@babylonjs/core 7.53.3 → 7.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1196) hide show
  1. package/AudioV2/abstractAudio/audioEngineV2.d.ts +11 -1
  2. package/AudioV2/abstractAudio/audioEngineV2.js +14 -1
  3. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  4. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +2 -0
  5. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +6 -6
  6. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  7. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -0
  8. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +4 -2
  9. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
  10. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -0
  11. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +4 -2
  12. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
  13. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +10 -9
  14. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  15. package/AudioV2/webAudio/webAudioEngine.d.ts +12 -0
  16. package/AudioV2/webAudio/webAudioEngine.js +16 -2
  17. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  18. package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -0
  19. package/AudioV2/webAudio/webAudioMainOut.js +4 -2
  20. package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
  21. package/AudioV2/webAudio/webAudioStaticSound.js +2 -2
  22. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  23. package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +15 -0
  24. package/AudioV2/webAudio/webAudioUnmuteUI.js +45 -0
  25. package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -0
  26. package/Behaviors/Meshes/pointerDragBehavior.js +10 -0
  27. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  28. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +4 -1
  29. package/Cameras/Inputs/BaseCameraPointersInput.js +10 -7
  30. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  31. package/DeviceInput/webDeviceInputSystem.js +21 -3
  32. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  33. package/Engines/abstractEngine.js +2 -2
  34. package/Engines/abstractEngine.js.map +1 -1
  35. package/Engines/thinEngine.d.ts +2 -1
  36. package/Engines/thinEngine.js +10 -2
  37. package/Engines/thinEngine.js.map +1 -1
  38. package/Engines/webgpuEngine.d.ts +2 -1
  39. package/Engines/webgpuEngine.js +3 -2
  40. package/Engines/webgpuEngine.js.map +1 -1
  41. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +3 -0
  42. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
  43. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +16 -1
  44. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +33 -1
  45. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  46. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +4 -4
  47. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  48. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +4 -4
  49. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  50. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +2 -2
  51. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
  52. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +4 -4
  53. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  54. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +25 -15
  55. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  56. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
  57. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  58. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -2
  59. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  60. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +2 -0
  61. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  62. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +2 -0
  63. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  64. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +4 -2
  65. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
  66. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +4 -4
  67. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  68. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +4 -4
  69. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  70. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -2
  71. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  72. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.d.ts → cullObjectsBlock.d.ts} +3 -3
  73. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.js → cullObjectsBlock.js} +4 -4
  74. package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -0
  75. package/FrameGraph/Node/Blocks/executeBlock.js +1 -2
  76. package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
  77. package/FrameGraph/Node/Blocks/index.d.ts +1 -1
  78. package/FrameGraph/Node/Blocks/index.js +1 -1
  79. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  80. package/FrameGraph/Node/Blocks/resourceContainerBlock.js +16 -16
  81. package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
  82. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -1
  83. package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
  84. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  85. package/FrameGraph/Tasks/Layers/baseLayerTask.js +4 -4
  86. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  87. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -0
  88. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +2 -2
  89. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  90. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +2 -2
  91. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  92. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +4 -4
  93. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  94. package/FrameGraph/index.d.ts +1 -1
  95. package/FrameGraph/index.js +1 -1
  96. package/FrameGraph/index.js.map +1 -1
  97. package/Gizmos/gizmo.js +25 -17
  98. package/Gizmos/gizmo.js.map +1 -1
  99. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +1 -0
  100. package/Materials/PBR/pbrSubSurfaceConfiguration.js +3 -0
  101. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  102. package/Materials/material.js +1 -1
  103. package/Materials/material.js.map +1 -1
  104. package/Meshes/Node/Blocks/conditionBlock.d.ts +4 -0
  105. package/Meshes/Node/Blocks/conditionBlock.js +19 -8
  106. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  107. package/Misc/decorators.js +2 -2
  108. package/Misc/decorators.js.map +1 -1
  109. package/Physics/v2/Plugins/havokPlugin.js +1 -0
  110. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  111. package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +3 -0
  112. package/PostProcesses/subSurfaceScatteringPostProcess.js +16 -1
  113. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  114. package/Rendering/subSurfaceConfiguration.js +5 -1
  115. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  116. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +3 -1
  117. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  118. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +3 -1
  119. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  120. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +3 -1
  121. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  122. package/Shaders/ShadersInclude/bakedVertexAnimation.js +3 -1
  123. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  124. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  125. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  126. package/Shaders/ShadersInclude/bayerDitherFunctions.js +3 -1
  127. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  128. package/Shaders/ShadersInclude/bonesDeclaration.js +3 -1
  129. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  130. package/Shaders/ShadersInclude/bonesVertex.js +3 -1
  131. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  132. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +3 -1
  133. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  134. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +3 -1
  135. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  136. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +3 -1
  137. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  138. package/Shaders/ShadersInclude/bumpFragment.js +3 -1
  139. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  140. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +3 -1
  141. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  142. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  143. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  144. package/Shaders/ShadersInclude/bumpVertex.js +3 -1
  145. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  146. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +3 -1
  147. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  148. package/Shaders/ShadersInclude/clipPlaneFragment.js +3 -1
  149. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  150. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  151. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  152. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +3 -1
  153. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  154. package/Shaders/ShadersInclude/clipPlaneVertex.js +3 -1
  155. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  156. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  157. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  158. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +3 -1
  159. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  160. package/Shaders/ShadersInclude/decalFragment.js +3 -1
  161. package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
  162. package/Shaders/ShadersInclude/decalFragmentDeclaration.js +3 -1
  163. package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  164. package/Shaders/ShadersInclude/decalVertexDeclaration.js +3 -1
  165. package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  166. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -1
  167. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  168. package/Shaders/ShadersInclude/defaultUboDeclaration.js +3 -1
  169. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  170. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +3 -1
  171. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  172. package/Shaders/ShadersInclude/depthPrePass.js +3 -1
  173. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  174. package/Shaders/ShadersInclude/diffusionProfile.js +3 -1
  175. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  176. package/Shaders/ShadersInclude/fibonacci.js +3 -2
  177. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  178. package/Shaders/ShadersInclude/fogFragment.js +3 -1
  179. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  180. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +3 -1
  181. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  182. package/Shaders/ShadersInclude/fogVertex.js +3 -1
  183. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  184. package/Shaders/ShadersInclude/fogVertexDeclaration.js +3 -1
  185. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  186. package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
  187. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  188. package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
