@babylonjs/core 7.53.3 → 7.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1196) hide show
  1. package/AudioV2/abstractAudio/audioEngineV2.d.ts +11 -1
  2. package/AudioV2/abstractAudio/audioEngineV2.js +14 -1
  3. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  4. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +2 -0
  5. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +6 -6
  6. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  7. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -0
  8. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +4 -2
  9. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
  10. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -0
  11. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +4 -2
  12. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
  13. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +10 -9
  14. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  15. package/AudioV2/webAudio/webAudioEngine.d.ts +12 -0
  16. package/AudioV2/webAudio/webAudioEngine.js +16 -2
  17. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  18. package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -0
  19. package/AudioV2/webAudio/webAudioMainOut.js +4 -2
  20. package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
  21. package/AudioV2/webAudio/webAudioStaticSound.js +2 -2
  22. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  23. package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +15 -0
  24. package/AudioV2/webAudio/webAudioUnmuteUI.js +45 -0
  25. package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -0
  26. package/Behaviors/Meshes/pointerDragBehavior.js +10 -0
  27. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  28. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +4 -1
  29. package/Cameras/Inputs/BaseCameraPointersInput.js +10 -7
  30. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  31. package/DeviceInput/webDeviceInputSystem.js +21 -3
  32. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  33. package/Engines/abstractEngine.js +2 -2
  34. package/Engines/abstractEngine.js.map +1 -1
  35. package/Engines/thinEngine.d.ts +2 -1
  36. package/Engines/thinEngine.js +10 -2
  37. package/Engines/thinEngine.js.map +1 -1
  38. package/Engines/webgpuEngine.d.ts +2 -1
  39. package/Engines/webgpuEngine.js +3 -2
  40. package/Engines/webgpuEngine.js.map +1 -1
  41. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +3 -0
  42. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
  43. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +16 -1
  44. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +33 -1
  45. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  46. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +4 -4
  47. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  48. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +4 -4
  49. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  50. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +2 -2
  51. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
  52. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +4 -4
  53. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  54. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +25 -15
  55. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  56. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
  57. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  58. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -2
  59. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  60. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +2 -0
  61. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  62. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +2 -0
  63. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  64. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +4 -2
  65. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
  66. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +4 -4
  67. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  68. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +4 -4
  69. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  70. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -2
  71. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  72. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.d.ts → cullObjectsBlock.d.ts} +3 -3
  73. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.js → cullObjectsBlock.js} +4 -4
  74. package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -0
  75. package/FrameGraph/Node/Blocks/executeBlock.js +1 -2
  76. package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
  77. package/FrameGraph/Node/Blocks/index.d.ts +1 -1
  78. package/FrameGraph/Node/Blocks/index.js +1 -1
  79. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  80. package/FrameGraph/Node/Blocks/resourceContainerBlock.js +16 -16
  81. package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
  82. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -1
  83. package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
  84. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  85. package/FrameGraph/Tasks/Layers/baseLayerTask.js +4 -4
  86. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  87. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -0
  88. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +2 -2
  89. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  90. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +2 -2
  91. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  92. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +4 -4
  93. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  94. package/FrameGraph/index.d.ts +1 -1
  95. package/FrameGraph/index.js +1 -1
  96. package/FrameGraph/index.js.map +1 -1
  97. package/Gizmos/gizmo.js +25 -17
  98. package/Gizmos/gizmo.js.map +1 -1
  99. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +1 -0
  100. package/Materials/PBR/pbrSubSurfaceConfiguration.js +3 -0
  101. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  102. package/Materials/material.js +1 -1
  103. package/Materials/material.js.map +1 -1
  104. package/Meshes/Node/Blocks/conditionBlock.d.ts +4 -0
  105. package/Meshes/Node/Blocks/conditionBlock.js +19 -8
  106. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  107. package/Misc/decorators.js +2 -2
  108. package/Misc/decorators.js.map +1 -1
  109. package/Physics/v2/Plugins/havokPlugin.js +1 -0
  110. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  111. package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +3 -0
  112. package/PostProcesses/subSurfaceScatteringPostProcess.js +16 -1
  113. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  114. package/Rendering/subSurfaceConfiguration.js +5 -1
  115. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  116. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +3 -1
  117. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  118. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +3 -1
  119. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  120. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +3 -1
  121. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  122. package/Shaders/ShadersInclude/bakedVertexAnimation.js +3 -1
  123. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  124. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  125. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  126. package/Shaders/ShadersInclude/bayerDitherFunctions.js +3 -1
  127. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  128. package/Shaders/ShadersInclude/bonesDeclaration.js +3 -1
  129. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  130. package/Shaders/ShadersInclude/bonesVertex.js +3 -1
  131. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  132. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +3 -1
  133. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  134. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +3 -1
  135. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  136. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +3 -1
  137. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  138. package/Shaders/ShadersInclude/bumpFragment.js +3 -1
  139. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  140. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +3 -1
  141. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  142. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  143. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  144. package/Shaders/ShadersInclude/bumpVertex.js +3 -1
  145. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  146. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +3 -1
  147. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  148. package/Shaders/ShadersInclude/clipPlaneFragment.js +3 -1
  149. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  150. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  151. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  152. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +3 -1
  153. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  154. package/Shaders/ShadersInclude/clipPlaneVertex.js +3 -1
  155. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  156. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  157. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  158. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +3 -1
  159. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  160. package/Shaders/ShadersInclude/decalFragment.js +3 -1
  161. package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
  162. package/Shaders/ShadersInclude/decalFragmentDeclaration.js +3 -1
  163. package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  164. package/Shaders/ShadersInclude/decalVertexDeclaration.js +3 -1
  165. package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  166. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -1
  167. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  168. package/Shaders/ShadersInclude/defaultUboDeclaration.js +3 -1
  169. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  170. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +3 -1
  171. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  172. package/Shaders/ShadersInclude/depthPrePass.js +3 -1
  173. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  174. package/Shaders/ShadersInclude/diffusionProfile.js +3 -1
  175. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  176. package/Shaders/ShadersInclude/fibonacci.js +3 -2
  177. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  178. package/Shaders/ShadersInclude/fogFragment.js +3 -1
  179. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  180. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +3 -1
  181. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  182. package/Shaders/ShadersInclude/fogVertex.js +3 -1
  183. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  184. package/Shaders/ShadersInclude/fogVertexDeclaration.js +3 -1
  185. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  186. package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
  187. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  188. package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
  189. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  190. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  191. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  192. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  193. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  194. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  195. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  196. package/Shaders/ShadersInclude/geometryUboDeclaration.js +3 -1
  197. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  198. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +3 -1
  199. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  200. package/Shaders/ShadersInclude/harmonicsFunctions.js +3 -1
  201. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  202. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -1
  203. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  204. package/Shaders/ShadersInclude/helperFunctions.js +3 -1
  205. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  206. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +3 -1
  207. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  208. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -1
  209. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  210. package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -1
  211. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  212. package/Shaders/ShadersInclude/importanceSampling.js +3 -1
  213. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  214. package/Shaders/ShadersInclude/instancesDeclaration.js +3 -1
  215. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  216. package/Shaders/ShadersInclude/instancesVertex.js +3 -1
