@babylonjs/core 7.6.1 → 7.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +7 -5
- package/Animations/animation.js.map +1 -1
- package/Debug/debugLayer.d.ts +4 -0
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +2 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +3 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +0 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +0 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +10 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +45 -15
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.common.js +2 -2
- package/Engines/engine.common.js.map +1 -1
- package/Engines/nativeEngine.d.ts +7 -2
- package/Engines/nativeEngine.js +25 -3
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +5 -9
- package/Engines/webgpuEngine.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -4
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +11 -5
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/spotLight.js +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +20 -3
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js +35 -27
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +0 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +5 -18
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +3 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +6 -4
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +4 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -2
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.d.ts +2 -0
- package/Materials/Node/Blocks/biPlanarBlock.js +48 -23
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -1
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +32 -17
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +9 -9
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +12 -12
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +3 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +2 -2
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +14 -6
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +1 -1
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +2 -0
- package/Materials/Node/Blocks/triPlanarBlock.js +33 -14
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +17 -8
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -0
- package/Materials/Node/nodeMaterial.js +6 -18
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +10 -5
- package/Materials/Node/nodeMaterialBuildState.js +45 -18
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/materialHelper.functions.js +3 -3
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +8 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/mesh.js +7 -7
- package/Meshes/mesh.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +12 -4
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +29 -29
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +8 -8
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +8 -8
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/fluidRenderingRender.fragment.js +1 -1
- package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +2 -2
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +24 -0
- package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.js +279 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +70 -0
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +33 -0
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +57 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +307 -0
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/shadowsVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/shadowsVertex.js +53 -0
- package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -0
- package/package.json +1 -1
|
@@ -152,7 +152,7 @@ export class CurveBlock extends NodeMaterialBlock {
|
|
|
152
152
|
registeredFunction = `return (1.0 - v) * (1.0 - v)`;
|
|
153
153
|
break;
|
|
154
154
|
case CurveBlockTypes.EaseInOutQuad: {
|
|
155
|
-
const entry = state.
|
|
155
|
+
const entry = state._generateTernary("2.0 * VAL * VAL", "1.0 - pow(-2.0 * VAL + 2.0, 2.0) / 2.0", "VAL < 0.5");
|
|
156
156
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
157
157
|
break;
|
|
158
158
|
}
|
|
@@ -165,7 +165,7 @@ export class CurveBlock extends NodeMaterialBlock {
|
|
|
165
165
|
break;
|
|
166
166
|
}
|
|
167
167
|
case CurveBlockTypes.EaseInOutCubic: {
|
|
168
|
-
const entry = state.
|
|
168
|
+
const entry = state._generateTernary("4.0 * VAL * VAL * VAL", "1.0 - pow(-2.0 * VAL + 2.0, 3.0) / 2.0", "VAL < 0.5");
|
|
169
169
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
170
170
|
break;
|
|
171
171
|
}
|
|
@@ -178,7 +178,7 @@ export class CurveBlock extends NodeMaterialBlock {
|
|
|
178
178
|
break;
|
|
179
179
|
}
|
|
180
180
|
case CurveBlockTypes.EaseInOutQuart: {
|
|
181
|
-
const entry = state.
|
|
181
|
+
const entry = state._generateTernary("8.0 * VAL * VAL * VAL * VAL", "1.0 - pow(-2.0 * VAL + 2.0, 4.0) / 2.0", "VAL < 0.5");
|
|
182
182
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
183
183
|
break;
|
|
184
184
|
}
|
|
@@ -191,22 +191,22 @@ export class CurveBlock extends NodeMaterialBlock {
|
|
|
191
191
|
break;
|
|
192
192
|
}
|
|
193
193
|
case CurveBlockTypes.EaseInOutQuint: {
|
|
194
|
-
const entry = state.
|
|
194
|
+
const entry = state._generateTernary("16.0 * VAL * VAL * VAL * VAL * VAL", "1.0 - pow(-2.0 * VAL + 2.0, 5.0) / 2.0", "VAL < 0.5");
|
|
195
195
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
196
196
|
break;
|
|
197
197
|
}
|
|
198
198
|
case CurveBlockTypes.EaseInExpo: {
|
|
199
|
-
const entry = state.
|
|
199
|
+
const entry = state._generateTernary("0.0", "pow(2.0, 10.0 * VAL - 10.0)", "VAL == 0.0");
|
|
200
200
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
201
201
|
break;
|
|
202
202
|
}
|
|
203
203
|
case CurveBlockTypes.EaseOutExpo: {
|
|
204
|
-
const entry = state.
|
|
204
|
+
const entry = state._generateTernary("1.0", "1.0 - pow(2.0, -10.0 * VAL)", "VAL == 1.0");
|
|
205
205
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
206
206
|
break;
|
|
207
207
|
}
|
|
208
208
|
case CurveBlockTypes.EaseInOutExpo: {
|
|
209
|
-
const entry = state.
|
|
209
|
+
const entry = state._generateTernary("0.0", state._generateTernary("1.0", state._generateTernary("pow(2.0, 20.0 * VAL - 10.0) / 2.0", "(2.0 - pow(2.0, -20.0 * VAL + 10.0)) / 2.0", "VAL < 0.5"), "VAL == 1.0"), "VAL == 0.0");
|
|
210
210
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
211
211
|
break;
|
|
212
212
|
}
|
|
@@ -221,7 +221,7 @@ export class CurveBlock extends NodeMaterialBlock {
|
|
|
221
221
|
break;
|
|
222
222
|
}
|
|
223
223
|
case CurveBlockTypes.EaseInOutCirc: {
|
|
224
|
-
const entry = state.
|
|
224
|
+
const entry = state._generateTernary("(1.0 - sqrt(1.0 - pow(2.0 * VAL, 2.0))) / 2.0", "(sqrt(1.0 - pow(-2.0 * VAL + 2.0, 2.0)) + 1.0) / 2.0", "VAL < 0.5");
|
|
225
225
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
226
226
|
break;
|
|
227
227
|
}
|
|
@@ -235,22 +235,22 @@ export class CurveBlock extends NodeMaterialBlock {
|
|
|
235
235
|
break;
|
|
236
236
|
}
|
|
237
237
|
case CurveBlockTypes.EaseInOutBack: {
|
|
238
|
-
const entry = state.
|
|
238
|
+
const entry = state._generateTernary("(pow(2.0 * VAL, 2.0) * ((3.5949095) * 2.0 * VAL - 2.5949095)) / 2.0", "(pow(2.0 * VAL - 2.0, 2.0) * (3.5949095 * (VAL * 2.0 - 2.0) + 3.5949095) + 2.0) / 2.0", "VAL < 0.5");
|
|
239
239
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
240
240
|
break;
|
|
241
241
|
}
|
|
242
242
|
case CurveBlockTypes.EaseInElastic: {
|
|
243
|
-
const entry = state.
|
|
243
|
+
const entry = state._generateTernary("0.0", state._generateTernary("1.0", "-pow(2.0, 10.0 * VAL - 10.0) * sin((VAL * 10.0 - 10.75) * ((2.0 * 3.1415) / 3.0))", "VAL == 1.0"), "VAL == 0.0");
|
|
244
244
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
245
245
|
break;
|
|
246
246
|
}
|
|
247
247
|
case CurveBlockTypes.EaseOutElastic: {
|
|
248
|
-
const entry = state.
|
|
248
|
+
const entry = state._generateTernary("0.0", state._generateTernary("1.0", "pow(2.0, -10.0 * VAL) * sin((VAL * 10.0 - 0.75) * ((2.0 * 3.1415) / 3.0)) + 1.0", "VAL == 1.0"), "VAL == 0.0");
|
|
249
249
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
250
250
|
break;
|
|
251
251
|
}
|
|
252
252
|
case CurveBlockTypes.EaseInOutElastic: {
|
|
253
|
-
const entry = state.
|
|
253
|
+
const entry = state._generateTernary("0.0", state._generateTernary("1.0", state._generateTernary("-(pow(2.0, 20.0 * VAL - 10.0) * sin((20.0 * VAL - 11.125) * ((2.0 * 3.1415) / 4.5))) / 2.0", "(pow(2.0, -20.0 * VAL + 10.0) * sin((20.0 * VAL - 11.125) * ((2.0 * 3.1415) / 4.5))) / 2.0 + 1.0", "VAL < 0.5"), "VAL == 1.0"), "VAL == 0.0");
|
|
254
254
|
registeredFunction = this._duplicateVector(entry, inputType, isWGSL);
|
|
255
255
|
break;
|
|
256
256
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"curveBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/curveBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,cAAc,EAAE,gCAAsC;AAE/D;;GAEG;AACH,MAAM,CAAN,IAAY,eAuDX;AAvDD,WAAY,eAAe;IACvB,iBAAiB;IACjB,iEAAU,CAAA;IACV,kBAAkB;IAClB,mEAAW,CAAA;IACX,oBAAoB;IACpB,uEAAa,CAAA;IACb,iBAAiB;IACjB,iEAAU,CAAA;IACV,kBAAkB;IAClB,mEAAW,CAAA;IACX,oBAAoB;IACpB,uEAAa,CAAA;IACb,kBAAkB;IAClB,mEAAW,CAAA;IACX,mBAAmB;IACnB,qEAAY,CAAA;IACZ,qBAAqB;IACrB,yEAAc,CAAA;IACd,kBAAkB;IAClB,mEAAW,CAAA;IACX,mBAAmB;IACnB,sEAAY,CAAA;IACZ,qBAAqB;IACrB,0EAAc,CAAA;IACd,kBAAkB;IAClB,oEAAW,CAAA;IACX,mBAAmB;IACnB,sEAAY,CAAA;IACZ,qBAAqB;IACrB,0EAAc,CAAA;IACd,iBAAiB;IACjB,kEAAU,CAAA;IACV,kBAAkB;IAClB,oEAAW,CAAA;IACX,oBAAoB;IACpB,wEAAa,CAAA;IACb,iBAAiB;IACjB,kEAAU,CAAA;IACV,kBAAkB;IAClB,oEAAW,CAAA;IACX,oBAAoB;IACpB,wEAAa,CAAA;IACb,iBAAiB;IACjB,kEAAU,CAAA;IACV,kBAAkB;IAClB,oEAAW,CAAA;IACX,oBAAoB;IACpB,wEAAa,CAAA;IACb,oBAAoB;IACpB,wEAAa,CAAA;IACb,qBAAqB;IACrB,0EAAc,CAAA;IACd,uBAAuB;IACvB,8EAAgB,CAAA;AACpB,CAAC,EAvDW,eAAe,KAAf,eAAe,QAuD1B;AAED;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAM7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAVlD;;WAEG;QACI,SAAI,GAAG,eAAe,CAAC,aAAa,CAAC;QASxC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,GAAG,CAAC,CAAC;IACjG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,eAAe,CAAC,KAAa,EAAE,SAAiB;QACpD,OAAO,OAAO,SAAS,MAAM,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,GAAG,SAAS,CAAC,EAAE,CAAC;IAC3E,CAAC;IAEO,qBAAqB,CAAC,KAAa;QACvC,OAAO,UAAU,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,CAAC;IAClD,CAAC;IAEO,gBAAgB,CAAC,KAAa,EAAE,SAAiB,EAAE,MAAe;QACtE,IAAI,SAAS,KAAK,OAAO,IAAI,SAAS,KAAK,KAAK,EAAE;YAC9C,OAAO,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;SAC5C;QAED,MAAM,IAAI,GAAG,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;QACpD,IAAI,IAAI,GAAG,MAAM;YACb,CAAC,CAAC;0BACY,IAAI,UAAU,IAAI;SACnC;YACG,CAAC,CAAC;iBACG,IAAI,aAAa,IAAI;SAC7B,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