  189. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  190. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  191. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  192. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  193. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  194. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  195. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  196. package/Shaders/ShadersInclude/geometryUboDeclaration.js +3 -1
  197. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  198. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +3 -1
  199. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  200. package/Shaders/ShadersInclude/harmonicsFunctions.js +3 -1
  201. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  202. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -1
  203. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  204. package/Shaders/ShadersInclude/helperFunctions.js +3 -1
  205. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  206. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +3 -1
  207. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  208. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -1
  209. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  210. package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -1
  211. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  212. package/Shaders/ShadersInclude/importanceSampling.js +3 -1
  213. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  214. package/Shaders/ShadersInclude/instancesDeclaration.js +3 -1
  215. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  216. package/Shaders/ShadersInclude/instancesVertex.js +3 -1
  217. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  218. package/Shaders/ShadersInclude/intersectionFunctions.js +3 -1
  219. package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -1
  220. package/Shaders/ShadersInclude/kernelBlurFragment.js +3 -1
  221. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  222. package/Shaders/ShadersInclude/kernelBlurFragment2.js +3 -1
  223. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  224. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  225. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  226. package/Shaders/ShadersInclude/kernelBlurVertex.js +3 -1
  227. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  228. package/Shaders/ShadersInclude/lightFragment.js +3 -1
  229. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  230. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -1
  231. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  232. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -1
  233. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  234. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  235. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  236. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -1
  237. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  238. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +3 -1
  239. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  240. package/Shaders/ShadersInclude/lineUboDeclaration.js +3 -1
  241. package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -1
  242. package/Shaders/ShadersInclude/lineVertexDeclaration.js +3 -1
  243. package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -1
  244. package/Shaders/ShadersInclude/logDepthDeclaration.js +3 -1
  245. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  246. package/Shaders/ShadersInclude/logDepthFragment.js +3 -1
  247. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  248. package/Shaders/ShadersInclude/logDepthVertex.js +3 -1
  249. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  250. package/Shaders/ShadersInclude/ltcHelperFunctions.js +3 -1
  251. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  252. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  253. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  254. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +3 -1
  255. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  256. package/Shaders/ShadersInclude/meshUboDeclaration.js +3 -1
  257. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  258. package/Shaders/ShadersInclude/meshVertexDeclaration.js +3 -1
  259. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  260. package/Shaders/ShadersInclude/morphTargetsVertex.js +3 -1
  261. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  262. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  263. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  264. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  265. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  266. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  267. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  268. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +3 -1
  269. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  270. package/Shaders/ShadersInclude/oitDeclaration.js +3 -1
  271. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  272. package/Shaders/ShadersInclude/oitFragment.js +3 -1
  273. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  274. package/Shaders/ShadersInclude/packingFunctions.js +3 -1
  275. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  276. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +3 -1
  277. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  278. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  279. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  280. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  281. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  282. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  283. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  284. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  285. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  286. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +3 -1
  287. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  288. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  289. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  290. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  291. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  292. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  293. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  294. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  295. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  296. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  297. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  298. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  299. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  300. package/Shaders/ShadersInclude/pbrBlockIridescence.js +3 -1
  301. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  302. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  303. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  304. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  305. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  306. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  307. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  308. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -1
  309. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  310. package/Shaders/ShadersInclude/pbrBlockReflectance.js +3 -1
  311. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  312. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +3 -1
  313. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  314. package/Shaders/ShadersInclude/pbrBlockReflection.js +3 -1
  315. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  316. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +3 -1
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  990. package/ShadersWGSL/displayPass.fragment.js.map +1 -1
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  992. package/ShadersWGSL/extractHighlights.fragment.js.map +1 -1
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  1022. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  1023. package/ShadersWGSL/geometry.vertex.js +3 -1
  1024. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  1025. package/ShadersWGSL/glowBlurPostProcess.fragment.js +3 -1
  1026. package/ShadersWGSL/glowBlurPostProcess.fragment.js.map +1 -1
  1027. package/ShadersWGSL/glowMapGeneration.fragment.js +3 -1
  1028. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  1029. package/ShadersWGSL/glowMapGeneration.vertex.js +3 -1
  1030. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  1031. package/ShadersWGSL/glowMapMerge.fragment.js +3 -1
  1032. package/ShadersWGSL/glowMapMerge.fragment.js.map +1 -1
  1033. package/ShadersWGSL/glowMapMerge.vertex.js +3 -1
  1034. package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -1
  1035. package/ShadersWGSL/gpuUpdateParticles.compute.js +3 -1
  1036. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1037. package/ShadersWGSL/grain.fragment.js +3 -1
  1038. package/ShadersWGSL/grain.fragment.js.map +1 -1
  1039. package/ShadersWGSL/greasedLine.fragment.js +3 -1
  1040. package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
  1041. package/ShadersWGSL/greasedLine.vertex.js +3 -1
  1042. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  1043. package/ShadersWGSL/hdrFiltering.fragment.js +3 -1
  1044. package/ShadersWGSL/hdrFiltering.fragment.js.map +1 -1
  1045. package/ShadersWGSL/hdrFiltering.vertex.js +3 -1
  1046. package/ShadersWGSL/hdrFiltering.vertex.js.map +1 -1
  1047. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +3 -1
  1048. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -1
  1049. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +3 -1
  1050. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -1
  1051. package/ShadersWGSL/highlights.fragment.js +3 -1
  1052. package/ShadersWGSL/highlights.fragment.js.map +1 -1
  1053. package/ShadersWGSL/iblCdfDebug.fragment.js +3 -1
  1054. package/ShadersWGSL/iblCdfDebug.fragment.js.map +1 -1
  1055. package/ShadersWGSL/iblCdfx.fragment.js +3 -1
  1056. package/ShadersWGSL/iblCdfx.fragment.js.map +1 -1
  1057. package/ShadersWGSL/iblCdfy.fragment.js +3 -1
  1058. package/ShadersWGSL/iblCdfy.fragment.js.map +1 -1
  1059. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js +3 -1
  1060. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js.map +1 -1
  1061. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js +3 -1
  1062. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js.map +1 -1
  1063. package/ShadersWGSL/iblIcdf.fragment.js +3 -1
  1064. package/ShadersWGSL/iblIcdf.fragment.js.map +1 -1
  1065. package/ShadersWGSL/iblScaledLuminance.fragment.js +3 -1
  1066. package/ShadersWGSL/iblScaledLuminance.fragment.js.map +1 -1
  1067. package/ShadersWGSL/iblShadowAccumulation.fragment.js +3 -1
  1068. package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
  1069. package/ShadersWGSL/iblShadowDebug.fragment.js +3 -1
  1070. package/ShadersWGSL/iblShadowDebug.fragment.js.map +1 -1
  1071. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js +3 -1
  1072. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js.map +1 -1
  1073. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -1
  1074. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
  1075. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -1
  1076. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  1077. package/ShadersWGSL/iblShadowsCombine.fragment.js +3 -1
