@babylonjs/core 7.53.0 → 7.53.1

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Files changed (111) hide show
  1. package/Engines/abstractEngine.js +2 -2
  2. package/Engines/abstractEngine.js.map +1 -1
  3. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +1 -1
  4. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -1
  5. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixMathBlocks.js +7 -2
  6. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixMathBlocks.js.map +1 -1
  7. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -0
  8. package/FlowGraph/CustomTypes/flowGraphMatrix.js +18 -17
  9. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  10. package/FlowGraph/flowGraphDataConnection.d.ts +10 -1
  11. package/FlowGraph/flowGraphDataConnection.js +23 -13
  12. package/FlowGraph/flowGraphDataConnection.js.map +1 -1
  13. package/FlowGraph/flowGraphRichTypes.d.ts +5 -0
  14. package/FlowGraph/flowGraphRichTypes.js +12 -0
  15. package/FlowGraph/flowGraphRichTypes.js.map +1 -1
  16. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.d.ts +2 -2
  17. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +6 -6
  18. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  19. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.d.ts +2 -2
  20. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +6 -6
  21. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  22. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.d.ts +30 -0
  23. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +48 -0
  24. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -0
  25. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +3 -3
  26. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +6 -6
  27. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  28. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.d.ts +38 -0
  29. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js +88 -0
  30. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js.map +1 -0
  31. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +2 -2
  32. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
  33. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  34. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.d.ts +2 -2
  35. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +6 -6
  36. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
  37. package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +2 -2
  38. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +7 -7
  39. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  40. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +2 -2
  41. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +6 -6
  42. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  43. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.d.ts +2 -2
  44. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +7 -7
  45. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  46. package/FrameGraph/Node/Blocks/index.d.ts +2 -0
  47. package/FrameGraph/Node/Blocks/index.js +2 -0
  48. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  49. package/FrameGraph/Node/nodeRenderGraph.js +2 -2
  50. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  51. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +3 -3
  52. package/FrameGraph/Tasks/Layers/baseLayerTask.js +12 -12
  53. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  54. package/FrameGraph/Tasks/PostProcesses/anaglyphTask.d.ts +21 -0
  55. package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js +27 -0
  56. package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js.map +1 -0
  57. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +2 -2
  58. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +5 -5
  59. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  60. package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.d.ts +17 -0
  61. package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js +23 -0
  62. package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js.map +1 -0
  63. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +2 -2
  64. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +5 -5
  65. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  66. package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +2 -2
  67. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +1 -1
  68. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  69. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.d.ts +2 -2
  70. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +8 -8
  71. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  72. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +3 -3
  73. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +9 -9
  74. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  75. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +7 -7
  76. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  77. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +3 -3
  78. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +3 -3
  79. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
  80. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +3 -3
  81. package/FrameGraph/Tasks/Texture/clearTextureTask.js +8 -8
  82. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  83. package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +3 -3
  84. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +3 -3
  85. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  86. package/FrameGraph/Tasks/Texture/generateMipMapsTask.d.ts +2 -2
  87. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +5 -5
  88. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
  89. package/FrameGraph/index.d.ts +2 -0
  90. package/FrameGraph/index.js +2 -0
  91. package/FrameGraph/index.js.map +1 -1
  92. package/Materials/materialDefines.js +1 -1
  93. package/Materials/materialDefines.js.map +1 -1
  94. package/Meshes/Builders/shapeBuilder.d.ts +6 -2
  95. package/Meshes/Builders/shapeBuilder.js.map +1 -1
  96. package/PostProcesses/anaglyphPostProcess.d.ts +0 -1
  97. package/PostProcesses/anaglyphPostProcess.js +14 -11
  98. package/PostProcesses/anaglyphPostProcess.js.map +1 -1
  99. package/PostProcesses/chromaticAberrationPostProcess.d.ts +15 -8
  100. package/PostProcesses/chromaticAberrationPostProcess.js +72 -42