  217. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  218. package/Shaders/ShadersInclude/intersectionFunctions.js +3 -1
  219. package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -1
  220. package/Shaders/ShadersInclude/kernelBlurFragment.js +3 -1
  221. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  222. package/Shaders/ShadersInclude/kernelBlurFragment2.js +3 -1
  223. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  224. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  225. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  226. package/Shaders/ShadersInclude/kernelBlurVertex.js +3 -1
  227. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  228. package/Shaders/ShadersInclude/lightFragment.js +3 -1
  229. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  230. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -1
  231. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  232. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -1
  233. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  234. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  235. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  236. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -1
  237. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  238. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +3 -1
  239. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  240. package/Shaders/ShadersInclude/lineUboDeclaration.js +3 -1
  241. package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -1
  242. package/Shaders/ShadersInclude/lineVertexDeclaration.js +3 -1
  243. package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -1
  244. package/Shaders/ShadersInclude/logDepthDeclaration.js +3 -1
  245. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  246. package/Shaders/ShadersInclude/logDepthFragment.js +3 -1
  247. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  248. package/Shaders/ShadersInclude/logDepthVertex.js +3 -1
  249. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  250. package/Shaders/ShadersInclude/ltcHelperFunctions.js +3 -1
  251. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  252. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  253. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  254. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +3 -1
  255. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  256. package/Shaders/ShadersInclude/meshUboDeclaration.js +3 -1
  257. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  258. package/Shaders/ShadersInclude/meshVertexDeclaration.js +3 -1
  259. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  260. package/Shaders/ShadersInclude/morphTargetsVertex.js +3 -1
  261. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  262. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  263. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  264. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  265. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  266. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  267. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  268. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +3 -1
  269. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  270. package/Shaders/ShadersInclude/oitDeclaration.js +3 -1
  271. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  272. package/Shaders/ShadersInclude/oitFragment.js +3 -1
  273. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  274. package/Shaders/ShadersInclude/packingFunctions.js +3 -1
  275. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  276. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +3 -1
  277. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  278. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  279. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  280. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  281. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  282. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  283. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  284. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  285. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  286. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +3 -1
  287. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  288. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  289. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  290. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  291. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  292. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  293. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  294. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  295. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  296. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  297. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  298. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  299. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  300. package/Shaders/ShadersInclude/pbrBlockIridescence.js +3 -1
  301. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  302. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  303. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  304. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  305. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  306. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  307. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  308. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -1
  309. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  310. package/Shaders/ShadersInclude/pbrBlockReflectance.js +3 -1
  311. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  312. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +3 -1
  313. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  314. package/Shaders/ShadersInclude/pbrBlockReflection.js +3 -1
  315. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  316. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +3 -1
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@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockClearcoat.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Pd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockClearcoat\";\nconst shader = `struct clearcoatOutParams\n{specularEnvironmentR0: vec3f,\nconservationFactor: f32,\nclearCoatNormalW: vec3f,\nclearCoatAARoughnessFactors: vec2f,\nclearCoatIntensity: f32,\nclearCoatRoughness: f32,\n#ifdef REFLECTION\nfinalClearCoatRadianceScaled: vec3f,\n#endif\n#ifdef CLEARCOAT_TINT\nabsorption: vec3f,\nclearCoatNdotVRefract: f32,\nclearCoatColor: vec3f,\nclearCoatThickness: f32,\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nenergyConservationFactorClearCoat: vec3f,\n#endif\n#if DEBUGMODE>0\n#ifdef CLEARCOAT_BUMP\nTBNClearCoat: mat3x3f,\n#endif\n#ifdef CLEARCOAT_TEXTURE\nclearCoatMapData: vec2f,\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nclearCoatTintMapData: vec4f,\n#endif\n#ifdef REFLECTION\nenvironmentClearCoatRadiance: vec4f,\nclearCoatEnvironmentReflectance: vec3f,\n#endif\nclearCoatNdotV: f32\n#endif\n};\n#ifdef CLEARCOAT\n#define pbr_inline\nfn clearcoatBlock(\nvPositionW: vec3f\n,geometricNormalW: vec3f\n,viewDirectionW: vec3f\n,vClearCoatParams: vec2f\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,clearCoatMapRoughnessData: vec4f\n#endif\n,specularEnvironmentR0: vec3f\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData: vec2f\n#endif\n#ifdef CLEARCOAT_TINT\n,vClearCoatTintParams: vec4f\n,clearCoatColorAtDistance: f32\n,vClearCoatRefractionParams: vec4f\n#ifdef CLEARCOAT_TINT_TEXTURE\n,clearCoatTintMapData: vec4f\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,vClearCoatBumpInfos: vec2f\n,clearCoatBumpMapData: vec4f\n,vClearCoatBumpUV: vec2f\n#if defined(TANGENT) && defined(NORMAL)\n,vTBN: mat3x3f\n#else\n,vClearCoatTangentSpaceParams: vec2f\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,normalMatrix: mat4x4f\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,faceNormal: vec3f\n#endif\n#ifdef REFLECTION\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n,vLightingIntensity: vec4f\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler \n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,frontFacingMultiplier: f32\n#endif \n)->clearcoatOutParams\n{var outParams: clearcoatOutParams;var clearCoatIntensity: f32=vClearCoatParams.x;var clearCoatRoughness: f32=vClearCoatParams.y;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\n#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\n#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;\n#ifdef CLEARCOAT_TINT\nvar clearCoatColor: vec3f=vClearCoatTintParams.rgb;var clearCoatThickness: f32=vClearCoatTintParams.a;\n#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpaceVec3(clearCoatTintMapData.rgb);\n#else\nclearCoatColor*=clearCoatTintMapData.rgb;\n#endif\nclearCoatThickness*=clearCoatTintMapData.a;\n#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\n#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;\n#endif\n#ifdef CLEARCOAT_REMAP_F0\nvar specularEnvironmentR0Updated: vec3f=getR0RemappedForClearCoat(specularEnvironmentR0);\n#else\nvar specularEnvironmentR0Updated: vec3f=specularEnvironmentR0;\n#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);var clearCoatNormalW: vec3f=geometricNormalW;\n#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nvar clearCoatNormalScale: f32=1.0;\n#else\nvar clearCoatNormalScale: f32=vClearCoatBumpInfos.y;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nvar TBNClearCoat: mat3x3f=vTBN;\n#else\nvar TBNClearCoatUV: vec2f=vClearCoatBumpUV*frontFacingMultiplier;var TBNClearCoat: mat3x3f=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\n#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize( mat3x3f(normalMatrix[0].xyz,normalMatrix[1].xyz,normalMatrix[2].xyz)*clearCoatNormalW);\n#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\n#endif\noutParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);var clearCoatNdotVUnclamped: f32=dot(clearCoatNormalW,viewDirectionW);var clearCoatNdotV: f32=absEps(clearCoatNdotVUnclamped);\n#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\n#endif\n#ifdef CLEARCOAT_TINT\nvar clearCoatVRefract: vec3f=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\n#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvar environmentClearCoatBrdf: vec3f=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\n#endif\n#if defined(REFLECTION)\nvar clearCoatAlphaG: f32=convertRoughnessToAverageSlope(clearCoatRoughness);\n#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\n#endif\nvar environmentClearCoatRadiance: vec4f= vec4f(0.,0.,0.,0.);var clearCoatReflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),clearCoatNormalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvar clearCoatReflectionCoords: vec3f=clearCoatReflectionVector;\n#else\nvar clearCoatReflectionCoords: vec2f=clearCoatReflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\n#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\n#endif\nenvironmentClearCoatRadiance=sampleReflectionTexture(\nclearCoatAlphaG\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,clearCoatNdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,clearCoatRoughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n,clearCoatReflectionCoords\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif \n);\n#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvar clearCoatEnvironmentReflectance: vec3f=getReflectanceFromBRDFLookup(vec3f(uniforms.vClearCoatRefractionParams.x),environmentClearCoatBrdf);\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nvar clearCoatEho: f32=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;\n#endif\n#endif\n#endif\n#else\nvar clearCoatEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV, vec3f(1.), vec3f(1.),sqrt(1.-clearCoatRoughness));\n#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\n#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\n#endif\noutParams.finalClearCoatRadianceScaled=\nenvironmentClearCoatRadiance.rgb *\nclearCoatEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\n#endif\nvar fresnelIBLClearCoat: f32=fresnelSchlickGGX(clearCoatNdotV,uniforms.vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockClearcoatWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockClearcoat.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Pd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockClearcoat\";\nconst shader = `struct clearcoatOutParams\n{specularEnvironmentR0: vec3f,\nconservationFactor: f32,\nclearCoatNormalW: vec3f,\nclearCoatAARoughnessFactors: vec2f,\nclearCoatIntensity: f32,\nclearCoatRoughness: f32,\n#ifdef REFLECTION\nfinalClearCoatRadianceScaled: vec3f,\n#endif\n#ifdef CLEARCOAT_TINT\nabsorption: vec3f,\nclearCoatNdotVRefract: f32,\nclearCoatColor: vec3f,\nclearCoatThickness: f32,\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nenergyConservationFactorClearCoat: vec3f,\n#endif\n#if DEBUGMODE>0\n#ifdef CLEARCOAT_BUMP\nTBNClearCoat: mat3x3f,\n#endif\n#ifdef CLEARCOAT_TEXTURE\nclearCoatMapData: vec2f,\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nclearCoatTintMapData: vec4f,\n#endif\n#ifdef REFLECTION\nenvironmentClearCoatRadiance: vec4f,\nclearCoatEnvironmentReflectance: vec3f,\n#endif\nclearCoatNdotV: f32\n#endif\n};\n#ifdef CLEARCOAT\n#define pbr_inline\nfn clearcoatBlock(\nvPositionW: vec3f\n,geometricNormalW: vec3f\n,viewDirectionW: vec3f\n,vClearCoatParams: vec2f\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,clearCoatMapRoughnessData: vec4f\n#endif\n,specularEnvironmentR0: vec3f\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData: vec2f\n#endif\n#ifdef CLEARCOAT_TINT\n,vClearCoatTintParams: vec4f\n,clearCoatColorAtDistance: f32\n,vClearCoatRefractionParams: vec4f\n#ifdef CLEARCOAT_TINT_TEXTURE\n,clearCoatTintMapData: vec4f\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,vClearCoatBumpInfos: vec2f\n,clearCoatBumpMapData: vec4f\n,vClearCoatBumpUV: vec2f\n#if defined(TANGENT) && defined(NORMAL)\n,vTBN: mat3x3f\n#else\n,vClearCoatTangentSpaceParams: vec2f\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,normalMatrix: mat4x4f\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,faceNormal: vec3f\n#endif\n#ifdef REFLECTION\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n,vLightingIntensity: vec4f\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler \n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,frontFacingMultiplier: f32\n#endif \n)->clearcoatOutParams\n{var outParams: clearcoatOutParams;var clearCoatIntensity: f32=vClearCoatParams.x;var clearCoatRoughness: f32=vClearCoatParams.y;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\n#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\n#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;\n#ifdef CLEARCOAT_TINT\nvar clearCoatColor: vec3f=vClearCoatTintParams.rgb;var clearCoatThickness: f32=vClearCoatTintParams.a;\n#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpaceVec3(clearCoatTintMapData.rgb);\n#else\nclearCoatColor*=clearCoatTintMapData.rgb;\n#endif\nclearCoatThickness*=clearCoatTintMapData.a;\n#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\n#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;\n#endif\n#ifdef CLEARCOAT_REMAP_F0\nvar specularEnvironmentR0Updated: vec3f=getR0RemappedForClearCoat(specularEnvironmentR0);\n#else\nvar specularEnvironmentR0Updated: vec3f=specularEnvironmentR0;\n#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);var clearCoatNormalW: vec3f=geometricNormalW;\n#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nvar clearCoatNormalScale: f32=1.0;\n#else\nvar clearCoatNormalScale: f32=vClearCoatBumpInfos.y;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nvar TBNClearCoat: mat3x3f=vTBN;\n#else\nvar TBNClearCoatUV: vec2f=vClearCoatBumpUV*frontFacingMultiplier;var TBNClearCoat: mat3x3f=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\n#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize( mat3x3f(normalMatrix[0].xyz,normalMatrix[1].xyz,normalMatrix[2].xyz)*clearCoatNormalW);\n#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\n#endif\noutParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);var clearCoatNdotVUnclamped: f32=dot(clearCoatNormalW,viewDirectionW);var clearCoatNdotV: f32=absEps(clearCoatNdotVUnclamped);\n#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\n#endif\n#ifdef CLEARCOAT_TINT\nvar clearCoatVRefract: vec3f=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\n#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvar environmentClearCoatBrdf: vec3f=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\n#endif\n#if defined(REFLECTION)\nvar clearCoatAlphaG: f32=convertRoughnessToAverageSlope(clearCoatRoughness);\n#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\n#endif\nvar environmentClearCoatRadiance: vec4f= vec4f(0.,0.,0.,0.);var clearCoatReflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),clearCoatNormalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvar clearCoatReflectionCoords: vec3f=clearCoatReflectionVector;\n#else\nvar clearCoatReflectionCoords: vec2f=clearCoatReflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\n#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\n#endif\nenvironmentClearCoatRadiance=sampleReflectionTexture(\nclearCoatAlphaG\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,clearCoatNdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,clearCoatRoughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n,clearCoatReflectionCoords\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif \n);\n#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvar clearCoatEnvironmentReflectance: vec3f=getReflectanceFromBRDFLookup(vec3f(uniforms.vClearCoatRefractionParams.x),environmentClearCoatBrdf);\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nvar clearCoatEho: f32=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;\n#endif\n#endif\n#endif\n#else\nvar clearCoatEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV, vec3f(1.), vec3f(1.),sqrt(1.-clearCoatRoughness));\n#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\n#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\n#endif\noutParams.finalClearCoatRadianceScaled=\nenvironmentClearCoatRadiance.rgb *\nclearCoatEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\n#endif\nvar fresnelIBLClearCoat: f32=fresnelSchlickGGX(clearCoatNdotV,uniforms.vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockClearcoatWGSL = { name, shader };\n"]}
@@ -18,7 +18,9 @@ var absorption: vec3f=vec3f(0.);
18
18
  #endif
19
19
  `;
20
20
  // Sideeffect
21
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
21
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
22
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
23
+ }
22
24
  /** @internal */
23
25
  export const pbrBlockDirectLightingWGSL = { name, shader };
24
26
  //# sourceMappingURL=pbrBlockDirectLighting.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockDirectLighting.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;CAed,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockDirectLighting\";\nconst shader = `var diffuseBase: vec3f=vec3f(0.,0.,0.);\n#ifdef SPECULARTERM\nvar specularBase: vec3f=vec3f(0.,0.,0.);\n#endif\n#ifdef CLEARCOAT\nvar clearCoatBase: vec3f=vec3f(0.,0.,0.);\n#endif\n#ifdef SHEEN\nvar sheenBase: vec3f=vec3f(0.,0.,0.);\n#endif\nvar preInfo: preLightingInfo;var info: lightingInfo;var shadow: f32=1.; \nvar aggShadow: f32=0.;var numLights: f32=0.;\n#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\nvar absorption: vec3f=vec3f(0.);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockDirectLightingWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockDirectLighting.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;CAed,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockDirectLighting\";\nconst shader = `var diffuseBase: vec3f=vec3f(0.,0.,0.);\n#ifdef SPECULARTERM\nvar specularBase: vec3f=vec3f(0.,0.,0.);\n#endif\n#ifdef CLEARCOAT\nvar clearCoatBase: vec3f=vec3f(0.,0.,0.);\n#endif\n#ifdef SHEEN\nvar sheenBase: vec3f=vec3f(0.,0.,0.);\n#endif\nvar preInfo: preLightingInfo;var info: lightingInfo;var shadow: f32=1.; \nvar aggShadow: f32=0.;var numLights: f32=0.;\n#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\nvar absorption: vec3f=vec3f(0.);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockDirectLightingWGSL = { name, shader };\n"]}
@@ -45,7 +45,9 @@ finalColor=vec4f(finalColor.rgb+finalEmissive,finalColor.a);
45
45
  finalColor=max(finalColor,vec4f(0.0));
46
46
  `;
47
47
  // Sideeffect
48
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
48
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
49
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
50
+ }
49
51
  /** @internal */
50
52
  export const pbrBlockFinalColorCompositionWGSL = { name, shader };
51
53
  //# sourceMappingURL=pbrBlockFinalColorComposition.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockFinalColorComposition.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalColorComposition\";\nconst shader = `var finalColor: vec4f= vec4f(\n#ifndef UNLIT\n#ifdef REFLECTION\nfinalIrradiance +\n#endif\n#ifdef SPECULARTERM\nfinalSpecularScaled +\n#endif\n#ifdef SHEEN\nfinalSheenScaled +\n#endif\n#ifdef CLEARCOAT\nfinalClearCoatScaled +\n#endif\n#ifdef REFLECTION\nfinalRadianceScaled +\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled +\n#endif\n#ifdef CLEARCOAT\nclearcoatOut.finalClearCoatRadianceScaled +\n#endif\n#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction +\n#endif\n#endif\nfinalAmbient +\nfinalDiffuse,\nalpha);\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\nfinalColor=vec4f(finalColor.rgb*lightmapColor.rgb,finalColor.a);\n#else\nfinalColor=vec4f(finalColor.rgb+lightmapColor.rgb,finalColor.a);\n#endif\n#endif\n#endif\nfinalColor=vec4f(finalColor.rgb+finalEmissive,finalColor.a);\n#define CUSTOM_FRAGMENT_BEFORE_FOG\nfinalColor=max(finalColor,vec4f(0.0));\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockFinalColorCompositionWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockFinalColorComposition.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Cd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalColorComposition\";\nconst shader = `var finalColor: vec4f= vec4f(\n#ifndef UNLIT\n#ifdef REFLECTION\nfinalIrradiance +\n#endif\n#ifdef SPECULARTERM\nfinalSpecularScaled +\n#endif\n#ifdef SHEEN\nfinalSheenScaled +\n#endif\n#ifdef CLEARCOAT\nfinalClearCoatScaled +\n#endif\n#ifdef REFLECTION\nfinalRadianceScaled +\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled +\n#endif\n#ifdef CLEARCOAT\nclearcoatOut.finalClearCoatRadianceScaled +\n#endif\n#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction +\n#endif\n#endif\nfinalAmbient +\nfinalDiffuse,\nalpha);\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\nfinalColor=vec4f(finalColor.rgb*lightmapColor.rgb,finalColor.a);\n#else\nfinalColor=vec4f(finalColor.rgb+lightmapColor.rgb,finalColor.a);\n#endif\n#endif\n#endif\nfinalColor=vec4f(finalColor.rgb+finalEmissive,finalColor.a);\n#define CUSTOM_FRAGMENT_BEFORE_FOG\nfinalColor=max(finalColor,vec4f(0.0));\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockFinalColorCompositionWGSL = { name, shader };\n"]}
@@ -23,13 +23,14 @@ finalIrradiance*=clearcoatOut.conservationFactor;
23
23
  finalIrradiance*=clearcoatOut.absorption;
24
24
  #endif
25
25
  #endif
26
+ finalIrradiance*=surfaceAlbedo.rgb;
26
27
  #if defined(SS_REFRACTION)
27
28
  finalIrradiance*=subSurfaceOut.refractionFactorForIrradiance;
28
29
  #endif
29
30
  #if defined(SS_TRANSLUCENCY)
30
31
  finalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;
31
32
  #endif
32
- finalIrradiance*=surfaceAlbedo.rgb;finalIrradiance*=uniforms.vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;
33
+ finalIrradiance*=uniforms.vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;
33
34
  #endif
34
35
  #ifdef SPECULARTERM
35
36
  var finalSpecular: vec3f=specularBase;finalSpecular=max(finalSpecular,vec3f(0.0));var finalSpecularScaled: vec3f=finalSpecular*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;
@@ -90,7 +91,9 @@ alpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);
90
91
  #endif
91
92
  `;
92
93
  // Sideeffect
93
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
94
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
95
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
96
+ }
94
97
  /** @internal */
95
98
  export const pbrBlockFinalLitComponentsWGSL = { name, shader };
96
99