  1078. package/ShadersWGSL/iblShadowsCombine.fragment.js.map +1 -1
  1079. package/ShadersWGSL/iblVoxelGrid.fragment.js +3 -1
  1080. package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
  1081. package/ShadersWGSL/iblVoxelGrid.vertex.js +3 -1
  1082. package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
  1083. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
  1084. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
  1085. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +3 -1
  1086. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +1 -1
  1087. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +3 -1
  1088. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +1 -1
  1089. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +3 -1
  1090. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +1 -1
  1091. package/ShadersWGSL/imageProcessing.fragment.js +3 -1
  1092. package/ShadersWGSL/imageProcessing.fragment.js.map +1 -1
  1093. package/ShadersWGSL/kernelBlur.fragment.js +3 -1
  1094. package/ShadersWGSL/kernelBlur.fragment.js.map +1 -1
  1095. package/ShadersWGSL/kernelBlur.vertex.js +3 -1
  1096. package/ShadersWGSL/kernelBlur.vertex.js.map +1 -1
  1097. package/ShadersWGSL/layer.fragment.js +3 -1
  1098. package/ShadersWGSL/layer.fragment.js.map +1 -1
  1099. package/ShadersWGSL/layer.vertex.js +3 -1
  1100. package/ShadersWGSL/layer.vertex.js.map +1 -1
  1101. package/ShadersWGSL/lensFlare.fragment.js +3 -1
  1102. package/ShadersWGSL/lensFlare.fragment.js.map +1 -1
  1103. package/ShadersWGSL/lensFlare.vertex.js +3 -1
  1104. package/ShadersWGSL/lensFlare.vertex.js.map +1 -1
  1105. package/ShadersWGSL/line.fragment.js +3 -1
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  1107. package/ShadersWGSL/line.vertex.js +3 -1
  1108. package/ShadersWGSL/line.vertex.js.map +1 -1
  1109. package/ShadersWGSL/lod.fragment.js +3 -1
  1110. package/ShadersWGSL/lod.fragment.js.map +1 -1
  1111. package/ShadersWGSL/lodCube.fragment.js +3 -1
  1112. package/ShadersWGSL/lodCube.fragment.js.map +1 -1
  1113. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js +3 -1
  1114. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js.map +1 -1
  1115. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js +3 -1
  1116. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js.map +1 -1
  1117. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js +3 -1
  1118. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
  1119. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js +3 -1
  1120. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  1121. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js +3 -1
  1122. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js.map +1 -1
  1123. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js +3 -1
  1124. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  1125. package/ShadersWGSL/motionBlur.fragment.js +3 -1
  1126. package/ShadersWGSL/motionBlur.fragment.js.map +1 -1
  1127. package/ShadersWGSL/oitBackBlend.fragment.js +3 -1
  1128. package/ShadersWGSL/oitBackBlend.fragment.js.map +1 -1
  1129. package/ShadersWGSL/oitFinal.fragment.js +3 -1
  1130. package/ShadersWGSL/oitFinal.fragment.js.map +1 -1
  1131. package/ShadersWGSL/outline.fragment.js +3 -1
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  1133. package/ShadersWGSL/outline.vertex.js +3 -1
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  1135. package/ShadersWGSL/particles.fragment.js +3 -1
  1136. package/ShadersWGSL/particles.fragment.js.map +1 -1
  1137. package/ShadersWGSL/particles.vertex.js +3 -1
  1138. package/ShadersWGSL/particles.vertex.js.map +1 -1
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  1140. package/ShadersWGSL/pass.fragment.js.map +1 -1
  1141. package/ShadersWGSL/passCube.fragment.js +3 -1
  1142. package/ShadersWGSL/passCube.fragment.js.map +1 -1
  1143. package/ShadersWGSL/pbr.fragment.js +6 -1
  1144. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  1145. package/ShadersWGSL/pbr.vertex.js +3 -1
  1146. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  1147. package/ShadersWGSL/picking.fragment.js +3 -1
  1148. package/ShadersWGSL/picking.fragment.js.map +1 -1
  1149. package/ShadersWGSL/picking.vertex.js +3 -1
  1150. package/ShadersWGSL/picking.vertex.js.map +1 -1
  1151. package/ShadersWGSL/postprocess.vertex.js +3 -1
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  1153. package/ShadersWGSL/procedural.vertex.js +3 -1
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  1155. package/ShadersWGSL/rgbdDecode.fragment.js +3 -1
  1156. package/ShadersWGSL/rgbdDecode.fragment.js.map +1 -1
  1157. package/ShadersWGSL/rgbdEncode.fragment.js +3 -1
  1158. package/ShadersWGSL/rgbdEncode.fragment.js.map +1 -1
  1159. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js +3 -1
  1160. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js.map +1 -1
  1161. package/ShadersWGSL/rsmGlobalIllumination.fragment.js +3 -1
  1162. package/ShadersWGSL/rsmGlobalIllumination.fragment.js.map +1 -1
  1163. package/ShadersWGSL/screenSpaceReflection2.fragment.js +3 -1
  1164. package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
  1165. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js +3 -1
  1166. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js.map +1 -1
  1167. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
  1168. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  1169. package/ShadersWGSL/shadowMap.fragment.js +3 -1
  1170. package/ShadersWGSL/shadowMap.fragment.js.map +1 -1
  1171. package/ShadersWGSL/shadowMap.vertex.js +3 -1
  1172. package/ShadersWGSL/shadowMap.vertex.js.map +1 -1
  1173. package/ShadersWGSL/sharpen.fragment.js +3 -1
  1174. package/ShadersWGSL/sharpen.fragment.js.map +1 -1
  1175. package/ShadersWGSL/sprites.fragment.js +3 -1
  1176. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  1177. package/ShadersWGSL/sprites.vertex.js +3 -1
  1178. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  1179. package/ShadersWGSL/ssao2.fragment.js +3 -1
  1180. package/ShadersWGSL/ssao2.fragment.js.map +1 -1
  1181. package/ShadersWGSL/ssaoCombine.fragment.js +3 -1
  1182. package/ShadersWGSL/ssaoCombine.fragment.js.map +1 -1
  1183. package/ShadersWGSL/subSurfaceScattering.fragment.d.ts +9 -0
  1184. package/ShadersWGSL/subSurfaceScattering.fragment.js +77 -0
  1185. package/ShadersWGSL/subSurfaceScattering.fragment.js.map +1 -0
  1186. package/ShadersWGSL/taa.fragment.js +3 -1
  1187. package/ShadersWGSL/taa.fragment.js.map +1 -1
  1188. package/ShadersWGSL/tonemap.fragment.js +3 -1
  1189. package/ShadersWGSL/tonemap.fragment.js.map +1 -1
  1190. package/ShadersWGSL/vrDistortionCorrection.fragment.js +3 -1
  1191. package/ShadersWGSL/vrDistortionCorrection.fragment.js.map +1 -1
  1192. package/package.json +1 -1
  1193. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +0 -1
  1194. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +0 -1
  1195. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.d.ts +0 -0
  1196. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.js +0 -0
@@ -18,6 +18,7 @@ export class FlowGraphLengthBlock extends FlowGraphUnaryOperationBlock {
18
18
  case "Vector2" /* FlowGraphTypes.Vector2 */:
19
19
  case "Vector3" /* FlowGraphTypes.Vector3 */:
20
20
  case "Vector4" /* FlowGraphTypes.Vector4 */:
21
+ case "Quaternion" /* FlowGraphTypes.Quaternion */:
21
22
  return a.length();
22
23
  default:
23
24
  throw new Error(`Cannot compute length of value ${a}`);
@@ -39,6 +40,7 @@ export class FlowGraphNormalizeBlock extends FlowGraphUnaryOperationBlock {
39
40
  case "Vector2" /* FlowGraphTypes.Vector2 */:
40
41
  case "Vector3" /* FlowGraphTypes.Vector3 */:
41
42
  case "Vector4" /* FlowGraphTypes.Vector4 */:
43
+ case "Quaternion" /* FlowGraphTypes.Quaternion */:
42
44
  normalized = a.normalizeToNew();
43
45
  if (this.config?.nanOnZeroLength) {
44
46
  const length = a.length();
@@ -66,6 +68,7 @@ export class FlowGraphDotBlock extends FlowGraphBinaryOperationBlock {
66
68
  case "Vector2" /* FlowGraphTypes.Vector2 */:
67
69
  case "Vector3" /* FlowGraphTypes.Vector3 */:
68
70
  case "Vector4" /* FlowGraphTypes.Vector4 */:
71
+ case "Quaternion" /* FlowGraphTypes.Quaternion */:
69
72
  // casting is needed because dot requires both to be the same type
70
73
  return a.dot(b);
71
74
  default:
@@ -1 +1 @@
1
- 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type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\nimport { RichTypeVector3, FlowGraphTypes, RichTypeNumber, RichTypeAny, RichTypeVector2, RichTypeMatrix, getRichTypeByFlowGraphType } from \"core/FlowGraph/flowGraphRichTypes\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\nimport { FlowGraphBlockNames } from \"../../flowGraphBlockNames\";\nimport { FlowGraphBinaryOperationBlock } from \"../flowGraphBinaryOperationBlock\";\nimport { FlowGraphUnaryOperationBlock } from \"../flowGraphUnaryOperationBlock\";\nimport { Matrix, Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\nimport { FlowGraphTernaryOperationBlock } from \"../flowGraphTernaryOperationBlock\";\nimport type { FlowGraphMatrix2D, FlowGraphMatrix3D } from \"core/FlowGraph/CustomTypes\";\nimport type { FlowGraphMatrix, FlowGraphVector } from \"core/FlowGraph/utils\";\nimport { _getClassNameOf } from \"core/FlowGraph/utils\";\n\n/**\n * Vector length block.\n */\nexport class FlowGraphLengthBlock extends FlowGraphUnaryOperationBlock<FlowGraphVector, number> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeAny, RichTypeNumber, (a) => this._polymorphicLength(a), FlowGraphBlockNames.Length, config);\n }\n\n private _polymorphicLength(a: FlowGraphVector) {\n const aClassName = _getClassNameOf(a);\n switch (aClassName) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n return (a as Vector3).length();\n default:\n throw new Error(`Cannot compute length of value ${a}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Length, FlowGraphLengthBlock);\n\n/**\n * Configuration for normalized vector\n */\nexport interface IFlowGraphNormalizeBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * If true, the block will return NaN if the input vector has a length of 0.\n * This is the expected behavior for glTF interactivity graphs.\n */\n nanOnZeroLength?: boolean;\n}\n\n/**\n * Vector normalize block.\n */\nexport class FlowGraphNormalizeBlock extends FlowGraphUnaryOperationBlock<FlowGraphVector, FlowGraphVector> {\n constructor(config?: IFlowGraphNormalizeBlockConfiguration) {\n super(RichTypeAny, RichTypeAny, (a) => this._polymorphicNormalize(a), FlowGraphBlockNames.Normalize, config);\n }\n\n private _polymorphicNormalize(a: FlowGraphVector) {\n const aClassName = _getClassNameOf(a);\n let normalized: FlowGraphVector;\n switch (aClassName) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n normalized = a.normalizeToNew();\n if (this.config?.nanOnZeroLength) {\n const length = a.length();\n if (length === 0) {\n normalized.setAll(NaN);\n }\n }\n return normalized;\n default:\n throw new Error(`Cannot normalize value ${a}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Normalize, FlowGraphNormalizeBlock);\n\n/**\n * Dot product block.