,EAAE,EAAE;YAC5B,IAAI,IAAI,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;SACpG;QAED,IAAI,IAAI,eAAe,CAAC;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,kBAAkB,GAAG,EAAE,CAAC;QAC5B,IAAI,sBAAsB,GAAG,EAAE,CAAC;QAEhC,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACxD,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,CAAC;QAE5D,sBAAsB,GAAG,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;QAExG,QAAQ,IAAI,CAAC,IAAI,EAAE;YACf,KAAK,eAAe,CAAC,UAAU;gBAC3B,kBAAkB,GAAG,sCAAsC,CAAC;gBAC5D,MAAM;YACV,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,gCAAgC,CAAC;gBACtD,MAAM;YACV,KAAK,eAAe,CAAC,aAAa;gBAC9B,kBAAkB,GAAG,uCAAuC,CAAC;gBAC7D,MAAM;YACV,KAAK,eAAe,CAAC,UAAU;gBAC3B,kBAAkB,GAAG,cAAc,CAAC;gBACpC,MAAM;YACV,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,8BAA8B,CAAC;gBACpD,MAAM;YACV,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CAAC,iBAAiB,EAAE,wCAAwC,EAAE,WAAW,CAAC,CAAC;gBAChH,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,kBAAkB,CAAC;gBACxC,MAAM;YACV,KAAK,eAAe,CAAC,YAAY,CAAC,CAAC;gBAC/B,MAAM,KAAK,GAAG,2BAA2B,CAAC;gBAC1C,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CAAC,uBAAuB,EAAE,wCAAwC,EAAE,WAAW,CAAC,CAAC;gBACtH,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,sBAAsB,CAAC;gBAC5C,MAAM;YACV,KAAK,eAAe,CAAC,YAAY,CAAC,CAAC;gBAC/B,MAAM,KAAK,GAAG,2BAA2B,CAAC;gBAC1C,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CAAC,6BAA6B,EAAE,wCAAwC,EAAE,WAAW,CAAC,CAAC;gBAC5H,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,0BAA0B,CAAC;gBAChD,MAAM;YACV,KAAK,eAAe,CAAC,YAAY,CAAC,CAAC;gBAC/B,MAAM,KAAK,GAAG,2BAA2B,CAAC;gBAC1C,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CAAC,oCAAoC,EAAE,wCAAwC,EAAE,WAAW,CAAC,CAAC;gBACnI,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC7B,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CAAC,KAAK,EAAE,6BAA6B,EAAE,YAAY,CAAC,CAAC;gBAC1F,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW,CAAC,CAAC;gBAC9B,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CAAC,KAAK,EAAE,6BAA6B,EAAE,YAAY,CAAC,CAAC;gBAC1F,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CACjC,KAAK,EACL,KAAK,CAAC,iBAAiB,CACnB,KAAK,EACL,KAAK,CAAC,iBAAiB,CAAC,mCAAmC,EAAE,4CAA4C,EAAE,WAAW,CAAC,EACvH,YAAY,CACf,EACD,YAAY,CACf,CAAC;gBACF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC7B,MAAM,KAAK,GAAG,iCAAiC,CAAC;gBAChD,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW,CAAC,CAAC;gBAC9B,MAAM,KAAK,GAAG,iCAAiC,CAAC;gBAChD,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CAAC,+CAA+C,EAAE,sDAAsD,EAAE,WAAW,CAAC,CAAC;gBAC5J,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC7B,kBAAkB,GAAG,8CAA8C,CAAC;gBACpE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW,CAAC,CAAC;gBAC9B,MAAM,KAAK,GAAG,+DAA+D,CAAC;gBAC9E,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CACjC,qEAAqE,EACrE,uFAAuF,EACvF,WAAW,CACd,CAAC;gBACF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CACjC,KAAK,EACL,KAAK,CAAC,iBAAiB,CAAC,KAAK,EAAE,mFAAmF,EAAE,YAAY,CAAC,EACjI,YAAY,CACf,CAAC;gBAEF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CACjC,KAAK,EACL,KAAK,CAAC,iBAAiB,CAAC,KAAK,EAAE,iFAAiF,EAAE,YAAY,CAAC,EAC/H,YAAY,CACf,CAAC;gBACF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,gBAAgB,CAAC,CAAC;gBACnC,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,CACjC,KAAK,EACL,KAAK,CAAC,iBAAiB,CACnB,KAAK,EACL,KAAK,CAAC,iBAAiB,CACnB,4FAA4F,EAC5F,kGAAkG,EAClG,WAAW,CACd,EACD,YAAY,CACf,EACD,YAAY,CACf,CAAC;gBAEF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;SACJ;QAED,IAAI,MAAM,EAAE;YACR,KAAK,CAAC,aAAa,CAAC,sBAAsB,EAAE,MAAM,sBAAsB,OAAO,SAAS,QAAQ,SAAS,MAAM,kBAAkB,MAAM,EAAE,EAAE,CAAC,CAAC;SAChJ;aAAM;YACH,KAAK,CAAC,aAAa,CAAC,sBAAsB,EAAE,GAAG,SAAS,IAAI,sBAAsB,IAAI,SAAS,QAAQ,kBAAkB,MAAM,EAAE,EAAE,CAAC,CAAC;SACxI;QAED,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,sBAAsB,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;QAElI,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;QAE1C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,SAAS,CAAC;IAC9C,CAAC;IAEkB,mBAAmB;QAClC,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;QAC7I,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Types of curves supported by the Curve block\r\n */\r\nexport enum CurveBlockTypes {\r\n /** EaseInSine */\r\n EaseInSine,\r\n /** EaseOutSine */\r\n EaseOutSine,\r\n /** EaseInOutSine */\r\n EaseInOutSine,\r\n /** EaseInQuad */\r\n EaseInQuad,\r\n /** EaseOutQuad */\r\n EaseOutQuad,\r\n /** EaseInOutQuad */\r\n EaseInOutQuad,\r\n /** EaseInCubic */\r\n EaseInCubic,\r\n /** EaseOutCubic */\r\n EaseOutCubic,\r\n /** EaseInOutCubic */\r\n EaseInOutCubic,\r\n /** EaseInQuart */\r\n EaseInQuart,\r\n /** EaseOutQuart */\r\n EaseOutQuart,\r\n /** EaseInOutQuart */\r\n EaseInOutQuart,\r\n /** EaseInQuint */\r\n EaseInQuint,\r\n /** EaseOutQuint */\r\n EaseOutQuint,\r\n /** EaseInOutQuint */\r\n EaseInOutQuint,\r\n /** EaseInExpo */\r\n EaseInExpo,\r\n /** EaseOutExpo */\r\n EaseOutExpo,\r\n /** EaseInOutExpo */\r\n EaseInOutExpo,\r\n /** EaseInCirc */\r\n EaseInCirc,\r\n /** EaseOutCirc */\r\n EaseOutCirc,\r\n /** EaseInOutCirc */\r\n EaseInOutCirc,\r\n /** EaseInBack */\r\n EaseInBack,\r\n /** EaseOutBack */\r\n EaseOutBack,\r\n /** EaseInOutBack */\r\n EaseInOutBack,\r\n /** EaseInElastic */\r\n EaseInElastic,\r\n /** EaseOutElastic */\r\n EaseOutElastic,\r\n /** EaseInOutElastic */\r\n EaseInOutElastic,\r\n}\r\n\r\n/**\r\n * Block used to apply curve operation\r\n */\r\nexport class CurveBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the type of the curve applied by the block\r\n */\r\n public type = CurveBlockTypes.EaseInOutSine;\r\n\r\n /**\r\n * Creates a new CurveBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Object);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Int);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CurveBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _duplicateEntry(entry: string, component: string) {\r\n return `ret.${component} = ${entry.replace(/VAL/g, \"v.\" + component)}`;\r\n }\r\n\r\n private _duplicateEntryDirect(entry: string) {\r\n return `return ${entry.replace(/VAL/g, \"v\")}`;\r\n }\r\n\r\n private _duplicateVector(entry: string, inputType: string, isWGSL: boolean) {\r\n if (inputType === \"float\" || inputType === \"f32\") {\r\n return this._duplicateEntryDirect(entry);\r\n }\r\n\r\n const size = parseInt(inputType.replace(\"vec\", \"\"));\r\n let code = isWGSL\r\n ? `\r\n var ret: vec${size}f = vec${size}f(0.0);\r\n `\r\n : `\r\n vec${size} ret = vec${size}(0.0);\r\n `;\r\n\r\n for (let i = 1; i <= size; i++) {\r\n code += this._duplicateEntry(entry, i === 1 ? \"x\" : i === 2 ? \"y\" : i === 3 ? \"z\" : \"w\") + \";\\n\";\r\n }\r\n\r\n code += \"return ret;\\n\";\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n let registeredFunction = \"\";\r\n let registeredFunctionName = \"\";\r\n\r\n const inputType = state._getShaderType(this.input.type);\r\n const isWGSL = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n registeredFunctionName = CurveBlockTypes[this.type] + \"_\" + inputType.replace(\"<\", \"\").replace(\">\", \"\");\r\n\r\n switch (this.type) {\r\n case CurveBlockTypes.EaseInSine:\r\n registeredFunction = `return 1.0 - cos((v * 3.1415) / 2.0)`;\r\n break;\r\n case CurveBlockTypes.EaseOutSine:\r\n registeredFunction = `return sin((v * 3.1415) / 2.0)`;\r\n break;\r\n case CurveBlockTypes.EaseInOutSine:\r\n registeredFunction = `return -(cos(v * 3.1415) - 1.0) / 2.0`;\r\n break;\r\n case CurveBlockTypes.EaseInQuad:\r\n registeredFunction = `return v * v`;\r\n break;\r\n case CurveBlockTypes.EaseOutQuad:\r\n registeredFunction = `return (1.0 - v) * (1.0 - v)`;\r\n break;\r\n case CurveBlockTypes.EaseInOutQuad: {\r\n const entry = state._generateTertiary(\"2.0 * VAL * VAL\", \"1.0 - pow(-2.0 * VAL + 2.0, 2.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInCubic:\r\n registeredFunction = `return v * v * v`;\r\n break;\r\n case CurveBlockTypes.EaseOutCubic: {\r\n const entry = \"1.0 - pow(1.0 - VAL, 3.0)\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutCubic: {\r\n const entry = state._generateTertiary(\"4.0 * VAL * VAL * VAL\", \"1.0 - pow(-2.0 * VAL + 2.0, 3.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInQuart:\r\n registeredFunction = `return v * v * v * v`;\r\n break;\r\n case CurveBlockTypes.EaseOutQuart: {\r\n const entry = \"1.0 - pow(1.0 - VAL, 4.0)\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutQuart: {\r\n const entry = state._generateTertiary(\"8.0 * VAL * VAL * VAL * VAL\", \"1.0 - pow(-2.0 * VAL + 2.0, 4.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInQuint:\r\n registeredFunction = `return v * v * v * v * v`;\r\n break;\r\n case CurveBlockTypes.EaseOutQuint: {\r\n const entry = \"1.0 - pow(1.0 - VAL, 5.0)\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutQuint: {\r\n const entry = state._generateTertiary(\"16.0 * VAL * VAL * VAL * VAL * VAL\", \"1.0 - pow(-2.0 * VAL + 2.0, 5.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInExpo: {\r\n const entry = state._generateTertiary(\"0.0\", \"pow(2.0, 10.0 * VAL - 10.0)\", \"VAL == 0.0\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseOutExpo: {\r\n const entry = state._generateTertiary(\"1.0\", \"1.0 - pow(2.0, -10.0 * VAL)\", \"VAL == 1.0\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutExpo: {\r\n const entry = state._generateTertiary(\r\n \"0.0\",\r\n state._generateTertiary(\r\n \"1.0\",\r\n state._generateTertiary(\"pow(2.0, 20.0 * VAL - 10.0) / 2.0\", \"(2.0 - pow(2.0, -20.0 * VAL + 10.0)) / 2.0\", \"VAL < 0.5\"),\r\n \"VAL == 1.0\"\r\n ),\r\n \"VAL == 0.0\"\r\n );\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInCirc: {\r\n const entry = \"1.0 - sqrt(1.0 - pow(VAL, 2.0))\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseOutCirc: {\r\n const entry = \"sqrt(1.0 - pow(VAL - 1.0, 2.0))\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutCirc: {\r\n const entry = state._generateTertiary(\"(1.0 - sqrt(1.0 - pow(2.0 * VAL, 2.0))) / 2.0\", \"(sqrt(1.0 - pow(-2.0 * VAL + 2.0, 2.0)) + 1.