@babylonjs/core 7.53.3 → 7.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +11 -1
- package/AudioV2/abstractAudio/audioEngineV2.js +14 -1
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +2 -0
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +6 -6
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -0
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +4 -2
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -0
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +4 -2
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +10 -9
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.d.ts +12 -0
- package/AudioV2/webAudio/webAudioEngine.js +16 -2
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -0
- package/AudioV2/webAudio/webAudioMainOut.js +4 -2
- package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +2 -2
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +15 -0
- package/AudioV2/webAudio/webAudioUnmuteUI.js +45 -0
- package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -0
- package/Behaviors/Meshes/pointerDragBehavior.js +10 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +4 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +10 -7
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +21 -3
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -1
- package/Engines/thinEngine.js +10 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +2 -1
- package/Engines/webgpuEngine.js +3 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +3 -0
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +16 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +33 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +4 -4
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +25 -15
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -2
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +2 -0
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +2 -0
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +4 -2
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -2
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.d.ts → cullObjectsBlock.d.ts} +3 -3
- package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.js → cullObjectsBlock.js} +4 -4
- package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/executeBlock.js +1 -2
- package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -1
- package/FrameGraph/Node/Blocks/index.js +1 -1
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/resourceContainerBlock.js +16 -16
- package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +4 -4
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +2 -2
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +2 -2
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +4 -4
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -1
- package/FrameGraph/index.js +1 -1
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/gizmo.js +25 -17
- package/Gizmos/gizmo.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +1 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +3 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/material.js +1 -1
- package/Materials/material.js.map +1 -1
- package/Meshes/Node/Blocks/conditionBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/conditionBlock.js +19 -8
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
- package/Misc/decorators.js +2 -2
- package/Misc/decorators.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +1 -0
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +3 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.js +16 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js +5 -1
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +3 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js +3 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +3 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +3 -1
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +3 -1
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js +3 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js +3 -1
- package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragment.js +3 -1
- package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js +3 -1
- package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js +3 -1
- package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
- package/Shaders/ShadersInclude/fibonacci.js +3 -2
- package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragment.js +3 -1
- package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertex.js +3 -1
- package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
- package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js +3 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +3 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js +3 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +3 -1
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +3 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js +3 -1
- package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/intersectionFunctions.js +3 -1
- package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js +3 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js +3 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js +3 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +3 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +3 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/lineUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lineVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js +3 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js +3 -1
- package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js +3 -1
- package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
- package/Shaders/ShadersInclude/ltcHelperFunctions.js +3 -1
- package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js +3 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js +3 -1
- package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitFragment.js +3 -1
- package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js +3 -1
- package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +3 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +3 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +3 -1
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +3 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +3 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +3 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js +3 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -1
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- package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
- package/ShadersWGSL/greasedLine.vertex.js +3 -1
- package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
- package/ShadersWGSL/hdrFiltering.fragment.js +3 -1
- package/ShadersWGSL/hdrFiltering.fragment.js.map +1 -1