\n */\nexport class FlowGraphDotBlock extends FlowGraphBinaryOperationBlock<FlowGraphVector, FlowGraphVector, number> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeAny, RichTypeAny, RichTypeNumber, (a, b) => this._polymorphicDot(a, b), FlowGraphBlockNames.Dot, config);\n }\n\n private _polymorphicDot(a: FlowGraphVector, b: FlowGraphVector) {\n const className = _getClassNameOf(a);\n switch (className) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n // casting is needed because dot requires both to be the same type\n return (a as Vector3).dot(b as Vector3);\n default:\n throw new Error(`Cannot get dot product of ${a} and ${b}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Dot, FlowGraphDotBlock);\n\n/**\n * Cross product block.\n */\nexport class FlowGraphCrossBlock extends FlowGraphBinaryOperationBlock<Vector3, Vector3, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector3, RichTypeVector3, RichTypeVector3, (a, b) => Vector3.Cross(a, b), FlowGraphBlockNames.Cross, config);\n }\n}\nRegisterClass(FlowGraphBlockNames.Cross, FlowGraphCrossBlock);\n\n/**\n * 2D rotation block.\n */\nexport class FlowGraphRotate2DBlock extends FlowGraphBinaryOperationBlock<Vector2, number, Vector2> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector2, RichTypeNumber, RichTypeVector2, (a, b) => Vector2.Transform(a, Matrix.RotationZ(b)), FlowGraphBlockNames.Rotate2D, config);\n }\n}\nRegisterClass(FlowGraphBlockNames.Rotate2D, FlowGraphRotate2DBlock);\n\n/**\n * 3D rotation block.\n */\nexport class FlowGraphRotate3DBlock extends FlowGraphTernaryOperationBlock<Vector3, Vector3, number, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(\n RichTypeVector3,\n RichTypeVector3,\n RichTypeNumber,\n RichTypeVector3,\n (a, b, c) => Vector3.TransformCoordinates(a, Matrix.RotationAxis(b, c)),\n FlowGraphBlockNames.Rotate3D,\n config\n );\n }\n}\nRegisterClass(FlowGraphBlockNames.Rotate3D, FlowGraphRotate3DBlock);\n\nfunction _transformVector(a: FlowGraphVector, b: FlowGraphMatrix): FlowGraphVector {\n const className = _getClassNameOf(a);\n switch (className) {\n case FlowGraphTypes.Vector2:\n return (b as FlowGraphMatrix2D).transformVector(a as Vector2);\n case FlowGraphTypes.Vector3:\n return (b as FlowGraphMatrix3D).transformVector(a as Vector3);\n case FlowGraphTypes.Vector4:\n a = a as Vector4;\n // transform the vector 4 with the matrix here. Vector4.TransformCoordinates transforms a 3D coordinate, not Vector4\n return new Vector4(\n a.x * b.m[0] + a.y * b.m[1] + a.z * b.m[2] + a.w * b.m[3],\n a.x * b.m[4] + a.y * b.m[5] + a.z * b.m[6] + a.w * b.m[7],\n a.x * b.m[8] + a.y * b.m[9] + a.z * b.m[10] + a.w * b.m[11],\n a.x * b.m[12] + a.y * b.m[13] + a.z * b.m[14] + a.w * b.m[15]\n );\n default:\n throw new Error(`Cannot transform value ${a}`);\n }\n}\n\n/**\n * Configuration for the transform block.\n */\nexport interface IFlowGraphTransformBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * The vector type\n */\n vectorType: FlowGraphTypes;\n}\n\n/**\n * Transform a vector3 by a matrix.\n */\nexport class FlowGraphTransformBlock extends FlowGraphBinaryOperationBlock<FlowGraphVector, FlowGraphMatrix, FlowGraphVector> {\n constructor(config?: IFlowGraphTransformBlockConfiguration) {\n const vectorType = config?.vectorType || FlowGraphTypes.Vector3;\n const matrixType =\n vectorType === FlowGraphTypes.Vector2 ? FlowGraphTypes.Matrix2D : vectorType === FlowGraphTypes.Vector3 ? FlowGraphTypes.Matrix3D : FlowGraphTypes.Matrix;\n super(\n getRichTypeByFlowGraphType(vectorType),\n getRichTypeByFlowGraphType(matrixType),\n getRichTypeByFlowGraphType(vectorType),\n _transformVector,\n FlowGraphBlockNames.TransformVector,\n config\n );\n }\n}\n\nRegisterClass(FlowGraphBlockNames.TransformVector, FlowGraphTransformBlock);\n\n/**\n * Transform a vector3 by a matrix.\n */\nexport class FlowGraphTransformCoordinatesBlock extends FlowGraphBinaryOperationBlock<Vector3, Matrix, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector3, RichTypeMatrix, RichTypeVector3, (a, b) => Vector3.TransformCoordinates(a, b), FlowGraphBlockNames.TransformCoordinates, config);\n }\n}\n\nRegisterClass(FlowGraphBlockNames.TransformCoordinates, FlowGraphTransformCoordinatesBlock);\n"]}
1
+ 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type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\nimport { RichTypeVector3, FlowGraphTypes, RichTypeNumber, RichTypeAny, RichTypeVector2, RichTypeMatrix, getRichTypeByFlowGraphType } from \"core/FlowGraph/flowGraphRichTypes\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\nimport { FlowGraphBlockNames } from \"../../flowGraphBlockNames\";\nimport { FlowGraphBinaryOperationBlock } from \"../flowGraphBinaryOperationBlock\";\nimport { FlowGraphUnaryOperationBlock } from \"../flowGraphUnaryOperationBlock\";\nimport { Matrix, Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\nimport { FlowGraphTernaryOperationBlock } from \"../flowGraphTernaryOperationBlock\";\nimport type { FlowGraphMatrix2D, FlowGraphMatrix3D } from \"core/FlowGraph/CustomTypes\";\nimport type { FlowGraphMatrix, FlowGraphVector } from \"core/FlowGraph/utils\";\nimport { _getClassNameOf } from \"core/FlowGraph/utils\";\n\n/**\n * Vector length block.\n */\nexport class FlowGraphLengthBlock extends FlowGraphUnaryOperationBlock<FlowGraphVector, number> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeAny, RichTypeNumber, (a) => this._polymorphicLength(a), FlowGraphBlockNames.Length, config);\n }\n\n private _polymorphicLength(a: FlowGraphVector) {\n const aClassName = _getClassNameOf(a);\n switch (aClassName) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Quaternion:\n return (a as Vector3).length();\n default:\n throw new Error(`Cannot compute length of value ${a}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Length, FlowGraphLengthBlock);\n\n/**\n * Configuration for normalized vector\n */\nexport interface IFlowGraphNormalizeBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * If true, the block will return NaN if the input vector has a length of 0.\n * This is the expected behavior for glTF interactivity graphs.\n */\n nanOnZeroLength?: boolean;\n}\n\n/**\n * Vector normalize block.\n */\nexport class FlowGraphNormalizeBlock extends FlowGraphUnaryOperationBlock<FlowGraphVector, FlowGraphVector> {\n constructor(config?: IFlowGraphNormalizeBlockConfiguration) {\n super(RichTypeAny, RichTypeAny, (a) => this._polymorphicNormalize(a), FlowGraphBlockNames.Normalize, config);\n }\n\n private _polymorphicNormalize(a: FlowGraphVector) {\n const aClassName = _getClassNameOf(a);\n let normalized: FlowGraphVector;\n switch (aClassName) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Quaternion:\n normalized = a.normalizeToNew();\n if (this.config?.nanOnZeroLength) {\n const length = a.length();\n if (length === 0) {\n normalized.setAll(NaN);\n }\n }\n return normalized;\n default:\n throw new Error(`Cannot normalize value ${a}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Normalize, FlowGraphNormalizeBlock);\n\n/**\n * Dot product block.\n */\nexport class FlowGraphDotBlock extends FlowGraphBinaryOperationBlock<FlowGraphVector, FlowGraphVector, number> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeAny, RichTypeAny, RichTypeNumber, (a, b) => this._polymorphicDot(a, b), FlowGraphBlockNames.Dot, config);\n }\n\n private _polymorphicDot(a: FlowGraphVector, b: FlowGraphVector) {\n const className = _getClassNameOf(a);\n switch (className) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Quaternion:\n // casting is needed because dot requires both to be the same type\n return (a as Vector3).dot(b as Vector3);\n default:\n throw new Error(`Cannot get dot product of ${a} and ${b}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Dot, FlowGraphDotBlock);\n\n/**\n * Cross product block.\n */\nexport class FlowGraphCrossBlock extends FlowGraphBinaryOperationBlock<Vector3, Vector3, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector3, RichTypeVector3, RichTypeVector3, (a, b) => Vector3.Cross(a, b), FlowGraphBlockNames.Cross, config);\n }\n}\nRegisterClass(FlowGraphBlockNames.Cross, FlowGraphCrossBlock);\n\n/**\n * 2D rotation block.\n */\nexport class FlowGraphRotate2DBlock extends FlowGraphBinaryOperationBlock<Vector2, number, Vector2> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector2, RichTypeNumber, RichTypeVector2, (a, b) => Vector2.Transform(a, Matrix.RotationZ(b)), FlowGraphBlockNames.Rotate2D, config);\n }\n}\nRegisterClass(FlowGraphBlockNames.Rotate2D, FlowGraphRotate2DBlock);\n\n/**\n * 3D rotation block.\n */\nexport class FlowGraphRotate3DBlock extends FlowGraphTernaryOperationBlock<Vector3, Vector3, number, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(\n RichTypeVector3,\n RichTypeVector3,\n RichTypeNumber,\n RichTypeVector3,\n (a, b, c) => Vector3.TransformCoordinates(a, Matrix.RotationAxis(b, c)),\n FlowGraphBlockNames.Rotate3D,\n config\n );\n }\n}\nRegisterClass(FlowGraphBlockNames.Rotate3D, FlowGraphRotate3DBlock);\n\nfunction _transformVector(a: FlowGraphVector, b: FlowGraphMatrix): FlowGraphVector {\n const className = _getClassNameOf(a);\n switch (className) {\n case FlowGraphTypes.Vector2:\n return (b as FlowGraphMatrix2D).transformVector(a as Vector2);\n case FlowGraphTypes.Vector3:\n return (b as FlowGraphMatrix3D).transformVector(a as Vector3);\n case FlowGraphTypes.Vector4:\n a = a as Vector4;\n // transform the vector 4 with the matrix here. Vector4.TransformCoordinates transforms a 3D coordinate, not Vector4\n return new Vector4(\n a.x * b.m[0] + a.y * b.m[1] + a.z * b.m[2] + a.w * b.m[3],\n a.x * b.m[4] + a.y * b.m[5] + a.z * b.m[6] + a.w * b.m[7],\n a.x * b.m[8] + a.y * b.m[9] + a.z * b.m[10] + a.w * b.m[11],\n a.x * b.m[12] + a.y * b.m[13] + a.z * b.m[14] + a.w * b.m[15]\n );\n default:\n throw new Error(`Cannot transform value ${a}`);\n }\n}\n\n/**\n * Configuration for the transform block.\n */\nexport interface IFlowGraphTransformBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * The vector type\n */\n vectorType: FlowGraphTypes;\n}\n\n/**\n * Transform a vector3 by a matrix.\n */\nexport class FlowGraphTransformBlock extends FlowGraphBinaryOperationBlock<FlowGraphVector, FlowGraphMatrix, FlowGraphVector> {\n constructor(config?: IFlowGraphTransformBlockConfiguration) {\n const vectorType = config?.vectorType || FlowGraphTypes.Vector3;\n const matrixType =\n vectorType === FlowGraphTypes.Vector2 ? FlowGraphTypes.Matrix2D : vectorType === FlowGraphTypes.Vector3 ? FlowGraphTypes.Matrix3D : FlowGraphTypes.Matrix;\n super(\n getRichTypeByFlowGraphType(vectorType),\n getRichTypeByFlowGraphType(matrixType),\n getRichTypeByFlowGraphType(vectorType),\n _transformVector,\n FlowGraphBlockNames.TransformVector,\n config\n );\n }\n}\n\nRegisterClass(FlowGraphBlockNames.TransformVector, FlowGraphTransformBlock);\n\n/**\n * Transform a vector3 by a matrix.\n */\nexport class FlowGraphTransformCoordinatesBlock extends FlowGraphBinaryOperationBlock<Vector3, Matrix, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector3, RichTypeMatrix, RichTypeVector3, (a, b) => Vector3.TransformCoordinates(a, b), FlowGraphBlockNames.TransformCoordinates, config);\n }\n}\n\nRegisterClass(FlowGraphBlockNames.TransformCoordinates, FlowGraphTransformCoordinatesBlock);\n"]}
@@ -2,19 +2,32 @@ import type { FlowGraphContext } from "../../flowGraphContext";
2
2
  import type { FlowGraphDataConnection } from "../../flowGraphDataConnection";
3
3
  import { FlowGraphExecutionBlockWithOutSignal } from "../../flowGraphExecutionBlockWithOutSignal";
4
4
  import type { IFlowGraphBlockConfiguration } from "../../flowGraphBlock";
5
+ /**
6
+ * Configuration for the console log block.