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInBack: {\r\n registeredFunction = \"return 2.70158 * v * v * v - 1.70158 * v * v\";\r\n break;\r\n }\r\n case CurveBlockTypes.EaseOutBack: {\r\n const entry = \"2.70158 * pow(VAL - 1.0, 3.0) + 1.70158 * pow(VAL - 1.0, 2.0)\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutBack: {\r\n const entry = state._generateTertiary(\r\n \"(pow(2.0 * VAL, 2.0) * ((3.5949095) * 2.0 * VAL - 2.5949095)) / 2.0\",\r\n \"(pow(2.0 * VAL - 2.0, 2.0) * (3.5949095 * (VAL * 2.0 - 2.0) + 3.5949095) + 2.0) / 2.0\",\r\n \"VAL < 0.5\"\r\n );\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInElastic: {\r\n const entry = state._generateTertiary(\r\n \"0.0\",\r\n state._generateTertiary(\"1.0\", \"-pow(2.0, 10.0 * VAL - 10.0) * sin((VAL * 10.0 - 10.75) * ((2.0 * 3.1415) / 3.0))\", \"VAL == 1.0\"),\r\n \"VAL == 0.0\"\r\n );\r\n\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseOutElastic: {\r\n const entry = state._generateTertiary(\r\n \"0.0\",\r\n state._generateTertiary(\"1.0\", \"pow(2.0, -10.0 * VAL) * sin((VAL * 10.0 - 0.75) * ((2.0 * 3.1415) / 3.0)) + 1.0\", \"VAL == 1.0\"),\r\n \"VAL == 0.0\"\r\n );\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutElastic: {\r\n const entry = state._generateTertiary(\r\n \"0.0\",\r\n state._generateTertiary(\r\n \"1.0\",\r\n state._generateTertiary(\r\n \"-(pow(2.0, 20.0 * VAL - 10.0) * sin((20.0 * VAL - 11.125) * ((2.0 * 3.1415) / 4.5))) / 2.0\",\r\n \"(pow(2.0, -20.0 * VAL + 10.0) * sin((20.0 * VAL - 11.125) * ((2.0 * 3.1415) / 4.5))) / 2.0 + 1.0\",\r\n \"VAL < 0.5\"\r\n ),\r\n \"VAL == 1.0\"\r\n ),\r\n \"VAL == 0.0\"\r\n );\r\n\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n }\r\n\r\n if (isWGSL) {\r\n state._emitFunction(registeredFunctionName, `fn ${registeredFunctionName}(v: ${inputType}) -> ${inputType} {${registeredFunction};}\\n`, \"\");\r\n } else {\r\n state._emitFunction(registeredFunctionName, `${inputType} ${registeredFunctionName}(${inputType} v) {${registeredFunction};}\\n`, \"\");\r\n }\r\n\r\n state.compilationString += state._declareOutput(output) + ` = ${registeredFunctionName}(${this.input.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.curveType = this.type;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.type = serializationObject.curveType;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.type = BABYLON.CurveBlockTypes.${CurveBlockTypes[this.type]};\\n`;\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CurveBlock\", CurveBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"curveBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/curveBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,cAAc,EAAE,gCAAsC;AAE/D;;GAEG;AACH,MAAM,CAAN,IAAY,eAuDX;AAvDD,WAAY,eAAe;IACvB,iBAAiB;IACjB,iEAAU,CAAA;IACV,kBAAkB;IAClB,mEAAW,CAAA;IACX,oBAAoB;IACpB,uEAAa,CAAA;IACb,iBAAiB;IACjB,iEAAU,CAAA;IACV,kBAAkB;IAClB,mEAAW,CAAA;IACX,oBAAoB;IACpB,uEAAa,CAAA;IACb,kBAAkB;IAClB,mEAAW,CAAA;IACX,mBAAmB;IACnB,qEAAY,CAAA;IACZ,qBAAqB;IACrB,yEAAc,CAAA;IACd,kBAAkB;IAClB,mEAAW,CAAA;IACX,mBAAmB;IACnB,sEAAY,CAAA;IACZ,qBAAqB;IACrB,0EAAc,CAAA;IACd,kBAAkB;IAClB,oEAAW,CAAA;IACX,mBAAmB;IACnB,sEAAY,CAAA;IACZ,qBAAqB;IACrB,0EAAc,CAAA;IACd,iBAAiB;IACjB,kEAAU,CAAA;IACV,kBAAkB;IAClB,oEAAW,CAAA;IACX,oBAAoB;IACpB,wEAAa,CAAA;IACb,iBAAiB;IACjB,kEAAU,CAAA;IACV,kBAAkB;IAClB,oEAAW,CAAA;IACX,oBAAoB;IACpB,wEAAa,CAAA;IACb,iBAAiB;IACjB,kEAAU,CAAA;IACV,kBAAkB;IAClB,oEAAW,CAAA;IACX,oBAAoB;IACpB,wEAAa,CAAA;IACb,oBAAoB;IACpB,wEAAa,CAAA;IACb,qBAAqB;IACrB,0EAAc,CAAA;IACd,uBAAuB;IACvB,8EAAgB,CAAA;AACpB,CAAC,EAvDW,eAAe,KAAf,eAAe,QAuD1B;AAED;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAM7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAVlD;;WAEG;QACI,SAAI,GAAG,eAAe,CAAC,aAAa,CAAC;QASxC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,GAAG,CAAC,CAAC;IACjG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,eAAe,CAAC,KAAa,EAAE,SAAiB;QACpD,OAAO,OAAO,SAAS,MAAM,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,GAAG,SAAS,CAAC,EAAE,CAAC;IAC3E,CAAC;IAEO,qBAAqB,CAAC,KAAa;QACvC,OAAO,UAAU,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,CAAC;IAClD,CAAC;IAEO,gBAAgB,CAAC,KAAa,EAAE,SAAiB,EAAE,MAAe;QACtE,IAAI,SAAS,KAAK,OAAO,IAAI,SAAS,KAAK,KAAK,EAAE;YAC9C,OAAO,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;SAC5C;QAED,MAAM,IAAI,GAAG,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;QACpD,IAAI,IAAI,GAAG,MAAM;YACb,CAAC,CAAC;0BACY,IAAI,UAAU,IAAI;SACnC;YACG,CAAC,CAAC;iBACG,IAAI,aAAa,IAAI;SAC7B,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,EAAE,EAAE;YAC5B,IAAI,IAAI,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;SACpG;QAED,IAAI,IAAI,eAAe,CAAC;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,kBAAkB,GAAG,EAAE,CAAC;QAC5B,IAAI,sBAAsB,GAAG,EAAE,CAAC;QAEhC,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACxD,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,CAAC;QAE5D,sBAAsB,GAAG,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;QAExG,QAAQ,IAAI,CAAC,IAAI,EAAE;YACf,KAAK,eAAe,CAAC,UAAU;gBAC3B,kBAAkB,GAAG,sCAAsC,CAAC;gBAC5D,MAAM;YACV,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,gCAAgC,CAAC;gBACtD,MAAM;YACV,KAAK,eAAe,CAAC,aAAa;gBAC9B,kBAAkB,GAAG,uCAAuC,CAAC;gBAC7D,MAAM;YACV,KAAK,eAAe,CAAC,UAAU;gBAC3B,kBAAkB,GAAG,cAAc,CAAC;gBACpC,MAAM;YACV,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,8BAA8B,CAAC;gBACpD,MAAM;YACV,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,wCAAwC,EAAE,WAAW,CAAC,CAAC;gBAC/G,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,kBAAkB,CAAC;gBACxC,MAAM;YACV,KAAK,eAAe,CAAC,YAAY,CAAC,CAAC;gBAC/B,MAAM,KAAK,GAAG,2BAA2B,CAAC;gBAC1C,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,uBAAuB,EAAE,wCAAwC,EAAE,WAAW,CAAC,CAAC;gBACrH,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,sBAAsB,CAAC;gBAC5C,MAAM;YACV,KAAK,eAAe,CAAC,YAAY,CAAC,CAAC;gBAC/B,MAAM,KAAK,GAAG,2BAA2B,CAAC;gBAC1C,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,6BAA6B,EAAE,wCAAwC,EAAE,WAAW,CAAC,CAAC;gBAC3H,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW;gBAC5B,kBAAkB,GAAG,0BAA0B,CAAC;gBAChD,MAAM;YACV,KAAK,eAAe,CAAC,YAAY,CAAC,CAAC;gBAC/B,MAAM,KAAK,GAAG,2BAA2B,CAAC;gBAC1C,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,oCAAoC,EAAE,wCAAwC,EAAE,WAAW,CAAC,CAAC;gBAClI,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC7B,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,6BAA6B,EAAE,YAAY,CAAC,CAAC;gBACzF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW,CAAC,CAAC;gBAC9B,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,6BAA6B,EAAE,YAAY,CAAC,CAAC;gBACzF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAChC,KAAK,EACL,KAAK,CAAC,gBAAgB,CAClB,KAAK,EACL,KAAK,CAAC,gBAAgB,CAAC,mCAAmC,EAAE,4CAA4C,EAAE,WAAW,CAAC,EACtH,YAAY,CACf,EACD,YAAY,CACf,CAAC;gBACF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC7B,MAAM,KAAK,GAAG,iCAAiC,CAAC;gBAChD,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW,CAAC,CAAC;gBAC9B,MAAM,KAAK,GAAG,iCAAiC,CAAC;gBAChD,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,+CAA+C,EAAE,sDAAsD,EAAE,WAAW,CAAC,CAAC;gBAC3J,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC7B,kBAAkB,GAAG,8CAA8C,CAAC;gBACpE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,WAAW,CAAC,CAAC;gBAC9B,MAAM,KAAK,GAAG,+DAA+D,CAAC;gBAC9E,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAChC,qEAAqE,EACrE,uFAAuF,EACvF,WAAW,CACd,CAAC;gBACF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAChC,KAAK,EACL,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,mFAAmF,EAAE,YAAY,CAAC,EAChI,YAAY,CACf,CAAC;gBAEF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,cAAc,CAAC,CAAC;gBACjC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAChC,KAAK,EACL,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,iFAAiF,EAAE,YAAY,CAAC,EAC9H,YAAY,CACf,CAAC;gBACF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;YACD,KAAK,eAAe,CAAC,gBAAgB,CAAC,CAAC;gBACnC,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAChC,KAAK,EACL,KAAK,CAAC,gBAAgB,CAClB,KAAK,EACL,KAAK,CAAC,gBAAgB,CAClB,4FAA4F,EAC5F,kGAAkG,EAClG,WAAW,CACd,EACD,YAAY,CACf,EACD,YAAY,CACf,CAAC;gBAEF,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;gBACrE,MAAM;aACT;SACJ;QAED,IAAI,MAAM,EAAE;YACR,KAAK,CAAC,aAAa,CAAC,sBAAsB,EAAE,MAAM,sBAAsB,OAAO,SAAS,QAAQ,SAAS,MAAM,kBAAkB,MAAM,EAAE,EAAE,CAAC,CAAC;SAChJ;aAAM;YACH,KAAK,CAAC,aAAa,CAAC,sBAAsB,EAAE,GAAG,SAAS,IAAI,sBAAsB,IAAI,SAAS,QAAQ,kBAAkB,MAAM,EAAE,EAAE,CAAC,CAAC;SACxI;QAED,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,sBAAsB,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;QAElI,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;QAE1C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,SAAS,CAAC;IAC9C,CAAC;IAEkB,mBAAmB;QAClC,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;QAC7I,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Types of curves supported by the Curve block\r\n */\r\nexport enum CurveBlockTypes {\r\n /** EaseInSine */\r\n EaseInSine,\r\n /** EaseOutSine */\r\n EaseOutSine,\r\n /** EaseInOutSine */\r\n EaseInOutSine,\r\n /** EaseInQuad */\r\n EaseInQuad,\r\n /** EaseOutQuad */\r\n EaseOutQuad,\r\n /** EaseInOutQuad */\r\n EaseInOutQuad,\r\n /** EaseInCubic */\r\n EaseInCubic,\r\n /** EaseOutCubic */\r\n EaseOutCubic,\r\n /** EaseInOutCubic */\r\n EaseInOutCubic,\r\n /** EaseInQuart */\r\n EaseInQuart,\r\n /** EaseOutQuart */\r\n EaseOutQuart,\r\n /** EaseInOutQuart */\r\n EaseInOutQuart,\r\n /** EaseInQuint */\r\n EaseInQuint,\r\n /** EaseOutQuint */\r\n EaseOutQuint,\r\n /** EaseInOutQuint */\r\n EaseInOutQuint,\r\n /** EaseInExpo */\r\n EaseInExpo,\r\n /** EaseOutExpo */\r\n EaseOutExpo,\r\n /** EaseInOutExpo */\r\n EaseInOutExpo,\r\n /** EaseInCirc */\r\n EaseInCirc,\r\n /** EaseOutCirc */\r\n EaseOutCirc,\r\n /** EaseInOutCirc */\r\n EaseInOutCirc,\r\n /** EaseInBack */\r\n EaseInBack,\r\n /** EaseOutBack */\r\n EaseOutBack,\r\n /** EaseInOutBack */\r\n EaseInOutBack,\r\n /** EaseInElastic */\r\n EaseInElastic,\r\n /** EaseOutElastic */\r\n EaseOutElastic,\r\n /** EaseInOutElastic */\r\n EaseInOutElastic,\r\n}\r\n\r\n/**\r\n * Block used to apply curve operation\r\n */\r\nexport class CurveBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the type of the curve applied by the block\r\n */\r\n public type = CurveBlockTypes.EaseInOutSine;\r\n\r\n /**\r\n * Creates a new CurveBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Object);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Int);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CurveBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _duplicateEntry(entry: string, component: string) {\r\n return `ret.${component} = ${entry.replace(/VAL/g, \"v.\" + component)}`;\r\n }\r\n\r\n private _duplicateEntryDirect(entry: string) {\r\n return `return ${entry.replace(/VAL/g, \"v\")}`;\r\n }\r\n\r\n private _duplicateVector(entry: string, inputType: string, isWGSL: boolean) {\r\n if (inputType === \"float\" || inputType === \"f32\") {\r\n return this._duplicateEntryDirect(entry);\r\n }\r\n\r\n const size = parseInt(inputType.replace(\"vec\", \"\"));\r\n let code = isWGSL\r\n ? `\r\n var ret: vec${size}f = vec${size}f(0.0);\r\n `\r\n : `\r\n vec${size} ret = vec${size}(0.0);\r\n `;\r\n\r\n for (let i = 1; i <= size; i++) {\r\n code += this._duplicateEntry(entry, i === 1 ? \"x\" : i === 2 ? \"y\" : i === 3 ? \"z\" : \"w\") + \";\\n\";\r\n }\r\n\r\n code += \"return ret;\\n\";\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n let registeredFunction = \"\";\r\n let registeredFunctionName = \"\";\r\n\r\n const inputType = state._getShaderType(this.input.type);\r\n const isWGSL = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n registeredFunctionName = CurveBlockTypes[this.type] + \"_\" + inputType.replace(\"<\", \"\").replace(\">\", \"\");\r\n\r\n switch (this.type) {\r\n case CurveBlockTypes.EaseInSine:\r\n registeredFunction = `return 1.0 - cos((v * 3.1415) / 2.0)`;\r\n break;\r\n case CurveBlockTypes.EaseOutSine:\r\n registeredFunction = `return sin((v * 3.1415) / 2.0)`;\r\n break;\r\n case CurveBlockTypes.EaseInOutSine:\r\n registeredFunction = `return -(cos(v * 3.1415) - 1.0) / 2.0`;\r\n break;\r\n case CurveBlockTypes.EaseInQuad:\r\n registeredFunction = `return v * v`;\r\n break;\r\n case CurveBlockTypes.EaseOutQuad:\r\n registeredFunction = `return (1.0 - v) * (1.0 - v)`;\r\n break;\r\n case CurveBlockTypes.EaseInOutQuad: {\r\n const entry = state._generateTernary(\"2.0 * VAL * VAL\", \"1.0 - pow(-2.0 * VAL + 2.0, 2.