- package/ShadersWGSL/hdrFiltering.vertex.js +3 -1
- package/ShadersWGSL/hdrFiltering.vertex.js.map +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +3 -1
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +3 -1
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -1
- package/ShadersWGSL/highlights.fragment.js +3 -1
- package/ShadersWGSL/highlights.fragment.js.map +1 -1
- package/ShadersWGSL/iblCdfDebug.fragment.js +3 -1
- package/ShadersWGSL/iblCdfDebug.fragment.js.map +1 -1
- package/ShadersWGSL/iblCdfx.fragment.js +3 -1
- package/ShadersWGSL/iblCdfx.fragment.js.map +1 -1
- package/ShadersWGSL/iblCdfy.fragment.js +3 -1
- package/ShadersWGSL/iblCdfy.fragment.js.map +1 -1
- package/ShadersWGSL/iblCombineVoxelGrids.fragment.js +3 -1
- package/ShadersWGSL/iblCombineVoxelGrids.fragment.js.map +1 -1
- package/ShadersWGSL/iblGenerateVoxelMip.fragment.js +3 -1
- package/ShadersWGSL/iblGenerateVoxelMip.fragment.js.map +1 -1
- package/ShadersWGSL/iblIcdf.fragment.js +3 -1
- package/ShadersWGSL/iblIcdf.fragment.js.map +1 -1
- package/ShadersWGSL/iblScaledLuminance.fragment.js +3 -1
- package/ShadersWGSL/iblScaledLuminance.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowAccumulation.fragment.js +3 -1
- package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowDebug.fragment.js +3 -1
- package/ShadersWGSL/iblShadowDebug.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowGBufferDebug.fragment.js +3 -1
- package/ShadersWGSL/iblShadowGBufferDebug.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -1
- package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -1
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowsCombine.fragment.js +3 -1
- package/ShadersWGSL/iblShadowsCombine.fragment.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid.fragment.js +3 -1
- package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid.vertex.js +3 -1
- package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
- package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +3 -1
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +1 -1
- package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +3 -1
- package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +1 -1
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +3 -1
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +1 -1
- package/ShadersWGSL/imageProcessing.fragment.js +3 -1
- package/ShadersWGSL/imageProcessing.fragment.js.map +1 -1
- package/ShadersWGSL/kernelBlur.fragment.js +3 -1
- package/ShadersWGSL/kernelBlur.fragment.js.map +1 -1
- package/ShadersWGSL/kernelBlur.vertex.js +3 -1
- package/ShadersWGSL/kernelBlur.vertex.js.map +1 -1
- package/ShadersWGSL/layer.fragment.js +3 -1
- package/ShadersWGSL/layer.fragment.js.map +1 -1
- package/ShadersWGSL/layer.vertex.js +3 -1
- package/ShadersWGSL/layer.vertex.js.map +1 -1
- package/ShadersWGSL/lensFlare.fragment.js +3 -1
- package/ShadersWGSL/lensFlare.fragment.js.map +1 -1
- package/ShadersWGSL/lensFlare.vertex.js +3 -1
- package/ShadersWGSL/lensFlare.vertex.js.map +1 -1
- package/ShadersWGSL/line.fragment.js +3 -1
- package/ShadersWGSL/line.fragment.js.map +1 -1
- package/ShadersWGSL/line.vertex.js +3 -1
- package/ShadersWGSL/line.vertex.js.map +1 -1
- package/ShadersWGSL/lod.fragment.js +3 -1
- package/ShadersWGSL/lod.fragment.js.map +1 -1
- package/ShadersWGSL/lodCube.fragment.js +3 -1
- package/ShadersWGSL/lodCube.fragment.js.map +1 -1
- package/ShadersWGSL/meshUVSpaceRenderer.fragment.js +3 -1
- package/ShadersWGSL/meshUVSpaceRenderer.fragment.js.map +1 -1
- package/ShadersWGSL/meshUVSpaceRenderer.vertex.js +3 -1
- package/ShadersWGSL/meshUVSpaceRenderer.vertex.js.map +1 -1
- package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js +3 -1
- package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
- package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js +3 -1
- package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
- package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js +3 -1
- package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js.map +1 -1
- package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js +3 -1
- package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js.map +1 -1
- package/ShadersWGSL/motionBlur.fragment.js +3 -1
- package/ShadersWGSL/motionBlur.fragment.js.map +1 -1
- package/ShadersWGSL/oitBackBlend.fragment.js +3 -1
- package/ShadersWGSL/oitBackBlend.fragment.js.map +1 -1
- package/ShadersWGSL/oitFinal.fragment.js +3 -1
- package/ShadersWGSL/oitFinal.fragment.js.map +1 -1
- package/ShadersWGSL/outline.fragment.js +3 -1
- package/ShadersWGSL/outline.fragment.js.map +1 -1
- package/ShadersWGSL/outline.vertex.js +3 -1
- package/ShadersWGSL/outline.vertex.js.map +1 -1
- package/ShadersWGSL/particles.fragment.js +3 -1
- package/ShadersWGSL/particles.fragment.js.map +1 -1
- package/ShadersWGSL/particles.vertex.js +3 -1
- package/ShadersWGSL/particles.vertex.js.map +1 -1
- package/ShadersWGSL/pass.fragment.js +3 -1
- package/ShadersWGSL/pass.fragment.js.map +1 -1
- package/ShadersWGSL/passCube.fragment.js +3 -1
- package/ShadersWGSL/passCube.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +6 -1
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.vertex.js +3 -1
- package/ShadersWGSL/pbr.vertex.js.map +1 -1
- package/ShadersWGSL/picking.fragment.js +3 -1
- package/ShadersWGSL/picking.fragment.js.map +1 -1
- package/ShadersWGSL/picking.vertex.js +3 -1
- package/ShadersWGSL/picking.vertex.js.map +1 -1
- package/ShadersWGSL/postprocess.vertex.js +3 -1
- package/ShadersWGSL/postprocess.vertex.js.map +1 -1
- package/ShadersWGSL/procedural.vertex.js +3 -1
- package/ShadersWGSL/procedural.vertex.js.map +1 -1
- package/ShadersWGSL/rgbdDecode.fragment.js +3 -1
- package/ShadersWGSL/rgbdDecode.fragment.js.map +1 -1
- package/ShadersWGSL/rgbdEncode.fragment.js +3 -1
- package/ShadersWGSL/rgbdEncode.fragment.js.map +1 -1
- package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js +3 -1
- package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js.map +1 -1
- package/ShadersWGSL/rsmGlobalIllumination.fragment.js +3 -1
- package/ShadersWGSL/rsmGlobalIllumination.fragment.js.map +1 -1
- package/ShadersWGSL/screenSpaceReflection2.fragment.js +3 -1
- package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
- package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js +3 -1
- package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js.map +1 -1
- package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
- package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
- package/ShadersWGSL/shadowMap.fragment.js +3 -1
- package/ShadersWGSL/shadowMap.fragment.js.map +1 -1
- package/ShadersWGSL/shadowMap.vertex.js +3 -1
- package/ShadersWGSL/shadowMap.vertex.js.map +1 -1
- package/ShadersWGSL/sharpen.fragment.js +3 -1
- package/ShadersWGSL/sharpen.fragment.js.map +1 -1
