@babylonjs/core 7.53.0 → 7.53.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMatrixMathBlocks.js +7 -2
- package/FlowGraph/Blocks/Data/Math/flowGraphMatrixMathBlocks.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -0
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +18 -17
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.d.ts +10 -1
- package/FlowGraph/flowGraphDataConnection.js +23 -13
- package/FlowGraph/flowGraphDataConnection.js.map +1 -1
- package/FlowGraph/flowGraphRichTypes.d.ts +5 -0
- package/FlowGraph/flowGraphRichTypes.js +12 -0
- package/FlowGraph/flowGraphRichTypes.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +6 -6
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +6 -6
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.d.ts +30 -0
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +48 -0
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +3 -3
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +6 -6
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.d.ts +38 -0
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js +88 -0
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +6 -6
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +7 -7
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +6 -6
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +7 -7
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +2 -0
- package/FrameGraph/Node/Blocks/index.js +2 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +2 -2
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +3 -3
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +12 -12
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/anaglyphTask.d.ts +21 -0
- package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js +27 -0
- package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +5 -5
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.d.ts +17 -0
- package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js +23 -0
- package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +5 -5
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +8 -8
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +3 -3
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +9 -9
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +7 -7
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +3 -3
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +3 -3
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +3 -3
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +8 -8
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +3 -3
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +3 -3
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.d.ts +2 -2
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +5 -5
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
- package/FrameGraph/index.d.ts +2 -0
- package/FrameGraph/index.js +2 -0
- package/FrameGraph/index.js.map +1 -1
- package/Materials/materialDefines.js +1 -1
- package/Materials/materialDefines.js.map +1 -1
- package/Meshes/Builders/shapeBuilder.d.ts +6 -2
- package/Meshes/Builders/shapeBuilder.js.map +1 -1
- package/PostProcesses/anaglyphPostProcess.d.ts +0 -1
- package/PostProcesses/anaglyphPostProcess.js +14 -11
- package/PostProcesses/anaglyphPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.d.ts +15 -8
- package/PostProcesses/chromaticAberrationPostProcess.js +72 -42
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/index.d.ts +2 -0
- package/PostProcesses/index.js +2 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.d.ts +23 -0
- package/PostProcesses/thinAnaglyphPostProcess.js +42 -0
- package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -0
- package/PostProcesses/thinChromaticAberrationPostProcess.d.ts +45 -0
- package/PostProcesses/thinChromaticAberrationPostProcess.js +69 -0
- package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -0
- package/package.json +1 -1
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@@ -98,24 +98,24 @@ export class FrameGraphBloomTask extends FrameGraphTask {
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const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);
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this._downscale.sourceTexture = this.sourceTexture;
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this._downscale.sourceSamplingMode = 2;
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this._downscale.
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this._downscale.targetTexture = downscaleTextureHandle;
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this._downscale.record(true);
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const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);
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this._blurX.sourceTexture = downscaleTextureHandle;
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this._blurX.sourceSamplingMode = 2;
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this._blurX.
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this._blurX.targetTexture = blurXTextureHandle;
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this._blurX.record(true);
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const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);
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this._blurY.sourceTexture = blurXTextureHandle;
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this._blurY.sourceSamplingMode = 2;
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this._blurY.
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this._blurY.targetTexture = blurYTextureHandle;
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this._blurY.record(true);
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const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);
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this._merge.sourceTexture = this.sourceTexture;
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this._merge.sourceSamplingMode = this.sourceSamplingMode;
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this._merge.blurTexture = blurYTextureHandle;
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this._merge.
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this._merge.targetTexture = this.outputTexture;
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this._merge.record(true);
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const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true);
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passDisabled.addDependencies(this.sourceTexture);
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@@ -1 +1 @@
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1
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-
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, frameGraph.engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._downscale.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale),\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.destinationTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.destinationTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.destinationTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The target texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, frameGraph.engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._downscale.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale),\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.targetTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.targetTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.targetTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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import type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from "../../../index.js";
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import { ThinChromaticAberrationPostProcess } from "../../../PostProcesses/thinChromaticAberrationPostProcess.js";
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import { FrameGraphPostProcessTask } from "./postProcessTask";
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/**
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* Task which applies a chromatic aberration post process.
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*/
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export declare class FrameGraphChromaticAberrationTask extends FrameGraphPostProcessTask {
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readonly postProcess: ThinChromaticAberrationPostProcess;
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/**
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* Constructs a new chromatic aberration task.
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* @param frameGraph The frame graph this task is associated with.
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* @param thinPostProcess The thin post process to use for the chromatic aberration effect. If not provided, a new one will be created.
