2CAA2C,CAAC,WAAW,CAAC,CAAC;gBAExG,gCAAgC;gBAChC,IAAI,CAAC,cAAc,EAAE;oBACjB,SAAS,GAAG,CAAC,CAAC;oBACd,OAAO,GAAG,gBAAgB,iBAAiB,eAAe,mBAAmB,aAAa,WAAW,IAAI,WAAW;uCACjG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,UAAU,eAAe,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,aAAa,aAAa,GAAG,WAAW,IAAI,IAAI;kCAC1I,IAAI,IAAI,aAAa,GAAG,eAAe,IAAI,IAAI,YAAY,WAAW,GAAG,CAAC;iBAC3F;qBAAM;oBACH,MAAM,OAAO,GAAG,EAAE,CAAC;oBACnB,OAAO,CAAC,IAAI,CAAC,gBAAgB,iBAAiB,eAAe,mBAAmB,aAAa,aAAa,GAAG,WAAW,IAAI,WAAW,GAAG,CAAC,CAAC;oBAC5I,OAAO,GAAG,IAAI,CAAC;oBACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;wBAChC,MAAM,eAAe,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;wBAC3D,MAAM,mBAAmB,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;wBAEjE,OAAO,CAAC,IAAI,CAAC,gBAAgB,eAAe,eAAe,mBAAmB,aAAa,WAAW,IAAI,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC;wBAE9H,OAAO,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,WAAW,IAAI,GAAG,CAAC,IAAI,aAAa,GAAG,eAAe,IAAI,IAAI,UAAU,CAAC,KAAK,WAAW,GAAG,CAAC;qBAC/H;oBACD,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;oBACvC,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;iBAC3C;gBAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;gBACpE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,GAAG,WAAW,CAAC;gBAE3E,IAAI,CAAC,6BAA6B,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC,UAAU,CAAC,CAAC;gBAE1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,UAAU,CAAC,CAAC;iBACjG;aACJ;iBAAM;gBACH,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;gBAChE,OAAO,GAAG,EAAE,CAAC;aAChB;SACJ;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,sBAAsB,CAAC,aAAqB,EAAE,UAAmB;QACpE,MAAM,QAAQ,GAAG,mBAAmB,CAAC;QAErC,MAAM,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,iBAAiB,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YAC7E,IAAI,CAAC,iBAAiB,EAAE;gBACpB,MAAM,QAAQ,GAAG,6BAA6B,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;gBAE/D,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,IAAI,QAAQ,CAAC,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;oBAChD,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;iBAC9B;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,iBAAiB,GAAG,EAAE,OAAO,EAAE,CAAC;gBAChC,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC;aAC5E;YAED,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,iBAAiB,EAAE,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC,CAAC;YAEnH,aAAa,GAAG,aAAa,CAAC,OAAO,CAAC,SAAS,EAAE,gBAAgB,iBAAiB,CAAC,OAAO,CAAC,UAAU,eAAe,iBAAiB,CAAC,OAAO,CAAC,YAAY,WAAW,CAAC,CAAC;SAC1K;QACD,OAAO,aAAa,CAAC;IACzB,CAAC;IAEM,aAAa,CAChB,IAAY,EACZ,OAAiB,EACjB,UAAmB,EACnB,kBAAqD,EACrD,WAAsE;QAEtE,MAAM,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,KAAK,CAAC,CAAC,CAAC;QAE/F,oBAAoB;QACpB,MAAM,KAAK,GAAG,gJAAgJ,CAAC;QAC/J,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QAE/B,uBAAuB;QACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,UAAU,CAAC,CAAC;QACnD,IAAI,UAAU,EAAE;YACZ,MAAM,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YACvD,MAAM,aAAa,GAAG;;;;;aAKrB,CAAC;YAEF,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;YAC9D,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,kCAAkC,CAAC,KAAK,CAAC,CAAC,CAAC;YAEzE,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC;YAC5D,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,aAAa,CAAC,CAAC;YAC9D,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE,UAAU,CAAC,CAAC;YACrD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,cAAc,CAAC,CAAC;YACxD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;YACpD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;YAClD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,cAAc,CAAC,CAAC;YACrD,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC,uBAAuB,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,8CAA8C,CAAC,GAAG,YAAY,CAAC,CAAC;aAC1J;iBAAM;gBACH,MAAM,KAAK,GAAG,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACrD,IAAI,KAAK,KAAK,IAAI,EAAE;oBAChB,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,uBAAuB,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;iBACjG;aACJ;YACD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,kBAAkB,CAAC,CAAC,CAAC,2CAA2C;YAC7F,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;YAElD,IAAI,YAAY,EAAE;gBACd,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;aAC9E;SACJ;aAAM;YACH,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;YAC1D,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,gBAAgB,CAAC,CAAC;YACtD,MAAM,qBAAqB,GAAG,OAAO,CAAC,OAAO,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC;YAC1E,IAAI,qBAAqB,EAAE;gBACvB,OAAO,sEAAsE,GAAG,IAAI,CAAC;aACxF;SACJ;QAED,gDAAgD;QAChD,IAAI,CAAC,UAAU,EAAE;YACb,MAAM,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YAC/C,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC;YAC3C,IAAI,IAAI,8BAA8B,CAAC;YACvC,2CAA2C;YAC3C,IAAI,IAAI,GAAG,CAAC;SACf;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY,EAAE,IAAY;QAC3D,iDAAiD;QACjD,MAAM,KAAK,GAAG,IAAI,MAAM,CAAC,IAAI,GAAG,iBAAiB,EAAE,IAAI,CAAC,CAAC;QACzD,IAAI,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7B,OAAO,KAAK,KAAK,IAAI,EAAE;YACnB,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACvB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC;YACpB,IAAI,IAAI,CAAC,cAAc,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACtC,MAAM,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;aAC/C;YACD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,GAAG,MAAM,CAAC,CAAC;YAC7C,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC5B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,GAAG,GAAG,gBAAgB,wBAAwB,CAAC,OAAO,CAAC,UAAU,eAAe,wBAAwB,CAAC,OAAO,CAAC,YAAY,aAAa,IAAI,UAAU,CAAC;QAC7J,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE;YAC1E,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,GAAG,IAAI,OAAO,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,MAAM,MAAM,CAAC;aAC9F;iBAAM;gBACH,GAAG,IAAI,OAAO,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,IAAI,KAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,QAAQ,CAAC;QAEhB,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,gEAAgE;QAChE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC1D,MAAM,IAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;YAC7C,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YACjE,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;SACxE;QAED,oDAAoD;QACpD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACnD,MAAM,IAAI,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;YACtC,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzB,YAAY,GAAG,IAAI,GAAG,IAAI,GAAG,YAAY,CAAC;aAC7C;SACJ;QAED,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,cAAc,GAAG,IAAW,CAAC;QAClC,IAAI,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAE/C,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;CACJ","sourcesContent":["/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorGLSL extends WebGPUShaderProcessor {\r\n protected _missingVaryings: Array<string> = [];\r\n protected _textureArrayProcessing: Array<string> = [];\r\n protected _preProcessors: { [key: string]: string };\r\n protected _vertexIsGLES3: boolean = false;\r\n protected _fragmentIsGLES3: boolean = false;\r\n\r\n public override shaderLanguage = ShaderLanguage.GLSL;\r\n public parseGLES3 = true;\r\n public attributeKeywordName: string | undefined;\r\n public varyingVertexKeywordName: string | undefined;\r\n public varyingFragmentKeywordName: string | undefined;\r\n\r\n protected _getArraySize(name: string, type: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n const startArray = name.indexOf(\"[\");\r\n const endArray = name.indexOf(\"]\");\r\n if (startArray > 0 && endArray > 0) {\r\n const lengthInString = name.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n name = name.substr(0, startArray);\r\n }\r\n return [name, type, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._missingVaryings.length = 0;\r\n this._textureArrayProcessing.length = 0;\r\n this.attributeKeywordName = undefined;\r\n this.varyingVertexKeywordName = undefined;\r\n this.varyingFragmentKeywordName = undefined;\r\n }\r\n\r\n public preProcessShaderCode(code: string, isFragment: boolean): string {\r\n const ubDeclaration = `// Internals UBO\\nuniform ${WebGPUShaderProcessor.InternalsUBOName} {\\nfloat yFactor_;\\nfloat textureOutputHeight_;\\n};\\n`;\r\n const alreadyInjected = code.indexOf(\"// Internals UBO\") !== -1;\r\n\r\n if (isFragment) {\r\n this._fragmentIsGLES3 = code.indexOf(\"#version 3\") !== -1;\r\n if (this._fragmentIsGLES3) {\r\n this.varyingFragmentKeywordName = \"in\";\r\n }\r\n return alreadyInjected ? code : ubDeclaration + \"##INJECTCODE##\\n\" + code;\r\n }\r\n\r\n this._vertexIsGLES3 = code.indexOf(\"#version 3\") !== -1;\r\n if (this._vertexIsGLES3) {\r\n this.attributeKeywordName = \"in\";\r\n this.varyingVertexKeywordName = \"out\";\r\n }\r\n return alreadyInjected ? code : ubDeclaration + code;\r\n }\r\n\r\n public varyingCheck(varying: string, isFragment: boolean) {\r\n const outRegex = /(flat\\s)?\\s*\\bout\\b/;\r\n const inRegex = /(flat\\s)?\\s*\\bin\\b/;\r\n const varyingRegex = /(flat\\s)?\\s*\\bvarying\\b/;\r\n\r\n const regex = isFragment && this._fragmentIsGLES3 ? inRegex : !isFragment && this._vertexIsGLES3 ? outRegex : varyingRegex;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n this._preProcessors = preProcessors;\r\n\r\n const outRegex = /\\s*(flat)?\\s*out\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const inRegex = /\\s*(flat)?\\s*in\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const varyingRegex = /\\s*(flat)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n\r\n const regex = isFragment && this._fragmentIsGLES3 ? inRegex : !isFragment && this._vertexIsGLES3 ? outRegex : varyingRegex;\r\n const match = regex.exec(varying);\r\n if (match !