- package/ShadersWGSL/sprites.fragment.js +3 -1
- package/ShadersWGSL/sprites.fragment.js.map +1 -1
- package/ShadersWGSL/sprites.vertex.js +3 -1
- package/ShadersWGSL/sprites.vertex.js.map +1 -1
- package/ShadersWGSL/ssao2.fragment.js +3 -1
- package/ShadersWGSL/ssao2.fragment.js.map +1 -1
- package/ShadersWGSL/ssaoCombine.fragment.js +3 -1
- package/ShadersWGSL/ssaoCombine.fragment.js.map +1 -1
- package/ShadersWGSL/subSurfaceScattering.fragment.d.ts +9 -0
- package/ShadersWGSL/subSurfaceScattering.fragment.js +77 -0
- package/ShadersWGSL/subSurfaceScattering.fragment.js.map +1 -0
- package/ShadersWGSL/taa.fragment.js +3 -1
- package/ShadersWGSL/taa.fragment.js.map +1 -1
- package/ShadersWGSL/tonemap.fragment.js +3 -1
- package/ShadersWGSL/tonemap.fragment.js.map +1 -1
- package/ShadersWGSL/vrDistortionCorrection.fragment.js +3 -1
- package/ShadersWGSL/vrDistortionCorrection.fragment.js.map +1 -1
- package/package.json +1 -1
- package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +0 -1
- package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +0 -1
- /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.d.ts +0 -0
- /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.js +0 -0
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@@ -30,9 +30,11 @@ export class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGraphBaseOb
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return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;
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}
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set doNotChangeAspectRatio(value) {
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+
const disabled = this._frameGraphTask.disabled;
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this._frameGraphTask.dispose();
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this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });
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this._additionalConstructionParameters = [value];
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this._frameGraphTask.disabled = disabled;
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}
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/** Number of accumulated samples */
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get samples() {
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@@ -1 +1 @@
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1
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-
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|
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1
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphTAAObjectRendererTask } from \"core/FrameGraph/Tasks/Rendering/taaObjectRendererTask\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that render objects with temporal anti-aliasing to a render target\r\n */\r\nexport class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphTAAObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphTAAObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n const disabled = this._frameGraphTask.disabled;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n\r\n this._frameGraphTask.disabled = disabled;\r\n }\r\n\r\n /** Number of accumulated samples */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"TEMPORAL ANTI-ALIASING\")\r\n public get samples() {\r\n return this._frameGraphTask.postProcess.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.postProcess.samples = value;\r\n }\r\n\r\n /** The factor used to blend the history frame with current frame */\r\n @editableInPropertyPage(\"Factor\", PropertyTypeForEdition.Float, \"TEMPORAL ANTI-ALIASING\")\r\n public get factor() {\r\n return this._frameGraphTask.postProcess.factor;\r\n }\r\n\r\n public set factor(value: number) {\r\n this._frameGraphTask.postProcess.factor = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable on camera move\", PropertyTypeForEdition.Boolean, \"TEMPORAL ANTI-ALIASING\")\r\n public get disableOnCameraMove() {\r\n return this._frameGraphTask.postProcess.disableOnCameraMove;\r\n }\r\n\r\n public set disableOnCameraMove(value: boolean) {\r\n this._frameGraphTask.postProcess.disableOnCameraMove = value;\r\n }\r\n\r\n /** Indicates if TAA must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable TAA\", PropertyTypeForEdition.Boolean, \"TEMPORAL ANTI-ALIASING\")\r\n public get disableTAA() {\r\n return this._frameGraphTask.postProcess.disabled;\r\n }\r\n\r\n public set disableTAA(value: boolean) {\r\n this._frameGraphTask.postProcess.disabled = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphTAAObjectRendererBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.doNotChangeAspectRatio = ${this.doNotChangeAspectRatio};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.factor = ${this.factor};`);\r\n codes.push(`${this._codeVariableName}.disableOnCameraMove = ${this.disableOnCameraMove};`);\r\n codes.push(`${this._codeVariableName}.disableTAA = ${this.disableTAA};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.doNotChangeAspectRatio = this.doNotChangeAspectRatio;\r\n serializationObject.samples = this.samples;\r\n serializationObject.factor = this.factor;\r\n serializationObject.disableOnCameraMove = this.disableOnCameraMove;\r\n serializationObject.disableTAA = this.disableTAA;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.doNotChangeAspectRatio = serializationObject.doNotChangeAspectRatio;\r\n this.samples = serializationObject.samples;\r\n this.factor = serializationObject.factor;\r\n this.disableOnCameraMove = serializationObject.disableOnCameraMove;\r\n this.disableTAA = serializationObject.disableTAA;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphTAAObjectRendererBlock\", NodeRenderGraphTAAObjectRendererBlock);\r\n"]}
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@@ -24,18 +24,20 @@ export class NodeRenderGraphUtilityLayerRendererBlock extends NodeRenderGraphBlo
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constructor(name, frameGraph, scene, handleEvents = true) {
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super(name, frameGraph, scene);
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this._additionalConstructionParameters = [handleEvents];
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this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.
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+
this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
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this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
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this._addDependenciesInput();
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this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
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this.target.