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constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinChromaticAberrationPostProcess);
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record(skipCreationOfDisabledPasses?: boolean, additionalExecute?: (context: FrameGraphRenderContext) => void, additionalBindings?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass;
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}
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import { ThinChromaticAberrationPostProcess } from "../../../PostProcesses/thinChromaticAberrationPostProcess.js";
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import { FrameGraphPostProcessTask } from "./postProcessTask.js";
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/**
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* Task which applies a chromatic aberration post process.
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*/
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export class FrameGraphChromaticAberrationTask extends FrameGraphPostProcessTask {
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/**
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* Constructs a new chromatic aberration task.
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constructor(name, frameGraph, thinPostProcess) {
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super(name, frameGraph, thinPostProcess || new ThinChromaticAberrationPostProcess(name, frameGraph.engine));
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}
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record(skipCreationOfDisabledPasses = false, additionalExecute, additionalBindings) {
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const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);
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//# sourceMappingURL=chromaticAberrationTask.js.map
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{"version":3,"file":"chromaticAberrationTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kCAAkC,EAAE,qEAA8D;AAC3G,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,iCAAkC,SAAQ,yBAAyB;IAG5E;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAoD;QAClG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,kCAAkC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IAChH,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACjD,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QAEnD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinChromaticAberrationPostProcess } from \"core/PostProcesses/thinChromaticAberrationPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a chromatic aberration post process.\r\n */\r\nexport class FrameGraphChromaticAberrationTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinChromaticAberrationPostProcess;\r\n\r\n /**\r\n * Constructs a new chromatic aberration task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the chromatic aberration effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinChromaticAberrationPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinChromaticAberrationPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.screenWidth = this._sourceWidth;\r\n this.postProcess.screenHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
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@@ -28,9 +28,9 @@ export declare class FrameGraphDepthOfFieldTask extends FrameGraphTask {
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camera: Camera;
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* The
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targetTexture?: FrameGraphTextureHandle;
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@@ -108,7 +108,7 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
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this._circleOfConfusion.depthTexture = this.depthTexture;
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this._circleOfConfusion.
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this._circleOfConfusion.targetTexture = circleOfConfusionTextureHandle;
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this._circleOfConfusion.record(true);
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@@ -121,23 +121,23 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
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this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;
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this._blurY[i].
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this._blurY[i].targetTexture = blurYTextureHandle;
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this._blurY[i].record(true);
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const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);
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this._blurX[i].
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this._blurX[i].targetTexture = blurXTextureHandle;
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this._blurX[i].record(true);
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blurSteps.push(blurXTextureHandle);
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const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);
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this._merge.targetTexture = this.outputTexture;
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this._merge.record(true);
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const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true);
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passDisabled.addDependencies(this.sourceTexture);
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@@ -1 +1 @@
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{"version":3,"file":"depthOfFieldTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,8BAA8B,EAAE,MAAM,wBAAwB,CAAC;AACxE,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AAEnF;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,cAAc;IAgD1D;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,GAAG,IAAI,sBAAsB,CAAC;QACjE,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;gBAC3C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,QAAQ,CAAC;QACvC,CAAC;IACL,CAAC;IASD;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,uDAAgF,EAAE,GAAG,GAAG,KAAK;QAC3I,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAlF5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAQpE;;WAEG;QACI,sBAAiB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAuDlD,WAAM,GAAqC,EAAE,CAAC;QAC9C,WAAM,GAAqC,EAAE,CAAC;QAc3D,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAEf,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACvE,IAAI,GAAG,EAAE,CAAC;YACN,MAAM,IAAI,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACzC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACjC,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,iBAAiB,CAAC;YACnE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEzF,IAAI,CAAC,kBAAkB,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,sBAAsB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;QAErJ,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,MAAM,CAAC;QAE9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,8BAA8B,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,8BAA8B,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7I,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QAElH,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,IAAI,CAAC,kBAAkB,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YAC/E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;gBACjC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;gBACtE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YAC1E,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;IACvC,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,iFAAiF,CAAC,CAAC;QACvG,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,wBAAwB,CAAC,IAAI,CAAC,KAAK;YAC1C,MAAM,EAAE,wBAAwB,CAAC,IAAI,CAAC,MAAM;SAC/C,CAAC;QACF,MAAM,8BAA8B,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;QACtJ,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;gBACzC,OAAO,EAAE,CAAC,8BAA8B,CAAC;gBACzC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,MAAM,8BAA8B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEvJ,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,qCAAqC;QACjG,IAAI,CAAC,kBAAkB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACzD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,kBAAkB,GAAG,8BAA8B,CAAC;QAC5E,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAErC,sBAAsB,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAExE,MAAM,SAAS,GAA8B,EAAE,CAAC;QAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAEzD,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC;YAC5E,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The destination texture to render the depth of field effect to.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._circleOfConfusion) {\r\n this._circleOfConfusion.name = `${name} Circle of Confusion`;\r\n }\r\n\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private readonly _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _merge: FrameGraphDepthOfFieldMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = frameGraph.engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, frameGraph.engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._circleOfConfusion.onTexturesAllocatedObservable.notifyObservers(context);\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.destinationTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio);\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio);\r\n\r\n textureCreationOptions.options.labels![0] = \"step \" + (i + 1);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].destinationTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].destinationTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