== null) {\r\n const interpolationQualifier = match[1] ?? \"\";\r\n const varyingType = match[2];\r\n const name = match[3];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n this._missingVaryings[location] = \"\";\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._missingVaryings[location] = `layout(location = ${location}) ${interpolationQualifier} in ${varyingType} ${name};`;\r\n }\r\n\r\n varying = varying.replace(\r\n match[0],\r\n location === undefined ? \"\" : `layout(location = ${location}) ${interpolationQualifier} ${isFragment ? \"in\" : \"out\"} ${varyingType} ${name};`\r\n );\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n this._preProcessors = preProcessors;\r\n\r\n const inRegex = /\\s*in\\s+(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s+(\\S+)\\s*;/gm;\r\n\r\n const regex = this._vertexIsGLES3 ? inRegex : attribRegex;\r\n const match = regex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[1];\r\n const name = match[2];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType = numComponents < 0 ? (numComponents === -1 ? \"int\" : \"ivec\" + -numComponents) : numComponents === 1 ? \"uint\" : \"uvec\" + numComponents;\r\n const newName = `_int_${name}_`;\r\n\r\n attribute = attribute.replace(match[0], `layout(location = ${location}) in ${newType} ${newName}; ${attributeType} ${name} = ${attributeType}(${newName});`);\r\n } else {\r\n attribute = attribute.replace(match[0], `layout(location = ${location}) in ${attributeType} ${name};`);\r\n }\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n this._preProcessors = preProcessors;\r\n\r\n const uniformRegex = /\\s*uniform\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n\r\n const match = uniformRegex.exec(uniform);\r\n if (match !== null) {\r\n let uniformType = match[1];\r\n let name = match[2];\r\n\r\n if (uniformType.indexOf(\"sampler\") === 0 || uniformType.indexOf(\"sampler\") === 1) {\r\n let arraySize = 0; // 0 means the texture is not declared as an array\r\n\r\n [name, uniformType, arraySize] = this._getArraySize(name, uniformType, preProcessors);\r\n\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n autoBindSampler: true,\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture: false,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n for (let i = 0; i < (arraySize || 1); ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n }\r\n\r\n const samplerType = WebGPUShaderProcessor._SamplerTypeByWebGLSamplerType[uniformType] ?? \"sampler\";\r\n const isComparisonSampler = !!WebGPUShaderProcessor._IsComparisonSamplerByWebGPUSamplerType[samplerType];\r\n const samplerBindingType = isComparisonSampler ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n const samplerName = name + WebGPUShaderProcessor.AutoSamplerSuffix;\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[samplerName];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n }\r\n\r\n const componentType = uniformType.charAt(0) === \"u\" ? \"u\" : uniformType.charAt(0) === \"i\" ? \"i\" : \"\";\r\n\r\n if (componentType) {\r\n uniformType = uniformType.substr(1);\r\n }\r\n\r\n const sampleType = isComparisonSampler\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n const isTextureArray = arraySize > 0;\r\n const samplerGroupIndex = samplerInfo.binding.groupIndex;\r\n const samplerBindingIndex = samplerInfo.binding.bindingIndex;\r\n const samplerFunction = WebGPUShaderProcessor._SamplerFunctionByWebGLSamplerType[uniformType];\r\n const textureType = WebGPUShaderProcessor._TextureTypeByWebGLSamplerType[uniformType];\r\n const textureDimension = WebGPUShaderProcessor._GpuTextureViewDimensionByWebGPUTextureType[textureType];\r\n\r\n // Manage textures and samplers.\r\n if (!isTextureArray) {\r\n arraySize = 1;\r\n uniform = `layout(set = ${samplerGroupIndex}, binding = ${samplerBindingIndex}) uniform ${samplerType} ${samplerName};\r\n layout(set = ${textureInfo.textures[0].groupIndex}, binding = ${textureInfo.textures[0].bindingIndex}) uniform ${componentType}${textureType} ${name}Texture;\r\n #define ${name} ${componentType}${samplerFunction}(${name}Texture, ${samplerName})`;\r\n } else {\r\n const layouts = [];\r\n layouts.push(`layout(set = ${samplerGroupIndex}, binding = ${samplerBindingIndex}) uniform ${componentType}${samplerType} ${samplerName};`);\r\n uniform = `\\n`;\r\n for (let i = 0; i < arraySize; ++i) {\r\n const textureSetIndex = textureInfo.textures[i].groupIndex;\r\n const textureBindingIndex = textureInfo.textures[i].bindingIndex;\r\n\r\n layouts.push(`layout(set = ${textureSetIndex}, binding = ${textureBindingIndex}) uniform ${textureType} ${name}Texture${i};`);\r\n\r\n uniform += `${i > 0 ? \"\\n\" : \"\"}#define ${name}${i} ${componentType}${samplerFunction}(${name}Texture${i}, ${samplerName})`;\r\n }\r\n uniform = layouts.join(\"\\n\") + uniform;\r\n this._textureArrayProcessing.push(name);\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n this._webgpuProcessingContext.availableSamplers[samplerName] = samplerInfo;\r\n\r\n this._addSamplerBindingDescription(samplerName, samplerInfo, !isFragment);\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, null, !isFragment);\r\n }\r\n } else {\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n uniform = \"\";\r\n }\r\n }\r\n return uniform;\r\n }\r\n\r\n public uniformBufferProcessor(uniformBuffer: string, isFragment: boolean): string {\r\n const uboRegex = /uniform\\s+(\\w+)/gm;\r\n\r\n const match = uboRegex.exec(uniformBuffer);\r\n if (match !== null) {\r\n const name = match[1];\r\n\r\n let uniformBufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!uniformBufferInfo) {\r\n const knownUBO = WebGPUShaderProcessingContext.KnownUBOs[name];\r\n\r\n let binding;\r\n if (knownUBO && knownUBO.binding.groupIndex !== -1) {\r\n binding = knownUBO.binding;\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n uniformBufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = uniformBufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(name, uniformBufferInfo, WebGPUConstants.BufferBindingType.Uniform, !isFragment);\r\n\r\n uniformBuffer = uniformBuffer.replace(\"uniform\", `layout(set = ${uniformBufferInfo.binding.groupIndex}, binding = ${uniformBufferInfo.binding.bindingIndex}) uniform`);\r\n }\r\n return uniformBuffer;\r\n }\r\n\r\n public postProcessor(\r\n code: string,\r\n defines: string[],\r\n isFragment: boolean,\r\n _processingContext: Nullable<ShaderProcessingContext>,\r\n _parameters?: { [key: string]: number | string | boolean | undefined }\r\n ): string {\r\n const hasDrawBuffersExtension = code.search(/#extension.+GL_EXT_draw_buffers.+require/) !== -1;\r\n\r\n // Remove extensions\r\n const regex = /#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g;\r\n code = code.replace(regex, \"\");\r\n\r\n // Replace instructions\r\n code = code.replace(/texture2D\\s*\\(/g, \"texture(\");\r\n if (isFragment) {\r\n const hasFragCoord = code.indexOf(\"gl_FragCoord\") >= 0;\r\n const fragCoordCode = `\r\n glFragCoord_ = gl_FragCoord;\r\n if (yFactor_ == 1.) {\r\n glFragCoord_.y = textureOutputHeight_ - glFragCoord_.y;\r\n }\r\n `;\r\n\r\n const injectCode = hasFragCoord ? \"vec4 glFragCoord_;\\n\" : \"\";\r\n const hasOutput = code.search(/layout *\\(location *= *0\\) *out/g) !== -1;\r\n\r\n code = code.replace(/texture2DLodEXT\\s*\\(/g, \"textureLod(\");\r\n code = code.replace(/textureCubeLodEXT\\s*\\(/g, \"textureLod(\");\r\n code = code.replace(/textureCube\\s*\\(/g, \"texture(\");\r\n code = code.replace(/gl_FragDepthEXT/g, \"gl_FragDepth\");\r\n code = code.replace(/gl_FragColor/g, \"glFragColor\");\r\n code = code.replace(/gl_FragData/g, \"glFragData\");\r\n code = code.replace(/gl_FragCoord/g, \"glFragCoord_\");\r\n if (!this._fragmentIsGLES3) {\r\n code = code.replace(/void\\s+?main\\s*\\(/g, (hasDrawBuffersExtension || hasOutput ? \"\" : \"layout(location = 0) out vec4 glFragColor;\\n\") + \"void main(\");\r\n } else {\r\n const match = /^\\s*out\\s+\\S+\\s+\\S+\\s*;/gm.exec(code);\r\n if (match !== null) {\r\n code = code.substring(0, match.index) + \"layout(location = 0) \" + code.substring(match.index);\r\n }\r\n }\r\n code = code.replace(/dFdy/g, \"(-yFactor_)*dFdy\"); // will also handle dFdyCoarse and dFdyFine\r\n code = code.replace(\"##INJECTCODE##\", injectCode);\r\n\r\n if (hasFragCoord) {\r\n code = this._injectStartingAndEndingCode(code, \"void main\", fragCoordCode);\r\n }\r\n } else {\r\n code = code.replace(/gl_InstanceID/g, \"gl_InstanceIndex\");\r\n code = code.replace(/gl_VertexID/g, \"gl_VertexIndex\");\r\n const hasMultiviewExtension = defines.indexOf(\"#define MULTIVIEW\") !== -1;\r\n if (hasMultiviewExtension) {\r\n return \"#extension GL_OVR_multiview2 : require\\nlayout (num_views = 2) in;\\n\" + code;\r\n }\r\n }\r\n\r\n // Flip Y + convert z range from [-1,1] to [0,1]\r\n if (!isFragment) {\r\n const lastClosingCurly = code.lastIndexOf(\"}\");\r\n code = code.substring(0, lastClosingCurly);\r\n code += \"gl_Position.y *= yFactor_;\\n\";\r\n // isNDCHalfZRange is always true in WebGPU\r\n code += \"}\";\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _applyTextureArrayProcessing(code: string, name: string): string {\r\n // Replaces the occurrences of name[XX] by nameXX\r\n const regex = new RegExp(name + \"\\\\s*\\\\[(.+)?\\\\]\", \"gm\");\r\n let match = regex.exec(code);\r\n\r\n while (match !== null) {\r\n const index = match[1];\r\n let iindex = +index;\r\n if (this._preProcessors && isNaN(iindex)) {\r\n iindex = +this._preProcessors[index.trim()];\r\n }\r\n code = code.replace(match[0], name + iindex);\r\n match = regex.exec(code);\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let ubo = `layout(set = ${uniformBufferDescription.binding.groupIndex}, binding = ${uniformBufferDescription.binding.bindingIndex}) uniform ${name} {\\n `;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n if (leftOverUniform.length > 0) {\r\n ubo += ` ${leftOverUniform.type} ${leftOverUniform.name}[${leftOverUniform.length}];\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.type} ${leftOverUniform.name};\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\\n\";\r\n\r\n return ubo;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n // make replacements for texture names in the texture array case\r\n for (let i = 0; i < this._textureArrayProcessing.length; ++i) {\r\n const name = this._textureArrayProcessing[i];\r\n vertexCode = this._applyTextureArrayProcessing(vertexCode, name);\r\n fragmentCode = this._applyTextureArrayProcessing(fragmentCode, name);\r\n }\r\n\r\n // inject the missing varying in the fragment shader\r\n for (let i = 0; i < this._missingVaryings.length; ++i) {\r\n const decl = this._missingVaryings[i];\r\n if (decl && decl.length > 0) {\r\n fragmentCode = decl + \"\\n\" + fragmentCode;\r\n }\r\n }\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._preProcessors = null as any;\r\n this.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuShaderProcessorsGLSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsGLSL.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QACc,qBAAgB,GAAkB,EAAE,CAAC;QACrC,4BAAuB,GAAkB,EAAE,CAAC;QAE5C,mBAAc,GAAY,KAAK,CAAC;QAChC,qBAAgB,GAAY,KAAK,CAAC;QAE5B,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QAC9C,eAAU,GAAG,IAAI,CAAC;IAmY7B,CAAC;IA9Xa,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,aAAwC;QACxF,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QACrC,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,UAAU,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YAChC,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YAChE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;SACrC;QACD,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IAChC,CAAC;IAEM,iBAAiB,CAAC,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,oBAAoB,GAAG,SAAS,CAAC;QACtC,IAAI,CAAC,wBAAwB,GAAG,SAAS,CAAC;QAC1C,IAAI,CAAC,0BAA0B,GAAG,SAAS,CAAC;IAChD,CAAC;IAEM,oBAAoB,CAAC,IAAY,EAAE,UAAmB;QACzD,MAAM,aAAa,GAAG,6BAA6B,qBAAqB,CAAC,gBAAgB,wDAAwD,CAAC;QAClJ,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAC;QAEhE,IAAI,UAAU,EAAE;YACZ,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;YAC1D,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;aAC1C;YACD,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,GAAG,IAAI,CAAC;SAC7E;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC;QACxD,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACjC,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;SACzC;QACD,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,CAAC;IACzD,CAAC;IAEM,YAAY,CAAC,OAAe,EAAE,UAAmB;QACpD,MAAM,QAAQ,GAAG,qBAAqB,CAAC;QACvC,MAAM,OAAO,GAAG,oBAAoB,CAAC;QACrC,MAAM,YAAY,GAAG,yBAAyB,CAAC;QAE/C,MAAM,KAAK,GAAG,UAAU,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC;QAE3H,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,MAAM,QAAQ,GAAG,mEAAmE,CAAC;QACrF,MAAM,OAAO,GAAG,kEAAkE,CAAC;QACnF,MAAM,YAAY,GAAG,uEAAuE,CAAC;QAE7F,MAAM,KAAK,GAAG,UAAU,IAAI,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC;QAC3H,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,sBAAsB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;gBACrC,IAAI,QAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,GAAG,qBAAqB,QAAQ,KAAK,sBAAsB,OAAO,WAAW,IAAI,IAAI,GAAG,CAAC;aAC3H;YAED,OAAO,GAAG,OAAO,CAAC,OAAO,CACrB,KAAK,CAAC,CAAC,CAAC,EACR,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,qBAAqB,QAAQ,KAAK,sBAAsB,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,WAAW,IAAI,IAAI,GAAG,CAChJ,CAAC;SACL;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,MAAM,OAAO,GAAG,6BAA6B,CAAC;QAC9C,MAAM,WAAW,GAAG,oCAAoC,CAAC;QAEzD,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,WAAW,CAAC;QAC1D,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,oGAAoG;gBACpG,MAAM,OAAO,GAAG,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,GAAG,aAAa,CAAC;gBACrJ,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,SAAS,GAAG,SAAS,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,qBAAqB,QAAQ,QAAQ,OAAO,IAAI,OAAO,KAAK,aAAa,IAAI,IAAI,MAAM,aAAa,IAAI,OAAO,IAAI,CAAC,CAAC;aAChK;iBAAM;gBACH,SAAS,GAAG,SAAS,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,qBAAqB,QAAQ,QAAQ,aAAa,IAAI,IAAI,GAAG,CAAC,CAAC;aAC1G;SACJ;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,MAAM,YAAY,GAAG,6DAA6D,CAAC;QAEnF,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,IAAI,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC3B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEpB,IAAI,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE;gBAC9E,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC,kDAAkD;gBAErE,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;gBAEtF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACxE,IAAI,CAAC,WAAW,EAAE;oBACd,WAAW,GAAG;wBACV,eAAe,EAAE,IAAI;wBACrB,cAAc,EAAE,SAAS,GAAG,CAAC;wBAC7B,gBAAgB,EAAE,KAAK;wBACvB,QAAQ,EAAE,EAAE;wBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;qBACtD,CAAC;oBACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,SAAS,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE;wBACvC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;qBACpF;iBACJ;gBAED,MAAM,WAAW,GAAG,qBAAqB,CAAC,8BAA8B,CAAC,WAAW,CAAC,IAAI,SAAS,CAAC;gBACnG,MAAM,mBAAmB,GAAG,CAAC,CAAC,qBAAqB,CAAC,uCAAuC,CAAC,WAAW,CAAC,CAAC;gBACzG,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;gBAC9I,MAAM,WAAW,GAAG,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;gBAEvD,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBAC/E,IAAI,CAAC,WAAW,EAAE;oBACd,WAAW,GAAG;wBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;wBAC9D,IAAI,EAAE,kBAAkB;qBAC3B,CAAC;iBACL;gBAED,MAAM,aAAa,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;gBAErG,IAAI,aAAa,EAAE;oBACf,WAAW,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBACvC;gBAED,MAAM,UAAU,GAAG,mBAAmB;oBAClC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;oBACzC,CAAC,CAAC,aAAa,KAAK,GAAG;wBACrB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,aAAa,KAAK,GAAG;4BACrB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;4BACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;gBAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,MAAM,cAAc,GAAG,SAAS,GAAG,CAAC,CAAC;gBACrC,MAAM,iBAAiB,GAAG,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC;gBACzD,MAAM,mBAAmB,GAAG,WAAW,CAAC,OAAO,CAAC,YAAY,CAAC;gBAC7D,MAAM,eAAe,GAAG,qBAAqB,CAAC,kCAAkC,CAAC,WAAW,CAAC,CAAC;gBAC9F,MAAM,WAAW,GAAG,qBAAqB,CAAC,8BAA8B,CAAC,WAAW,CAAC,CAAC;gBACtF,MAAM,gBAAgB,GAAG,qBAAqB,CAAC,2CAA2C,CAAC,WAAW,CAAC,CAAC;gBAExG,gCAAgC;gBAChC,IAAI,CAAC,cAAc,EAAE;oBACjB,SAAS,GAAG,CAAC,CAAC;oBACd,OAAO,GAAG,gBAAgB,iBAAiB,eAAe,mBAAmB,aAAa,WAAW,IAAI,WAAW;uCACjG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,UAAU,eAAe,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,aAAa,aAAa,GAAG,WAAW,IAAI,IAAI;kCAC1I,IAAI,IAAI,aAAa,GAAG,eAAe,IAAI,IAAI,YAAY,WAAW,GAAG,CAAC;iBAC3F;qBAAM;oBACH,MAAM,OAAO,GAAG,EAAE,CAAC;oBACnB,OAAO,CAAC,IAAI,CAAC,gBAAgB,iBAAiB,eAAe,mBAAmB,aAAa,aAAa,GAAG,WAAW,IAAI,WAAW,GAAG,CAAC,CAAC;oBAC5I,OAAO,GAAG,IAAI,CAAC;oBACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;wBAChC,MAAM,eAAe,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;wBAC3D,MAAM,mBAAmB,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;wBAEjE,OAAO,CAAC,IAAI,CAAC,gBAAgB,eAAe,eAAe,mBAAmB,aAAa,WAAW,IAAI,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC;wBAE9H,OAAO,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,WAAW,IAAI,GAAG,CAAC,IAAI,aAAa,GAAG,eAAe,IAAI,IAAI,UAAU,CAAC,KAAK,WAAW,GAAG,CAAC;qBAC/H;oBACD,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;oBACvC,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;iBAC3C;gBAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;gBACpE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,GAAG,WAAW,CAAC;gBAE3E,IAAI,CAAC,6BAA6B,CAAC,WAAW,EAAE,WAAW,EAAE,CAAC,UAAU,CAAC,CAAC;gBAE1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,UAAU,CAAC,CAAC;iBACjG;aACJ;iBAAM;gBACH,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;gBAChE,OAAO,GAAG,EAAE,CAAC;aAChB;SACJ;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,sBAAsB,CAAC,aAAqB,EAAE,UAAmB;QACpE,MAAM,QAAQ,GAAG,mBAAmB,CAAC;QAErC,MAAM,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,iBAAiB,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YAC7E,IAAI,CAAC,iBAAiB,EAAE;gBACpB,MAAM,QAAQ,GAAG,6BAA6B,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;gBAE/D,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,IAAI,QAAQ,CAAC,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;oBAChD,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;iBAC9B;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,iBAAiB,GAAG,EAAE,OAAO,EAAE,CAAC;gBAChC,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC;aAC5E;YAED,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,iBAAiB,EAAE,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC,CAAC;YAEnH,aAAa,GAAG,aAAa,CAAC,OAAO,CAAC,SAAS,EAAE,gBAAgB,iBAAiB,CAAC,OAAO,CAAC,UAAU,eAAe,iBAAiB,CAAC,OAAO,CAAC,YAAY,WAAW,CAAC,CAAC;SAC1K;QACD,OAAO,aAAa,CAAC;IACzB,CAAC;IAEM,aAAa,CAChB,IAAY,EACZ,OAAiB,EACjB,UAAmB,EACnB,kBAAqD,EACrD,WAAsE;QAEtE,MAAM,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,KAAK,CAAC,CAAC,CAAC;QAE/F,oBAAoB;QACpB,MAAM,KAAK,GAAG,gJAAgJ,CAAC;QAC/J,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QAE/B,uBAAuB;QACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,UAAU,CAAC,CAAC;QACnD,IAAI,UAAU,EAAE;YACZ,MAAM,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YACvD,MAAM,aAAa,GAAG;;;;;aAKrB,CAAC;YAEF,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;YAC9D,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,kCAAkC,CAAC,KAAK,CAAC,CAAC,CAAC;YAEzE,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC;YAC5D,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,aAAa,CAAC,CAAC;YAC9D,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE,UAAU,CAAC,CAAC;YACrD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,cAAc,CAAC,CAAC;YACxD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;YACpD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;YAClD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,cAAc,CAAC,CAAC;YACrD,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC,uBAAuB,IAAI,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,8CAA8C,CAAC,GAAG,YAAY,CAAC,CAAC;aAC1J;iBAAM;gBACH,MAAM,KAAK,GAAG,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACrD,IAAI,KAAK,KAAK,IAAI,EAAE;oBAChB,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,uBAAuB,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;iBACjG;aACJ;YACD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,kBAAkB,CAAC,CAAC,CAAC,2CAA2C;YAC7F,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;YAElD,IAAI,YAAY,EAAE;gBACd,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;aAC9E;SACJ;aAAM;YACH,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;YAC1D,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,gBAAgB,CAAC,CAAC;YACtD,MAAM,qBAAqB,GAAG,OAAO,CAAC,OAAO,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC;YAC1E,IAAI,qBAAqB,EAAE;gBACvB,OAAO,sEAAsE,GAAG,IAAI,CAAC;aACxF;SACJ;QAED,gDAAgD;QAChD,IAAI,CAAC,UAAU,EAAE;YACb,MAAM,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YAC/C,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC;YAC3C,IAAI,IAAI,8BAA8B,CAAC;YACvC,2CAA2C;YAC3C,IAAI,IAAI,GAAG,CAAC;SACf;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY,EAAE,IAAY;QAC3D,iDAAiD;QACjD,MAAM,KAAK,GAAG,IAAI,MAAM,CAAC,IAAI,GAAG,iBAAiB,EAAE