7
+ */
8
+ export interface IFlowGraphConsoleLogBlockConfiguration extends IFlowGraphBlockConfiguration {
9
+ /**
10
+ * An optional message template to use for the log message.
11
+ * If provided, the template can hold placeholders for the message value.
12
+ * For example, if the template is "The message is: \{data\}", a new data input called "data" will be created.
13
+ * The value of the message input will be used to replace the placeholder in the template.
14
+ */
15
+ messageTemplate?: string;
16
+ }
5
17
  /**
6
18
  * Block that logs a message to the console.
7
19
  */
8
20
  export declare class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWithOutSignal {
9
21
  /**
10
22
  * Input connection: The message to log.
23
+ * Will be ignored if a message template is provided.
11
24
  */
12
25
  readonly message: FlowGraphDataConnection<any>;
13
26
  /**
14
27
  * Input connection: The log type.
15
28
  */
16
29
  readonly logType: FlowGraphDataConnection<"log" | "warn" | "error">;
17
- constructor(config?: IFlowGraphBlockConfiguration);
30
+ constructor(config?: IFlowGraphConsoleLogBlockConfiguration);
18
31
  /**
19
32
  * @internal
20
33
  */
@@ -23,4 +36,6 @@ export declare class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWit
23
36
  * @returns class name of the block.
24
37
  */
25
38
  getClassName(): string;
39
+ private _getMessageValue;
40
+ private _getTemplateMatches;
26
41
  }
@@ -10,13 +10,19 @@ export class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWithOutSign
10
10
  super(config);
11
11
  this.message = this.registerDataInput("message", RichTypeAny);
12
12
  this.logType = this.registerDataInput("logType", RichTypeAny, "log");
13
+ if (config?.messageTemplate) {
14
+ const matches = this._getTemplateMatches(config.messageTemplate);
15
+ for (const match of matches) {
16
+ this.registerDataInput(match, RichTypeAny);
17
+ }
18
+ }
13
19
  }
14
20
  /**
15
21
  * @internal
16
22
  */
17
23
  _execute(context) {
18
24
  const typeValue = this.logType.getValue(context);
19
- const messageValue = this.message.getValue(context);
25
+ const messageValue = this._getMessageValue(context);
20
26
  if (typeValue === "warn") {
21
27
  Logger.Warn(messageValue);
22
28
  }
@@ -35,6 +41,32 @@ export class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWithOutSign
35
41
  getClassName() {
36
42
  return "FlowGraphConsoleLogBlock" /* FlowGraphBlockNames.ConsoleLog */;
37
43
  }
44
+ _getMessageValue(context) {
45
+ if (this.config?.messageTemplate) {
46
+ let template = this.config.messageTemplate;
47
+ const matches = this._getTemplateMatches(template);
48
+ for (const match of matches) {
49
+ const value = this.getDataInput(match)?.getValue(context);
50
+ if (value !== undefined) {
51
+ // replace all
52
+ template = template.replace(new RegExp(`{${match}}`, "g"), value.toString());
53
+ }
54
+ }
55
+ return template;
56
+ }
57
+ else {
58
+ return this.message.getValue(context);
59
+ }
60
+ }
61
+ _getTemplateMatches(template) {
62
+ const regex = /\{([^}]+)\}/g;
63
+ const matches = [];
64
+ let match;
65
+ while ((match = regex.exec(template)) !== null) {
66
+ matches.push(match[1]);
67
+ }
68
+ return matches;
69
+ }
38
70
  }
39
71
  RegisterClass("FlowGraphConsoleLogBlock" /* FlowGraphBlockNames.ConsoleLog */, FlowGraphConsoleLogBlock);
40
72
  //# sourceMappingURL=flowGraphConsoleLogBlock.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"flowGraphConsoleLogBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oCAAoC,EAAE,MAAM,4CAA4C,CAAC;AAClG,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,gCAAyB;AAG1C;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,oCAAoC;IAW9E,YAAmB,MAAqC;QACpD,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QAC9D,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;IACzE,CAAC;IAED;;OAEG;IACI,QAAQ,CAAC,OAAyB;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACjD,MAAM,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACpD,IAAI,SAAS,KAAK,MAAM,EAAE,CAAC;YACvB,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9B,CAAC;aAAM,IAAI,SAAS,KAAK,OAAO,EAAE,CAAC;YAC/B,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC/B,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC7B,CAAC;QACD,iCAAiC;QACjC,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,uEAAsC;IAC1C,CAAC;CACJ;AAED,aAAa,kEAAiC,wBAAwB,CAAC,CAAC","sourcesContent":["import type { FlowGraphContext } from \"../../flowGraphContext\";\r\nimport type { FlowGraphDataConnection } from \"../../flowGraphDataConnection\";\r\nimport { FlowGraphExecutionBlockWithOutSignal } from \"../../flowGraphExecutionBlockWithOutSignal\";\r\nimport { RichTypeAny } from \"../../flowGraphRichTypes\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { IFlowGraphBlockConfiguration } from \"../../flowGraphBlock\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { FlowGraphBlockNames } from \"../flowGraphBlockNames\";\r\n\r\n/**\r\n * Block that logs a message to the console.\r\n */\r\nexport class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWithOutSignal {\r\n /**\r\n * Input connection: The message to log.\r\n */\r\n public readonly message: FlowGraphDataConnection<any>;\r\n\r\n /**\r\n * Input connection: The log type.\r\n */\r\n public readonly logType: FlowGraphDataConnection<\"log\" | \"warn\" | \"error\">;\r\n\r\n public constructor(config?: IFlowGraphBlockConfiguration) {\r\n super(config);\r\n this.message = this.registerDataInput(\"message\", RichTypeAny);\r\n this.logType = this.registerDataInput(\"logType\", RichTypeAny, \"log\");\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _execute(context: FlowGraphContext): void {\r\n const typeValue = this.logType.getValue(context);\r\n const messageValue = this.message.getValue(context);\r\n if (typeValue === \"warn\") {\r\n Logger.Warn(messageValue);\r\n } else if (typeValue === \"error\") {\r\n Logger.Error(messageValue);\r\n } else {\r\n Logger.Log(messageValue);\r\n }\r\n // activate the output flow block\r\n this.out._activateSignal(context);\r\n }\r\n\r\n /**\r\n * @returns class name of the block.\r\n */\r\n public override getClassName(): string {\r\n return FlowGraphBlockNames.ConsoleLog;\r\n }\r\n}\r\n\r\nRegisterClass(FlowGraphBlockNames.ConsoleLog, FlowGraphConsoleLogBlock);\r\n"]}
1
+ {"version":3,"file":"flowGraphConsoleLogBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oCAAoC,EAAE,MAAM,4CAA4C,CAAC;AAClG,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,gCAAyB;AAgB1C;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,oCAAoC;IAY9E,YAAmB,MAA+C;QAC9D,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QAC9D,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;QACrE,IAAI,MAAM,EAAE,eAAe,EAAE,CAAC;YAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;YACjE,KAAK,MAAM,KAAK,IAAI,OAAO,EAAE,CAAC;gBAC1B,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;YAC/C,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,QAAQ,CAAC,OAAyB;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACjD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;QACpD,IAAI,SAAS,KAAK,MAAM,EAAE,CAAC;YACvB,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9B,CAAC;aAAM,IAAI,SAAS,KAAK,OAAO,EAAE,CAAC;YAC/B,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC/B,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC7B,CAAC;QACD,iCAAiC;QACjC,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,uEAAsC;IAC1C,CAAC;IAEO,gBAAgB,CAAC,OAAyB;QAC9C,IAAI,IAAI,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC;YAC/B,IAAI,QAAQ,GAAW,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;YACnD,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC;YACnD,KAAK,MAAM,KAAK,IAAI,OAAO,EAAE,CAAC;gBAC1B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC;gBAC1D,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACtB,cAAc;oBACd,QAAQ,GAAG,QAAQ,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,KAAK,GAAG,EAAE,GAAG,CAAC,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC;gBACjF,CAAC;YACL,CAAC;YACD,OAAO,QAAQ,CAAC;QACpB,CAAC;aAAM,CAAC;YACJ,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAC1C,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,QAAgB;QACxC,MAAM,KAAK,GAAG,cAAc,CAAC;QAC7B,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,IAAI,KAAK,CAAC;QACV,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;YAC7C,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAED,aAAa,kEAAiC,wBAAwB,CAAC,CAAC","sourcesContent":["import type { FlowGraphContext } from \"../../flowGraphContext\";\r\nimport type { FlowGraphDataConnection } from \"../../flowGraphDataConnection\";\r\nimport { FlowGraphExecutionBlockWithOutSignal } from \"../../flowGraphExecutionBlockWithOutSignal\";\r\nimport { RichTypeAny } from \"../../flowGraphRichTypes\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { IFlowGraphBlockConfiguration } from \"../../flowGraphBlock\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { FlowGraphBlockNames } from \"../flowGraphBlockNames\";\r\n\r\n/**\r\n * Configuration for the console log block.\r\n */\r\nexport interface IFlowGraphConsoleLogBlockConfiguration extends IFlowGraphBlockConfiguration {\r\n /**\r\n * An optional message template to use for the log message.\r\n * If provided, the template can hold placeholders for the message value.\r\n * For example, if the template is \"The message is: \\{data\\}\", a new data input called \"data\" will be created.\r\n * The value of the message input will be used to replace the placeholder in the template.\r\n */\r\n messageTemplate?: string;\r\n}\r\n\r\n/**\r\n * Block that logs a message to the console.\r\n */\r\nexport class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWithOutSignal {\r\n /**\r\n * Input connection: The message to log.\r\n * Will be ignored if a message template is provided.\r\n */\r\n public readonly message: FlowGraphDataConnection<any>;\r\n\r\n /**\r\n * Input connection: The log type.\r\n */\r\n public readonly logType: FlowGraphDataConnection<\"log\" | \"warn\" | \"error\">;\r\n\r\n public constructor(config?: IFlowGraphConsoleLogBlockConfiguration) {\r\n super(config);\r\n this.message = this.registerDataInput(\"message\", RichTypeAny);\r\n this.logType = this.registerDataInput(\"logType\", RichTypeAny, \"log\");\r\n if (config?.messageTemplate) {\r\n const matches = this._getTemplateMatches(config.messageTemplate);\r\n for (const match of matches) {\r\n this.registerDataInput(match, RichTypeAny);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _execute(context: FlowGraphContext): void {\r\n const typeValue = this.logType.getValue(context);\r\n const messageValue = this._getMessageValue(context);\r\n if (typeValue === \"warn\") {\r\n Logger.Warn(messageValue);\r\n } else if (typeValue === \"error\") {\r\n Logger.Error(messageValue);\r\n } else {\r\n Logger.Log(messageValue);\r\n }\r\n // activate the output flow block\r\n this.out._activateSignal(context);\r\n }\r\n\r\n /**\r\n * @returns class name of the block.\r\n */\r\n public override getClassName(): string {\r\n return FlowGraphBlockNames.ConsoleLog;\r\n }\r\n\r\n private _getMessageValue(context: FlowGraphContext): string {\r\n if (this.config?.messageTemplate) {\r\n let template: string = this.config.messageTemplate;\r\n const matches = this._getTemplateMatches(template);\r\n for (const match of matches) {\r\n const value = this.getDataInput(match)?.getValue(context);\r\n if (value !== undefined) {\r\n // replace all\r\n template = template.replace(new RegExp(`{${match}}`, \"g\"), value.toString());\r\n }\r\n }\r\n return template;\r\n } else {\r\n return this.message.getValue(context);\r\n }\r\n }\r\n\r\n private _getTemplateMatches(template: string): string[] {\r\n const regex = /\\{([^}]+)\\}/g;\r\n const matches: string[] = [];\r\n let match;\r\n while ((match = regex.exec(template)) !== null) {\r\n matches.push(match[1]);\r\n }\r\n return matches;\r\n }\r\n}\r\n\r\nRegisterClass(FlowGraphBlockNames.ConsoleLog, FlowGraphConsoleLogBlock);\r\n"]}