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInCubic:\r\n registeredFunction = `return v * v * v`;\r\n break;\r\n case CurveBlockTypes.EaseOutCubic: {\r\n const entry = \"1.0 - pow(1.0 - VAL, 3.0)\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutCubic: {\r\n const entry = state._generateTernary(\"4.0 * VAL * VAL * VAL\", \"1.0 - pow(-2.0 * VAL + 2.0, 3.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInQuart:\r\n registeredFunction = `return v * v * v * v`;\r\n break;\r\n case CurveBlockTypes.EaseOutQuart: {\r\n const entry = \"1.0 - pow(1.0 - VAL, 4.0)\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutQuart: {\r\n const entry = state._generateTernary(\"8.0 * VAL * VAL * VAL * VAL\", \"1.0 - pow(-2.0 * VAL + 2.0, 4.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInQuint:\r\n registeredFunction = `return v * v * v * v * v`;\r\n break;\r\n case CurveBlockTypes.EaseOutQuint: {\r\n const entry = \"1.0 - pow(1.0 - VAL, 5.0)\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutQuint: {\r\n const entry = state._generateTernary(\"16.0 * VAL * VAL * VAL * VAL * VAL\", \"1.0 - pow(-2.0 * VAL + 2.0, 5.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInExpo: {\r\n const entry = state._generateTernary(\"0.0\", \"pow(2.0, 10.0 * VAL - 10.0)\", \"VAL == 0.0\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseOutExpo: {\r\n const entry = state._generateTernary(\"1.0\", \"1.0 - pow(2.0, -10.0 * VAL)\", \"VAL == 1.0\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutExpo: {\r\n const entry = state._generateTernary(\r\n \"0.0\",\r\n state._generateTernary(\r\n \"1.0\",\r\n state._generateTernary(\"pow(2.0, 20.0 * VAL - 10.0) / 2.0\", \"(2.0 - pow(2.0, -20.0 * VAL + 10.0)) / 2.0\", \"VAL < 0.5\"),\r\n \"VAL == 1.0\"\r\n ),\r\n \"VAL == 0.0\"\r\n );\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInCirc: {\r\n const entry = \"1.0 - sqrt(1.0 - pow(VAL, 2.0))\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseOutCirc: {\r\n const entry = \"sqrt(1.0 - pow(VAL - 1.0, 2.0))\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutCirc: {\r\n const entry = state._generateTernary(\"(1.0 - sqrt(1.0 - pow(2.0 * VAL, 2.0))) / 2.0\", \"(sqrt(1.0 - pow(-2.0 * VAL + 2.0, 2.0)) + 1.0) / 2.0\", \"VAL < 0.5\");\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInBack: {\r\n registeredFunction = \"return 2.70158 * v * v * v - 1.70158 * v * v\";\r\n break;\r\n }\r\n case CurveBlockTypes.EaseOutBack: {\r\n const entry = \"2.70158 * pow(VAL - 1.0, 3.0) + 1.70158 * pow(VAL - 1.0, 2.0)\";\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutBack: {\r\n const entry = state._generateTernary(\r\n \"(pow(2.0 * VAL, 2.0) * ((3.5949095) * 2.0 * VAL - 2.5949095)) / 2.0\",\r\n \"(pow(2.0 * VAL - 2.0, 2.0) * (3.5949095 * (VAL * 2.0 - 2.0) + 3.5949095) + 2.0) / 2.0\",\r\n \"VAL < 0.5\"\r\n );\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInElastic: {\r\n const entry = state._generateTernary(\r\n \"0.0\",\r\n state._generateTernary(\"1.0\", \"-pow(2.0, 10.0 * VAL - 10.0) * sin((VAL * 10.0 - 10.75) * ((2.0 * 3.1415) / 3.0))\", \"VAL == 1.0\"),\r\n \"VAL == 0.0\"\r\n );\r\n\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseOutElastic: {\r\n const entry = state._generateTernary(\r\n \"0.0\",\r\n state._generateTernary(\"1.0\", \"pow(2.0, -10.0 * VAL) * sin((VAL * 10.0 - 0.75) * ((2.0 * 3.1415) / 3.0)) + 1.0\", \"VAL == 1.0\"),\r\n \"VAL == 0.0\"\r\n );\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n case CurveBlockTypes.EaseInOutElastic: {\r\n const entry = state._generateTernary(\r\n \"0.0\",\r\n state._generateTernary(\r\n \"1.0\",\r\n state._generateTernary(\r\n \"-(pow(2.0, 20.0 * VAL - 10.0) * sin((20.0 * VAL - 11.125) * ((2.0 * 3.1415) / 4.5))) / 2.0\",\r\n \"(pow(2.0, -20.0 * VAL + 10.0) * sin((20.0 * VAL - 11.125) * ((2.0 * 3.1415) / 4.5))) / 2.0 + 1.0\",\r\n \"VAL < 0.5\"\r\n ),\r\n \"VAL == 1.0\"\r\n ),\r\n \"VAL == 0.0\"\r\n );\r\n\r\n registeredFunction = this._duplicateVector(entry, inputType, isWGSL);\r\n break;\r\n }\r\n }\r\n\r\n if (isWGSL) {\r\n state._emitFunction(registeredFunctionName, `fn ${registeredFunctionName}(v: ${inputType}) -> ${inputType} {${registeredFunction};}\\n`, \"\");\r\n } else {\r\n state._emitFunction(registeredFunctionName, `${inputType} ${registeredFunctionName}(${inputType} v) {${registeredFunction};}\\n`, \"\");\r\n }\r\n\r\n state.compilationString += state._declareOutput(output) + ` = ${registeredFunctionName}(${this.input.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.curveType = this.type;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.type = serializationObject.curveType;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.type = BABYLON.CurveBlockTypes.${CurveBlockTypes[this.type]};\\n`;\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CurveBlock\", CurveBlock);\r\n"]}
|
|
@@ -4,6 +4,7 @@ import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
|
|
|
4
4
|
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
5
5
|
import { InputBlock } from "./Input/inputBlock.js";
|
|
6
6
|
import { Vector4 } from "../../../Maths/math.vector.js";
|
|
7
|
+
import { ShaderLanguage } from "../../shaderLanguage.js";
|
|
7
8
|
/**
|
|
8
9
|
* Block used to build a matrix from 4 Vector4
|
|
9
10
|
*/
|
|
@@ -86,9 +87,10 @@ export class MatrixBuilderBlock extends NodeMaterialBlock {
|
|
|
86
87
|
const row1 = this.row1;
|
|
87
88
|
const row2 = this.row2;
|
|
88
89
|
const row3 = this.row3;
|
|
90
|
+
const mat4 = state.shaderLanguage === ShaderLanguage.WGSL ? "mat4x4f" : "mat4";
|
|
89
91
|
state.compilationString +=
|
|
90
92
|
state._declareOutput(output) +
|
|
91
|
-
` = mat4(${row0.associatedVariableName}, ${row1.associatedVariableName}, ${row2.associatedVariableName}, ${row3.associatedVariableName});\n`;
|
|
93
|
+
` = ${mat4}(${row0.associatedVariableName}, ${row1.associatedVariableName}, ${row2.associatedVariableName}, ${row3.associatedVariableName});\n`;
|
|
92
94
|
return this;
|
|
93
95
|
}
|
|
94
96
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"matrixBuilderBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/matrixBuilderBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;
|
|
1
|
+
{"version":3,"file":"matrixBuilderBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/matrixBuilderBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,gCAAsC;AAE/D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACxB,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;YACzC,SAAS,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1C,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;QAED,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACxB,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;YACzC,SAAS,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1C,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;QAED,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACxB,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;YACzC,SAAS,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1C,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;QAED,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACxB,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;YACzC,SAAS,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1C,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAEvB,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;QAE/E,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;gBAC5B,MAAM,IAAI,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,sBAAsB,MAAM,CAAC;QAEpJ,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport { Vector4 } from \"../../../Maths/math.vector\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to build a matrix from 4 Vector4\r\n */\r\nexport class MatrixBuilderBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MatrixBuilder\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"row0\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"row1\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"row2\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"row3\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MatrixBuilder\";\r\n }\r\n\r\n /**\r\n * Gets the row0 vector\r\n */\r\n public get row0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the row1 vector\r\n */\r\n public get row1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the row2 vector\r\n */\r\n public get row2(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the row3 vector\r\n */\r\n public get row3(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.row0.isConnected) {\r\n const row0Input = new InputBlock(\"row0\");\r\n row0Input.value = new Vector4(1, 0, 0, 0);\r\n row0Input.output.connectTo(this.row0);\r\n }\r\n\r\n if (!this.row1.isConnected) {\r\n const row1Input = new InputBlock(\"row1\");\r\n row1Input.value = new Vector4(0, 1, 0, 0);\r\n row1Input.output.connectTo(this.row1);\r\n }\r\n\r\n if (!this.row2.isConnected) {\r\n const row2Input = new InputBlock(\"row2\");\r\n row2Input.value = new Vector4(0, 0, 1, 0);\r\n row2Input.output.connectTo(this.row2);\r\n }\r\n\r\n if (!this.row3.isConnected) {\r\n const row3Input = new InputBlock(\"row3\");\r\n row3Input.value = new Vector4(0, 0, 0, 1);\r\n row3Input.output.connectTo(this.row3);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const row0 = this.row0;\r\n const row1 = this.row1;\r\n const row2 = this.row2;\r\n const row3 = this.row3;\r\n\r\n const mat4 = state.shaderLanguage === ShaderLanguage.WGSL ? \"mat4x4f\" : \"mat4\";\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${mat4}(${row0.associatedVariableName}, ${row1.associatedVariableName}, ${row2.associatedVariableName}, ${row3.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MatrixBuilder\", MatrixBuilderBlock);\r\n"]}
|
|
@@ -38,7 +38,7 @@ export class MatrixTransposeBlock extends NodeMaterialBlock {
|
|
|
38
38
|
super._buildBlock(state);
|
|
39
39
|
const output = this.output;