1
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The target texture to render the depth of field effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._circleOfConfusion) {\r\n this._circleOfConfusion.name = `${name} Circle of Confusion`;\r\n }\r\n\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private readonly _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _merge: FrameGraphDepthOfFieldMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = frameGraph.engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, frameGraph.engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._circleOfConfusion.onTexturesAllocatedObservable.notifyObservers(context);\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.targetTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio);\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio);\r\n\r\n textureCreationOptions.options.labels![0] = \"step \" + (i + 1);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].targetTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].targetTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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@@ -13,10 +13,10 @@ export declare class FrameGraphPostProcessTask extends FrameGraphTask {
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*/
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sourceSamplingMode: number;
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/**
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* The
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* The target texture to render the post process to.
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* If not supplied, a texture with the same configuration as the source texture will be created.
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targetTexture?: FrameGraphTextureHandle;
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/**
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* The output texture of the post process.
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@@ -39,7 +39,7 @@ export class FrameGraphPostProcessTask extends FrameGraphTask {
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}
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const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);
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sourceTextureCreationOptions.options.samples = 1;
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name, sourceTextureCreationOptions);
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const sourceSize = !sourceTextureCreationOptions.sizeIsPercentage
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? textureSizeIsObject(sourceTextureCreationOptions.size)
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? sourceTextureCreationOptions.size
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@@ -1 +1 @@
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1
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-
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1
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+
{"version":3,"file":"postProcessTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/postProcessTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,mBAAmB,EAAE,MAAM,oDAAoD,CAAC;AAEzF;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IA2BzD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAQD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAA0B;QACxE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAzC5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAwChE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC;QAE5D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAE5E,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAChF,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IACtC,CAAC;IAEM,MAAM,CACT,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,8BAA8B,IAAI,CAAC,IAAI,8BAA8B,CAAC,CAAC;QAC3F,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACnH,4BAA4B,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QAEjD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QAEvI,MAAM,UAAU,GAAG,CAAC,4BAA4B,CAAC,gBAAgB;YAC7D,CAAC,CAAC,mBAAmB,CAAC,4BAA4B,CAAC,IAAI,CAAC;gBACpD,CAAC,CAAC,4BAA4B,CAAC,IAAI;gBACnC,CAAC,CAAC,EAAE,KAAK,EAAE,4BAA4B,CAAC,IAAI,EAAE,MAAM,EAAE,4BAA4B,CAAC,IAAI,EAAE;YAC7F,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;QAE/F,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,KAAK,CAAC;QACrC,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,MAAM,CAAC;QAEvC,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,YAAY,GAAG,wBAAwB,CAAC,IAAI,CAAC,KAAK,CAAC;QACxD,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAC;QAE1D,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,iBAAiB,EAAE,CAAC,OAAO,CAAC,CAAC;YAC7B,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,uBAAuB,EAAE,GAAG,EAAE;gBAC7D,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBACtG,kBAAkB,EAAE,CAAC,OAAO,CAAC,CAAC;gBAC9B,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAChC,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;YAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;gBACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC3B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, DrawWrapper, FrameGraphRenderPass, FrameGraphRenderContext, EffectWrapper } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { textureSizeIsObject } from \"../../../Materials/Textures/textureCreationOptions\";\r\n\r\n/**\r\n * Task which applies a post process.\r\n */\r\nexport class FrameGraphPostProcessTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the post process on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The target texture to render the post process to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the post process.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The post process to apply.\r\n */\r\n public readonly postProcess: EffectWrapper;\r\n\r\n /**\r\n * The draw wrapper used by the post process\r\n */\r\n public get drawWrapper() {\r\n return this._postProcessDrawWrapper;\r\n }\r\n\r\n protected readonly _postProcessDrawWrapper: DrawWrapper;\r\n protected _sourceWidth: number;\r\n protected _sourceHeight: number;\r\n protected _outputWidth: number;\r\n protected _outputHeight: number;\r\n\r\n /**\r\n * Constructs a new post process task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param postProcess The post process to apply.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper) {\r\n super(name, frameGraph);\r\n\r\n this.postProcess = postProcess;\r\n this._postProcessDrawWrapper = this.postProcess.drawWrapper;\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n });\r\n }\r\n\r\n public override isReady() {\r\n return this.postProcess.isReady();\r\n }\r\n\r\n public record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture is required`);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n sourceTextureCreationOptions.options.samples = 1;\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name, sourceTextureCreationOptions);\r\n\r\n const sourceSize = !sourceTextureCreationOptions.sizeIsPercentage\r\n ? textureSizeIsObject(sourceTextureCreationOptions.size)\r\n ? sourceTextureCreationOptions.size\r\n : { width: sourceTextureCreationOptions.size, height: sourceTextureCreationOptions.size }\r\n : this._frameGraph.textureManager.getAbsoluteDimensions(sourceTextureCreationOptions.size);\r\n\r\n this._sourceWidth = sourceSize.width;\r\n this._sourceHeight = sourceSize.height;\r\n\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);\r\n\r\n this._outputWidth = outputTextureDescription.size.width;\r\n this._outputHeight = outputTextureDescription.size.height;\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n additionalExecute?.(context);\r\n context.applyFullScreenEffect(this._postProcessDrawWrapper, () => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture);\r\n additionalBindings?.(context);\r\n this.postProcess.bind();\r\n });\r\n });\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n this.postProcess.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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@@ -38,9 +38,9 @@ export declare class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