  //# sourceMappingURL=pbrBlockFinalLitComponents.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockFinalLitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuFd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalLitComponents\";\nconst shader = `aggShadow=aggShadow/numLights;\n#if defined(ENVIRONMENTBRDF)\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nvar energyConservationFactor: vec3f=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);\n#endif\n#endif\n#ifndef METALLICWORKFLOW\n#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION\nsurfaceAlbedo=(1.-reflectance)*surfaceAlbedo.rgb;\n#endif\n#endif\n#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)\nsurfaceAlbedo=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;\n#endif\n#ifdef REFLECTION\nvar finalIrradiance: vec3f=reflectionOut.environmentIrradiance;\n#if defined(CLEARCOAT)\nfinalIrradiance*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nfinalIrradiance*=clearcoatOut.absorption;\n#endif\n#endif\n#if defined(SS_REFRACTION)\nfinalIrradiance*=subSurfaceOut.refractionFactorForIrradiance;\n#endif\n#if defined(SS_TRANSLUCENCY)\nfinalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;\n#endif\nfinalIrradiance*=surfaceAlbedo.rgb;finalIrradiance*=uniforms.vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;\n#endif\n#ifdef SPECULARTERM\nvar finalSpecular: vec3f=specularBase;finalSpecular=max(finalSpecular,vec3f(0.0));var finalSpecularScaled: vec3f=finalSpecular*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalSpecularScaled*=energyConservationFactor;\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalSpecularScaled*=sheenOut.sheenAlbedoScaling;\n#endif\n#endif\n#ifdef REFLECTION\nvar finalRadiance: vec3f=reflectionOut.environmentRadiance.rgb;finalRadiance*=subSurfaceOut.specularEnvironmentReflectance;var finalRadianceScaled: vec3f=finalRadiance*uniforms.vLightingIntensity.z;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalRadianceScaled*=energyConservationFactor;\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalRadianceScaled*=sheenOut.sheenAlbedoScaling;\n#endif\n#endif\n#ifdef SHEEN\nvar finalSheen: vec3f=sheenBase*sheenOut.sheenColor;finalSheen=max(finalSheen,vec3f(0.0));var finalSheenScaled: vec3f=finalSheen*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;\n#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;\n#endif\n#endif\n#endif\n#ifdef CLEARCOAT\nvar finalClearCoat: vec3f=clearCoatBase;finalClearCoat=max(finalClearCoat,vec3f(0.0));var finalClearCoatScaled: vec3f=finalClearCoat*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;\n#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;\n#ifdef CLEARCOAT_TINT\nsubSurfaceOut.finalRefraction*=clearcoatOut.absorption;\n#endif\n#endif\n#endif\n#ifdef ALPHABLEND\nvar luminanceOverAlpha: f32=0.0;\n#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalRadianceScaled);\n#if defined(CLEARCOAT)\nluminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);\n#endif\n#endif\n#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)\nluminanceOverAlpha+=getLuminance(finalSpecularScaled);\n#endif\n#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalClearCoatScaled);\n#endif\n#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)\nalpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockFinalLitComponentsWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockFinalLitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwFd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalLitComponents\";\nconst shader = `aggShadow=aggShadow/numLights;\n#if defined(ENVIRONMENTBRDF)\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nvar energyConservationFactor: vec3f=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);\n#endif\n#endif\n#ifndef METALLICWORKFLOW\n#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION\nsurfaceAlbedo=(1.-reflectance)*surfaceAlbedo.rgb;\n#endif\n#endif\n#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)\nsurfaceAlbedo=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;\n#endif\n#ifdef REFLECTION\nvar finalIrradiance: vec3f=reflectionOut.environmentIrradiance;\n#if defined(CLEARCOAT)\nfinalIrradiance*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nfinalIrradiance*=clearcoatOut.absorption;\n#endif\n#endif\nfinalIrradiance*=surfaceAlbedo.rgb;\n#if defined(SS_REFRACTION)\nfinalIrradiance*=subSurfaceOut.refractionFactorForIrradiance;\n#endif\n#if defined(SS_TRANSLUCENCY)\nfinalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;\n#endif\nfinalIrradiance*=uniforms.vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;\n#endif\n#ifdef SPECULARTERM\nvar finalSpecular: vec3f=specularBase;finalSpecular=max(finalSpecular,vec3f(0.0));var finalSpecularScaled: vec3f=finalSpecular*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalSpecularScaled*=energyConservationFactor;\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalSpecularScaled*=sheenOut.sheenAlbedoScaling;\n#endif\n#endif\n#ifdef REFLECTION\nvar finalRadiance: vec3f=reflectionOut.environmentRadiance.rgb;finalRadiance*=subSurfaceOut.specularEnvironmentReflectance;var finalRadianceScaled: vec3f=finalRadiance*uniforms.vLightingIntensity.z;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalRadianceScaled*=energyConservationFactor;\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalRadianceScaled*=sheenOut.sheenAlbedoScaling;\n#endif\n#endif\n#ifdef SHEEN\nvar finalSheen: vec3f=sheenBase*sheenOut.sheenColor;finalSheen=max(finalSheen,vec3f(0.0));var finalSheenScaled: vec3f=finalSheen*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;\n#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;\n#endif\n#endif\n#endif\n#ifdef CLEARCOAT\nvar finalClearCoat: vec3f=clearCoatBase;finalClearCoat=max(finalClearCoat,vec3f(0.0));var finalClearCoatScaled: vec3f=finalClearCoat*uniforms.vLightingIntensity.x*uniforms.vLightingIntensity.w;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;\n#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;\n#ifdef CLEARCOAT_TINT\nsubSurfaceOut.finalRefraction*=clearcoatOut.absorption;\n#endif\n#endif\n#endif\n#ifdef ALPHABLEND\nvar luminanceOverAlpha: f32=0.0;\n#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalRadianceScaled);\n#if defined(CLEARCOAT)\nluminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);\n#endif\n#endif\n#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)\nluminanceOverAlpha+=getLuminance(finalSpecularScaled);\n#endif\n#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalClearCoatScaled);\n#endif\n#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)\nalpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockFinalLitComponentsWGSL = { name, shader };\n"]}
@@ -24,7 +24,9 @@ var ambientOcclusionForDirectDiffuse: vec3f=aoOut.ambientOcclusionColor;
24
24
  finalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;
25
25
  `;
26
26
  // Sideeffect
27
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
27
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
28
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
29
+ }
28
30
  /** @internal */
29
31
  export const pbrBlockFinalUnlitComponentsWGSL = { name, shader };
30
32
  //# sourceMappingURL=pbrBlockFinalUnlitComponents.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockFinalUnlitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;CAqBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalUnlitComponents\";\nconst shader = `var finalDiffuse: vec3f=diffuseBase;\n#if !defined(SS_TRANSLUCENCY)\nfinalDiffuse*=surfaceAlbedo.rgb;\n#endif\nfinalDiffuse=max(finalDiffuse,vec3f(0.0));finalDiffuse*=uniforms.vLightingIntensity.x;var finalAmbient: vec3f=uniforms.vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;var finalEmissive: vec3f=uniforms.vEmissiveColor;\n#ifdef EMISSIVE\nvar emissiveColorTex: vec3f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb;\n#ifdef GAMMAEMISSIVE\nfinalEmissive*=toLinearSpaceVec3(emissiveColorTex.rgb);\n#else\nfinalEmissive*=emissiveColorTex.rgb;\n#endif\nfinalEmissive*= uniforms.vEmissiveInfos.y;\n#endif\nfinalEmissive*=uniforms.vLightingIntensity.y;\n#ifdef AMBIENT\nvar ambientOcclusionForDirectDiffuse: vec3f=mix( vec3f(1.),aoOut.ambientOcclusionColor,uniforms.vAmbientInfos.w);\n#else\nvar ambientOcclusionForDirectDiffuse: vec3f=aoOut.ambientOcclusionColor;\n#endif\nfinalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockFinalUnlitComponentsWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockFinalUnlitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;CAqBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalUnlitComponents\";\nconst shader = `var finalDiffuse: vec3f=diffuseBase;\n#if !defined(SS_TRANSLUCENCY)\nfinalDiffuse*=surfaceAlbedo.rgb;\n#endif\nfinalDiffuse=max(finalDiffuse,vec3f(0.0));finalDiffuse*=uniforms.vLightingIntensity.x;var finalAmbient: vec3f=uniforms.vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;var finalEmissive: vec3f=uniforms.vEmissiveColor;\n#ifdef EMISSIVE\nvar emissiveColorTex: vec3f=textureSample(emissiveSampler,emissiveSamplerSampler,fragmentInputs.vEmissiveUV+uvOffset).rgb;\n#ifdef GAMMAEMISSIVE\nfinalEmissive*=toLinearSpaceVec3(emissiveColorTex.rgb);\n#else\nfinalEmissive*=emissiveColorTex.rgb;\n#endif\nfinalEmissive*= uniforms.vEmissiveInfos.y;\n#endif\nfinalEmissive*=uniforms.vLightingIntensity.y;\n#ifdef AMBIENT\nvar ambientOcclusionForDirectDiffuse: vec3f=mix( vec3f(1.),aoOut.ambientOcclusionColor,uniforms.vAmbientInfos.w);\n#else\nvar ambientOcclusionForDirectDiffuse: vec3f=aoOut.ambientOcclusionColor;\n#endif\nfinalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockFinalUnlitComponentsWGSL = { name, shader };\n"]}
@@ -27,7 +27,9 @@ var eho: f32=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormal
27
27
  #endif
28
28
  `;
29
29
  // Sideeffect
30
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
30
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
31
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
32
+ }
31
33
  /** @internal */
32
34
  export const pbrBlockGeometryInfoWGSL = { name, shader };
33
35
  //# sourceMappingURL=pbrBlockGeometryInfo.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockGeometryInfo.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockGeometryInfo\";\nconst shader = `var NdotVUnclamped: f32=dot(normalW,viewDirectionW);var NdotV: f32=absEps(NdotVUnclamped);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var AARoughnessFactors: vec2f=getAARoughnessFactors(normalW.xyz);\n#ifdef SPECULARAA\nalphaG+=AARoughnessFactors.y;\n#endif\n#if defined(ENVIRONMENTBRDF)\nvar environmentBrdf: vec3f=getBRDFLookup(NdotV,roughness);\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\n#ifdef AMBIENTINGRAYSCALE\nvar ambientMonochrome: f32=aoOut.ambientOcclusionColor.r;\n#else\nvar ambientMonochrome: f32=getLuminance(aoOut.ambientOcclusionColor);\n#endif\nvar seo: f32=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);\n#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nvar eho: f32=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);\n#endif\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockGeometryInfoWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockGeometryInfo.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockGeometryInfo\";\nconst shader = `var NdotVUnclamped: f32=dot(normalW,viewDirectionW);var NdotV: f32=absEps(NdotVUnclamped);var alphaG: f32=convertRoughnessToAverageSlope(roughness);var AARoughnessFactors: vec2f=getAARoughnessFactors(normalW.xyz);\n#ifdef SPECULARAA\nalphaG+=AARoughnessFactors.y;\n#endif\n#if defined(ENVIRONMENTBRDF)\nvar environmentBrdf: vec3f=getBRDFLookup(NdotV,roughness);\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\n#ifdef AMBIENTINGRAYSCALE\nvar ambientMonochrome: f32=aoOut.ambientOcclusionColor.r;\n#else\nvar ambientMonochrome: f32=getLuminance(aoOut.ambientOcclusionColor);\n#endif\nvar seo: f32=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);\n#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nvar eho: f32=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);\n#endif\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockGeometryInfoWGSL = { name, shader };\n"]}
@@ -14,7 +14,9 @@ finalColor=vec4f(finalColor.rgb*finalColor.a,finalColor.a);;
14
14
  #endif
15
15
  `;
16
16
  // Sideeffect
17
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
17
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
18
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
19
+ }
18
20
  /** @internal */
19
21
  export const pbrBlockImageProcessingWGSL = { name, shader };
20
22
  //# sourceMappingURL=pbrBlockImageProcessing.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockImageProcessing.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,2BAA2B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockImageProcessing\";\nconst shader = `#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)\n#if !defined(SKIPFINALCOLORCLAMP)\nfinalColor=vec4f(clamp(finalColor.rgb,vec3f(0.),vec3f(30.0)),finalColor.a);\n#endif\n#else\nfinalColor=applyImageProcessing(finalColor);\n#endif\nfinalColor=vec4f(finalColor.rgb,finalColor.a*mesh.visibility);\n#ifdef PREMULTIPLYALPHA\nfinalColor=vec4f(finalColor.rgb*finalColor.a,finalColor.a);;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockImageProcessingWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockImageProcessing.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,2BAA2B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockImageProcessing\";\nconst shader = `#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)\n#if !defined(SKIPFINALCOLORCLAMP)\nfinalColor=vec4f(clamp(finalColor.rgb,vec3f(0.),vec3f(30.0)),finalColor.a);\n#endif\n#else\nfinalColor=applyImageProcessing(finalColor);\n#endif\nfinalColor=vec4f(finalColor.rgb,finalColor.a*mesh.visibility);\n#ifdef PREMULTIPLYALPHA\nfinalColor=vec4f(finalColor.rgb*finalColor.a,finalColor.a);;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockImageProcessingWGSL = { name, shader };\n"]}
@@ -43,7 +43,9 @@ var iridescenceFresnel: vec3f=evalIridescence(topIor,iridescenceIOR,viewAngle,ir
43
43
  #endif
44
44
  `;
45
45
  // Sideeffect
46
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
46
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
47
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
48
+ }
47
49
  /** @internal */
48
50
  export const pbrBlockIridescenceWGSL = { name, shader };
49
51