|
|
40
40
|
const input = this.input;
|
|
41
|
-
state.compilationString += state._declareOutput(output) +
|
|
41
|
+
state.compilationString += state._declareOutput(output) + ` = transpose(${input.associatedVariableName});\n`;
|
|
42
42
|
return this;
|
|
43
43
|
}
|
|
44
44
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"matrixTransposeBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/matrixTransposeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC1E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,
|
|
1
|
+
{"version":3,"file":"matrixTransposeBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/matrixTransposeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC1E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,gBAAgB,KAAK,CAAC,sBAAsB,MAAM,CAAC;QAE7G,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to transpose a matrix\r\n */\r\nexport class MatrixTransposeBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MatrixTransposeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MatrixTransposeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input matrix\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this.output;\r\n const input = this.input;\r\n\r\n state.compilationString += state._declareOutput(output) + ` = transpose(${input.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MatrixTransposeBlock\", MatrixTransposeBlock);\r\n"]}
|
|
@@ -56,8 +56,8 @@ export class NormalBlendBlock extends NodeMaterialBlock {
|
|
|
56
56
|
const input1 = this._inputs[1];
|
|
57
57
|
const stepR = state._getFreeVariableName("stepR");
|
|
58
58
|
const stepG = state._getFreeVariableName("stepG");
|
|
59
|
-
state.compilationString +=
|
|
60
|
-
state.compilationString +=
|
|
59
|
+
state.compilationString += `${state._declareLocalVar(stepR, NodeMaterialBlockConnectionPointTypes.Float)} = step(0.5, ${input0.associatedVariableName}.r);\n`;
|
|
60
|
+
state.compilationString += `${state._declareLocalVar(stepG, NodeMaterialBlockConnectionPointTypes.Float)} = step(0.5, ${input0.associatedVariableName}.g);\n`;
|
|
61
61
|
state.compilationString += state._declareOutput(output) + `;\n`;
|
|
62
62
|
state.compilationString += `${output.associatedVariableName}.r = (1.0 - ${stepR}) * ${input0.associatedVariableName}.r * ${input1.associatedVariableName}.r * 2.0 + ${stepR} * (1.0 - (1.0 - ${input0.associatedVariableName}.r) * (1.0 - ${input1.associatedVariableName}.r) * 2.0);\n`;
|
|
63
63
|
state.compilationString += `${output.associatedVariableName}.g = (1.0 - ${stepG}) * ${input0.associatedVariableName}.g * ${input1.associatedVariableName}.g * 2.0 + ${stepG} * (1.0 - (1.0 - ${input0.associatedVariableName}.g) * (1.0 - ${input1.associatedVariableName}.g) * 2.0);\n`;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"normalBlendBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/normalBlendBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QACnF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,MAAM;YACxC,qCAAqC,CAAC,MAAM;YAC5C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO,CACpD,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,MAAM;YACxC,qCAAqC,CAAC,MAAM;YAC5C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO,CACpD,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QAClD,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QAElD,KAAK,CAAC,iBAAiB,IAAI,
|
|
1
|
+
{"version":3,"file":"normalBlendBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/normalBlendBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QACnF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,MAAM;YACxC,qCAAqC,CAAC,MAAM;YAC5C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO,CACpD,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,MAAM;YACxC,qCAAqC,CAAC,MAAM;YAC5C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO,CACpD,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QAClD,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QAElD,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,CAAC,gBAAgB,MAAM,CAAC,sBAAsB,QAAQ,CAAC;QAC9J,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,CAAC,gBAAgB,MAAM,CAAC,sBAAsB,QAAQ,CAAC;QAC9J,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;QAChE,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,eAAe,KAAK,OAAO,MAAM,CAAC,sBAAsB,QAAQ,MAAM,CAAC,sBAAsB,cAAc,KAAK,oBAAoB,MAAM,CAAC,sBAAsB,gBAAgB,MAAM,CAAC,sBAAsB,eAAe,CAAC;QACzR,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,eAAe,KAAK,OAAO,MAAM,CAAC,sBAAsB,QAAQ,MAAM,CAAC,sBAAsB,cAAc,KAAK,oBAAoB,MAAM,CAAC,sBAAsB,gBAAgB,MAAM,CAAC,sBAAsB,eAAe,CAAC;QACzR,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,QAAQ,MAAM,CAAC,sBAAsB,QAAQ,MAAM,CAAC,sBAAsB,OAAO,CAAC;QAE7I,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * Block used to blend normals\r\n */\r\nexport class NormalBlendBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new NormalBlendBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"normalMap0\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"normalMap1\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 |\r\n NodeMaterialBlockConnectionPointTypes.Color4 |\r\n NodeMaterialBlockConnectionPointTypes.Vector3 |\r\n NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 |\r\n NodeMaterialBlockConnectionPointTypes.Color4 |\r\n NodeMaterialBlockConnectionPointTypes.Vector3 |\r\n NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NormalBlendBlock\";\r\n }\r\n\r\n /**\r\n * Gets the first input component\r\n */\r\n public get normalMap0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the second input component\r\n */\r\n public get normalMap1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const input0 = this._inputs[0];\r\n const input1 = this._inputs[1];\r\n const stepR = state._getFreeVariableName(\"stepR\");\r\n const stepG = state._getFreeVariableName(\"stepG\");\r\n\r\n state.compilationString += `${state._declareLocalVar(stepR, NodeMaterialBlockConnectionPointTypes.Float)} = step(0.5, ${input0.associatedVariableName}.r);\\n`;\r\n state.compilationString += `${state._declareLocalVar(stepG, NodeMaterialBlockConnectionPointTypes.Float)} = step(0.5, ${input0.associatedVariableName}.g);\\n`;\r\n state.compilationString += state._declareOutput(output) + `;\\n`;\r\n state.compilationString += `${output.associatedVariableName}.r = (1.0 - ${stepR}) * ${input0.associatedVariableName}.r * ${input1.associatedVariableName}.r * 2.0 + ${stepR} * (1.0 - (1.0 - ${input0.associatedVariableName}.r) * (1.0 - ${input1.associatedVariableName}.r) * 2.0);\\n`;\r\n state.compilationString += `${output.associatedVariableName}.g = (1.0 - ${stepG}) * ${input0.associatedVariableName}.g * ${input1.associatedVariableName}.g * 2.0 + ${stepG} * (1.0 - (1.0 - ${input0.associatedVariableName}.g) * (1.0 - ${input1.associatedVariableName}.g) * 2.0);\\n`;\r\n state.compilationString += `${output.associatedVariableName}.b = ${input0.associatedVariableName}.b * ${input1.associatedVariableName}.b;\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NormalBlendBlock\", NormalBlendBlock);\r\n"]}
|
|
@@ -2,6 +2,7 @@ import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
|
|
|
2
2
|
import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
|
|
3
3
|
import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
|
|
4
4
|
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
5
|
+
import { ShaderLanguage } from "../../../Materials/shaderLanguage.js";
|
|
5
6
|
/**
|
|
6
7
|
* block used to Generate a Simplex Perlin 3d Noise Pattern
|
|
7
8
|
*/
|
|
@@ -75,8 +76,9 @@ export class SimplexPerlin3DBlock extends NodeMaterialBlock {
|
|
|
75
76
|
functionString += `const float UNSKEWFACTOR = 1.0/6.0;\n`;
|
|
76
77
|
functionString += `const float SIMPLEX_CORNER_POS = 0.5;\n`;
|
|
77
78
|
functionString += `const float SIMPLEX_TETRAHADRON_HEIGHT = 0.70710678118654752440084436210485;\n`;
|
|
78
|
-
functionString += `float SimplexPerlin3D( vec3
|
|
79
|
-
functionString += ` P
|
|
79
|
+
functionString += `float SimplexPerlin3D( vec3 source ){\n`;
|
|
80
|
+
functionString += ` vec3 P = source;\n`;
|
|
81
|
+
functionString += ` P.x = [P.x == 0. && P.y == 0. && P.z == 0. ? 0.00001 : P.x];\n`;
|
|
80
82
|
functionString += ` P *= SIMPLEX_TETRAHADRON_HEIGHT;\n`;
|
|
81
83
|
functionString += ` vec3 Pi = floor( P + dot( P, vec3( SKEWFACTOR) ) );`;
|
|
82
84
|
functionString += ` vec3 x0 = P - Pi + dot(Pi, vec3( UNSKEWFACTOR ) );\n`;
|
|
@@ -90,7 +92,7 @@ export class SimplexPerlin3DBlock extends NodeMaterialBlock {
|
|
|
90
92
|
functionString += ` vec4 v1234_x = vec4( x0.x, x1.x, x2.x, x3.x );\n`;
|
|
91
93
|
functionString += ` vec4 v1234_y = vec4( x0.y, x1.y, x2.y, x3.y );\n`;
|
|
92
94
|
functionString += ` vec4 v1234_z = vec4( x0.z, x1.z, x2.z, x3.z );\n`;
|
|
93
|
-
functionString += ` Pi
|
|
95
|
+
functionString += ` Pi = Pi.xyz - floor(Pi.xyz * ( 1.0 / 69.0 )) * 69.0;\n`;
|
|
94
96
|
functionString += ` vec3 Pi_inc1 = step( Pi, vec3( 69.0 - 1.5 ) ) * ( Pi + 1.0 );\n`;
|
|
95
97
|
functionString += ` vec4 Pt = vec4( Pi.xy, Pi_inc1.xy ) + vec2( 50.0, 161.0 ).xyxy;\n`;
|
|
96
98
|
functionString += ` Pt *= Pt;\n`;
|
|
@@ -100,18 +102,24 @@ export class SimplexPerlin3DBlock extends NodeMaterialBlock {
|
|
|
100
102
|
functionString += ` const vec3 ZINC = vec3( 48.500388, 65.294118, 63.934599 );\n`;
|
|
101
103
|
functionString += ` vec3 lowz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi.zzz * ZINC.xyz ) );\n`;
|
|
102
104
|
functionString += ` vec3 highz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi_inc1.zzz * ZINC.xyz ) );\n`;
|
|
103
|
-
functionString += ` Pi_1 = ( Pi_1.z < 0.5 ) ? lowz_mods : highz_mods;\n`;
|
|
104
|
-
functionString += ` Pi_2 = ( Pi_2.z < 0.5 ) ? lowz_mods : highz_mods;\n`;
|
|
105
|
+
functionString += ` Pi_1 = [( Pi_1.z < 0.5 ) ? lowz_mods : highz_mods];\n`;
|
|
106
|
+
functionString += ` Pi_2 = [( Pi_2.z < 0.5 ) ? lowz_mods : highz_mods];\n`;
|
|
105
107
|
functionString += ` vec4 hash_0 = fract( Pt * vec4( lowz_mods.x, Pi_1.x, Pi_2.x, highz_mods.x ) ) - 0.49999;\n`;
|
|
106
108
|
functionString += ` vec4 hash_1 = fract( Pt * vec4( lowz_mods.y, Pi_1.y, Pi_2.y, highz_mods.y ) ) - 0.49999;\n`;
|
|
107
109
|
functionString += ` vec4 hash_2 = fract( Pt * vec4( lowz_mods.z, Pi_1.z, Pi_2.z, highz_mods.z ) ) - 0.49999;\n`;
|
|
108
110
|
functionString += ` vec4 grad_results = inversesqrt( hash_0 * hash_0 + hash_1 * hash_1 + hash_2 * hash_2 ) * ( hash_0 * v1234_x + hash_1 * v1234_y + hash_2 * v1234_z );\n`;
|
|
109
111
|
functionString += ` const float FINAL_NORMALIZATION = 37.837227241611314102871574478976;\n`;
|
|
110
112
|
functionString += ` vec4 kernel_weights = v1234_x * v1234_x + v1234_y * v1234_y + v1234_z * v1234_z;\n`;
|
|
111
|
-
functionString += ` kernel_weights = max(0.5 - kernel_weights, 0.