,IAAI,CAAC,CAAC;QACzD,IAAI,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7B,OAAO,KAAK,KAAK,IAAI,EAAE;YACnB,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACvB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC;YACpB,IAAI,IAAI,CAAC,cAAc,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACtC,MAAM,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;aAC/C;YACD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,GAAG,MAAM,CAAC,CAAC;YAC7C,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC5B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,GAAG,GAAG,gBAAgB,wBAAwB,CAAC,OAAO,CAAC,UAAU,eAAe,wBAAwB,CAAC,OAAO,CAAC,YAAY,aAAa,IAAI,UAAU,CAAC;QAC7J,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE;YAC1E,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,GAAG,IAAI,OAAO,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,MAAM,MAAM,CAAC;aAC9F;iBAAM;gBACH,GAAG,IAAI,OAAO,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,IAAI,KAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,QAAQ,CAAC;QAEhB,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,gEAAgE;QAChE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC1D,MAAM,IAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;YAC7C,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YACjE,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;SACxE;QAED,oDAAoD;QACpD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACnD,MAAM,IAAI,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;YACtC,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzB,YAAY,GAAG,IAAI,GAAG,IAAI,GAAG,YAAY,CAAC;aAC7C;SACJ;QAED,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,cAAc,GAAG,IAAW,CAAC;QAClC,IAAI,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAE/C,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;CACJ","sourcesContent":["/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../constants\";\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorGLSL extends WebGPUShaderProcessor {\r\n protected _missingVaryings: Array<string> = [];\r\n protected _textureArrayProcessing: Array<string> = [];\r\n protected _preProcessors: { [key: string]: string };\r\n protected _vertexIsGLES3: boolean = false;\r\n protected _fragmentIsGLES3: boolean = false;\r\n\r\n public override shaderLanguage = ShaderLanguage.GLSL;\r\n public parseGLES3 = true;\r\n public attributeKeywordName: string | undefined;\r\n public varyingVertexKeywordName: string | undefined;\r\n public varyingFragmentKeywordName: string | undefined;\r\n\r\n protected _getArraySize(name: string, type: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n const startArray = name.indexOf(\"[\");\r\n const endArray = name.indexOf(\"]\");\r\n if (startArray > 0 && endArray > 0) {\r\n const lengthInString = name.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n name = name.substr(0, startArray);\r\n }\r\n return [name, type, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._missingVaryings.length = 0;\r\n this._textureArrayProcessing.length = 0;\r\n this.attributeKeywordName = undefined;\r\n this.varyingVertexKeywordName = undefined;\r\n this.varyingFragmentKeywordName = undefined;\r\n }\r\n\r\n public preProcessShaderCode(code: string, isFragment: boolean): string {\r\n const ubDeclaration = `// Internals UBO\\nuniform ${WebGPUShaderProcessor.InternalsUBOName} {\\nfloat yFactor_;\\nfloat textureOutputHeight_;\\n};\\n`;\r\n const alreadyInjected = code.indexOf(\"// Internals UBO\") !== -1;\r\n\r\n if (isFragment) {\r\n this._fragmentIsGLES3 = code.indexOf(\"#version 3\") !== -1;\r\n if (this._fragmentIsGLES3) {\r\n this.varyingFragmentKeywordName = \"in\";\r\n }\r\n return alreadyInjected ? code : ubDeclaration + \"##INJECTCODE##\\n\" + code;\r\n }\r\n\r\n this._vertexIsGLES3 = code.indexOf(\"#version 3\") !== -1;\r\n if (this._vertexIsGLES3) {\r\n this.attributeKeywordName = \"in\";\r\n this.varyingVertexKeywordName = \"out\";\r\n }\r\n return alreadyInjected ? code : ubDeclaration + code;\r\n }\r\n\r\n public varyingCheck(varying: string, isFragment: boolean) {\r\n const outRegex = /(flat\\s)?\\s*\\bout\\b/;\r\n const inRegex = /(flat\\s)?\\s*\\bin\\b/;\r\n const varyingRegex = /(flat\\s)?\\s*\\bvarying\\b/;\r\n\r\n const regex = isFragment && this._fragmentIsGLES3 ? inRegex : !isFragment && this._vertexIsGLES3 ? outRegex : varyingRegex;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n this._preProcessors = preProcessors;\r\n\r\n const outRegex = /\\s*(flat)?\\s*out\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const inRegex = /\\s*(flat)?\\s*in\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const varyingRegex = /\\s*(flat)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n\r\n const regex = isFragment && this._fragmentIsGLES3 ? inRegex : !isFragment && this._vertexIsGLES3 ? outRegex : varyingRegex;\r\n const match = regex.exec(varying);\r\n if (match !== null) {\r\n const interpolationQualifier = match[1] ?? \"\";\r\n const varyingType = match[2];\r\n const name = match[3];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n this._missingVaryings[location] = \"\";\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._missingVaryings[location] = `layout(location = ${location}) ${interpolationQualifier} in ${varyingType} ${name};`;\r\n }\r\n\r\n varying = varying.replace(\r\n match[0],\r\n location === undefined ? \"\" : `layout(location = ${location}) ${interpolationQualifier} ${isFragment ? \"in\" : \"out\"} ${varyingType} ${name};`\r\n );\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n this._preProcessors = preProcessors;\r\n\r\n const inRegex = /\\s*in\\s+(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s+(\\S+)\\s*;/gm;\r\n\r\n const regex = this._vertexIsGLES3 ? inRegex : attribRegex;\r\n const match = regex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[1];\r\n const name = match[2];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType = numComponents < 0 ? (numComponents === -1 ? \"int\" : \"ivec\" + -numComponents) : numComponents === 1 ? \"uint\" : \"uvec\" + numComponents;\r\n const newName = `_int_${name}_`;\r\n\r\n attribute = attribute.replace(match[0], `layout(location = ${location}) in ${newType} ${newName}; ${attributeType} ${name} = ${attributeType}(${newName});`);\r\n } else {\r\n attribute = attribute.replace(match[0], `layout(location = ${location}) in ${attributeType} ${name};`);\r\n }\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n this._preProcessors = preProcessors;\r\n\r\n const uniformRegex = /\\s*uniform\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n\r\n const match = uniformRegex.exec(uniform);\r\n if (match !== null) {\r\n let uniformType = match[1];\r\n let name = match[2];\r\n\r\n if (uniformType.indexOf(\"sampler\") === 0 || uniformType.indexOf(\"sampler\") === 1) {\r\n let arraySize = 0; // 0 means the texture is not declared as an array\r\n\r\n [name, uniformType, arraySize] = this._getArraySize(name, uniformType, preProcessors);\r\n\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n autoBindSampler: true,\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture: false,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n for (let i = 0; i < (arraySize || 1); ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n }\r\n\r\n const samplerType = WebGPUShaderProcessor._SamplerTypeByWebGLSamplerType[uniformType] ?? \"sampler\";\r\n const isComparisonSampler = !!WebGPUShaderProcessor._IsComparisonSamplerByWebGPUSamplerType[samplerType];\r\n const samplerBindingType = isComparisonSampler ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n const samplerName = name + Constants.AUTOSAMPLERSUFFIX;\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[samplerName];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n }\r\n\r\n const componentType = uniformType.charAt(0) === \"u\" ? \"u\" : uniformType.charAt(0) === \"i\" ? \"i\" : \"\";\r\n\r\n if (componentType) {\r\n uniformType = uniformType.substr(1);\r\n }\r\n\r\n const sampleType = isComparisonSampler\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n const isTextureArray = arraySize > 0;\r\n const samplerGroupIndex = samplerInfo.binding.groupIndex;\r\n const samplerBindingIndex = samplerInfo.binding.bindingIndex;\r\n const samplerFunction = WebGPUShaderProcessor._SamplerFunctionByWebGLSamplerType[uniformType];\r\n const textureType = WebGPUShaderProcessor._TextureTypeByWebGLSamplerType[uniformType];\r\n const textureDimension = WebGPUShaderProcessor._GpuTextureViewDimensionByWebGPUTextureType[textureType];\r\n\r\n // Manage textures and samplers.\r\n if (!isTextureArray) {\r\n arraySize = 1;\r\n uniform = `layout(set = ${samplerGroupIndex}, binding = ${samplerBindingIndex}) uniform ${samplerType} ${samplerName};\r\n layout(set = ${textureInfo.textures[0].groupIndex}, binding = ${textureInfo.textures[0].bindingIndex}) uniform ${componentType}${textureType} ${name}Texture;\r\n #define ${name} ${componentType}${samplerFunction}(${name}Texture, ${samplerName})`;\r\n } else {\r\n const layouts = [];\r\n layouts.push(`layout(set = ${samplerGroupIndex}, binding = ${samplerBindingIndex}) uniform ${componentType}${samplerType} ${samplerName};`);\r\n uniform = `\\n`;\r\n for (let i = 0; i < arraySize; ++i) {\r\n const textureSetIndex = textureInfo.textures[i].groupIndex;\r\n const textureBindingIndex = textureInfo.textures[i].bindingIndex;\r\n\r\n layouts.push(`layout(set = ${textureSetIndex}, binding = ${textureBindingIndex}) uniform ${textureType} ${name}Texture${i};`);\r\n\r\n uniform += `${i > 0 ? \"\\n\" : \"\"}#define ${name}${i} ${componentType}${samplerFunction}(${name}Texture${i}, ${samplerName})`;\r\n }\r\n uniform = layouts.join(\"\\n\") + uniform;\r\n this._textureArrayProcessing.push(name);\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n this._webgpuProcessingContext.availableSamplers[samplerName] = samplerInfo;\r\n\r\n this._addSamplerBindingDescription(samplerName, samplerInfo, !isFragment);\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, null, !isFragment);\r\n }\r\n } else {\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n uniform = \"\";\r\n }\r\n }\r\n return uniform;\r\n }\r\n\r\n public uniformBufferProcessor(uniformBuffer: string, isFragment: boolean): string {\r\n const uboRegex = /uniform\\s+(\\w+)/gm;\r\n\r\n const match = uboRegex.exec(uniformBuffer);\r\n if (match !