@@ -30,13 +30,13 @@ export class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {
30
30
  constructor(name, frameGraph, scene, ldrMerge = false, layerTextureRatio = 0.5, layerTextureFixedSize, layerTextureType = 0) {
31
31
  super(name, frameGraph, scene);
32
32
  this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType];
33
- this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.Texture);
34
- this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
33
+ this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
34
+ this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
35
35
  this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, true, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
36
36
  this._addDependenciesInput();
37
37
  this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
38
- this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
39
- this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
38
+ this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
39
+ this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
40
40
  this.output._typeConnectionSource = this.target;
41
41
  this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, {
42
42
  ldrMerge,
@@ -1 +1 @@
1
- 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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n NodeRenderGraphConnectionPoint,\r\n FrameGraphObjectRendererTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGlowLayerTask } from \"core/FrameGraph/Tasks/Layers/glowLayerTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that implements the glow layer\r\n */\r\nexport class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGlowLayerTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGlowLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param ldrMerge Forces the merge step to be done in ldr (clamp values &gt; 1). Default: false\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n ldrMerge = false,\r\n layerTextureRatio = 0.5,\r\n layerTextureFixedSize?: number,\r\n layerTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n true,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, {\r\n ldrMerge,\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(ldrMerge: boolean, layerTextureRatio: number, layerTextureFixedSize: number, layerTextureType: number) {\r\n const blurKernelSize = this.blurKernelSize;\r\n const intensity = this.intensity;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, {\r\n ldrMerge,\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.blurKernelSize = blurKernelSize;\r\n this.intensity = intensity;\r\n\r\n this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n }\r\n\r\n /** Forces the merge step to be done in ldr (clamp values &gt; 1). Default: false */\r\n @editableInPropertyPage(\"LDR merge\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get ldrMerge() {\r\n return this._frameGraphTask.layer.ldrMerge;\r\n }\r\n\r\n public set ldrMerge(value: boolean) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureRatio, options.mainTextureFixedSize, options.mainTextureType);\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.ldrMerge, value, options.mainTextureFixedSize, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.ldrMerge, options.mainTextureRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.ldrMerge, options.mainTextureRatio, options.mainTextureFixedSize, value);\r\n }\r\n\r\n /** How big is the kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur kernel size\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 256 })\r\n public get blurKernelSize() {\r\n return this._frameGraphTask.layer.blurKernelSize;\r\n }\r\n\r\n public set blurKernelSize(value: number) {\r\n this._frameGraphTask.layer.blurKernelSize = value;\r\n }\r\n\r\n /** The intensity of the glow */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 5 })\r\n public get intensity() {\r\n return this._frameGraphTask.layer.intensity;\r\n }\r\n\r\n public set intensity(value: number) {\r\n this._frameGraphTask.layer.intensity = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGlowLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer texture input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.blurKernelSize = ${this.blurKernelSize};`);\r\n codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.blurKernelSize = this.blurKernelSize;\r\n serializationObject.intensity = this.intensity;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.blurKernelSize = serializationObject.blurKernelSize;\r\n this.intensity = serializationObject.intensity;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGlowLayerBlock\", NodeRenderGraphGlowLayerBlock);\r\n"]}
1
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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n NodeRenderGraphConnectionPoint,\r\n FrameGraphObjectRendererTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGlowLayerTask } from \"core/FrameGraph/Tasks/Layers/glowLayerTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that implements the glow layer\r\n */\r\nexport class NodeRenderGraphGlowLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGlowLayerTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGlowLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param ldrMerge Forces the merge step to be done in ldr (clamp values &gt; 1). Default: false\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n ldrMerge = false,\r\n layerTextureRatio = 0.5,\r\n layerTextureFixedSize?: number,\r\n layerTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n true,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, {\r\n ldrMerge,\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(ldrMerge: boolean, layerTextureRatio: number, layerTextureFixedSize: number, layerTextureType: number) {\r\n const blurKernelSize = this.blurKernelSize;\r\n const intensity = this.intensity;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphGlowLayerTask(this.name, this._frameGraph, this._scene, {\r\n ldrMerge,\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.blurKernelSize = blurKernelSize;\r\n this.intensity = intensity;\r\n\r\n this._additionalConstructionParameters = [ldrMerge, layerTextureRatio, layerTextureFixedSize, layerTextureType];\r\n }\r\n\r\n /** Forces the merge step to be done in ldr (clamp values &gt; 1). Default: false */\r\n @editableInPropertyPage(\"LDR merge\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get ldrMerge() {\r\n return this._frameGraphTask.layer.ldrMerge;\r\n }\r\n\r\n public set ldrMerge(value: boolean) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureRatio, options.mainTextureFixedSize, options.mainTextureType);\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.ldrMerge, value, options.mainTextureFixedSize, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.ldrMerge, options.mainTextureRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.ldrMerge, options.mainTextureRatio, options.mainTextureFixedSize, value);\r\n }\r\n\r\n /** How big is the kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur kernel size\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 256 })\r\n public get blurKernelSize() {\r\n return this._frameGraphTask.layer.blurKernelSize;\r\n }\r\n\r\n public set blurKernelSize(value: number) {\r\n this._frameGraphTask.layer.blurKernelSize = value;\r\n }\r\n\r\n /** The intensity of the glow */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 5 })\r\n public get intensity() {\r\n return this._frameGraphTask.layer.intensity;\r\n }\r\n\r\n public set intensity(value: number) {\r\n this._frameGraphTask.layer.intensity = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGlowLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer texture input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.blurKernelSize = ${this.blurKernelSize};`);\r\n codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.blurKernelSize = this.blurKernelSize;\r\n serializationObject.intensity = this.intensity;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.blurKernelSize = serializationObject.blurKernelSize;\r\n this.intensity = serializationObject.intensity;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGlowLayerBlock\", NodeRenderGraphGlowLayerBlock);\r\n"]}
@@ -31,13 +31,13 @@ export class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {
31
31
  constructor(name, frameGraph, scene, layerTextureRatio = 0.5, layerTextureFixedSize, blurTextureSizeRatio = 0.5, isStroke = false, layerTextureType = 0) {
32
32
  super(name, frameGraph, scene);
33
33
  this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];
34
- this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.Texture);
35
- this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
34
+ this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
35
+ this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
36
36
  this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, true, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
37
37
  this._addDependenciesInput();
38
38
  this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
39
- this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
40
- this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
39
+ this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
40
+ this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
41
41
  this.output._typeConnectionSource = this.target;
42
42
  this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {
43
43
  mainTextureRatio: layerTextureRatio,
@@ -1 +1 @@
1