  101. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  102. package/PostProcesses/index.d.ts +2 -0
  103. package/PostProcesses/index.js +2 -0
  104. package/PostProcesses/index.js.map +1 -1
  105. package/PostProcesses/thinAnaglyphPostProcess.d.ts +23 -0
  106. package/PostProcesses/thinAnaglyphPostProcess.js +42 -0
  107. package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -0
  108. package/PostProcesses/thinChromaticAberrationPostProcess.d.ts +45 -0
  109. package/PostProcesses/thinChromaticAberrationPostProcess.js +69 -0
  110. package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -0
  111. package/package.json +1 -1
@@ -31,14 +31,14 @@ export class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {
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  constructor(name, frameGraph, scene, layerTextureRatio = 0.5, layerTextureFixedSize, blurTextureSizeRatio = 0.5, isStroke = false, layerTextureType = 0) {
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  super(name, frameGraph, scene);
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  this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];
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- this.registerInput("destination", NodeRenderGraphBlockConnectionPointTypes.Texture);
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+ this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.Texture);
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  this.registerInput("layer", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
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  this.registerInput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, true, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 0 /* NodeRenderGraphConnectionPointDirection.Input */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
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  this._addDependenciesInput();
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  this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
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- this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
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+ this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
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  this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
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- this.output._typeConnectionSource = this.destination;
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+ this.output._typeConnectionSource = this.target;
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  this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {
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  mainTextureRatio: layerTextureRatio,
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  mainTextureFixedSize: layerTextureFixedSize,
@@ -124,9 +124,9 @@ export class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {
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  return "NodeRenderGraphHighlightLayerBlock";
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  }
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  /**
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- * Gets the destination texture input component
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+ * Gets the target texture input component
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  */
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- get destination() {
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+ get target() {
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  return this._inputs[0];
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  }
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  /**
@@ -150,7 +150,7 @@ export class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {
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  _buildBlock(state) {
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  super._buildBlock(state);
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  this.output.value = this._frameGraphTask.outputTexture;
153
- this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
153
+ this._frameGraphTask.targetTexture = this.target.connectedPoint?.value;
154
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  this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value;
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  this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value;
156
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  }
@@ -1 +1 @@
1
- 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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n NodeRenderGraphConnectionPoint,\r\n FrameGraphObjectRendererTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphHighlightLayerTask } from \"core/FrameGraph/Tasks/Layers/highlightLayerTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that implements the highlight layer\r\n */\r\nexport class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphHighlightLayerTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphHighlightLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param blurTextureSizeRatio defines the factor to apply to the layer texture size to create the blur textures (default: 0.5)\r\n * @param isStroke should we display highlight as a solid stroke? (default: false)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n layerTextureRatio = 0.5,\r\n layerTextureFixedSize?: number,\r\n blurTextureSizeRatio = 0.5,\r\n isStroke = false,\r\n layerTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n true,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.destination;\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(layerTextureRatio: number, layerTextureFixedSize: number, blurTextureSizeRatio: number, isStroke: boolean, layerTextureType: number) {\r\n const blurHorizontalSize = this.blurHorizontalSize;\r\n const blurVerticalSize = this.blurVerticalSize;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.blurHorizontalSize = blurHorizontalSize;\r\n this.blurVerticalSize = blurVerticalSize;\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, value, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the factor to apply to the layer texture size to create the blur textures */\r\n @editableInPropertyPage(\"Blur