|
|
113
|
+
functionString += ` kernel_weights = max(0.5 - kernel_weights, vec4(0.));\n`;
|
|
112
114
|
functionString += ` kernel_weights = kernel_weights*kernel_weights*kernel_weights;\n`;
|
|
113
115
|
functionString += ` return dot( kernel_weights, grad_results ) * FINAL_NORMALIZATION;\n`;
|
|
114
116
|
functionString += `}\n`;
|
|
117
|
+
if (state.shaderLanguage === ShaderLanguage.WGSL) {
|
|
118
|
+
functionString = state._babylonSLtoWGSL(functionString);
|
|
119
|
+
}
|
|
120
|
+
else {
|
|
121
|
+
functionString = state._babylonSLtoGLSL(functionString);
|
|
122
|
+
}
|
|
115
123
|
state._emitFunction("SimplexPerlin3D", functionString, "// SimplexPerlin3D");
|
|
116
124
|
state.compilationString += state._declareOutput(this._outputs[0]) + ` = SimplexPerlin3D(${this.seed.associatedVariableName});\n`;
|
|
117
125
|
return this;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"simplexPerlin3DBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/simplexPerlin3DBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,EAAE;AACF,UAAU;AACV,2DAA2D;AAC3D,iDAAiD;AACjD,8DAA8D;AAC9D,EAAE;AACF,+DAA+D;AAC/D,kFAAkF;AAClF,0HAA0H;AAC1H,WAAW;AACX,EAAE;AACF,gBAAgB;AAChB,oCAAoC;AACpC,oCAAoC;AACpC,kCAAkC;AAClC,EAAE;AACF,EAAE;AACF,kHAAkH;AAClH,wBAAwB;AACxB,qCAAqC;AACrC,oCAAoC;AACpC,yDAAyD;AACzD,4EAA4E;AAC5E,EAAE;AACF,8BAA8B;AAC9B,EAAE;AACF,2BAA2B;AAC3B,mCAAmC;AACnC,EAAE;AACF,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACxB,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE;YAChC,OAAO;SACV;QAED,IAAI,cAAc,GAAG,qCAAqC,CAAC;QAC3D,cAAc,IAAI,uCAAuC,CAAC;QAC1D,cAAc,IAAI,yCAAyC,CAAC;QAC5D,cAAc,IAAI,gFAAgF,CAAC;QACnG,cAAc,IAAI,oCAAoC,CAAC;QACvD,cAAc,IAAI,oDAAoD,CAAC;QACvE,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,yDAAyD,CAAC;QAC5E,cAAc,IAAI,0DAA0D,CAAC;QAC7E,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,yBAAyB,CAAC;QAC5C,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,yCAAyC,CAAC;QAC5D,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,sDAAsD,CAAC;QACzE,cAAc,IAAI,sDAAsD,CAAC;QACzE,cAAc,IAAI,sDAAsD,CAAC;QACzE,cAAc,IAAI,gEAAgE,CAAC;QACnF,cAAc,IAAI,qEAAqE,CAAC;QACxF,cAAc,IAAI,uEAAuE,CAAC;QAC1F,cAAc,IAAI,iBAAiB,CAAC;QACpC,cAAc,IAAI,2EAA2E,CAAC;QAC9F,cAAc,IAAI,iFAAiF,CAAC;QACpG,cAAc,IAAI,gFAAgF,CAAC;QACnG,cAAc,IAAI,kEAAkE,CAAC;QACrF,cAAc,IAAI,mFAAmF,CAAC;QACtG,cAAc,IAAI,yFAAyF,CAAC;QAC5G,cAAc,IAAI,yDAAyD,CAAC;QAC5E,cAAc,IAAI,yDAAyD,CAAC;QAC5E,cAAc,IAAI,gGAAgG,CAAC;QACnH,cAAc,IAAI,gGAAgG,CAAC;QACnH,cAAc,IAAI,gGAAgG,CAAC;QACnH,cAAc,IAAI,4JAA4J,CAAC;QAC/K,cAAc,IAAI,4EAA4E,CAAC;QAC/F,cAAc,IAAI,wFAAwF,CAAC;QAC3G,cAAc,IAAI,wDAAwD,CAAC;QAC3E,cAAc,IAAI,sEAAsE,CAAC;QACzF,cAAc,IAAI,yEAAyE,CAAC;QAC5F,cAAc,IAAI,KAAK,CAAC;QAExB,KAAK,CAAC,aAAa,CAAC,iBAAiB,EAAE,cAAc,EAAE,oBAAoB,CAAC,CAAC;QAC7E,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,sBAAsB,IAAI,CAAC,IAAI,CAAC,sBAAsB,MAAM,CAAC;QAEjI,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * block used to Generate a Simplex Perlin 3d Noise Pattern\r\n */\r\n//\r\n// Wombat\r\n// An efficient texture-free GLSL procedural noise library\r\n// Source: https://github.com/BrianSharpe/Wombat\r\n// Derived from: https://github.com/BrianSharpe/GPU-Noise-Lib\r\n//\r\n// I'm not one for copyrights. Use the code however you wish.\r\n// All I ask is that credit be given back to the blog or myself when appropriate.\r\n// And also to let me know if you come up with any changes, improvements, thoughts or interesting uses for this stuff. :)\r\n// Thanks!\r\n//\r\n// Brian Sharpe\r\n// brisharpe CIRCLE_A yahoo DOT com\r\n// http://briansharpe.wordpress.com\r\n// https://github.com/BrianSharpe\r\n//\r\n//\r\n// This is a modified version of Stefan Gustavson's and Ian McEwan's work at http://github.com/ashima/webgl-noise\r\n// Modifications are...\r\n// - faster random number generation\r\n// - analytical final normalization\r\n// - space scaled can have an approx feature size of 1.0\r\n// - filter kernel changed to fix discontinuities at tetrahedron boundaries\r\n//\r\n// Converted to BJS by Pryme8\r\n//\r\n// Simplex Perlin Noise 3D\r\n// Return value range of -1.0->1.0\r\n//\r\nexport class SimplexPerlin3DBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new SimplexPerlin3DBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SimplexPerlin3DBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed operand input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `const float SKEWFACTOR = 1.0/3.0;\\n`;\r\n functionString += `const float UNSKEWFACTOR = 1.0/6.0;\\n`;\r\n functionString += `const float SIMPLEX_CORNER_POS = 0.5;\\n`;\r\n functionString += `const float SIMPLEX_TETRAHADRON_HEIGHT = 0.70710678118654752440084436210485;\\n`;\r\n functionString += `float SimplexPerlin3D( vec3 P ){\\n`;\r\n functionString += ` P.x = P == vec3(0., 0., 0.) ? 0.00001 : P.x;\\n`;\r\n functionString += ` P *= SIMPLEX_TETRAHADRON_HEIGHT;\\n`;\r\n functionString += ` vec3 Pi = floor( P + dot( P, vec3( SKEWFACTOR) ) );`;\r\n functionString += ` vec3 x0 = P - Pi + dot(Pi, vec3( UNSKEWFACTOR ) );\\n`;\r\n functionString += ` vec3 g = step(x0.yzx, x0.xyz);\\n`;\r\n functionString += ` vec3 l = 1.0 - g;\\n`;\r\n functionString += ` vec3 Pi_1 = min( g.xyz, l.zxy );\\n`;\r\n functionString += ` vec3 Pi_2 = max( g.xyz, l.zxy );\\n`;\r\n functionString += ` vec3 x1 = x0 - Pi_1 + UNSKEWFACTOR;\\n`;\r\n functionString += ` vec3 x2 = x0 - Pi_2 + SKEWFACTOR;\\n`;\r\n functionString += ` vec3 x3 = x0 - SIMPLEX_CORNER_POS;\\n`;\r\n functionString += ` vec4 v1234_x = vec4( x0.x, x1.x, x2.x, x3.x );\\n`;\r\n functionString += ` vec4 v1234_y = vec4( x0.y, x1.y, x2.y, x3.y );\\n`;\r\n functionString += ` vec4 v1234_z = vec4( x0.z, x1.z, x2.z, x3.z );\\n`;\r\n functionString += ` Pi.xyz = Pi.xyz - floor(Pi.xyz * ( 1.0 / 69.0 )) * 69.0;\\n`;\r\n functionString += ` vec3 Pi_inc1 = step( Pi, vec3( 69.0 - 1.5 ) ) * ( Pi + 1.0 );\\n`;\r\n functionString += ` vec4 Pt = vec4( Pi.xy, Pi_inc1.xy ) + vec2( 50.0, 161.0 ).xyxy;\\n`;\r\n functionString += ` Pt *= Pt;\\n`;\r\n functionString += ` vec4 V1xy_V2xy = mix( Pt.xyxy, Pt.zwzw, vec4( Pi_1.xy, Pi_2.xy ) );\\n`;\r\n functionString += ` Pt = vec4( Pt.x, V1xy_V2xy.xz, Pt.z ) * vec4( Pt.y, V1xy_V2xy.yw, Pt.w );\\n`;\r\n functionString += ` const vec3 SOMELARGEFLOATS = vec3( 635.298681, 682.357502, 668.926525 );\\n`;\r\n functionString += ` const vec3 ZINC = vec3( 48.500388, 65.294118, 63.934599 );\\n`;\r\n functionString += ` vec3 lowz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi.zzz * ZINC.xyz ) );\\n`;\r\n functionString += ` vec3 highz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi_inc1.zzz * ZINC.xyz ) );\\n`;\r\n functionString += ` Pi_1 = ( Pi_1.z < 0.5 ) ? lowz_mods : highz_mods;\\n`;\r\n functionString += ` Pi_2 = ( Pi_2.z < 0.5 ) ? lowz_mods : highz_mods;\\n`;\r\n functionString += ` vec4 hash_0 = fract( Pt * vec4( lowz_mods.x, Pi_1.x, Pi_2.x, highz_mods.x ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 hash_1 = fract( Pt * vec4( lowz_mods.y, Pi_1.y, Pi_2.y, highz_mods.y ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 hash_2 = fract( Pt * vec4( lowz_mods.z, Pi_1.z, Pi_2.z, highz_mods.z ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 grad_results = inversesqrt( hash_0 * hash_0 + hash_1 * hash_1 + hash_2 * hash_2 ) * ( hash_0 * v1234_x + hash_1 * v1234_y + hash_2 * v1234_z );\\n`;\r\n functionString += ` const float FINAL_NORMALIZATION = 37.837227241611314102871574478976;\\n`;\r\n functionString += ` vec4 kernel_weights = v1234_x * v1234_x + v1234_y * v1234_y + v1234_z * v1234_z;\\n`;\r\n functionString += ` kernel_weights = max(0.5 - kernel_weights, 0.0);\\n`;\r\n functionString += ` kernel_weights = kernel_weights*kernel_weights*kernel_weights;\\n`;\r\n functionString += ` return dot( kernel_weights, grad_results ) * FINAL_NORMALIZATION;\\n`;\r\n functionString += `}\\n`;\r\n\r\n state._emitFunction(\"SimplexPerlin3D\", functionString, \"// SimplexPerlin3D\");\r\n state.compilationString += state._declareOutput(this._outputs[0]) + ` = SimplexPerlin3D(${this.seed.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SimplexPerlin3DBlock\", SimplexPerlin3DBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"simplexPerlin3DBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/simplexPerlin3DBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE;;GAEG;AACH,EAAE;AACF,UAAU;AACV,2DAA2D;AAC3D,iDAAiD;AACjD,8DAA8D;AAC9D,EAAE;AACF,+DAA+D;AAC/D,kFAAkF;AAClF,0HAA0H;AAC1H,WAAW;AACX,EAAE;AACF,gBAAgB;AAChB,oCAAoC;AACpC,oCAAoC;AACpC,kCAAkC;AAClC,EAAE;AACF,EAAE;AACF,kHAAkH;AAClH,wBAAwB;AACxB,qCAAqC;AACrC,oCAAoC;AACpC,yDAAyD;AACzD,4EAA4E;AAC5E,EAAE;AACF,8BAA8B;AAC9B,EAAE;AACF,2BAA2B;AAC3B,mCAAmC;AACnC,EAAE;AACF,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACxB,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE;YAChC,OAAO;SACV;QAED,IAAI,cAAc,GAAG,qCAAqC,CAAC;QAC3D,cAAc,IAAI,uCAAuC,CAAC;QAC1D,cAAc,IAAI,yCAAyC,CAAC;QAC5D,cAAc,IAAI,gFAAgF,CAAC;QACnG,cAAc,IAAI,yCAAyC,CAAC;QAC5D,cAAc,IAAI,wBAAwB,CAAC;QAC3C,cAAc,IAAI,oEAAoE,CAAC;QACvF,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,yDAAyD,CAAC;QAC5E,cAAc,IAAI,0DAA0D,CAAC;QAC7E,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,yBAAyB,CAAC;QAC5C,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,yCAAyC,CAAC;QAC5D,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,sDAAsD,CAAC;QACzE,cAAc,IAAI,sDAAsD,CAAC;QACzE,cAAc,IAAI,sDAAsD,CAAC;QACzE,cAAc,IAAI,4DAA4D,CAAC;QAC/E,cAAc,IAAI,qEAAqE,CAAC;QACxF,cAAc,IAAI,uEAAuE,CAAC;QAC1F,cAAc,IAAI,iBAAiB,CAAC;QACpC,cAAc,IAAI,2EAA2E,CAAC;QAC9F,cAAc,IAAI,iFAAiF,CAAC;QACpG,cAAc,IAAI,gFAAgF,CAAC;QACnG,cAAc,IAAI,kEAAkE,CAAC;QACrF,cAAc,IAAI,mFAAmF,CAAC;QACtG,cAAc,IAAI,yFAAyF,CAAC;QAC5G,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,gGAAgG,CAAC;QACnH,cAAc,IAAI,gGAAgG,CAAC;QACnH,cAAc,IAAI,gGAAgG,CAAC;QACnH,cAAc,IAAI,4JAA4J,CAAC;QAC/K,cAAc,IAAI,4EAA4E,CAAC;QAC/F,cAAc,IAAI,wFAAwF,CAAC;QAC3G,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,sEAAsE,CAAC;QACzF,cAAc,IAAI,yEAAyE,CAAC;QAC5F,cAAc,IAAI,KAAK,CAAC;QAExB,IAAI,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,EAAE;YAC9C,cAAc,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;SAC3D;aAAM;YACH,cAAc,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;SAC3D;QAED,KAAK,CAAC,aAAa,CAAC,iBAAiB,EAAE,cAAc,EAAE,oBAAoB,CAAC,CAAC;QAC7E,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,sBAAsB,IAAI,CAAC,IAAI,CAAC,sBAAsB,MAAM,CAAC;QAEjI,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"../../../Materials/shaderLanguage\";\r\n/**\r\n * block used to Generate a Simplex Perlin 3d Noise Pattern\r\n */\r\n//\r\n// Wombat\r\n// An efficient texture-free GLSL procedural noise library\r\n// Source: https://github.com/BrianSharpe/Wombat\r\n// Derived from: https://github.com/BrianSharpe/GPU-Noise-Lib\r\n//\r\n// I'm not one for copyrights. Use the code however you wish.