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this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
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this.output._typeConnectionSource = this.target;
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this._frameGraphTask = new FrameGraphUtilityLayerRendererTask(name, frameGraph, scene, handleEvents);
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}
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_createTask(handleEvents) {
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const disabled = this._frameGraphTask.disabled;
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this._frameGraphTask.dispose();
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this._frameGraphTask = new FrameGraphUtilityLayerRendererTask(this.name, this._frameGraph, this._scene, handleEvents);
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this._additionalConstructionParameters = [handleEvents];
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this._frameGraphTask.disabled = disabled;
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}
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/** If the utility layer should handle events */
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get handleEvents() {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"utilityLayerRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,kCAAkC,EAAE,MAAM,mDAAmD,CAAC;AAEvG;;GAEG;AACH,MAAM,OAAO,wCAAyC,SAAQ,oBAAoB;IAG9E;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,YAAY,GAAG,IAAI;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,iCAAiC,GAAG,CAAC,YAAY,CAAC,CAAC;QAExD,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,
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1
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+
{"version":3,"file":"utilityLayerRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,kCAAkC,EAAE,MAAM,mDAAmD,CAAC;AAEvG;;GAEG;AACH,MAAM,OAAO,wCAAyC,SAAQ,oBAAoB;IAG9E;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,YAAY,GAAG,IAAI;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,iCAAiC,GAAG,CAAC,YAAY,CAAC,CAAC;QAExD,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,MAAM,CAAC,CAAC;QAC9E,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAC5G,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC;QAEhD,IAAI,CAAC,eAAe,GAAG,IAAI,kCAAkC,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;IACzG,CAAC;IAEO,WAAW,CAAC,YAAqB;QACrC,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;QAE/C,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,IAAI,kCAAkC,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;QACtH,IAAI,CAAC,iCAAiC,GAAG,CAAC,YAAY,CAAC,CAAC;QAExD,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC7C,CAAC;IAED,gDAAgD;IAEhD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,YAAY,CAAC;IACnD,CAAC;IAED,IAAW,YAAY,CAAC,KAAc;QAClC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,0CAA0C,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAe,CAAC;IAC9E,CAAC;CACJ;AA7CG;IADC,sBAAsB,CAAC,eAAe,0CAAkC,YAAY,CAAC;4EAGrF;AA6CL,aAAa,CAAC,kDAAkD,EAAE,wCAAwC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraph, NodeRenderGraphBuildState, FrameGraphTextureHandle, Camera } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { FrameGraphUtilityLayerRendererTask } from \"../../../Tasks/Rendering/utilityLayerRendererTask\";\r\n\r\n/**\r\n * Block used to render an utility layer in the frame graph\r\n */\r\nexport class NodeRenderGraphUtilityLayerRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphUtilityLayerRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphUtilityLayerRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param handleEvents If the utility layer should handle events.\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, handleEvents = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [handleEvents];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphUtilityLayerRendererTask(name, frameGraph, scene, handleEvents);\r\n }\r\n\r\n private _createTask(handleEvents: boolean) {\r\n const disabled = this._frameGraphTask.disabled;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphUtilityLayerRendererTask(this.name, this._frameGraph, this._scene, handleEvents);\r\n this._additionalConstructionParameters = [handleEvents];\r\n\r\n this._frameGraphTask.disabled = disabled;\r\n }\r\n\r\n /** If the utility layer should handle events */\r\n @editableInPropertyPage(\"Handle events\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get handleEvents() {\r\n return this._frameGraphTask.layer.handleEvents;\r\n }\r\n\r\n public set handleEvents(value: boolean) {\r\n this._createTask(value);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphUtilityLayerRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphUtilityLayerRendererBlock\", NodeRenderGraphUtilityLayerRendererBlock);\r\n"]}
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@@ -23,13 +23,13 @@ export class NodeRenderGraphClearBlock extends NodeRenderGraphBlock {
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*/
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constructor(name, frameGraph, scene) {
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super(name, frameGraph, scene);
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this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.
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this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.
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this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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this._addDependenciesInput();
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this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
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this.registerOutput("outputDepth", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
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this.target.
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this.depth.