texture size ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get blurTextureSizeRatio() {\r\n return this._frameGraphTask.layer._options.blurTextureSizeRatio;\r\n }\r\n\r\n public set blurTextureSizeRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Should we display highlight as a solid stroke? */\r\n @editableInPropertyPage(\"Is stroke\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isStroke() {\r\n return this._frameGraphTask.layer._options.isStroke;\r\n }\r\n\r\n public set isStroke(value: boolean) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, value);\r\n }\r\n\r\n /** How big is the horizontal kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur horizontal size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurHorizontalSize() {\r\n return this._frameGraphTask.layer.blurHorizontalSize;\r\n }\r\n\r\n public set blurHorizontalSize(value: number) {\r\n this._frameGraphTask.layer.blurHorizontalSize = value;\r\n }\r\n\r\n /** How big is the vertical kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur vertical size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurVerticalSize() {\r\n return this._frameGraphTask.layer.blurVerticalSize;\r\n }\r\n\r\n public set blurVerticalSize(value: number) {\r\n this._frameGraphTask.layer.blurVerticalSize = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphHighlightLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination texture input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.blurHorizontalSize = ${this.blurHorizontalSize};`);\r\n codes.push(`${this._codeVariableName}.blurVerticalSize = ${this.blurVerticalSize};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.blurHorizontalSize = this.blurHorizontalSize;\r\n serializationObject.blurVerticalSize = this.blurVerticalSize;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.blurHorizontalSize = serializationObject.blurHorizontalSize;\r\n this.blurVerticalSize = serializationObject.blurVerticalSize;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphHighlightLayerBlock\", NodeRenderGraphHighlightLayerBlock);\r\n"]}
1
+ 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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n NodeRenderGraphConnectionPoint,\r\n FrameGraphObjectRendererTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphHighlightLayerTask } from \"core/FrameGraph/Tasks/Layers/highlightLayerTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"../Rendering/baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that implements the highlight layer\r\n */\r\nexport class NodeRenderGraphHighlightLayerBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphHighlightLayerTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphHighlightLayerBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param layerTextureRatio multiplication factor applied to the main texture size to compute the size of the layer render target texture (default: 0.5)\r\n * @param layerTextureFixedSize defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided (default: undefined)\r\n * @param blurTextureSizeRatio defines the factor to apply to the layer texture size to create the blur textures (default: 0.5)\r\n * @param isStroke should we display highlight as a solid stroke? (default: false)\r\n * @param layerTextureType defines the type of the layer texture (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n public constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n layerTextureRatio = 0.5,\r\n layerTextureFixedSize?: number,\r\n blurTextureSizeRatio = 0.5,\r\n isStroke = false,\r\n layerTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"layer\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n true,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Input,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.layer.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.target;\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n }\r\n\r\n private _createTask(layerTextureRatio: number, layerTextureFixedSize: number, blurTextureSizeRatio: number, isStroke: boolean, layerTextureType: number) {\r\n const blurHorizontalSize = this.blurHorizontalSize;\r\n const blurVerticalSize = this.blurVerticalSize;\r\n\r\n this._frameGraphTask?.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphHighlightLayerTask(this.name, this._frameGraph, this._scene, {\r\n mainTextureRatio: layerTextureRatio,\r\n mainTextureFixedSize: layerTextureFixedSize,\r\n blurTextureSizeRatio,\r\n isStroke,\r\n mainTextureType: layerTextureType,\r\n });\r\n\r\n this.blurHorizontalSize = blurHorizontalSize;\r\n this.blurVerticalSize = blurVerticalSize;\r\n\r\n this._additionalConstructionParameters = [layerTextureRatio, layerTextureFixedSize, blurTextureSizeRatio, isStroke, layerTextureType];\r\n }\r\n\r\n /** Multiplication factor applied to the main texture size to compute the size of the layer render target texture */\r\n @editableInPropertyPage(\"Layer texture ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureRatio() {\r\n return this._frameGraphTask.layer._options.mainTextureRatio;\r\n }\r\n\r\n public set layerTextureRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(value, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the fixed size of the layer render target texture. Takes precedence over layerTextureRatio if provided */\r\n @editableInPropertyPage(\"Layer texture fixed size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get layerTextureFixedSize() {\r\n return this._frameGraphTask.layer._options.mainTextureFixedSize;\r\n }\r\n\r\n public set layerTextureFixedSize(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, value, options.blurTextureSizeRatio, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Defines the factor to apply to the layer texture size to create the blur textures */\r\n @editableInPropertyPage(\"Blur texture size ratio\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get blurTextureSizeRatio() {\r\n return this._frameGraphTask.layer._options.blurTextureSizeRatio;\r\n }\r\n\r\n public set blurTextureSizeRatio(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, value, options.isStroke, options.mainTextureType);\r\n }\r\n\r\n /** Should we display highlight as a solid stroke? */\r\n @editableInPropertyPage(\"Is stroke\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isStroke() {\r\n