  //# sourceMappingURL=pbrBlockIridescence.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockIridescence.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockIridescence.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockIridescence\";\nconst shader = `struct iridescenceOutParams\n{iridescenceIntensity: f32,\niridescenceIOR: f32,\niridescenceThickness: f32,\nspecularEnvironmentR0: vec3f};\n#ifdef IRIDESCENCE\nfn iridescenceBlock(\nvIridescenceParams: vec4f\n,viewAngle: f32\n,specularEnvironmentR0: vec3f\n#ifdef IRIDESCENCE_TEXTURE\n,iridescenceMapData: vec2f\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\n,iridescenceThicknessMapData: vec2f\n#endif\n#ifdef CLEARCOAT\n,NdotVUnclamped: f32\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData: vec2f\n#endif\n#endif\n)->iridescenceOutParams\n{var outParams: iridescenceOutParams;var iridescenceIntensity: f32=vIridescenceParams.x;var iridescenceIOR: f32=vIridescenceParams.y;var iridescenceThicknessMin: f32=vIridescenceParams.z;var iridescenceThicknessMax: f32=vIridescenceParams.w;var iridescenceThicknessWeight: f32=1.;\n#ifdef IRIDESCENCE_TEXTURE\niridescenceIntensity*=iridescenceMapData.x;\n#endif\n#if defined(IRIDESCENCE_THICKNESS_TEXTURE)\niridescenceThicknessWeight=iridescenceThicknessMapData.g;\n#endif\nvar iridescenceThickness: f32=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);var topIor: f32=1.; \n#ifdef CLEARCOAT\nvar clearCoatIntensity: f32=vClearCoatParams.x;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#endif\ntopIor=mix(1.0,uniforms.vClearCoatRefractionParams.w-1.,clearCoatIntensity);viewAngle=sqrt(1.0+((1.0/topIor)*(1.0/topIor))*((NdotVUnclamped*NdotVUnclamped)-1.0));\n#endif\nvar iridescenceFresnel: vec3f=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);outParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);outParams.iridescenceIntensity=iridescenceIntensity;outParams.iridescenceThickness=iridescenceThickness;outParams.iridescenceIOR=iridescenceIOR;return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockIridescenceWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockIridescence.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockIridescence.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockIridescence\";\nconst shader = `struct iridescenceOutParams\n{iridescenceIntensity: f32,\niridescenceIOR: f32,\niridescenceThickness: f32,\nspecularEnvironmentR0: vec3f};\n#ifdef IRIDESCENCE\nfn iridescenceBlock(\nvIridescenceParams: vec4f\n,viewAngle: f32\n,specularEnvironmentR0: vec3f\n#ifdef IRIDESCENCE_TEXTURE\n,iridescenceMapData: vec2f\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\n,iridescenceThicknessMapData: vec2f\n#endif\n#ifdef CLEARCOAT\n,NdotVUnclamped: f32\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData: vec2f\n#endif\n#endif\n)->iridescenceOutParams\n{var outParams: iridescenceOutParams;var iridescenceIntensity: f32=vIridescenceParams.x;var iridescenceIOR: f32=vIridescenceParams.y;var iridescenceThicknessMin: f32=vIridescenceParams.z;var iridescenceThicknessMax: f32=vIridescenceParams.w;var iridescenceThicknessWeight: f32=1.;\n#ifdef IRIDESCENCE_TEXTURE\niridescenceIntensity*=iridescenceMapData.x;\n#endif\n#if defined(IRIDESCENCE_THICKNESS_TEXTURE)\niridescenceThicknessWeight=iridescenceThicknessMapData.g;\n#endif\nvar iridescenceThickness: f32=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);var topIor: f32=1.; \n#ifdef CLEARCOAT\nvar clearCoatIntensity: f32=vClearCoatParams.x;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#endif\ntopIor=mix(1.0,uniforms.vClearCoatRefractionParams.w-1.,clearCoatIntensity);viewAngle=sqrt(1.0+((1.0/topIor)*(1.0/topIor))*((NdotVUnclamped*NdotVUnclamped)-1.0));\n#endif\nvar iridescenceFresnel: vec3f=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);outParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);outParams.iridescenceIntensity=iridescenceIntensity;outParams.iridescenceThickness=iridescenceThickness;outParams.iridescenceIOR=iridescenceIOR;return outParams;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockIridescenceWGSL = { name, shader };\n"]}
@@ -13,7 +13,9 @@ lightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a)
13
13
  #endif
14
14
  `;
15
15
  // Sideeffect
16
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
16
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
17
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
18
+ }
17
19
  /** @internal */
18
20
  export const pbrBlockLightmapInitWGSL = { name, shader };
19
21
  //# sourceMappingURL=pbrBlockLightmapInit.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockLightmapInit.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockLightmapInit\";\nconst shader = `#ifdef LIGHTMAP\nvar lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);\n#endif\n#ifdef GAMMALIGHTMAP\nlightmapColor=vec4f(toLinearSpaceVec3(lightmapColor.rgb),lightmapColor.a);\n#endif\nlightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockLightmapInitWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockLightmapInit.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockLightmapInit\";\nconst shader = `#ifdef LIGHTMAP\nvar lightmapColor: vec4f=textureSample(lightmapSampler,lightmapSamplerSampler,fragmentInputs.vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor=vec4f(fromRGBD(lightmapColor),lightmapColor.a);\n#endif\n#ifdef GAMMALIGHTMAP\nlightmapColor=vec4f(toLinearSpaceVec3(lightmapColor.rgb),lightmapColor.a);\n#endif\nlightmapColor=vec4f(lightmapColor.rgb*uniforms.vLightmapInfos.y,lightmapColor.a);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockLightmapInitWGSL = { name, shader };\n"]}
@@ -13,7 +13,9 @@ normalW=select(-normalW,normalW,fragmentInputs.frontFacing);
13
13
  #endif
14
14
  `;
15
15
  // Sideeffect
16
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
16
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
17
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
18
+ }
17
19
  /** @internal */
18
20
  export const pbrBlockNormalFinalWGSL = { name, shader };
19
21
  //# sourceMappingURL=pbrBlockNormalFinal.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockNormalFinal.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockNormalFinal\";\nconst shader = `#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nvar faceNormal: vec3f=normalize(cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)))*scene.vEyePosition.w;\n#if defined(TWOSIDEDLIGHTING)\nfaceNormal=select(-faceNormal,faceNormal,fragmentInputs.frontFacing);\n#endif\nnormalW*=sign(dot(normalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nnormalW=select(-normalW,normalW,fragmentInputs.frontFacing);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockNormalFinalWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockNormalFinal.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockNormalFinal\";\nconst shader = `#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nvar faceNormal: vec3f=normalize(cross(dpdx(fragmentInputs.vPositionW),dpdy(fragmentInputs.vPositionW)))*scene.vEyePosition.w;\n#if defined(TWOSIDEDLIGHTING)\nfaceNormal=select(-faceNormal,faceNormal,fragmentInputs.frontFacing);\n#endif\nnormalW*=sign(dot(normalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nnormalW=select(-normalW,normalW,fragmentInputs.frontFacing);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockNormalFinalWGSL = { name, shader };\n"]}
@@ -13,7 +13,9 @@ geometricNormalW=select(-geometricNormalW,geometricNormalW,fragmentInputs.frontF
13
13
  #endif
14
14
  `;
15
15
  // Sideeffect
16
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
16
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
17
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
18
+ }
17
19
  /** @internal */
18
20
  export const pbrBlockNormalGeometricWGSL = { name, shader };
19
21
  //# sourceMappingURL=pbrBlockNormalGeometric.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockNormalGeometric.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,2BAA2B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockNormalGeometric\";\nconst shader = `var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);\n#ifdef NORMAL\nvar normalW: vec3f=normalize(input.vNormalW);\n#else\nvar normalW: vec3f=normalize(cross(dpdx(input.vPositionW),dpdy(input.vPositionW)))*scene.vEyePosition.w;\n#endif\nvar geometricNormalW: vec3f=normalW;\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\ngeometricNormalW=select(-geometricNormalW,geometricNormalW,fragmentInputs.frontFacing);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockNormalGeometricWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockNormalGeometric.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,2BAA2B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockNormalGeometric\";\nconst shader = `var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-input.vPositionW);\n#ifdef NORMAL\nvar normalW: vec3f=normalize(input.vNormalW);\n#else\nvar normalW: vec3f=normalize(cross(dpdx(input.vPositionW),dpdy(input.vPositionW)))*scene.vEyePosition.w;\n#endif\nvar geometricNormalW: vec3f=normalW;\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\ngeometricNormalW=select(-geometricNormalW,geometricNormalW,fragmentInputs.frontFacing);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockNormalGeometricWGSL = { name, shader };\n"]}
@@ -93,7 +93,9 @@ fragmentOutputs.fragData7=fragData[7];
93
93
  #endif
94
94
  `;
95
95
  // Sideeffect
96
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
96
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
97
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
98
+ }
97
99
  /** @internal */
98
100
  export const pbrBlockPrePassWGSL = { name, shader };
99
101
  //# sourceMappingURL=pbrBlockPrePass.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Fd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockPrePass\";\nconst shader = `var writeGeometryInfo: f32=select(0.0,1.0,finalColor.a>ALPHATESTVALUE);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;\n#ifdef PREPASS_POSITION\nfragData[PREPASS_POSITION_INDEX]= vec4f(fragmentInputs.vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nfragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);\n#endif\n#ifdef PREPASS_VELOCITY\nvar a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvar velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -\n(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO\nfragData[PREPASS_ALBEDO_INDEX]=vec4f(surfaceAlbedo,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nvar sqAlbedo : vec3f=sqrt(surfaceAlbedo); \n#endif\n#ifdef PREPASS_IRRADIANCE\nvar irradiance : vec3f=finalDiffuse;\n#ifndef UNLIT\n#ifdef REFLECTION\nirradiance+=finalIrradiance;\n#endif\n#endif\n#ifdef SS_SCATTERING\n#ifdef PREPASS_COLOR\nfragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb-irradiance,finalColor.a); \n#endif\nirradiance/=sqAlbedo;fragData[PREPASS_IRRADIANCE_INDEX]=vec4f(clamp(irradiance,vec3f(0.),vec3f(1.)),writeGeometryInfo*uniforms.scatteringDiffusionProfile/255.); \n#else\n#ifdef PREPASS_COLOR\nfragData[PREPASS_COLOR_INDEX]=finalColor; \n#endif\nfragData[PREPASS_IRRADIANCE_INDEX]=vec4f(clamp(irradiance,vec3f(0.),vec3f(1.)),writeGeometryInfo); \n#endif\n#elif defined(PREPASS_COLOR)\nfragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb,finalColor.a);\n#endif\n#ifdef PREPASS_DEPTH\nfragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\nfragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);\n#else\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\nfragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nfragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqAlbedo,writeGeometryInfo);\n#endif\n#ifdef PREPASS_REFLECTIVITY\n#ifndef UNLIT\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(specularEnvironmentR0,microSurface)*writeGeometryInfo;\n#else\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(0.0,0.0,0.0,1.0)*writeGeometryInfo;\n#endif\n#endif\n#if SCENE_MRT_COUNT>0\nfragmentOutputs.fragData0=fragData[0];\n#endif\n#if SCENE_MRT_COUNT>1\nfragmentOutputs.fragData1=fragData[1];\n#endif\n#if SCENE_MRT_COUNT>2\nfragmentOutputs.fragData2=fragData[2];\n#endif\n#if SCENE_MRT_COUNT>3\nfragmentOutputs.fragData3=fragData[3];\n#endif\n#if SCENE_MRT_COUNT>4\nfragmentOutputs.fragData4=fragData[4];\n#endif\n#if SCENE_MRT_COUNT>5\nfragmentOutputs.fragData5=fragData[5];\n#endif\n#if SCENE_MRT_COUNT>6\nfragmentOutputs.fragData6=fragData[6];\n#endif\n#if SCENE_MRT_COUNT>7\nfragmentOutputs.fragData7=fragData[7];\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockPrePassWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Fd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockPrePass\";\nconst shader = `var writeGeometryInfo: f32=select(0.0,1.0,finalColor.a>ALPHATESTVALUE);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;\n#ifdef PREPASS_POSITION\nfragData[PREPASS_POSITION_INDEX]= vec4f(fragmentInputs.vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nfragData[PREPASS_LOCAL_POSITION_INDEX]=vec4f(fragmentInputs.vPosition,writeGeometryInfo);\n#endif\n#ifdef PREPASS_VELOCITY\nvar a: vec2f=(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w)*0.5+0.5;var b: vec2f=(fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w)*0.5+0.5;var velocity: vec2f=abs(a-b);velocity= vec2f(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;fragData[PREPASS_VELOCITY_INDEX]= vec4f(velocity,0.0,writeGeometryInfo);\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvar velocity : vec2f=vec2f(0.5)*((fragmentInputs.vPreviousPosition.xy/fragmentInputs.vPreviousPosition.w) -\n(fragmentInputs.vCurrentPosition.xy/fragmentInputs.vCurrentPosition.w));fragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4f(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO\nfragData[PREPASS_ALBEDO_INDEX]=vec4f(surfaceAlbedo,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nvar sqAlbedo : vec3f=sqrt(surfaceAlbedo); \n#endif\n#ifdef PREPASS_IRRADIANCE\nvar irradiance : vec3f=finalDiffuse;\n#ifndef UNLIT\n#ifdef REFLECTION\nirradiance+=finalIrradiance;\n#endif\n#endif\n#ifdef SS_SCATTERING\n#ifdef PREPASS_COLOR\nfragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb-irradiance,finalColor.a); \n#endif\nirradiance/=sqAlbedo;fragData[PREPASS_IRRADIANCE_INDEX]=vec4f(clamp(irradiance,vec3f(0.),vec3f(1.)),writeGeometryInfo*uniforms.scatteringDiffusionProfile/255.); \n#else\n#ifdef PREPASS_COLOR\nfragData[PREPASS_COLOR_INDEX]=finalColor; \n#endif\nfragData[PREPASS_IRRADIANCE_INDEX]=vec4f(clamp(irradiance,vec3f(0.),vec3f(1.)),writeGeometryInfo); \n#endif\n#elif defined(PREPASS_COLOR)\nfragData[PREPASS_COLOR_INDEX]=vec4f(finalColor.rgb,finalColor.a);\n#endif\n#ifdef PREPASS_DEPTH\nfragData[PREPASS_DEPTH_INDEX]=vec4f(fragmentInputs.vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\nfragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4f(fragmentInputs.position.z,0.0,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalW,writeGeometryInfo);\n#else\nfragData[PREPASS_NORMAL_INDEX]=vec4f(normalize((scene.view*vec4f(normalW,0.0)).rgb),writeGeometryInfo);\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\nfragData[PREPASS_WORLD_NORMAL_INDEX]=vec4f(normalW*0.5+0.5,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nfragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4f(sqAlbedo,writeGeometryInfo);\n#endif\n#ifdef PREPASS_REFLECTIVITY\n#ifndef UNLIT\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(specularEnvironmentR0,microSurface)*writeGeometryInfo;\n#else\nfragData[PREPASS_REFLECTIVITY_INDEX]=vec4f(0.0,0.0,0.0,1.0)*writeGeometryInfo;\n#endif\n#endif\n#if SCENE_MRT_COUNT>0\nfragmentOutputs.fragData0=fragData[0];\n#endif\n#if SCENE_MRT_COUNT>1\nfragmentOutputs.fragData1=fragData[1];\n#endif\n#if SCENE_MRT_COUNT>2\nfragmentOutputs.fragData2=fragData[2];\n#endif\n#if SCENE_MRT_COUNT>3\nfragmentOutputs.fragData3=fragData[3];\n#endif\n#if SCENE_MRT_COUNT>4\nfragmentOutputs.fragData4=fragData[4];\n#endif\n#if SCENE_MRT_COUNT>5\nfragmentOutputs.fragData5=fragData[5];\n#endif\n#if SCENE_MRT_COUNT>6\nfragmentOutputs.fragData6=fragData[6];\n#endif\n#if SCENE_MRT_COUNT>7\nfragmentOutputs.fragData7=fragData[7];\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockPrePassWGSL = { name, shader };\n"]}
@@ -24,7 +24,9 @@ specularEnvironmentReflectance*=clearcoatOut.absorption;
24
24
  #endif
25
25
  `;
26
26
  // Sideeffect
27
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
27
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
28
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
29
+ }
28
30
  /** @internal */
29
31
  export const pbrBlockReflectanceWGSL = { name, shader };
30
32
  //# sourceMappingURL=pbrBlockReflectance.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflectance.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectance.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;CAqBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance\";\nconst shader = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvar specularEnvironmentReflectance: vec3f=getReflectanceFromBRDFWithEnvLookup(clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,environmentBrdf);\n#ifdef RADIANCEOCCLUSION\nspecularEnvironmentReflectance*=seo;\n#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nspecularEnvironmentReflectance*=eho;\n#endif\n#endif\n#endif\n#else\nvar specularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\n#endif\n#ifdef CLEARCOAT\nspecularEnvironmentReflectance*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nspecularEnvironmentReflectance*=clearcoatOut.absorption;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockReflectanceWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflectance.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectance.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;CAqBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance\";\nconst shader = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvar specularEnvironmentReflectance: vec3f=getReflectanceFromBRDFWithEnvLookup(clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,environmentBrdf);\n#ifdef RADIANCEOCCLUSION\nspecularEnvironmentReflectance*=seo;\n#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nspecularEnvironmentReflectance*=eho;\n#endif\n#endif\n#endif\n#else\nvar specularEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\n#endif\n#ifdef CLEARCOAT\nspecularEnvironmentReflectance*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nspecularEnvironmentReflectance*=clearcoatOut.absorption;\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockReflectanceWGSL = { name, shader };\n"]}
@@ -12,7 +12,9 @@ var reflectance90: f32=fresnelGrazingReflectance(reflectance);specularEnvironmen
12
12
  #endif
13
13
  `;
14
14
  // Sideeffect
15
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
15
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
16
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
17
+ }
16
18
  /** @internal */
17
19
  export const pbrBlockReflectance0WGSL = { name, shader };
18
20
  //# sourceMappingURL=pbrBlockReflectance0.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflectance0.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance0\";\nconst shader = `var reflectance: f32=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b);var specularEnvironmentR0: vec3f=reflectivityOut.surfaceReflectivityColor.rgb;\n#ifdef METALLICWORKFLOW\nvar specularEnvironmentR90: vec3f= vec3f(metallicReflectanceFactors.a);\n#else \nvar specularEnvironmentR90: vec3f= vec3f(1.0,1.0,1.0);\n#endif\n#ifdef ALPHAFRESNEL\nvar reflectance90: f32=fresnelGrazingReflectance(reflectance);specularEnvironmentR90=specularEnvironmentR90*reflectance90;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockReflectance0WGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflectance0.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance0\";\nconst shader = `var reflectance: f32=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b);var specularEnvironmentR0: vec3f=reflectivityOut.surfaceReflectivityColor.rgb;\n#ifdef METALLICWORKFLOW\nvar specularEnvironmentR90: vec3f= vec3f(metallicReflectanceFactors.a);\n#else \nvar specularEnvironmentR90: vec3f= vec3f(1.0,1.0,1.0);\n#endif\n#ifdef ALPHAFRESNEL\nvar reflectance90: f32=fresnelGrazingReflectance(reflectance);specularEnvironmentR90=specularEnvironmentR90*reflectance90;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockReflectance0WGSL = { name, shader };\n"]}
@@ -291,7 +291,9 @@ outParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords
291
291
  #endif
292
292
  `;
293
293
  // Sideeffect
294
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
294
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
295
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
296
+ }
295
297
  /** @internal */
296
298
  export const pbrBlockReflectionWGSL = { name, shader };
297
299
  //# sourceMappingURL=pbrBlockReflection.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflection.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflection.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgSd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflection\";\nconst shader = `#ifdef REFLECTION\nstruct reflectionOutParams\n{environmentRadiance: vec4f\n,environmentIrradiance: vec3f\n#ifdef REFLECTIONMAP_3D\n,reflectionCoords: vec3f\n#else\n,reflectionCoords: vec2f\n#endif\n#ifdef SS_TRANSLUCENCY\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,irradianceVector: vec3f\n#endif\n#endif\n#endif\n};\n#define pbr_inline\n#ifdef REFLECTIONMAP_3D\nfn createReflectionCoords(\nvPositionW: vec3f,\nnormalW: vec3f,\n#ifdef ANISOTROPIC\nanisotropicOut: anisotropicOutParams,\n#endif\n)->vec3f\n{var reflectionCoords: vec3f;\n#else\nfn createReflectionCoords(\nvPositionW: vec3f,\nnormalW: vec3f,\n#ifdef ANISOTROPIC\nanisotropicOut: anisotropicOutParams,\n#endif\n)->vec2f\n{ \nvar reflectionCoords: vec2f;\n#endif\n#ifdef ANISOTROPIC\nvar reflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),anisotropicOut.anisotropicNormal);\n#else\nvar reflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),normalW);\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nreflectionCoords=reflectionVector;\n#else\nreflectionCoords=reflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\n#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\n#endif\nreturn reflectionCoords;}\n#define pbr_inline\nfn sampleReflectionTexture(\nalphaG: f32\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped: f32\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness: f32\n#endif\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec3f\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec2f\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler\n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler\n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler\n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#endif \n)->vec4f\n{var environmentRadiance: vec4f;\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nvar reflectionLOD: f32=getLodFromAlphaGNdotV(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);\n#elif defined(LINEARSPECULARREFLECTION)\nvar reflectionLOD: f32=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);\n#else\nvar reflectionLOD: f32=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);\n#endif\n#ifdef LODBASEDMICROSFURACE\nreflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;\n#ifdef LODINREFLECTIONALPHA\nvar automaticReflectionLOD: f32=UNPACK_LOD(textureSample(reflectionSampler,reflectionSamplerSampler,reflectionCoords).a);var requestedReflectionLOD: f32=max(automaticReflectionLOD,reflectionLOD);\n#else\nvar requestedReflectionLOD: f32=reflectionLOD;\n#endif\n#ifdef REALTIME_FILTERING\nenvironmentRadiance= vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSampler,reflectionCoords,vReflectionFilteringInfo),1.0);\n#else\nenvironmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);\n#endif\n#else\nvar lodReflectionNormalized: f32=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));var lodReflectionNormalizedDoubled: f32=lodReflectionNormalized*2.0;var environmentMid: vec4f=textureSample(reflectionSampler,reflectionSamplerSampler,reflectionCoords);if (lodReflectionNormalizedDoubled<1.0){environmentRadiance=mix(\ntextureSample(reflectionHighSampler,reflectionHighSamplerSampler,reflectionCoords),\nenvironmentMid,\nlodReflectionNormalizedDoubled\n);} else {environmentRadiance=mix(\nenvironmentMid,\ntextureSample(reflectionLowSampler,reflectionLowSamplerSampler,reflectionCoords),\nlodReflectionNormalizedDoubled-1.0\n);}\n#endif\nvar envRadiance=environmentRadiance.rgb;\n#ifdef RGBDREFLECTION\nenvRadiance=fromRGBD(environmentRadiance);\n#endif\n#ifdef GAMMAREFLECTION\nenvRadiance=toLinearSpaceVec3(environmentRadiance.rgb);\n#endif\nenvRadiance*=vReflectionInfos.x;envRadiance*=vReflectionColor.rgb;return vec4f(envRadiance,environmentRadiance.a);}\n#define pbr_inline\nfn reflectionBlock(\nvPositionW: vec3f\n,normalW: vec3f\n,alphaG: f32\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped: f32\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness: f32\n#endif\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n#endif\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradiance: vec3f\n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,reflectionMatrix: mat4x4f\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,irradianceSampler: texture_cube<f32>\n,irradianceSamplerSampler: sampler \n#else\n,irradianceSampler: texture_2d<f32>\n,irradianceSamplerSampler: sampler \n#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler \n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#ifdef IBL_CDF_FILTERING\n,icdfSampler: texture_2d<f32>\n,icdfSamplerSampler: sampler\n#endif\n#endif\n)->reflectionOutParams\n{var outParams: reflectionOutParams;var environmentRadiance: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef REFLECTIONMAP_3D\nvar reflectionCoords: vec3f= vec3f(0.);\n#else\nvar reflectionCoords: vec2f= vec2f(0.);\n#endif\nreflectionCoords=createReflectionCoords(\nvPositionW,\nnormalW,\n#ifdef ANISOTROPIC\nanisotropicOut,\n#endif \n);environmentRadiance=sampleReflectionTexture(\nalphaG\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness\n#endif\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#else\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#endif\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif \n);var environmentIrradiance: vec3f= vec3f(0.,0.,0.);\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n#ifdef ANISOTROPIC\nvar irradianceVector: vec3f= (reflectionMatrix* vec4f(anisotropicOut.anisotropicNormal,0)).xyz;\n#else\nvar irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nenvironmentIrradiance=vEnvironmentIrradiance;\n#else\n#if defined(REALTIME_FILTERING)\nenvironmentIrradiance=irradiance(reflectionSampler,reflectionSamplerSampler,irradianceVector,vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n);\n#else\nenvironmentIrradiance=computeEnvironmentIrradiance(irradianceVector);\n#endif\n#ifdef SS_TRANSLUCENCY\noutParams.irradianceVector=irradianceVector;\n#endif\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvar environmentIrradiance4: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,irradianceVector);\n#else\nvar environmentIrradiance4: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,reflectionCoords);\n#endif\nenvironmentIrradiance=environmentIrradiance4.rgb;\n#ifdef RGBDREFLECTION\nenvironmentIrradiance=fromRGBD(environmentIrradiance4);\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentIrradiance=toLinearSpaceVec3(environmentIrradiance.rgb);\n#endif\n#endif\nenvironmentIrradiance*=vReflectionColor.rgb;\n#ifdef MIX_IBL_RADIANCE_WITH_IRRADIANCE\noutParams.environmentRadiance=vec4f(mix(environmentRadiance.rgb,environmentIrradiance,alphaG),environmentRadiance.a);\n#else\noutParams.environmentRadiance=environmentRadiance;\n#endif\noutParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords=reflectionCoords;return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockReflectionWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflection.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflection.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgSd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflection\";\nconst shader = `#ifdef REFLECTION\nstruct reflectionOutParams\n{environmentRadiance: vec4f\n,environmentIrradiance: vec3f\n#ifdef REFLECTIONMAP_3D\n,reflectionCoords: vec3f\n#else\n,reflectionCoords: vec2f\n#endif\n#ifdef SS_TRANSLUCENCY\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,irradianceVector: vec3f\n#endif\n#endif\n#endif\n};\n#define pbr_inline\n#ifdef REFLECTIONMAP_3D\nfn createReflectionCoords(\nvPositionW: vec3f,\nnormalW: vec3f,\n#ifdef ANISOTROPIC\nanisotropicOut: anisotropicOutParams,\n#endif\n)->vec3f\n{var reflectionCoords: vec3f;\n#else\nfn createReflectionCoords(\nvPositionW: vec3f,\nnormalW: vec3f,\n#ifdef ANISOTROPIC\nanisotropicOut: anisotropicOutParams,\n#endif\n)->vec2f\n{ \nvar reflectionCoords: vec2f;\n#endif\n#ifdef ANISOTROPIC\nvar reflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),anisotropicOut.anisotropicNormal);\n#else\nvar reflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),normalW);\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nreflectionCoords=reflectionVector;\n#else\nreflectionCoords=reflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\n#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\n#endif\nreturn reflectionCoords;}\n#define pbr_inline\nfn sampleReflectionTexture(\nalphaG: f32\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped: f32\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness: f32\n#endif\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec3f\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec2f\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler\n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler\n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler\n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#endif \n)->vec4f\n{var environmentRadiance: vec4f;\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nvar reflectionLOD: f32=getLodFromAlphaGNdotV(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);\n#elif defined(LINEARSPECULARREFLECTION)\nvar reflectionLOD: f32=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);\n#else\nvar reflectionLOD: f32=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);\n#endif\n#ifdef LODBASEDMICROSFURACE\nreflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;\n#ifdef LODINREFLECTIONALPHA\nvar automaticReflectionLOD: f32=UNPACK_LOD(textureSample(reflectionSampler,reflectionSamplerSampler,reflectionCoords).a);var requestedReflectionLOD: f32=max(automaticReflectionLOD,reflectionLOD);\n#else\nvar requestedReflectionLOD: f32=reflectionLOD;\n#endif\n#ifdef REALTIME_FILTERING\nenvironmentRadiance= vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSampler,reflectionCoords,vReflectionFilteringInfo),1.0);\n#else\nenvironmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);\n#endif\n#else\nvar lodReflectionNormalized: f32=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));var lodReflectionNormalizedDoubled: f32=lodReflectionNormalized*2.0;var environmentMid: vec4f=textureSample(reflectionSampler,reflectionSamplerSampler,reflectionCoords);if (lodReflectionNormalizedDoubled<1.0){environmentRadiance=mix(\ntextureSample(reflectionHighSampler,reflectionHighSamplerSampler,reflectionCoords),\nenvironmentMid,\nlodReflectionNormalizedDoubled\n);} else {environmentRadiance=mix(\nenvironmentMid,\ntextureSample(reflectionLowSampler,reflectionLowSamplerSampler,reflectionCoords),\nlodReflectionNormalizedDoubled-1.0\n);}\n#endif\nvar envRadiance=environmentRadiance.rgb;\n#ifdef RGBDREFLECTION\nenvRadiance=fromRGBD(environmentRadiance);\n#endif\n#ifdef GAMMAREFLECTION\nenvRadiance=toLinearSpaceVec3(environmentRadiance.rgb);\n#endif\nenvRadiance*=vReflectionInfos.x;envRadiance*=vReflectionColor.rgb;return vec4f(envRadiance,environmentRadiance.a);}\n#define pbr_inline\nfn reflectionBlock(\nvPositionW: vec3f\n,normalW: vec3f\n,alphaG: f32\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped: f32\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness: f32\n#endif\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n#endif\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradiance: vec3f\n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,reflectionMatrix: mat4x4f\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,irradianceSampler: texture_cube<f32>\n,irradianceSamplerSampler: sampler \n#else\n,irradianceSampler: texture_2d<f32>\n,irradianceSamplerSampler: sampler \n#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler \n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#ifdef IBL_CDF_FILTERING\n,icdfSampler: texture_2d<f32>\n,icdfSamplerSampler: sampler\n#endif\n#endif\n)->reflectionOutParams\n{var outParams: reflectionOutParams;var environmentRadiance: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef REFLECTIONMAP_3D\nvar reflectionCoords: vec3f= vec3f(0.);\n#else\nvar reflectionCoords: vec2f= vec2f(0.);\n#endif\nreflectionCoords=createReflectionCoords(\nvPositionW,\nnormalW,\n#ifdef ANISOTROPIC\nanisotropicOut,\n#endif \n);environmentRadiance=sampleReflectionTexture(\nalphaG\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness\n#endif\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#else\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#endif\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif \n);var environmentIrradiance: vec3f= vec3f(0.,0.,0.);\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n#ifdef ANISOTROPIC\nvar irradianceVector: vec3f= (reflectionMatrix* vec4f(anisotropicOut.anisotropicNormal,0)).xyz;\n#else\nvar irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nenvironmentIrradiance=vEnvironmentIrradiance;\n#else\n#if defined(REALTIME_FILTERING)\nenvironmentIrradiance=irradiance(reflectionSampler,reflectionSamplerSampler,irradianceVector,vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n);\n#else\nenvironmentIrradiance=computeEnvironmentIrradiance(irradianceVector);\n#endif\n#ifdef SS_TRANSLUCENCY\noutParams.irradianceVector=irradianceVector;\n#endif\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvar environmentIrradiance4: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,irradianceVector);\n#else\nvar environmentIrradiance4: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,reflectionCoords);\n#endif\nenvironmentIrradiance=environmentIrradiance4.rgb;\n#ifdef RGBDREFLECTION\nenvironmentIrradiance=fromRGBD(environmentIrradiance4);\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentIrradiance=toLinearSpaceVec3(environmentIrradiance.rgb);\n#endif\n#endif\nenvironmentIrradiance*=vReflectionColor.rgb;\n#ifdef MIX_IBL_RADIANCE_WITH_IRRADIANCE\noutParams.environmentRadiance=vec4f(mix(environmentRadiance.rgb,environmentIrradiance,alphaG),environmentRadiance.a);\n#else\noutParams.environmentRadiance=environmentRadiance;\n#endif\noutParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords=reflectionCoords;return outParams;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockReflectionWGSL = { name, shader };\n"]}
@@ -114,7 +114,9 @@ microSurface*=microSurfaceTexel.r;
114
114
  microSurface=saturate(microSurface);var roughness: f32=1.-microSurface;outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.surfaceReflectivityColor=surfaceReflectivityColor;return outParams;}
115
115
  `;
116
116
  // Sideeffect
117
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
117
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
118
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
119
+ }
118
120
  /** @internal */
119
121
  export const pbrBlockReflectivityWGSL = { name, shader };
120
122
  //# sourceMappingURL=pbrBlockReflectivity.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflectivity.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Gd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectivity\";\nconst shader = `struct reflectivityOutParams\n{microSurface: f32,\nroughness: f32,\nsurfaceReflectivityColor: vec3f,\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo: vec3f,\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nambientOcclusionColor: vec3f,\n#endif\n#if DEBUGMODE>0\n#ifdef METALLICWORKFLOW\nmetallicRoughness: vec2f,\n#ifdef REFLECTIVITY\nsurfaceMetallicColorMap: vec4f,\n#endif\n#ifndef FROSTBITE_REFLECTANCE\nmetallicF0: vec3f,\n#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColorMap: vec4f,\n#endif\n#endif\n#endif\n};\n#define pbr_inline\nfn reflectivityBlock(\nvReflectivityColor: vec4f\n#ifdef METALLICWORKFLOW\n,surfaceAlbedo: vec3f\n,metallicReflectanceFactors: vec4f\n#endif\n#ifdef REFLECTIVITY\n,reflectivityInfos: vec3f\n,surfaceMetallicOrReflectivityColorMap: vec4f\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n,ambientOcclusionColorIn: vec3f\n#endif\n#ifdef MICROSURFACEMAP\n,microSurfaceTexel: vec4f\n#endif\n#ifdef DETAIL\n,detailColor: vec4f\n,vDetailInfos: vec4f\n#endif\n)->reflectivityOutParams\n{var outParams: reflectivityOutParams;var microSurface: f32=vReflectivityColor.a;var surfaceReflectivityColor: vec3f=vReflectivityColor.rgb;\n#ifdef METALLICWORKFLOW\nvar metallicRoughness: vec2f=surfaceReflectivityColor.rg;\n#ifdef REFLECTIVITY\n#if DEBUGMODE>0\noutParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef AOSTOREINMETALMAPRED\nvar aoStoreInMetalMap: vec3f= vec3f(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);\n#endif\n#ifdef METALLNESSSTOREINMETALMAPBLUE\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;\n#else\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;\n#endif\n#ifdef ROUGHNESSSTOREINMETALMAPALPHA\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;\n#else\n#ifdef ROUGHNESSSTOREINMETALMAPGREEN\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;\n#endif\n#endif\n#endif\n#ifdef DETAIL\nvar detailRoughness: f32=mix(0.5,detailColor.b,vDetailInfos.w);var loLerp: f32=mix(0.,metallicRoughness.g,detailRoughness*2.);var hiLerp: f32=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));\n#endif\n#ifdef MICROSURFACEMAP\nmetallicRoughness.g*=microSurfaceTexel.r;\n#endif\n#if DEBUGMODE>0\noutParams.metallicRoughness=metallicRoughness;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\nmicroSurface=1.0-metallicRoughness.g;var baseColor: vec3f=surfaceAlbedo;\n#ifdef FROSTBITE_REFLECTANCE\noutParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);surfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);\n#else\nvar metallicF0: vec3f=metallicReflectanceFactors.rgb;\n#if DEBUGMODE>0\noutParams.metallicF0=metallicF0;\n#endif\noutParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0), vec3f(0.,0.,0.),metallicRoughness.r);surfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r);\n#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;\n#if DEBUGMODE>0\noutParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#ifdef MICROSURFACEMAP\nmicroSurface*=microSurfaceTexel.r;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\n#endif\n#endif\n#endif\nmicroSurface=saturate(microSurface);var roughness: f32=1.-microSurface;outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.surfaceReflectivityColor=surfaceReflectivityColor;return outParams;}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockReflectivityWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflectivity.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Gd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectivity\";\nconst shader = `struct reflectivityOutParams\n{microSurface: f32,\nroughness: f32,\nsurfaceReflectivityColor: vec3f,\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo: vec3f,\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nambientOcclusionColor: vec3f,\n#endif\n#if DEBUGMODE>0\n#ifdef METALLICWORKFLOW\nmetallicRoughness: vec2f,\n#ifdef REFLECTIVITY\nsurfaceMetallicColorMap: vec4f,\n#endif\n#ifndef FROSTBITE_REFLECTANCE\nmetallicF0: vec3f,\n#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColorMap: vec4f,\n#endif\n#endif\n#endif\n};\n#define pbr_inline\nfn reflectivityBlock(\nvReflectivityColor: vec4f\n#ifdef METALLICWORKFLOW\n,surfaceAlbedo: vec3f\n,metallicReflectanceFactors: vec4f\n#endif\n#ifdef REFLECTIVITY\n,reflectivityInfos: vec3f\n,surfaceMetallicOrReflectivityColorMap: vec4f\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n,ambientOcclusionColorIn: vec3f\n#endif\n#ifdef MICROSURFACEMAP\n,microSurfaceTexel: vec4f\n#endif\n#ifdef DETAIL\n,detailColor: vec4f\n,vDetailInfos: vec4f\n#endif\n)->reflectivityOutParams\n{var outParams: reflectivityOutParams;var microSurface: f32=vReflectivityColor.a;var surfaceReflectivityColor: vec3f=vReflectivityColor.rgb;\n#ifdef METALLICWORKFLOW\nvar metallicRoughness: vec2f=surfaceReflectivityColor.rg;\n#ifdef REFLECTIVITY\n#if DEBUGMODE>0\noutParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef AOSTOREINMETALMAPRED\nvar aoStoreInMetalMap: vec3f= vec3f(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);\n#endif\n#ifdef METALLNESSSTOREINMETALMAPBLUE\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;\n#else\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;\n#endif\n#ifdef ROUGHNESSSTOREINMETALMAPALPHA\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;\n#else\n#ifdef ROUGHNESSSTOREINMETALMAPGREEN\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;\n#endif\n#endif\n#endif\n#ifdef DETAIL\nvar detailRoughness: f32=mix(0.5,detailColor.b,vDetailInfos.w);var loLerp: f32=mix(0.,metallicRoughness.g,detailRoughness*2.);var hiLerp: f32=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));\n#endif\n#ifdef MICROSURFACEMAP\nmetallicRoughness.g*=microSurfaceTexel.r;\n#endif\n#if DEBUGMODE>0\noutParams.metallicRoughness=metallicRoughness;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\nmicroSurface=1.0-metallicRoughness.g;var baseColor: vec3f=surfaceAlbedo;\n#ifdef FROSTBITE_REFLECTANCE\noutParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);surfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);\n#else\nvar metallicF0: vec3f=metallicReflectanceFactors.rgb;\n#if DEBUGMODE>0\noutParams.metallicF0=metallicF0;\n#endif\noutParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0), vec3f(0.,0.,0.),metallicRoughness.r);surfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r);\n#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;\n#if DEBUGMODE>0\noutParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#ifdef MICROSURFACEMAP\nmicroSurface*=microSurfaceTexel.r;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\n#endif\n#endif\n#endif\nmicroSurface=saturate(microSurface);var roughness: f32=1.-microSurface;outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.surfaceReflectivityColor=surfaceReflectivityColor;return outParams;}\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockReflectivityWGSL = { name, shader };\n"]}
@@ -189,7 +189,9 @@ outParams.sheenIntensity=sheenIntensity;outParams.sheenColor=sheenColor;outParam
189
189
  #endif
190
190
  `;
191
191
  // Sideeffect
192
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
192
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
193
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
194
+ }
193
195
  /** @internal */
194
196
  export const pbrBlockSheenWGSL = { name, shader };
195
197
  //# sourceMappingURL=pbrBlockSheen.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockSheen.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockSheen.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Ld,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSheen\";\nconst shader = `#ifdef SHEEN\nstruct sheenOutParams\n{sheenIntensity: f32\n,sheenColor: vec3f\n,sheenRoughness: f32\n#ifdef SHEEN_LINKWITHALBEDO\n,surfaceAlbedo: vec3f\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\n,sheenAlbedoScaling: f32\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,finalSheenRadianceScaled: vec3f\n#endif\n#if DEBUGMODE>0\n#ifdef SHEEN_TEXTURE\n,sheenMapData: vec4f\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,sheenEnvironmentReflectance: vec3f\n#endif\n#endif\n};\n#define pbr_inline\nfn sheenBlock(\nvSheenColor: vec4f\n#ifdef SHEEN_ROUGHNESS\n,vSheenRoughness: f32\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,sheenMapRoughnessData: vec4f\n#endif\n#endif\n,roughness: f32\n#ifdef SHEEN_TEXTURE\n,sheenMapData: vec4f\n,sheenMapLevel: f32\n#endif\n,reflectance: f32\n#ifdef SHEEN_LINKWITHALBEDO\n,baseColor: vec3f\n,surfaceAlbedo: vec3f\n#endif\n#ifdef ENVIRONMENTBRDF\n,NdotV: f32\n,environmentBrdf: vec3f\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,AARoughnessFactors: vec2f\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n,vLightingIntensity: vec4f\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec3f\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec2f\n#endif\n,NdotVUnclamped: f32\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler \n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\n,seo: f32\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\n,eho: f32\n#endif\n#endif\n)->sheenOutParams\n{var outParams: sheenOutParams;var sheenIntensity: f32=vSheenColor.a;\n#ifdef SHEEN_TEXTURE\n#if DEBUGMODE>0\noutParams.sheenMapData=sheenMapData;\n#endif\n#endif\n#ifdef SHEEN_LINKWITHALBEDO\nvar sheenFactor: f32=pow5(1.0-sheenIntensity);var sheenColor: vec3f=baseColor.rgb*(1.0-sheenFactor);var sheenRoughness: f32=sheenIntensity;outParams.surfaceAlbedo=surfaceAlbedo*sheenFactor;\n#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\n#endif\n#else\nvar sheenColor: vec3f=vSheenColor.rgb;\n#ifdef SHEEN_TEXTURE\n#ifdef SHEEN_GAMMATEXTURE\nsheenColor*=toLinearSpaceVec3(sheenMapData.rgb);\n#else\nsheenColor*=sheenMapData.rgb;\n#endif\nsheenColor*=sheenMapLevel;\n#endif\n#ifdef SHEEN_ROUGHNESS\nvar sheenRoughness: f32=vSheenRoughness;\n#ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\n#if defined(SHEEN_TEXTURE)\nsheenRoughness*=sheenMapData.a;\n#endif\n#elif defined(SHEEN_TEXTURE_ROUGHNESS)\nsheenRoughness*=sheenMapRoughnessData.a;\n#endif\n#else\nvar sheenRoughness: f32=roughness;\n#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\n#endif\n#endif\n#if !defined(SHEEN_ALBEDOSCALING)\nsheenIntensity*=(1.-reflectance);\n#endif\nsheenColor*=sheenIntensity;\n#endif\n#ifdef ENVIRONMENTBRDF\n/*#ifdef SHEEN_SOFTER\nvar environmentSheenBrdf: vec3f= vec3f(0.,0.,getBRDFLookupCharlieSheen(NdotV,sheenRoughness));\n#else*/\n#ifdef SHEEN_ROUGHNESS\nvar environmentSheenBrdf: vec3f=getBRDFLookup(NdotV,sheenRoughness);\n#else\nvar environmentSheenBrdf: vec3f=environmentBrdf;\n#endif\n/*#endif*/\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nvar sheenAlphaG: f32=convertRoughnessToAverageSlope(sheenRoughness);\n#ifdef SPECULARAA\nsheenAlphaG+=AARoughnessFactors.y;\n#endif\nvar environmentSheenRadiance: vec4f= vec4f(0.,0.,0.,0.);environmentSheenRadiance=sampleReflectionTexture(\nsheenAlphaG\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,sheenRoughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif\n);var sheenEnvironmentReflectance: vec3f=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf);\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\nsheenEnvironmentReflectance*=seo;\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\nsheenEnvironmentReflectance*=eho;\n#endif\n#if DEBUGMODE>0\noutParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance;\n#endif\noutParams.finalSheenRadianceScaled=\nenvironmentSheenRadiance.rgb *\nsheenEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\noutParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b;\n#endif\noutParams.sheenIntensity=sheenIntensity;outParams.sheenColor=sheenColor;outParams.sheenRoughness=sheenRoughness;return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockSheenWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockSheen.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrBlockSheen.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Ld,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSheen\";\nconst shader = `#ifdef SHEEN\nstruct sheenOutParams\n{sheenIntensity: f32\n,sheenColor: vec3f\n,sheenRoughness: f32\n#ifdef SHEEN_LINKWITHALBEDO\n,surfaceAlbedo: vec3f\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\n,sheenAlbedoScaling: f32\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,finalSheenRadianceScaled: vec3f\n#endif\n#if DEBUGMODE>0\n#ifdef SHEEN_TEXTURE\n,sheenMapData: vec4f\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,sheenEnvironmentReflectance: vec3f\n#endif\n#endif\n};\n#define pbr_inline\nfn sheenBlock(\nvSheenColor: vec4f\n#ifdef SHEEN_ROUGHNESS\n,vSheenRoughness: f32\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,sheenMapRoughnessData: vec4f\n#endif\n#endif\n,roughness: f32\n#ifdef SHEEN_TEXTURE\n,sheenMapData: vec4f\n,sheenMapLevel: f32\n#endif\n,reflectance: f32\n#ifdef SHEEN_LINKWITHALBEDO\n,baseColor: vec3f\n,surfaceAlbedo: vec3f\n#endif\n#ifdef ENVIRONMENTBRDF\n,NdotV: f32\n,environmentBrdf: vec3f\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,AARoughnessFactors: vec2f\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n,vLightingIntensity: vec4f\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec3f\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec2f\n#endif\n,NdotVUnclamped: f32\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler \n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\n,seo: f32\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\n,eho: f32\n#endif\n#endif\n)->sheenOutParams\n{var outParams: sheenOutParams;var sheenIntensity: f32=vSheenColor.a;\n#ifdef SHEEN_TEXTURE\n#if DEBUGMODE>0\noutParams.sheenMapData=sheenMapData;\n#endif\n#endif\n#ifdef SHEEN_LINKWITHALBEDO\nvar sheenFactor: f32=pow5(1.0-sheenIntensity);var sheenColor: vec3f=baseColor.rgb*(1.0-sheenFactor);var sheenRoughness: f32=sheenIntensity;outParams.surfaceAlbedo=surfaceAlbedo*sheenFactor;\n#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\n#endif\n#else\nvar sheenColor: vec3f=vSheenColor.rgb;\n#ifdef SHEEN_TEXTURE\n#ifdef SHEEN_GAMMATEXTURE\nsheenColor*=toLinearSpaceVec3(sheenMapData.rgb);\n#else\nsheenColor*=sheenMapData.rgb;\n#endif\nsheenColor*=sheenMapLevel;\n#endif\n#ifdef SHEEN_ROUGHNESS\nvar sheenRoughness: f32=vSheenRoughness;\n#ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\n#if defined(SHEEN_TEXTURE)\nsheenRoughness*=sheenMapData.a;\n#endif\n#elif defined(SHEEN_TEXTURE_ROUGHNESS)\nsheenRoughness*=sheenMapRoughnessData.a;\n#endif\n#else\nvar sheenRoughness: f32=roughness;\n#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\n#endif\n#endif\n#if !defined(SHEEN_ALBEDOSCALING)\nsheenIntensity*=(1.-reflectance);\n#endif\nsheenColor*=sheenIntensity;\n#endif\n#ifdef ENVIRONMENTBRDF\n/*#ifdef SHEEN_SOFTER\nvar environmentSheenBrdf: vec3f= vec3f(0.,0.,getBRDFLookupCharlieSheen(NdotV,sheenRoughness));\n#else*/\n#ifdef SHEEN_ROUGHNESS\nvar environmentSheenBrdf: vec3f=getBRDFLookup(NdotV,sheenRoughness);\n#else\nvar environmentSheenBrdf: vec3f=environmentBrdf;\n#endif\n/*#endif*/\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nvar sheenAlphaG: f32=convertRoughnessToAverageSlope(sheenRoughness);\n#ifdef SPECULARAA\nsheenAlphaG+=AARoughnessFactors.y;\n#endif\nvar environmentSheenRadiance: vec4f= vec4f(0.,0.,0.,0.);environmentSheenRadiance=sampleReflectionTexture(\nsheenAlphaG\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,sheenRoughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif\n);var sheenEnvironmentReflectance: vec3f=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf);\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\nsheenEnvironmentReflectance*=seo;\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\nsheenEnvironmentReflectance*=eho;\n#endif\n#if DEBUGMODE>0\noutParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance;\n#endif\noutParams.finalSheenRadianceScaled=\nenvironmentSheenRadiance.rgb *\nsheenEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\noutParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b;\n#endif\noutParams.sheenIntensity=sheenIntensity;outParams.sheenColor=sheenColor;outParams.sheenRoughness=sheenRoughness;return outParams;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrBlockSheenWGSL = { name, shader };\n"]}
@@ -428,7 +428,9 @@ return outParams;}
428
428
  #endif
429
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  `;
430
430
  // Sideeffect
431
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
431
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
432
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
433
+ }
432
434
  /** @internal */
433
435
  export const pbrBlockSubSurfaceWGSL = { name, shader };
434
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  //# sourceMappingURL=pbrBlockSubSurface.js.map