== null) {\r\n const name = match[1];\r\n\r\n let uniformBufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!uniformBufferInfo) {\r\n const knownUBO = WebGPUShaderProcessingContext.KnownUBOs[name];\r\n\r\n let binding;\r\n if (knownUBO && knownUBO.binding.groupIndex !== -1) {\r\n binding = knownUBO.binding;\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n uniformBufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = uniformBufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(name, uniformBufferInfo, WebGPUConstants.BufferBindingType.Uniform, !isFragment);\r\n\r\n uniformBuffer = uniformBuffer.replace(\"uniform\", `layout(set = ${uniformBufferInfo.binding.groupIndex}, binding = ${uniformBufferInfo.binding.bindingIndex}) uniform`);\r\n }\r\n return uniformBuffer;\r\n }\r\n\r\n public postProcessor(\r\n code: string,\r\n defines: string[],\r\n isFragment: boolean,\r\n _processingContext: Nullable<ShaderProcessingContext>,\r\n _parameters?: { [key: string]: number | string | boolean | undefined }\r\n ): string {\r\n const hasDrawBuffersExtension = code.search(/#extension.+GL_EXT_draw_buffers.+require/) !== -1;\r\n\r\n // Remove extensions\r\n const regex = /#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g;\r\n code = code.replace(regex, \"\");\r\n\r\n // Replace instructions\r\n code = code.replace(/texture2D\\s*\\(/g, \"texture(\");\r\n if (isFragment) {\r\n const hasFragCoord = code.indexOf(\"gl_FragCoord\") >= 0;\r\n const fragCoordCode = `\r\n glFragCoord_ = gl_FragCoord;\r\n if (yFactor_ == 1.) {\r\n glFragCoord_.y = textureOutputHeight_ - glFragCoord_.y;\r\n }\r\n `;\r\n\r\n const injectCode = hasFragCoord ? \"vec4 glFragCoord_;\\n\" : \"\";\r\n const hasOutput = code.search(/layout *\\(location *= *0\\) *out/g) !== -1;\r\n\r\n code = code.replace(/texture2DLodEXT\\s*\\(/g, \"textureLod(\");\r\n code = code.replace(/textureCubeLodEXT\\s*\\(/g, \"textureLod(\");\r\n code = code.replace(/textureCube\\s*\\(/g, \"texture(\");\r\n code = code.replace(/gl_FragDepthEXT/g, \"gl_FragDepth\");\r\n code = code.replace(/gl_FragColor/g, \"glFragColor\");\r\n code = code.replace(/gl_FragData/g, \"glFragData\");\r\n code = code.replace(/gl_FragCoord/g, \"glFragCoord_\");\r\n if (!this._fragmentIsGLES3) {\r\n code = code.replace(/void\\s+?main\\s*\\(/g, (hasDrawBuffersExtension || hasOutput ? \"\" : \"layout(location = 0) out vec4 glFragColor;\\n\") + \"void main(\");\r\n } else {\r\n const match = /^\\s*out\\s+\\S+\\s+\\S+\\s*;/gm.exec(code);\r\n if (match !== null) {\r\n code = code.substring(0, match.index) + \"layout(location = 0) \" + code.substring(match.index);\r\n }\r\n }\r\n code = code.replace(/dFdy/g, \"(-yFactor_)*dFdy\"); // will also handle dFdyCoarse and dFdyFine\r\n code = code.replace(\"##INJECTCODE##\", injectCode);\r\n\r\n if (hasFragCoord) {\r\n code = this._injectStartingAndEndingCode(code, \"void main\", fragCoordCode);\r\n }\r\n } else {\r\n code = code.replace(/gl_InstanceID/g, \"gl_InstanceIndex\");\r\n code = code.replace(/gl_VertexID/g, \"gl_VertexIndex\");\r\n const hasMultiviewExtension = defines.indexOf(\"#define MULTIVIEW\") !== -1;\r\n if (hasMultiviewExtension) {\r\n return \"#extension GL_OVR_multiview2 : require\\nlayout (num_views = 2) in;\\n\" + code;\r\n }\r\n }\r\n\r\n // Flip Y + convert z range from [-1,1] to [0,1]\r\n if (!isFragment) {\r\n const lastClosingCurly = code.lastIndexOf(\"}\");\r\n code = code.substring(0, lastClosingCurly);\r\n code += \"gl_Position.y *= yFactor_;\\n\";\r\n // isNDCHalfZRange is always true in WebGPU\r\n code += \"}\";\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _applyTextureArrayProcessing(code: string, name: string): string {\r\n // Replaces the occurrences of name[XX] by nameXX\r\n const regex = new RegExp(name + \"\\\\s*\\\\[(.+)?\\\\]\", \"gm\");\r\n let match = regex.exec(code);\r\n\r\n while (match !== null) {\r\n const index = match[1];\r\n let iindex = +index;\r\n if (this._preProcessors && isNaN(iindex)) {\r\n iindex = +this._preProcessors[index.trim()];\r\n }\r\n code = code.replace(match[0], name + iindex);\r\n match = regex.exec(code);\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let ubo = `layout(set = ${uniformBufferDescription.binding.groupIndex}, binding = ${uniformBufferDescription.binding.bindingIndex}) uniform ${name} {\\n `;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n if (leftOverUniform.length > 0) {\r\n ubo += ` ${leftOverUniform.type} ${leftOverUniform.name}[${leftOverUniform.length}];\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.type} ${leftOverUniform.name};\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\\n\";\r\n\r\n return ubo;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n // make replacements for texture names in the texture array case\r\n for (let i = 0; i < this._textureArrayProcessing.length; ++i) {\r\n const name = this._textureArrayProcessing[i];\r\n vertexCode = this._applyTextureArrayProcessing(vertexCode, name);\r\n fragmentCode = this._applyTextureArrayProcessing(fragmentCode, name);\r\n }\r\n\r\n // inject the missing varying in the fragment shader\r\n for (let i = 0; i < this._missingVaryings.length; ++i) {\r\n const decl = this._missingVaryings[i];\r\n if (decl && decl.length > 0) {\r\n fragmentCode = decl + \"\\n\" + fragmentCode;\r\n }\r\n }\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._preProcessors = null as any;\r\n this.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n}\r\n"]}
@@ -20,6 +20,13 @@ import "../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration";
20
20
  import "../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal";
21
21
  import "../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration";
22
22
  import "../../ShadersWGSL/ShadersInclude/sceneUboDeclaration";
23
+ import "../../ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
24
+ import "../../ShadersWGSL/ShadersInclude/lightFragment";
25
+ import "../../ShadersWGSL/ShadersInclude/lightUboDeclaration";
26
+ import "../../ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
27
+ import "../../ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
28
+ import "../../ShadersWGSL/ShadersInclude/shadowsVertex";
29
+ import "../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
23
30
  import { ShaderLanguage } from "../../Materials/shaderLanguage";
24
31
  /** @internal */
25
32
  export declare class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
@@ -34,6 +41,9 @@ export declare class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
34
41
  uniformRegexp: RegExp;
35
42
  textureRegexp: RegExp;
36
43
  noPrecision: boolean;
44
+ preProcessor(code: string, defines: string[], preProcessors: {
45
+ [key: string]: string;
46
+ }, isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>): string;
37
47
  protected _getArraySize(name: string, uniformType: string, preProcessors: {
38
48
  [key: string]: string;
39
49
  }): [string, string, number];
@@ -52,7 +62,6 @@ export declare class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
52
62
  textureProcessor(texture: string, isFragment: boolean, preProcessors: {
53
63
  [key: string]: string;
54
64
  }): string;
55
- postProcessor(code: string, defines: string[]): string;
56
65
  finalizeShaders(vertexCode: string, fragmentCode: string): {
57
66
  vertexCode: string;
58
67
  fragmentCode: string;
@@ -21,7 +21,15 @@ import "../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js";
21
21
  import "../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js";
22
22
  import "../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js";
23
23
  import "../../ShadersWGSL/ShadersInclude/sceneUboDeclaration.js";
24
+ import "../../ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js";
25
+ import "../../ShadersWGSL/ShadersInclude/lightFragment.js";
26
+ import "../../ShadersWGSL/ShadersInclude/lightUboDeclaration.js";
27
+ import "../../ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js";
28
+ import "../../ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js";
29
+ import "../../ShadersWGSL/ShadersInclude/shadowsVertex.js";
30
+ import "../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js";
24
31
  import { ShaderLanguage } from "../../Materials/shaderLanguage.js";
32
+
25
33
  const builtInName_frag_depth = "fragmentOutputs.fragDepth";
26
34
  const leftOverVarName = "uniforms";
27
35
  const internalsVarName = "internals";
@@ -53,6 +61,19 @@ export class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
53
61
  this.textureRegexp = /var\s+(\w+)\s*:\s*((array<\s*)?(texture_\w+)\s*(<\s*(.+)\s*>)?\s*(,\s*\w+\s*>\s*)?);/;
54
62
  this.noPrecision = true;
55
63
  }
64
+ preProcessor(code, defines, preProcessors, isFragment, processingContext) {
65
+ // Convert defines into const
66
+ for (const key in preProcessors) {
67
+ if (key === "__VERSION__") {
68
+ continue;
69
+ }
70
+ const value = preProcessors[key];
71
+ if (!isNaN(parseInt(value)) || !isNaN(parseFloat(value))) {
72
+ code = `const ${key} = ${value};\n` + code;
73
+ }
74
+ }
75
+ return code;
76
+ }
56
77
  _getArraySize(name, uniformType, preProcessors) {
57
78
  let length = 0;
58
79
  const endArray = uniformType.lastIndexOf(">");
@@ -209,16 +230,17 @@ export class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
209
230
  }
210
231
  return texture;
211
232
  }
212
- postProcessor(code, defines) {
213
- const defineToValue = {};
214
- for (const define of defines) {
215
- const parts = define.split(/ +/);
216
- defineToValue[parts[1]] = parts.length > 2 ? parts[2] : "";
217
- }
218
- return code.replace(/\$(\w+)\$/g, (_, p1) => {
219
- return defineToValue[p1] ?? p1;
220
- });
221
- }
233
+ // Ignore for now as we inject const for numeric defines
234
+ // public postProcessor(code: string, defines: string[]) {
235
+ // const defineToValue: { [key: string]: string } = {};
236
+ // for (const define of defines) {
237
+ // const parts = define.split(/ +/);
238
+ // defineToValue[parts[1]] = parts.length > 2 ? parts[2] : "";
239
+ // }
240
+ // return code.replace(/\$(\w+)\$/g, (_, p1) => {
241
+ // return defineToValue[p1] ?? p1;
242
+ // });
243
+ // }
222
244
  finalizeShaders(vertexCode, fragmentCode) {
223
245
  const fragCoordCode = fragmentCode.indexOf("fragmentInputs.position") >= 0
224
246
  ? `
@@ -238,6 +260,7 @@ export class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
238