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this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
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this.depth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment);
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this.output._typeConnectionSource = this.target;
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this.outputDepth._typeConnectionSource = this.depth;
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this._frameGraphTask = new FrameGraphClearTextureTask(name, frameGraph);
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@@ -1 +1 @@
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-
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { Color4 } from \"../../../../Maths/math.color\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphClearTextureTask } from \"../../../Tasks/Texture/clearTextureTask\";\r\n\r\n/**\r\n * Block used to clear a texture\r\n */\r\nexport class NodeRenderGraphClearBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphClearTextureTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphClearBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n\r\n this.output._typeConnectionSource = this.target;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._frameGraphTask = new FrameGraphClearTextureTask(name, frameGraph);\r\n }\r\n\r\n /** Gets or sets the clear color */\r\n @editableInPropertyPage(\"Color\", PropertyTypeForEdition.Color4)\r\n public get color(): Color4 {\r\n return this._frameGraphTask.color;\r\n }\r\n\r\n public set color(value: Color4) {\r\n this._frameGraphTask.color = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the color part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear color\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearColor(): boolean {\r\n return !!this._frameGraphTask.clearColor;\r\n }\r\n\r\n public set clearColor(value: boolean) {\r\n this._frameGraphTask.clearColor = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the depth part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear depth\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearDepth(): boolean {\r\n return !!this._frameGraphTask.clearDepth;\r\n }\r\n\r\n public set clearDepth(value: boolean) {\r\n this._frameGraphTask.clearDepth = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the stencil part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear stencil\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearStencil(): boolean {\r\n return !!this._frameGraphTask.clearStencil;\r\n }\r\n\r\n public set clearStencil(value: boolean) {\r\n this._frameGraphTask.clearStencil = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphClearBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._propagateInputValueToOutput(this.target, this.output);\r\n this._propagateInputValueToOutput(this.depth, this.outputDepth);\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.color = new BABYLON.Color4(${this.color.r}, ${this.color.g}, ${this.color.b}, ${this.color.a});`);\r\n codes.push(`${this._codeVariableName}.clearColor = ${this.clearColor};`);\r\n codes.push(`${this._codeVariableName}.clearDepth = ${this.clearDepth};`);\r\n codes.push(`${this._codeVariableName}.clearStencil = ${this.clearStencil};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.clearColor = this.clearColor;\r\n serializationObject.clearDepth = this.clearDepth;\r\n serializationObject.clearStencil = this.clearStencil;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.color = Color4.FromArray(serializationObject.color);\r\n this.clearColor = serializationObject.clearColor;\r\n this.clearDepth = serializationObject.clearDepth;\r\n this.clearStencil = serializationObject.clearStencil;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphClearBlock\", NodeRenderGraphClearBlock);\r\n"]}
|
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1
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { Color4 } from \"../../../../Maths/math.color\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphClearTextureTask } from \"../../../Tasks/Texture/clearTextureTask\";\r\n\r\n/**\r\n * Block used to clear a texture\r\n */\r\nexport class NodeRenderGraphClearBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphClearTextureTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphClearBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment\r\n );\r\n\r\n this.output._typeConnectionSource = this.target;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._frameGraphTask = new FrameGraphClearTextureTask(name, frameGraph);\r\n }\r\n\r\n /** Gets or sets the clear color */\r\n @editableInPropertyPage(\"Color\", PropertyTypeForEdition.Color4)\r\n public get color(): Color4 {\r\n return this._frameGraphTask.color;\r\n }\r\n\r\n public set color(value: Color4) {\r\n this._frameGraphTask.color = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the color part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear color\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearColor(): boolean {\r\n return !!this._frameGraphTask.clearColor;\r\n }\r\n\r\n public set clearColor(value: boolean) {\r\n this._frameGraphTask.clearColor = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the depth part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear depth\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearDepth(): boolean {\r\n return !!this._frameGraphTask.clearDepth;\r\n }\r\n\r\n public set clearDepth(value: boolean) {\r\n this._frameGraphTask.clearDepth = value;\r\n }\r\n\r\n /** Gets or sets a boolean indicating whether the stencil part of the texture should be cleared. */\r\n @editableInPropertyPage(\"Clear stencil\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get clearStencil(): boolean {\r\n return !!this._frameGraphTask.clearStencil;\r\n }\r\n\r\n public set clearStencil(value: boolean) {\r\n this._frameGraphTask.clearStencil = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphClearBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._propagateInputValueToOutput(this.target, this.output);\r\n this._propagateInputValueToOutput(this.depth, this.outputDepth);\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.color = new BABYLON.Color4(${this.color.r}, ${this.color.g}, ${this.color.b}, ${this.color.a});`);\r\n codes.push(`${this._codeVariableName}.clearColor = ${this.clearColor};`);\r\n codes.push(`${this._codeVariableName}.clearDepth = ${this.clearDepth};`);\r\n codes.push(`${this._codeVariableName}.clearStencil = ${this.clearStencil};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.clearColor = this.clearColor;\r\n serializationObject.clearDepth = this.clearDepth;\r\n serializationObject.clearStencil = this.clearStencil;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.color = Color4.FromArray(serializationObject.color);\r\n this.clearColor = serializationObject.clearColor;\r\n this.clearDepth = serializationObject.clearDepth;\r\n this.clearStencil = serializationObject.clearStencil;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphClearBlock\", NodeRenderGraphClearBlock);\r\n"]}
|
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@@ -20,12 +20,12 @@ export class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {
|
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20
20
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*/
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21
21
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constructor(name, frameGraph, scene) {
|
|
22
22
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super(name, frameGraph, scene);
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23
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-
this.registerInput("source", NodeRenderGraphBlockConnectionPointTypes.
|
|
24
|
-
this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.
|
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23
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+
this.registerInput("source", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
|
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24
|
+
this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
|
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25
25
|
this._addDependenciesInput();
|
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26
26
|
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
|
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27
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-
this.source.
|
|
28
|
-
this.target.