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get camera(): Camera;
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set camera(camera: Camera);
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* The
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* The target texture to render the SSR effect to.
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targetTexture?: FrameGraphTextureHandle;
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/**
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* The output texture of the SSR effect.
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@@ -107,39 +107,39 @@ export class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
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},
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sizeIsPercentage: false,
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if (this.ssr.blurDispersionStrength > 0 || !this.
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if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {
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ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);
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}
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this._ssr.
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this._ssr.targetTexture = this.outputTexture;
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);
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textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1));
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textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1));
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const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + " Output", sourceTextureCreationOptions);
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const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);
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this._ssrBlurX.sourceTexture = ssrTextureHandle;
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this._ssrBlurX.targetTexture = blurXTextureHandle;
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this._ssrBlurX.record(true);
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const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);
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this._ssrBlurY.targetTexture = blurYTextureHandle;
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this._ssrBlurCombiner.sourceTexture = this.sourceTexture;
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this._ssrBlurCombiner.
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this._ssrBlurCombiner.targetTexture = this.outputTexture;
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const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {
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context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect, "mainSampler", this.sourceTexture);
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context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect, "textureSampler", blurYTextureHandle);
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@@ -1 +1 @@
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{"version":3,"file":"ssrRenderingPipelineTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,wBAAwB,EAAE,oFAA6E;AAChH,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAC9C,OAAO,EAAE,qBAAqB,EAAE,MAAM,eAAe,CAAC;AACtD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,cAAc;IAmClE;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC5B,IAAI,MAAM,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,CAAC;IAiBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,GAAG,IAAI,MAAM,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,IAAI,oBAAoB,CAAC;QAC7D,CAAC;IACL,CAAC;IAaD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAtG5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAqGhE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/B,IAAI,CAAC,GAAG,GAAG,IAAI,wBAAwB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,GAAG,IAAI,iBAAiB,CAAC,GAAG,IAAI,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,gBAAgB,GAAG,IAAI,yBAAyB,CAAC,GAAG,IAAI,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;QAE3I,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YACjE,gEAAgE;YAChE,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,KAAK,CAAC,EAAE,CAAC;gBACxC,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;gBACtE,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;gBACtE,IAAI,CAAC,gBAAgB,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YACjF,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEM,MAAM;QACT,IACI,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,YAAY,KAAK,SAAS;YAC/B,IAAI,CAAC,mBAAmB,KAAK,SAAS;YACtC,IAAI,CAAC,MAAM,KAAK,SAAS,EAC3B,CAAC;YACC,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,IAAI,4FAA4F,CAAC,CAAC;QAClK,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACvD,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACnD,IAAI,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEzD,IAAI,gBAAqD,CAAC;QAE1D,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;YACrF,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;SAC1F,CAAC;QACF,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC;gBACzB,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAClE,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QACzH,CAAC;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,KAAK,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,aAAa,CAAC;YAElD,IAAI,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBACjC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YAChG,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACvG,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,gBAAgB,CAAC;YAChD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAEvB,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;YACpG,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;YAEtG,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The destination texture to render the SSR effect to.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._ssr.onTexturesAllocatedObservable.notifyObservers(context);\r\n // We should not forward the notification if blur is not enabled\r\n if (this.ssr.blurDispersionStrength !== 0) {\r\n this._ssrBlurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurCombiner.onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)),\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)),\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.destinationTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.destinationTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.destinationTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1));\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1));\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.destinationTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.destinationTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.destinationTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
1
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSR effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._ssr.onTexturesAllocatedObservable.notifyObservers(context);\r\n // We should not forward the notification if blur is not enabled\r\n if (this.ssr.blurDispersionStrength !== 0) {\r\n this._ssrBlurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurCombiner.onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)),\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)),\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.targetTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.targetTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1));\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1));\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.targetTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.targetTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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@@ -6,9 +6,9 @@ import { ObjectRenderer } from "../../../Rendering/objectRenderer";
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*/
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export declare class FrameGraphObjectRendererTask extends FrameGraphTask {
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/**
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* The
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* The target texture where the objects will be rendered.