260
  vertexCode = leftOverUBO + vertexCode;
239
261
  fragmentCode = leftOverUBO + fragmentCode;
240
262
  // Vertex code
263
+ vertexCode = vertexCode.replace(/#define (\w+)\s+(\d+\.?\d*)/g, "const $1 = $2;");
241
264
  vertexCode = vertexCode.replace(/#define /g, "//#define ");
242
265
  vertexCode = this._processStridedUniformArrays(vertexCode);
243
266
  let vertexInputs = "struct VertexInputs {\n @builtin(vertex_index) vertexIndex : u32,\n @builtin(instance_index) instanceIndex : u32,\n";
@@ -263,8 +286,12 @@ export class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
263
286
  vertexMainStartingCode += "\n";
264
287
  }
265
288
  const vertexMainEndingCode = ` vertexOutputs.position.y = vertexOutputs.position.y * internals.yFactor_;\n return vertexOutputs;`;
266
- vertexCode = this._injectStartingAndEndingCode(vertexCode, "fn main", vertexMainStartingCode, vertexMainEndingCode);
289
+ let needDiagnosticOff = vertexCode.indexOf(`#define DISABLE_UNIFORMITY_ANALYSIS`) !== -1;
290
+ vertexCode =
291
+ (needDiagnosticOff ? "diagnostic(off, derivative_uniformity);\n" : "") +
292
+ this._injectStartingAndEndingCode(vertexCode, "fn main", vertexMainStartingCode, vertexMainEndingCode);
267
293
  // fragment code
294
+ fragmentCode = fragmentCode.replace(/#define (\w+)\s+(\d+\.?\d*)/g, "const $1 = $2;");
268
295
  fragmentCode = fragmentCode.replace(/#define /g, "//#define ");
269
296
  fragmentCode = this._processStridedUniformArrays(fragmentCode);
270
297
  fragmentCode = fragmentCode.replace(/dpdy/g, "(-internals.yFactor_)*dpdy"); // will also handle dpdyCoarse and dpdyFine
@@ -299,7 +326,10 @@ export class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
299
326
  fragmentCode = fragmentInputs + fragmentOutputs + fragmentCode;
300
327
  const fragmentStartingCode = " fragmentInputs = input;\n " + fragCoordCode;
301
328
  const fragmentEndingCode = " return fragmentOutputs;";
302
- fragmentCode = this._injectStartingAndEndingCode(fragmentCode, "fn main", fragmentStartingCode, fragmentEndingCode);
329
+ needDiagnosticOff = fragmentCode.indexOf(`#define DISABLE_UNIFORMITY_ANALYSIS`) !== -1;
330
+ fragmentCode =
331
+ (needDiagnosticOff ? "diagnostic(off, derivative_uniformity);\n" : "") +
332
+ this._injectStartingAndEndingCode(fragmentCode, "fn main", fragmentStartingCode, fragmentEndingCode);
303
333
  this._collectBindingNames();
304
334
  this._preCreateBindGroupEntries();
305
335
  this.vertexBufferKindToNumberOfComponents = {};
@@ -344,8 +374,8 @@ export class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
344
374
  }
345
375
  const name = match[1]; // name of the variable
346
376
  const samplerType = match[2]; // sampler or sampler_comparison
347
- const textureName = name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix) === name.length - WebGPUShaderProcessor.AutoSamplerSuffix.length
348
- ? name.substring(0, name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix))
377
+ const textureName = name.indexOf(`Sampler`) === name.length - `Sampler`.length
378
+ ? name.substring(0, name.indexOf(`Sampler`))
349
379
  : null;
350
380
  const samplerBindingType = samplerType === "sampler_comparison" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;
351
381
  if (textureName) {
@@ -420,7 +450,7 @@ export class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
420
450
  }
421
451
  _processStridedUniformArrays(code) {
422
452
  for (const uniformArrayName of this._stridedUniformArrays) {
423
- code = code.replace(new RegExp(`${uniformArrayName}\\s*\\[(.*)\\]`, "g"), `${uniformArrayName}[$1].el`);
453
+ code = code.replace(new RegExp(`${uniformArrayName}\\s*\\[(.*?)\\]`, "g"), `${uniformArrayName}[$1].el`);
424
454
  }
425
455
  return code;
426
456
  }
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AAEnE,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,MAAM,sBAAsB,GAAG,2BAA2B,CAAC;AAE3D,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,MAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QASoB,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QAC9C,kBAAa,GAAG,gCAAgC,CAAC;QACjD,kBAAa,GAAG,sFAAsF,CAAC;QACvG,gBAAW,GAAG,IAAI,CAAC;IAoc9B,CAAC;IAlca,aAAa,CAAC,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,MAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,6BAA6B,GAAG,EAAE,CAAC;QACxC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,oBAAoB,CAAC,IAAY;QACpC,gGAAgG;QAChG,MAAM,aAAa,GAAG,UAAU,qBAAqB,CAAC,gBAAgB,wEAAwE,gBAAgB,MAAM,qBAAqB,CAAC,gBAAgB,KAAK,CAAC;QAChN,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3D,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACzE,CAAC;IAEM,YAAY,CAAC,OAAe,EAAE,UAAmB;QACpD,MAAM,KAAK,GAAG,sEAAsE,CAAC;QAErF,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,YAAY,GAAG,yHAAyH,CAAC;QAC/I,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,iBAAiB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;YACpD,MAAM,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YACnD,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,aAAa,GAAG,iBAAiB,KAAK,MAAM,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,GAAG,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,KAAK,qBAAqB,GAAG,CAAC;YAC3J,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,QAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,QAAQ,KAAK,aAAa,IAAI,IAAI,MAAM,WAAW,GAAG,CAAC,CAAC;gBAC/F,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,MAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,oGAAoG;gBACpG,MAAM,OAAO,GACT,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,aAAa,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,aAAa,GAAG,OAAO,CAAC;gBAC1J,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,OAAO,MAAM,OAAO,GAAG,CAAC,CAAC;gBAClF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,MAAM,aAAa,kBAAkB,OAAO,IAAI,CAAC,CAAC;gBAC9G,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACrC;iBAAM;gBACH,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACrF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,IAAI,GAAG,CAAC,CAAC;aAC5F;YACD,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,MAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,MAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,MAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,4CAA4C;gBAC5C,MAAM,0EAA0E,WAAW,IAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAChC,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,UAAU,UAAU,cAAc,YAAY,KAAK,OAAO,EAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,aAAa,CAAC,IAAY,EAAE,OAAiB;QAChD,MAAM,aAAa,GAA8B,EAAE,CAAC;QACpD,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC1B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACjC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;SAC9D;QACD,OAAO,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE;YACxC,OAAO,aAAa,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC;QACnC,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,MAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC;YAChD,CAAC,CAAC;;;;SAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE;YACtC,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACxD;QACD,YAAY,IAAI,iCAAiC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC;QACnH,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,YAAY,IAAI,qEAAqE,CAAC;YACtF,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChD,YAAY,IAAI,oDAAoD,CAAC;SACxE;QAED,IAAI,aAAa,GAAG,uEAAuE,CAAC;QAC5F,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAClD;QACD,aAAa,IAAI,sDAAsD,CAAC;QAExE,UAAU,GAAG,YAAY,GAAG,aAAa,GAAG,UAAU,CAAC;QAEvD,IAAI,sBAAsB,GAAG,mBAAmB,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC;QACnG,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,sBAAsB,IAAI,oHAAoH,CAAC;YAC/I,sBAAsB,IAAI,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,IAAI,IAAI,CAAC;SAClC;QACD,MAAM,oBAAoB,GAAG,sGAAsG,CAAC;QAEpI,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,SAAS,EAAE,sBAAsB,EAAE,oBAAoB,CAAC,CAAC;QAEpH,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,4BAA4B,CAAC,CAAC,CAAC,2CAA2C;QAEvH,IAAI,cAAc,GAAG,qHAAqH,CAAC;QAC3I,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,cAAc,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,cAAc,IAAI,uDAAuD,CAAC;QAE1E,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,MAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,uDAAuD,CAAC;QAE3E,YAAY,GAAG,cAAc,GAAG,eAAe,GAAG,YAAY,CAAC;QAE/D,MAAM,oBAAoB,GAAG,+BAA+B,GAAG,aAAa,CAAC;QAC7E,MAAM,kBAAkB,GAAG,2BAA2B,CAAC;QAEvD,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEpH,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAE/C,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,UAAU,IAAI,MAAM,CAAC;QAC/B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE;YAC1E,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,MAAM,gBAAgB,GAAG,GAAG,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,cAAc,CAAC;oBACpF,aAAa,IAAI,UAAU,gBAAgB;;8BAEjC,IAAI;sBACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,eAAe,eAAe,CAAC,IAAI,YAAY,gBAAgB,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,IAAI,eAAe,CAAC,IAAI,YAAY,eAAe,CAAC,IAAI,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,KAAK,eAAe,CAAC,IAAI,MAAM,eAAe,CAAC,IAAI,KAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,GAAG,aAAa,KAAK,GAAG,EAAE,CAAC;QACjC,GAAG,IAAI,UAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,cAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,kBAAkB,eAAe,MAAM,IAAI,KAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,QAAiB;QACpD,MAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,MAAM,WAAW,GACb,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,KAAK,IAAI,CAAC,MAAM,GAAG,qBAAqB,CAAC,iBAAiB,CAAC,MAAM;gBAClH,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;gBAC1E,CAAC,CAAC,IAAI,CAAC;YACf,MAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,MAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,WAAW,CAAC,OAAO,CAAC,UAAU,cAAc,WAAW,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC;YAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,qBAAqB,CAAC,IAAY,EAAE,QAAiB;QACzD,MAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,IAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;wBACxE,IAAI,CAAC,OAAO,EAAE;4BACV,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;yBACnE;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,IAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBAClB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EACjD,QAAQ,CACX,CAAC;YAEF,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,UAAU,cAAc,YAAY,IAAI,CAAC;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY;QAC7C,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACvD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,gBAAgB,gBAAgB,EAAE,GAAG,CAAC,EAAE,GAAG,gBAAgB,SAAS,CAAC,CAAC;SAC3G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fresnelFunction\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\nconst builtInName_frag_depth = \"fragmentOutputs.fragDepth\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesInputWGSL: string[];\r\n protected _attributesWGSL: string[];\r\n protected _attributesConversionCodeWGSL: string[];\r\n protected _hasNonFloatAttribute: boolean;\r\n protected _varyingsWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public override shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesInputWGSL = [];\r\n this._attributesWGSL = [];\r\n this._attributesConversionCodeWGSL = [];\r\n this._hasNonFloatAttribute = false;\r\n this._varyingsWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n // Same check as in webgpuShaderProcessorsGLSL to avoid same ubDelcaration to be injected twice.