|
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27
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+
this.source.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
|
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28
|
+
this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
|
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29
29
|
this.output._typeConnectionSource = this.target;
|
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30
30
|
this._frameGraphTask = new FrameGraphCopyToTextureTask(name, frameGraph);
|
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31
31
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}
|
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@@ -1 +1 @@
|
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|
1
|
-
{"version":3,"file":"copyTextureBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Textures/copyTextureBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,2BAA2B,EAAE,MAAM,0CAA0C,CAAC;AAEvF;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,oBAAoB;IAGrE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,
|
|
1
|
+
{"version":3,"file":"copyTextureBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Textures/copyTextureBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,2BAA2B,EAAE,MAAM,0CAA0C,CAAC;AAEvF;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,oBAAoB;IAGrE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAClF,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QACzH,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAC5G,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC;QAEhD,IAAI,CAAC,eAAe,GAAG,IAAI,2BAA2B,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC7E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iCAAiC,CAAC;IAC7C,CAAC;IACD;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,+EAA+E;QAEvI,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;IACtG,CAAC;CACJ;AAED,aAAa,CAAC,yCAAyC,EAAE,+BAA+B,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphCopyToTextureTask } from \"../../../Tasks/Texture/copyToTextureTask\";\r\n\r\n/**\r\n * Block used to copy a texture\r\n */\r\nexport class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphCopyToTextureTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCopyTextureBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.source.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphCopyToTextureTask(name, frameGraph);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCopyTextureBlock\";\r\n }\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCopyTextureBlock\", NodeRenderGraphCopyTextureBlock);\r\n"]}
|
|
@@ -20,10 +20,10 @@ export class NodeRenderGraphGenerateMipmapsBlock extends NodeRenderGraphBlock {
|
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20
20
|
*/
|
|
21
21
|
constructor(name, frameGraph, scene) {
|
|
22
22
|
super(name, frameGraph, scene);
|
|
23
|
-
this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.
|
|
23
|
+
this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
|
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24
24
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this._addDependenciesInput();
|
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25
25
|
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
|
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26
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-
this.target.
|
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26
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+
this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
|
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27
27
|
this.output._typeConnectionSource = this.target;
|
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28
28
|
this._frameGraphTask = new FrameGraphGenerateMipMapsTask(name, frameGraph);
|
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29
|
}
|
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"generateMipmapsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,6BAA6B,EAAE,MAAM,4CAA4C,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,
|
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1
|
+
{"version":3,"file":"generateMipmapsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,6BAA6B,EAAE,MAAM,4CAA4C,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAClF,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QACzH,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC;QAEhD,IAAI,CAAC,eAAe,GAAG,IAAI,6BAA6B,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IACD;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;IACtG,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphGenerateMipMapsTask } from \"../../../Tasks/Texture/generateMipMapsTask\";\r\n\r\n/**\r\n * Block used to generate mipmaps for a texture\r\n */\r\nexport class NodeRenderGraphGenerateMipmapsBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGenerateMipMapsTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGenerateMipmapsBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphGenerateMipMapsTask(name, frameGraph);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGenerateMipmapsBlock\";\r\n }\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._propagateInputValueToOutput(this.target, this.output);\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGenerateMipmapsBlock\", NodeRenderGraphGenerateMipmapsBlock);\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from "
|
|
2
|
-
import { NodeRenderGraphBlock } from "
|
|
3
|
-
import { FrameGraphCullObjectsTask } from "
|
|
1
|
+
import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../index.js";
|
|
2
|
+
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock";
|
|
3
|
+
import { FrameGraphCullObjectsTask } from "../../Tasks/Misc/cullObjectsTask";
|
|
4
4
|
/**
|
|
5
5
|
* Block that culls a list of objects
|
|
6
6
|
*/
|
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@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { NodeRenderGraphBlock } from "
|
|
2
|
-
import { RegisterClass } from "
|
|
3
|
-
import { NodeRenderGraphBlockConnectionPointTypes } from "
|
|
4
|
-
import { FrameGraphCullObjectsTask } from "
|
|
1
|
+
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
|
|
2
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
3
|
+
import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes.js";
|
|
4
|
+
import { FrameGraphCullObjectsTask } from "../../Tasks/Misc/cullObjectsTask.js";
|
|
5
5
|
/**
|
|
6
6
|
* Block that culls a list of objects
|
|
7
7
|
*/
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"cullObjectsBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/cullObjectsBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,yBAAyB,EAAE,MAAM,kCAAkC,CAAC;AAI7E;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,oBAAoB;IAGrE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,MAAM,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QACnF,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAEnF,IAAI,CAAC,eAAe,GAAG,IAAI,yBAAyB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;IACvF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iCAAiC,CAAC;IAC7C,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC;QAE1D,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAe,CAAC;QAC1E,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAA6B,CAAC;IACjG,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;IAC5C,CAAC;CACJ;AAED,aAAa,CAAC,yCAAyC,EAAE,+BAA+B,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphCullObjectsTask } from \"../../Tasks/Misc/cullObjectsTask\";\r\nimport type { Camera } from \"../../../Cameras/camera\";\r\nimport type { FrameGraphObjectList } from \"core/FrameGraph/frameGraphObjectList\";\r\n\r\n/**\r\n * Block that culls a list of objects\r\n */\r\nexport class NodeRenderGraphCullObjectsBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphCullObjectsTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCullObjectsBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n\r\n this._frameGraphTask = new FrameGraphCullObjectsTask(this.name, frameGraph, scene);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCullObjectsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputObjectList;\r\n\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCullObjectsBlock\", NodeRenderGraphCullObjectsBlock);\r\n"]}
|
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@@ -20,8 +20,7 @@ export class NodeRenderGraphExecuteBlock extends NodeRenderGraphBlock {
|
|
|
20
20
|
*/
|
|
21
21
|
constructor(name, frameGraph, scene) {
|
|
22
22
|
super(name, frameGraph, scene);
|
|
23
|
-
|
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|
-
dependencies.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.ObjectList);
|
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|
+
this._addDependenciesInput(NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.ObjectList);
|
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24
|
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
|
|
26
25
|
this._frameGraphTask = new FrameGraphExecuteTask(name, frameGraph);
|
|
27
26