return this._frameGraphTask.layer._options.isStroke;\r\n }\r\n\r\n public set isStroke(value: boolean) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, value, options.mainTextureType);\r\n }\r\n\r\n /** Defines the type of the layer texture */\r\n @editableInPropertyPage(\"Layer texture type\", PropertyTypeForEdition.TextureType, \"PROPERTIES\")\r\n public get layerTextureType() {\r\n return this._frameGraphTask.layer._options.mainTextureType;\r\n }\r\n\r\n public set layerTextureType(value: number) {\r\n const options = this._frameGraphTask.layer._options;\r\n\r\n this._createTask(options.mainTextureRatio, options.mainTextureFixedSize, options.blurTextureSizeRatio, options.isStroke, value);\r\n }\r\n\r\n /** How big is the horizontal kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur horizontal size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurHorizontalSize() {\r\n return this._frameGraphTask.layer.blurHorizontalSize;\r\n }\r\n\r\n public set blurHorizontalSize(value: number) {\r\n this._frameGraphTask.layer.blurHorizontalSize = value;\r\n }\r\n\r\n /** How big is the vertical kernel of the blur texture */\r\n @editableInPropertyPage(\"Blur vertical size\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 4 })\r\n public get blurVerticalSize() {\r\n return this._frameGraphTask.layer.blurVerticalSize;\r\n }\r\n\r\n public set blurVerticalSize(value: number) {\r\n this._frameGraphTask.layer.blurVerticalSize = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphHighlightLayerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the layer input component\r\n */\r\n public get layer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer input component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.layerTexture = this.layer.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.objectRendererTask = this.objectRenderer.connectedPoint?.value as FrameGraphObjectRendererTask;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.blurHorizontalSize = ${this.blurHorizontalSize};`);\r\n codes.push(`${this._codeVariableName}.blurVerticalSize = ${this.blurVerticalSize};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.blurHorizontalSize = this.blurHorizontalSize;\r\n serializationObject.blurVerticalSize = this.blurVerticalSize;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.blurHorizontalSize = serializationObject.blurHorizontalSize;\r\n this.blurVerticalSize = serializationObject.blurVerticalSize;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphHighlightLayerBlock\", NodeRenderGraphHighlightLayerBlock);\r\n"]}
@@ -0,0 +1,30 @@
1
+ import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../../index.js";
2
+ import { FrameGraphAnaglyphTask } from "../../../Tasks/PostProcesses/anaglyphTask.js";
3
+ import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock";
4
+ /**
5
+ * Block that implements the anaglyph post process
6
+ */
7
+ export declare class NodeRenderGraphAnaglyphPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
8
+ protected _frameGraphTask: FrameGraphAnaglyphTask;
9
+ /**
10
+ * Gets the frame graph task associated with this block
11
+ */
12
+ get task(): FrameGraphAnaglyphTask;
13
+ /**
14
+ * Create a new NodeRenderAnaglyphPostProcessBlock
15
+ * @param name defines the block name
16
+ * @param frameGraph defines the hosting frame graph
17
+ * @param scene defines the hosting scene
18
+ */
19
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene);
20
+ /**
21
+ * Gets the current class name
22
+ * @returns the class name
23
+ */
24
+ getClassName(): string;
25
+ /**
26
+ * Gets the left texture input component
27
+ */
28
+ get leftTexture(): NodeRenderGraphConnectionPoint;
29
+ protected _buildBlock(state: NodeRenderGraphBuildState): void;
30
+ }
@@ -0,0 +1,48 @@
1
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
2
+ import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
3
+ import { FrameGraphAnaglyphTask } from "../../../Tasks/PostProcesses/anaglyphTask.js";
4
+ import { ThinAnaglyphPostProcess } from "../../../../PostProcesses/thinAnaglyphPostProcess.js";
5
+ import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
6
+ /**
7
+ * Block that implements the anaglyph post process
8
+ */
9
+ export class NodeRenderGraphAnaglyphPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
10
+ /**
11
+ * Gets the frame graph task associated with this block
12
+ */
13
+ get task() {
14
+ return this._frameGraphTask;
15
+ }
16
+ /**
17
+ * Create a new NodeRenderAnaglyphPostProcessBlock
18
+ * @param name defines the block name
19
+ * @param frameGraph defines the hosting frame graph
20
+ * @param scene defines the hosting scene
21
+ */
22
+ constructor(name, frameGraph, scene) {
23
+ super(name, frameGraph, scene);
24
+ this.registerInput("leftTexture", NodeRenderGraphBlockConnectionPointTypes.Texture);
25
+ this.leftTexture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
26
+ this._finalizeInputOutputRegistering();
27
+ this._frameGraphTask = new FrameGraphAnaglyphTask(this.name, frameGraph, new ThinAnaglyphPostProcess(name, scene.getEngine()));
28
+ }
29
+ /**
30
+ * Gets the current class name
31
+ * @returns the class name
32
+ */
33
+ getClassName() {
34
+ return "NodeRenderGraphAnaglyphPostProcessBlock";
35
+ }
36
+ /**
37
+ * Gets the left texture input component
38
+ */
39
+ get leftTexture() {
40
+ return this._inputs[2];
41
+ }
42
+ _buildBlock(state) {
43
+ super._buildBlock(state);
44
+ this._frameGraphTask.leftTexture = this.leftTexture.connectedPoint?.value;
45
+ }
46
+ }
47
+ RegisterClass("BABYLON.NodeRenderGraphAnaglyphPostProcessBlock", NodeRenderGraphAnaglyphPostProcessBlock);
48