- 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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n NodeRenderGraphConnectionPoint,\r\n FrameGraphObjectRendererTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphHighlightLayerTask } from \"core/FrameGraph/Tasks/Layers/highlightLayerTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that implements the highlight layer\r\n */\r\nexport class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphHighlightLayerTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphHighlightLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param blurTextureSizeRatio defines the factor to apply to the layer texture size to create the blur textures (default: 0.5)\r\n * @param isStroke should we display highlight as a solid stroke? (default: false)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n layerTextureRatio = 0.5,\r\n layerTextureFixedSize?: number,\r\n blurTextureSizeRatio = 0.5,\r\n isStroke = false,\r\n layerTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n true,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(layerTextureRatio: number, layerTextureFixedSize: number, blurTextureSizeRatio: number, isStroke: boolean, layerTextureType: number) {\r\n const blurHorizontalSize = this.blurHorizontalSize;\r\n const blurVerticalSize = this.blurVerticalSize;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.blurHorizontalSize = blurHorizontalSize;\r\n this.blurVerticalSize = blurVerticalSize;\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, value, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the factor to apply to the layer texture size to create the blur textures */\r\n @editableInPropertyPage(\"Blur texture size ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get blurTextureSizeRatio() {\r\n return this._frameGraphTask.layer._options.blurTextureSizeRatio;\r\n }\r\n\r\n public set blurTextureSizeRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Should we display highlight as a solid stroke? */\r\n @editableInPropertyPage(\"Is stroke\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isStroke() {\r\n return this._frameGraphTask.layer._options.isStroke;\r\n }\r\n\r\n public set isStroke(value: boolean) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, value);\r\n }\r\n\r\n /** How big is the horizontal kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur horizontal size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurHorizontalSize() {\r\n return this._frameGraphTask.layer.blurHorizontalSize;\r\n }\r\n\r\n public set blurHorizontalSize(value: number) {\r\n this._frameGraphTask.layer.blurHorizontalSize = value;\r\n }\r\n\r\n /** How big is the vertical kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur vertical size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurVerticalSize() {\r\n return this._frameGraphTask.layer.blurVerticalSize;\r\n }\r\n\r\n public set blurVerticalSize(value: number) {\r\n this._frameGraphTask.layer.blurVerticalSize = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphHighlightLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.blurHorizontalSize = ${this.blurHorizontalSize};`);\r\n codes.push(`${this._codeVariableName}.blurVerticalSize = ${this.blurVerticalSize};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.blurHorizontalSize = this.blurHorizontalSize;\r\n serializationObject.blurVerticalSize = this.blurVerticalSize;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.blurHorizontalSize = serializationObject.blurHorizontalSize;\r\n this.blurVerticalSize = serializationObject.blurVerticalSize;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphHighlightLayerBlock\", NodeRenderGraphHighlightLayerBlock);\r\n"]}
1
+ 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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n NodeRenderGraphConnectionPoint,\r\n FrameGraphObjectRendererTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphHighlightLayerTask } from \"core/FrameGraph/Tasks/Layers/highlightLayerTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that implements the highlight layer\r\n */\r\nexport class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphHighlightLayerTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphHighlightLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param blurTextureSizeRatio defines the factor to apply to the layer texture size to create the blur textures (default: 0.5)\r\n * @param isStroke should we display highlight as a solid stroke? (default: false)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n layerTextureRatio = 0.5,\r\n layerTextureFixedSize?: number,\r\n blurTextureSizeRatio = 0.5,\r\n isStroke = false,\r\n layerTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n true,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(layerTextureRatio: number, layerTextureFixedSize: number, blurTextureSizeRatio: number, isStroke: boolean, layerTextureType: number) {\r\n const blurHorizontalSize = this.blurHorizontalSize;\r\n const blurVerticalSize = this.blurVerticalSize;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.blurHorizontalSize = blurHorizontalSize;\r\n this.blurVerticalSize = blurVerticalSize;\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, value, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the factor to apply to the layer texture size to create the blur textures */\r\n @editableInPropertyPage(\"Blur texture size ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get blurTextureSizeRatio() {\r\n return this._frameGraphTask.layer._options.blurTextureSizeRatio;\r\n }\r\n\r\n public set blurTextureSizeRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Should we display highlight as a solid stroke? */\r\n @editableInPropertyPage(\"Is stroke\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isStroke() {\r\n return this._frameGraphTask.layer._options.isStroke;\r\n }\r\n\r\n public set isStroke(value: boolean) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, value);\r\n }\r\n\r\n /** How big is the horizontal kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur horizontal size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurHorizontalSize() {\r\n return this._frameGraphTask.layer.blurHorizontalSize;\r\n }\r\n\r\n public set blurHorizontalSize(value: number) {\r\n this._frameGraphTask.layer.blurHorizontalSize = value;\r\n }\r\n\r\n /** How big is the vertical kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur vertical size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurVerticalSize() {\r\n return this._frameGraphTask.layer.blurVerticalSize;\r\n }\r\n\r\n public set blurVerticalSize(value: number) {\r\n this._frameGraphTask.layer.blurVerticalSize = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphHighlightLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.blurHorizontalSize = ${this.blurHorizontalSize};`);\r\n codes.push(`${this._codeVariableName}.blurVerticalSize = ${this.blurVerticalSize};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.blurHorizontalSize = this.blurHorizontalSize;\r\n serializationObject.blurVerticalSize = this.blurVerticalSize;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.blurHorizontalSize = serializationObject.blurHorizontalSize;\r\n this.blurVerticalSize = serializationObject.blurVerticalSize;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphHighlightLayerBlock\", NodeRenderGraphHighlightLayerBlock);\r\n"]}
@@ -21,8 +21,8 @@ export class NodeRenderGraphAnaglyphPostProcessBlock extends NodeRenderGraphBase
21
21
  */
22
22
  constructor(name, frameGraph, scene) {
23
23
  super(name, frameGraph, scene);
24
- this.registerInput("leftTexture", NodeRenderGraphBlockConnectionPointTypes.Texture);
25
- this.leftTexture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
24
+ this.registerInput("leftTexture", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
25
+ this.leftTexture.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
26
26
  this._finalizeInputOutputRegistering();
27
27
  this._frameGraphTask = new FrameGraphAnaglyphTask(this.name, frameGraph, new ThinAnaglyphPostProcess(name, scene.getEngine()));
28
28
  }
@@ -1 +1 @@
1
- {"version":3,"file":"anaglyphPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAAE,qDAAyD;AAC1F,OAAO,EAAE,uBAAuB,EAAE,6DAAmD;AACrF,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,uCAAwC,SAAQ,mCAAmC;IAG5F;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QAEpF,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAEnH,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,sBAAsB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,uBAAuB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACnI,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,yCAAyC,CAAC;IACrD,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,KAAgC,CAAC;IACzG,CAAC;CACJ;AAED,aAAa,CAAC,iDAAiD,EAAE,uCAAuC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphAnaglyphTask } from \"core/FrameGraph/Tasks/PostProcesses/anaglyphTask\";\r\nimport { ThinAnaglyphPostProcess } from \"core/PostProcesses/thinAnaglyphPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the anaglyph post process\r\n */\r\nexport class NodeRenderGraphAnaglyphPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphAnaglyphTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderAnaglyphPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"leftTexture\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n\r\n this.leftTexture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphAnaglyphTask(this.name, frameGraph, new ThinAnaglyphPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphAnaglyphPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left texture input component\r\n */\r\n public get leftTexture(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.leftTexture = this.leftTexture.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphAnaglyphPostProcessBlock\", NodeRenderGraphAnaglyphPostProcessBlock);\r\n"]}
1
+ {"version":3,"file":"anaglyphPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAAE,qDAAyD;AAC1F,OAAO,EAAE,uBAAuB,EAAE,6DAAmD;AACrF,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,uCAAwC,SAAQ,mCAAmC;IAG5F;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAEvF,IAAI,CAAC,WAAW,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAE9H,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,sBAAsB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,uBAAuB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACnI,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,yCAAyC,CAAC;IACrD,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,KAAgC,CAAC;IACzG,CAAC;CACJ;AAED,aAAa,CAAC,iDAAiD,EAAE,uCAAuC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphAnaglyphTask } from \"core/FrameGraph/Tasks/PostProcesses/anaglyphTask\";\r\nimport { ThinAnaglyphPostProcess } from \"core/PostProcesses/thinAnaglyphPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the anaglyph post process\r\n */\r\nexport class NodeRenderGraphAnaglyphPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphAnaglyphTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderAnaglyphPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"leftTexture\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.leftTexture.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphAnaglyphTask(this.name, frameGraph, new ThinAnaglyphPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphAnaglyphPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left texture input component\r\n */\r\n public get leftTexture(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.leftTexture = this.leftTexture.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphAnaglyphPostProcessBlock\", NodeRenderGraphAnaglyphPostProcessBlock);\r\n"]}