\r\n const ubDeclaration = `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\n yFactor_: f32,\\n textureOutputHeight_: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n`;\r\n const alreadyInjected = code.indexOf(ubDeclaration) !== -1;\r\n return alreadyInjected ? code : ubDeclaration + RemoveComments(code);\r\n }\r\n\r\n public varyingCheck(varying: string, isFragment: boolean): boolean {\r\n const regex = /(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*\\bvarying\\b/;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const interpolationType = match[1] ?? \"perspective\";\r\n const interpolationSampling = match[2] ?? \"center\";\r\n const varyingType = match[4];\r\n const name = match[3];\r\n const interpolation = interpolationType === \"flat\" ? `@interpolate(${interpolationType})` : `@interpolate(${interpolationType}, ${interpolationSampling})`;\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(` @location(${location}) ${interpolation} ${name} : ${varyingType},`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType =\r\n numComponents < 0 ? (numComponents === -1 ? \"i32\" : \"vec\" + -numComponents + \"<i32>\") : numComponents === 1 ? \"u32\" : \"vec\" + numComponents + \"<u32>\";\r\n const newName = `_int_${name}_`;\r\n\r\n this._attributesInputWGSL.push(`@location(${location}) ${newName} : ${newType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = ${attributeType}(vertexInputs_.${newName});`);\r\n this._hasNonFloatAttribute = true;\r\n } else {\r\n this._attributesInputWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = vertexInputs_.${name};`);\r\n }\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n public postProcessor(code: string, defines: string[]) {\r\n const defineToValue: { [key: string]: string } = {};\r\n for (const define of defines) {\r\n const parts = define.split(/ +/);\r\n defineToValue[parts[1]] = parts.length > 2 ? parts[2] : \"\";\r\n }\r\n return code.replace(/\\$(\\w+)\\$/g, (_, p1) => {\r\n return defineToValue[p1] ?? p1;\r\n });\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"fragmentInputs.position\") >= 0\r\n ? `\r\n if (internals.yFactor_ == 1.) {\r\n fragmentInputs.position.y = internals.textureOutputHeight_ - fragmentInputs.position.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesInputWGSL.length > 0) {\r\n vertexInputs += this._attributesInputWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs\" + (this._hasNonFloatAttribute ? \"_\" : \"\") + \" : VertexInputs;\\n\";\r\n if (this._hasNonFloatAttribute) {\r\n vertexInputs += \"struct VertexInputs_ {\\n vertexIndex : u32, instanceIndex : u32,\\n\";\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs : VertexInputs_;\\n\";\r\n }\r\n\r\n let vertexOutputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexOutputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexOutputs += \"\\n};\\nvar<private> vertexOutputs : FragmentInputs;\\n\";\r\n\r\n vertexCode = vertexInputs + vertexOutputs + vertexCode;\r\n\r\n let vertexMainStartingCode = `\\n vertexInputs${this._hasNonFloatAttribute ? \"_\" : \"\"} = input;\\n`;\r\n if (this._hasNonFloatAttribute) {\r\n vertexMainStartingCode += \"vertexInputs.vertexIndex = vertexInputs_.vertexIndex;\\nvertexInputs.instanceIndex = vertexInputs_.instanceIndex;\\n\";\r\n vertexMainStartingCode += this._attributesConversionCodeWGSL.join(\"\\n\");\r\n vertexMainStartingCode += \"\\n\";\r\n }\r\n const vertexMainEndingCode = ` vertexOutputs.position.y = vertexOutputs.position.y * internals.yFactor_;\\n return vertexOutputs;`;\r\n\r\n vertexCode = this._injectStartingAndEndingCode(vertexCode, \"fn main\", vertexMainStartingCode, vertexMainEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor_)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n let fragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentInputs += \"\\n};\\nvar<private> fragmentInputs : FragmentInputs;\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>,\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32,\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\nvar<private> fragmentOutputs : FragmentOutputs;\\n\";\r\n\r\n fragmentCode = fragmentInputs + fragmentOutputs + fragmentCode;\r\n\r\n const fragmentStartingCode = \" fragmentInputs = input;\\n \" + fragCoordCode;\r\n const fragmentEndingCode = \" return fragmentOutputs;\";\r\n\r\n fragmentCode = this._injectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const textureName =\r\n name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix) === name.length - WebGPUShaderProcessor.AutoSamplerSuffix.length\r\n ? name.substring(0, name.indexOf(WebGPUShaderProcessor.AutoSamplerSuffix))\r\n : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.availableBuffers[name]?.binding;\r\n if (!binding) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AAEnE,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,0DAA0D,CAAC;AAClE,OAAO,gDAAgD,CAAC;AACxD,OAAO,sDAAsD,CAAC;AAC9D,OAAO,wDAAwD,CAAC;AAChE,OAAO,2DAA2D,CAAC;AACnE,OAAO,gDAAgD,CAAC;AACxD,OAAO,yDAAyD,CAAC;AACjE,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,MAAM,sBAAsB,GAAG,2BAA2B,CAAC;AAE3D,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,MAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QASoB,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QAC9C,kBAAa,GAAG,gCAAgC,CAAC;QACjD,kBAAa,GAAG,sFAAsF,CAAC;QACvG,gBAAW,GAAG,IAAI,CAAC;IA4d9B,CAAC;IA1dU,YAAY,CAAC,IAAY,EAAE,OAAiB,EAAE,aAAwC,EAAE,UAAmB,EAAE,iBAAoD;QACpK,6BAA6B;QAC7B,KAAK,MAAM,GAAG,IAAI,aAAa,EAAE;YAC7B,IAAI,GAAG,KAAK,aAAa,EAAE;gBACvB,SAAS;aACZ;YACD,MAAM,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBACtD,IAAI,GAAG,SAAS,GAAG,MAAM,KAAK,KAAK,GAAG,IAAI,CAAC;aAC9C;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,MAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,6BAA6B,GAAG,EAAE,CAAC;QACxC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,oBAAoB,CAAC,IAAY;QACpC,gGAAgG;QAChG,MAAM,aAAa,GAAG,UAAU,qBAAqB,CAAC,gBAAgB,wEAAwE,gBAAgB,MAAM,qBAAqB,CAAC,gBAAgB,KAAK,CAAC;QAChN,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3D,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACzE,CAAC;IAEM,YAAY,CAAC,OAAe,EAAE,UAAmB;QACpD,MAAM,KAAK,GAAG,sEAAsE,CAAC;QAErF,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,YAAY,GAAG,yHAAyH,CAAC;QAC/I,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,iBAAiB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;YACpD,MAAM,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YACnD,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,aAAa,GAAG,iBAAiB,KAAK,MAAM,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,GAAG,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,KAAK,qBAAqB,GAAG,CAAC;YAC3J,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,QAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,QAAQ,KAAK,aAAa,IAAI,IAAI,MAAM,WAAW,GAAG,CAAC,CAAC;gBAC/F,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,MAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,oGAAoG;gBACpG,MAAM,OAAO,GACT,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,aAAa,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,aAAa,GAAG,OAAO,CAAC;gBAC1J,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,OAAO,MAAM,OAAO,GAAG,CAAC,CAAC;gBAClF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,MAAM,aAAa,kBAAkB,OAAO,IAAI,CAAC,CAAC;gBAC9G,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACrC;iBAAM;gBACH,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACrF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,IAAI,GAAG,CAAC,CAAC;aAC5F;YACD,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,MAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,MAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,MAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,4CAA4C;gBAC5C,MAAM,0EAA0E,WAAW,IAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAChC,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,UAAU,UAAU,cAAc,YAAY,KAAK,OAAO,EAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,wDAAwD;IACxD,0DAA0D;IAC1D,2DAA2D;IAC3D,sCAAsC;IACtC,4CAA4C;IAC5C,sEAAsE;IACtE,QAAQ;IACR,qDAAqD;IACrD,0CAA0C;IAC1C,UAAU;IACV,IAAI;IAEG,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,MAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC;YAChD,CAAC,CAAC;;;;SAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QAClF,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE;YACtC,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACxD;QACD,YAAY,IAAI,iCAAiC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC;QACnH,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,YAAY,IAAI,qEAAqE,CAAC;YACtF,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChD,YAAY,IAAI,oDAAoD,CAAC;SACxE;QAED,IAAI,aAAa,GAAG,uEAAuE,CAAC;QAC5F,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAClD;QACD,aAAa,IAAI,sDAAsD,CAAC;QAExE,UAAU,GAAG,YAAY,GAAG,aAAa,GAAG,UAAU,CAAC;QAEvD,IAAI,sBAAsB,GAAG,mBAAmB,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC;QACnG,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,sBAAsB,IAAI,oHAAoH,CAAC;YAC/I,sBAAsB,IAAI,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,IAAI,IAAI,CAAC;SAClC;QACD,MAAM,oBAAoB,GAAG,sGAAsG,CAAC;QACpI,IAAI,