+ //# sourceMappingURL=anaglyphPostProcessBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"anaglyphPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAAE,qDAAyD;AAC1F,OAAO,EAAE,uBAAuB,EAAE,6DAAmD;AACrF,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,uCAAwC,SAAQ,mCAAmC;IAG5F;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QAEpF,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAEnH,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,sBAAsB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,uBAAuB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACnI,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,yCAAyC,CAAC;IACrD,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,KAAgC,CAAC;IACzG,CAAC;CACJ;AAED,aAAa,CAAC,iDAAiD,EAAE,uCAAuC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphAnaglyphTask } from \"core/FrameGraph/Tasks/PostProcesses/anaglyphTask\";\r\nimport { ThinAnaglyphPostProcess } from \"core/PostProcesses/thinAnaglyphPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the anaglyph post process\r\n */\r\nexport class NodeRenderGraphAnaglyphPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphAnaglyphTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderAnaglyphPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"leftTexture\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n\r\n this.leftTexture.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphAnaglyphTask(this.name, frameGraph, new ThinAnaglyphPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphAnaglyphPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left texture input component\r\n */\r\n public get leftTexture(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.leftTexture = this.leftTexture.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphAnaglyphPostProcessBlock\", NodeRenderGraphAnaglyphPostProcessBlock);\r\n"]}
@@ -3,7 +3,7 @@ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
3
3
  interface IPostProcessLike {
4
4
  sourceSamplingMode: number;
5
5
  sourceTexture: FrameGraphTextureHandle;
6
- destinationTexture?: FrameGraphTextureHandle;
6
+ targetTexture?: FrameGraphTextureHandle;
7
7
  outputTexture: FrameGraphTextureHandle;
8
8
  }
9
9
  /**
@@ -32,9 +32,9 @@ export declare class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraph
32
32
  */
33
33
  get source(): NodeRenderGraphConnectionPoint;
34
34
  /**
35
- * Gets the destination input component
35
+ * Gets the target input component
36
36
  */
37
- get destination(): NodeRenderGraphConnectionPoint;
37
+ get target(): NodeRenderGraphConnectionPoint;
38
38
  /**
39
39
  * Gets the output component
40
40
  */
@@ -15,15 +15,15 @@ export class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {
15
15
  constructor(name, frameGraph, scene) {
16
16
  super(name, frameGraph, scene);
17
17
  this.registerInput("source", NodeRenderGraphBlockConnectionPointTypes.Texture);
18
- this.registerInput("destination", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
18
+ this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
19
19
  this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
20
- this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
20
+ this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
21
21
  }
22
22
  _finalizeInputOutputRegistering() {
23
23
  this._addDependenciesInput();
24
24
  this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
25
25
  this.output._typeConnectionSource = () => {
26
- return this.destination.isConnected ? this.destination : this.source;
26
+ return this.target.isConnected ? this.target : this.source;
27
27
  };
28
28
  }
29
29
  /** Sampling mode used to sample from the source texture */
@@ -47,9 +47,9 @@ export class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {
47
47
  return this._inputs[0];
48
48
  }
49
49
  /**
50
- * Gets the destination input component
50
+ * Gets the target input component
51
51
  */
52
- get destination() {
52
+ get target() {
53
53
  return this._inputs[1];
54
54
  }
55
55
  /**
@@ -62,7 +62,7 @@ export class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {
62
62
  super._buildBlock(state);
63
63
  this.output.value = this._frameGraphTask.outputTexture;
64
64
  this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value;
65
- this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
65
+ this._frameGraphTask.targetTexture = this.target.connectedPoint?.value;
66
66
  }
67
67
  _dumpPropertiesCode() {
68
68
  const codes = [];
@@ -1 +1 @@
1
- {"version":3,"file":"basePostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAStG;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,wCAAwC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAE1F,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAC9G,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;IAC1G,CAAC;IAES,+BAA+B;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,GAAG,EAAE;YACrC,OAAO,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QACzE,CAAC,CAAC;IACN,CAAC;IAED,2DAA2D;IAE3D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;IACnD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,KAAgC,CAAC;IAChH,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;IACrE,CAAC;CACJ;AA9DG;IADC,sBAAsB,CAAC,sBAAsB,+CAAuC,YAAY,CAAC;6EAGjG","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, FrameGraphTask } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\ninterface IPostProcessLike {\r\n sourceSamplingMode: number;\r\n sourceTexture: FrameGraphTextureHandle;\r\n destinationTexture?: FrameGraphTextureHandle;\r\n outputTexture: FrameGraphTextureHandle;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: IPostProcessLike & FrameGraphTask;\r\n\r\n /**\r\n * Create a new NodeRenderGraphBasePostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n\r\n this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = () => {\r\n return this.destination.isConnected ? this.destination : this.source;\r\n };\r\n }\r\n\r\n /** Sampling mode used to sample from the source texture */\r\n @editableInPropertyPage(\"Source sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get sourceSamplingMode() {\r\n return this._frameGraphTask.sourceSamplingMode;\r\n }\r\n\r\n public set sourceSamplingMode(value: number) {\r\n this._frameGraphTask.sourceSamplingMode = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBasePostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the destination input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sourceSamplingMode = this.sourceSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sourceSamplingMode = serializationObject.sourceSamplingMode;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"basePostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAStG;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAC9G,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;IACrG,CAAC;IAES,+BAA+B;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,GAAG,EAAE;YACrC,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QAC/D,CAAC,CAAC;IACN,CAAC;IAED,2DAA2D;IAE3D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;IACnD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;IACtG,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;IACrE,CAAC;CACJ;AA9DG;IADC,sBAAsB,CAAC,sBAAsB,+CAAuC,YAAY,CAAC;6EAGjG","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, FrameGraphTask } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\ninterface IPostProcessLike {\r\n sourceSamplingMode: number;\r\n sourceTexture: FrameGraphTextureHandle;\r\n targetTexture?: FrameGraphTextureHandle;\r\n outputTexture: FrameGraphTextureHandle;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: IPostProcessLike & FrameGraphTask;\r\n\r\n /**\r\n * Create a new NodeRenderGraphBasePostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n\r\n this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = () => {\r\n return this.target.isConnected ? this.target : this.source;\r\n };\r\n }\r\n\r\n /** Sampling mode used to sample from the source texture */\r\n @editableInPropertyPage(\"Source sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get sourceSamplingMode() {\r\n return this._frameGraphTask.sourceSamplingMode;\r\n }\r\n\r\n public set sourceSamplingMode(value: number) {\r\n this._frameGraphTask.sourceSamplingMode = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBasePostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sourceSamplingMode = this.sourceSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sourceSamplingMode = serializationObject.sourceSamplingMode;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,38 @@
1
+ import type { Scene, FrameGraph } from "../../../../index.js";
2
+ import { Vector2 } from "../../../../Maths/math.vector.js";
3
+ import { FrameGraphChromaticAberrationTask } from "../../../Tasks/PostProcesses/chromaticAberrationTask.js";
4
+ import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock";
5
+ /**
6
+ * Block that implements the chromatic aberration post process
7
+ */
8
+ export declare class NodeRenderGraphChromaticAberrationPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
9
+ protected _frameGraphTask: FrameGraphChromaticAberrationTask;
10
+ /**
11
+ * Gets the frame graph task associated with this block
12
+ */
13
+ get task(): FrameGraphChromaticAberrationTask;
14
+ /**
15
+ * Create a new chromatic aberration post process block
16
+ * @param name defines the block name
17
+ * @param frameGraph defines the hosting frame graph
18
+ * @param scene defines the hosting scene
19
+ */
20
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene);
21
+ /** The amount of separation of rgb channels */
22
+ get aberrationAmount(): number;
23
+ set aberrationAmount(value: number);
24
+ /** The amount the effect will increase for pixels closer to the edge of the screen */
25
+ get radialIntensity(): number;
26
+ set radialIntensity(value: number);
27
+ /** The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. */
28
+ get direction(): Vector2;
29
+ set direction(value: Vector2);
30
+ /**
31
+ * Gets the current class name
32
+ * @returns the class name
33
+ */
34
+ getClassName(): string;
35
+ protected _dumpPropertiesCode(): string;
36
+ serialize(): any;
37
+ _deserialize(serializationObject: any): void;
38
+ }
@@ -0,0 +1,88 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { Vector2 } from "../../../../Maths/math.vector.js";
3
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
4
+ import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
5
+ import { FrameGraphChromaticAberrationTask } from "../../../Tasks/PostProcesses/chromaticAberrationTask.js";
6
+ import { ThinChromaticAberrationPostProcess } from "../../../../PostProcesses/thinChromaticAberrationPostProcess.js";
7
+ import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
8
+ /**
9
+ * Block that implements the chromatic aberration post process
10
+ */
11
+ export class NodeRenderGraphChromaticAberrationPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
12
+ /**
13
+ * Gets the frame graph task associated with this block
14
+ */
15
+ get task() {
16
+ return this._frameGraphTask;
17
+ }
18
+ /**
19
+ * Create a new chromatic aberration post process block
20
+ * @param name defines the block name
21
+ * @param frameGraph defines the hosting frame graph
22
+ * @param scene defines the hosting scene
23
+ */
24
+ constructor(name, frameGraph, scene) {
25
+ super(name, frameGraph, scene);
26
+ this._finalizeInputOutputRegistering();
27
+ this._frameGraphTask = new FrameGraphChromaticAberrationTask(this.name, frameGraph, new ThinChromaticAberrationPostProcess(name, scene.getEngine()));
28
+ }
29
+ /** The amount of separation of rgb channels */
30
+ get aberrationAmount() {
31
+ return this._frameGraphTask.postProcess.aberrationAmount;
32
+ }
33
+ set aberrationAmount(value) {
34
+ this._frameGraphTask.postProcess.aberrationAmount = value;
35
+ }
36
+ /** The amount the effect will increase for pixels closer to the edge of the screen */
37
+ get radialIntensity() {
38
+ return this._frameGraphTask.postProcess.radialIntensity;
39
+ }
40
+ set radialIntensity(value) {
41
+ this._frameGraphTask.postProcess.radialIntensity = value;
42
+ }
43
+ /** The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. */
44
+ get direction() {
45
+ return this._frameGraphTask.postProcess.direction;
46
+ }
47
+ set direction(value) {
48
+ this._frameGraphTask.postProcess.direction = value;
49
+ }
50
+ /**
51
+ * Gets the current class name
52
+ * @returns the class name
53
+ */
54
+ getClassName() {
55
+ return "NodeRenderGraphChromaticAberrationPostProcessBlock";
56
+ }
57
+ _dumpPropertiesCode() {
58
+ const codes = [];
59
+ codes.push(`${this._codeVariableName}.aberrationAmount = ${this.aberrationAmount};`);
60
+ codes.push(`${this._codeVariableName}.radialIntensity = ${this.radialIntensity};`);
61
+ codes.push(`${this._codeVariableName}.direction = new BABYLON.Vector2(${this.direction.x}, ${this.direction.y});`);
62
+ return super._dumpPropertiesCode() + codes.join("\n");
63
+ }
64
+ serialize() {
65
+ const serializationObject = super.serialize();
66
+ serializationObject.aberrationAmount = this.aberrationAmount;
67
+ serializationObject.radialIntensity = this.radialIntensity;
68
+ serializationObject.direction = this.direction.asArray();
69
+ return serializationObject;
70
+ }