\r\n// All I ask is that credit be given back to the blog or myself when appropriate.\r\n// And also to let me know if you come up with any changes, improvements, thoughts or interesting uses for this stuff. :)\r\n// Thanks!\r\n//\r\n// Brian Sharpe\r\n// brisharpe CIRCLE_A yahoo DOT com\r\n// http://briansharpe.wordpress.com\r\n// https://github.com/BrianSharpe\r\n//\r\n//\r\n// This is a modified version of Stefan Gustavson's and Ian McEwan's work at http://github.com/ashima/webgl-noise\r\n// Modifications are...\r\n// - faster random number generation\r\n// - analytical final normalization\r\n// - space scaled can have an approx feature size of 1.0\r\n// - filter kernel changed to fix discontinuities at tetrahedron boundaries\r\n//\r\n// Converted to BJS by Pryme8\r\n//\r\n// Simplex Perlin Noise 3D\r\n// Return value range of -1.0->1.0\r\n//\r\nexport class SimplexPerlin3DBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new SimplexPerlin3DBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SimplexPerlin3DBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed operand input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `const float SKEWFACTOR = 1.0/3.0;\\n`;\r\n functionString += `const float UNSKEWFACTOR = 1.0/6.0;\\n`;\r\n functionString += `const float SIMPLEX_CORNER_POS = 0.5;\\n`;\r\n functionString += `const float SIMPLEX_TETRAHADRON_HEIGHT = 0.70710678118654752440084436210485;\\n`;\r\n functionString += `float SimplexPerlin3D( vec3 source ){\\n`;\r\n functionString += ` vec3 P = source;\\n`;\r\n functionString += ` P.x = [P.x == 0. && P.y == 0. && P.z == 0. ? 0.00001 : P.x];\\n`;\r\n functionString += ` P *= SIMPLEX_TETRAHADRON_HEIGHT;\\n`;\r\n functionString += ` vec3 Pi = floor( P + dot( P, vec3( SKEWFACTOR) ) );`;\r\n functionString += ` vec3 x0 = P - Pi + dot(Pi, vec3( UNSKEWFACTOR ) );\\n`;\r\n functionString += ` vec3 g = step(x0.yzx, x0.xyz);\\n`;\r\n functionString += ` vec3 l = 1.0 - g;\\n`;\r\n functionString += ` vec3 Pi_1 = min( g.xyz, l.zxy );\\n`;\r\n functionString += ` vec3 Pi_2 = max( g.xyz, l.zxy );\\n`;\r\n functionString += ` vec3 x1 = x0 - Pi_1 + UNSKEWFACTOR;\\n`;\r\n functionString += ` vec3 x2 = x0 - Pi_2 + SKEWFACTOR;\\n`;\r\n functionString += ` vec3 x3 = x0 - SIMPLEX_CORNER_POS;\\n`;\r\n functionString += ` vec4 v1234_x = vec4( x0.x, x1.x, x2.x, x3.x );\\n`;\r\n functionString += ` vec4 v1234_y = vec4( x0.y, x1.y, x2.y, x3.y );\\n`;\r\n functionString += ` vec4 v1234_z = vec4( x0.z, x1.z, x2.z, x3.z );\\n`;\r\n functionString += ` Pi = Pi.xyz - floor(Pi.xyz * ( 1.0 / 69.0 )) * 69.0;\\n`;\r\n functionString += ` vec3 Pi_inc1 = step( Pi, vec3( 69.0 - 1.5 ) ) * ( Pi + 1.0 );\\n`;\r\n functionString += ` vec4 Pt = vec4( Pi.xy, Pi_inc1.xy ) + vec2( 50.0, 161.0 ).xyxy;\\n`;\r\n functionString += ` Pt *= Pt;\\n`;\r\n functionString += ` vec4 V1xy_V2xy = mix( Pt.xyxy, Pt.zwzw, vec4( Pi_1.xy, Pi_2.xy ) );\\n`;\r\n functionString += ` Pt = vec4( Pt.x, V1xy_V2xy.xz, Pt.z ) * vec4( Pt.y, V1xy_V2xy.yw, Pt.w );\\n`;\r\n functionString += ` const vec3 SOMELARGEFLOATS = vec3( 635.298681, 682.357502, 668.926525 );\\n`;\r\n functionString += ` const vec3 ZINC = vec3( 48.500388, 65.294118, 63.934599 );\\n`;\r\n functionString += ` vec3 lowz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi.zzz * ZINC.xyz ) );\\n`;\r\n functionString += ` vec3 highz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi_inc1.zzz * ZINC.xyz ) );\\n`;\r\n functionString += ` Pi_1 = [( Pi_1.z < 0.5 ) ? lowz_mods : highz_mods];\\n`;\r\n functionString += ` Pi_2 = [( Pi_2.z < 0.5 ) ? lowz_mods : highz_mods];\\n`;\r\n functionString += ` vec4 hash_0 = fract( Pt * vec4( lowz_mods.x, Pi_1.x, Pi_2.x, highz_mods.x ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 hash_1 = fract( Pt * vec4( lowz_mods.y, Pi_1.y, Pi_2.y, highz_mods.y ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 hash_2 = fract( Pt * vec4( lowz_mods.z, Pi_1.z, Pi_2.z, highz_mods.z ) ) - 0.49999;\\n`;\r\n functionString += ` vec4 grad_results = inversesqrt( hash_0 * hash_0 + hash_1 * hash_1 + hash_2 * hash_2 ) * ( hash_0 * v1234_x + hash_1 * v1234_y + hash_2 * v1234_z );\\n`;\r\n functionString += ` const float FINAL_NORMALIZATION = 37.837227241611314102871574478976;\\n`;\r\n functionString += ` vec4 kernel_weights = v1234_x * v1234_x + v1234_y * v1234_y + v1234_z * v1234_z;\\n`;\r\n functionString += ` kernel_weights = max(0.5 - kernel_weights, vec4(0.));\\n`;\r\n functionString += ` kernel_weights = kernel_weights*kernel_weights*kernel_weights;\\n`;\r\n functionString += ` return dot( kernel_weights, grad_results ) * FINAL_NORMALIZATION;\\n`;\r\n functionString += `}\\n`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n functionString = state._babylonSLtoWGSL(functionString);\r\n } else {\r\n functionString = state._babylonSLtoGLSL(functionString);\r\n }\r\n\r\n state._emitFunction(\"SimplexPerlin3D\", functionString, \"// SimplexPerlin3D\");\r\n state.compilationString += state._declareOutput(this._outputs[0]) + ` = SimplexPerlin3D(${this.seed.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SimplexPerlin3DBlock\", SimplexPerlin3DBlock);\r\n"]}
|
|
@@ -80,7 +80,7 @@ export class TransformBlock extends NodeMaterialBlock {
|
|
|
80
80
|
state.sharedData.blocksWithDefines.push(this);
|
|
81
81
|
const transformName = state._getFreeVariableName(`${transform.associatedVariableName}_NUS`);
|
|
82
82
|
if (state.shaderLanguage === ShaderLanguage.WGSL) {
|
|
83
|
-
state.compilationString += `
|
|
83
|
+
state.compilationString += `var ${transformName}: mat3x3f = mat3x3f(${transform.associatedVariableName}[0].xyz, ${transform.associatedVariableName}[1].xyz, ${transform.associatedVariableName}[2].xyz);\n`;
|
|
84
84
|
}
|
|
85
85
|
else {
|
|
86
86
|
state.compilationString += `mat3 ${transformName} = mat3(${transform.associatedVariableName});\n`;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"transformBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/transformBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAKxD,OAAO,EAAE,cAAc,EAAE,gCAAsC;AAE/D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IAWjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAflD;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAEvB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QASnB,IAAI,CAAC,MAAM,GAAG,wBAAwB,CAAC,MAAM,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE1E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YACjD,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE;gBAC1B,MAAM,YAAY,GAAG,KAAK,CAAC,UAAwB,CAAC;gBAEpD,IAAI,YAAY,CAAC,IAAI,KAAK,QAAQ,IAAI,YAAY,CAAC,IAAI,KAAK,SAAS,EAAE;oBACnE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;iBACxB;aACJ;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAEjC,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjF,IAAI,MAAM,CAAC,cAAc,EAAE;YACvB,6BAA6B;YAC7B,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;gBACxB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;gBAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;gBAC5D,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAE9C,MAAM,aAAa,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,SAAS,CAAC,sBAAsB,MAAM,CAAC,CAAC;gBAC5F,IAAI,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,EAAE;oBAC9C,KAAK,CAAC,iBAAiB,IAAI,OAAO,aAAa,uBAAuB,SAAS,CAAC,sBAAsB,YAAY,SAAS,CAAC,sBAAsB,YAAY,SAAS,CAAC,sBAAsB,aAAa,CAAC;iBAC/M;qBAAM;oBACH,KAAK,CAAC,iBAAiB,IAAI,QAAQ,aAAa,WAAW,SAAS,CAAC,sBAAsB,MAAM,CAAC;iBACrG;gBACD,KAAK,CAAC,iBAAiB,IAAI,4BAA4B,CAAC;gBACxD,KAAK,CAAC,iBAAiB,IAAI,GAAG,aAAa,gCAAgC,aAAa,OAAO,CAAC;gBAChG,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;gBACtC,QAAQ,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE;oBAChC,KAAK,qCAAqC,CAAC,OAAO;wBAC9C,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC;gCACjC,MAAM,IAAI,IAAI,aAAa,MAAM,IAAI,IAAI,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBAChK,MAAM;oBACV,KAAK,qCAAqC,CAAC,OAAO,CAAC;oBACnD,KAAK,qCAAqC,CAAC,MAAM;wBAC7C,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,IAAI,aAAa,MAAM,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBACpJ,MAAM;oBACV;wBACI,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,IAAI,aAAa,MAAM,MAAM,CAAC,sBAAsB,SAAS,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBACxJ,MAAM;iBACb;aACJ;iBAAM;gBACH,MAAM,aAAa,GAAG,SAAS,CAAC,sBAAsB,CAAC;gBACvD,QAAQ,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE;oBAChC,KAAK,qCAAqC,CAAC,OAAO;wBAC9C,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC;gCACjC,MAAM,aAAa,MAAM,IAAI,IAAI,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBACvJ,MAAM;oBACV,KAAK,qCAAqC,CAAC,OAAO,CAAC;oBACnD,KAAK,qCAAqC,CAAC,MAAM;wBAC7C,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,aAAa,MAAM,IAAI,IAAI,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBACpJ,MAAM;oBACV;wBACI,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,aAAa,MAAM,MAAM,CAAC,sBAAsB,KAAK,CAAC;wBAC3H,MAAM;iBACb;aACJ;YAED,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE;gBACvB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,SAAS,CAAC;aACjH;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACa,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,aAAa;QACb,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;SAC/C;IACL,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAEnD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;QACzG,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAC7G,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,KAAK,CAAC;QAEhH,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,KAAK,CAAC;QAE/E,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { InputBlock } from \"./Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to transform a vector (2, 3 or 4) with a matrix. It will generate a Vector4\r\n */\r\nexport class TransformBlock extends NodeMaterialBlock {\r\n /**\r\n * Defines the value to use to complement W value to transform it to a Vector4\r\n */\r\n public complementW = 1;\r\n\r\n /**\r\n * Defines the value to use to complement z value to transform it to a Vector4\r\n */\r\n public complementZ = 0;\r\n\r\n /**\r\n * Creates a new TransformBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.target = NodeMaterialBlockTargets.Vertex;\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"transform\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (other.ownerBlock.isInput) {\r\n const otherAsInput = other.ownerBlock as InputBlock;\r\n\r\n if (otherAsInput.name === \"normal\" || otherAsInput.name === \"tangent\") {\r\n this.complementW = 0;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TransformBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz output component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the matrix transform input\r\n */\r\n public get transform(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const transform = this.transform;\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n if (vector.connectedPoint) {\r\n // None uniform scaling case.