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvE,UAAU;YACN,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,IAAI,CAAC,4BAA4B,CAAC,UAAU,EAAE,SAAS,EAAE,sBAAsB,EAAE,oBAAoB,CAAC,CAAC;QAE3G,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QACtF,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,4BAA4B,CAAC,CAAC,CAAC,2CAA2C;QAEvH,IAAI,cAAc,GAAG,qHAAqH,CAAC;QAC3I,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,cAAc,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,cAAc,IAAI,uDAAuD,CAAC;QAE1E,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,MAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,uDAAuD,CAAC;QAE3E,YAAY,GAAG,cAAc,GAAG,eAAe,GAAG,YAAY,CAAC;QAE/D,MAAM,oBAAoB,GAAG,+BAA+B,GAAG,aAAa,CAAC;QAC7E,MAAM,kBAAkB,GAAG,2BAA2B,CAAC;QACvD,iBAAiB,GAAG,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAErE,YAAY;YACR,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAEzG,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAE/C,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,UAAU,IAAI,MAAM,CAAC;QAC/B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE;YAC1E,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,MAAM,gBAAgB,GAAG,GAAG,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,cAAc,CAAC;oBACpF,aAAa,IAAI,UAAU,gBAAgB;;8BAEjC,IAAI;sBACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,eAAe,eAAe,CAAC,IAAI,YAAY,gBAAgB,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,IAAI,eAAe,CAAC,IAAI,YAAY,eAAe,CAAC,IAAI,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,KAAK,eAAe,CAAC,IAAI,MAAM,eAAe,CAAC,IAAI,KAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,GAAG,aAAa,KAAK,GAAG,EAAE,CAAC;QACjC,GAAG,IAAI,UAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,cAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,kBAAkB,eAAe,MAAM,IAAI,KAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,QAAiB;QACpD,MAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,MAAM,WAAW,GACb,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,iBAAiB,CAAC,MAAM;gBAC1F,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC;gBAC9D,CAAC,CAAC,IAAI,CAAC;YACf,MAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,MAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,WAAW,CAAC,OAAO,CAAC,UAAU,cAAc,WAAW,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC;YAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,qBAAqB,CAAC,IAAY,EAAE,QAAiB;QACzD,MAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,IAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;wBACxE,IAAI,CAAC,OAAO,EAAE;4BACV,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;yBACnE;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,IAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBAClB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EACjD,QAAQ,CACX,CAAC;YAEF,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,UAAU,cAAc,YAAY,IAAI,CAAC;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY;QAC7C,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACvD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,gBAAgB,iBAAiB,EAAE,GAAG,CAAC,EAAE,GAAG,gBAAgB,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fresnelFunction\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightsFragmentFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightVxUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/shadowsFragmentFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/shadowsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../constants\";\r\n\r\nconst builtInName_frag_depth = \"fragmentOutputs.fragDepth\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesInputWGSL: string[];\r\n protected _attributesWGSL: string[];\r\n protected _attributesConversionCodeWGSL: string[];\r\n protected _hasNonFloatAttribute: boolean;\r\n protected _varyingsWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public override shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n public preProcessor(code: string, defines: string[], preProcessors: { [key: string]: string }, isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>) {\r\n // Convert defines into const\r\n for (const key in preProcessors) {\r\n if (key === \"__VERSION__\") {\r\n continue;\r\n }\r\n const value = preProcessors[key];\r\n if (!isNaN(parseInt(value)) || !isNaN(parseFloat(value))) {\r\n code = `const ${key} = ${value};\\n` + code;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesInputWGSL = [];\r\n this._attributesWGSL = [];\r\n this._attributesConversionCodeWGSL = [];\r\n this._hasNonFloatAttribute = false;\r\n this._varyingsWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n // Same check as in webgpuShaderProcessorsGLSL to avoid same ubDelcaration to be injected twice.\r\n const ubDeclaration = `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\n yFactor_: f32,\\n textureOutputHeight_: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n`;\r\n const alreadyInjected = code.indexOf(ubDeclaration) !== -1;\r\n return alreadyInjected ? code : ubDeclaration + RemoveComments(code);\r\n }\r\n\r\n public varyingCheck(varying: string, isFragment: boolean): boolean {\r\n const regex = /(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*\\bvarying\\b/;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const interpolationType = match[1] ?? \"perspective\";\r\n const interpolationSampling = match[2] ?? \"center\";\r\n const varyingType = match[4];\r\n const name = match[3];\r\n const interpolation = interpolationType === \"flat\" ? `@interpolate(${interpolationType})` : `@interpolate(${interpolationType}, ${interpolationSampling})`;\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(` @location(${location}) ${interpolation} ${name} : ${varyingType},`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType =\r\n numComponents < 0 ? (numComponents === -1 ? \"i32\" : \"vec\" + -numComponents + \"<i32>\") : numComponents === 1 ? \"u32\" : \"vec\" + numComponents + \"<u32>\";\r\n const newName = `_int_${name}_`;\r\n\r\n this._attributesInputWGSL.push(`@location(${location}) ${newName} : ${newType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = ${attributeType}(vertexInputs_.${newName});`);\r\n this._hasNonFloatAttribute = true;\r\n } else {\r\n this._attributesInputWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = vertexInputs_.${name};`);\r\n }\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n // Ignore for now as we inject const for numeric defines\r\n // public postProcessor(code: string, defines: string[]) {\r\n // const defineToValue: { [key: string]: string } = {};\r\n // for (const define of defines) {\r\n // const parts = define.split(/ +/);\r\n // defineToValue[parts[1]] = parts.length > 2 ? parts[2] : \"\";\r\n // }\r\n // return code.replace(/\\$(\\w+)\\$/g, (_, p1) => {\r\n // return defineToValue[p1] ?? p1;\r\n // });\r\n // }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"fragmentInputs.position\") >= 0\r\n ? `\r\n if (internals.yFactor_ == 1.) {\r\n fragmentInputs.position.y = internals.textureOutputHeight_ - fragmentInputs.position.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesInputWGSL.length > 0) {\r\n vertexInputs += this._attributesInputWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs\" + (this._hasNonFloatAttribute ? \"_\" : \"\") + \" : VertexInputs;\\n\";\r\n if (this._hasNonFloatAttribute) {\r\n vertexInputs += \"struct VertexInputs_ {\\n vertexIndex : u32, instanceIndex : u32,\\n\";\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs : VertexInputs_;\\n\";\r\n }\r\n\r\n let vertexOutputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexOutputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexOutputs += \"\\n};\\nvar<private> vertexOutputs : FragmentInputs;\\n\";\r\n\r\n vertexCode = vertexInputs + vertexOutputs + vertexCode;\r\n\r\n let vertexMainStartingCode = `\\n vertexInputs${this._hasNonFloatAttribute ? \"_\" : \"\"} = input;\\n`;\r\n if (this._hasNonFloatAttribute) {\r\n vertexMainStartingCode += \"vertexInputs.vertexIndex = vertexInputs_.vertexIndex;\\nvertexInputs.instanceIndex = vertexInputs_.instanceIndex;\\n\";\r\n vertexMainStartingCode += this._attributesConversionCodeWGSL.join(\"\\n\");\r\n vertexMainStartingCode += \"\\n\";\r\n }\r\n const vertexMainEndingCode = ` vertexOutputs.position.y = vertexOutputs.position.y * internals.yFactor_;\\n return vertexOutputs;`;\r\n let needDiagnosticOff = vertexCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n vertexCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n this._injectStartingAndEndingCode(vertexCode, \"fn main\", vertexMainStartingCode, vertexMainEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor_)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n let fragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentInputs += \"\\n};\\nvar<private> fragmentInputs : FragmentInputs;\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>,\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32,\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\nvar<private> fragmentOutputs : FragmentOutputs;\\n\";\r\n\r\n fragmentCode = fragmentInputs + fragmentOutputs + fragmentCode;\r\n\r\n const fragmentStartingCode = \" fragmentInputs = input;\\n \" + fragCoordCode;\r\n const fragmentEndingCode = \" return fragmentOutputs;\";\r\n needDiagnosticOff = fragmentCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n fragmentCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n this._injectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const textureName =\r\n name.indexOf(Constants.AUTOSAMPLERSUFFIX) === name.length - Constants.AUTOSAMPLERSUFFIX.length\r\n ? name.substring(0, name.indexOf(Constants.AUTOSAMPLERSUFFIX))\r\n : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.availableBuffers[name]?.binding;\r\n if (!binding) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*?)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
@@ -733,13 +733,13 @@ export class AbstractEngine {
733
733
  */
734
734
  // Not mixed with Version for tooling purpose.
735
735
  static get NpmPackage() {
736
- return "babylonjs@7.6.1";
736
+ return "babylonjs@7.6.2";
737
737
  }
738
738
  /**
739
739
  * Returns the current version of the framework
740
740
  */
741
741
  static get Version() {
742
- return "7.6.1";
742
+ return "7.6.2";
743
743
  }
744
744
  /**
745
745
  * Gets the HTML canvas attached with the current webGL context