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"executeBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/executeBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AAErE;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,oBAAoB;IAGjE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,
|
|
1
|
+
{"version":3,"file":"executeBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/executeBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AAErE;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,oBAAoB;IAGjE;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,qBAAqB,CACtB,wCAAwC,CAAC,MAAM,GAAG,wCAAwC,CAAC,WAAW,GAAG,wCAAwC,CAAC,UAAU,CAC/J,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,iBAAiB,CAAC,CAAC;QAE1F,IAAI,CAAC,eAAe,GAAG,IAAI,qBAAqB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IACvE,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;CACJ;AAED,aAAa,CAAC,qCAAqC,EAAE,2BAA2B,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { FrameGraphExecuteTask } from \"../../Tasks/Misc/executeTask\";\r\n\r\n/**\r\n * Block used to execute a custom function in the frame graph\r\n */\r\nexport class NodeRenderGraphExecuteBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphExecuteTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphExecuteBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._addDependenciesInput(\r\n NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.ObjectList\r\n );\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);\r\n\r\n this._frameGraphTask = new FrameGraphExecuteTask(name, frameGraph);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphExecuteBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphExecuteBlock\", NodeRenderGraphExecuteBlock);\r\n"]}
|
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@@ -1,3 +1,4 @@
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1
|
+
export * from "./cullObjectsBlock";
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2
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export * from "./elbowBlock";
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3
|
export * from "./executeBlock";
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export * from "./inputBlock";
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@@ -16,7 +17,6 @@ export * from "./PostProcesses/extractHighlightsPostProcessBlock";
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export * from "./PostProcesses/passPostProcessBlock";
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18
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export * from "./PostProcesses/ssrPostProcessBlock";
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19
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export * from "./Rendering/csmShadowGeneratorBlock";
|
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-
export * from "./Rendering/cullObjectsBlock";
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20
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export * from "./Rendering/geometryRendererBlock";
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export * from "./Rendering/objectRendererBlock";
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export * from "./Rendering/shadowGeneratorBlock";
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@@ -1,3 +1,4 @@
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+
export * from "./cullObjectsBlock.js";
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2
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export * from "./elbowBlock.js";
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3
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export * from "./executeBlock.js";
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export * from "./inputBlock.js";
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@@ -16,7 +17,6 @@ export * from "./PostProcesses/extractHighlightsPostProcessBlock.js";
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export * from "./PostProcesses/passPostProcessBlock.js";
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export * from "./PostProcesses/ssrPostProcessBlock.js";
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export * from "./Rendering/csmShadowGeneratorBlock.js";
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-
export * from "./Rendering/cullObjectsBlock.js";
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20
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export * from "./Rendering/geometryRendererBlock.js";
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export * from "./Rendering/objectRendererBlock.js";
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export * from "./Rendering/shadowGeneratorBlock.js";
|
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@@ -1 +1 @@
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|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,sCAAsC,CAAC;AACrD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,
|
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1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,sCAAsC,CAAC;AACrD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,oCAAoC,CAAC;AACnD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/taaObjectRendererBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
|
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@@ -13,23 +13,23 @@ export class NodeRenderGraphResourceContainerBlock extends NodeRenderGraphBlock
|
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13
13
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*/
|
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14
14
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constructor(name, frameGraph, scene) {
|
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15
15
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super(name, frameGraph, scene);
|
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16
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-
this.registerInput("resource0", NodeRenderGraphBlockConnectionPointTypes.
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17
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-
this.registerInput("resource1", NodeRenderGraphBlockConnectionPointTypes.
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-
this.registerInput("resource2", NodeRenderGraphBlockConnectionPointTypes.
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19
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-
this.registerInput("resource3", NodeRenderGraphBlockConnectionPointTypes.
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20
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-
this.registerInput("resource4", NodeRenderGraphBlockConnectionPointTypes.
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21
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-
this.registerInput("resource5", NodeRenderGraphBlockConnectionPointTypes.
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22
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-
this.registerInput("resource6", NodeRenderGraphBlockConnectionPointTypes.
|
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23
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-
this.registerInput("resource7", NodeRenderGraphBlockConnectionPointTypes.
|
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16
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+
this.registerInput("resource0", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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+
this.registerInput("resource1", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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18
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+
this.registerInput("resource2", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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19
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+
this.registerInput("resource3", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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20
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+
this.registerInput("resource4", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
|
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21
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+
this.registerInput("resource5", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
|
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22
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+
this.registerInput("resource6", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
|
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23
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+
this.registerInput("resource7", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
|
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24
24
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this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
|
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25
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-
this.resource0.
|
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26
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-
this.resource1.