@@ -14,10 +14,10 @@ export class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {
14
14
  */
15
15
  constructor(name, frameGraph, scene) {
16
16
  super(name, frameGraph, scene);
17
- this.registerInput("source", NodeRenderGraphBlockConnectionPointTypes.Texture);
18
- this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
19
- this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
20
- this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
17
+ this.registerInput("source", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
18
+ this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
19
+ this.source.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
20
+ this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
21
21
  }
22
22
  _finalizeInputOutputRegistering() {
23
23
  this._addDependenciesInput();
@@ -1 +1 @@
1
- {"version":3,"file":"basePostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAStG;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAC9G,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;IACrG,CAAC;IAES,+BAA+B;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,GAAG,EAAE;YACrC,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QAC/D,CAAC,CAAC;IACN,CAAC;IAED,2DAA2D;IAE3D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;IACnD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;IACtG,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;IACrE,CAAC;CACJ;AA9DG;IADC,sBAAsB,CAAC,sBAAsB,+CAAuC,YAAY,CAAC;6EAGjG","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, FrameGraphTask } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\ninterface IPostProcessLike {\r\n sourceSamplingMode: number;\r\n sourceTexture: FrameGraphTextureHandle;\r\n targetTexture?: FrameGraphTextureHandle;\r\n outputTexture: FrameGraphTextureHandle;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: IPostProcessLike & FrameGraphTask;\r\n\r\n /**\r\n * Create a new NodeRenderGraphBasePostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n\r\n this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = () => {\r\n return this.target.isConnected ? this.target : this.source;\r\n };\r\n }\r\n\r\n /** Sampling mode used to sample from the source texture */\r\n @editableInPropertyPage(\"Source sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get sourceSamplingMode() {\r\n return this._frameGraphTask.sourceSamplingMode;\r\n }\r\n\r\n public set sourceSamplingMode(value: number) {\r\n this._frameGraphTask.sourceSamplingMode = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBasePostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sourceSamplingMode = this.sourceSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sourceSamplingMode = serializationObject.sourceSamplingMode;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"basePostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAStG;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAExF,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QACzH,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;IAChH,CAAC;IAES,+BAA+B;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,GAAG,EAAE;YACrC,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QAC/D,CAAC,CAAC;IACN,CAAC;IAED,2DAA2D;IAE3D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;IACnD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;IACtG,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;IACrE,CAAC;CACJ;AA9DG;IADC,sBAAsB,CAAC,sBAAsB,+CAAuC,YAAY,CAAC;6EAGjG","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, FrameGraphTask } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\ninterface IPostProcessLike {\r\n sourceSamplingMode: number;\r\n sourceTexture: FrameGraphTextureHandle;\r\n targetTexture?: FrameGraphTextureHandle;\r\n outputTexture: FrameGraphTextureHandle;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: IPostProcessLike & FrameGraphTask;\r\n\r\n /**\r\n * Create a new NodeRenderGraphBasePostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.source.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = () => {\r\n return this.target.isConnected ? this.target : this.source;\r\n };\r\n }\r\n\r\n /** Sampling mode used to sample from the source texture */\r\n @editableInPropertyPage(\"Source sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get sourceSamplingMode() {\r\n return this._frameGraphTask.sourceSamplingMode;\r\n }\r\n\r\n public set sourceSamplingMode(value: number) {\r\n this._frameGraphTask.sourceSamplingMode = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBasePostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sourceSamplingMode = this.sourceSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sourceSamplingMode = serializationObject.sourceSamplingMode;\r\n }\r\n}\r\n"]}
@@ -26,13 +26,13 @@ export class NodeRenderGraphSSRPostProcessBlock extends NodeRenderGraphBasePostP
26
26
  super(name, frameGraph, scene);
27
27
  this._additionalConstructionParameters = [textureType];
28
28
  this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
29
- this.registerInput("geomDepth", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);
30
- this.registerInput("geomNormal", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);
29
+ this.registerInput("geomDepth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
30
+ this.registerInput("geomNormal", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
31
31
  this.registerInput("geomReflectivity", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);
32
- this.registerInput("geomBackDepth", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth, true);
33
- this.geomNormal.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal);
34
- this.geomDepth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);
35
- this.geomBackDepth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);
32
+ this.registerInput("geomBackDepth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
33
+ this.geomNormal.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);
34
+ this.geomDepth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);
35
+ this.geomBackDepth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);
36
36
  this._finalizeInputOutputRegistering();
37
37
  this._frameGraphTask = new FrameGraphSSRRenderingPipelineTask(this.name, frameGraph, textureType);
38
38
  }
@@ -314,12 +314,22 @@ export class NodeRenderGraphSSRPostProcessBlock extends NodeRenderGraphBasePostP
314
314
  if (!this._frameGraphTask.backDepthTexture) {
315
315
  throw new Error(`SSR post process "${this.name}": Automatic thickness computation requires a back depth texture to be connected!`);
316
316
  }
317
- const ownerBlock = this.geomBackDepth.connectedPoint.ownerBlock;
318
- if (ownerBlock.getClassName() === "NodeRenderGraphGeometryRendererBlock") {
319
- const geometryRendererBlock = ownerBlock;
320
- if (!geometryRendererBlock.reverseCulling) {
317
+ const geomBackDepthOwnerBlock = this.geomBackDepth.connectedPoint.ownerBlock;
318
+ if (geomBackDepthOwnerBlock.getClassName() === "NodeRenderGraphGeometryRendererBlock") {
319
+ const geometryBackFaceRendererBlock = geomBackDepthOwnerBlock;
320
+ if (!geometryBackFaceRendererBlock.reverseCulling) {
321
321
  throw new Error(`SSR post process "${this.name}": Automatic thickness computation requires the geometry renderer block for the back depth texture to have reverse culling enabled!`);
322
322
  }
323
+ if (this._frameGraphTask.depthTexture) {
324
+ const geomDepthOwnerBlock = this.geomDepth.connectedPoint.ownerBlock;
325
+ if (geomDepthOwnerBlock.getClassName() === "NodeRenderGraphGeometryRendererBlock") {
326
+ const geomDepthConnectionPointType = this.geomDepth.connectedPoint.type;
327
+ const geomBackDepthConnectionPointType = this.geomBackDepth.connectedPoint.type;
328
+ if (geomDepthConnectionPointType !== geomBackDepthConnectionPointType) {
329
+ throw new Error(`SSR post process "${this.name}": Automatic thickness computation requires that geomDepth and geomBackDepth have the same type (view or screen space depth)!`);
330
+ }
331
+ }
332
+ }
323
333
  }
324
334
  }
325
335
  if (this.geomNormal.connectedPoint) {
@@ -473,19 +483,19 @@ __decorate([
473
483
  editableInPropertyPage("Blur downsample", 2 /* PropertyTypeForEdition.Int */, "Blur", { min: 0, max: 5 })
474
484
  ], NodeRenderGraphSSRPostProcessBlock.prototype, "blurDownsample", null);
475
485
  __decorate([
476
- editableInPropertyPage("Screen borders", 0 /* PropertyTypeForEdition.Boolean */, "ATTENUATIONS")
486
+ editableInPropertyPage("Screen borders", 0 /* PropertyTypeForEdition.Boolean */, "Attenuations")
477
487
  ], NodeRenderGraphSSRPostProcessBlock.prototype, "attenuateScreenBorders", null);
478
488
  __decorate([
479
- editableInPropertyPage("Distance", 0 /* PropertyTypeForEdition.Boolean */, "ATTENUATIONS")
489
+ editableInPropertyPage("Distance", 0 /* PropertyTypeForEdition.Boolean */, "Attenuations")
480
490
  ], NodeRenderGraphSSRPostProcessBlock.prototype, "attenuateIntersectionDistance", null);
481
491
  __decorate([
482
- editableInPropertyPage("Step iterations", 0 /* PropertyTypeForEdition.Boolean */, "ATTENUATIONS")
492
+ editableInPropertyPage("Step iterations", 0 /* PropertyTypeForEdition.Boolean */, "Attenuations")
483
493
  ], NodeRenderGraphSSRPostProcessBlock.prototype, "attenuateIntersectionIterations", null);
484
494
  __decorate([
485
- editableInPropertyPage("Facing camera", 0 /* PropertyTypeForEdition.Boolean */, "ATTENUATIONS")
495
+ editableInPropertyPage("Facing camera", 0 /* PropertyTypeForEdition.Boolean */, "Attenuations")
486
496
  ], NodeRenderGraphSSRPostProcessBlock.prototype, "attenuateFacingCamera", null);
487
497
  __decorate([
488
- editableInPropertyPage("Backface reflections", 0 /* PropertyTypeForEdition.Boolean */, "ATTENUATIONS")
498
+ editableInPropertyPage("Backface reflections", 0 /* PropertyTypeForEdition.Boolean */, "Attenuations")
489
499
  ], NodeRenderGraphSSRPostProcessBlock.prototype, "attenuateBackfaceReflection", null);
490
500
  __decorate([
491
501
  editableInPropertyPage("Input is in gamma space", 0 /* PropertyTypeForEdition.Boolean */, "Color space")