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*/
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-
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targetTexture: FrameGraphTextureHandle;
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/**
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* The depth attachment texture where the objects will be rendered (optional).
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*/
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@@ -41,7 +41,7 @@ export declare class FrameGraphObjectRendererTask extends FrameGraphTask {
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disableShadows: boolean;
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/**
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* The output texture.
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* This texture will point to the same texture than the
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* This texture will point to the same texture than the targetTexture property if it is set.
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* Note, however, that the handle itself will be different!
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*/
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readonly outputTexture: FrameGraphTextureHandle;
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@@ -78,20 +78,20 @@ export class FrameGraphObjectRendererTask extends FrameGraphTask {
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return this._renderer.isReadyForRendering(this._textureWidth, this._textureHeight);
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}
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record(skipCreationOfDisabledPasses = false, additionalExecute) {
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if (this.
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throw new Error(`FrameGraphObjectRendererTask ${this.name}:
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if (this.targetTexture === undefined || this.objectList === undefined) {
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throw new Error(`FrameGraphObjectRendererTask ${this.name}: targetTexture and objectList are required`);
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}
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// Make sure the renderList / particleSystemList are set when FrameGraphObjectRendererTask.isReady() is called!
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this._renderer.renderList = this.objectList.meshes;
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this._renderer.particleSystemList = this.objectList.particleSystems;
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-
const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.
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const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.targetTexture);
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let depthEnabled = false;
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if (this.depthTexture !== undefined) {
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if (this.depthTexture === backbufferDepthStencilTextureHandle && this.
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if (this.depthTexture === backbufferDepthStencilTextureHandle && this.targetTexture !== backbufferColorTextureHandle) {
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throw new Error(`FrameGraphObjectRendererTask ${this.name}: the back buffer color texture is the only color texture allowed when the depth is the back buffer depth/stencil`);
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}
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if (this.depthTexture !== backbufferDepthStencilTextureHandle && this.
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throw new Error(`FrameGraphObjectRendererTask ${this.name}: the back buffer depth/stencil texture is the only depth texture allowed when the
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if (this.depthTexture !== backbufferDepthStencilTextureHandle && this.targetTexture === backbufferColorTextureHandle) {
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throw new Error(`FrameGraphObjectRendererTask ${this.name}: the back buffer depth/stencil texture is the only depth texture allowed when the target is the back buffer color`);
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}
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const depthTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.depthTexture);
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if (depthTextureDescription.options.samples !== outputTextureDescription.options.samples) {
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@@ -99,7 +99,7 @@ export class FrameGraphObjectRendererTask extends FrameGraphTask {
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}
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depthEnabled = true;
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}
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-
this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);
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if (this.depthTexture !== undefined) {
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture);
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}
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@@ -107,7 +107,7 @@ export class FrameGraphObjectRendererTask extends FrameGraphTask {
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this._textureHeight = outputTextureDescription.size.height;
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this._setLightsForShadow();
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const pass = this._frameGraph.addRenderPass(this.name);
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pass.setRenderTarget(this.
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+
pass.setRenderTarget(this.targetTexture);
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pass.setRenderTargetDepth(this.depthTexture);
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pass.setExecuteFunc((context) => {
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this._renderer.renderList = this.objectList.meshes;
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@@ -118,7 +118,7 @@ export class FrameGraphObjectRendererTask extends FrameGraphTask {
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});
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if (!skipCreationOfDisabledPasses) {
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const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true);
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passDisabled.setRenderTarget(this.
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passDisabled.setRenderTarget(this.targetTexture);
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passDisabled.setRenderTargetDepth(this.depthTexture);
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passDisabled.setExecuteFunc((_context) => { });
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}
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