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-
this.resource2.
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-
this.resource3.
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-
this.resource4.
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-
this.resource5.
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-
this.resource6.
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-
this.resource7.
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+
this.resource0.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);
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this.resource1.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);
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27
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+
this.resource2.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);
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28
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+
this.resource3.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);
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29
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+
this.resource4.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);
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this.resource5.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);
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this.resource6.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);
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this.resource7.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);
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}
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/**
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* Gets the current class name
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"resourceContainerBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/resourceContainerBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAE/D;;GAEG;AACH,MAAM,OAAO,qCAAsC,SAAQ,oBAAoB;IAC3E;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,
|
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1
|
+
{"version":3,"file":"resourceContainerBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/resourceContainerBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAE/D;;GAEG;AACH,MAAM,OAAO,qCAAsC,SAAQ,oBAAoB;IAC3E;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAE3F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,iBAAiB,CAAC,CAAC;QAE1F,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,uBAAuB,GAAG,wCAAwC,CAAC,eAAe,CAC9H,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,uBAAuB,GAAG,wCAAwC,CAAC,eAAe,CAC9H,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,uBAAuB,GAAG,wCAAwC,CAAC,eAAe,CAC9H,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,uBAAuB,GAAG,wCAAwC,CAAC,eAAe,CAC9H,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,uBAAuB,GAAG,wCAAwC,CAAC,eAAe,CAC9H,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,uBAAuB,GAAG,wCAAwC,CAAC,eAAe,CAC9H,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,uBAAuB,GAAG,wCAAwC,CAAC,eAAe,CAC9H,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,uBAAuB,GAAG,wCAAwC,CAAC,eAAe,CAC9H,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,uCAAuC,CAAC;IACnD,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;CACJ;AAED,aAAa,CAAC,+CAA+C,EAAE,qCAAqC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\n\r\n/**\r\n * Block used as a resource (textures, buffers) container\r\n */\r\nexport class NodeRenderGraphResourceContainerBlock extends NodeRenderGraphBlock {\r\n /**\r\n * Creates a new NodeRenderGraphResourceContainerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"resource0\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"resource1\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"resource2\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"resource3\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"resource4\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"resource5\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"resource6\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"resource7\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);\r\n\r\n this.resource0.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator\r\n );\r\n this.resource1.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator\r\n );\r\n this.resource2.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator\r\n );\r\n this.resource3.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator\r\n );\r\n this.resource4.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator\r\n );\r\n this.resource5.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator\r\n );\r\n this.resource6.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator\r\n );\r\n this.resource7.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphResourceContainerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the resource0 component\r\n */\r\n public get resource0(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the resource1 component\r\n */\r\n public get resource1(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the resource2 component\r\n */\r\n public get resource2(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the resource3 component\r\n */\r\n public get resource3(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the resource4 component\r\n */\r\n public get resource4(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the resource5 component\r\n */\r\n public get resource5(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the resource6 component\r\n */\r\n public get resource6(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the resource7 component\r\n */\r\n public get resource7(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphResourceContainerBlock\", NodeRenderGraphResourceContainerBlock);\r\n"]}
|
|
@@ -129,7 +129,7 @@ export declare class NodeRenderGraphBlock {
|
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129
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* @returns the current block
|
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130
130
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*/
|
|
131
131
|
registerOutput(name: string, type: NodeRenderGraphBlockConnectionPointTypes, point?: NodeRenderGraphConnectionPoint): this;
|
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|
-
protected _addDependenciesInput(): NodeRenderGraphConnectionPoint;
|
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+
protected _addDependenciesInput(additionalAllowedTypes?: number): NodeRenderGraphConnectionPoint;
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133
|
protected _buildBlock(_state: NodeRenderGraphBuildState): void;
|
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134
134
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protected _customBuildStep(_state: NodeRenderGraphBuildState): void;
|
|
135
135
|
protected _propagateInputValueToOutput(inputConnectionPoint: NodeRenderGraphConnectionPoint, outputConnectionPoint: NodeRenderGraphConnectionPoint): void;
|
|
@@ -215,12 +215,13 @@ export class NodeRenderGraphBlock {
|
|
|
215
215
|
this._outputs.push(point);
|
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216
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|
return this;
|
|
217
217
|
}
|
|
218
|
-
_addDependenciesInput() {
|
|
219
|
-
this.registerInput("dependencies", NodeRenderGraphBlockConnectionPointTypes.
|
|
218
|
+
_addDependenciesInput(additionalAllowedTypes = 0) {
|
|
219
|
+
this.registerInput("dependencies", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
|
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220
220
|
const dependencies = this.getInputByName("dependencies");
|
|
221
|
-
dependencies.
|
|
221
|
+
dependencies.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer |
|
|
222
222
|
NodeRenderGraphBlockConnectionPointTypes.ResourceContainer |
|
|
223
|
-
NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator
|
|
223
|
+
NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator |
|
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|
+
additionalAllowedTypes);
|
|
224
225
|
return dependencies;
|
|
225
226
|
}
|
|
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227
|
_buildBlock(_state) {
|