\r\n if (this.complementW === 0) {\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const transformName = state._getFreeVariableName(`${transform.associatedVariableName}_NUS`);\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `let ${transformName}: mat3x3f = mat3x3f(${transform.associatedVariableName}[0].xyz, ${transform.associatedVariableName}[1].xyz, ${transform.associatedVariableName}[2].xyz);\\n`;\r\n } else {\r\n state.compilationString += `mat3 ${transformName} = mat3(${transform.associatedVariableName});\\n`;\r\n }\r\n state.compilationString += `#ifdef NONUNIFORMSCALING\\n`;\r\n state.compilationString += `${transformName} = transposeMat3(inverseMat3(${transformName}));\\n`;\r\n state.compilationString += `#endif\\n`;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${vec4}(${transformName} * ${vec3}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}), ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}.xyz, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n }\r\n } else {\r\n const transformName = transform.associatedVariableName;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString += state._declareOutput(this.output) + ` = ${transformName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n }\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.xyz) + ` = ${this.output.associatedVariableName}.xyz;\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n */\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n if (mesh.nonUniformScaling) {\r\n defines.setValue(\"NONUNIFORMSCALING\", true);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.complementZ = this.complementZ;\r\n serializationObject.complementW = this.complementW;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.complementZ = serializationObject.complementZ !== undefined ? serializationObject.complementZ : 0.0;\r\n this.complementW = serializationObject.complementW !== undefined ? serializationObject.complementW : 1.0;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.complementZ = ${this.complementZ};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.complementW = ${this.complementW};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TransformBlock\", TransformBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"transformBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/transformBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAKxD,OAAO,EAAE,cAAc,EAAE,gCAAsC;AAE/D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IAWjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAflD;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAEvB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QASnB,IAAI,CAAC,MAAM,GAAG,wBAAwB,CAAC,MAAM,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE1E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YACjD,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE;gBAC1B,MAAM,YAAY,GAAG,KAAK,CAAC,UAAwB,CAAC;gBAEpD,IAAI,YAAY,CAAC,IAAI,KAAK,QAAQ,IAAI,YAAY,CAAC,IAAI,KAAK,SAAS,EAAE;oBACnE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;iBACxB;aACJ;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAEjC,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjF,IAAI,MAAM,CAAC,cAAc,EAAE;YACvB,6BAA6B;YAC7B,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;gBACxB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;gBAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;gBAC5D,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAE9C,MAAM,aAAa,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,SAAS,CAAC,sBAAsB,MAAM,CAAC,CAAC;gBAC5F,IAAI,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,EAAE;oBAC9C,KAAK,CAAC,iBAAiB,IAAI,OAAO,aAAa,uBAAuB,SAAS,CAAC,sBAAsB,YAAY,SAAS,CAAC,sBAAsB,YAAY,SAAS,CAAC,sBAAsB,aAAa,CAAC;iBAC/M;qBAAM;oBACH,KAAK,CAAC,iBAAiB,IAAI,QAAQ,aAAa,WAAW,SAAS,CAAC,sBAAsB,MAAM,CAAC;iBACrG;gBACD,KAAK,CAAC,iBAAiB,IAAI,4BAA4B,CAAC;gBACxD,KAAK,CAAC,iBAAiB,IAAI,GAAG,aAAa,gCAAgC,aAAa,OAAO,CAAC;gBAChG,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;gBACtC,QAAQ,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE;oBAChC,KAAK,qCAAqC,CAAC,OAAO;wBAC9C,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC;gCACjC,MAAM,IAAI,IAAI,aAAa,MAAM,IAAI,IAAI,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBAChK,MAAM;oBACV,KAAK,qCAAqC,CAAC,OAAO,CAAC;oBACnD,KAAK,qCAAqC,CAAC,MAAM;wBAC7C,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,IAAI,aAAa,MAAM,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBACpJ,MAAM;oBACV;wBACI,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,IAAI,aAAa,MAAM,MAAM,CAAC,sBAAsB,SAAS,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBACxJ,MAAM;iBACb;aACJ;iBAAM;gBACH,MAAM,aAAa,GAAG,SAAS,CAAC,sBAAsB,CAAC;gBACvD,QAAQ,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE;oBAChC,KAAK,qCAAqC,CAAC,OAAO;wBAC9C,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC;gCACjC,MAAM,aAAa,MAAM,IAAI,IAAI,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBACvJ,MAAM;oBACV,KAAK,qCAAqC,CAAC,OAAO,CAAC;oBACnD,KAAK,qCAAqC,CAAC,MAAM;wBAC7C,KAAK,CAAC,iBAAiB;4BACnB,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,aAAa,MAAM,IAAI,IAAI,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;wBACpJ,MAAM;oBACV;wBACI,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,aAAa,MAAM,MAAM,CAAC,sBAAsB,KAAK,CAAC;wBAC3H,MAAM;iBACb;aACJ;YAED,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE;gBACvB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,SAAS,CAAC;aACjH;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACa,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,aAAa;QACb,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;SAC/C;IACL,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAEnD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;QACzG,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAC7G,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,KAAK,CAAC;QAEhH,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,KAAK,CAAC;QAE/E,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { InputBlock } from \"./Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to transform a vector (2, 3 or 4) with a matrix. It will generate a Vector4\r\n */\r\nexport class TransformBlock extends NodeMaterialBlock {\r\n /**\r\n * Defines the value to use to complement W value to transform it to a Vector4\r\n */\r\n public complementW = 1;\r\n\r\n /**\r\n * Defines the value to use to complement z value to transform it to a Vector4\r\n */\r\n public complementZ = 0;\r\n\r\n /**\r\n * Creates a new TransformBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.target = NodeMaterialBlockTargets.Vertex;\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"transform\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (other.ownerBlock.isInput) {\r\n const otherAsInput = other.ownerBlock as InputBlock;\r\n\r\n if (otherAsInput.name === \"normal\" || otherAsInput.name === \"tangent\") {\r\n this.complementW = 0;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TransformBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz output component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the matrix transform input\r\n */\r\n public get transform(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const transform = this.transform;\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n if (vector.connectedPoint) {\r\n // None uniform scaling case.\r\n if (this.complementW === 0) {\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const transformName = state._getFreeVariableName(`${transform.associatedVariableName}_NUS`);\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `var ${transformName}: mat3x3f = mat3x3f(${transform.associatedVariableName}[0].xyz, ${transform.associatedVariableName}[1].xyz, ${transform.associatedVariableName}[2].xyz);\\n`;\r\n } else {\r\n state.compilationString += `mat3 ${transformName} = mat3(${transform.associatedVariableName});\\n`;\r\n }\r\n state.compilationString += `#ifdef NONUNIFORMSCALING\\n`;\r\n state.compilationString += `${transformName} = transposeMat3(inverseMat3(${transformName}));\\n`;\r\n state.compilationString += `#endif\\n`;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${vec4}(${transformName} * ${vec3}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}), ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}.xyz, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n }\r\n } else {\r\n const transformName = transform.associatedVariableName;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString += state._declareOutput(this.output) + ` = ${transformName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n }\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.xyz) + ` = ${this.output.associatedVariableName}.xyz;\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n */\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n if (mesh.nonUniformScaling) {\r\n defines.setValue(\"NONUNIFORMSCALING\", true);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.complementZ = this.complementZ;\r\n serializationObject.complementW = this.complementW;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.complementZ = serializationObject.complementZ !== undefined ? serializationObject.complementZ : 0.0;\r\n this.complementW = serializationObject.complementW !== undefined ? serializationObject.complementW : 1.0;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.complementZ = ${this.complementZ};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.complementW = ${this.complementW};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TransformBlock\", TransformBlock);\r\n"]}
|
|
@@ -137,6 +137,8 @@ export declare class TriPlanarBlock extends NodeMaterialBlock {
|
|
|
137
137
|
prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void;
|
|
138
138
|
isReady(): boolean;
|
|
139
139
|
bind(effect: Effect): void;
|
|
140
|
+
private _samplerFunc;
|
|
141
|
+
private _generateTextureSample;
|
|
140
142
|
protected _generateTextureLookup(state: NodeMaterialBuildState): void;
|
|
141
143
|
private _generateConversionCode;
|
|
142
144
|
private _writeOutput;
|