71
+ _deserialize(serializationObject) {
72
+ super._deserialize(serializationObject);
73
+ this.aberrationAmount = serializationObject.aberrationAmount;
74
+ this.radialIntensity = serializationObject.radialIntensity;
75
+ this.direction = Vector2.FromArray(serializationObject.direction);
76
+ }
77
+ }
78
+ __decorate([
79
+ editableInPropertyPage("Amount", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: -1000, max: 1000 })
80
+ ], NodeRenderGraphChromaticAberrationPostProcessBlock.prototype, "aberrationAmount", null);
81
+ __decorate([
82
+ editableInPropertyPage("Radial intensity", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0.1, max: 5 })
83
+ ], NodeRenderGraphChromaticAberrationPostProcessBlock.prototype, "radialIntensity", null);
84
+ __decorate([
85
+ editableInPropertyPage("Direction", 3 /* PropertyTypeForEdition.Vector2 */, "PROPERTIES")
86
+ ], NodeRenderGraphChromaticAberrationPostProcessBlock.prototype, "direction", null);
87
+ RegisterClass("BABYLON.NodeRenderGraphChromaticAberrationPostProcessBlock", NodeRenderGraphChromaticAberrationPostProcessBlock);
88
+ //# sourceMappingURL=chromaticAberrationPostProcessBlock.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphChromaticAberrationTask } from \"core/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask\";\r\nimport { ThinChromaticAberrationPostProcess } from \"core/PostProcesses/thinChromaticAberrationPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the chromatic aberration post process\r\n */\r\nexport class NodeRenderGraphChromaticAberrationPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphChromaticAberrationTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new chromatic aberration post process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphChromaticAberrationTask(this.name, frameGraph, new ThinChromaticAberrationPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /** The amount of separation of rgb channels */\r\n @editableInPropertyPage(\"Amount\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: -1000, max: 1000 })\r\n public get aberrationAmount(): number {\r\n return this._frameGraphTask.postProcess.aberrationAmount;\r\n }\r\n\r\n public set aberrationAmount(value: number) {\r\n this._frameGraphTask.postProcess.aberrationAmount = value;\r\n }\r\n\r\n /** The amount the effect will increase for pixels closer to the edge of the screen */\r\n @editableInPropertyPage(\"Radial intensity\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0.1, max: 5 })\r\n public get radialIntensity(): number {\r\n return this._frameGraphTask.postProcess.radialIntensity;\r\n }\r\n\r\n public set radialIntensity(value: number) {\r\n this._frameGraphTask.postProcess.radialIntensity = value;\r\n }\r\n\r\n /** The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. */\r\n @editableInPropertyPage(\"Direction\", PropertyTypeForEdition.Vector2, \"PROPERTIES\")\r\n public get direction(): Vector2 {\r\n return this._frameGraphTask.postProcess.direction;\r\n }\r\n\r\n public set direction(value: Vector2) {\r\n this._frameGraphTask.postProcess.direction = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphChromaticAberrationPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.aberrationAmount = ${this.aberrationAmount};`);\r\n codes.push(`${this._codeVariableName}.radialIntensity = ${this.radialIntensity};`);\r\n codes.push(`${this._codeVariableName}.direction = new BABYLON.Vector2(${this.direction.x}, ${this.direction.y});`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.aberrationAmount = this.aberrationAmount;\r\n serializationObject.radialIntensity = this.radialIntensity;\r\n serializationObject.direction = this.direction.asArray();\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.aberrationAmount = serializationObject.aberrationAmount;\r\n this.radialIntensity = serializationObject.radialIntensity;\r\n this.direction = Vector2.FromArray(serializationObject.direction);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphChromaticAberrationPostProcessBlock\", NodeRenderGraphChromaticAberrationPostProcessBlock);\r\n"]}
@@ -32,9 +32,9 @@ export declare class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGr
32
32
  */
33
33
  getClassName(): string;
34
34
  /**
35
- * Gets the destination texture input component
35
+ * Gets the target texture input component
36
36
  */
37
- get destination(): NodeRenderGraphConnectionPoint;
37
+ get target(): NodeRenderGraphConnectionPoint;
38
38
  /**
39
39
  * Gets the depth texture input component
40
40
  */
@@ -22,7 +22,7 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
22
22
  */
23
23
  constructor(name, frameGraph, scene) {
24
24
  super(name, frameGraph, scene);
25
- this.registerInput("destination", NodeRenderGraphBlockConnectionPointTypes.Texture);
25
+ this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.Texture);
26
26
  this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);
27
27
  this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
28
28
  this.registerInput("objects", NodeRenderGraphBlockConnectionPointTypes.ObjectList);
@@ -31,10 +31,10 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
31
31
  this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
32
32
  this.registerOutput("outputDepth", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
33
33
  this.registerOutput("objectRenderer", NodeRenderGraphBlockConnectionPointTypes.Object, new NodeRenderGraphConnectionPointCustomObject("objectRenderer", this, 1 /* NodeRenderGraphConnectionPointDirection.Output */, NodeRenderGraphBaseObjectRendererBlock, "NodeRenderGraphBaseObjectRendererBlock"));
34
- this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
34
+ this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
35
35
  this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);
36
36
  this.shadowGenerators.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
37
- this.output._typeConnectionSource = this.destination;
37
+ this.output._typeConnectionSource = this.target;
38
38
  this.outputDepth._typeConnectionSource = this.depth;
39
39
  }
40
40
  /** Indicates if depth testing must be enabled or disabled */
@@ -66,9 +66,9 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
66
66
  return "NodeRenderGraphBaseObjectRendererBlock";
67
67
  }
68
68
  /**
69
- * Gets the destination texture input component
69
+ * Gets the target texture input component
70
70
  */
71
- get destination() {
71
+ get target() {
72
72
  return this._inputs[0];
73
73
  }
74
74
  /**
@@ -124,7 +124,7 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
124
124
  this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the "output" texture of the task
125
125
  this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the "outputDepth" texture of the task
126
126
  this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself
127
- this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
127
+ this._frameGraphTask.targetTexture = this.target.connectedPoint?.value;
128
128
  this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value;
129
129
  this._frameGraphTask.camera = this.camera.connectedPoint?.value;
130
130
  this._frameGraphTask.objectList = this.objects.connectedPoint?.value;
@@ -1 +1 @@
1
- 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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n FrameGraphObjectRendererTask,\r\n NodeRenderGraphResourceContainerBlock,\r\n FrameGraphShadowGeneratorTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphConnectionPoint } from \"../../nodeRenderGraphBlockConnectionPoint\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n this.registerInput(\"shadowGenerators\", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Output,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n this.shadowGenerators.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);\r\n\r\n this.output._typeConnectionSource = this.destination;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** Indicates if shadows must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get disableShadows() {\r\n return this._frameGraphTask.disableShadows;\r\n }\r\n\r\n public set disableShadows(value: boolean) {\r\n this._frameGraphTask.disableShadows = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination texture input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadowGenerators input component\r\n */\r\n public get shadowGenerators(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself\r\n\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.shadowGenerators = [];\r\n\r\n const shadowGeneratorsConnectedPoint = this.shadowGenerators.connectedPoint;\r\n if (shadowGeneratorsConnectedPoint) {\r\n if (shadowGeneratorsConnectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.ResourceContainer) {\r\n const container = shadowGeneratorsConnectedPoint.ownerBlock as NodeRenderGraphResourceContainerBlock;\r\n container.inputs.forEach((input) => {\r\n if (input.connectedPoint && input.connectedPoint.value !== undefined && NodeRenderGraphConnectionPoint.IsShadowGenerator(input.connectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators!.push(input.connectedPoint.value as FrameGraphShadowGeneratorTask);\r\n }\r\n });\r\n } else if (NodeRenderGraphConnectionPoint.IsShadowGenerator(shadowGeneratorsConnectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators[0] = shadowGeneratorsConnectedPoint.value as FrameGraphShadowGeneratorTask;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.disableShadows = this.disableShadows;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.disableShadows = serializationObject.disableShadows;\r\n }\r\n}\r\n"]}
1
+ 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AAC;QACjD,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;IAC7D,CAAC;CACJ;AAtJG;IADC,sBAAsB,CAAC,YAAY,0CAAkC,YAAY,CAAC;uEAGlF;AAQD;IADC,sBAAsB,CAAC,aAAa,0CAAkC,YAAY,CAAC;wEAGnF;AAQD;IADC,sBAAsB,CAAC,iBAAiB,0CAAkC,YAAY,CAAC;4EAGvF","sourcesContent":["import type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n FrameGraphObjectRendererTask,\r\n NodeRenderGraphResourceContainerBlock,\r\n FrameGraphShadowGeneratorTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphConnectionPoint } from \"../../nodeRenderGraphBlockConnectionPoint\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n this.registerInput(\"shadowGenerators\", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Output,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n\r\n this.target.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n this.shadowGenerators.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);\r\n\r\n this.output._typeConnectionSource = this.target;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** Indicates if shadows must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get disableShadows() {\r\n return this._frameGraphTask.disableShadows;\r\n }\r\n\r\n public set disableShadows(value: boolean) {\r\n this._frameGraphTask.disableShadows = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadowGenerators input component\r\n */\r\n public get shadowGenerators(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.shadowGenerators = [];\r\n\r\n const shadowGeneratorsConnectedPoint = this.shadowGenerators.connectedPoint;\r\n if (shadowGeneratorsConnectedPoint) {\r\n if (shadowGeneratorsConnectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.ResourceContainer) {\r\n const container = shadowGeneratorsConnectedPoint.ownerBlock as NodeRenderGraphResourceContainerBlock;\r\n container.inputs.forEach((input) => {\r\n if (input.connectedPoint && input.connectedPoint.value !== undefined && NodeRenderGraphConnectionPoint.IsShadowGenerator(input.connectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators!.push(input.connectedPoint.value as FrameGraphShadowGeneratorTask);\r\n }\r\n });\r\n } else if (NodeRenderGraphConnectionPoint.IsShadowGenerator(shadowGeneratorsConnectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators[0] = shadowGeneratorsConnectedPoint.value as FrameGraphShadowGeneratorTask;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.disableShadows = this.disableShadows;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.disableShadows = serializationObject.disableShadows;\r\n }\r\n}\r\n"]}
@@ -28,9 +28,9 @@ export declare class NodeRenderGraphUtilityLayerRendererBlock extends NodeRender
28
28
  */
29
29
  getClassName(): string;
30
30
  /**
31
- * Gets the destination input component
31
+ * Gets the target input component
32
32
  */
33
- get destination(): NodeRenderGraphConnectionPoint;
33
+ get target(): NodeRenderGraphConnectionPoint;
34
34
  /**
35
35
  * Gets the camera input component
36
36
  */